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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greenthing</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Greenthing"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Greenthing"/>
	<updated>2026-05-11T22:12:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Playing_babysitter&amp;diff=151760</id>
		<title>Playing babysitter</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Playing_babysitter&amp;diff=151760"/>
		<updated>2026-01-19T23:30:47Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle Sprawl&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Kruger&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dango|Gilgamesh|Lich|Armadillo}}&lt;br /&gt;
|RunnerCasualties= A brave flyspy got bonked, and a troll got boinked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aleph Society&lt;br /&gt;
|OppositionUnits={{AARCharacterList|AS Adept|AS Magician}}&lt;br /&gt;
|OppositionCasualties=Both were killed, with 3 spirits being disrupted alongside them&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Knight Errant&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Lisa the Beat Cop}}&lt;br /&gt;
|OppositionCasualties2= She won, girl scored a date she DID NOT deserve&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Playing babysitter in an old warehouse between owners at the moment is a major pain in the ass. Sometimes because of blood mages. Sometimes because an annoying KE officer keeps coming around and trying to get some with your teammate. But hey, good surveillance and strong cooperation (and avoiding the mental alterations of your enemies) is solid, good paying work.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Kruger]] and his criminal network are in the business of reallocating goods and wealth to others. One such good they were working on transferring was an Athame a former member of the Aleph Society had &amp;quot;removed&amp;quot; from him after his untimely death. The focus had been developing some interesting properties, notably a bloodthirst and the ability to call out to other magicians to be bonded, and so they had been struggling to find a suitable buyer who wanted such a thing. They were going to find a fence eventually, someone foolhardy enough to buy it, but they needed time. And, well, a relic as powerful as they were holding garners a lot of attention. There were possibilities of those from the DIMR, AF, and the other members of the Aleph Society trying to get something of theirs back. Really, it was just a massive security risk to Kruger&#039;s own assets if it was around his people.&lt;br /&gt;
&lt;br /&gt;
So...&lt;br /&gt;
&lt;br /&gt;
Time to use Shadowrunners as cannon fodder.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet took place in a dive bar in Downtown, a place his preferred liason Alyssa Reid could try and talk her way through negotiations and figure out who these assets were and what they looked like before giving the job. It was always good to see faces when you want to figure out reliable assets to call upon later. The four for the task were [[Dango]] for surveillance, [[Gilgamesh]] and [[Armadillo]] for muscle, and [[Lich]] for magical support. They didn&#039;t get much in details: Pick up the Item from their guy, hold it safe from anyone who wasn&#039;t ID&#039;d as one of theirs for as long as it takes, and then handing it over when their man came to collect. If there was any signs it was opened at all before then, they didn&#039;t get paid. She offered 16k per person, and three locations they would try to send collectors to when ready the team could hold up in. The team managed to snag a little bonus if the cops didn&#039;t get involved at all - while all that mattered was not losing the item, a lack of heat on them would be ideal. A few  locations with their own hosts would also have little authenticator keys for the resident hacker to use to spoof being an administrator for ease of operations.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Ms. Reid left the group to discuss and gather their things alone - the less she knew the less likely the location would be leaked early. Looking between a cabin in the woods of Snohomish, a motel room in the Barrens, and a warehouse in Bellvue, the team settled on the warehouse. It&#039;d be more defensible and had better odds against a sniper attack, while also being conspicuous enough that both them and their adversaries wouldn&#039;t be able to bring the big guns. Besides, unlike the Barrens and Snohomish, Dango wouldn&#039;t be dealing with too much noise and interference and the cameras were all hers with no other users inside to bother her, so she could keep an eye out just fine. They arranged for pick up over in the barrens to be smuggled in with Armadillo&#039;s foreknowledge of smuggling routes, and got the others to the warehouse safely too with it, and got set up. Gilgamesh got them a week&#039;s worth of food, and Dango got to work establishing control over the host and fortifying.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Dango had most of their surveillance needs covered - the annoying part was that in making sure no one could get them through the warehouse windows by repurposing the old worker drones and having them board up the windows was that a beat cop kept coming around to make sure the team kept the noise down. This cost Gilgamesh his time and patience as he at first had to stave her off with professionalism and eventually offering dates to the girl. There were other small interruptions the first two days - kids checking out the activity in the warehouse, or messing with the host, those were normal.&lt;br /&gt;
&lt;br /&gt;
More worryingly were the calls Lich felt from the athame. Unaware of its nature, its desire for use, to be soaked in blood, he felt its pull again and again and again. It could not force him into action throughout the days there, but it was a constant worry and pull he felt sewing anxiety in the team as he warned them. Furthermore, someone was clearly trying to do recon on the team during the nights. The second night saw them nearly attacked. Whoever was after them, they were well equipped for the task - Dango recognized that they were packing RPC, and while chasing them off a powerbolt fried her flyspy.&lt;br /&gt;
&lt;br /&gt;
It was on the third night that the team was assaulted by the small force. First a blood spirit came to try and ambush Lich and Gilgamesh in the night. Awakening the other two who were sleeping, they found themselves facing off against an adept and a mage. Despite being outnumbered, spirits and mental manipulation backing up a formidably trained adept proved to be a challenge for the three, especially since their fourth lacked her more destructive tools for now. But thankfully, poisons and martial prowess killed the adept and incapacitated the mage. Unfortunately, Armadillo&#039;s bloodlust and desire for challenge led him to killing the mage, unleashing a blood shade that nearly overpowered him. At the very least, they had some time to recover, and with all three combatants fighting together with some recovered strength, they weren&#039;t totally overwhelmed and survived the night.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The last day of surveillance was tense, but uneventful. Authorities were distracted and kept out of the way, Lich bested his urge to take up the athame for himself, and Kruger&#039;s man came to pick up their present. The team got the bonus, and a little something extra for confirming some dangers for their employers.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k Base (8 rvp)&lt;br /&gt;
&lt;br /&gt;
+2k negotation&lt;br /&gt;
&lt;br /&gt;
+2k Paydata on Targets&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 rvp)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 base + 2 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
Gilgamesh has to give Lisa the Rent-a-cop a date&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Lich]] - &amp;quot;A successful venture with little to speak of. At least I now, finally, possess a vehicle for myself...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150458</id>
		<title>Hell&#039;s Belle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150458"/>
		<updated>2025-10-30T21:54:23Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chameleon|John|Heart of the Tempest}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Milk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Tacoma Temptress&lt;br /&gt;
|OppositionUnits={{AARCharacterList|The Tacoma Temptress}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A gang called the [[Halloweeners]] are hosting a scavenger hunt. Unfortunately, they were not the only individuals on a hunt. Runners are called in to complete the scavenger hunt and hopefully find any survivors.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Halloweeners are hosting a scavenger hunt as it is the month of spooks. All around Seattle, they are placing certain items around inviting individuals to search for them. Upon the docks of Tacoma, a bell has been hidden away. Yet they are not the only ones to draw attention to this area. A growing urban legend seems to have made its residence around the area - an unknown woman dubbed The Tacoma Temptress.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Tempest, John, and Chameleon arrive on scene, responding to the scavenger hunt sent by a Halloweener named Jacko. He informs the three of the item they must seek, a small bell that is somewhere in the area of the docks, before asking for a favor he&#039;s willing to pay for. Two of his buddies haven&#039;t returned, and he seems to be under the impression it is due to a creature in the area known as the Tacoma Temptress. Apparently she makes this area her hunting ground, and he&#039;s willing to pay the runners if they&#039;re able to find one or both of his buddies. Preferably alive.&lt;br /&gt;
&lt;br /&gt;
Hopping on his bike and driving off, the three discuss what they know. Tempest states that it&#039;s likely an Infected, her reasoning for this belief being that she, too, is Infected. John goes to get a few beers while Chameleon draws up a plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chameleon and John would act as bait while Tempest lay in ambush while invisible. Once the slasher was spotted, Tempest would incapacitate them and extract the information of where the two Halloweener victims are. After that, the three would recover them and go to find the bell, completing the scavenger hunt and getting paid for it.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As John and Chameleon walked through the dockside, with Tempest hiding in the shadows invisible, the three scanned around them for who it could be. If they were indeed Infected, then Chameleon and Tempest&#039;s astral sight would allow them to spot their astral aura and assense to confirm. Surprisingly, it was John who spotted the target, with his mundane eyes noticing a woman turn the corner, shortly followed by yet another woman who seemed suspicious. Pointing this out to the others on DNI, Tempest was able to ascertain that this was the target.&lt;br /&gt;
&lt;br /&gt;
Following after her, Tempest gave them one chance to surrender. Initially this seemed to cow the Temptress, but soon enough it attempted to attack the Infected runner as it shifted to its true form. John and Chameleon decided to watch the fight, sharing a beer with confidence that Tempest could deal with the threat alone. Tempest indeed could deal with the threat alone, turning the hunter into the hunted, and soon enough incapacitating them. Probing the monster&#039;s mind, they learn one of the Halloweeners died, while the other got away. Chameleon is able to use this information to place them roughly on a map. As Tempest went to drain the essence of the Tacoma Temptress, the two went to the area to find both the remains and the surviving individual.&lt;br /&gt;
&lt;br /&gt;
Chameleon patched up the survivor and put the deceased in his car&#039;s trunk, Tempest arriving shortly after with her being done feeding; all that awaits is finding the bell. Asking the Halloweener, he tells the three that it&#039;s on Dock 13, and with a clever use of a mirror (and Chameleon being held upside down to position the mirror) and levitation, the diving bell is collected and the scavenger hunt at the Tacoma docks is finished. Heading back to the meeting point, they inform Jacko of the events as well as deliver both the bell and the missing Halloweeners.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With a job well done, the crew share a couple of cigars and make their way off, three thousand nuyen richer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3k Nuyen&lt;br /&gt;
&lt;br /&gt;
1 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP + 2 Base CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Abababa. You don&#039;t need to tell me the worst that can happen from bein&#039; bait. - John}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|A light pumpkin spice falvor maybe? - Hedgie, on the taste of the Tacoma Temptress&#039;s essence.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|It&#039;s simple. We had the scarier lady. - Chameleon}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|GM. I have a serious question: Is he afraid? - Heart of the Tempest}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]:Now that was a nasty piece of work. But, like the cowboy said, our nasty woman was nastier. I wonder about John though. Squatting is tough, not conducive to good health. We got the diving bell so that was good. Only saved one &#039;Weener though. Having the scavenger hunt item be a diving bell was a nice touch from the &#039;Weeners.&lt;br /&gt;
&lt;br /&gt;
[[John]] - &amp;quot;That was fun. I think. Honestly I blacked out most of it so, who knows really.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150447</id>
		<title>Hell&#039;s Belle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150447"/>
		<updated>2025-10-30T21:08:04Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chameleon|John|Heart of the Tempest}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Milk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=All Hallows in The Haven&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Tacoma Temptress&lt;br /&gt;
|OppositionUnits={{AARCharacterList|The Tacoma Temptress}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A gang called the [[Halloweeners]] are hosting a scavenger hunt. Unfortunately, they were not the only individuals on a hunt. Runners are called in to complete the scavenger hunt and hopefully find any survivors.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Halloweeners are hosting a scavenger hunt as it is the month of spooks. All around Seattle, they are placing certain items around inviting individuals to search for them. Upon the docks of Tacoma, a bell has been hidden away. Yet they are not the only ones to draw attention to this area. A growing urban legend seems to have made its residence around the area - an unknown woman dubbed The Tacoma Temptress.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Tempest, John, and Chameleon arrive on scene, responding to the scavenger hunt sent by a Halloweener named Jacko. He informs the three of the item they must seek, a small bell that is somewhere in the area of the docks, before asking for a favor he&#039;s willing to pay for. Two of his buddies haven&#039;t returned, and he seems to be under the impression it is due to a creature in the area known as the Tacoma Temptress. Apparently she makes this area her hunting ground, and he&#039;s willing to pay the runners if they&#039;re able to find one or both of his buddies. Preferably alive.&lt;br /&gt;
&lt;br /&gt;
Hopping on his bike and driving off, the three discuss what they know. Tempest states that it&#039;s likely an Infected, her reasoning for this belief being that she, too, is Infected. John goes to get a few beers while Chameleon draws up a plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3k Nuyen&lt;br /&gt;
&lt;br /&gt;
1 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP + 2 Base CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]:Now that was a nasty piece of work. But, like the cowboy said, our nasty woman was nastier. I wonder about John though. Squatting is tough, not conducive to good health. We got the diving bell so that was good. Only saved one &#039;Weener though. Having the scavenger hunt item be a diving bell was a nice touch from the &#039;Weeners.&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150377</id>
		<title>Hell&#039;s Belle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150377"/>
		<updated>2025-10-29T21:40:26Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chameleon|John|Heart of the Tempest}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Milk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
3k Nuyen&lt;br /&gt;
&lt;br /&gt;
1 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP + 2 Base CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150376</id>
		<title>Hell&#039;s Belle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hell%27s_Belle&amp;diff=150376"/>
		<updated>2025-10-29T21:38:12Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-10-29  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=AngryHedgie  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chameleon|John|Heart of the Tempest}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=150280</id>
		<title>Mister Mental</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=150280"/>
		<updated>2025-10-17T22:51:02Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Noble|Ace|Mojo Joe|Dice|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Spikes&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Spikes}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A small group of runners are sent to collect a stolen package and kill the troll that stole it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[The Golden Hind]], a pirate of sorts, was stolen from. An individual from the infamous Troll-only gang, The Spikes, named Kelvin Salvadar broke into her car and took a black box carrying something for one of her clients. She wants it back. She also wants Kelvin dead, and his body brought to her.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners arrive and begin discussing with the Johnson about the details of the mission, learning of the direction Kelvin was headed in as well as making educated guesses into who the individual could be. Ace is able to come to the conclusion it must be a Spike, a biker gang of Trolls and Trolls alone, typically hanging around the Fort Lewis/Puyallup/Tacoma border area. They notoriously despise elves, engaging in slaughtering elves and turning their ears into trophies. Mojo Joe uses one of his connections, a contact named [[Orianna Cazador]], to locate where he was headed. She is able to quickly and easily find where, but demands payment of roughly 10% the cost of the job. Dice, hearing this, attempts to haggle it down by going on a dinner date with Orianna. She accepts the date, but doesn&#039;t budge on the payment.&lt;br /&gt;
&lt;br /&gt;
The information given is that of a ramen store in Tacoma, where underneath the facade lies a black market operation. Heading down to the shop, the group decides their course of action.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was to infiltrate as common goers, while attempting to discover where the box was hidden. After that, they&#039;d subtly manage to take it with (hopefully) minimal combat - preferably none - and return the box. Then they&#039;d go about tracking Kelvin without worry of a time frame and eliminate him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the ramen shop, the gang all heads inside. Mojo Joe is able to sense a high level ward at the front, leaving him to keep his own spirit on standby for the time being. Inside, Noble asks for a bowl of ramen, which also manages to serve as the fee to receive a data chip. Slotting it, he&#039;s able to see on the MATRIX an amount of personas that are engaged in a bidding war for a series of boxes. Two boxes stick out as possible targets. One displayed as &amp;quot;hot goods&amp;quot; for 6k nuyen and the other as &amp;quot;unknown&amp;quot; for 1.4mil nuyen. On meatspace, sensors are able to realizing the floor beneath the kitchen is hollow. Likely this would be where the boxes are stored. Noble stands up and approaches one of the other patrons, who immediately calls him a number of elven slurs, prompting a series of further insults between the two before he is stabbed. The other patrons of the store watch in amusement, giving ample time as a distraction.&lt;br /&gt;
&lt;br /&gt;
During the midst, Ace and one of Getaway&#039;s flyspies head outside and are able to scout a couple of manholes in the back alley for a tunnel leading to the underground storage center, where they find the two boxes and a number more. Deciding to just do their job they inform the others and travel down a further series of tunnels to try finding another way to leave without being detected by cameras. A way is able to be found on the other side of a gated door, leading to a garage roughly a block away. Bringing the Roadmaster to the garage, Getaway rams the garage door while Ace primes explosives to open up the path further. Quickly they&#039;re able to load up both black boxes and make their way out with no trouble from the black market operators.&lt;br /&gt;
