<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=J.R.</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=J.R."/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/J.R."/>
	<updated>2026-04-19T10:18:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152724</id>
		<title>In the Rough</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=In_the_Rough&amp;diff=152724"/>
		<updated>2026-04-10T14:49:40Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Exodus|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Knight Errant Precinct 13&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Several Detectives|Dogs|An overseer|the classic beat cop aware}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A relative uncomplicated, if risky operation that proved to be very lucrative, if somewhat damaging to the reputations of law enforcement and creating new rivalries in the shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s a pretty simple story. A girl named Azure had been trying to get away with robbing diamonds some time ago and had stashed her diamonds in a little hideaway.&lt;br /&gt;
&lt;br /&gt;
And then KE built a fucking precinct on top of her stash.&lt;br /&gt;
&lt;br /&gt;
She couldn&#039;t really do much about that though. But she needed money now, and she needed runner help to do it since she was not going to be able to break into a goddamn precinct alone. So, she called up a low-level fixer named Ardent who used to work with the Laesa Syndicate and could probably string things together. So, he got calling.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The call was fast, and indiscriminate. He managed to pull a few nicer players over to the meet - [[Chance]] aka P3ck3r, [[Exodus]], and [[Tsarina]]. A decker, infiltrator, and a face, perfect for discreet work. They met in a Loveland dive bar in the sort of red-light district type area Touristville was known for, only with more prostitutes around. They kept things brief and professional. Ardent and Azure gave them the details on the job, from the spot the diamonds should be at to the timeline, along with a chance for a bonus if they got some Ancients out of confinement who were at the precinct. They were on a short one-day timeline, but this wasn&#039;t the most dangerous job. Tsarina pushed for some pay up front to make sure no one got slighted, and that was just fine. The two left the runners to get working, and they dove on it fast.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Chance knew this place pretty well already. He could bust that host just fine. They knew how to get in, but the location of the diamonds being in a hallway with good foot traffic meant that Exodus would need a distraction. Tsarina could handle that though. She just needed a disguise, a good enough SIN to pass through scanners out the front, and a plausible thing to be outraged by to set herself up. They went about preparing themselves, forging documents and shopping around for SIN work and a genewipe since...yeah having a scan of her actual biometrics would be bad. They managed to get the SIN of one Rebecca Montez faked and then got to work putting the plan to motion.&lt;br /&gt;
&lt;br /&gt;
- Chance gets into the host and opens up the way to Exodus to get into position&lt;br /&gt;
&lt;br /&gt;
- Tsarina goes in after and starts the distraction so Exodus can move further into position and get the diamonds out, then find a place to hide&lt;br /&gt;
&lt;br /&gt;
- Chance then opens up the cell doors to let the Ancients out, letting them burst through floundering guards and giving Exodus cover&lt;br /&gt;
&lt;br /&gt;
- Finally, with both objectives secured and cover had, Exodus makes her escape and the team gets off Scot free&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
And to their credit, things went mostly to plan. With a loaned chameleon suit from Tsarina, Exodus and Chance working together to get her in, and some well-placed salami tosses to distract hounds and the workforce overseer at the vehicle bay, Exodus was able to get into position relatively easily. Chance wasn&#039;t struggling at all to get through the host and subvert its defenses. The first major obstacle however was that Tsarina&#039;s SIN was nearly flagged by the SIN Scanner despite its incredible authenticity. Chance managed to change the outputs quickly on the fly and save Tsarina more difficulties, but the second issue was that Tsarina hadn&#039;t realized how close these people were to Lt. Montez. They bought her impression and her disguise, and she fit in fine enough, but she was failing to fully convince them of her bogus case. This at the very least gave the gang the needed distraction. A nosey aware almost pierced through her masking, but thankfully some teamwork helped keep her safe in her exposed position. She had to make a hasty retreat, making a dramatic flourish of her papers (and throwing them in the aware&#039;s face to boot), but she did her job and Exodus got in position. The infiltrator managed to get the diamonds just fine and went to hide out in the maintenance room to await the breakout. Trouble was that a bent beat cop named Chad Brent was taking his break right by the room. Thankfully, he is very easily bribed as Chance recognized, and the promise of 500 nuyen got him out of the way. Then, he released the Ancients, and they bolted past the already confounded knights who were wondering what had gotten into their friend. That gave Exodus the cover she needed to head out, evading the overseer and securing the goods.&lt;br /&gt;
&lt;br /&gt;
Clean work, even if a job like this is bound to introduce a number of obstacles along the way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ardent and Azure were happy to receive and pawn off the diamonds, and that the team were professional enough to not try and dupe them in any way. Everyone got paid, and everyone was happy.&lt;br /&gt;
&lt;br /&gt;
Except for Rebecca Montez.&lt;br /&gt;
&lt;br /&gt;
She was going to find out whoever impersonated her and ruined her good name.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000 nuyen&lt;br /&gt;
&lt;br /&gt;
2 karma&lt;br /&gt;
&lt;br /&gt;
6 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Ancients reputation&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Argent (C1/L3 Fixer) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Chad Brent (C2/L2 Dirty Cop) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Artisanal Betameth, Bikes and Bike Accessories, Laes/Lael, Jewelry&lt;br /&gt;
&lt;br /&gt;
For Chance:&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Trousse (C3/L1 Betameth Cook) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
For Tsarina:&lt;br /&gt;
&lt;br /&gt;
Optional Contact (as an Enemy): Rebbeca Montez (C5/L1 KE Detective) for free &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
The stolen diamonds and jewelry are recovered from KE Precinct 13 following a successful caper; Chance successfully locates the hidden Foundation portal, while Tsarina has earned the suspicion of the real Lt. Montez following a clocking by the Aware Cop.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...you know, it isn&#039;t a warzone, so I&#039;ll take it, but I really have to have a word with my fixers about the kind of work I&#039;m getting. Always sticking me in the worst situations. It&#039;s like they don&#039;t want me around. How hurtful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Chance]] &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Getting to where my reputation proceeds me and I gotta actually be some kinda role model for these new runners. The drek?  Anyway, Precinct 13 Puyallup is turning it my regular stomp ground, bout to sneak in there myself and do an anchorhead...&#039;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=152710</id>
		<title>Big Juggs</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=152710"/>
		<updated>2026-04-09T02:46:36Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Big Juggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Sidekick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= It&#039;s Short for Big Juggernaut &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Iamwalrustastic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Within His Neonet Juggernaut&lt;br /&gt;
|Metatype= Free Possession Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= ???&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Causing Problems&lt;br /&gt;
|PersonalLife= Chillin&#039;&lt;br /&gt;
|Faction= None&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Unknown&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about the past of the spirit now known as &amp;quot;Big Juggs&amp;quot;. It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn&#039;t seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by [[Chance]].&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.&lt;br /&gt;
* Big Juggs is shy but curious. He&#039;s intelligent but somewhat animalistic (he doesn&#039;t talk, for example). His astral form looks similar to a hermit crab.&lt;br /&gt;
* This is a private contact. If you&#039;re not [[Chance]] you probably can&#039;t take this guy. Probably.&lt;br /&gt;
* Karma Eaten:5  Health Levels Eaten: 5&lt;br /&gt;
* Karma/Health Eaten for Failed Analyze Device Rolls: 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Homebody&lt;br /&gt;
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won&#039;t possess or empower non-juggernaut items.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Axiomatic Apparation&lt;br /&gt;
|Description= Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn&#039;t there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Keen-Eyed Creature&lt;br /&gt;
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Free Spirited Free Spirit&lt;br /&gt;
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Headless Techhead &lt;br /&gt;
|Description= Big Juggs has gotten real good at keeping his body running. That&#039;s taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=151980</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=151980"/>
		<updated>2026-02-17T01:23:23Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=151979</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=151979"/>
		<updated>2026-02-17T01:21:55Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips== -1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips== -3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=151978</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=151978"/>
		<updated>2026-02-17T01:20:53Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=151973</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=151973"/>
		<updated>2026-02-17T00:24:39Z</updated>

		<summary type="html">&lt;p&gt;J.R.: Undo revision 148611 by J.R. (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=151970</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=151970"/>
		<updated>2026-02-17T00:23:53Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=151969</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=151969"/>
		<updated>2026-02-17T00:23:24Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=151903</id>
		<title>Big Juggs</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=151903"/>
		<updated>2026-02-07T03:53:05Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Big Juggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Sidekick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= It&#039;s Short for Big Juggernaut &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Iamwalrustastic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Within His Neonet Juggernaut&lt;br /&gt;
|Metatype= Free Possession Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= ???&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Causing Problems&lt;br /&gt;
|PersonalLife= Chillin&#039;&lt;br /&gt;
|Faction= None&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Unknown&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about the past of the spirit now known as &amp;quot;Big Juggs&amp;quot;. It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn&#039;t seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by [[Chance]].&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.&lt;br /&gt;
* Big Juggs is shy but curious. He&#039;s intelligent but somewhat animalistic (he doesn&#039;t talk, for example). His astral form looks similar to a hermit crab.&lt;br /&gt;
* This is a private contact. If you&#039;re not [[Chance]] you probably can&#039;t take this guy. Probably.&lt;br /&gt;
* Karma Eaten:4  Health Levels Eaten: 4&lt;br /&gt;
* Karma/Health Eaten for Failed Analyze Device Rolls: 2&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Homebody&lt;br /&gt;
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won&#039;t possess or empower non-juggernaut items.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Axiomatic Apparation&lt;br /&gt;
|Description= Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn&#039;t there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Keen-Eyed Creature&lt;br /&gt;
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Free Spirited Free Spirit&lt;br /&gt;
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Headless Techhead &lt;br /&gt;
|Description= Big Juggs has gotten real good at keeping his body running. That&#039;s taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=151902</id>
		<title>Big Juggs</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=151902"/>
		<updated>2026-02-07T03:52:42Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Big Juggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Sidekick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= It&#039;s Short for Big Juggernaut &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Iamwalrustastic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Within His Neonet Juggernaut&lt;br /&gt;
|Metatype= Free Possession Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= ???&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Causing Problems&lt;br /&gt;
|PersonalLife= Chillin&#039;&lt;br /&gt;
|Faction= None&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Unknown&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about the past of the spirit now known as &amp;quot;Big Juggs&amp;quot;. It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn&#039;t seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by [[Chance]].&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.&lt;br /&gt;
* Big Juggs is shy but curious. He&#039;s intelligent but somewhat animalistic (he doesn&#039;t talk, for example). His astral form looks similar to a hermit crab.&lt;br /&gt;
* This is a private contact. If you&#039;re not [[Chance]] you probably can&#039;t take this guy. Probably.&lt;br /&gt;
* Karma Eaten:2  Health Levels Eaten: 4&lt;br /&gt;
* Karma/Health Eaten for Failed Analyze Device Rolls: 2&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Homebody&lt;br /&gt;
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won&#039;t possess or empower non-juggernaut items.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Axiomatic Apparation&lt;br /&gt;
|Description= Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn&#039;t there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Keen-Eyed Creature&lt;br /&gt;
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Free Spirited Free Spirit&lt;br /&gt;
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Headless Techhead &lt;br /&gt;
|Description= Big Juggs has gotten real good at keeping his body running. That&#039;s taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=151901</id>
