<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ellehog</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ellehog"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Ellehog"/>
	<updated>2026-04-04T00:04:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151535</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151535"/>
		<updated>2026-01-09T22:53:49Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ugo &amp;quot;The Bus&amp;quot; Rossi&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Searching pianists named Keys turns up lots and lots of results. Specifying Seattle narrows it down to a woman known for playing classical and jazz piano in local venues. She also does accompaniment in churches.&lt;br /&gt;
|MidResult=More difficult to find is evidence that she&#039;s performed at underworld connected functions, backing her more well-known father Marco Mangione.&lt;br /&gt;
|HighResult=There&#039;s evidence that Keys is in the mob herself, though her rap sheet surely isn&#039;t long.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Keys is a pianist and face, and a member of the Gianelli Mafia.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Keys is also a summoner of some type, though she tends not to call on spirits often. They take the form of Saints.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She&#039;s known for having something of a bad attitude - domineering, entitled, sneering. A spoiled only child. This attitude likely has its roots in her father, who was a capo and a successful jazz performer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, generally healthy.&lt;br /&gt;
|Result2=No cyberware. Mystic adept.&lt;br /&gt;
|Result3=Essence 6, magic 6.&lt;br /&gt;
|Result4=Essence 6, magic 6.&lt;br /&gt;
|Result5=Not a techno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Emma Gianetto (R4 Burner, UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Favors dresses and long, flowing clothes. Is generally up to date on fashion.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151534</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151534"/>
		<updated>2026-01-09T22:16:11Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ugo &amp;quot;The Bus&amp;quot; Rossi&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Searching pianists named Keys turns up lots and lots of results. Specifying Seattle narrows it down to a woman known for playing classical and jazz piano in local venues. She also does accompaniment in churches.&lt;br /&gt;
|MidResult=More difficult to find is evidence that she&#039;s performed at underworld connected functions, backing her more well-known father Marco Mangione.&lt;br /&gt;
|HighResult=There&#039;s evidence that Keys is in the mob herself, though her rap sheet surely isn&#039;t long.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Keys is a pianist and face, and a member of the Gianelli Mafia.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Keys is also a summoner of some type, though she tends not to call on spirits often. They take the form of Saints.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She&#039;s known for having something of a bad attitude - domineering, entitled, sneering. A spoiled only child. This attitude likely has its roots in her father, who was a capo and a successful jazz performer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, generally healthy.&lt;br /&gt;
|Result2=No cyberware. Mystic adept.&lt;br /&gt;
|Result3=Essence 6, magic 6.&lt;br /&gt;
|Result4=Essence 6, magic 6.&lt;br /&gt;
|Result5=Not a techno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Emma Gianetto (R4 Burner, UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151533</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151533"/>
		<updated>2026-01-09T22:12:25Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ugo &amp;quot;The Bus&amp;quot; Rossi&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Searching pianists named Keys turns up lots and lots of results. Specifying Seattle narrows it down to a woman known for playing classical and jazz piano in local venues. She also does accompaniment in churches.&lt;br /&gt;
|MidResult=More difficult to find is evidence that she&#039;s performed at underworld connected functions, backing her more well-known father Marco Mangione.&lt;br /&gt;
|HighResult=There&#039;s evidence that Keys is in the mob herself, though her rap sheet surely isn&#039;t long.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Keys is a pianist and face, and a member of the Gianelli Mafia.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Keys is also a summoner of some type, though she tends not to call on spirits often. They take the form of Saints.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She&#039;s known for having something of a bad attitude - domineering, entitled, sneering. A spoiled only child. This attitude likely has its roots in her father, who was a capo and a successful jazz performer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, generally healthy.&lt;br /&gt;
|Result2=No cyberware. Mystic adept.&lt;br /&gt;
|Result3=Essence 6, magic 6.&lt;br /&gt;
|Result4=Essence 6, magic 6.&lt;br /&gt;
|Result5=Not a techno.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151532</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151532"/>
		<updated>2026-01-09T22:01:49Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ugo &amp;quot;The Bus&amp;quot; Rossi&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Searching pianists named Keys turns up lots and lots of results. Specifying Seattle narrows it down to a woman known for playing classical and jazz piano in local venues. She also does accompaniment in churches.&lt;br /&gt;
|MidResult=More difficult to find is evidence that she&#039;s performed at underworld connected functions, backing her more well-known father Marco Mangione.&lt;br /&gt;
|HighResult=There&#039;s evidence that Keys is in the mob herself, though her rap sheet surely isn&#039;t long.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Keys is a pianist and face, and a member of the Gianelli Mafia.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Keys is also a summoner of some type, though she tends not to call on spirits often. They take the form of Saints.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=She&#039;s known for having something of a bad attitude - domineering, entitled, sneering. A spoiled only child. This attitude likely has its roots in her father, who was a capo and a successful jazz performer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151531</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151531"/>
		<updated>2026-01-09T21:51:41Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ugo &amp;quot;The Bus&amp;quot; Rossi&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Searching pianists named Keys turns up lots and lots of results. Specifying Seattle narrows it down to a woman known for playing classical and jazz piano in local venues. She also does accompaniment in churches.&lt;br /&gt;
|MidResult=More difficult to find is evidence that she&#039;s performed at underworld connected functions, backing her more well-known father Marco Mangione.&lt;br /&gt;
|HighResult=There&#039;s evidence that Keys is in the mob herself, though her rap sheet surely isn&#039;t long.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151528</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151528"/>
		<updated>2026-01-09T21:40:26Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ugo &amp;quot;The Bus&amp;quot; Rossi&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151524</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151524"/>
		<updated>2026-01-09T21:38:10Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Gianelli Family&lt;br /&gt;
|Position=Mage Mook&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2080-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151523</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151523"/>
		<updated>2026-01-09T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
[[Briar Patch]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151522</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151522"/>
		<updated>2026-01-09T21:34:54Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Omerta Code (CoH: Omerta) - Keys is in the mafia. That means no talking to cops, no killing cops, and putting the family first. Or else.&lt;br /&gt;
*Mafia Princess (Alpha Junkie, Did You Just Call Me Dumb) - Keys is used to getting her way. That may prove troublesome given that her dad isn&#039;t protecting her anymore.&lt;br /&gt;
*Driven - She will find whoever ordered the hit and...figure out what happens once she does later.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151521</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151521"/>
		<updated>2026-01-09T21:31:20Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Elegant Performer (Good Looking and Knows It, Inspired) - Keys has years of performance experience under her belt and knows exactly how to handle herself on any stage.&lt;br /&gt;
*Uncomfortable Legacy (Cynic, Made Man) - She&#039;s no stranger to a criminal life, and while she was sheltered she&#039;s known this was coming for some time.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151520</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151520"/>
		<updated>2026-01-09T21:06:43Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1Um7zW_Hd-6Vl4c7DCjKDeT4qOdPk0cHS]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151519</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151519"/>
		<updated>2026-01-09T21:02:45Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows. Not alone. She has [[Briar Patch|an orphaned attack dog]] to act as her Vergil, guiding her into Hell.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151518</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151518"/>
		<updated>2026-01-09T20:50:47Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb. And while she knew that others in her cohort of SINless were less fortunate than she, while she knew in theory the realities of SINless life, they did not affect her. She held a false name, went to school with it, attended concerts, honed her craft, and developed the same supernatural charisma her father had.&lt;br /&gt;
&lt;br /&gt;
A supernatural charisma that, honed through faith, saw her pulling the spirits of Saints into battle. Saw her moving quicker than others could, saw people listen to her words like Gospel.&lt;br /&gt;
&lt;br /&gt;
The same charisma that had led him to musical success, to mafia success, and evidently to draw in such enemies that he was sliced down with monowire and riddled with bullets by a group calling out the name of a musician who&#039;d died a couple years ago.&lt;br /&gt;
&lt;br /&gt;
Life changed overnight. The investigation turned up evidence that burned her fake SIN. Her mother fled to live with family, but with that not an option, Keys has gone to the only family she knows.&lt;br /&gt;
&lt;br /&gt;
The Mob has a lot of uses for someone summoning spirits and sweet-talking suckered, after all.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been less than a week. Three jobs, and she&#039;s gotten a lead from a Family friend on a way to get some personal cash.&lt;br /&gt;
&lt;br /&gt;
Time to hit the Shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151458</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151458"/>
		<updated>2026-01-09T05:56:57Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The daughter of a mobster led a quiet life for many years - growing up in the shadow of the Gianellis, protected by men in suits thrice her size. Suits were a common sight at her childhood piano recitals, luxury cars the typical mode of transportation, a rich life funded entirely on the Family&#039;s dime.&lt;br /&gt;
&lt;br /&gt;
Luciana stayed out of it - her father Marco protected her from the life, her mother Maria played dumb.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151457</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151457"/>
		<updated>2026-01-09T03:57:10Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*Secure her own place in the family business - both music and mafia.&lt;br /&gt;
*Return to concert piano when she has finished.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151456</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151456"/>
		<updated>2026-01-09T03:43:28Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Determine who ordered the killing of her father, Marco Mangione.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151455</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151455"/>
		<updated>2026-01-09T03:42:22Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Daughter of a dead mob musician, a good Christian girl (ha) runs off to the shadows to figure out how to survive in her new position in the mafia - on the bottom rung, that is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151454</id>
		<title>Ugo &quot;The Bus&quot; Rossi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151454"/>
		<updated>2026-01-09T02:31:11Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Ugo.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Driver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Gianelli Wheelman&lt;br /&gt;
|Shortblurb2=Heart of Gold&lt;br /&gt;
|Shortblurb3=In the Wrong Business&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=elleellleellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=ellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Car Modding&lt;br /&gt;
|PersonalLife=Married&lt;br /&gt;
|Faction=Gianelli Family&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A big man with a simple job, Ugo&#039;s one of many wheelmen in the Gianelli mafia. What sets him apart from the rest? Well, he&#039;s a bear of a man - huge for a human, though not truly troll sized. He&#039;s quiet - a soft spoken man who cares deeply for his family. He&#039;s loyal to both his family and his Family. He&#039;s got a heart of gold.&lt;br /&gt;
&lt;br /&gt;
Ah, and there&#039;s his name. &amp;quot;The Bus&amp;quot; is a joke, both about his size and about the types of vehicles he always drives. Armored up cars, designed for being subtly solid against attack.&lt;br /&gt;
&lt;br /&gt;
He has hangups about the business he&#039;s in. The Mafia is an ugly group in an ugly world, after all. But he&#039;s made his peace with it, so long as the worst parts stay out of his sight. The only thing he asks, and one of the privileges he&#039;s generally granted, is that people avoid bringing drugs around him. Close friends know that his brother died of an overdose.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Ugo is loyal to the Gianelli Family. He works at their behest, so if something&#039;s against their interests he&#039;s likely to be uncomfortable with it.&lt;br /&gt;
* He&#039;s quiet and soft spoken - a gentle giant (of a human). He doesn&#039;t raise his voice in the company of anyone but trusted friends - composure is something he prides himself on.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Put That Out, Please&lt;br /&gt;
|Description=Ugo has zero tolerance for drugs in his car. Don&#039;t take them, don&#039;t talk about them, don&#039;t flash them around, don&#039;t make him move felony quantities. Runners who break this rule must make an immediate loyalty test to determine if Ugo drops them on the street on the spot. Even on a success, he will politely but firmly insist that any chemicals be put away.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wheels of Steel&lt;br /&gt;
|Description=Ugo&#039;s in possession of an armored up Toyota Talon SUV. Subtle enough to blend into a crowd, sturdy enough to stand up to gunfire. Of course, he&#039;s used to driving other up-armored vehicles as well, whether they belong to the family or to someone else. +2 to vehicle related checks.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Clean Car, Clean Suit, Clean Manners&lt;br /&gt;
|Description=More often than not, Ugo&#039;s the go-to guy for any Gianellis who find themselves in need of a driver to go to a fancy event. He cleans up well, he keeps his vehicles pristine, and his manners are smooth. +2 to any social checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hits Like a Bus&lt;br /&gt;
|Description=On the occasions where he ends up in a fight during the course of his duties as a driver, anyone unlucky enough to catch a punch will discover, quite quickly, that he&#039;s packing some subtle bioware and that he boxes in his spare time. +2 to checks related to unarmed fighting.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151453</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151453"/>
		<updated>2026-01-09T02:24:27Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151452</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151452"/>
		<updated>2026-01-09T02:22:49Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=MysAd Face&lt;br /&gt;
|Shortblurb1=Mafia Princess&lt;br /&gt;
|Shortblurb2=Concert Pianist&lt;br /&gt;
|Shortblurb3=Not Ready for This&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2065-10-28 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Keys&amp;diff=151451</id>
		<title>Keys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Keys&amp;diff=151451"/>
		<updated>2026-01-09T01:37:39Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GM_Rules&amp;diff=151395</id>
		<title>GM Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Rules&amp;diff=151395"/>
		<updated>2026-01-06T00:32:25Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Additional Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expectations of ShadowHaven GMs==&lt;br /&gt;
&lt;br /&gt;
===Have Fun and Put Real Life First===&lt;br /&gt;
&lt;br /&gt;
This should go without saying, but we&#039;ve seen our fair share of Living Community GMs burn themselves out. Never feel like anyone&#039;s fun is solely your responsibility. Never feel compelled to GM a game by a certain date. You will make mistakes, but laugh them off and learn from them. When you are relaxed, the players sense your relaxation. If you are really interested in a run&#039;s story and a metaplot&#039;s topic, your passion comes through the run. It is ShadowHaven&#039;s leadership&#039;s job to teach you this complex game system. Focus on having fun.&lt;br /&gt;
&lt;br /&gt;
===Be a Fan of the PCs===&lt;br /&gt;
&lt;br /&gt;
To quote Blades in the Dark&#039;s GM section on page 193: &amp;quot;Present the world honestly - things really are stacked against them - but don&#039;t make yourself the enemy of the PCs. They have enemies enough. Be interested in the characters and excited about their victories.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If the players come up with a clever plan that completely negates your security plans, congratulate them on their cleverness. Play with the players, not against them. Challenge and risk can make for a great and memorable experience - but don&#039;t make the game you vs the players. Assume competence and don&#039;t try to catch players in &amp;quot;gotchas&amp;quot; - competent runners might make a mistake or forget something if they&#039;re pressured for time or under fire, but it&#039;s good practice to give them the benefit of the doubt when they aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
We&#039;re fundamentally here to play games together and have fun, and as the GM you have a lot of control over how the game goes; with that great power comes great responsibility - the responsibility is to try to make sure people have a good time.  &lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel shy to call for a break and ask for help in our GM chat if you encounter a situation you don&#039;t know how to handle.&lt;br /&gt;
&lt;br /&gt;
===Hold on Lightly===&lt;br /&gt;
&lt;br /&gt;
To once again quote Blades in the Dark&#039;s GM section on page 193: &amp;quot;Always feel free to rewind, revise, and reconsider events as needed. This is not a &amp;quot;no take backs&amp;quot; kind of game. You can always say: &#039;Actually, no... let&#039;s say it was only two guys, instead. I don&#039;t know why they&#039;d have any more than that here.&#039; This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Impact on Shared Setting===&lt;br /&gt;
&lt;br /&gt;
We want organic storylines that have an impact that is felt, those are exciting and cool runs. We want to be able to write about an awesome pink mohawk Exalted-style sword fight on top of the Space Needle that sent its radio antenna crashing to the ground. We want to cheer on our players as their trenchcoat-wearing PCs send stock prices into freefall. As long as the core elements of the setting remain intact and major buildings can be repairable, go for it.&lt;br /&gt;
&lt;br /&gt;
===Treat Our Shared Setting with Respect for Other GMs===&lt;br /&gt;
&lt;br /&gt;
Tell a story together with other GMs. It really sucks if another GM blows up the homebrew gang that you created. This is a shared sandbox, don&#039;t kick down other people&#039;s castles. Try to build your castle around their creations. Share the setting with respect towards the other GMs. &lt;br /&gt;
&lt;br /&gt;
===Understand the Setting Is Vast===&lt;br /&gt;
&lt;br /&gt;
Players (and GMs) can play the kind of Shadowrun they want to play. If you have a specific view of how Shadowrun should be, you&#039;re entirely free to pick people who conform to that philosophy, but it&#039;s not okay to tell other people how to have fun, or their kind of fun is wrong. As the GM, it&#039;s your responsibility to communicate your particular style to your players - through a Style Guide as well as pre-game discussion.&lt;br /&gt;
&lt;br /&gt;
The setting is vast enough that we can have VTOL battles above the skies of Seattle while runners creep through a high-security facility.&lt;br /&gt;
&lt;br /&gt;
===Be Reasonable===&lt;br /&gt;
&lt;br /&gt;
Stay within reasonable expectations. It may be fun for a character to get milspec armor from a ganger in the barrens on a low-threat run, but it really cheapens the experience of the player who slogged through the Amazon to pry that same armor off a super-soldier during a prime run.&lt;br /&gt;
&lt;br /&gt;
===Know the Major Rules for Key Aspects of Your Run===&lt;br /&gt;
&lt;br /&gt;
If you have a major obstacle, know the rules related to that obstacle. If a big part of the run involves a car chase or a host dive, you should have a good grasp of the rules related to car chases or host dives (or whatever the obstacle is). Ask ShadowHaven leadership and team members for training on mechanics you want to learn.&lt;br /&gt;
&lt;br /&gt;
===Modulate the Number of Players at Your Games===&lt;br /&gt;
&lt;br /&gt;
It is tempting to take 5 or more players on a run, and it is possible to do with an experienced game master leading a group of experienced players. However, the Haven caters towards new players and the nature of online play limits some of the communication bandwidth found in real life. Consider limiting yourself to 3 or 4 players. If you seek to push beyond that number, have each player&#039;s role on the team be well defined and ask for their cooperation.&lt;br /&gt;
&lt;br /&gt;
===Assume Competence===&lt;br /&gt;
There are a lot of trivial decisions - that is, decisions with a clear best choice and no downside - that shadowrunners routinely make.  These are things like wiping an astral signature, infiltrating in disguise, wearing a mask in a firefight, setting up a DNI before the meet, running silent while hacking and turning off SINs before committing crimes.  In general it&#039;s best to assume that players do these things unless they say otherwise (or some kind of constraint - like time - prevents them).  Exactly what assumed competence covers is a matter for debate and should be discussed with the players at your table in the event it comes up. When in doubt, rule in the player&#039;s favor; try to avoid &amp;quot;gotcha&amp;quot; moments. Generally, for the sake of tidiness and expedient gameplay, most GMs choose to assume competence, but each GM table is unique.&lt;br /&gt;
&lt;br /&gt;
The standard is to assume competence. The onus is on the GM to explain what they mean when they say they won&#039;t assume competence, and it is something they need to ensure players are aware of before a game begins, whether through the application thread, their style guide or before the game begins.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a lack of assumed competence doesn&#039;t mean assumed incompetence. The nature of a community means that players will need to adjust to different GM-ing styles. Consider giving your players the benefit of the doubt in case they forget something obvious or making use of the Common Sense quality to prevent potentially derailing situations.&lt;br /&gt;
&lt;br /&gt;
==Required Pre-Game X-Card Briefing==&lt;br /&gt;
&lt;br /&gt;
In order to ensure player safety, all ShadowHaven Game Masters are mandated to explain the [[Charter#1: The Right Not to be Forced to Continue and Abandon or Cease Uncomfortable Scenes .28Global X-Card.29|ShadowHaven&#039;s global X-card policy]]. Remember, you as GM can use an X-card if a player is making you uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Some example scripts:&lt;br /&gt;
&lt;br /&gt;
*This run will utilize the X-Card system. If, at any point, you are uncomfortable with the current scene or the topics, themes and subjects starring within the scene, you may say or type the phrase X-Card and I will immediately stop the scene and move on.&lt;br /&gt;
&lt;br /&gt;
*We on the ShadowHaven use the X-card system, simply say or type X-card and the game will stop immediately. You do not have to give a reason, you do not have to explain why.&lt;br /&gt;
&lt;br /&gt;
Please see [[Charter#Article IV: Membership Rights|Subsection 1]] of our charter and [[Roleplay Safety Systems]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Game Masters==&lt;br /&gt;
===Becoming a GM===&lt;br /&gt;
Simply use the &amp;lt;code&amp;gt;/role Level0GM&amp;lt;/code&amp;gt; command after reading the GM expectations above.&lt;br /&gt;
&lt;br /&gt;
===GM Levels===&lt;br /&gt;
GMs are any of the following: Level 0 GM, Level 1 GM, Level 2 GM or Level 3 GM.&lt;br /&gt;
====Level 0 GM====&lt;br /&gt;
Anyone who wants to GM can appoint themselves to level 0. These GMs are limited to running lower threat runs or higher degrees of guidance to reduce the chance of mishaps. The intent of this level is to create a safe place for new GMs to fail and learn. Greenhorn GMs should consider taking experienced players on their runs to learn from them when possible.&lt;br /&gt;
&lt;br /&gt;
There is a 10 GMP reward for GM-ing for the first time. You can claim the 10 GMP after the AAR for the run is done. &lt;br /&gt;
&lt;br /&gt;
Level 0 GMs advance to level 1 by completing 3 runs with an overall game rating over 7. If a run has no feedback submitted, it counts as a passed run. They also need to make a [[#Style_Guide|Style Guide]]. When you advance from a Level 0 to a Level 1 GM, you gain 10 GMP.&lt;br /&gt;
&lt;br /&gt;
====Level 1 GM====&lt;br /&gt;
Level 1 GMs may apply to advance to level 2 by completing a high threat run, demonstrating competency in all the three big aspects of the game - meat, Matrix and magic. Ping @Thematics with your high threat run AAR to apply.&lt;br /&gt;
&lt;br /&gt;
====Level 2 GM====&lt;br /&gt;
&lt;br /&gt;
Level 2 GMs advance to level 3 to signify the trust that the thematics department places in them. This trust is earned by completed a semi-prime run and weaving it into the shared story by writing an AAR signifying its metaplot impact. Ping @Thematics with your AAR to apply to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 3 GM====&lt;br /&gt;
Level 3 GMs are trusted to freeform any run, save a Prime Run. They are actual wizards forging the shared story of ShadowHaven. They can lead teams of GMs to tell an intense story across multiple runs and are the Haven&#039;s flagship GMs.&lt;br /&gt;
&lt;br /&gt;
===GM Ranking Up===&lt;br /&gt;
&lt;br /&gt;
Ping Thematics once you complete the requirements for a new level.&lt;br /&gt;
&lt;br /&gt;
===GM Limitations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Run Limitation&lt;br /&gt;
|-&lt;br /&gt;
|Coached Run&lt;br /&gt;
|Approved Run&lt;br /&gt;
|Freeform Run&lt;br /&gt;
|May Not Run&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Run Threat Level&lt;br /&gt;
|Milk&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Extreme&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Coached Runs - Coached Runs have a GM of a higher level sit in as a non-player to provide real-time support. The GM or the coach can call for a break and discuss matters at hand. PM-ing during the game is discouraged, outside of asking for a break, because it can be distracting. Because they don&#039;t play and are on standby to support a low-level GM, they earn 10 GMP. The run reward multiplier for time applies to this reward.&lt;br /&gt;
&lt;br /&gt;
*Approved Runs - These runs have a [https://docs.google.com/forms/d/e/1FAIpQLSc__PrOkF0sVeXbM2FO6xGv08IGG6pFwMyyZRhahU4YSag4tg/viewform run proposal form] filled out and approved by Thematics. All other members of the Haven can also comment to help the GM develop their run.&lt;br /&gt;
&lt;br /&gt;
*Freeform Run - These runs are completely freeform and have no support.&lt;br /&gt;
&lt;br /&gt;
==Run Types==&lt;br /&gt;
A run is __ if ___.&lt;br /&gt;
===Selection===&lt;br /&gt;
&lt;br /&gt;
*Private: the majority of players were pre-selected. Private runs are not eligible for [[#Additional_Rewards|additional GM rewards]].&lt;br /&gt;
*Public: not private&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
&lt;br /&gt;
*Scheduled: post and picks were made at least a full day in advance of the run, the post accurately informed players when picks will be decided, and the game started within an hour of the scheduled time&lt;br /&gt;
*Impromptu: post and picks were made within just a few hours of the run&lt;br /&gt;
*Overflow: an Impromptu that was made within two hours of another run&#039;s game start in response to high player demand&lt;br /&gt;
*Replacement: an Impromptu that is hosted within two hours of another run&#039;s game start in response to a postponed game or missing GM.&lt;br /&gt;
*Normal: otherwise&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
*Live: a run intended to be completed in one or a collection of sittings, with all players present, communicating through voice or text at the same time.&lt;br /&gt;
*Play by Post: a run where there is very lenient or no set timing restrictions on runs, and is instead played primarily by text posts over a long period of time. Play by post runs are not timed, and do not benefit from overtime rewards.&lt;br /&gt;
&lt;br /&gt;
===Threat Level===&lt;br /&gt;
===Threat===&lt;br /&gt;
 &amp;lt;!--The following are rough guidelines on threat level in game. For a more detailed description of each level, see [[Run Threat Descriptions]]. --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Each run post should state the designed threat level, but threat levels can be increased based on conditions on the table. However, these adjustments should be consented to by the players, either in advance or by signaling that an unexpected course of action may result in escalation of threat. Note that the GM still needs to have a sufficent GM level to run at the new threat level, which may require converting the run into a different type (i.e., getting a coach or employing pregenerated grunts, and so becoming a Coached run). The [[Professional Rating and Threat Level System Draft]] tells you how to design NPCs based on threat level. We have also some premade [https://shreloaded.net/wiki/Category:Grunt_NPC Grunts]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Threat Descriptions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| Milk Runs are extremely low threat games, intended as a way to introduce a player or GM to a new mechanic they may not be familiar with at minimal risk. Failure states are exceptionally rare, and opposition, if there is any at all, usually consists of Threat Level (TL) 0 or 1 grunts that the PCs may even outnumber. A typical Milk Run could be anything from binding a mischievous but harmless spirit, graffiting a Stuffer Shack host or beating up a stalker. Rewards should consist of little more than bragging rights, but in some cases a few [[RVP]] is acceptable (certainly never more than 5).&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Low threat runs have rewards between 6-9 [[RVP]] (an example payout would be 6000¥ and 4 Karma). Opposition is fairly light, consisting of Threat Level 1 or 2 grunts that may slightly outnumber the PCs, low Force spirits with limited powers, or low rating IC. Static defenses and obstacles, such as mana barriers, can go a bit higher in dicepools, since runners can generally circumvent them. Opposition will be disorganized and unlikely to do much other than point and shoot.&lt;br /&gt;
&lt;br /&gt;
A Low Threat run typically involves people or organizations incapable of maintaining long-term consequences on a PC.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium threat runs reward between 10-13 [[RVP]] (an example reward would be 12000¥ and 5 Karma). Opposition gets much more serious at this level and consists of TL 3 or 4 grunts who outnumber the PCs in most encounters, medium Force Spirits with the occasional disruptive power or strong IC with the possibility of Black IC if the players aren&#039;t careful. Static defenses and obstacles, such as mana barriers, can go higher, and circumventing them might be important. Opposition will use low-level tactics like suppression, drugs, alchemical preps and flanking attempts.&lt;br /&gt;
&lt;br /&gt;
A player is expected to do their legwork to avoid failures and be comfortable with their role in a team. At this level, weak &amp;quot;landmine&amp;quot; effects begin to show up; an opposing mage might use an Ares Screech rifle on the street sam, gas may flood out of vents, etc. These effects often come up easily in legwork, and can be defended against by a prepared team.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
|High threat runs reward up to 16 [[RVP]] (an example reward is 16000¥ and 6 karma). Opposition consists of TL 5 grunts, with elements of TL 6 opponents. They will use clever tactics like focused fire, hacking unsecured ware, illusion and manipulation spells, and attempts to lure PCs into traps. Often, opposing forces have the means to discover if Runners are working against them and the resources to counter the team. Static factors and obstacles, such as mana barriers, might be prohibitively difficult to overcome directly.&lt;br /&gt;
&lt;br /&gt;
Comprehensive legwork is essential to discovering the full extent of the opposition players will face, with the occasional unexpected wrench thrown in to derail their plan. Proper planning is necessary to avoid failure and contingencies are an asset. Players are expected to be fully capable in their given role, with a strong understanding of mechanics attached to it. High threat runs include people and organizations that punish failure severely and are capable of being major detriments to PCs.&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
|Deadly threat runs reward up to 20 [[RVP]] (an example reward is 20000¥ and 10 karma). The opposition will consist of TL 6-7 grunts, with elements of TL 8 opponents. In addition to clever tactics, the opposition will actively profile the runners when their identities are known, to the point of using their past reputation, notoriety, or public fame in order to either call in reinforcements or prepare specifically for their abilities. Static factors and obstacles, such as mana barriers and strong hosts, will be accompanied by active defenses - including bound spirits and professional spiders.&lt;br /&gt;
&lt;br /&gt;
Skilled legwork is usually required for the completion of the run, with numerous traps, pitfalls and dangers in uncovering the necessary information to succeed. Players are expected to be fully capable in their given role, with a strong understanding of attached mechanics.&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
|Extreme threat runs reward up to 30 [[RVP]] (an example reward is 30000¥ and 15 karma). The opposition will consist of PR or TL 8-9 grunts, with elements of TL 10 opponents. In addition to the tactics and preparations used above, runners can expect to face unfair conditions - including extreme environmental dangers, rapid-response reinforcements and the possibility of the opposition being forewarned of an expected runner incursion. Both passive and active defenses will be deadly in their own right.&lt;br /&gt;
&lt;br /&gt;
Players will be expected to take the initiative on necessary legwork, with few (if any) hints given as to the kind of information or clues needed to successfully navigate the opposition and complete the run. Uncovering such intel should be fraught with danger.&lt;br /&gt;
&lt;br /&gt;
Players are expected to be fully capable in their given role, with a strong understanding of attached mechanics. Additionally, players should be prepared to accept harsh negative penalties as a consequence of mistakes or failures.&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| Semi-prime runs reward up to 40 [[RVP]]. At this point, rewards typically come in the form of rare equipment or powerful contacts, in addition to money and karma.&lt;br /&gt;
&lt;br /&gt;
Opposing forces consist of TL 11 or 12 units, often matching or slightly outnumbering the PCs. Much of the difficulty from semi-prime runs comes from how opposition behaves. Landmines are hidden behind difficult legwork and failure comes from PCs being unable to handle rapidly shifting mission parameters. Semi-prime runs involve people, things and organizations that have the means and the will to invest significant resources towards thwarting attacks by runner teams.&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime runs are the height of a shadowrunner&#039;s career. Rewards can be up to 100 [[RVP]] depending on threat and consist of extremely rare and powerful gear, along with elite contacts and sizable cash and karma payouts.&lt;br /&gt;
&lt;br /&gt;
Opposing forces in prime runs have no listed TL or dice pools. As a GM hosting a Prime run you are expected to have a full working knowledge of all the game&#039;s systems, as well as the ability to provide a challenging experience that will push your player&#039;s abilities to their limits. Prime runs are not to be taken lightly and contain serious risk of PC death or retirement.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Player Characters and &amp;quot;Not Dead Yet&amp;quot;===&lt;br /&gt;
Sometimes, even on a run where you think nothing could possibly go wrong, characters die. The opposing force will get off a lucky gutshot that drops their physical condition monitor through the floor, the character will crit-glitch tossing a grenade bouquet or something equally terrible will befall the poor saps on your table. When that happens, the players have the option to burn a point of edge and use Not Dead Yet to avoid losing a character they&#039;ve invested tons of time in - but it doesn&#039;t mean that the character will come out unscathed. &lt;br /&gt;
&lt;br /&gt;
Due to the traumatic nature of a close brush with death, getting captured by a megacorp and the like, ShadowHaven has a system in place to dole out negative RVP to represent coming back from the brink. Depending on the threat level of the run, the amount of negative RVP varies according to the following guidelines. The only exception is on runs of threat level Semi-Prime or Prime.&lt;br /&gt;
&lt;br /&gt;
On runs of threat level Semi-Prime or Prime, the GM may include in the run post that &amp;quot;Not Dead Yet&amp;quot; may not save a character&#039;s life in all instances. While the option still exists and can still work in most circumstances, some circumstances may prevent the character from living even after burning edge this way. In these cases, as determined by the GM, the character will die anyway.&lt;br /&gt;
&lt;br /&gt;
If a player believes that this was invoked in bad faith, thematics and moderation can review the situation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Run Threat&amp;lt;br /&amp;gt;&lt;br /&gt;
!Negative RVP Limit&lt;br /&gt;
|-&lt;br /&gt;
|Milk Run&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Deadly&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Extreme&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|256&lt;br /&gt;
|-&lt;br /&gt;
|Prime Run or Semi-Prime run with clearly, publicly mentioned disregard for edge burning mechanics in the run post.&amp;lt;br /&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
1 Negative RVP is defined as the following:&lt;br /&gt;
&lt;br /&gt;
*2000 nuyen in bribes&lt;br /&gt;
*2000 nuyen in ware needed to purchase to recover (missing limbs)&lt;br /&gt;
*2000 in lost ware or gear&lt;br /&gt;
*0.5 karma worth of a negative quality. That is to say, the buy off cost of negative qualities.&lt;br /&gt;
&lt;br /&gt;
If a character burns edge to avoid death on your table, that opens a dialogue with the player to figure out the best allocation of these negative RVP. As the GM, you do have authority over the exact mechanical effects, but in the interest of player agency, they should at least get a say in how things play out. The only caveat is that you should avoid forcing characters to lose Magic or Resonance.&lt;br /&gt;
&lt;br /&gt;
If a GM believes that an action or a set of actions would deserve a negative RVP response in excess of the limit, they can open a dialogue with players to either find a different path, or, only with &#039;&#039;&#039;mutual&#039;&#039;&#039; acceptance, bestow the negative penalty (subject to potential Thematics review post run).&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
*Multi-Session: a run that takes place across multiple play sessions&lt;br /&gt;
*Mock: a run with zero rewards (for both players and GMs), consequences, or effect on the canon that can be run by anyone (GM or not), at any difficulty, with no requirements whatsoever, for zero pressure practice or just to have fun, so long as it clearly noted as such by tagging the run post title with [MOCK]. It doesn&#039;t even need to use ShadowHaven characters.&lt;br /&gt;
&lt;br /&gt;
=== Metaplots ===&lt;br /&gt;
&lt;br /&gt;
* Metaplots may be marked by the GM who created them as private. Such metaplots require the permission of the creator to run games in them. If the GM is no longer a member of the Haven, the metaplot becomes public.&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
Rewards are primarily based on run threat, as it (usually) represents player risk and GM preparation. However, high duration and multi-session runs may require an adjustment. You can use the following formula to adjust runner rewards and GMP at the high end:&lt;br /&gt;
&lt;br /&gt;
Reward Multiplier: &amp;lt;code&amp;gt;(Total Duration in Hours Across All Sessions) / 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, even if you expect the run to go long, it&#039;s best to have the Johnson pay the runners normally and consider any extra allowance from duration to help handle &amp;quot;extra&amp;quot; pay the runners might happen into (like paydata, going out of their way to &amp;quot;get paid twice&amp;quot;, fencing loot, etc.).&lt;br /&gt;
&lt;br /&gt;
Also, feel free to ask the Thematics Department and fellow GMs for advice on run rewards.&lt;br /&gt;
&lt;br /&gt;
If in-run events would push the RVP signficantly above the standard, players may go into karma or nuyen debt with the permission of a member of the Thematics department. This is common with Infection in play, for example.&lt;br /&gt;
&lt;br /&gt;
===RVP===&lt;br /&gt;
{{:RVP}}&lt;br /&gt;
&lt;br /&gt;
===Player Rewards===&lt;br /&gt;