&lt;br /&gt;
However, their actions would not go unnoticed. Mojo Joe&#039;s spirit was attacked and killed in a singular blow during the events above, and soon after getting onto the road a woman would leap from up high to strike into the Roadmaster. Getaway parked the vehicle, lamenting about the damages it has sustained, as Mojo Joe announces who the woman is. Crescent-Slash, the Baobhan Sith and agent of [[Charon]]. She states that the party has stolen a box from her, and that they must give it back. After careful discussion, the group is able to discern that she speaks of the box listed as &amp;quot;unknown&amp;quot;, and that the items inside - dragon scales - are not meant for their client. Handing it over, she departs swiftly, allowing them to pass unimpeded and turn in the box. Now for Kelvin.&lt;br /&gt;
&lt;br /&gt;
The next day, giving time for repairs and preparation, the group is able to find Kelvin at an old, abandoned Fort Lewis outpost. Having a flyspy scout the area out, they&#039;re able to find members of the Spikes inside, and after judging the prospect too risky for a frontal assault decide instead to bait their target. Sending taunting photos of Dice and Noble dressed as Ancients, a gang of elves, they&#039;re able to successfully bait out Kelvin and three of his allies to a relatively empty area.&lt;br /&gt;
&lt;br /&gt;
Setting down an ambush, the group is able to rather easily eliminate all the Spikes including Kelvin, and from there they collect and return his body to The Golden Hind. Job well done.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the run complete, the party converses among themselves, Mojo Joe warning Dice of involving herself with Orianna and dragons, while Getaway instead asks for details on how the date goes. Ace and Noble are lauded as the only relatively sane members of the team in Mojo&#039;s mind, and soon enough the group disbands back to their corners of Seattle.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen + 1,000 Nuyen Negotiation Bonus (7 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Dice is invited to a business dinner date with Orianna Cazador, who appears very interested in talking about her personal project.&lt;br /&gt;
&lt;br /&gt;
Getaway&#039;s car gets sliced by a nodachi. NOOOOOOOOOOOOOOO&lt;br /&gt;
&lt;br /&gt;
Some stupid boomer blonde gets a small shipment of draconic scales given as a smuggling shipment.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;That was pretty fun for the most part. I&#039;m still upset about my sweet baby getting sliced up a bit though.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=150263</id>
		<title>Mister Mental</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=150263"/>
		<updated>2025-10-13T01:53:48Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Noble|Ace|Mojo Joe|Dice|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Spikes&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Spikes}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A small group of runners are sent to collect a stolen package and kill the troll that stole it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen + 1,000 Nuyen Negotiation Bonus (7 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Dice is invited to a business dinner date with Orianna Cazador, who appears very interested in talking about her personal project.&lt;br /&gt;
&lt;br /&gt;
Getaway&#039;s car gets sliced by a nodachi. NOOOOOOOOOOOOOOO&lt;br /&gt;
&lt;br /&gt;
Some stupid boomer blonde gets a small shipment of draconic scales given as a smuggling shipment.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;That was pretty fun for the most part. I&#039;m still upset about my sweet baby getting sliced up a bit though.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=150262</id>
		<title>Mister Mental</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mister_Mental&amp;diff=150262"/>
		<updated>2025-10-13T01:50:14Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-10-11  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Asmodeus  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Noble|Ace|Mojo Joe|Dice|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Spikes&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Spikes}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A small group of runners are sent to collect a stolen package and kill the troll that stole it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen + 1,000 Nuyen Negotiation Bonus (7 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Dice is invited to a business dinner date with Orianna Cazador, who appears very interested in talking about her personal project.&lt;br /&gt;
&lt;br /&gt;
Getaway&#039;s car gets sliced by a nodachi. NOOOOOOOOOOOOOOO&lt;br /&gt;
&lt;br /&gt;
Some stupid boomer blonde gets a small shipment of draconic scales given as a smuggling shipment.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;That was pretty fun for the most part. I&#039;m still upset about my sweet baby getting sliced up a bit though.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Arcane_Eye&amp;diff=149240</id>
		<title>Arcane Eye</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Arcane_Eye&amp;diff=149240"/>
		<updated>2025-08-20T16:09:12Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:ArcaneEyePI.png|300px]]&lt;br /&gt;
|Shortblurb1=For when mana is what&#039;s in the shell casings&lt;br /&gt;
|Archetype=Magical Private Investigation Agency&lt;br /&gt;
|Connection=1&lt;br /&gt;
|Health=Maintaining&lt;br /&gt;
|Location=Central Downtown, Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One of the countless magical private investigation agencies strewn throughout Seattle since the 6th World started, assisting whoever&#039;s willing to pay. &lt;br /&gt;
===Goals===&lt;br /&gt;
* Grow in size to hopefully one day become world renowned as a PI.&lt;br /&gt;
* Make as much money as possible.&lt;br /&gt;
* Ensure the PI never ends up in the ownership of the Ancients.&lt;br /&gt;
===Major Locations===&lt;br /&gt;
* Currently, the only location for the PI is their main and first office in Central Downtown.&lt;br /&gt;
===Leaders===&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Manashoe]] was the core mind behind the PI and one of the founding members, it was his idea first and foremost. Without him, the PI never would have existed. His raw devotion to the methods of investigation, despite his countless vices and extremely crude misconduct, means he&#039;s rather effective at solving cases.&amp;lt;/s&amp;gt; Shot dead.&lt;br /&gt;
* [[Wayfarer]] is the current owner of the PI, having been a close friend to Manashoe and another of the founding members. He is the core moral compass ensuring the PI doesn&#039;t fall into madness, and a rather skilled exorcist - though his methods are less prayer and more punching the everliving shit out of whatever spirit&#039;s causing the issue.&lt;br /&gt;
==Background==&lt;br /&gt;
Initially started just a year back in 2084, the Agency was a joint effort between the founding members [[Manashoe]], [[Wayfarer]], [[Miut]], [[Oracle]], [[Ronin]], and the pizza delivery boy who got roped in, [[Weevil]]. While it was spearheaded by the Manashoe, each of the members was rather crucial to it&#039;s start, yet they hadn&#039;t managed to do that well financially in the beginning, receiving most of the money they needed through &amp;quot;alternative methods&amp;quot; - any runner or jackass with a good enough commlink would know those methods to be running, leaving the PI with a reputation for being more of a runner crew than an actual investigations agency despite the work done outside of shadowrunning.&lt;br /&gt;
===Allies===&lt;br /&gt;
* Horned Bear - The PMC Horned Bear operated by [[Ashen Hand]] has taken an interest in the PI after recent events, leading to potentially a merger of the two soon to be the horizon.&lt;br /&gt;
===Enemies===&lt;br /&gt;
None, yet&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
It is a tumultuous time for the PI despite being in relative health. The death of two of it&#039;s founding members leave it short on notable workers. Of course, there are people who work in the PI not listed - secretaries, paper pushers, etc. -, but the only investigators were the original 6, meaning the doors are now starting to open to more runners who might be able to replace them. Alongside this, a potential merger with the PMC Horned Bear is being considered, which could alter the PI forever.&lt;br /&gt;
&lt;br /&gt;
==Living Members==&lt;br /&gt;
* [[Wayfarer]] - Current leader, exorcist, suspect apprehender, and bodyguard.&lt;br /&gt;
* [[Miut]] - Matrix investigator.&lt;br /&gt;
* [[Poe]] - Magical investigator, first of the non-founding members to become an investigator.&lt;br /&gt;
* [[Drifter]] - Exorcist, suspect apprehender, and bodyguard. Currently an intern.&lt;br /&gt;
* [[Annette]] - Magical Strong-arm, summoner and moth changeling. Spooky girl who&#039;s there for just &#039;&#039;dealing with problems&#039;&#039;&lt;br /&gt;
* [[Aishar]] - Lawyer to deal with all the paperwork, Full-mage to do some awakened field work&lt;br /&gt;
* [[Blackhawk]] - Physical investigator, suspect apprehender, and bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Deceased Members==&lt;br /&gt;
* [[Manashoe]] - Founder and magical investigator.&lt;br /&gt;
* [[Weevil]] - Non-magical forensics via drones&lt;br /&gt;
&lt;br /&gt;
==Retired Members==&lt;br /&gt;
* [[Oracle]] - Magical investigator.&lt;br /&gt;
* [[Ronin]] - Suspect apprehender, bodyguard.&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
[[Oracle]] - &amp;quot;Arcane Eye PI: Personal investigators for matters magical and mundane.&amp;quot; What do you think, Wayfarer? I was thinking we put up some Matrix advertisements, needed a punchy tagline. I&#039;m rather proud of that one. &lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lich&amp;diff=148998</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lich&amp;diff=148998"/>
		<updated>2025-08-14T04:19:18Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Greenthing&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Lich.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mage&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Vampire)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 0&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 07/02/2011&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2011&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1soNyPeg8g9qNo_vt11sOp0tyt_rjkks4?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2086&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Initiation Grade&lt;br /&gt;
|data18 = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An old (by some standards) elf who, after the loss of his wife, made it his goal to unlock the secrets of necromancy and bring her back. By any means necessary, taboos be damned.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Uncover more and more information about necromancy.&lt;br /&gt;
&lt;br /&gt;
Gain power and influence.&lt;br /&gt;
&lt;br /&gt;
Resurrect his wife.&lt;br /&gt;
&lt;br /&gt;
Live forever.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
In the year 2011, elves and magic began to be reintroduced to the world. Born of two human parents, Nathan would be one such case of both instances. His parents, both well-respected doctors, chose to not let this unexplained phenomenon stop them from loving him as their son. Of course, life was formulated. Extra tutoring on top of private schooling, meetings with other families, and more were to be expected. After all, he was to become a doctor just like his parents. When it became apparent that elves were naturally more graceful and charismatic, of course, the expectations became greater.&lt;br /&gt;
&lt;br /&gt;
Childhood was a difficult time for Nathan. All his peers, his fellow students, and almost everyone he had ever met was human. Pointed ears instead of round ones made him an outsider in an already rather exclusive club, not to mention his seeming inability to connect with others. Any who approached did it not out of genuine desire, but for one selfish reason or another. It was impossible to ignore the gossip. His own teachers treated him like a school pet or mascot. &amp;quot;Look at the elf! A new, foreign creature! Perfection in humanoid form!&amp;quot; It was a point of pride on their record, to have been blessed with the opportunity to teach an elf.&lt;br /&gt;
&lt;br /&gt;
It only worsened when he Awakened. Now the goalpost had been moved for a third time, and his parents love grew stifling. He was the pride of the family, his own newly born sister (a human) likely to be held to a standard she couldn&#039;t handle all because of him. The guilt strangled Nathan. A teacher had been found for his magical abilities. A hermetic, who aided him in understanding what it meant to be a mage and how to cast spells. Magic was a wondrous thing. To be able to defy reality, make imagination come to life. Yet, as with all good things, the monkey&#039;s paw curled. The mundane cursed him for being twice-gifted in one breath, while begging him to fix their lives with another. With organizations like Humanis forming and on the rise, security became harsher as well to keep him from being harmed - too special a figure was he to be left unattended. Nathan couldn&#039;t even lift a glass by himself for fear it would harm him.&lt;br /&gt;
&lt;br /&gt;
This led into his university life, where he registered for medical courses. By now he was treated like a sort of celebrity on campus, as said university wanted to pride itself on metahuman accommodations. The years dragged by, a grey blur that he barely remembers anymore, outside of one colorful instance. His first and only love, another elf who would eventually become his wife, appeared. They shared similar upbringings, barring the class divide and type of Awakened, as well as interests, hobbies, and dreams. It wasn&#039;t long until they entered a relationship, and not soon after when she convinced him to elope and enter the lands soon to be called Tir Tairngire in the year 2032.&lt;br /&gt;
&lt;br /&gt;
Having finally found happiness and relief from the expectations forced upon him by those who discriminated against them, and hearing that the Salish-Shidhe were intending to invade the Land of Promise, Nathan couldn&#039;t stand aside and watch it happen. He and his wife signed up to join in the conflict, and due to his status as both a doctor of sorts and a mage and her as an adept with combat experience, were permitted to enter into the military. In honor of the officially recognized secession of Tir Tairngire, Nathan legally changed his name to fit an elf. For the next couple of years, the two served in the military, though at great cost.&lt;br /&gt;
&lt;br /&gt;
It was an ambush, the reports say. She gave her life to save one of her men, taking a bullet through the throat. Nethuriel didn&#039;t handle the news well. He had his rank, his home, his status, and even a great fortune. It meant nothing without her. He was discharged from service and seemingly retired to being a civilian doctor. A darkness entered his mind. He wanted her, no, needed her by his side once again. He just needed to find out how. Keeping her body preserved, he threw himself into research. Reality made it impossible, but magic was all about doing the impossible. There had to be a way...&lt;br /&gt;
&lt;br /&gt;
One doesn&#039;t make movements like this without attracting some kind of attention, however. Whether it is a secret cabal, a fringe group, or something else, a group of Infected made contact with him. They offered a gift, one which he took, and the promise they would return in due time to collect. They also opened his mind. There was only so much he could do staying in one place. Leaving his estate to trusted servants, Nethuriel made his way across the North American continent, eventually arriving in Seattle where supposedly the shadows move and one could find anything they desire.&lt;br /&gt;
&lt;br /&gt;
Now all he had to do was take grasp of it.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
History Is Not As Certain As We Are Taught: Research into the unknowns and beyond eventually reaches a veil. Not all are strong enough to step forth and learn the truth.&lt;br /&gt;
&lt;br /&gt;
Infected (Vampire): In his efforts, he managed to attract the attention of a group of Infected, which shared their &amp;quot;gift&amp;quot; with him in the hopes to one day collect on it.&lt;br /&gt;
&lt;br /&gt;
Privileged Family Name: A count in his own right, though outside the lands of Tir Tairngire it matters very little.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Impassive/Antipathy: Long-lived and morose, it is hard to connect with others. Not that he really cares to.&lt;br /&gt;
&lt;br /&gt;
Did You Just Call Me Dumb?: It is, of course, made exceptionally harder when he doesn&#039;t care to hide his distaste for people.&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Nethuriel Maevyrn): When the nation of Tir Tairngire was founded he chose fit to change his name, adopting a naming scheme fit for an elf.&lt;br /&gt;
&lt;br /&gt;
Driven (Secrets of Necromancy): If one is to make the impossible possible, one must have all the knowledge at their disposal. He certainly has all the time in the world to amass it.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Triboulet&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
| Number&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Person Reading This&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A description of the archetypical monster known as a &amp;quot;Lich.&amp;quot;&lt;br /&gt;
|MidResult= Lives in the Redmond Barrens.&lt;br /&gt;
|HighResult= Holds ties to Tir Tairngire.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Doesn&#039;t like to talk often and is seemingly always unhappy. Doesn&#039;t take off the mask or cloak.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Definitely some sort of noble type from that elf nation.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Either a necromancer, or a freak with a fascination with corpses.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Emotional state varies. Awakened.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware. HMHVV Infected.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer. HMHVV 1 strain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Nethuriel Maevyrn (National SIN) - Mage License, Driver&#039;s License, Medical License, Controlled Substance License.&lt;br /&gt;
Arthur Mannauron (Fake SIN - Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A 6&#039;2&amp;quot; pale elf with light blue eyes and platinum blond hair.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Typically hidden beneath blackened cloak and mask, with accessories such as gloves, one does not get the opportunity to see his face, skin, or hair. Both the cloak and gloves are of fine quality, though barren of designs. The mask, however, was carved with an intricate elven pattern.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
| The Infected often face persecution for their very existence.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Necromantic Obsession&lt;br /&gt;
| Nethuriel will go to any highs and lows to obtain its secrets.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gift&lt;br /&gt;
|One day they will seek to collect.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lich&amp;diff=148997</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lich&amp;diff=148997"/>
		<updated>2025-08-14T01:16:18Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Greenthing&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Lich.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mage&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Vampire)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 0&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 07/02/2011&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2011&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1soNyPeg8g9qNo_vt11sOp0tyt_rjkks4?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2086&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Initiation Grade&lt;br /&gt;
|data18 = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An old (by some standards) elf who, after the loss of his wife, made it his goal to unlock the secrets of necromancy and bring her back. By any means necessary, taboos be damned.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Uncover more and more information about necromancy.&lt;br /&gt;
&lt;br /&gt;
Gain power and influence.&lt;br /&gt;
&lt;br /&gt;
Resurrect his wife.&lt;br /&gt;
&lt;br /&gt;
Live forever.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
In the year 2011, elves and magic began to be reintroduced to the world. Born of two human parents, Nathan would be one such case of both instances. His parents, both well-respected doctors, chose to not let this unexplained phenomenon stop them from loving him as their son. Of course, life was formulated. Extra tutoring on top of private schooling, meetings with other families, and more were to be expected. After all, he was to become a doctor just like his parents. When it became apparent that elves were naturally more graceful and charismatic, of course, the expectations became greater.&lt;br /&gt;
&lt;br /&gt;