		<title>Big Juggs</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=151901"/>
		<updated>2026-02-07T03:51:02Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Big Juggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Sidekick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= It&#039;s Short for Big Juggernaut &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Iamwalrustastic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Within His Neonet Juggernaut&lt;br /&gt;
|Metatype= Free Possession Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= ???&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Causing Problems&lt;br /&gt;
|PersonalLife= Chillin&#039;&lt;br /&gt;
|Faction= None&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Unknown&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about the past of the spirit now known as &amp;quot;Big Juggs&amp;quot;. It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn&#039;t seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by [[Chance]].&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.&lt;br /&gt;
* Big Juggs is shy but curious. He&#039;s intelligent but somewhat animalistic (he doesn&#039;t talk, for example). His astral form looks similar to a hermit crab.&lt;br /&gt;
* This is a private contact. If you&#039;re not [[Chance]] you probably can&#039;t take this guy. Probably.&lt;br /&gt;
* Karma Eaten:2  Health Levels Eaten: 3&lt;br /&gt;
* Karma/Health Eaten for Failed Analyze Device Rolls: 2&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Homebody&lt;br /&gt;
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won&#039;t possess or empower non-juggernaut items.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Axiomatic Apparation&lt;br /&gt;
|Description= Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn&#039;t there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Keen-Eyed Creature&lt;br /&gt;
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Free Spirited Free Spirit&lt;br /&gt;
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Headless Techhead &lt;br /&gt;
|Description= Big Juggs has gotten real good at keeping his body running. That&#039;s taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151753</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151753"/>
		<updated>2026-01-19T19:25:02Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Alyssa puts out an emergency call on the Haven network and through the Daze itself that there are two folks here to cash in a Favor and she cannot possible handle it while running the Party.  If anyone wanted to take on some work, it was available with some immediacy. &lt;br /&gt;
&lt;br /&gt;
The two &amp;quot;runners&amp;quot; (obviously relatively high force spirits in a normalized form) looking for Alyssa were carrying themselves well and trying not to light the place up or be too obvious,&lt;br /&gt;
but were obviously lighting the place up and incredibly obvious, just with the reek of force.  Alabaster, an Elven Street Sam Blackjack from Zeecorporatum and Evergreen, a Spirit of Elves (Man) had slid into the real world to look for a team of outside the box minds who could help a unique client with a distant matter.  The pay would be viable, if not in cash , in terms of experience alone.  &lt;br /&gt;
&lt;br /&gt;
It did not take the team long to offer Alyssa some help and find the elves in question, having a quick chat and agreeing to head with them to check out the situation and heading out to a 2085 Eurocar Westwind in cherry red, radiating far more power than either of these initial spirits, with its &amp;quot;Rudy&amp;quot; vanity plate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team hopped into the spirit car which shot off towards the nearest OU exit, using its natural connection to the home realm to drag them all through the deep astral and directly into Emerald City, Zecorporatum.   The team did minimal equipping and exploring here, gaining some understanding of where they are and heading to the Emerald City Crime Mall in this location to further stock and feel out the situation.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team decided to take the &amp;quot;on the ground&amp;quot; approach to the chalet, as opposed to more metaplanar shenanigans and the car transformed itself, as expected, into a Red Nose Reindeer of some repute.  The gang weathered a snowstorm on a 12 hour trek north and out of the city, getting minimal cold damage in the process due to preparations, and eventually made their way to the workshop to speak to Mr. K.&lt;br /&gt;
&lt;br /&gt;
Understanding they only needed to provide support and some outside the box ideas on the final wave of the siege, the team took advantage of some militant elves and their newly created (and honestly quite silly) snowball launchers and candy cane ballista and set some fire zones out on the main entrance.&lt;br /&gt;
&lt;br /&gt;
Renato, overcome with emotion, draws an earnest apology from Santa about the difficulty of his life coming up, and is asked if he has any particular christmas wishes. Renato apologizes to Mr. K for his outburst and thanks him simply for proving he was real, prepared to give all on this mission.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team bolstered defenses, gathered elves for violence and set up barricades and ballista.  While Renato did take a hard hit from a spirit and end up out on the floor, overall the team mounted a very successful deflection of opposing waves of Blackjacks, and gave the elves enough time to protect the principle, who would eventually in the middle of waves of opposition come tell the PC&#039;s they have limited time to get out to the Zecorporatum side before worlds disconnect.&lt;br /&gt;
&lt;br /&gt;
Ultimately they pushed to the last second, so Rudolph crossed into Zecorporatum as the bubble burst, his formula transferring to Zecorporatum and creating a flying eurocar ripoff that lives permanently in that realm, even as the north pole spawned a new Rudolph.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Christmas was saved, Zecoproratum did not keep control of Santa&#039;s incredibly productive workshop, and a version of rudolph became perpetually a high force spirit of cars with some unique abilities.&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s were offered anything they liked courtesy of the Jarl, on the arrival back, but opted unanimously not to accept his fae mark.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for saving Christmas in Here we go a wassailing: Metaplanar Edition (Extreme 30 RVP)!&lt;br /&gt;
&lt;br /&gt;
28 Karma (28 RVP)&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
One Chip From Alyssa P.   Alyssa P Available as Contact at 1 Loyalty. &lt;br /&gt;
Counts as Initiation Ordeal &lt;br /&gt;
&lt;br /&gt;
Alternatively:&lt;br /&gt;
&lt;br /&gt;
Players can exchange Karma for Gear Rewards 1: 4000 Up to 20F as the Fae Courts conspire to grant your requests on Behalf of the North Pole.  Any category, except Deltaware. &lt;br /&gt;
&lt;br /&gt;
Accepting any of these gear rewards will lead to the Fae Mark of Carmallend The Yarl of Northern Wind being placed on a physical location of their choice marking them as one of his retinue, subjects, or property. The Jarl basically sees it all of the same and a pact the Jarl will claim them as a protective boon to the Courts of the North, but has no designs on the pc&#039;s. The only requirement the PC&#039;s have to maintain this pact is to avoid the Jarl to the best of the PC&#039;s ability.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151752</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151752"/>
		<updated>2026-01-19T19:22:59Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Alyssa puts out an emergency call on the Haven network and through the Daze itself that there are two folks here to cash in a Favor and she cannot possible handle it while running the Party.  If anyone wanted to take on some work, it was available with some immediacy. &lt;br /&gt;
&lt;br /&gt;
The two &amp;quot;runners&amp;quot; (obviously relatively high force spirits in a normalized form) looking for Alyssa were carrying themselves well and trying not to light the place up or be too obvious,&lt;br /&gt;
but were obviously lighting the place up and incredibly obvious, just with the reek of force.  Alabaster, an Elven Street Sam Blackjack from Zeecorporatum and Evergreen, a Spirit of Elves (Man) had slid into the real world to look for a team of outside the box minds who could help a unique client with a distant matter.  The pay would be viable, if not in cash , in terms of experience alone.  &lt;br /&gt;
&lt;br /&gt;
It did not take the team long to offer Alyssa some help and find the elves in question, having a quick chat and agreeing to head with them to check out the situation and heading out to a 2085 Eurocar Westwind in cherry red, radiating far more power than either of these initial spirits, with its &amp;quot;Rudy&amp;quot; vanity plate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team hopped into the spirit car which shot off towards the nearest OU exit, using its natural connection to the home realm to drag them all through the deep astral and directly into Emerald City, Zecorporatum.   The team did minimal equipping and exploring here, gaining some understanding of where they are and heading to the Emerald City Crime Mall in this location to further stock and feel out the situation.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team decided to take the &amp;quot;on the ground&amp;quot; approach to the chalet, as opposed to more metaplanar shenanigans and the car transformed itself, as expected, into a Red Nose Reindeer of some repute.  The gang weathered a snowstorm on a 12 hour trek north and out of the city, getting minimal cold damage in the process due to preparations, and eventually made their way to the workshop to speak to Mr. K.&lt;br /&gt;
&lt;br /&gt;
Understanding they only needed to provide support and some outside the box ideas on the final wave of the siege, the team took advantage of some militant elves and their newly created (and honestly quite silly) snowball launchers and candy cane ballista and set some fire zones out on the main entrance.&lt;br /&gt;
&lt;br /&gt;
Renato, overcome with emotion, draws an earnest apology from Santa about the difficulty of his life coming up, and is asked if he has any particular christmas wishes. Renato apologizes to Mr. K for his outburst and thanks him simply for proving he was real, prepared to give all on this mission.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team bolstered defenses, gathered elves for violence and set up barricades and ballista.  While Renato did take a hard hit from a spirit and end up out on the floor, overall the team mounted a very successful deflection of opposing waves of Blackjacks, and gave the elves enough time to protect the principle, who would eventually in the middle of waves of opposition come tell the PC&#039;s they have limited time to get out to the Zecorporatum side before worlds disconnect.&lt;br /&gt;
&lt;br /&gt;
Ultimately they pushed to the last second, so Rudolph crossed into Zecorporatum as the bubble burst, his formula transferring to Zecorporatum and creating a flying eurocar ripoff that lives permanently in that realm, even as the north pole spawned a new Rudolph.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Christmas was saved, Zecoproratum did not keep control of Santa&#039;s incredibly productive workshop, and a version of rudolph became perpetually a high force spirit of cars with some unique abilities.&lt;br /&gt;
&lt;br /&gt;
The PC&#039;s were offered anything they liked courtesy of the Jarl, on the arrival back, but opted unanimously not to accept his fae mark.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151751</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151751"/>
		<updated>2026-01-19T19:21:45Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Alyssa puts out an emergency call on the Haven network and through the Daze itself that there are two folks here to cash in a Favor and she cannot possible handle it while running the Party.  If anyone wanted to take on some work, it was available with some immediacy. &lt;br /&gt;
&lt;br /&gt;
The two &amp;quot;runners&amp;quot; (obviously relatively high force spirits in a normalized form) looking for Alyssa were carrying themselves well and trying not to light the place up or be too obvious,&lt;br /&gt;
but were obviously lighting the place up and incredibly obvious, just with the reek of force.  Alabaster, an Elven Street Sam Blackjack from Zeecorporatum and Evergreen, a Spirit of Elves (Man) had slid into the real world to look for a team of outside the box minds who could help a unique client with a distant matter.  The pay would be viable, if not in cash , in terms of experience alone.  &lt;br /&gt;
&lt;br /&gt;
It did not take the team long to offer Alyssa some help and find the elves in question, having a quick chat and agreeing to head with them to check out the situation and heading out to a 2085 Eurocar Westwind in cherry red, radiating far more power than either of these initial spirits, with its &amp;quot;Rudy&amp;quot; vanity plate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team hopped into the spirit car which shot off towards the nearest OU exit, using its natural connection to the home realm to drag them all through the deep astral and directly into Emerald City, Zecorporatum.   The team did minimal equipping and exploring here, gaining some understanding of where they are and heading to the Emerald City Crime Mall in this location to further stock and feel out the situation.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team decided to take the &amp;quot;on the ground&amp;quot; approach to the chalet, as opposed to more metaplanar shenanigans and the car transformed itself, as expected, into a Red Nose Reindeer of some repute.  The gang weathered a snowstorm on a 12 hour trek north and out of the city, getting minimal cold damage in the process due to preparations, and eventually made their way to the workshop to speak to Mr. K.&lt;br /&gt;
&lt;br /&gt;
Understanding they only needed to provide support and some outside the box ideas on the final wave of the siege, the team took advantage of some militant elves and their newly created (and honestly quite silly) snowball launchers and candy cane ballista and set some fire zones out on the main entrance.&lt;br /&gt;
&lt;br /&gt;
Renato, overcome with emotion, draws an earnest apology from Santa about the difficulty of his life coming up, and is asked if he has any particular christmas wishes. Renato apologizes to Mr. K for his outburst and thanks him simply for proving he was real, prepared to give all on this mission.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team bolstered defenses, gathered elves for violence and set up barricades and ballista.  While Renato did take a hard hit from a spirit and end up out on the floor, overall the team mounted a very successful deflection of opposing waves of Blackjacks, and gave the elves enough time to protect the principle, who would eventually in the middle of waves of opposition come tell the PC&#039;s they have limited time to get out to the Zecorporatum side before worlds disconnect.&lt;br /&gt;
&lt;br /&gt;
Ultimately they pushed to the last second, so Rudolph crossed into Zecorporatum as the bubble burst, his formula transferring to Zecorporatum and creating a flying eurocar ripoff that lives permanently in that realm, even as the north pole spawned a new Rudolph.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151750</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151750"/>
