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	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-05-12T00:50:47Z</updated>
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		<id>https://shreloaded.net/index.php?title=Europa&amp;diff=137079</id>
		<title>Europa</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Europa&amp;diff=137079"/>
		<updated>2024-10-24T20:31:29Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Europa jpeg lo res for sharing.jpg|200px]]&lt;br /&gt;
|header1= Terrifying Razorgirl Assassin&lt;br /&gt;
|header2= &amp;quot;I send messages.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 5&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=22 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/16/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2055&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1uwtAB18Fz6GBeQ04K1XuYXuXhNk0QQw6?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Europa is  an FLR sniper kitted out with some of the latest and greatest ware Evo Corp has to offer - and she&#039;s looking to use it against its creators.  Serves them right for forcing a corporate assassin to work for them even when she venomously hates the company.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get a hang of running with a larger, more organized group&lt;br /&gt;
*Stop being quite so paranoid&lt;br /&gt;
*Murder the fuck out of Evo&lt;br /&gt;
*Pay Five-Star back for saving her life&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Heather Leroy grew up in Quebec, not too far outside of Montreal.  Her parents were a pair of CATCo wageslaves - and unfortunately, that meant that she was subject to the usual battery of genetic testing that comes with a corporation essentially owning your family.  It was found early on that she may be an excellent candidate for biocompatibility studies, and so, she was placed on the neat little track her corporate overlords had in mind for her.  She was all set to go to school, gearing up for a job in Cross Biomedical... until she was about nine years old.&lt;br /&gt;
&lt;br /&gt;
After Crash 2.0 hit, CATCo was embroiled in an all-out corporate war with Ares Macrotechnology, and this left their assets scrambling in the complete chaos that came with it.  Everyone was prepared to either sell out to the encroaching corp or cling desperately to the company as it sank into bedlam.  People were on edge, focused on finding any sign of Ares muscling in on their position; perhaps too focused.  The rest of the world still hadn&#039;t forgotten about a corporation hemorrhaging funds and subsidiaries.  Yamatetsu&#039;s North American holdings in particular were eager to seize on any lead they could as their own company recovered from the Crash, and unfortunately, one of the things they turned up was a database detailing every last candidate CATCo had for augmentation research.&lt;br /&gt;
&lt;br /&gt;
Extracted as part of Yamatetsu North America&#039;s attempt at consolidating power, Heather was almost immediately put into a program focusing on attempting to minimize Essence impact for cybernetics in children:  Project Tsukumogami.  While that sounded all well and good, it essentially meant being pulled away from everything she was familiar with and repeatedly subjected to implantations.  Her body was was a testing ground for the prosthetic limb division in particular; her arms and legs were constantly subject to change, and just as she got used to one set, she had them removed to start the process all over again, all for the sake of medical and magical scrutiny to see just how severely it impacted her mental, physical, and spiritual health.&lt;br /&gt;
&lt;br /&gt;
In 2075, long after Yamatetsu had become Evo and reintroduced the North American assets into the fold, Project Tsukumogami was finally shelved.  The test subjects that were still kicking around after almost a dozen years of intensive experimentation were doled out to various other divisions in the company - and for Heather, that meant being handed over to the internal security division.  While her past of repeated augmentation (and an extremely poor psychological profile) made her unfit for assignment to something like a public-facing security guard, they nonetheless found a use for her.  Heather may not have looked like an attractive candidate for normal corpsec... but as a convenient attack dog designed to keep the corporation&#039;s traditionalist holdouts in line?  She was the perfect person for the job.&lt;br /&gt;
&lt;br /&gt;
Heather spent much of the next six years as an Evo Corp ghost story, transferred quietly between regions with the express purpose of sending a succinct, terrifying message to whatever uppity executive she was assigned to.  Compared to more blatant displays of force or sanctions that could reveal the internal strife and mar the company&#039;s squeaky clean transhumanist image, it was much more efficient to have a gaunt, red-eyed killer silently appear in the bedrooms of whoever was causing problems.  During this time, her handlers had her outfitted with additional augmentations to make her as fit for the job as possible:  Near mil-spec cyberlimbs, a bioware package designed to boost her reflexes without making her overly trigger-happy, and a powerful radar sensor that gave her 360 degree perception... right next to the microbomb set to flash-cook half her brain if she stepped out of line.&lt;br /&gt;
&lt;br /&gt;
Her salvation came in a form she didn&#039;t expect.  Perhaps it was an Evo employee trying to take control of the spook before she came for them, or another corporation seeking to extract her for further research, but someone wanted her bad enough to hire a runner team to do the job.  Gertrude &amp;quot;Five-Star&amp;quot; Juarez and another four runners rolled up to the Evo blacksite Heather was being held at, armed to the teeth.  A bullet through her handler&#039;s head, a few explosions, and an hours-long chase with her trying to outrun Gertrude&#039;s van later, and Heather changed hands yet again.  Or she would&#039;ve, if not for some kindness from the shadows.&lt;br /&gt;
&lt;br /&gt;
When she next woke up, she was on a ratty couch in Gertrude&#039;s apartment, groggily shaking off a night&#039;s worth of sedatives.  After the wheelwoman was nearly pounced on while bringing a cup of soykaf to her new guest, Five-Star explained everything.  Apparently, the team had managed to net quite a few documents detailing everything about Heather&#039;s psych profile and time at Evo during the run.  While over half of them were ready to sell her to the J despite any sob stories, Gertrude and another runner managed to convince them otherwise - mostly by promising to cover whatever pay cut they took when they came back empty-handed save for all the information.  As of last night, Heather was a free woman, with the tiny, deactivated explosive a street doc had pried out of her skull to prove it.&lt;br /&gt;
&lt;br /&gt;
It took a while for Europa to find her bearings outside of a strictly regimented corporate assassin gig, but nonetheless, she had skills that the shadows needed.  Five-Star set her up with a fixer and a beat up old .308 hunting rifle, ready to turn the socially-stunted spook loose into the concrete jungle.  In one of those rare moments of generosity and kindness, she was content to just look back and curse herself the next time it came to pay rent - the issue was, Europa refused to actually leave.  The cybered-up weirdo was dead set on paying back the favor, and (partially because she had nowhere else to go), she wasn&#039;t taking no for an answer.&lt;br /&gt;
&lt;br /&gt;
That was in July of 2081.  Now, over a year later, Europa&#039;s become a capable, albeit chronically paranoid runner.  With the help of her best friend, she&#039;s learned the ins and outs of Seattle&#039;s shadow community, taking jobs here and there to help pay Gertrude back.  All the while, she&#039;s kept her eye on Evo Corp, waiting for the day she finally gets a chance at payback.  After all - she was made to hunt executives.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039; - Europa&#039;s skilled with two-weapon fighting, and has a tendency to use her dual pistols whenever a point blank firefight is called for.&lt;br /&gt;
*&#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - Europa&#039;s got a number of genes that let her avoid the rejection that most people with cyberware experience.  It&#039;s what got Evo&#039;s eyes on her in the first place, and what led to her part in Project Tsukumogami.&lt;br /&gt;
*&#039;&#039;&#039;Catlike&#039;&#039;&#039; - Europa moves far more silently than you&#039;d expect for someone with as much ammo, weaponry, and pure cybernetic beef as her.&lt;br /&gt;
*&#039;&#039;&#039;Erased&#039;&#039;&#039; - Originally, Europa&#039;s presence was scoured from the Matrix by Evo looking to leave zero traces of one of their corporate assassins.  After their data regarding her activities and history were stolen and deleted from their servers during the run that freed her, the Matrix is basically devoid of any information on her.&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Europa is paranoid normally, but with people she&#039;s just met, it&#039;s even worse.  Expect her to take a while with any verbal responses, and keep in mind that she probably isn&#039;t going to be a killer conversational partner.&lt;br /&gt;
*&#039;&#039;&#039;Emotional Attachment (Remington 950)&#039;&#039;&#039; - The hunting rifle Gertrude gave her when she was just starting out after getting her freedom is her most prized possession. Even when she&#039;s constantly cleaning and checking over her guns, she makes sure to give it special attention.  The wooden furniture is immaculate, the scope is sighted in perfectly, and it&#039;s damn well going to stay that way.&lt;br /&gt;
*&#039;&#039;&#039;Insomnia (Basic)&#039;&#039;&#039; - It&#039;s tough getting to sleep with dreams like hers.&lt;br /&gt;
*&#039;&#039;&#039;Paranoia&#039;&#039;&#039; - Europa takes the idea of operational security a little too far.  Expect her to be cagey on the most miniscule of details that could be used to identify her - during a run, you&#039;re only getting her name, her loadout, and her specialty. Where she lives, who she&#039;s contacting for help, and most other questions will most likely be met with a death glare if they&#039;re acknowledged at all.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Compulsive IV, Personal)&#039;&#039;&#039; - Europa has a routine, and she&#039;s going to stick to it.  Every day, she needs to dismantle, clean, and reassemble her guns at least once.  She gets extremely twitchy if she&#039;s unable to do so, constantly fearing a misfire, jam, or other imperfection that might throw off her aim when the chips are down.&lt;br /&gt;
*&#039;&#039;&#039;Prejudiced (Specific, Radical) (Evo Corp)&#039;&#039;&#039; - Even the corpsec mall cop tasked with watching the showroom floor in one of Evo&#039;s smaller bodyshops isn&#039;t beyond her hatred for the corp.  She will not under any circumstances knowingly work for Evo, and unless she&#039;s specifically asked to bring them in, chances are any employee of theirs she targets is going to end up dead.&lt;br /&gt;
*&#039;&#039;&#039;Wanted (100,000 nuyen, Evo Corp)&#039;&#039;&#039; - Evo&#039;s not especially happy their assassin got out, especially since they lost most of their data on her when she escaped.  There&#039;s a standing bounty out for her to be brought back to the corporation dead or alive.  Thankfully, identifying information on her is sparse.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gertrude &amp;quot;Five-Star&amp;quot; Juarez&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Henry&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Randall Cage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Ancients]]: +5 Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You mean the frozen moon of Jupiter?&lt;br /&gt;
|MidResult= I hope you like facts about the frozen moon of Jupiter, &#039;cause that&#039;s all you&#039;re getting.&lt;br /&gt;
|HighResult= ... Who?&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= &amp;quot;Sorry, chummer, I&#039;m not familiar.  You sure you aren&#039;t looking for a guy going by &#039;European&#039;?  Yeah, it&#039;s a dumb name, but he does good work.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= &amp;quot;Oh, the cyberzombie chick?  I think she&#039;s a sniper or something - I didn&#039;t ask too many questions given that she just kinda stared at me and didn&#039;t say anything after the first few.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= &amp;quot;I&#039;m fairly sure she&#039;s working with some blackballed wheelwoman out in Renton.  I dunno how that bitch managed to get a creepy razorgirl attack dog to follow her around like a puppy, but I know that the last Halloweener that got bold and tried to break into her garage ended up getting strung up on the Redmond border wall.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Catherine Saint (Rating 4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Europa would look like a worryingly gaunt woman if it wasn&#039;t for her somewhat oversized cyberlimbs.  She&#039;s pale as pale gets, and a combination of long black hair (styled to cover her partial cyberskull), high cheekbones, and stiff posture make her look distinctly aristocratic.  For those in the know, her cyberware is recognizable as Evo&#039;s higher-spec designs even with the serial numbers filed off.  Beneath her hair, there&#039;s a chrome panel at about forehead level that wraps around from just behind her right ear all the way to her the orbit of her right eye, used to access the delicate headware inside.  One of the most striking things about her appearance, however, is her eyes.  Most would consider the scarlet red irises to be tacky choices for cybereye coloration, especially given the eye light system behind them, but most people also haven&#039;t had a supernaturally agile boogeyman with glowing red eyes chase them down a dark hallway.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Europa&#039;s most often seen with most of her body obscured by a long, classy grey cloak meant to be paired with the Mortimer of London Berwick line.  Beneath it, however, she&#039;s probably not what most people expect:  Shorts that leave most of her mechanical thighs exposed, a selection of punk rock t-shirts, and a classic black armor jacket make up her usual outfit, with only the most formal of meets capable of getting her to wear something that restricts her access to the smuggling compartments in her legs.  Beneath her clothing, she usually wears the thermal vest from her chameleon suit whenever feasible, trying to hide most of her heat signature from prying eyes.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default for the Sony Emperor.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Europa&amp;diff=137078</id>
		<title>Europa</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Europa&amp;diff=137078"/>
		<updated>2024-10-24T20:30:55Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Europa jpeg lo res for sharing.jpg|200px]]&lt;br /&gt;
|header1= Terrifying Razorgirl Assassin&lt;br /&gt;
|header2= &amp;quot;I send messages.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=22 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/16/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2055&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1uwtAB18Fz6GBeQ04K1XuYXuXhNk0QQw6?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Europa is  an FLR sniper kitted out with some of the latest and greatest ware Evo Corp has to offer - and she&#039;s looking to use it against its creators.  Serves them right for forcing a corporate assassin to work for them even when she venomously hates the company.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get a hang of running with a larger, more organized group&lt;br /&gt;
*Stop being quite so paranoid&lt;br /&gt;
*Murder the fuck out of Evo&lt;br /&gt;
*Pay Five-Star back for saving her life&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Heather Leroy grew up in Quebec, not too far outside of Montreal.  Her parents were a pair of CATCo wageslaves - and unfortunately, that meant that she was subject to the usual battery of genetic testing that comes with a corporation essentially owning your family.  It was found early on that she may be an excellent candidate for biocompatibility studies, and so, she was placed on the neat little track her corporate overlords had in mind for her.  She was all set to go to school, gearing up for a job in Cross Biomedical... until she was about nine years old.&lt;br /&gt;
&lt;br /&gt;
After Crash 2.0 hit, CATCo was embroiled in an all-out corporate war with Ares Macrotechnology, and this left their assets scrambling in the complete chaos that came with it.  Everyone was prepared to either sell out to the encroaching corp or cling desperately to the company as it sank into bedlam.  People were on edge, focused on finding any sign of Ares muscling in on their position; perhaps too focused.  The rest of the world still hadn&#039;t forgotten about a corporation hemorrhaging funds and subsidiaries.  Yamatetsu&#039;s North American holdings in particular were eager to seize on any lead they could as their own company recovered from the Crash, and unfortunately, one of the things they turned up was a database detailing every last candidate CATCo had for augmentation research.&lt;br /&gt;
&lt;br /&gt;
Extracted as part of Yamatetsu North America&#039;s attempt at consolidating power, Heather was almost immediately put into a program focusing on attempting to minimize Essence impact for cybernetics in children:  Project Tsukumogami.  While that sounded all well and good, it essentially meant being pulled away from everything she was familiar with and repeatedly subjected to implantations.  Her body was was a testing ground for the prosthetic limb division in particular; her arms and legs were constantly subject to change, and just as she got used to one set, she had them removed to start the process all over again, all for the sake of medical and magical scrutiny to see just how severely it impacted her mental, physical, and spiritual health.&lt;br /&gt;
&lt;br /&gt;
In 2075, long after Yamatetsu had become Evo and reintroduced the North American assets into the fold, Project Tsukumogami was finally shelved.  The test subjects that were still kicking around after almost a dozen years of intensive experimentation were doled out to various other divisions in the company - and for Heather, that meant being handed over to the internal security division.  While her past of repeated augmentation (and an extremely poor psychological profile) made her unfit for assignment to something like a public-facing security guard, they nonetheless found a use for her.  Heather may not have looked like an attractive candidate for normal corpsec... but as a convenient attack dog designed to keep the corporation&#039;s traditionalist holdouts in line?  She was the perfect person for the job.&lt;br /&gt;
&lt;br /&gt;
Heather spent much of the next six years as an Evo Corp ghost story, transferred quietly between regions with the express purpose of sending a succinct, terrifying message to whatever uppity executive she was assigned to.  Compared to more blatant displays of force or sanctions that could reveal the internal strife and mar the company&#039;s squeaky clean transhumanist image, it was much more efficient to have a gaunt, red-eyed killer silently appear in the bedrooms of whoever was causing problems.  During this time, her handlers had her outfitted with additional augmentations to make her as fit for the job as possible:  Near mil-spec cyberlimbs, a bioware package designed to boost her reflexes without making her overly trigger-happy, and a powerful radar sensor that gave her 360 degree perception... right next to the microbomb set to flash-cook half her brain if she stepped out of line.&lt;br /&gt;
&lt;br /&gt;
Her salvation came in a form she didn&#039;t expect.  Perhaps it was an Evo employee trying to take control of the spook before she came for them, or another corporation seeking to extract her for further research, but someone wanted her bad enough to hire a runner team to do the job.  Gertrude &amp;quot;Five-Star&amp;quot; Juarez and another four runners rolled up to the Evo blacksite Heather was being held at, armed to the teeth.  A bullet through her handler&#039;s head, a few explosions, and an hours-long chase with her trying to outrun Gertrude&#039;s van later, and Heather changed hands yet again.  Or she would&#039;ve, if not for some kindness from the shadows.&lt;br /&gt;
&lt;br /&gt;
When she next woke up, she was on a ratty couch in Gertrude&#039;s apartment, groggily shaking off a night&#039;s worth of sedatives.  After the wheelwoman was nearly pounced on while bringing a cup of soykaf to her new guest, Five-Star explained everything.  Apparently, the team had managed to net quite a few documents detailing everything about Heather&#039;s psych profile and time at Evo during the run.  While over half of them were ready to sell her to the J despite any sob stories, Gertrude and another runner managed to convince them otherwise - mostly by promising to cover whatever pay cut they took when they came back empty-handed save for all the information.  As of last night, Heather was a free woman, with the tiny, deactivated explosive a street doc had pried out of her skull to prove it.&lt;br /&gt;
&lt;br /&gt;
It took a while for Europa to find her bearings outside of a strictly regimented corporate assassin gig, but nonetheless, she had skills that the shadows needed.  Five-Star set her up with a fixer and a beat up old .308 hunting rifle, ready to turn the socially-stunted spook loose into the concrete jungle.  In one of those rare moments of generosity and kindness, she was content to just look back and curse herself the next time it came to pay rent - the issue was, Europa refused to actually leave.  The cybered-up weirdo was dead set on paying back the favor, and (partially because she had nowhere else to go), she wasn&#039;t taking no for an answer.&lt;br /&gt;
&lt;br /&gt;
That was in July of 2081.  Now, over a year later, Europa&#039;s become a capable, albeit chronically paranoid runner.  With the help of her best friend, she&#039;s learned the ins and outs of Seattle&#039;s shadow community, taking jobs here and there to help pay Gertrude back.  All the while, she&#039;s kept her eye on Evo Corp, waiting for the day she finally gets a chance at payback.  After all - she was made to hunt executives.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039; - Europa&#039;s skilled with two-weapon fighting, and has a tendency to use her dual pistols whenever a point blank firefight is called for.&lt;br /&gt;
*&#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - Europa&#039;s got a number of genes that let her avoid the rejection that most people with cyberware experience.  It&#039;s what got Evo&#039;s eyes on her in the first place, and what led to her part in Project Tsukumogami.&lt;br /&gt;
*&#039;&#039;&#039;Catlike&#039;&#039;&#039; - Europa moves far more silently than you&#039;d expect for someone with as much ammo, weaponry, and pure cybernetic beef as her.&lt;br /&gt;
*&#039;&#039;&#039;Erased&#039;&#039;&#039; - Originally, Europa&#039;s presence was scoured from the Matrix by Evo looking to leave zero traces of one of their corporate assassins.  After their data regarding her activities and history were stolen and deleted from their servers during the run that freed her, the Matrix is basically devoid of any information on her.&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Europa is paranoid normally, but with people she&#039;s just met, it&#039;s even worse.  Expect her to take a while with any verbal responses, and keep in mind that she probably isn&#039;t going to be a killer conversational partner.&lt;br /&gt;
*&#039;&#039;&#039;Emotional Attachment (Remington 950)&#039;&#039;&#039; - The hunting rifle Gertrude gave her when she was just starting out after getting her freedom is her most prized possession. Even when she&#039;s constantly cleaning and checking over her guns, she makes sure to give it special attention.  The wooden furniture is immaculate, the scope is sighted in perfectly, and it&#039;s damn well going to stay that way.&lt;br /&gt;
*&#039;&#039;&#039;Insomnia (Basic)&#039;&#039;&#039; - It&#039;s tough getting to sleep with dreams like hers.&lt;br /&gt;
*&#039;&#039;&#039;Paranoia&#039;&#039;&#039; - Europa takes the idea of operational security a little too far.  Expect her to be cagey on the most miniscule of details that could be used to identify her - during a run, you&#039;re only getting her name, her loadout, and her specialty. Where she lives, who she&#039;s contacting for help, and most other questions will most likely be met with a death glare if they&#039;re acknowledged at all.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Compulsive IV, Personal)&#039;&#039;&#039; - Europa has a routine, and she&#039;s going to stick to it.  Every day, she needs to dismantle, clean, and reassemble her guns at least once.  She gets extremely twitchy if she&#039;s unable to do so, constantly fearing a misfire, jam, or other imperfection that might throw off her aim when the chips are down.&lt;br /&gt;
*&#039;&#039;&#039;Prejudiced (Specific, Radical) (Evo Corp)&#039;&#039;&#039; - Even the corpsec mall cop tasked with watching the showroom floor in one of Evo&#039;s smaller bodyshops isn&#039;t beyond her hatred for the corp.  She will not under any circumstances knowingly work for Evo, and unless she&#039;s specifically asked to bring them in, chances are any employee of theirs she targets is going to end up dead.&lt;br /&gt;
*&#039;&#039;&#039;Wanted (100,000 nuyen, Evo Corp)&#039;&#039;&#039; - Evo&#039;s not especially happy their assassin got out, especially since they lost most of their data on her when she escaped.  There&#039;s a standing bounty out for her to be brought back to the corporation dead or alive.  Thankfully, identifying information on her is sparse.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gertrude &amp;quot;Five-Star&amp;quot; Juarez&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Henry&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Randall Cage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Ancients]]: +5 Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You mean the frozen moon of Jupiter?&lt;br /&gt;
|MidResult= I hope you like facts about the frozen moon of Jupiter, &#039;cause that&#039;s all you&#039;re getting.&lt;br /&gt;
|HighResult= ... Who?&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= &amp;quot;Sorry, chummer, I&#039;m not familiar.  You sure you aren&#039;t looking for a guy going by &#039;European&#039;?  Yeah, it&#039;s a dumb name, but he does good work.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= &amp;quot;Oh, the cyberzombie chick?  I think she&#039;s a sniper or something - I didn&#039;t ask too many questions given that she just kinda stared at me and didn&#039;t say anything after the first few.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= &amp;quot;I&#039;m fairly sure she&#039;s working with some blackballed wheelwoman out in Renton.  I dunno how that bitch managed to get a creepy razorgirl attack dog to follow her around like a puppy, but I know that the last Halloweener that got bold and tried to break into her garage ended up getting strung up on the Redmond border wall.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Catherine Saint (Rating 4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Europa would look like a worryingly gaunt woman if it wasn&#039;t for her somewhat oversized cyberlimbs.  She&#039;s pale as pale gets, and a combination of long black hair (styled to cover her partial cyberskull), high cheekbones, and stiff posture make her look distinctly aristocratic.  For those in the know, her cyberware is recognizable as Evo&#039;s higher-spec designs even with the serial numbers filed off.  Beneath her hair, there&#039;s a chrome panel at about forehead level that wraps around from just behind her right ear all the way to her the orbit of her right eye, used to access the delicate headware inside.  One of the most striking things about her appearance, however, is her eyes.  Most would consider the scarlet red irises to be tacky choices for cybereye coloration, especially given the eye light system behind them, but most people also haven&#039;t had a supernaturally agile boogeyman with glowing red eyes chase them down a dark hallway.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Europa&#039;s most often seen with most of her body obscured by a long, classy grey cloak meant to be paired with the Mortimer of London Berwick line.  Beneath it, however, she&#039;s probably not what most people expect:  Shorts that leave most of her mechanical thighs exposed, a selection of punk rock t-shirts, and a classic black armor jacket make up her usual outfit, with only the most formal of meets capable of getting her to wear something that restricts her access to the smuggling compartments in her legs.  Beneath her clothing, she usually wears the thermal vest from her chameleon suit whenever feasible, trying to hide most of her heat signature from prying eyes.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default for the Sony Emperor.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gertrude_%22Five-Star%22_Juarez&amp;diff=135213</id>
		<title>Gertrude &quot;Five-Star&quot; Juarez</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gertrude_%22Five-Star%22_Juarez&amp;diff=135213"/>
		<updated>2024-10-03T03:26:14Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:Gertrude.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession= Chronically Paranoid Wheelwoman&lt;br /&gt;
|Shortblurb1= Don&#039;t call her an armchair general&lt;br /&gt;
|Shortblurb2= Even if she does shout orders at you&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= ASmithVoices&lt;br /&gt;
&lt;br /&gt;
|Connection= 1&lt;br /&gt;
&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
|Location= Renton, Seattle&lt;br /&gt;
|Metatype= Elf&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Female&lt;br /&gt;
|PreferredPayment= Nuyen, or possibly drek jobs and companionship if you&#039;re lucky&lt;br /&gt;
|HobbiesOrVice= Trashy prank show trids&lt;br /&gt;
|PersonalLife= Just Gals Being Pals&lt;br /&gt;
|Faction= N/A&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 05&lt;br /&gt;
|Day= 26&lt;br /&gt;
|Year= 2054&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gertrude Juarez was born near Las Vegas in the Ute Nation.  Her father was Comanche and a staunch traditionalist, while her mother was African American and very much &#039;&#039;not&#039;&#039; a staunch traditionalist.  That meant spending most of her early life alternating between the worlds of tribal education and time away from the city centers, and long tracts of time spent in the multicultural tourist trap of Las Vegas itself.  Unfortunately, after the Crash ended with her mom dead and the Ute Nation absorbed into the far more progressive Pueblo Corporate Council, her father moved them off towards Salish-Shidhe.&lt;br /&gt;
&lt;br /&gt;
Without someone around to balance out her dad&#039;s tendency to be a complete and utter hardass, Gertrude began to chafe and grow restless.  The constant disapproval, lectures regarding tribal drek she didn&#039;t care about, and the growing lack of empathy and compassion since her mother passed led her to rebel - and soon enough, that culminated in something more concrete than just embracing punk styles and counterculture.  One night when she was nineteen, after a few weeks of research and planning with a small group of friends, she stole her dad&#039;s vintage truck and managed to slip through one of the smuggling routes into Seattle.  Suddenly, she had all the freedom she could ever want, and she wasn&#039;t going back.&lt;br /&gt;
&lt;br /&gt;
Over the next few years, the newly-dubbed Five-Star slipped into the sprawl&#039;s shadows, taking on jobs as a wheelwoman using one of the few skills from her father that she considered useful:  Driving.  Over time, she learned the value of things like professional discretion, paranoia, and coming prepared - qualities that didn&#039;t necessarily make her popular, but kept her alive and thriving despite a long career as a runner.  Being known as a woman that rarely, if ever took shit from anyone didn&#039;t mean that she lacked a heart, though.  On one particular run, [[Europa|an extraction target from Evo]] managed to gain Five-Star&#039;s pity.  Against all her better judgement after years of running the shadows, she convinced her team to let the woman go, fronting the bill for their lost payday and taking a nasty hit to her reputation for derailing a high-profile job.&lt;br /&gt;
&lt;br /&gt;
Since then, she&#039;s continued to run the occasional job here and there to pay for maintenance and modifications to her customized GMC Bulldog, which she calls The General.  Business isn&#039;t as plentiful as it used to be, but at least she&#039;s got a friend for life to keep her company.  It also doesn&#039;t hurt that Europa covers any repairs costs if she needs help on a run.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Five-Star is most often seen in an army green jacket, complete with kevlar lining and a few Neo-A patches as if to mock her runner handle.  Her favored weapon is a Nemesis Arms Praetorian purpose-crafted to send a loud and clear &amp;quot;Don&#039;t frag with me&amp;quot; message to any gangers that decide her or her van are easy pickings.  Speaking of which, The General is a beast beneath the hood, with a number of engine tunings, hidden armor plates, chameleon coating, an armored panic compartment built into the floor, and security systems ripped straight off a BMW Teufelkatze.&lt;br /&gt;
&lt;br /&gt;
The woman herself is generally described as sarcastic at best and a complete slitch at worst.  Five-Star very much believes the runner adage &amp;quot;you aren&#039;t here to make friends, you&#039;re here to get paid&amp;quot;, and sticks by those words under most circumstances.  It&#039;s not impossible to get past her acerbic exterior, but expect some cutting comments here and there at a minimum.  If you do manage to get to a point of calling yourself her friend, though, she tends to soften up a bit.  Even if she does make the occasional sarcastic jab, she&#039;ll still happily watch CyberPunkt with you - and since she doesn&#039;t have a ton of chummers to throw around, Five-Star is generally ready to go to the wall for those that can tolerate her.&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= I&#039;m Not Your Fragging Party Bus&lt;br /&gt;
|Description= Five-Star isn&#039;t especially keen on being used to ferry around a bunch of idiot criminals she doesn&#039;t know - at least, not without financial incentive.  For every person below Loyalty 4 that she&#039;s asked to drive around, she&#039;ll charge a minimum of 1000 nuyen.  Rates go up if they&#039;re known to be infected (&amp;quot;I&#039;m NOT getting ghoul blood on my fraggin&#039; upholstery.&amp;quot;) or a rigger (&amp;quot;Fuck you need me for?  Get your own ride instead of a bunch of toys.&amp;quot;).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Must Be This Tough To Ride&lt;br /&gt;
|Description= Five-Star is a pretty talented wheelwoman... as long as you&#039;re talking about trucks and vans.  Motorcycles?  Nah.  Rotorcraft?  Don&#039;t make her laugh.  Even normal cars are generally too fragile for her liking; she works best with vehicles that can take a licking and keep on kicking.  Active checks to deal with vehicles that &#039;&#039;&#039;are not&#039;&#039;&#039; trucks or vans take a -2 penalty, if she deigns to work with them at all.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Listen To That Engine Purr&lt;br /&gt;
|Description= Gertrude has a certain knack with larger groundcraft.  Something about a powerful engine, a curb weight measured in tons next to the plastic and polymer junk churned out today, and a heavy frame that can deflect most small arms fire for days just feels &#039;&#039;right&#039;&#039;.  Active checks concerning trucks or vans gain a +2.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Step On It&lt;br /&gt;
|Description= If you need to get out of somewhere in a hurry, you&#039;d be surprised how fast The General can go when that pedal hits the floor.  Five-Star gets a +2 to any active checks to act as a getaway driver.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= In Rear, With The Gear&lt;br /&gt;
|Description= Sure, Five-Star can drive like a fraggin&#039; ace when she&#039;s getting away from the scene of the crime, but she knows that discretion is half the job when it comes to running.  If you need her to hang back and blend in on a busy street while you case the joint, she&#039;s more than capable.  She gains a +2 to vehicle stealth checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Amerindian Rebel&lt;br /&gt;
|Description= While Five-Star didn&#039;t &#039;&#039;like&#039;&#039; having to deal with her dad&#039;s bullshit 24/7, after enough lectures, she was forced to at least tune in a bit, if only to figure out how best to get the hell out.  Knowledge checks concerning the NAN and smuggling routes within it get a +2 bonus.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=135038</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=135038"/>
		<updated>2024-09-30T06:36:51Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Timeout icon.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2=Local Hacker Dodges Employment Through Crime&lt;br /&gt;
|header3=More at Eleven&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 =Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 =&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1f5_mtO3xJw_COqWv9p1c6eVRqAUFocM2?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dani Walker, better known as Timeout both in the Esports community and in the shadows, is one of the few people to go through the University of Washington&#039;s Matrix Security program and not move on to a cushy position as a corporate spider. Choosing the shadows&#039; excitement, novelty, and looser standards for stuff like &amp;quot;showing up to the office&amp;quot; and &amp;quot;looking presentable&amp;quot; over the tedium of contract work, she now supports her laidback lifestyle with the income from the occasional datasteal.&lt;br /&gt;
&lt;br /&gt;
The adrenaline of being able to fight dirty on the Matrix doesn&#039;t hurt, either.&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make enough money for rent, snacks, and games&lt;br /&gt;
*Do zen, commit sin&lt;br /&gt;
*Show off her mad skills on the net&lt;br /&gt;
*Dominate whatever leaderboard she&#039;s currently obsessed with&lt;br /&gt;
*Get around to doing those deck mods she&#039;s been thinking of&lt;br /&gt;
*Keep her parents from getting on her ass&lt;br /&gt;
*Maybe actually get a date at some point&lt;br /&gt;
==Background==&lt;br /&gt;
Danielle Walker was born August 6th, 2058 to a pair of employees for the A-rated megacorp, Phineas Biometrics. Given that the company couldn&#039;t issue SINs, this meant that she was (mostly) free of the rigid structure of corporate SINner life, while still enjoying the wealth that came with having parents that worked in a specialized field. Over the course of her youth, she never really fit in; Dani was the type of person to be perennially consigned to the loser&#039;s table at lunch, even after getting a bit more comfortable in her body once she transitioned in her senior year of high school. As a result, she leaned more and more into the Matrix, transforming the disdain she&#039;d experienced from jabs about her weird interests and complete lack of social graces to jabs about her being a Gigantic Fucking Nerd. Still, it was an improvement, and she got to enjoy the freedom and escapism the net offered.&lt;br /&gt;
&lt;br /&gt;
Then, once she started studying at the University of Washington, suddenly her preoccupation with the Matrix wasn&#039;t a bullyable offense, but a huge opportunity. Sure, some of her classmates were obviously the type of jackasses that were just here for the cash rather than love for the topic, but there were enough people she could nerd out to about her highly specific interests that it made up for the suits trying to get their fingers into things. And what&#039;s more, she found a brand new interest when Miracle Shooter: Fireteam was released and popularized in early 2082.&lt;br /&gt;
&lt;br /&gt;
Fireteam was billed as one of the most intricate and realistic squad combat simulators ever released, and despite the flops the last two games in the series had been, it delivered. Abstraction of game mechanics was almost entirely eliminated, using the immense processing power of the Matrix (and a partnership with Shiawase Medical Technology) to make damage to players as lifelike as possible, allow for actual marksmen to showcase their skills, and encourage thinking outside the box by manipulating the combat zone to the team&#039;s advantage. Almost overnight, Matrix Sports organizations picked the game up as an equivalent to the immensely popular Urban Brawl out in meatspace, garnering a remarkable amount of attention and promotion as a result. It wasn&#039;t two months before the University of Washington&#039;s Matrix Sports club put together an official team with the school&#039;s backing, and Dani got in early.&lt;br /&gt;
&lt;br /&gt;
She was good. Really good. Turns out, she had a knack for battlefield tactics and pulling off risky, daring maneuvers in the heat of the moment - at least, on the net. Her moment of fame arose when the rest of the team sent to the UCAS National championship tournament finals was eliminated within a five minute window at the top of the match, with only one enemy casualty to show for it. For the next two hours (in a game where matches usually took under a quarter of that), Dani managed to evade the opposing team, chipping away at their health, numbers, and resources with traps and well-planned ambushes. Eventually, after running completely dry on ammo, the remaining two enemy players jacked out in fits of frustration, leaving the referees to count down to the team&#039;s surrender. After a full minute without them returning to the match, and with the massive crowd that had tuned in to watch one of the longest league games on record demanding they be timed out, they were declared to have resigned.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next month (until the public interest died down), &amp;quot;Timeout&amp;quot; was brought in to a number of Matrix-hosted talk shows and interviews. And that was for the best - two particularly persistent interviewers managed to get ahold of her in meatspace on the UW campus, leaving her stuttering and flustered compared to her confident appearances on the Matrix. She continued to be a member of the team through her senior year (albeit with far less media-worthy achievements), before graduating in early 2084.&lt;br /&gt;
&lt;br /&gt;
While the rest of her classmates went on to get Corporate Limited SINs and high-paying jobs in Matrix Security, Timeout wasn&#039;t quite as enthusiastic about the prospect of actually starting a career. She&#039;d never really been on the same wavelength as her more corporate peers, after all; what was she gonna do, get into a position she hated, with little freedom to explore and exploit the Matrix like she wanted to? There were infinitely more interesting things she could be doing with a degree in breaking the worldwide information network over her knee than guarding some fucking industrial host. And so, she made the decision to just... not do it. She much preferred being left alone most of the time anyway, even if it was kind of isolating. The only issue was actually getting the cash to support being a shut-in gamer girl, but that wasn&#039;t too hard to solve.&lt;br /&gt;
&lt;br /&gt;
After all, she did keep the number for that one information broker dude from her Advanced Data Streaming class... &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Analytical Mind&#039;&#039;&#039; - Timeout has a talent for problem-solving and thinking outside the box. Just expect her to be a little smug about it.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; - Timeout attended the University of Washington from 2080 to 2084, graduating with a Bachelor&#039;s of Matrix Science with a minor in Network Maintenance.&lt;br /&gt;
*&#039;&#039;&#039;Deck Builder&#039;&#039;&#039; - Despite being unfit for most of meatspace, Timeout is actually good with her hands - at least, in the context of working on electronics.&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; and &#039;&#039;&#039;Ninja Vanish&#039;&#039;&#039; - Timeout has done enough work on the Matrix that she&#039;s learned a couple convenient tricks of the trade over time, including a custom-tooled program capable of rolling back her incoming connections due to latency. It&#039;ll wipe all the marks on her persona... assuming it works.&lt;br /&gt;
*&#039;&#039;&#039;Online Fame&#039;&#039;&#039; - Timeout&#039;s name and persona still command a bit of respect even outside of Matrix Sports circles. Her hours-long holdout attracted enough attention to leave her a vaguely-remembered name in the minds of many.&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Timeout is not especially comfortable meeting people in meatspace.  Why can&#039;t they just get in touch with her through the Matrix, like NORMAL people?&lt;br /&gt;
*&#039;&#039;&#039;Creature of Comfort (Middle)&#039;&#039;&#039; - What can she say? Timeout&#039;s just not happy without being able to buy the newest Matrix games and nibble at her favorite snacks.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Braggart)&#039;&#039;&#039; - Timeout is good at what she does, and she knows it, even if she over-estimates just how good she is sometimes. If she beats you in a game, expect her to be insufferable about it.&lt;br /&gt;
*&#039;&#039;&#039;SINner (National)&#039;&#039;&#039; - Danielle Walker is still on the books. Sure, it means taxes, but it also makes getting deliveries to her door, like, WAY easier.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Candlejack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gransistor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Timeout uses classic loading icons (such as the old Mac spinning beach ball, Youtube&#039;s buffering icon, and so on) as her marks in the Matrix.&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Back in 2082, a UW student crushed it at the UCAS National Miracle Shooter: Fireteam finals, resulting in a forfeit by the opposing team after their remaining players quit the stage and refused to return within the time allotted. Videos of the event are still kicking around, as are interviews with her from after the win, but they all take place on the Matrix and refer to her as &amp;quot;Timeout&amp;quot; rather than her legal name.&lt;br /&gt;
|MidResult=With a bit more digging, it&#039;s possible to find a few bits of original commentary from the match, referring to the player in question as &amp;quot;Danielle Walker&amp;quot;. There&#039;s also two interviews that actually seem to have gotten ahold of her in real life. Cross-referencing various ID photos confirms that the pale, weedy elf girl fumbling her way through the questions is, in fact, Dani, and not just a case of mistaken identity.&lt;br /&gt;
|HighResult=A few medical records, her college transcripts, disdainful mentions of &amp;quot;that one goth girl&amp;quot; on a few UW student chat clients and an apartment building host out in Renton... and a misdemeanor filed with, and then cancelled by, the city of Seattle. Apparently, she once got questioned by a cop about whether she was licensed to carry a cyberdeck, and her flustered response was so thoroughly unconvincing that he didn&#039;t believe that the license on her SIN was genuine. The case was dropped after thorough analysis proved she was completely legal.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=N/A - No real presence yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=N/A&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=N/A&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=TBD&lt;br /&gt;
|Result2=TBD&lt;br /&gt;
|Result3=TBD&lt;br /&gt;
|Result4=TBD&lt;br /&gt;
|Result5=TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Danielle Walker (Legal SIN, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License&lt;br /&gt;
*Matrix Software License&lt;br /&gt;
&lt;br /&gt;
Paige Davison (R4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License (R4)&lt;br /&gt;
*Matrix Software License (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Timeout and meatspace don&#039;t mix well. At 6&#039;2&amp;quot; when her posture isn&#039;t awful (hint: it usually is) and 145 pounds soaking wet, she&#039;s pretty firmly in the &amp;quot;gangly weirdo&amp;quot; zone. More often than not, she can be found in whatever baggy hoodie in her collection happens to be the least dirty at the time, leggings or sweatpants depending on how cold it is, and if she&#039;s absolutely forced to make a public appearance, a pair of heavy black combat boots. It&#039;s pretty clear from looking at her that she&#039;s practically allergic to the sun; this is indisputably the sort of person who hisses if you open the blinds in her apartment. Her black hair is allegedly straight, but invariably about as much of a mess as the rest of her appearance - it always looks greasy, there&#039;s always a few strands that decide to go off and do their own thing, and windy conditions always make the situation worse by a degree of magnitude. But hey, she barely goes outside in the first place, so suck it, nature. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Timeout&#039;s matrix persona is still the same one from her time in the Matrix Sports scene: A woman in loose, informal military gear, aesthetically inspired by things like Tank Girl and 2D&#039;s outfit from the Dirty Harry music video. Despite have a bandolier of grenades across her chest, any equipment she uses is produced by pulling it from out of view (usually from behind her back), regardless of whether it could&#039;ve plausibly been hidden there.&lt;br /&gt;
&lt;br /&gt;
However, when on a job, Timeout&#039;s persona changes to a severely low-poly version (think PS1-era 3D) of her usual appearance, as though the details are being culled to conserve processing power. When she moves, it&#039;s in a manner reminiscent of someone with extremely high latency in an online game; she&#039;ll run in place for five seconds before suddenly jumping forward, then rubber-banding back right behind her opponents. Her attacks usually go for the link between the target and the Matrix, manifesting as missing textures, pop-ups, and error messages. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=135037</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=135037"/>
		<updated>2024-09-30T06:36:29Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Timeout icon.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2=Local Hacker Dodges Employment Through Crime&lt;br /&gt;
|header3=More at Eleven&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 =Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 =&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1f5_mtO3xJw_COqWv9p1c6eVRqAUFocM2?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dani Walker, better known as Timeout both in the Esports community and in the shadows, is one of the few people to go through the University of Washington&#039;s Matrix Security program and not move on to a cushy position as a corporate spider. Choosing the shadows&#039; excitement, novelty, and looser standards for stuff like &amp;quot;showing up to the office&amp;quot; and &amp;quot;looking presentable&amp;quot; over the tedium of contract work, she now supports her laidback lifestyle with the income from the occasional datasteal.&lt;br /&gt;
&lt;br /&gt;
The adrenaline of being able to fight dirty on the Matrix doesn&#039;t hurt, either.&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make enough money for rent, snacks, and games&lt;br /&gt;
*Do zen, commit sin&lt;br /&gt;
*Show off her mad skills on the net&lt;br /&gt;
*Dominate whatever leaderboard she&#039;s currently obsessed with&lt;br /&gt;
*Get around to doing those deck mods she&#039;s been thinking of&lt;br /&gt;
*Keep her parents from getting on her ass&lt;br /&gt;
*Maybe actually get a date at some point&lt;br /&gt;
==Background==&lt;br /&gt;
Danielle Walker was born August 6th, 2058 to a pair of employees for the A-rated megacorp, Phineas Biometrics. Given that the company couldn&#039;t issue SINs, this meant that she was (mostly) free of the rigid structure of corporate SINner life, while still enjoying the wealth that came with having parents that worked in a specialized field. Over the course of her youth, she never really fit in; Dani was the type of person to be perennially consigned to the loser&#039;s table at lunch, even after getting a bit more comfortable in her body once she transitioned in her senior year of high school. As a result, she leaned more and more into the Matrix, transforming the disdain she&#039;d experienced from jabs about her weird interests and complete lack of social graces to jabs about her being a Gigantic Fucking Nerd. Still, it was an improvement, and she got to enjoy the freedom and escapism the net offered.&lt;br /&gt;
&lt;br /&gt;
Then, once she started studying at the University of Washington, suddenly her preoccupation with the Matrix wasn&#039;t a bullyable offense, but a huge opportunity. Sure, some of her classmates were obviously the type of jackasses that were just here for the cash rather than love for the topic, but there were enough people she could nerd out to about her highly specific interests that it made up for the suits trying to get their fingers into things. And what&#039;s more, she found a brand new interest when Miracle Shooter: Fireteam was released and popularized in early 2082.&lt;br /&gt;
&lt;br /&gt;
Fireteam was billed as one of the most intricate and realistic squad combat simulators ever released, and despite the flops the last two games in the series had been, it delivered. Abstraction of game mechanics was almost entirely eliminated, using the immense processing power of the Matrix (and a partnership with Shiawase Medical Technology) to make damage to players as lifelike as possible, allow for actual marksmen to showcase their skills, and encourage thinking outside the box by manipulating the combat zone to the team&#039;s advantage. Almost overnight, Matrix Sports organizations picked the game up as an equivalent to the immensely popular Urban Brawl out in meatspace, garnering a remarkable amount of attention and promotion as a result. It wasn&#039;t two months before the University of Washington&#039;s Matrix Sports club put together an official team with the school&#039;s backing, and Dani got in early.&lt;br /&gt;
&lt;br /&gt;
She was good. Really good. Turns out, she had a knack for battlefield tactics and pulling off risky, daring maneuvers in the heat of the moment - at least, on the net. Her moment of fame arose when the rest of the team sent to the UCAS National championship tournament finals was eliminated within a five minute window at the top of the match, with only one enemy casualty to show for it. For the next two hours (in a game where matches usually took under a quarter of that), Dani managed to evade the opposing team, chipping away at their health, numbers, and resources with traps and well-planned ambushes. Eventually, after running completely dry on ammo, the remaining two enemy players jacked out in fits of frustration, leaving the referees to count down to the team&#039;s surrender. After a full minute without them returning to the match, and with the massive crowd that had tuned in to watch one of the longest league games on record demanding they be timed out, they were declared to have resigned.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next month (until the public interest died down), &amp;quot;Timeout&amp;quot; was brought in to a number of Matrix-hosted talk shows and interviews. And that was for the best - two particularly persistent interviewers managed to get ahold of her in meatspace on the UW campus, leaving her stuttering and flustered compared to her confident appearances on the Matrix. She continued to be a member of the team through her senior year (albeit with far less media-worthy achievements), before graduating in early 2084.&lt;br /&gt;