Childhood was a difficult time for Nathan. All his peers, his fellow students, and almost everyone he had ever met was human. Pointed ears instead of round ones made him an outsider in an already rather exclusive club, not to mention his seeming inability to connect with others. Any who approached did it not out of genuine desire, but for one selfish reason or another. It was impossible to ignore the gossip. His own teachers treated him like a school pet or mascot. &amp;quot;Look at the elf! A new, foreign creature! Perfection in humanoid form!&amp;quot; It was a point of pride on their record, to have been blessed with the opportunity to teach an elf.&lt;br /&gt;
&lt;br /&gt;
It only worsened when he Awakened. Now the goalpost had been moved for a third time, and his parents love grew stifling. He was the pride of the family, his own newly born sister (a human) likely to be held to a standard she couldn&#039;t handle all because of him. The guilt strangled Nathan. A teacher had been found for his magical abilities. A hermetic, who aided him in understanding what it meant to be a mage and how to cast spells. Magic was a wondrous thing. To be able to defy reality, make imagination come to life. Yet, as with all good things, the monkey&#039;s paw curled. The mundane cursed him for being twice-gifted in one breath, while begging him to fix their lives with another. With organizations like Humanis forming and on the rise, security became harsher as well to keep him from being harmed - too special a figure was he to be left unattended. Nathan couldn&#039;t even lift a glass by himself for fear it would harm him.&lt;br /&gt;
&lt;br /&gt;
This led into his university life, where he registered for medical courses. By now he was treated like a sort of celebrity on campus, as said university wanted to pride itself on metahuman accommodations. The years dragged by, a grey blur that he barely remembers anymore, outside of one colorful instance. His first and only love, another elf who would eventually become his wife, appeared. They shared similar upbringings, barring the class divide and type of Awakened, as well as interests, hobbies, and dreams. It wasn&#039;t long until they entered a relationship, and not soon after when she convinced him to elope and enter the lands soon to be called Tir Tairngire in the year 2032.&lt;br /&gt;
&lt;br /&gt;
Having finally found happiness and relief from the expectations forced upon him by those who discriminated against them, and hearing that the Salish-Shidhe were intending to invade the Land of Promise, Nathan couldn&#039;t stand aside and watch it happen. He and his wife signed up to join in the conflict, and due to his status as both a doctor of sorts and a mage and her as an adept with combat experience, were permitted to enter into the military. In honor of the officially recognized secession of Tir Tairngire, Nathan legally changed his name to fit an elf. For the next couple of years, the two served in the military, though at great cost.&lt;br /&gt;
&lt;br /&gt;
It was an ambush, the reports say. She gave her life to save one of her men, taking a bullet through the throat. Nethuriel didn&#039;t handle the news well. He had his rank, his home, his status, and even a great fortune. It meant nothing without her. He was discharged from service and seemingly retired to being a civilian doctor. A darkness entered his mind. He wanted her, no, needed her by his side once again. He just needed to find out how. Keeping her body preserved, he threw himself into research. Reality made it impossible, but magic was all about doing the impossible. There had to be a way...&lt;br /&gt;
&lt;br /&gt;
One doesn&#039;t make movements like this without attracting some kind of attention, however. Whether it is a secret cabal, a fringe group, or something else, a group of Infected made contact with him. They offered a gift, one which he took, and the promise they would return in due time to collect. They also opened his mind. There was only so much he could do staying in one place. Leaving his estate to trusted servants, Nethuriel made his way across the North American continent, eventually arriving in Seattle where supposedly the shadows move and one could find anything they desire.&lt;br /&gt;
&lt;br /&gt;
Now all he had to do was take grasp of it.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
History Is Not As Certain As We Are Taught: Research into the unknowns and beyond eventually reaches a veil. Not all are strong enough to step forth and learn the truth.&lt;br /&gt;
&lt;br /&gt;
Infected (Vampire): In his efforts, he managed to attract the attention of a group of Infected, which shared their &amp;quot;gift&amp;quot; with him in the hopes to one day collect on it.&lt;br /&gt;
&lt;br /&gt;
Privileged Family Name: A count in his own right, though outside the lands of Tir Tairngire it matters very little.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Impassive/Antipathy: Long-lived and morose, it is hard to connect with others. Not that he really cares to.&lt;br /&gt;
&lt;br /&gt;
Did You Just Call Me Dumb?: It is, of course, made exceptionally harder when he doesn&#039;t care to hide his distaste for people.&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Nethuriel Maevyrn): When the nation of Tir Tairngire was founded he chose fit to change his name, adopting a naming scheme fit for an elf.&lt;br /&gt;
&lt;br /&gt;
Driven (Secrets of Necromancy): If one is to make the impossible possible, one must have all the knowledge at their disposal. He certainly has all the time in the world to amass it.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Triboulet&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
| Number&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Person Reading This&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A description of the archetypical monster known as a &amp;quot;Lich.&amp;quot;&lt;br /&gt;
|MidResult= Lives in the Redmond Barrens.&lt;br /&gt;
|HighResult= Holds ties to Tir Tairngire.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Doesn&#039;t like to talk often and is seemingly always unhappy. Doesn&#039;t take off the mask or cloak.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Definitely some sort of noble type from that elf nation.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Either a necromancer, or a freak with a fascination with corpses.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Emotional state varies. Awakened.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware. HMHVV Infected.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer. HMHVV 1 strain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Nethuriel Maevyrn (National SIN) - Mage License, Driver&#039;s License, Medical License, Controlled Substance License.&lt;br /&gt;
Arthur Mannauron (Fake SIN - Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A 6&#039;2&amp;quot; pale elf with light blue eyes and platinum blond hair.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Typically hidden beneath blackened cloak and mask, with accessories such as gloves, one does not get the opportunity to see his face, skin, or hair. Both the cloak and gloves are of fine quality, though barren of designs. The mask, however, was carved with an intricate elven pattern.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
| The Infected often face persecution for their very existence.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Necromantic Obsession&lt;br /&gt;
| Nethuriel will go to any highs and lows to obtain its secrets.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=PLUSHY_BURNY!&amp;diff=148986</id>
		<title>PLUSHY BURNY!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=PLUSHY_BURNY!&amp;diff=148986"/>
		<updated>2025-08-13T23:41:42Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Tidanshock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Firewill|No Significant Harassment|John|Claw|Grackle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp Convoy&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Security Guard|Drones}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A group of runners are given a job by a Halloweener to blow up a transport carrying Lofwyr plushies. Hijinks all around.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Late last March, within one of the colder regions of the Earth, Saeder-Krupp did something that tanked their reputation. In efforts to patch over that mess, its PR team has taken to the mass production and selling of Lofwyr plushies. A newer Halloweener on the block, Firewolf, wants to see the shipment headed for Seattle blown up.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Called from their respective corners of Seattle, Firewill, John, Claw, No Significant Harassment, Overhaul, and Grackle arrive at a location in northern Redmond to meet the J, Firewolf. After a minute of the gang introducing themselves, Firewolf appears and gives his pitch. He wants the runners to blow up a shipment headed to central Downtown. It&#039;s heading in from I-90, along the border between Redmond and Renton, heading all the way through until it reaches a toy store named Todd&#039;s Toys. After a bit of questioning, the group is told that he doesn&#039;t care how it&#039;s done, so long as it makes a scene. Kill who they want if they want, but get the job done in a flashy way. He&#039;s willing to pay ten thousand dollars as well as give magical equipment, but the group manages to haggle him for fifteen thousand and for some fire-based equipment as well.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t sit right with everyone, though. Overhaul, initially unaware that this was Halloweener business, and upon hearing a few members of the crew express no care toward the lives of lowly wage-slaves and delivery truck drivers, said that he wasn&#039;t feeling it. The group attempted to accommodate, slightly, but with his uncomfortable feeling regarding Halloweeners he chose to back out.&lt;br /&gt;
&lt;br /&gt;
After that, the crew looks at their options, calls up some contacts, and tries to get something vaguely resembling a plan set up. In addition, Firewill gets to making a very, very explosive bomb while Grackle and Claw summon spirits.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After a bit of talking, the plan is made rather simply:&lt;br /&gt;
&lt;br /&gt;
The gang would arrive in NSH&#039;s flying invisible boat, where it will hover over the transport truck and latch on, hooking a winch onto it so John and Claw can slide down. Dispatch any hostiles, set up the explosives, and make their way out. With the knowledge of helicopters and Knight Errant likely being nearby, Grackle&#039;s palefire spirit would attack and distract the pilots if any approached. Any oppositional spirits would also have to be left to Grackle, Claw, and their spirits. Lifting the truck way high in the air, they&#039;d drop it and mid-fall Firewill would detonate the explosives, completing the job. After that, they&#039;d lie low along the bank of the lake Sammamish for a few hours before heading back to receive their pay.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Shockingly, it went as smoothly as the plan was set, with one slight hiccup. Drones. The Boat latched on and placed the winch as Mitsuhama Malakims emerged from the truck. With their vehicle hidden, the runners were able to get a good few shots off (or a sword slice in Claw&#039;s case), destroying half of the drones before and during Claw&#039;s descent. As she stepped foot on the top of the transport, a guard from within the passenger side of the vehicle climbed his way onto the front, taking a few shots but being unable to land a hit. After receiving a shot from John and getting his mind controlled by Grackle, it was easy pickings for Claw to make her way and cut him nearly in half, his body sliding off and falling onto the highway.&lt;br /&gt;
&lt;br /&gt;
With all hostiles dispatched in the immediate area, Firewill tosses a cargo bag filled to the brim with IEDs. Luckily they were able to coordinate and John and Claw did NOT blow up. With John placing it down and duct taping it to the top, both of them climbed back up onto the boat and it began to fly upwards slowly. John called his contact, Toro, to get him to look at the explosives in the far-off distance, but instead received word that a helicopter was making its way and that mages have them located. Hearing this, NSH pushed the limit of her boat&#039;s speed. In the meantime, Grackle&#039;s and Claw&#039;s spirits noticed spirits approaching the vessel, resulting in a fight on the astral which was easily won.&lt;br /&gt;
&lt;br /&gt;
With the boat sufficiently high up, NSH detached the truck. Soon after, Firewill pressed the shiny red button and blew it up - a massive explosion of many different colors as well as completely destroyed Lofwyr plush fluff floating in the sky.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Flying off, the crew hid low for a small while before making their way back to the J. He was exceptionally pleased with everyone&#039;s work, showing up with flamethrowers-aplenty and contact details for magical goods for those who desired it. Additionally, he passed off a note to Firewill - Halloweener business - which caused the two to grin at each other. Something seemed to be in the works, but that would be a secret left to them. With Firewolf leaving, the group decided to head to a Taco Temple to grab a bite and celebrate their success.&lt;br /&gt;
&lt;br /&gt;
A question, however, remained in absolutely no one&#039;s mind... What else was in the truck? Was it truly just plushies? If so... why the high-availability drones?&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High: 14 RVP&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+5k nuyen (Negotiations)&lt;br /&gt;
&lt;br /&gt;
*20k nuyen in gear rates for flamethrowers and attachments therein up to 16 avail/F included. (5 RVP/remainder can be taken in liquid nuyen.)&lt;br /&gt;
&lt;br /&gt;
*4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
&lt;br /&gt;
*up to 20k/16 avail gear rates for foci and reagents (5 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL QUALITIES&lt;br /&gt;
&lt;br /&gt;
*Agile Defender (3 RVP) for Claw&lt;br /&gt;
&lt;br /&gt;
*1 rank of Focused Concentration for NSH (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I think she said her name&#039;s No Sexual Harassment or somethin&#039;?&amp;quot; - John.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[[https://www.youtube.com/watch?v=TXPC2HXjrYU &amp;quot;Wow. That&#039;s a lot of words. Too bad I&#039;m not readin&#039; &#039;em.&amp;quot;]] - MarWceline.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Wait a minute! She said this boat has rockets. Couldn&#039;t we shoot the-? Ah of course, right. Where&#039;s my sense of whimsy...&amp;quot; - TheSplendidSerpent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;It&#039;s deadP Ap - a lot&amp;quot; - sleevey.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I don&#039;t think I want to come from my heart.&amp;quot; - Tidanshock.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[John]] - &amp;quot;Hot damn that drek was fun. Big ol&#039;- wait is this catchin&#039; my voice? Am I-.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=PLUSHY_BURNY!&amp;diff=148981</id>
		<title>PLUSHY BURNY!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=PLUSHY_BURNY!&amp;diff=148981"/>
		<updated>2025-08-13T06:40:51Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-07-12  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Tidanshock  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle  &amp;lt;!-- Optional: Any factions who were allied...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Tidanshock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Halloweeners&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Firewill|No Significant Harassment|John|Claw|Grackle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp Convoy&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Security Guard|Drones}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High: 14 RVP&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+5k nuyen (Negotiations)&lt;br /&gt;
&lt;br /&gt;
*20k nuyen in gear rates for flamethrowers and attachments therein up to 16 avail/F included. (5 RVP/remainder can be taken in liquid nuyen.)&lt;br /&gt;
&lt;br /&gt;
*4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
&lt;br /&gt;
*up to 20k/16 avail gear rates for foci and reagents (5 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL QUALITIES&lt;br /&gt;
&lt;br /&gt;
*Agile Defender (3 RVP) for Claw&lt;br /&gt;
&lt;br /&gt;
*1 rank of Focused Concentration for NSH (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I think she said her name&#039;s No Sexual Harassment or somethin&#039;?&amp;quot; - John.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[[https://www.youtube.com/watch?v=TXPC2HXjrYU &amp;quot;Wow. That&#039;s a lot of words. Too bad I&#039;m not readin&#039; &#039;em.&amp;quot;]] - MarWceline.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Wait a minute! She said this boat has rockets. Couldn&#039;t we shoot the-? Ah of course, right. Where&#039;s my sense of whimsy...&amp;quot; - TheSplendidSerpent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;It&#039;s deadP Ap - a lot&amp;quot; - sleevey.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I don&#039;t think I want to come from my heart.&amp;quot; - Tidanshock.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148501</id>
		<title>Wyatt Gautier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148501"/>
		<updated>2025-08-05T03:10:46Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:ArcaneEyeSecretary.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer (K,N,A,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Aware&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen &amp;amp; Souvenirs&lt;br /&gt;
|HobbiesOrVice=Niche Documentaries &amp;amp; Books&lt;br /&gt;
|PersonalLife=In Relationship&lt;br /&gt;
|Faction=Arcane Eye&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A university student who&#039;s been employed as a part-time worker at the Arcane Eye P.I. It&#039;s not a lot of money and not a lot of action, but it&#039;s an easy paycheck and gives him a good basis to conduct research into the magical.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* This contact is made for (generally low-tier) &#039;hooder runs&#039; as well as runs that would make sense for the Arcane Eye P.I. to get involved in.&lt;br /&gt;
* Typically soft-spoken, quite kind and generally regarded as a sweetheart, though more than capable of speaking his mind if pushed or prodded far or long enough.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Whoa there, that&#039;s not what I signed up for!&lt;br /&gt;
|Description=Wyatt&#039;s not a killer, and definitely doesn&#039;t want to be helping someone murder another person. He refuses to aid in any run where he knows his involvement will assist a runner in killing, and if he finds out that a runner used information given or connections he&#039;s pulled in order to do so, lower his loyalty by 1. If his loyalty drops to 0 because of this aspect, he will burn the runner. Law enforcement won&#039;t be called, but he won&#039;t be able to be acquired again as a contact.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Science Major&lt;br /&gt;
|Description=A star student of the University of Washington, Wyatt&#039;s proven himself to be quiet savvy when it comes to metahuman biology. +2 to Knowledge and Active checks regarding Anatomy, Biology, Chemistry, and Diseases.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Of The Christian Faith&lt;br /&gt;
|Description=Even as a man of science, Wyatt is a man of God and believes in His teachings. +2 to Knowledge checks regarding Christianity.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Academic Connections&lt;br /&gt;
|Description=Due to his parents&#039; academic background as well as his own hard work, he&#039;s able to use his reputation to pull some sway with those in the same field as him. +2 to Negotiation rolls regarding Science-focused individuals and organizations.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Arcane Eye Experience&lt;br /&gt;
|Description=Experience working for the small PI agency has given Wyatt a bit of understanding of the Astral. +2 to Knowledge checks regarding Magical Threats, Magical Security, and Spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148500</id>
		<title>Wyatt Gautier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148500"/>
		<updated>2025-08-05T02:50:14Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:ArcaneEyeSecretary.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer (K,N,A,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Aware&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen &amp;amp; Souvenirs&lt;br /&gt;
|HobbiesOrVice=Niche Documentaries &amp;amp; Books&lt;br /&gt;
|PersonalLife=In Relationship&lt;br /&gt;
|Faction=Arcane Eye&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A university student who&#039;s been employed as a part-time worker at the Arcane Eye P.I. It&#039;s not a lot of money and not a lot of action, but it&#039;s an easy paycheck and gives him a good basis to conduct research into the magical.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* This contact is made for (generally low-tier) &#039;hooder runs&#039; as well as runs that would make sense for the Arcane Eye P.I. to get involved in.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Whoa there, that&#039;s not what I signed up for!&lt;br /&gt;