		<updated>2026-01-19T17:32:15Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Alyssa puts out an emergency call on the Haven network and through the Daze itself that there are two folks here to cash in a Favor and she cannot possible handle it while running the Party.  If anyone wanted to take on some work, it was available with some immediacy. &lt;br /&gt;
&lt;br /&gt;
The two &amp;quot;runners&amp;quot; (obviously relatively high force spirits in a normalized form) looking for Alyssa were carrying themselves well and trying not to light the place up or be too obvious,&lt;br /&gt;
but were obviously lighting the place up and incredibly obvious, just with the reek of force.  Alabaster, an Elven Street Sam Blackjack from Zeecorporatum and Evergreen, a Spirit of Elves (Man) had slid into the real world to look for a team of outside the box minds who could help a unique client with a distant matter.  The pay would be viable, if not in cash , in terms of experience alone.  &lt;br /&gt;
&lt;br /&gt;
It did not take the team long to offer Alyssa some help and find the elves in question, having a quick chat and agreeing to head with them to check out the situation and heading out to a 2085 Eurocar Westwind in cherry red, radiating far more power than either of these initial spirits, with its &amp;quot;Rudy&amp;quot; vanity plate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team hopped into the spirit car which shot off towards the nearest OU exit, using its natural connection to the home realm to drag them all through the deep astral and directly into Emerald City, Zecorporatum.   The team did minimal equipping and exploring here, gaining some understanding of where they are and heading to the Emerald City Crime Mall in this location to further stock and feel out the situation.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team decided to take the &amp;quot;on the ground&amp;quot; approach to the chalet, as opposed to more metaplanar shenanigans and the car transformed itself, as expected, into a Red Nose Reindeer of some repute.  The gang weathered a snowstorm on a 12 hour trek north and out of the city, getting minimal cold damage in the process due to preparations, and eventually made their way to the workshop to speak to Mr. K.&lt;br /&gt;
&lt;br /&gt;
Understanding they only needed to provide support and some outside the box ideas on the final wave of the siege, the team took advantage of some militant elves and their newly created (and honestly quite silly) snowball launchers and candy cane ballista and set some fire zones out on the main entrance.&lt;br /&gt;
&lt;br /&gt;
Renato, overcome with emotion, draws an earnest apology from Santa about the difficulty of his life coming up, and is asked if he has any particular christmas wishes. Renato apologizes to Mr. K for his outburst and thanks him simply for proving he was real, prepared to give all on this mission.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151749</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151749"/>
		<updated>2026-01-19T16:29:10Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Alyssa puts out an emergency call on the Haven network and through the Daze itself that there are two folks here to cash in a Favor and she cannot possible handle it while running the Party.  If anyone wanted to take on some work, it was available with some immediacy. &lt;br /&gt;
&lt;br /&gt;
The two &amp;quot;runners&amp;quot; (obviously relatively high force spirits in a normalized form) looking for Alyssa were carrying themselves well and trying not to light the place up or be too obvious,&lt;br /&gt;
but were obviously lighting the place up and incredibly obvious, just with the reek of force.  Alabaster, an Elven Street Sam Blackjack from Zeecorporatum and Evergreen, a Spirit of Elves (Man) had slid into the real world to look for a team of outside the box minds who could help a unique client with a distant matter.  The pay would be viable, if not in cash , in terms of experience alone.  &lt;br /&gt;
&lt;br /&gt;
It did not take the team long to offer Alyssa some help and find the elves in question, having a quick chat and agreeing to head with them to check out the situation and heading out to a 2085 Eurocar Westwind in cherry red, radiating far more power than either of these initial spirits, with its &amp;quot;Rudy&amp;quot; vanity plate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151748</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151748"/>
		<updated>2026-01-19T16:12:22Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Alyssa P. owes the occasional favor to the Fae Courts from some dalliances in her younger years as the gates and portals opened the courts up.  Including Carmallend The Yarl of Northern Wind, who in turned owes several favors to a spiritual being often simply called Mr. Kringle, colloquially. &lt;br /&gt;
&lt;br /&gt;
For years the great celestial orrery has adjusted as the Holidays become increasingly corporate, leading (or possibly stemming from) an intersection of The Metaplane of Man&#039;s North Pole and Zecorporatum.    This has lead to Santa&#039;s workshop reinvisioning itself as a swiss Chalet parked north of the Emerald City in Zecorporatum with a casual magical assault that will turn into a physical assault soon,  Santa and the Elves need some outside the box thinkers to help them fight off the legions of Zecorporate agents trying to monetize the workshop and capture Mr. K for their own productivity related devices.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151747</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151747"/>
		<updated>2026-01-19T15:43:22Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-12-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Zecorporatum/Santa&#039;s Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hotdog|Obsidian|Ren|Renato|Roadkill}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team got pulled out of the Daze&#039; holiday party to help Alyssa pay off some long term debts, and end up saving Christmas (probably) in the meantime.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151267</id>
		<title>Here we go a wassailing (Metaplanar Edition)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Here_we_go_a_wassailing_(Metaplanar_Edition)&amp;diff=151267"/>
		<updated>2025-12-27T04:10:31Z</updated>

		<summary type="html">&lt;p&gt;J.R.: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=  &amp;lt;!-- Optional: Any factions who were allied to the runners -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or%27ze_Underground_TA:5_Yerz_the_Killer_(AKA:_A_tiger_walks_into_a_bar..)&amp;diff=150337</id>
		<title>Or&#039;ze Underground TA:5 Yerz the Killer (AKA: A tiger walks into a bar..)</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or%27ze_Underground_TA:5_Yerz_the_Killer_(AKA:_A_tiger_walks_into_a_bar..)&amp;diff=150337"/>
		<updated>2025-10-23T17:10:04Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Touristville, Redmond, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Horizon &lt;br /&gt;
|Ally2=Skraacha&lt;br /&gt;
|Ally3=Elmo Stubitz&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Reign|Maneater|Grackle|Colcannon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Crimson Crush&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Mauler|Yerz the Killer}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Elmo is building out his new office and staff and needs a team to go round up a Redmond legend that he is embarrassed he&#039;s never actually laid eyes on.  This one requires some delicacy or could kick off a conflagration between two of the biggest Trog Gangs in the Metroplex.  While it did not go with much finesse, just enough delicate discussion was had to keep the peace and move things along.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Yerz the Killer is an absolute chad of an enforcer.  A long term Crimson Crush legbreaker, Yerz has been collecting debts and enforcing rackets around Redmond since before Touristville was a district.  Rumors have always abounded that in his early days Yerz was a hell of a rapper and rap battler, and a few years back a bunch of clips of him doing the occasional streetside rap.  As the enforcer started picking up a little more local fame, the crush realized how much they stood to lose if Yerz actually broke into public fame or recognition and paid the local Yaks to have him erased.   Making tracking him down a bit more of a challenge than the teams often had, but a challenge right in the back yard of Elmo&#039;s office.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was unceremoniously at the Stubitz and Assts new office building which is opening up in the recently gentrified stretch of Redmond south of Hollywood North of Touristville, in Crimson Crush Territory.   Elmo figuring it was the most discrete location for things, given the nature of the available team. &lt;br /&gt;
&lt;br /&gt;
Reign does some of Elmo&#039;s Novacoke, putting the run on a crash timer for the functional face of the group. Elmo is a devastating negotiator, rebuffing Reigns attempt at getting a ware gear rate.  He is also very clear that this needs to be incredibly discreet so the Crimson Crush doesn&#039;t up his rent or come knocking on his door, or start a beef between the Skraacha and the Crush over a record contract he&#039;s not even sure is valid.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Go find some Crimson Crush members and work their way up the ladder.&lt;br /&gt;
&lt;br /&gt;
There was not much of a plan for this one.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team leaves Elmo&#039;s quietly through the side gate and heads over to Crusher 495, where they stick out like a sore thumb as they walk in between community dinner hour and the raucous night scene starting to trickle in.   They get made by the ancient ork bartender and Grackle promptly gives the worst explanation for the tiger in the bar. A heavily disguised Reign steps in to explain it&#039;s there for some Crush members who wanted to see it and buys the group some time, a bluff which sells and Colcannon closes with some nasty trog vibes.   Also, after a few minutes of catching skink eye from the local patrons the gang realizes they are sticking out like a sore thumb, so Reign picks up a few pitchers of Hurllg for the group.  Leading to a nasty drug interaction and putting her even more on the clock.&lt;br /&gt;
&lt;br /&gt;
The group hangs out a couple hours until a few pods of Crush arrive, and target the weakest cell of the gang in the bar. A young crew of new recruits who are a little more easily swayed. The gang fast talks them into it being a tiger they were paid to bring for Yerz himself and are looking for him.  This escalates things to a SGT at Arms of a larger cell of Crush gangers and repeating the cycle, ultimately getting the gang invited to a more secret Crimson Crush clubhouse about 20 minutes north in Redmond.&lt;br /&gt;
&lt;br /&gt;
They arrive at the warehouse and schooze and intimdiate their way into what they realize is an illegal fighting and gambling pit and make themselves at home rapidly. Finding Mauler, the Crush LT who runs the place and who Yerz the Killer answers to directly.   After a tense discussion with Mauler, he agrees to set a meeting with Yerz if Colcannon can go a round or two in the fighting pits, given Yerz a break from them (where he is currently hammering an opponent with an osmium mace.)&lt;br /&gt;
&lt;br /&gt;
During the subsequent electrical beating Colcannon lays down, Yerz cleans up and comes over to chat.  It does not take long for the group to realize Yerz is about as dumb as the mace he was swinging and that Mauler does most of the talking (and thinking) for the grizzled old troll.  It is  tense negotiation with Reign&#039;s synapses on the line but Colcannon&#039;s showing upped the mood of the place quite a bit and grackle subtly pushed Yerz with an influence spell to reallllly want to get drunk with the tiger.&lt;br /&gt;
&lt;br /&gt;
Ultimately Mauler agrees to a meeting if he&#039;s able to go, armed, and drive himself if the tiger can beat Yerz in a hurlg drinking contest.  Maneater barely out drinks the Troll who throws up a bit before she goes under, leading to a new taste on the preferred flavor profile of the shifter.   Reign makes an arrangement through [[Kari]] to get a detox prep dropped in Bellevue on her way to the underhaven, narrowly avoiding a potentially critical drug crash. &lt;br /&gt;
&lt;br /&gt;
The gang finds out about the Grey and the Secret tunnel road through the underground, and Grackle has a major realization about the Underhaven Skraacha and the fact that they seemingly understand how to stabilize pieces of the Alchera of the OU.  The Underhaven Skraacha are waiting with a rep of Crime Time to talk to Yerz and Mauler and the team leaves them to discuss it amongst themselves, leading to a newfound friendship and bargaining chip tying two of the largest Seattle Trog Gangs together in a new and interesting way.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Redmond Street Legend Yerz The Killer, while ultimately not willing to sign a Horizon record deal at this time, does agree to a small guest appearance at the Or&#039;zet Underground Festival and a few guest appearances on some related tracks with Crime Time inc as an indy label.  Perhaps more intriguing, several successful high stakes negotiatons involving chugging hurlg with tigers and bare knuckle brawling lead to a friendly sit down between high ranking Lt&#039;s of the Skraacha and the Crimson Crush to discuss the future of Yerz, as a high dollar commodity and olive branch for both group and the Skraacha&#039;s current benefactor, Crime Time. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High Threat: 14 RVP&lt;br /&gt;
&lt;br /&gt;
14000 Nuyen 7 RVP (Can be redeemed for Gear Reward Values in Lifestyle ) &lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
+1 Public Recognition: Colcannon&lt;br /&gt;
&lt;br /&gt;
2000 Nuyen Bonus for single night delivery. &lt;br /&gt;
+2000 Nuyen for Colcannon (Fight Purse-Extra Reward)&lt;br /&gt;
+1 Skraacha Reputation&lt;br /&gt;
+1 Crimson Crush Reputation&lt;br /&gt;
-1 Dawkins Group Reputation &lt;br /&gt;
&lt;br /&gt;
Reign Qualifies for Closer and Drug Tolerant at gen rates taken from RVP rewards. &lt;br /&gt;
Maneater Qualifies for Drug Tolerant at en rates taken from the RVP rewards.&lt;br /&gt;
&lt;br /&gt;
Reign does owe for a F7 Detox prep and a chip to the contact she got it from (again, wiki issues at the moment.)&lt;br /&gt;
Maneater Gains Addiction(Mild) Hurllg&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Reign]] “You know, I literally do high stakes negotiation for a job, and this was still more scary.”]]&lt;br /&gt;
&lt;br /&gt;
[[Colcannon]] &amp;quot;If every run is like this, you guys are wild. I met a talking tiger, and tiny little mage, and a lady I swear I recognize from a pinup calendar I had. The work itself was pretty cool, I choked a Crush member out, and no one tried to kill me for it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Grackle]] &amp;quot;I&#039;m glad I could help you all on this job, friends! Feel free to message me,, if you ever wanna, like, hang out after work, too! Uh, as an aside, do any of you know a good hangover-cure for tigers? I ah... think Maneater&#039;s having a rough time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Maneater]] &amp;quot;This.. Hurlg substance.. While I question it&#039;s ability for nourishment- it does not appear to be as tasteless as drinks usually are for me... I am interested..&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=149505</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=149505"/>