&lt;br /&gt;
While the rest of her classmates went on to get Corporate Limited SINs and high-paying jobs in Matrix Security, Timeout wasn&#039;t quite as enthusiastic about the prospect of actually starting a career. She&#039;d never really been on the same wavelength as her more corporate peers, after all; what was she gonna do, get into a position she hated, with little freedom to explore and exploit the Matrix like she wanted to? There were infinitely more interesting things she could be doing with a degree in breaking the worldwide information network over her knee than guarding some fucking industrial host. And so, she made the decision to just... not do it. She much preferred being left alone most of the time anyway, even if it was kind of isolating. The only issue was actually getting the cash to support being a shut-in gamer girl, but that wasn&#039;t too hard to solve.&lt;br /&gt;
&lt;br /&gt;
After all, she did keep the number for that one information broker dude from her Advanced Data Streaming class... &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Analytical Mind&#039;&#039;&#039; - Timeout has a talent for problem-solving and thinking outside the box. Just expect her to be a little smug about it.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; - Timeout attended the University of Washington from 2080 to 2084, graduating with a Bachelor&#039;s of Matrix Science with a minor in Network Maintenance.&lt;br /&gt;
*&#039;&#039;&#039;Deck Builder&#039;&#039;&#039; - Despite being unfit for most of meatspace, Timeout is actually good with her hands - at least, in the context of working on electronics.&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; and &#039;&#039;&#039;Ninja Vanish&#039;&#039;&#039; - Timeout has done enough work on the Matrix that she&#039;s learned a couple convenient tricks of the trade over time, including a custom-tooled program capable of rolling back her incoming connections due to latency. It&#039;ll wipe all the marks on her persona... assuming it works.&lt;br /&gt;
*&#039;&#039;&#039;Online Fame&#039;&#039;&#039; - Timeout&#039;s name and persona still command a bit of respect even outside of Matrix Sports circles. Her hours-long holdout attracted enough attention to leave her a vaguely-remembered name in the minds of many.&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Timeout is not especially comfortable meeting people in meatspace.  Why can&#039;t they just get in touch with her through the Matrix, like NORMAL people?&lt;br /&gt;
*&#039;&#039;&#039;Creature of Comfort (Middle)&#039;&#039;&#039; - What can she say? Timeout&#039;s just not happy without being able to buy the newest Matrix games and nibble at her favorite snacks.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Braggart)&#039;&#039;&#039; - Timeout is good at what she does, and she knows it, even if she over-estimates just how good she is sometimes. If she beats you in a game, expect her to be insufferable about it.&lt;br /&gt;
*&#039;&#039;&#039;SINner (National)&#039;&#039;&#039; - Danielle Walker is still on the books. Sure, it means taxes, but it also makes getting deliveries to her door, like, WAY easier.&lt;br /&gt;
*&#039;&#039;&#039;Uncouth&#039;&#039;&#039; - Listen, when you&#039;re in the zone, who has time for, like, laundry? Or showers? If she&#039;s gonna grace the world with her presence, then the world is gonna have to be satisfied with her being socially clueless and that &amp;quot;just rolled out of bed&amp;quot; aesthetic she&#039;s got going on.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Candlejack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gransistor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Timeout uses classic loading icons (such as the old Mac spinning beach ball, Youtube&#039;s buffering icon, and so on) as her marks in the Matrix.&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Back in 2082, a UW student crushed it at the UCAS National Miracle Shooter: Fireteam finals, resulting in a forfeit by the opposing team after their remaining players quit the stage and refused to return within the time allotted. Videos of the event are still kicking around, as are interviews with her from after the win, but they all take place on the Matrix and refer to her as &amp;quot;Timeout&amp;quot; rather than her legal name.&lt;br /&gt;
|MidResult=With a bit more digging, it&#039;s possible to find a few bits of original commentary from the match, referring to the player in question as &amp;quot;Danielle Walker&amp;quot;. There&#039;s also two interviews that actually seem to have gotten ahold of her in real life. Cross-referencing various ID photos confirms that the pale, weedy elf girl fumbling her way through the questions is, in fact, Dani, and not just a case of mistaken identity.&lt;br /&gt;
|HighResult=A few medical records, her college transcripts, disdainful mentions of &amp;quot;that one goth girl&amp;quot; on a few UW student chat clients and an apartment building host out in Renton... and a misdemeanor filed with, and then cancelled by, the city of Seattle. Apparently, she once got questioned by a cop about whether she was licensed to carry a cyberdeck, and her flustered response was so thoroughly unconvincing that he didn&#039;t believe that the license on her SIN was genuine. The case was dropped after thorough analysis proved she was completely legal.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=N/A - No real presence yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=N/A&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=N/A&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=TBD&lt;br /&gt;
|Result2=TBD&lt;br /&gt;
|Result3=TBD&lt;br /&gt;
|Result4=TBD&lt;br /&gt;
|Result5=TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Danielle Walker (Legal SIN, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License&lt;br /&gt;
*Matrix Software License&lt;br /&gt;
&lt;br /&gt;
Paige Davison (R4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License (R4)&lt;br /&gt;
*Matrix Software License (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Timeout and meatspace don&#039;t mix well. At 6&#039;2&amp;quot; when her posture isn&#039;t awful (hint: it usually is) and 145 pounds soaking wet, she&#039;s pretty firmly in the &amp;quot;gangly weirdo&amp;quot; zone. More often than not, she can be found in whatever baggy hoodie in her collection happens to be the least dirty at the time, leggings or sweatpants depending on how cold it is, and if she&#039;s absolutely forced to make a public appearance, a pair of heavy black combat boots. It&#039;s pretty clear from looking at her that she&#039;s practically allergic to the sun; this is indisputably the sort of person who hisses if you open the blinds in her apartment. Her black hair is allegedly straight, but invariably about as much of a mess as the rest of her appearance - it always looks greasy, there&#039;s always a few strands that decide to go off and do their own thing, and windy conditions always make the situation worse by a degree of magnitude. But hey, she barely goes outside in the first place, so suck it, nature. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Timeout&#039;s matrix persona is still the same one from her time in the Matrix Sports scene: A woman in loose, informal military gear, aesthetically inspired by things like Tank Girl and 2D&#039;s outfit from the Dirty Harry music video. Despite have a bandolier of grenades across her chest, any equipment she uses is produced by pulling it from out of view (usually from behind her back), regardless of whether it could&#039;ve plausibly been hidden there.&lt;br /&gt;
&lt;br /&gt;
However, when on a job, Timeout&#039;s persona changes to a severely low-poly version (think PS1-era 3D) of her usual appearance, as though the details are being culled to conserve processing power. When she moves, it&#039;s in a manner reminiscent of someone with extremely high latency in an online game; she&#039;ll run in place for five seconds before suddenly jumping forward, then rubber-banding back right behind her opponents. Her attacks usually go for the link between the target and the Matrix, manifesting as missing textures, pop-ups, and error messages. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=135036</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=135036"/>
		<updated>2024-09-30T06:36:18Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Timeout icon.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2=Local Hacker Dodges Employment Through Crime&lt;br /&gt;
|header3=More at Eleven&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 =Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 =&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1f5_mtO3xJw_COqWv9p1c6eVRqAUFocM2?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dani Walker, better known as Timeout both in the Esports community and in the shadows, is one of the few people to go through the University of Washington&#039;s Matrix Security program and not move on to a cushy position as a corporate spider. Choosing the shadows&#039; excitement, novelty, and looser standards for stuff like &amp;quot;showing up to the office&amp;quot; and &amp;quot;looking presentable&amp;quot; over the tedium of contract work, she now supports her laidback lifestyle with the income from the occasional datasteal.&lt;br /&gt;
&lt;br /&gt;
The adrenaline of being able to fight dirty on the Matrix doesn&#039;t hurt, either.&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make enough money for rent, snacks, and games&lt;br /&gt;
*Do zen, commit sin&lt;br /&gt;
*Show off her mad skills on the net&lt;br /&gt;
*Dominate whatever leaderboard she&#039;s currently obsessed with&lt;br /&gt;
*Get around to doing those deck mods she&#039;s been thinking of&lt;br /&gt;
*Keep her parents from getting on her ass&lt;br /&gt;
*Maybe actually get a date at some point&lt;br /&gt;
==Background==&lt;br /&gt;
Danielle Walker was born August 6th, 2058 to a pair of employees for the A-rated megacorp, Phineas Biometrics. Given that the company couldn&#039;t issue SINs, this meant that she was (mostly) free of the rigid structure of corporate SINner life, while still enjoying the wealth that came with having parents that worked in a specialized field. Over the course of her youth, she never really fit in; Dani was the type of person to be perennially consigned to the loser&#039;s table at lunch, even after getting a bit more comfortable in her body once she transitioned in her senior year of high school. As a result, she leaned more and more into the Matrix, transforming the disdain she&#039;d experienced from jabs about her weird interests and complete lack of social graces to jabs about her being a Gigantic Fucking Nerd. Still, it was an improvement, and she got to enjoy the freedom and escapism the net offered.&lt;br /&gt;
&lt;br /&gt;
Then, once she started studying at the University of Washington, suddenly her preoccupation with the Matrix wasn&#039;t a bullyable offense, but a huge opportunity. Sure, some of her classmates were obviously the type of jackasses that were just here for the cash rather than love for the topic, but there were enough people she could nerd out to about her highly specific interests that it made up for the suits trying to get their fingers into things. And what&#039;s more, she found a brand new interest when Miracle Shooter: Fireteam was released and popularized in early 2082.&lt;br /&gt;
&lt;br /&gt;
Fireteam was billed as one of the most intricate and realistic squad combat simulators ever released, and despite the flops the last two games in the series had been, it delivered. Abstraction of game mechanics was almost entirely eliminated, using the immense processing power of the Matrix (and a partnership with Shiawase Medical Technology) to make damage to players as lifelike as possible, allow for actual marksmen to showcase their skills, and encourage thinking outside the box by manipulating the combat zone to the team&#039;s advantage. Almost overnight, Matrix Sports organizations picked the game up as an equivalent to the immensely popular Urban Brawl out in meatspace, garnering a remarkable amount of attention and promotion as a result. It wasn&#039;t two months before the University of Washington&#039;s Matrix Sports club put together an official team with the school&#039;s backing, and Dani got in early.&lt;br /&gt;
&lt;br /&gt;
She was good. Really good. Turns out, she had a knack for battlefield tactics and pulling off risky, daring maneuvers in the heat of the moment - at least, on the net. Her moment of fame arose when the rest of the team sent to the UCAS National championship tournament finals was eliminated within a five minute window at the top of the match, with only one enemy casualty to show for it. For the next two hours (in a game where matches usually took under a quarter of that), Dani managed to evade the opposing team, chipping away at their health, numbers, and resources with traps and well-planned ambushes. Eventually, after running completely dry on ammo, the remaining two enemy players jacked out in fits of frustration, leaving the referees to count down to the team&#039;s surrender. After a full minute without them returning to the match, and with the massive crowd that had tuned in to watch one of the longest league games on record demanding they be timed out, they were declared to have resigned.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next month (until the public interest died down), &amp;quot;Timeout&amp;quot; was brought in to a number of Matrix-hosted talk shows and interviews. And that was for the best - two particularly persistent interviewers managed to get ahold of her in meatspace on the UW campus, leaving her stuttering and flustered compared to her confident appearances on the Matrix. She continued to be a member of the team through her senior year (albeit with far less media-worthy achievements), before graduating in early 2084.&lt;br /&gt;
&lt;br /&gt;
While the rest of her classmates went on to get Corporate Limited SINs and high-paying jobs in Matrix Security, Timeout wasn&#039;t quite as enthusiastic about the prospect of actually starting a career. She&#039;d never really been on the same wavelength as her more corporate peers, after all; what was she gonna do, get into a position she hated, with little freedom to explore and exploit the Matrix like she wanted to? There were infinitely more interesting things she could be doing with a degree in breaking the worldwide information network over her knee than guarding some fucking industrial host. And so, she made the decision to just... not do it. She much preferred being left alone most of the time anyway, even if it was kind of isolating. The only issue was actually getting the cash to support being a shut-in gamer girl, but that wasn&#039;t too hard to solve.&lt;br /&gt;
&lt;br /&gt;
After all, she did keep the number for that one information broker dude from her Advanced Data Streaming class... &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Analytical Mind&#039;&#039;&#039; - Timeout has a talent for problem-solving and thinking outside the box. Just expect her to be a little smug about it.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; - Timeout attended the University of Washington from 2080 to 2084, graduating with a Bachelor&#039;s of Matrix Science with a minor in Network Maintenance.&lt;br /&gt;
*&#039;&#039;&#039;Deck Builder&#039;&#039;&#039; - Despite being unfit for most of meatspace, Timeout is actually good with her hands - at least, in the context of working on electronics.&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; and &#039;&#039;&#039;Ninja Vanish&#039;&#039;&#039; - Timeout has done enough work on the Matrix that she&#039;s learned a couple convenient tricks of the trade over time, including a custom-tooled program capable of rolling back her incoming connections due to latency. It&#039;ll wipe all the marks on her persona... assuming it works.&lt;br /&gt;
*&#039;&#039;&#039;Online Fame&#039;&#039;&#039; - Timeout&#039;s name and persona still command a bit of respect even outside of Matrix Sports circles. Her hours-long holdout attracted enough attention to leave her a vaguely-remembered name in the minds of many.&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Timeout is not especially comfortable meeting people in meatspace.  Why can&#039;t they just get in touch with her through the Matrix, like NORMAL people?&lt;br /&gt;
*&#039;&#039;&#039;Creature of Comfort (Middle)&#039;&#039;&#039; - What can she say? Timeout&#039;s just not happy without being able to buy the newest Matrix games and nibble at her favorite snacks.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Braggart)&#039;&#039;&#039; - Timeout is good at what she does, and she knows it, even if she over-estimates just how good she is sometimes. If she beats you in a game, expect her to be insufferable about it.&lt;br /&gt;
*&#039;&#039;&#039;SINner (National)&#039;&#039;&#039; - Danielle Walker is still on the books. Sure, it means taxes, but it also makes getting deliveries to her door, like, WAY easier.&lt;br /&gt;
*&#039;&#039;&#039;Uncouth&#039;&#039;&#039; - Listen, when you&#039;re in the zone, who has time for, like, laundry? Or showers? If she&#039;s gonna grace the world with her presence, then the world is gonna have to be satisfied with her being socially clueless and that &amp;quot;just rolled out of bed&amp;quot; aesthetic she&#039;s got going on.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Candlejack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gransistor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Timeout uses classic loading icons (such as the old Mac spinning beach ball, Youtube&#039;s buffering icon, and so on) as her marks in the Matrix.&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Back in 2082, a UW student crushed it at the UCAS National Miracle Shooter: Fireteam finals, resulting in a forfeit by the opposing team after their remaining players quit the stage and refused to return within the time allotted. Videos of the event are still kicking around, as are interviews with her from after the win, but they all take place on the Matrix and refer to her as &amp;quot;Timeout&amp;quot; rather than her legal name.&lt;br /&gt;
|MidResult=With a bit more digging, it&#039;s possible to find a few bits of original commentary from the match, referring to the player in question as &amp;quot;Danielle Walker&amp;quot;. There&#039;s also two interviews that actually seem to have gotten ahold of her in real life. Cross-referencing various ID photos confirms that the pale, weedy elf girl fumbling her way through the questions is, in fact, Dani, and not just a case of mistaken identity.&lt;br /&gt;
|HighResult=A few medical records, her college transcripts, disdainful mentions of &amp;quot;that one goth girl&amp;quot; on a few UW student chat clients and an apartment building host out in Renton... and a misdemeanor filed with, and then cancelled by, the city of Seattle. Apparently, she once got questioned by a cop about whether she was licensed to carry a cyberdeck, and her flustered response was so thoroughly unconvincing that he didn&#039;t believe that the license on her SIN was genuine. The case was dropped after thorough analysis proved she was completely legal.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=N/A - No real presence yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=N/A&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=N/A&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=TBD&lt;br /&gt;
|Result2=TBD&lt;br /&gt;
|Result3=TBD&lt;br /&gt;
|Result4=TBD&lt;br /&gt;
|Result5=TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Danielle Walker (Legal SIN, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License&lt;br /&gt;
*Matrix Software License&lt;br /&gt;
&lt;br /&gt;
Paige Davison (R4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License (R4)&lt;br /&gt;
*Matrix Software License (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Timeout and meatspace don&#039;t mix well. At 6&#039;2&amp;quot; when her posture isn&#039;t awful (hint: it usually is) and 145 pounds soaking wet, she&#039;s pretty firmly in the &amp;quot;gangly weirdo&amp;quot; zone. More often than not, she can be found in whatever baggy hoodie in her collection happens to be the least dirty at the time, leggings or sweatpants depending on how cold it is, and if she&#039;s absolutely forced to make a public appearance, a pair of heavy black combat boots. It&#039;s pretty clear from looking at her that she&#039;s practically allergic to the sun; this is indisputably the sort of person who hisses if you open the blinds in her apartment. Her black hair is allegedly straight, but invariably about as much of a mess as the rest of her appearance - it always looks greasy, there&#039;s always a few strands that decide to go off and do their own thing, and windy conditions always make the situation worse by a degree of magnitude. But hey, she barely goes outside in the first place, so suck it, nature. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Timeout&#039;s matrix persona is still the same one from her time in the Matrix Sports scene: A woman in loose, informal military gear, aesthetically inspired by things like Tank Girl and 2D&#039;s outfit from the Dirty Harry music video. Despite have a bandolier of grenades across her chest, any equipment she uses is produced by pulling it from out of view (usually from behind her back), regardless of whether it could&#039;ve plausibly been hidden there.&lt;br /&gt;
&lt;br /&gt;
However, when on a job, Timeout&#039;s persona changes to a severely low-poly version (think PS1-era 3D) of her usual appearance, as though the details are being culled to conserve processing power. When she moves, it&#039;s in a manner reminiscent of someone with extremely high latency in an online game; she&#039;ll run in place for five seconds before suddenly jumping forward, then rubber-banding back right behind her opponents. Her attacks usually go for the link between the target and the Matrix, manifesting as missing textures, pop-ups, and error messages. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gord_%22Twitch%22_Rodney&amp;diff=135025</id>
		<title>Gord &quot;Twitch&quot; Rodney</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gord_%22Twitch%22_Rodney&amp;diff=135025"/>
		<updated>2024-09-29T22:59:45Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:Gord.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=DIY Survivalist and Obnoxious Attic Gremlin&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Good at fixing things, bad at people&lt;br /&gt;
|Shortblurb2=Like, really bad&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=ASmithVoices&lt;br /&gt;
&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
|Archetype=Custom(A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
|Location=Seattle, Puyallup - Iceberg Hotel&lt;br /&gt;
|Metatype=Hobgoblin&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Drek Jobs&lt;br /&gt;
|HobbiesOrVice=Overengineering Traps&lt;br /&gt;
|PersonalLife=None Of Your Fraggin&#039; Business&lt;br /&gt;
|Faction=Hellraisers&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gord has never been particularly pleasant.  That&#039;s not to say that he&#039;s incapable of speaking with people - unfortunately, all his creativity and any charisma he might have is funneled solely into coming up with the most heinous invectives known to man.  Whether it&#039;s something to do with being a hobgoblin, or he&#039;s just a mean slot (and it&#039;s probably both), he has the fantastical superpower of getting people to dislike him in record time.  This is not a good ability to have when one is concerned with stuff like &amp;quot;getting money&amp;quot;, or &amp;quot;not being chased down by a troll that wants to punt you into the stratosphere&amp;quot;.  In short, he no longer lives in Carbonado.&lt;br /&gt;
&lt;br /&gt;
Luckily, though, he found that he had another talent:  Being able to survive out in the ashen wilderness of Puyallup.  He doesn&#039;t have any formal engineering experience, and he certainly hasn&#039;t received any military training in setting up traps, but nonetheless he&#039;s been able to learn these skills out of necessity.  For the past five years or so, he&#039;s been holing up in whatever remote squat he can get his grubby little hands on, fortifying the place until looking at it funny could kill you.  When jury-rigging and salvaging have failed him in providing his survival needs, he&#039;s been known to bother whatever drekhead crosses his path with demands to spot him some supplies, trading off whatever improvised flashbangs and landmines he&#039;s stored up from his hobby of fooling around with explosives.&lt;br /&gt;
&lt;br /&gt;
More recently, he was invited to live at the Iceberg Hotel, a mostly-intact squat bordering the scenic landscape of Hell&#039;s Kitchen by [[Barracuda|some ganger dumbass]] looking for help to fix the place up.  Given that the offer was made after said ganger stepped on one of the landmines outside of Gord&#039;s lair, he figured that sitting pretty under a tough bastard like that would probably be a little bit safer than going it on his own.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t hurt that he was given permission to arm the third floor with whatever traps he saw fit while he made his inner sanctum up there.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Gord is prone to peppering his dialogue with insults on everything from his victim&#039;s appearance, to their perceived intelligence, to their metatype and beyond.  If someone actually manages to get past the excessive amount of traps he&#039;s laid on the approach to whatever &amp;quot;control room&amp;quot; he&#039;s holed up in, however, he tends to get a lot more pleasant - at least, until he thinks he&#039;s in the clear again after re-arming his defenses, in which case he&#039;ll go right back to being an unpleasant jackass.&lt;br /&gt;
&lt;br /&gt;
As far as appearance, Gord is a hobgoblin with light green skin, black hair styled into a greasy fauxhawk, pinkish cybereyes, and a number of tattoos.  In the flesh, he almost never wears actual armor, tending more towards a wifebeater and whatever comfortable, light clothes he can find to beat the heat.  On the Matrix (the medium he most often uses for communication), he appears as a burly, particularly vicious looking troll - though, he managed to piss off a decker one time, and still hasn&#039;t managed to remove the &amp;quot;Kick Me&amp;quot; sign written on the back of his persona&#039;s jacket.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Abrasive Doesn&#039;t Begin To Cover It&lt;br /&gt;
|Description=Gord is a mean slitch at the best of times, even to those he considers his friends.  If he &#039;&#039;doesn&#039;t&#039;&#039; consider you his friend, you can expect him to be that much more obnoxious.  He&#039;s even more sensitive to any slights than a normal hobgoblin.  Unless the character in question has at least Loyalty 5, whenever this contact is called upon, the runner tapping him for help needs to be as conciliatory and pleasant as possible, no matter how acerbic his insults become.  If they return the venom in any respect, Gord will be more than happy to come up with a suitable way of getting even - whether it&#039;s &amp;quot;accidentally&amp;quot; leaving one of his traps armed when someone comes to visit, or forcing them to go handle someone else on his shitlist to get off of it themselves.  The GM is encouraged to make the revenge obnoxious, unpleasant, or demeaning, but never quite dangerous enough to get the runner killed.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Cruel And Unusual&lt;br /&gt;
|Description=Gord might be annoying as hell, but the fact that he has a &amp;quot;To Get Revenge On&amp;quot; list a mile long can be surprisingly useful when you&#039;re trying to get him to do something - Especially since said list contains such varied personalities as the UCAS Government, the entire town of Carbonado, and the Catholic Church.  At the GM&#039;s discretion, if a player can successfully get Gord to believe that whatever he&#039;s helping with will end with someone on The List ending up disadvantaged or dead, the associated roll will receive a +2 bonus.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=One Errant Twitch&lt;br /&gt;
|Description=Gord is a gifted trap-maker and amateur demolitionist after honing the art for years in the Puyallup Barrens.  Rolls made to set up, acquire, or defuse traps and explosives gain a +2 bonus.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Closest Thing To A Civil Engineer That Lives In Hell&#039;s Kitchen&lt;br /&gt;
|Description=Face it:  He ain&#039;t perfect, but you&#039;re not exactly flush for options.  While he&#039;s a far cry from an actual handyman, Gord&#039;s DIY knowledge is about the best you can hope for when no sane electrician or contractor will come within five miles of you.  Rolls involving jury-rigging, fortifying a position, or repairing a structure gain a +2 bonus.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Candlejack&amp;diff=135022</id>
		<title>Candlejack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Candlejack&amp;diff=135022"/>
		<updated>2024-09-29T22:45:24Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:Candlejack.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=Security Rigger, Fixer, and Infobroker&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=ASmithVoices&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=unsurprisinglyexplosions&lt;br /&gt;
&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
|Location=Bellevue&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash (Credstick)&lt;br /&gt;
|HobbiesOrVice=Drone Modification and Pre-Crash Animation&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
|Age=Young-ish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
After graduating from the University of Washington, Nasir Radha was one of those lucky few to land a cushy position that pays well and sees next to no action. He works as a dedicated security rigger for Jackson&#039;s Revenge, an exclusive nightclub in one of Bellevue&#039;s nicer neighborhoods; aside from the occasional rowdy drunk or social climber trying to enter without an invitation, he&#039;s left to freely ply his trade during his shifts. It&#039;s the perfect job for an up-and-coming information broker, at least until he gets enough regular clients to quit.&lt;br /&gt;
&lt;br /&gt;
Candlejack tries to put on the sort of cool formality expected of a stereotypical information dealer, but he&#039;s still working on it. Nonetheless, even if he &#039;&#039;&#039;does&#039;&#039;&#039; occasionally prattle on a bit too long or go on tangents about his own personal interests, he&#039;s a talented data analyst that can get you a dossier on someone in no time flat. Just don&#039;t ask him about how he got his name - he can go on for hours. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Distracted Diving&lt;br /&gt;
|Description=Candlejack&#039;s talented when it comes to his ability to dig up dirt. Unfortunately, whiny rich people stop for no man; when it comes to more in-depth searches, he often gets pulled away from his deep dive to go do his actual job. When tapped to provide information, the GM rolls a d6 in secret. If it comes up as a 1, Candlejack is interrupted by his work as a security rigger, and ends up leaving out important details or providing inaccurate information as a result.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Know People Who Know People&lt;br /&gt;
|Description=Though the clientele of Jackson&#039;s Revenge are hardly the most likable people, they ARE still rich and well-connected. Over time, Candlejack has collected a short-list he can call on to get an in with the upper crust. As a result, he gains a +2 to Networking checks for people in high society.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Time to Burn&lt;br /&gt;
|Description=Candlejack might not have made it big in the shadows just yet, but that&#039;s not all bad. Where more popular infobrokers might be dealing with a number of requests at any given time, he&#039;s able to provide his full attention to his investigations - so long as you pay the right price. He gains a +2 to Knowledge checks when called upon to actively compile information on something for a character.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Known for Drones&lt;br /&gt;
|Description=Candlejack might try (and usually fail) to keep his interests and his work separate, but he obviously enjoys certain subjects more than others. When it comes to drones - identification, models, trivia, you name it - he gets a +2 to all Knowledge checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Industry Insider&lt;br /&gt;
|Description=Sure, the job at Jackson&#039;s Revenge might just be until he makes enough bank to quit, but so long as he&#039;s there, might as well keep up-to-date with the latest news in physical security. Candlejack has the know-how required to help analyze a system&#039;s weakpoints and flaws, and gains a +2 on Knowledge checks when doing so.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=134705</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=134705"/>
		<updated>2024-09-26T00:10:16Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Timeout icon.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2=Local Hacker Dodges Employment Through Crime&lt;br /&gt;
|header3=More at Eleven&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 =Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 =&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1f5_mtO3xJw_COqWv9p1c6eVRqAUFocM2?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dani Walker, better known as Timeout both in the Esports community and in the shadows, is one of the few people to go through the University of Washington&#039;s Matrix Security program and not move on to a cushy position as a corporate spider. Choosing the shadows&#039; excitement, novelty, and looser standards for stuff like &amp;quot;showing up to the office&amp;quot; and &amp;quot;looking presentable&amp;quot; over the tedium of contract work, she now supports her laidback lifestyle with the income from the occasional datasteal.&lt;br /&gt;
&lt;br /&gt;
The adrenaline of being able to fight dirty on the Matrix doesn&#039;t hurt, either.&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make enough money for rent, snacks, and games&lt;br /&gt;
*Do zen, commit sin&lt;br /&gt;
*Show off her mad skills on the net&lt;br /&gt;
*Dominate whatever leaderboard she&#039;s currently obsessed with&lt;br /&gt;
*Get around to doing those deck mods she&#039;s been thinking of&lt;br /&gt;
*Keep her parents from getting on her ass&lt;br /&gt;
*Maybe actually get a date at some point&lt;br /&gt;
==Background==&lt;br /&gt;
Danielle Walker was born August 6th, 2058 to a pair of employees for the A-rated megacorp, Phineas Biometrics. Given that the company couldn&#039;t issue SINs, this meant that she was (mostly) free of the rigid structure of corporate SINner life, while still enjoying the wealth that came with having parents that worked in a specialized field. Over the course of her youth, she never really fit in; Dani was the type of person to be perennially consigned to the loser&#039;s table at lunch, even after getting a bit more comfortable in her body once she transitioned in her senior year of high school. As a result, she leaned more and more into the Matrix, transforming the disdain she&#039;d experienced from jabs about her weird interests and complete lack of social graces to jabs about her being a Gigantic Fucking Nerd. Still, it was an improvement, and she got to enjoy the freedom and escapism the net offered.&lt;br /&gt;
&lt;br /&gt;
Then, once she started studying at the University of Washington, suddenly her preoccupation with the Matrix wasn&#039;t a bullyable offense, but a huge opportunity. Sure, some of her classmates were obviously the type of jackasses that were just here for the cash rather than love for the topic, but there were enough people she could nerd out to about her highly specific interests that it made up for the suits trying to get their fingers into things. And what&#039;s more, she found a brand new interest when Miracle Shooter: Fireteam was released and popularized in early 2082.&lt;br /&gt;
&lt;br /&gt;
Fireteam was billed as one of the most intricate and realistic squad combat simulators ever released, and despite the flops the last two games in the series had been, it delivered. Abstraction of game mechanics was almost entirely eliminated, using the immense processing power of the Matrix (and a partnership with Shiawase Medical Technology) to make damage to players as lifelike as possible, allow for actual marksmen to showcase their skills, and encourage thinking outside the box by manipulating the combat zone to the team&#039;s advantage. Almost overnight, Matrix Sports organizations picked the game up as an equivalent to the immensely popular Urban Brawl out in meatspace, garnering a remarkable amount of attention and promotion as a result. It wasn&#039;t two months before the University of Washington&#039;s Matrix Sports club put together an official team with the school&#039;s backing, and Dani got in early.&lt;br /&gt;
&lt;br /&gt;
She was good. Really good. Turns out, she had a knack for battlefield tactics and pulling off risky, daring maneuvers in the heat of the moment - at least, on the net. Her moment of fame arose when the rest of the team sent to the UCAS National championship tournament finals was eliminated within a five minute window at the top of the match, with only one enemy casualty to show for it. For the next two hours (in a game where matches usually took under a quarter of that), Dani managed to evade the opposing team, chipping away at their health, numbers, and resources with traps and well-planned ambushes. Eventually, after running completely dry on ammo, the remaining two enemy players jacked out in fits of frustration, leaving the referees to count down to the team&#039;s surrender. After a full minute without them returning to the match, and with the massive crowd that had tuned in to watch one of the longest league games on record demanding they be timed out, they were declared to have resigned.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next month (until the public interest died down), &amp;quot;Timeout&amp;quot; was brought in to a number of Matrix-hosted talk shows and interviews. And that was for the best - two particularly persistent interviewers managed to get ahold of her in meatspace on the UW campus, leaving her stuttering and flustered compared to her confident appearances on the Matrix. She continued to be a member of the team through her senior year (albeit with far less media-worthy achievements), before graduating in early 2084.&lt;br /&gt;
&lt;br /&gt;
While the rest of her classmates went on to get Corporate Limited SINs and high-paying jobs in Matrix Security, Timeout wasn&#039;t quite as enthusiastic about the prospect of actually starting a career. She&#039;d never really been on the same wavelength as her more corporate peers, after all; what was she gonna do, get into a position she hated, with little freedom to explore and exploit the Matrix like she wanted to? There were infinitely more interesting things she could be doing with a degree in breaking the worldwide information network over her knee than guarding some fucking industrial host. And so, she made the decision to just... not do it. She much preferred being left alone most of the time anyway, even if it was kind of isolating. The only issue was actually getting the cash to support being a shut-in gamer girl, but that wasn&#039;t too hard to solve.&lt;br /&gt;
&lt;br /&gt;
After all, she did keep the number for that one information broker dude from her Advanced Data Streaming class... &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Analytical Mind&#039;&#039;&#039; - Timeout has a talent for problem-solving and thinking outside the box. Just expect her to be a little smug about it.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; - Timeout attended the University of Washington from 2080 to 2084, graduating with a Bachelor&#039;s of Matrix Science with a minor in Network Maintenance.&lt;br /&gt;
*&#039;&#039;&#039;Deck Builder&#039;&#039;&#039; - Despite being unfit for most of meatspace, Timeout is actually good with her hands - at least, in the context of working on electronics.&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; and &#039;&#039;&#039;Ninja Vanish&#039;&#039;&#039; - Timeout has done enough work on the Matrix that she&#039;s learned a couple convenient tricks of the trade over time, including a custom-tooled program capable of rolling back her incoming connections due to latency. It&#039;ll wipe all the marks on her persona... assuming it works.&lt;br /&gt;
*&#039;&#039;&#039;Online Fame&#039;&#039;&#039; - Timeout&#039;s name and persona still command a bit of respect even outside of Matrix Sports circles. Her hours-long holdout attracted enough attention to leave her a vaguely-remembered name in the minds of many.&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Timeout is not especially comfortable meeting people in meatspace.  Why can&#039;t they just get in touch with her through the Matrix, like NORMAL people?&lt;br /&gt;
*&#039;&#039;&#039;Creature of Comfort (Middle)&#039;&#039;&#039; - What can she say? Timeout&#039;s just not happy without being able to buy the newest Matrix games and nibble at her favorite snacks.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Braggart)&#039;&#039;&#039; - Timeout is good at what she does, and she knows it, even if she over-estimates just how good she is sometimes. If she beats you in a game, expect her to be insufferable about it.&lt;br /&gt;
*&#039;&#039;&#039;SINner (National)&#039;&#039;&#039; - Danielle Walker is still on the books. Sure, it means taxes, but it also makes getting deliveries to her door, like, WAY easier.&lt;br /&gt;
*&#039;&#039;&#039;Uncouth&#039;&#039;&#039; - Listen, when you&#039;re in the zone, who has time for, like, laundry? Or showers? If she&#039;s gonna grace the world with her presence, then the world is gonna have to be satisfied with her being socially clueless and that &amp;quot;just rolled out of bed&amp;quot; aesthetic she&#039;s got going on.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Candlejack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gransistor&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Timeout uses classic loading icons (such as the old Mac spinning beach ball, Youtube&#039;s buffering icon, and so on) as her marks in the Matrix.&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Back in 2082, a UW student crushed it at the UCAS National Miracle Shooter: Fireteam finals, resulting in a forfeit by the opposing team after their remaining players quit the stage and refused to return within the time allotted. Videos of the event are still kicking around, as are interviews with her from after the win, but they all take place on the Matrix and refer to her as &amp;quot;Timeout&amp;quot; rather than her legal name.&lt;br /&gt;
|MidResult=With a bit more digging, it&#039;s possible to find a few bits of original commentary from the match, referring to the player in question as &amp;quot;Danielle Walker&amp;quot;. There&#039;s also two interviews that actually seem to have gotten ahold of her in real life. Cross-referencing various ID photos confirms that the pale, weedy elf girl fumbling her way through the questions is, in fact, Dani, and not just a case of mistaken identity.&lt;br /&gt;
|HighResult=A few medical records, her college transcripts, disdainful mentions of &amp;quot;that one goth girl&amp;quot; on a few UW student chat clients and an apartment building host out in Renton... and a misdemeanor filed with, and then cancelled by, the city of Seattle. Apparently, she once got questioned by a cop about whether she was licensed to carry a cyberdeck, and her flustered response was so thoroughly unconvincing that he didn&#039;t believe that the license on her SIN was genuine. The case was dropped after thorough analysis proved she was completely legal.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=N/A - No real presence yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=N/A&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=N/A&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=TBD&lt;br /&gt;
|Result2=TBD&lt;br /&gt;
|Result3=TBD&lt;br /&gt;
|Result4=TBD&lt;br /&gt;
|Result5=TBD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Danielle Walker (Legal SIN, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License&lt;br /&gt;
*Matrix Software License&lt;br /&gt;
&lt;br /&gt;
Paige Davison (R4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
*Cyberdeck License (R4)&lt;br /&gt;
*Matrix Software License (R4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Timeout and meatspace don&#039;t mix well. At 6&#039;2&amp;quot; when her posture isn&#039;t awful (hint: it usually is) and 145 pounds soaking wet, she&#039;s pretty firmly in the &amp;quot;gangly weirdo&amp;quot; zone. More often than not, she can be found in whatever baggy hoodie in her collection happens to be the least dirty at the time, leggings or sweatpants depending on how cold it is, and if she&#039;s absolutely forced to make a public appearance, a pair of heavy black combat boots. It&#039;s pretty clear from looking at her that she&#039;s practically allergic to the sun; this is indisputably the sort of person who hisses if you open the blinds in her apartment. Her black hair is allegedly straight, but invariably about as much of a mess as the rest of her appearance - it always looks greasy, there&#039;s always a few strands that decide to go off and do their own thing, and windy conditions always make the situation worse by a degree of magnitude. But hey, she barely goes outside in the first place, so suck it, nature. &lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Timeout&#039;s matrix persona is still the same one from her time in the Matrix Sports scene: A woman in loose, informal military gear, aesthetically inspired by things like Tank Girl and 2D&#039;s outfit from the Dirty Harry music video. Despite have a bandolier of grenades across her chest, any equipment she uses is produced by pulling it from out of view (usually from behind her back), regardless of whether it could&#039;ve plausibly been hidden there.&lt;br /&gt;
&lt;br /&gt;
However, when on a job, Timeout&#039;s persona changes to a severely low-poly version (think PS1-era 3D) of her usual appearance, as though the details are being culled to conserve processing power. When she moves, it&#039;s in a manner reminiscent of someone with extremely high latency in an online game; she&#039;ll run in place for five seconds before suddenly jumping forward, then rubber-banding back right behind her opponents. Her attacks usually go for the link between the target and the Matrix, manifesting as missing textures, pop-ups, and error messages. &lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=134687</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=134687"/>
		<updated>2024-09-25T21:15:29Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Timeout icon.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2=Local Hacker Dodges Employment Through Crime&lt;br /&gt;
|header3=More at Eleven&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 =Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 =&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1f5_mtO3xJw_COqWv9p1c6eVRqAUFocM2?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dani Walker, better known as Timeout both in the Esports community and in the shadows, is one of the few people to go through the University of Washington&#039;s Matrix Security program and not move on to a cushy position as a corporate spider. Choosing the shadows&#039; excitement, novelty, and looser standards for stuff like &amp;quot;showing up to the office&amp;quot; and &amp;quot;looking presentable&amp;quot; over the tedium of contract work, she now supports her laidback lifestyle with the income from the occasional datasteal.&lt;br /&gt;
&lt;br /&gt;
The adrenaline of being able to fight dirty on the Matrix doesn&#039;t hurt, either.&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make enough money for rent, snacks, and games&lt;br /&gt;
*Do zen, commit sin&lt;br /&gt;
*Show off her mad skills on the net&lt;br /&gt;
*Dominate whatever leaderboard she&#039;s currently obsessed with&lt;br /&gt;
*Get around to doing those deck mods she&#039;s been thinking of&lt;br /&gt;
*Keep her parents from getting on her ass&lt;br /&gt;
*Maybe actually get a date at some point&lt;br /&gt;
==Background==&lt;br /&gt;
Danielle Walker was born August 6th, 2058 to a pair of employees for the A-rated megacorp, Phineas Biometrics. Given that the company couldn&#039;t issue SINs, this meant that she was (mostly) free of the rigid structure of corporate SINner life, while still enjoying the wealth that came with having parents that worked in a specialized field. Over the course of her youth, she never really fit in; Dani was the type of person to be perennially consigned to the loser&#039;s table at lunch, even after getting a bit more comfortable in her body once she transitioned in her senior year of high school. As a result, she leaned more and more into the Matrix, transforming the disdain she&#039;d experienced from jabs about her weird interests and complete lack of social graces to jabs about her being a Gigantic Fucking Nerd. Still, it was an improvement, and she got to enjoy the freedom and escapism the net offered.&lt;br /&gt;
&lt;br /&gt;
Then, once she started studying at the University of Washington, suddenly her preoccupation with the Matrix wasn&#039;t a bullyable offense, but a huge opportunity. Sure, some of her classmates were obviously the type of jackasses that were just here for the cash rather than love for the topic, but there were enough people she could nerd out to about her highly specific interests that it made up for the suits trying to get their fingers into things. And what&#039;s more, she found a brand new interest when Miracle Shooter: Fireteam was released and popularized in early 2082.&lt;br /&gt;
&lt;br /&gt;
Fireteam was billed as one of the most intricate and realistic squad combat simulators ever released, and despite the flops the last two games in the series had been, it delivered. Abstraction of game mechanics was almost entirely eliminated, using the immense processing power of the Matrix (and a partnership with Shiawase Medical Technology) to make damage to players as lifelike as possible, allow for actual marksmen to showcase their skills, and encourage thinking outside the box by manipulating the combat zone to the team&#039;s advantage. Almost overnight, Matrix Sports organizations picked the game up as an equivalent to the immensely popular Urban Brawl out in meatspace, garnering a remarkable amount of attention and promotion as a result. It wasn&#039;t two months before the University of Washington&#039;s Matrix Sports club put together an official team with the school&#039;s backing, and Dani got in early.&lt;br /&gt;
&lt;br /&gt;
She was good. Really good. Turns out, she had a knack for battlefield tactics and pulling off risky, daring maneuvers in the heat of the moment - at least, on the net. Her moment of fame arose when the rest of the team sent to the UCAS National championship tournament finals was eliminated within a five minute window at the top of the match, with only one enemy casualty to show for it. For the next two hours (in a game where matches usually took under a quarter of that), Dani managed to evade the opposing team, chipping away at their health, numbers, and resources with traps and well-planned ambushes. Eventually, after running completely dry on ammo, the remaining two enemy players jacked out in fits of frustration, leaving the referees to count down to the team&#039;s surrender. After a full minute without them returning to the match, and with the massive crowd that had tuned in to watch one of the longest league games on record demanding they be timed out, they were declared to have resigned.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next month (until the public interest died down), &amp;quot;Timeout&amp;quot; was brought in to a number of Matrix-hosted talk shows and interviews. And that was for the best - two particularly persistent interviewers managed to get ahold of her in meatspace on the UW campus, leaving her stuttering and flustered compared to her confident appearances on the Matrix. She continued to be a member of the team through her senior year (albeit with far less media-worthy achievements), before graduating in early 2084.&lt;br /&gt;
&lt;br /&gt;
While the rest of her classmates went on to get Corporate Limited SINs and high-paying jobs in Matrix Security, Timeout wasn&#039;t quite as enthusiastic about the prospect of actually starting a career. She&#039;d never really been on the same wavelength as her more corporate peers, after all; what was she gonna do, get into a position she hated, with little freedom to explore and exploit the Matrix like she wanted to? There were infinitely more interesting things she could be doing with a degree in breaking the worldwide information network over her knee than guarding some fucking industrial host. And so, she made the decision to just... not do it. She much preferred being left alone most of the time anyway, even if it was kind of isolating. The only issue was actually getting the cash to support being a shut-in gamer girl, but that wasn&#039;t too hard to solve.&lt;br /&gt;
&lt;br /&gt;
After all, she did keep the number for that one information broker dude from her Advanced Data Streaming class... &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=134686</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=134686"/>
		<updated>2024-09-25T21:15:13Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Timeout icon.png|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2=Local Hacker Dodges Employment Through Crime&lt;br /&gt;
|header3=More at Eleven&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 =Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 =MVP for UW&#039;s Team (UCAS Miracle Shooter Fireteam League 2082 and 2083 Seasons)&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=06&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1f5_mtO3xJw_COqWv9p1c6eVRqAUFocM2?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dani Walker, better known as Timeout both in the Esports community and in the shadows, is one of the few people to go through the University of Washington&#039;s Matrix Security program and not move on to a cushy position as a corporate spider. Choosing the shadows&#039; excitement, novelty, and looser standards for stuff like &amp;quot;showing up to the office&amp;quot; and &amp;quot;looking presentable&amp;quot; over the tedium of contract work, she now supports her laidback lifestyle with the income from the occasional datasteal.&lt;br /&gt;
&lt;br /&gt;
The adrenaline of being able to fight dirty on the Matrix doesn&#039;t hurt, either.&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make enough money for rent, snacks, and games&lt;br /&gt;
*Do zen, commit sin&lt;br /&gt;
*Show off her mad skills on the net&lt;br /&gt;
*Dominate whatever leaderboard she&#039;s currently obsessed with&lt;br /&gt;
*Get around to doing those deck mods she&#039;s been thinking of&lt;br /&gt;
*Keep her parents from getting on her ass&lt;br /&gt;