|Description=Wyatt&#039;s not a killer, and definitely doesn&#039;t want to be helping someone murder another person. He refuses to aid in any run where he knows his involvement will assist a runner in killing, and if he finds out that a runner used information given or connections he&#039;s pulled in order to do so, lower his loyalty by 1. If his loyalty drops to 0 because of this aspect, he will burn the runner. Law enforcement won&#039;t be called, but he won&#039;t be able to be acquired again as a contact.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Science Major&lt;br /&gt;
|Description=A star student of the University of Washington, Wyatt&#039;s proven himself to be quiet savvy when it comes to metahuman biology. +2 to Knowledge and Active checks regarding Anatomy, Biology, Chemistry, and Diseases.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Of The Christian Faith&lt;br /&gt;
|Description=Even as a man of science, Wyatt is a man of God and believes in His teachings. +2 to Knowledge checks regarding Christianity.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Academic Connections&lt;br /&gt;
|Description=Due to his parents&#039; academic background as well as his own hard work, he&#039;s able to use his reputation to pull some sway with those in the same field as him. +2 to Negotiation rolls regarding Science-focused individuals and organizations.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Arcane Eye Experience&lt;br /&gt;
|Description=Experience working for the small PI agency has given Wyatt a bit of understanding of the Astral. +2 to Knowledge checks regarding Magical Threats, Magical Security, and Spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148495</id>
		<title>Wyatt Gautier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148495"/>
		<updated>2025-08-05T02:17:22Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:ArcaneEyeSecretary.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer (K,N,A,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Aware&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen/Souvenirs&lt;br /&gt;
|HobbiesOrVice=Niche Documentaries&lt;br /&gt;
|PersonalLife=In Relationship&lt;br /&gt;
|Faction=Arcane Eye&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
W.I.P&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* This contact is made for (generally low-tier) &#039;hooder runs&#039; as well as runs that would make sense for the Arcane Eye P.I. to get involved in.&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Whoa there, that&#039;s not what I signed up for!&lt;br /&gt;
|Description=Wyatt&#039;s not a killer, and definitely doesn&#039;t want to be helping someone murder another person. He refuses to aid in any run where he knows his involvement will assist a runner in killing, and if he finds out that a runner used information given or connections he&#039;s pulled in order to do so, lower his loyalty by 1. If his loyalty drops to 0 because of this aspect, he will burn the runner. Law enforcement won&#039;t be called, but he won&#039;t be able to be acquired again as a contact.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Science Major&lt;br /&gt;
|Description=A star student of the University of Washington, Wyatt&#039;s proven himself to be quiet savvy when it comes to metahuman biology. +2 to Knowledge and Active checks regarding Anatomy, Biology, Chemistry, and Diseases.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Of The Christian Faith&lt;br /&gt;
|Description=Even as a man of science, Wyatt is a man of God and believes in His teachings. +2 to Knowledge checks regarding Christianity.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Academic Connections&lt;br /&gt;
|Description=Due to his parents&#039; academic background as well as his own hard work, he&#039;s able to use his reputation to pull some sway with those in the same field as him. +2 to Negotiation rolls regarding Science-focused individuals and organizations.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Arcane Eye Experience&lt;br /&gt;
|Description=Experience working for the small PI agency has given Wyatt a bit of understanding of the Astral. +2 to Knowledge checks regarding Magical Threats, Magical Security, and Spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ArcaneEyeSecretary.png&amp;diff=148494</id>
		<title>File:ArcaneEyeSecretary.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ArcaneEyeSecretary.png&amp;diff=148494"/>
		<updated>2025-08-05T02:16:55Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148492</id>
		<title>Wyatt Gautier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148492"/>
		<updated>2025-08-05T02:04:14Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer (K,N,A,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Aware&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen/Souvenirs&lt;br /&gt;
|HobbiesOrVice=Niche Documentaries&lt;br /&gt;
|PersonalLife=In Relationship&lt;br /&gt;
|Faction=Arcane Eye&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
W.I.P&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* This contact is made for (generally low-tier) &#039;hooder runs&#039; as well as runs that would make sense for the Arcane Eye P.I. to get involved in.&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Whoa there, that&#039;s not what I signed up for!&lt;br /&gt;
|Description=Wyatt&#039;s not a killer, and definitely doesn&#039;t want to be helping someone murder another person. He refuses to aid in any run where he knows his involvement will assist a runner in killing, and if he finds out that a runner used information given or connections he&#039;s pulled in order to do so, lower his loyalty by 1. If his loyalty drops to 0 because of this aspect, he will burn the runner. Law enforcement won&#039;t be called, but he won&#039;t be able to be acquired again as a contact.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Science Major&lt;br /&gt;
|Description=A star student of the University of Washington, Wyatt&#039;s proven himself to be quiet savvy when it comes to metahuman biology. +2 to Knowledge and Active checks regarding Anatomy, Biology, Chemistry, and Diseases.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Of The Christian Faith&lt;br /&gt;
|Description=Even as a man of science, Wyatt is a man of God and believes in His teachings. +2 to Knowledge checks regarding Christianity.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Academic Connections&lt;br /&gt;
|Description=Due to his parents&#039; academic background as well as his own hard work, he&#039;s able to use his reputation to pull some sway with those in the same field as him. +2 to Negotiation rolls regarding Science-focused individuals and organizations.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Arcane Eye Experience&lt;br /&gt;
|Description=Experience working for the small PI agency has given Wyatt a bit of understanding of the Astral. +2 to Knowledge checks regarding Magical Threats, Magical Security, and Spirits.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148472</id>
		<title>Wyatt Gautier</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wyatt_Gautier&amp;diff=148472"/>
		<updated>2025-08-05T00:15:48Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Fixer  &amp;lt;!-- You can writ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Fixer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer (N,K,A,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Aware&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Niche Documentaries&lt;br /&gt;
|PersonalLife=In Relationship&lt;br /&gt;
|Faction=Arcane Eye&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Young&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
W.I.P&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=148319</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=148319"/>
		<updated>2025-08-02T01:19:19Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:JohnGreen.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Uneducated - SINless, moving around often, and the lack of opportunities to get proper education, John grew up to be exactly like those around him in at least one area: He&#039;s uneducated.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Los Desperados del Diablo&lt;br /&gt;
|Position=Ganger&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-06-28&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Latent Drake&lt;br /&gt;
|Not that he knows.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lone Star&#039;s Wanted List&lt;br /&gt;
|Dead or Alive.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147885</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147885"/>
		<updated>2025-07-20T00:42:32Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get another shell. Still needs to be comfy, but this time a bit more killy.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Atlas]]&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
[[CURIE]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No pictures or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Routes seem to originate from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Can&lt;br /&gt;
|Result2= Not&lt;br /&gt;
|Result3= Be&lt;br /&gt;
|Result4= Assensed&lt;br /&gt;
|Result5= Sorry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Real Appearance: A brain in a jar, situated on a pedestal. If one has ever seen Getaway, they&#039;re either a very trusted confidante, extremely lucky, and/or there to kill the jarhead.&lt;br /&gt;
&lt;br /&gt;
Humanoid Shell: Holds the rough appearance of Sephiroth, though unlike the titular video game character (and [https://shreloaded.net/wiki/Sephiroth runner]) is typically dressed in a fine suit.&lt;br /&gt;
&lt;br /&gt;
Saeder-krupp Direktionssekretar: A feminine anthrodrone with snow white skin, silver hair, and yellow eyes. It wears a maid&#039;s uniform as well as round glasses.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ares Property&lt;br /&gt;
|They hold a leash on Getaway, simply put.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Envy&lt;br /&gt;
|Though not the type to admit it, he envies the meatbags who actually have flesh and skin and bone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Paradise_Lost:_Hot_Potato&amp;diff=147882</id>
		<title>Paradise Lost: Hot Potato</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Paradise_Lost:_Hot_Potato&amp;diff=147882"/>
		<updated>2025-07-20T00:38:26Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Getaway|Brunhilde|Twitch Fox|Gulliver|Archivist}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Paradise Lost&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Renraku&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* 7/5/25: 4pm - 8pm (4 hrs)&lt;br /&gt;
* 7/19/25: 4pm - 8pm (4 hrs)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Danny Hoffman]] needs some help. He&#039;s become aware of someone running against Renraku due to the events of [[Paradise Lost]] and sees this as a prime opportunity to nail a &#039;twofer&#039; - remove a rival in Renraku as well as get some additional intelligence regarding what&#039;s going on with the Renraku runs. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Got a job for some folks looking to make a quick strike at the right time. Pretty standard fare, need someone picked up, pumped for info, and then dumped clean. Have your fixer flash the deets, and we&#039;ll see who&#039;s coming over to the cookout.&lt;br /&gt;
&lt;br /&gt;
-Danny&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets at a &#039;house&#039; owned by Danny, where he is, of course, grilling in the backyard. They learn that Danny Hoffman, with Ares Macrotech, has become aware of the fact that someone is “running” Renraku - the number of runs against the other corp to acquire drone parts and knowledge. He isn’t sure what or why, only that Trevor Hill is somehow connected. As such, he wants to both get some inside scoop on what’s going on as well as potentially nab a Renraku operative when the Japanocorp is more likely to blame it on someone else.&lt;br /&gt;
&lt;br /&gt;
==Legwork==&lt;br /&gt;
* Matrix&lt;br /&gt;
** Archivist hacks into the road cameras and is able to find the target leaving the Arcology about a month ago, taking I5 north into Everett and getting off in Beverly Park. &lt;br /&gt;
* Magic&lt;br /&gt;
* Meat&lt;br /&gt;
** Twitch Fox realizes that this is a very unsecure move by the target.&lt;br /&gt;
** Getaway contacts [[Ashen Hand]] and learns the target is likely to take the most direct route and contracts him to cut off some of the other routes. &lt;br /&gt;
** Getaway contacts [[Hector Wells]] to network them some decking assistance, earning them some help from [[Archivist]]. &lt;br /&gt;
** Gulliver contacts [[Alessa P]] in order to get intel on the Misress. Alessa doesn&#039;t know of anything particular, but is able to indicate this might be a &#039;single serve&#039; escort situation. &lt;br /&gt;
** Gulliver contacts [[Amrei Veidt]] to get some additional intelligence. She confirms that there is no connection to Boeing in Everett,  but that the target is going to Everett due to &amp;quot;unusual&amp;quot; habits with escorts. She does, however, drop that another team is out in the wind on the same target for another fixer, Trevor Hill.&lt;br /&gt;
** Archivist is able to recall that Trevor Hill is a relatively new Fixer on the scene and seems to only run Renraku, which is unusual - mentioning this, Getaway remembers the job [[Divorce Rates]] that they did prior.&lt;br /&gt;
* Gulliver contacts [[Gator]] about body disposal, bribing him with raw steaks and explosives.&lt;br /&gt;
* Twitch Fox contacts [[Clyde]] to cause a traffic jam in order to stall out the targets car.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* The team meets with Rex, the opposing team&#039;s Face, after Amrei sets up a small meeting between the two teams.&lt;br /&gt;
* Getaway finds the opposing teams sniper, and Brunhilde sets up a counter sniper position. &lt;br /&gt;
* Gulliver and Rex negotiates a deal where the other team will help them acquire Okada and allow them to interrogate him before they take credit for the kill. &lt;br /&gt;
* On the appointed day, Okada is on the route desired due to Ashen Hand&#039;s interference and more or less stuck in gridlock traffic due to an &#039;arguement&#039; betweeo two cabbies about who fender-bender&#039;d who.&lt;br /&gt;
* The assault on the car goes, more or less, off without a hitch. The vehicle gets disable, the Renraku security gets put down via SnS attacks, and the team snags Okada.&lt;br /&gt;
* While restraining him, they realize he has an impanted biomonitor with a GPS signal - quickly resolved by Getaways&#039; ECM jammer in the Roadmaster.&lt;br /&gt;
* A short and very effective intimidation later, the team learns the following:&lt;br /&gt;
** Someone has been running Renraku for highly advanced drone parts and software&lt;br /&gt;
** They suspect a DI is involved somewhere given the theft of super high capacity data transfer cables&lt;br /&gt;
** The NPC,  Iwai Masayuki, from [[Divorce Rates]] was a DI researcher and programmer&lt;br /&gt;
** Someone stole, last year, some programming information for what was supposed to be Renraku’s super advanced swarm program&lt;br /&gt;
* The team realizes that there is a DI somewhere behing Trevor Hill in some fashion. &lt;br /&gt;
* The team kills Okada, drops him off to the other team for them to take credit for the kill, and then to Gator and Gator&#039;s friends to feast.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 3 Karma (3 RVP)&lt;br /&gt;
* 10,000 Nuyen (5 RVP)&lt;br /&gt;
* Danny Hoffman at 8/1 (8 RVP) or 16 CDP&lt;br /&gt;
* 2 CDP Run Guarantee&lt;br /&gt;
&lt;br /&gt;
* Getaway may upgrade Ashen Hand to L3 for 1 RVP and owe him a chip for assistance&lt;br /&gt;
* Gulliver can buy off Bad Credit for 8 RVP&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;This is probably the cleanest run I&#039;ve had in a while. Happy with how it went!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147881</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147881"/>
		<updated>2025-07-20T00:32:56Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get another shell. Still needs to be comfy, but this time a bit more killy.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Atlas]]&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
[[CURIE]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No pictures or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Routes seem to originate from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Can&lt;br /&gt;
|Result2= Not&lt;br /&gt;
|Result3= Be&lt;br /&gt;
|Result4= Assensed&lt;br /&gt;
|Result5= Sorry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Real Appearance: A brain in a jar, situated on a pedestal. If one has ever seen Getaway, they&#039;re either a very trusted confidante, extremely lucky, and/or there to kill the jarhead.&lt;br /&gt;
&lt;br /&gt;
Humanoid Shell: Holds the rough appearance of Sephiroth, though unlike the titular video game character (and [https://shreloaded.net/wiki/Sephiroth runner]) is typically dressed in a fine suit.&lt;br /&gt;
&lt;br /&gt;
Saeder-krupp Direktionssekretar: A feminine anthrodrone with snow white skin, silver hair, and yellow eyes. It wears a maid&#039;s uniform as well as round glasses.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ares Property&lt;br /&gt;
|They hold a leash on Getaway, simply put.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Envy&lt;br /&gt;
|Though not the type to admit it, he envies the meatbags who actually have flesh and skin and bone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lich&amp;diff=147861</id>
		<title>Lich</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lich&amp;diff=147861"/>
		<updated>2025-07-17T23:58:36Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Greenthing&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Lich.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mage&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Vampire)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses= 0&lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 07/02/2011&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 02&lt;br /&gt;
|Year= 2011&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1soNyPeg8g9qNo_vt11sOp0tyt_rjkks4?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2086&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Initiation Grade&lt;br /&gt;
|data18 = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An old (by some standards) elf who, after the loss of his wife, made it his goal to unlock the secrets of necromancy and bring her back. By any means necessary, taboos be damned.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Uncover more and more information about necromancy.&lt;br /&gt;
&lt;br /&gt;
Gain power and influence.&lt;br /&gt;
&lt;br /&gt;
Resurrect his wife.&lt;br /&gt;
&lt;br /&gt;
Live forever.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
In the year 2011, elves and magic began to be reintroduced to the world. Born of two human parents, Nathan would be one such case of both instances. His parents, both well-respected doctors, chose to not let this unexplained phenomenon stop them from loving him as their son. Of course, life was formulated. Extra tutoring on top of private schooling, meetings with other families, and more were to be expected. After all, he was to become a doctor just like his parents. When it became apparent that elves were naturally more graceful and charismatic, of course, the expectations became greater.&lt;br /&gt;
&lt;br /&gt;
Childhood was a difficult time for Nathan. All his peers, his fellow students, and almost everyone he had ever met was human. Pointed ears instead of round ones made him an outsider in an already rather exclusive club, not to mention his seeming inability to connect with others. Any who approached did it not out of genuine desire, but for one selfish reason or another. It was impossible to ignore the gossip. His own teachers treated him like a school pet or mascot. &amp;quot;Look at the elf! A new, foreign creature! Perfection in humanoid form!&amp;quot; It was a point of pride on their record, to have been blessed with the opportunity to teach an elf.&lt;br /&gt;
&lt;br /&gt;
It only worsened when he Awakened. Now the goalpost had been moved for a third time, and his parents love grew stifling. He was the pride of the family, his own newly born sister (a human) likely to be held to a standard she couldn&#039;t handle all because of him. The guilt strangled Nathan. A teacher had been found for his magical abilities. A hermetic, who aided him in understanding what it meant to be a mage and how to cast spells. Magic was a wondrous thing. To be able to defy reality, make imagination come to life. Yet, as with all good things, the monkey&#039;s paw curled. The mundane cursed him for being twice-gifted in one breath, while begging him to fix their lives with another. With organizations like Humanis forming and on the rise, security became harsher as well to keep him from being harmed - too special a figure was he to be left unattended. Nathan couldn&#039;t even lift a glass by himself for fear it would harm him.&lt;br /&gt;
&lt;br /&gt;