		<updated>2025-09-07T19:35:54Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Cultivate identities in different places and facets of the Matrix to facilitate a little more freedom to move around without notice in the shadows.&lt;br /&gt;
&lt;br /&gt;
Buildup the so called &amp;quot;Void Net&amp;quot; information sharing network to rapidly disburse sercets he learns and feels can be shard quickly and worldwide.&lt;br /&gt;
&lt;br /&gt;
Continue to improve his decking and rigging skills, now social skills as well.&lt;br /&gt;
&lt;br /&gt;
Make an actual sasquatch friend.&lt;br /&gt;
&lt;br /&gt;
Die a legend.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+2 Rep Atlantean Federation&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
P3ck3r! A punk rock woodpecker icon that shifts between 16 bit and fluid animation, often followed by his agent &amp;quot;Woodie&amp;quot; a miniaturized 8 bit version of himself.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=149504</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=149504"/>
		<updated>2025-09-07T19:35:28Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Cultivate identities in different places and facets of the Matrix to facilitate a little more freedom to move around without notice in the shadows.&lt;br /&gt;
&lt;br /&gt;
Buildup the so called &amp;quot;Void Net&amp;quot; information sharing network to rapidly disburse sercets he learns and feels can be shard quickly and worldwide.&lt;br /&gt;
&lt;br /&gt;
Continue to improve his decking and rigging skills, now social skills as well.&lt;br /&gt;
&lt;br /&gt;
Make an actual sasquatch friend.&lt;br /&gt;
&lt;br /&gt;
Die a legend.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+2 Rep Atlantean Federation&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
P3ck3r! A punk rock woodpecker icon that shifts between 16 bit and fluid animation, often followed by his agent &amp;quot;Woodie&amp;quot; a miniaturized 8 bit version of himself.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Justice_for_the_Betrayed&amp;diff=149029</id>
		<title>Justice for the Betrayed</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Justice_for_the_Betrayed&amp;diff=149029"/>
		<updated>2025-08-14T23:07:15Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Laesa Syndicate&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kong|Felix|Iris|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=West Coast Monolith&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jason Hotchkins}}&lt;br /&gt;
|OppositionCasualties= Mark was killed swiftly via decapitation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Feral Ghouls&lt;br /&gt;
|OppositionUnits2= Oh god so many of them&lt;br /&gt;
|OppositionCasualties2= There were a lot of blown up and electrocuted ferals by the end of that fight...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
To get vengeance for a relatively innocent family after the murder of wife and husband left behind 2 orphans, a runner team was hired out to track down and eliminate the overreaching assassin in a 24 hour time frame.&lt;br /&gt;
Despite the unexpected complications, the run was a straightforward and speedy success.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
the West Coast Monolith sees it as their duty to &#039;cover the blindspots left by KE&#039; so to speak and deal with the most heinous of criminal organizations, things like human traffickers, organ leggers, protection rackets, those kind of horrid businesses. They operate on assassinations, and try to do their best to research their targets before taking them out. But vigilante justice can&#039;t be 100 percent accurate. You&#039;re bound to leave behind shattered homes no matter what, and sometimes you just hit the wrong target entirely.&lt;br /&gt;
&lt;br /&gt;
Sometimes you kill a mother and father of 2 elven daughters for being tied up in a protection racket when one of your members just goes off and shoots up a Tarislar embassy. &lt;br /&gt;
&lt;br /&gt;
Sometimes you piss off the Laesa Syndicate&#039;s member who was actually close to these people and motivate a hit on that agent&#039;s head.&lt;br /&gt;
&lt;br /&gt;
...This whole thing is fucked.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The team met with the Johnson over in a little alleyway in Redmond. A brief meeting - the J didn&#039;t have much for the team, save for a basic dossier on their target a name, and how to prove they got his ass: Jason Hotchkins, former KE HTR dropout and member of the WCM as the team identified. To prove the kill they&#039;d need to remove the patch every member wore on their shoulder that identified them as a member of the vigilante gang. The J offered 8k for the group to get him within 24 hours, but [[Tsarina]] felt that was a bit of an undersell. Pissed the J off a bit, but she managed to convince her to help her fund a contact of hers she used for talismonging and offer some vehicles for the team as well, with a little bonus: get it done in 12 hours and they&#039;d be getting a real good bike for their troubles. Tsarina tried to get a talk with the girls to see about getting the man&#039;s face or something but, the J seemed uninterested in exposing the girls to strangers.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Now the team only really had one lead at first: the dude was still in Redmond. They spent a good deal of time just trying to put together possible locations and information they had on the WCM, whittling down target areas and likely places where he would be hitting next until they narrowed it down to three spots: a 162&#039;s tower where they dumped bodies off and did organ-legging from, a Cutters skyscraper, and an XBTL den of the Crimson Crush down in the OU. they spent more time compiling info and doing searches, at which point [[Iris]] managed to find news of a recent shooting over by Touristville where 2 cutters were killed. Figuring this was a good place to start, the team raced off with [[Felix]] going on ahead. Now the hunt was on.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Lo and behold, the team managed to find a few things at the site of the murder. [[Felix]] went on ahead astrally with a spirit while his body was guarded in Iris&#039;s car, and managed to find a radiation trail which Felix began tracking while leaving his spirit behind to keep the team in the loop when they arrived and eventually to help keep track of the body for Felix. [[Kong]] managed to climb up and find bullet casings from the same kind of weapons a member of the WCM would likely use on the roof, and with a strong likelihood of this trail being from Jason or another member of the WCM, the team was in hot pursuit.&lt;br /&gt;
&lt;br /&gt;
They tracked it down into the OU, whereupon the trail seemed to...sputter off a little bit. Which was odd, until Felix and Tsarina realized that there was a pack of Feral Ghouls about to descend upon the team. Not confident they could hide, the team tried at first to slow down the massive swarm of ferals but ultimately just went with the tried and true method of &amp;quot;massive area attacks&amp;quot; to thin the herd and leave only three ferals scampering off for easier prey. Then, after some sterilizing to keep the place from being too infectious, the team investigated around the trains to try and pick back up on the trail. They managed to find evidence of a strange marker they realized was used as a kind of hideout sign, trail sign style, and physically removed it from the train car to use later. They also found a trap on the inside of the train car it was attached to and realized that Jason was probably here for a while to rest. They were closing in. Kong struggled at first to pick up on the trail, but then the team managed to find it going north through a mixture of the tracking and an Earth Spirit&#039;s searching for the next symbol to go to. &lt;br /&gt;
&lt;br /&gt;
The team followed the trail back out of the underground and into another part of Touristville, basically going in a U shape to head out topside again, and the Earth Spirit pointed out the symbol was up top on a roof. Kong was turned invisible and given a Gecko Crawl to get up extremely fast along with a drone Iris was controlling, and the two tried to find Jason together. They struggled to get a visual, but a matrix perception did show that a persona was running silently nearby...but with no real way to pinpoint a location. So Tsarina and Felix worked on an admittedly very silly plan to lure him out: A projecting Felix and an impersonating Tsarina to call Jason out on his bullshit, make him take the first shot, and the countersnipe him with a gliding monkey&#039;s sword. This plan worked...shocking well, and with a visual on the target Kong sailed on down without being detected and cut his head off in one clean swing. He grabbed the patch fast, and then bolted out of the way of the ensuing bomb vest explosion. The team couldn&#039;t really get too much else from the body or the hideout, but it gave time for Felix to leave his signature up on the rooftop to get his name out there and the team a chance to escape back out the way they came, astral signatures scrubbed fast.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The team returned back to the J in a shockingly speedy 5-6 hours total, and earned themselves that bike while the J got proof that Jason was no more. With that, Iris earned herself a truly gnarly bike, the team got paid, and Tsarina managed to fuel her preferred talismonger more resources for...later. &lt;br /&gt;
&lt;br /&gt;
Felix&#039;s signature was made known to the WCM. So...hopefully he&#039;s not too screwed by that!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
8,000 Nuyen (4 RVP)&lt;br /&gt;
&lt;br /&gt;
9 Karma (9 RVP)&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Laesa Syndicate Reputation&lt;br /&gt;
&lt;br /&gt;
+1 Ancients Reputation&lt;br /&gt;
&lt;br /&gt;
-1 WCM Reputation&lt;br /&gt;
&lt;br /&gt;
WCM knows Felix&#039;s Signature and Bolt goes on a raging rant about &#039;fucking civvies not understanding the necessary sacrifices&#039; - sad!&lt;br /&gt;
&lt;br /&gt;
Optional Reward: Motorbikes up to 40,000 Nuyen in gear rates, mods included (10 RVP more or less)&lt;br /&gt;
&lt;br /&gt;
Optional Reward for Iris: BMW Blitzkrieg (Costs 12 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Reward for Tsarina: May increase Isolde the Crafter&#039;s Loyalty by 1 for 4 RVP/8 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Tsarina]] - &amp;quot;Hmmhmmhmm~...that went MUCH better than the last job at least.  No compunctions or prattling about justice or anything, people just did their jobs. A shame I couldn&#039;t get something more solid than a bullet out of the ordeal but...I&#039;ll make it work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kong]] &amp;quot;I will need better preparations against the mobs of infected before heading back underground, but this felt good. Felt like actual community service.&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kong&amp;diff=149016</id>
		<title>Kong</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kong&amp;diff=149016"/>
		<updated>2025-08-14T20:52:10Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=J.R.&lt;br /&gt;
|Image= [[File:Kong PC art Ena Miranda size adjusted.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Adept&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
|Metatype= Dwarf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Hanuman &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=10 &lt;br /&gt;
|Bonuses=22&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1-jX5TsvBDl0QG9by5Kcj9bjlkFPpRUAP]&lt;br /&gt;
|Priority=CBDAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=16&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Combat Monkey on his own recon for the first time in decades after being elevated out of a coastal Hanuman village by Evo.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build a life outside of the Corporate sprawl he knew.&lt;br /&gt;
&lt;br /&gt;
Create a more solid reputation in the shadows as opposed to a shadow adjascent corp killer.&lt;br /&gt;
&lt;br /&gt;
Learn about his new city and surroundings.&lt;br /&gt;
==Background==&lt;br /&gt;
Kong was one of the first Hanuman that Evo brought to the New Dehli sprawl in the 60&#039;s, a young dwarf of  20.  He quickly found himself understanding parts of the culture and quickly lost by other parts, leading to frustration.  Due to his awakened nature Evo did not want to see him implanted, and due to a tendancy to chaotic behavior and a lack of general intelligence and tact he was refused admission to the local Evo Academy.  Given a limited SIN and trained as an electronic witness (a habit he carrries to this day) he went on a several year spree as a runner and merc across the East Indian and Eurasian continents. &lt;br /&gt;
&lt;br /&gt;
Eventually paying enough to the company in terms of societal integration research data and run data, he was able to buy his freedom, having his limited SIN erased from global registries and hopping the first boat to Seattle with a reasonable fake from one of his cousins back in the India Office.   On his trip from India to the Emerald Triangle he would book passage on Bismark&#039;s ship, owing a favor or two by the time he arrived and quickly getting to work for the pirate captain and a few of his friends and familiar fixers, and quickly earning a spot in the haven network.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Agile Defender, Bilingual (Hindu/English), Shoot First Don&#039;t Ask&lt;br /&gt;
===Negative===&lt;br /&gt;
Dependant (Inconvenience), Electronic Witness, Force of Chaos, Sensitive System&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bismark&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Kong turns up a lot of varied data on old movies, video games, and media.&lt;br /&gt;
|MidResult=A Southeast Asian Runner merc.&lt;br /&gt;
|HighResult=A relatively well known Merc by this name did ten years of working both sides of the India/Pakistan conflict.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A half dozen ape and monkey themed runners.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A dwarven subtype in Southeast Asia with a reputation for decent infil and merc work.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A Hanuman who did a decade of work as a Merc after a decade of work as an Evo enforcer in Southeast Asia.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened, Generally in a good mood.&lt;br /&gt;
|Result2=No ware, no active magic.&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=Magic 3 Essence 6&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake R4: Steve 0474- Evo Limited- Pest Controller&lt;br /&gt;
Fake R6: Max Strauss- UCAS&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Kong favors utilitarian gear.  Deadalus jumpsuits and helmets, working jumpsuits with an armor jacket over them. Trucker hats and the like.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148972</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148972"/>
		<updated>2025-08-12T21:37:24Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Cultivate identities in different places and facets of the Matrix to facilitate a little more freedom to move around without notice in the shadows.&lt;br /&gt;
&lt;br /&gt;