*Maybe actually get a date at some point&lt;br /&gt;
==Background==&lt;br /&gt;
Danielle Walker was born August 6th, 2058 to a pair of employees for the A-rated megacorp, Phineas Biometrics. Given that the company couldn&#039;t issue SINs, this meant that she was (mostly) free of the rigid structure of corporate SINner life, while still enjoying the wealth that came with having parents that worked in a specialized field. Over the course of her youth, she never really fit in; Dani was the type of person to be perennially consigned to the loser&#039;s table at lunch, even after getting a bit more comfortable in her body once she transitioned in her senior year of high school. As a result, she leaned more and more into the Matrix, transforming the disdain she&#039;d experienced from jabs about her weird interests and complete lack of social graces to jabs about her being a Gigantic Fucking Nerd. Still, it was an improvement, and she got to enjoy the freedom and escapism the net offered.&lt;br /&gt;
&lt;br /&gt;
Then, once she started studying at the University of Washington, suddenly her preoccupation with the Matrix wasn&#039;t a bullyable offense, but a huge opportunity. Sure, some of her classmates were obviously the type of jackasses that were just here for the cash rather than love for the topic, but there were enough people she could nerd out to about her highly specific interests that it made up for the suits trying to get their fingers into things. And what&#039;s more, she found a brand new interest when Miracle Shooter: Fireteam was released and popularized in early 2082.&lt;br /&gt;
&lt;br /&gt;
Fireteam was billed as one of the most intricate and realistic squad combat simulators ever released, and despite the flops the last two games in the series had been, it delivered. Abstraction of game mechanics was almost entirely eliminated, using the immense processing power of the Matrix (and a partnership with Shiawase Medical Technology) to make damage to players as lifelike as possible, allow for actual marksmen to showcase their skills, and encourage thinking outside the box by manipulating the combat zone to the team&#039;s advantage. Almost overnight, Matrix Sports organizations picked the game up as an equivalent to the immensely popular Urban Brawl out in meatspace, garnering a remarkable amount of attention and promotion as a result. It wasn&#039;t two months before the University of Washington&#039;s Matrix Sports club put together an official team with the school&#039;s backing, and Dani got in early.&lt;br /&gt;
&lt;br /&gt;
She was good. Really good. Turns out, she had a knack for battlefield tactics and pulling off risky, daring maneuvers in the heat of the moment - at least, on the net. Her moment of fame arose when the rest of the team sent to the UCAS National championship tournament finals was eliminated within a five minute window at the top of the match, with only one enemy casualty to show for it. For the next two hours (in a game where matches usually took under a quarter of that), Dani managed to evade the opposing team, chipping away at their health, numbers, and resources with traps and well-planned ambushes. Eventually, after running completely dry on ammo, the remaining two enemy players jacked out in fits of frustration, leaving the referees to count down to the team&#039;s surrender. After a full minute without them returning to the match, and with the massive crowd that had tuned in to watch one of the longest league games on record demanding they be timed out, they were declared to have resigned.&lt;br /&gt;
&lt;br /&gt;
Over the course of the next month (until the public interest died down), &amp;quot;Timeout&amp;quot; was brought in to a number of Matrix-hosted talk shows and interviews. And that was for the best - two particularly persistent interviewers managed to get ahold of her in meatspace on the UW campus, leaving her stuttering and flustered compared to her confident appearances on the Matrix. She continued to be a member of the team through her senior year (albeit with far less media-worthy achievements), before graduating in early 2084.&lt;br /&gt;
&lt;br /&gt;
While the rest of her classmates went on to get Corporate Limited SINs and high-paying jobs in Matrix Security, Timeout wasn&#039;t quite as enthusiastic about the prospect of actually starting a career. She&#039;d never really been on the same wavelength as her more corporate peers, after all; what was she gonna do, get into a position she hated, with little freedom to explore and exploit the Matrix like she wanted to? There were infinitely more interesting things she could be doing with a degree in breaking the worldwide information network over her knee than guarding some fucking industrial host. And so, she made the decision to just... not do it. She much preferred being left alone most of the time anyway, even if it was kind of isolating. The only issue was actually getting the cash to support being a shut-in gamer girl, but that wasn&#039;t too hard to solve.&lt;br /&gt;
&lt;br /&gt;
After all, she did keep the number for that one information broker dude from her Advanced Data Streaming class... &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Timeout_icon.png&amp;diff=134684</id>
		<title>File:Timeout icon.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Timeout_icon.png&amp;diff=134684"/>
		<updated>2024-09-25T21:00:05Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Timeout&amp;diff=134683</id>
		<title>Timeout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Timeout&amp;diff=134683"/>
		<updated>2024-09-25T20:58:24Z</updated>

		<summary type="html">&lt;p&gt;Explosions: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Archetype |header2= (Short Blurb) |header3=  |header4=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=134668</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=134668"/>
		<updated>2024-09-25T07:22:36Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Barracuda watermarked.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 21&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 5&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=94&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
*Streets of Seattle: +20 Rep&lt;br /&gt;
*Shadows of Seattle: +50 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*Order of the Temple: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Barracuda_watermarked.png&amp;diff=134667</id>
		<title>File:Barracuda watermarked.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Barracuda_watermarked.png&amp;diff=134667"/>
		<updated>2024-09-25T07:22:01Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
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		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Europa&amp;diff=134666</id>
		<title>Europa</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Europa&amp;diff=134666"/>
		<updated>2024-09-25T07:21:00Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
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&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Europa jpeg lo res for sharing.jpg|200px]]&lt;br /&gt;
|header1= Terrifying Razorgirl Assassin&lt;br /&gt;
|header2= &amp;quot;I send messages.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = unsurprisinglyexplosions&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/ASmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=3 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/16/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2055&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1uwtAB18Fz6GBeQ04K1XuYXuXhNk0QQw6?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Europa is  an FLR sniper kitted out with some of the latest and greatest ware Evo Corp has to offer - and she&#039;s looking to use it against its creators.  Serves them right for forcing a corporate assassin to work for them even when she venomously hates the company.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get a hang of running with a larger, more organized group&lt;br /&gt;
*Stop being quite so paranoid&lt;br /&gt;
*Murder the fuck out of Evo&lt;br /&gt;
*Pay Five-Star back for saving her life&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Heather Leroy grew up in Quebec, not too far outside of Montreal.  Her parents were a pair of CATCo wageslaves - and unfortunately, that meant that she was subject to the usual battery of genetic testing that comes with a corporation essentially owning your family.  It was found early on that she may be an excellent candidate for biocompatibility studies, and so, she was placed on the neat little track her corporate overlords had in mind for her.  She was all set to go to school, gearing up for a job in Cross Biomedical... until she was about nine years old.&lt;br /&gt;
&lt;br /&gt;
After Crash 2.0 hit, CATCo was embroiled in an all-out corporate war with Ares Macrotechnology, and this left their assets scrambling in the complete chaos that came with it.  Everyone was prepared to either sell out to the encroaching corp or cling desperately to the company as it sank into bedlam.  People were on edge, focused on finding any sign of Ares muscling in on their position; perhaps too focused.  The rest of the world still hadn&#039;t forgotten about a corporation hemorrhaging funds and subsidiaries.  Yamatetsu&#039;s North American holdings in particular were eager to seize on any lead they could as their own company recovered from the Crash, and unfortunately, one of the things they turned up was a database detailing every last candidate CATCo had for augmentation research.&lt;br /&gt;
&lt;br /&gt;
Extracted as part of Yamatetsu North America&#039;s attempt at consolidating power, Heather was almost immediately put into a program focusing on attempting to minimize Essence impact for cybernetics in children:  Project Tsukumogami.  While that sounded all well and good, it essentially meant being pulled away from everything she was familiar with and repeatedly subjected to implantations.  Her body was was a testing ground for the prosthetic limb division in particular; her arms and legs were constantly subject to change, and just as she got used to one set, she had them removed to start the process all over again, all for the sake of medical and magical scrutiny to see just how severely it impacted her mental, physical, and spiritual health.&lt;br /&gt;
&lt;br /&gt;
In 2075, long after Yamatetsu had become Evo and reintroduced the North American assets into the fold, Project Tsukumogami was finally shelved.  The test subjects that were still kicking around after almost a dozen years of intensive experimentation were doled out to various other divisions in the company - and for Heather, that meant being handed over to the internal security division.  While her past of repeated augmentation (and an extremely poor psychological profile) made her unfit for assignment to something like a public-facing security guard, they nonetheless found a use for her.  Heather may not have looked like an attractive candidate for normal corpsec... but as a convenient attack dog designed to keep the corporation&#039;s traditionalist holdouts in line?  She was the perfect person for the job.&lt;br /&gt;
&lt;br /&gt;
Heather spent much of the next six years as an Evo Corp ghost story, transferred quietly between regions with the express purpose of sending a succinct, terrifying message to whatever uppity executive she was assigned to.  Compared to more blatant displays of force or sanctions that could reveal the internal strife and mar the company&#039;s squeaky clean transhumanist image, it was much more efficient to have a gaunt, red-eyed killer silently appear in the bedrooms of whoever was causing problems.  During this time, her handlers had her outfitted with additional augmentations to make her as fit for the job as possible:  Near mil-spec cyberlimbs, a bioware package designed to boost her reflexes without making her overly trigger-happy, and a powerful radar sensor that gave her 360 degree perception... right next to the microbomb set to flash-cook half her brain if she stepped out of line.&lt;br /&gt;
&lt;br /&gt;
Her salvation came in a form she didn&#039;t expect.  Perhaps it was an Evo employee trying to take control of the spook before she came for them, or another corporation seeking to extract her for further research, but someone wanted her bad enough to hire a runner team to do the job.  Gertrude &amp;quot;Five-Star&amp;quot; Juarez and another four runners rolled up to the Evo blacksite Heather was being held at, armed to the teeth.  A bullet through her handler&#039;s head, a few explosions, and an hours-long chase with her trying to outrun Gertrude&#039;s van later, and Heather changed hands yet again.  Or she would&#039;ve, if not for some kindness from the shadows.&lt;br /&gt;
&lt;br /&gt;
When she next woke up, she was on a ratty couch in Gertrude&#039;s apartment, groggily shaking off a night&#039;s worth of sedatives.  After the wheelwoman was nearly pounced on while bringing a cup of soykaf to her new guest, Five-Star explained everything.  Apparently, the team had managed to net quite a few documents detailing everything about Heather&#039;s psych profile and time at Evo during the run.  While over half of them were ready to sell her to the J despite any sob stories, Gertrude and another runner managed to convince them otherwise - mostly by promising to cover whatever pay cut they took when they came back empty-handed save for all the information.  As of last night, Heather was a free woman, with the tiny, deactivated explosive a street doc had pried out of her skull to prove it.&lt;br /&gt;
&lt;br /&gt;
It took a while for Europa to find her bearings outside of a strictly regimented corporate assassin gig, but nonetheless, she had skills that the shadows needed.  Five-Star set her up with a fixer and a beat up old .308 hunting rifle, ready to turn the socially-stunted spook loose into the concrete jungle.  In one of those rare moments of generosity and kindness, she was content to just look back and curse herself the next time it came to pay rent - the issue was, Europa refused to actually leave.  The cybered-up weirdo was dead set on paying back the favor, and (partially because she had nowhere else to go), she wasn&#039;t taking no for an answer.&lt;br /&gt;
&lt;br /&gt;
That was in July of 2081.  Now, over a year later, Europa&#039;s become a capable, albeit chronically paranoid runner.  With the help of her best friend, she&#039;s learned the ins and outs of Seattle&#039;s shadow community, taking jobs here and there to help pay Gertrude back.  All the while, she&#039;s kept her eye on Evo Corp, waiting for the day she finally gets a chance at payback.  After all - she was made to hunt executives.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039; - Europa&#039;s skilled with two-weapon fighting, and has a tendency to use her dual pistols whenever a point blank firefight is called for.&lt;br /&gt;
*&#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - Europa&#039;s got a number of genes that let her avoid the rejection that most people with cyberware experience.  It&#039;s what got Evo&#039;s eyes on her in the first place, and what led to her part in Project Tsukumogami.&lt;br /&gt;
*&#039;&#039;&#039;Catlike&#039;&#039;&#039; - Europa moves far more silently than you&#039;d expect for someone with as much ammo, weaponry, and pure cybernetic beef as her.&lt;br /&gt;
*&#039;&#039;&#039;Erased&#039;&#039;&#039; - Originally, Europa&#039;s presence was scoured from the Matrix by Evo looking to leave zero traces of one of their corporate assassins.  After their data regarding her activities and history were stolen and deleted from their servers during the run that freed her, the Matrix is basically devoid of any information on her.&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Europa is paranoid normally, but with people she&#039;s just met, it&#039;s even worse.  Expect her to take a while with any verbal responses, and keep in mind that she probably isn&#039;t going to be a killer conversational partner.&lt;br /&gt;
*&#039;&#039;&#039;Emotional Attachment (Remington 950)&#039;&#039;&#039; - The hunting rifle Gertrude gave her when she was just starting out after getting her freedom is her most prized possession. Even when she&#039;s constantly cleaning and checking over her guns, she makes sure to give it special attention.  The wooden furniture is immaculate, the scope is sighted in perfectly, and it&#039;s damn well going to stay that way.&lt;br /&gt;
*&#039;&#039;&#039;Insomnia (Basic)&#039;&#039;&#039; - It&#039;s tough getting to sleep with dreams like hers.&lt;br /&gt;
*&#039;&#039;&#039;Paranoia&#039;&#039;&#039; - Europa takes the idea of operational security a little too far.  Expect her to be cagey on the most miniscule of details that could be used to identify her - during a run, you&#039;re only getting her name, her loadout, and her specialty. Where she lives, who she&#039;s contacting for help, and most other questions will most likely be met with a death glare if they&#039;re acknowledged at all.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Compulsive IV, Personal)&#039;&#039;&#039; - Europa has a routine, and she&#039;s going to stick to it.  Every day, she needs to dismantle, clean, and reassemble her guns at least once.  She gets extremely twitchy if she&#039;s unable to do so, constantly fearing a misfire, jam, or other imperfection that might throw off her aim when the chips are down.&lt;br /&gt;
*&#039;&#039;&#039;Prejudiced (Specific, Radical) (Evo Corp)&#039;&#039;&#039; - Even the corpsec mall cop tasked with watching the showroom floor in one of Evo&#039;s smaller bodyshops isn&#039;t beyond her hatred for the corp.  She will not under any circumstances knowingly work for Evo, and unless she&#039;s specifically asked to bring them in, chances are any employee of theirs she targets is going to end up dead.&lt;br /&gt;
*&#039;&#039;&#039;Wanted (100,000 nuyen, Evo Corp)&#039;&#039;&#039; - Evo&#039;s not especially happy their assassin got out, especially since they lost most of their data on her when she escaped.  There&#039;s a standing bounty out for her to be brought back to the corporation dead or alive.  Thankfully, identifying information on her is sparse.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gertrude &amp;quot;Five-Star&amp;quot; Juarez&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Henry&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Randall Cage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Ancients]]: +5 Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You mean the frozen moon of Jupiter?&lt;br /&gt;
|MidResult= I hope you like facts about the frozen moon of Jupiter, &#039;cause that&#039;s all you&#039;re getting.&lt;br /&gt;
|HighResult= ... Who?&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= &amp;quot;Sorry, chummer, I&#039;m not familiar.  You sure you aren&#039;t looking for a guy going by &#039;European&#039;?  Yeah, it&#039;s a dumb name, but he does good work.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= &amp;quot;Oh, the cyberzombie chick?  I think she&#039;s a sniper or something - I didn&#039;t ask too many questions given that she just kinda stared at me and didn&#039;t say anything after the first few.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= &amp;quot;I&#039;m fairly sure she&#039;s working with some blackballed wheelwoman out in Renton.  I dunno how that bitch managed to get a creepy razorgirl attack dog to follow her around like a puppy, but I know that the last Halloweener that got bold and tried to break into her garage ended up getting strung up on the Redmond border wall.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Catherine Saint (Rating 4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Europa would look like a worryingly gaunt woman if it wasn&#039;t for her somewhat oversized cyberlimbs.  She&#039;s pale as pale gets, and a combination of long black hair (styled to cover her partial cyberskull), high cheekbones, and stiff posture make her look distinctly aristocratic.  For those in the know, her cyberware is recognizable as Evo&#039;s higher-spec designs even with the serial numbers filed off.  Beneath her hair, there&#039;s a chrome panel at about forehead level that wraps around from just behind her right ear all the way to her the orbit of her right eye, used to access the delicate headware inside.  One of the most striking things about her appearance, however, is her eyes.  Most would consider the scarlet red irises to be tacky choices for cybereye coloration, especially given the eye light system behind them, but most people also haven&#039;t had a supernaturally agile boogeyman with glowing red eyes chase them down a dark hallway.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Europa&#039;s most often seen with most of her body obscured by a long, classy grey cloak meant to be paired with the Mortimer of London Berwick line.  Beneath it, however, she&#039;s probably not what most people expect:  Shorts that leave most of her mechanical thighs exposed, a selection of punk rock t-shirts, and a classic black armor jacket make up her usual outfit, with only the most formal of meets capable of getting her to wear something that restricts her access to the smuggling compartments in her legs.  Beneath her clothing, she usually wears the thermal vest from her chameleon suit whenever feasible, trying to hide most of her heat signature from prying eyes.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default for the Sony Emperor.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Europa_jpeg_lo_res_for_sharing.jpg&amp;diff=134665</id>
		<title>File:Europa jpeg lo res for sharing.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Europa_jpeg_lo_res_for_sharing.jpg&amp;diff=134665"/>
		<updated>2024-09-25T07:20:08Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gransistor&amp;diff=134662</id>
		<title>Gransistor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gransistor&amp;diff=134662"/>
		<updated>2024-09-25T02:44:45Z</updated>

		<summary type="html">&lt;p&gt;Explosions: Created page with &amp;quot;{{ContactInfobox| |Image=200px   |Profession=Owner and Proprietor of Silksoft Designs  |Shortblurb1= |Shortblurb2= |Shortblurb3=  |OwnersRedditName=ASmithVoices  |OwnersDiscordName=unsurprisinglyexplosions  |Connection=2  |Archetype=Custom(G,K,N,A)  |Location=Emerald City Grid, Matrix |Metatype=Dwarf |AwakenedEmergedOrMundane=Unknown |Gender=Female |PreferredPayment=Cash (Credstick) |HobbiesOrVice=Antique Electronics |PersonalLife=Widowed |Faction...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:Gransistor.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=Owner and Proprietor of Silksoft Designs&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=ASmithVoices&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=unsurprisinglyexplosions&lt;br /&gt;
&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
|Archetype=Custom(G,K,N,A)&lt;br /&gt;
&lt;br /&gt;
|Location=Emerald City Grid, Matrix&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Unknown&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Cash (Credstick)&lt;br /&gt;
|HobbiesOrVice=Antique Electronics&lt;br /&gt;
|PersonalLife=Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
|Age=Elderly&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are plenty of businesses servicing the shadows of the Emerald City Grid, but few are quite as well-regarded by customers as Silksoft Designs. Despite the cozy antique shop sculpting of the Matrix storefront, those that shop there swear the products are just as good as the competition, if not better. Supposedly, the software sold there is made bespoke for the client&#039;s device - a feat which many question, given the fact that Silksoft seems to have only a single person running it: Gransistor.&lt;br /&gt;
&lt;br /&gt;
Gransistor puts on the persona of a sweet old dwarven lady, but it&#039;s unclear whether that actually reflects her meatspace self. What is known is that she&#039;s extraordinarily knowledgeable when it comes to software; whether it&#039;s modern cyberprograms or pre-Crash 1.0 relics, she&#039;s able to provide commentary on just about any piece of code. For those repeat customers that aren&#039;t dissuaded by the wait times for their software packages, she also offers a selection of refurbished electronics, with free shipping to anywhere in the Seattle metroplex. Each order comes with a handwritten thank you note - so she can&#039;t just be an AI, right? &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Made to Order&lt;br /&gt;
|Description=Patience is a virtue, and you&#039;ll need quite a bit of it if you plan to shop at Silksoft. Gransistor isn&#039;t satisfied just selling poorly-tuned, inelegant garbage you can use off the shelf - each program she creates is a work of art, and while she works fast, she&#039;s still only one woman. When buying gear from this contact, delivery takes one day, minimum, for each item in the order. Especially complex or high-availability items may take even longer.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Terminally Online&lt;br /&gt;
|Description=For whatever reason, Gransistor refuses to have anything to do with meatspace. Deliveries of physical electronics are conducted by unmarked drones, and there is no return policy. She&#039;s happy to meet up over the Matrix if you need something, but anything outside - including repairs, physical modifications, and so on - is a no-go.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Silksoft Specials&lt;br /&gt;
|Description=Gransistor&#039;s expertise in software has few rivals, and even fewer that are accessible to those in the shadows. She gains a +2 to Gear Acquisition or Knowledge checks regarding any form of software.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Secret Agent Gran&lt;br /&gt;
|Description=Those who take the time to build a rapport with Gransistor know that she has a particular affinity for designing Agents. There&#039;s something about the personal touch that makes them so much nicer to use than the name-brand models shilled by corporations like MCT. She gets a +2 to Gear Acquisition tests for Agents.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Planned Obsolescence Is For Chumps&lt;br /&gt;
|Description=That commlink from 2074 will work &#039;&#039;fine&#039;&#039;, trust her. She has skill in repairing older electronics that only broke down because a soulless marketing team decided it should. As a result, buying cheap, &amp;quot;broken&amp;quot; hardware and refurbishing it lets her keep an impressively large catalogue &#039;&#039;and&#039;&#039; keep competitive prices. Gransistor gains a +2 to Gear Acquisition or Knowledge tests for any hardware, so long as it&#039;s not brand new bleeding-edge equipment.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Back In My Day, They Were The Size Of A Keyboard!&lt;br /&gt;
|Description= 	Gransistor has more than a bit of experience with cyberdecks, though she never gives any clear indication as to how. Though she insists that scratch-built, skateboard-sized decks were better than these sleek, flimsy tablets, she&#039;s keeping up with the times nonetheless. She gets a +2 to Gear Acquisition and Knowledge checks for cyberdecks and cyberdeck accessories.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Well, They&#039;re TECHNICALLY Software&lt;br /&gt;
|Description=Though she doesn&#039;t advertise it, Gransistor has a few contacts that allow her to fill orders for some distinctly less legal gear: Namely, fake IDs and licenses. She needs to outsource much of the legwork involved in getting forgeries into SIN databases, but she&#039;s happy to handle the biometrics and craft believable tracking data for customers she likes. She gets a +2 to Gear Acquisition tests for fake SINs and licenses, but will only provide this service to characters with 4 or more Loyalty.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Gransistor.jpg&amp;diff=134661</id>
		<title>File:Gransistor.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Gransistor.jpg&amp;diff=134661"/>
		<updated>2024-09-25T02:29:54Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Candlejack&amp;diff=134660</id>
		<title>Candlejack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Candlejack&amp;diff=134660"/>
		<updated>2024-09-25T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Explosions: Created page with &amp;quot;{{ContactInfobox| |Image=200px   |Profession=Security Rigger, Fixer, and Infobroker  |Shortblurb1= |Shortblurb2= |Shortblurb3=  |OwnersRedditName=ASmithVoices  |OwnersDiscordName=unsurprisinglyexplosions  |Connection=2  |Archetype=Custom(K,N,G,A)  |Location=Bellevue |Metatype=Elf |AwakenedEmergedOrMundane=Mundane |Gender=Male |PreferredPayment=Cash (Credstick) |HobbiesOrVice=Drone Modification and Pre-Crash Animation |PersonalLife=Single |Faction=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:Candlejack.png|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=Security Rigger, Fixer, and Infobroker&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=ASmithVoices&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=unsurprisinglyexplosions&lt;br /&gt;
&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
|Location=Bellevue&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash (Credstick)&lt;br /&gt;
|HobbiesOrVice=Drone Modification and Pre-Crash Animation&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
|Age=Young-ish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
After graduating from the University of Washington, Nasir Radha was one of those lucky few to land a cushy position that pays well and sees next to no action. He works as a dedicated security rigger for Jackson&#039;s Revenge, an exclusive nightclub in one of Bellevue&#039;s nicer neighborhoods; aside from the occasional rowdy drunk or social climber trying to enter without an invitation, he&#039;s left to freely ply his trade during his shifts. It&#039;s the perfect job for an up-and-coming information broker, at least until he gets enough regular clients to quit.&lt;br /&gt;
&lt;br /&gt;
Candlejack tries to put on the sort of cool formality expected of a stereotypical information dealer, but he&#039;s still working on it. Nonetheless, even if he &#039;&#039;&#039;does&#039;&#039;&#039; occasionally prattle on a bit too long or go on tangents about his own personal interests, he&#039;s a talented data analyst that can get you a dossier on someone in no time flat. Just don&#039;t ask him about how he got his name - he can go on for hours. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Distracted Diving&lt;br /&gt;
|Description=Candlejack&#039;s talented when it comes to his ability to dig up dirt. Unfortunately, whiny rich people stop for no man; when it comes to more in-depth searches, he often gets pulled away from his deep dive to go do his actual job. When tapped to provide information, the GM rolls a d6 in secret. If it comes up as a 1, Candlejack is interrupted by his work as a security rigger, and ends up leaving out important details or providing inaccurate information as a result.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Know People Who Know People&lt;br /&gt;
|Description=Though the clientele of Jackson&#039;s Revenge are hardly the most likable people, they ARE still rich and well-connected. Over time, Candlejack has collected a short-list he can call on to get an in with the upper crust. As a result, he gains a +2 to Networking checks for people in high society.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Time to Burn&lt;br /&gt;
|Description=Candlejack might not have made it big in the shadows just yet, but that&#039;s not all bad. Where more popular infobrokers might be dealing with a number of requests at any given time, he&#039;s able to provide his full attention to his investigations - so long as you pay the right price. He gains a +2 to Knowledge checks when called upon to actively compile information on something for a character.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Known for Drones&lt;br /&gt;
|Description=Candlejack might try (and usually fail) to keep his interests and his work separate, but he obviously enjoys certain subjects more than others. When it comes to drones - identification, models, trivia, you name it - he gets a +2 to all Knowledge checks.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Industry Insider&lt;br /&gt;
|Description=Sure, the job at Jackson&#039;s Revenge might just be until he makes enough bank to quit, but so long as he&#039;s there, might as well keep up-to-date with the latest news in physical security. Candlejack has the know-how required to help analyze a system&#039;s weakpoints and flaws, and gains a +2 on Knowledge checks when doing so.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Candlejack.png&amp;diff=134659</id>
		<title>File:Candlejack.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Candlejack.png&amp;diff=134659"/>
		<updated>2024-09-25T02:12:00Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maria_Gennaro&amp;diff=82971</id>
		<title>Maria Gennaro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maria_Gennaro&amp;diff=82971"/>
		<updated>2021-10-14T18:13:22Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:MarioGennaro.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=Professional Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Owner and Proprietor of King&#039;s Bounty&lt;br /&gt;
|Shortblurb2=&amp;quot;Always got work for freelancers.&amp;quot;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=reyjinn&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=reyjinn#1765&lt;br /&gt;
&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
|Location=Seattle, Tacoma&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened (Aware)&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen (or Favors)&lt;br /&gt;
|HobbiesOrVice=Competitive Sharpshooting&lt;br /&gt;
|PersonalLife=Seven Evil Exes&lt;br /&gt;
|Faction=Streets of Tacoma&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2048&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Maria owns King&#039;s Bounty, a bounty hunting agency based out of one of the less syndicate-controlled areas of Tacoma.  Unfortunately, it&#039;s not always easy to support a business like that unless you&#039;re playing in the big leagues; to keep the power on, the agency has branched out into contracting freelancers for everything from debt collection to bodyguard work, functioning as a mostly legal job board for all sorts of professionals walking the edge of the Seattle shadows.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t an especially difficult jump from there to setting up street-level shadowrunners with prospective clients.  The agency keeps a solid &amp;quot;minimal questions asked&amp;quot; policy to maintain plausible deniability - which means that Johnsons in need of particular skill sets can rest easy working through them as an intermediary.  More recently, she&#039;s gotten an in to the ShadowHaven job board, adding a number of verified badasses to her stable of runners.  All she asks for is a cut of the money and not ruining the agency&#039;s rep.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Maria is a CAS native that previously brought in a number of bounties on her own in the western areas of the nation.  Once she brought in enough nooj to move, she set up shop in Seattle to retire from the stressful life of bringing in people for the price on their heads; only, it turns out that constantly taking calls to administrate everything involved is just as much of a headache.  As a result, Maria is eternally busy.  Expect her to be curt, blunt, and to the point in her briefings for runners.  She&#039;s not &#039;&#039;mean&#039;&#039;, per se, but she doesn&#039;t have enough time in the day to waste with pleasantries and cordiality.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Respect The Hustle&lt;br /&gt;
|Description=Business looks up right now, sure, but Maria has had to live through poverty and hard times before.  She remembers all too well who and what it took to get out of there.  Maria gets a +2 to networking and knowledge checks involving opportunities and business in the lower rungs of society.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Trickle Down Economics&lt;br /&gt;
|Description=Eventually, even the streets get the toys that the high and mighty have been playing around with.  She&#039;s still got a few contacts from her days in the CAS that can help accelerate the process.  +2 to gear acquisition for Restricted gear only.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Pauper Gentry&lt;br /&gt;
|Description=You&#039;ll always find people that seek out influence and leadership positions.  Even outside of those ivory towers, people are gonna try to get power over others any way they can, so it&#039;s best to know who&#039;s currently on top wherever you go.  +2 to networking and knowledge checks about the movers and shakers of the poorer areas of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maria_Gennaro&amp;diff=82970</id>
		<title>Maria Gennaro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maria_Gennaro&amp;diff=82970"/>
		<updated>2021-10-14T18:03:42Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:MarioGennaro.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=Professional Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Owner and Proprietor of King&#039;s Bounty&lt;br /&gt;
|Shortblurb2=&amp;quot;Always got work for freelancers.&amp;quot;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=reyjinn&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=reyjinn#1765&lt;br /&gt;
&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
|Location=Seattle, Tacoma&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened (Aware)&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen (or Favors)&lt;br /&gt;
|HobbiesOrVice=Competitive Sharpshooting&lt;br /&gt;
|PersonalLife=Seven Evil Exes&lt;br /&gt;
|Faction=Streets of Tacoma&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2048&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Maria owns King&#039;s Bounty, a bounty hunting agency based out of one of the less syndicate-controlled areas of Tacoma.  Unfortunately, it&#039;s not always easy to support a business like that unless you&#039;re playing in the big leagues; to keep the power on, the agency has branched out into contracting freelancers for everything from debt collection to bodyguard work, functioning as a mostly legal job board for all sorts of professionals walking the edge of the Seattle shadows.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t an especially difficult jump from there to setting up street-level shadowrunners with prospective clients.  The agency keeps a solid &amp;quot;minimal questions asked&amp;quot; policy to maintain plausible deniability - which means that Johnsons in need of particular skill sets can rest easy working through them as an intermediary.  More recently, she&#039;s gotten an in to the ShadowHaven job board, adding a number of verified badasses to her stable of runners.  All she asks for is a cut of the money and not ruining the agency&#039;s rep.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Maria is a CAS native that previously brought in a number of bounties on her own in the western areas of the nation.  Once she brought in enough nooj to move, she set up shop in Seattle to retire from the stressful life of bringing in people for the price on their heads; only, it turns out that constantly taking calls to administrate everything involved is just as much of a headache.  As a result, Maria is eternally busy.  Expect her to be curt, blunt, and to the point in her briefings for runners.  She&#039;s not &#039;&#039;mean&#039;&#039;, per se, but she doesn&#039;t have enough time in the day to waste with pleasantries and cordiality.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Respect The Hustle&lt;br /&gt;
|Description=Business looks up right now but Maria has been down in the dumps and remembers all to well what it took to get out of there.&lt;br /&gt;
+2 to knowledge checks about Sprawl life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Trickle Down Economics&lt;br /&gt;
|Description=Eventually even the streets get the toys that the high and mighty have been playing around with.&lt;br /&gt;
+2 to gear acquisition for Restricted gear only.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Pauper Gentry&lt;br /&gt;
|Description=You&#039;ll always find people that seek out powers over other, it is important to recognize who are the ones that pull the strings in any strata of society.&lt;br /&gt;
+2 to networking and knowledge checks about the movers and shakers of the poorer areas of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maria_Gennaro&amp;diff=82969</id>
		<title>Maria Gennaro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maria_Gennaro&amp;diff=82969"/>
		<updated>2021-10-14T18:03:04Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image=[[File:MarioGennaro.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
|Profession=Professional Bounty Hunter&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Owner and Proprietor of King&#039;s Bounty&lt;br /&gt;
|Shortblurb2=&amp;quot;Always got work for freelancers.&amp;quot;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=reyjinn&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=reyjinn#1765&lt;br /&gt;
&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
|Archetype=Fixer&lt;br /&gt;
&lt;br /&gt;
|Location=Seattle, Tacoma&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened (Aware)&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Nuyen (or Favors)&lt;br /&gt;
|HobbiesOrVice=Competitive Sharpshooting&lt;br /&gt;
|PersonalLife=Seven Evil Exes&lt;br /&gt;
|Faction=Streets of Tacoma&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2048&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Maria owns King&#039;s Bounty, a bounty hunting agency based out of one of the less syndicate-controlled areas of Tacoma.  Unfortunately, it&#039;s not always easy to support a business like that unless you&#039;re playing in the big leagues; to keep the power on, the agency has branched out into contracting freelancers for everything from debt collection to bodyguard work, functioning as a mostly legal job board for all sorts of professionals walking the edge of the Seattle shadows.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t an especially difficult jump from there to setting up street-level shadowrunners with prospective clients.  The agency keeps a solid &amp;quot;minimal questions asked&amp;quot; policy to maintain plausible deniability - which means that Johnsons in need of particular skill sets can rest easy working through them as an intermediary.  More recently, she&#039;s gotten an in to the ShadowHaven job board, adding a number of verified badasses to her list of freelancers.  All she asks for is a cut of the money and not ruining the agency&#039;s rep.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Maria is a CAS native that previously brought in a number of bounties on her own in the western areas of the nation.  Once she brought in enough nooj to move, she set up shop in Seattle to retire from the stressful life of bringing in people for the price on their heads; only, it turns out that constantly taking calls to administrate everything involved is just as much of a headache.  As a result, Maria is eternally busy.  Expect her to be curt, blunt, and to the point in her briefings for runners.  She&#039;s not &#039;&#039;mean&#039;&#039;, per se, but she doesn&#039;t have enough time in the day to waste with pleasantries and cordiality.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Respect The Hustle&lt;br /&gt;
|Description=Business looks up right now but Maria has been down in the dumps and remembers all to well what it took to get out of there.&lt;br /&gt;
+2 to knowledge checks about Sprawl life.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Trickle Down Economics&lt;br /&gt;
|Description=Eventually even the streets get the toys that the high and mighty have been playing around with.&lt;br /&gt;
+2 to gear acquisition for Restricted gear only.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Pauper Gentry&lt;br /&gt;
|Description=You&#039;ll always find people that seek out powers over other, it is important to recognize who are the ones that pull the strings in any strata of society.&lt;br /&gt;
+2 to networking and knowledge checks about the movers and shakers of the poorer areas of Seattle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:MarioGennaro.jpg&amp;diff=82967</id>
		<title>File:MarioGennaro.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:MarioGennaro.jpg&amp;diff=82967"/>
		<updated>2021-10-14T17:35:09Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82863</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82863"/>
		<updated>2021-10-12T22:07:29Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 21&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 5&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=94&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
*Streets of Seattle: +20 Rep&lt;br /&gt;
*Shadows of Seattle: +50 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*Order of the Temple: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82862</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82862"/>
		<updated>2021-10-12T22:05:40Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 21&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 5&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=94&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
*Streets of Seattle: +20 Rep&lt;br /&gt;
*Shadows of Seattle: +50 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*Order of the Temple: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82844</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82844"/>
		<updated>2021-10-12T17:13:12Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 18&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 5&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=94&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
*Streets of Seattle: +20 Rep&lt;br /&gt;
*Shadows of Seattle: +50 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82843</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82843"/>
		<updated>2021-10-12T17:12:53Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 16&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=94&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
*Streets of Seattle: +20 Rep&lt;br /&gt;
*Shadows of Seattle: +50 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82842</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82842"/>
		<updated>2021-10-12T16:43:44Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 16&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=94&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82421</id>
		<title>Exclusive footage from the Aztechnology Pyramid incident finally released</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82421"/>
		<updated>2021-10-04T23:13:37Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Image=File:ShadeTruthMedia.PNG&lt;br /&gt;
|ImageSizeOverride=660px&lt;br /&gt;
|Date=2082-10-04&lt;br /&gt;
|NewsSource=ShadeTruth Media&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Reporter=News Van Dan&lt;br /&gt;
|Intro=&amp;lt;pre&amp;gt;&amp;lt;Please insert your Truthchip&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;Authenticated. Your Truthchip&#039;s code will expire in 954 hours&amp;gt;&lt;br /&gt;
&amp;lt;Don&#039;t forget to collect your new Truthchip for free from the Crime Mall&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;Welcome to ShadeTruth, the media outlet for all your Seattle news needs&amp;gt;&lt;br /&gt;
&amp;lt;Sponsored by &#039;&#039;&#039;KRIME&#039;&#039;&#039;: RAAAAAAAGH&amp;gt;&lt;br /&gt;
&amp;lt;Protected by the Haven&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;The Truth Shall Set You Free&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;&#039;&#039;&#039;Today&#039;s Headlines:&#039;&#039;&#039;&amp;gt;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Novacoke in Seattle: Overpriced?  Experts give their thoughts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Local party bus sighted in Puyallup after long absence&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Cavalier And You:  What You Need To Know About Obsolete Firearms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Opening Selection...&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
News Van Dan here. I&#039;ve been sitting on this one for a while now, making sure everything is genuinely what it looks like - and far as I&#039;ve been able to tell, this is the chip truth, folks.  I got a one-of-a-kind hookup that gave me a call just in time to get drones on site back during that disaster in Downtown a while back, and chummers, you won&#039;t believe this drek.  I&#039;m gonna save my commentary for after the clip, but you won&#039;t wanna miss this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The attached clip is a multi-view trid recording, presumably from a trio of C^3 camera drones given the clarity and high angles.  As the drones crest over the nearby buildings to get into position, they&#039;re just in time to catch sight of a grey-scaled dragon with outstretched, leathery wings, presumably having just perched on top of a van parked below. Further down the street, in the same direction the dragon is facing, is the imposing facade of the Aztechnology Pyramid arcology - though, at the moment, it&#039;s looking significantly less pristine than usual.  A massive scorch mark mars the arch above the entrance, bodies and bloodstains litter the surrounding area, and from the looks of it, evacuation of civilians is currently underway.&lt;br /&gt;
&lt;br /&gt;
Closer to the dragon, a crowd of clearly armed metahumans continue to make a fighting advance towards the Pyramid.  Gangers in sickly green, yellow, and silver make up the rabble of the first wave, while a team of far more coordinated Shiawase grab teams use them as cover to exchange fire with a dwindling team of Jaguars overseeing the evacuation efforts.  In the middle of the action, a trio of blurred, presumably human figures stand atop a golden crane spray-painted onto the asphalt near a scorched, blue corpse:  One taller one with a recently-fired rocket launcher, one with a bulky shotgun and a set of heavily padded off-brand security armor, and one seemingly wearing just a red, orange, and brown armor jacket with a shotgun slung over his shoulder.  Instead of the obvious response of fleeing from the dragon that&#039;s just landed like many of the other combatants, they instead charge forward, discharging small arms and engaging the dracoform in melee.&lt;br /&gt;
&lt;br /&gt;
The next few seconds happen almost too quickly to track.  Interestingly enough, the dragon actually seems to recoil at a number of the attacks made against it, and quickly goes from mere arrogant disinterest to actively defending itself against the people swarming it.  A swipe with one of its enormous talons is stopped dead in its tracks by one of the trio while the other two spread out to get different firing angles.  A fourth figure in matte black combat armor rounds the street corner from behind the dragon, slicing a katana across its scaled throat just in time to force it to drop the unarmed individual currently moments away from being crushed by the beast&#039;s jaws.  In short order, a number of things happen; an industrial forklift peals out from its place on a transport truck to slam into the dragon&#039;s side, a rocket sails in to detonate on its back from out of view, and the taller human opens up full auto between the dragon&#039;s legs after a failed attempt to charge it with a sword.  The last thing two of the cameras capture is the unarmed figure taking a running leap and slamming a foot into the side of the dragon&#039;s face, forcing it to the ground.&lt;br /&gt;
&lt;br /&gt;
Abruptly, two of the feeds cut of simultaneously.  The last is able to tilt its camera up just long enough to observe the culprit:  A slowly-descending meteor of immense size falling down directly onto the scene of the combat.  It is, unfortunately, too slow to evade the fate of being plastered against the underside like the other two drones.  The recording ends.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m gonna be honest with you, folks, this is big.  I&#039;ve been sitting on this for ages double and triple-checking my sources, and I&#039;m still trying to wrap my head around what all it could mean.  This has runners written all over it, but who was this dragon?  Why was there a Shiawase team working with a bunch of gangers from Loveland, and why were they headed to frag with the &#039;&#039;Aztechnology Pyramid&#039;&#039; of all places?  Were they working for the dragon, or was the dragon coming after them?  If the latter, did that dragon have Aztechnology on its payroll - or did &#039;&#039;Aztechnology&#039;&#039; have &#039;&#039;it&#039;&#039; on &#039;&#039;their&#039;&#039; payroll?  Strange times in the Emerald City, my friends, strange times indeed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got a lead on further information about all this, I&#039;m gonna tell you this right now:  Drop me a line.  The public deserves to know what sort of crazy drek is happening right outside their front doors, and I can promise security and anonymity for my sources.  &lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m News Van Dan, signing out.&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82420</id>
		<title>Exclusive footage from the Aztechnology Pyramid incident finally released</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82420"/>
		<updated>2021-10-04T22:57:53Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Image=File:ShadeTruthMedia.PNG&lt;br /&gt;
|ImageSizeOverride=660px&lt;br /&gt;
|Date=2082-10-04&lt;br /&gt;
|NewsSource=ShadeTruth Media&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Reporter=News Van Dan&lt;br /&gt;
|Intro=&amp;lt;pre&amp;gt;&amp;lt;Please insert your Truthchip&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;Authenticated. Your Truthchip&#039;s code will expire in 954 hours&amp;gt;&lt;br /&gt;
&amp;lt;Don&#039;t forget to collect your new Truthchip for free from the Crime Mall&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;Welcome to ShadeTruth, the media outlet for all your Seattle news needs&amp;gt;&lt;br /&gt;
&amp;lt;Sponsored by &#039;&#039;&#039;KRIME&#039;&#039;&#039;: RAAAAAAAGH&amp;gt;&lt;br /&gt;
&amp;lt;Protected by the Haven&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;The Truth Shall Set You Free&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;&#039;&#039;&#039;Today&#039;s Headlines:&#039;&#039;&#039;&amp;gt;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Novacoke in Seattle: Overpriced?  Experts give their thoughts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Local party bus sighted in Puyallup after long absence&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Cavalier And You:  What You Need To Know About Obsolete Firearms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Opening Selection...&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
News Van Dan here. I&#039;ve been sitting on this one for a while now, making sure everything is genuinely what it looks like - and far as I&#039;ve been able to tell, this is the chip truth, folks.  I got a one-of-a-kind hookup that gave me a call just in time to get drones on site back during that disaster in Downtown a while back, and chummers, you won&#039;t believe this drek.  I&#039;m gonna save my commentary for after the clip, but you won&#039;t wanna miss this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