Standard reward ranges for Normal runs based on threat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!RVP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| up to 100 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| up to 40 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| up to 30 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| up to 20 RVP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| up to 16 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10-13 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6-9 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0-5 RVP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: a full After-Action Report (AAR) must be added to the run&#039;s wiki page for any run that rewards more than 19 RVP if the run is not a semi-prime or above.&lt;br /&gt;
&lt;br /&gt;
These are merely guidelines and exceptions can occur, but chronic overpaying is frown upon and may result in consequences.&lt;br /&gt;
&lt;br /&gt;
Additionally, players may write a full/narrative AAR and add it to the full AAR to earn 1 GMP. This is the PC&#039;s version of events, compared to the more unbiased version of events, and should be in character. These are placed in the run&#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
====CDP====&lt;br /&gt;
Characters also earn 2 [[CDP]] per run. This can be used to buy knowledge skills or contacts. A GM may also choose to award contacts as a part of the run rewards using CDP. See [[Contact_Rules#Buying_and_Upgrading_Contacts|Contact Rules]] for more information.&lt;br /&gt;
====Better Than Bad&#039;s Intangible Rewards====&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on p. 45 of &amp;quot;Better Than Bad&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
*GMs may issue lifestyle cost reductions for 1 RVP per 4000¥ in cost of lifestyle modification. That is, if an anarchist commune offers a Low lifestyle for a year, it will be the total cost of that lifestyle in RVP.&lt;br /&gt;
*GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM discretion, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
====Character Death====&lt;br /&gt;
If a player character dies during the course of a run, Thematics may approve GMP compensation equal to the run rewards RVP value. Create a ticket to get approval.&lt;br /&gt;
&lt;br /&gt;
===GM Rewards===&lt;br /&gt;
&lt;br /&gt;
====Base Rewards====&lt;br /&gt;
Base reward for hosting a run is determined by the threat level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!GMP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| 41 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| 26 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Extreme&lt;br /&gt;
| 22 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Deadly&lt;br /&gt;
| 18 GMP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 12 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 10 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 6 GMP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AAR Rewards====&lt;br /&gt;
After the run is concluded, creating an AAR will reward 4 GMP. Note, this need not be the GM. The GM may choose to allow a player to write the AAR instead, allowing the player to claim the 4 GMP.&lt;br /&gt;
&lt;br /&gt;
====Rewards for Using a New City====&lt;br /&gt;
Since learning the background of an entire new city takes a significant amount of time and effort, GMs doing runs in locations other than Seattle can claim additional rewards for encouraging focus on other areas in the Sixth World. The first time a GM uses a new city (as in, new to them) as the setting for a run, they get an extra 6 GMP. While subsequent runs in the same city don&#039;t yield any additional bonuses, this extra GMP can be claimed every time a GM expands their repertoire to include another city.&lt;br /&gt;
&lt;br /&gt;
====Additional Rewards====&lt;br /&gt;
&lt;br /&gt;
Additional rewards, which are not affected by the Reward Multiplier:&lt;br /&gt;
&lt;br /&gt;
*Overflow - 1 GMP&lt;br /&gt;
*Scheduled - 3 GMP&lt;br /&gt;
*Replacement - 2 GMP&lt;br /&gt;
*Run was metaplot-linked - 1 GMP&lt;br /&gt;
*Use of Playtest rules - 1 GMP&lt;br /&gt;
*Each &#039;&#039;&#039;player&#039;&#039;&#039; taken who has not had a run in over a month (including a player&#039;s first run) - 2 GMP&lt;br /&gt;
*Each &#039;&#039;&#039;character&#039;&#039;&#039; taken that has had fewer than three runs total (this stacks with the above reward) - 2 GMP&lt;br /&gt;
*First Milk Run, Low, or Medium threat run hosted by the GM in the month - 4 GMP&lt;br /&gt;
&lt;br /&gt;
===GMP===&lt;br /&gt;
{{:GMP}}&lt;br /&gt;
&lt;br /&gt;
==Run Posts==&lt;br /&gt;
===Time Zone Standardization===&lt;br /&gt;
When announcing your run in discord it can be handy to post a localized run time to help players know when the run is scheduled. The following link is a great resource for this as simply posting the run in GMT can potentially cause some start time confusion.&lt;br /&gt;
https://r.3v.fi/discord-timestamps/&lt;br /&gt;
===Style Guide===&lt;br /&gt;
GMs should maintain a document covering their personal GM-ing style, linked on their run post&lt;br /&gt;
&lt;br /&gt;
*For now, use whatever structure and information you feel best, but the following questions must be covered&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character has a high chance of declining at the meet&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character will actively attempt to thwart or derail&lt;br /&gt;
**Views on realism and seriousness of the setting&lt;br /&gt;
**Views on consequences and failure&lt;br /&gt;
*Runs that notably differ from your normal style as described in your document must be noted as such&lt;br /&gt;
&lt;br /&gt;
==Run Content==&lt;br /&gt;
===Reusing Material===&lt;br /&gt;
Re-using run concepts and ideas is allowed, but GMs are encouraged to make their games as unique as possible for the benefit of the players.&lt;br /&gt;
&lt;br /&gt;
===Mana Aspects===&lt;br /&gt;
*[[Mana Aspect Rules]]&lt;br /&gt;
{{Roundbox|Note that Mana Aspects are in playtesting. GMs may optionally use it on their table if they post a notice to that effect on the run post.}}&lt;br /&gt;
&lt;br /&gt;
GMs who run a game with this playtest (who mark it on their run post) get +1 GMP!&lt;br /&gt;
&lt;br /&gt;
===GMPCs===&lt;br /&gt;
You need a run proposal and approval to have a GM-controlled PC in the game. It is strongly discouraged to have GM PCs in game without good reason.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
PVP is always at the GM&#039;s discretion and should only occur if both players are ok with it. If PVP does happen, don&#039;t let players burn edge to smackdown in PVP. If edge is burnt for Not Dead Yet, the player who burnt the edge gets to live. Players are not allowed to circumvent Not Dead Yet (&amp;quot;I shoot him in the head just to be sure&amp;quot;, for example) in PVP.&lt;br /&gt;
*Before allowing PvP on table, GMs should be aware of the ins and outs of [[PvP on the Haven]].&lt;br /&gt;
&lt;br /&gt;
===Wanted on ShadowHaven===&lt;br /&gt;
*Collecting bounties on teammates during a run is disallowed on ShadowHaven&lt;br /&gt;
*Should a GM organize a private run against a character with wanted where NPC runners would otherwise be used, PC runners may join on that run. The GM should get the informed consent of all players involved and thematics department approval given the often tense and unfair nature of PvP in Shadowrun 5E.&lt;br /&gt;
*GMs should attempt to restrict the impact of wanted to only the wanted PCs, not others on the same team.&lt;br /&gt;
**Contact thematics if you want help with how to shield other players.&lt;br /&gt;
*GMs are highly encouraged to use the wanted quality to complicate runs, as with all negative qualities.&lt;br /&gt;
*Contacts will not aid in the collection of bounties on wanted characters except in extreme, rare situations.&lt;br /&gt;
**Contact thematics if these extreme and rare situations come up.&lt;br /&gt;
*GMs should keep the Haven’s rule on burning edge in mind when handling the wanted quality. The player must remain playable even after capture via our house rules.&lt;br /&gt;
*Players may appeal to the thematics team or council should they feel the awarding of wanted during the course of a run was unwarranted.&lt;br /&gt;
&lt;br /&gt;
===Space-time===&lt;br /&gt;
The ShadowHaven operates in real-time. A day in the real world is a day on the Haven. However, some games take place over the course of a couple days, a week, maybe even longer. These games are considered to be part of their &amp;quot;pocket universe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Downtime====&lt;br /&gt;
Character adjustments, purchases and other time-sensitive cooldowns are unaffected by pocket universe time. As an example, a character who initiates before a run that spans a month in-game will not be able to initiate at the run&#039;s conclusion as though a month has passed in real-time. Similarly, a character who learns a skill or spell, or increases an attribute during a long run only has that skill in the pocket universe of that run: they must pay for the change in downtime as normal before they can use it on other runs.&lt;br /&gt;
&lt;br /&gt;
====Multi-Session Exclusivity====&lt;br /&gt;
Note, characters in the middle of Multi-Session runs are assumed to be free to go on other runs unless either of the GMs in question elect to not let them. This should be clearly communicated in advance to avoid any issues.&lt;br /&gt;
&lt;br /&gt;
==International Shadowrunning==&lt;br /&gt;
Since the idea of being international criminals is badass, there&#039;s a standing bounty for GMs that use cities other than Seattle as the setting for their runs, as outlined in the [[GM_Rules#Rewards_For_Using_A_New_City|GMP Rewards]] section above. For those interested in claiming that bonus GMP, here are a few standing pointers for how to include areas outside of Seattle (or the UCAS entirely) in your runs.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle Makes Travel Easier===&lt;br /&gt;
When you&#039;re rich, it&#039;s a hell of a lot easier to put together travel arrangements. While lower lifestyles may need to front cash for their favored method of transit, High and Luxury lifestyles get to fly in comfort. If they&#039;re living at that level, it&#039;s assumed that runners can arrange for a jet rental or commercial airline flight at no extra cost - and at the Luxury level, they&#039;ve got companies they can call (again, assumed to be rolled into lifestyle costs) to supply professional pilots, flight attendants and crew so that their trip is as pleasant and stress-free as possible.&lt;br /&gt;
&lt;br /&gt;
It also bears mentioning that private flights, especially those that appear to be carrying perfectly legitimate SINners, get to skip a lot of the hassle you might face when going to an airport. Outside of extreme circumstances that might draw the explicit attention of border security and customs, it&#039;s very unlikely they&#039;ll be intercepted, and will likely face far less stringent security procedures.&lt;br /&gt;
&lt;br /&gt;
In addition, characters can have lifestyles located anywhere in the world. If a runner has a lifestyle waiting for them at their destination - and they can front the cost for it if they haven&#039;t used it recently - they&#039;ll have a much easier time securing a place to stay as opposed to the usual go-to of finding a reliable no-tell motel in an unfamiliar city.&lt;br /&gt;
&lt;br /&gt;
===Contacts Can Facilitate Travel===&lt;br /&gt;
Having friends that can smuggle them over international borders makes the life of a globe-trotting runner much easier. Contacts that have smuggling as one of their fields of expertise can help covertly get runners into another country. Similarly, contacts with access to vehicles like aircraft and boats can supply the transport needed if the runners can&#039;t source it themselves.&lt;br /&gt;
&lt;br /&gt;
Runners may also be able to tap either their fixers or group contacts to get them where they need to be. Networking tests may allow them to get ahold of smugglers, while group contacts can transport members to an area in which they operate, free of charge. In some cases, such as a run to expand the faction&#039;s influence to a new city or if a runner stakes their reputation with the organization, they may even offer transit to the entire team! Just note that, as per our [[Contact_Rules#Contact_Faction|Contact Rules]], getting a group contact to help with travel will, for obvious reasons, clue them in on what the runners are up to.&lt;br /&gt;
&lt;br /&gt;
==Run Content Limitations/GM Ban list==&lt;br /&gt;
&lt;br /&gt;
Some content GMs cannot use or must change due to their incapability with the lore and lack of consistency with the Haven&#039;s rule set. They are also considered non-canon on the Haven.&lt;br /&gt;
&lt;br /&gt;
*COS grenades (KC 54)&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55)&lt;br /&gt;
&lt;br /&gt;
*Draining Spike (KC 101)&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56)&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51)&lt;br /&gt;
&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50)&lt;br /&gt;
&lt;br /&gt;
*Groveler (KC 96)&lt;br /&gt;
&lt;br /&gt;
*Host Emulator (KC 94)&lt;br /&gt;
&lt;br /&gt;
*MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (SL 132)&lt;br /&gt;
&lt;br /&gt;
*Pinch (KC 95)&lt;br /&gt;
&lt;br /&gt;
*Resonance Cache (KC 95)&lt;br /&gt;
&lt;br /&gt;
*Search History (KC 95)&lt;br /&gt;
&lt;br /&gt;
*Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (SL 130)&lt;br /&gt;
&lt;br /&gt;
*Zapper rounds (KC 48)&lt;br /&gt;
&lt;br /&gt;
===Modified Content===&lt;br /&gt;
&lt;br /&gt;
*Sleuther IC (&amp;quot;Kill Code&amp;quot; p. 67) shall be permitted. Rather than the normal listed effects, a successful strike places a single mark on you. This mark provides the host that struck you with the name and location of any grids or hosts you may visit, stored in an automatically created file within that host. This IC may place multiple marks and the marks it places may be erased normally. If all such placed marks are erased through any means, the Hhost ceases to receive data about your travels.&lt;br /&gt;
&lt;br /&gt;
*Offline Hosts (&amp;quot;Kill Code&amp;quot; p. 46) shall be permitted. GMs should be careful not to overuse these, as they are rare.&lt;br /&gt;
&lt;br /&gt;
*The rules text for Blight described on p. 157-158 of &amp;quot;Better Than Bad&amp;quot; shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
GMs should generally also follow modifications listed in the [[Rulings/Main Page|player rules]].&lt;br /&gt;
&lt;br /&gt;
===Needs Approval===&lt;br /&gt;
&lt;br /&gt;
*Fader IC (&amp;quot;Street Lethal&amp;quot; p. 89) shall be permitted, but only with explicit Thematics approval&lt;br /&gt;
*Bug Queens&lt;br /&gt;
*Master Shedim&lt;br /&gt;
*Crystalline Entity&lt;br /&gt;
*Yama Kings&lt;br /&gt;
*Horrors&lt;br /&gt;
*Elder Gods&lt;br /&gt;
*Great Dragons that are not named in canon&lt;br /&gt;
*(unnamed by Catalyst) Immortal Elves&lt;br /&gt;
*Plots that could potentially bring about the deaths of the majority of people within a city block&lt;br /&gt;
*Plots that (do or stand a chance to) alter/kill/remove [[:Category:Public_Contacts|Public Contacts]]&lt;br /&gt;
*Plots that involve raids on RP areas (just to confirm handling) such as The Daze&lt;br /&gt;
*Canon: (established by Catalyst) runners, immortal elves, great dragons or other important characters being directly involved in a run (they hire the PCs/go on a mission with the PCs/oppose the PCs/tell the PCs critical information in exchange for something etc.)&lt;br /&gt;
*Canon (established by Catalyst) runners, immortal elves, great dragons or other important characters in a run being damaged or changed from their canon lore (canon character is killed/injured/has mental damage/gains a new enemy/loses something they canonically have/or in any other way has their canon meaningfully changed by the interaction)&lt;br /&gt;
*WMDs being detonated&lt;br /&gt;
*Street Lethal Future Tech (due to it technically not being invented yet)&lt;br /&gt;
*Enemies with Tech/Magic/Skill far beyond their means (low rank/wealth enemies geared with Deltaware, milspec gear, magic 12 or other odd things without a proper explanation as to why but simply rather to boost their stats or perceived threat)&lt;br /&gt;
*New Tech (futuretech+ or things that have never been published or are completely homebrew)&lt;br /&gt;
*New creatures/spirits (unpublished, homebrewed adversaries)&lt;br /&gt;
*Foci over F10&lt;br /&gt;
*Power and weapon foci over F7&lt;br /&gt;
&lt;br /&gt;
==Player Character Sponsored Runs==&lt;br /&gt;
Player characters are permitted to sponsor/serve as the Johnson for runs. These have the following rules.&lt;br /&gt;
&lt;br /&gt;
* Player character sponsored runs are required to have a Run Proposal completed by the GM and approved by Thematics.&lt;br /&gt;
* Intangible Rewards - a player sponsored run awards RVP as normal in intangible rewards. This includes Karma, CDP, Street Cred, Contacts, or Qualities per the RVP section.&lt;br /&gt;
* Monetary Rewards - At a one for one transfer, characters sponsoring runs pay for those runs. This money can come from GMP converted or existing nuyen on characters. Gear or lifestyle rewards must be paid for by the sponsoring player character.&lt;br /&gt;
&lt;br /&gt;
==Table Rules== &lt;br /&gt;
&lt;br /&gt;
In order to establish consistency for our often brand new Shadowrun players, GMs are not allowed to have table rules and must follow the rules listed in the [[Rulings/Main Page|Player Rules]]. If a GM disagrees with how the ShadowHaven rules on an issue and it truly impedes their ability to GM, they are welcome to contact a Council member or post their objections in the Topics for Discussion thread.&lt;br /&gt;
&lt;br /&gt;
==Run Feedback==&lt;br /&gt;
&lt;br /&gt;
We ask that all GMs ask their players to fill in the [https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM feedback form after their runs]. This is to help you improve as a GM and for us to detect gross misconduct, we will not judge you for a few lackluster runs.&lt;br /&gt;
&lt;br /&gt;
==GM Moderation==&lt;br /&gt;
&lt;br /&gt;
Any moderator or Thematics can stop a game in progress for gross misconduct that goes against our community expectations. The thematics team can choose to ban a community member from GMing for gross misconduct and behavior that disrupts the shared sandbox and storyline that other GMs use. &lt;br /&gt;
&lt;br /&gt;
The intent of these rules is to create a safe place for new GMs to fail and learn. If you are failing and learning in good faith, no action will be taken against you. Lower level GMs should consider taking experienced players on their runs to learn from them when possible. Every experienced Shadowhaven GM has ran a lackluster game before, but we learned from our mistakes.&lt;br /&gt;
&lt;br /&gt;
However, we have a duty to ensure our players have a good time as well. Therefore, the run may be modified or fully retconned depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
GM bans may be appealed to the sysop by sending Reddit moderator mail.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgement==&lt;br /&gt;
&lt;br /&gt;
Some of these GM rules were taken, modified or inspired by the [https://shadownet.run/GM_Rules ShadowNet GM rules] and the [http://thedark.run/GM_Rules Light in the Dark GM rules].&lt;br /&gt;
[[Category:GM Resources]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151344</id>
		<title>Ugo &quot;The Bus&quot; Rossi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151344"/>
		<updated>2026-01-03T10:07:56Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Ugo.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Driver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Gianelli Wheelman&lt;br /&gt;
|Shortblurb2=Heart of Gold&lt;br /&gt;
|Shortblurb3=In the Wrong Business&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=elleellleellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=ellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Car Modding&lt;br /&gt;
|PersonalLife=Married&lt;br /&gt;
|Faction=Gianelli Family&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A big man with a simple job, Ugo&#039;s one of many wheelmen in the Gianelli mafia. What sets him apart from the rest? Well, he&#039;s a bear of a man - huge for a human, though not truly troll sized. He&#039;s quiet - a soft spoken man who cares deeply for his family. He&#039;s loyal to both his family and his Family. He&#039;s got a heart of gold.&lt;br /&gt;
&lt;br /&gt;
Ah, and there&#039;s his name. &amp;quot;The Bus&amp;quot; is a joke, both about his size and about the types of vehicles he always drives. Armored up cars, designed for being subtly solid against attack.&lt;br /&gt;
&lt;br /&gt;
He has hangups about the business he&#039;s in. The Mafia is an ugly group in an ugly world, after all. But he&#039;s made his peace with it, so long as the worst parts stay out of his sight. The only thing he asks, and one of the privileges he&#039;s generally granted, is that people avoid bringing drugs around him. Close friends know that his brother died of an overdose.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Ugo is loyal to the Gianelli Family. He works at their behest, so if something&#039;s against their interests he&#039;s likely to be uncomfortable with it.&lt;br /&gt;
* He&#039;s quiet and soft spoken - a gentle giant (of a human). He doesn&#039;t raise his voice in the company of anyone but trusted friends - composure is something he prides himself on.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Put That Out, Please&lt;br /&gt;
|Description=Ugo has zero tolerance for drugs in his car. Don&#039;t take them, don&#039;t talk about them, don&#039;t flash them around, don&#039;t make him move felony quantities. Runners who break this rule must make an immediate loyalty test to determine if Ugo drops them on the street on the spot. Even on a success, he will politely but firmly insist that any chemicals be put away.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wheels of Steel&lt;br /&gt;
|Description=Ugo&#039;s in possession of an armored up Toyota Talon SUV. Subtle enough to blend into a crowd, sturdy enough to stand up to gunfire. Of course, he&#039;s used to driving other up-armored vehicles as well, whether they belong to the family or to someone else. +2 to vehicle related checks.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Clean Car, Clean Suit, Clean Manners&lt;br /&gt;
|Description=More often than not, Ugo&#039;s the go-to guy for any Gianellis who find themselves in need of a driver to go to a fancy event. He cleans up well, he keeps his vehicles pristine, and his manners are smooth. +2 to any social checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hits Like a Bus&lt;br /&gt;
|Description=On the occasions where he ends up in a fight during the course of his duties as a driver, anyone unlucky enough to catch a punch will discover, quite quickly, that he&#039;s packing some subtle bioware and that he boxes in his spare time. +2 to checks related to unarmed fighting.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151343</id>
		<title>Ugo &quot;The Bus&quot; Rossi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151343"/>
		<updated>2026-01-03T10:05:53Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Ugo.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Driver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Gianelli Wheelman&lt;br /&gt;
|Shortblurb2=Heart of Gold&lt;br /&gt;
|Shortblurb3=In the Wrong Business&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=elleellleellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=ellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Car Modding&lt;br /&gt;
|PersonalLife=Married&lt;br /&gt;
|Faction=Gianelli Family&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A big man with a simple job, Ugo&#039;s one of many wheelmen in the Gianelli mafia. What sets him apart from the rest? Well, he&#039;s a bear of a man - huge for a human, though not truly troll sized. He&#039;s quiet - a soft spoken man who cares deeply for his family. He&#039;s loyal to both his family and his Family. He&#039;s got a heart of gold.&lt;br /&gt;
&lt;br /&gt;
Ah, and there&#039;s his name. &amp;quot;The Bus&amp;quot; is a joke, both about his size and about the types of vehicles he always drives. Armored up cars, designed for being subtly solid against attack.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Ugo is loyal to the Gianelli Family. He works at their behest, so if something&#039;s against their interests he&#039;s likely to be uncomfortable with it.&lt;br /&gt;
* He&#039;s quiet and soft spoken - a gentle giant (of a human). He doesn&#039;t raise his voice in the company of anyone but trusted friends - composure is something he prides himself on.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Put That Out, Please&lt;br /&gt;
|Description=Ugo has zero tolerance for drugs in his car. Don&#039;t take them, don&#039;t talk about them, don&#039;t flash them around, don&#039;t make him move felony quantities. Runners who break this rule must make an immediate loyalty test to determine if Ugo drops them on the street on the spot. Even on a success, he will politely but firmly insist that any chemicals be put away.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wheels of Steel&lt;br /&gt;
|Description=Ugo&#039;s in possession of an armored up Toyota Talon SUV. Subtle enough to blend into a crowd, sturdy enough to stand up to gunfire. Of course, he&#039;s used to driving other up-armored vehicles as well, whether they belong to the family or to someone else. +2 to vehicle related checks.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Clean Car, Clean Suit, Clean Manners&lt;br /&gt;
|Description=More often than not, Ugo&#039;s the go-to guy for any Gianellis who find themselves in need of a driver to go to a fancy event. He cleans up well, he keeps his vehicles pristine, and his manners are smooth. +2 to any social checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hits Like a Bus&lt;br /&gt;
|Description=On the occasions where he ends up in a fight during the course of his duties as a driver, anyone unlucky enough to catch a punch will discover, quite quickly, that he&#039;s packing some subtle bioware and that he boxes in his spare time. +2 to checks related to unarmed fighting.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Ugo.jpg&amp;diff=151342</id>
		<title>File:Ugo.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Ugo.jpg&amp;diff=151342"/>
		<updated>2026-01-03T10:05:33Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: Gianelli Driver.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Gianelli Driver.&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151341</id>
		<title>Ugo &quot;The Bus&quot; Rossi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ugo_%22The_Bus%22_Rossi&amp;diff=151341"/>
		<updated>2026-01-03T10:02:26Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Driver  &amp;lt;!-- You can wri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Driver&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Gianelli Wheelman&lt;br /&gt;
|Shortblurb2=Heart of Gold&lt;br /&gt;
|Shortblurb3=In the Wrong Business&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=elleellleellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=ellehog&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Car Modding&lt;br /&gt;
|PersonalLife=Married&lt;br /&gt;
|Faction=Gianelli Family&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A big man with a simple job, Ugo&#039;s one of many wheelmen in the Gianelli mafia. What sets him apart from the rest? Well, he&#039;s a bear of a man - huge for a human, though not truly troll sized. He&#039;s quiet - a soft spoken man who cares deeply for his family. He&#039;s loyal to both his family and his Family. He&#039;s got a heart of gold.&lt;br /&gt;
&lt;br /&gt;
Ah, and there&#039;s his name. &amp;quot;The Bus&amp;quot; is a joke, both about his size and about the types of vehicles he always drives. Armored up cars, designed for being subtly solid against attack.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Ugo is loyal to the Gianelli Family. He works at their behest, so if something&#039;s against their interests he&#039;s likely to be uncomfortable with it.&lt;br /&gt;
* He&#039;s quiet and soft spoken - a gentle giant (of a human). He doesn&#039;t raise his voice in the company of anyone but trusted friends - composure is something he prides himself on.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Put That Out, Please&lt;br /&gt;
|Description=Ugo has zero tolerance for drugs in his car. Don&#039;t take them, don&#039;t talk about them, don&#039;t flash them around, don&#039;t make him move felony quantities. Runners who break this rule must make an immediate loyalty test to determine if Ugo drops them on the street on the spot. Even on a success, he will politely but firmly insist that any chemicals be put away.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Wheels of Steel&lt;br /&gt;
|Description=Ugo&#039;s in possession of an armored up Toyota Talon SUV. Subtle enough to blend into a crowd, sturdy enough to stand up to gunfire. Of course, he&#039;s used to driving other up-armored vehicles as well, whether they belong to the family or to someone else. +2 to vehicle related checks.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Clean Car, Clean Suit, Clean Manners&lt;br /&gt;
|Description=More often than not, Ugo&#039;s the go-to guy for any Gianellis who find themselves in need of a driver to go to a fancy event. He cleans up well, he keeps his vehicles pristine, and his manners are smooth. +2 to any social checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hits Like a Bus&lt;br /&gt;
|Description=On the occasions where he ends up in a fight during the course of his duties as a driver, anyone unlucky enough to catch a punch will discover, quite quickly, that he&#039;s packing some subtle bioware and that he boxes in his spare time. +2 to checks related to unarmed fighting.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Robyn_%22Delira%22_Hayes&amp;diff=151340</id>
		<title>Robyn &quot;Delira&quot; Hayes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Robyn_%22Delira%22_Hayes&amp;diff=151340"/>
		<updated>2026-01-03T06:02:13Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Delira.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Finnigan Capa&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=Art by @Hana8016&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=s.dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=BTLs&lt;br /&gt;
|PersonalLife=Widow, Single Mother, Casually Dates&lt;br /&gt;
|Faction=Finnigan Family&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Mid-40&#039;s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Robyn didn&#039;t grow up in the Finnigan Family, but she&#039;s spent almost her whole life fighting for a place within the family. She noticed from a young age that the syndicates were the ones who held real powers in the street, and so she was always the first street rat eager to accept absolutely any odd job thrown her way. Delivering messages, breaking bones, slinging product, and everything in-between, there wasn&#039;t anything too dangerous or demeaning for her. Danny Doheny, former capo based out of Capital Hill, took a liking to Robyn when he heard about her dedication and took her under his wing. Still, she wasn&#039;t formally brought into the family until her early-20&#039;s, shortly after her marriage to a mafia decker named Maeve that she grew close to over the years. &lt;br /&gt;
&lt;br /&gt;
Life was good for a while. Delira had her capo&#039;s ear, a family of her own, and a healthy flow of extra income from her and Maeve accepting runs on the side. Then things got bad, when an unknown hitman gunned down Maeve in a driveby. She spiraled hard into grief and rage, but eventually found some way to cope and lost herself in her work once again. Her devotion was rewarded in 2084 when she was named Danny&#039;s successor when the old man finally passed away.&lt;br /&gt;
&lt;br /&gt;
The transition has not been a smooth one, plenty within the family are unhappy with her appointment and both rival criminal organizations and factions within the family have tested her control over her territory. So far she&#039;s been able to hold onto her new power, with a little help from the shadows.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Robyn typically keeps things fairly casual with runners, having been a runner herself in the past. She has zero tolerance for disrespect, however, and will quickly put the fear of God in anyone who crosses the line.&lt;br /&gt;
* She does her best to hold it together while &amp;quot;on the clock,&amp;quot; but Robyn picked up a nasty BTL habit while trying to cope with her wife&#039;s murder. Calls during strange hours might catch her mid-trip, but she&#039;s enough of a functional addict to get the job done regardless. &lt;br /&gt;
* Her loyalty to the Finnigan&#039;s Family is only matched by her hatred of the Yellow Lotus Triad, blaming them for her wife&#039;s death. If there&#039;s an opportunity for a PC to harm the triad during a run, she will try to convince them to do so.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Made Woman&lt;br /&gt;
|Description=Robyn&#039;s a made woman in the Finnigan Family. Whatever the situation, her loyalty lies there first. If a runner takes actions that harm the Finnigan Family, make an immediate loyalty test. Failing the test results in the contact being burned. On a success, the runner instead owes Robyn a chip.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=Always make an Availability Test for Delira with her Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Finnigan Family&lt;br /&gt;
|Description=A nearly life-long member of the Finnigans, Robyn is very in tune with what&#039;s going on in the family.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Syndicates&lt;br /&gt;
|Description=Robyn keeps tabs on the other mafia families and rival criminal syndicates.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Downtown Dealings&lt;br /&gt;
|Description=Robyn pays close attention to what&#039;s going on in Downtown Seattle.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Seattle Vice&lt;br /&gt;
|Description=Most of her money comes from vice crimes, so it pays to stay informed on the illicit industries.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Dirty Cops&lt;br /&gt;
|Description=Bribing cops is a time honored Family tradition. Robyn has a number of corrupt Knight Errant employees on her payroll.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ex-Runner&lt;br /&gt;
|Description=Sure, she&#039;s mostly behind the desk now, but Robyn used to be a runner. Her experience helps when it comes to dealing with other fixers and current shadowrunners.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Enthusiast&lt;br /&gt;
|Description=While she is absolutely not a decker herself, Robyn has a keen interest in Matrix operatives and probably knows someone who can answer whatever techie questions you might have.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Yelena_Monroe&amp;diff=150837</id>
		<title>Yelena Monroe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Yelena_Monroe&amp;diff=150837"/>
		<updated>2025-11-17T15:10:26Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:yelena.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Headmistress of the Salem Wiccans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Quiet&lt;br /&gt;
|Shortblurb2= Demure&lt;br /&gt;
|Shortblurb3= Knowledgeable&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= buhbuhbrez&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Breeze5768&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Breezy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Salem, Masachuesetts&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Favors/Nuyen&lt;br /&gt;
|HobbiesOrVice= Teaching&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction= Wiccans&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= Young &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Headmistress of the Wiccan community in Salem, though she abhors the notion of placing herself above her peers, Ms. Yelena Monroe is a quiet and knowledgeable young woman who has been an active member of the Salem community for almost all her life. Awakened at a young age, she spent much of her time rather bookishly pursuing a higher understanding of the magical world, but her true passion lay in the teaching of others and elevating those around her. It was this passion for teaching which drove her to success and made her well liked in her community, and her charitable work in aiding others in this dark world of greed has made her out to be a de facto leading figure in the Salem Witches.&lt;br /&gt;
&lt;br /&gt;
This is part of her greatest flaw however: Yelena Monroe is not a leader in heart. Though she has taken the nominal title of &amp;quot;Headmistress&amp;quot; she still finds herself undeserving, and while she has had a few years now to learn and better herself to build her confidence, in moments of crisis or guilt she finds herself lacking in every regard, and her ability to lead others dwindles. Still, a full magician who is quite powerful with the arcane and skilled in all forms of magic is not someone to take lightly or to underestimate, and to those she is loyal to she will spare no effort in seeing them through their darkest times.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Very softspoken woman, polite and never eager to start a fight.&lt;br /&gt;
* Being a Wiccan, Yelena is a pacifist. Though she will defend herself if absolutely necessary, she finds herself lacking in the heart to do so and does not appreciate her services being put to use for the sake of harming others without cause. Even with sufficient reason, expect hesitation and a need to be persuaded and limited support.&lt;br /&gt;
* After the recovery of the Head of the Sevenfold Staff, Yelena has witnessed and experienced things she cannot tell another soul. Those who know may find themselves in favor with her, but those who seek to chase those secrets down may find a shockingly resilient obstacle in their way should she have a say about it.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Ever Doubtful&lt;br /&gt;
|Description= A wavering leader can be worse than no leader at all, and Yelena still finds herself falling short of the challenge even when she should be more than capable. In high intensity situations (GM discretion) Yelena suffers a -4 to all checks she makes. A successful Leadership test (threshold 4) will calm her nerves back down.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Haunted&lt;br /&gt;
|Description= The incident involving the Sevenfold Staff&#039;s retrieval and The Key which bound itself to the artifact piece still lingers in the young woman&#039;s mind, and similar incidents are not ones she wishes to involve herself in if she can avoid it. Yelena will refuse to assist in matters involving the 4th world or cults such as the Aleph Society without a loyalty test, and even if successful her assistance will cost a chip. Furthermore, even when she decides to assist you despite the nature of the task, she is penalized by Ever Doubtful and a successful Leadership test only reduces the penalty to a -2.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Magical Expert&lt;br /&gt;
|Description= A thaumaturgical expert, Yelena is clearly well read on magical matters, from the common to the esoteric. +2 to knowledge checks regarding magical phenomenon and theory&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Accomplished Ritualist&lt;br /&gt;
|Description= One of Yelena&#039;s common duties that she has been imposing upon herself since her teens is assisting in and leading rituals. She may assist in rituals, and may lead in rituals of the following: Remote Sensing, Circle of Healing, Circle of Protection, Ward, Watcher, Homonculus, &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Reagent Supplier&lt;br /&gt;
|Description= Yelena often has a surplus of refined reagents from her work for her community, and even if she does not have a particular tradition she&#039;s rather confident that she can refine what you need. +2 to acquiring rare reagents.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Eager Teacher&lt;br /&gt;
|Description= Yelena utterly adores teaching! If you wish for her assistance, feel free to ask. Yelena may serve as a Sensei for the Sorcery Skill Group&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Salemite through and through&lt;br /&gt;
|Description= Yelena has lived in Masachusetts, and Salem in particular, her entire life, and she is well connected to the goings on in the surrounding area. +2 to knowledge check regarding Salem and the surrounding area (Peabody, Boston, etc.)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= What ails You?&lt;br /&gt;
|Description= Yelena is kind, and she has spent quite some time assisting in those she can in recovering from injuries. +2 to Knowledge checks and Active checks regarding medicine and medical practice&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Sanctuary&lt;br /&gt;
|Description= Safeguarding the city is a part of Yelena&#039;s duty, and for those she is loyal to she shall extend the same offer to them. For a chip, Yelena will safekeep a runner from authorities in Salem, serving as a bolthole in case of emergencies for up to a week.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Zan_Zan&amp;diff=150351</id>
		<title>Zan Zan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Zan_Zan&amp;diff=150351"/>
		<updated>2025-10-24T23:58:24Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[file:ZanZan.jpg|250px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @lhog&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/elleelleellehawg elleelleellehawg]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Oni (Ork)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 13, 2060&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1uI04D07mhwG8r_U1s37ywMk3D_eiP0sl?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=11&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A samurai in the genuine sense of the word - bound by the Bushido Code, sworn to serve those she sees as in need. Very serious on the job, fairly easygoing off of it - but her principles will always remain the same.&lt;br /&gt;
&lt;br /&gt;
An explorer, with samurai as a strong secondary role.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Zan Zan has been told to set SMART goals. Specific, measurable, achievable, realistic, and timely.&lt;br /&gt;
&lt;br /&gt;
===Immediate===&lt;br /&gt;
&#039;&#039;&#039;Find Yamabushi.&#039;&#039;&#039; - He&#039;s from Yin. His appearance is a wiry individual, muscular with leathery skin and scarred up hands. The ideal of a monk - his expressions are stony, and his eyes are piercing but gray.&lt;br /&gt;
&lt;br /&gt;
===Short Term===&lt;br /&gt;
* &#039;Ware the fuck up. She&#039;s been too slow and too weak to save others too many times, and she must not allow that to happen. Cross 500k worth of &#039;ware by September.&lt;br /&gt;
* Conquer the Dweller at the Threshold, and enter the Astral Planes for the first time. Enter the planes by July.&lt;br /&gt;
* Get smart. Literally smart - attend college and get a wider, deeper breadth of knowledge. Enter the fall semester at Seattle&#039;s university if at all possible.&lt;br /&gt;
* Figure out the whole socializing thing. People keep telling her she&#039;s charming, but too blunt. Step one is figuring out what the hell that&#039;s supposed to mean. Receive a compliment on her social skills by the end of the year. - We got one! Thanks Stacy!&lt;br /&gt;
&lt;br /&gt;
===Long Term===&lt;br /&gt;
* Join the Knights Hospitaller as a SINner - a proper member of the Sovereign Military Order of Malta - within five years.&lt;br /&gt;
* Get a deck, learn to use it, and see the inside of a Foundation - supposedly, they are remarkable places. 2 years.&lt;br /&gt;