This led into his university life, where he registered for medical courses. By now he was treated like a sort of celebrity on campus, as said university wanted to pride itself on metahuman accommodations. The years dragged by, a grey blur that he barely remembers anymore, outside of one colorful instance. His first and only love, another elf who would eventually become his wife, appeared. They shared similar upbringings, barring the class divide and type of Awakened, as well as interests, hobbies, and dreams. It wasn&#039;t long until they entered a relationship, and not soon after when she convinced him to elope and enter the lands soon to be called Tir Tairngire in the year 2032.&lt;br /&gt;
&lt;br /&gt;
Having finally found happiness and relief from the expectations forced upon him by those who discriminated against them, and hearing that the Salish-Shidhe were intending to invade the Land of Promise, Nathan couldn&#039;t stand aside and watch it happen. He and his wife signed up to join in the conflict, and due to his status as both a doctor of sorts and a mage and her as an adept with combat experience, were permitted to enter into the military. In honor of the officially recognized secession of Tir Tairngire, Nathan legally changed his name to fit an elf. For the next couple of years, the two served in the military, though at great cost.&lt;br /&gt;
&lt;br /&gt;
It was an ambush, the reports say. She gave her life to save one of her men, taking a bullet through the throat. Nethuriel didn&#039;t handle the news well. He had his rank, his home, his status, and even a great fortune. It meant nothing without her. He was discharged from service and seemingly retired to being a civilian doctor. A darkness entered his mind. He wanted her, no, needed her by his side once again. He just needed to find out how. Keeping her body preserved, he threw himself into research. Reality made it impossible, but magic was all about doing the impossible. There had to be a way...&lt;br /&gt;
&lt;br /&gt;
One doesn&#039;t make movements like this without attracting some kind of attention, however. Whether it is a secret cabal, a fringe group, or something else, a group of Infected made contact with him. They offered a gift, one which he took, and the promise they would return in due time to collect. They also opened his mind. There was only so much he could do staying in one place. Leaving his estate to trusted servants, Nethuriel made his way across the North American continent, eventually arriving in Seattle where supposedly the shadows move and one could find anything they desire.&lt;br /&gt;
&lt;br /&gt;
Now all he had to do was take grasp of it.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
History Is Not As Certain As We Are Taught: Research into the unknowns and beyond eventually reaches a veil. Not all are strong enough to step forth and learn the truth.&lt;br /&gt;
&lt;br /&gt;
Infected (Vampire): In his efforts, he managed to attract the attention of a group of Infected, which shared their &amp;quot;gift&amp;quot; with him in the hopes to one day collect on it.&lt;br /&gt;
&lt;br /&gt;
Privileged Family Name: A count in his own right, though outside the lands of Tir Tairngire it matters very little.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Impassive/Antipathy: Long-lived and morose, it is hard to connect with others. Not that he really cares to.&lt;br /&gt;
&lt;br /&gt;
Did You Just Call Me Dumb?: It is, of course, made exceptionally harder when he doesn&#039;t care to hide his distaste for people.&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Nethuriel Maevyrn): When the nation of Tir Tairngire was founded he chose fit to change his name, adopting a naming scheme fit for an elf.&lt;br /&gt;
&lt;br /&gt;
Driven (Secrets of Necromancy): If one is to make the impossible possible, one must have all the knowledge at their disposal. He certainly has all the time in the world to amass it.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Triboulet&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Name&lt;br /&gt;
| Number&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Person Reading This&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A description of the archetypical monster known as a &amp;quot;Lich.&amp;quot;&lt;br /&gt;
|MidResult= Lives in the Redmond Barrens.&lt;br /&gt;
|HighResult= Holds ties to Tir Tairngire.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Doesn&#039;t like to talk often and is seemingly always unhappy. Doesn&#039;t take off the mask or cloak.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Definitely some sort of noble type from that elf nation.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Either a necromancer, or a freak with a fascination with corpses.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Emotional state varies. Awakened.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware. HMHVV Infected.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer. HMHVV 1 strain.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Nethuriel Maevyrn (National SIN) - Mage License, Driver&#039;s License, Medical License, Controlled Substance License.&lt;br /&gt;
Arthur Mannauron (Fake SIN - Rating 4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A 6&#039;2&amp;quot; pale elf with light blue eyes and platinum blond hair.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Typically hidden beneath blackened cloak and mask, with accessories such as gloves, one does not get the opportunity to see his face, skin, or hair. Both the cloak and gloves are of fine quality, though barren of designs. The mask, however, was carved with an intricate elven pattern.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Vampire&lt;br /&gt;
| The Infected often face persecution for their very existence.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Necromantic Obsession&lt;br /&gt;
| Nethuriel will go to any highs and lows to obtain its secrets.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147821</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147821"/>
		<updated>2025-07-12T23:26:18Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Get another shell. Still needs to be comfy, but this time a bit more killy.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Atlas]]&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
[[CURIE]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No pictures or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Routes seem to originate from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Can&lt;br /&gt;
|Result2= Not&lt;br /&gt;
|Result3= Be&lt;br /&gt;
|Result4= Assensed&lt;br /&gt;
|Result5= Sorry&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Real Appearance: A brain in a jar, situated on a pedestal. If one has ever seen Getaway, they&#039;re either a very trusted confidante, extremely lucky, and/or there to kill the jarhead.&lt;br /&gt;
&lt;br /&gt;
Humanoid Shell: Holds the rough appearance of Sephiroth, though unlike the titular video game character (and [https://shreloaded.net/wiki/Sephiroth runner]) is typically dressed in a fine suit.&lt;br /&gt;
&lt;br /&gt;
Saeder-krupp Direktionssekretar: A feminine anthrodrone with snow white skin, silver hair, and yellow eyes. It wears a maid&#039;s uniform as well as round glasses.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Ares Property&lt;br /&gt;
|They hold a leash on Getaway, simply put.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Envy&lt;br /&gt;
|Though not the type to admit it, he envies the meatbags who actually have flesh and skin and bone.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Abraham,_Where_Art_Thou&amp;diff=147667</id>
		<title>Abraham, Where Art Thou</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Abraham,_Where_Art_Thou&amp;diff=147667"/>
		<updated>2025-07-06T22:46:55Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Renton, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alkali|Dango|Lanky|Wayfarer}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Semantic Drift&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Corrupted/Toxic Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Guardian Spirits|Nuclear Spirits}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Unknown Decker&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Unknown Decker}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Renton breaks out into large-scale riots after the disappearance of a beloved and famed priest, and four runners are sent to figure out where he is and what happened.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Rainmaker, a popular priest and savior of the downtrodden of Seattle, has gone missing. Rumors among the common people of the district of Renton seem to suggest corporate involvement. Riots have begun to break out within Renton, with law enforcement doing what they can to keep the rioters contained to varying degrees of successes and failures. While likely to not last for more than a few days, an unknown group wishes to stop the riots for continuing for its full duration, and have hired shadowrunners to find Rainmaker in hopes that it would settle the people.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Dango, Alkali, Wayfarer, and Lanky all arrive near the border of Renton and Redmond, at Pine Lake, to discuss with their anonymous Johnson. The group approach, introduce themselves, and are given the details of the mission. Rainmaker has disappeared. He believes the man to have gone into hiding, though for what reason he doesn&#039;t know. The runners are tasked with finding Rainmaker and, if he is not of sound mind, subdue or eliminate him. The time limit is 24 hours. Somehow, this unknown Johnson and the group he is involved with has managed to get the local police to look aside from the group&#039;s activities if they state their runner names. Alkali begins to negotiate, and after some back-and-forth, is able to raise the payment they would receive from 20k nuyen to 25k.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Stepping away, the group decides to investigate the areas where the priest is known to visit as well as the riots. For the sake of time, they split, with Alkali heading to the church Rainmaker created and was known to frequent while the others head to the riot near the southwestern border of Renton. After finding out where the priest is, they&#039;ll then make their way and ascertain the situation and adapt accordingly.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Astrally projecting, Alkali heads to the church, sleazing through its ward as he looked inside. Noticing two spirits, and being noticed in turn, Alkali asks as to the state of Rainmaker. Unfortunately the spirits seem to not know where, or at least unable to speak on the matter. They believe Alkali is a bound spirit, and ask for him to find his mage and return. Nodding, he stops astrally projecting and begins making way to his runner allies.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the other three arrive at the riot and are let inside by police. Lanky climbs on of the nearby buildings and begins to get a view over the crowd. With Dango looking through their camera, the two are able to pick out odd activity. Specters, a wizgang, appear to be roiling up the riot while handing out molotovs. Being informed of this, Wayfarer lets the police know this. To which one of them pulls out a gun and shoots one of the gangers dead. As the riot begins to panic, some beginning to flee, others yelling louder, a few of the Specters head into an alleyway. Dango sends a drone out there to follow after them, and sees the gangers passing out preps. One in particular is given a prep and runs toward the police. As the rest of the specters are splitting up and running separate ways, Dango sends her drone to follow one of them and knock them out using an injector loaded with narcojet. Shifting back to the one running at the police, they begin pushing through a large crowd of rioters with what Alkali is able to recognize as some sort of area-based preparation. Luckily, Lanky is able to make him out and incapacitate him with a bola, though the prep is triggered and the spell Mob Mind is cast, causing a large portion of the rioting crowd to turn to the police and charge. At this, they retaliate with tear gas grenades.&lt;br /&gt;
&lt;br /&gt;
With Alkali showing up near the later half of this, around the time of the gunshot, he brings up that he&#039;s found a lead at the church, and would like one of them as backup. Lanky is volunteered, but not before he and Wayfarer sneak their way around and pick up the unconscious specter member. Unfortunately, the two are recorded live by a nearby civilian, but with Wayfarer in FBA and Lanky stopping the feed, the two are spared publicity or notoriety. With the ganger in the back of a vehicle, tied up and blindfolded, Lanky and Alkali make their way to the church while Dango and Wayfarer stand by.&lt;br /&gt;
&lt;br /&gt;
At the church, Alkali and Lanky are seen by what appears to be an angel, who asks what they are here for. Alkali explains they need to find Rainmaker. The angel asks one of the workers to call Rainmaker, and as he heads to the back to do so Alkali and the angel hold a conversation as to why they must find him. This discussion reveals that Rainmaker has been receiving a grim vision, though of what the angel was unable to expand upon. The worker returns, saying that the Rainmaker wasn&#039;t willing to meet with anyone at the moment. The angel begins to feel irritated, a strain in the bond between her and Rainmaker. Alkali is able to recognize this as an effect of great stress by their binder, and that this can happen as a mage descends into a toxic spiral.&lt;br /&gt;
&lt;br /&gt;
With urgency, he holds her hand and pleads. He says that him and his group can help the Rainmaker, but it must be quick. The angel says she can&#039;t tell Alkali where, for Rainmaker has forbid it, but she can show it. Probing the angel&#039;s mind, she receives a location via astral topography. Southwestern Renton, near the border, in a theater. Alkali thanks the angel and DNIs the group, asking for Dango to pinpoint the location. Swiftly Dango is able to do so and the entire group makes their way.&lt;br /&gt;
&lt;br /&gt;
At the theater, the ganger finally wakes up, and is interrogated on why they were doing this. While unwilling to reveal at first, they are soon persuaded to inform the group that they were told to by their boss, and that it was unrelated to the Rainmaker case. With questions answered, they convince the ganger to drink Laes as opposed to being shot, and dump them on the side of the street with a small note and enough credits for a bus ride home.&lt;br /&gt;
&lt;br /&gt;
Sending a drone inside, Dango is able to notice two personas on the Matrix, as well as a number of spirits (2 guardian spirits, 2 nuclear spirits, and 1 unknown), 2 anthrodrones, and Rainmaker. He&#039;s speaking to himself about a vision of impending doom; something wicked approaches Seattle, and he is distraught as he knows not what to do. A lost angel, his voice booms across the stage. Alkali notices through the sensor that he appears to be praying, and that he appears to be teetering on the edge between traditions. At this, Alkali buffs the party up with his preparations and the group walks in through the front. Utilizing the priest&#039;s and spirits&#039; focus on the main group, Lanky manages to duck down and sneak into the middle between the group, utilizing the seats of the theater to hide behind.&lt;br /&gt;
&lt;br /&gt;
Alkali tries to get the Rainmaker to see reason, though is largely unsuccessful. As combat is all but guaranteed, Alkali DNIs the group to not kill Rainmaker as Lanky takes a preliminary shot into one of the nuclear spirits. During the chaos, Dango is able to notice that the drones&#039; master was a third party. Unfortunately, they were unable to track this unknown individual down as the anthrodrones were swiftly destroyed in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
As the fight began to turn in the runner&#039;s favor, Rainmaker cast invisibility on himself and attempted to flee, dismissing his as-of-yet not fully corrupted. Wayfarer, however, was able to quickly grab and drag Rainmaker back to the group, and Alkali set to soothing his mind. While this happened, Dango looked through Rainmakers commlink. Browsing the history, they found that Yonder, the group they met in the CAS in [[Semantic Drift Ep 2]] were in contact with Rainmaker. Additionally, Jackson had sent a message saying he was sending support his way - likely this was the decker with the drones.&lt;br /&gt;
&lt;br /&gt;
Alkali proved to be successful with calming down and bringing Rainmaker back from the edge, and with that Wayfarer sent a message to the Johnson telling them the job was complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As the group began to make their way out, Alkali casts psychometry on the area. The theater stripped from what it used to be. A rancid stench, a rancid feeling. A creature made of hands, its form aberrant. The &#039;thing&#039; whispers, though its voice is indiscernible. The vision fades... the theater is empty once more.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Total Time: 6 hours&lt;br /&gt;
&lt;br /&gt;
25k (Gear Rates on augmentations, weapons, and armor up to R18)&lt;br /&gt;
&lt;br /&gt;
5 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|I&#039;m not doing this for money. This is a matter of pride now. - Sleevey, spending 2 edge to negotiate.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Alkali. Stop going to the church and help these people firebomb the police! - Dango (Kisa)}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Does your cancer roll drain? - J.R.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Decent night.  After the last few gigs, a chance to work on the side of law and order was a treat.  Good client.  Could have maybe defused the riot better, but all ends well I guess.  Jesus. [[Lanky]]&lt;br /&gt;
&lt;br /&gt;
[[Wayfarer]] - &amp;quot;I am glad we were able to find this Rainmaker fellow. I hope he is able to return to a sense of normalcy and regain himself in full. Don&#039;t think this run could have operated well as it did without the others.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Abraham,_Where_Art_Thou&amp;diff=147661</id>
		<title>Abraham, Where Art Thou</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Abraham,_Where_Art_Thou&amp;diff=147661"/>
		<updated>2025-07-06T07:50:25Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: Created page with &amp;quot;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-07-06  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=PeepTheDictator  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Renton, Seattle  &amp;lt;!-- Optional: Any factions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Renton, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alkali|Dango|Lanky|Wayfarer}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Semantic Drift&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Corrupted/Toxic Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Guardian Spirits|Nuclear Spirits}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Unknown Decker&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Unknown Decker}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Total Time: 6 hours&lt;br /&gt;
&lt;br /&gt;
25k (Gear Rates on augmentations, weapons, and armor up to R18, alternatively the same rates and a -2 availability resistance)&lt;br /&gt;
5 Karma&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147657</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147657"/>
		<updated>2025-07-06T01:42:31Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Atlas]]&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
[[CURIE]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No picture or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Takes trips to Redmond Barrens on a semi-regular basis. Occasionally visits Downtown. Routes originates from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A brain in a jar.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147656</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147656"/>
		<updated>2025-07-06T01:33:08Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Atlas]]&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
[[Curie]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No picture or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Takes trips to Redmond Barrens on a semi-regular basis. Occasionally visits Downtown. Routes originates from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A brain in a jar.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147637</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147637"/>
		<updated>2025-07-05T13:04:50Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No picture or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Takes trips to Redmond Barrens on a semi-regular basis. Occasionally visits Downtown. Routes originates from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A brain in a jar.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147636</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147636"/>
		<updated>2025-07-05T13:03:40Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Getaway.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No picture or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Takes trips to Redmond Barrens on a semi-regular basis. Occasionally visits Downtown. Routes originates from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A brain in a jar.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Getaway.jpg&amp;diff=147635</id>