The attached clip is a multi-view trid recording, presumably from a trio of C^3 camera drones given the clarity and high angles.  As the drones crest over the nearby buildings to get into position, they&#039;re just in time to catch sight of a grey-scaled dragon with outstretched, leathery wings, presumably having just perched on top of a van parked below. Further down the street, in the same direction the dragon is facing, is the imposing facade of the Aztechnology Pyramid arcology - though, at the moment, it&#039;s looking significantly less pristine than usual.  A massive scorch mark mars the arch above the entrance, bodies and bloodstains litter the surrounding area, and from the looks of it, evacuation of civilians is currently underway.&lt;br /&gt;
&lt;br /&gt;
Closer to the dragon, a crowd of clearly armed metahumans continue to make a fighting advance towards the Pyramid.  Gangers in sickly green, yellow, and silver make up the rabble of the first wave, while a team of far more coordinated Shiawase grab teams use them as cover to exchange fire with a dwindling team of Jaguars overseeing the evacuation efforts.  In the middle of the action, a trio of blurred, presumably human figures stand over a scorched, reptilian body that appears to have a pair of patchy blue wings:  One taller one with a recently-fired rocket launcher, one with a bulky shotgun and a set of heavily padded off-brand security armor, and one seemingly wearing just a red, orange, and brown armor jacket with no weapon in sight.  Instead of the obvious response of fleeing from the dragon that&#039;s just landed like many of the other combatants, they instead charge forward, discharging small arms and engaging the dracoform in melee.&lt;br /&gt;
&lt;br /&gt;
The next few seconds happen almost too quickly to track.  Interestingly enough, the dragon actually seems to recoil at a number of the attacks made against it, and quickly goes from mere arrogant disinterest to actively defending itself against the people swarming it.  A swipe with one of its enormous talons is stopped dead in its tracks by one of the trio while the other two spread out to get different firing angles.  A fourth figure in matte black combat armor rounds the street corner from behind the dragon, slicing a katana across its scaled throat just in time to force it to drop the unarmed individual currently moments away from being crushed by the beast&#039;s jaws.  In short order, a number of things happen; an industrial forklift peals out from its place on a transport truck to slam into the dragon&#039;s side and a rocket slams into its back from out of view, all while the group continues to pour ammunition into it from all angles.  The last thing two of the cameras capture is the unarmed figure taking a running leap and slamming a foot into the side of the dragon&#039;s face, forcing it to the ground.&lt;br /&gt;
&lt;br /&gt;
Abruptly, two of the feeds cut of simultaneously.  The last is able to tilt its camera up just long enough to observe the culprit:  A slowly-descending meteor of immense size falling down directly onto the scene of the combat.  It is, unfortunately, too slow to evade the fate of being plastered against the underside like the other two drones.  The recording ends.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m gonna be honest with you, folks, this is big.  I&#039;ve been sitting on this for ages double and triple-checking my sources, and I&#039;m still trying to wrap my head around what all it could mean.  This has runners written all over it, but who was this dragon?  Why was there a Shiawase team working with a bunch of gangers from Loveland, and why were they headed to frag with the &#039;&#039;Aztechnology Pyramid&#039;&#039; of all places?  Were they working for the dragon, or was the dragon coming after them?  If the latter, did that dragon have Aztechnology on its payroll - or did &#039;&#039;Aztechnology&#039;&#039; have &#039;&#039;it&#039;&#039; on &#039;&#039;their&#039;&#039; payroll?  Strange times in the Emerald City, my friends, strange times indeed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got a lead on further information about all this, I&#039;m gonna tell you this right now:  Drop me a line.  The public deserves to know what sort of crazy drek is happening right outside their front doors, and I can promise security and anonymity for my sources.  &lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m News Van Dan, signing out.&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82419</id>
		<title>Exclusive footage from the Aztechnology Pyramid incident finally released</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82419"/>
		<updated>2021-10-04T22:57:29Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Image=File:ShadeTruthMedia.PNG&lt;br /&gt;
|ImageSizeOverride=660px&lt;br /&gt;
|Date=2082-10-04&lt;br /&gt;
|NewsSource=ShadeTruth Media&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Reporter=News Van Dan&lt;br /&gt;
|Intro=&amp;lt;pre&amp;gt;&amp;lt;Please insert your Truthchip&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;Authenticated. Your Truthchip&#039;s code will expire in 954 hours&amp;gt;&lt;br /&gt;
&amp;lt;Don&#039;t forget to collect your new Truthchip for free from the Crime Mall&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;Welcome to ShadeTruth, the media outlet for all your Seattle news needs&amp;gt;&lt;br /&gt;
&amp;lt;Sponsored by &#039;&#039;&#039;KRIME&#039;&#039;&#039;: RAAAAAAAGH&amp;gt;&lt;br /&gt;
&amp;lt;Protected by the Haven&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;The Truth Shall Set You Free&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;&#039;&#039;&#039;Today&#039;s Headlines:&#039;&#039;&#039;&amp;gt;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Novacoke in Seattle: Overpriced?  Experts give their thoughts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Local party bus sighted in Puyallup after long absence&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Cavalier And You:  What You Need To Know About Obsolete Firearms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Opening Selection...&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
News Van Dan here. I&#039;ve been sitting on this one for a while now, making sure everything is genuinely what it looks like - and far as I&#039;ve been able to tell, this is the chip truth, folks.  I got a one-of-a-kind hookup that gave me a call just in time to get drones on site back during that disaster in Downtown a while back, and chummers, you won&#039;t believe this drek.  I&#039;m gonna save my commentary for after the clip, but you won&#039;t wanna miss this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&#039;&#039;The attached clip is a multi-view trid recording, presumably from a trio of C^3 camera drones given the clarity and high angles.  As the drones crest over the nearby buildings to get into position, they&#039;re just in time to catch sight of a grey-scaled dragon with outstretched, leathery wings, presumably having just perched on top of a van parked below. Further down the street, in the same direction the dragon is facing, is the imposing facade of the Aztechnology Pyramid arcology - though, at the moment, it&#039;s looking significantly less pristine than usual.  A massive scorch mark mars the arch above the entrance, bodies and bloodstains litter the surrounding area, and from the looks of it, evacuation of civilians is currently underway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Closer to the dragon, a crowd of clearly armed metahumans continue to make a fighting advance towards the Pyramid.  Gangers in sickly green, yellow, and silver make up the rabble of the first wave, while a team of far more coordinated Shiawase grab teams use them as cover to exchange fire with a dwindling team of Jaguars overseeing the evacuation efforts.  In the middle of the action, a trio of blurred, presumably human figures stand over a scorched, reptilian body that appears to have a pair of patchy blue wings:  One taller one with a recently-fired rocket launcher, one with a bulky shotgun and a set of heavily padded off-brand security armor, and one seemingly wearing just a red, orange, and brown armor jacket with no weapon in sight.  Instead of the obvious response of fleeing from the dragon that&#039;s just landed like many of the other combatants, they instead charge forward, discharging small arms and engaging the dracoform in melee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next few seconds happen almost too quickly to track.  Interestingly enough, the dragon actually seems to recoil at a number of the attacks made against it, and quickly goes from mere arrogant disinterest to actively defending itself against the people swarming it.  A swipe with one of its enormous talons is stopped dead in its tracks by one of the trio while the other two spread out to get different firing angles.  A fourth figure in matte black combat armor rounds the street corner from behind the dragon, slicing a katana across its scaled throat just in time to force it to drop the unarmed individual currently moments away from being crushed by the beast&#039;s jaws.  In short order, a number of things happen; an industrial forklift peals out from its place on a transport truck to slam into the dragon&#039;s side and a rocket slams into its back from out of view, all while the group continues to pour ammunition into it from all angles.  The last thing two of the cameras capture is the unarmed figure taking a running leap and slamming a foot into the side of the dragon&#039;s face, forcing it to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly, two of the feeds cut of simultaneously.  The last is able to tilt its camera up just long enough to observe the culprit:  A slowly-descending meteor of immense size falling down directly onto the scene of the combat.  It is, unfortunately, too slow to evade the fate of being plastered against the underside like the other two drones.  The recording ends.&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;m gonna be honest with you, folks, this is big.  I&#039;ve been sitting on this for ages double and triple-checking my sources, and I&#039;m still trying to wrap my head around what all it could mean.  This has runners written all over it, but who was this dragon?  Why was there a Shiawase team working with a bunch of gangers from Loveland, and why were they headed to frag with the &#039;&#039;Aztechnology Pyramid&#039;&#039; of all places?  Were they working for the dragon, or was the dragon coming after them?  If the latter, did that dragon have Aztechnology on its payroll - or did &#039;&#039;Aztechnology&#039;&#039; have &#039;&#039;it&#039;&#039; on &#039;&#039;their&#039;&#039; payroll?  Strange times in the Emerald City, my friends, strange times indeed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got a lead on further information about all this, I&#039;m gonna tell you this right now:  Drop me a line.  The public deserves to know what sort of crazy drek is happening right outside their front doors, and I can promise security and anonymity for my sources.  &lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m News Van Dan, signing out.&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82418</id>
		<title>Exclusive footage from the Aztechnology Pyramid incident finally released</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82418"/>
		<updated>2021-10-04T22:55:53Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Image=File:ShadeTruthMedia.PNG&lt;br /&gt;
|ImageSizeOverride=660px&lt;br /&gt;
|Date=2082-10-04&lt;br /&gt;
|NewsSource=ShadeTruth Media&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Reporter=News Van Dan&lt;br /&gt;
|Intro=&amp;lt;pre&amp;gt;&amp;lt;Please insert your Truthchip&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;Authenticated. Your Truthchip&#039;s code will expire in 954 hours&amp;gt;&lt;br /&gt;
&amp;lt;Don&#039;t forget to collect your new Truthchip for free from the Crime Mall&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;Welcome to ShadeTruth, the media outlet for all your Seattle news needs&amp;gt;&lt;br /&gt;
&amp;lt;Sponsored by &#039;&#039;&#039;KRIME&#039;&#039;&#039;: RAAAAAAAGH&amp;gt;&lt;br /&gt;
&amp;lt;Protected by the Haven&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;The Truth Shall Set You Free&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;&#039;&#039;&#039;Today&#039;s Headlines:&#039;&#039;&#039;&amp;gt;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Novacoke in Seattle: Overpriced?  Experts give their thoughts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Local party bus sighted in Puyallup after long absence&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Cavalier And You:  What You Need To Know About Obsolete Firearms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Opening Selection...&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
News Van Dan here. I&#039;ve been sitting on this one for a while now, making sure everything is genuinely what it looks like - and far as I&#039;ve been able to tell, this is the chip truth, folks.  I got a one-of-a-kind hookup that gave me a call just in time to get drones on site back during that disaster in Downtown a while back, and chummers, you won&#039;t believe this drek.  I&#039;m gonna save my commentary for after the clip, but you won&#039;t wanna miss this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The attached clip is a multi-view trid recording, presumably from a trio of C^3 camera drones given the clarity and high angles.  As the drones crest over the nearby buildings to get into position, they&#039;re just in time to catch sight of a grey-scaled dragon with outstretched, leathery wings, presumably having just perched on top of a van parked below. Further down the street, in the same direction the dragon is facing, is the imposing facade of the Aztechnology Pyramid arcology - though, at the moment, it&#039;s looking significantly less pristine than usual.  A massive scorch mark mars the arch above the entrance, bodies and bloodstains litter the surrounding area, and from the looks of it, evacuation of civilians is currently underway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Closer to the dragon, a crowd of clearly armed metahumans continue to make a fighting advance towards the Pyramid.  Gangers in sickly green, yellow, and silver make up the rabble of the first wave, while a team of far more coordinated Shiawase grab teams use them as cover to exchange fire with a dwindling team of Jaguars overseeing the evacuation efforts.  In the middle of the action, a trio of blurred, presumably human figures stand over a scorched, reptilian body that appears to have a pair of patchy blue wings:  One taller one with a recently-fired rocket launcher, one with a bulky shotgun and a set of heavily padded off-brand security armor, and one seemingly wearing just a red, orange, and brown armor jacket with no weapon in sight.  Instead of the obvious response of fleeing from the dragon that&#039;s just landed like many of the other combatants, they instead charge forward, discharging small arms and engaging the dracoform in melee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next few seconds happen almost too quickly to track.  Interestingly enough, the dragon actually seems to recoil at a number of the attacks made against it, and quickly goes from mere arrogant disinterest to actively defending itself against the people swarming it.  A swipe with one of its enormous talons is stopped dead in its tracks by one of the trio while the other two spread out to get different firing angles.  A fourth figure in matte black combat armor rounds the street corner from behind the dragon, slicing a katana across its scaled throat just in time to force it to drop the unarmed individual currently moments away from being crushed by the beast&#039;s jaws.  In short order, a number of things happen; an industrial forklift peals out from its place on a transport truck to slam into the dragon&#039;s side and a rocket slams into its back from out of view, all while the group continues to pour ammunition into it from all angles.  The last thing two of the cameras capture is the unarmed figure taking a running leap and slamming a foot into the side of the dragon&#039;s face, forcing it to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly, two of the feeds cut of simultaneously.  The last is able to tilt its camera up just long enough to observe the culprit:  A slowly-descending meteor of immense size falling down directly onto the scene of the combat.  It is, unfortunately, too slow to evade the fate of being plastered against the underside like the other two drones.  The recording ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m gonna be honest with you, folks, this is big.  I&#039;ve been sitting on this for ages double and triple-checking my sources, and I&#039;m still trying to wrap my head around what all it could mean.  This has runners written all over it, but who was this dragon?  Why was there a Shiawase team working with a bunch of gangers from Loveland, and why were they headed to frag with the &#039;&#039;Aztechnology Pyramid&#039;&#039; of all places?  Were they working for the dragon, or was the dragon coming after them?  If the latter, did that dragon have Aztechnology on its payroll - or did &#039;&#039;Aztechnology&#039;&#039; have &#039;&#039;it&#039;&#039; on &#039;&#039;their&#039;&#039; payroll?  Strange times in the Emerald City, my friends, strange times indeed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got a lead on further information about all this, I&#039;m gonna tell you this right now:  Drop me a line.  The public deserves to know what sort of crazy drek is happening right outside their front doors, and I can promise security and anonymity for my sources.  &lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m News Van Dan, signing out.&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82417</id>
		<title>Exclusive footage from the Aztechnology Pyramid incident finally released</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exclusive_footage_from_the_Aztechnology_Pyramid_incident_finally_released&amp;diff=82417"/>
		<updated>2021-10-04T22:54:51Z</updated>

		<summary type="html">&lt;p&gt;Explosions: Created page with &amp;quot;{{NewsHeader| |Image=File:ShadeTruthMedia.PNG |ImageSizeOverride=660px |Date=2082-10-04 |NewsSource=ShadeTruth Media |Metaplot= |Reporter=News Van Dan |Intro=&amp;lt;pre&amp;gt;&amp;lt;Please inse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewsHeader|&lt;br /&gt;
|Image=File:ShadeTruthMedia.PNG&lt;br /&gt;
|ImageSizeOverride=660px&lt;br /&gt;
|Date=2082-10-04&lt;br /&gt;
|NewsSource=ShadeTruth Media&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Reporter=News Van Dan&lt;br /&gt;
|Intro=&amp;lt;pre&amp;gt;&amp;lt;Please insert your Truthchip&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;Authenticated. Your Truthchip&#039;s code will expire in 954 hours&amp;gt;&lt;br /&gt;
&amp;lt;Don&#039;t forget to collect your new Truthchip for free from the Crime Mall&amp;gt;&lt;br /&gt;
&amp;lt;..*&amp;gt;&lt;br /&gt;
&amp;lt;.*.&amp;gt;&lt;br /&gt;
&amp;lt;*..&amp;gt;&lt;br /&gt;
&amp;lt;Welcome to ShadeTruth, the media outlet for all your Seattle news needs&amp;gt;&lt;br /&gt;
&amp;lt;Sponsored by &#039;&#039;&#039;KRIME&#039;&#039;&#039;: RAAAAAAAGH&amp;gt;&lt;br /&gt;
&amp;lt;Protected by the Haven&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;The Truth Shall Set You Free&amp;gt;&lt;br /&gt;
&amp;lt;---&amp;gt;&lt;br /&gt;
&amp;lt;&#039;&#039;&#039;Today&#039;s Headlines:&#039;&#039;&#039;&amp;gt;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Novacoke in Seattle: Overpriced?  Experts give their thoughts&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Local party bus sighted in Puyallup after long absence&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;     &#039;&#039;&#039;&#039;&#039;Cavalier And You:  What You Need To Know About Obsolete Firearms&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;Opening Selection...&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
News Van Dan here. I&#039;ve been sitting on this one for a while now, making sure everything is genuinely what it looks like - and far as I&#039;ve been able to tell, this is the chip truth, folks.  I got a one-of-a-kind hookup that gave me a call just in time to get drones on site back during that disaster in Downtown a while back, and chummers, you won&#039;t believe this drek.  I&#039;m gonna save my commentary for after the clip, but you won&#039;t wanna miss this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The attached clip is a multi-view trid recording, presumably from a trio of C^3 camera drones given the clarity and high angles.  As the drones crest over the nearby buildings to get into position, they&#039;re just in time to catch sight of a grey-scaled dragon with outstretched, leathery wings, presumably having just perched on top of a van parked below. &lt;br /&gt;
 Further down the street, in the same direction the dragon is facing, is the imposing facade of the Aztechnology Pyramid arcology - though, at the moment, it&#039;s looking significantly less pristine than usual.  A massive scorch mark mars the arch above the entrance, bodies and bloodstains litter the surrounding area, and from the looks of it, evacuation of civilians is currently underway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Closer to the dragon, a crowd of clearly armed metahumans continue to make a fighting advance towards the Pyramid.  Gangers in sickly green, yellow, and silver make up the rabble of the first wave, while a team of far more coordinated Shiawase grab teams use them as cover to exchange fire with a dwindling team of Jaguars overseeing the evacuation efforts.  In the middle of the action, a trio of blurred, presumably human figures stand over a scorched, reptilian body that appears to have a pair of patchy blue wings:  One taller one with a recently-fired rocket launcher, one with a bulky shotgun and a set of heavily padded off-brand security armor, and one seemingly wearing just a red, orange, and brown armor jacket with no weapon in sight.  Instead of the obvious response of fleeing from the dragon that&#039;s just landed like many of the other combatants, they instead charge forward, discharging small arms and engaging the dracoform in melee.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The next few seconds happen almost too quickly to track.  Interestingly enough, the dragon actually seems to recoil at a number of the attacks made against it, and quickly goes from mere arrogant disinterest to actively defending itself against the people swarming it.  A swipe with one of its enormous talons is stopped dead in its tracks by one of the trio while the other two spread out to get different firing angles.  A fourth figure in matte black combat armor rounds the street corner from behind the dragon, slicing a katana across its scaled throat just in time to force it to drop the unarmed individual currently moments away from being crushed by the beast&#039;s jaws.  In short order, a number of things happen; an industrial forklift peals out from its place on a transport truck to slam into the dragon&#039;s side and a rocket slams into its back from out of view, all while the group continues to pour ammunition into it from all angles.  The last thing two of the cameras capture is the unarmed figure taking a running leap and slamming a foot into the side of the dragon&#039;s face, forcing it to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abruptly, two of the feeds cut of simultaneously.  The last is able to tilt its camera up just long enough to observe the culprit:  A slowly-descending meteor of immense size falling down directly onto the scene of the combat.  It is, unfortunately, too slow to evade the fate of being plastered against the underside like the other two drones.  The recording ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m gonna be honest with you, folks, this is big.  I&#039;ve been sitting on this for ages double and triple-checking my sources, and I&#039;m still trying to wrap my head around what all it could mean.  This has runners written all over it, but who was this dragon?  Why was there a Shiawase team working with a bunch of gangers from Loveland, and why were they headed to frag with the &#039;&#039;Aztechnology Pyramid&#039;&#039; of all places?  Were they working for the dragon, or was the dragon coming after them?  If the latter, did that dragon have Aztechnology on its payroll - or did &#039;&#039;Aztechnology&#039;&#039; have &#039;&#039;it&#039;&#039; on &#039;&#039;their&#039;&#039; payroll?  Strange times in the Emerald City, my friends, strange times indeed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got a lead on further information about all this, I&#039;m gonna tell you this right now:  Drop me a line.  The public deserves to know what sort of crazy drek is happening right outside their front doors, and I can promise security and anonymity for my sources.  &lt;br /&gt;
&lt;br /&gt;
For now, I&#039;m News Van Dan, signing out.&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82251</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82251"/>
		<updated>2021-10-03T02:53:16Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 16&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=74&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82248</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82248"/>
		<updated>2021-10-03T02:52:33Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 16&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=56&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=82240</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=82240"/>
		<updated>2021-10-03T02:38:58Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 16&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=56&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joyride&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Character_Generation_Guide&amp;diff=82076</id>
		<title>ShadowHaven Reloaded:Character Generation Guide</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Character_Generation_Guide&amp;diff=82076"/>
		<updated>2021-09-30T21:15:55Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ShadowHaven is a [https://en.wikipedia.org/wiki/Living_campaigns living community]. Creating a character means inserting yourself into a world shared by hundreds of other players. While this provides a vibrant place to dive into the techno-fantasy world of Shadowrun, it also means we have to take special care in curating our rules. Consistency and evenness means that you can be guaranteed that a character will play the same on any table no matter the GM, and it means that our GMs can rest assured that all characters are on even footing and don&#039;t have game-breaking flaws.&lt;br /&gt;
&lt;br /&gt;
To you, a new player, this means that character generation is a bit more involved than you might be used to. In addition, Shadowrun itself is somewhat notorious for having a complex character creation process. So as you dive in, try to be patient with the process. And remember, should you ever get stuck or just want someone to talk to, we have a whole team of volunteer CharGen (character generation) staff who would be happy to help you. [https://discord.gg/UaB3zaF Join our discord server] and just ask. We&#039;re a friendly community.&lt;br /&gt;
&lt;br /&gt;
=Creating a Shadowrunner=&lt;br /&gt;
&lt;br /&gt;
==Step 1: Read the rules==&lt;br /&gt;
&lt;br /&gt;
The [https://www.drivethrurpg.com/product/115985/Shadowrun-Fifth-Edition-Core-Rulebook Shadowrun core rulebook] has most of the rules you need. If you&#039;re going to play Shadowrun, this is where to start learning.&lt;br /&gt;
&lt;br /&gt;
In addition, ShadowHaven has implemented a few custom rules and banned or modified some game elements in order to make community play easier. &lt;br /&gt;
&lt;br /&gt;
*[[Player Rules]]  explains changes to game mechanics.&lt;br /&gt;
&lt;br /&gt;
*[[Contact Rules]]  describes the system we use to manage and share NPC contacts.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay if you don&#039;t read through all of these resources completely. Part of the rationale for having a character review process is to let experienced players help newer players create characters which are legal and play well so everyone enjoys the game a bit more.&lt;br /&gt;
&lt;br /&gt;
==Step 2: Generate your character==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;color: Red; width: 100%;&amp;quot; &lt;br /&gt;
|+&#039;&#039;&#039;Shadow Haven uses Sum to 10 or Priority generation. Karma Generation is not allowed. We generally recommend Sum to 10 over Priority.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generating a character in Shadowrun can be complicated, but luckily, the community has a software tool to help. Chummer avoids a &#039;&#039;lot&#039;&#039; of simple arithmetic and legality mistakes, so we ask that you use it to make the chargen process as smooth as possible.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/chummer5a/chummer5a Chummer] is a free, open-source option for Shadowrun character generation. There are multiple versions of chummer:&lt;br /&gt;
&lt;br /&gt;
**[https://github.com/chummer5a/chummer5a/releases/latest Stable version]: To download, click the &amp;lt;code&amp;gt;Chummer5.214.0.zip&amp;lt;/code&amp;gt; file (not the source code). This version has been verified as stable but lacks some newer content.  For 5.214.0, there&#039;s a known bug with adding exotic skills causing the program to crash; if you run into that issue during character generation, note it down in the Character Info or Notes tab of your character sheet and a member of Shadowhaven staff should be able to manually add it in for you.&lt;br /&gt;
&lt;br /&gt;
**[https://github.com/chummer5a/chummer5a/releases Nightly version]: To download, click the &amp;lt;code&amp;gt;Chummer.Nightly.zip&amp;lt;/code&amp;gt; file (not the source code). In general, you can just pick the most recent version. You do not have to keep it up to date, but sometimes newer versions have bug fixes or new content added. (Note from chargen: Your sheet may be denied at the sole discretion of chargen as nightly builds can have major errors, stable is highly recommended)&lt;br /&gt;
&lt;br /&gt;
===Setting Up Chummer===&lt;br /&gt;
&lt;br /&gt;
We have an in-depth guide explaining how to set up chummer at [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and install the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/0biNDNCjvfk here]&lt;br /&gt;
&lt;br /&gt;
===Chummer Amends File===&lt;br /&gt;
&lt;br /&gt;
If you are using Chummer, you can download our amends file at [https://github.com/danielcsims/ShadowHavenChummerAmends/tree/AuroraSHBranch Chummer Amends]. This should automatically remove banned content, and apply many of our house rules.  Click the green Code dropdown, select Download Zip, and extract the resulting file into the customdata directory for Chummer.&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
The best place to start is to follow the guide in the Shadowrun Core Rulebook entitled &amp;quot;Creating a Shadowrunner&amp;quot; starting on page 62. You can follow along with the software.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get to the section &lt;br /&gt;
Purchasing gear on characters can seem daunting with all the options available, if you are unsure about what you do or don&#039;t need to purchase at chargen please refer to [https://www.reddit.com/r/Shadowrun/comments/3be6zl/sr5_notbobs_chargen_gear_guide Basic Gear Guide] (Special thanks to /u/NotB0b). This list doesn&#039;t cover job specific gear and is by no means exhaustive but it should provide new players with a good foundation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contact NPCs are a part of ShadowHaven&#039;s living world. When you add contacts to your character (page 98 of the Core Rulebook for an overview or page 386 for the details), you have three choices:&lt;br /&gt;
&lt;br /&gt;
1. Choose a contact from the [[:Category:Public_Contacts|list of existing public contacts]]. These already have stats and backstories. Just copy the information from the contact&#039;s wiki page into your character generation program.&lt;br /&gt;
&lt;br /&gt;
2. Create your own contact. It&#039;s recommended that you have some experience with Shadowrun before putting too much time in here, but if you&#039;re committed to doing so, you can follow the [[Contact Rules]]. Remember that you&#039;ll need to create a wiki page for your new contact. This adds the contact to the ShadowHaven world and lets other characters use your creation.&lt;br /&gt;
&lt;br /&gt;
3. Defer it until later. If you&#039;re overwhelmed by the options, you can add placeholders to your character sheet. Instead of adding an existing contact or creating your own, just pick a name, a Connection rating, a Loyalty rating, and an Archetype (on ShadowHaven, we only use [[Contact_Rules#Choose_a_Contact_Type|a few types of contacts]] to make things a bit simpler). Placeholder contacts can&#039;t be used in a game until they are fleshed out.&lt;br /&gt;
&lt;br /&gt;
When choosing contacts, one of them should be a Fixer archetype. A fixer is sort of like an agent for an athlete or actor or a handler for an undercover cop or spy. From an in-game perspective, they&#039;re the ones that connect you with jobs. You still use one of the three options above to choose a fixer, just like any other contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning! Do not set your sheet to career mode! Once you are in career mode, you cannot make any changes required/recommended in your review.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Step 3: Export a PDF==&lt;br /&gt;
&lt;br /&gt;
When you&#039;re happy with your character, you&#039;ll want to create a PDF file so it&#039;s easier to share with our chargen staff and GMs. &lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu in Chummer, click &amp;lt;code&amp;gt;Print&amp;lt;/code&amp;gt;. In the upper left-hand corner of the dialog box that pops up, click the &amp;lt;code&amp;gt;Save as PDF&amp;lt;/code&amp;gt; button.  If you get a popup asking whether you&#039;d like to use Windows Print to PDF, click &amp;quot;No&amp;quot; and it should allow you to save the PDF as normal.&lt;br /&gt;
&lt;br /&gt;
=Updating the Wiki=&lt;br /&gt;
&lt;br /&gt;
==Step 4: Request a wiki account==&lt;br /&gt;
&lt;br /&gt;
Wiki accounts are auto-generated by a bot running on our [https://discord.gg/CNzCmWe Discord server]. Log in and type the following in the #general or #chargen channels:&lt;br /&gt;
&lt;br /&gt;
 $make_wiki_account your_username&lt;br /&gt;
{{Redbox|&amp;lt;center&amp;gt;MAKE SURE TO CHANGE &amp;lt;CODE&amp;gt;your_username&amp;lt;/CODE&amp;gt; TO YOUR DESIRED WIKI USERNAME.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Note that this is &#039;&#039;&#039;not&#039;&#039;&#039; the name of your character, this will be your user account.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you have any trouble, you can always ask for help from our wiki staff by using the &amp;lt;code&amp;gt;@wiki&amp;lt;/code&amp;gt; group. Like this:&lt;br /&gt;
&lt;br /&gt;
 @wiki I can&#039;t seem to create a wiki account, can you help please?&lt;br /&gt;
&lt;br /&gt;
This will alert the team, and one of the volunteers should be around to help you out soon.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Upload to the cloud==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a web-accessible folder to put both your character file and your PDF file. ShadowHaven relies on third-party cloud storage for this.&lt;br /&gt;
&lt;br /&gt;
While there are many places to put files on the web, we ask that you use one of the two below. Both are free. This helps us cut down on the number of tools that our staff has to learn and makes it easier for us to help people when there&#039;s trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://drive.google.com/ Google Drive] (recommended)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Log in:&#039;&#039; Sign up or log in with your Google account. This should take you to the top-level folder of your Google drive.&lt;br /&gt;
*&#039;&#039;Create a folder:&#039;&#039; Create a new folder for this character by clicking on the &amp;lt;code&amp;gt;New&amp;lt;/code&amp;gt; button at the top left and selecting &amp;lt;code&amp;gt;Folder&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&#039;&#039;Share your folder:&#039;&#039; Right-click on your folder and select &amp;lt;code&amp;gt;Share&amp;lt;/code&amp;gt;. This should bring up a dialog box. Click the &amp;lt;code&amp;gt;Get Shareable Link&amp;lt;/code&amp;gt; button in the upper right-hand corner. Copy this URL for later. If you lose it, you can always find it again by right-clicking the folder and selecting &amp;lt;code&amp;gt;Share&amp;lt;/code&amp;gt; again.&lt;br /&gt;
*&#039;&#039;Upload your files:&#039;&#039; Double-click on your folder to open it. To upload a file, you should be able to simply drag a file from your computer onto the browser window. If this does not work for you, right-click anywhere in the empty space in the middle (where it says &amp;lt;code&amp;gt;Drop files here&amp;lt;/code&amp;gt;) and select &amp;lt;code&amp;gt;Upload Files&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.dropbox.com/ Dropbox]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Log in:&#039;&#039; Sign up or log in with your Dropbox account. This should take you to your Home page. Click on the &amp;lt;code&amp;gt;Files&amp;lt;/code&amp;gt; link at the top left to navigate to your top-level folder.&lt;br /&gt;
*&#039;&#039;Create a folder:&#039;&#039; Create a new folder for this character by clicking on the &amp;lt;code&amp;gt;New Folder&amp;lt;/code&amp;gt; button at the top right (&#039;&#039;not&#039;&#039; &amp;lt;code&amp;gt;New Shared Folder&amp;lt;/code&amp;gt;). Choose a name and leave &amp;lt;code&amp;gt;Only you&amp;lt;/code&amp;gt; selected for now. Pressing &amp;lt;code&amp;gt;Create&amp;lt;/code&amp;gt; will automatically open your new folder.&lt;br /&gt;
*&#039;&#039;Share your folder:&#039;&#039; While in your character folder, click the &amp;lt;code&amp;gt;Share Folder&amp;lt;/code&amp;gt; button at the top left. This will pop up a dialog box. Ignore the &amp;lt;code&amp;gt;To:&amp;lt;/code&amp;gt; field and just click the &amp;lt;code&amp;gt;Create link&amp;lt;/code&amp;gt; button at the bottom right. Your folder is now shared. Click the &amp;lt;code&amp;gt;Copy Link&amp;lt;/code&amp;gt; button (again at the bottom right. Save this URL for later. If you lose it, you can always find it again by clicking the &amp;lt;code&amp;gt;Share folder&amp;lt;/code&amp;gt; button again and pressing &amp;lt;code&amp;gt;Copy Link&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&#039;&#039;Upload your files:&#039;&#039; Open your folder. To upload a file, you should be able to simply drag a file from your computer onto the browser window. If this does not work for you, click the &amp;lt;code&amp;gt;Upload files&amp;lt;/code&amp;gt; button on the right-hand side of the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Which files do I upload?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We need two files: your character file and the PDF you exported in [[#Step_3:_Export_a_PDF|Step 3]]. The character file you&#039;re looking for has a &amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; extension. If you can&#039;t find it or forgot where you saved it, open your character in Chummer and click &amp;lt;code&amp;gt;Save As&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu.  This will usually show the current location where your character was saved.&lt;br /&gt;
&lt;br /&gt;
Please upload &#039;&#039;both&#039;&#039; these two files to your cloud folder.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Create a wiki page==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven&#039;s wiki is the primary mechanism for exchanging information on the characters who populate our living world. It gives GMs a sense of who they are running with and players a closer connection to their fellow runners. It represents an important part of what ShadowHaven is.&lt;br /&gt;
&lt;br /&gt;
As a result, all PCs on the Haven must have a wiki page. We ask that you try to follow the [[Template:Player_Character|Player Character Template]] so that it&#039;s easier for members of the community to find what they&#039;re looking for when reading many different characters&#039; pages. It&#039;s alright if you don&#039;t have everything filled out right away. Your wiki page can grow as your character develops.&lt;br /&gt;
&lt;br /&gt;
To create your character&#039;s page, we recommend following this helpful guide written up by our community members: [[ShadowHaven:PC Page Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=Pre-Review Checklist=&lt;br /&gt;
&lt;br /&gt;
Before you can actually sign up for a game, you&#039;ll need to get your character reviewed and approved by a member of the chargen staff. Please remember that these folks are human beings and volunteers. They are doing this to help the community, so please be polite and patient. If you want the review process to go more quickly, the best thing to do is ensure that you&#039;ve done your part in getting the character ready. The most common reason for delay in a review is that one or more resources (usually a wiki page, a character file, or a PDF) isn&#039;t available to the person reviewing. This checklist should help you avoid those delays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eeeeee;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve created a character in Chummer&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character is NOT in career mode&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character has at least 10-12 dice in their main skill before modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|Chummer&#039;s error checker shows 0 issues&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve exported a PDF of my character sheet&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I have a wiki account&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve created a wiki page for my character&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character has at least a minimal background on their wiki page&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I have uploaded &#039;&#039;both&#039;&#039; my character sheet (&amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; file) and a PDF to a cloud storage service&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My cloud folder is shared. (To test it yourself, try opening it an incognito-mode browser window.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My cloud folder is linked from my character&#039;s wiki page.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My reddit username is on my character&#039;s wiki page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All set? Let&#039;s put your character up for review.&lt;br /&gt;
&lt;br /&gt;
=Running the Shadows=&lt;br /&gt;
&lt;br /&gt;
==Step 7: Character review==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven requires that every character be approved by a member of our chargen staff. This serves two purposes. First, it guarantees GMs and other players that the characters they meet and interact with on a table are all playing by the same rules. Broken or invalid characters means problems for everyone. Second, it gives players a second pair of eyes on their characters. This can be useful for new and old players alike. Nobody likes being surprised by an accidental oversight in their character or a misunderstood mechanic, and character reviews catch most of these before they bite back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Posting a review thread===&lt;br /&gt;
&lt;br /&gt;
To submit a character for review, you&#039;ll need to create a post on the ShadowHaven Character Generation subreddit here: [https://www.reddit.com/r/ShadowHavenCharGen/ ShadowHavenCharGen].&lt;br /&gt;
&lt;br /&gt;
In the title, you &#039;&#039;&#039;must&#039;&#039;&#039; include the following info clearly: Runner name and Archetype. The order doesn&#039;t matter, but those must be in the title. &lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&amp;lt;center&amp;gt;If this is your first character, it is helpful to add &amp;quot;First Character&amp;quot; to the title somewhere, so we know to prioritize you.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
====Old Reddit====&lt;br /&gt;
If you are using the old reddit style, you will see a button on the righthand sidebar that says &amp;lt;code&amp;gt;Post your characters wiki here&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Copy your character&#039;s wiki page URL into the URL box. The title of the post should be the character name followed by a short description of the archetype. Click submit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Post To Old Reddit.png|Button to post your character on Reddit&#039;s old layout.&lt;br /&gt;
Old Reddit Make Chargen Post.png|Posting a link to the character&#039;s wiki page and tagging accordingly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====New Reddit====&lt;br /&gt;
 &lt;br /&gt;
If you are using the new reddit style, the button will instead say &amp;lt;code&amp;gt;Create Post&amp;lt;/code&amp;gt;. Make sure you click the tab that says &amp;quot;link&amp;quot; to the right of &amp;quot;Post&amp;quot; and &amp;quot;Image&amp;quot;. Copy your character&#039;s wiki page URL into the URL box. The title of the post should be the character name followed by a short description of the archetype. Click submit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Post To New Reddit.PNG|Button to post your character on Reddit&#039;s new (default) layout.&lt;br /&gt;
New Reddit Make Chargen Post.png|Posting a link to the character&#039;s wiki page and tagging accordingly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
After your post goes up, a chargen staff member will volunteer to review it. The status flair on the subreddit will usually be changed from &amp;lt;code&amp;gt;Pending&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Claimed&amp;lt;/code&amp;gt;, indicated that there&#039;s a volunteer working on it.&lt;br /&gt;
&lt;br /&gt;
===Handling your review===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please be patient.&#039;&#039; We all know the anticipation and excitement that comes while waiting for a character to be approved for play. You want to get out there and run the shadows, and we want you there. But remember that chargen volunteers are real people with their own lives. If you want your character approved faster, the best thing you can do is respond promptly to questions asked on your character review post and correct illegalities on your sheet when asked. Remember that this is a two-way street, too. If you have questions, concerns, or just want to try to improve your character further, it&#039;s okay to ask your reviewer for help.&lt;br /&gt;
&lt;br /&gt;
The chargen volunteer conducting your character review may ask you to make changes to correct illegalities on your sheet. These must be corrected before your character will be approved. If you have concerns about the impact of them on your character, talk to your reviewer. Often times they can help you fix them in a way that suits your goals.&lt;br /&gt;
&lt;br /&gt;
You may also be given recommendation on how to make your character better. You are not required to make these changes, but our chargen staff is here to help you. Generally, they are trying to help make your character play well on a table. Again, if you have questions or feel that a recommendation isn&#039;t quite right for your character, talk to them. There&#039;s usually a variety of ways to make something better.&lt;br /&gt;
&lt;br /&gt;
===Approval for play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your character is not approved for play until your reviewer says so.&#039;&#039; This is important. If you submit the character, receive a review, and make changes, you still need to let your chargen staff member approve it. This is to make sure, for instance, that one illegality isn&#039;t traded for another. A second look at a sheet usually takes &#039;&#039;far&#039;&#039; less time than the first, as most of the ground has been covered and the reviewer is already familiar with the character. It isn&#039;t unusual to go back and forth several times to refine a character.&lt;br /&gt;
&lt;br /&gt;
After you and your reviewer are both satisfied with your character, they will approve your character for play. They will help you roll for starting nuyen either through the reddit bot or the discord bot. (It must be rolled using one of these two publicly-visible methods.)&lt;br /&gt;
&lt;br /&gt;
==Step 8: Track your progess==&lt;br /&gt;
&lt;br /&gt;
Congratulations! Your character is ready to go!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move to career mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chummer supports two different modes for characters. The first is character generation mode, which you&#039;ve already used. The second is career mode, which lets you track your character&#039;s growth as they run the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You may want to save a copy of the character sheet that was approved for play. Sometimes this comes in handy later, especially if you decide that you want to resubmit the character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enable career mode, open your character sheet and click on the &amp;lt;code&amp;gt;Character Info&amp;lt;/code&amp;gt; tab. In the upper right-hand corner, check the box labeled &amp;lt;code&amp;gt;Mark character as Created&amp;lt;/code&amp;gt;. Save your character. You should see a dialog box pop up asking you to enter the results of your starting nuyen roll. Enter the sum of the dice that you and your chargen minion rolled in Step 7. If you are confused or did not roll your starting nuyen, talk to your chargen minion or any of the chargen staff. They&#039;ll help you out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upload your new sheets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s useful to keep your sheet available and up to date. As you make changes in career mode, adding rewards from runs or purchases your character makes, repeat [[#Step_5|Step 5]] to re-upload the PDF and or &amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; files (skipping the step about creating a new folder&amp;amp;mdash;you can reuse your current one).&lt;br /&gt;
&lt;br /&gt;
==Step 9: Apply to a game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make a Roll20 account&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many GMs use the virtual tabletop site Roll 20 to run their games. Ultimately, whether a game uses it or not is up to the GM, but if you apply to a game that uses it, you should either have an account before the game starts or let the GM know that you are unable to use it. Some GMs may choose to make special arrangements so that you can play, but they are by no means required to do so.&lt;br /&gt;
&lt;br /&gt;
To make an account, visit [https://app.roll20.net/sessions/new This Page] and click on &amp;lt;code&amp;gt;Create an Account&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applying to Jobs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the in-character world, shadowrunners are hired hands who make their living by completing quasi-legal jobs. ShadowHaven is an loosely-knit organization of like-minded runners who have banded together to take on jobs they might not otherwise get. These jobs are collected and tracked on the ShadowHaven host. In the out-of-character world, this job board is represented by the ShadowHave subreddit:&lt;br /&gt;
&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The ShadowHaven Job Board]&lt;br /&gt;
&lt;br /&gt;
When a runner sees a job they want, they offer their name up. The person or organization offering the job selects a team of runners they feel suit the job&#039;s requirements and invite them for a meet. Out of character, this all plays out on the ShadowHaven subreddit. When you see an open job (flaired with a green &amp;lt;code&amp;gt;Job - Open&amp;lt;/code&amp;gt; tag) that you like and fits your schedule, you sign your character up by responding to the thread. Normally, a GM may ask for information about your character or your character&#039;s response when they post the job. When you sign-up for a run, please read the job carefully and make sure to respond to the GM&#039;s requests.&lt;br /&gt;
&lt;br /&gt;
At some point before the run starts (some GMs prefer lots of lead-time, others less), the GM will select a team from the runners that signed up and respond to them on the job post, letting them know they have been chosen for the run. Sometimes you get picked, sometimes you don&#039;t. This is normal. Not everyone can go on a run, and ultimately it&#039;s the GM&#039;s call on who should go. There&#039;s plenty of work in the shadows, chummer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-flight Checks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re part of the team chosen for a run, great! Before you step into the shadows, there&#039;s a couple of things you can do as a courtesy to the GM and your fellow players:&lt;br /&gt;
&lt;br /&gt;
*Make sure you&#039;re in Discord on time. This is common table etiquette. If you are just waking up, make sure you have an alarm. Don&#039;t be &#039;&#039;that guy&#039;&#039;. Nobody likes that guy.&lt;br /&gt;
&lt;br /&gt;
*If an emergency comes up that will make you late or miss the game, do try to let either the GM or another player know. The best way is with a ping in discord in the &amp;lt;code&amp;gt;#game-chat&amp;lt;/code&amp;gt; channel. There are always times where real life takes you by surprise. If a player on your table doesn&#039;t show for a run, be understanding&amp;amp;mdash;the next time it might be you. We&#039;re all in this together.&lt;br /&gt;
&lt;br /&gt;
*Make sure you have whatever notepads or resources you want ready before the game starts. If you want to contribute to an After-Action Report (a recap of the job to share the story with other players), take notes!&lt;br /&gt;
&lt;br /&gt;
*Finally, when you get in to the discord channel, it can&#039;t hurt to make sure your microphone is ready and working. Say hi and check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplaying in and outside games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character is approved, you may participate in any of the in-character chat rooms on discord. Roleplaying is also usually encouraged during runs.&lt;br /&gt;
&lt;br /&gt;
ShadowHaven is built around trust and a common goal of having fun with the game. Please read up our [[Community Expectations]] and [[RP_Rules|Roleplaying Rules]] and follow them to the best of your ability to ensure an enjoyable experience for you and your fellow runners. If something goes horribly wrong, let someone know. You can talk to any one of the Moderation staff on Discord or submit a [https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Feedback form].&lt;br /&gt;
&lt;br /&gt;
You&#039;re part of this community now. Let&#039;s have some fun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Character_Generation_Guide&amp;diff=82072</id>
		<title>ShadowHaven Reloaded:Character Generation Guide</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Character_Generation_Guide&amp;diff=82072"/>
		<updated>2021-09-30T20:50:41Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ShadowHaven is a [https://en.wikipedia.org/wiki/Living_campaigns living community]. Creating a character means inserting yourself into a world shared by hundreds of other players. While this provides a vibrant place to dive into the techno-fantasy world of Shadowrun, it also means we have to take special care in curating our rules. Consistency and evenness means that you can be guaranteed that a character will play the same on any table no matter the GM, and it means that our GMs can rest assured that all characters are on even footing and don&#039;t have game-breaking flaws.&lt;br /&gt;
&lt;br /&gt;