* Save the world, at least once. ???&lt;br /&gt;
* Live by her code of honor. Forever.&lt;br /&gt;
&lt;br /&gt;
===The Seven Virtues of her Code===&lt;br /&gt;
* Gi (Righteousness) - Justice guides her hand. She will strike down those who would break society&#039;s laws. She shall remain clean in body, mind, soul, and conscience.&lt;br /&gt;
* Yuki (Courage) - She will not fear death. She will not flee unless all others have left, and will not shirk her duty for self-preservation.&lt;br /&gt;
* Jin (Kindness) - Live frugally, give away to others what you do not need. Be kind to others in word and deed.&lt;br /&gt;
* Rei (Respect) - Show courtesy, respect others, observe social mores.&lt;br /&gt;
* Makoto (Honesty) - Say only what you mean. Do not perform deeds one does not believe in. Be above treachery in battle or underhanded tactics.&lt;br /&gt;
* Meiyo (Honor) - Her word is her bond. A bargain struck will be kept at consequence of death.&lt;br /&gt;
* Chugi (Loyalty) - Live by her pledge to her sensei&#039;s will - to respect the code, and to serve the weak.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Zan Zan doesn&#039;t know where she was born, nor to whom. Her first memories are in the remnants of el Infierno in Los Angeles - she was probably born there shortly before the quake of &#039;61. Orphan life in a run down, overflowing shelter wasn&#039;t easy - and it only got harder. It was at the young age of 8 when the Twins destroyed half the L.A. metroplex, and ZZ was left homeless, alone and weak. And it&#039;s then that the latent spark in her is born - an awakening as the Great Lacuna opens up below, the emptiness below inspiring her to walk from her body. Projecting for the first time, she meets and speaks to spirits - none of whom would help her. Only one offers - a free spirit of Man that simply calls itself Yamabushi, one that embodies the Bushido code. It offers her aid if she solemnly swears to follow a code of honor herself: and the only one the young girl can think of to apply to her life is the Samurai Code, as understood from movies she&#039;s seen as a kid.&lt;br /&gt;
&lt;br /&gt;
A bargain is struck. Yamabushi saves her from immediate death in exchange, guiding her to a sword in the rubble of her home and beginning her training.&lt;br /&gt;
&lt;br /&gt;
It was a couple weeks in that she started starving - spirits so easily forget mortal concerns. And with her mortal needs established in the spirit&#039;s mind, Yamabushi appeals to those who would have the ability to feed a starving kid. The Hospitaller Knights are in the city to provide aid in the midst of one of the greatest humanitarian crises in the 21st century. They were the ones responsible for feeding ZZ in the short term. Slowly, her skills grew - and while the New Rhodes might have left, the Maltese consulate was willing to hire a young oni and her spirit mentor to do odd jobs.&lt;br /&gt;
&lt;br /&gt;
Training was intense - life was kept ascetic, partly by raw poverty, partly by Yamabushi&#039;s teachings. Harsh life sharpened her mind like a blade, shifting her astral form until she looked more like a weapon than a woman. Spears for horns, swords for arms, a living embodiment of the blade. It was at 11 when she earned the nickname she&#039;d work under while sticking close to the Knights - a dozen devil rats beheaded before her astral blade as she developed her skills further. Zan, zan, zan. But it&#039;s not enough, and she&#039;s sick of being so slow on the meat. At 13, she saved enough to get her first cyberware, developing her power further. And while she was satisfied, Yamabushi was frustrated. The choice was viewed by the spirit as short sighted: throwing away the ability to develop the pure body for a short term gain. But ZZ has grown impatient, and she&#039;d realized - it was not against her code. The next limb was easier, and made her stronger. Better able to help others. Better able to strike down the unjust. Steadily, she grew in strength until, finally, she was strong enough to work under [[Makhmud Kadyrov]] as a contractor, rounding out teams with anti-spirit support whenever necessary, and waiting on call to come screaming out of the astral and defeat anything from spirits to vampires to paracritters. All in defense of the innocent, the weak, or whoever the Knights ordered her to, of course.&lt;br /&gt;
&lt;br /&gt;
Two tours of duty came to an abrupt end when Yamabushi disappeared one day - presumably into the planes. She&#039;s not seen him in months. Alarmed, ZZ has asked to be left in Seattle for now - her personal goals require her to sacrifice the ability to aid others in the short term, that she might gain greater power to help them in the long term. That&#039;s the excuse she uses to satisfy her code.&lt;br /&gt;
&lt;br /&gt;
... She&#039;ll admit behind closed doors that she&#039;s worried for her spirit sensei, too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unbeknowst to her, she is a latent drake - her backer is most likely Ryumyo, but she doesn&#039;t even know what lies within the depths of her soul. Not yet.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Explorer - ZZ is a professional spirit killer. Zashi!&lt;br /&gt;
* Bilingual - Yamabushi refused to teach her in anything other than Japanese. She speaks the language like a native.&lt;br /&gt;
* Candle in the Darkness - An honorable samurai devoted to protecting others, ZZ has a reputation for saving anyone and everyone she can, often at a cost to herself. This has the benefit of leaving a strong impression on others.&lt;br /&gt;
* Cyber-Singularity Seeker - Her body is a blade, for protecting the weak. She &#039;&#039;&#039;must&#039;&#039;&#039; save all of them.&lt;br /&gt;
* Latent Dracomorphosis - She doesn&#039;t know it, but Zan Zan has a small gift from a Great Dragon, lying dormant in the recesses of her soul. She&#039;s an oni, so surely it&#039;s Ryumyo. ... Right?&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Astral Beacon - ZZ is a gleaming blade on the astral, ready to cut through her opponents. Just looking at her feels like running a finger across a bared edge.&lt;br /&gt;
* By the Rules (Code of Honor, No Man Left Behind) - ZZ &#039;&#039;&#039;must&#039;&#039;&#039; not break her code. Ever. She will not.&lt;br /&gt;
* Signature (Blood Spatter like a Pair of Horns) - A bad habit picked up from her sensei, whenever Zan Zan has had to draw blood, she will whip away the blood into a pair of a pattern of horns on the ground - a warning to those who would harm the weak. On the astral, she leaves gouges behind - carving through the aura to ensure she leaves her signature behind.&lt;br /&gt;
* Striking Pigmentation + Albinism - Hey, she&#039;s an oni and an albino. This means she is bright pink. Enjoy never blending in ever.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Angélica Cabral&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Killa Quispe&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Makhmud Kadyrov&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ed Wells&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anne-Marie Leveux&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bubblegum&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Farseer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Star Man&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nerlithothep the Succubus&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Wusan&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eddie Moreno&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Irena Tachikov&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Knights Hospitaller&lt;br /&gt;
|Position=Trusted Contractor&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+2 Risen Phoenix Society Reputation&lt;br /&gt;
&lt;br /&gt;
+2 Ordo Maximus Rep (this is not a good thing)&lt;br /&gt;
&lt;br /&gt;
+3 Seattle Volunteer Fire Department Reputation&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* -5 N-51&lt;br /&gt;
* -2 Night Throne Rep&lt;br /&gt;
* -2 Tamanous Rep&lt;br /&gt;
* -2 DeMeKo rep&lt;br /&gt;
&lt;br /&gt;
===NPCs She&#039;s Met and Remembers===&lt;br /&gt;
&lt;br /&gt;
===PC&#039;s She&#039;s Met and Remembers===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
A pair of blood-spattered horns are left behind when she kills someone - they&#039;re the closest thing to a symbol or signature she has.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= The Japanese word for beheading, repeated once. Sounds cutesy in English though.&lt;br /&gt;
|MidResult= A well-traveled samurai, seen with the Hospitaller Knights on multiple operations.&lt;br /&gt;
|HighResult= A samurai, both on the meat and on the astral. Known for honorable behavior and nigh-suicidal devotion to saving as many lives as possible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A red oni samurai of the traditional sense - blades only. Known for being utterly fearless.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A samurai who&#039;s worked for the Order of Hospitaller Knights (OHK). Gives generously to charity, looks out for the little guy. Called ZZ by her friends. Specializes in fighting spirits.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rules tie her hands - Zan Zan has a strict code. She&#039;s held her ground against forces far greater than she, and it&#039;s come at a physical cost. That physical cost has never stopped her from paying it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally serious, calm, and focused. Awakened. &lt;br /&gt;
|Result2=Four cyberarms, surprise of surprises. Explorer.&lt;br /&gt;
|Result3=1.4 Essence, 1 Magic.&lt;br /&gt;
|Result4=N/A&lt;br /&gt;
|Result5=N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Burner SIN - Sato Tsukasa, Renraku, R4.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A pink oni - short of stature (for an oni), with four cyberlimbs and a piercing gaze.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Typically, she wears casual, well fitting clothing. Her sword is always at her side - or if not that, a knife at the minimum.&lt;br /&gt;
&lt;br /&gt;
On jobs, it&#039;s one of two things - a sharply tailored suit, with space at the belt for her blade to hang, or a set of full body armor designed to emulate samurai style.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default samurai persona that comes preloaded on a Renraku Sensei.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she&#039;s in use. If you want to use them in a run unrelated to Fennec, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Placeholder&lt;br /&gt;
|Finish this later, LHOG.&lt;br /&gt;
|Placeholder.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=150052</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=150052"/>
		<updated>2025-09-27T18:49:59Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=23&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Often found in a lab coat, but just as likely to be wearing a long armored jacket. Strongly prefers to wear long tops like dresses and such due to the tail making pants obnoxiously difficult.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Lace&#039;s persona is a long-legged, bright green lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hungry for Money&lt;br /&gt;
|There&#039;s very little that Lace wouldn&#039;t do to try to get a bit more cash. Half the time she doesn&#039;t have a plan for what she&#039;ll do with it - she only knows that cash is what she wants.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry for Power&lt;br /&gt;
|Lace is just as greedy when it comes to taking power.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The MCT Connection&lt;br /&gt;
|Most runners want out of MCT. This is not true of Lacey - she wants to move up the ranks and get access to more of those sweet, sweet corporate resources. This naturally puts her at odds with almost any runner she meets, should they learn this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Yakuza Connection&lt;br /&gt;
|Lacey&#039;s also seeking to use a Yakuza connection to climb the corporate ladder - the interplay between MCT and the clans of Seattle is not lost on her, nor is her position of relative power over the Yakuza in certain respects. She&#039;ll be taking as much advantage as she can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghosts of Experiments Past&lt;br /&gt;
|Lacey has worked on many, &#039;&#039;many&#039;&#039; evil projects by MCT - among them projects to dissect technomancers and SURGEd individuals. While she was often on the other side of an anthrodrone for these interactions, there&#039;s little doubt that any who do recognize her for what she&#039;s done would be a prompt enemy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=149703</id>
		<title>Rulings/Character Generation and Maintenance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=149703"/>
		<updated>2025-09-16T05:40:23Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Drakes and Changes to Drake Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===X-Card and Roleplay Safety Systems===&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems are honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Approved Books===&lt;br /&gt;
&lt;br /&gt;
We do not use any German-exclusive or 2050 content. For specific instructions on setting up Chummer, see [[ShadowHaven_Reloaded:Chummer_Setup|Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; (BB 11-12), &amp;quot;New Drugs, Toxins and Pathogens&amp;quot; (BB 19-21), &amp;quot;New Spells and Powers&amp;quot; (BB 21-22) and &amp;quot;New Gear&amp;quot; (BB 22-23).&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-to-Ten are the permitted character generation types. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
===Character Slots===&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your /r/ShadowHavenChargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
====Unretiring Characters====&lt;br /&gt;
&lt;br /&gt;
*Players may unretire a character so long as they haven&#039;t filled that slot yet. It isn&#039;t required, but it would be more fun if you included a short statement about how the character got dragged back into the shadows after escaping. For some examples: &lt;br /&gt;
**You have 3 standard slots with 2 characters. You retire character #2 and have a 3rd character approved. As long as you don’t have a 4th character approved before unretiring character #2, you may unretire them.&lt;br /&gt;
**You have 3 slots filled with 3 characters. You retire 1 character and submit a new character. Eventually, you retire another character or gain a new slot. You cannot unretire the first character retired.&lt;br /&gt;
**You have 3 character slots and 1 prime slot. You have 2 standard PCs and 1 prime PC. You retire the prime PC and submit a new prime PC. Even though you have kept a slot open the entire time you may not ever unretire the first prime character, since the slot it was occupying has been filled.&lt;br /&gt;
*Essentially, this is intended as a safeguard against people retiring their characters and regretting it, not as a way to allow people to play more characters than would normally be permitted.&lt;br /&gt;
*If the character slot was used for another PC already, once a year you can unretire any past PC as long as you have an appropriate slot available (default or prime). This excludes characters that were forcibly retired. If rules have changed since then, they must be adjusted appropriately to be gameplay legal. For minor adjustments, open a Council ticket.&lt;br /&gt;
*Please reduce any real world based timers to remove the time the character was retired. These clocks increment for only active characters.&lt;br /&gt;
&lt;br /&gt;
====Creating Prime Runners====&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime generation character slots at the cost of 100 [[GMP]] per slot, with a maximum of three prime generation slots.&lt;br /&gt;
*Prime generation slots purchased through our charity events count towards the limit of three slots, but have no GMP cost. You must always mark on your character&#039;s wiki page the source of the prime generation whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
===Attributes at Character Generation===&lt;br /&gt;
&lt;br /&gt;
*Physical and mental attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players are expected to provide at least some in-game justification at chargen for such a handicap (e.g. the Paraplegic quality, a metagenic defect etc.); these are not just numbers on a sheet.&lt;br /&gt;
&lt;br /&gt;
====Full Body Average====&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up Chummer]].&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Metasapients===&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable free insect spirits (DT 32) will not be used. At all.&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
*Orks and Trolls are able to use their tusks and horns as “bioweapon implants” per Chrome Flesh Pg 120-122. These attacks can be made at normal +2 accuracy.&lt;br /&gt;
*The following metatypes may use horns.&lt;br /&gt;
** Fomorian, Troll, Satyr, Oni &lt;br /&gt;
*The following metatypes may use tusks&lt;br /&gt;
**Cyclops, Troll, Minotaur, Fomorian, Ork, Oni, Ogre.&lt;br /&gt;
*The following metatypes may use fangs&lt;br /&gt;
**Hobgoblins&lt;br /&gt;
&lt;br /&gt;
===Logic Maximum===&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/11coaqn/all_metatypes_have_minimum_6_max_log/ --&amp;gt;&lt;br /&gt;
*Metatypes with maximum Logic less than 6 in source material are adjusted to have maximum Logic 6.&lt;br /&gt;
&lt;br /&gt;
===Shifter Attribute Improvement===&lt;br /&gt;
*Increasing the higher value of an attribute between the metahuman and animal form will also increase the lower one for free. Karma costs are refunded retroactively.&lt;br /&gt;
**Example: A bear shifter has 6 Strength in bear form and 3 in metahuman form. By increasing the bear form&#039;s 6 Strength to 7 and paying the appropriate cost, he may upgrade the metahuman form&#039;s Strength from 3 to 4 for free.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
===Latent Awakening/Emergence===&lt;br /&gt;
&lt;br /&gt;
Mundane PCs may pay karma to Awaken or Emerge post-gen. The karma costs are extreme. &lt;br /&gt;
*Latent Awakening/Emergence:&lt;br /&gt;
*Cost: Special&lt;br /&gt;
*Requirements: Mundane, at least 1 essence&lt;br /&gt;
*Not everyone Awakens or Emerges early. Such was not the case for you, though you always had the spark within you. The cost for this quality is variable, with a base value of 155 karma. Then, add the karma cost of the quality you are buying (5 for Aware, 15 for Technomancer or Aspected Magician including Explorer, 20 for Adept and 40 for Magician or Mystic Adept). Next, add an amount based on your current essence:&lt;br /&gt;
*5 karma if you have 6 essence.&lt;br /&gt;
*15 karma if you have 5 essence.&lt;br /&gt;
*30 karma if you have 4 essence.&lt;br /&gt;
*50 karma if you have 3 essence.&lt;br /&gt;
*75 karma if you have 2 essence.&lt;br /&gt;
*105 karma if you have 1 essence.&lt;br /&gt;
&lt;br /&gt;
Finally, if you are now a mystic adept, you may pay 5 karma per power point you gain. You may gain up to current essence power points this way. Any mundane-only qualities are lost with no benefit. Any net Ascension Rewards over standard run RVP add to the cost of this quality at 1 RVP to 1 karma. After purchasing this quality, you have a Magic or Resonance score of 1 and follow all normal rules for the new quality henceforth. Any skills or spells need to be purchased separately.&lt;br /&gt;
&lt;br /&gt;
===Infected===&lt;br /&gt;
&lt;br /&gt;
*We allow ghouls, vampires (including the sukuyan variant), gnawers and banshees, bandersnatches, goblins, dzoo-noo-qua, fomóraig, grendels and loup-garou (with restrictions, see below) on ShadowHaven. PCs are not sterile unless they have the Sterile quality, so your teammates may be extra cautious around you.&lt;br /&gt;
*For all infected PCs, optional infected powers may not be bought at chargen.&lt;br /&gt;
*Strain 1 infected cannot take State of Purity.&lt;br /&gt;
*We allow loup-garou under the following conditions:&lt;br /&gt;
**Loup-garou must be implanted with at least a rating one adrenaline filter (DT 163), and must leave it on at all times.&lt;br /&gt;
**Loup-garou are considered to be at the peak of their cycle on the run before they pay rent.&lt;br /&gt;
*Essence lost from ware reduces the maximum essence they can store. (as per raw)&lt;br /&gt;
*Strain 1 can not take 6 or more essence worth of ware. (i.e they have the same capacity for ware as non-infected)&lt;br /&gt;
*Magic lost to essence loss from ware can not be regained with the methods from RF 141, and has to be raised normally.&lt;br /&gt;
**An infected character&#039;s maximum Magic attribute is reduced by essence lost to ware as outlined on SR5 pg. 278 and is only increased by standard Initiate Grade increases. &amp;lt;!-- Mech head clarification from Synonym RF 141 and SR5 278 relevant sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SURGED, Shifters and Extreme Body-Modders===&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGElings/shifters/extreme body-mod characters run up against other Internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGElings, shifters and extreme body-modders. We would like your help in having these types of PCs represented in a way that enriches the ShadowHaven living campaign.&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven no longer bans player characters intended to look like bug spirits, either through SURGE or body-modding. PCs may have Insectoid Features or have biosculpting to look like bugs. However, be aware that the general populace will want to kill you.&lt;br /&gt;
&lt;br /&gt;
===Cosmetic and Therapeutic Ware===&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; ware has no essence cost, and no nuyen cost during chargen, [[Rulings/Miscellaneous#Cosmetic_and_Therapeutic_Ware|as described here]].&lt;br /&gt;
&lt;br /&gt;
===Drakes and Changes to Drake Mechanics===&lt;br /&gt;
You may play a drake or latent drake character on the Haven. Please check the following changes and rules clarifications.&lt;br /&gt;
&lt;br /&gt;
;Powers&lt;br /&gt;
*There is no timer on purchasing new drake powers.&lt;br /&gt;
*Hardened Scales now costs 16 karma instead of 6.&lt;br /&gt;
*The draconic tradition remains banned for PCs (see below why).&lt;br /&gt;
*Transcend Form does not benefit from either drake Hardened Armor or drake Mystic Hardened Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Armor&lt;br /&gt;
*Armor can be purchased that can shift with you between metahuman, drake and Transcended Form uses.&lt;br /&gt;
**The cost is 50% higher than normal for all armor and armor accessories besides chemical seal.&lt;br /&gt;
**The chemical seal armor modification&#039;s cost is 400% higher instead of 50% higher.&lt;br /&gt;
**The armor is obviously able to change size/shape from a cursory visual inspection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Changes&lt;br /&gt;
*Latent Dracomorphosis is unbanned. To become a drake, you will pay another 70 karma. In addition, to gain an awakened quality, further karma costs are required, with details in the Latent Awakening section.&lt;br /&gt;
*For latent drakes, powers are available to be purchased starting the first run after a character has shifted into drake form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Timers&lt;br /&gt;
*There is no timer for drake powers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Clarifications&lt;br /&gt;
*Drakes may use any weapon type in drake form. Your hands change shape and size with the transformation, so personalized grip will only work in one form (and penalize the other).&lt;br /&gt;
*Drakes may not be in thrall to great dragons. This makes the draconic tradition unavailable to them. &lt;br /&gt;
*Characters with the Prototype Transhuman quality may not be drakes.&lt;br /&gt;
*The buff to adepts with no augmentations does not apply to drakes. &lt;br /&gt;
*Drakes are immune to HMHVV. They cannot take Carrier or any of the HMHVV qualities. Infected characters or carriers of HMHVV cannot ever have Latent Dracomorphosis or any of the drake qualities.&lt;br /&gt;
*Dracomorph qualities and SURGE are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
===Skill Specializations===&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations and submersions are not permitted at chargen.&lt;br /&gt;
*One initiation or submersion may be completed after chargen, but before your first run.&lt;br /&gt;
&lt;br /&gt;
====Paradigm Shift====&lt;br /&gt;
&lt;br /&gt;
*Rather than being a metamagic, paradigm shifts are performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while an IG5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They no longer benefit from their current lodge and their reagents are out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci and bound spirits (including ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the ShadowHaven Council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Required Contacts===&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own by following our [[Contact Rules]] or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
===Minimum Age of PCs===&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters and cyborgs, ShadowHaven PCs have a minimum age of 18.&lt;br /&gt;
*The metahuman form of shifters is minimum age 18.&lt;br /&gt;
&lt;br /&gt;
===Submission Cool Down===&lt;br /&gt;
&lt;br /&gt;
*To prevent the ShadowHaven Chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
===Sexual Themes===&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting&#039;s material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with the ShadowHaven Chargen staff.&lt;br /&gt;
&lt;br /&gt;
===Banned Organizations for PCs===&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organization that seeks the mass killing or genocide of any metatype, nationality, religion, the Awakened or the Emerged.&lt;br /&gt;
&lt;br /&gt;
* No runners may be active law enforcement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb5yh7/international_shadowrunning_operations/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===International Runners===&lt;br /&gt;
Runners may be internationally located.  Yes anywhere in the world.  This may increase their issues in getting to jobs in Seattle.  What follows are the thematic and mechanic considerations to living outside the Seattle sprawl where most jobs take place.  &#039;&#039;These also apply when moving to other international locations, so long as they are not harder to get to than Seattle.  Trust your GM, trust the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Lifestyle Makes Travel Easier====&lt;br /&gt;
*High lifestyle has free jet rental and free international commercial flights.&lt;br /&gt;
*Luxury lifestyle has free jet rental with staff.&lt;br /&gt;
*Private jets tend to have much fewer customs interactions and inspections.&lt;br /&gt;
**There is still room for GMs to intercept a private jet if something extreme happens, but no one is inspecting a private jet in the typical case. Especially one with a corp sinner on board and flying under a corp license.&lt;br /&gt;
&lt;br /&gt;
====Contacts Can Facilitate Travel====&lt;br /&gt;
*Those with the smuggler aspect can help in the vast majority of cases.&lt;br /&gt;
*Those with aspects like “VTOL pilot” have access to vehicles to facilitate travel. Contacts can lend those vehicles or fly them themselves.&lt;br /&gt;
*Fixers can arrange travel via a networking test to find a smuggler.&lt;br /&gt;
*Your runner will have to arrange and pay for these services, letting your GM know before hand that this is a consideration is good etiquette.&lt;br /&gt;
*A group contact can transport a runner anywhere they operate for free.&lt;br /&gt;
**For example, an Ancients member can travel to the following cities freely: Boston, New York, New Jersey, Baltimore, Milwaukee, Chicago, Los Angeles, Denver, Atlanta, Miami, San Francisco, England, France, Germany, Spain, and Tir Tairngire.&lt;br /&gt;
**This has the typical downside that the group knows what you are doing. See the group contact rules.&lt;br /&gt;
**Influence can be expanded via “stronghold runs”, contact thematics to make arrangements for your group to establish a new stronghold and unlock a new city.&lt;br /&gt;
**In some cases, a group may be willing to transport a group member’s whole team. The group member stakes their reputation in ensuring the team’s decent conduct.&lt;br /&gt;
&lt;br /&gt;
===Advisements===&lt;br /&gt;
====Lifestyle Location Advisement====&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100¥. &lt;br /&gt;
**Seattle is connected, via rail, to San Francisco.&lt;br /&gt;
&lt;br /&gt;
====Social Skills Advisement====&lt;br /&gt;
&lt;br /&gt;
*The ShadowHaven Council has ruled to officially recommend, but not require, at least 4 Etiquette dice. Having low dice pools in Etiquette can lead to difficulties on runs. The Council will be unsympathetic if negative events happen on a run due to a low Etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
====SINs====&lt;br /&gt;
&lt;br /&gt;
*Having a (fake) SIN is required for every day activities (like shopping, walking around in downtown etc). As such you&#039;ll need to either have a fake SIN, burner fake SIN, a real SIN (do not use your real SIN for crime). Any SIN below Rating 3 is largely useless when checked, as such a R3 burner fake SIN is the minimum recommendation.&lt;br /&gt;
&lt;br /&gt;
===Phobia / Allergy===&lt;br /&gt;
*Please see [[Approved Qualities]] for a list of phobias and allergies they have been previously approved and ar what grade they are considered.  This is not a complete list and other options can be approved during character review as normal.&lt;br /&gt;
&lt;br /&gt;
==Maintaining a Character==&lt;br /&gt;
===Burning Edge===&lt;br /&gt;
&lt;br /&gt;
*On ShadowHaven, characters  remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience which are not overwhelming, should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
===Gaining Positive Qualities and Buying Off Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. Please record the quality purchase in the relevant channel in the Discord.&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the Thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (RF 148)&lt;br /&gt;
***Chosen Follower (FA 35)&lt;br /&gt;
***Any Infected Quality (RF 136-141)&lt;br /&gt;
***SURGE I-III (RF 101, 103, 109, 111-123)&lt;br /&gt;
***Solid/Legendary Rep (RF 149)&lt;br /&gt;
&lt;br /&gt;
===Training Time===&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations is removed. However, GMs may enforce the normal training time rules during a run.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [https://shreloaded.net/wiki/Rulings/Miscellaneous#Qualities_affecting_Training Altered Qualities].&lt;br /&gt;
&lt;br /&gt;
===Delivery Time and Gear Acquisition and Upgrading===&lt;br /&gt;
===Gear Acquisition===&lt;br /&gt;
*Gear at or under availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:&lt;br /&gt;
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
**Missiles are considered an upgrade to rockets.  If the same style of rocket&#039;s base availability is under 19 the missile equivalent can be purchased normally.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
**Once obtained these items can be upgraded without further runs provided they could normally be upgraded.&lt;br /&gt;
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 Availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character&#039;s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling Negotiation against availability to acquire an item (note, one cannot roll Negotiation to get gear for another PC outside of a run) or an NPC rolling their appropriate gear acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their Negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time. For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100¥&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000¥&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000¥&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000¥&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000¥&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrades=====&lt;br /&gt;
*You can upgrade (paying only the difference in cost) anything that has a rating, as well as commlinks, cyberdecks, rigger control consoles and Pi-Tacs &amp;lt;!-- Mech Clarification for the pi-tacs --&amp;gt; and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
*Bone Lacing can be upgraded from one form to the next better, plastic -&amp;gt; aluminum -&amp;gt; titanium.&lt;br /&gt;
*When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
*Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably, this extends to cyberlimbs and armor.&lt;br /&gt;
**Adding something to armor that doesn&#039;t take capacity but does change the availability of the armor will also use these upgrade rules.&lt;br /&gt;
&lt;br /&gt;
===IRL Timers and Backdating===&lt;br /&gt;
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes differ from RAW. An Awakened character may initiate after chargen, but time progression for future initations starts after the first run is completed.&lt;br /&gt;
*This does not require a roll and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*If the first initiation is performed after a character is approved but before the first run, the second initiation for a full magician or mystic adept may not be undertaken until 6 real-life weeks have passed from the first run, requires no time or roll and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as magicians and mystic adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for mystic adepts and magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time and no cooldown.&lt;br /&gt;
&lt;br /&gt;
====Ordeals====&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an ordeal within 1 week before or after an initiation or submersion may refund 10% of the cost (rounded down) of a single initiation or submersion. No other discounts on the karma cost initiations or submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP.&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (SG 140), Asceticism (SG 141), Familiar (SG 142), Hermit (SG 142), Sacrifice (SG 142) and Thesis/Masterpiece (SG 142) initiatory ordeals are banned.&lt;br /&gt;
&lt;br /&gt;
*Metaplanar Quest (SG 140) and Deed (SG 141) require a run focused around them.&lt;br /&gt;
&lt;br /&gt;
*Geas (SG 142) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. That is, you start with the lost edge but start regaining it with normal rest in play. At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert awarded karma into Nuyen (Working for the Man), or vice versa (Working for the People) at a ratio of 2000¥ to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000¥. You Work for the Man, converting 5 karma into 10,000¥, making your final rewards 2 Karma and 20,000¥.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this in the paperwork channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
===Character Development Points===&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system which encourages story-driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for buying or upgrading contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run. This can be increased with Thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
===Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
====Voluntary Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
*All relevant timers, initiation or otherwise, will be considered linked to the date of the kept run.&lt;br /&gt;
&lt;br /&gt;
====Triggered Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or occasionally must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for triggered resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
====Permitted Minor Changes====&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a specialization out or swap a spell for a different spell, may be permitted. These are handled on a case by case basis. Please open a leadership ticket for the Council to consider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=149702</id>
		<title>Rulings/Character Generation and Maintenance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=149702"/>
		<updated>2025-09-16T05:38:47Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Infected */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===X-Card and Roleplay Safety Systems===&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems are honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Approved Books===&lt;br /&gt;
&lt;br /&gt;
We do not use any German-exclusive or 2050 content. For specific instructions on setting up Chummer, see [[ShadowHaven_Reloaded:Chummer_Setup|Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; (BB 11-12), &amp;quot;New Drugs, Toxins and Pathogens&amp;quot; (BB 19-21), &amp;quot;New Spells and Powers&amp;quot; (BB 21-22) and &amp;quot;New Gear&amp;quot; (BB 22-23).&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-to-Ten are the permitted character generation types. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
===Character Slots===&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your /r/ShadowHavenChargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
====Unretiring Characters====&lt;br /&gt;
&lt;br /&gt;
*Players may unretire a character so long as they haven&#039;t filled that slot yet. It isn&#039;t required, but it would be more fun if you included a short statement about how the character got dragged back into the shadows after escaping. For some examples: &lt;br /&gt;
**You have 3 standard slots with 2 characters. You retire character #2 and have a 3rd character approved. As long as you don’t have a 4th character approved before unretiring character #2, you may unretire them.&lt;br /&gt;
**You have 3 slots filled with 3 characters. You retire 1 character and submit a new character. Eventually, you retire another character or gain a new slot. You cannot unretire the first character retired.&lt;br /&gt;
**You have 3 character slots and 1 prime slot. You have 2 standard PCs and 1 prime PC. You retire the prime PC and submit a new prime PC. Even though you have kept a slot open the entire time you may not ever unretire the first prime character, since the slot it was occupying has been filled.&lt;br /&gt;
*Essentially, this is intended as a safeguard against people retiring their characters and regretting it, not as a way to allow people to play more characters than would normally be permitted.&lt;br /&gt;
*If the character slot was used for another PC already, once a year you can unretire any past PC as long as you have an appropriate slot available (default or prime). This excludes characters that were forcibly retired. If rules have changed since then, they must be adjusted appropriately to be gameplay legal. For minor adjustments, open a Council ticket.&lt;br /&gt;
*Please reduce any real world based timers to remove the time the character was retired. These clocks increment for only active characters.&lt;br /&gt;
&lt;br /&gt;
====Creating Prime Runners====&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime generation character slots at the cost of 100 [[GMP]] per slot, with a maximum of three prime generation slots.&lt;br /&gt;
*Prime generation slots purchased through our charity events count towards the limit of three slots, but have no GMP cost. You must always mark on your character&#039;s wiki page the source of the prime generation whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
===Attributes at Character Generation===&lt;br /&gt;
&lt;br /&gt;
*Physical and mental attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players are expected to provide at least some in-game justification at chargen for such a handicap (e.g. the Paraplegic quality, a metagenic defect etc.); these are not just numbers on a sheet.&lt;br /&gt;
&lt;br /&gt;
====Full Body Average====&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up Chummer]].&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Metasapients===&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable free insect spirits (DT 32) will not be used. At all.&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
*Orks and Trolls are able to use their tusks and horns as “bioweapon implants” per Chrome Flesh Pg 120-122. These attacks can be made at normal +2 accuracy.&lt;br /&gt;
*The following metatypes may use horns.&lt;br /&gt;
** Fomorian, Troll, Satyr, Oni &lt;br /&gt;
*The following metatypes may use tusks&lt;br /&gt;
**Cyclops, Troll, Minotaur, Fomorian, Ork, Oni, Ogre.&lt;br /&gt;
*The following metatypes may use fangs&lt;br /&gt;
**Hobgoblins&lt;br /&gt;
&lt;br /&gt;
===Logic Maximum===&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/11coaqn/all_metatypes_have_minimum_6_max_log/ --&amp;gt;&lt;br /&gt;
*Metatypes with maximum Logic less than 6 in source material are adjusted to have maximum Logic 6.&lt;br /&gt;
&lt;br /&gt;
===Shifter Attribute Improvement===&lt;br /&gt;
*Increasing the higher value of an attribute between the metahuman and animal form will also increase the lower one for free. Karma costs are refunded retroactively.&lt;br /&gt;
**Example: A bear shifter has 6 Strength in bear form and 3 in metahuman form. By increasing the bear form&#039;s 6 Strength to 7 and paying the appropriate cost, he may upgrade the metahuman form&#039;s Strength from 3 to 4 for free.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
===Latent Awakening/Emergence===&lt;br /&gt;
&lt;br /&gt;
Mundane PCs may pay karma to Awaken or Emerge post-gen. The karma costs are extreme. &lt;br /&gt;
*Latent Awakening/Emergence:&lt;br /&gt;
*Cost: Special&lt;br /&gt;
*Requirements: Mundane, at least 1 essence&lt;br /&gt;
*Not everyone Awakens or Emerges early. Such was not the case for you, though you always had the spark within you. The cost for this quality is variable, with a base value of 155 karma. Then, add the karma cost of the quality you are buying (5 for Aware, 15 for Technomancer or Aspected Magician including Explorer, 20 for Adept and 40 for Magician or Mystic Adept). Next, add an amount based on your current essence:&lt;br /&gt;
*5 karma if you have 6 essence.&lt;br /&gt;
*15 karma if you have 5 essence.&lt;br /&gt;
*30 karma if you have 4 essence.&lt;br /&gt;
*50 karma if you have 3 essence.&lt;br /&gt;
*75 karma if you have 2 essence.&lt;br /&gt;
*105 karma if you have 1 essence.&lt;br /&gt;
&lt;br /&gt;
Finally, if you are now a mystic adept, you may pay 5 karma per power point you gain. You may gain up to current essence power points this way. Any mundane-only qualities are lost with no benefit. Any net Ascension Rewards over standard run RVP add to the cost of this quality at 1 RVP to 1 karma. After purchasing this quality, you have a Magic or Resonance score of 1 and follow all normal rules for the new quality henceforth. Any skills or spells need to be purchased separately.&lt;br /&gt;
&lt;br /&gt;
===Infected===&lt;br /&gt;
&lt;br /&gt;
*We allow ghouls, vampires (including the sukuyan variant), gnawers and banshees, bandersnatches, goblins, dzoo-noo-qua, fomóraig, grendels and loup-garou (with restrictions, see below) on ShadowHaven. PCs are not sterile unless they have the Sterile quality, so your teammates may be extra cautious around you.&lt;br /&gt;
*For all infected PCs, optional infected powers may not be bought at chargen.&lt;br /&gt;
*Strain 1 infected cannot take State of Purity.&lt;br /&gt;
*We allow loup-garou under the following conditions:&lt;br /&gt;
**Loup-garou must be implanted with at least a rating one adrenaline filter (DT 163), and must leave it on at all times.&lt;br /&gt;
**Loup-garou are considered to be at the peak of their cycle on the run before they pay rent.&lt;br /&gt;
*Essence lost from ware reduces the maximum essence they can store. (as per raw)&lt;br /&gt;
*Strain 1 can not take 6 or more essence worth of ware. (i.e they have the same capacity for ware as non-infected)&lt;br /&gt;