		<title>File:Getaway.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Getaway.jpg&amp;diff=147635"/>
		<updated>2025-07-05T13:03:07Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147633</id>
		<title>Semantic Drift Ep 2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147633"/>
		<updated>2025-07-05T11:55:49Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Texas, CAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &amp;quot;NeoNET&amp;quot; HTR &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Getaway|Brunhilde|Dango|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Semantic Drift&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Mage&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Alex, Toxic Mage|Toxic Spirits}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After the events of [[Semantic Drift Ep 1]], a new set of runners have been flown down to CAS lands to investigate the disappearances of multiple individuals. They also join the search for a toxic mage.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On the eastern Texan border lies a small town that has been facing toxic spirit invasions after what appeared to be some sort of &#039;rapture&#039; months prior. People have gone missing, HTR has been called in, and there is a spike of radiation in the forest nearby. A previous duo of Shadowrunners have already been called in to investigate, but unfortunately were stopped short in their investigation, requiring a new group to continue their work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Four runners - Getaway, Brunhilde, Dango, and Alkali - have been called down to an airport to be flown down to the CAS. While in the air and on the way, they begin searching through the Matrix to get preliminary knowledge as to the situation. Their search gets reports of NeoNET HTR on the ground, even though NeoNET is a dead and defunct corporation, news reports of a rapture, video feed of a runner known as [[Lingchi]] getting gunned down, and [[Docteur Vega]] being hauled off to who-knows-where. Lastly, they acquire information that toxic spirits are beginning to infest the land and wander near town as well as cases of missing people.&lt;br /&gt;
&lt;br /&gt;
Once down on land, they meet up with their Johnson, a woman named Sambrina, who asks the group to investigate and gain undeniable proof of five of the missing individuals&#039; deaths. After being asked about the HTR, she says strangely the police have been taking their orders. Odd, given that NeoNET no longer exists. A cover, perhaps? She hands the group iodine and negotiations for payment begin. In the end the runner group is able to get 18k if they complete the task, 20k if they do it within 48 hours. Additionally, they will be given gear rates for reagents, foci, and vehicles and drones if they manage to get proof for more than five of the individuals&#039; deaths. Departing from the Johnson and making way to a motel, the group begins their investigation in earnest.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan is as such: Look into the HTR and find out more of what they&#039;re here for, search the Matrix for more information on the missing individuals, and tracking them down with minimal confrontation regarding local law enforcement and HTR.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As always, a plan goes wrong very quickly and as such a new plan must be written up. Using the footage of the former runner group&#039;s interaction with HTR, they find information on one of the members and search her backstory. Given clues, this is either a doctored identity or a completely fake one. Regardless, they seem to have connections to several corporations as a mercenary. Dango sends a flyspy into the area where the altercation happened and finds a series of Ares Roadmasters parked off the road a small way, noticing that a commlink is active. Hacking into it, she is detected as she pokes around. Seeing as they are outclassed, the HTR personas try for diplomacy with Dango, who manages to set up a meeting with them since it appears that neither side needs to be in conflict with one another. In the meanwhile Alkali summons a spirit and divines the meeting.&lt;br /&gt;
&lt;br /&gt;
According to the divination, the HTR is meeting in good faith and will be co-operable. Given that the runners were given opportunity to decide the meeting location, Dango chooses to have it be near a StufferShack on the border of town, in an abandoned building.&lt;br /&gt;
&lt;br /&gt;
While Alkali goes inside by themselves, Brunhilde hides a small distance away on a nearby hill outside town while Getaway and Dango stay in a rental car doing drone overwatch. A few minutes later, HTR shows up and places a commlink on the table, full of information on one of the missing persons. They offer more, if we do a job for them, as well as calling for a temporary partnership. After a bit of negotiating and information sharing, we are told of a toxic mage in the area hiding at a hospital outside the city limits. It hosts a high background count and appears to be infested with spirits. They ask we either incapacitate, run them off, or outright eliminate the mage. Up to runner discretion. Additionally, we are asked to get the astral signature. After a few more questions, the runner group agrees and shares contact information with the HTR. To toast this jolly cooperation, much to the confusion of the HTR, the group gets milkshakes to celebrate with.&lt;br /&gt;
&lt;br /&gt;
Finished with this, the runner group drives over near the hospital, where Dango and Getaway send flyspies in while Brunhilde uses their scope magnification to get a good look at the outside and through the window. Geiger counter begins reading high levels of radiation. This hospital appears to be some abandoned 5th world clinic, using outdated retro-grade tech. Surprisingly, however, it still has power. Dango&#039;s flyspy manages to pick up the sound of odd, yabbering noises through the walls, and after getting a closer look finds a strange, small figure organizing the room. Alkali astrally perceives the location, getting a look at the spirits. Odd, strange spirits, which Alkali is able to identify as Engkantos - free spirits which appear in areas of high background count, and are rather chaotic while typically not hostile.&lt;br /&gt;
&lt;br /&gt;
Regrouping, the runners officially enter the hospital (though with Getaway and Dango utilizing a drone instead of physically doing so). Inside one of the rooms, the group notices a computer turned on, hosting corrupted files and an old world radio scanner. Dango immediately moves to decrypt and uncover what it is transmitting while Alkali assenses and memorizes a very faint astral signature belonging to the mage. Dango and Getaway manage successfully decrypt the file, which reveals some very strange, [https://shreloaded.net/wiki/Semantic_Drift ominous text]. Alkali asks Brunhilde to find biometric data on the mage - hair, dead skin, anything that could psychometry could be used on. Unfortunately, it appears as though the area is bereft of anything like that.&lt;br /&gt;
&lt;br /&gt;
As the group begins readying to leave, Alkali spots one of the Engkantos with a tuft of hair, and immediately decides he must have it. Approaching the gremlin, it seems eager to trade, though what it wants - the color from Alkali&#039;s eye(s) - is not something he is willing to give. Brunhilde pipes up to offer, but given that they are a cyborg the spirit is disinterested, almost detesting as it declines, before looking back to Alkali. Eventually a deal is able to be struck, the spirit given an astral topographic map near where [[Gamma Grey]] and his gang are, where their company may engage in further, greater trades. Being given the hair, Alkali, Brunhilde, and Dango&#039;s drone get back to the car.&lt;br /&gt;
&lt;br /&gt;
Alkali performs psychometry on the hair: A disgusting feeling, though strangely validating. A manic cackle, a task completed, the feeling of a hand running through hair. A church. A radio transmission. Outside of the city, in the forest. Returning to the present, Alkali feels wrong. Uncomfortable. Deciding to head back to the motel, they rest on this information and get ready to adventure to the church in the morning. Luckily, the next day, Getaway&#039;s roadmaster arrives. The group piles inside and they make their way through the checkpoint leading toward the church as the HTR gives the police the all-clear.&lt;br /&gt;
&lt;br /&gt;
As they approach, Alkali can feel the background count rising higher and higher, a sense of nausea hitting their senses. Even Dango is capable of feeling discomforted. Whatever this is, it isn&#039;t caused by a spell. This is something extra unnatural. As the group gets closer and closer to the church, the background count oddly enough shifts, lowering heavily. The church is visible at this point; its roof noticeably having a large hole in it, indicative of something crashing through.&lt;br /&gt;
&lt;br /&gt;
Using Matrix Perception, Dango is able to notice a roto-drone around the backside, and analyzes the footage it holds. Its camera caught signs of solar panels, a large metallic object crashing through the top of the roof as a chorus of screams is heard. Then audio is cut. Soon after, so is the video. Sending a few flyspies in, Getaway and Dango see what appears to be a satellite leaking fluid on the floor. At the back of the church is a strange pattern, which Alkali is able to discern as a component for a ritual to summon an ally spirit - a powerful one. There is a sound of muttering being heard. Alkali assenses the location, recognizing the astral signature as well as a few F9 spirits. The mage is protected by three spells: One physical barrier, one armor spell, and one astral armor spell. Their aura hosts a relatively potent spirit pact.  Additionally, there is a planar portal, though at the moment it does not seem to be doing anything beyond existing.&lt;br /&gt;
&lt;br /&gt;
We make a plan. Brunhilde will stay outside, aiming at the window while Alkali and Getaway&#039;s anthrodrone head inside. They will try to get the mage to step into the light, where then Brunhilde will take the shot. Dango, in the meanwhile, will keep a bird&#039;s eye view from the top of the church&#039;s ceiling, giving assistance to Brunhilde to get a clean shot. Alkali divines this plan, getting a vision of impending doom. If we mess this up... we&#039;re encountering something we can&#039;t fight as we are now.&lt;br /&gt;
&lt;br /&gt;
As Alkali and Getaway step inside, the mage calls out to them. Alkali and the mage, Alex, begin a discussion. One of faith, of belonging, of desires, and binding angels. No matter what, the mage refuses to leave the safety of their barrier. In the end, Alkali takes a gamble, stepping closer to the barrier and getting the mage to drop their guard. They seem to believe Alkali is here to help. In that moment, Brunhilde takes the shot - piercing through the decayed brick walls, through the physical barrier, and straight into the chest of the mage - though is barely unable to kill them. Instead the mage drops to the ground, unconscious, and their auto-injector begins to pump Numb into them. Seizing the initiative, Alkali casts a manabolt, finishing them off.&lt;br /&gt;
&lt;br /&gt;
Immediately, the background count rises and a low droning voice is heard. It is filled with rage as the church almost seems to draw breath. As the the group gets back to the roadmaster, Dango&#039;s flyspy is able to record something exiting the portal, crawling to the satellite. It grows, and grows, and grows... unnaturally, it scoops up the mage in one hand as it continues toward the satellite. Then it lifts it up, and the footage is cut. The flyspy&#039;s geiger counter skyrockets.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the end, the group is able to escape the area and make their way back to the HTR, disseminating their findings and receiving the information on the missing people&#039;s deaths. As Dango spoke of the satellite, the HTR overplayed their hands very slightly. It appears, perhaps, their true objective is the satellite rather than the mage. But, that is not the runners&#039; concerns this day. They call up their Johnson, hand in the information, and get their payment. All in a day or two&#039;s work.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for Semantic Drift Episode 2!&lt;br /&gt;
&lt;br /&gt;
Total hours: 9 (30 RVP +2 from funny side objective [GMP])&lt;br /&gt;
&lt;br /&gt;
20k nuyen (Gear rates for reagents, foci, and vehicles/drones.) [10 RVP]&lt;br /&gt;
&lt;br /&gt;
22 Karma [20 + 2 RVP]&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Rewards:&lt;br /&gt;
&lt;br /&gt;
Trustworthy [15 RVP]&lt;br /&gt;
&lt;br /&gt;
Sharpshooter [4 RVP]&lt;br /&gt;
&lt;br /&gt;
Closer [4 RVP]&lt;br /&gt;
&lt;br /&gt;
Silence is Golden [9 RVP]&lt;br /&gt;
&lt;br /&gt;
Run counts as a mundane ascension for Getaway and Brunhilde &lt;br /&gt;
&lt;br /&gt;
Run counts initiation ordeal for Alkali&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Just stroke the cerebellum.&amp;quot; - Kisa}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;If I had a nickel for everytime I&#039;ve had to shoot someone through walls I&#039;d have 2, which isn&#039;t much but it&#039;s weird it happened twice.&amp;quot; - Nitty}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|What&#039;s the name of the place with toxic spirits? It starts with an M. Miggon? - Sleevey}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|You mean Michigan? - Greenthing, in response}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Brunhilde]]: Here&#039;s to hoping I don&#039;t get haunted by any deities after this...&lt;br /&gt;
&lt;br /&gt;
[[Getaway]] - &amp;quot;I&#039;ve learned two things: One, nothing good happens in the CAS. And two, Alkali is capable of spending thirty minutes arguing with what sounds like a novacoke-addled spirit over nothing worth anything. At the very least, it was kind of amusing for five of those minutes and damn they look good in that maid outfit.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147632</id>
		<title>Semantic Drift Ep 2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147632"/>
		<updated>2025-07-05T11:50:56Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
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{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Texas, CAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &amp;quot;NeoNET&amp;quot; HTR &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Getaway|Brunhilde|Dango|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Semantic Drift&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Toxic Mage&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Alex, Toxic Mage|Toxic Spirits}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
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&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Summary==&lt;br /&gt;
After the events of [[Semantic Drift Ep 1]], a new set of runners have been flown down to CAS lands to investigate the disappearances of multiple individuals. They also join the search for a toxic mage.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On the eastern Texan border lies a small town that has been facing toxic spirit invasions after what appeared to be some sort of &#039;rapture&#039; months prior. People have gone missing, HTR has been called in, and there is a spike of radiation in the forest nearby. A previous duo of Shadowrunners have already been called in to investigate, but unfortunately were stopped short in their investigation, requiring a new group to continue their work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Four runners - Getaway, Brunhilde, Dango, and Alkali - have been called down to an airport to be flown down to the CAS. While in the air and on the way, they begin searching through the Matrix to get preliminary knowledge as to the situation. Their search gets reports of NeoNET HTR on the ground, even though NeoNET is a dead and defunct corporation, news reports of a rapture, video feed of a runner known as [[Lingchi]] getting gunned down, and [[Docteur Vega]] being hauled off to who-knows-where. Lastly, they acquire information that toxic spirits are beginning to infest the land and wander near town as well as cases of missing people.&lt;br /&gt;
&lt;br /&gt;
Once down on land, they meet up with their Johnson, a woman named Sambrina, who asks the group to investigate and gain undeniable proof of five of the missing individuals&#039; deaths. After being asked about the HTR, she says strangely the police have been taking their orders. Odd, given that NeoNET no longer exists. A cover, perhaps? She hands the group iodine and negotiations for payment begin. In the end the runner group is able to get 18k if they complete the task, 20k if they do it within 48 hours. Additionally, they will be given gear rates for reagents, foci, and vehicles and drones if they manage to get proof for more than five of the individuals&#039; deaths. Departing from the Johnson and making way to a motel, the group begins their investigation in earnest.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan is as such: Look into the HTR and find out more of what they&#039;re here for, search the Matrix for more information on the missing individuals, and tracking them down with minimal confrontation regarding local law enforcement and HTR.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As always, a plan goes wrong very quickly and as such a new plan must be written up. Using the footage of the former runner group&#039;s interaction with HTR, they find information on one of the members and search her backstory. Given clues, this is either a doctored identity or a completely fake one. Regardless, they seem to have connections to several corporations as a mercenary. Dango sends a flyspy into the area where the altercation happened and finds a series of Ares Roadmasters parked off the road a small way, noticing that a commlink is active. Hacking into it, she is detected as she pokes around. Seeing as they are outclassed, the HTR personas try for diplomacy with Dango, who manages to set up a meeting with them since it appears that neither side needs to be in conflict with one another. In the meanwhile Alkali summons a spirit and divines the meeting.&lt;br /&gt;
&lt;br /&gt;
According to the divination, the HTR is meeting in good faith and will be co-operable. Given that the runners were given opportunity to decide the meeting location, Dango chooses to have it be near a StufferShack on the border of town, in an abandoned building.&lt;br /&gt;
&lt;br /&gt;
While Alkali goes inside by themselves, Brunhilde hides a small distance away on a nearby hill outside town while Getaway and Dango stay in a rental car doing drone overwatch. A few minutes later, HTR shows up and places a commlink on the table, full of information on one of the missing persons. They offer more, if we do a job for them, as well as calling for a temporary partnership. After a bit of negotiating and information sharing, we are told of a toxic mage in the area hiding at a hospital outside the city limits. It hosts a high background count and appears to be infested with spirits. They ask we either incapacitate, run them off, or outright eliminate the mage. Up to runner discretion. Additionally, we are asked to get the astral signature. After a few more questions, the runner group agrees and shares contact information with the HTR. To toast this jolly cooperation, much to the confusion of the HTR, the group gets milkshakes to celebrate with.&lt;br /&gt;
&lt;br /&gt;
Finished with this, the runner group drives over near the hospital, where Dango and Getaway send flyspies in while Brunhilde uses their scope magnification to get a good look at the outside and through the window. Geiger counter begins reading high levels of radiation. This hospital appears to be some abandoned 5th world clinic, using outdated retro-grade tech. Surprisingly, however, it still has power. Dango&#039;s flyspy manages to pick up the sound of odd, yabbering noises through the walls, and after getting a closer look finds a strange, small figure organizing the room. Alkali astrally perceives the location, getting a look at the spirits. Odd, strange spirits, which Alkali is able to identify as Engkantos - free spirits which appear in areas of high background count, and are rather chaotic while typically not hostile.&lt;br /&gt;
&lt;br /&gt;
Regrouping, the runners officially enter the hospital (though with Getaway and Dango utilizing a drone instead of physically doing so). Inside one of the rooms, the group notices a computer turned on, hosting corrupted files and an old world radio scanner. Dango immediately moves to decrypt and uncover what it is transmitting while Alkali assenses and memorizes a very faint astral signature belonging to the mage. Dango and Getaway manage successfully decrypt the file, which reveals some very strange, [https://shreloaded.net/wiki/Semantic_Drift ominous text]. Alkali asks Brunhilde to find biometric data on the mage - hair, dead skin, anything that could psychometry could be used on. Unfortunately, it appears as though the area is bereft of anything like that.&lt;br /&gt;
&lt;br /&gt;