To you, a new player, this means that character generation is a bit more involved than you might be used to. In addition, Shadowrun itself is somewhat notorious for having a complex character creation process. So as you dive in, try to be patient with the process. And remember, should you ever get stuck or just want someone to talk to, we have a whole team of volunteer CharGen (character generation) staff who would be happy to help you. [https://discord.gg/UaB3zaF Join our discord server] and just ask. We&#039;re a friendly community.&lt;br /&gt;
&lt;br /&gt;
=Creating a Shadowrunner=&lt;br /&gt;
&lt;br /&gt;
==Step 1: Read the rules==&lt;br /&gt;
&lt;br /&gt;
The [https://www.drivethrurpg.com/product/115985/Shadowrun-Fifth-Edition-Core-Rulebook Shadowrun core rulebook] has most of the rules you need. If you&#039;re going to play Shadowrun, this is where to start learning.&lt;br /&gt;
&lt;br /&gt;
In addition, ShadowHaven has implemented a few custom rules and banned or modified some game elements in order to make community play easier. &lt;br /&gt;
&lt;br /&gt;
*[[Player Rules]]  explains changes to game mechanics.&lt;br /&gt;
&lt;br /&gt;
*[[Contact Rules]]  describes the system we use to manage and share NPC contacts.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay if you don&#039;t read through all of these resources completely. Part of the rationale for having a character review process is to let experienced players help newer players create characters which are legal and play well so everyone enjoys the game a bit more.&lt;br /&gt;
&lt;br /&gt;
==Step 2: Generate your character==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;color: Red; width: 100%;&amp;quot; &lt;br /&gt;
|+&#039;&#039;&#039;Shadow Haven uses Sum to 10 or Priority generation. Karma Generation is not allowed. We generally recommend Sum to 10 over Priority.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generating a character in Shadowrun can be complicated, but luckily, the community has a software tool to help. Chummer avoids a &#039;&#039;lot&#039;&#039; of simple arithmetic and legality mistakes, so we ask that you use it to make the chargen process as smooth as possible.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/chummer5a/chummer5a Chummer] is a free, open-source option for Shadowrun character generation. There are multiple versions of chummer:&lt;br /&gt;
&lt;br /&gt;
**[https://github.com/chummer5a/chummer5a/releases/latest Stable version]: To download, click the &amp;lt;code&amp;gt;Chummer5.214.0.zip&amp;lt;/code&amp;gt; file (not the source code). This version has been verified as stable but lacks some newer content.  For 5.214.0, there&#039;s a known bug with adding exotic skills causing the program to crash; if you run into that issue during character generation, note it down in the Character Info or Notes tab of your character sheet and a member of Shadowhaven staff should be able to manually add it in for you.&lt;br /&gt;
&lt;br /&gt;
**[https://github.com/chummer5a/chummer5a/releases Nightly version]: To download, click the &amp;lt;code&amp;gt;Chummer.Nightly.zip&amp;lt;/code&amp;gt; file (not the source code). In general, you can just pick the most recent version. You do not have to keep it up to date, but sometimes newer versions have bug fixes or new content added. (Note from chargen: Your sheet may be denied at the sole discretion of chargen as nightly builds can have major errors, stable is highly recommended)&lt;br /&gt;
&lt;br /&gt;
===Setting Up Chummer===&lt;br /&gt;
&lt;br /&gt;
We have an in-depth guide explaining how to set up chummer at [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and install the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/0biNDNCjvfk here]&lt;br /&gt;
&lt;br /&gt;
===Chummer Amends File===&lt;br /&gt;
&lt;br /&gt;
If you are using Chummer, you can download our amends file at [https://github.com/danielcsims/ShadowHavenChummerAmends/tree/AuroraSHBranch Chummer Amends]. This should automatically remove banned content, and apply many of our house rules.  Click the green Code dropdown, select Download Zip, and extract the resulting file into the customdata directory for Chummer.&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
The best place to start is to follow the guide in the Shadowrun Core Rulebook entitled &amp;quot;Creating a Shadowrunner&amp;quot; starting on page 62. You can follow along with the software.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get to the section &lt;br /&gt;
Purchasing gear on characters can seem daunting with all the options available, if you are unsure about what you do or don&#039;t need to purchase at chargen please refer to [https://www.reddit.com/r/Shadowrun/comments/3be6zl/sr5_notbobs_chargen_gear_guide Basic Gear Guide] (Special thanks to /u/NotB0b). This list doesn&#039;t cover job specific gear and is by no means exhaustive but it should provide new players with a good foundation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contact NPCs are a part of ShadowHaven&#039;s living world. When you add contacts to your character (page 98 of the Core Rulebook for an overview or page 386 for the details), you have three choices:&lt;br /&gt;
&lt;br /&gt;
1. Choose a contact from the [[:Category:Public_Contacts|list of existing public contacts]]. These already have stats and backstories. Just copy the information from the contact&#039;s wiki page into your character generation program.&lt;br /&gt;
&lt;br /&gt;
2. Create your own contact. It&#039;s recommended that you have some experience with Shadowrun before putting too much time in here, but if you&#039;re committed to doing so, you can follow the [[Contact Rules]]. Remember that you&#039;ll need to create a wiki page for your new contact. This adds the contact to the ShadowHaven world and lets other characters use your creation.&lt;br /&gt;
&lt;br /&gt;
3. Defer it until later. If you&#039;re overwhelmed by the options, you can add placeholders to your character sheet. Instead of adding an existing contact or creating your own, just pick a name, a Connection rating, a Loyalty rating, and an Archetype (on ShadowHaven, we only use [[Contact_Rules#Choose_a_Contact_Type|a few types of contacts]] to make things a bit simpler). Placeholder contacts can&#039;t be used in a game until they are fleshed out.&lt;br /&gt;
&lt;br /&gt;
When choosing contacts, one of them should be a Fixer archetype. A fixer is sort of like an agent for an athlete or actor or a handler for an undercover cop or spy. From an in-game perspective, they&#039;re the ones that connect you with jobs. You still use one of the three options above to choose a fixer, just like any other contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning! Do not set your sheet to career mode! Once you are in career mode, you cannot make any changes required/recommended in your review.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Step 3: Export a PDF==&lt;br /&gt;
&lt;br /&gt;
When you&#039;re happy with your character, you&#039;ll want to create a PDF file so it&#039;s easier to share with our chargen staff and GMs. &lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu in Chummer, click &amp;lt;code&amp;gt;Print&amp;lt;/code&amp;gt;. In the upper left-hand corner of the dialog box that pops up, click the &amp;lt;code&amp;gt;Save as PDF&amp;lt;/code&amp;gt; button.  If you get a popup asking whether you&#039;d like to use Windows Print to PDF, click &amp;quot;No&amp;quot; and it should allow you to save the PDF as normal.&lt;br /&gt;
&lt;br /&gt;
=Updating the Wiki=&lt;br /&gt;
&lt;br /&gt;
==Step 4: Request a wiki account==&lt;br /&gt;
&lt;br /&gt;
Wiki accounts are auto-generated by a bot running on our [https://discord.gg/CNzCmWe Discord server]. Log in and type the following in the #general or #chargen channels:&lt;br /&gt;
&lt;br /&gt;
 $make_wiki_account your_username&lt;br /&gt;
{{Redbox|&amp;lt;center&amp;gt;MAKE SURE TO CHANGE &amp;lt;CODE&amp;gt;your_username&amp;lt;/CODE&amp;gt; TO YOUR DESIRED WIKI USERNAME.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Note that this is &#039;&#039;&#039;not&#039;&#039;&#039; the name of your character, this will be your user account.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you have any trouble, you can always ask for help from our wiki staff by using the &amp;lt;code&amp;gt;@wiki&amp;lt;/code&amp;gt; group. Like this:&lt;br /&gt;
&lt;br /&gt;
 @wiki I can&#039;t seem to create a wiki account, can you help please?&lt;br /&gt;
&lt;br /&gt;
This will alert the team, and one of the volunteers should be around to help you out soon.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Upload to the cloud==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a web-accessible folder to put both your character file and your PDF file. ShadowHaven relies on third-party cloud storage for this.&lt;br /&gt;
&lt;br /&gt;
While there are many places to put files on the web, we ask that you use one of the two below. Both are free. This helps us cut down on the number of tools that our staff has to learn and makes it easier for us to help people when there&#039;s trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://drive.google.com/ Google Drive] (recommended)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Log in:&#039;&#039; Sign up or log in with your Google account. This should take you to the top-level folder of your Google drive.&lt;br /&gt;
*&#039;&#039;Create a folder:&#039;&#039; Create a new folder for this character by clicking on the &amp;lt;code&amp;gt;New&amp;lt;/code&amp;gt; button at the top left and selecting &amp;lt;code&amp;gt;Folder&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&#039;&#039;Share your folder:&#039;&#039; Right-click on your folder and select &amp;lt;code&amp;gt;Share&amp;lt;/code&amp;gt;. This should bring up a dialog box. Click the &amp;lt;code&amp;gt;Get Shareable Link&amp;lt;/code&amp;gt; button in the upper right-hand corner. Copy this URL for later. If you lose it, you can always find it again by right-clicking the folder and selecting &amp;lt;code&amp;gt;Share&amp;lt;/code&amp;gt; again.&lt;br /&gt;
*&#039;&#039;Upload your files:&#039;&#039; Double-click on your folder to open it. To upload a file, you should be able to simply drag a file from your computer onto the browser window. If this does not work for you, right-click anywhere in the empty space in the middle (where it says &amp;lt;code&amp;gt;Drop files here&amp;lt;/code&amp;gt;) and select &amp;lt;code&amp;gt;Upload Files&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.dropbox.com/ Dropbox]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Log in:&#039;&#039; Sign up or log in with your Dropbox account. This should take you to your Home page. Click on the &amp;lt;code&amp;gt;Files&amp;lt;/code&amp;gt; link at the top left to navigate to your top-level folder.&lt;br /&gt;
*&#039;&#039;Create a folder:&#039;&#039; Create a new folder for this character by clicking on the &amp;lt;code&amp;gt;New Folder&amp;lt;/code&amp;gt; button at the top right (&#039;&#039;not&#039;&#039; &amp;lt;code&amp;gt;New Shared Folder&amp;lt;/code&amp;gt;). Choose a name and leave &amp;lt;code&amp;gt;Only you&amp;lt;/code&amp;gt; selected for now. Pressing &amp;lt;code&amp;gt;Create&amp;lt;/code&amp;gt; will automatically open your new folder.&lt;br /&gt;
*&#039;&#039;Share your folder:&#039;&#039; While in your character folder, click the &amp;lt;code&amp;gt;Share Folder&amp;lt;/code&amp;gt; button at the top left. This will pop up a dialog box. Ignore the &amp;lt;code&amp;gt;To:&amp;lt;/code&amp;gt; field and just click the &amp;lt;code&amp;gt;Create link&amp;lt;/code&amp;gt; button at the bottom right. Your folder is now shared. Click the &amp;lt;code&amp;gt;Copy Link&amp;lt;/code&amp;gt; button (again at the bottom right. Save this URL for later. If you lose it, you can always find it again by clicking the &amp;lt;code&amp;gt;Share folder&amp;lt;/code&amp;gt; button again and pressing &amp;lt;code&amp;gt;Copy Link&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&#039;&#039;Upload your files:&#039;&#039; Open your folder. To upload a file, you should be able to simply drag a file from your computer onto the browser window. If this does not work for you, click the &amp;lt;code&amp;gt;Upload files&amp;lt;/code&amp;gt; button on the right-hand side of the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Which files do I upload?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We need two files: your character file and the PDF you exported in [[#Step_3:_Export_a_PDF|Step 3]]. The character file you&#039;re looking for has a &amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; extension. If you can&#039;t find it or forgot where you saved it, open your character in Chummer and click &amp;lt;code&amp;gt;Save As&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu.  This will usually show the current location where your character was saved.&lt;br /&gt;
&lt;br /&gt;
Please upload &#039;&#039;both&#039;&#039; these two files to your cloud folder.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Create a wiki page==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven&#039;s wiki is the primary mechanism for exchanging information on the characters who populate our living world. It gives GMs a sense of who they are running with and players a closer connection to their fellow runners. It represents an important part of what ShadowHaven is.&lt;br /&gt;
&lt;br /&gt;
As a result, all PCs on the Haven must have a wiki page. We ask that you try to follow the [[Template:Player_Character|Player Character Template]] so that it&#039;s easier for members of the community to find what they&#039;re looking for when reading many different characters&#039; pages. It&#039;s alright if you don&#039;t have everything filled out right away. Your wiki page can grow as your character develops.&lt;br /&gt;
&lt;br /&gt;
To create your character&#039;s page, we recommend following this helpful guide written up by our community members: [[ShadowHaven:PC Page Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=Pre-Review Checklist=&lt;br /&gt;
&lt;br /&gt;
Before you can actually sign up for a game, you&#039;ll need to get your character reviewed and approved by a member of the chargen staff. Please remember that these folks are human beings and volunteers. They are doing this to help the community, so please be polite and patient. If you want the review process to go more quickly, the best thing to do is ensure that you&#039;ve done your part in getting the character ready. The most common reason for delay in a review is that one or more resources (usually a wiki page, a character file, or a PDF) isn&#039;t available to the person reviewing. This checklist should help you avoid those delays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eeeeee;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve created a character in Chummer&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character is NOT in career mode&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character has at least 10-12 dice in their main skill before modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|Chummer&#039;s error checker shows 0 issues&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve exported a PDF of my character sheet&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I have a wiki account&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve created a wiki page for my character&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character has at least a minimal background on their wiki page&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I have uploaded &#039;&#039;both&#039;&#039; my character sheet (&amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; file) and a PDF to a cloud storage service&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My cloud folder is shared. (To test it yourself, try opening it an incognito-mode browser window.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My cloud folder is linked from my character&#039;s wiki page.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My reddit username is on my character&#039;s wiki page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All set? Let&#039;s put your character up for review.&lt;br /&gt;
&lt;br /&gt;
=Running the Shadows=&lt;br /&gt;
&lt;br /&gt;
==Step 7: Character review==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven requires that every character be approved by a member of our chargen staff. This serves two purposes. First, it guarantees GMs and other players that the characters they meet and interact with on a table are all playing by the same rules. Broken or invalid characters means problems for everyone. Second, it gives players a second pair of eyes on their characters. This can be useful for new and old players alike. Nobody likes being surprised by an accidental oversight in their character or a misunderstood mechanic, and character reviews catch most of these before they bite back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Posting a review thread===&lt;br /&gt;
&lt;br /&gt;
To submit a character for review, you&#039;ll need to create a post on the ShadowHaven Character Generation subreddit here: [https://www.reddit.com/r/ShadowHavenCharGen/ ShadowHavenCharGen].&lt;br /&gt;
&lt;br /&gt;
In the title, you &#039;&#039;&#039;must&#039;&#039;&#039; include the following info clearly: Runner name and Archetype. The order doesn&#039;t matter, but those must be in the title. &lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&amp;lt;center&amp;gt;If this is your first character, it is helpful to add &amp;quot;First Character&amp;quot; to the title somewhere, so we know to prioritize you.  Given the complexity of Prime Runners, it&#039;s also helpful to list the fact that the character will be in a Prime slot, as well.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
====Old Reddit====&lt;br /&gt;
If you are using the old reddit style, you will see a button on the righthand sidebar that says &amp;lt;code&amp;gt;Post your characters wiki here&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Copy your character&#039;s wiki page URL into the URL box. The title of the post should be the character name followed by a short description of the archetype. Click submit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Post To Old Reddit.png|Button to post your character on Reddit&#039;s old layout.&lt;br /&gt;
Old Reddit Make Chargen Post.png|Posting a link to the character&#039;s wiki page and tagging accordingly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====New Reddit====&lt;br /&gt;
 &lt;br /&gt;
If you are using the new reddit style, the button will instead say &amp;lt;code&amp;gt;Create Post&amp;lt;/code&amp;gt;. Make sure you click the tab that says &amp;quot;link&amp;quot; to the right of &amp;quot;Post&amp;quot; and &amp;quot;Image&amp;quot;. Copy your character&#039;s wiki page URL into the URL box. The title of the post should be the character name followed by a short description of the archetype. Click submit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Post To New Reddit.PNG|Button to post your character on Reddit&#039;s new (default) layout.&lt;br /&gt;
New Reddit Make Chargen Post.png|Posting a link to the character&#039;s wiki page and tagging accordingly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
After your post goes up, a chargen staff member will volunteer to review it. The status flair on the subreddit will usually be changed from &amp;lt;code&amp;gt;Pending&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Claimed&amp;lt;/code&amp;gt;, indicated that there&#039;s a volunteer working on it.&lt;br /&gt;
&lt;br /&gt;
===Handling your review===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please be patient.&#039;&#039; We all know the anticipation and excitement that comes while waiting for a character to be approved for play. You want to get out there and run the shadows, and we want you there. But remember that chargen volunteers are real people with their own lives. If you want your character approved faster, the best thing you can do is respond promptly to questions asked on your character review post and correct illegalities on your sheet when asked. Remember that this is a two-way street, too. If you have questions, concerns, or just want to try to improve your character further, it&#039;s okay to ask your reviewer for help.&lt;br /&gt;
&lt;br /&gt;
The chargen volunteer conducting your character review may ask you to make changes to correct illegalities on your sheet. These must be corrected before your character will be approved. If you have concerns about the impact of them on your character, talk to your reviewer. Often times they can help you fix them in a way that suits your goals.&lt;br /&gt;
&lt;br /&gt;
You may also be given recommendation on how to make your character better. You are not required to make these changes, but our chargen staff is here to help you. Generally, they are trying to help make your character play well on a table. Again, if you have questions or feel that a recommendation isn&#039;t quite right for your character, talk to them. There&#039;s usually a variety of ways to make something better.&lt;br /&gt;
&lt;br /&gt;
===Approval for play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your character is not approved for play until your reviewer says so.&#039;&#039; This is important. If you submit the character, receive a review, and make changes, you still need to let your chargen staff member approve it. This is to make sure, for instance, that one illegality isn&#039;t traded for another. A second look at a sheet usually takes &#039;&#039;far&#039;&#039; less time than the first, as most of the ground has been covered and the reviewer is already familiar with the character. It isn&#039;t unusual to go back and forth several times to refine a character.&lt;br /&gt;
&lt;br /&gt;
After you and your reviewer are both satisfied with your character, they will approve your character for play. They will help you roll for starting nuyen either through the reddit bot or the discord bot. (It must be rolled using one of these two publicly-visible methods.)&lt;br /&gt;
&lt;br /&gt;
==Step 8: Track your progess==&lt;br /&gt;
&lt;br /&gt;
Congratulations! Your character is ready to go!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move to career mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chummer supports two different modes for characters. The first is character generation mode, which you&#039;ve already used. The second is career mode, which lets you track your character&#039;s growth as they run the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You may want to save a copy of the character sheet that was approved for play. Sometimes this comes in handy later, especially if you decide that you want to resubmit the character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enable career mode, open your character sheet and click on the &amp;lt;code&amp;gt;Character Info&amp;lt;/code&amp;gt; tab. In the upper right-hand corner, check the box labeled &amp;lt;code&amp;gt;Mark character as Created&amp;lt;/code&amp;gt;. Save your character. You should see a dialog box pop up asking you to enter the results of your starting nuyen roll. Enter the sum of the dice that you and your chargen minion rolled in Step 7. If you are confused or did not roll your starting nuyen, talk to your chargen minion or any of the chargen staff. They&#039;ll help you out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upload your new sheets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s useful to keep your sheet available and up to date. As you make changes in career mode, adding rewards from runs or purchases your character makes, repeat [[#Step_5|Step 5]] to re-upload the PDF and or &amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; files (skipping the step about creating a new folder&amp;amp;mdash;you can reuse your current one).&lt;br /&gt;
&lt;br /&gt;
==Step 9: Apply to a game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make a Roll20 account&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many GMs use the virtual tabletop site Roll 20 to run their games. Ultimately, whether a game uses it or not is up to the GM, but if you apply to a game that uses it, you should either have an account before the game starts or let the GM know that you are unable to use it. Some GMs may choose to make special arrangements so that you can play, but they are by no means required to do so.&lt;br /&gt;
&lt;br /&gt;
To make an account, visit [https://app.roll20.net/sessions/new This Page] and click on &amp;lt;code&amp;gt;Create an Account&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applying to Jobs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the in-character world, shadowrunners are hired hands who make their living by completing quasi-legal jobs. ShadowHaven is an loosely-knit organization of like-minded runners who have banded together to take on jobs they might not otherwise get. These jobs are collected and tracked on the ShadowHaven host. In the out-of-character world, this job board is represented by the ShadowHave subreddit:&lt;br /&gt;
&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The ShadowHaven Job Board]&lt;br /&gt;
&lt;br /&gt;
When a runner sees a job they want, they offer their name up. The person or organization offering the job selects a team of runners they feel suit the job&#039;s requirements and invite them for a meet. Out of character, this all plays out on the ShadowHaven subreddit. When you see an open job (flaired with a green &amp;lt;code&amp;gt;Job - Open&amp;lt;/code&amp;gt; tag) that you like and fits your schedule, you sign your character up by responding to the thread. Normally, a GM may ask for information about your character or your character&#039;s response when they post the job. When you sign-up for a run, please read the job carefully and make sure to respond to the GM&#039;s requests.&lt;br /&gt;
&lt;br /&gt;
At some point before the run starts (some GMs prefer lots of lead-time, others less), the GM will select a team from the runners that signed up and respond to them on the job post, letting them know they have been chosen for the run. Sometimes you get picked, sometimes you don&#039;t. This is normal. Not everyone can go on a run, and ultimately it&#039;s the GM&#039;s call on who should go. There&#039;s plenty of work in the shadows, chummer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-flight Checks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re part of the team chosen for a run, great! Before you step into the shadows, there&#039;s a couple of things you can do as a courtesy to the GM and your fellow players:&lt;br /&gt;
&lt;br /&gt;
*Make sure you&#039;re in Discord on time. This is common table etiquette. If you are just waking up, make sure you have an alarm. Don&#039;t be &#039;&#039;that guy&#039;&#039;. Nobody likes that guy.&lt;br /&gt;
&lt;br /&gt;
*If an emergency comes up that will make you late or miss the game, do try to let either the GM or another player know. The best way is with a ping in discord in the &amp;lt;code&amp;gt;#game-chat&amp;lt;/code&amp;gt; channel. There are always times where real life takes you by surprise. If a player on your table doesn&#039;t show for a run, be understanding&amp;amp;mdash;the next time it might be you. We&#039;re all in this together.&lt;br /&gt;
&lt;br /&gt;
*Make sure you have whatever notepads or resources you want ready before the game starts. If you want to contribute to an After-Action Report (a recap of the job to share the story with other players), take notes!&lt;br /&gt;
&lt;br /&gt;
*Finally, when you get in to the discord channel, it can&#039;t hurt to make sure your microphone is ready and working. Say hi and check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplaying in and outside games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character is approved, you may participate in any of the in-character chat rooms on discord. Roleplaying is also usually encouraged during runs.&lt;br /&gt;
&lt;br /&gt;
ShadowHaven is built around trust and a common goal of having fun with the game. Please read up our [[Community Expectations]] and [[RP_Rules|Roleplaying Rules]] and follow them to the best of your ability to ensure an enjoyable experience for you and your fellow runners. If something goes horribly wrong, let someone know. You can talk to any one of the Moderation staff on Discord or submit a [https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Feedback form].&lt;br /&gt;
&lt;br /&gt;
You&#039;re part of this community now. Let&#039;s have some fun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Character_Generation_Guide&amp;diff=82069</id>
		<title>ShadowHaven Reloaded:Character Generation Guide</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Character_Generation_Guide&amp;diff=82069"/>
		<updated>2021-09-30T19:56:11Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ShadowHaven is a [https://en.wikipedia.org/wiki/Living_campaigns living community]. Creating a character means inserting yourself into a world shared by hundreds of other players. While this provides a vibrant place to dive into the techno-fantasy world of Shadowrun, it also means we have to take special care in curating our rules. Consistency and evenness means that you can be guaranteed that a character will play the same on any table no matter the GM, and it means that our GMs can rest assured that all characters are on even footing and don&#039;t have game-breaking flaws.&lt;br /&gt;
&lt;br /&gt;
To you, a new player, this means that character generation is a bit more involved than you might be used to. In addition, Shadowrun itself is somewhat notorious for having a complex character creation process. So as you dive in, try to be patient with the process. And remember, should you ever get stuck or just want someone to talk to, we have a whole team of volunteer CharGen (character generation) staff who would be happy to help you. [https://discord.gg/UaB3zaF Join our discord server] and just ask. We&#039;re a friendly community.&lt;br /&gt;
&lt;br /&gt;
=Creating a Shadowrunner=&lt;br /&gt;
&lt;br /&gt;
==Step 1: Read the rules==&lt;br /&gt;
&lt;br /&gt;
The [https://www.drivethrurpg.com/product/115985/Shadowrun-Fifth-Edition-Core-Rulebook Shadowrun core rulebook] has most of the rules you need. If you&#039;re going to play Shadowrun, this is where to start learning.&lt;br /&gt;
&lt;br /&gt;
In addition, ShadowHaven has implemented a few custom rules and banned or modified some game elements in order to make community play easier. &lt;br /&gt;
&lt;br /&gt;
*[[Player Rules]]  explains changes to game mechanics.&lt;br /&gt;
&lt;br /&gt;
*[[Contact Rules]]  describes the system we use to manage and share NPC contacts.&lt;br /&gt;
&lt;br /&gt;
It&#039;s okay if you don&#039;t read through all of these resources completely. Part of the rationale for having a character review process is to let experienced players help newer players create characters which are legal and play well so everyone enjoys the game a bit more.&lt;br /&gt;
&lt;br /&gt;
==Step 2: Generate your character==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; style=&amp;quot;color: Red; width: 100%;&amp;quot; &lt;br /&gt;
|+&#039;&#039;&#039;Shadow Haven uses Sum to 10 or Priority generation. Karma Generation is not allowed. We generally recommend Sum to 10 over Priority.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Generating a character in Shadowrun can be complicated, but luckily, the community has two software tools to help. These tools avoid a &#039;&#039;lot&#039;&#039; of simple arithmetic and legality mistakes, so we ask that you use one of the two to create your shadowrunner.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/chummer5a/chummer5a Chummer] is a free, open-source option. Due to its availability, most of the characters on ShadowHaven are created with it. There are multiple versions of chummer.&lt;br /&gt;
&lt;br /&gt;
**[https://github.com/chummer5a/chummer5a/releases/latest Stable version]: To download, click the &amp;lt;code&amp;gt;Chummer5.214.0.zip&amp;lt;/code&amp;gt; file (not the source code). This version has been verified as stable but lacks some newer content.  For 5.214.0, there&#039;s a known bug with adding exotic skills causing the program to crash; if you run into that issue during character generation, note it down in the Character Info or Notes tab of your character sheet and a member of Shadowhaven staff should be able to manually add it in for you.&lt;br /&gt;
&lt;br /&gt;
**[https://github.com/chummer5a/chummer5a/releases Nightly version]: To download, click the &amp;lt;code&amp;gt;Chummer.Nightly.zip&amp;lt;/code&amp;gt; file (not the source code). In general, you can just pick the most recent version. You do not have to keep it up to date, but sometimes newer versions have bug fixes or new content added. (Note from chargen: Your sheet may be denied at the sole discretion of chargen as nightly builds can have major errors, stable is highly recommended)&lt;br /&gt;
&lt;br /&gt;
*[http://www.wolflair.com/index.php?context=hero_lab Herolab] is a paid option for Shadowrun and other games. Note that pricing is based on content, so you can buy as you grow. Herolab chargen has been almost entirely phased out due to poor support for Shadowrun 5e and being a paid service rather than free like Chummer, so it&#039;s recommended to use Chummer instead both for your convenience and the character generation team&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Setting Up Chummer===&lt;br /&gt;
&lt;br /&gt;
We have an in-depth guide explaining how to set up chummer at [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and install the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/0biNDNCjvfk here]&lt;br /&gt;
&lt;br /&gt;
===Chummer Amends File===&lt;br /&gt;
&lt;br /&gt;
If you are using Chummer, you can download our amends file at [https://github.com/danielcsims/ShadowHavenChummerAmends/tree/AuroraSHBranch Chummer Amends]. This should automatically remove banned content, and apply many of our house rules.  Click the green Code dropdown, select Download Zip, and extract the resulting file into the customdata directory for Chummer.&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
&lt;br /&gt;
The best place to start is to follow the guide in the Shadowrun Core Rulebook entitled &amp;quot;Creating a Shadowrunner&amp;quot; starting on page 62. You can follow along with the software.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get to the section &lt;br /&gt;
Purchasing gear on characters can seem daunting with all the options available, if you are unsure about what you do or don&#039;t need to purchase at chargen please refer to [https://www.reddit.com/r/Shadowrun/comments/3be6zl/sr5_notbobs_chargen_gear_guide Basic Gear Guide] (Special thanks to /u/NotB0b). This list doesn&#039;t cover job specific gear and is by no means exhaustive but it should provide new players with a good foundation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contact NPCs are a part of ShadowHaven&#039;s living world. When you add contacts to your character (page 98 of the Core Rulebook for an overview or page 386 for the details), you have three choices:&lt;br /&gt;
&lt;br /&gt;
1. Choose a contact from the [[:Category:Public_Contacts|list of existing public contacts]]. These already have stats and backstories. Just copy the information from the contact&#039;s wiki page into your character generation program.&lt;br /&gt;
&lt;br /&gt;
2. Create your own contact. It&#039;s recommended that you have some experience with Shadowrun before putting too much time in here, but if you&#039;re committed to doing so, you can follow the [[Contact Rules]]. Remember that you&#039;ll need to create a wiki page for your new contact. This adds the contact to the ShadowHaven world and lets other characters use your creation.&lt;br /&gt;
&lt;br /&gt;
3. Defer it until later. If you&#039;re overwhelmed by the options, you can add placeholders to your character sheet. Instead of adding an existing contact or creating your own, just pick a name, a Connection rating, a Loyalty rating, and an Archetype (on ShadowHaven, we only use [[Contact_Rules#Choose_a_Contact_Type|a few types of contacts]] to make things a bit simpler). Placeholder contacts can&#039;t be used in a game until they are fleshed out.&lt;br /&gt;
&lt;br /&gt;
When choosing contacts, one of them should be a Fixer archetype. A fixer is sort of like an agent for an athlete or actor or a handler for an undercover cop or spy. From an in-game perspective, they&#039;re the ones that connect you with jobs. You still use one of the three options above to choose a fixer, just like any other contact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning! Do not set your sheet to career mode! Once you are in career mode, you cannot make any changes required/recommended in your review.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Step 3: Export a PDF==&lt;br /&gt;
&lt;br /&gt;
When you&#039;re happy with your character, you&#039;ll want to create a PDF file so it&#039;s easier to share with our chargen staff and GMs. How you do this depends on your tool:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chummer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu, click &amp;lt;code&amp;gt;Print&amp;lt;/code&amp;gt;. In the upper left-hand corner of the dialog box that pops up, click the &amp;lt;code&amp;gt;Save as PDF&amp;lt;/code&amp;gt; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herolab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu, click &amp;lt;code&amp;gt;Print Hero&amp;lt;/code&amp;gt;. In the dialog box that pops up, select &amp;lt;code&amp;gt;Standard Character Sheet&amp;lt;/code&amp;gt; and then &amp;lt;code&amp;gt;Entire Portfolio&amp;lt;/code&amp;gt;. Clicking &amp;lt;code&amp;gt;Print Now&amp;lt;/code&amp;gt; will bring up your computer&#039;s print dialog. Print the sheet to PDF using your particular system&#039;s option.&lt;br /&gt;
&lt;br /&gt;
=Updating the Wiki=&lt;br /&gt;
&lt;br /&gt;
==Step 4: Request a wiki account==&lt;br /&gt;
&lt;br /&gt;
Wiki accounts are auto-generated by a bot running on our [https://discord.gg/CNzCmWe Discord server]. Log in and type the following in the #general or #chargen channels:&lt;br /&gt;
&lt;br /&gt;
 $make_wiki_account your_username&lt;br /&gt;
{{Redbox|&amp;lt;center&amp;gt;MAKE SURE TO CHANGE &amp;lt;CODE&amp;gt;your_username&amp;lt;/CODE&amp;gt; TO YOUR DESIRED WIKI USERNAME.&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;Note that this is &#039;&#039;&#039;not&#039;&#039;&#039; the name of your character, this will be your user account.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
If you have any trouble, you can always ask for help from our wiki staff by using the &amp;lt;code&amp;gt;@wiki&amp;lt;/code&amp;gt; group. Like this:&lt;br /&gt;
&lt;br /&gt;
 @wiki I can&#039;t seem to create a wiki account, can you help please?&lt;br /&gt;
&lt;br /&gt;
This will alert the team, and one of the volunteers should be around to help you out soon.&lt;br /&gt;
&lt;br /&gt;
==Step 5: Upload to the cloud==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need a web-accessible folder to put both your character file and your PDF file. ShadowHaven relies on third-party cloud storage for this.&lt;br /&gt;
&lt;br /&gt;
While there are many places to put files on the web, we ask that you use one of the two below. Both are free. This helps us cut down on the number of tools that our staff has to learn and makes it easier for us to help people when there&#039;s trouble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://drive.google.com/ Google Drive] (recommended)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Log in:&#039;&#039; Sign up or log in with your Google account. This should take you to the top-level folder of your Google drive.&lt;br /&gt;
*&#039;&#039;Create a folder:&#039;&#039; Create a new folder for this character by clicking on the &amp;lt;code&amp;gt;New&amp;lt;/code&amp;gt; button at the top left and selecting &amp;lt;code&amp;gt;Folder&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&#039;&#039;Share your folder:&#039;&#039; Right-click on your folder and select &amp;lt;code&amp;gt;Share&amp;lt;/code&amp;gt;. This should bring up a dialog box. Click the &amp;lt;code&amp;gt;Get Shareable Link&amp;lt;/code&amp;gt; button in the upper right-hand corner. Copy this URL for later. If you lose it, you can always find it again by right-clicking the folder and selecting &amp;lt;code&amp;gt;Share&amp;lt;/code&amp;gt; again.&lt;br /&gt;
*&#039;&#039;Upload your files:&#039;&#039; Double-click on your folder to open it. To upload a file, you should be able to simply drag a file from your computer onto the browser window. If this does not work for you, right-click anywhere in the empty space in the middle (where it says &amp;lt;code&amp;gt;Drop files here&amp;lt;/code&amp;gt;) and select &amp;lt;code&amp;gt;Upload Files&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.dropbox.com/ Dropbox]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Log in:&#039;&#039; Sign up or log in with your Dropbox account. This should take you to your Home page. Click on the &amp;lt;code&amp;gt;Files&amp;lt;/code&amp;gt; link at the top left to navigate to your top-level folder.&lt;br /&gt;
*&#039;&#039;Create a folder:&#039;&#039; Create a new folder for this character by clicking on the &amp;lt;code&amp;gt;New Folder&amp;lt;/code&amp;gt; button at the top right (&#039;&#039;not&#039;&#039; &amp;lt;code&amp;gt;New Shared Folder&amp;lt;/code&amp;gt;). Choose a name and leave &amp;lt;code&amp;gt;Only you&amp;lt;/code&amp;gt; selected for now. Pressing &amp;lt;code&amp;gt;Create&amp;lt;/code&amp;gt; will automatically open your new folder.&lt;br /&gt;
*&#039;&#039;Share your folder:&#039;&#039; While in your character folder, click the &amp;lt;code&amp;gt;Share Folder&amp;lt;/code&amp;gt; button at the top left. This will pop up a dialog box. Ignore the &amp;lt;code&amp;gt;To:&amp;lt;/code&amp;gt; field and just click the &amp;lt;code&amp;gt;Create link&amp;lt;/code&amp;gt; button at the bottom right. Your folder is now shared. Click the &amp;lt;code&amp;gt;Copy Link&amp;lt;/code&amp;gt; button (again at the bottom right. Save this URL for later. If you lose it, you can always find it again by clicking the &amp;lt;code&amp;gt;Share folder&amp;lt;/code&amp;gt; button again and pressing &amp;lt;code&amp;gt;Copy Link&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&#039;&#039;Upload your files:&#039;&#039; Open your folder. To upload a file, you should be able to simply drag a file from your computer onto the browser window. If this does not work for you, click the &amp;lt;code&amp;gt;Upload files&amp;lt;/code&amp;gt; button on the right-hand side of the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Which files do I upload?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We need two files: your character file and the PDF you exported in [[#Step_3:_Export_a_PDF|Step 3]]. Your character file either has a &amp;lt;code&amp;gt;.chum&amp;lt;/code&amp;gt; extension (if you created it with Chummer) or a &amp;lt;code&amp;gt;.por&amp;lt;/code&amp;gt; extension (if you used Herolab). If you can&#039;t find it or forgot where you saved it, open your character (in Chummer or Herolab) and click &amp;lt;code&amp;gt;Save As&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu in Chummer or &amp;lt;code&amp;gt;Save Portfolio As&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;File&amp;lt;/code&amp;gt; menu in Herolab. This will usually show the current location where your character was saved.&lt;br /&gt;
&lt;br /&gt;
Please upload &#039;&#039;both&#039;&#039; these two files to your cloud folder.&lt;br /&gt;
&lt;br /&gt;
==Step 6: Create a wiki page==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven&#039;s wiki is the primary mechanism for exchanging information on the characters who populate our living world. It gives GMs a sense of who they are running with and players a closer connection to their fellow runners. It represents an important part of what ShadowHaven is.&lt;br /&gt;
&lt;br /&gt;
As a result, all PCs on the Haven must have a wiki page. We ask that you try to follow the [[Template:Player_Character|Player Character Template]] so that it&#039;s easier for members of the community to find what they&#039;re looking for when reading many different characters&#039; pages. It&#039;s alright if you don&#039;t have everything filled out right away. Your wiki page can grow as your character develops.&lt;br /&gt;
&lt;br /&gt;
To create your character&#039;s page, we recommend following this helpful guide written up by our community members: [[ShadowHaven:PC Page Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=Pre-Review Checklist=&lt;br /&gt;
&lt;br /&gt;
Before you can actually sign up for a game, you&#039;ll need to get your character reviewed and approved by a member of the chargen staff. Please remember that these folks are human beings and volunteers. They are doing this to help the community, so please be polite and patient. If you want the review process to go more quickly, the best thing to do is ensure that you&#039;ve done your part in getting the character ready. The most common reason for delay in a review is that one or more resources (usually a wiki page, a character file, or a PDF) isn&#039;t available to the person reviewing. This checklist should help you avoid those delays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#eeeeee;&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve created a character in Chummer or Herolab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character is NOT in career mode&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character has at least 10-12 dice in their main skill before modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|Chummer/Herolab&#039;s error checker shows 0 issues&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve exported a PDF of my character sheet&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I have a wiki account&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I&#039;ve created a wiki page for my character&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My character has at least a minimal background on their wiki page&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|I have uploaded &#039;&#039;both&#039;&#039; my character sheet (&amp;lt;code&amp;gt;.chum&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.por&amp;lt;/code&amp;gt; file) and a PDF to a cloud storage service&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My cloud folder is shared. (To test it yourself, try opening it an incognito-mode browser window.)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My cloud folder is linked from my character&#039;s wiki page.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#x2705;&lt;br /&gt;
|My reddit username is on my character&#039;s wiki page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All set? Let&#039;s put your character up for review.&lt;br /&gt;
&lt;br /&gt;
=Running the Shadows=&lt;br /&gt;
&lt;br /&gt;
==Step 7: Character review==&lt;br /&gt;
&lt;br /&gt;
ShadowHaven requires that every character be approved by a member of our chargen staff. This serves two purposes. First, it guarantees GMs and other players that the characters they meet and interact with on a table are all playing by the same rules. Broken or invalid characters means problems for everyone. Second, it gives players a second pair of eyes on their characters. This can be useful for new and old players alike. Nobody likes being surprised by an accidental oversight in their character or a misunderstood mechanic, and character reviews catch most of these before they bite back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Posting a review thread===&lt;br /&gt;
&lt;br /&gt;
To submit a character for review, you&#039;ll need to create a post on the ShadowHaven Character Generation subreddit here: [https://www.reddit.com/r/ShadowHavenCharGen/ ShadowHavenCharGen].&lt;br /&gt;
&lt;br /&gt;
In the title, you &#039;&#039;&#039;must&#039;&#039;&#039; include the following info clearly: Runner name, Chummer or Hero Lab, and Archetype. The order doesn&#039;t matter, but those must be in the title. &lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&amp;lt;center&amp;gt;If this is your first character, it is helpful to add &amp;quot;First Character&amp;quot; to the title somewhere, so we know to prioritize you.&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
====Old Reddit====&lt;br /&gt;
If you are using the old reddit style, you will see a button on the righthand sidebar that says &amp;lt;code&amp;gt;Post your characters wiki here&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Copy your character&#039;s wiki page URL into the URL box. The title of the post should be the character name followed by a short description of the archetype. Click submit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Post To Old Reddit.png|Button to post your character on Reddit&#039;s old layout.&lt;br /&gt;
Old Reddit Make Chargen Post.png|Posting a link to the character&#039;s wiki page and tagging accordingly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====New Reddit====&lt;br /&gt;
 &lt;br /&gt;
If you are using the new reddit style, the button will instead say &amp;lt;code&amp;gt;Create Post&amp;lt;/code&amp;gt;. Make sure you click the tab that says &amp;quot;link&amp;quot; to the right of &amp;quot;Post&amp;quot; and &amp;quot;Image&amp;quot;. Copy your character&#039;s wiki page URL into the URL box. The title of the post should be the character name followed by a short description of the archetype. Click submit!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Post To New Reddit.PNG|Button to post your character on Reddit&#039;s new (default) layout.&lt;br /&gt;
New Reddit Make Chargen Post.png|Posting a link to the character&#039;s wiki page and tagging accordingly&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
After your post goes up, a chargen staff member will volunteer to review it. The status flair on the subreddit will usually be changed from &amp;lt;code&amp;gt;Pending&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;Claimed&amp;lt;/code&amp;gt;, indicated that there&#039;s a volunteer working on it.&lt;br /&gt;
&lt;br /&gt;
===Handling your review===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please be patient.&#039;&#039; We all know the anticipation and excitement that comes while waiting for a character to be approved for play. You want to get out there and run the shadows, and we want you there. But remember that chargen volunteers are real people with their own lives. If you want your character approved faster, the best thing you can do is respond promptly to questions asked on your character review post and correct illegalities on your sheet when asked. Remember that this is a two-way street, too. If you have questions, concerns, or just want to try to improve your character further, it&#039;s okay to ask your reviewer for help.&lt;br /&gt;
&lt;br /&gt;
The chargen volunteer conducting your character review may ask you to make changes to correct illegalities on your sheet. These must be corrected before your character will be approved. If you have concerns about the impact of them on your character, talk to your reviewer. Often times they can help you fix them in a way that suits your goals.&lt;br /&gt;
&lt;br /&gt;
You may also be given recommendation on how to make your character better. You are not required to make these changes, but our chargen staff is here to help you. Generally, they are trying to help make your character play well on a table. Again, if you have questions or feel that a recommendation isn&#039;t quite right for your character, talk to them. There&#039;s usually a variety of ways to make something better.&lt;br /&gt;
&lt;br /&gt;
===Approval for play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your character is not approved for play until your reviewer says so.&#039;&#039; This is important. If you submit the character, receive a review, and make changes, you still need to let your chargen staff member approve it. This is to make sure, for instance, that one illegality isn&#039;t traded for another. A second look at a sheet usually takes &#039;&#039;far&#039;&#039; less time than the first, as most of the ground has been covered and the reviewer is already familiar with the character. It isn&#039;t unusual to go back and forth several times to refine a character.&lt;br /&gt;
&lt;br /&gt;
After you and your reviewer are both satisfied with your character, they will approve your character for play. They will help you roll for starting nuyen either through the reddit bot or the discord bot. (It must be rolled using one of these two publicly-visible methods.)&lt;br /&gt;
&lt;br /&gt;
==Step 8: Track your progess==&lt;br /&gt;
&lt;br /&gt;
Congratulations! Your character is ready to go!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move to career mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chummer and herolab support two different modes for characters. The first is character generation mode, which you&#039;ve already used. The second is career mode, which lets you track your character&#039;s growth as they run the shadows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You may want to save a copy of the character sheet that was approved for play. Sometimes this comes in handy later, especially if you decide that you want to resubmit the character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chummer&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enable career mode, open your character sheet and click on the &amp;lt;code&amp;gt;Character Info&amp;lt;/code&amp;gt; tab. In the upper right-hand corner, check the box labeled &amp;lt;code&amp;gt;Mark character as Created&amp;lt;/code&amp;gt;. Save your character. You should see a dialog box pop up asking you to enter the results of your starting nuyen roll. Enter the sum of the dice that you and your chargen minion rolled in Step 7. If you are confused or did not roll your starting nuyen, talk to your chargen minion or any of the chargen staff. They&#039;ll help you out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Herolab&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enable career mode, open your character sheet and click on the &amp;lt;code&amp;gt;Advances&amp;lt;/code&amp;gt; tab. Enter the sum of the dice that you and your chargen minion rolled in Step 7. After this, click the lock icon next to &amp;lt;code&amp;gt;Lock Character Creation Details To Select Advances&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upload your new sheets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s useful to keep your sheet available and up to date. As you make changes in career mode, adding rewards from runs or purchases your character makes, repeat [[#Step_5|Step 5]] to re-upload the PDF and &amp;lt;code&amp;gt;.por&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.chum5&amp;lt;/code&amp;gt; files (skipping the step about creating a new folder&amp;amp;mdash;you can reuse your current one).&lt;br /&gt;
&lt;br /&gt;
==Step 9: Apply to a game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make a Roll20 account&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many GMs use the virtual tabletop site Roll 20 to run their games. Ultimately, whether a game uses it or not is up to the GM, but if you apply to a game that uses it, you should either have an account before the game starts or let the GM know that you are unable to use it. Some GMs may choose to make special arrangements so that you can play, but they are by no means required to do so.&lt;br /&gt;
&lt;br /&gt;
To make an account, visit [https://app.roll20.net/sessions/new This Page] and click on &amp;lt;code&amp;gt;Create an Account&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applying to Jobs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the in-character world, shadowrunners are hired hands who make their living by completing quasi-legal jobs. ShadowHaven is an loosely-knit organization of like-minded runners who have banded together to take on jobs they might not otherwise get. These jobs are collected and tracked on the ShadowHaven host. In the out-of-character world, this job board is represented by the ShadowHave subreddit:&lt;br /&gt;