*Magic lost to essence loss from ware can not be regained with the methods from RF 141, and has to be raised normally.&lt;br /&gt;
**An infected character&#039;s maximum Magic attribute is reduced by essence lost to ware as outlined on SR5 pg. 278 and is only increased by standard Initiate Grade increases. &amp;lt;!-- Mech head clarification from Synonym RF 141 and SR5 278 relevant sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SURGED, Shifters and Extreme Body-Modders===&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGElings/shifters/extreme body-mod characters run up against other Internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGElings, shifters and extreme body-modders. We would like your help in having these types of PCs represented in a way that enriches the ShadowHaven living campaign.&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven no longer bans player characters intended to look like bug spirits, either through SURGE or body-modding. PCs may have Insectoid Features or have biosculpting to look like bugs. However, be aware that the general populace will want to kill you.&lt;br /&gt;
&lt;br /&gt;
===Cosmetic and Therapeutic Ware===&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; ware has no essence cost, and no nuyen cost during chargen, [[Rulings/Miscellaneous#Cosmetic_and_Therapeutic_Ware|as described here]].&lt;br /&gt;
&lt;br /&gt;
===Drakes and Changes to Drake Mechanics===&lt;br /&gt;
You may play a drake or latent drake character on the Haven. Please check the following changes and rules clarifications.&lt;br /&gt;
&lt;br /&gt;
;Powers&lt;br /&gt;
*The timer to pick up new drake powers of 5+ karma is 2 months instead of 3 months.&lt;br /&gt;
*Hardened Scales now costs 16 karma instead of 6.&lt;br /&gt;
*The draconic tradition remains banned for PCs (see below why).&lt;br /&gt;
*Transcend Form does not benefit from either drake Hardened Armor or drake Mystic Hardened Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Armor&lt;br /&gt;
*Armor can be purchased that can shift with you between metahuman, drake and Transcended Form uses.&lt;br /&gt;
**The cost is 50% higher than normal for all armor and armor accessories besides chemical seal.&lt;br /&gt;
**The chemical seal armor modification&#039;s cost is 400% higher instead of 50% higher.&lt;br /&gt;
**The armor is obviously able to change size/shape from a cursory visual inspection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Changes&lt;br /&gt;
*Latent Dracomorphosis is unbanned. To become a drake, you will pay another 70 karma. In addition, to gain an awakened quality, further karma costs are required, with details in the Latent Awakening section.&lt;br /&gt;
*For latent drakes, powers are available to be purchased starting the first run after a character has shifted into drake form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Timers&lt;br /&gt;
*Latent drake timers start after the first run where you manifest as a drake.&lt;br /&gt;
*For all other drake characters, your timer for powers starts after your first run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Clarifications&lt;br /&gt;
*Drakes may use any weapon type in drake form. Your hands change shape and size with the transformation, so personalized grip will only work in one form (and penalize the other).&lt;br /&gt;
*Drakes may not be in thrall to great dragons. This makes the draconic tradition unavailable to them. &lt;br /&gt;
*Characters with the Prototype Transhuman quality may not be drakes.&lt;br /&gt;
*The buff to adepts with no augmentations does not apply to drakes. &lt;br /&gt;
*Drakes are immune to HMHVV. They cannot take Carrier or any of the HMHVV qualities. Infected characters or carriers of HMHVV cannot ever have Latent Dracomorphosis or any of the drake qualities.&lt;br /&gt;
*Dracomorph qualities and SURGE are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
===Skill Specializations===&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations and submersions are not permitted at chargen.&lt;br /&gt;
*One initiation or submersion may be completed after chargen, but before your first run.&lt;br /&gt;
&lt;br /&gt;
====Paradigm Shift====&lt;br /&gt;
&lt;br /&gt;
*Rather than being a metamagic, paradigm shifts are performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while an IG5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They no longer benefit from their current lodge and their reagents are out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci and bound spirits (including ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the ShadowHaven Council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Required Contacts===&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own by following our [[Contact Rules]] or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
===Minimum Age of PCs===&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters and cyborgs, ShadowHaven PCs have a minimum age of 18.&lt;br /&gt;
*The metahuman form of shifters is minimum age 18.&lt;br /&gt;
&lt;br /&gt;
===Submission Cool Down===&lt;br /&gt;
&lt;br /&gt;
*To prevent the ShadowHaven Chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
===Sexual Themes===&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting&#039;s material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with the ShadowHaven Chargen staff.&lt;br /&gt;
&lt;br /&gt;
===Banned Organizations for PCs===&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organization that seeks the mass killing or genocide of any metatype, nationality, religion, the Awakened or the Emerged.&lt;br /&gt;
&lt;br /&gt;
* No runners may be active law enforcement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb5yh7/international_shadowrunning_operations/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===International Runners===&lt;br /&gt;
Runners may be internationally located.  Yes anywhere in the world.  This may increase their issues in getting to jobs in Seattle.  What follows are the thematic and mechanic considerations to living outside the Seattle sprawl where most jobs take place.  &#039;&#039;These also apply when moving to other international locations, so long as they are not harder to get to than Seattle.  Trust your GM, trust the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Lifestyle Makes Travel Easier====&lt;br /&gt;
*High lifestyle has free jet rental and free international commercial flights.&lt;br /&gt;
*Luxury lifestyle has free jet rental with staff.&lt;br /&gt;
*Private jets tend to have much fewer customs interactions and inspections.&lt;br /&gt;
**There is still room for GMs to intercept a private jet if something extreme happens, but no one is inspecting a private jet in the typical case. Especially one with a corp sinner on board and flying under a corp license.&lt;br /&gt;
&lt;br /&gt;
====Contacts Can Facilitate Travel====&lt;br /&gt;
*Those with the smuggler aspect can help in the vast majority of cases.&lt;br /&gt;
*Those with aspects like “VTOL pilot” have access to vehicles to facilitate travel. Contacts can lend those vehicles or fly them themselves.&lt;br /&gt;
*Fixers can arrange travel via a networking test to find a smuggler.&lt;br /&gt;
*Your runner will have to arrange and pay for these services, letting your GM know before hand that this is a consideration is good etiquette.&lt;br /&gt;
*A group contact can transport a runner anywhere they operate for free.&lt;br /&gt;
**For example, an Ancients member can travel to the following cities freely: Boston, New York, New Jersey, Baltimore, Milwaukee, Chicago, Los Angeles, Denver, Atlanta, Miami, San Francisco, England, France, Germany, Spain, and Tir Tairngire.&lt;br /&gt;
**This has the typical downside that the group knows what you are doing. See the group contact rules.&lt;br /&gt;
**Influence can be expanded via “stronghold runs”, contact thematics to make arrangements for your group to establish a new stronghold and unlock a new city.&lt;br /&gt;
**In some cases, a group may be willing to transport a group member’s whole team. The group member stakes their reputation in ensuring the team’s decent conduct.&lt;br /&gt;
&lt;br /&gt;
===Advisements===&lt;br /&gt;
====Lifestyle Location Advisement====&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100¥. &lt;br /&gt;
**Seattle is connected, via rail, to San Francisco.&lt;br /&gt;
&lt;br /&gt;
====Social Skills Advisement====&lt;br /&gt;
&lt;br /&gt;
*The ShadowHaven Council has ruled to officially recommend, but not require, at least 4 Etiquette dice. Having low dice pools in Etiquette can lead to difficulties on runs. The Council will be unsympathetic if negative events happen on a run due to a low Etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
====SINs====&lt;br /&gt;
&lt;br /&gt;
*Having a (fake) SIN is required for every day activities (like shopping, walking around in downtown etc). As such you&#039;ll need to either have a fake SIN, burner fake SIN, a real SIN (do not use your real SIN for crime). Any SIN below Rating 3 is largely useless when checked, as such a R3 burner fake SIN is the minimum recommendation.&lt;br /&gt;
&lt;br /&gt;
===Phobia / Allergy===&lt;br /&gt;
*Please see [[Approved Qualities]] for a list of phobias and allergies they have been previously approved and ar what grade they are considered.  This is not a complete list and other options can be approved during character review as normal.&lt;br /&gt;
&lt;br /&gt;
==Maintaining a Character==&lt;br /&gt;
===Burning Edge===&lt;br /&gt;
&lt;br /&gt;
*On ShadowHaven, characters  remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience which are not overwhelming, should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
===Gaining Positive Qualities and Buying Off Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. Please record the quality purchase in the relevant channel in the Discord.&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the Thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (RF 148)&lt;br /&gt;
***Chosen Follower (FA 35)&lt;br /&gt;
***Any Infected Quality (RF 136-141)&lt;br /&gt;
***SURGE I-III (RF 101, 103, 109, 111-123)&lt;br /&gt;
***Solid/Legendary Rep (RF 149)&lt;br /&gt;
&lt;br /&gt;
===Training Time===&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations is removed. However, GMs may enforce the normal training time rules during a run.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [https://shreloaded.net/wiki/Rulings/Miscellaneous#Qualities_affecting_Training Altered Qualities].&lt;br /&gt;
&lt;br /&gt;
===Delivery Time and Gear Acquisition and Upgrading===&lt;br /&gt;
===Gear Acquisition===&lt;br /&gt;
*Gear at or under availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:&lt;br /&gt;
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
**Missiles are considered an upgrade to rockets.  If the same style of rocket&#039;s base availability is under 19 the missile equivalent can be purchased normally.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
**Once obtained these items can be upgraded without further runs provided they could normally be upgraded.&lt;br /&gt;
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 Availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character&#039;s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling Negotiation against availability to acquire an item (note, one cannot roll Negotiation to get gear for another PC outside of a run) or an NPC rolling their appropriate gear acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their Negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time. For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100¥&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000¥&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000¥&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000¥&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000¥&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrades=====&lt;br /&gt;
*You can upgrade (paying only the difference in cost) anything that has a rating, as well as commlinks, cyberdecks, rigger control consoles and Pi-Tacs &amp;lt;!-- Mech Clarification for the pi-tacs --&amp;gt; and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
*Bone Lacing can be upgraded from one form to the next better, plastic -&amp;gt; aluminum -&amp;gt; titanium.&lt;br /&gt;
*When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
*Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably, this extends to cyberlimbs and armor.&lt;br /&gt;
**Adding something to armor that doesn&#039;t take capacity but does change the availability of the armor will also use these upgrade rules.&lt;br /&gt;
&lt;br /&gt;
===IRL Timers and Backdating===&lt;br /&gt;
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes differ from RAW. An Awakened character may initiate after chargen, but time progression for future initations starts after the first run is completed.&lt;br /&gt;
*This does not require a roll and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*If the first initiation is performed after a character is approved but before the first run, the second initiation for a full magician or mystic adept may not be undertaken until 6 real-life weeks have passed from the first run, requires no time or roll and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as magicians and mystic adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for mystic adepts and magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time and no cooldown.&lt;br /&gt;
&lt;br /&gt;
====Ordeals====&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an ordeal within 1 week before or after an initiation or submersion may refund 10% of the cost (rounded down) of a single initiation or submersion. No other discounts on the karma cost initiations or submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP.&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (SG 140), Asceticism (SG 141), Familiar (SG 142), Hermit (SG 142), Sacrifice (SG 142) and Thesis/Masterpiece (SG 142) initiatory ordeals are banned.&lt;br /&gt;
&lt;br /&gt;
*Metaplanar Quest (SG 140) and Deed (SG 141) require a run focused around them.&lt;br /&gt;
&lt;br /&gt;
*Geas (SG 142) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. That is, you start with the lost edge but start regaining it with normal rest in play. At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert awarded karma into Nuyen (Working for the Man), or vice versa (Working for the People) at a ratio of 2000¥ to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000¥. You Work for the Man, converting 5 karma into 10,000¥, making your final rewards 2 Karma and 20,000¥.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this in the paperwork channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
===Character Development Points===&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system which encourages story-driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for buying or upgrading contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run. This can be increased with Thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
===Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
====Voluntary Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
*All relevant timers, initiation or otherwise, will be considered linked to the date of the kept run.&lt;br /&gt;
&lt;br /&gt;
====Triggered Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or occasionally must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for triggered resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
====Permitted Minor Changes====&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a specialization out or swap a spell for a different spell, may be permitted. These are handled on a case by case basis. Please open a leadership ticket for the Council to consider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=149700</id>
		<title>Rulings/Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=149700"/>
		<updated>2025-09-16T05:36:46Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Samurai Way Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Miscellaneous Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
*Military/Future Weapons are banned with the exception of the Aztechnology-Dassault Blood Hawk Mk 1, the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System and the Maker Mags.&lt;br /&gt;
*Renfield (SASS 32)&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (CF 164)&lt;br /&gt;
*Gradual Release Chemical Glands&lt;br /&gt;
*All Gammaware&lt;br /&gt;
*All Omegaware&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Better to be Feared than Loved (CF 54)&lt;br /&gt;
*Friends in High Places (RF 147)&lt;br /&gt;
*Human Lifespan (TCT 188) - Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Massive Network (NF 177)&lt;br /&gt;
*Networker (NF 177)&lt;br /&gt;
*Observant (SL 127): It&#039;s assumed to be automatically possessed by all characters.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (RF 152)&lt;br /&gt;
*Borrowed Time (RF 153)&lt;br /&gt;
*Consummate Professional (AP 17)&lt;br /&gt;
*Dead Emotion (CF 57)&lt;br /&gt;
*Dead SIN (BTB 162)&lt;br /&gt;
*Earther (RG 169)&lt;br /&gt;
*Every Man For Himself (SL 181)&lt;br /&gt;
*Escaped Custody (KC 99)&lt;br /&gt;
*Hung Out to Dry (RF 155)&lt;br /&gt;
*In Debt (RF 156)&lt;br /&gt;
*Neoteny (RF 121) - It&#039;s banned for play on ShadowHaven unless the character is a gnome. Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (CF 58)&lt;br /&gt;
*Pregnant (BB 12)&lt;br /&gt;
*So Jacked Up (CF 59)&lt;br /&gt;
*Stay Out Of My Way (SL 127)&lt;br /&gt;
*Stolen Gear (NF 177)&lt;br /&gt;
*This Is Your Last Chance (SL 129)&lt;br /&gt;
*Tough and Targeted (CF 59)&lt;br /&gt;
*&#039;Ware Intolerance (KC 100)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
*Pharmaceutical Drug Grade (CF 190)&lt;br /&gt;
*Customizing Drugs (CF 190-192)&lt;br /&gt;
*Performance and downtime money methods (NF 60-61)&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*Group Resources (DT 43) &lt;br /&gt;
**The mechanics of the example groups (DT 35-43) are also not in use. See the [[Contact_Rules#Group_Contacts|group contacts.]] section of the contact rules for information related to factions and the [[:Category:Factions|factions]] page for existing shadowhaven factions.&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
*Hotel California (RF 226)&lt;br /&gt;
*Shared Advanced Lifestyles (HT 140)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Miscellaneous and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Skills and Attributes===&lt;br /&gt;
*Skills are linked to the attribute being used with them in a given test.&lt;br /&gt;
*Currently &#039;&#039;attribute-linked&#039;&#039; refers to the attribute currently in use with the skill. This is a departure from RAW.&lt;br /&gt;
&lt;br /&gt;
===Street Cred===&lt;br /&gt;
*Street cred goes by the text, with the table assumed to be a misprint - it  provides a limit increase, but no dice increase.&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Co.===&lt;br /&gt;
*Metavariants count as their metatypes for the purposes of augmentations and qualities (a dryad counts as an elf, for instance). An oni is capable of taking the Trog Traitor quality or Metatype Reduction ware.&lt;br /&gt;
*Shifters may shift with deltaware cyberware, even if it isn&#039;t purely internal, without it being automatically rejected.&lt;br /&gt;
&lt;br /&gt;
====Mundane-Only Content====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk7d3f/qualifying_for_mundaneonly_options/ --&amp;gt;&lt;br /&gt;
*Characters who have acquired a Magic or Resonance rating and continue to have any bonuses from the source which gave it do not qualify for mundane-only qualities, ascensions or other options. Characters who previously had it and no longer currently have any benefits from the source of that rating, aside from knowledge skills, may qualify for mundane-only options, however. This means that non-dual-natured infected do not qualify for mundane-only options, but a formerly awakened or emerged character who has burned out completely (zero magic and zero resonance) would.&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_only_qualities Mundane Only Playtest Content] can be found here.&lt;br /&gt;
&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_Ascension Mundane Ascension] can be found here&lt;br /&gt;
&lt;br /&gt;
====Delivery Time====&lt;br /&gt;
*Delivery times are based off of the cost of the total cost of all items bought, not just the cost of a single item.&lt;br /&gt;
&lt;br /&gt;
====Better Than Bad’s New Uses for Karma and Street Cred====&lt;br /&gt;
*The &amp;quot;New Uses for Karma and Street Cred&amp;quot; are in effect, except where noted below.&lt;br /&gt;
*The rules for purchasing additional Loyalty and Connection with contacts are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
*The uses for Reputation Score are not in effect as Reputation Score is not a game concept that exists. If the writer&#039;s intent was Faction Rep, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle===&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
*Runners may share residences, but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment - they factor many other things into it as well from food, entertainment and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
*Armory lifestyle module&lt;br /&gt;
**This mod cannot be used to make money in downtime by selling weapons.&lt;br /&gt;
**This feature includes exactly one firearm, chosen when it is purchased, which is one you owned at character generation, or is under availability 12.&lt;br /&gt;
**The ammunition in your armory is not an exact number, but should be enough to utilize the gun when needed: a couple clips worth of the weapon&#039;s standard ammo.&lt;br /&gt;
**The armory&#039;s ammunition and firearm can only be used when you are within or near your lifestyle location. This is not a means to duplicate weapons or get unlimited ammo.&lt;br /&gt;
**Purchased guns and Ammo can be stored and maintained here. Note the need for a toolkit to effect repairs beyond cleaning.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle====&lt;br /&gt;
When you pay rent or at character generation, roll on the [https://shreloaded.net/wiki/Traveler_Lifestyle_Table traveler lifestyle table] below to see what options your traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
=====SINner, Trust Fund Interactions=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!-&lt;br /&gt;
!Ork/Human/Elf&lt;br /&gt;
!Dwarf&lt;br /&gt;
!Troll&lt;br /&gt;
|-&lt;br /&gt;
|Street&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Squatter&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|2000&lt;br /&gt;
|2400&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|5000&lt;br /&gt;
|6000&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10000&lt;br /&gt;
|12000&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|Luxury&lt;br /&gt;
|100000&lt;br /&gt;
|120000&lt;br /&gt;
|200000&lt;br /&gt;
|}&lt;br /&gt;
Trust Fund should only cover up to that amount on the table above for each lifestyle/metatype. Secondly, SINner taxes should not be covered by Trust Fund.&lt;br /&gt;
&lt;br /&gt;
====Cost Reduction====&lt;br /&gt;
*For luxury, high, medium, low and squatter lifestyles, street cred or karma may be exchanged to reduce the base lifestyle cost to the next lowest level. The reduction cost is to be paid in any combination of street cred and/or karma in a one to one thousand nuyen rate. Costs can never be reduced further than 1 level. No other lifestyles may be reduced in cost and only the base lifestyle cost is reduced. Any taxes are applied to the adjusted base cost. Trust Fund lifestyles cannot be reduced in this way.&lt;br /&gt;
&lt;br /&gt;
====AR Fashion====&lt;br /&gt;
AR Fashion can be assumed to be part of your lifestyle at the following levels (or paid for separately at the listed prices): Casual is included in a low lifestyle, Business in medium, Formal in high and Designer in luxury.&lt;br /&gt;
&lt;br /&gt;
====CarnivoreGold====&lt;br /&gt;
*There are no limits on what may be translated, though the threshold may vary. The threshold should not exceed 8 in any case.&lt;br /&gt;
&lt;br /&gt;
====DocWagon====&lt;br /&gt;
*Resuscitation does not replace the requirement to burn edge in order to invoke Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Subliminal Subacoustics====&lt;br /&gt;
*Emotions that fit are GM discretion and their decision is final.&lt;br /&gt;
&lt;br /&gt;
====Vocal Tension Lie Detection====&lt;br /&gt;
*Vocal Tension Lie Detection may, at GM discretion, add to the Con resist roll.&lt;br /&gt;
*It always applies to judge intentions rolls to determine if someone is lying.&lt;br /&gt;
&lt;br /&gt;
====Workshop/Facility====&lt;br /&gt;
*Workshops and facilities do not require a commercial lifestyle.&lt;br /&gt;
&lt;br /&gt;
====Special Work Area====&lt;br /&gt;
*Does not increase the limit for Resonance or Magic-based tests.&lt;br /&gt;
&lt;br /&gt;
===Ware===&lt;br /&gt;
*Assume that additional costs (lifestyle costs etc.) are not multiplied by ware grade.&lt;br /&gt;
*Custom cybergun availabilities are affected by the grade of the arm they are implanted in.&lt;br /&gt;
*Partial cyberlimbs may be upgraded to fuller limbs in accordance with the upgrade rules. Existing limb components must be present in the new fuller limb. This process can not be used to remove or change modifications that were present in the existing limb.&lt;br /&gt;
*The bonus from the spider eyes implant does not stack with multiple sets.&lt;br /&gt;
*A cybergland not installed in conjunction with an implanted cyberweapon may apply toxins to melee weapons using a complex action. A complex action is also what is required to apply a held toxin to a held melee weapon. In any case, a dose of toxin applied to a melee weapon is expended on a successful attack with that weapon.&lt;br /&gt;
*Cyberglands may only be used to offensively deploy toxins with explicit GM fiat and should generally only be usable in this fashion against helpless or unaware targets.&lt;br /&gt;
*A character with the Shiva Arms quality still uses 2 arms, 2 legs and the torso for the purposes of encumbrance calculations and limits for knockdown. Attribute scores and limits for specific actions remain in the realm of GM fiat for these characters.&lt;br /&gt;
*You cannot add mods to bioweapons.&lt;br /&gt;
*The Biocompatibility quality affects the grade multiplier, Adapsin affects the final essence cost afterwards. Thus, Biocompatibility comes in effect first and affects the grade modified essence cost, then the final number is affected by Adapsin.&lt;br /&gt;
*Body augmentations for the purpose of resisting damage from bone density augmentation or bone lacing are not restricted by augmented maximums.&lt;br /&gt;
*Characters with the Regeneration power can take geneware via getting access to deltaware clinics, via runs at Thematics approval.&lt;br /&gt;
&lt;br /&gt;
====Deltaware Access====&lt;br /&gt;
*Awakened and those with Regeneration may not purchase deltaware except as part of rewards given for a specific run.&lt;br /&gt;
*The chance for an Awakened or Emerged character to purchase deltaware may be given as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP and must be approved by a member of the Thematics Team. &lt;br /&gt;
*For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.&lt;br /&gt;
*Cosmetic ware that would cost 0 Essence by house rules does not require a run reward for deltaware access even for Awakened or characters with Regeneration.  To be clear, this is an exception to the above rules and the only exception.&lt;br /&gt;
&lt;br /&gt;
====Tailored Greyware====&lt;br /&gt;
*Tailored greyware is a higher grade version of greyware. The Brothers Grey Auction House, after the success of greyware, have gone about improving on the selling points of their modified cyberware. Tailored greyware is cheaper than deltaware, more readily available than betaware and costs less essence than betaware too. It&#039;s a cut above the regular greyware, but still keeps the same sleek but old-school look (with some improvements); it uses as few off-the-shelf parts as possible and is custom tuned to the recipient in order to better integrate with their body. It&#039;s got the following characteristics:&lt;br /&gt;
**1.7x the nuyen cost of standard grade cyberware.&lt;br /&gt;
**0.65x the essence cost of standard grade cyberware.&lt;br /&gt;
**Adds 2 to the availability of the cyberware (for example, availability 8 becomes 10).&lt;br /&gt;
**Not available at chargen.&lt;br /&gt;
**Otherwise, it follows the normal greyware rules.&lt;br /&gt;
&lt;br /&gt;
====Cosmetic and Therapeutic Ware====&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware (cyberware or bioware) cost no essence ever (and never have in-universe).&lt;br /&gt;
*At chargen, there is no nuyen cost for purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware. After chargen, they will have their nuyen prices as listed in the books.&lt;br /&gt;
*When using any of these, your character is still recognizable as you – just you with cat ears or whatever.&lt;br /&gt;
*Healing time for between runs is assumed to be done before the next run starts (as is all other &#039;ware upgrades). Healing time during a run is handled as taking 0-3 physical and stun boxes (GM fiat based on how extensive the augmentation is), with surgery taking as much time as the GM says it does.&lt;br /&gt;
*Biosculpting to look less like an infected and to not be recognizable as yourself is an exception to the above and still costs essence (and nuyen if done during chargen).&lt;br /&gt;
**&amp;quot;Cosmetic and therapeutic&amp;quot; pieces of ware is defined as any piece of ware which has no mechanical benefit, exists solely to buy off negative qualities (the karma cost still needs to be paid) or are therapeutic (such as limb replacements).&lt;br /&gt;
&lt;br /&gt;
====Geneware====&lt;br /&gt;
*Shifters may take geneware freely and continue to shift. As it is not an implant, the Shift power does not expel it, cause any damage or loss of the geneware.&lt;br /&gt;
*All metatypes and metavariants can take all genetic treatments. Shifters and metasapients may take any geneware that is not part of phenotype adjustment. For transgenic alterations, shifters apply them equally to both forms. Infected may take any geneware appropriate for their type.&lt;br /&gt;
&lt;br /&gt;
====GreyWare====&lt;br /&gt;
*Greyware is permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a greyware smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a greyware implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
*Direct connections do not grant wireless bonuses. You forfeit the entire bonus, not just the connectivity.&lt;br /&gt;
&lt;br /&gt;
====Adapsin====&lt;br /&gt;
*Adapsin works retroactively and works as a multiplicative modifier. Multiply the final essence cost of the ware by 0.9 after including other modifiers based on grade and the presence or lack thereof of Biocompatibility.&lt;br /&gt;
&lt;br /&gt;
====Antenna Grill====&lt;br /&gt;
*Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
*Can only be taken by characters with tusks (orks, trolls, people with implanted tusks, etc.).&lt;br /&gt;
&lt;br /&gt;
====Auto-Injector====&lt;br /&gt;
*Slap patches may not be placed into auto-injectors.&lt;br /&gt;
&lt;br /&gt;
====Bilateral Coordination Coprocessor====&lt;br /&gt;
*The bilateral coordination coprocessor reduces penalties by 2 for any given action, including for any allowed number of Shiva arm pairs. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. We suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.&lt;br /&gt;
*The limit increase of multiple coprocessors stacks. No wireless bonus granting extra dice on a test stacks with the bonus from the same item, unless explicitly stated to do so.&lt;br /&gt;
&lt;br /&gt;
====Bone Lacing====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
*Bone Lacing stacks with cyberlimbs.&lt;br /&gt;
====CAST / Stirrup System====&lt;br /&gt;
The availability for CAST is reduce to 18F. CAST with Friend/Foe Recognition increases this by 1 to 19F as printed.&lt;br /&gt;
The availability for Stirrup is reduce to 15R/18R/21R.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59jo2/cast_and_stirrup_system_availability/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chemical Glands====&lt;br /&gt;
*Permitted drugs for use in chemical glands are:&lt;br /&gt;
**All drugs in CRB (BTLs, as noted below, are excepted) &lt;br /&gt;
**All drugs in CF, with the following exceptions: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time and Soothsayer&lt;br /&gt;
**All drugs in &amp;quot;Boston Lockdown&amp;quot; with the following exception: Numb&lt;br /&gt;
*No magical compounds, Awakened drugs or BTLs are allowed for use with the glands. &lt;br /&gt;
*No contact vector-only drugs are allowed for use with the glands.&lt;br /&gt;
&lt;br /&gt;
====Cyberlimbs and Cyberlimb Mods====&lt;br /&gt;
*Strength and Agility customization and enhancement should be applied to the coremost (that is to say, the part closest to the torso - the uppermost part) part of any modular limbs a character has, and will automatically flow down through any parts possessed.&lt;br /&gt;
*Theoretically, any non-magical, non-Resonance skill may be taken as a cyberlimb optimization. However, no skill used over the Matrix or otherwise used remotely, no social skill apart from Performance and Etiquette, no skill used on the astral or against a target on the astral, or using the Resonance, may benefit from a cyberlimb optimization. Generally, a limb must be at least tangentially used to benefit, but this should be interpreted very broadly.&lt;br /&gt;
*Cyberlimb optimization when applied to something with accuracy will increase that items accuracy.&lt;br /&gt;
*Cyberhands do not play into calculations for attacks. For the time being, lower arms count as averaging halfway with the meat limb.&lt;br /&gt;
*Cyberhand drone stats are: Handling 5 Speed 1G Acceleration 1 Body 1(1) Armor 1 Pilot 2 Sensor 1 Avail 8.&lt;br /&gt;
**The drone can wear gecko gloves and make use of them for climbing.&lt;br /&gt;
*The Liminal Body: Centaur ware only gives capacity in the legs.&lt;br /&gt;
*Cyberlimbs limit armor to:&lt;br /&gt;
**1 for hands and feet&lt;br /&gt;
**2 for partial limbs and partial skulls&lt;br /&gt;
**3 for full limbs and full skulls&lt;br /&gt;
&lt;br /&gt;
====Modular Cyberlimbs====&lt;br /&gt;
*Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity or essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.&lt;br /&gt;
*When using modular cyber limbs, only the limb component with the highest armor is calculated.&lt;br /&gt;
&lt;br /&gt;
====Datajack Plus====&lt;br /&gt;
*The datajack plus does not grant program slots to a technomancer&#039;s living persona. It still grants the noise reduction.&lt;br /&gt;
*Only functions when connected to a deck or RCC, it does not include any free programs and it cannot run an agent or Virtual Machine. Functionally, it increases the program slots of the deck or RCC by its rating.&lt;br /&gt;
&lt;br /&gt;
====Digigrade====&lt;br /&gt;
*The essence cost of digigrade legs is removed. *They are installed in full limb leg replacements at the capacity and nuyen costs listed in Chrome Flesh, with no additional essence cost.&lt;br /&gt;
*Digigrade legs do not stack with skates or skimmers.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59lkr/digigrade_legs_essence_cost/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EARRS====&lt;br /&gt;
*This augmentation effectively allows physical movement and actions while in VR.&lt;br /&gt;
*The -10 penalty applies to all non-Matrix, non-Resonance actions performed in meatspace.&lt;br /&gt;
*Vehicle actions taken through the jumped-in device are considered Matrix actions for the purposes of EARRS. A user who is jumped into a drone or vehicle is able to operate it as they normally would, though they retain normal control of their body; actions taken by their body suffer the normal -10 penalty. You cannot perceive or project astrally, or use any other magical actions, while in VR with EARRS.&lt;br /&gt;
&lt;br /&gt;
====Grapple Hand/Gun====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6can/grapple_guns_and_cyberarms/ --&amp;gt;&lt;br /&gt;
*30 meters of microwire may be stored with an implanted grapple gun for use with the gun.&lt;br /&gt;
*The grapple hand may be used as a weapon using grapple gun stats for DV and accuracy. If one has cyberimplant weapons which deal physical damage, we would suggest a GM permit the DV to change to physical instead of stun with no further alterations, but it is ultimately up to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Grey Mana Tattoos====&lt;br /&gt;
Grey mana tattoos follow the same rules as the grey mana armor modification. While grey mana tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an Astral Perception test is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
====MCT Biolink====&lt;br /&gt;
*Provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
====Mnemonic Enhancers====&lt;br /&gt;
*Mnemonic enhancers cannot affect skills gained through knowsofts.&lt;br /&gt;
&lt;br /&gt;
====Nanites====&lt;br /&gt;
*Soft nanite systems include the nanites they support for free. In Chummer, you may select the &#039;free&#039; button when purchasing the initial nanites for your system.&lt;br /&gt;
*Hard nanite systems include rating different configurations for free. In Chummer, you may select the &#039;free&#039; button when purchasing the rating different nanites that your hard nanite system supports. Note that only one at a time is active. For example, if you have a rating 3 hard nanohive, you may have it support control rig booster, anti-rad and nanite hunter nanites (but only one at a time).&lt;br /&gt;
*In either case, damage still degrades your active nanites. For every 3 boxes of physical damage you suffer degrade your active nanite systems by 1. Nanite systems are considered fully replenished at the start of the next run.&lt;br /&gt;
*The restocking cost for Hard Nanohives can be ignored.&lt;br /&gt;
&lt;br /&gt;
====Narco====&lt;br /&gt;
*Narco reduces the total damage suffered during a dose of Buffout due to its effects by two. It is not a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.&lt;br /&gt;
*Narco does not affect situational or specific bonuses to attributes, such as bonuses to Logic-linked skills or bonuses to Strength for lift and carry or grappling damage.&lt;br /&gt;
&lt;br /&gt;
====Sharkskin====&lt;br /&gt;
*To gain the benefits of sharkskin, you must be striking with an area of your body that has exposed skin. A good rule of thumb is that if the armor can take a chemical seal (like FBA), there is not enough exposed skin to gain the benefits of sharkskin.&lt;br /&gt;
&lt;br /&gt;
====Skilljack/wires====&lt;br /&gt;
*Skilljacks: essence cost becomes 0.1 regardless of rating, cost becomes 1000¥ per rating (down from 10k and 0.1 per rating).&lt;br /&gt;
*Skillwires: essence cost becomes 0.1 per rating (down from 0.2 essence per rating).&lt;br /&gt;
*Skills from active hardwires or any form of skillwires do not come with you onto the astral.&lt;br /&gt;
&lt;br /&gt;
====Skimmers====&lt;br /&gt;
*Assume &amp;quot;significant extra weight&amp;quot; for the purposes of skimmers (CF 88) to mean anything more than roughly 2 kg/point of Body above and beyond FBA + reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
====Skin Modifications====&lt;br /&gt;
*For the sake of accepting skin modifications, the user should have a meaningful amount of skin left, at least two natural limbs. Torso counts as 2 limbs, head counts as 1, partial limbs count as half.&lt;br /&gt;
*Smartskin cannot go over cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
====Skin Toner====&lt;br /&gt;
*Treat skin toner as a ruthenium polymer coating at rating 4 rather than a rating 4 chameleon suit.&lt;br /&gt;
&lt;br /&gt;
====Smart Skin====&lt;br /&gt;
*When enabled, smart skin becomes visible like dermal plating and adds its rating to armor. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*When disabled the skin appears as normal skin. *In addition to the armor bonus the user can select either the weapon or defensive spikes to activate. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*Defensive spikes don&#039;t work with any heavy armor (13+) &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Smuggling Compartments etc.====&lt;br /&gt;
*A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
*A skin pocket functions as above.&lt;br /&gt;
*A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
*A cyberarm slide can store a taser, a hold-out pistol or a light pistol. It can store nothing else.&lt;br /&gt;
*A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
*An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments.&lt;br /&gt;
*Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Please use a little common sense here and don&#039;t take advantage.&lt;br /&gt;
*A large smuggling compartment in a cyberlimb may only hold a rating 1 or rating 2 vault of ages. Note that it is probably not safe to place contact trigger preparations inside one&#039;s own limbs, as they would be triggered by doing so.&lt;br /&gt;
*In order to take a horn compartment, one must have a horn.&lt;br /&gt;
&lt;br /&gt;
====Striking Calluses====&lt;br /&gt;
*Striking calluses give their benefit to natural weaponry with a base reach of at least 0. (For example, trolls get +1 reach but if a troll had a bite attack, normally reach -1, this would not benefit that.)&lt;br /&gt;
*Striking calluses apply to attacks with the Killing Hands adept power which use physical stats to determine DV, but not to attacks with cyberweapons.&lt;br /&gt;
&lt;br /&gt;
====Suprathyroid Gland====&lt;br /&gt;
*The suprathyroid gland stacks with muscle augmentation and muscle toner.&lt;br /&gt;
&lt;br /&gt;
====Tails====&lt;br /&gt;
*Both the balance tail cyberware (CF 82, 85) and the tail bioware (CF 115, 117), which actually does mention weapons attached to the top, lack not only capacity for modifications, but also the attributes required to form dice pools and damage values. As such, neither will accept functional weapons.&lt;br /&gt;
*The bioware tail follows the same mechanics as the cyberware tail.&lt;br /&gt;
&lt;br /&gt;
====Tetrachromatic Vision====&lt;br /&gt;
*Tetrachromatic vision is not compatible with cybereyes.&lt;br /&gt;
&lt;br /&gt;
====Improved Synthskin====&lt;br /&gt;
*Improved synthskin no longer increases in capacity cost. Regardless of rating, it only takes one point to fit in a synthetic cyberlimb.&lt;br /&gt;
&lt;br /&gt;
====Cyber Skulls====&lt;br /&gt;
*Obvious Cyber Skulls have a capacity of 6.&lt;br /&gt;
*Synthetic Cyber Skulls have a capacity of 4.&lt;br /&gt;
&lt;br /&gt;
====Oral slasher====&lt;br /&gt;
*Oral slashers take 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====Junkyard Jaw====&lt;br /&gt;
*Junkyard Jaw take 3 capacity.&lt;br /&gt;
&lt;br /&gt;
====Cyberfang====&lt;br /&gt;
*Cyberfang takes 1 capacity.&lt;br /&gt;
*Cyberfang, Retractable takes 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====False Face====&lt;br /&gt;
*False Face takes 2 capacity and can only be placed in a skull.&lt;br /&gt;
&lt;br /&gt;
====Internal Router====&lt;br /&gt;
*All gear and ware that&#039;s directly connected goes offline but maintains wireless boosts if they don&#039;t need external server support (subscriptions etc.)&lt;br /&gt;
*Arrowlink and data cable hooking into your Data Jack does not work since the internal router network is completely sealed from external influence. &lt;br /&gt;
**Skinlink grappling is an exception to this, grappling Technomancers with skinlink can hack ware connected to the internal router.&lt;br /&gt;
&lt;br /&gt;
====Additional Eye mount====&lt;br /&gt;
*Each Additional Eye Mount system can support a single rating 1 cyber eye (bought separately). This eye is capable of installing any mods that fit within a normal R1 cybereye basic system. This single cybereye can be purchased separately for 50% of the normal cybereye cost. In the event the player also owns a full cyber eye basic system, the additional eye mount instead installs an additional cyber eye that matches the existing cyber eye suite. When visible the owner of additional eye mounts suffers a FREAK penalty as described in the Freaks side bar in RF Page 123&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