Buildup the so called &amp;quot;Void Net&amp;quot; information sharing network to rapidly disburse sercets he learns and feels can be shard quickly and worldwide.&lt;br /&gt;
&lt;br /&gt;
Continue to improve his decking and rigging skills, now social skills as well.&lt;br /&gt;
&lt;br /&gt;
Make an actual sasquatch friend.&lt;br /&gt;
&lt;br /&gt;
Die a legend.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+2 Rep Atlantean Federation&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=148925</id>
		<title>Big Juggs</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Juggs&amp;diff=148925"/>
		<updated>2025-08-12T03:33:57Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:Big Juggs.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Sidekick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= It&#039;s Short for Big Juggernaut &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= Iamwalrustastic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Within His Neonet Juggernaut&lt;br /&gt;
|Metatype= Free Possession Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender= ???&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Causing Problems&lt;br /&gt;
|PersonalLife= Chillin&#039;&lt;br /&gt;
|Faction= None&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age| Unknown&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Little is known about the past of the spirit now known as &amp;quot;Big Juggs&amp;quot;. It seems to possess technology in a manner similar to the gremlin spirits, however it lacks many of their specific tactics. It doesn&#039;t seem to be malicious and yet it is not above siphoning karma from unsuspecting persons. It was uncovered within the opal caverns below Uluru and Kata Tjuta, how it got there is unknown. Since then, it has been freed from its prison and now lives within the NEONET Juggernaut currently owned by [[Chance]].&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Big Juggs will always, ALWAYS charge karma for his services. No reagents. No chipps. None of that nonsense. Start a baseline of 1 and increase that amount relative to the amount of risk involved (5 karma for possessing the juggernaut in combat against spirits of his force or higher, for example). He takes this karma through the karma drain power, which inflicts a point of stun for each karma drained. Treat this damage as drain for the purposes of recovery.&lt;br /&gt;
* Big Juggs is shy but curious. He&#039;s intelligent but somewhat animalistic (he doesn&#039;t talk, for example). His astral form looks similar to a hermit crab.&lt;br /&gt;
* This is a private contact. If you&#039;re not [[Chance]] you probably can&#039;t take this guy. Probably.&lt;br /&gt;
* Karma Eaten:2  Health Levels Eaten: 2&lt;br /&gt;
* Karma/Health Eaten for Failed Analyze Device Rolls: 1&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect= Homebody&lt;br /&gt;
|Description= Big Juggs is very attached to his current housing situation. Even while active, he will not leave the NEOnet juggernaut he is housed within unless it is destroyed without the possibility of repair. In mechanical terms, that means he won&#039;t possess or empower non-juggernaut items.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Axiomatic Apparation&lt;br /&gt;
|Description= Big Juggs is typically dormant, providing no mechanical bonus or mallus. For all intents and purposes, he isn&#039;t there. However, when called up (sharply rapping against the side of the juggernaut, for example), he can fully possess the drone. This provides the benefits of possession by a force 8 spirit (Additional stats and object resistance, most notably), as well as the drawbacks (becoming dual-natured). When operating under his own power (such as for assensing or the use of spirit powers), use traditional contact dicepools.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Keen-Eyed Creature&lt;br /&gt;
|Description= Big Juggs may be shy but that wariness has taught him to keep his wits about him. His astral vision has been sharpened in his perpetual watch for astral threats. As such, he gains a +2 to assensing rolls and surprise rolls.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Free Spirited Free Spirit&lt;br /&gt;
|Description= Big Juggs is a free spirit of possession with the ability to cast the following spells: Increase Gear Limits, Analyze Device, Astral Window, Hot Potato, Trid Phantasm, Influence. He can cast these spells at an additional cost (at least 1 karma per spell, if not more), however he is notably imprecise when using Hot Potato, Trid Phantasm and Influence and is prone to misunderstanding commands involving them. The GM is free to use their imagination as to how this might apply.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Headless Techhead &lt;br /&gt;
|Description= Big Juggs has gotten real good at keeping his body running. That&#039;s taught him a thing or two about tech. He gets a +2 to identify, repair or operate vehicles and drones.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148862</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148862"/>
		<updated>2025-08-10T23:56:47Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Growing up in the Barrens you don&#039;t really set goals.  You survive, day to day.&lt;br /&gt;
&lt;br /&gt;
It would be nice if he could replace the cyberdeck that he recently lost when questioned by K.E. but otherwise he&#039;s just trying to get some jobs and possibly some ware.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big world outside Redmond and the only way chance thinks he&#039;ll see it is from the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+2 Rep Atlantean Federation&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148856</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148856"/>
		<updated>2025-08-10T23:05:15Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Growing up in the Barrens you don&#039;t really set goals.  You survive, day to day.&lt;br /&gt;
&lt;br /&gt;
It would be nice if he could replace the cyberdeck that he recently lost when questioned by K.E. but otherwise he&#039;s just trying to get some jobs and possibly some ware.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big world outside Redmond and the only way chance thinks he&#039;ll see it is from the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+2 Rep Atlantean Federation&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148855</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148855"/>
		<updated>2025-08-10T23:04:23Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Growing up in the Barrens you don&#039;t really set goals.  You survive, day to day.&lt;br /&gt;
&lt;br /&gt;
It would be nice if he could replace the cyberdeck that he recently lost when questioned by K.E. but otherwise he&#039;s just trying to get some jobs and possibly some ware.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big world outside Redmond and the only way chance thinks he&#039;ll see it is from the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148854</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148854"/>
		<updated>2025-08-10T23:03:47Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Growing up in the Barrens you don&#039;t really set goals.  You survive, day to day.&lt;br /&gt;
&lt;br /&gt;
It would be nice if he could replace the cyberdeck that he recently lost when questioned by K.E. but otherwise he&#039;s just trying to get some jobs and possibly some ware.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big world outside Redmond and the only way chance thinks he&#039;ll see it is from the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148802</id>
		<title>Lead Story</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148802"/>
		<updated>2025-08-10T15:28:48Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Samael|Lanky|}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tasked with finding a missing reporter, the team searched far and wide before rescuing her from an aggressive paramilitary group. The mission was fully completed successfully!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ela Blanche Beaudin was kidnapped and Mr. Johnson wanted her located!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Mr. Johnson and received their mission to rescue the reporter, Ela Blanche Beaudin. She’s been missing and he suspects she was kidnapped. By who, he wasn’t sure. He gave the team a dossier on her and told them where to find her apartment. &lt;br /&gt;
&lt;br /&gt;
Mr. Johnson agreed to pay the team 12,000 Nuyen to rescue her and bring her in alive, and less if she was dead, as long as they discovered why she was kidnapped. The team was prepared to negotiate for a higher reward, but he told them if they could skip the back and forth, he’d give them 2,000 Nuyen extra right away. They agreed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided the best course of action would be to first investigate Ela Blanche Beaudin’s apartment for clues, and go then from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Investigating Ela Blanche Beaudin’s home revealed some interesting information. While Twitch Fox searched elsewhere in her apartment and Lanky guarded the doorway, Samael did some snooping on her computer. There, he found a digital photo of a picturesque home in a rather nice neighborhood on her desktop. After some skilled matrix searching on the device, he found an address for the house. He also found out that she was doing some digging on the local prostitutes, and the team made the guess that she was trying to help them in some way.&lt;br /&gt;
&lt;br /&gt;
Next, Twitch Fox and Samael spoke with the nearby prostitutes while Lanky continued to cover their flank. The prostitutes gave the team a picture of a man with a scar across his face who seemed like he may be connected to Ela Blanche Beaudin’s disappearance. Lanky remembered some prior military knowledge of his and made the connection that he must be either former or current military, judging by his appearance. &lt;br /&gt;
&lt;br /&gt;
Deciding the best course of action would be to investigate the house in the nice neighborhood, the group drove and rode their cars there and discovered the location was being staked out by several vans, with some type of paramilitary organization inside. They drove around the neighborhood but after being noticed and followed by the group, decided the best choice would be to leave the area and sneak back in on foot.&lt;br /&gt;
&lt;br /&gt;
Under the cover of darkness and rain, the team sneaked to the house and found several more paramilitary personnel inside. Lanky took up a sniper position and Twitch hid in the nearby, destroyed ruins of a barn, while Samael made his way stealthfully into the house, proper. Samael looked into several of the rooms where he found a decker jacked into the matrix, ready to unleash the home’s weaponized defenses on anyone who would attack. So, he made the expert decision to knock the decker out with a pen full of tranquilizer. &lt;br /&gt;
&lt;br /&gt;
At the same time, Lanky noticed a patrol was approaching dangerously close to their position, so he and Twitch Fox shot the pair of guards with less lethal ammunition. Lanky was smart enough to use a silencer, but Twitch Fox, who didn’t have a silencer for his assault rifle, and was out of range for shooting with his machine pistol, had no other choice but to fire a burst of bullets which echoed out blazingly loud throughout the neighborhood. &lt;br /&gt;
&lt;br /&gt;
At that point, the team was forced to go loud. With a thunderous firefight, they knocked out most of the opposition with less lethal attacks, but a few of the guards left the team little option but to kill them. Once the smoke had cleared, Twitch had caught a round in the shoulder, but would likely make a full recovery. However, the team discovered  Ela Blanche Beaudin in an adjoining room who had been struck with a couple of bullets and was dying fast. Using Samael’s Savior First Aid device, Twitch Fox stabilized her and Samael called in a drone to airlift her safely to the Mr. Johnson.&lt;br /&gt;
&lt;br /&gt;
With their mission completed, the team quickly slinked through the shadows to leave the area before reinforcements could arrive.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With their mission completed to the full scope of the Mr. Johnson’s request, the team received their pay!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen (7 RVP) &lt;br /&gt;
+2,000 Negotiation Bonus&lt;br /&gt;
5 karma (5 RVP) &lt;br /&gt;
6 CDP (3 RVP) &lt;br /&gt;
+2 CDP (Base)&lt;br /&gt;
Optional: Connection Finigan Lieutenant and Fixer: Quinn Connoway C3 L1 (3 RVP)  &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;Are you my secret American Brother?&amp;quot; -Samael to Lanky.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stop trying to be the Decker, you are an assassin...&amp;quot; -JR to Rob&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Twitch Fox: &amp;quot;Despite the danger, this mission just felt kinda good. I may have a hole in my shoulder, but I have no regrets here. Bullet holes heal. But the life we saved was worth the pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Lanky]] &amp;quot;Another day, another dollar.  Putting a chunk forward into Abdul&#039;s investment scheme.  Job almost got hairy but we saved the extraction target.  Need to get more kami.&lt;br /&gt;
Need to get off kami.  This might be a problem.&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148801</id>
		<title>Lead Story</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148801"/>
		<updated>2025-08-10T15:28:25Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Samael|Lanky|}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tasked with finding a missing reporter, the team searched far and wide before rescuing her from an aggressive paramilitary group. The mission was fully completed successfully!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ela Blanche Beaudin was kidnapped and Mr. Johnson wanted her located!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Mr. Johnson and received their mission to rescue the reporter, Ela Blanche Beaudin. She’s been missing and he suspects she was kidnapped. By who, he wasn’t sure. He gave the team a dossier on her and told them where to find her apartment. &lt;br /&gt;
&lt;br /&gt;
Mr. Johnson agreed to pay the team 12,000 Nuyen to rescue her and bring her in alive, and less if she was dead, as long as they discovered why she was kidnapped. The team was prepared to negotiate for a higher reward, but he told them if they could skip the back and forth, he’d give them 2,000 Nuyen extra right away. They agreed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided the best course of action would be to first investigate Ela Blanche Beaudin’s apartment for clues, and go then from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Investigating Ela Blanche Beaudin’s home revealed some interesting information. While Twitch Fox searched elsewhere in her apartment and Lanky guarded the doorway, Samael did some snooping on her computer. There, he found a digital photo of a picturesque home in a rather nice neighborhood on her desktop. After some skilled matrix searching on the device, he found an address for the house. He also found out that she was doing some digging on the local prostitutes, and the team made the guess that she was trying to help them in some way.&lt;br /&gt;
&lt;br /&gt;
Next, Twitch Fox and Samael spoke with the nearby prostitutes while Lanky continued to cover their flank. The prostitutes gave the team a picture of a man with a scar across his face who seemed like he may be connected to Ela Blanche Beaudin’s disappearance. Lanky remembered some prior military knowledge of his and made the connection that he must be either former or current military, judging by his appearance. &lt;br /&gt;