As the group begins readying to leave, Alkali spots one of the Engkantos with a tuft of hair, and immediately decides he must have it. Approaching the gremlin, it seems eager to trade, though what it wants - the color from Alkali&#039;s eye(s) - is not something he is willing to give. Brunhilde pipes up to offer, but given that they are a cyborg the spirit is disinterested, almost detesting as it declines, before looking back to Alkali. Eventually a deal is able to be struck, the spirit given an astral topographic map near where [[Gamma Grey]] and his gang are, where their company may engage in further, greater trades. Being given the hair, Alkali, Brunhilde, and Dango&#039;s drone get back to the car.&lt;br /&gt;
&lt;br /&gt;
Alkali performs psychometry on the hair: A disgusting feeling, though strangely validating. A manic cackle, a task completed, the feeling of a hand running through hair. A church. A radio transmission. Outside of the city, in the forest. Returning to the present, Alkali feels wrong. Uncomfortable. Deciding to head back to the motel, they rest on this information and get ready to adventure to the church in the morning. Luckily, the next day, Getaway&#039;s roadmaster arrives. The group piles inside and they make their way through the checkpoint leading toward the church as the HTR gives the police the all-clear.&lt;br /&gt;
&lt;br /&gt;
As they approach, Alkali can feel the background count rising higher and higher, a sense of nausea hitting their senses. Even Dango is capable of feeling discomforted. Whatever this is, it isn&#039;t caused by a spell. This is something extra unnatural. As the group gets closer and closer to the church, the background count oddly enough shifts, lowering heavily. The church is visible at this point; its roof noticeably having a large hole in it, indicative of something crashing through.&lt;br /&gt;
&lt;br /&gt;
Using Matrix Perception, Dango is able to notice a roto-drone around the backside, and analyzes the footage it holds. Its camera caught signs of solar panels, a large metallic object crashing through the top of the roof as a chorus of screams is heard. Then audio is cut. Soon after, so is the video. Sending a few flyspies in, Getaway and Dango see what appears to be a satellite leaking fluid on the floor. At the back of the church is a strange pattern, which Alkali is able to discern as a component for a ritual to summon an ally spirit - a powerful one. There is a sound of muttering being heard. Alkali assenses the location, recognizing the astral signature as well as a few F9 spirits. The mage is protected by three spells: One physical barrier, one armor spell, and one astral armor spell. Their aura hosts a relatively potent spirit pact.  Additionally, there is a planar portal, though at the moment it does not seem to be doing anything beyond existing.&lt;br /&gt;
&lt;br /&gt;
We make a plan. Brunhilde will stay outside, aiming at the window while Alkali and Getaway&#039;s anthrodrone head inside. They will try to get the mage to step into the light, where then Brunhilde will take the shot. Dango, in the meanwhile, will keep a bird&#039;s eye view from the top of the church&#039;s ceiling, giving assistance to Brunhilde to get a clean shot. Alkali divines this plan, getting a vision of impending doom. If we mess this up... we&#039;re encountering something we can&#039;t fight as we are now.&lt;br /&gt;
&lt;br /&gt;
As Alkali and Getaway step inside, the mage calls out to them. Alkali and the mage, Alex, begin a discussion. One of faith, of belonging, of desires, and binding angels. No matter what, the mage refuses to leave the safety of their barrier. In the end, Alkali takes a gamble, stepping closer to the barrier and getting the mage to drop their guard. They seem to believe Alkali is here to help. In that moment, Brunhilde takes the shot - piercing through the decayed brick walls, through the physical barrier, and straight into the chest of the mage - though is barely unable to kill them. Instead the mage drops to the ground, unconscious, and their auto-injector begins to pump Numb into them. Seizing the initiative, Alkali casts a manabolt, finishing them off.&lt;br /&gt;
&lt;br /&gt;
Immediately, the background count rises and a low droning voice is heard. It is filled with rage as the church almost seems to draw breath. As the the group gets back to the roadmaster, Dango&#039;s flyspy is able to record something exiting the portal, crawling to the satellite. It grows, and grows, and grows... unnaturally, it scoops up the mage in one hand as it continues toward the satellite. Then it lifts it up, and the footage is cut. The flyspy&#039;s geiger counter skyrockets.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the end, the group is able to escape the area and make their way back to the HTR, disseminating their findings and receiving the information on the missing people&#039;s deaths. As Dango spoke of the satellite, the HTR overplayed their hands very slightly. It appears, perhaps, their true objective is the satellite rather than the mage. But, that is not the runners&#039; concerns this day. They call up their Johnson, hand in the information, and get their payment. All in a day or two&#039;s work.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for Semantic Drift Episode 2!&lt;br /&gt;
&lt;br /&gt;
Total hours: 9 (30 RVP +2 from funny side objective [GMP])&lt;br /&gt;
&lt;br /&gt;
20k nuyen (Gear rates for reagents, foci, and vehicles/drones.) [10 RVP]&lt;br /&gt;
&lt;br /&gt;
22 Karma [20 + 2 RVP]&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Rewards:&lt;br /&gt;
&lt;br /&gt;
Trustworthy [15 RVP]&lt;br /&gt;
&lt;br /&gt;
Sharpshooter [4 RVP]&lt;br /&gt;
&lt;br /&gt;
Closer [4 RVP]&lt;br /&gt;
&lt;br /&gt;
Silence is Golden [9 RVP]&lt;br /&gt;
&lt;br /&gt;
Run counts as a mundane ascension for Getaway and Brunhilde &lt;br /&gt;
&lt;br /&gt;
Run counts initiation ordeal for Alkali&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Brunhilde]]: Here&#039;s to hoping I don&#039;t get haunted by any deities after this...&lt;br /&gt;
&lt;br /&gt;
[[Getaway]] - &amp;quot;I&#039;ve learned two things: One, nothing good happens in the CAS. And two, Alkali is capable of spending thirty minutes arguing with what sounds like a crack-addled child-sized spirit over nothing worth anything. At the very least, it was kind of amusing for five of those minutes and damn they look good in that maid outfit.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147609</id>
		<title>Semantic Drift Ep 2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147609"/>
		<updated>2025-07-04T20:54:11Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Texas, CAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Getaway|Brunhilde|Dango|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Semantic Drift&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for Semantic Drift Episode 2!&lt;br /&gt;
&lt;br /&gt;
Total hours: 9 (30 RVP +2 from funny side objective [GMP])&lt;br /&gt;
&lt;br /&gt;
20k nuyen (Gear rates for reagents, foci, and vehicles/drones.) [10 RVP]&lt;br /&gt;
&lt;br /&gt;
22 Karma [20 + 2 RVP]&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Rewards:&lt;br /&gt;
&lt;br /&gt;
Trustworthy [15 RVP]&lt;br /&gt;
&lt;br /&gt;
Sharpshooter [4 RVP]&lt;br /&gt;
&lt;br /&gt;
Closer [4 RVP]&lt;br /&gt;
&lt;br /&gt;
Silence is Golden [9 RVP]&lt;br /&gt;
&lt;br /&gt;
Run counts as a mundane ascension for Getaway and Brunhilde &lt;br /&gt;
&lt;br /&gt;
Run counts initiation ordeal for Alkali&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147608</id>
		<title>Semantic Drift Ep 2</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Semantic_Drift_Ep_2&amp;diff=147608"/>
		<updated>2025-07-04T20:52:31Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: Created page with &amp;quot;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-06-27  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=PeepTheDictator  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Texas, CAS  &amp;lt;!-- Optional: Any factions who w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Texas, CAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Getaway|Brunhilde|Dango|Alkali}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Semantic Drift&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147602</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147602"/>
		<updated>2025-07-04T09:50:10Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:JohnGreen.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Uneducated - SINless, moving around often, and the lack of opportunities to get proper education, John grew up to be exactly like those around him in at least one area: He&#039;s uneducated.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Los Desperados del Diablo&lt;br /&gt;
|Position=Ganger&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-06-28&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Latent Drake&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Lone Star&#039;s Wanted List&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147601</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147601"/>
		<updated>2025-07-04T09:12:57Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:JohnGreen.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Uneducated - SINless, moving around often, and the lack of opportunities to get proper education, John grew up to be exactly like those around him in at least one area: He&#039;s uneducated.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Los Desperados del Diablo&lt;br /&gt;
|Position=Ganger&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-06-28&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|Latent Drake&lt;br /&gt;
|Not that he knows it, yet.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|Lone Star&#039;s Wanted List&lt;br /&gt;
|Wanted more dead than alive, truth be told. Luckily he prefers it that way.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147428</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147428"/>
		<updated>2025-07-01T21:11:01Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:JohnGreen.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Uneducated - SINless, moving around often, and the lack of opportunities to get proper education, John grew up to be exactly like those around him in at least one area: He&#039;s uneducated.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Los Desperados del Diablo&lt;br /&gt;
|Position=Ganger&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-06-28&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147394</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147394"/>
		<updated>2025-06-29T01:57:01Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:JohnGreen.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Los Desperados del Diablo&lt;br /&gt;
|Position=Ganger&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-06-28&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:JohnGreen.png&amp;diff=147393</id>
		<title>File:JohnGreen.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:JohnGreen.png&amp;diff=147393"/>
		<updated>2025-06-29T01:56:37Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147380</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147380"/>
		<updated>2025-06-28T23:06:31Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Los Desperados del Diablo&lt;br /&gt;
|Position=Ganger&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-06-28&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147374</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147374"/>
		<updated>2025-06-28T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
John&#039;s father was part of the original group which started the gang known as &amp;quot;Los Desperados del Diablo&amp;quot; back in 2059. Three years later came John, &amp;quot;born without a mama&amp;quot; he was told. Truth is a bit muddier than that, but he never bothered to ask his pa more. Never got the chance to either. At the age of seven, during a shootout with another gang, his pa died, leaving only his revolver and a hat for him to grow into. The gang was never the civilized folk, living mostly out in the forests and near caves and cliffs. Anywhere Lone Star was unlikely to check, and far from any place which he could receive something vaguely representing a proper education.&lt;br /&gt;
&lt;br /&gt;
Instead, he was taught tools of the trade - the trade being heisting and killing and stealing. By this point the gang&#039;s leadership changed hands a good few times, each boss lasting maybe a few months to a year at most. It never really mattered to little John. By this point he figured it&#039;d be that way &#039;til the end of days. That was until a man named Slick Willie Wyld came by and changed it all forever. At first it was business as usual, but soon enough the boss was barking orders about differences. They&#039;d still do a heist every so often, still engage with gang wars, but now it was more uniformed, more business-oriented. They became more smugglers than bandits, moving merchandise of any and all assortment throughout CAS territories and soon enough even in the SSC and UCAS land.&lt;br /&gt;
&lt;br /&gt;
It still never mattered to John, who chose to just follow orders and and not give a shit. This carried on for several years with John given opportunities to rise up the ranks. Somehow, though, every time, for some reason, he&#039;d always fuck it up and be kept a regular rank &#039;n&#039; file. So to get him more-or-less out of their hair in the south he was transferred up with a few others to secure a foundation in Seattle. This suited him just fine. Was time to get a breath of fresh air.&lt;br /&gt;
&lt;br /&gt;
After being confused for a shadowrunner, John&#039;s interest became piqued and he looked into it more. With a dismissive wave from Toro, which wasn&#039;t technically a no, John made his way through the hoops and got recognized as an official member of the Haven. We&#039;ll see how long that lasts.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147370</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147370"/>
		<updated>2025-06-28T21:46:05Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A simple man with a revolver, seeking to live a relatively free life. And he&#039;ll kill if he needs to to keep it that way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Keep on livin&#039;.&lt;br /&gt;
&lt;br /&gt;
Do some cool shit and have fun.&lt;br /&gt;
&lt;br /&gt;
Die a badass death if it comes down to it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=John&amp;diff=147369</id>
		<title>John</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=John&amp;diff=147369"/>
		<updated>2025-06-28T21:39:17Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;John directs here. If you are looking for the retired [[John_(RandomChummer)|John as played by RandomChummer]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Greenthing&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Guy&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2063-02-15&amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/16twTeVROFdPK0W5s4o-NMMCUpadURlND?usp=drive_link]&lt;br /&gt;
|Priority=CBEAD &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Erased - Born without a real SIN or a last name, John already was a hard man to track through the MATRIX. Now it&#039;s nigh impossible thanks to a few palms greased and a job gone right.&lt;br /&gt;
&lt;br /&gt;
Latent Dracomorphosis (Western) - Pa always said mama left before he was born. Never knew what that meant or why. Pa also said that John was special. Never knew what that meant either.&lt;br /&gt;
&lt;br /&gt;
Made Man - Born into a gang, John&#039;s been operating with Los Desperados del Diablo his whole life. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Distinctive Style - John is best remembered for his cowboy hat, striking red bandana, and southern accent.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Cavalier Champion) - Pa&#039;s revolver, given to John after his father was killed in a shoot-out.&lt;br /&gt;
&lt;br /&gt;
Illiterate - Moving around and living with uneducated sort more focused on prospects of staying alive, dodging Lone Star, running heists, and drinkin&#039; hootch, he never got the opportunity to learn most things. That includes reading and writing.&lt;br /&gt;
&lt;br /&gt;
Prejudiced (Common, Outspoken - Law Enforcement) - Fuck &#039;em.&lt;br /&gt;
&lt;br /&gt;
Wanted (Lone Star - 32,500 Nuyen) - John&#039;s first heist was at the grand ol&#039; age of 14. Since then he&#039;s been part of a dozen more and that&#039;s not even counting the official jobs. Lone Star&#039;s got a bounty with his name on it, and they are eager to collect. Dead Or Alive.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Toro&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Cervantes&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= N/A&lt;br /&gt;
|MidResult= N/A&lt;br /&gt;
|HighResult= N/A&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= John&#039;s John. Cowboy hat, bandana, comes from the CAS.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Runs with Los Desperados del Diablo. Some smuggler gang mostly in the CAS.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= He&#039;s illiterate. And that&#039;s not putting it lightly- no, he literally can&#039;t read or write.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mundane.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware.&lt;br /&gt;
|Result4= No bioware or betaware. 6 Essence.&lt;br /&gt;
|Result5= No deltaware, gene treatment, or nanotech. Not a technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Fuqof (R4 Fake Sin) (Fake Licenses R4 - Driver&#039;s License, Firearms, Concealed Carry)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
John is a 6&#039;1&amp;quot;, early 20&#039;s human with dark brown hair and brown eyes, and slightly tanned skin indicative of an individual used to rough work and a long time in the sun.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
He wears a tan cowboy hat and a crimson bandana wrapped around his neck as well as a brown leather jacket. Underneath that is dark blue shirt with suspenders looping upward around the chest. When the jacket moves at just the right angle, one perceptive enough could notice a holster on the right hand side. Unless the weapon is in his hand, a Cavalier Deputy revolver is almost always present. Going further, John is wearing jeans that have been stitched back up a few times, as well as a patch around his right knee. For boots, he is has a pair of Lone Star Bates-Brown Combat Boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Getaway&amp;diff=147304</id>
		<title>Getaway</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Getaway&amp;diff=147304"/>
		<updated>2025-06-27T05:13:08Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger&lt;br /&gt;
|header2= &amp;quot;Give me a five star rating if you enjoyed your ride! And enjoy your day!&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Cyborg&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 06/19/2081&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 06&lt;br /&gt;
|Day= 19&lt;br /&gt;
|Year= 2081&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ULYwcd3yw53ExKqIxDuT4CfQweCtoHHA?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A jarhead owned by Ares. Loves life, long drives on the beach, and getting other runners into or out of whatever situation they may find themselves in.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrades, people, upgrades! Gotta get the best drones, the best weapons, and best friends.&lt;br /&gt;
&lt;br /&gt;
Rise up the corporate ladder (as best a brain in a jar can anyway).&lt;br /&gt;
&lt;br /&gt;
Keep as many runners in his care alive as possible.&lt;br /&gt;
&lt;br /&gt;
Obtain a shell he finds most comfortable. Oh, and it has to get the job done - whatever that job may be.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Created and trained by Ares Macrotechnology as a form of &#039;asset retrieval and personnel carrier&#039;, Getaway was quickly locked away into his CCU and jacked into VR for training on how to perform the tasks required. The few moments he spent outside of VR were long enough for dark thoughts to creep up. Hatred of Ares for making him, the realization that he would never have any of the fleshy bits that makes a person a person, so on and so forth. However, eventually that would change. Seeing how he improved caused a sense of pride to poke its head through, especially as it seemed to make those that tinkered on and poked at him happy. It wasn&#039;t much, but he learned to appreciate the little things. A year and a half later and he was authorized to pilot his first physical vehicle. A month later, a drone. It almost seemed like he was about to get his first shell, but due to some reason he wasn&#039;t privy to it would seem he&#039;d have to hold out longer on that, though for the time being he was given a heavily kitted out Ares Roadmaster and a basic drone that he&#039;d upgrade over the next few months.&lt;br /&gt;
&lt;br /&gt;
Upon reaching three, it was considered time for him to start actually producing results. So he did. For the next two years he worked at Ares&#039; behest without (much) complaint. Performing admirably, his superiors found it lucrative to see about introducing him into shadowrunning. This would serve as a way to keep an eye on other runners, scouting talents, and as a way for Getaway to get better experience outside of the experienced uniform he had been working with.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense - Being in the biz, even for just a year or two, happens to award one with a bit of common sense.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner (Corporate) (Ares) - Maker, supplier, and owner, Getaway answers at their beck and whim.&lt;br /&gt;