====Optical Camouflage====&lt;br /&gt;
*Different forms of optical camouflage (Adaptive Coloration, Adaptive Camouflage, RPC, Chameleon Suit) do not stack.&lt;br /&gt;
*If concealment is also in use, visual perception takes the larger dice pool penalty only.&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
*Players may buy burner SINs and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gas Mask====&lt;br /&gt;
*Gasmasks count as a respirator at rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
====Ghost Box====&lt;br /&gt;
*The ghost box does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater-like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
====Faceless====&lt;br /&gt;
*Double the cost and availability of the base item (thus, it is rating * 4F and rating * 1000¥). The modifications for generic and specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with essence or devices with a rating higher than the faceless rating. Generic face versions may function as plain Faceless. Specific face versions may function as generic or specific face. The specific face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Upgrades upgrade rules] for rating, as well as base-&amp;gt;generic face-&amp;gt;specific face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
====Laced Lipstick====&lt;br /&gt;
*While laced lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - is assumed to be a part of lifestyle for anyone who is not literally a squatter.&lt;br /&gt;
&lt;br /&gt;
====Pi-Tacs and Accessories====&lt;br /&gt;
*Door Gunner: if you are on a Pi-Tac team of any rating, you may fire weapons on a vehicle-controlled by another member of your team, assuming it has a smartlink and is wirelessly connected to you. You must use the Gunnery skill to operate the weapon, though you may use your choice of Agility or Logic. You must be in VR. In either case, you only take biofeedback damage if the weapon you are using is attacked specifically. The weapon cannot be actively used by another member of your team at the same time.&lt;br /&gt;
*Pi-Tacs can be connected to living personas.&lt;br /&gt;
&lt;br /&gt;
====Real SINs====&lt;br /&gt;
*A corporate SIN - or any other real SIN - is assumed to come with licenses for any R-rated gear you possess. This is true for the jurisdiction which issued the SIN, as well as the jurisdiction in which you reside. For the typically runner on ShadowHaven, this means their issuing body and the UCAS. Note that a license from an outside body does not automatically permit you to use an item. No jurisdiction will permit you to have an item they consider forbidden simply because you have a license for it from somewhere else where it is considered R. Notably, the written availabiltiy codes assume UCAS law, which applies to all of Seattle, except certain extraterritorial places. As a general rule, they can also be applied elsewhere in the absence of specific Thematics justification otherwise.&lt;br /&gt;
&lt;br /&gt;
====Scanners====&lt;br /&gt;
*When detecting a gun hidden inside a cyberware smuggling compartment or cyberarm slide/holster, both MAD and millimeter wave scanners may detect it as normal. If the weapon is resistant or immune to MAD scanners, the MAD scanner loses dice (from its pool equal to its rating) or cannot roll as appropriate.&lt;br /&gt;
*Cyberimplanted weapons are MAD-immune, but may still be detected by a millimeter wave scanner as normal.&lt;br /&gt;
*MAD scanners do not care about Palming or similar effects or intervening material. They can map things inside other things as long as the things being mapped are ferrous.&lt;br /&gt;
*Olfactory sensors may be used to detect the presence of tailored pheromones.&lt;br /&gt;
&lt;br /&gt;
====Shaman Tuxedo====&lt;br /&gt;
*The price is modified to 16000¥.&lt;br /&gt;
*The availability is modified to 16.&lt;br /&gt;
*The shaman tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
*You must continue to wear the shaman tuxedo for as long as you have the summoned spirit. Removing any part of the shaman tuxedo while you have a currently summoned spirit summoned with the shaman tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
*The shaman tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning (e.g., a hermetic mage may not have a shaman tuxedo to provide its bonus for task spirits).&lt;br /&gt;
&lt;br /&gt;
====Tailored Perfume/Cologne====&lt;br /&gt;
The use of these are permitted, but only one application can be used effectively. If an additional, unique tailored perfumes/colognes are applied while another is still active, all effects from all tailored perfumes/colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
====Vault of Ages====&lt;br /&gt;
*A Vault of ages can hold (rating x 2) preparations, each of which can have a maximum force of (rating x 2).&lt;br /&gt;
*Vaults of ages have a maximum rating of 5.&lt;br /&gt;
*A Vault of ages has the size dependent on rating as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System====&lt;br /&gt;
*Instead of using the existing statblock or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)D6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25 meters, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes one point of fuel, while using it as a free action takes two points. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you did not need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction). You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System costs 50000¥ and has an availability of 18F. Refuels cost 250¥ and have an availability of 16F.&lt;br /&gt;
&lt;br /&gt;
===Critters===&lt;br /&gt;
Note: The bulk of critter powers are ruled on the Awakened page.&lt;br /&gt;
&lt;br /&gt;
*Critters have their own edge pool they may use following all normal rules. In addition, you are permitted to spend edge or burn edge on the behalf of your animals, including the use of Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
====Animal lifestyle cost====&lt;br /&gt;
*Relating to the table [[Animal_Availability|See Here]] regarding animal Availability, you may raise the cost of your lifestyle by 10% per step your animal&#039;s free maintenance is above your current lifestyle.&lt;br /&gt;
*For example, if you have an animal requiring a Luxury lifestyle in a Medium lifestyle, raise the cost of your lifestyle by 20% to cover the cost of your animal.&lt;br /&gt;
&lt;br /&gt;
====Critter Training====&lt;br /&gt;
*All animals are able to learn Logic x2 tricks, with domesticated animals able to learn Logic x3.&lt;br /&gt;
*Assume animals purchased at gen have a number of tricks learned equal to the PC&#039;s Animal Handling skill ranks, prior to any bonus ranks from adept powers or bioware. This does not allow them to exceed their normal limit on number of tricks. Skill improvements count as a trick per.&lt;br /&gt;
*Critter training time is removed.&lt;br /&gt;
*Technocritters, being almost impossible to train, remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Domestic====&lt;br /&gt;
*If an animal does not possess the Domesticated quality as part of its normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment.&lt;br /&gt;
&lt;br /&gt;
====Flying====&lt;br /&gt;
*A bird may not exceed its normal flying speed. If a GM wishes to allow a bird to dive faster, they may at their sole discretion allow the bird to move at double its normal running rate if moving straight downward, though the falling bird should not exceed the normal falling rate.&lt;br /&gt;
&lt;br /&gt;
====Warforms and Chimeras====&lt;br /&gt;
*Warforms cost 10 times as much as a normal animal, plus an additional 20000¥. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
*Chimeric modification grants one of the enhanced senses per modification.&lt;br /&gt;
&lt;br /&gt;
====Critters and Owner Investments====&lt;br /&gt;
*A critter&#039;s owner may spend karma to do the following:&lt;br /&gt;
**Rebuy burnt points of Edge, up to the critter&#039;s starting Edge.&lt;br /&gt;
**Buy off negative qualities.&lt;br /&gt;
**Buy the following positive qualities:&lt;br /&gt;
***Astral Chameleon&lt;br /&gt;
***Catlike&lt;br /&gt;
***Guts&lt;br /&gt;
***High Pain Tolerance&lt;br /&gt;
***Magic Resistance&lt;br /&gt;
***Natural Athlete&lt;br /&gt;
***Outdoorsman&lt;br /&gt;
***Resistance To Pathogens/Toxins&lt;br /&gt;
***Tough as Nails (Stun/Physical)&lt;br /&gt;
***Toughness&lt;br /&gt;
***Water Sprite&lt;br /&gt;
***Will to Live&lt;br /&gt;
Note that karma for these comes out of the owner&#039;s available karma.&lt;br /&gt;
Besides rebuying burnt points of Edge, none of this is applicable to bound spirits of any type.&lt;br /&gt;
&lt;br /&gt;
===Biotech, Drugs and Toxins===&lt;br /&gt;
*When crashed from a drug, you are no longer on that drug.&lt;br /&gt;
*We ignore the speedballing rules.&lt;br /&gt;
*Smart corrosives must be purchased pre-programmed.&lt;br /&gt;
*As a general rule drugs that are intended to counteract toxins should apply before the toxins if both take effect on the same turn end. The order of the interractions are left to the decision of the GM.&lt;br /&gt;
*Nonmechanical impacts of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter.&lt;br /&gt;
*If you have an internal air tank or are using a gas mask of some variety, you are fine vs inhalation vector toxins for the duration of air you have in your tank. Otherwise you cannot hold your breath meaningfully to resist such toxins.&lt;br /&gt;
*Contact vector drugs and toxins may not be injected for effect. As a result, DMSO does not allow things to become injectable.&lt;br /&gt;
*Magical Compounds from Chrome Flesh count as drugs and as such cannot be used offensively.&lt;br /&gt;
*When using a stim patch to heal damage, the damage that returns is the same type of damage as the damage that was healed. For example if you remove 6 drain damage, when the patch wears off, the damage that comes back is still drain. The additional +1 damage is &amp;quot;general&amp;quot; damage.&lt;br /&gt;
*Neurostun, Pepper Punch and Tear Gas only overflow into Physical once per minute if the Stun Condition Monitor is already full.&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
*Use the higher of the medkit&#039;s rating and your skill (First Aid or Medicine) when determining how many boxes you may heal.&lt;br /&gt;
*Wireless medkits may provide their rating as a dice pool bonus to the Medicine skill.&lt;br /&gt;
*A medkit operating autonomously through its wireless bonus is not capable of leading a teamwork test.&lt;br /&gt;
*Savior nanites do not suffer environmental penalties found on PG 208 of the core book. Being awakened/emerged or having essence loss still reduce dice as normal. &amp;lt;!-- Mech Ticket 0024 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BTL and Drug Stacking====&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions with drugs, overdose with drugs and are affected by narco like drugs.&lt;br /&gt;
*Drugs with the same name overlap (you cannot take Kamikaze twice to get twice the benefits). Drugs with different names stack (you can take Zen and Red Mescaline to get +2 Willpower before factoring in Narco). In either case overdose applies.&lt;br /&gt;
&lt;br /&gt;
====Drug Crafting====&lt;br /&gt;
Players can now utilize their ranks in chemistry in order to make their own drugs. Please note the following rules.&lt;br /&gt;
*Acquiring raw ingredients requires a chemist or dealer contact. Alternatively you may make a Negotiation Test opposed by the Availability of the drug you&#039;re making.&lt;br /&gt;
**The raw ingredients cost half of the normal drug price.&lt;br /&gt;
**A Chemistry Toolkit makes Street-cooked level drugs up to Availability 10.&lt;br /&gt;
**A Chemistry Shop can make base level drugs.&lt;br /&gt;
**A Chemistry Facility can make designer level drugs.&lt;br /&gt;
*Mixing drugs requires a Chemistry + Logic Extended Test with a threshold equal to the drug’s (Availability x 2) or (Addiction Rating), whichever is higher, and an interval of eight hours. &lt;br /&gt;
*A glitch on any part of the Extended Test requires the player to start the entire test over with no successes&lt;br /&gt;
*A critical glitch means the ingredients are destroyed and cannot be used. &lt;br /&gt;
*You can make up to your Ranks in Chemistry doses between each run.&lt;br /&gt;
&lt;br /&gt;
====Immunity to Toxins====&lt;br /&gt;
&amp;lt;!-- council ruling https://www.reddit.com/r/ShadowHavenBBS/comments/ly1h3u/on_drugs_and_toxins/ --&amp;gt;&lt;br /&gt;
*Drugs are not toxins in a mechanical sense and are not subject to immunity to toxins.&lt;br /&gt;
&lt;br /&gt;
====Addiction Rules====&lt;br /&gt;
*Each time you take an addictive substance, you immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test is LOG + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For physiologically addicting drugs, the test will be BOD + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test is the worse of your two dice pools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
*Only permanent bonuses to attributes such as those from infected, from ware (e.g. cerebral booster) or those from the quality Cyber-Singularity Seeker can be used for the test. Temporary bonuses to attributes such as those from spells, drugs or ware that can be turned on and off cannot be used for the test.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk77j4/beating_addiction/ --&amp;gt;&lt;br /&gt;
*In order to buy off the Addiction Negative Quality, you must remain off of the drug for (Addiction Rating)/2 runs, rounded up.&lt;br /&gt;
&lt;br /&gt;
====Stat Changes====&lt;br /&gt;
*All substances found in BB should be treated as having a speed of &amp;quot;Immediate&amp;quot;.&lt;br /&gt;
*Deepweed has an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
*Snuff does not provide Pain Resistance 1. Instead it gives High Pain Tolerance 1.&lt;br /&gt;
*Blight is modified thus:&lt;br /&gt;
**Vector: Contact, Injection&lt;br /&gt;
**Speed: Special*&lt;br /&gt;
**Penetration: 0&lt;br /&gt;
**Power: 12&lt;br /&gt;
**Effect: a spirit exposed to this toxin must immediately make the toxin resistance test. If it fails, it immediately loses its Immunity to Normal Weapons power for (12 - spirit&#039;s force hours, min 1 hour).&lt;br /&gt;
*Legal psychchips may treat psychological disorders of up to 7 karma value. Illegal psychchips may treat psychological disorders of up to 15 karma value. In either case, remember that it counts as a drug for purposes of the drug interactions table. If the user develops an addiction and stops using the chips as a result, increase the level of the negative quality one step if possible.&lt;br /&gt;
*Dopadrine suppresses berserk effects for its duration. It does not cancel them. If Dopadrine is active when K-10 ends, you do not need to make an Edge roll.&lt;br /&gt;
*Assume Slab to possess all benefits of Reaper at no additional cost or availability.&lt;br /&gt;
*Neostigmine counters toxin-induced paralysis. It does nothing against Nerve Strike.&lt;br /&gt;
*Psyche &#039;&#039;does&#039;&#039; reduce the sustaining penalty of complex forms.&lt;br /&gt;
*Woad Berserk lasts as long as Bear shaman berserk effect does; it can easily wear off sooner than the drug itself. You can go berserk multiple times during 1 dose of Woad as a result. It only gives +2 Agility during the effect. You can choose not to resist berserk at all, effectively getting 0 hits on the Charisma + Willpower roll to reduce its duration.&lt;br /&gt;
*Zone is modified thus:&lt;br /&gt;
**Availability: 8&lt;br /&gt;
**Price: 80¥/dose&lt;br /&gt;
*Immortal Flower reduces Essence by 0.1 for every 20 boxes healed. This loss can be repaired by Revitalization treatments.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*It is not possible to buy multiple instances of the same quality, unless specifically stated. This also applies to Sensei and Codeslinger.&lt;br /&gt;
*In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
====Gear Discounts====&lt;br /&gt;
*Made Man and Black Market Pipeline do not stack with each other, however, both stack individually with Dealer Connection. The stacking is calculated additively - thus, when both apply, you receive a 20% discount.&lt;br /&gt;
*Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents qualities remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality has the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1. The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The &amp;quot;Sensei&amp;quot; NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job qualities follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Addiction====&lt;br /&gt;
*You must stay off the drug for (addiction rating)/2 runs to buy off the quality.&lt;br /&gt;
*Some addictions are better suited with the Dependents quality and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
====Ambidextrous====&lt;br /&gt;
*A nartaki or anyone else with the Shiva Arms quality requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
====Allergy (Sunlight)====&lt;br /&gt;
*Chemical seal does not have any particular effect on sunlight. However, most armor that is capable of providing chemical seal will by its nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation.&lt;br /&gt;
&lt;br /&gt;
====Biocompatibility====&lt;br /&gt;
*Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.&lt;br /&gt;
&lt;br /&gt;
====Bilingual====&lt;br /&gt;
*This quality can be taken post gen.&lt;br /&gt;
&lt;br /&gt;
====Brand Loyalty====&lt;br /&gt;
*Brand Loyalty is restricted to gear (not including foci or ware).&lt;br /&gt;
*Brand Loyalty at the Manufacturer level does apply to gear the brand does not make.&lt;br /&gt;
*Brand Loyalty may be taken at the Product level for generic items. In that case it will only apply to that specific type of weapon. For Example: Brand Loyalty (Product) &amp;quot;Sword&amp;quot; will only apply to the item class of &amp;quot;Sword&amp;quot; while all other Blades weapons suffer the malus.&lt;br /&gt;
&lt;br /&gt;
====Blandness====&lt;br /&gt;
*An oni or nartaki may take the Bland quality, but it will only work in groups of other oni or nartaki.&lt;br /&gt;
&lt;br /&gt;
====Black Forest Native====&lt;br /&gt;
*You do not require this quality to be from the Black Forest.&lt;br /&gt;
&lt;br /&gt;
====Candle in the Darkness====&lt;br /&gt;
*Candle In The Darkness no longer provides +2 Loyalty. Instead, it provides a +2 dicepool modifier to contact dice pools and tests to determine if the contact is available. See [[Contact Rules]] for details.&lt;br /&gt;
&lt;br /&gt;
====College Education====&lt;br /&gt;
*This quality is incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfyxj/computer_illiterate_and_being_a_haven_runner/ --&amp;gt;&lt;br /&gt;
====Computer Illiterate====&lt;br /&gt;
*So long as the PC has a story of how they use the electronics while not being able to understand them, a PC may have the Computer Illiterate quality and still be a Haven runner. This can range from your fixer handling these tasks to just paying a street decker 50 nuyen to send a message.&lt;br /&gt;
&lt;br /&gt;
====Corporate Loyalist====&lt;br /&gt;
*Corporate Loyalist is permitted only with a genuine corporate limited or full SIN. Upon loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
====Corporate Pariah====&lt;br /&gt;
*Corporate Pariah is permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
====Community Connection====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Cyber-Snob====&lt;br /&gt;
*Cyber-Snob is altered to allow alphaware as the minimum grade so that it may be taken at charge.&lt;br /&gt;
&lt;br /&gt;
====Flashbacks====&lt;br /&gt;
*In order for Flashbacks to trigger again, the situation must be different in some quantifiable way. Additionally, this should only trigger once per scene at most, barring some extended time between triggers at GM discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vypg6q/gifted_healer_rework/ --&amp;gt;&lt;br /&gt;
====Gifted Healer====&lt;br /&gt;
*Replace the benefits of Gifted Healer with the following:&lt;br /&gt;
**Reduce penalties for First Aid and Medicine by 2 (CRB 205-208) and for the Heal spell by 2 from any source other than BGC.&lt;br /&gt;
&lt;br /&gt;
====Hobo with a Shotgun====&lt;br /&gt;
*Hobo with a Shotgun does not permit you to stay in a bolthole willingly.&lt;br /&gt;
&lt;br /&gt;
====Incomplete Deprogramming====&lt;br /&gt;
*Personalities from Persona Fix and Incomplete Deprogramming take precedence as follows: Persona Fix &amp;gt; Incomplete Deprogramming &amp;gt; Baseline Personality.&lt;br /&gt;
&lt;br /&gt;
====Location Attunement====&lt;br /&gt;
*Location Attunement is permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
====Master Debater====&lt;br /&gt;
*Master Debater changes the attribute for all negotiation tests from charisma to logic.&lt;br /&gt;
&lt;br /&gt;
====Motion Sickness====&lt;br /&gt;
*When a character that has the Motion Sickness quality experiences acceleration of 3 or more, or speed of 4 or more, they will be incapacitated and vomiting as well as suffer double wound modifiers. &lt;br /&gt;
**Once they slow they will continue to experience double wound modifiers for (12-Bod)/2 minutes and will not continue to experience incapacitation or vomiting.&lt;br /&gt;
**Ondansetron removes the incapacitation and vomiting effects completely, but leaves the double wound modifiers as described in Motion Sickness and for five minutes after the motion falls below the described levels.&lt;br /&gt;
*Motion Sickness affects a person in a vehicle or jumped into a vehicle remotely as if they were in it and experience the full extent of this quality.&lt;br /&gt;
&lt;br /&gt;
====Nasty Trog====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Observant====&lt;br /&gt;
*Observant is assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we are serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
====Practice Practice Practice====&lt;br /&gt;
*The Practice Practice Practice quality only applies to the physical, mental, social and astral limit.&lt;br /&gt;
&lt;br /&gt;
====Prototype Materials====&lt;br /&gt;
*This quality can only be taken once and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
*You do not need to buy another level of Special Modifications. That is included in the quality.&lt;br /&gt;
&lt;br /&gt;
====Prototype Transhuman====&lt;br /&gt;
*This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
*Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
*While you can replace the ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded.&lt;br /&gt;
*Regeneration, regardless of source, doesn&#039;t push Prototype Transhuman ware out. Otherwise it follows all normal bioware rules.&lt;br /&gt;
&lt;br /&gt;
====Redliner====&lt;br /&gt;
*The penalty for Redliner caps at 4 limbs considered.&lt;br /&gt;
&lt;br /&gt;
====Restricted Gear====&lt;br /&gt;
*Does not permit to buy items you would otherwise not be able to buy, except for the availability change.&lt;br /&gt;
*Allows you to purchase 2 clips (removable box magazines) of ammo necessary to operate a weapon if it&#039;s used to purchase a weapon that requires ammo with availability over 12. &lt;br /&gt;
**If the weapon requires two ammo like accessories to fire, this applies to both. &lt;br /&gt;
**This doesn&#039;t mean that you can buy two clips of every type of ammo, only enough ammo and ammo like accessories to fire two full clips.&lt;br /&gt;
&lt;br /&gt;
====Shoot First, Don&#039;t Ask Questions====&lt;br /&gt;
Shoot First, Don&#039;t Ask Questions applies regardless of which initiative type was rolled as long as a surprise test was made. Roll Data Processing + Intuition for surprise tests on the Matrix in VR.&lt;br /&gt;
&lt;br /&gt;
====SINner====&lt;br /&gt;
*Instead of a tax on nuyen earned, the SINner quality acts as an increase to lifestyle costs, similar to Dependents (CRB 80).&lt;br /&gt;
&lt;br /&gt;
====Special Modifications====&lt;br /&gt;
*Only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
*This quality functions as written except with the following caveats: a character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of whether or not the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
*This quality may be used to augment cyberweapons.&lt;br /&gt;
**Cyberweapons may not have their reach increased, however.&lt;br /&gt;
*When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
====SURGE====&lt;br /&gt;
*Each quality grants an amount of Metagentic Quality space (both positive and negative) equal to the cost of the quality (10, 15 and 30).&lt;br /&gt;
*The qualities are no longer random. You must select them.&lt;br /&gt;
*Some metagenetic qualities are limited to various levels, see below:&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE III: Arcane Arrester, Bone Spikes, Dermal Alteration (Granite Shell), Glamour, Magic Sense, Metagenetic Improvement (Attribute), Nasty Vibe, Shiva Arms&amp;lt;br&amp;gt;&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE II or SURGE III: Dermal Alteration (Blubber, Rhino Hide), Elongated Limbs, Functional Tail (Balance, Paddle, Prehensile, Thagomizer), Proboscis, Thorns&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE III: Astral Hazing, Critter Spook, Mood Hair, Third Eye&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE II or SURGE III: Bioluminescence, Cephalopod Skull, Feathers, Scales, Vestigial Tail&lt;br /&gt;
*The Striking Skin Pigmentation quality is incompatible with the Dermal Alteration quality.&lt;br /&gt;
*Bioluminescence works with either hair modifications or skin modifications, but not with both at the same time.&lt;br /&gt;
*Prehensile Tail has a minimum strength score of 1.&lt;br /&gt;
&lt;br /&gt;
====Symbiosis====&lt;br /&gt;
*In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.&lt;br /&gt;
&lt;br /&gt;
====Technical School Education====&lt;br /&gt;
*It&#039;s incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
====Thagomizer Tail and Venom====&lt;br /&gt;
*The thagomizer tail can be used with the natural Venom quality. Ignore the fangs requirement for the latter.&lt;br /&gt;
&lt;br /&gt;
====Trog Traitor====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Trust Fund====&lt;br /&gt;
*Trust Fund provides a base lifestyle of the appropriate type altered only by positive and negative qualities, metatype/variant and any ware one may have. The lifestyle may be altered, however, if the final cost of the lifestyle is higher than the base as provided above, one must pay the difference. If the final cost is lower, one does not receive the difference.&lt;br /&gt;
*The Corporate Limited SIN quality can be used to get Trust Fund.&lt;br /&gt;
*Trust Fund and Hard Luck are incompatible.&lt;br /&gt;
&lt;br /&gt;
====Uneducated====&lt;br /&gt;
*This quality is incompatible with the College Education (RF 145) or the Technical School Education (RF 150) qualities.&lt;br /&gt;
&lt;br /&gt;
====Wanted====&lt;br /&gt;
*Collection of bounties on other character will follow all of the rules for [[PvP on the Haven]].  Notably, collecting bounties on teammates during the course of a run is disallowed.&lt;br /&gt;
*Should a GM organize a private run against a character with wanted where NPC runners would otherwise be used, PC runners may join on that run. The GM should get the informed consent of all players involved and thematics department approval given the often tense and unfair nature of PvP in Shadowrun 5E.&lt;br /&gt;
*The impact of the wanted quality should be limited to the character in question.&lt;br /&gt;
*GMs are highly encouraged to use the wanted quality to complicate runs, as with all negative qualities.&lt;br /&gt;
*Contacts will not aid in the collection of bounties on wanted characters except in extreme, rare situations.&lt;br /&gt;
*Rules for burning edge will be kept in mind when handling the wanted quality.&lt;br /&gt;
*Players may appeal to the thematics team or council should they feel the awarding of wanted during the course of a run was unwarranted.&lt;br /&gt;
&lt;br /&gt;
====Samurai Way Qualities====&lt;br /&gt;
In order to qualify for a Samurai Way quality, the character must:&lt;br /&gt;
*Have strictly less than 3 essence&lt;br /&gt;
*Not already have 2 Samurai Ways&lt;br /&gt;
*Be mundane, a technomancer, an explorer or an Aware&lt;br /&gt;
*WotS = Way of the Samurai (4th edition book)&lt;br /&gt;
*Double in cost as normal once the character is in career mode.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Bodyguard&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Charisma + Intuition &amp;gt;= 7&lt;br /&gt;
*Pistols skill &amp;gt;= 3&lt;br /&gt;
*Perception skill &amp;gt;= 3.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*a +2 die pool bonus to Perception checks &lt;br /&gt;
*may use Protecting the Principle (RG 125) without spending edge&lt;br /&gt;
*Choose one of the following&lt;br /&gt;
**Ready weapon may become a free action&lt;br /&gt;
**Take aim may become a free action. &lt;br /&gt;
***Mechanics Note: Free actions never reset recoil, only simple/complex actions that are not shooting your gun.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Merc&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**At least 4 ranks among the following skill groups: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors] &lt;br /&gt;
**14 total ranks among any skills from the following skill groups and skills: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors, Pilot Groundcraft, Pilot Aircraft, Pilot Aerospace, Pilot Walker].&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Characters with this quality only suffer a -1 penalty on ranged combat for attacker running&lt;br /&gt;
*Increase by 1 any bonus they received on ranged defense tests for cover (partial cover provides a +3, good cover provides a +5).&lt;br /&gt;
*Choose one contact and one of the following types of merchandise [weapons, vehicles, armor]. &lt;br /&gt;
**Characters with this quality receive a 10% discount when buying the appropriate merchandise from that contact&lt;br /&gt;
**Characters receive a +3 die pool modifier when negotiating to sell/fence those goods with that contact.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Panzer&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Must have a modified Body score (for damage soaking purposes) of 5 or higher. &lt;br /&gt;
*Any unique two of the following implants: &lt;br /&gt;
**dermal plating, orthoskin, bone density Augmentation, Bone Lacing (Plastic), Bone Lacing (Aluminum), bone lacing (titanium), Cybertorso with armor, or cyberlimb with armor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description= Characters with this quality receive &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+2 die pool modifier to resist fear and intimidation, including magically induced fear from spells or critter powers&lt;br /&gt;
**they may substitute their augmented Body attribute for Charisma when calculating their Intimidation dice pool. &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Ignore two boxes of damage when calculating wound modifiers (which cannot be combined with the Pain Resistance adept power, pain editor bioware or damage compensator bioware)&lt;br /&gt;
**Receive a +1 die pool modifier to Body when making damage resistance tests.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Razorboy&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any of the following implants&lt;br /&gt;
**cybereyes basic system, infrasonic generator, obvious full arm, obvious full leg, obvious torso, obvious skull.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Characters with this quality may add the following.&lt;br /&gt;
*+2 dice to Intimidation checks or +1 DV with cyberimplant weapons and bioweapons (melee only for both).&lt;br /&gt;
*+1 rating modifier to any Street knowledge skills they possess.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Ronin&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Willpower + Intuition &amp;gt;= 7.&lt;br /&gt;
*Must maintain Street Cred equal to or greater than Notoriety.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Reduce the essence cost of cyberware or bioware (not geneware) by 10%.&lt;br /&gt;
**The character may not also discount that type of implant with Biocompatibility.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 DV with Blades, Clubs, Unarmed and Exotic Melee Weapons&lt;br /&gt;
**When they have a blade, club, unarmed weapon, or exotic melee weapon equipped and are not surprised, +2 to Reaction tests to defend themselves from combat, indirect Combat spells and so forth. &lt;br /&gt;
***Reaction-linked skill tests, initiative and surprise tests are not affected by this quality. &lt;br /&gt;
A ronin must burn Street Cred to reduce Notoriety should the character&#039;s Notoriety ever be higher than 1. This quality is incompatible with Bad Rep.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Sharpshooter&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
*smartlink, vision magnification, any reflex recorder for a ranged combat skill, Tremor reducer, attention coprocessor, laser range finder.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=This quality also grants &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 die pool bonus to Sneaking &lt;br /&gt;
**+1 die pool bonus single ranged weapon skill of the player&#039;s choice. &lt;br /&gt;
*For each take aim action the character takes they receive a -1AP modifier on their next applicable shot against that target.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Characters with this quality are not required to half their Willpower when calculating how many take aim actions they may perform with a ranged weapon.&lt;br /&gt;
**Character can take a -2 reduction to all range category penalties.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Street Ninja &lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Sneaking skill &amp;gt;= 4.&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
**cybereyes basic system, cyberimplant weapon, enhanced articulation, synthacardium, reflex recorder (Sneaking), radar sensor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Gain the following effects&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 dice to Sneaking tests &lt;br /&gt;
**+1 dice to Throwing Weapons &lt;br /&gt;
**+1 dice to a melee skill of the player&#039;s choice &lt;br /&gt;
***(Blades, Clubs, Exotic Melee Weapon, Unarmed Combat)&lt;br /&gt;
*Take a -2/4/6 die pool penalty on your Surprise test to give all enemies a -1/2/3 die pool penalty&lt;br /&gt;
**Multiple street ninjas may combine this penalty, but the penalty may never exceed -3.&lt;br /&gt;
*In the first pass of any combat where you force your opponents to roll surprise tests choose one of the following&lt;br /&gt;
**Reduce the called shot penalty of any called shot to -4. &lt;br /&gt;
**Take +3 dice to surprise tests. &lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
====Linked Attribute====&lt;br /&gt;
*When called for, the &#039;linked attribute&#039; is the attribute you are currently rolling as part of a skill test.  By way of example, Logic linked tests are any tests where you roll Logic combined with Skill ranks, so Edit File (Computer + Logic) is a Logic linked test whereas Matrix Perception (Computer + Intuition) is not.&lt;br /&gt;
&lt;br /&gt;
====Disguise====&lt;br /&gt;
*When you create your camouflage with the skill, roll Disguise + Intuition [Mental]. The camouflage Disguise test functions as a persistent teamwork test for your Sneaking tests as long as you are in the terrain type where it applies. This bonus does not stack with ruthenium polymer coating, chameleon skin or any other piece of gear that alters your appearance in such a way.&lt;br /&gt;
&lt;br /&gt;
====Diving====&lt;br /&gt;
*In a case where you have infinite leisure, are free to take your time ascending to a significant degree and go slower than is at all necessary, you may ignore the diving table results. They are for ascending promptly, at the maximum safe speed.&lt;br /&gt;
*If you make a Diving test and you fail, you do suffer all missed threshold results. Penalties to actions stack. Damage suffered is soaked separately. Ignore any results that call for a kraken attack.&lt;br /&gt;
&lt;br /&gt;
====Gunnery====&lt;br /&gt;
*Gunnery is both a vehicle and combat skill.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
*A character may only receive Leadership bonuses from a single individual making tests at any given time. They should also not view the individual as an inferior or a subordinate, though viewing them as a &amp;quot;sole superior&amp;quot; or themselves as entirely subordinate is not necessary to receive benefits. A person providing Leadership bonuses to other individuals may not receive them themselves, even from another source.&lt;br /&gt;
*Rally stacks with itself to provide multiple increases to initiative if successfully used multiple times.&lt;br /&gt;
*Direct may only be used in situations that use or should use initiative time; this includes, but is not limited to, silent host dives, car chases and combat. There must be some sort of time pressure, taking an action that the character using Direct could potentially use to do something else.&lt;br /&gt;
&lt;br /&gt;
====Assensing/Astral combat====&lt;br /&gt;
*Non-Awakened can learn assensing and astral combat with skill ranks in chargen, indicating the character spent time learning it with Shade or other external means of attaining temporary astral perception before becoming a PC. &lt;br /&gt;
*Can be gained post-gen, but requires the expenditure of resources.&lt;br /&gt;
**For each rank learned post-gen, a mundane character has to purchase and use 4 doses of Shade. Effectively it means 4,000 Nuyen spent for each rank gained, but you may flavor this to Perfect Sight preps or spending a lot of time in alcheras and the sort. This applies to both skills.&lt;br /&gt;
*Note that even though you may learn these skills, you can&#039;t use them by default and have to access astral access from elsewhere, such as with Shade.&lt;br /&gt;
&lt;br /&gt;
====Specializations====&lt;br /&gt;
These [[Specializations|additional specializations]] may be used in addition to any specialisations listed in the book. No other specializations are legal to take. Please contact the mechanics team in the channel if you want to add a specialization to the list, or have it approved by your chargen minion if the character is not approved yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bleach&amp;diff=149661</id>
		<title>Bleach</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bleach&amp;diff=149661"/>
		<updated>2025-09-14T07:18:17Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Finnigan Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bleach.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Adept Infiltrator&lt;br /&gt;
|header2= Maid Assassin&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @lhog&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/elleelleellehawg elleelleellehawg]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 27&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 27th, 2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/12Z8Gh0dLpT5IxguZf7iHDMNwPJb-7Q05 Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=July&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Maid assassin? Maid assassin.&lt;br /&gt;
To be slightly more specific, Sasha (Bleach) is meant to be an infiltrator in the Solid Snake style - specializing in hard infiltration and flashy exits.&lt;br /&gt;
Trained in the art of stealthy unarmed takedowns and able to fight spirits hand to hand, she&#039;s capable enough when keeping quiet so long as there&#039;s only one or two targets. She&#039;s no slouch with a sniper rifle, even if she doesn&#039;t have one now. And when it&#039;s time for things to go loud? A shotgun and a heap of grenades are enough to keep guards reasonably occupied while she escapes.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Gojira Gaki.&lt;br /&gt;
* Build a network of contacts to secure her position when she&#039;s out of the game.&lt;br /&gt;
* Figure out why she&#039;s still running when she could quit today.&lt;br /&gt;
&lt;br /&gt;
Complete:&lt;br /&gt;
* Get a roof and a car. Then, get a better roof and a better car.&lt;br /&gt;
* Get good equipment - net cost is gonna be to the tune of 150k.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bleach was born someplace in Yakuza territory. She doesn&#039;t know where, when, or even who was involved. All she knows is that when she awakened early in her street rat life, she was picked up by the Kenran-Kai - who promptly began moulding her into a servant. First, by making her do mundane cleaning work, then doing various unspeakable things to ensure obedience. Only when her loyalty was believed to be assured was she then trained as an adept and assassin. Perhaps the story could have ended there, but while quietly cleaning, she overheard some dirty business of a rather important enforcer ([[Gojira Gaki]]) - something he&#039;d do anything to cover up.&lt;br /&gt;
&lt;br /&gt;
Death was on the table, so she disappeared into Redmond, then fled to less hostile territory - a city where the Finnigans had prominence, not the Yakuza. Her skills proved worthy, and she&#039;d have had a happy life in Dallas were it not for one small problem. The boss needed to discreetly check in on the family out in Seattle. Sasha&#039;s one of those he sent, but she has a couple of special tasks while also keeping deeper cover than the rest. That&#039;s partly for the sake of keeping another city&#039;s hitman (hitmaid?) under the radar, and partly to keep her from being in the gaze of the Yakuza - and keeping her from getting eyes on them. She&#039;d happily kill as many of them as she can, and they&#039;d surely be happy to claim the open bounty on her head.&lt;br /&gt;
&lt;br /&gt;
So here she is, back in her hometown with the gang that wants to kill her and a family she can&#039;t call on for favors (yet). Her wetwork kit is lacking, her home is an abandoned bank vault, and her daily diet is best left unspoken about. So what do you do when you&#039;re a poor adept with loose morals, a chameleon suit, and a shotgun?&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s obvious, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Vindictive:&#039;&#039;&#039; Does not let any perceived slight go, will pursue immediate revenge unless she holds herself back.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta:&#039;&#039;&#039; Holds a deep hatred for the Yakuza, and the Kenran-Kai especially - foot soldiers, enforcers, collectors, doesn&#039;t matter, she wants them dead.&lt;br /&gt;
* &#039;&#039;&#039;Wanted:&#039;&#039;&#039; Knows something about Gojira Gaki - a Kenran-Kai enforcer - that he doesn&#039;t want spread around - something life ruining. She has a price on her head, put there by the Yaks.&lt;br /&gt;
* &#039;&#039;&#039;Made Man:&#039;&#039;&#039; Bleach is an assassin on call for the Finnigans. She will prioritize their interests if there is a conflict. About 20 hours of her week are spent being muscle if there&#039;s not something more important going on.&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Made Man&lt;br /&gt;
* Sharpshooter&lt;br /&gt;
* Strive For Perfection&lt;br /&gt;
* Watch the Suit&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Poor Self Control (Vindictive)&lt;br /&gt;
* Social Appearance Anxiety I&lt;br /&gt;
* Vendetta (Seattle Yakuza, Kenran-Kai)&lt;br /&gt;
* Wanted (Seattle Yakuza Bounty)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Finnigan Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quinn Connoway&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Harsmen&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille Pinson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bruno Pereira&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Huan-Shi Bai&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Pramanix&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carly Reeves&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekyle Burton&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Butlerusk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tran Hien&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tom&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Finnigan Family&lt;br /&gt;