&lt;br /&gt;
*[https://www.reddit.com/r/ShadowHaven/ The ShadowHaven Job Board]&lt;br /&gt;
&lt;br /&gt;
When a runner sees a job they want, they offer their name up. The person or organization offering the job selects a team of runners they feel suit the job&#039;s requirements and invite them for a meet. Out of character, this all plays out on the ShadowHaven subreddit. When you see an open job (flaired with a green &amp;lt;code&amp;gt;Job - Open&amp;lt;/code&amp;gt; tag) that you like and fits your schedule, you sign your character up by responding to the thread. Normally, a GM may ask for information about your character or your character&#039;s response when they post the job. When you sign-up for a run, please read the job carefully and make sure to respond to the GM&#039;s requests.&lt;br /&gt;
&lt;br /&gt;
At some point before the run starts (some GMs prefer lots of lead-time, others less), the GM will select a team from the runners that signed up and respond to them on the job post, letting them know they have been chosen for the run. Sometimes you get picked, sometimes you don&#039;t. This is normal. Not everyone can go on a run, and ultimately it&#039;s the GM&#039;s call on who should go. There&#039;s plenty of work in the shadows, chummer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pre-flight Checks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re part of the team chosen for a run, great! Before you step into the shadows, there&#039;s a couple of things you can do as a courtesy to the GM and your fellow players:&lt;br /&gt;
&lt;br /&gt;
*Make sure you&#039;re in Discord on time. This is common table etiquette. If you are just waking up, make sure you have an alarm. Don&#039;t be &#039;&#039;that guy&#039;&#039;. Nobody likes that guy.&lt;br /&gt;
&lt;br /&gt;
*If an emergency comes up that will make you late or miss the game, do try to let either the GM or another player know. The best way is with a ping in discord in the &amp;lt;code&amp;gt;#game-chat&amp;lt;/code&amp;gt; channel. There are always times where real life takes you by surprise. If a player on your table doesn&#039;t show for a run, be understanding&amp;amp;mdash;the next time it might be you. We&#039;re all in this together.&lt;br /&gt;
&lt;br /&gt;
*Make sure you have whatever notepads or resources you want ready before the game starts. If you want to contribute to an After-Action Report (a recap of the job to share the story with other players), take notes!&lt;br /&gt;
&lt;br /&gt;
*Finally, when you get in to the discord channel, it can&#039;t hurt to make sure your microphone is ready and working. Say hi and check.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplaying in and outside games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character is approved, you may participate in any of the in-character chat rooms on discord. Roleplaying is also usually encouraged during runs.&lt;br /&gt;
&lt;br /&gt;
ShadowHaven is built around trust and a common goal of having fun with the game. Please read up our [[Community Expectations]] and [[RP_Rules|Roleplaying Rules]] and follow them to the best of your ability to ensure an enjoyable experience for you and your fellow runners. If something goes horribly wrong, let someone know. You can talk to any one of the Moderation staff on Discord or submit a [https://docs.google.com/forms/d/e/1FAIpQLSfCFyJ3BEUTOSKXQHYinH3hSQbbkiUfYR0vLfRMs8wom5xZoA/viewform Community Integrity Feedback form].&lt;br /&gt;
&lt;br /&gt;
You&#039;re part of this community now. Let&#039;s have some fun.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GM_Rules&amp;diff=82066</id>
		<title>GM Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Rules&amp;diff=82066"/>
		<updated>2021-09-30T17:41:54Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expectations of ShadowHaven GMs==&lt;br /&gt;
&lt;br /&gt;
===Have Fun and Put Real Life First===&lt;br /&gt;
&lt;br /&gt;
This should go without saying, but we&#039;ve seen our fair share of Living Community GMs burn themselves out. Never feel like anyone&#039;s fun is solely your responsibility. Never feel compelled to GM a game by a certain date. You will make mistakes, but laugh them off and learn from them. When you are relaxed, the players sense your relaxation. If you are really interested in a run&#039;s story and a metaplot&#039;s topic, your passion comes through the run. It is ShadowHaven&#039;s leadership&#039;s job to teach you this complex game system. Focus on having fun.&lt;br /&gt;
&lt;br /&gt;
===Be a Fan of the PCs===&lt;br /&gt;
&lt;br /&gt;
To quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Present the world honestly—things really are stacked against them—but don’t make yourself the enemy of the PCs. They have enemies enough. Be interested in the characters and excited about their victories.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If the players come up with a clever plan that completely negates your security plans, congratulate them on their cleverness. Play with the players, not against them. Challenge and risk can make for a great and memorable experience -- but don’t make the game you vs. the players. Assume competence, and don’t try to catch players in “gotchas” -- competent runners might make a mistake or forget something if they’re pressured for time or under fire, but it’s good practice to give them the benefit of the doubt when they aren’t.&lt;br /&gt;
&lt;br /&gt;
We’re fundamentally here to play games together and have fun, and as the GM you have a lot of control over how the game goes; with that great power comes great responsibility, and the responsibility is to try to make sure people have a good time.  &lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel shy to call for a break and ask for help in our GM chat if you encounter a situation you don&#039;t know how to handle.&lt;br /&gt;
&lt;br /&gt;
===Hold on Lightly===&lt;br /&gt;
&lt;br /&gt;
To once again quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Always feel free to rewind, revise, and reconsider events as needed. This is not a “no take backs” kind of game. You can always say, “Actually, no... let’s say it was only two guys, instead. I don’t know why they’d have any more than that here.” This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Impact our Shared Setting===&lt;br /&gt;
&lt;br /&gt;
We want organic storylines that have an impact that is felt, those are exciting and cool runs. We want to be able to write about an awesome pink mohawk exalted style sword fight on top of the Space Needle that sent its radio antenna crashing to the ground. We want to cheer on our players as their trenchcoat-wearing PCs send stock prices into freefall. As long as the core elements of the setting remain intact and major buildings can be repairable, go for it.&lt;br /&gt;
&lt;br /&gt;
===Treat our Shared Setting with Respect for Other GMs===&lt;br /&gt;
&lt;br /&gt;
Tell a story together with other GMs. It really sucks if another GM blows up the homebrew gang that you created. This is a shared sandbox, don&#039;t kick down other people&#039;s castles. Try to build your castle around their creations. Share the setting with respect towards the other GMs. &lt;br /&gt;
&lt;br /&gt;
===Understand the Setting is Vast===&lt;br /&gt;
&lt;br /&gt;
Players (and GMs) can play the kind of Shadowrun they want to play. If you have a specific view of how Shadowrun should be, you’re entirely free to pick people who conform to that philosophy, but it’s not okay to tell other people how to have fun, or their kind of fun is wrong. As the GM, it&#039;s your responsibility to communicate your particular style to your players - through a Style Guide as well as pre-game discussion.&lt;br /&gt;
&lt;br /&gt;
The setting is vast enough that we can have VTOL battles above the skies of Seattle while runners creep through a high-security facility.&lt;br /&gt;
&lt;br /&gt;
===Be Reasonable===&lt;br /&gt;
&lt;br /&gt;
Stay within reasonable expectations. It may be fun for a character to get milspec armor from a ganger in the barrens on a low-threat run, but it really cheapens the experience of the player who slogged through the amazon to pry that same armor off a super-soldier during a prime run.&lt;br /&gt;
&lt;br /&gt;
===Know the Major Rules for Key Aspects of your Run===&lt;br /&gt;
&lt;br /&gt;
If you have a major obstacle, know the rules related to that obstacle. If a big part of the run involves a car chase or a host dive, you should have a good grasp of the rules related to car chases or host dives (or whatever the obstacle is). Ask ShadowHaven leadership and team members for training on mechanics you want to learn.&lt;br /&gt;
&lt;br /&gt;
===Modulate the Number of Players at your games===&lt;br /&gt;
&lt;br /&gt;
It is tempting to take 5 or more players on a run, and it is possible to do with an experienced game master leading a group of experienced players. However, the Haven caters towards new players and the nature of online play limits some of the communication bandwidth found in real life. Consider limiting yourself to 3 or 4 players. If you seek to push beyond that number, have each player&#039;s role on the team be well defined and ask for their cooperation.&lt;br /&gt;
&lt;br /&gt;
===Assume Competence===&lt;br /&gt;
There are a lot of trivial decisions -- that is, decisions with a clear best choice and no downside -- that shadowrunners routinely make.  These are things like wiping an astral signature, infiltrating in disguise, wearing a mask in a firefight, setting up a DNI before the meet, running silent while hacking, and turning off SINs before committing crimes.  In general it’s best to assume that players do these things unless they say otherwise (or some kind of constraint -- like time -- prevents them).  Exactly what assumed competence covers is a matter for debate and should be discussed with the players at your table in the event it comes up. When in doubt, rule in the player’s favour; try to avoid “gotcha” moments. Generally for the sake of tidiness and expedient gameplay most GMs choose to assume competence, but each GM table is unique.&lt;br /&gt;
The standard is to assume competence. The onus is on the GM to explain what they mean when they say they won’t assume competence, and it something they need to ensure players are aware of before a game begins, whether through the application thread, their style guide, or before the game begins.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a lack of assumed competence doesn’t mean assumed incompetence. The nature of a community means that players will need to adjust to different GMing styles. Consider giving your players the benefit of the doubt in case they forget something obvious, or making use of the Common Sense quality to prevent potentially derailing situations.&lt;br /&gt;
&lt;br /&gt;
==Required Pre-Game X-Card Briefing==&lt;br /&gt;
&lt;br /&gt;
In order to ensure player safety, all ShadowHaven Game Masters are mandated to explain the [[Charter#1: The Right Not to be Forced to Continue and Abandon or Cease Uncomfortable Scenes .28Global X-Card.29|Haven&#039;s global x-card policy.]] (Remember, you as GM can use an x-card if a player is making you uncomfortable)&lt;br /&gt;
&lt;br /&gt;
Some example scripts:&lt;br /&gt;
&lt;br /&gt;
*This run will utilize the &#039;X-Card&#039; system. If, at any point, you are uncomfortable with the current scene or the topics, themes, and subjects starring within the scene, you may say or type the phrase &#039;X-Card&#039; and I will immediately stop the scene and move on.&lt;br /&gt;
&lt;br /&gt;
*We on the Shadowhaven use the X-card system, simply say or type x-card and the game will stop immediately. You do not have to give a reason, you do not have to explain why.&lt;br /&gt;
&lt;br /&gt;
Please see [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Game Masters==&lt;br /&gt;
===Becoming a GM===&lt;br /&gt;
Simply use the &amp;lt;code&amp;gt;!join Level 0 GM&amp;lt;/code&amp;gt; command after reading the GM expectations above.&lt;br /&gt;
&lt;br /&gt;
===GM Levels===&lt;br /&gt;
GMs are either Level 0 GM, Level 1 GM, Level 2 GM, or Level 3 GM.&lt;br /&gt;
====Level 0 GM====&lt;br /&gt;
Anyone who wants to GM can appoint themselves to level 0. These GMs are limited to running lower threat runs or higher degrees of guidance, to reduce the chance of mishaps. The intent of this level is to create a safe place for new GMs to fail and learn. Greenhorn GMs should consider taking experienced players on their runs to learn from them when possible.&lt;br /&gt;
&lt;br /&gt;
Level 0 GMs advance to level 1 by completing 3 runs with an overall game rating over 7. If a run has no feedback submitted, it counts as a passed run. They also need to make a [[#Style_Guide|Style Guide]]. When you advance from a Level 0 to a Level 1 GM, you gain 10 GMP.&lt;br /&gt;
&lt;br /&gt;
====Level 1 GM====&lt;br /&gt;
Level 1 GMs advance to level 2 by completing a high threat run, demonstrating competency in all the three big aspects of the game, meat, matrix and magic. Ping @Thematics with your high threat run AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 2 GM====&lt;br /&gt;
&lt;br /&gt;
Level 2 GMs advance to level 3 to signify the trust that the thematics department places in them. This trust is earned by completed a semi-prime run and weaving it into the shared story by writing an AAR signifying its metaplot impact. Ping @Thematics with your AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 3 GM====&lt;br /&gt;
Level 3 GMs are trusted to freeform any run, save a Prime Run. They are actual wizards forging the shared story of ShadowHaven. They can lead teams of GMs to tell an intense story across multiple runs and are the Haven’s flagship GMs.&lt;br /&gt;
&lt;br /&gt;
===GM Ranking Up===&lt;br /&gt;
&lt;br /&gt;
Ping thematics once you complete the requirements for a new level.&lt;br /&gt;
&lt;br /&gt;
===GM Limitations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Run Limitation&lt;br /&gt;
|-&lt;br /&gt;
|Coached Run&lt;br /&gt;
|Approved Run&lt;br /&gt;
|Freeform Run&lt;br /&gt;
|May Not Run&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Run Threat Level&lt;br /&gt;
|Milk&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Coached Runs - Coached Runs have a GM of a higher level sit in as a non-player to provide real-time support. The GM or the coach can call for a break and discuss matters at hand. PMing during the game is discouraged, outside of asking for a break, because it can be distracting. Because they don&#039;t play and are on standby to support a low leveled GM, they earn 10 GMP.&lt;br /&gt;
&lt;br /&gt;
*Approved Runs - These runs have a [https://forms.gle/thiDABy8YByioA717 run proposal form] filled out and approved by Thematics. All other members of the Haven can also comment to help the GM develop their run.&lt;br /&gt;
&lt;br /&gt;
*Freeform Run - These runs are completely freeform and have no support.&lt;br /&gt;
&lt;br /&gt;
==Run Types==&lt;br /&gt;
A run is __ if ___.&lt;br /&gt;
===Selection===&lt;br /&gt;
&lt;br /&gt;
*Private: the majority of players were pre-selected. Private runs are not eligible for [[#Additional_Rewards|additional GM rewards]].&lt;br /&gt;
*Public: not private&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
&lt;br /&gt;
*Scheduled: post and picks were made at least a full day in advance of the run, the post accurately informed players when picks will be decided, and the game started within an hour of the scheduled time&lt;br /&gt;
*Impromptu: post and picks were made within just a few hours of the run&lt;br /&gt;
*Overflow: an Impromptu that was made within two hours of another run&#039;s game start in response to high player demand&lt;br /&gt;
*Replacement: an Impromptu that is hosted within two hours of another run&#039;s game start in response to a postponed game or missing GM.&lt;br /&gt;
*Normal: otherwise&lt;br /&gt;
&lt;br /&gt;
===Threat Level===&lt;br /&gt;
===Threat===&lt;br /&gt;
The following are rough guidelines on threat level in game. For a more detailed description of each level, see [[Run Threat Descriptions]].&lt;br /&gt;
&lt;br /&gt;
Each run post should state the designed threat level, but threat levels can be increased based on conditions on the table. However, these adjustments should be consented to by the players, either in advance or by signaling that an unexpected course of action may result in escalation of threat. Note that the GM still needs to have a sufficent GM level to run at the new threat level, which may require converting the run into a different type (i.e., getting a coach or employing pregenerated grunts, and so becoming a Coached or Structured Run).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Threat Descriptions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| Milk Runs are extremely low threat games, a way to introduce a player or GM to a new mechanic they may not be familiar with at minimal risk. Rewards rarely go beyond bragging rights.&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Low threat runs have fairly light opposition in meat, matrix and magic, usually disorganized and unlikely to do much other than point and shoot, or surrender if they know what’s good for them.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium threat runs are designed around more secured sites and people which still are considering the economics of their security. More skilled staff and better equipment is deployed, but they are still typical skilled levels and mass produced equipment. Powerful ‘landmine’ effects come up easily in the now mandatory legwork, and can be circumvented or defended against by a prepared team.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| High threat is when things start to get intense. Opposition will routinely use clever tactics like focused fire, hacking unsecured ‘ware, illusion and manipulation spells, and attempts to lure PCs into traps. Static factors and obstacles, such as mana barriers, might be prohibitively difficult to overcome directly.&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| Semi-prime runs pit the runners against highly competent forces, often outnumbering them, and dangerous pitfalls hidden behind difficult legwork. Rewards typically come in the form of rare equipment or powerful contacts, in addition to money and karma. The objective is often located is large facilities such as Skyrakers or Proving grounds limiting the runner&#039;s ability to escape before HTR can engage them.&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime runs are the height of a Shadowrunner’s career, offering grave danger and outrageous rewards that can make runners consider retirement, or going off the deep end. They must always be approved by Thematics.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Player Characters And &amp;quot;Not Dead Yet&amp;quot;===&lt;br /&gt;
Sometimes, even on a run where you think nothing could possibly go wrong, characters die.  The opposing force will get off a lucky gutshot that drops their physical condition monitor through the floor, the character will crit-glitch tossing a grenade bouquet, or something equally terrible will befall the poor saps on your table.  When that happens, the players have the option to burn a point of edge and use Not Dead Yet to avoid losing a character they&#039;ve invested tons of time in - but it doesn&#039;t mean that the character will come out unscathed. &lt;br /&gt;
&lt;br /&gt;
Due to the traumatic nature of a close brush with death, getting captured by a megacorp, and the like, ShadowHaven has a system in place to dole out negative RVP to represent coming back from the brink.  Depending on the threat level of the run, the amount of negative RVP varies according to the following guidelines.  The only exception is in cases where a Semi-Prime or Prime level run explicitly states that it won&#039;t be playing by these limits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Run Threat&amp;lt;br /&amp;gt;&lt;br /&gt;
!Negative RVP Limit&lt;br /&gt;
|-&lt;br /&gt;
|Milk Run&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Prime Run or Semi-Prime run with clearly, publicly mentioned disregard for edge burning mechanics in the run post.&amp;lt;br /&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
1 Negative RVP is defined as the following:&lt;br /&gt;
&lt;br /&gt;
*2,000 nuyen in bribes&lt;br /&gt;
*2,000 nuyen in ware needed to purchase to recover (missing limbs)&lt;br /&gt;
*2,000 in lost ware or gear&lt;br /&gt;
*0.5 karma worth of a negative quality. That is to say, the buy off cost of negative qualities.&lt;br /&gt;
&lt;br /&gt;
If a character burns edge to avoid death on your table, that opens a dialogue with the player to figure out the best allocation of these negative RVP.  As the GM, you do have authority over the exact mechanical effects, but in the interest of player agency, they should at least get a say in how things play out.  The only caveat is that you should avoid forcing characters to lose Magic or Resonance.&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
*Multi-Session: a run that takes place across multiple play sessions&lt;br /&gt;
*Mock: a run with zero rewards (for both players and GMs), consequences, or effect on the canon that can be run by anyone, (GM or not) at any difficulty, with no requirements whatsoever, for zero pressure practice or just to have fun, so long as it clearly noted as such by tagging the run post title with [MOCK]. It doesn&#039;t even need to use ShadowHaven characters.&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
Rewards are primarily based on run threat, as it (usually) represents player risk and GM preparation. However, high duration and multi-session runs may require an adjustment. You can use the following formula to adjust runner rewards and GMP at the high end:&lt;br /&gt;
&lt;br /&gt;
Reward Multiplier: &amp;lt;code&amp;gt;(Total Duration In Hours Across All Sessions) / 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, even if you expect the run to go long, it&#039;s best to have the Johnson pay the runners normally and consider any extra allowance from duration to help handle &amp;quot;extra&amp;quot; pay the runners might happen into (like paydata, going out of their way to &amp;quot;get paid twice&amp;quot;, fencing loot, etc).&lt;br /&gt;
&lt;br /&gt;
Also, feel free to ask the Thematics Department and fellow GMs for advice on run rewards.&lt;br /&gt;
&lt;br /&gt;
===RVP===&lt;br /&gt;
{{:RVP}}&lt;br /&gt;
&lt;br /&gt;
===Player Rewards===&lt;br /&gt;
Standard reward ranges for Normal runs based on threat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!RVP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| up to 100 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| up to 40 RVP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14-16 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10-13 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6-9 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0-5 RVP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A Full After Action Report (AAR) must be added to the run&#039;s wiki page for any run that rewards more than 19 RVP if the run is not a Semiprime or above.&lt;br /&gt;
&lt;br /&gt;
These are merely guidelines and exceptions can occur, but chronic overpaying is frown upon and may result in consequences.&lt;br /&gt;
&lt;br /&gt;
Additionally, players may write a Full/Narrative AAR and add it to the Full AAR to earn 1 GMP. This is the PC&#039;s version of events, compared to the more unbiased version of events, and should be in character. These are placed in the run&#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
====CDP====&lt;br /&gt;
Characters also earn 2 [[CDP]] per run. This can be used to buy knowledge skills or contacts. A GM may also choose to award contacts as a part of the run rewards using CDP. See [[Contact_Rules#Buying_and_Upgrading_Contacts|Contact Rules]] for more information.&lt;br /&gt;
====Better Than Bad&#039;s Intangible Rewards====&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad; &lt;br /&gt;
&lt;br /&gt;
*GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP.&lt;br /&gt;
*GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===GM Rewards===&lt;br /&gt;
&lt;br /&gt;
====Base Rewards====&lt;br /&gt;
Base reward for hosting a run is determined by the threat level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!GMP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| 41 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| 17 GMP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 1 GMP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AAR Rewards====&lt;br /&gt;
After the run is concluded, creating an AAR will reward 4 GMP. Note, this need not be the GM. The GM may choose to allow a player to write the AAR instead, allowing the player to claim the 4 GMP.&lt;br /&gt;
&lt;br /&gt;
====Rewards For Using A New City====&lt;br /&gt;
Since learning the background of an entire new city takes a significant amount of time and effort, GMs doing runs in locations other than Seattle can claim additional rewards for encouraging focus on other areas in the Sixth World.  The first time a GM uses a new city (as in, new to them) as the setting for a run, they get an extra 6 GMP.  While subsequent runs in the same city don&#039;t yield any additional bonuses, this extra GMP can be claimed every time a GM expands their repertoire to include another city.&lt;br /&gt;
&lt;br /&gt;
====Additional Rewards====&lt;br /&gt;
&lt;br /&gt;
Additional rewards, all of which are worth 1 GMP, which are not affected by the Reward Multiplier:&lt;br /&gt;
&lt;br /&gt;
*Overflow&lt;br /&gt;
*Scheduled&lt;br /&gt;
*Replacement&lt;br /&gt;
*Run was recorded and uploaded to ShadowHaven youtube&lt;br /&gt;
*Run was metaplot linked&lt;br /&gt;
*Each player taken who has not had a run in over a month. (Including a players first run)&lt;br /&gt;
*Each character taken that has had less than 3 runs total. (This stacks with the above reward.)&lt;br /&gt;
&lt;br /&gt;
===GMP===&lt;br /&gt;
{{:GMP}}&lt;br /&gt;
&lt;br /&gt;
==Run Posts==&lt;br /&gt;
===Style Guide===&lt;br /&gt;
GMs should maintain a document covering their personal GMing style, linked on their run post&lt;br /&gt;
&lt;br /&gt;
*For now, use whatever structure and information you feel best, but the following questions must be covered&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character has a high chance of declining at the meet&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character will actively attempt to thwart or derail&lt;br /&gt;
**Views on realism and seriousness of the setting&lt;br /&gt;
**Views on consequences and failure&lt;br /&gt;
*Runs that notably differ from your normal style as described in your document must be noted as such&lt;br /&gt;
&lt;br /&gt;
==Run Content==&lt;br /&gt;
===Reusing Material===&lt;br /&gt;
Re-using run concepts and ideas is allowed, but GMs are encouraged to make their games as unique as possible for the benefit of the players.&lt;br /&gt;
&lt;br /&gt;
===GMPCs===&lt;br /&gt;
You need a run proposal and approval to have a GM-controlled PC in the game. It is strongly discouraged to have GM PCs in game without good reason.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
PVP is always at the GM’s discretion, and should only occur if both players are ok with it.  If PVP does happen, don’t let players burn edge to smackdown in PVP, and if edge is burnt for Not Dead Yet, the player who burnt the edge gets to live.  Players are not allowed to circumvent Not Dead Yet (“I shoot him in the head just to be sure”, for example) in PVP.&lt;br /&gt;
&lt;br /&gt;
===Space-time===&lt;br /&gt;
The ShadowHaven operates in real-time. A day in the real world is a day on the Haven. However, some games take place over the course of a couple days, a week, maybe even longer. These games are considered to be part of their “pocket universe.”&lt;br /&gt;
&lt;br /&gt;
====Downtime====&lt;br /&gt;
Character adjustments, purchases, and other time-sensitive cooldowns are unaffected by pocket universe time. As an example, a character who initiates before a run that spans a month in-game will not be able to initiate at the run’s conclusion as though a month has passed in real-time. Similarly, a character who learns a skill or spell, or increases an attribute during a long run only has that skill in the pocket universe of that run: they must pay for the change in downtime as normal before they can use it on other runs.&lt;br /&gt;
&lt;br /&gt;
====Multi-Session Exclusivity====&lt;br /&gt;
Note, characters in the middle of Multi-Session runs are assumed to be free to go on other runs unless either of the GMs in question elect to not let them. This should be clearly communicated in advance to avoid any issues.&lt;br /&gt;
&lt;br /&gt;
==International Shadowrunning==&lt;br /&gt;
Since the idea of being international criminals is badass, there&#039;s a standing bounty for GMs that use cities other than Seattle as the setting for their runs, as outlined in the [[GM_Rules#Rewards_For_Using_A_New_City|GMP Rewards]] section above.  For those interested in claiming that bonus GMP, here are a few standing pointers for how to include areas outside of Seattle (or the UCAS entirely) in your runs.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle Makes Travel Easier===&lt;br /&gt;
When you&#039;re rich, it&#039;s a hell of a lot easier to put together travel arrangements.  While lower lifestyles may need to front cash for their favored method of transit, High and Luxury lifestyles get to fly in comfort.  If they&#039;re living at that level, it&#039;s assumed that runners can arrange for a jet rental or commercial airline flight at no extra cost - and at the Luxury level, they&#039;ve got companies they can call (again, assumed to be rolled into lifestyle costs) to supply professional pilots, flight attendants, and crew so that their trip is as pleasant and stress-free as possible.&lt;br /&gt;
&lt;br /&gt;
It also bears mentioning that private flights, especially those that appear to be carrying perfectly legitimate SINners, get to skip a lot of the hassle you might face when going to an airport.  Outside of extreme circumstances that might draw the explicit attention of border security and customs, it&#039;s very unlikely they&#039;ll be intercepted, and will likely face far less stringent security procedures.&lt;br /&gt;
&lt;br /&gt;
In addition, characters can have lifestyles located anywhere in the world.  If a runner has a lifestyle waiting for them at their destination - and they can front the cost for it if they haven&#039;t used it recently - they&#039;ll have a much easier time securing a place to stay as opposed to the usual go-to of finding a reliable no-tell motel in an unfamiliar city.&lt;br /&gt;
&lt;br /&gt;
===Contacts Can Facilitate Travel===&lt;br /&gt;
Having friends that can smuggle them over international borders makes the life of a globe-trotting runner much easier.  Contacts that have smuggling as one of their fields of expertise can help covertly get runners into another country.  Similarly, contacts with access to vehicles like aircraft and boats can supply the transport needed if the runners can&#039;t source it themselves.&lt;br /&gt;
&lt;br /&gt;
Runners may also be able to tap either their fixers or group contacts to get them where they need to be.  Networking tests may allow them to get ahold of smugglers, while group contacts can transport members to an area in which they operate, free of charge.  In some cases, such as a run to expand the faction&#039;s influence to a new city or if a runner stakes their reputation with the organization, they may even offer transit to the entire team!  Just note that, as per our [[Contact_Rules#Contact_Faction|Contact Rules]], getting a group contact to help with travel will, for obvious reasons, clue them in on what the runners are up to.&lt;br /&gt;
&lt;br /&gt;
==Run Content Limitations==&lt;br /&gt;
&lt;br /&gt;
Some content GMs cannot use or must change due to their incapability with the lore and lack of consistency with the Haven&#039;s rule set. They are also considered non-canon on the Haven&lt;br /&gt;
&lt;br /&gt;
===Banned Content===&lt;br /&gt;
&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Street Lethal, Page 130)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Street Lethal, Page 130) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The Shiawase/Nemesis Arms Man-Catcher (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Flicker IC (KC 67) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Blue Goo IC (KC 68) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
===Modified Content===&lt;br /&gt;
&lt;br /&gt;
*Sleuther IC (KC 67) shall be permitted. Rather than the normal listed effects, a successful strike places a single mark on you. This mark provides the Host that struck you with the name and location of any Grids or Hosts you may visit, stored in an automatically created file within that Host. This IC may place multiple marks, and the marks it places may be erased normally. If all such placed marks are erased through any means, the Host ceases to receive data about your travels.&lt;br /&gt;
&lt;br /&gt;
*Offline Hosts (KC 46) shall be permitted. GMs should be careful to not overuse these, as they are rare.&lt;br /&gt;
&lt;br /&gt;
*The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GMs should generally also follow modifications listed in the [[Player_Rules|player rules]].&lt;br /&gt;
&lt;br /&gt;
===Needs Approval===&lt;br /&gt;
&lt;br /&gt;
*Fader IC (Page 89, Street Lethal) shall be permitted, but only with explicit Thematics Team approval.&lt;br /&gt;
*Bug Queens&lt;br /&gt;
*Master Shedim&lt;br /&gt;
*Crystalline Entity&lt;br /&gt;
*Yama Kings&lt;br /&gt;
*Horrors&lt;br /&gt;
*Elder Gods&lt;br /&gt;
*Great Dragons that are not named in canon&lt;br /&gt;
*(unnamed by Catalyst) Immortal Elves&lt;br /&gt;
*Plots that could potentially bring about the deaths of the majority of people within a city block.&lt;br /&gt;
*Plots that (do or stand a chance to) alter/kill/remove [[:Category:Public_Contacts|Public Contacts]] .&lt;br /&gt;
*Plots that involve raids on RP areas (just to confirm handling) such as The Daze.&lt;br /&gt;
*Canon: (established by Catalyst) runners, immortal elves, great dragons, or other important characters being directly involved in a run. (they hire the PCs/go on a mission with the PCs/oppose the PCs/tell the PCs critical information in exchange for something etc).&lt;br /&gt;
*Canon (established by Catalyst) runners, immortal elves, great dragons, or other important characters in a run being damaged or changed from their canon lore (canon character is killed/injured/has mental damage/gains a new enemy/loses something they canonically have/or in any other way has their canon meaningfully changed by the interaction)&lt;br /&gt;
*WMDs being detonated.&lt;br /&gt;
*Street Lethal Future Tech (due to it technically not being invented yet).&lt;br /&gt;
*Enemies with Tech/Magic/Skill far beyond their means (Low rank/wealth enemies geared with Deltaware, milspec gear, magic 12 or other odd things without a proper explanation as to why but simply rather to boost their stats (or perceived threat)).&lt;br /&gt;
*New Tech (futuretech+, or things that have never been published or are completely homebrew.)&lt;br /&gt;
*New creatures/spirits (unpublished, homebrewed adversaries).&lt;br /&gt;
&lt;br /&gt;
==Table Rules== &lt;br /&gt;
&lt;br /&gt;
In order to establish consistency for our often brand new Shadowrun players, GMs are not allowed to have table rules and must follow the rules listed in the [[Player_Rules|Player Rules]]. If a GM disagrees with how the ShadowHaven rules on an issue and it truly impedes their ability to GM, they are welcome to contact a council member or post their objections in the Topics for Discussion thread.&lt;br /&gt;
&lt;br /&gt;
==Run Feedback==&lt;br /&gt;
&lt;br /&gt;
We ask that all GMs ask their players to fill in the [https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM feedback form after their runs]. This is to help you improve as a GM and for us to detect gross misconduct, we will not judge you for a few lackluster runs.&lt;br /&gt;
&lt;br /&gt;
==GM Moderation==&lt;br /&gt;
&lt;br /&gt;
Any moderator or thematics can stop a game in progress for gross misconduct that goes against our community expectations. The thematics team can choose to ban a community member from GMing for gross misconduct and behavior that disrupts the shared sandbox and storyline that other GMs use. &lt;br /&gt;
&lt;br /&gt;
The intent of these rules is to create a safe place for new GMs to fail and learn. If you are failing and learning in good faith, no action will be taken against you. Lower level GMs should consider taking experienced players on their runs to learn from them when possible. Every experienced Shadowhaven GM has ran a lackluster game before, but we learned from our mistakes.&lt;br /&gt;
&lt;br /&gt;
However, we have a duty to ensure our players have a good time as well. Therefore, the run may be modified or fully retconned depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
GM bans may be appealed to the sysop by sending Reddit moderator mail.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgement==&lt;br /&gt;
&lt;br /&gt;
Some of these GM rules were taken, modified or inspired by the [https://shadownet.run/GM_Rules Shadownet GM rules] and the [http://thedark.run/GM_Rules Light in the Dark GM rules].&lt;br /&gt;
[[Category:GM Resources]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GM_Rules&amp;diff=82031</id>
		<title>GM Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Rules&amp;diff=82031"/>
		<updated>2021-09-30T07:48:05Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expectations of ShadowHaven GMs==&lt;br /&gt;
&lt;br /&gt;
===Have Fun and Put Real Life First===&lt;br /&gt;
&lt;br /&gt;
This should go without saying, but we&#039;ve seen our fair share of Living Community GMs burn themselves out. Never feel like anyone&#039;s fun is solely your responsibility. Never feel compelled to GM a game by a certain date. You will make mistakes, but laugh them off and learn from them. When you are relaxed, the players sense your relaxation. If you are really interested in a run&#039;s story and a metaplot&#039;s topic, your passion comes through the run. It is ShadowHaven&#039;s leadership&#039;s job to teach you this complex game system. Focus on having fun.&lt;br /&gt;
&lt;br /&gt;
===Be a Fan of the PCs===&lt;br /&gt;
&lt;br /&gt;
To quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Present the world honestly—things really are stacked against them—but don’t make yourself the enemy of the PCs. They have enemies enough. Be interested in the characters and excited about their victories.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If the players come up with a clever plan that completely negates your security plans, congratulate them on their cleverness. Play with the players, not against them. Challenge and risk can make for a great and memorable experience -- but don’t make the game you vs. the players. Assume competence, and don’t try to catch players in “gotchas” -- competent runners might make a mistake or forget something if they’re pressured for time or under fire, but it’s good practice to give them the benefit of the doubt when they aren’t.&lt;br /&gt;
&lt;br /&gt;
We’re fundamentally here to play games together and have fun, and as the GM you have a lot of control over how the game goes; with that great power comes great responsibility, and the responsibility is to try to make sure people have a good time.  &lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel shy to call for a break and ask for help in our GM chat if you encounter a situation you don&#039;t know how to handle.&lt;br /&gt;
&lt;br /&gt;
===Hold on Lightly===&lt;br /&gt;
&lt;br /&gt;
To once again quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Always feel free to rewind, revise, and reconsider events as needed. This is not a “no take backs” kind of game. You can always say, “Actually, no... let’s say it was only two guys, instead. I don’t know why they’d have any more than that here.” This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Impact our Shared Setting===&lt;br /&gt;
&lt;br /&gt;
We want organic storylines that have an impact that is felt, those are exciting and cool runs. We want to be able to write about an awesome pink mohawk exalted style sword fight on top of the Space Needle that sent its radio antenna crashing to the ground. We want to cheer on our players as their trenchcoat-wearing PCs send stock prices into freefall. As long as the core elements of the setting remain intact and major buildings can be repairable, go for it.&lt;br /&gt;
&lt;br /&gt;
===Treat our Shared Setting with Respect for Other GMs===&lt;br /&gt;
&lt;br /&gt;
Tell a story together with other GMs. It really sucks if another GM blows up the homebrew gang that you created. This is a shared sandbox, don&#039;t kick down other people&#039;s castles. Try to build your castle around their creations. Share the setting with respect towards the other GMs. &lt;br /&gt;
&lt;br /&gt;
===Understand the Setting is Vast===&lt;br /&gt;
&lt;br /&gt;
Players (and GMs) can play the kind of Shadowrun they want to play. If you have a specific view of how Shadowrun should be, you’re entirely free to pick people who conform to that philosophy, but it’s not okay to tell other people how to have fun, or their kind of fun is wrong. As the GM, it&#039;s your responsibility to communicate your particular style to your players - through a Style Guide as well as pre-game discussion.&lt;br /&gt;
&lt;br /&gt;
The setting is vast enough that we can have VTOL battles above the skies of Seattle while runners creep through a high-security facility.&lt;br /&gt;
&lt;br /&gt;
===Be Reasonable===&lt;br /&gt;
&lt;br /&gt;
Stay within reasonable expectations. It may be fun for a character to get milspec armor from a ganger in the barrens on a low-threat run, but it really cheapens the experience of the player who slogged through the amazon to pry that same armor off a super-soldier during a prime run.&lt;br /&gt;
&lt;br /&gt;
===Know the Major Rules for Key Aspects of your Run===&lt;br /&gt;
&lt;br /&gt;
If you have a major obstacle, know the rules related to that obstacle. If a big part of the run involves a car chase or a host dive, you should have a good grasp of the rules related to car chases or host dives (or whatever the obstacle is). Ask ShadowHaven leadership and team members for training on mechanics you want to learn.&lt;br /&gt;
&lt;br /&gt;
===Modulate the Number of Players at your games===&lt;br /&gt;
&lt;br /&gt;
It is tempting to take 5 or more players on a run, and it is possible to do with an experienced game master leading a group of experienced players. However, the Haven caters towards new players and the nature of online play limits some of the communication bandwidth found in real life. Consider limiting yourself to 3 or 4 players. If you seek to push beyond that number, have each player&#039;s role on the team be well defined and ask for their cooperation.&lt;br /&gt;
&lt;br /&gt;
===Assume Competence===&lt;br /&gt;
There are a lot of trivial decisions -- that is, decisions with a clear best choice and no downside -- that shadowrunners routinely make.  These are things like wiping an astral signature, infiltrating in disguise, wearing a mask in a firefight, setting up a DNI before the meet, running silent while hacking, and turning off SINs before committing crimes.  In general it’s best to assume that players do these things unless they say otherwise (or some kind of constraint -- like time -- prevents them).  Exactly what assumed competence covers is a matter for debate and should be discussed with the players at your table in the event it comes up. When in doubt, rule in the player’s favour; try to avoid “gotcha” moments. Generally for the sake of tidiness and expedient gameplay most GMs choose to assume competence, but each GM table is unique.&lt;br /&gt;
The standard is to assume competence. The onus is on the GM to explain what they mean when they say they won’t assume competence, and it something they need to ensure players are aware of before a game begins, whether through the application thread, their style guide, or before the game begins.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a lack of assumed competence doesn’t mean assumed incompetence. The nature of a community means that players will need to adjust to different GMing styles. Consider giving your players the benefit of the doubt in case they forget something obvious, or making use of the Common Sense quality to prevent potentially derailing situations.&lt;br /&gt;
&lt;br /&gt;
==Required Pre-Game X-Card Briefing==&lt;br /&gt;
&lt;br /&gt;
In order to ensure player safety, all ShadowHaven Game Masters are mandated to explain the [[Charter#1: The Right Not to be Forced to Continue and Abandon or Cease Uncomfortable Scenes .28Global X-Card.29|Haven&#039;s global x-card policy.]] (Remember, you as GM can use an x-card if a player is making you uncomfortable)&lt;br /&gt;
&lt;br /&gt;
Some example scripts:&lt;br /&gt;
&lt;br /&gt;
*This run will utilize the &#039;X-Card&#039; system. If, at any point, you are uncomfortable with the current scene or the topics, themes, and subjects starring within the scene, you may say or type the phrase &#039;X-Card&#039; and I will immediately stop the scene and move on.&lt;br /&gt;
&lt;br /&gt;
*We on the Shadowhaven use the X-card system, simply say or type x-card and the game will stop immediately. You do not have to give a reason, you do not have to explain why.&lt;br /&gt;
&lt;br /&gt;
Please see [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Game Masters==&lt;br /&gt;
===Becoming a GM===&lt;br /&gt;
Simply use the &amp;lt;code&amp;gt;!join Level 0 GM&amp;lt;/code&amp;gt; command after reading the GM expectations above.&lt;br /&gt;
&lt;br /&gt;
===GM Levels===&lt;br /&gt;
GMs are either Level 0 GM, Level 1 GM, Level 2 GM, or Level 3 GM.&lt;br /&gt;
====Level 0 GM====&lt;br /&gt;
Anyone who wants to GM can appoint themselves to level 0. These GMs are limited to running lower threat runs or higher degrees of guidance, to reduce the chance of mishaps. The intent of this level is to create a safe place for new GMs to fail and learn. Greenhorn GMs should consider taking experienced players on their runs to learn from them when possible.&lt;br /&gt;
&lt;br /&gt;
Level 0 GMs advance to level 1 by completing 3 runs with an overall game rating over 7. If a run has no feedback submitted, it counts as a passed run. They also need to make a [[#Style_Guide|Style Guide]]. When you advance from a Level 0 to a Level 1 GM, you gain 10 GMP.&lt;br /&gt;
&lt;br /&gt;
====Level 1 GM====&lt;br /&gt;
Level 1 GMs advance to level 2 by completing a high threat run, demonstrating competency in all the three big aspects of the game, meat, matrix and magic. Ping @Thematics with your high threat run AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 2 GM====&lt;br /&gt;
&lt;br /&gt;
Level 2 GMs advance to level 3 to signify the trust that the thematics department places in them. This trust is earned by completed a semi-prime run and weaving it into the shared story by writing an AAR signifying its metaplot impact. Ping @Thematics with your AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 3 GM====&lt;br /&gt;
Level 3 GMs are trusted to freeform any run, save a Prime Run. They are actual wizards forging the shared story of ShadowHaven. They can lead teams of GMs to tell an intense story across multiple runs and are the Haven’s flagship GMs.&lt;br /&gt;
&lt;br /&gt;
===GM Ranking Up===&lt;br /&gt;
&lt;br /&gt;
Ping thematics once you complete the requirements for a new level.&lt;br /&gt;
&lt;br /&gt;
===GM Limitations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Run Limitation&lt;br /&gt;
|-&lt;br /&gt;
|Coached Run&lt;br /&gt;
|Approved Run&lt;br /&gt;
|Freeform Run&lt;br /&gt;
|May Not Run&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Run Threat Level&lt;br /&gt;
|Milk&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Coached Runs - Coached Runs have a GM of a higher level sit in as a non-player to provide real-time support. The GM or the coach can call for a break and discuss matters at hand. PMing during the game is discouraged, outside of asking for a break, because it can be distracting. Because they don&#039;t play and are on standby to support a low leveled GM, they earn 10 GMP.&lt;br /&gt;
&lt;br /&gt;
*Approved Runs - These runs have a [https://forms.gle/thiDABy8YByioA717 run proposal form] filled out and approved by Thematics. All other members of the Haven can also comment to help the GM develop their run.&lt;br /&gt;
&lt;br /&gt;
*Freeform Run - These runs are completely freeform and have no support.&lt;br /&gt;
&lt;br /&gt;
==Run Types==&lt;br /&gt;
A run is __ if ___.&lt;br /&gt;
===Selection===&lt;br /&gt;
&lt;br /&gt;
*Private: the majority of players were pre-selected. Private runs are not eligible for [[#Additional_Rewards|additional GM rewards]].&lt;br /&gt;
*Public: not private&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
&lt;br /&gt;
*Scheduled: post and picks were made at least a full day in advance of the run, the post accurately informed players when picks will be decided, and the game started within an hour of the scheduled time&lt;br /&gt;
*Impromptu: post and picks were made within just a few hours of the run&lt;br /&gt;
*Overflow: an Impromptu that was made within two hours of another run&#039;s game start in response to high player demand&lt;br /&gt;
*Replacement: an Impromptu that is hosted within two hours of another run&#039;s game start in response to a postponed game or missing GM.&lt;br /&gt;
*Normal: otherwise&lt;br /&gt;
&lt;br /&gt;
===Threat Level===&lt;br /&gt;
===Threat===&lt;br /&gt;
The following are rough guidelines on threat level in game. For a more detailed description of each level, see [[Run Threat Descriptions]].&lt;br /&gt;
&lt;br /&gt;
Each run post should state the designed threat level, but threat levels can be increased based on conditions on the table. However, these adjustments should be consented to by the players, either in advance or by signaling that an unexpected course of action may result in escalation of threat. Note that the GM still needs to have a sufficent GM level to run at the new threat level, which may require converting the run into a different type (i.e., getting a coach or employing pregenerated grunts, and so becoming a Coached or Structured Run).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Threat Descriptions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| Milk Runs are extremely low threat games, a way to introduce a player or GM to a new mechanic they may not be familiar with at minimal risk. Rewards rarely go beyond bragging rights.&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Low threat runs have fairly light opposition in meat, matrix and magic, usually disorganized and unlikely to do much other than point and shoot, or surrender if they know what’s good for them.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium threat runs are designed around more secured sites and people which still are considering the economics of their security. More skilled staff and better equipment is deployed, but they are still typical skilled levels and mass produced equipment. Powerful ‘landmine’ effects come up easily in the now mandatory legwork, and can be circumvented or defended against by a prepared team.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| High threat is when things start to get intense. Opposition will routinely use clever tactics like focused fire, hacking unsecured ‘ware, illusion and manipulation spells, and attempts to lure PCs into traps. Static factors and obstacles, such as mana barriers, might be prohibitively difficult to overcome directly.&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| Semi-prime runs pit the runners against highly competent forces, often outnumbering them, and dangerous pitfalls hidden behind difficult legwork. Rewards typically come in the form of rare equipment or powerful contacts, in addition to money and karma. The objective is often located is large facilities such as Skyrakers or Proving grounds limiting the runner&#039;s ability to escape before HTR can engage them.&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime runs are the height of a Shadowrunner’s career, offering grave danger and outrageous rewards that can make runners consider retirement, or going off the deep end. They must always be approved by Thematics.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Player Characters And &amp;quot;Not Dead Yet&amp;quot;===&lt;br /&gt;
Sometimes, even on a run where you think nothing could possibly go wrong, characters die.  The opposing force will get off a lucky gutshot that drops their physical condition monitor through the floor, the character will crit-glitch tossing a grenade bouquet, or something equally terrible will befall the poor saps on your table.  When that happens, the players have the option to burn a point of edge and use Not Dead Yet to avoid losing a character they&#039;ve invested tons of time in - but it doesn&#039;t mean that the character will come out unscathed. &lt;br /&gt;
&lt;br /&gt;
Due to the traumatic nature of a close brush with death, getting captured by a megacorp, and the like, ShadowHaven has a system in place to dole out negative RVP to represent coming back from the brink.  Depending on the threat level of the run, the amount of negative RVP varies according to the following guidelines.  The only exception is in cases where a Semi-Prime or Prime level run explicitly states that it won&#039;t be playing by these limits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Run Threat&amp;lt;br /&amp;gt;&lt;br /&gt;
!Negative RVP Limit&lt;br /&gt;
|-&lt;br /&gt;
|Milk Run&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Prime Run or Semi-Prime run with clearly, publicly mentioned disregard for edge burning mechanics in the run post.&amp;lt;br /&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
1 Negative RVP is defined as the following:&lt;br /&gt;
&lt;br /&gt;
*2,000 nuyen in bribes&lt;br /&gt;
*2,000 nuyen in ware needed to purchase to recover (missing limbs)&lt;br /&gt;
*2,000 in lost ware or gear&lt;br /&gt;
*0.5 karma worth of a negative quality. That is to say, the buy off cost of negative qualities.&lt;br /&gt;
&lt;br /&gt;
If a character burns edge to avoid death on your table, that opens a dialogue with the player to figure out the best allocation of these negative RVP.  As the GM, you do have authority over the exact mechanical effects, but in the interest of player agency, they should at least get a say in how things play out.  The only caveat is that you should avoid forcing characters to lose Magic or Resonance.&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
*Multi-Session: a run that takes place across multiple play sessions&lt;br /&gt;
*Mock: a run with zero rewards (for both players and GMs), consequences, or effect on the canon that can be run by anyone, (GM or not) at any difficulty, with no requirements whatsoever, for zero pressure practice or just to have fun, so long as it clearly noted as such by tagging the run post title with [MOCK]. It doesn&#039;t even need to use ShadowHaven characters.&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
Rewards are primarily based on run threat, as it (usually) represents player risk and GM preparation. However, high duration and multi-session runs may require an adjustment. You can use the following formula to adjust runner rewards and GMP at the high end:&lt;br /&gt;
&lt;br /&gt;
Reward Multiplier: &amp;lt;code&amp;gt;(Total Duration In Hours Across All Sessions) / 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, even if you expect the run to go long, it&#039;s best to have the Johnson pay the runners normally and consider any extra allowance from duration to help handle &amp;quot;extra&amp;quot; pay the runners might happen into (like paydata, going out of their way to &amp;quot;get paid twice&amp;quot;, fencing loot, etc).&lt;br /&gt;
&lt;br /&gt;
Also, feel free to ask the Thematics Department and fellow GMs for advice on run rewards.&lt;br /&gt;
&lt;br /&gt;
===RVP===&lt;br /&gt;
{{:RVP}}&lt;br /&gt;