Records on File (Ares) - It&#039;s a good idea to know where one&#039;s assets are.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hector Wells&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Ares Macrotechnology&lt;br /&gt;
|Position= Jarhead&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-10-04&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= No picture or trideos of the individual. Never seen in person.&lt;br /&gt;
|MidResult= Uses a Saeder-Krupp Direktionssekretar outfitted as a maid to conduct businesses as well as an Ares Roadmaster to get around.&lt;br /&gt;
|HighResult= Takes trips to Redmond Barrens on a semi-regular basis. Occasionally visits Downtown. Routes originates from Bellevue.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A getaway driver and not much more. Doesn&#039;t appear in person.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Acts like a tourist. Often jovial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems to have a connection to one of the corporations.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= &lt;br /&gt;
|Result2= &lt;br /&gt;
|Result3= &lt;br /&gt;
|Result4= &lt;br /&gt;
|Result5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlie Am (Corporate SIN - Ares). Driver&#039;s License, Drone License, Cyberdeck License, Restricted Augmentations License, Restricted Armor License, Firearms License, Medical License.&lt;br /&gt;
&lt;br /&gt;
Andrew Pierce (Fake SIN - Rating 6). Driver&#039;s License (Rating 6), Drone License (Rating 6), Cyberdeck License (Rating 6), Restricted Augmentations License (Rating 6), Restricted Armor License (Rating 6), Firearms License (Rating 6), Medical License (Rating 6).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A brain in a jar.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An anthrodrone maid (more specifically his anthrodrone maid).&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Wayfarer&amp;diff=147303</id>
		<title>Wayfarer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Wayfarer&amp;diff=147303"/>
		<updated>2025-06-27T04:39:27Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Greenthing&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Wayfarer.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Adept&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Greenthing&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/gr33nth1ng]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni) (Vampire)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=32 &lt;br /&gt;
|Bonuses=22 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/13/2062&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 10&lt;br /&gt;
|Day= 13&lt;br /&gt;
|Year= 2062&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1fIYk8JDrn9s8Epu0D4fUH-PXQJSF1rNQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 29&lt;br /&gt;
|Year= 2085&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = Initiation Grade&lt;br /&gt;
|data18 = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
An infected once-soldier-now-runner working &amp;lt;s&amp;gt; as an employee for another runner named Manashoe &amp;lt;/s&amp;gt;  at the Arcane Eye PI firm.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Repay the kindness given to him by Manashoe. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Figure out what the hell to do. &amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Make the Arcane Eye PI a well renowned agency.&lt;br /&gt;
&lt;br /&gt;
Keep his &amp;quot;family&amp;quot; alive.&lt;br /&gt;
&lt;br /&gt;
Survive.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in San Francisco, California in 2062, Marcus Yoshimura grew up a relatively normal life (for an oni) until a few days before his seventh birthday. Awakening as an adept, he was entered into a program meant to educate those like him what it meant to be what they are. While not always on the best of terms, his father called his sister for help. She was an adept like Marcus, and for a few years she taught him outside of school. Upon reaching maturity, Marcus chose to enter the military.&lt;br /&gt;
&lt;br /&gt;
Years passed, and eventually Yoshimura and his squad was tasked to neutralize and secure a terrorist cell and its cargo during the midst of night. The situation changed. Communication was down, and his squad found themselves under attack by an infected. During the conflict, it tore into his neck and he went unconscious. Waking up, he found himself back at base in the medbay infected with vampirism. Fearing what would happen, he fled. Upon losing his pursuer, he stole a truck and a commlink and called his aunt.&lt;br /&gt;
&lt;br /&gt;
Meeting her in person, he explained the situation and asked for help. Now married, she couldn&#039;t afford to get as hands-on as she might&#039;ve once done, but she knew people who could help. Old friends of hers. Burning his SIN and adopting a new identity as Eric Aoyama, he made way for Seattle to hide out and stay low. Months passed before he found himself in a rough spot. He hadn&#039;t been consuming essence, barely even drank blood, when a group of thugs in an alleyway had cornered him. Frenzying, he killed them, but was near death himself. A runner named [https://shreloaded.net/wiki/Manashoe Manashoe] found him, had him taken to Farraday&#039;s Clinic, and over the next few months befriended him, employed him, and helped him find housing.&lt;br /&gt;
&lt;br /&gt;
That wasn&#039;t all Manashoe did, however. A job went wrong, and a group of Cutters tracked the runner back to his PI firm where the two worked. After they dealt with the threat, Aoyama convinced Manashoe to let him join. Taking the alias Wayfarer, he began to run as well. Over the next year the crew grew to be larger than just the two of them. In large this would be due to Wayfarer&#039;s hope to &amp;quot;pay it forward,&amp;quot; signing on his own [https://shreloaded.net/wiki/Oracle financially-troubled uncle], a [https://shreloaded.net/wiki/Miut SURGED stray], an [https://shreloaded.net/wiki/Weevil internet troll rigger], and a [https://shreloaded.net/wiki/Ronin battle-crazed warrior] in an attempt to give a bit of that kindness he received at his lowest point.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Necessary to make it through a day without doing something foolish.&lt;br /&gt;
&lt;br /&gt;
Infected (Vampire): A blessing and a curse.&lt;br /&gt;
&lt;br /&gt;
The Warrior&#039;s Way: I will do whatever it takes to keep those close to me safe. This is my way.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wise Warrior): A curious nameless kami, to pose as advisor and anchor on this journey.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job (Arcane Eye PI): Though I can never truly pay him back, I am truly grateful to Manashoe for giving me another life and allowing me to work for him.&lt;br /&gt;
&lt;br /&gt;
Flashbacks, Insomnia: I&#039;m haunted by the memories of my being turned. Seeing my squad, my friends and family, all die around me before IT tore into my neck.&lt;br /&gt;
&lt;br /&gt;
Wanted (UCAS - 50,000 Nuyen): When it came out I was infected, I fled in fear of what I was, and what they might do to me. It seems they want me back, though I don&#039;t think I want to find out why.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amadou Zheng&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Nina Farraday&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ghostwire&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Raytheon&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips= 1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashen Hand&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alias&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Arcane Eye&lt;br /&gt;
|Position= Owner&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-12-25&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Lakewood Giants&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|Cutters&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Yoshinaga-Gumi&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Drifter]]&lt;br /&gt;
&lt;br /&gt;
[[Miut]]&lt;br /&gt;
&lt;br /&gt;
[[Poe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; [[Manashoe]] &amp;lt;/s&amp;gt; - Deceased&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; [[Oracle]] &amp;lt;/s&amp;gt; - Retired&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; [[Weevil]] &amp;lt;/s&amp;gt; - Deceased&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt; [[Ronin]] &amp;lt;/s&amp;gt; - Retired&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&amp;lt;s&amp;gt; [https://shreloaded.net/wiki/Jessie_DeVux Koi] &amp;lt;/s&amp;gt; - Deceased&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wayfareoni.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Has only lived in Seattle for about a year and a half.&lt;br /&gt;
|MidResult= An employee at Arcane Eye PI.&lt;br /&gt;
|HighResult= Images and trideos matching the appearance of an individual in the UCAS Marines, though the name is scrubbed.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Physical Adept. Lives in the Ork Underground.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems to be a hooder.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Ex-military.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy. Emotional state varies. Awakened.&lt;br /&gt;
|Result2= No cyberware.&lt;br /&gt;
|Result3= No alphaware. HMHVV Infected.&lt;br /&gt;
|Result4= No bioware or betaware. Compare Essence and Magic.&lt;br /&gt;
|Result5= No deltaware, gene treatments, or nanotech. Not a technomancer. HMHVV 1 strain (vampirism).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Eric Aoyama (Fake SIN - Rating 4). Licensed Adept (Rating 4), Private Investigator (Rating 4), Bodyguard (Rating 4), and Bounty Hunter (Rating 4).&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A 6&#039;6&amp;quot; oni with light red skin, amber eyes, and white hair.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An oni with the same general build and appearance, although lacking a mouth, nostrils, hair, and other obvious identifiers. Additionally, the oni&#039;s arms and legs gradually disappear the further from the torso, disappearing fully at around the heels and wrists.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Former UCAS Armed Forces&lt;br /&gt;
| Gone AWOL after finding out he was infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vampirism&lt;br /&gt;
| A blessing and a curse.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Oracle]] - Smart and discreet, with a mean right hook to back it up. If theres one man I can count on in a pinch, it&#039;s Wayfarer.&lt;br /&gt;
&lt;br /&gt;
[[Miut]] - I was thinking of coming over soon to crash and hang out- surface is feeling a bit too.. &amp;quot;spacey&amp;quot; you know?? Also uhhh, I think a bat or something laid eggs in my vents so can you visit soon and help me take care of it?&lt;br /&gt;
&lt;br /&gt;
[[Manashoe]] - One of the only people in this world I can respect, he&#039;s not like anyone I&#039;ve met. He stands to contradict everything I know about people, and all I can do is thank him.&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Toro&amp;diff=147296</id>
		<title>Toro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Toro&amp;diff=147296"/>
		<updated>2025-06-26T22:54:44Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:ToroGreen.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Los Desperados del Diablo Chief of Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer(N,K,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Snohomish, Seattle&lt;br /&gt;
|Metatype=Minotaur&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Legwork&lt;br /&gt;
|HobbiesOrVice=Classic Literature&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=Los Desperados del Diablo&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Middle Aged&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Originally a professor, Eustace &amp;quot;Toro&amp;quot; Turner fell upon hard times until being plucked off the streets by Los Desperados del Diablo. Seeing as how he was on his last legs, he accepted their offer to join. For the next few years he ran as a common thug for the gang, though quickly it was realized he was equal in both brain and brawn when one of his suggestions was heard by the chief in that city. Immediately he was promoted to captain, and from there the rest was history.&lt;br /&gt;
&lt;br /&gt;
At least, until recently, when he was given the opportunity to advance further by none other than one of the boss&#039;s lieutenants. With a small ragtag bunch of a misfits Toro was sent to the far-off reaches of Seattle to set a foot in the city of shadows. Now he attempts to wrangle the crew together and keep their foothold within Snohomish.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Refined personality, until angry.&lt;br /&gt;
* Light southern drawl.&lt;br /&gt;
* Heavy augmented with bioware.&lt;br /&gt;
* Hates cow and bull puns.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Busy Bull&lt;br /&gt;
|Description=Looking over a gang is busy work, and Toro finds himself overseeing a lot of their operations with such a tight crew. Always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Lone Star? No Star.&lt;br /&gt;
|Description= Los Desperados and Lone Star don&#039;t mix. As such if a runner has a positive reputation with Lone Star, treat all services as having 2 less Loyalty, with an additional 1 less Loyalty per 5 positive reputation with Lone Star.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Wanted&lt;br /&gt;
|Description= While not a grand amount, his face is definitely plastered in a few towns in the CAS with a bounty on his head - dead or alive.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Game Recognizes Game&lt;br /&gt;
|Description=Toro&#039;s been in the biz long enough to know a thing or two, especially when it comes to business related to his gang. +2 to Knowledge and Networking checks made regarding Smugglers and Smuggler Routes.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Know &#039;ware&lt;br /&gt;
|Description= Having done intensive research into &#039;ware to properly kit himself out, Toro&#039;s able to recognize most types of &#039;ware at just a glance or description. +2 to Knowledge checks made regarding Bioware and Cyberware.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Word On The Vine&lt;br /&gt;
|Description=Being the Chief means a few things. Namely, it means knowing the streets and its inhabitants, as well as all the moves being made. +2 to Knowledge checks made regarding Gangs, Mafia, and Yakuza.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= A Bandito&#039;s Best Friend&lt;br /&gt;
|Description= No self-respecting Desperado would be caught with their holster empty or revolver without ammo. +2 to Gear Acquisition checks made regarding Pistols and Pistol Ammunition.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Planning Phase&lt;br /&gt;
|Description= Only an idiot goes into a building without an idea what it looks like on the inside. Luckily, Toro&#039;s here to fix that problem. +2 to Knowledge and Networking checks regarding layouts of a building or area.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Bigger Stick&lt;br /&gt;
|Description= While other Desperados typically stick with a revolver or other smaller, more easily concealed weapon, Toro prefers up-close engagements with his shotgun. As such, he&#039;s always making sure to keep a stockpile. +2 to Gear Acquisition checks regarding Shotguns and Shotgun Ammunition.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Got My Ways&lt;br /&gt;
|Description= As expected of a smuggler gang, gear acquired isn&#039;t always &#039;legal&#039;. +2 to Gear Acquisition checks regarding Restricted or Forbidden items.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Had A Scuffle Once Or Twice&lt;br /&gt;
|Description= Toro&#039;s been part of the gang a good few years now. By this point he&#039;s had more than a few scrapes with Lone Star, and has gotten a bit of a picture of how they operate. +2 to Knowledge checks regarding Lone Star, its procedures, and areas they have heavy presence in.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Toro&amp;diff=147295</id>
		<title>Toro</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Toro&amp;diff=147295"/>
		<updated>2025-06-26T22:33:03Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:ToroGreen.png|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Los Desperados del Diablo Chief of Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=gr33nth1ng&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Greenthing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer(N,K,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Snohomish, Seattle&lt;br /&gt;
|Metatype=Minotaur&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Legwork&lt;br /&gt;
|HobbiesOrVice=Classic Literature&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=Los Desperados del Diablo&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age=Middle Aged&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Originally a professor, Eustace &amp;quot;Toro&amp;quot; Turner fell upon hard times until being plucked off the streets by Los Desperados del Diablo. Seeing as how he was on his last legs, he accepted their offer to join. For the next few years he ran as a common thug for the gang, though quickly it was realized he was equal in both brain and brawn when one of his suggestions was heard by the chief in that city. Immediately he was promoted to captain, and from there the rest was history.&lt;br /&gt;
&lt;br /&gt;
At least, until recently, when he was given the opportunity to advance further by none other than one of the boss&#039;s lieutenants. With a small ragtag bunch of a misfits Toro was sent to the far-off reaches of Seattle to set a foot in the city of shadows. Now he attempts to wrangle the crew together and keep their foothold within Snohomish.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Refined personality, until angry.&lt;br /&gt;
* Light southern drawl.&lt;br /&gt;
* Heavy augmented with bioware.&lt;br /&gt;
* Hates cow and bull puns.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Busy Bull&lt;br /&gt;
|Description=Looking over a gang is busy work, and Toro finds himself overseeing a lot of their operations with such a tight crew. Always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Lone Star? No Star.&lt;br /&gt;
|Description= Los Desperados and Lone Star don&#039;t mix. As such if a runner has a positive reputation with Lone Star, treat all services as having 2 less Loyalty, with an additional 1 less Loyalty per 5 positive reputation with Lone Star.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Game Recognizes Game&lt;br /&gt;
|Description=Toro&#039;s been in the biz long enough to know a thing or two, especially when it comes to business related to his gang. +2 to Knowledge and Networking checks made regarding Smugglers and Smuggler Routes.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Know &#039;ware&lt;br /&gt;
|Description= Having done intensive research into &#039;ware to properly kit himself out, Toro&#039;s able to recognize most types of &#039;ware at just a glance or description. +2 to Knowledge checks made regarding Bioware and Cyberware.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Word On The Vine&lt;br /&gt;
|Description=Being the Chief means a few things. Namely, it means knowing the streets and its inhabitants, as well as all the moves being made. +2 to Knowledge checks made regarding Gangs, Mafia, and Yakuza.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= A Bandito&#039;s Best Friend&lt;br /&gt;
|Description= No self-respecting Desperado would be caught with their holster empty or revolver without ammo. +2 to Gear checks made regarding Pistols and Pistol Ammunition.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Planning Phase&lt;br /&gt;
|Description= Only an idiot goes into a building without an idea what it looks like on the inside. Luckily, Toro&#039;s here to fix that problem. +2 to Knowledge and Networking checks regarding layouts of a building or area.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Bigger Stick&lt;br /&gt;
|Description= While other Desperados typically stick with a revolver or other smaller, more easily concealed weapon, Toro prefers up-close engagements with his shotgun. As such, he&#039;s always making sure to keep a stockpile. +2 to Gear checks regarding Shotguns and Shotgun Ammunition.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Had A Scuffle Once Or Twice&lt;br /&gt;
|Description= Toro&#039;s been part of the gang a good few years now. By this point he&#039;s had more than a few scrapes with Lone Star, and has gotten a bit of a picture of how they operate. +2 to Knowledge checks regarding Lone Star, its procedures, and areas they have heavy presence in.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ToroGreen.png&amp;diff=147294</id>
		<title>File:ToroGreen.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ToroGreen.png&amp;diff=147294"/>
		<updated>2025-06-26T22:32:12Z</updated>

		<summary type="html">&lt;p&gt;Greenthing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Greenthing</name></author>
	</entry>
</feed>