&lt;br /&gt;
Deciding the best course of action would be to investigate the house in the nice neighborhood, the group drove and rode their cars there and discovered the location was being staked out by several vans, with some type of paramilitary organization inside. They drove around the neighborhood but after being noticed and followed by the group, decided the best choice would be to leave the area and sneak back in on foot.&lt;br /&gt;
&lt;br /&gt;
Under the cover of darkness and rain, the team sneaked to the house and found several more paramilitary personnel inside. Lanky took up a sniper position and Twitch hid in the nearby, destroyed ruins of a barn, while Samael made his way stealthfully into the house, proper. Samael looked into several of the rooms where he found a decker jacked into the matrix, ready to unleash the home’s weaponized defenses on anyone who would attack. So, he made the expert decision to knock the decker out with a pen full of tranquilizer. &lt;br /&gt;
&lt;br /&gt;
At the same time, Lanky noticed a patrol was approaching dangerously close to their position, so he and Twitch Fox shot the pair of guards with less lethal ammunition. Lanky was smart enough to use a silencer, but Twitch Fox, who didn’t have a silencer for his assault rifle, and was out of range for shooting with his machine pistol, had no other choice but to fire a burst of bullets which echoed out blazingly loud throughout the neighborhood. &lt;br /&gt;
&lt;br /&gt;
At that point, the team was forced to go loud. With a thunderous firefight, they knocked out most of the opposition with less lethal attacks, but a few of the guards left the team little option but to kill them. Once the smoke had cleared, Twitch had caught a round in the shoulder, but would likely make a full recovery. However, the team discovered  Ela Blanche Beaudin in an adjoining room who had been struck with a couple of bullets and was dying fast. Using Samael’s Savior First Aid device, Twitch Fox stabilized her and Samael called in a drone to airlift her safely to the Mr. Johnson.&lt;br /&gt;
&lt;br /&gt;
With their mission completed, the team quickly slinked through the shadows to leave the area before reinforcements could arrive.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With their mission completed to the full scope of the Mr. Johnson’s request, the team received their pay!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen (7 RVP) &lt;br /&gt;
+2,000 Negotiation Bonus&lt;br /&gt;
5 karma (5 RVP) &lt;br /&gt;
6 CDP (3 RVP) &lt;br /&gt;
+2 CDP (Base)&lt;br /&gt;
Optional: Connection Finigan Lieutenant and Fixer: Quinn Connoway C3 L1 (3 RVP)  &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;Are you my secret American Brother?&amp;quot; -Samael to Lanky.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stop trying to be the Decker, you are an assassin...&amp;quot; -JR to Rob&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Twitch Fox: &amp;quot;Despite the danger, this mission just felt kinda good. I may have a hole in my shoulder, but I have no regrets here. Bullet holes heal. But the life we saved was worth the pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--Lanky-- &amp;quot;Another day, another dollar.  Putting a chunk forward into Abdul&#039;s investment scheme.  Job almost got hairy but we saved the extraction target.  Need to get more kami.&lt;br /&gt;
Need to get off kami.  This might be a problem.&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148776</id>
		<title>Lead Story</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148776"/>
		<updated>2025-08-10T04:34:51Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Samael|Lanky|}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tasked with finding a missing reporter, the team searched far and wide before rescuing her from an aggressive paramilitary group. The mission was fully completed successfully!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ela Blanche Beaudin was kidnapped and Mr. Johnson wanted her located!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Mr. Johnson and received their mission to rescue the reporter, Ela Blanche Beaudin. She’s been missing and he suspects she was kidnapped. By who, he wasn’t sure. He gave the team a dossier on her and told them where to find her apartment. &lt;br /&gt;
&lt;br /&gt;
Mr. Johnson agreed to pay the team 12,000 Nuyen to rescue her and bring her in alive, and less if she was dead, as long as they discovered why she was kidnapped. The team was prepared to negotiate for a higher reward, but he told them if they could skip the back and forth, he’d give them 2,000 Nuyen extra right away. They agreed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided the best course of action would be to first investigate Ela Blanche Beaudin’s apartment for clues, and go then from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Investigating Ela Blanche Beaudin’s home revealed some interesting information. While Twitch Fox searched elsewhere in her apartment and Lanky guarded the doorway, Samael did some snooping on her computer. There, he found a digital photo of a picturesque home in a rather nice neighborhood on her desktop. After some skilled matrix searching on the device, he found an address for the house. He also found out that she was doing some digging on the local prostitutes, and the team made the guess that she was trying to help them in some way.&lt;br /&gt;
&lt;br /&gt;
Next, Twitch Fox and Samael spoke with the nearby prostitutes while Lanky continued to cover their flank. The prostitutes gave the team a picture of a man with a scar across his face who seemed like he may be connected to Ela Blanche Beaudin’s disappearance. Lanky remembered some prior military knowledge of his and made the connection that he must be either former or current military, judging by his appearance. &lt;br /&gt;
&lt;br /&gt;
Deciding the best course of action would be to investigate the house in the nice neighborhood, the group drove and rode their cars there and discovered the location was being staked out by several vans, with some type of paramilitary organization inside. They drove around the neighborhood but after being noticed and followed by the group, decided the best choice would be to leave the area and sneak back in on foot.&lt;br /&gt;
&lt;br /&gt;
Under the cover of darkness and rain, the team sneaked to the house and found several more paramilitary personnel inside. Lanky took up a sniper position and Twitch hid in the nearby, destroyed ruins of a barn, while Samael made his way stealthfully into the house, proper. Samael looked into several of the rooms where he found a decker jacked into the matrix, ready to unleash the home’s weaponized defenses on anyone who would attack. So, he made the expert decision to knock the decker out with a pen full of tranquilizer. &lt;br /&gt;
&lt;br /&gt;
At the same time, Lanky noticed a patrol was approaching dangerously close to their position, so he and Twitch Fox shot the pair of guards with less lethal ammunition. Lanky was smart enough to use a silencer, but Twitch Fox, who didn’t have a silencer for his assault rifle, and was out of range for shooting with his machine pistol, had no other choice but to fire a burst of bullets which echoed out blazingly loud throughout the neighborhood. &lt;br /&gt;
&lt;br /&gt;
At that point, the team was forced to go loud. With a thunderous firefight, they knocked out most of the opposition with less lethal attacks, but a few of the guards left the team little option but to kill them. Once the smoke had cleared, Twitch had caught a round in the shoulder, but would likely make a full recovery. However, the team discovered  Ela Blanche Beaudin in an adjoining room who had been struck with a couple of bullets and was dying fast. Using Samael’s Savior First Aid device, Twitch Fox stabilized her and Samael called in a drone to airlift her safely to the Mr. Johnson.&lt;br /&gt;
&lt;br /&gt;
With their mission completed, the team quickly slinked through the shadows to leave the area before reinforcements could arrive.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With their mission completed to the full scope of the Mr. Johnson’s request, the team received their pay!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen (7 RVP) &lt;br /&gt;
+2,000 Negotiation Bonus&lt;br /&gt;
5 karma (5 RVP) &lt;br /&gt;
6 CDP (3 RVP) &lt;br /&gt;
+2 CDP (Base)&lt;br /&gt;
Optional: Connection Finigan Lieutenant and Fixer: Quinn Connoway C3 L1 (3 RVP)  &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&amp;quot;Are you my secret American Brother?&amp;quot; -Samael to Lanky.&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Twitch Fox: &amp;quot;Despite the danger, this mission just felt kinda good. I may have a hole in my shoulder, but I have no regrets here. Bullet holes heal. But the life we saved was worth the pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Lanky==&amp;quot;Another day, another dollar.  Putting a chunk forward into Abdul&#039;s investment scheme.  Job almost got hairy but we saved the extraction target.  Need to get more kami.&lt;br /&gt;
Need to get off kami.  This might be a problem.&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148775</id>
		<title>Lead Story</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lead_Story&amp;diff=148775"/>
		<updated>2025-08-10T04:04:55Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Alex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Samael|Lanky|}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tasked with finding a missing reporter, the team searched far and wide before rescuing her from an aggressive paramilitary group. The mission was fully completed successfully!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ela Blanche Beaudin was kidnapped and Mr. Johnson wanted her located!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Mr. Johnson and received their mission to rescue the reporter, Ela Blanche Beaudin. She’s been missing and he suspects she was kidnapped. By who, he wasn’t sure. He gave the team a dossier on her and told them where to find her apartment. &lt;br /&gt;
&lt;br /&gt;
Mr. Johnson agreed to pay the team 12,000 Nuyen to rescue her and bring her in alive, and less if she was dead, as long as they discovered why she was kidnapped. The team was prepared to negotiate for a higher reward, but he told them if they could skip the back and forth, he’d give them 2,000 Nuyen extra right away. They agreed.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided the best course of action would be to first investigate Ela Blanche Beaudin’s apartment for clues, and go then from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Investigating Ela Blanche Beaudin’s home revealed some interesting information. While Twitch Fox searched elsewhere in her apartment and Lanky guarded the doorway, Samael did some snooping on her computer. There, he found a digital photo of a picturesque home in a rather nice neighborhood on her desktop. After some skilled matrix searching on the device, he found an address for the house. He also found out that she was doing some digging on the local prostitutes, and the team made the guess that she was trying to help them in some way.&lt;br /&gt;
&lt;br /&gt;
Next, Twitch Fox and Samael spoke with the nearby prostitutes while Lanky continued to cover their flank. The prostitutes gave the team a picture of a man with a scar across his face who seemed like he may be connected to Ela Blanche Beaudin’s disappearance. Lanky remembered some prior military knowledge of his and made the connection that he must be either former or current military, judging by his appearance. &lt;br /&gt;
&lt;br /&gt;
Deciding the best course of action would be to investigate the house in the nice neighborhood, the group drove and rode their cars there and discovered the location was being staked out by several vans, with some type of paramilitary organization inside. They drove around the neighborhood but after being noticed and followed by the group, decided the best choice would be to leave the area and sneak back in on foot.&lt;br /&gt;
&lt;br /&gt;
Under the cover of darkness and rain, the team sneaked to the house and found several more paramilitary personnel inside. Lanky took up a sniper position and Twitch hid in the nearby, destroyed ruins of a barn, while Samael made his way stealthfully into the house, proper. Samael looked into several of the rooms where he found a decker jacked into the matrix, ready to unleash the home’s weaponized defenses on anyone who would attack. So, he made the expert decision to knock the decker out with a pen full of tranquilizer. &lt;br /&gt;
&lt;br /&gt;
At the same time, Lanky noticed a patrol was approaching dangerously close to their position, so he and Twitch Fox shot the pair of guards with less lethal ammunition. Lanky was smart enough to use a silencer, but Twitch Fox, who didn’t have a silencer for his assault rifle, and was out of range for shooting with his machine pistol, had no other choice but to fire a burst of bullets which echoed out blazingly loud throughout the neighborhood. &lt;br /&gt;
&lt;br /&gt;
At that point, the team was forced to go loud. With a thunderous firefight, they knocked out most of the opposition with less lethal attacks, but a few of the guards left the team little option but to kill them. Once the smoke had cleared, Twitch had caught a round in the shoulder, but would likely make a full recovery. However, the team discovered  Ela Blanche Beaudin in an adjoining room who had been struck with a couple of bullets and was dying fast. Using Samael’s Savior First Aid device, Twitch Fox stabilized her and Samael called in a drone to airlift her safely to the Mr. Johnson.&lt;br /&gt;
&lt;br /&gt;
With their mission completed, the team quickly slinked through the shadows to leave the area before reinforcements could arrive.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With their mission completed to the full scope of the Mr. Johnson’s request, the team received their pay!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14,000 Nuyen (7 RVP) &lt;br /&gt;
+2,000 Negotiation Bonus&lt;br /&gt;
5 karma (5 RVP) &lt;br /&gt;
6 CDP (3 RVP) &lt;br /&gt;
+2 CDP (Base)&lt;br /&gt;
Optional: Connection Finigan Lieutenant and Fixer: Quinn Connoway C3 L1 (3 RVP)  &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Twitch Fox: &amp;quot;Despite the danger, this mission just felt kinda good. I may have a hole in my shoulder, but I have no regrets here. Bullet holes heal. But the life we saved was worth the pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Lanky==&amp;quot;Another day, another dollar.  Putting a chunk forward into Abdul&#039;s investment scheme.  Job almost got hairy but we saved the extraction target.  Need to get more kami.&lt;br /&gt;
Need to get off kami.  This might be a problem.&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lanky&amp;diff=148760</id>
		<title>Lanky</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lanky&amp;diff=148760"/>
		<updated>2025-08-09T20:14:05Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Lanky.jpg|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople/ /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = Character&#039;s Date of Birth&lt;br /&gt;