|Position=Enforcer&lt;br /&gt;
|RepBonus=30&lt;br /&gt;
|RepExpense=20&lt;br /&gt;
|DateJoined=2082-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+10 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
+15 Draco Foundation Reputation&lt;br /&gt;
&lt;br /&gt;
+10 N-51 Reputation&lt;br /&gt;
&lt;br /&gt;
+5 Shiawase Reputation&lt;br /&gt;
&lt;br /&gt;
+10 Saeder-Krupp Rep&lt;br /&gt;
&lt;br /&gt;
+10 Tangerine Technologies Rep&lt;br /&gt;
&lt;br /&gt;
+1 Funny Clown Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-10 Great Dragon Reputation&lt;br /&gt;
&lt;br /&gt;
-2 Lakota Mafia Reputation&lt;br /&gt;
&lt;br /&gt;
-2 Lone Star Reputation&lt;br /&gt;
&lt;br /&gt;
-20 Tir na Nog Reputation&lt;br /&gt;
&lt;br /&gt;
-4 Shotozumi-Gumi Rep&lt;br /&gt;
&lt;br /&gt;
-4 Watada-Rengo Rep&lt;br /&gt;
&lt;br /&gt;
-4 Ordo Maximus Rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Bleach is an abrasive cleaner, used in... once through all of the junk results, searching for the runner eventually places her on her home turf in Dallas.&lt;br /&gt;
|MidResult= A similar face was passed around in Seattle&#039;s Yakuza circles a few years back - passed around in the hopes that some aspiring soldier or enforcer would kill her off. They did not, and the heat has cooled since.&lt;br /&gt;
|HighResult= Narrowing to searches related to the runner, she&#039;s appeared in pictures at multiple private Finnigan family events in Dallas, Texas. Some police records indicate her as a Person of Interest in ongoing murder investigations due to her mafia connections and skill as an adept.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A relative unknown from Dallas. Rumouors from down south peg her as a fairly solid infiltrator who can hold her own in a fight.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A woman wanted by the Kenran-Kai for some incidents about five or six years ago. (Note: Yakuza members will have an easier time knowing about this.)&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= An assassin in the employ of the Finnigans in Dallas. Her presence in Seattle has curious implications for the family branch here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Katrina Solomon (Fake, Rating 4, CAS)&lt;br /&gt;
* Adept License (Fake, Rating 4)&lt;br /&gt;
* Bodyguard License (Fake, Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
She&#039;s middling height, middling weight, tan-skinned and blue eyed. But - her contacts are crimson.&lt;br /&gt;
In terms of mannerisms, she&#039;s always moving - looking around, eyeing decorations, looking at people and things and places. In spite of it all, she&#039;s a big smiler most of the time. Especially when it&#039;s time to clean up.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Force of habit has made Bleach pick cleaner&#039;s clothes a lot of the time - it&#039;s not uncommon to see her in a janitor&#039;s jumpsuit, or the slacks and button-up of a corporate office cleaner.&lt;br /&gt;
Or a maid outfit, which is her personal favorite, of course.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A magical broomstick, a la Fantasia, is Bleach&#039;s matrix icon.&lt;br /&gt;
&lt;br /&gt;
Her matrix persona is a publicly available maid avatar, lifted from a popular gacha game she&#039;d never admit to playing.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she&#039;s in use. If you want to use them in a run unrelated to Bleach, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty&lt;br /&gt;
|The core of her characterization is loyalty - misplaced or not. Her priorities are simple, and she ensures they stay that way. First comes the Family, second comes the team, third comes the job. Where do her friends fit into this hierarchy? Well, the maid hasn&#039;t thought that far ahead.&lt;br /&gt;
|This is her attitude on every run, but goes double for runs involving the Finnigans in some way. Anyone who is making moves against them either goes on a list or gets cut down to size then and there.&lt;br /&gt;
|-&lt;br /&gt;
|Fuck the Yaks&lt;br /&gt;
|For backstory reasons, Bleach holds a burning hatred of Yaks in general. It goes double for the Kenran-Kai, and quintuple for [[Gojira Gaki]]. She will go out of her way to take them out if there&#039;s an opportunity in accordance with her negative qualities.&lt;br /&gt;
|This is her attitude on every run, as well as during her time off and any other time for that matter.&lt;br /&gt;
|-&lt;br /&gt;
|Distaste for HMHVV&lt;br /&gt;
|Some &amp;quot;interesting&amp;quot; experiences with infected - from working for one of the major players, to running alongside powerful Banshee wizards, to handing over opfor as captives to infected gangs - has left Bleach with some lingering concerns about the Infected. Her general outlook is that they are somewhat unclean at a base level - such is cannibalism. When she&#039;s paid to ignore it, she ignores it. Otherwise - well, it depends very much on the individual. That&#039;s not to say she lacks sympathy - but her own safety will always come first, barring exceptions that tug her heartstrings.&lt;br /&gt;
|[[The End of All You&#039;ll Know]] inspired a great deal of this concern. [[Operation Opal]] cemented it, after being forced to confront what exactly she&#039;d had a hand in. [[Spotter]] is an example of those heartstrings getting tugged at.&lt;br /&gt;
|-&lt;br /&gt;
|Better Days&lt;br /&gt;
|Bleach looks back on her days in Dallas fondly - she&#039;d worked for the Finnigans down there as well, butting heads with various Aztlanner gangs. It was a good time, and she learned more skills down there than the Yaks ever taught her during her &#039;service&#039; with them. Any friends of the family from down south are going to be friends of hers. Seattle, on the other hand, has not been as kind. She&#039;s more successful, but she feels more isolated.&lt;br /&gt;
|No relevant runs yet.&lt;br /&gt;
|-&lt;br /&gt;
|Nemeses&lt;br /&gt;
|Bleach makes lots of enemies. There are some she&#039;s aware of below, but odds are good that she&#039;s made more enemies than she even knows herself, given her habit of working for anyone and her other habit of whacking Yaks. This is a freebie for Yakuza on every run due to the Wanted quality, but other enemies may appear. A double check to ensure they&#039;re appropriate is appreciated if you have any doubts.&lt;br /&gt;
|Generally applicable.&lt;br /&gt;
|-&lt;br /&gt;
|Tellestrian Sniper&lt;br /&gt;
|During the course of [[Spotter]], the maid was part of a team tasked with pulling a pair of infected out of the line of fire of a potential hit team. This team included a sniper. When the sniper took out the mother of an infected kid, it made it very easy to take them captive and bring them to Farraday&#039;s clinic for use as &amp;quot;food.&amp;quot; This would later come back to haunt her, as during the course of [[Operation Opal]] she would play a part in freeing this same sniper. There is little doubt that the sniper wants vengeance, and Bleach has been looking over her shoulder since.&lt;br /&gt;
|[[Spotter]] was the inciting run, and [[Operation Opal]] was responsible for the sniper&#039;s freedom.&lt;br /&gt;
|-&lt;br /&gt;
|Enlightenment Rejected&lt;br /&gt;
|Bleach has a permanent lifestyle and six figures in her bank account after going against the sort of world-shaking threat that would capstone any runner&#039;s career. There&#039;s no sensible reason for her to continue, and even though people keep pointing out to her that she needs a plan for when her vengeance quest is over, she has nothing in mind.  For now, she&#039;s content to run from her problems and keep killing her way through whatever she can&#039;t run from until something stops her or she feels like she&#039;s done.&lt;br /&gt;
|[[Reject Enlightenment]] was the sort of run that grants a character&#039;s wishes. But it couldn&#039;t grant hers - all the money in the world could not make Bleach content.&lt;br /&gt;
|-&lt;br /&gt;
|Darkness Embraced&lt;br /&gt;
|Ties to the Black Lodge are rarely a good idea, but Charon&#039;s picked Bleach for multiple runs. Worse than that, the weapon focus that Bleach wields is made by [[Mr. Herenight]] himself. Even worse than that, Bleach has taken a geas to never speak about the Black Lodge - which will hit her with heavy physical damage. If she goes against the Lodge&#039;s interests, they&#039;re likely to know - and they can burn her pretty easily. &lt;br /&gt;
|[[Reject Enlightenment]] was the start of her ties. [[Oil Rig Obfuscation]] continued to tie her into the [[Charon|Crow&#039;s]] schemes. [[Maid, Where&#039;s My Car?]] established the geas.&lt;br /&gt;
|-&lt;br /&gt;
|Promise Broken&lt;br /&gt;
|A promise was made to a Lakota Mafia bartender to find his son. This was broken - and the Lakota Mafia is unlikely to forget about the woman in a maid dress who appeared in the middle of Montana, asked for her van back, kicked a couple junkies to the curb for stealing it then broke her word.&lt;br /&gt;
|[[Maid, Where&#039;s My Car?]] sure got a derail.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bleach&amp;diff=149660</id>
		<title>Bleach</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bleach&amp;diff=149660"/>
		<updated>2025-09-14T07:17:54Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Finnigan Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bleach.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Adept Infiltrator&lt;br /&gt;
|header2= Maid Assassin&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @lhog&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/elleelleellehawg elleelleellehawg]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 27&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 27th, 2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/12Z8Gh0dLpT5IxguZf7iHDMNwPJb-7Q05 Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=July&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Maid assassin? Maid assassin.&lt;br /&gt;
To be slightly more specific, Sasha (Bleach) is meant to be an infiltrator in the Solid Snake style - specializing in hard infiltration and flashy exits.&lt;br /&gt;
Trained in the art of stealthy unarmed takedowns and able to fight spirits hand to hand, she&#039;s capable enough when keeping quiet so long as there&#039;s only one or two targets. She&#039;s no slouch with a sniper rifle, even if she doesn&#039;t have one now. And when it&#039;s time for things to go loud? A shotgun and a heap of grenades are enough to keep guards reasonably occupied while she escapes.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Gojira Gaki.&lt;br /&gt;
* Build a network of contacts to secure her position when she&#039;s out of the game.&lt;br /&gt;
* Figure out why she&#039;s still running when she could quit today.&lt;br /&gt;
&lt;br /&gt;
Complete:&lt;br /&gt;
* Get a roof and a car. Then, get a better roof and a better car.&lt;br /&gt;
* Get good equipment - net cost is gonna be to the tune of 150k.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bleach was born someplace in Yakuza territory. She doesn&#039;t know where, when, or even who was involved. All she knows is that when she awakened early in her street rat life, she was picked up by the Kenran-Kai - who promptly began moulding her into a servant. First, by making her do mundane cleaning work, then doing various unspeakable things to ensure obedience. Only when her loyalty was believed to be assured was she then trained as an adept and assassin. Perhaps the story could have ended there, but while quietly cleaning, she overheard some dirty business of a rather important enforcer ([[Gojira Gaki]]) - something he&#039;d do anything to cover up.&lt;br /&gt;
&lt;br /&gt;
Death was on the table, so she disappeared into Redmond, then fled to less hostile territory - a city where the Finnigans had prominence, not the Yakuza. Her skills proved worthy, and she&#039;d have had a happy life in Dallas were it not for one small problem. The boss needed to discreetly check in on the family out in Seattle. Sasha&#039;s one of those he sent, but she has a couple of special tasks while also keeping deeper cover than the rest. That&#039;s partly for the sake of keeping another city&#039;s hitman (hitmaid?) under the radar, and partly to keep her from being in the gaze of the Yakuza - and keeping her from getting eyes on them. She&#039;d happily kill as many of them as she can, and they&#039;d surely be happy to claim the open bounty on her head.&lt;br /&gt;
&lt;br /&gt;
So here she is, back in her hometown with the gang that wants to kill her and a family she can&#039;t call on for favors (yet). Her wetwork kit is lacking, her home is an abandoned bank vault, and her daily diet is best left unspoken about. So what do you do when you&#039;re a poor adept with loose morals, a chameleon suit, and a shotgun?&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s obvious, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Vindictive:&#039;&#039;&#039; Does not let any perceived slight go, will pursue immediate revenge unless she holds herself back.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta:&#039;&#039;&#039; Holds a deep hatred for the Yakuza, and the Kenran-Kai especially - foot soldiers, enforcers, collectors, doesn&#039;t matter, she wants them dead.&lt;br /&gt;
* &#039;&#039;&#039;Wanted:&#039;&#039;&#039; Knows something about Gojira Gaki - a Kenran-Kai enforcer - that he doesn&#039;t want spread around - something life ruining. She has a price on her head, put there by the Yaks.&lt;br /&gt;
* &#039;&#039;&#039;Made Man:&#039;&#039;&#039; Bleach is an assassin on call for the Finnigans. She will prioritize their interests if there is a conflict. About 20 hours of her week are spent being muscle if there&#039;s not something more important going on.&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Made Man&lt;br /&gt;
* Sharpshooter&lt;br /&gt;
* Strive For Perfection&lt;br /&gt;
* Watch the Suit&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Poor Self Control (Vindictive)&lt;br /&gt;
* Social Appearance Anxiety I&lt;br /&gt;
* Vendetta (Seattle Yakuza, Kenran-Kai)&lt;br /&gt;
* Wanted (Seattle Yakuza Bounty)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Finnigan Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quinn Connoway&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Harsmen&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille Pinson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bruno Pereira&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Huan-Shi Bai&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Pramanix&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carly Reeves&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekyle Burton&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Butlerusk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tran Hien&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tom&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Finnigan Family&lt;br /&gt;
|Position=Enforcer&lt;br /&gt;
|RepBonus=30&lt;br /&gt;
|RepExpense=20&lt;br /&gt;
|DateJoined=2082-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+10 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
+15 Draco Foundation Reputation&lt;br /&gt;
&lt;br /&gt;
+10 N-51 Reputation&lt;br /&gt;
&lt;br /&gt;
+5 Shiawase Reputation&lt;br /&gt;
&lt;br /&gt;
+10 Saeder-Krupp Rep&lt;br /&gt;
&lt;br /&gt;
+10 Tangerine Technologies Rep&lt;br /&gt;
&lt;br /&gt;
+1 Funny Clown Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-10 Great Dragon Reputation&lt;br /&gt;
&lt;br /&gt;
-2 Lakota Mafia Reputation&lt;br /&gt;
&lt;br /&gt;
-2 Lone Star Reputation&lt;br /&gt;
&lt;br /&gt;
-20 Tir na Nog Reputation&lt;br /&gt;
&lt;br /&gt;
-4 Shotozumi-Gumi Rep&lt;br /&gt;
&lt;br /&gt;
-4 Watada-Rengo Rep&lt;br /&gt;
&lt;br /&gt;
-4 Ordo Maximus Rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Bleach is an abrasive cleaner, used in... once through all of the junk results, searching for the runner eventually places her on her home turf in Dallas.&lt;br /&gt;
|MidResult= A similar face was passed around in Seattle&#039;s Yakuza circles a few years back - passed around in the hopes that some aspiring soldier or enforcer would kill her off. They did not, and the heat has cooled since.&lt;br /&gt;
|HighResult= Narrowing to searches related to the runner, she&#039;s appeared in pictures at multiple private Finnigan family events in Dallas, Texas. Some police records indicate her as a Person of Interest in ongoing murder investigations due to her mafia connections and skill as an adept.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A relative unknown from Dallas. Rumouors from down south peg her as a fairly solid infiltrator who can hold her own in a fight.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A woman wanted by the Kenran-Kai for some incidents about five or six years ago. (Note: Yakuza members will have an easier time knowing about this.)&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= An assassin in the employ of the Finnigans in Dallas. Her presence in Seattle has curious implications for the family branch here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Katrina Solomon (Fake, Rating 4, CAS)&lt;br /&gt;
* Adept License (Fake, Rating 4)&lt;br /&gt;
* Bodyguard License (Fake, Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
She&#039;s middling height, middling weight, tan-skinned and blue eyed. But - her contacts are crimson.&lt;br /&gt;
In terms of mannerisms, she&#039;s always moving - looking around, eyeing decorations, looking at people and things and places. In spite of it all, she&#039;s a big smiler most of the time. Especially when it&#039;s time to clean up.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Force of habit has made Bleach pick cleaner&#039;s clothes a lot of the time - it&#039;s not uncommon to see her in a janitor&#039;s jumpsuit, or the slacks and button-up of a corporate office cleaner.&lt;br /&gt;
Or a maid outfit, which is her personal favorite, of course.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A magical broomstick, a la Fantasia, is Bleach&#039;s matrix icon.&lt;br /&gt;
&lt;br /&gt;
Her matrix persona is a publicly available maid avatar, lifted from a popular gacha game she&#039;d never admit to playing.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she&#039;s in use. If you want to use them in a run unrelated to Bleach, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty&lt;br /&gt;
|The core of her characterization is loyalty - misplaced or not. Her priorities are simple, and she ensures they stay that way. First comes the Family, second comes the team, third comes the job. Where do her friends fit into this hierarchy? Well, the maid hasn&#039;t thought that far ahead.&lt;br /&gt;
|This is her attitude on every run, but goes double for runs involving the Finnigans in some way. Anyone who is making moves against them either goes on a list or gets cut down to size then and there.&lt;br /&gt;
|-&lt;br /&gt;
|Fuck the Yaks&lt;br /&gt;
|For backstory reasons, Bleach holds a burning hatred of Yaks in general. It goes double for the Kenran-Kai, and quintuple for [[Gojira Gaki]]. She will go out of her way to take them out if there&#039;s an opportunity in accordance with her negative qualities.&lt;br /&gt;
|This is her attitude on every run, as well as during her time off and any other time for that matter.&lt;br /&gt;
|-&lt;br /&gt;
|Distaste for HMHVV&lt;br /&gt;
|Some &amp;quot;interesting&amp;quot; experiences with infected - from working for one of the major players, to running alongside powerful Banshee wizards, to handing over opfor as captives to infected gangs - has left Bleach with some lingering concerns about the Infected. Her general outlook is that they are somewhat unclean at a base level - such is cannibalism. When she&#039;s paid to ignore it, she ignores it. Otherwise - well, it depends very much on the individual. That&#039;s not to say she lacks sympathy - but her own safety will always come first, barring exceptions that tug her heartstrings.&lt;br /&gt;
|[[The End of All You&#039;ll Know]] inspired a great deal of this concern. [[Operation Opal]] cemented it, after being forced to confront what exactly she&#039;d had a hand in. [[Spotter]] is an example of those heartstrings getting tugged at.&lt;br /&gt;
|-&lt;br /&gt;
|Better Days&lt;br /&gt;
|Bleach looks back on her days in Dallas fondly - she&#039;d worked for the Finnigans down there as well, butting heads with various Aztlanner gangs. It was a good time, and she learned more skills down there than the Yaks ever taught her during her &#039;service&#039; with them. Any friends of the family from down south are going to be friends of hers. Seattle, on the other hand, has not been as kind. She&#039;s more successful, but she feels more isolated.&lt;br /&gt;
|No relevant runs yet.&lt;br /&gt;
|-&lt;br /&gt;
|Nemeses&lt;br /&gt;
|Bleach makes lots of enemies. There are some she&#039;s aware of below, but odds are good that she&#039;s made more enemies than she even knows herself, given her habit of working for anyone and her other habit of whacking Yaks. This is a freebie for Yakuza on every run due to the Wanted quality, but other enemies may appear. A double check to ensure they&#039;re appropriate is appreciated if you have any doubts.&lt;br /&gt;
|Generally applicable.&lt;br /&gt;
|-&lt;br /&gt;
|Tellestrian Sniper&lt;br /&gt;
|During the course of [[Spotter]], the maid was part of a team tasked with pulling a pair of infected out of the line of fire of a potential hit team. This team included a sniper. When the sniper took out the mother of an infected kid, it made it very easy to take them captive and bring them to Farraday&#039;s clinic for use as &amp;quot;food.&amp;quot; This would later come back to haunt her, as during the course of [[Operation Opal]] she would play a part in freeing this same sniper. There is little doubt that the sniper wants vengeance, and Bleach has been looking over her shoulder since.&lt;br /&gt;
|[[Spotter]] was the inciting run, and [[Operation Opal]] was responsible for the sniper&#039;s freedom.&lt;br /&gt;
|-&lt;br /&gt;
|Enlightenment Rejected&lt;br /&gt;
|Bleach has a permanent lifestyle and six figures in her bank account after going against the sort of world-shaking threat that would capstone any runner&#039;s career. There&#039;s no sensible reason for her to continue, and even though people keep pointing out to her that she needs a plan for when her vengeance quest is over, she has nothing in mind.  For now, she&#039;s content to run from her problems and keep killing her way through whatever she can&#039;t run from until something stops her or she feels like she&#039;s done.&lt;br /&gt;
|[[Reject Enlightenment]] was the sort of run that grants a character&#039;s wishes. But it couldn&#039;t grant hers - all the money in the world could not make Bleach content.&lt;br /&gt;
|-&lt;br /&gt;
|Darkness Embraced&lt;br /&gt;
|Ties to the Black Lodge are rarely a good idea, but Charon&#039;s picked Bleach for multiple runs. Worse than that, the weapon focus that Bleach wields is made by [[Mr. Herenight]] himself. Even worse than that, Bleach has taken a geas to never speak about the Black Lodge - which will hit her with heavy physical damage. If she goes against the Lodge&#039;s interests, they&#039;re likely to know - and they can burn her pretty easily. &lt;br /&gt;
|[[Reject Enlightenment]] was the start of her ties. [[Oil Rig Obfuscation]] continued to tie her into the [[Charon|Crow&#039;s]] schemes. [[Maid, Where&#039;s My Car?]] established the geas.&lt;br /&gt;
|-&lt;br /&gt;
|Promise Broken&lt;br /&gt;
|A promise was made to a Lakota Mafia bartender to find his son. This was broken - and the Lakota Mafia is unlikely to forget about the woman in a maid dress who appeared in the middle of Montana, asked for her van back, kicked a couple junkies to the curb for stealing it then broke her word.&lt;br /&gt;
|[[Maid, Where&#039;s My Car?]] sure got a derail.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bleach&amp;diff=149659</id>
		<title>Bleach</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bleach&amp;diff=149659"/>
		<updated>2025-09-14T05:39:54Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Bleach.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Adept Infiltrator&lt;br /&gt;
|header2= Maid Assassin&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @lhog&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/elleelleellehawg elleelleellehawg]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 27&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 27th, 2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/12Z8Gh0dLpT5IxguZf7iHDMNwPJb-7Q05 Drive] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=July&lt;br /&gt;
|Day=14&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Maid assassin? Maid assassin.&lt;br /&gt;
To be slightly more specific, Sasha (Bleach) is meant to be an infiltrator in the Solid Snake style - specializing in hard infiltration and flashy exits.&lt;br /&gt;
Trained in the art of stealthy unarmed takedowns and able to fight spirits hand to hand, she&#039;s capable enough when keeping quiet so long as there&#039;s only one or two targets. She&#039;s no slouch with a sniper rifle, even if she doesn&#039;t have one now. And when it&#039;s time for things to go loud? A shotgun and a heap of grenades are enough to keep guards reasonably occupied while she escapes.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Kill Gojira Gaki.&lt;br /&gt;
* Build a network of contacts to secure her position when she&#039;s out of the game.&lt;br /&gt;
* Figure out why she&#039;s still running when she could quit today.&lt;br /&gt;
&lt;br /&gt;
Complete:&lt;br /&gt;
* Get a roof and a car. Then, get a better roof and a better car.&lt;br /&gt;
* Get good equipment - net cost is gonna be to the tune of 150k.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bleach was born someplace in Yakuza territory. She doesn&#039;t know where, when, or even who was involved. All she knows is that when she awakened early in her street rat life, she was picked up by the Kenran-Kai - who promptly began moulding her into a servant. First, by making her do mundane cleaning work, then doing various unspeakable things to ensure obedience. Only when her loyalty was believed to be assured was she then trained as an adept and assassin. Perhaps the story could have ended there, but while quietly cleaning, she overheard some dirty business of a rather important enforcer ([[Gojira Gaki]]) - something he&#039;d do anything to cover up.&lt;br /&gt;
&lt;br /&gt;
Death was on the table, so she disappeared into Redmond, then fled to less hostile territory - a city where the Finnigans had prominence, not the Yakuza. Her skills proved worthy, and she&#039;d have had a happy life in Dallas were it not for one small problem. The boss needed to discreetly check in on the family out in Seattle. Sasha&#039;s one of those he sent, but she has a couple of special tasks while also keeping deeper cover than the rest. That&#039;s partly for the sake of keeping another city&#039;s hitman (hitmaid?) under the radar, and partly to keep her from being in the gaze of the Yakuza - and keeping her from getting eyes on them. She&#039;d happily kill as many of them as she can, and they&#039;d surely be happy to claim the open bounty on her head.&lt;br /&gt;
&lt;br /&gt;
So here she is, back in her hometown with the gang that wants to kill her and a family she can&#039;t call on for favors (yet). Her wetwork kit is lacking, her home is an abandoned bank vault, and her daily diet is best left unspoken about. So what do you do when you&#039;re a poor adept with loose morals, a chameleon suit, and a shotgun?&lt;br /&gt;
&lt;br /&gt;
Well, that&#039;s obvious, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Vindictive:&#039;&#039;&#039; Does not let any perceived slight go, will pursue immediate revenge unless she holds herself back.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta:&#039;&#039;&#039; Holds a deep hatred for the Yakuza, and the Kenran-Kai especially - foot soldiers, enforcers, collectors, doesn&#039;t matter, she wants them dead.&lt;br /&gt;
* &#039;&#039;&#039;Wanted:&#039;&#039;&#039; Knows something about Gojira Gaki - a Kenran-Kai enforcer - that he doesn&#039;t want spread around - something life ruining. She has a price on her head, put there by the Yaks.&lt;br /&gt;
* &#039;&#039;&#039;Made Man:&#039;&#039;&#039; Bleach is an assassin on call for the Finnigans. She will prioritize their interests if there is a conflict. About 20 hours of her week are spent being muscle if there&#039;s not something more important going on.&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Made Man&lt;br /&gt;
* Sharpshooter&lt;br /&gt;
* Strive For Perfection&lt;br /&gt;
* Watch the Suit&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Poor Self Control (Vindictive)&lt;br /&gt;
* Social Appearance Anxiety I&lt;br /&gt;
* Vendetta (Seattle Yakuza, Kenran-Kai)&lt;br /&gt;
* Wanted (Seattle Yakuza Bounty)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Finnigan Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quinn Connoway&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=David Harsmen&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lucille Pinson&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Charon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bruno Pereira&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Huan-Shi Bai&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Pramanix&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carly Reeves&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekyle Burton&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Butlerusk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tran Hien&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tom&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Finnigan Family&lt;br /&gt;
|Position=Enforcer&lt;br /&gt;
|RepBonus=30&lt;br /&gt;
|RepExpense=20&lt;br /&gt;
|DateJoined=2082-05-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+10 Black Lodge Reputation&lt;br /&gt;
&lt;br /&gt;
+15 Draco Foundation Reputation&lt;br /&gt;
&lt;br /&gt;
+10 N-51 Reputation&lt;br /&gt;
&lt;br /&gt;
+5 Shiawase Reputation&lt;br /&gt;
&lt;br /&gt;
+10 Saeder-Krupp Rep&lt;br /&gt;
&lt;br /&gt;
+10 Tangerine Technologies Rep&lt;br /&gt;
&lt;br /&gt;
+1 Funny Clown Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-10 Great Dragon Reputation&lt;br /&gt;
&lt;br /&gt;
-2 Lakota Mafia Reputation&lt;br /&gt;
&lt;br /&gt;
-2 Lone Star Reputation&lt;br /&gt;
&lt;br /&gt;
-20 Tir na Nog Reputation&lt;br /&gt;
&lt;br /&gt;
-4 Shotozumi-Gumi Rep&lt;br /&gt;
&lt;br /&gt;
-4 Watada-Rengo Rep&lt;br /&gt;
&lt;br /&gt;
-4 Ordo Maximus Rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Bleach is an abrasive cleaner, used in... once through all of the junk results, searching for the runner eventually places her on her home turf in Dallas.&lt;br /&gt;
|MidResult= A similar face was passed around in Seattle&#039;s Yakuza circles a few years back - passed around in the hopes that some aspiring soldier or enforcer would kill her off. They did not, and the heat has cooled since.&lt;br /&gt;
|HighResult= Narrowing to searches related to the runner, she&#039;s appeared in pictures at multiple private Finnigan family events in Dallas, Texas. Some police records indicate her as a Person of Interest in ongoing murder investigations due to her mafia connections and skill as an adept.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A relative unknown from Dallas. Rumouors from down south peg her as a fairly solid infiltrator who can hold her own in a fight.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A woman wanted by the Kenran-Kai for some incidents about five or six years ago. (Note: Yakuza members will have an easier time knowing about this.)&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= An assassin in the employ of the Finnigans in Dallas. Her presence in Seattle has curious implications for the family branch here.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Katrina Solomon (Fake, Rating 4, CAS)&lt;br /&gt;
* Adept License (Fake, Rating 4)&lt;br /&gt;
* Bodyguard License (Fake, Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
She&#039;s middling height, middling weight, tan-skinned and blue eyed. But - her contacts are crimson.&lt;br /&gt;
In terms of mannerisms, she&#039;s always moving - looking around, eyeing decorations, looking at people and things and places. In spite of it all, she&#039;s a big smiler most of the time. Especially when it&#039;s time to clean up.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Force of habit has made Bleach pick cleaner&#039;s clothes a lot of the time - it&#039;s not uncommon to see her in a janitor&#039;s jumpsuit, or the slacks and button-up of a corporate office cleaner.&lt;br /&gt;
Or a maid outfit, which is her personal favorite, of course.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A magical broomstick, a la Fantasia, is Bleach&#039;s matrix icon.&lt;br /&gt;
&lt;br /&gt;
Her matrix persona is a publicly available maid avatar, lifted from a popular gacha game she&#039;d never admit to playing.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she&#039;s in use. If you want to use them in a run unrelated to Bleach, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty&lt;br /&gt;
|The core of her characterization is loyalty - misplaced or not. Her priorities are simple, and she ensures they stay that way. First comes the Family, second comes the team, third comes the job. Where do her friends fit into this hierarchy? Well, the maid hasn&#039;t thought that far ahead.&lt;br /&gt;
|This is her attitude on every run, but goes double for runs involving the Finnigans in some way. Anyone who is making moves against them either goes on a list or gets cut down to size then and there.&lt;br /&gt;
|-&lt;br /&gt;
|Fuck the Yaks&lt;br /&gt;
|For backstory reasons, Bleach holds a burning hatred of Yaks in general. It goes double for the Kenran-Kai, and quintuple for [[Gojira Gaki]]. She will go out of her way to take them out if there&#039;s an opportunity in accordance with her negative qualities.&lt;br /&gt;
|This is her attitude on every run, as well as during her time off and any other time for that matter.&lt;br /&gt;
|-&lt;br /&gt;
|Distaste for HMHVV&lt;br /&gt;
|Some &amp;quot;interesting&amp;quot; experiences with infected - from working for one of the major players, to running alongside powerful Banshee wizards, to handing over opfor as captives to infected gangs - has left Bleach with some lingering concerns about the Infected. Her general outlook is that they are somewhat unclean at a base level - such is cannibalism. When she&#039;s paid to ignore it, she ignores it. Otherwise - well, it depends very much on the individual. That&#039;s not to say she lacks sympathy - but her own safety will always come first, barring exceptions that tug her heartstrings.&lt;br /&gt;
|[[The End of All You&#039;ll Know]] inspired a great deal of this concern. [[Operation Opal]] cemented it, after being forced to confront what exactly she&#039;d had a hand in. [[Spotter]] is an example of those heartstrings getting tugged at.&lt;br /&gt;
|-&lt;br /&gt;
|Better Days&lt;br /&gt;
|Bleach looks back on her days in Dallas fondly - she&#039;d worked for the Finnigans down there as well, butting heads with various Aztlanner gangs. It was a good time, and she learned more skills down there than the Yaks ever taught her during her &#039;service&#039; with them. Any friends of the family from down south are going to be friends of hers. Seattle, on the other hand, has not been as kind. She&#039;s more successful, but she feels more isolated.&lt;br /&gt;
|No relevant runs yet.&lt;br /&gt;
|-&lt;br /&gt;
|Nemeses&lt;br /&gt;
|Bleach makes lots of enemies. There are some she&#039;s aware of below, but odds are good that she&#039;s made more enemies than she even knows herself, given her habit of working for anyone and her other habit of whacking Yaks. This is a freebie for Yakuza on every run due to the Wanted quality, but other enemies may appear. A double check to ensure they&#039;re appropriate is appreciated if you have any doubts.&lt;br /&gt;
|Generally applicable.&lt;br /&gt;
|-&lt;br /&gt;
|Tellestrian Sniper&lt;br /&gt;
|During the course of [[Spotter]], the maid was part of a team tasked with pulling a pair of infected out of the line of fire of a potential hit team. This team included a sniper. When the sniper took out the mother of an infected kid, it made it very easy to take them captive and bring them to Farraday&#039;s clinic for use as &amp;quot;food.&amp;quot; This would later come back to haunt her, as during the course of [[Operation Opal]] she would play a part in freeing this same sniper. There is little doubt that the sniper wants vengeance, and Bleach has been looking over her shoulder since.&lt;br /&gt;
|[[Spotter]] was the inciting run, and [[Operation Opal]] was responsible for the sniper&#039;s freedom.&lt;br /&gt;
|-&lt;br /&gt;
|Enlightenment Rejected&lt;br /&gt;
|Bleach has a permanent lifestyle and six figures in her bank account after going against the sort of world-shaking threat that would capstone any runner&#039;s career. There&#039;s no sensible reason for her to continue, and even though people keep pointing out to her that she needs a plan for when her vengeance quest is over, she has nothing in mind.  For now, she&#039;s content to run from her problems and keep killing her way through whatever she can&#039;t run from until something stops her or she feels like she&#039;s done.&lt;br /&gt;
|[[Reject Enlightenment]] was the sort of run that grants a character&#039;s wishes. But it couldn&#039;t grant hers - all the money in the world could not make Bleach content.&lt;br /&gt;
|-&lt;br /&gt;
|Darkness Embraced&lt;br /&gt;
|Ties to the Black Lodge are rarely a good idea, but Charon&#039;s picked Bleach for multiple runs. Worse than that, the weapon focus that Bleach wields is made by [[Mr. Herenight]] himself. Even worse than that, Bleach has taken a geas to never speak about the Black Lodge - which will hit her with heavy physical damage. If she goes against the Lodge&#039;s interests, they&#039;re likely to know - and they can burn her pretty easily. &lt;br /&gt;
|[[Reject Enlightenment]] was the start of her ties. [[Oil Rig Obfuscation]] continued to tie her into the [[Charon|Crow&#039;s]] schemes. [[Maid, Where&#039;s My Car?]] established the geas.&lt;br /&gt;
|-&lt;br /&gt;
|Promise Broken&lt;br /&gt;
|A promise was made to a Lakota Mafia bartender to find his son. This was broken - and the Lakota Mafia is unlikely to forget about the woman in a maid dress who appeared in the middle of Montana, asked for her van back, kicked a couple junkies to the curb for stealing it then broke her word.&lt;br /&gt;
|[[Maid, Where&#039;s My Car?]] sure got a derail.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149470</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149470"/>
		<updated>2025-09-04T13:50:14Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Often found in a lab coat, but just as likely to be wearing a long armored jacket. Strongly prefers to wear long tops like dresses and such due to the tail making pants obnoxiously difficult.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Lace&#039;s persona is a long-legged, bright green lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hungry for Money&lt;br /&gt;
|There&#039;s very little that Lace wouldn&#039;t do to try to get a bit more cash. Half the time she doesn&#039;t have a plan for what she&#039;ll do with it - she only knows that cash is what she wants.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry for Power&lt;br /&gt;
|Lace is just as greedy when it comes to taking power.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The MCT Connection&lt;br /&gt;
|Most runners want out of MCT. This is not true of Lacey - she wants to move up the ranks and get access to more of those sweet, sweet corporate resources. This naturally puts her at odds with almost any runner she meets, should they learn this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Yakuza Connection&lt;br /&gt;
|Lacey&#039;s also seeking to use a Yakuza connection to climb the corporate ladder - the interplay between MCT and the clans of Seattle is not lost on her, nor is her position of relative power over the Yakuza in certain respects. She&#039;ll be taking as much advantage as she can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghosts of Experiments Past&lt;br /&gt;
|Lacey has worked on many, &#039;&#039;many&#039;&#039; evil projects by MCT - among them projects to dissect technomancers and SURGEd individuals. While she was often on the other side of an anthrodrone for these interactions, there&#039;s little doubt that any who do recognize her for what she&#039;s done would be a prompt enemy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=149441</id>
		<title>Rulings/Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=149441"/>
		<updated>2025-09-01T22:29:35Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Location Attunement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Miscellaneous Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
*Military/Future Weapons are banned with the exception of the Aztechnology-Dassault Blood Hawk Mk 1, the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System and the Maker Mags.&lt;br /&gt;
*Renfield (SASS 32)&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (CF 164)&lt;br /&gt;
*Gradual Release Chemical Glands&lt;br /&gt;
*All Gammaware&lt;br /&gt;
*All Omegaware&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Better to be Feared than Loved (CF 54)&lt;br /&gt;
*Friends in High Places (RF 147)&lt;br /&gt;
*Human Lifespan (TCT 188) - Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Massive Network (NF 177)&lt;br /&gt;
*Networker (NF 177)&lt;br /&gt;
*Observant (SL 127): It&#039;s assumed to be automatically possessed by all characters.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (RF 152)&lt;br /&gt;
*Borrowed Time (RF 153)&lt;br /&gt;
*Consummate Professional (AP 17)&lt;br /&gt;
*Dead Emotion (CF 57)&lt;br /&gt;
*Dead SIN (BTB 162)&lt;br /&gt;
*Earther (RG 169)&lt;br /&gt;
*Every Man For Himself (SL 181)&lt;br /&gt;
*Escaped Custody (KC 99)&lt;br /&gt;
*Hung Out to Dry (RF 155)&lt;br /&gt;
*In Debt (RF 156)&lt;br /&gt;
*Neoteny (RF 121) - It&#039;s banned for play on ShadowHaven unless the character is a gnome. Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (CF 58)&lt;br /&gt;
*Pregnant (BB 12)&lt;br /&gt;
*So Jacked Up (CF 59)&lt;br /&gt;
*Stay Out Of My Way (SL 127)&lt;br /&gt;
*Stolen Gear (NF 177)&lt;br /&gt;
*This Is Your Last Chance (SL 129)&lt;br /&gt;
*Tough and Targeted (CF 59)&lt;br /&gt;
*&#039;Ware Intolerance (KC 100)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
*Pharmaceutical Drug Grade (CF 190)&lt;br /&gt;
*Customizing Drugs (CF 190-192)&lt;br /&gt;
*Performance and downtime money methods (NF 60-61)&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*Group Resources (DT 43) &lt;br /&gt;
**The mechanics of the example groups (DT 35-43) are also not in use. See the [[Contact_Rules#Group_Contacts|group contacts.]] section of the contact rules for information related to factions and the [[:Category:Factions|factions]] page for existing shadowhaven factions.&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
*Hotel California (RF 226)&lt;br /&gt;
*Shared Advanced Lifestyles (HT 140)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Miscellaneous and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Skills and Attributes===&lt;br /&gt;
*Skills are linked to the attribute being used with them in a given test.&lt;br /&gt;