&lt;br /&gt;
===Player Rewards===&lt;br /&gt;
Standard reward ranges for Normal runs based on threat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!RVP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| up to 100 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| up to 40 RVP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14-16 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10-13 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6-9 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0-5 RVP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A Full After Action Report (AAR) must be added to the run&#039;s wiki page for any run that rewards more than 19 RVP if the run is not a Semiprime or above.&lt;br /&gt;
&lt;br /&gt;
These are merely guidelines and exceptions can occur, but chronic overpaying is frown upon and may result in consequences.&lt;br /&gt;
&lt;br /&gt;
Additionally, players may write a Full/Narrative AAR and add it to the Full AAR to earn 1 GMP. This is the PC&#039;s version of events, compared to the more unbiased version of events, and should be in character. These are placed in the run&#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
====CDP====&lt;br /&gt;
Characters also earn 2 [[CDP]] per run. This can be used to buy knowledge skills or contacts. A GM may also choose to award contacts as a part of the run rewards using CDP. See [[Contact_Rules#Buying_and_Upgrading_Contacts|Contact Rules]] for more information.&lt;br /&gt;
====Better Than Bad&#039;s Intangible Rewards====&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad; &lt;br /&gt;
&lt;br /&gt;
*GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP.&lt;br /&gt;
*GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===GM Rewards===&lt;br /&gt;
&lt;br /&gt;
====Base Rewards====&lt;br /&gt;
Base reward for hosting a run is determined by the threat level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!GMP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| 41 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| 17 GMP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 1 GMP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AAR Rewards====&lt;br /&gt;
After the run is concluded, creating an AAR will reward 4 GMP. Note, this need not be the GM. The GM may choose to allow a player to write the AAR instead, allowing the player to claim the 4 GMP.&lt;br /&gt;
&lt;br /&gt;
====Rewards For Using A New City====&lt;br /&gt;
Since learning the background of an entire new city takes a significant amount of time and effort, GMs doing runs in locations other than Seattle can claim additional rewards for encouraging focus on other areas in the Sixth World.  The first time a GM uses a new city (as in, new to them) as the setting for a run, they get an extra 6 GMP.  While subsequent runs in the same city don&#039;t yield any additional bonuses, this extra GMP can be claimed every time a GM expands their repertoire to include another city.&lt;br /&gt;
&lt;br /&gt;
====Additional Rewards====&lt;br /&gt;
&lt;br /&gt;
Additional rewards, all of which are worth 1 GMP, which are not affected by the Reward Multiplier:&lt;br /&gt;
&lt;br /&gt;
*Overflow&lt;br /&gt;
*Scheduled&lt;br /&gt;
*Replacement&lt;br /&gt;
*Run was recorded and uploaded to ShadowHaven youtube&lt;br /&gt;
*Run was metaplot linked&lt;br /&gt;
*Each player taken who has not had a run in over a month. (Including a players first run)&lt;br /&gt;
*Each character taken that has had less than 3 runs total. (This stacks with the above reward.)&lt;br /&gt;
&lt;br /&gt;
===GMP===&lt;br /&gt;
{{:GMP}}&lt;br /&gt;
&lt;br /&gt;
==Run Posts==&lt;br /&gt;
===Style Guide===&lt;br /&gt;
GMs should maintain a document covering their personal GMing style, linked on their run post&lt;br /&gt;
&lt;br /&gt;
*For now, use whatever structure and information you feel best, but the following questions must be covered&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character has a high chance of declining at the meet&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character will actively attempt to thwart or derail&lt;br /&gt;
**Views on realism and seriousness of the setting&lt;br /&gt;
**Views on consequences and failure&lt;br /&gt;
*Runs that notably differ from your normal style as described in your document must be noted as such&lt;br /&gt;
&lt;br /&gt;
==Run Content==&lt;br /&gt;
===Reusing Material===&lt;br /&gt;
Re-using run concepts and ideas is allowed, but GMs are encouraged to make their games as unique as possible for the benefit of the players.&lt;br /&gt;
&lt;br /&gt;
===GMPCs===&lt;br /&gt;
You need a run proposal and approval to have a GM-controlled PC in the game. It is strongly discouraged to have GM PCs in game without good reason.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
PVP is always at the GM’s discretion, and should only occur if both players are ok with it.  If PVP does happen, don’t let players burn edge to smackdown in PVP, and if edge is burnt for Not Dead Yet, the player who burnt the edge gets to live.  Players are not allowed to circumvent Not Dead Yet (“I shoot him in the head just to be sure”, for example) in PVP.&lt;br /&gt;
&lt;br /&gt;
===Space-time===&lt;br /&gt;
The ShadowHaven operates in real-time. A day in the real world is a day on the Haven. However, some games take place over the course of a couple days, a week, maybe even longer. These games are considered to be part of their “pocket universe.”&lt;br /&gt;
&lt;br /&gt;
====Downtime====&lt;br /&gt;
Character adjustments, purchases, and other time-sensitive cooldowns are unaffected by pocket universe time. As an example, a character who initiates before a run that spans a month in-game will not be able to initiate at the run’s conclusion as though a month has passed in real-time. Similarly, a character who learns a skill or spell, or increases an attribute during a long run only has that skill in the pocket universe of that run: they must pay for the change in downtime as normal before they can use it on other runs.&lt;br /&gt;
&lt;br /&gt;
====Multi-Session Exclusivity====&lt;br /&gt;
Note, characters in the middle of Multi-Session runs are assumed to be free to go on other runs unless either of the GMs in question elect to not let them. This should be clearly communicated in advance to avoid any issues.&lt;br /&gt;
&lt;br /&gt;
==International Shadowrunning==&lt;br /&gt;
Since the idea of being international criminals is badass, there are a few standing pointers for how to include areas outside of Seattle (or the UCAS entirely) in your runs.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle Makes Travel Easier===&lt;br /&gt;
When you&#039;re rich, it&#039;s a hell of a lot easier to put together travel arrangements.  While lower lifestyles may need to front cash for their favored method of transit, High and Luxury lifestyles get to fly in comfort.  If they&#039;re living at that level, it&#039;s assumed that runners can arrange for a jet rental or commercial airline flight at no extra cost - and at the Luxury level, they&#039;ve got companies they can call (again, assumed to be rolled into lifestyle costs) to supply professional pilots, flight attendants, and crew so that their trip is as pleasant and stress-free as possible.&lt;br /&gt;
&lt;br /&gt;
It also bears mentioning that private flights, especially those that appear to be carrying perfectly legitimate SINners, get to skip a lot of the hassle you might face when going to an airport.  Outside of extreme circumstances that might draw the explicit attention of border security and customs, it&#039;s very unlikely they&#039;ll be intercepted, and will likely face far less stringent security procedures.&lt;br /&gt;
&lt;br /&gt;
In addition, characters can have lifestyles located anywhere in the world.  If a runner has a lifestyle waiting for them at their destination - and they can front the cost for it if they haven&#039;t used it recently - they&#039;ll have a much easier time securing a place to stay as opposed to the usual go-to of finding a reliable no-tell motel in an unfamiliar city.&lt;br /&gt;
&lt;br /&gt;
===Contacts Can Facilitate Travel===&lt;br /&gt;
Having friends that can smuggle them over international borders makes the life of a globe-trotting runner much easier.  Contacts that have smuggling as one of their fields of expertise can help covertly get runners into another country.  Similarly, contacts with access to vehicles like aircraft and boats can supply the transport needed if the runners can&#039;t source it themselves.&lt;br /&gt;
&lt;br /&gt;
Runners may also be able to tap either their fixers or group contacts to get them where they need to be.  Networking tests may allow them to get ahold of smugglers, while group contacts can transport members to an area in which they operate, free of charge.  In some cases, such as a run to expand the faction&#039;s influence to a new city or if a runner stakes their reputation with the organization, they may even offer transit to the entire team!  Just note that, as per our [[Contact_Rules#Contact_Faction|Contact Rules]], getting a group contact to help with travel will, for obvious reasons, clue them in on what the runners are up to.&lt;br /&gt;
&lt;br /&gt;
==Run Content Limitations==&lt;br /&gt;
&lt;br /&gt;
Some content GMs cannot use or must change due to their incapability with the lore and lack of consistency with the Haven&#039;s rule set. They are also considered non-canon on the Haven&lt;br /&gt;
&lt;br /&gt;
===Banned Content===&lt;br /&gt;
&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Street Lethal, Page 130)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Street Lethal, Page 130) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The Shiawase/Nemesis Arms Man-Catcher (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Flicker IC (KC 67) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Blue Goo IC (KC 68) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
===Modified Content===&lt;br /&gt;
&lt;br /&gt;
*Sleuther IC (KC 67) shall be permitted. Rather than the normal listed effects, a successful strike places a single mark on you. This mark provides the Host that struck you with the name and location of any Grids or Hosts you may visit, stored in an automatically created file within that Host. This IC may place multiple marks, and the marks it places may be erased normally. If all such placed marks are erased through any means, the Host ceases to receive data about your travels.&lt;br /&gt;
&lt;br /&gt;
*Offline Hosts (KC 46) shall be permitted. GMs should be careful to not overuse these, as they are rare.&lt;br /&gt;
&lt;br /&gt;
*The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GMs should generally also follow modifications listed in the [[Player_Rules|player rules]].&lt;br /&gt;
&lt;br /&gt;
===Needs Approval===&lt;br /&gt;
&lt;br /&gt;
*Fader IC (Page 89, Street Lethal) shall be permitted, but only with explicit Thematics Team approval.&lt;br /&gt;
*Bug Queens&lt;br /&gt;
*Master Shedim&lt;br /&gt;
*Crystalline Entity&lt;br /&gt;
*Yama Kings&lt;br /&gt;
*Horrors&lt;br /&gt;
*Elder Gods&lt;br /&gt;
*Great Dragons that are not named in canon&lt;br /&gt;
*(unnamed by Catalyst) Immortal Elves&lt;br /&gt;
*Plots that could potentially bring about the deaths of the majority of people within a city block.&lt;br /&gt;
*Plots that (do or stand a chance to) alter/kill/remove [[:Category:Public_Contacts|Public Contacts]] .&lt;br /&gt;
*Plots that involve raids on RP areas (just to confirm handling) such as The Daze.&lt;br /&gt;
*Canon: (established by Catalyst) runners, immortal elves, great dragons, or other important characters being directly involved in a run. (they hire the PCs/go on a mission with the PCs/oppose the PCs/tell the PCs critical information in exchange for something etc).&lt;br /&gt;
*Canon (established by Catalyst) runners, immortal elves, great dragons, or other important characters in a run being damaged or changed from their canon lore (canon character is killed/injured/has mental damage/gains a new enemy/loses something they canonically have/or in any other way has their canon meaningfully changed by the interaction)&lt;br /&gt;
*WMDs being detonated.&lt;br /&gt;
*Street Lethal Future Tech (due to it technically not being invented yet).&lt;br /&gt;
*Enemies with Tech/Magic/Skill far beyond their means (Low rank/wealth enemies geared with Deltaware, milspec gear, magic 12 or other odd things without a proper explanation as to why but simply rather to boost their stats (or perceived threat)).&lt;br /&gt;
*New Tech (futuretech+, or things that have never been published or are completely homebrew.)&lt;br /&gt;
*New creatures/spirits (unpublished, homebrewed adversaries).&lt;br /&gt;
&lt;br /&gt;
==Table Rules== &lt;br /&gt;
&lt;br /&gt;
In order to establish consistency for our often brand new Shadowrun players, GMs are not allowed to have table rules and must follow the rules listed in the [[Player_Rules|Player Rules]]. If a GM disagrees with how the ShadowHaven rules on an issue and it truly impedes their ability to GM, they are welcome to contact a council member or post their objections in the Topics for Discussion thread.&lt;br /&gt;
&lt;br /&gt;
==Run Feedback==&lt;br /&gt;
&lt;br /&gt;
We ask that all GMs ask their players to fill in the [https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM feedback form after their runs]. This is to help you improve as a GM and for us to detect gross misconduct, we will not judge you for a few lackluster runs.&lt;br /&gt;
&lt;br /&gt;
==GM Moderation==&lt;br /&gt;
&lt;br /&gt;
Any moderator or thematics can stop a game in progress for gross misconduct that goes against our community expectations. The thematics team can choose to ban a community member from GMing for gross misconduct and behavior that disrupts the shared sandbox and storyline that other GMs use. &lt;br /&gt;
&lt;br /&gt;
The intent of these rules is to create a safe place for new GMs to fail and learn. If you are failing and learning in good faith, no action will be taken against you. Lower level GMs should consider taking experienced players on their runs to learn from them when possible. Every experienced Shadowhaven GM has ran a lackluster game before, but we learned from our mistakes.&lt;br /&gt;
&lt;br /&gt;
However, we have a duty to ensure our players have a good time as well. Therefore, the run may be modified or fully retconned depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
GM bans may be appealed to the sysop by sending Reddit moderator mail.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgement==&lt;br /&gt;
&lt;br /&gt;
Some of these GM rules were taken, modified or inspired by the [https://shadownet.run/GM_Rules Shadownet GM rules] and the [http://thedark.run/GM_Rules Light in the Dark GM rules].&lt;br /&gt;
[[Category:GM Resources]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GM_Rules&amp;diff=82030</id>
		<title>GM Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Rules&amp;diff=82030"/>
		<updated>2021-09-30T07:37:33Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expectations of ShadowHaven GMs==&lt;br /&gt;
&lt;br /&gt;
===Have Fun and Put Real Life First===&lt;br /&gt;
&lt;br /&gt;
This should go without saying, but we&#039;ve seen our fair share of Living Community GMs burn themselves out. Never feel like anyone&#039;s fun is solely your responsibility. Never feel compelled to GM a game by a certain date. You will make mistakes, but laugh them off and learn from them. When you are relaxed, the players sense your relaxation. If you are really interested in a run&#039;s story and a metaplot&#039;s topic, your passion comes through the run. It is ShadowHaven&#039;s leadership&#039;s job to teach you this complex game system. Focus on having fun.&lt;br /&gt;
&lt;br /&gt;
===Be a Fan of the PCs===&lt;br /&gt;
&lt;br /&gt;
To quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Present the world honestly—things really are stacked against them—but don’t make yourself the enemy of the PCs. They have enemies enough. Be interested in the characters and excited about their victories.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If the players come up with a clever plan that completely negates your security plans, congratulate them on their cleverness. Play with the players, not against them. Challenge and risk can make for a great and memorable experience -- but don’t make the game you vs. the players. Assume competence, and don’t try to catch players in “gotchas” -- competent runners might make a mistake or forget something if they’re pressured for time or under fire, but it’s good practice to give them the benefit of the doubt when they aren’t.&lt;br /&gt;
&lt;br /&gt;
We’re fundamentally here to play games together and have fun, and as the GM you have a lot of control over how the game goes; with that great power comes great responsibility, and the responsibility is to try to make sure people have a good time.  &lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel shy to call for a break and ask for help in our GM chat if you encounter a situation you don&#039;t know how to handle.&lt;br /&gt;
&lt;br /&gt;
===Hold on Lightly===&lt;br /&gt;
&lt;br /&gt;
To once again quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Always feel free to rewind, revise, and reconsider events as needed. This is not a “no take backs” kind of game. You can always say, “Actually, no... let’s say it was only two guys, instead. I don’t know why they’d have any more than that here.” This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Impact our Shared Setting===&lt;br /&gt;
&lt;br /&gt;
We want organic storylines that have an impact that is felt, those are exciting and cool runs. We want to be able to write about an awesome pink mohawk exalted style sword fight on top of the Space Needle that sent its radio antenna crashing to the ground. We want to cheer on our players as their trenchcoat-wearing PCs send stock prices into freefall. As long as the core elements of the setting remain intact and major buildings can be repairable, go for it.&lt;br /&gt;
&lt;br /&gt;
===Treat our Shared Setting with Respect for Other GMs===&lt;br /&gt;
&lt;br /&gt;
Tell a story together with other GMs. It really sucks if another GM blows up the homebrew gang that you created. This is a shared sandbox, don&#039;t kick down other people&#039;s castles. Try to build your castle around their creations. Share the setting with respect towards the other GMs. &lt;br /&gt;
&lt;br /&gt;
===Understand the Setting is Vast===&lt;br /&gt;
&lt;br /&gt;
Players (and GMs) can play the kind of Shadowrun they want to play. If you have a specific view of how Shadowrun should be, you’re entirely free to pick people who conform to that philosophy, but it’s not okay to tell other people how to have fun, or their kind of fun is wrong. As the GM, it&#039;s your responsibility to communicate your particular style to your players - through a Style Guide as well as pre-game discussion.&lt;br /&gt;
&lt;br /&gt;
The setting is vast enough that we can have VTOL battles above the skies of Seattle while runners creep through a high-security facility.&lt;br /&gt;
&lt;br /&gt;
===Be Reasonable===&lt;br /&gt;
&lt;br /&gt;
Stay within reasonable expectations. It may be fun for a character to get milspec armor from a ganger in the barrens on a low-threat run, but it really cheapens the experience of the player who slogged through the amazon to pry that same armor off a super-soldier during a prime run.&lt;br /&gt;
&lt;br /&gt;
===Know the Major Rules for Key Aspects of your Run===&lt;br /&gt;
&lt;br /&gt;
If you have a major obstacle, know the rules related to that obstacle. If a big part of the run involves a car chase or a host dive, you should have a good grasp of the rules related to car chases or host dives (or whatever the obstacle is). Ask ShadowHaven leadership and team members for training on mechanics you want to learn.&lt;br /&gt;
&lt;br /&gt;
===Modulate the Number of Players at your games===&lt;br /&gt;
&lt;br /&gt;
It is tempting to take 5 or more players on a run, and it is possible to do with an experienced game master leading a group of experienced players. However, the Haven caters towards new players and the nature of online play limits some of the communication bandwidth found in real life. Consider limiting yourself to 3 or 4 players. If you seek to push beyond that number, have each player&#039;s role on the team be well defined and ask for their cooperation.&lt;br /&gt;
&lt;br /&gt;
===Assume Competence===&lt;br /&gt;
There are a lot of trivial decisions -- that is, decisions with a clear best choice and no downside -- that shadowrunners routinely make.  These are things like wiping an astral signature, infiltrating in disguise, wearing a mask in a firefight, setting up a DNI before the meet, running silent while hacking, and turning off SINs before committing crimes.  In general it’s best to assume that players do these things unless they say otherwise (or some kind of constraint -- like time -- prevents them).  Exactly what assumed competence covers is a matter for debate and should be discussed with the players at your table in the event it comes up. When in doubt, rule in the player’s favour; try to avoid “gotcha” moments. Generally for the sake of tidiness and expedient gameplay most GMs choose to assume competence, but each GM table is unique.&lt;br /&gt;
The standard is to assume competence. The onus is on the GM to explain what they mean when they say they won’t assume competence, and it something they need to ensure players are aware of before a game begins, whether through the application thread, their style guide, or before the game begins.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a lack of assumed competence doesn’t mean assumed incompetence. The nature of a community means that players will need to adjust to different GMing styles. Consider giving your players the benefit of the doubt in case they forget something obvious, or making use of the Common Sense quality to prevent potentially derailing situations.&lt;br /&gt;
&lt;br /&gt;
==Required Pre-Game X-Card Briefing==&lt;br /&gt;
&lt;br /&gt;
In order to ensure player safety, all ShadowHaven Game Masters are mandated to explain the [[Charter#1: The Right Not to be Forced to Continue and Abandon or Cease Uncomfortable Scenes .28Global X-Card.29|Haven&#039;s global x-card policy.]] (Remember, you as GM can use an x-card if a player is making you uncomfortable)&lt;br /&gt;
&lt;br /&gt;
Some example scripts:&lt;br /&gt;
&lt;br /&gt;
*This run will utilize the &#039;X-Card&#039; system. If, at any point, you are uncomfortable with the current scene or the topics, themes, and subjects starring within the scene, you may say or type the phrase &#039;X-Card&#039; and I will immediately stop the scene and move on.&lt;br /&gt;
&lt;br /&gt;
*We on the Shadowhaven use the X-card system, simply say or type x-card and the game will stop immediately. You do not have to give a reason, you do not have to explain why.&lt;br /&gt;
&lt;br /&gt;
Please see [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more details.&lt;br /&gt;
&lt;br /&gt;
==Game Masters==&lt;br /&gt;
===Becoming a GM===&lt;br /&gt;
Simply use the &amp;lt;code&amp;gt;!join Level 0 GM&amp;lt;/code&amp;gt; command after reading the GM expectations above.&lt;br /&gt;
&lt;br /&gt;
===GM Levels===&lt;br /&gt;
GMs are either Level 0 GM, Level 1 GM, Level 2 GM, or Level 3 GM.&lt;br /&gt;
====Level 0 GM====&lt;br /&gt;
Anyone who wants to GM can appoint themselves to level 0. These GMs are limited to running lower threat runs or higher degrees of guidance, to reduce the chance of mishaps. The intent of this level is to create a safe place for new GMs to fail and learn. Greenhorn GMs should consider taking experienced players on their runs to learn from them when possible.&lt;br /&gt;
&lt;br /&gt;
Level 0 GMs advance to level 1 by completing 3 runs with an overall game rating over 7. If a run has no feedback submitted, it counts as a passed run. They also need to make a [[#Style_Guide|Style Guide]]. When you advance from a Level 0 to a Level 1 GM, you gain 10 GMP.&lt;br /&gt;
&lt;br /&gt;
====Level 1 GM====&lt;br /&gt;
Level 1 GMs advance to level 2 by completing a high threat run, demonstrating competency in all the three big aspects of the game, meat, matrix and magic. Ping @Thematics with your high threat run AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 2 GM====&lt;br /&gt;
&lt;br /&gt;
Level 2 GMs advance to level 3 to signify the trust that the thematics department places in them. This trust is earned by completed a semi-prime run and weaving it into the shared story by writing an AAR signifying its metaplot impact. Ping @Thematics with your AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 3 GM====&lt;br /&gt;
Level 3 GMs are trusted to freeform any run, save a Prime Run. They are actual wizards forging the shared story of ShadowHaven. They can lead teams of GMs to tell an intense story across multiple runs and are the Haven’s flagship GMs.&lt;br /&gt;
&lt;br /&gt;
===GM Ranking Up===&lt;br /&gt;
&lt;br /&gt;
Ping thematics once you complete the requirements for a new level.&lt;br /&gt;
&lt;br /&gt;
===GM Limitations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Run Limitation&lt;br /&gt;
|-&lt;br /&gt;
|Coached Run&lt;br /&gt;
|Approved Run&lt;br /&gt;
|Freeform Run&lt;br /&gt;
|May Not Run&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Run Threat Level&lt;br /&gt;
|Milk&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#000099;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
| style=&amp;quot;background-color:#009900;&amp;quot; |Level 1&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#990000;&amp;quot; |Level 3&lt;br /&gt;
|N/A&lt;br /&gt;
| style=&amp;quot;background-color:#995c00;&amp;quot; |Level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Coached Runs - Coached Runs have a GM of a higher level sit in as a non-player to provide real-time support. The GM or the coach can call for a break and discuss matters at hand. PMing during the game is discouraged, outside of asking for a break, because it can be distracting. Because they don&#039;t play and are on standby to support a low leveled GM, they earn 10 GMP.&lt;br /&gt;
&lt;br /&gt;
*Approved Runs - These runs have a [https://forms.gle/thiDABy8YByioA717 run proposal form] filled out and approved by Thematics. All other members of the Haven can also comment to help the GM develop their run.&lt;br /&gt;
&lt;br /&gt;
*Freeform Run - These runs are completely freeform and have no support.&lt;br /&gt;
&lt;br /&gt;
==Run Types==&lt;br /&gt;
A run is __ if ___.&lt;br /&gt;
===Selection===&lt;br /&gt;
&lt;br /&gt;
*Private: the majority of players were pre-selected. Private runs are not eligible for [[#Additional_Rewards|additional GM rewards]].&lt;br /&gt;
*Public: not private&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
&lt;br /&gt;
*Scheduled: post and picks were made at least a full day in advance of the run, the post accurately informed players when picks will be decided, and the game started within an hour of the scheduled time&lt;br /&gt;
*Impromptu: post and picks were made within just a few hours of the run&lt;br /&gt;
*Overflow: an Impromptu that was made within two hours of another run&#039;s game start in response to high player demand&lt;br /&gt;
*Replacement: an Impromptu that is hosted within two hours of another run&#039;s game start in response to a postponed game or missing GM.&lt;br /&gt;
*Normal: otherwise&lt;br /&gt;
&lt;br /&gt;
===Threat Level===&lt;br /&gt;
===Threat===&lt;br /&gt;
The following are rough guidelines on threat level in game. For a more detailed description of each level, see [[Run Threat Descriptions]].&lt;br /&gt;
&lt;br /&gt;
Each run post should state the designed threat level, but threat levels can be increased based on conditions on the table. However, these adjustments should be consented to by the players, either in advance or by signaling that an unexpected course of action may result in escalation of threat. Note that the GM still needs to have a sufficent GM level to run at the new threat level, which may require converting the run into a different type (i.e., getting a coach or employing pregenerated grunts, and so becoming a Coached or Structured Run).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Threat Descriptions====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| Milk Runs are extremely low threat games, a way to introduce a player or GM to a new mechanic they may not be familiar with at minimal risk. Rewards rarely go beyond bragging rights.&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| Low threat runs have fairly light opposition in meat, matrix and magic, usually disorganized and unlikely to do much other than point and shoot, or surrender if they know what’s good for them.&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| Medium threat runs are designed around more secured sites and people which still are considering the economics of their security. More skilled staff and better equipment is deployed, but they are still typical skilled levels and mass produced equipment. Powerful ‘landmine’ effects come up easily in the now mandatory legwork, and can be circumvented or defended against by a prepared team.&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| High threat is when things start to get intense. Opposition will routinely use clever tactics like focused fire, hacking unsecured ‘ware, illusion and manipulation spells, and attempts to lure PCs into traps. Static factors and obstacles, such as mana barriers, might be prohibitively difficult to overcome directly.&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| Semi-prime runs pit the runners against highly competent forces, often outnumbering them, and dangerous pitfalls hidden behind difficult legwork. Rewards typically come in the form of rare equipment or powerful contacts, in addition to money and karma. The objective is often located is large facilities such as Skyrakers or Proving grounds limiting the runner&#039;s ability to escape before HTR can engage them.&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| Prime runs are the height of a Shadowrunner’s career, offering grave danger and outrageous rewards that can make runners consider retirement, or going off the deep end. They must always be approved by Thematics.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Player Characters And &amp;quot;Not Dead Yet&amp;quot;===&lt;br /&gt;
Sometimes, even on a run where you think nothing could possibly go wrong, characters die.  The opposing force will get off a lucky gutshot that drops their physical condition monitor through the floor, the character will crit-glitch tossing a grenade bouquet, or something equally terrible will befall the poor saps on your table.  When that happens, the players have the option to burn a point of edge and use Not Dead Yet to avoid losing a character they&#039;ve invested tons of time in - but it doesn&#039;t mean that the character will come out unscathed. &lt;br /&gt;
&lt;br /&gt;
Due to the traumatic nature of a close brush with death, getting captured by a megacorp, and the like, ShadowHaven has a system in place to dole out negative RVP to represent coming back from the brink.  Depending on the threat level of the run, the amount of negative RVP varies according to the following guidelines.  The only exception is in cases where a Semi-Prime or Prime level run explicitly states that it won&#039;t be playing by these limits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Run Threat&amp;lt;br /&amp;gt;&lt;br /&gt;
!Negative RVP Limit&lt;br /&gt;
|-&lt;br /&gt;
|Milk Run&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Prime Run or Semi-Prime run with clearly, publicly mentioned disregard for edge burning mechanics in the run post.&amp;lt;br /&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
1 Negative RVP is defined as the following:&lt;br /&gt;
&lt;br /&gt;
*2,000 nuyen in bribes&lt;br /&gt;
*2,000 nuyen in ware needed to purchase to recover (missing limbs)&lt;br /&gt;
*2,000 in lost ware or gear&lt;br /&gt;
*0.5 karma worth of a negative quality. That is to say, the buy off cost of negative qualities.&lt;br /&gt;
&lt;br /&gt;
If a character burns edge to avoid death on your table, that opens a dialogue with the player to figure out the best allocation of these negative RVP.  As the GM, you do have authority over the exact mechanical effects, but in the interest of player agency, they should at least get a say in how things play out.  The only caveat is that you should avoid forcing characters to lose Magic or Resonance.&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
*Multi-Session: a run that takes place across multiple play sessions&lt;br /&gt;
*Mock: a run with zero rewards (for both players and GMs), consequences, or effect on the canon that can be run by anyone, (GM or not) at any difficulty, with no requirements whatsoever, for zero pressure practice or just to have fun, so long as it clearly noted as such by tagging the run post title with [MOCK]. It doesn&#039;t even need to use ShadowHaven characters.&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
Rewards are primarily based on run threat, as it (usually) represents player risk and GM preparation. However, high duration and multi-session runs may require an adjustment. You can use the following formula to adjust runner rewards and GMP at the high end:&lt;br /&gt;
&lt;br /&gt;
Reward Multiplier: &amp;lt;code&amp;gt;(Total Duration In Hours Across All Sessions) / 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, even if you expect the run to go long, it&#039;s best to have the Johnson pay the runners normally and consider any extra allowance from duration to help handle &amp;quot;extra&amp;quot; pay the runners might happen into (like paydata, going out of their way to &amp;quot;get paid twice&amp;quot;, fencing loot, etc).&lt;br /&gt;
&lt;br /&gt;
Also, feel free to ask the Thematics Department and fellow GMs for advice on run rewards.&lt;br /&gt;
&lt;br /&gt;
===RVP===&lt;br /&gt;
{{:RVP}}&lt;br /&gt;
&lt;br /&gt;
===Player Rewards===&lt;br /&gt;
Standard reward ranges for Normal runs based on threat:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!RVP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| up to 100 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| up to 40 RVP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14-16 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10-13 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6-9 RVP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0-5 RVP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: A Full After Action Report (AAR) must be added to the run&#039;s wiki page for any run that rewards more than 19 RVP if the run is not a Semiprime or above.&lt;br /&gt;
&lt;br /&gt;
These are merely guidelines and exceptions can occur, but chronic overpaying is frown upon and may result in consequences.&lt;br /&gt;
&lt;br /&gt;
Additionally, players may write a Full/Narrative AAR and add it to the Full AAR to earn 1 GMP. This is the PC&#039;s version of events, compared to the more unbiased version of events, and should be in character. These are placed in the run&#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
====CDP====&lt;br /&gt;
Characters also earn 2 [[CDP]] per run. This can be used to buy knowledge skills or contacts. A GM may also choose to award contacts as a part of the run rewards using CDP. See [[Contact_Rules#Buying_and_Upgrading_Contacts|Contact Rules]] for more information.&lt;br /&gt;
====Better Than Bad&#039;s Intangible Rewards====&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad; &lt;br /&gt;
&lt;br /&gt;
*GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP.&lt;br /&gt;
*GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===GM Rewards===&lt;br /&gt;
&lt;br /&gt;
====Base Rewards====&lt;br /&gt;
Base reward for hosting a run is determined by the threat level as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Threat&lt;br /&gt;
!GMP Reward&lt;br /&gt;
|-&lt;br /&gt;
| Prime&lt;br /&gt;
| 41 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Semiprime&lt;br /&gt;
| 17 GMP&lt;br /&gt;
|-&lt;br /&gt;
| High&lt;br /&gt;
| 14 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Medium&lt;br /&gt;
| 10 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Low&lt;br /&gt;
| 6 GMP&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 1 GMP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AAR Rewards====&lt;br /&gt;
After the run is concluded, creating an AAR will reward 4 GMP. Note, this need not be the GM. The GM may choose to allow a player to write the AAR instead, allowing the player to claim the 4 GMP.&lt;br /&gt;
&lt;br /&gt;
====Additional Rewards====&lt;br /&gt;
&lt;br /&gt;
Additional rewards, all of which are worth 1 GMP, which are not affected by the Reward Multiplier:&lt;br /&gt;
&lt;br /&gt;
*Overflow&lt;br /&gt;
*Scheduled&lt;br /&gt;
*Replacement&lt;br /&gt;
*Run was recorded and uploaded to ShadowHaven youtube&lt;br /&gt;
*Run was metaplot linked&lt;br /&gt;
*Each player taken who has not had a run in over a month. (Including a players first run)&lt;br /&gt;
*Each character taken that has had less than 3 runs total. (This stacks with the above reward.)&lt;br /&gt;
&lt;br /&gt;
===GMP===&lt;br /&gt;
{{:GMP}}&lt;br /&gt;
&lt;br /&gt;
==Run Posts==&lt;br /&gt;
===Style Guide===&lt;br /&gt;
GMs should maintain a document covering their personal GMing style, linked on their run post&lt;br /&gt;
&lt;br /&gt;
*For now, use whatever structure and information you feel best, but the following questions must be covered&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character has a high chance of declining at the meet&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character will actively attempt to thwart or derail&lt;br /&gt;
**Views on realism and seriousness of the setting&lt;br /&gt;
**Views on consequences and failure&lt;br /&gt;
*Runs that notably differ from your normal style as described in your document must be noted as such&lt;br /&gt;
&lt;br /&gt;
==Run Content==&lt;br /&gt;
===Reusing Material===&lt;br /&gt;
Re-using run concepts and ideas is allowed, but GMs are encouraged to make their games as unique as possible for the benefit of the players.&lt;br /&gt;
&lt;br /&gt;
===GMPCs===&lt;br /&gt;
You need a run proposal and approval to have a GM-controlled PC in the game. It is strongly discouraged to have GM PCs in game without good reason.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
PVP is always at the GM’s discretion, and should only occur if both players are ok with it.  If PVP does happen, don’t let players burn edge to smackdown in PVP, and if edge is burnt for Not Dead Yet, the player who burnt the edge gets to live.  Players are not allowed to circumvent Not Dead Yet (“I shoot him in the head just to be sure”, for example) in PVP.&lt;br /&gt;
&lt;br /&gt;
===Space-time===&lt;br /&gt;
The ShadowHaven operates in real-time. A day in the real world is a day on the Haven. However, some games take place over the course of a couple days, a week, maybe even longer. These games are considered to be part of their “pocket universe.”&lt;br /&gt;
&lt;br /&gt;
====Downtime====&lt;br /&gt;
Character adjustments, purchases, and other time-sensitive cooldowns are unaffected by pocket universe time. As an example, a character who initiates before a run that spans a month in-game will not be able to initiate at the run’s conclusion as though a month has passed in real-time. Similarly, a character who learns a skill or spell, or increases an attribute during a long run only has that skill in the pocket universe of that run: they must pay for the change in downtime as normal before they can use it on other runs.&lt;br /&gt;
&lt;br /&gt;
====Multi-Session Exclusivity====&lt;br /&gt;
Note, characters in the middle of Multi-Session runs are assumed to be free to go on other runs unless either of the GMs in question elect to not let them. This should be clearly communicated in advance to avoid any issues.&lt;br /&gt;
&lt;br /&gt;
==International Shadowrunning==&lt;br /&gt;
Since the idea of being international criminals is badass, there are a few standing pointers for how to include areas outside of Seattle (or the UCAS entirely) in your runs.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle Makes Travel Easier===&lt;br /&gt;
When you&#039;re rich, it&#039;s a hell of a lot easier to put together travel arrangements.  While lower lifestyles may need to front cash for their favored method of transit, High and Luxury lifestyles get to fly in comfort.  If they&#039;re living at that level, it&#039;s assumed that runners can arrange for a jet rental or commercial airline flight at no extra cost - and at the Luxury level, they&#039;ve got companies they can call (again, assumed to be rolled into lifestyle costs) to supply professional pilots, flight attendants, and crew so that their trip is as pleasant and stress-free as possible.&lt;br /&gt;
&lt;br /&gt;
It also bears mentioning that private flights, especially those that appear to be carrying perfectly legitimate SINners, get to skip a lot of the hassle you might face when going to an airport.  Outside of extreme circumstances that might draw the explicit attention of border security and customs, it&#039;s very unlikely they&#039;ll be intercepted, and will likely face far less stringent security procedures.&lt;br /&gt;
&lt;br /&gt;
In addition, characters can have lifestyles located anywhere in the world.  If a runner has a lifestyle waiting for them at their destination - and they can front the cost for it if they haven&#039;t used it recently - they&#039;ll have a much easier time securing a place to stay as opposed to the usual go-to of finding a reliable no-tell motel in an unfamiliar city.&lt;br /&gt;
&lt;br /&gt;
===Contacts Can Facilitate Travel===&lt;br /&gt;
Having friends that can smuggle them over international borders makes the life of a globe-trotting runner much easier.  Contacts that have smuggling as one of their fields of expertise can help covertly get runners into another country.  Similarly, contacts with access to vehicles like aircraft and boats can supply the transport needed if the runners can&#039;t source it themselves.&lt;br /&gt;
&lt;br /&gt;
Runners may also be able to tap either their fixers or group contacts to get them where they need to be.  Networking tests may allow them to get ahold of smugglers, while group contacts can transport members to an area in which they operate, free of charge.  In some cases, such as a run to expand the faction&#039;s influence to a new city or if a runner stakes their reputation with the organization, they may even offer transit to the entire team!  Just note that, as per our [[Contact_Rules#Contact_Faction|Contact Rules]], getting a group contact to help with travel will, for obvious reasons, clue them in on what the runners are up to.&lt;br /&gt;
&lt;br /&gt;
==Run Content Limitations==&lt;br /&gt;
&lt;br /&gt;
Some content GMs cannot use or must change due to their incapability with the lore and lack of consistency with the Haven&#039;s rule set. They are also considered non-canon on the Haven&lt;br /&gt;
&lt;br /&gt;
===Banned Content===&lt;br /&gt;
&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Street Lethal, Page 130)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Street Lethal, Page 130) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The Shiawase/Nemesis Arms Man-Catcher (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Flicker IC (KC 67) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Blue Goo IC (KC 68) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
===Modified Content===&lt;br /&gt;
&lt;br /&gt;
*Sleuther IC (KC 67) shall be permitted. Rather than the normal listed effects, a successful strike places a single mark on you. This mark provides the Host that struck you with the name and location of any Grids or Hosts you may visit, stored in an automatically created file within that Host. This IC may place multiple marks, and the marks it places may be erased normally. If all such placed marks are erased through any means, the Host ceases to receive data about your travels.&lt;br /&gt;
&lt;br /&gt;
*Offline Hosts (KC 46) shall be permitted. GMs should be careful to not overuse these, as they are rare.&lt;br /&gt;
&lt;br /&gt;
*The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GMs should generally also follow modifications listed in the [[Player_Rules|player rules]].&lt;br /&gt;
&lt;br /&gt;
===Needs Approval===&lt;br /&gt;
&lt;br /&gt;
*Fader IC (Page 89, Street Lethal) shall be permitted, but only with explicit Thematics Team approval.&lt;br /&gt;
*Bug Queens&lt;br /&gt;
*Master Shedim&lt;br /&gt;
*Crystalline Entity&lt;br /&gt;
*Yama Kings&lt;br /&gt;
*Horrors&lt;br /&gt;
*Elder Gods&lt;br /&gt;
*Great Dragons that are not named in canon&lt;br /&gt;
*(unnamed by Catalyst) Immortal Elves&lt;br /&gt;
*Plots that could potentially bring about the deaths of the majority of people within a city block.&lt;br /&gt;
*Plots that (do or stand a chance to) alter/kill/remove [[:Category:Public_Contacts|Public Contacts]] .&lt;br /&gt;
*Plots that involve raids on RP areas (just to confirm handling) such as The Daze.&lt;br /&gt;
*Canon: (established by Catalyst) runners, immortal elves, great dragons, or other important characters being directly involved in a run. (they hire the PCs/go on a mission with the PCs/oppose the PCs/tell the PCs critical information in exchange for something etc).&lt;br /&gt;
*Canon (established by Catalyst) runners, immortal elves, great dragons, or other important characters in a run being damaged or changed from their canon lore (canon character is killed/injured/has mental damage/gains a new enemy/loses something they canonically have/or in any other way has their canon meaningfully changed by the interaction)&lt;br /&gt;
*WMDs being detonated.&lt;br /&gt;
*Street Lethal Future Tech (due to it technically not being invented yet).&lt;br /&gt;
*Enemies with Tech/Magic/Skill far beyond their means (Low rank/wealth enemies geared with Deltaware, milspec gear, magic 12 or other odd things without a proper explanation as to why but simply rather to boost their stats (or perceived threat)).&lt;br /&gt;
*New Tech (futuretech+, or things that have never been published or are completely homebrew.)&lt;br /&gt;
*New creatures/spirits (unpublished, homebrewed adversaries).&lt;br /&gt;
&lt;br /&gt;
==Table Rules== &lt;br /&gt;
&lt;br /&gt;
In order to establish consistency for our often brand new Shadowrun players, GMs are not allowed to have table rules and must follow the rules listed in the [[Player_Rules|Player Rules]]. If a GM disagrees with how the ShadowHaven rules on an issue and it truly impedes their ability to GM, they are welcome to contact a council member or post their objections in the Topics for Discussion thread.&lt;br /&gt;
&lt;br /&gt;
==Run Feedback==&lt;br /&gt;
&lt;br /&gt;
We ask that all GMs ask their players to fill in the [https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM feedback form after their runs]. This is to help you improve as a GM and for us to detect gross misconduct, we will not judge you for a few lackluster runs.&lt;br /&gt;
&lt;br /&gt;
==GM Moderation==&lt;br /&gt;
&lt;br /&gt;
Any moderator or thematics can stop a game in progress for gross misconduct that goes against our community expectations. The thematics team can choose to ban a community member from GMing for gross misconduct and behavior that disrupts the shared sandbox and storyline that other GMs use. &lt;br /&gt;
&lt;br /&gt;
The intent of these rules is to create a safe place for new GMs to fail and learn. If you are failing and learning in good faith, no action will be taken against you. Lower level GMs should consider taking experienced players on their runs to learn from them when possible. Every experienced Shadowhaven GM has ran a lackluster game before, but we learned from our mistakes.&lt;br /&gt;
&lt;br /&gt;
However, we have a duty to ensure our players have a good time as well. Therefore, the run may be modified or fully retconned depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
GM bans may be appealed to the sysop by sending Reddit moderator mail.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgement==&lt;br /&gt;
&lt;br /&gt;
Some of these GM rules were taken, modified or inspired by the [https://shadownet.run/GM_Rules Shadownet GM rules] and the [http://thedark.run/GM_Rules Light in the Dark GM rules].&lt;br /&gt;
[[Category:GM Resources]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Europa&amp;diff=81925</id>
		<title>Europa</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Europa&amp;diff=81925"/>
		<updated>2021-09-29T08:36:09Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Terrifying Razorgirl Assassin&lt;br /&gt;
|header2= &amp;quot;I send messages.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=3 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/16/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2055&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1uwtAB18Fz6GBeQ04K1XuYXuXhNk0QQw6?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Europa is  an FLR sniper kitted out with some of the latest and greatest ware Evo Corp has to offer - and she&#039;s looking to use it against its creators.  Serves them right for forcing a corporate assassin to work for them even when she venomously hates the company.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get a hang of running with a larger, more organized group&lt;br /&gt;
*Stop being quite so paranoid&lt;br /&gt;
*Murder the fuck out of Evo&lt;br /&gt;
*Pay Five-Star back for saving her life&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Heather Leroy grew up in Quebec, not too far outside of Montreal.  Her parents were a pair of CATCo wageslaves - and unfortunately, that meant that she was subject to the usual battery of genetic testing that comes with a corporation essentially owning your family.  It was found early on that she may be an excellent candidate for biocompatibility studies, and so, she was placed on the neat little track her corporate overlords had in mind for her.  She was all set to go to school, gearing up for a job in Cross Biomedical... until she was about nine years old.&lt;br /&gt;
&lt;br /&gt;
After Crash 2.0 hit, CATCo was embroiled in an all-out corporate war with Ares Macrotechnology, and this left their assets scrambling in the complete chaos that came with it.  Everyone was prepared to either sell out to the encroaching corp or cling desperately to the company as it sank into bedlam.  People were on edge, focused on finding any sign of Ares muscling in on their position; perhaps too focused.  The rest of the world still hadn&#039;t forgotten about a corporation hemorrhaging funds and subsidiaries.  Yamatetsu&#039;s North American holdings in particular were eager to seize on any lead they could as their own company recovered from the Crash, and unfortunately, one of the things they turned up was a database detailing every last candidate CATCo had for augmentation research.&lt;br /&gt;
&lt;br /&gt;
Extracted as part of Yamatetsu North America&#039;s attempt at consolidating power, Heather was almost immediately put into a program focusing on attempting to minimize Essence impact for cybernetics in children:  Project Tsukumogami.  While that sounded all well and good, it essentially meant being pulled away from everything she was familiar with and repeatedly subjected to implantations.  Her body was was a testing ground for the prosthetic limb division in particular; her arms and legs were constantly subject to change, and just as she got used to one set, she had them removed to start the process all over again, all for the sake of medical and magical scrutiny to see just how severely it impacted her mental, physical, and spiritual health.&lt;br /&gt;
&lt;br /&gt;
In 2075, long after Yamatetsu had become Evo and reintroduced the North American assets into the fold, Project Tsukumogami was finally shelved.  The test subjects that were still kicking around after almost a dozen years of intensive experimentation were doled out to various other divisions in the company - and for Heather, that meant being handed over to the internal security division.  While her past of repeated augmentation (and an extremely poor psychological profile) made her unfit for assignment to something like a public-facing security guard, they nonetheless found a use for her.  Heather may not have looked like an attractive candidate for normal corpsec... but as a convenient attack dog designed to keep the corporation&#039;s traditionalist holdouts in line?  She was the perfect person for the job.&lt;br /&gt;
&lt;br /&gt;
Heather spent much of the next six years as an Evo Corp ghost story, transferred quietly between regions with the express purpose of sending a succinct, terrifying message to whatever uppity executive she was assigned to.  Compared to more blatant displays of force or sanctions that could reveal the internal strife and mar the company&#039;s squeaky clean transhumanist image, it was much more efficient to have a gaunt, red-eyed killer silently appear in the bedrooms of whoever was causing problems.  During this time, her handlers had her outfitted with additional augmentations to make her as fit for the job as possible:  Near mil-spec cyberlimbs, a bioware package designed to boost her reflexes without making her overly trigger-happy, and a powerful radar sensor that gave her 360 degree perception... right next to the microbomb set to flash-cook half her brain if she stepped out of line.&lt;br /&gt;
&lt;br /&gt;
Her salvation came in a form she didn&#039;t expect.  Perhaps it was an Evo employee trying to take control of the spook before she came for them, or another corporation seeking to extract her for further research, but someone wanted her bad enough to hire a runner team to do the job.  Gertrude &amp;quot;Five-Star&amp;quot; Juarez and another four runners rolled up to the Evo blacksite Heather was being held at, armed to the teeth.  A bullet through her handler&#039;s head, a few explosions, and an hours-long chase with her trying to outrun Gertrude&#039;s van later, and Heather changed hands yet again.  Or she would&#039;ve, if not for some kindness from the shadows.&lt;br /&gt;
&lt;br /&gt;
When she next woke up, she was on a ratty couch in Gertrude&#039;s apartment, groggily shaking off a night&#039;s worth of sedatives.  After the wheelwoman was nearly pounced on while bringing a cup of soykaf to her new guest, Five-Star explained everything.  Apparently, the team had managed to net quite a few documents detailing everything about Heather&#039;s psych profile and time at Evo during the run.  While over half of them were ready to sell her to the J despite any sob stories, Gertrude and another runner managed to convince them otherwise - mostly by promising to cover whatever pay cut they took when they came back empty-handed save for all the information.  As of last night, Heather was a free woman, with the tiny, deactivated explosive a street doc had pried out of her skull to prove it.&lt;br /&gt;
&lt;br /&gt;
It took a while for Europa to find her bearings outside of a strictly regimented corporate assassin gig, but nonetheless, she had skills that the shadows needed.  Five-Star set her up with a fixer and a beat up old .308 hunting rifle, ready to turn the socially-stunted spook loose into the concrete jungle.  In one of those rare moments of generosity and kindness, she was content to just look back and curse herself the next time it came to pay rent - the issue was, Europa refused to actually leave.  The cybered-up weirdo was dead set on paying back the favor, and (partially because she had nowhere else to go), she wasn&#039;t taking no for an answer.&lt;br /&gt;
&lt;br /&gt;
That was in July of 2081.  Now, over a year later, Europa&#039;s become a capable, albeit chronically paranoid runner.  With the help of her best friend, she&#039;s learned the ins and outs of Seattle&#039;s shadow community, taking jobs here and there to help pay Gertrude back.  All the while, she&#039;s kept her eye on Evo Corp, waiting for the day she finally gets a chance at payback.  After all - she was made to hunt executives.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039; - Europa&#039;s skilled with two-weapon fighting, and has a tendency to use her dual pistols whenever a point blank firefight is called for.&lt;br /&gt;