|data13 = 02/01/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former UCAS sniper come back to seattle after a tour, a little burnt out and ready to embrace shadow life.  Winner of dance contests and increasingly dissatisfied with a lot of the dirt.  He has recently moved to Talislar to try and connect more with his elven nature.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build up a solid street operator reputation&lt;br /&gt;
Make enough money for consistant gear and ware upgrades&lt;br /&gt;
Do enough work to set up as a fixer or outright retire.&lt;br /&gt;
==Background==&lt;br /&gt;
Lanky graduated high school in Snohomish and signed up for the UCAS Coast Guard almost immediately.  He did a four year run as a special forces liason and sniper laying waste to pirates and smugglers off the western coast on a small floatilla before being shopped out on a second clandestine services commision as a general special forces sniper for work all over.  His biggest takeaway from a few years of unrepentant killing and the occasional genetic experimentaiton done on him courtesy of old UCAS Uncle Sam was that life is relatively cheap.  He moved back to the city when his tour was over and is in the process of stepping into the shadows and starting to look for work. His records are on file with Ares and KE as part of a runner/merc profiling program and data sold to them by the UCAS govt while he was still enlisted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant, Lucky, SHoot First Don&#039;t Ask, Biocompatibility (Bioware), Blandness, Daredevil, JOAT, Natural Athlete,&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Creature of Comfort: Medium,  Designated Omega, Disheveled, Records on File (Ares),Sinner(UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sunny&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Relatively unknown weapons specialist runner from Seattle.&lt;br /&gt;
|MidResult=Winner of a &amp;quot;Vogue&amp;quot; contest wearing his shadowrunner name.&lt;br /&gt;
|HighResult= The designation &amp;quot;lanky&amp;quot; does tie to a black ops file UCAS Coast Guard Lt. with a black ops record that is mildly terrifying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Typical Black Ops to Runner Pipeline from all intents and purposes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Known to go on the Kami/Daredevil/Kill Crazy vibes when not given instructions.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Relatively competent biosam merc, slower moving than a lot of folks but lucky enough so far to make that work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Actual:&lt;br /&gt;
UCAS| Calem Edwards&lt;br /&gt;
&lt;br /&gt;
R6: UCAS- Robert Stevenson&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A tall, incredibly lanky elf who looks relatively rough from a short lifetime full of difficult choices. He&#039;s got long hair and typically a scruffy beard unless he&#039;s had to go out in public for something.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
An armor jacket and relatively unkempt street clothes.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
MCT Generic Human Skin with Denimn clothes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148757</id>
		<title>User:J.R.</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148757"/>
		<updated>2025-08-09T16:50:00Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Personal Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pronouns: He/They&lt;br /&gt;
;Discord: j.r.6415&lt;br /&gt;
;Reddit: https://www.reddit.com/user/GamingHoople/&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Strengths &amp;amp; Weaknesses===&lt;br /&gt;
I&#039;ll be the first to admit I&#039;m a little rusty and the LC is giving me a chance to this system back up.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly adept with all things awakened, from basic adepts up into Metaplanar stuff. I may not know the realm directly but with 2-3 days I can read everything that exists and extrapolate a run from it.  &lt;br /&gt;
&lt;br /&gt;
I&#039;m tolerable with regular matrix and slowly getting back into understanding rigging.  I just don&#039;t know how great of an ewar cat-and-mouse rigger/spider I am capable of presenting.&lt;br /&gt;
&lt;br /&gt;
General sixth world themes and vibes I&#039;m pretty great with, corporate court specifics less so.  I&#039;ve been playing for as long as the game has existed but I was never into the politics or high level corporate story until the D&#039;s will came out.  Now I just can&#039;t keep up as well as I&#039;d like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Preferences===&lt;br /&gt;
I have a couple &amp;quot;hot takes&amp;quot; that I think it&#039;s worth putting on my Gm sheet.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not super into the idea of Player Character operated Paramilitary Forces, or PMC&#039;s.  In most of my preferred shadowrun fiction, the runners are the oddball specialists or disposable&lt;br /&gt;
backup for the merc squads and specops teams they occasionally get hired in by.  The thematics that I prefer tend to go in opposite directions of &amp;quot;Massive NPC organization backs up&lt;br /&gt;
it&#039;s PC employees.&amp;quot; so I prefer to avoid gming in that space, so I do not usually pick characters from the ranks of professional PMC&#039;s.&lt;br /&gt;
&lt;br /&gt;
Second.  This game comes hard boiled with plenty of negative qualities and hazards that can be &amp;quot;roll to disrupt the run for a bit.&amp;quot; I recommend taking those if it is your playstyle. &lt;br /&gt;
I enjoy roleplay and negative quality chaos as much as anyone, but every instance of it being pushed into a limited time format table is a potential time sink of 30-60 minutes and&lt;br /&gt;
in some cases lead to major in game consequences.  As such, I have a two part policy regarding this kind of thing. &lt;br /&gt;
&lt;br /&gt;
1:If I , as the GM, am overlooking or not utilizing your negquals appropriately, I appreciate having them pointed out. However if I feel you are using a negative quality or mentor negative&lt;br /&gt;
to repeatedly pull attention away from the focus of the run, I will likely ask you to take a break from the play space and I likely will not pick the character again in the future.&lt;br /&gt;
&lt;br /&gt;
2: Similarly, If I feel the player needs to make a composure roll for things happening in the game state. I will ask for them.  If you have an internal conflict about how your character will act&lt;br /&gt;
in a given situation, I would ask that you settle that internally and make the decision for your character rather than adding &amp;quot;random actions and additional die rolls&amp;quot; into the play space.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I tend to choose characters that I believe can bring something to the run, and fit the general themes and vibes I&#039;m looking for.  If a PC is clearly contrary to the stated goals of the run, I would prefer to only choose them if they&#039;re specifically looking for that experience and the majority of the table is comfortable with.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;contrary to stated goals&amp;quot; I mean &amp;quot;Code of Honor: Mafia&amp;quot; when the job is clearly a mafia hit, etc.&lt;br /&gt;
&lt;br /&gt;
I also choose characters who have a narrative tie in or fit to the run, even if they aren&#039;t particularly suited to the core of the run. (Inviting an Espionage Mysad to an Adept Initiation Brawl) for some background story and political happenings, for example.&lt;br /&gt;
&lt;br /&gt;
To me, having a narrative goal can be as important, rewarding and fun as an actual mission goal.  That said, if I feel the character will be back-seating during the run I will try to reach out on Discord directly to ensure the player is aware and comfortable with that role for the scope of the run.&lt;br /&gt;
&lt;br /&gt;
===Declining the Meet===&lt;br /&gt;
Obviously, given the nature of LC runs it&#039;s easier to replace a character last minute, however if you think your character would&lt;br /&gt;
decline the meet given the post, my first choice would be to ask the player to choose a Pregen, followed by trying to find a replacement player.&lt;br /&gt;
If the goal is to show up just to play &amp;quot;Break the scene/shoot an NPC&amp;quot; than I would prefer to know that up front. I do run an occasional &amp;quot;bad day/everything goes wrong&amp;quot; style run but that&#039;s not usually what I want to cook into my sessions.&lt;br /&gt;
&lt;br /&gt;
If you are going into the run with the intention to decline at the meet, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Run Beginnings===&lt;br /&gt;
I am not super excited about starting with multiple fixer calls and Sin checkpoints with vehicles so I will typically check that the characters are capable of making it to the meet as part of my run selection, and ask a little information about the character&#039;s day before arriving directly at the meet.  Fixers can of course be used for information and checking out the J, but with seasoned characters and players particularly I will probably get right &lt;br /&gt;
to the run.&lt;br /&gt;
&lt;br /&gt;
===Interfering with Run Objectives===&lt;br /&gt;
It really depends, especially where things border on PVP.  However is the team as a whole is &amp;quot;anti&amp;quot; a job, I am willing to spin things in another direction.  That said, the run may be a bit more free form than I traditionally run if it goes this way.&lt;br /&gt;
&lt;br /&gt;
If you are joining with the intention to go opposite the run objectives, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Realism===&lt;br /&gt;
I absolutely fall more into the Mirrorshades/Pink Mohawk side of the spectrum.  I take inspiration from shows like Leverage and Burn Notice, as well as Shadowrun art and typical TV and Movie magic and science thriller tropes and vibes.  This does lead to a sometimes bombastic shadowrun experience.&lt;br /&gt;
&lt;br /&gt;
I am capable of, and do occasionally, run things in the uber gritty/realistic black trenchcoat style, but that tends to be more straightforward corporate opsec shadowruns, not my gang, street or random magic related stuff.&lt;br /&gt;
&lt;br /&gt;
Ultimately I&#039;m here to provide a fun session for everyone at the table and going against the job can REALLY facilitate that or go the other way, and I want to make sure the whole group is having fun.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
Failure is an option on my runs and risk/reward/partial completion can matter in terms of RVP payout on a blown run.  The consequences of failure are directly related to the runs threat level and actual threats involved.  Could be as simple as &amp;quot;not getting paid&amp;quot; on a milk run, to enemies or long term after effects of burning edge, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously,  2 CDP will be given no matter what.&lt;br /&gt;
&lt;br /&gt;
I will typically also offer Common Sense on blown jobs.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasGM::J.R.]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~J.R.*]] OR [[Created by::~J.R.*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cities I&#039;ve run in==&lt;br /&gt;
Seattle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Los Angeles&lt;br /&gt;
&lt;br /&gt;
Cleveland&lt;br /&gt;
&lt;br /&gt;
Cara&#039;sir&lt;br /&gt;
&lt;br /&gt;
New Orleans&lt;br /&gt;
&lt;br /&gt;
San Fransisco&lt;br /&gt;
&lt;br /&gt;
==My Characters==&lt;br /&gt;
[[Poe]]&lt;br /&gt;
&lt;br /&gt;
[[Chance]]&lt;br /&gt;
&lt;br /&gt;
[[Lanky]]&lt;br /&gt;
&lt;br /&gt;
[[Snickerdoodle]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148748</id>
		<title>User:J.R.</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148748"/>
		<updated>2025-08-09T16:31:30Z</updated>

		<summary type="html">&lt;p&gt;J.R.: R&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pronouns: He/They&lt;br /&gt;
;Discord: j.r.6415&lt;br /&gt;
;Reddit: https://www.reddit.com/user/GamingHoople/&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Strengths &amp;amp; Weaknesses===&lt;br /&gt;
I&#039;ll be the first to admit I&#039;m a little rusty and the LC is giving me a chance to this system back up.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly adept with all things awakened, from basic adepts up into Metaplanar stuff. I may not know the realm directly but with 2-3 days I can read everything that exists and extrapolate a run from it.  &lt;br /&gt;
&lt;br /&gt;
I&#039;m tolerable with regular matrix and slowly getting back into understanding rigging.  I just don&#039;t know how great of an ewar cat-and-mouse rigger/spider I am capable of presenting.&lt;br /&gt;
&lt;br /&gt;
General sixth world themes and vibes I&#039;m pretty great with, corporate court specifics less so.  I&#039;ve been playing for as long as the game has existed but I was never into the politics or high level corporate story until the D&#039;s will came out.  Now I just can&#039;t keep up as well as I&#039;d like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Preferences===&lt;br /&gt;
I have a couple &amp;quot;hot takes&amp;quot; that I think it&#039;s worth putting on my Gm sheet.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not super into the idea of Player Character operated Paramilitary Forces, or PMC&#039;s.  In most of my preferred shadowrun fiction, the runners are the oddball specialists or disposable&lt;br /&gt;
backup for the merc squads and specops teams they occasionally get hired in by.  The thematics that I prefer tend to go in opposite directions of &amp;quot;Massive NPC organization backs up&lt;br /&gt;
it&#039;s PC employees.&amp;quot; so I prefer to avoid gming in that space, so I do not usually pick characters from the ranks of professional PMC&#039;s.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I tend to choose characters that I believe can bring something to the run, and fit the general themes and vibes I&#039;m looking for.  If a PC is clearly contrary to the stated goals of the run, I would prefer to only choose them if they&#039;re specifically looking for that experience and the majority of the table is comfortable with.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;contrary to stated goals&amp;quot; I mean &amp;quot;Code of Honor: Mafia&amp;quot; when the job is clearly a mafia hit, etc.&lt;br /&gt;
&lt;br /&gt;
I also choose characters who have a narrative tie in or fit to the run, even if they aren&#039;t particularly suited to the core of the run. (Inviting an Espionage Mysad to an Adept Initiation Brawl) for some background story and political happenings, for example.&lt;br /&gt;
&lt;br /&gt;
To me, having a narrative goal can be as important, rewarding and fun as an actual mission goal.  That said, if I feel the character will be back-seating during the run I will try to reach out on Discord directly to ensure the player is aware and comfortable with that role for the scope of the run.&lt;br /&gt;
&lt;br /&gt;
===Declining the Meet===&lt;br /&gt;
Obviously, given the nature of LC runs it&#039;s easier to replace a character last minute, however if you think your character would&lt;br /&gt;
decline the meet given the post, my first choice would be to ask the player to choose a Pregen, followed by trying to find a replacement player.&lt;br /&gt;
If the goal is to show up just to play &amp;quot;Break the scene/shoot an NPC&amp;quot; than I would prefer to know that up front. I do run an occasional &amp;quot;bad day/everything goes wrong&amp;quot; style run but that&#039;s not usually what I want to cook into my sessions.&lt;br /&gt;
&lt;br /&gt;