*Currently &#039;&#039;attribute-linked&#039;&#039; refers to the attribute currently in use with the skill. This is a departure from RAW.&lt;br /&gt;
&lt;br /&gt;
===Street Cred===&lt;br /&gt;
*Street cred goes by the text, with the table assumed to be a misprint - it  provides a limit increase, but no dice increase.&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Co.===&lt;br /&gt;
*Metavariants count as their metatypes for the purposes of augmentations and qualities (a dryad counts as an elf, for instance). An oni is capable of taking the Trog Traitor quality or Metatype Reduction ware.&lt;br /&gt;
*Shifters may shift with deltaware cyberware, even if it isn&#039;t purely internal, without it being automatically rejected.&lt;br /&gt;
&lt;br /&gt;
====Mundane-Only Content====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk7d3f/qualifying_for_mundaneonly_options/ --&amp;gt;&lt;br /&gt;
*Characters who have acquired a Magic or Resonance rating and continue to have any bonuses from the source which gave it do not qualify for mundane-only qualities, ascensions or other options. Characters who previously had it and no longer currently have any benefits from the source of that rating, aside from knowledge skills, may qualify for mundane-only options, however. This means that non-dual-natured infected do not qualify for mundane-only options, but a formerly awakened or emerged character who has burned out completely (zero magic and zero resonance) would.&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_only_qualities Mundane Only Playtest Content] can be found here.&lt;br /&gt;
&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_Ascension Mundane Ascension] can be found here&lt;br /&gt;
&lt;br /&gt;
====Delivery Time====&lt;br /&gt;
*Delivery times are based off of the cost of the total cost of all items bought, not just the cost of a single item.&lt;br /&gt;
&lt;br /&gt;
====Better Than Bad’s New Uses for Karma and Street Cred====&lt;br /&gt;
*The &amp;quot;New Uses for Karma and Street Cred&amp;quot; are in effect, except where noted below.&lt;br /&gt;
*The rules for purchasing additional Loyalty and Connection with contacts are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
*The uses for Reputation Score are not in effect as Reputation Score is not a game concept that exists. If the writer&#039;s intent was Faction Rep, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle===&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
*Runners may share residences, but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment - they factor many other things into it as well from food, entertainment and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
*Armory lifestyle module&lt;br /&gt;
**This mod cannot be used to make money in downtime by selling weapons.&lt;br /&gt;
**This feature includes exactly one firearm, chosen when it is purchased, which is one you owned at character generation, or is under availability 12.&lt;br /&gt;
**The ammunition in your armory is not an exact number, but should be enough to utilize the gun when needed: a couple clips worth of the weapon&#039;s standard ammo.&lt;br /&gt;
**The armory&#039;s ammunition and firearm can only be used when you are within or near your lifestyle location. This is not a means to duplicate weapons or get unlimited ammo.&lt;br /&gt;
**Purchased guns and Ammo can be stored and maintained here. Note the need for a toolkit to effect repairs beyond cleaning.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle====&lt;br /&gt;
When you pay rent or at character generation, roll on the [https://shreloaded.net/wiki/Traveler_Lifestyle_Table traveler lifestyle table] below to see what options your traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
=====SINner, Trust Fund Interactions=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!-&lt;br /&gt;
!Ork/Human/Elf&lt;br /&gt;
!Dwarf&lt;br /&gt;
!Troll&lt;br /&gt;
|-&lt;br /&gt;
|Street&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Squatter&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|2000&lt;br /&gt;
|2400&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|5000&lt;br /&gt;
|6000&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10000&lt;br /&gt;
|12000&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|Luxury&lt;br /&gt;
|100000&lt;br /&gt;
|120000&lt;br /&gt;
|200000&lt;br /&gt;
|}&lt;br /&gt;
Trust Fund should only cover up to that amount on the table above for each lifestyle/metatype. Secondly, SINner taxes should not be covered by Trust Fund.&lt;br /&gt;
&lt;br /&gt;
====Cost Reduction====&lt;br /&gt;
*For luxury, high, medium, low and squatter lifestyles, street cred or karma may be exchanged to reduce the base lifestyle cost to the next lowest level. The reduction cost is to be paid in any combination of street cred and/or karma in a one to one thousand nuyen rate. Costs can never be reduced further than 1 level. No other lifestyles may be reduced in cost and only the base lifestyle cost is reduced. Any taxes are applied to the adjusted base cost. Trust Fund lifestyles cannot be reduced in this way.&lt;br /&gt;
&lt;br /&gt;
====AR Fashion====&lt;br /&gt;
AR Fashion can be assumed to be part of your lifestyle at the following levels (or paid for separately at the listed prices): Casual is included in a low lifestyle, Business in medium, Formal in high and Designer in luxury.&lt;br /&gt;
&lt;br /&gt;
====CarnivoreGold====&lt;br /&gt;
*There are no limits on what may be translated, though the threshold may vary. The threshold should not exceed 8 in any case.&lt;br /&gt;
&lt;br /&gt;
====DocWagon====&lt;br /&gt;
*Resuscitation does not replace the requirement to burn edge in order to invoke Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Subliminal Subacoustics====&lt;br /&gt;
*Emotions that fit are GM discretion and their decision is final.&lt;br /&gt;
&lt;br /&gt;
====Vocal Tension Lie Detection====&lt;br /&gt;
*Vocal Tension Lie Detection may, at GM discretion, add to the Con resist roll.&lt;br /&gt;
*It always applies to judge intentions rolls to determine if someone is lying.&lt;br /&gt;
&lt;br /&gt;
====Workshop/Facility====&lt;br /&gt;
*Workshops and facilities do not require a commercial lifestyle.&lt;br /&gt;
&lt;br /&gt;
====Special Work Area====&lt;br /&gt;
*Does not increase the limit for Resonance or Magic-based tests.&lt;br /&gt;
&lt;br /&gt;
===Ware===&lt;br /&gt;
*Assume that additional costs (lifestyle costs etc.) are not multiplied by ware grade.&lt;br /&gt;
*Custom cybergun availabilities are affected by the grade of the arm they are implanted in.&lt;br /&gt;
*Partial cyberlimbs may be upgraded to fuller limbs in accordance with the upgrade rules. Existing limb components must be present in the new fuller limb. This process can not be used to remove or change modifications that were present in the existing limb.&lt;br /&gt;
*The bonus from the spider eyes implant does not stack with multiple sets.&lt;br /&gt;
*A cybergland not installed in conjunction with an implanted cyberweapon may apply toxins to melee weapons using a complex action. A complex action is also what is required to apply a held toxin to a held melee weapon. In any case, a dose of toxin applied to a melee weapon is expended on a successful attack with that weapon.&lt;br /&gt;
*Cyberglands may only be used to offensively deploy toxins with explicit GM fiat and should generally only be usable in this fashion against helpless or unaware targets.&lt;br /&gt;
*A character with the Shiva Arms quality still uses 2 arms, 2 legs and the torso for the purposes of encumbrance calculations and limits for knockdown. Attribute scores and limits for specific actions remain in the realm of GM fiat for these characters.&lt;br /&gt;
*You cannot add mods to bioweapons.&lt;br /&gt;
*The Biocompatibility quality affects the grade multiplier, Adapsin affects the final essence cost afterwards. Thus, Biocompatibility comes in effect first and affects the grade modified essence cost, then the final number is affected by Adapsin.&lt;br /&gt;
*Body augmentations for the purpose of resisting damage from bone density augmentation or bone lacing are not restricted by augmented maximums.&lt;br /&gt;
*Characters with the Regeneration power can take geneware via getting access to deltaware clinics, via runs at Thematics approval.&lt;br /&gt;
&lt;br /&gt;
====Deltaware Access====&lt;br /&gt;
*Awakened and those with Regeneration may not purchase deltaware except as part of rewards given for a specific run.&lt;br /&gt;
*The chance for an Awakened or Emerged character to purchase deltaware may be given as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP and must be approved by a member of the Thematics Team. &lt;br /&gt;
*For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.&lt;br /&gt;
*Cosmetic ware that would cost 0 Essence by house rules does not require a run reward for deltaware access even for Awakened or characters with Regeneration.  To be clear, this is an exception to the above rules and the only exception.&lt;br /&gt;
&lt;br /&gt;
====Tailored Greyware====&lt;br /&gt;
*Tailored greyware is a higher grade version of greyware. The Brothers Grey Auction House, after the success of greyware, have gone about improving on the selling points of their modified cyberware. Tailored greyware is cheaper than deltaware, more readily available than betaware and costs less essence than betaware too. It&#039;s a cut above the regular greyware, but still keeps the same sleek but old-school look (with some improvements); it uses as few off-the-shelf parts as possible and is custom tuned to the recipient in order to better integrate with their body. It&#039;s got the following characteristics:&lt;br /&gt;
**1.7x the nuyen cost of standard grade cyberware.&lt;br /&gt;
**0.65x the essence cost of standard grade cyberware.&lt;br /&gt;
**Adds 2 to the availability of the cyberware (for example, availability 8 becomes 10).&lt;br /&gt;
**Not available at chargen.&lt;br /&gt;
**Otherwise, it follows the normal greyware rules.&lt;br /&gt;
&lt;br /&gt;
====Cosmetic and Therapeutic Ware====&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware (cyberware or bioware) cost no essence ever (and never have in-universe).&lt;br /&gt;
*At chargen, there is no nuyen cost for purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware. After chargen, they will have their nuyen prices as listed in the books.&lt;br /&gt;
*When using any of these, your character is still recognizable as you – just you with cat ears or whatever.&lt;br /&gt;
*Healing time for between runs is assumed to be done before the next run starts (as is all other &#039;ware upgrades). Healing time during a run is handled as taking 0-3 physical and stun boxes (GM fiat based on how extensive the augmentation is), with surgery taking as much time as the GM says it does.&lt;br /&gt;
*Biosculpting to look less like an infected and to not be recognizable as yourself is an exception to the above and still costs essence (and nuyen if done during chargen).&lt;br /&gt;
**&amp;quot;Cosmetic and therapeutic&amp;quot; pieces of ware is defined as any piece of ware which has no mechanical benefit, exists solely to buy off negative qualities (the karma cost still needs to be paid) or are therapeutic (such as limb replacements).&lt;br /&gt;
&lt;br /&gt;
====Geneware====&lt;br /&gt;
*Shifters may take geneware freely and continue to shift. As it is not an implant, the Shift power does not expel it, cause any damage or loss of the geneware.&lt;br /&gt;
*All metatypes and metavariants can take all genetic treatments. Shifters and metasapients may take any geneware that is not part of phenotype adjustment. For transgenic alterations, shifters apply them equally to both forms. Infected may take any geneware appropriate for their type.&lt;br /&gt;
&lt;br /&gt;
====GreyWare====&lt;br /&gt;
*Greyware is permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a greyware smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a greyware implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
*Direct connections do not grant wireless bonuses. You forfeit the entire bonus, not just the connectivity.&lt;br /&gt;
&lt;br /&gt;
====Adapsin====&lt;br /&gt;
*Adapsin works retroactively and works as a multiplicative modifier. Multiply the final essence cost of the ware by 0.9 after including other modifiers based on grade and the presence or lack thereof of Biocompatibility.&lt;br /&gt;
&lt;br /&gt;
====Antenna Grill====&lt;br /&gt;
*Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
*Can only be taken by characters with tusks (orks, trolls, people with implanted tusks, etc.).&lt;br /&gt;
&lt;br /&gt;
====Auto-Injector====&lt;br /&gt;
*Slap patches may not be placed into auto-injectors.&lt;br /&gt;
&lt;br /&gt;
====Bilateral Coordination Coprocessor====&lt;br /&gt;
*The bilateral coordination coprocessor reduces penalties by 2 for any given action, including for any allowed number of Shiva arm pairs. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. We suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.&lt;br /&gt;
*The limit increase of multiple coprocessors stacks. No wireless bonus granting extra dice on a test stacks with the bonus from the same item, unless explicitly stated to do so.&lt;br /&gt;
&lt;br /&gt;
====Bone Lacing====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
*Bone Lacing stacks with cyberlimbs.&lt;br /&gt;
====CAST / Stirrup System====&lt;br /&gt;
The availability for CAST is reduce to 18F. CAST with Friend/Foe Recognition increases this by 1 to 19F as printed.&lt;br /&gt;
The availability for Stirrup is reduce to 15R/18R/21R.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59jo2/cast_and_stirrup_system_availability/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chemical Glands====&lt;br /&gt;
*Permitted drugs for use in chemical glands are:&lt;br /&gt;
**All drugs in CRB (BTLs, as noted below, are excepted) &lt;br /&gt;
**All drugs in CF, with the following exceptions: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time and Soothsayer&lt;br /&gt;
**All drugs in &amp;quot;Boston Lockdown&amp;quot; with the following exception: Numb&lt;br /&gt;
*No magical compounds, Awakened drugs or BTLs are allowed for use with the glands. &lt;br /&gt;
*No contact vector-only drugs are allowed for use with the glands.&lt;br /&gt;
&lt;br /&gt;
====Cyberlimbs and Cyberlimb Mods====&lt;br /&gt;
*Strength and Agility customization and enhancement should be applied to the coremost (that is to say, the part closest to the torso - the uppermost part) part of any modular limbs a character has, and will automatically flow down through any parts possessed.&lt;br /&gt;
*Theoretically, any non-magical, non-Resonance skill may be taken as a cyberlimb optimization. However, no skill used over the Matrix or otherwise used remotely, no social skill apart from Performance and Etiquette, no skill used on the astral or against a target on the astral, or using the Resonance, may benefit from a cyberlimb optimization. Generally, a limb must be at least tangentially used to benefit, but this should be interpreted very broadly.&lt;br /&gt;
*Cyberlimb optimization when applied to something with accuracy will increase that items accuracy.&lt;br /&gt;
*Cyberhands do not play into calculations for attacks. For the time being, lower arms count as averaging halfway with the meat limb.&lt;br /&gt;
*Cyberhand drone stats are: Handling 5 Speed 1G Acceleration 1 Body 1(1) Armor 1 Pilot 2 Sensor 1 Avail 8.&lt;br /&gt;
**The drone can wear gecko gloves and make use of them for climbing.&lt;br /&gt;
*The Liminal Body: Centaur ware only gives capacity in the legs.&lt;br /&gt;
*Cyberlimbs limit armor to:&lt;br /&gt;
**1 for hands and feet&lt;br /&gt;
**2 for partial limbs and partial skulls&lt;br /&gt;
**3 for full limbs and full skulls&lt;br /&gt;
&lt;br /&gt;
====Modular Cyberlimbs====&lt;br /&gt;
*Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity or essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.&lt;br /&gt;
*When using modular cyber limbs, only the limb component with the highest armor is calculated.&lt;br /&gt;
&lt;br /&gt;
====Datajack Plus====&lt;br /&gt;
*The datajack plus does not grant program slots to a technomancer&#039;s living persona. It still grants the noise reduction.&lt;br /&gt;
*Only functions when connected to a deck or RCC, it does not include any free programs and it cannot run an agent or Virtual Machine. Functionally, it increases the program slots of the deck or RCC by its rating.&lt;br /&gt;
&lt;br /&gt;
====Digigrade====&lt;br /&gt;
*The essence cost of digigrade legs is removed. *They are installed in full limb leg replacements at the capacity and nuyen costs listed in Chrome Flesh, with no additional essence cost.&lt;br /&gt;
*Digigrade legs do not stack with skates or skimmers.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59lkr/digigrade_legs_essence_cost/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EARRS====&lt;br /&gt;
*This augmentation effectively allows physical movement and actions while in VR.&lt;br /&gt;
*The -10 penalty applies to all non-Matrix, non-Resonance actions performed in meatspace.&lt;br /&gt;
*Vehicle actions taken through the jumped-in device are considered Matrix actions for the purposes of EARRS. A user who is jumped into a drone or vehicle is able to operate it as they normally would, though they retain normal control of their body; actions taken by their body suffer the normal -10 penalty. You cannot perceive or project astrally, or use any other magical actions, while in VR with EARRS.&lt;br /&gt;
&lt;br /&gt;
====Grapple Hand/Gun====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6can/grapple_guns_and_cyberarms/ --&amp;gt;&lt;br /&gt;
*30 meters of microwire may be stored with an implanted grapple gun for use with the gun.&lt;br /&gt;
*The grapple hand may be used as a weapon using grapple gun stats for DV and accuracy. If one has cyberimplant weapons which deal physical damage, we would suggest a GM permit the DV to change to physical instead of stun with no further alterations, but it is ultimately up to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Grey Mana Tattoos====&lt;br /&gt;
Grey mana tattoos follow the same rules as the grey mana armor modification. While grey mana tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an Astral Perception test is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
====MCT Biolink====&lt;br /&gt;
*Provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
====Mnemonic Enhancers====&lt;br /&gt;
*Mnemonic enhancers cannot affect skills gained through knowsofts.&lt;br /&gt;
&lt;br /&gt;
====Nanites====&lt;br /&gt;
*Soft nanite systems include the nanites they support for free. In Chummer, you may select the &#039;free&#039; button when purchasing the initial nanites for your system.&lt;br /&gt;
*Hard nanite systems include rating different configurations for free. In Chummer, you may select the &#039;free&#039; button when purchasing the rating different nanites that your hard nanite system supports. Note that only one at a time is active. For example, if you have a rating 3 hard nanohive, you may have it support control rig booster, anti-rad and nanite hunter nanites (but only one at a time).&lt;br /&gt;
*In either case, damage still degrades your active nanites. For every 3 boxes of physical damage you suffer degrade your active nanite systems by 1. Nanite systems are considered fully replenished at the start of the next run.&lt;br /&gt;
*The restocking cost for Hard Nanohives can be ignored.&lt;br /&gt;
&lt;br /&gt;
====Narco====&lt;br /&gt;
*Narco reduces the total damage suffered during a dose of Buffout due to its effects by two. It is not a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.&lt;br /&gt;
*Narco does not affect situational or specific bonuses to attributes, such as bonuses to Logic-linked skills or bonuses to Strength for lift and carry or grappling damage.&lt;br /&gt;
&lt;br /&gt;
====Sharkskin====&lt;br /&gt;
*To gain the benefits of sharkskin, you must be striking with an area of your body that has exposed skin. A good rule of thumb is that if the armor can take a chemical seal (like FBA), there is not enough exposed skin to gain the benefits of sharkskin.&lt;br /&gt;
&lt;br /&gt;
====Skilljack/wires====&lt;br /&gt;
*Skilljacks: essence cost becomes 0.1 regardless of rating, cost becomes 1000¥ per rating (down from 10k and 0.1 per rating).&lt;br /&gt;
*Skillwires: essence cost becomes 0.1 per rating (down from 0.2 essence per rating).&lt;br /&gt;
*Skills from active hardwires or any form of skillwires do not come with you onto the astral.&lt;br /&gt;
&lt;br /&gt;
====Skimmers====&lt;br /&gt;
*Assume &amp;quot;significant extra weight&amp;quot; for the purposes of skimmers (CF 88) to mean anything more than roughly 2 kg/point of Body above and beyond FBA + reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
====Skin Modifications====&lt;br /&gt;
*For the sake of accepting skin modifications, the user should have a meaningful amount of skin left, at least two natural limbs. Torso counts as 2 limbs, head counts as 1, partial limbs count as half.&lt;br /&gt;
*Smartskin cannot go over cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
====Skin Toner====&lt;br /&gt;
*Treat skin toner as a ruthenium polymer coating at rating 4 rather than a rating 4 chameleon suit.&lt;br /&gt;
&lt;br /&gt;
====Smart Skin====&lt;br /&gt;
*When enabled, smart skin becomes visible like dermal plating and adds its rating to armor. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*When disabled the skin appears as normal skin. *In addition to the armor bonus the user can select either the weapon or defensive spikes to activate. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*Defensive spikes don&#039;t work with any heavy armor (13+) &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Smuggling Compartments etc.====&lt;br /&gt;
*A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
*A skin pocket functions as above.&lt;br /&gt;
*A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
*A cyberarm slide can store a taser, a hold-out pistol or a light pistol. It can store nothing else.&lt;br /&gt;
*A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
*An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments.&lt;br /&gt;
*Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Please use a little common sense here and don&#039;t take advantage.&lt;br /&gt;
*A large smuggling compartment in a cyberlimb may only hold a rating 1 or rating 2 vault of ages. Note that it is probably not safe to place contact trigger preparations inside one&#039;s own limbs, as they would be triggered by doing so.&lt;br /&gt;
*In order to take a horn compartment, one must have a horn.&lt;br /&gt;
&lt;br /&gt;
====Striking Calluses====&lt;br /&gt;
*Striking calluses give their benefit to natural weaponry with a base reach of at least 0. (For example, trolls get +1 reach but if a troll had a bite attack, normally reach -1, this would not benefit that.)&lt;br /&gt;
*Striking calluses apply to attacks with the Killing Hands adept power which use physical stats to determine DV, but not to attacks with cyberweapons.&lt;br /&gt;
&lt;br /&gt;
====Suprathyroid Gland====&lt;br /&gt;
*The suprathyroid gland stacks with muscle augmentation and muscle toner.&lt;br /&gt;
&lt;br /&gt;
====Tails====&lt;br /&gt;
*Both the balance tail cyberware (CF 82, 85) and the tail bioware (CF 115, 117), which actually does mention weapons attached to the top, lack not only capacity for modifications, but also the attributes required to form dice pools and damage values. As such, neither will accept functional weapons.&lt;br /&gt;
*The bioware tail follows the same mechanics as the cyberware tail.&lt;br /&gt;
&lt;br /&gt;
====Tetrachromatic Vision====&lt;br /&gt;
*Tetrachromatic vision is not compatible with cybereyes.&lt;br /&gt;
&lt;br /&gt;
====Improved Synthskin====&lt;br /&gt;
*Improved synthskin no longer increases in capacity cost. Regardless of rating, it only takes one point to fit in a synthetic cyberlimb.&lt;br /&gt;
&lt;br /&gt;
====Cyber Skulls====&lt;br /&gt;
*Obvious Cyber Skulls have a capacity of 6.&lt;br /&gt;
*Synthetic Cyber Skulls have a capacity of 4.&lt;br /&gt;
&lt;br /&gt;
====Oral slasher====&lt;br /&gt;
*Oral slashers take 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====Junkyard Jaw====&lt;br /&gt;
*Junkyard Jaw take 3 capacity.&lt;br /&gt;
&lt;br /&gt;
====Cyberfang====&lt;br /&gt;
*Cyberfang takes 1 capacity.&lt;br /&gt;
*Cyberfang, Retractable takes 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====False Face====&lt;br /&gt;
*False Face takes 2 capacity and can only be placed in a skull.&lt;br /&gt;
&lt;br /&gt;
====Internal Router====&lt;br /&gt;
*All gear and ware that&#039;s directly connected goes offline but maintains wireless boosts if they don&#039;t need external server support (subscriptions etc.)&lt;br /&gt;
*Arrowlink and data cable hooking into your Data Jack does not work since the internal router network is completely sealed from external influence. &lt;br /&gt;
**Skinlink grappling is an exception to this, grappling Technomancers with skinlink can hack ware connected to the internal router.&lt;br /&gt;
&lt;br /&gt;
====Additional Eye mount====&lt;br /&gt;
*Each Additional Eye Mount system can support a single rating 1 cyber eye (bought separately). This eye is capable of installing any mods that fit within a normal R1 cybereye basic system. This single cybereye can be purchased separately for 50% of the normal cybereye cost. In the event the player also owns a full cyber eye basic system, the additional eye mount instead installs an additional cyber eye that matches the existing cyber eye suite. When visible the owner of additional eye mounts suffers a FREAK penalty as described in the Freaks side bar in RF Page 123&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
====Optical Camouflage====&lt;br /&gt;
*Different forms of optical camouflage (Adaptive Coloration, Adaptive Camouflage, RPC, Chameleon Suit) do not stack.&lt;br /&gt;
*If concealment is also in use, visual perception takes the larger dice pool penalty only.&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
*Players may buy burner SINs and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gas Mask====&lt;br /&gt;
*Gasmasks count as a respirator at rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
====Ghost Box====&lt;br /&gt;
*The ghost box does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater-like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
====Faceless====&lt;br /&gt;
*Double the cost and availability of the base item (thus, it is rating * 4F and rating * 1000¥). The modifications for generic and specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with essence or devices with a rating higher than the faceless rating. Generic face versions may function as plain Faceless. Specific face versions may function as generic or specific face. The specific face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Upgrades upgrade rules] for rating, as well as base-&amp;gt;generic face-&amp;gt;specific face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
====Laced Lipstick====&lt;br /&gt;
*While laced lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - is assumed to be a part of lifestyle for anyone who is not literally a squatter.&lt;br /&gt;
&lt;br /&gt;
====Pi-Tacs and Accessories====&lt;br /&gt;
*Door Gunner: if you are on a Pi-Tac team of any rating, you may fire weapons on a vehicle-controlled by another member of your team, assuming it has a smartlink and is wirelessly connected to you. You must use the Gunnery skill to operate the weapon, though you may use your choice of Agility or Logic. You must be in VR. In either case, you only take biofeedback damage if the weapon you are using is attacked specifically. The weapon cannot be actively used by another member of your team at the same time.&lt;br /&gt;
*Pi-Tacs can be connected to living personas.&lt;br /&gt;
&lt;br /&gt;
====Real SINs====&lt;br /&gt;
*A corporate SIN - or any other real SIN - is assumed to come with licenses for any R-rated gear you possess. This is true for the jurisdiction which issued the SIN, as well as the jurisdiction in which you reside. For the typically runner on ShadowHaven, this means their issuing body and the UCAS. Note that a license from an outside body does not automatically permit you to use an item. No jurisdiction will permit you to have an item they consider forbidden simply because you have a license for it from somewhere else where it is considered R. Notably, the written availabiltiy codes assume UCAS law, which applies to all of Seattle, except certain extraterritorial places. As a general rule, they can also be applied elsewhere in the absence of specific Thematics justification otherwise.&lt;br /&gt;
&lt;br /&gt;
====Scanners====&lt;br /&gt;
*When detecting a gun hidden inside a cyberware smuggling compartment or cyberarm slide/holster, both MAD and millimeter wave scanners may detect it as normal. If the weapon is resistant or immune to MAD scanners, the MAD scanner loses dice (from its pool equal to its rating) or cannot roll as appropriate.&lt;br /&gt;
*Cyberimplanted weapons are MAD-immune, but may still be detected by a millimeter wave scanner as normal.&lt;br /&gt;
*MAD scanners do not care about Palming or similar effects or intervening material. They can map things inside other things as long as the things being mapped are ferrous.&lt;br /&gt;
*Olfactory sensors may be used to detect the presence of tailored pheromones.&lt;br /&gt;
&lt;br /&gt;
====Shaman Tuxedo====&lt;br /&gt;
*The price is modified to 16000¥.&lt;br /&gt;
*The availability is modified to 16.&lt;br /&gt;
*The shaman tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
*You must continue to wear the shaman tuxedo for as long as you have the summoned spirit. Removing any part of the shaman tuxedo while you have a currently summoned spirit summoned with the shaman tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
*The shaman tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning (e.g., a hermetic mage may not have a shaman tuxedo to provide its bonus for task spirits).&lt;br /&gt;
&lt;br /&gt;
====Tailored Perfume/Cologne====&lt;br /&gt;
The use of these are permitted, but only one application can be used effectively. If an additional, unique tailored perfumes/colognes are applied while another is still active, all effects from all tailored perfumes/colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
====Vault of Ages====&lt;br /&gt;
*A Vault of ages can hold (rating x 2) preparations, each of which can have a maximum force of (rating x 2).&lt;br /&gt;
*Vaults of ages have a maximum rating of 5.&lt;br /&gt;
*A Vault of ages has the size dependent on rating as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System====&lt;br /&gt;
*Instead of using the existing statblock or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)D6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25 meters, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes one point of fuel, while using it as a free action takes two points. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you did not need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction). You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System costs 50000¥ and has an availability of 18F. Refuels cost 250¥ and have an availability of 16F.&lt;br /&gt;
&lt;br /&gt;
===Critters===&lt;br /&gt;
Note: The bulk of critter powers are ruled on the Awakened page.&lt;br /&gt;
&lt;br /&gt;
*Critters have their own edge pool they may use following all normal rules. In addition, you are permitted to spend edge or burn edge on the behalf of your animals, including the use of Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
====Animal lifestyle cost====&lt;br /&gt;
*Relating to the table [[Animal_Availability|See Here]] regarding animal Availability, you may raise the cost of your lifestyle by 10% per step your animal&#039;s free maintenance is above your current lifestyle.&lt;br /&gt;
*For example, if you have an animal requiring a Luxury lifestyle in a Medium lifestyle, raise the cost of your lifestyle by 20% to cover the cost of your animal.&lt;br /&gt;
&lt;br /&gt;
====Critter Training====&lt;br /&gt;
*All animals are able to learn Logic x2 tricks, with domesticated animals able to learn Logic x3.&lt;br /&gt;
*Assume animals purchased at gen have a number of tricks learned equal to the PC&#039;s Animal Handling skill ranks, prior to any bonus ranks from adept powers or bioware. This does not allow them to exceed their normal limit on number of tricks. Skill improvements count as a trick per.&lt;br /&gt;
*Critter training time is removed.&lt;br /&gt;
*Technocritters, being almost impossible to train, remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Domestic====&lt;br /&gt;
*If an animal does not possess the Domesticated quality as part of its normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment.&lt;br /&gt;
&lt;br /&gt;
====Flying====&lt;br /&gt;
*A bird may not exceed its normal flying speed. If a GM wishes to allow a bird to dive faster, they may at their sole discretion allow the bird to move at double its normal running rate if moving straight downward, though the falling bird should not exceed the normal falling rate.&lt;br /&gt;
&lt;br /&gt;
====Warforms and Chimeras====&lt;br /&gt;
*Warforms cost 10 times as much as a normal animal, plus an additional 20000¥. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
*Chimeric modification grants one of the enhanced senses per modification.&lt;br /&gt;
&lt;br /&gt;
====Critters and Owner Investments====&lt;br /&gt;
*A critter&#039;s owner may spend karma to do the following:&lt;br /&gt;
**Rebuy burnt points of Edge, up to the critter&#039;s starting Edge.&lt;br /&gt;
**Buy off negative qualities.&lt;br /&gt;
**Buy the following positive qualities:&lt;br /&gt;
***Astral Chameleon&lt;br /&gt;
***Catlike&lt;br /&gt;
***Guts&lt;br /&gt;
***High Pain Tolerance&lt;br /&gt;
***Magic Resistance&lt;br /&gt;
***Natural Athlete&lt;br /&gt;
***Outdoorsman&lt;br /&gt;
***Resistance To Pathogens/Toxins&lt;br /&gt;
***Tough as Nails (Stun/Physical)&lt;br /&gt;
***Toughness&lt;br /&gt;
***Water Sprite&lt;br /&gt;
***Will to Live&lt;br /&gt;
Note that karma for these comes out of the owner&#039;s available karma.&lt;br /&gt;
Besides rebuying burnt points of Edge, none of this is applicable to bound spirits of any type.&lt;br /&gt;
&lt;br /&gt;
===Biotech, Drugs and Toxins===&lt;br /&gt;
*When crashed from a drug, you are no longer on that drug.&lt;br /&gt;
*We ignore the speedballing rules.&lt;br /&gt;
*Smart corrosives must be purchased pre-programmed.&lt;br /&gt;
*As a general rule drugs that are intended to counteract toxins should apply before the toxins if both take effect on the same turn end. The order of the interractions are left to the decision of the GM.&lt;br /&gt;
*Nonmechanical impacts of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter.&lt;br /&gt;
*If you have an internal air tank or are using a gas mask of some variety, you are fine vs inhalation vector toxins for the duration of air you have in your tank. Otherwise you cannot hold your breath meaningfully to resist such toxins.&lt;br /&gt;
*Contact vector drugs and toxins may not be injected for effect. As a result, DMSO does not allow things to become injectable.&lt;br /&gt;
*Magical Compounds from Chrome Flesh count as drugs and as such cannot be used offensively.&lt;br /&gt;
*When using a stim patch to heal damage, the damage that returns is the same type of damage as the damage that was healed. For example if you remove 6 drain damage, when the patch wears off, the damage that comes back is still drain. The additional +1 damage is &amp;quot;general&amp;quot; damage.&lt;br /&gt;
*Neurostun, Pepper Punch and Tear Gas only overflow into Physical once per minute if the Stun Condition Monitor is already full.&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
*Use the higher of the medkit&#039;s rating and your skill (First Aid or Medicine) when determining how many boxes you may heal.&lt;br /&gt;
*Wireless medkits may provide their rating as a dice pool bonus to the Medicine skill.&lt;br /&gt;
*A medkit operating autonomously through its wireless bonus is not capable of leading a teamwork test.&lt;br /&gt;
*Savior nanites do not suffer environmental penalties found on PG 208 of the core book. Being awakened/emerged or having essence loss still reduce dice as normal. &amp;lt;!-- Mech Ticket 0024 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BTL and Drug Stacking====&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions with drugs, overdose with drugs and are affected by narco like drugs.&lt;br /&gt;
*Drugs with the same name overlap (you cannot take Kamikaze twice to get twice the benefits). Drugs with different names stack (you can take Zen and Red Mescaline to get +2 Willpower before factoring in Narco). In either case overdose applies.&lt;br /&gt;
&lt;br /&gt;
====Drug Crafting====&lt;br /&gt;
Players can now utilize their ranks in chemistry in order to make their own drugs. Please note the following rules.&lt;br /&gt;
*Acquiring raw ingredients requires a chemist or dealer contact. Alternatively you may make a Negotiation Test opposed by the Availability of the drug you&#039;re making.&lt;br /&gt;
**The raw ingredients cost half of the normal drug price.&lt;br /&gt;
**A Chemistry Toolkit makes Street-cooked level drugs up to Availability 10.&lt;br /&gt;
**A Chemistry Shop can make base level drugs.&lt;br /&gt;
**A Chemistry Facility can make designer level drugs.&lt;br /&gt;
*Mixing drugs requires a Chemistry + Logic Extended Test with a threshold equal to the drug’s (Availability x 2) or (Addiction Rating), whichever is higher, and an interval of eight hours. &lt;br /&gt;
*A glitch on any part of the Extended Test requires the player to start the entire test over with no successes&lt;br /&gt;
*A critical glitch means the ingredients are destroyed and cannot be used. &lt;br /&gt;
*You can make up to your Ranks in Chemistry doses between each run.&lt;br /&gt;
&lt;br /&gt;
====Immunity to Toxins====&lt;br /&gt;
&amp;lt;!-- council ruling https://www.reddit.com/r/ShadowHavenBBS/comments/ly1h3u/on_drugs_and_toxins/ --&amp;gt;&lt;br /&gt;
*Drugs are not toxins in a mechanical sense and are not subject to immunity to toxins.&lt;br /&gt;
&lt;br /&gt;
====Addiction Rules====&lt;br /&gt;
*Each time you take an addictive substance, you immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test is LOG + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For physiologically addicting drugs, the test will be BOD + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test is the worse of your two dice pools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
*Only permanent bonuses to attributes such as those from infected, from ware (e.g. cerebral booster) or those from the quality Cyber-Singularity Seeker can be used for the test. Temporary bonuses to attributes such as those from spells, drugs or ware that can be turned on and off cannot be used for the test.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk77j4/beating_addiction/ --&amp;gt;&lt;br /&gt;
*In order to buy off the Addiction Negative Quality, you must remain off of the drug for (Addiction Rating)/2 runs, rounded up.&lt;br /&gt;
&lt;br /&gt;
====Stat Changes====&lt;br /&gt;
*All substances found in BB should be treated as having a speed of &amp;quot;Immediate&amp;quot;.&lt;br /&gt;
*Deepweed has an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
*Snuff does not provide Pain Resistance 1. Instead it gives High Pain Tolerance 1.&lt;br /&gt;
*Blight is modified thus:&lt;br /&gt;
**Vector: Contact, Injection&lt;br /&gt;
**Speed: Special*&lt;br /&gt;
**Penetration: 0&lt;br /&gt;
**Power: 12&lt;br /&gt;
**Effect: a spirit exposed to this toxin must immediately make the toxin resistance test. If it fails, it immediately loses its Immunity to Normal Weapons power for (12 - spirit&#039;s force hours, min 1 hour).&lt;br /&gt;
*Legal psychchips may treat psychological disorders of up to 7 karma value. Illegal psychchips may treat psychological disorders of up to 15 karma value. In either case, remember that it counts as a drug for purposes of the drug interactions table. If the user develops an addiction and stops using the chips as a result, increase the level of the negative quality one step if possible.&lt;br /&gt;
*Dopadrine suppresses berserk effects for its duration. It does not cancel them. If Dopadrine is active when K-10 ends, you do not need to make an Edge roll.&lt;br /&gt;
*Assume Slab to possess all benefits of Reaper at no additional cost or availability.&lt;br /&gt;
*Neostigmine counters toxin-induced paralysis. It does nothing against Nerve Strike.&lt;br /&gt;
*Psyche &#039;&#039;does&#039;&#039; reduce the sustaining penalty of complex forms.&lt;br /&gt;
*Woad Berserk lasts as long as Bear shaman berserk effect does; it can easily wear off sooner than the drug itself. You can go berserk multiple times during 1 dose of Woad as a result. It only gives +2 Agility during the effect. You can choose not to resist berserk at all, effectively getting 0 hits on the Charisma + Willpower roll to reduce its duration.&lt;br /&gt;
*Zone is modified thus:&lt;br /&gt;
**Availability: 8&lt;br /&gt;
**Price: 80¥/dose&lt;br /&gt;
*Immortal Flower reduces Essence by 0.1 for every 20 boxes healed. This loss can be repaired by Revitalization treatments.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*It is not possible to buy multiple instances of the same quality, unless specifically stated. This also applies to Sensei and Codeslinger.&lt;br /&gt;
*In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
====Gear Discounts====&lt;br /&gt;
*Made Man and Black Market Pipeline do not stack with each other, however, both stack individually with Dealer Connection. The stacking is calculated additively - thus, when both apply, you receive a 20% discount.&lt;br /&gt;
*Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents qualities remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality has the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1. The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The &amp;quot;Sensei&amp;quot; NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job qualities follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Addiction====&lt;br /&gt;
*You must stay off the drug for (addiction rating)/2 runs to buy off the quality.&lt;br /&gt;
*Some addictions are better suited with the Dependents quality and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
====Ambidextrous====&lt;br /&gt;
*A nartaki or anyone else with the Shiva Arms quality requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
====Allergy (Sunlight)====&lt;br /&gt;
*Chemical seal does not have any particular effect on sunlight. However, most armor that is capable of providing chemical seal will by its nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation.&lt;br /&gt;
&lt;br /&gt;
====Biocompatibility====&lt;br /&gt;
*Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.&lt;br /&gt;
&lt;br /&gt;
====Bilingual====&lt;br /&gt;
*This quality can be taken post gen.&lt;br /&gt;
&lt;br /&gt;
====Brand Loyalty====&lt;br /&gt;
*Brand Loyalty is restricted to gear (not including foci or ware).&lt;br /&gt;
*Brand Loyalty at the Manufacturer level does apply to gear the brand does not make.&lt;br /&gt;
*Brand Loyalty may be taken at the Product level for generic items. In that case it will only apply to that specific type of weapon. For Example: Brand Loyalty (Product) &amp;quot;Sword&amp;quot; will only apply to the item class of &amp;quot;Sword&amp;quot; while all other Blades weapons suffer the malus.&lt;br /&gt;
&lt;br /&gt;
====Blandness====&lt;br /&gt;
*An oni or nartaki may take the Bland quality, but it will only work in groups of other oni or nartaki.&lt;br /&gt;
&lt;br /&gt;
====Black Forest Native====&lt;br /&gt;
*You do not require this quality to be from the Black Forest.&lt;br /&gt;
&lt;br /&gt;
====Candle in the Darkness====&lt;br /&gt;