*&#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - Europa&#039;s got a number of genes that let her avoid the rejection that most people with cyberware experience.  It&#039;s what got Evo&#039;s eyes on her in the first place, and what led to her part in Project Tsukumogami.&lt;br /&gt;
*&#039;&#039;&#039;Catlike&#039;&#039;&#039; - Europa moves far more silently than you&#039;d expect for someone with as much ammo, weaponry, and pure cybernetic beef as her.&lt;br /&gt;
*&#039;&#039;&#039;Erased&#039;&#039;&#039; - Originally, Europa&#039;s presence was scoured from the Matrix by Evo looking to leave zero traces of one of their corporate assassins.  After their data regarding her activities and history were stolen and deleted from their servers during the run that freed her, the Matrix is basically devoid of any information on her.&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Europa is paranoid normally, but with people she&#039;s just met, it&#039;s even worse.  Expect her to take a while with any verbal responses, and keep in mind that she probably isn&#039;t going to be a killer conversational partner.&lt;br /&gt;
*&#039;&#039;&#039;Emotional Attachment (Remington 950)&#039;&#039;&#039; - The hunting rifle Gertrude gave her when she was just starting out after getting her freedom is her most prized possession. Even when she&#039;s constantly cleaning and checking over her guns, she makes sure to give it special attention.  The wooden furniture is immaculate, the scope is sighted in perfectly, and it&#039;s damn well going to stay that way.&lt;br /&gt;
*&#039;&#039;&#039;Insomnia (Basic)&#039;&#039;&#039; - It&#039;s tough getting to sleep with dreams like hers.&lt;br /&gt;
*&#039;&#039;&#039;Paranoia&#039;&#039;&#039; - Europa takes the idea of operational security a little too far.  Expect her to be cagey on the most miniscule of details that could be used to identify her - during a run, you&#039;re only getting her name, her loadout, and her specialty. Where she lives, who she&#039;s contacting for help, and most other questions will most likely be met with a death glare if they&#039;re acknowledged at all.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Compulsive IV, Personal)&#039;&#039;&#039; - Europa has a routine, and she&#039;s going to stick to it.  Every day, she needs to dismantle, clean, and reassemble her guns at least once.  She gets extremely twitchy if she&#039;s unable to do so, constantly fearing a misfire, jam, or other imperfection that might throw off her aim when the chips are down.&lt;br /&gt;
*&#039;&#039;&#039;Prejudiced (Specific, Radical) (Evo Corp)&#039;&#039;&#039; - Even the corpsec mall cop tasked with watching the showroom floor in one of Evo&#039;s smaller bodyshops isn&#039;t beyond her hatred for the corp.  She will not under any circumstances knowingly work for Evo, and unless she&#039;s specifically asked to bring them in, chances are any employee of theirs she targets is going to end up dead.&lt;br /&gt;
*&#039;&#039;&#039;Wanted (100,000 nuyen, Evo Corp)&#039;&#039;&#039; - Evo&#039;s not especially happy their assassin got out, especially since they lost most of their data on her when she escaped.  There&#039;s a standing bounty out for her to be brought back to the corporation dead or alive.  Thankfully, identifying information on her is sparse.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gertrude &amp;quot;Five-Star&amp;quot; Juarez&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Henry&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Randall Cage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Ancients]]: +5 Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You mean the frozen moon of Jupiter?&lt;br /&gt;
|MidResult= I hope you like facts about the frozen moon of Jupiter, &#039;cause that&#039;s all you&#039;re getting.&lt;br /&gt;
|HighResult= ... Who?&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= &amp;quot;Sorry, chummer, I&#039;m not familiar.  You sure you aren&#039;t looking for a guy going by &#039;European&#039;?  Yeah, it&#039;s a dumb name, but he does good work.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= &amp;quot;Oh, the cyberzombie chick?  I think she&#039;s a sniper or something - I didn&#039;t ask too many questions given that she just kinda stared at me and didn&#039;t say anything after the first few.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= &amp;quot;I&#039;m fairly sure she&#039;s working with some blackballed wheelwoman out in Renton.  I dunno how that bitch managed to get a creepy razorgirl attack dog to follow her around like a puppy, but I know that the last Halloweener that got bold and tried to break into her garage ended up getting strung up on the Redmond border wall.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Catherine Saint (Rating 4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Europa would look like a worryingly gaunt woman if it wasn&#039;t for her somewhat oversized cyberlimbs.  She&#039;s pale as pale gets, and a combination of long black hair (styled to cover her partial cyberskull), high cheekbones, and stiff posture make her look distinctly aristocratic.  For those in the know, her cyberware is recognizable as Evo&#039;s higher-spec designs even with the serial numbers filed off.  Beneath her hair, there&#039;s a chrome panel at about forehead level that wraps around from just behind her right ear all the way to her the orbit of her right eye, used to access the delicate headware inside.  One of the most striking things about her appearance, however, is her eyes.  Most would consider the scarlet red irises to be tacky choices for cybereye coloration, especially given the eye light system behind them, but most people also haven&#039;t had a supernaturally agile boogeyman with glowing red eyes chase them down a dark hallway.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Europa&#039;s most often seen with most of her body obscured by a long, classy grey cloak meant to be paired with the Mortimer of London Berwick line.  Beneath it, however, she&#039;s probably not what most people expect:  Shorts that leave most of her mechanical thighs exposed, a selection of punk rock t-shirts, and a classic black armor jacket make up her usual outfit, with only the most formal of meets capable of getting her to wear something that restricts her access to the smuggling compartments in her legs.  Beneath her clothing, she usually wears the thermal vest from her chameleon suit whenever feasible, trying to hide most of her heat signature from prying eyes.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default for the Sony Emperor.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Breaking_Up_The_Nest&amp;diff=81910</id>
		<title>Breaking Up The Nest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Breaking_Up_The_Nest&amp;diff=81910"/>
		<updated>2021-09-29T00:59:08Z</updated>

		<summary type="html">&lt;p&gt;Explosions: Created page with &amp;quot;Category:Runs {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Runs]]&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-08-15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PatGriffin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Bernie the Spider Boi&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Artemisia|Barracuda|Tombstone|Wick}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Insect Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|One unlucky insect shaman|A lot of ants}}&lt;br /&gt;
|OppositionCasualties=A half-finished ant queen and the entire hive.  Shaman captured and given to Bernie.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Hellraisers Goon Squad (and Wick) storm a nascent Ant hive and obliterate it in under three seconds in an alchemy-fueled action sequence.  They&#039;re rewarded with good feelings and mint condition &amp;quot;We Want The Big D&amp;quot; t-shirts from Dunkelzahn&#039;s presidential campaign.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The team is contacted in the middle of various shenanigans; Arti and Tombstone are holding each other at gunpoint just after Tombstone joined the Hellraisers, Barracuda&#039;s keeping them from murderizing each other, and Wick is off in her lab doing !!science!! as any good modern alchemist should.  Their fun is interrupted by a new job offer:  Namely, one pointing to a disused drainage tunnel out near Loveland.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
After meeting up at the mouth of the tunnel and venturing forth into the darkness, the runners find themselves in a technology-filled hidey-hole par excellence.  Wires hang from the ceiling, various electronics keep track of cameras all around the city, and drones make way for their entry.  After reaching their presumed Johnson (who&#039;s very pointedly turned around in a high-backed chair to hide his face), they&#039;re asked to disarm themselves, which goes about as well as could be expected from a bunch of twitchy runners who just got invited into a spooky underground lair.  After the near-total failure of that request, [[Bernie the Spider Boi|Bernie]] reveals himself in full.  &lt;br /&gt;
&lt;br /&gt;
The fact that he&#039;s a spider-themed changeling rigger that appears to be confined to a remote-controlled custom drone chair means that to deal with an insect hive he&#039;s noticed trying to take root, he needs some outside assistance.  Specifically, he needs a team to move in, take out only the hive in a densely-populated area of the Redmond Barrens (which is why he hadn&#039;t just bombed the place), and report back afterwards.  After some deliberation about the poor pay (and his attempt to pay in valuables taken from the corpses of former bug hosts), the team accepts the job and sets out to do recon.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After getting a better look at the place, which seems to be a disused corporate office building in what used to be a decent part of Redmond, the team notes a few major things.  Namely, the place has thralls waiting outside; the insect shaman in charge must&#039;ve pulled some magic to get local gang toughs to serve as guards.  Aside from that, however, the hive doesn&#039;t seem especially well developed.  There&#039;s quite a bit of squabbling over whether to bust through the front door guns blazing or sneak in through the roof access, but the team finally settles on one easy solution:&lt;br /&gt;
&lt;br /&gt;
Make a bunch of alchemical preparations from the two alchemists on their side, set them all off at the same time to become as badass as possible, and blitz the place one floor at a time with overwhelming force.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Surprisingly for a shadowrun, the plan goes off without a hitch.  Artemisia and Wick prepare a wide variety of alchemical knick-knacks, including Combat Sense, Armor, Improve Strength, Comet, and an Elemental Aura (Electricity) prep from Wick in the form of a straight up car battery in a backpack-like harness.  With the entire team juiced up to the gills on magical energy and some exceptionally good rolls that left both alchemists nearly unharmed despite their extended montage of magic, the raid begins with Barracuda sprinting across the street, past both of the stunned guards, and punching straight through both the front door and the mana barrier behind it.&lt;br /&gt;
&lt;br /&gt;
What followed was a running battle across all three floors of the building, featuring immaculate shotgun-based crowd control from Tombstone and Artemisia, some terrifyingly efficient Comet preps Wick launched from a t-shirt cannon, and Barracuda smashing true form Ant spirits into each other with a car battery hooked up to his brass knuckles.  After reaching the top floor, the runners find a ritual in progress; the shaman is currently attending to a giant chrysalis containing an in-progress Ant queen for the hive.  That doesn&#039;t stop them from cold-clocking him, having Artemisia shove a live frag grenade straight into the chrysalis, and stomping out the last two Ant spirits as cleanup.  All in about three seconds.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
After their destruction of the hive, the runners disappear into the night as quickly as they came, albeit with the unconscious shaman in tow.  They return to Bernie and hand over their little gift, which he receives with a somewhat disconcerting amount of excitement.  After turning down the looted valuables in favor of whatever cold hard nuyen Bernie had on hand, the squad returns to their daily lives up six grand apiece and a kickass story.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*6k Nuyen (3 RVP) or 12k Gear Rewards of Foci, Foci Formula, Cyberdecks or Commlinks, or Drones (3 RVP)&lt;br /&gt;
*10 Karma (10 RVP)&lt;br /&gt;
*2 CDP&lt;br /&gt;
*Plus I want &amp;quot;I Want The Big D&amp;quot; Dunkelzhan Campaign Shirts&lt;br /&gt;
&lt;br /&gt;
Optional Contacts&lt;br /&gt;
*Bernie the Spider Boi C2/L3 (4 RVP)&lt;br /&gt;
*Twitch C1/L1 (1 RVP)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Yes!  The lesbian gets a &#039;We Want The Big D&#039; shirt!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Europa&amp;diff=81907</id>
		<title>Europa</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Europa&amp;diff=81907"/>
		<updated>2021-09-28T23:04:04Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Terrifying Razorgirl Assassin&lt;br /&gt;
|header2= &amp;quot;I send messages.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/16/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 16&lt;br /&gt;
|Year= 2055&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1uwtAB18Fz6GBeQ04K1XuYXuXhNk0QQw6?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Europa is  an FLR sniper kitted out with some of the latest and greatest ware Evo Corp has to offer - and she&#039;s looking to use it against its creators.  Serves them right for forcing a corporate assassin to work for them even when she venomously hates the company.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Get a hang of running with a larger, more organized group&lt;br /&gt;
*Stop being quite so paranoid&lt;br /&gt;
*Murder the fuck out of Evo&lt;br /&gt;
*Pay Five-Star back for saving her life&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Heather Leroy grew up in Quebec, not too far outside of Montreal.  Her parents were a pair of CATCo wageslaves - and unfortunately, that meant that she was subject to the usual battery of genetic testing that comes with a corporation essentially owning your family.  It was found early on that she may be an excellent candidate for biocompatibility studies, and so, she was placed on the neat little track her corporate overlords had in mind for her.  She was all set to go to school, gearing up for a job in Cross Biomedical... until she was about nine years old.&lt;br /&gt;
&lt;br /&gt;
After Crash 2.0 hit, CATCo was embroiled in an all-out corporate war with Ares Macrotechnology, and this left their assets scrambling in the complete chaos that came with it.  Everyone was prepared to either sell out to the encroaching corp or cling desperately to the company as it sank into bedlam.  People were on edge, focused on finding any sign of Ares muscling in on their position; perhaps too focused.  The rest of the world still hadn&#039;t forgotten about a corporation hemorrhaging funds and subsidiaries.  Yamatetsu&#039;s North American holdings in particular were eager to seize on any lead they could as their own company recovered from the Crash, and unfortunately, one of the things they turned up was a database detailing every last candidate CATCo had for augmentation research.&lt;br /&gt;
&lt;br /&gt;
Extracted as part of Yamatetsu North America&#039;s attempt at consolidating power, Heather was almost immediately put into a program focusing on attempting to minimize Essence impact for cybernetics in children:  Project Tsukumogami.  While that sounded all well and good, it essentially meant being pulled away from everything she was familiar with and repeatedly subjected to implantations.  Her body was was a testing ground for the prosthetic limb division in particular; her arms and legs were constantly subject to change, and just as she got used to one set, she had them removed to start the process all over again, all for the sake of medical and magical scrutiny to see just how severely it impacted her mental, physical, and spiritual health.&lt;br /&gt;
&lt;br /&gt;
In 2075, long after Yamatetsu had become Evo and reintroduced the North American assets into the fold, Project Tsukumogami was finally shelved.  The test subjects that were still kicking around after almost a dozen years of intensive experimentation were doled out to various other divisions in the company - and for Heather, that meant being handed over to the internal security division.  While her past of repeated augmentation (and an extremely poor psychological profile) made her unfit for assignment to something like a public-facing security guard, they nonetheless found a use for her.  Heather may not have looked like an attractive candidate for normal corpsec... but as a convenient attack dog designed to keep the corporation&#039;s traditionalist holdouts in line?  She was the perfect person for the job.&lt;br /&gt;
&lt;br /&gt;
Heather spent much of the next six years as an Evo Corp ghost story, transferred quietly between regions with the express purpose of sending a succinct, terrifying message to whatever uppity executive she was assigned to.  Compared to more blatant displays of force or sanctions that could reveal the internal strife and mar the company&#039;s squeaky clean transhumanist image, it was much more efficient to have a gaunt, red-eyed killer silently appear in the bedrooms of whoever was causing problems.  During this time, her handlers had her outfitted with additional augmentations to make her as fit for the job as possible:  Near mil-spec cyberlimbs, a bioware package designed to boost her reflexes without making her overly trigger-happy, and a powerful radar sensor that gave her 360 degree perception... right next to the microbomb set to flash-cook half her brain if she stepped out of line.&lt;br /&gt;
&lt;br /&gt;
Her salvation came in a form she didn&#039;t expect.  Perhaps it was an Evo employee trying to take control of the spook before she came for them, or another corporation seeking to extract her for further research, but someone wanted her bad enough to hire a runner team to do the job.  Gertrude &amp;quot;Five-Star&amp;quot; Juarez and another four runners rolled up to the Evo blacksite Heather was being held at, armed to the teeth.  A bullet through her handler&#039;s head, a few explosions, and an hours-long chase with her trying to outrun Gertrude&#039;s van later, and Heather changed hands yet again.  Or she would&#039;ve, if not for some kindness from the shadows.&lt;br /&gt;
&lt;br /&gt;
When she next woke up, she was on a ratty couch in Gertrude&#039;s apartment, groggily shaking off a night&#039;s worth of sedatives.  After the wheelwoman was nearly pounced on while bringing a cup of soykaf to her new guest, Five-Star explained everything.  Apparently, the team had managed to net quite a few documents detailing everything about Heather&#039;s psych profile and time at Evo during the run.  While over half of them were ready to sell her to the J despite any sob stories, Gertrude and another runner managed to convince them otherwise - mostly by promising to cover whatever pay cut they took when they came back empty-handed save for all the information.  As of last night, Heather was a free woman, with the tiny, deactivated explosive a street doc had pried out of her skull to prove it.&lt;br /&gt;
&lt;br /&gt;
It took a while for Europa to find her bearings outside of a strictly regimented corporate assassin gig, but nonetheless, she had skills that the shadows needed.  Five-Star set her up with a fixer and a beat up old .308 hunting rifle, ready to turn the socially-stunted spook loose into the concrete jungle.  In one of those rare moments of generosity and kindness, she was content to just look back and curse herself the next time it came to pay rent - the issue was, Europa refused to actually leave.  The cybered-up weirdo was dead set on paying back the favor, and (partially because she had nowhere else to go), she wasn&#039;t taking no for an answer.&lt;br /&gt;
&lt;br /&gt;
That was in July of 2081.  Now, over a year later, Europa&#039;s become a capable, albeit chronically paranoid runner.  With the help of her best friend, she&#039;s learned the ins and outs of Seattle&#039;s shadow community, taking jobs here and there to help pay Gertrude back.  All the while, she&#039;s kept her eye on Evo Corp, waiting for the day she finally gets a chance at payback.  After all - she was made to hunt executives.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambidextrous&#039;&#039;&#039; - Europa&#039;s skilled with two-weapon fighting, and has a tendency to use her dual pistols whenever a point blank firefight is called for.&lt;br /&gt;
*&#039;&#039;&#039;Biocompatibility (Cyberware)&#039;&#039;&#039; - Europa&#039;s got a number of genes that let her avoid the rejection that most people with cyberware experience.  It&#039;s what got Evo&#039;s eyes on her in the first place, and what led to her part in Project Tsukumogami.&lt;br /&gt;
*&#039;&#039;&#039;Catlike&#039;&#039;&#039; - Europa moves far more silently than you&#039;d expect for someone with as much ammo, weaponry, and pure cybernetic beef as her.&lt;br /&gt;
*&#039;&#039;&#039;Erased&#039;&#039;&#039; - Originally, Europa&#039;s presence was scoured from the Matrix by Evo looking to leave zero traces of one of their corporate assassins.  After their data regarding her activities and history were stolen and deleted from their servers during the run that freed her, the Matrix is basically devoid of any information on her.&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Basement Dweller&#039;&#039;&#039; - Europa is paranoid normally, but with people she&#039;s just met, it&#039;s even worse.  Expect her to take a while with any verbal responses, and keep in mind that she probably isn&#039;t going to be a killer conversational partner.&lt;br /&gt;
*&#039;&#039;&#039;Emotional Attachment (Remington 950)&#039;&#039;&#039; - The hunting rifle Gertrude gave her when she was just starting out after getting her freedom is her most prized possession. Even when she&#039;s constantly cleaning and checking over her guns, she makes sure to give it special attention.  The wooden furniture is immaculate, the scope is sighted in perfectly, and it&#039;s damn well going to stay that way.&lt;br /&gt;
*&#039;&#039;&#039;Insomnia (Basic)&#039;&#039;&#039; - It&#039;s tough getting to sleep with dreams like hers.&lt;br /&gt;
*&#039;&#039;&#039;Paranoia&#039;&#039;&#039; - Europa takes the idea of operational security a little too far.  Expect her to be cagey on the most miniscule of details that could be used to identify her - during a run, you&#039;re only getting her name, her loadout, and her specialty. Where she lives, who she&#039;s contacting for help, and most other questions will most likely be met with a death glare if they&#039;re acknowledged at all.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Compulsive IV, Personal)&#039;&#039;&#039; - Europa has a routine, and she&#039;s going to stick to it.  Every day, she needs to dismantle, clean, and reassemble her guns at least once.  She gets extremely twitchy if she&#039;s unable to do so, constantly fearing a misfire, jam, or other imperfection that might throw off her aim when the chips are down.&lt;br /&gt;
*&#039;&#039;&#039;Prejudiced (Specific, Radical) (Evo Corp)&#039;&#039;&#039; - Even the corpsec mall cop tasked with watching the showroom floor in one of Evo&#039;s smaller bodyshops isn&#039;t beyond her hatred for the corp.  She will not under any circumstances knowingly work for Evo, and unless she&#039;s specifically asked to bring them in, chances are any employee of theirs she targets is going to end up dead.&lt;br /&gt;
*&#039;&#039;&#039;Wanted (100,000 nuyen, Evo Corp)&#039;&#039;&#039; - Evo&#039;s not especially happy their assassin got out, especially since they lost most of their data on her when she escaped.  There&#039;s a standing bounty out for her to be brought back to the corporation dead or alive.  Thankfully, identifying information on her is sparse.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gertrude &amp;quot;Five-Star&amp;quot; Juarez&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Henry&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Randall Cage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Ancients]]: +5 Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You mean the frozen moon of Jupiter?&lt;br /&gt;
|MidResult= I hope you like facts about the frozen moon of Jupiter, &#039;cause that&#039;s all you&#039;re getting.&lt;br /&gt;
|HighResult= ... Who?&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= &amp;quot;Sorry, chummer, I&#039;m not familiar.  You sure you aren&#039;t looking for a guy going by &#039;European&#039;?  Yeah, it&#039;s a dumb name, but he does good work.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= &amp;quot;Oh, the cyberzombie chick?  I think she&#039;s a sniper or something - I didn&#039;t ask too many questions given that she just kinda stared at me and didn&#039;t say anything after the first few.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= &amp;quot;I&#039;m fairly sure she&#039;s working with some blackballed wheelwoman out in Renton.  I dunno how that bitch managed to get a creepy razorgirl attack dog to follow her around like a puppy, but I know that the last Halloweener that got bold and tried to break into her garage ended up getting strung up on the Redmond border wall.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Catherine Saint (Rating 4, UCAS National)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Europa would look like a worryingly gaunt woman if it wasn&#039;t for her somewhat oversized cyberlimbs.  She&#039;s pale as pale gets, and a combination of long black hair (styled to cover her partial cyberskull), high cheekbones, and stiff posture make her look distinctly aristocratic.  For those in the know, her cyberware is recognizable as Evo&#039;s higher-spec designs even with the serial numbers filed off.  Beneath her hair, there&#039;s a chrome panel at about forehead level that wraps around from just behind her right ear all the way to her the orbit of her right eye, used to access the delicate headware inside.  One of the most striking things about her appearance, however, is her eyes.  Most would consider the scarlet red irises to be tacky choices for cybereye coloration, especially given the eye light system behind them, but most people also haven&#039;t had a supernaturally agile boogeyman with glowing red eyes chase them down a dark hallway.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Europa&#039;s most often seen with most of her body obscured by a long, classy grey cloak meant to be paired with the Mortimer of London Berwick line.  Beneath it, however, she&#039;s probably not what most people expect:  Shorts that leave most of her mechanical thighs exposed, a selection of punk rock t-shirts, and a classic black armor jacket make up her usual outfit, with only the most formal of meets capable of getting her to wear something that restricts her access to the smuggling compartments in her legs.  Beneath her clothing, she usually wears the thermal vest from her chameleon suit whenever feasible, trying to hide most of her heat signature from prying eyes.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default for the Sony Emperor.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barracuda&amp;diff=81815</id>
		<title>Barracuda</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barracuda&amp;diff=81815"/>
		<updated>2021-09-27T20:40:00Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Placeholder.png|200px]]&lt;br /&gt;
|header1= Leader of the [[Hellraisers]]&lt;br /&gt;
|header2= Local Man Refuses To Die, More At Eleven&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Unsurprisingly, Explosions#6325&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MSmithVoices MSmithVoices]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 16&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 1&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=92 &lt;br /&gt;
|Bonuses=56&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 2nd, 2056&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2056&lt;br /&gt;
|}}&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/15tE0kNvaCbWSlDlF1MHkePa-L7HQtTKL?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
After a (comparatively) long life in the Puyallup gang scene, bouncing around between a dozen different, short-lived groups, Barracuda has seen poor leadership get more than a few people killed, nearly including himself.  But now, after a brief disappearance and a life-changing trip up the slopes of Mt. Rainier, he&#039;s back to carve out his own chunk of Seattle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Keep the Hellraisers afloat by any means necessary&lt;br /&gt;
*Headhunt the best and brightest he can find in Puyallup&lt;br /&gt;
*Take control of Hell&#039;s Kitchen&lt;br /&gt;
*Beat the everloving shit out of the Leviathan&lt;br /&gt;
*Prove to the magic around him that he&#039;s worthy of controlling it&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Being born in Loveland is generally a pretty grim lot in life; between the rampant crime, gang violence, and the extreme risk of developing lung problems due to the steady snow of grey ash over the entire district, a lot of the younger generation don&#039;t exactly have the smoothest childhood.  Barracuda wasn&#039;t one of the exceptions.  At sixteen, he was kicked out of his parents&#039; house entirely after participating in a string of violent muggings, and ever since, he&#039;s been a regular in Puyallup&#039;s upstart street gangs.  He was a member of the Fifth Street Wreckers, the Headsmen, the Bloodshots... a dozen different small-name groups surviving on nothing but petty crime and a vague, aimless sense of ambition.  Invariably, they either crumbled in about a year, or took on a mark large enough to remind them they were insignificant against better-trained organizations - usually in a particularly fatal fashion.  All the while, the scrawny, scrappy adept in the ranks survived, time after time.  While he was never exceptional beyond his status as an Awakened, he was impressively difficult to put down for good; whether it was bullets, stab wounds, or explosions that did the deed, Barracuda was left alive in the aftermath of what used to be his teammates, learning lessons from his failures that less sturdy sorts wouldn&#039;t survive to see.&lt;br /&gt;
&lt;br /&gt;
Over time, he grew disillusioned with the small-timers around him.  He came to understand one truth:  Puyallup was where those young ambitions of infamy, glory, and big scores came to die.  But unlike some, who might take that as a perfectly reasonable cue to move onto greener pastures, that same stubbornness that kept him alive filled him with spite.  After a few months of operating as a lone criminal, he left town for the east, riding out towards Mt. Rainier to find something only he could see.&lt;br /&gt;
&lt;br /&gt;
Barracuda had originally thought himself an adherent of Shark; after all, imagery of gnashing teeth and blood in the water suited a young, violent upstart pretty well.  But the voice that called him up to the caldera definitely wasn&#039;t Shark - it rumbled like an earthquake, only growing louder and more fervent as he hiked up the treacherous slopes.  When he reached the peak, he found a primordial being roiling in the lava below, speaking of what he could achieve if he were to satisfy his ambitions and calling itself the Leviathan.  By the time he left, his face was burnt and the smell of smoke and sulphur had soaked into his clothes, but he felt empowered nonetheless.&lt;br /&gt;
&lt;br /&gt;
Since his return from the caldera, he&#039;s gone from a street-level jackass to a genuinely competent shadowrunner. Leveraging his strengths as both a face and an experienced ganger, he&#039;s managed to attract a number of people to join the Hellraisers at his side - though it&#039;s still far too small to have anywhere near the pull of a regional gang like the Crimson Crush, let alone the Ancients. He&#039;s also begun to chafe under the Leviathan&#039;s constant demand for battle and bloodshed, and intends to somehow subjugate his own mentor spirit to force it into accepting his idea of dominance.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Adrenaline Surge&#039;&#039;&#039; - Barracuda has learned at least one lesson after getting beat down time and time again: He who acts first tends to walk away afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alibi&#039;&#039;&#039; - Barracuda has a knack for lying audaciously, and doing it well.  Give him some evidence, literally any thread to hold onto to create a facade around, and he&#039;ll be able to pull out bold-faced lies all day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynic&#039;&#039;&#039; - After nearly getting his shit wrecked by a dual ambush from Firewatch and the Shadowriders at the same time, Barracuda&#039;s started to take everything he hears with a bit more than a grain of salt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drug Tolerant&#039;&#039;&#039; - After a life of recreational drug usage, Barracuda has discovered that he&#039;s got a remarkable talent for shaking off the crashes and withdrawals that might plague most other casual users. Nowadays, he doesn&#039;t tend to do too much of the soft stuff, but he does keep a personal supply of Kamikaze, just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit: Leviathan&#039;&#039;&#039; - Though his mentor spirit is Shark, mechanically speaking, his take on his mentor is colored by a view that life and survival is a form of violence, and that predation is necessary. The Leviathan doesn&#039;t make physical appearances outside of communing with Barracuda at active volcanic hotspots, but the twisting, tentacle-like tattoos along his arms have a red, unsettling glow to them on the Astral. Lately, while the Leviathan still provides him a fragment of its magic, he&#039;s started to actively fight against its more negative influences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; - Never Used - Barracuda doesn&#039;t know it yet, but his philosophy of magic has a rather interesting side effect. If he takes enough damage to finally do him in after a long career of crime and violence, he&#039;s just too stubborn to roll over and die; if necessary, he&#039;ll force the magic around himself to put him back on his feet for round two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School of Hard Knocks&#039;&#039;&#039; - Barracuda grew up in Loveland, and it shows. While he&#039;s not the brightest muzzle flash in the firing line, he does have an uncanny ability to read the ebbs and flows of Seattle&#039;s gang scene, especially in Puyallup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magician&#039;s Way&#039;&#039;&#039; - After getting some teaching from &amp;quot;Philip&amp;quot; the friendly Spirit of Man, Barracuda has taken his first steps on The Magician&#039;s Way.  As per usual, he&#039;s doing things partially out of spite; in this case, because he doesn&#039;t want to be told what magic he can and can&#039;t do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tough as Nails, Toughness, Will to Live 3&#039;&#039;&#039; - The man just refuses to go down. Even when he&#039;s taken more punishment than anyone reasonably should, he keeps on fighting nonetheless.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Bad Rep&#039;&#039;&#039; - Though he hasn&#039;t quite gotten to the point where his infamy precedes him among random passersby, Barracuda&#039;s ability (and eagerness) to use the Transmit Damage power has earned him a reputation as being a rumored blood mage or vampire.  While his aura is a touch darker than most, neither claim is true; he&#039;s just particularly ruthless in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugly and Doesn&#039;t Care&#039;&#039;&#039; - While he&#039;s got a fair bit of charm, a life of combat and his more recent climb up Rainier has left him looking a bit too scarred up to be considered simply cool or badass.  A large burn scar stretches from the left side of his neck to his cheek, and a number of nicks and scars mar what probably wasn&#039;t a beautiful face in the first place.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agamemnon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Goalmaster&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Agustin Diaz&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Gord &amp;quot;Twitch&amp;quot; Rodney&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kyoko &amp;quot;Wholesale&amp;quot; Nakajima&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Vee-Jay&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rodney Goodman&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= +1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Repo Man&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nobody&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Mickey Coin&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= The Champ&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zenny&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Zombie Process&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bernie the Spider Boi&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Philip&amp;quot;&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miriam Kazan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amar &amp;quot;Bash&amp;quot; Ruano&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Hellraisers&lt;br /&gt;
|Position=Leader&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-08&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
*Evo: +3 Rep&lt;br /&gt;
*Shiawase: +5 Rep&lt;br /&gt;
*Draco Foundation: +2 Rep&lt;br /&gt;
===Enemies===&lt;br /&gt;
*Starscreamers: -5 Rep&lt;br /&gt;
*Lone Star: -5 Rep&lt;br /&gt;
*Bride of Dunkelzahn: -5 Rep&lt;br /&gt;
*[[Abuelita]] - Through a comedic series of events, had a hand in the death of both of her lovely grandsons.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Barracuda&#039;s almost always wearing the symbol of his gang, the [[Hellraisers]]. In addition, his tattoos and stylized respirator make him a bit more memorable than the average ganger.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A barracuda is a large, carnivorous fish known for its intimidating looks.  It&#039;s also the title of some pretty good classical music.&lt;br /&gt;
|MidResult= There&#039;s a gang leader in Hell&#039;s Kitchen that goes by Barracuda, rumored to be toxic, infected, a blood adept, or anything in between. There&#039;s not a ton of coverage of the man himself, however. Instead, more of the information focuses on the Hellraisers, the gang of misfits he founded.&lt;br /&gt;
|HighResult= Though they&#039;re hidden behind fake names and left untagged, there are a few videos around MeFeed showcasing daily life at the Iceberg Hotel - which is to say, dumb shit going on at the Hellraisers base. The location isn&#039;t specifically named, but it&#039;s theoretically possible to figure out from background details as long as you can look past Barracuda sprinting to beat the snot out of a giggling little hobgoblin slitch. There&#039;s also mention of a band called Recreational Arson, but it doesn&#039;t seem like they&#039;ve had a show yet.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Barracuda&#039;s a combat-ready face operating out of Seattle, and while he doesn&#039;t look the part, most of his previous team members have noted that he&#039;s surprisingly professional.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Oh, yeah, that guy. He&#039;s a chaos adept that&#039;s really fraggin&#039; hard to kill, and leads some drekhead gang off in the Puyallup Barrens when he&#039;s not on the job. Plenty of runners have been there for various reasons - usually, to duel on his roof for some reason.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s more clever than most gangers, but he still does some really dumb shit now and then. It&#039;s a miracle that he&#039;s still kicking, really - some of his ideas as a face are audacious as hell. Oh, and even with his rep, there&#039;s like a 99% chance he&#039;s not actually as bad as they say he is. Unless he&#039;s hiding some SERIOUS masking ability, which he doesn&#039;t seem to be, there&#039;s not a snowball&#039;s chance in hell that he&#039;s actually infected.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Threshold&lt;br /&gt;
!  style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 1&lt;br /&gt;
|Definitely Awakened.  He&#039;s slightly unwell, but that&#039;s about par for Puyallup folks.  His aura tends to be tinged with an opportunistic streak; this is a person who&#039;s looking for how to come out on top of a situation.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 2&lt;br /&gt;
|No cyberware; Barracuda is pure and clean.  He&#039;s an adept, and carries two qi foci:  A set of engraved brass knuckles and a pair of partially-complete sleeve tattoos, both of which carry a red, pulsating, almost angry aura on the astral.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 3&lt;br /&gt;
|No alphaware.  His Essence is higher than that of anyone with any kind of &#039;ware, though his Magic isn&#039;t actually as strong as the most talented un-initiated Awakened.  Shows signs of long-term lung damage (most likely from choice of residence), as well as numerous healed-over fractures, lacerations, and other distinctly violent damage.  Has a faint signature connecting back to Agamemnon, as well as a feeling of domineering attention staining the outline of his aura.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 4&lt;br /&gt;
|No bioware or betaware.  Barracuda&#039;s Essence is an undamaged 6, and his Magic is 5.  The astral signatures on his aura appear to be caused by the fact that Agamemnon created his qi foci, and the influence of his mentor spirit, the Leviathan.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center; background-color: #595959&amp;quot; | 5&lt;br /&gt;
|Not a deltaware implant in sight; Barracuda is completely free of &#039;ware.  Diagnosis reveals that he&#039;s got a particularly high concentration of airborne carcinogens in his body, corresponding with the composition of smog in Puyallup.  He has broken each of his limbs at least once, though the severity of each break is varied from one to the next.  He&#039;s sustained significant cosmetic damage after a severe facial burn and subsequent minor infection that has since scarred over without incident.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
(Rating 4) Yorick Johansson - UCAS National, Puyallup Bounty Hunter&lt;br /&gt;
*(Rating 4) Adept License&lt;br /&gt;
*(Rating 4) Driver&#039;s License&lt;br /&gt;
*(Rating 4) Firearms License&lt;br /&gt;
*(Rating 4) Small Blades License&lt;br /&gt;
*(Rating 4) Bounty Hunter License&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Rating 6) Akehele Sawyer - Shiawase Corporate Limited, Physical Adept Security&lt;br /&gt;
*(Rating 6) Adept License&lt;br /&gt;
*(Rating 6) Restricted Armor License&lt;br /&gt;
*(Rating 6) Black Panther License&lt;br /&gt;
*(Rating 6) Combat Stimulants License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Barracuda is a man of mixed, but primarily Polynesian descent.  He appears to be in his late twenties or early thirties, though this assessment is a bit hampered by the fact that he near-constantly wears a custom-made, decorated respirator over the lower half of his face, as well as the large burn scar across the left side of his neck on up towards his cheek.  He has a number of other, less prominent scars, as well, including one across his right brow and a handful across his arms.  Also on his arms are a pair of half-sleeve tattoos, which from a distance appear to be relatively simple tribal designs.  Upon closer inspection, the designs include more unsettling imagery: eyes, teeth, and tentacles.  He has two other tattoos as well: A pair of what look like particularly gnarly snakes wrapped around his knuckles, and a set of red lines radiating out from his left eye, stopping at the edge of his burn scar.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Barracuda is almost always seen in his respirator, a custom model further decorated with a design much like his tattoos.  A jury-rigged old holo-projector has been installed along the upper edge, providing a clunky, but serviceable AR interface.  For the rest of his usual outfit, he tends to wear a shirt of plasteel chainmail, as well as a sturdy leather jacket over it - though, anything that gets through one piece of armor is likely to get through the next as well.  He often wears a pair of thick-soled workman&#039;s boots alongside jeans or a similarly sturdy pair of pants to complete his attire.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Barracuda has finally changed his matrix persona, turning it from a featureless figure into a recreation of his usual meatspace outfit - with the addition of a somewhat poorly-modeled meteor instead of a head, of course. Since he never enters VR, it tends to be a little bit stuttery, especially if he&#039;s connecting from his home in Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Caravan_Train&amp;diff=81672</id>
		<title>Caravan Train</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Caravan_Train&amp;diff=81672"/>
		<updated>2021-09-25T22:12:09Z</updated>

		<summary type="html">&lt;p&gt;Explosions: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-6-3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle Bullet Train&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Leonard MacLainn&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Pell|Orchid|Trample|Cricket|Ryōma}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= La Famille Du Peintre&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Seattle Art Museum&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Joheaux Belois}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
An anonymous, big shot J wants a relic from the Seattle art museum stolen off a bullet train. &lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Players were called by fixers and given a job offer. A nice payday for a simple art theft. Somethings complicated it though. The first were Ryoma&#039;s noisy neighbors but the second was the J themselves. They seemed to be some sort of big shot, choosing to remain anonymous and sending an emissary, instead of meeting in person. Whatever the reasons, the runner put that aside for the moment and started to approach the meet site, a little Japanese cafe in downtown Seattle where&#039;s the J&#039;s man was waiting.&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the coffee shop, Pell assensed it, finding the trace aura of a powerful spirit of some kind. The runners sized one another up and entered the shop. The inside was empty and cozy, with only a nevrous, suit wearing elf. Cricket immediately took the opportunity to start smoking. The J told them about the situation. The Seattle art museum was transferring some of it&#039;s stock after the news of King Beef&#039;s rampage. It was doing so by the midnight bullet train from Seattle to San Francisco. There the security would be lax and the runners would have an opportunity to strike and grab the artifact (contained within a briefcase marked by a red X) and get out. &lt;br /&gt;
&lt;br /&gt;
After getting the baseline information, the runner badgered the elf to give them info on his boss. After agreeing upon the condition that the runners devices would be disabled, he told them a few scraps of info. The boss was very tall and talked and dressed like he was from 2 or 3 centuries ago. Additionally, there was some sort of aura around the man that made you want to follow him. Ryoma pulled the timid elf aside and told him to set up a line of communication between the elf&#039;s benefactor and Mrs Frost of the Seattle public library. A second assensing revealed the traces of the powerful spiritual aura were mostly centered on the elf. Setting that bizarre crop of info aside, the runners left to begin working on a plan.&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The runners milled over some ideas, eventually settling on having Trample drive out of Seattle to a point with long KE response times and wait for the train to arrive. The rest of the team would stay on the train, with Cricket stopping it from inside, letting them grab the package, hop onto Trample&#039;s ride and hightail it out of there, scot-free.&lt;br /&gt;
&lt;br /&gt;
Cricket began by infiltrating the Train Station&#039;s host to put them on the guest list, along with their sprites. Trample went alongside as insurance or distraction, in case something went wrong. Despite several close calls with the security spider, Cricket was able to make it through and edit their names onto the guest registry, as well as finding out about the MAD scanners used in the train station. With the info in-hand and Trample driven out of Seattle about 300 miles, the day passed and in about 22 hours, the runners filed into the train station.&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The security checkpoint was manned by 3 guards and one shinto priest, along with a MAD scanner. The runners managed to pass through the scanners, except for Ryoma. He pulled aside the Shinto priest, displayed his bodyguard license and was able to convince him to do a patdown, instead of a the scanner test, thus sneaking his weapons through. With everyone snug on the train (Pell being in the 2nd car with everyone else in the 4th) it began to depart.  &lt;br /&gt;
&lt;br /&gt;
After the train had begun to make its way along, Cricket entered their technomancer trance and began to place some marks on the train&#039;s host. Unfortunately, she was a bit too loud and the trains spider spotted her, sending a data spike her way which almost took her out. The good news was her efforts were not in vain, as she managed to get the marks necessary to have the train grind top stop, where Trample pulled up alongside the train. The bad news was the Spider had called the guards to lockdown the train cars.   &lt;br /&gt;
&lt;br /&gt;
Seeing this predicament, Trample faked a message to the train&#039;s security system, telling the guards to get to the back of the train. Only two of the guards fell for that but it was enough of a distraction for Ryoma to slip into the next car. With that chaos in place, Cricket&#039;s sprites brought down the lights and doors while Ryoma knifed two guards and joined Pell in the second cab while Trample used her magic to locate the briefcase. First cab. Ryoma loaded his Remington suppressor and kicked open the door of the first cab, revealing the museum curator, Joheaux Belois and his 6 bodyguards. As they began to fire back and forth, Cricket sat in her car, bleeding and realized something. The windows were weaker. She opened her DNI and relayed the message.  &lt;br /&gt;
&lt;br /&gt;
The articulated arm on Trample&#039;s Ares Roadmaster ripped through the window and grabbed the package, pulling the french man off of it while Ryoma took the fire from the guards. With the package secured, Ryoma and Pell leaped off the train onto Trample&#039;s car (with varying degrees of grace) as they began their getaway. Or so they though, as Trample took her sweet time breaking into the last train care and pilfering the art within. Finally, the battered runner pulled away and drove off into the sunrise. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Orchid and Pell stayed on the train and were able to keep their cover as passengers as well as do some damage control in interviews, keeping the information on Trample and Ryoma to a minimum but the damage had been done. Ryoma&#039;s face had been seen and he had broken his code. One of the guards died from his wounds. As they rode away, Ryoma and Cricket opened the briefcase to see exactly what was worth killing over. It was a set of taxidermy knives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Returning to the J&#039;s man, Leonard, the runners were paid as expected, though Trample forfeited her share and Ryoma made sure that Leonard would do his best to find out if the guards he had stabbed would be okay. With a pocket full of nuyen and more questions than answers, the run was over and the runners went their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20k Nuyen (10 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Ryoma: -1 karma for breaking his code, 1 notoriety&lt;br /&gt;
&lt;br /&gt;
For Trample: Up to 3 RVP in art, +1 Chip on Axolotl for wiring her info about the J and on Darla Geas for having given her some art&lt;br /&gt;
&lt;br /&gt;
Pell: For healing the wounded guards, received 12k nuyen and 7 karma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Leonard MacLainn (Connection 3/Loyalty 2) (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Do spirits like, work at Denny&#039;s?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Pell]]===&lt;br /&gt;
Well, the heist itself was real awkward, as well as the representative. [[Ryōma]] seemed really shook up about the whole thing. Awkwardness aside, it went as well as it could be. [[Trample]] was a bit cavalier about stealing art though, but what&#039;s done is done. [[Orchid]] was excellent to work with, while [[Cricket]] was &#039;&#039;real&#039;&#039; reckless on the Matrix.&lt;br /&gt;
&lt;br /&gt;
===[[Cricket]]===&lt;br /&gt;
Hah, that was pretty fun. Wreaked havoc on a train and almost got deleted by a security spider. The team did their jobs well, although [[Trample]] decided to almost blow it by wasting time stealing art. [[Ryōma]] was solid, even if he ended up having a pretty weak stomach, and [[Pell]] and [[Orchid]] didn&#039;t even get themselves caught. Not really sure how Orchid figured out that I&#039;m a techno, but it probably won&#039;t be much of a problem. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=La_Famille_Du_Peintre&amp;diff=81670</id>
		<title>La Famille Du Peintre</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=La_Famille_Du_Peintre&amp;diff=81670"/>
		<updated>2021-09-25T22:11:03Z</updated>

		<summary type="html">&lt;p&gt;Explosions: Explosions moved page Rough Riders to La Famille Du Peintre: Requested rename of the metaplot by metaplot owner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The nights are long and the shadows deepen. But not in the cushy offices of corporate executives and not in the dimly lit, neon streets. Museums across the world are being scouted out. Artifacts filter in and out without any proper record or their existence. Curators wind up dead and security has never been tighter. Someone is planning something and it&#039;s up to you whether the road of heists and intrigue leads to riches or to an untimely demise. Good luck, runners.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===R. R.===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
A Mysterious Benefactor&lt;br /&gt;
&lt;br /&gt;
[[Leonard MacLainn]]&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
&lt;br /&gt;
Acquire a series of relics from art museums and historical depositories from across the globe. These items are typically from the 1880&#039;s to 1920&#039;s and often bear a potent magical signature upon then.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===The Seattle Public Library===&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
[[Mrs. Frost]]&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
Uncover the secrets of this &amp;quot;Mysterious Benefactor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Explosions</name></author>
	</entry>
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