*Candle In The Darkness no longer provides +2 Loyalty. Instead, it provides a +2 dicepool modifier to contact dice pools and tests to determine if the contact is available. See [[Contact Rules]] for details.&lt;br /&gt;
&lt;br /&gt;
====College Education====&lt;br /&gt;
*This quality is incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfyxj/computer_illiterate_and_being_a_haven_runner/ --&amp;gt;&lt;br /&gt;
====Computer Illiterate====&lt;br /&gt;
*So long as the PC has a story of how they use the electronics while not being able to understand them, a PC may have the Computer Illiterate quality and still be a Haven runner. This can range from your fixer handling these tasks to just paying a street decker 50 nuyen to send a message.&lt;br /&gt;
&lt;br /&gt;
====Corporate Loyalist====&lt;br /&gt;
*Corporate Loyalist is permitted only with a genuine corporate limited or full SIN. Upon loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
====Corporate Pariah====&lt;br /&gt;
*Corporate Pariah is permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
====Community Connection====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Cyber-Snob====&lt;br /&gt;
*Cyber-Snob is altered to allow alphaware as the minimum grade so that it may be taken at charge.&lt;br /&gt;
&lt;br /&gt;
====Flashbacks====&lt;br /&gt;
*In order for Flashbacks to trigger again, the situation must be different in some quantifiable way. Additionally, this should only trigger once per scene at most, barring some extended time between triggers at GM discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vypg6q/gifted_healer_rework/ --&amp;gt;&lt;br /&gt;
====Gifted Healer====&lt;br /&gt;
*Replace the benefits of Gifted Healer with the following:&lt;br /&gt;
**Reduce penalties for First Aid and Medicine by 2 (CRB 205-208) and for the Heal spell by 2 from any source other than BGC.&lt;br /&gt;
&lt;br /&gt;
====Hobo with a Shotgun====&lt;br /&gt;
*Hobo with a Shotgun does not permit you to stay in a bolthole willingly.&lt;br /&gt;
&lt;br /&gt;
====Incomplete Deprogramming====&lt;br /&gt;
*Personalities from Persona Fix and Incomplete Deprogramming take precedence as follows: Persona Fix &amp;gt; Incomplete Deprogramming &amp;gt; Baseline Personality.&lt;br /&gt;
&lt;br /&gt;
====Location Attunement====&lt;br /&gt;
*Location Attunement is permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
====Master Debater====&lt;br /&gt;
*Master Debater changes the attribute for all negotiation tests from charisma to logic.&lt;br /&gt;
&lt;br /&gt;
====Motion Sickness====&lt;br /&gt;
*When a character that has the Motion Sickness quality experiences acceleration of 3 or more, or speed of 4 or more, they will be incapacitated and vomiting as well as suffer double wound modifiers. &lt;br /&gt;
**Once they slow they will continue to experience double wound modifiers for (12-Bod)/2 minutes and will not continue to experience incapacitation or vomiting.&lt;br /&gt;
**Ondansetron removes the incapacitation and vomiting effects completely, but leaves the double wound modifiers as described in Motion Sickness and for five minutes after the motion falls below the described levels.&lt;br /&gt;
*Motion Sickness affects a person in a vehicle or jumped into a vehicle remotely as if they were in it and experience the full extent of this quality.&lt;br /&gt;
&lt;br /&gt;
====Nasty Trog====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Observant====&lt;br /&gt;
*Observant is assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we are serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
====Practice Practice Practice====&lt;br /&gt;
*The Practice Practice Practice quality only applies to the physical, mental, social and astral limit.&lt;br /&gt;
&lt;br /&gt;
====Prototype Materials====&lt;br /&gt;
*This quality can only be taken once and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
*You do not need to buy another level of Special Modifications. That is included in the quality.&lt;br /&gt;
&lt;br /&gt;
====Prototype Transhuman====&lt;br /&gt;
*This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
*Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
*While you can replace the ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded.&lt;br /&gt;
*Regeneration, regardless of source, doesn&#039;t push Prototype Transhuman ware out. Otherwise it follows all normal bioware rules.&lt;br /&gt;
&lt;br /&gt;
====Redliner====&lt;br /&gt;
*The penalty for Redliner caps at 4 limbs considered.&lt;br /&gt;
&lt;br /&gt;
====Restricted Gear====&lt;br /&gt;
*Does not permit to buy items you would otherwise not be able to buy, except for the availability change.&lt;br /&gt;
*Allows you to purchase 2 clips (removable box magazines) of ammo necessary to operate a weapon if it&#039;s used to purchase a weapon that requires ammo with availability over 12. &lt;br /&gt;
**If the weapon requires two ammo like accessories to fire, this applies to both. &lt;br /&gt;
**This doesn&#039;t mean that you can buy two clips of every type of ammo, only enough ammo and ammo like accessories to fire two full clips.&lt;br /&gt;
&lt;br /&gt;
====Shoot First, Don&#039;t Ask Questions====&lt;br /&gt;
Shoot First, Don&#039;t Ask Questions applies regardless of which initiative type was rolled as long as a surprise test was made. Roll Data Processing + Intuition for surprise tests on the Matrix in VR.&lt;br /&gt;
&lt;br /&gt;
====SINner====&lt;br /&gt;
*Instead of a tax on nuyen earned, the SINner quality acts as an increase to lifestyle costs, similar to Dependents (CRB 80).&lt;br /&gt;
&lt;br /&gt;
====Special Modifications====&lt;br /&gt;
*Only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
*This quality functions as written except with the following caveats: a character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of whether or not the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
*This quality may be used to augment cyberweapons.&lt;br /&gt;
**Cyberweapons may not have their reach increased, however.&lt;br /&gt;
*When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
====SURGE====&lt;br /&gt;
*Each quality grants an amount of Metagentic Quality space (both positive and negative) equal to the cost of the quality (10, 15 and 30).&lt;br /&gt;
*The qualities are no longer random. You must select them.&lt;br /&gt;
*Some metagenetic qualities are limited to various levels, see below:&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE III: Arcane Arrester, Bone Spikes, Dermal Alteration (Granite Shell), Glamour, Magic Sense, Metagenetic Improvement (Attribute), Nasty Vibe, Shiva Arms&amp;lt;br&amp;gt;&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE II or SURGE III: Dermal Alteration (Blubber, Rhino Hide), Elongated Limbs, Functional Tail (Balance, Paddle, Prehensile, Thagomizer), Proboscis, Thorns&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE III: Astral Hazing, Critter Spook, Mood Hair, Third Eye&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE II or SURGE III: Bioluminescence, Cephalopod Skull, Feathers, Scales, Vestigial Tail&lt;br /&gt;
*The Striking Skin Pigmentation quality is incompatible with the Dermal Alteration quality.&lt;br /&gt;
*Bioluminescence works with either hair modifications or skin modifications, but not with both at the same time.&lt;br /&gt;
*Prehensile Tail has a minimum strength score of 1.&lt;br /&gt;
&lt;br /&gt;
====Symbiosis====&lt;br /&gt;
*In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.&lt;br /&gt;
&lt;br /&gt;
====Technical School Education====&lt;br /&gt;
*It&#039;s incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
====Thagomizer Tail and Venom====&lt;br /&gt;
*The thagomizer tail can be used with the natural Venom quality. Ignore the fangs requirement for the latter.&lt;br /&gt;
&lt;br /&gt;
====Trog Traitor====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Trust Fund====&lt;br /&gt;
*Trust Fund provides a base lifestyle of the appropriate type altered only by positive and negative qualities, metatype/variant and any ware one may have. The lifestyle may be altered, however, if the final cost of the lifestyle is higher than the base as provided above, one must pay the difference. If the final cost is lower, one does not receive the difference.&lt;br /&gt;
*The Corporate Limited SIN quality can be used to get Trust Fund.&lt;br /&gt;
*Trust Fund and Hard Luck are incompatible.&lt;br /&gt;
&lt;br /&gt;
====Uneducated====&lt;br /&gt;
*This quality is incompatible with the College Education (RF 145) or the Technical School Education (RF 150) qualities.&lt;br /&gt;
&lt;br /&gt;
====Wanted====&lt;br /&gt;
*Collection of bounties on other character will follow all of the rules for [[PvP on the Haven]].  Notably, collecting bounties on teammates during the course of a run is disallowed.&lt;br /&gt;
*Should a GM organize a private run against a character with wanted where NPC runners would otherwise be used, PC runners may join on that run. The GM should get the informed consent of all players involved and thematics department approval given the often tense and unfair nature of PvP in Shadowrun 5E.&lt;br /&gt;
*The impact of the wanted quality should be limited to the character in question.&lt;br /&gt;
*GMs are highly encouraged to use the wanted quality to complicate runs, as with all negative qualities.&lt;br /&gt;
*Contacts will not aid in the collection of bounties on wanted characters except in extreme, rare situations.&lt;br /&gt;
*Rules for burning edge will be kept in mind when handling the wanted quality.&lt;br /&gt;
*Players may appeal to the thematics team or council should they feel the awarding of wanted during the course of a run was unwarranted.&lt;br /&gt;
&lt;br /&gt;
====Samurai Way Qualities====&lt;br /&gt;
In order to qualify for a Samurai Way quality, the character must:&lt;br /&gt;
*Have strictly less than 3 essence&lt;br /&gt;
*Not already have 2 Samurai Ways&lt;br /&gt;
*Be mundane, a technomancer, an explorer or an Aware&lt;br /&gt;
*WotS = Way of the Samurai (4th edition book)&lt;br /&gt;
*Double in cost as normal once the character is in career mode.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Bodyguard&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Charisma + Intuition &amp;gt;= 7&lt;br /&gt;
*Pistols skill &amp;gt;= 3&lt;br /&gt;
*Perception skill &amp;gt;= 3.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*a +2 die pool bonus to Perception checks &lt;br /&gt;
*Choose one of the following&lt;br /&gt;
**Ready weapon may become a free action&lt;br /&gt;
**Take aim may become a free action. &lt;br /&gt;
***Mechanics Note: Free actions never reset recoil, only simple/complex actions that are not shooting your gun.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Merc&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**At least 4 ranks among the following skill groups: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors] &lt;br /&gt;
**14 total ranks among any skills from the following skill groups and skills: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors, Pilot Groundcraft, Pilot Aircraft, Pilot Aerospace, Pilot Walker].&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Characters with this quality only suffer a -1 penalty on ranged combat for attacker running&lt;br /&gt;
*Increase by 1 any bonus they received on ranged defense tests for cover (partial cover provides a +3, good cover provides a +5).&lt;br /&gt;
*Choose one contact and one of the following types of merchandise [weapons, vehicles, armor]. &lt;br /&gt;
**Characters with this quality receive a 10% discount when buying the appropriate merchandise from that contact&lt;br /&gt;
**Characters receive a +3 die pool modifier when negotiating to sell/fence those goods with that contact.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Panzer&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Must have a modified Body score (for damage soaking purposes) of 5 or higher. &lt;br /&gt;
*Any unique two of the following implants: &lt;br /&gt;
**dermal plating, orthoskin, bone density Augmentation, Bone Lacing (Plastic), Bone Lacing (Aluminum), bone lacing (titanium), Cybertorso with armor, or cyberlimb with armor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description= Characters with this quality receive &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+2 die pool modifier to resist fear and intimidation, including magically induced fear from spells or critter powers&lt;br /&gt;
**they may substitute their augmented Body attribute for Charisma when calculating their Intimidation dice pool. &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Ignore two boxes of damage when calculating wound modifiers (which cannot be combined with the Pain Resistance adept power, pain editor bioware or damage compensator bioware)&lt;br /&gt;
**Receive a +1 die pool modifier to Body when making damage resistance tests.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Razorboy&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any of the following implants&lt;br /&gt;
**cybereyes basic system, infrasonic generator, obvious full arm, obvious full leg, obvious torso, obvious skull.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Characters with this quality may add the following.&lt;br /&gt;
*+2 dice to Intimidation checks or +1 DV with cyberimplant weapons and bioweapons (melee only for both).&lt;br /&gt;
*+1 rating modifier to any Street knowledge skills they possess.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Ronin&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Willpower + Intuition &amp;gt;= 7.&lt;br /&gt;
*Must maintain Street Cred equal to or greater than Notoriety.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Reduce the essence cost of cyberware or bioware (not geneware) by 10%.&lt;br /&gt;
**The character may not also discount that type of implant with Biocompatibility.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 DV with Blades, Clubs, Unarmed and Exotic Melee Weapons&lt;br /&gt;
**When they have a blade, club, unarmed weapon, or exotic melee weapon equipped and are not surprised, +2 to Reaction tests to defend themselves from combat, indirect Combat spells and so forth. &lt;br /&gt;
***Reaction-linked skill tests, initiative and surprise tests are not affected by this quality. &lt;br /&gt;
A ronin must burn Street Cred to reduce Notoriety should the character&#039;s Notoriety ever be higher than 1. This quality is incompatible with Bad Rep.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Sharpshooter&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
*smartlink, vision magnification, any reflex recorder for a ranged combat skill, Tremor reducer, attention coprocessor, laser range finder.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=This quality also grants &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 die pool bonus to Sneaking &lt;br /&gt;
**+1 die pool bonus single ranged weapon skill of the player&#039;s choice. &lt;br /&gt;
*For each take aim action the character takes they receive a -1AP modifier on their next applicable shot against that target.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Characters with this quality are not required to half their Willpower when calculating how many take aim actions they may perform with a ranged weapon.&lt;br /&gt;
**Character can take a -2 reduction to all range category penalties.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Street Ninja &lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Sneaking skill &amp;gt;= 4.&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
**cybereyes basic system, cyberimplant weapon, enhanced articulation, synthacardium, reflex recorder (Sneaking), radar sensor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Gain the following effects&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 dice to Sneaking tests &lt;br /&gt;
**+1 dice to Throwing Weapons &lt;br /&gt;
**+1 dice to a melee skill of the player&#039;s choice &lt;br /&gt;
***(Blades, Clubs, Exotic Melee Weapon, Unarmed Combat)&lt;br /&gt;
*Take a -2/4/6 die pool penalty on your Surprise test to give all enemies a -1/2/3 die pool penalty&lt;br /&gt;
**Multiple street ninjas may combine this penalty, but the penalty may never exceed -3.&lt;br /&gt;
*In the first pass of any combat where you force your opponents to roll surprise tests choose one of the following&lt;br /&gt;
**Reduce the called shot penalty of any called shot to -4. &lt;br /&gt;
**Take +3 dice to surprise tests. &lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
====Linked Attribute====&lt;br /&gt;
*When called for, the &#039;linked attribute&#039; is the attribute you are currently rolling as part of a skill test.  By way of example, Logic linked tests are any tests where you roll Logic combined with Skill ranks, so Edit File (Computer + Logic) is a Logic linked test whereas Matrix Perception (Computer + Intuition) is not.&lt;br /&gt;
&lt;br /&gt;
====Disguise====&lt;br /&gt;
*When you create your camouflage with the skill, roll Disguise + Intuition [Mental]. The camouflage Disguise test functions as a persistent teamwork test for your Sneaking tests as long as you are in the terrain type where it applies. This bonus does not stack with ruthenium polymer coating, chameleon skin or any other piece of gear that alters your appearance in such a way.&lt;br /&gt;
&lt;br /&gt;
====Diving====&lt;br /&gt;
*In a case where you have infinite leisure, are free to take your time ascending to a significant degree and go slower than is at all necessary, you may ignore the diving table results. They are for ascending promptly, at the maximum safe speed.&lt;br /&gt;
*If you make a Diving test and you fail, you do suffer all missed threshold results. Penalties to actions stack. Damage suffered is soaked separately. Ignore any results that call for a kraken attack.&lt;br /&gt;
&lt;br /&gt;
====Gunnery====&lt;br /&gt;
*Gunnery is both a vehicle and combat skill.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
*A character may only receive Leadership bonuses from a single individual making tests at any given time. They should also not view the individual as an inferior or a subordinate, though viewing them as a &amp;quot;sole superior&amp;quot; or themselves as entirely subordinate is not necessary to receive benefits. A person providing Leadership bonuses to other individuals may not receive them themselves, even from another source.&lt;br /&gt;
*Rally stacks with itself to provide multiple increases to initiative if successfully used multiple times.&lt;br /&gt;
*Direct may only be used in situations that use or should use initiative time; this includes, but is not limited to, silent host dives, car chases and combat. There must be some sort of time pressure, taking an action that the character using Direct could potentially use to do something else.&lt;br /&gt;
&lt;br /&gt;
====Assensing/Astral combat====&lt;br /&gt;
*Non-Awakened can learn assensing and astral combat with skill ranks in chargen, indicating the character spent time learning it with Shade or other external means of attaining temporary astral perception before becoming a PC. &lt;br /&gt;
*Can be gained post-gen, but requires the expenditure of resources.&lt;br /&gt;
**For each rank learned post-gen, a mundane character has to purchase and use 4 doses of Shade. Effectively it means 4,000 Nuyen spent for each rank gained, but you may flavor this to Perfect Sight preps or spending a lot of time in alcheras and the sort. This applies to both skills.&lt;br /&gt;
*Note that even though you may learn these skills, you can&#039;t use them by default and have to access astral access from elsewhere, such as with Shade.&lt;br /&gt;
&lt;br /&gt;
====Specializations====&lt;br /&gt;
These [[Specializations|additional specializations]] may be used in addition to any specialisations listed in the book. No other specializations are legal to take. Please contact the mechanics team in the channel if you want to add a specialization to the list, or have it approved by your chargen minion if the character is not approved yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149388</id>
		<title>Kristallkind</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kristallkind&amp;diff=149388"/>
		<updated>2025-08-31T00:09:48Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Metahuman friendly AI&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Syphilen&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Berlin Grid&lt;br /&gt;
|Metatype=AI&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=Female presenting&lt;br /&gt;
|PreferredPayment=services&lt;br /&gt;
|HobbiesOrVice=unknown&lt;br /&gt;
|PersonalLife=observing people&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=youngh looking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kristallkind is an AI on the Berlin grid. Its persona takes the form of a 12-year-old girl, entirely made from blue and black crystals. Its personality is not too far off from its appearance either. It&#039;s generally rather curious, kind-hearted and rather childish-naive. It often doesn&#039;t fully think through the consequences of its actions and has a rather simple understanding of what&#039;s good and right. On the other side, it&#039;s still a highly calculating AI, which is very much capable of understanding highly complex relations and using them to its benefit.&lt;br /&gt;
&lt;br /&gt;
It appears shortly after the second crash as a conglomerate of many different personality fragments. And for a yet unknown reason, has access to large amounts of nuyen.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Normally, Kristallkind speaks and acts rather childlike. It uses relatively simple words and sometimes incoherent descriptions. It can have a short attention span when it finds things to be uninteresting.&lt;br /&gt;
* It becomes much more focused when it is in &#039;AI mode&#039;. Then its speech is also more &#039;matter of fact&#039; than childish. &lt;br /&gt;
* Kristallkind is genuinely a good and kind person. If it can help people, it will do so. It generally also likes to share information when it finds interesting things.&lt;br /&gt;
* Kristallkind is more capable when it&#039;s not bound by the contact rules. If it acts for its own sake, then use pools fitting for a capable, but not super-powerful AI.&lt;br /&gt;
* Payment-wise wise it isn&#039;t interested in nuyen. Information and services work well for it. It also likes to just help people without an immediate benefit. Over time, it will, however get grumpy/disillusioned if the help isn&#039;t repaid in kind.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Grid-locked&lt;br /&gt;
|Description=Kristallkind is confined to the matrix. It&#039;s unable to provide services outside the matrix, and any tasks outside the Berlin matrix take a -2 dice pool penalty.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unreliable&lt;br /&gt;
|Description=Sometimes Kristallkind gets distracted or misunderstands a task. Roll a d6, Kristallkind will mess up the task if a 1 is rolled. It might either not have any useful results or none at all.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix-born&lt;br /&gt;
|Description= The matrix is Kristallkinds&#039; home, and it shows. +2 on all matrix active checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Curious Nose&lt;br /&gt;
|Description=Kristallkind loves to find out new things and uncover data not meant for it. +2 to finding files and data on the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Interrested Observer&lt;br /&gt;
|Description=Kristallkind is especially interested in the people around itself. +2 for networking and knowledge checks regarding hackers and AIs in Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Tech&lt;br /&gt;
|Description=Kristallkind can effortlessly enter and manipulate the old cable matrix of Berlin. +2 to checks relating to the Matrix 1.0 and its remains under Berlin.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Eyes and Ears&lt;br /&gt;
|Description=Kristallkind has good access to sensors, and sensors are everywhere. +2 on gathering info accessible through sensors.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149222</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149222"/>
		<updated>2025-08-20T00:19:19Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Often found in a lab coat, but just as likely to be wearing a long armored jacket. Strongly prefers to wear long tops like dresses and such due to the tail making pants obnoxiously difficult.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Lace&#039;s persona is a long-legged, bright green lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hungry for Money&lt;br /&gt;
|There&#039;s very little that Lace wouldn&#039;t do to try to get a bit more cash. Half the time she doesn&#039;t have a plan for what she&#039;ll do with it - she only knows that cash is what she wants.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hungry for Power&lt;br /&gt;
|Lace is just as greedy when it comes to taking power.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The MCT Connection&lt;br /&gt;
|Most runners want out of MCT. This is not true of Lacey - she wants to move up the ranks and get access to more of those sweet, sweet corporate resources. This naturally puts her at odds with almost any runner she meets, should they learn this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Yakuza Connection&lt;br /&gt;
|Lacey&#039;s also seeking to use a Yakuza connection to climb the corporate ladder - the interplay between MCT and the clans of Seattle is not lost on her, nor is her position of relative power over the Yakuza in certain respects. She&#039;ll be taking as much advantage as she can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ghosts of Experiments Past&lt;br /&gt;
|Lacey has worked on many, &#039;&#039;many&#039;&#039; evil projects by MCT - among them projects to dissect technomancers and SURGEd individuals. While she was often on the other side of an anthrodrone for these interactions, there&#039;s little doubt that any who do recognize her for what she&#039;s done would be a prompt enemy.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149221</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149221"/>
		<updated>2025-08-20T00:14:59Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Often found in a lab coat, but just as likely to be wearing a long armored jacket. Strongly prefers to wear long tops like dresses and such due to the tail making pants obnoxiously difficult.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Lace&#039;s persona is a long-legged, bright green lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149220</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149220"/>
		<updated>2025-08-20T00:14:31Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Often found in a lab coat, but just as likely to be wearing a long armored jacket. Strongly prefers to wear long tops like dresses and such due to the tail making pants obnoxiously difficult.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149219</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149219"/>
		<updated>2025-08-20T00:12:57Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149218</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149218"/>
		<updated>2025-08-20T00:12:42Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Takashi Kurosawa&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Ellehog&amp;diff=149217</id>
		<title>User:Ellehog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Ellehog&amp;diff=149217"/>
		<updated>2025-08-20T00:12:09Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LHOG on Discord, Elleelleellehawg on Reddit.&lt;br /&gt;
&lt;br /&gt;
I am here to have fun.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
[Bleach](https://shreloaded.net/wiki/Bleach) is like Solid Snake in a maid outfit: capable with firearms, grenades, and unarmed combat; specialized in hard infiltration. Main role is infiltrator, off roles are gunadept, punch-er, and off-face. Themes are anger, vengeance, and syndicate life.&lt;br /&gt;
&lt;br /&gt;
[Fennec](https://shreloaded.net/wiki/Fennec) is a curious technomancer and obnoxious weeaboo VTuber with skills in Facing. She overperforms in short runs and underperforms in long ones due to their 8 edge pool. Themes of Curiosity, Seeeking Information, Conspiracy Theories and reporting her version of the facts on stream later!&lt;br /&gt;
&lt;br /&gt;
[Lingchi](https://shreloaded.net/wiki/Lingchi) is a Cosmic full mage, with a chuuni streak a mile wide and a desperate desire to understand the cosmos. She&#039;s best at combat spells, illusion spells, and summoning aspects of solar flares to scour her foes - though only so long as she has edge to spend. Themes of redemption, reform, and repair.&lt;br /&gt;
&lt;br /&gt;
[Sojourner](https://shreloaded.net/wiki/Sojourner) is Lingchi&#039;s ally spirit, a being rescued from a comet at the end of creation. Her abilities are comparable to a modest mage.&lt;br /&gt;
&lt;br /&gt;
[Gehenna](https://shreloaded.net/wiki/Gehenna) is a calm, understated black mage and off-face with a &amp;quot;small allergy to wood and sunlight&amp;quot; and a great deal of luck. Too selfish to stoop to using spirits, she prefers subtlety - favoring illusions and raw charm over direct combat. That doesn&#039;t mean she isn&#039;t capable of flinging lightning and comets when it comes down to it, or even breaking the taboo of mind magic. Themes are conspiracy, self-loathing, and learning the business.&lt;br /&gt;
&lt;br /&gt;
[Zan Zan](https://shreloaded.net/wiki/Zan_Zan) is an oni Explorer and a samurai, living with a restrictive code of honor. She&#039;ll never leave a teammate or an innocent life behind. Themes are ethical life, doing good, following the code, and growing more powerful.&lt;br /&gt;
&lt;br /&gt;
[Devil](https://shreloaded.net/wiki/Devil) is a support mage and spotter who&#039;s left the service of the French Foreign Legion with her partner Angel. Her specialty is buffing and supporting others. Themes are regret, trauma, and living well despite it.&lt;br /&gt;
&lt;br /&gt;
[Lace Monitor](https://shreloaded.net/wiki/Lace_Monitor) is a rigger and medical malpractitioner who&#039;s running to fund experiments and spice up her life after finding her time in the corporate world to be too dull. Themes are money, power, and going mad with both.&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
&lt;br /&gt;
Grounded and black, like my coffee.&lt;br /&gt;
&lt;br /&gt;
This comes off edgier than my style actually is. I like slipping in jokes, I like having a little fun on a meta level. But at the end of the day, I don&#039;t want to pull any punches, either.&lt;br /&gt;
&lt;br /&gt;
==Declining at Meet==&lt;br /&gt;
&lt;br /&gt;
It might be realistic in character, but please do not sign up if you know in advance that your character would leave at the meet. It stops the game before it starts. Exceptions can be made if there&#039;s a particularly good reason.&lt;br /&gt;
&lt;br /&gt;
==Sabotage a Job==&lt;br /&gt;
&lt;br /&gt;
Discuss it beforehand. I&#039;m more okay with something that allows a game to happen, rather than no-selling the game within ten minutes of it starting. That sort of conflict is interesting in a way that showing to a run your character wouldn&#039;t join is not.&lt;br /&gt;
&lt;br /&gt;
As an example, going into a run that&#039;s explicitly wetwork in prerun materials, then refusing it because it&#039;s wetwork is a waste of time. But going into a run to provide security for a target, then find out that you&#039;re providing security for someone who will be executed if you finish the job per Johnson&#039;s instructions - is a reasonable situation to walk away from a job partway through, or even sabotage it in the event of certain moral codes.&lt;br /&gt;
&lt;br /&gt;
Just talk it over OOC and I&#039;m good with it.&lt;br /&gt;
&lt;br /&gt;
==Seriousness Level==&lt;br /&gt;
&lt;br /&gt;
Black trenchcoat. My goal as a GM is to keep the world grounded (for a setting with magical pixies). To say a bit more about my tone though, I&#039;m okay with a lighter tone among the players - but the world will react as realistically as I can manage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;However.&#039;&#039;&#039;&#039;&#039; On a run labeled &amp;quot;Keep it Subtle&amp;quot; you can expect me to go as hard as I can manage. Opfor will be actively out for you, and you should expect that to bring a lot more heat. These runs will also hit the full breadth of your negative qualities - wanted PCs can expect bounty hunters (if they fail to take precautions), a PC&#039;s Code of Honor will be tested, and you&#039;d best believe the target of your Vendetta has been rumoured to be in the neighborhood.&lt;br /&gt;
&lt;br /&gt;
==Consequences and Failure==&lt;br /&gt;
&lt;br /&gt;
Failures happen. Accidents happen. Dealing with these is part of the fun of playing the game. That being said - I&#039;m not out to get anybody, and I don&#039;t want &#039;gotchas&#039; - I will just deliver what I consider reasonable consequences. While that will usually be something players will be able to work through, those consequences can still include death or near-death situations. I will do my best to reflect that risk in the run&#039;s rating. Similarly - if you come up with a clever angle that takes the teeth out of my run, I&#039;m just going to reward that. If you outsmart the bad guys, you outsmart the bad guys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Graveyard==&lt;br /&gt;
[Firewill](https://shreloaded.net/wiki/Firewill) is a Halloweener mundane decker and combatant who loves setting things on fire! Themes are fire, smoke, and more fire! ... who, uh, is currently retired. Maybe she&#039;ll be back someday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Insonia]] was a decker and off-samurai, able to handle both VR decking in hosts and combat with mooks to a competent degree. Themes were Finding Power and Finding Peace, and what the interaction of those two goals looks like in an out-and-proud Ancients ganger. She never found herself, cut down before her time by [[Lichtenberg]] in a scuffle between the Ancients and the Cutters.&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~LHOG*]] OR [[Created by::~Ellehog*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::LHOG]] OR [[hasGM::Lhog]] OR [[hasGM::Ellehog]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149197</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149197"/>
		<updated>2025-08-19T14:44:28Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years studying at the University of Washington brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in, with the goal of finding medically promising wildlife. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. More than a few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling - collecting a PHD in medical practice, then going on to specialize in genetics and biotechnology. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
Chimeric warforms, Project Rose Garden, and other projects too obscure to name collected on her resume.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149192</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149192"/>
		<updated>2025-08-19T04:39:20Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Lace_GIF.gif|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years of university brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. A few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Lace_GIF.gif&amp;diff=149191</id>
		<title>File:Lace GIF.gif</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Lace_GIF.gif&amp;diff=149191"/>
		<updated>2025-08-19T04:27:56Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: page image for Lace Monitor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
page image for Lace Monitor&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149190</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149190"/>
		<updated>2025-08-19T03:16:58Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years of university brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. A few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Lacey Montrose - MCT - Real SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Controlled Substance, Driver, Drone, Pilot, Firearms, Restricted Augmentations, Matrix Software, Medical License.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Laurie Lovelace - UCAS - Rating 4 Fake SIN.&lt;br /&gt;
&lt;br /&gt;
Licenses: Adept, Drone, Bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149189</id>
		<title>Lace Monitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lace_Monitor&amp;diff=149189"/>
		<updated>2025-08-19T03:15:23Z</updated>

		<summary type="html">&lt;p&gt;Ellehog: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Ellehog&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=MCT Rigger&lt;br /&gt;
|Shortblurb2=Experiment Doer&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=elleelleellehog&lt;br /&gt;
|OwnersDiscordName=LHOG&lt;br /&gt;
|Metatype= Elf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2041-07-07 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1cRXECTTU8pBa5XKhhulsknMsUFhXJnKD?usp=drive_link](Linke)&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Brilliant MCT Doctor wants nothing more than to fund her experiments, starts running the shadows to get some extra cash on the side - taking advantage of quick wits and some experience driving to get ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Earn money. Lots of money. So much money.&lt;br /&gt;
* Continue doing her experiments, on whatever and whoever she can get her mitts on.&lt;br /&gt;
* Rise through the ranks of MCT however she has to.&lt;br /&gt;
* Return to Australia.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Lacey Montrose was originally just a bright student born to MCT SINners in Seattle. She rose through ordinary corporate schools, with ordinary corporate schoolmates, ordinary corporate parents who spent little time with her, and ordinary problems. It was all boring. So, so intensely boring. So she&#039;d experiment instead of living that dull life - picking apart insects to see what was inside, examining them under microscopes. The &#039;samples&#039; she collected grew in size and complexity, and advanced from invertebrates to fish, amphibians, birds... Her parents punished the behavior every chance they got, but the field of medicine drew her in too thoroughly - and their attempts at control only made her angry. When she hit high school, she started acting out - doing drugs, throwing parties, drinking hard, picking fights she couldn&#039;t win. Classic oppositional teen stuff. The real trouble, though, began when she decided that merely practicing medicine (as her parents did) was too little for her.&lt;br /&gt;
&lt;br /&gt;
No, Lacey had to get into research. And she was a prodigy - naturally gifted in schooling, aided along by the gene treatments her parents had purchased for her. A few years of university brought her into a unique position - a school trip taken to Australia, under heavy guard from MCT security, as part of an internship program she&#039;d managed to gain a foothold in. September of 2061 - a perfect time for a young mind to explore the continent of Australia. The natural dangers were bad enough.&lt;br /&gt;
&lt;br /&gt;
Having half the expedition transformed in the first wave of SURGE, though - &#039;&#039;that&#039;&#039; was more than anyone was ready to see. A few died in the events that followed. Lacey, though - she just got a funny nickname and some weak adept powers. After all, her name was eerily similar to a certain lizard, and given that she had the right type of tail... and the fact that her SURGE expression had sapped her body&#039;s ability to react quickly, along with its ability to provide strength...&lt;br /&gt;
&lt;br /&gt;
Being non-threatening helped her slide under the radar. She&#039;d go on to be poked and prodded at, subjected to experiments constantly as she finished out her schooling. Her physiology - though interesting to MCT - was not unique enough to justify dissection. Lucky her! She got to dissect her peers instead after completing her doctorate. Maybe she would&#039;ve been bothered by this in the past, but something about being SURGEd made her colder - and not just in the sense of one who was now cold blooded.&lt;br /&gt;
&lt;br /&gt;
Lacey Montrose - Lacey Monitor - Lace Monitor - she became known for jumping into equipment around the world, either operating from an anthrodrone, rigger-enabled operating room, or very rarely in person. One of MCT&#039;s many scalpels, serving to carve a path forward in the sorts of research that made weak stomachs shudder. Some people might have wanted out. Some people might have broken under the pressure of being one mistake away from being the next one on the table. &lt;br /&gt;
&lt;br /&gt;
Lacey, though? She did it for herself. She liked it. She was good at it. She was alive.&lt;br /&gt;
&lt;br /&gt;
But the boon times waned - and slowly, those experiments slowed. Bit by bit, she&#039;s gotten bored, the scalpel&#039;s edge dulled. Sure, she&#039;s taken side jobs in site security, in piloting, in driving. None have the same spark, though.&lt;br /&gt;
&lt;br /&gt;
She needs something interesting. A new experiment. Maybe running will be it. Maybe running will just give her the funds she needs to do what comes next.&lt;br /&gt;
&lt;br /&gt;
For now - her handlers have given her a long leash. It remains to be seen if that leash will be yanked taut once more.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Gift of Knowledge (SURGE, Magic Sense, electroception): Lace has been given a great sense of the world around her by the storm that laid her low in Australia. She came out smarter, with a sixth (and seventh) sense for the world around her.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
MCT SINner: She is an evil woman working for one of the most evil organizations in rhe world. Even worse - she wants to be there and views it as a method of driving her own success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slimebag Lizard: Animals bark as she walks by, her heavy tail makes her drag her feet, its scaled surface greasy to the touch (leaving a trail along walls as she walks past). She&#039;s unpleasant to be around on many levels. Her physical changes have also left her weaker.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Satoko Obara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Boozeman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Lace&#039;s persona is a long-legged lizard (surprise of surprises) - of the sort that flees rapidly and ditches its tail when attacked. It moves with legs flailing, and slaps marks on things by leaving behind the tail.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A venomous lizard, originating in Australia prior to the Awakening.&lt;br /&gt;
|MidResult=A rash, abrasive rigger with a reputation for being an angry drunk. Known for being handy with a scalpel.&lt;br /&gt;
|HighResult=A rash abrasive rigger who practices medicine with a bottle of whiskey in her hand. There are rumors that she has ties to a larger organization - maybe the Yakuza, maybe something else.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=An abrasive rigger with a ton of energy and a big lizard tail.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A rigger with a drinking problem, who&#039;s more than happy to pick fights she can&#039;t win when she&#039;s had too much to drink. Medically quite capable, even when drunk.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A viciously abrasive rigger who cleans up shockingly well - able to dine with near-perfect manners and blend in with high-tier corporate Johnsons with worrying ease.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Generally healthy, generally drunk, generally in decent spirits. Awakened.&lt;br /&gt;
|Result2=Many cyberware implants in her head. Synthetic cyberarm.&lt;br /&gt;
|Result3=1 Magic, 1.1 essence.&lt;br /&gt;
|Result4=Quite a lot of cultured brainware.&lt;br /&gt;
|Result5=Quite a lot of geneware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
</feed>