If you are going into the run with the intention to decline at the meet, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Run Beginnings===&lt;br /&gt;
I am not super excited about starting with multiple fixer calls and Sin checkpoints with vehicles so I will typically check that the characters are capable of making it to the meet as part of my run selection, and ask a little information about the character&#039;s day before arriving directly at the meet.  Fixers can of course be used for information and checking out the J, but with seasoned characters and players particularly I will probably get right &lt;br /&gt;
to the run.&lt;br /&gt;
&lt;br /&gt;
===Interfering with Run Objectives===&lt;br /&gt;
It really depends, especially where things border on PVP.  However is the team as a whole is &amp;quot;anti&amp;quot; a job, I am willing to spin things in another direction.  That said, the run may be a bit more free form than I traditionally run if it goes this way.&lt;br /&gt;
&lt;br /&gt;
If you are joining with the intention to go opposite the run objectives, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Realism===&lt;br /&gt;
I absolutely fall more into the Mirrorshades/Pink Mohawk side of the spectrum.  I take inspiration from shows like Leverage and Burn Notice, as well as Shadowrun art and typical TV and Movie magic and science thriller tropes and vibes.  This does lead to a sometimes bombastic shadowrun experience.&lt;br /&gt;
&lt;br /&gt;
I am capable of, and do occasionally, run things in the uber gritty/realistic black trenchcoat style, but that tends to be more straightforward corporate opsec shadowruns, not my gang, street or random magic related stuff.&lt;br /&gt;
&lt;br /&gt;
Ultimately I&#039;m here to provide a fun session for everyone at the table and going against the job can REALLY facilitate that or go the other way, and I want to make sure the whole group is having fun.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
Failure is an option on my runs and risk/reward/partial completion can matter in terms of RVP payout on a blown run.  The consequences of failure are directly related to the runs threat level and actual threats involved.  Could be as simple as &amp;quot;not getting paid&amp;quot; on a milk run, to enemies or long term after effects of burning edge, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously,  2 CDP will be given no matter what.&lt;br /&gt;
&lt;br /&gt;
I will typically also offer Common Sense on blown jobs.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasGM::J.R.]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~J.R.*]] OR [[Created by::~J.R.*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cities I&#039;ve run in==&lt;br /&gt;
Seattle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Los Angeles&lt;br /&gt;
&lt;br /&gt;
Cleveland&lt;br /&gt;
&lt;br /&gt;
Cara&#039;sir&lt;br /&gt;
&lt;br /&gt;
New Orleans&lt;br /&gt;
&lt;br /&gt;
San Fransisco&lt;br /&gt;
&lt;br /&gt;
==My Characters==&lt;br /&gt;
[[Poe]]&lt;br /&gt;
&lt;br /&gt;
[[Chance]]&lt;br /&gt;
&lt;br /&gt;
[[Lanky]]&lt;br /&gt;
&lt;br /&gt;
[[Snickerdoodle]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148744</id>
		<title>User:J.R.</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148744"/>
		<updated>2025-08-09T16:21:00Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Strengths &amp;amp; Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pronouns: He/They&lt;br /&gt;
;Discord: j.r.6415&lt;br /&gt;
;Reddit: https://www.reddit.com/user/GamingHoople/&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Strengths &amp;amp; Weaknesses===&lt;br /&gt;
I&#039;ll be the first to admit I&#039;m a little rusty and the LC is giving me a chance to this system back up.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly adept with all things awakened, from basic adepts up into Metaplanar stuff. I may not know the realm directly but with 2-3 days I can read everything that exists and extrapolate a run from it.  &lt;br /&gt;
&lt;br /&gt;
I&#039;m tolerable with regular matrix and slowly getting back into understanding rigging.  I just don&#039;t know how great of an ewar cat-and-mouse rigger/spider I am capable of presenting.&lt;br /&gt;
&lt;br /&gt;
General sixth world themes and vibes I&#039;m pretty great with, corporate court specifics less so.  I&#039;ve been playing for as long as the game has existed but I was never into the politics or high level corporate story until the D&#039;s will came out.  Now I just can&#039;t keep up as well as I&#039;d like.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I tend to choose characters that I believe can bring something to the run, and fit the general themes and vibes I&#039;m looking for.  If a PC is clearly contrary to the stated goals of the run, I would prefer to only choose them if they&#039;re specifically looking for that experience and the majority of the table is comfortable with.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;contrary to stated goals&amp;quot; I mean &amp;quot;Code of Honor: Mafia&amp;quot; when the job is clearly a mafia hit, etc.&lt;br /&gt;
&lt;br /&gt;
I also choose characters who have a narrative tie in or fit to the run, even if they aren&#039;t particularly suited to the core of the run. (Inviting an Espionage Mysad to an Adept Initiation Brawl) for some background story and political happenings, for example.&lt;br /&gt;
&lt;br /&gt;
To me, having a narrative goal can be as important, rewarding and fun as an actual mission goal.  That said, if I feel the character will be back-seating during the run I will try to reach out on Discord directly to ensure the player is aware and comfortable with that role for the scope of the run.&lt;br /&gt;
&lt;br /&gt;
===Declining the Meet===&lt;br /&gt;
Obviously, given the nature of LC runs it&#039;s easier to replace a character last minute, however if you think your character would&lt;br /&gt;
decline the meet given the post, my first choice would be to ask the player to choose a Pregen, followed by trying to find a replacement player.&lt;br /&gt;
If the goal is to show up just to play &amp;quot;Break the scene/shoot an NPC&amp;quot; than I would prefer to know that up front. I do run an occasional &amp;quot;bad day/everything goes wrong&amp;quot; style run but that&#039;s not usually what I want to cook into my sessions.&lt;br /&gt;
&lt;br /&gt;
If you are going into the run with the intention to decline at the meet, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Run Beginnings===&lt;br /&gt;
I am not super excited about starting with multiple fixer calls and Sin checkpoints with vehicles so I will typically check that the characters are capable of making it to the meet as part of my run selection, and ask a little information about the character&#039;s day before arriving directly at the meet.  Fixers can of course be used for information and checking out the J, but with seasoned characters and players particularly I will probably get right &lt;br /&gt;
to the run.&lt;br /&gt;
&lt;br /&gt;
===Interfering with Run Objectives===&lt;br /&gt;
It really depends, especially where things border on PVP.  However is the team as a whole is &amp;quot;anti&amp;quot; a job, I am willing to spin things in another direction.  That said, the run may be a bit more free form than I traditionally run if it goes this way.&lt;br /&gt;
&lt;br /&gt;
If you are joining with the intention to go opposite the run objectives, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Realism===&lt;br /&gt;
I absolutely fall more into the Mirrorshades/Pink Mohawk side of the spectrum.  I take inspiration from shows like Leverage and Burn Notice, as well as Shadowrun art and typical TV and Movie magic and science thriller tropes and vibes.  This does lead to a sometimes bombastic shadowrun experience.&lt;br /&gt;
&lt;br /&gt;
I am capable of, and do occasionally, run things in the uber gritty/realistic black trenchcoat style, but that tends to be more straightforward corporate opsec shadowruns, not my gang, street or random magic related stuff.&lt;br /&gt;
&lt;br /&gt;
Ultimately I&#039;m here to provide a fun session for everyone at the table and going against the job can REALLY facilitate that or go the other way, and I want to make sure the whole group is having fun.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
Failure is an option on my runs and risk/reward/partial completion can matter in terms of RVP payout on a blown run.  The consequences of failure are directly related to the runs threat level and actual threats involved.  Could be as simple as &amp;quot;not getting paid&amp;quot; on a milk run, to enemies or long term after effects of burning edge, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously,  2 CDP will be given no matter what.&lt;br /&gt;
&lt;br /&gt;
I will typically also offer Common Sense on blown jobs.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasGM::J.R.]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~J.R.*]] OR [[Created by::~J.R.*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cities I&#039;ve run in==&lt;br /&gt;
Seattle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Los Angeles&lt;br /&gt;
&lt;br /&gt;
Cleveland&lt;br /&gt;
&lt;br /&gt;
Cara&#039;sir&lt;br /&gt;
&lt;br /&gt;
New Orleans&lt;br /&gt;
&lt;br /&gt;
San Fransisco&lt;br /&gt;
&lt;br /&gt;
==My Characters==&lt;br /&gt;
[[Poe]]&lt;br /&gt;
&lt;br /&gt;
[[Chance]]&lt;br /&gt;
&lt;br /&gt;
[[Lanky]]&lt;br /&gt;
&lt;br /&gt;
[[Snickerdoodle]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148742</id>
		<title>User:J.R.</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:J.R.&amp;diff=148742"/>
		<updated>2025-08-09T16:05:23Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Cities I&amp;#039;ve run in */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pronouns: He/They&lt;br /&gt;
;Discord: j.r.6415&lt;br /&gt;
;Reddit: https://www.reddit.com/user/GamingHoople/&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Strengths &amp;amp; Weaknesses===&lt;br /&gt;
I&#039;ll be the first to admit I&#039;m a little rusty and the LC is giving me a chance to this system back up.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly adept with all things awakened, from basic adepts up into Metaplanar stuff. I may not know the realm directly but with 2-3 days I can read everything that exists and extrapolate a run from it.  &lt;br /&gt;
&lt;br /&gt;
I&#039;m tolerable with regular matrix and slowly getting back into understanding rigging.  I just don&#039;t know how great of an ewar cat-and-mouse rigger/spider I am capable of presenting.&lt;br /&gt;
&lt;br /&gt;
General sixth world themes and vibes I&#039;m pretty great with, corporate court specifics less so.  I&#039;ve been playing for as long as the game has existed but I was never into the politics or high level corporate story until the D&#039;s will came out.  Now I just can&#039;t keep up as well as I&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Note: I do use an ethically sourced A.I. image generation program for a fair amount of my in game art. Please be aware of this.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I tend to choose characters that I believe can bring something to the run, and fit the general themes and vibes I&#039;m looking for.  If a PC is clearly contrary to the stated goals of the run, I would prefer to only choose them if they&#039;re specifically looking for that experience and the majority of the table is comfortable with.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;contrary to stated goals&amp;quot; I mean &amp;quot;Code of Honor: Mafia&amp;quot; when the job is clearly a mafia hit, etc.&lt;br /&gt;
&lt;br /&gt;
I also choose characters who have a narrative tie in or fit to the run, even if they aren&#039;t particularly suited to the core of the run. (Inviting an Espionage Mysad to an Adept Initiation Brawl) for some background story and political happenings, for example.&lt;br /&gt;
&lt;br /&gt;
To me, having a narrative goal can be as important, rewarding and fun as an actual mission goal.  That said, if I feel the character will be back-seating during the run I will try to reach out on Discord directly to ensure the player is aware and comfortable with that role for the scope of the run.&lt;br /&gt;
&lt;br /&gt;
===Declining the Meet===&lt;br /&gt;
Obviously, given the nature of LC runs it&#039;s easier to replace a character last minute, however if you think your character would&lt;br /&gt;
decline the meet given the post, my first choice would be to ask the player to choose a Pregen, followed by trying to find a replacement player.&lt;br /&gt;
If the goal is to show up just to play &amp;quot;Break the scene/shoot an NPC&amp;quot; than I would prefer to know that up front. I do run an occasional &amp;quot;bad day/everything goes wrong&amp;quot; style run but that&#039;s not usually what I want to cook into my sessions.&lt;br /&gt;
&lt;br /&gt;
If you are going into the run with the intention to decline at the meet, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Run Beginnings===&lt;br /&gt;
I am not super excited about starting with multiple fixer calls and Sin checkpoints with vehicles so I will typically check that the characters are capable of making it to the meet as part of my run selection, and ask a little information about the character&#039;s day before arriving directly at the meet.  Fixers can of course be used for information and checking out the J, but with seasoned characters and players particularly I will probably get right &lt;br /&gt;
to the run.&lt;br /&gt;
&lt;br /&gt;
===Interfering with Run Objectives===&lt;br /&gt;
It really depends, especially where things border on PVP.  However is the team as a whole is &amp;quot;anti&amp;quot; a job, I am willing to spin things in another direction.  That said, the run may be a bit more free form than I traditionally run if it goes this way.&lt;br /&gt;
&lt;br /&gt;
If you are joining with the intention to go opposite the run objectives, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Realism===&lt;br /&gt;
I absolutely fall more into the Mirrorshades/Pink Mohawk side of the spectrum.  I take inspiration from shows like Leverage and Burn Notice, as well as Shadowrun art and typical TV and Movie magic and science thriller tropes and vibes.  This does lead to a sometimes bombastic shadowrun experience.&lt;br /&gt;
&lt;br /&gt;
I am capable of, and do occasionally, run things in the uber gritty/realistic black trenchcoat style, but that tends to be more straightforward corporate opsec shadowruns, not my gang, street or random magic related stuff.&lt;br /&gt;
&lt;br /&gt;
Ultimately I&#039;m here to provide a fun session for everyone at the table and going against the job can REALLY facilitate that or go the other way, and I want to make sure the whole group is having fun.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
Failure is an option on my runs and risk/reward/partial completion can matter in terms of RVP payout on a blown run.  The consequences of failure are directly related to the runs threat level and actual threats involved.  Could be as simple as &amp;quot;not getting paid&amp;quot; on a milk run, to enemies or long term after effects of burning edge, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously,  2 CDP will be given no matter what.&lt;br /&gt;
&lt;br /&gt;
I will typically also offer Common Sense on blown jobs.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasGM::J.R.]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~J.R.*]] OR [[Created by::~J.R.*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cities I&#039;ve run in==&lt;br /&gt;
Seattle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Los Angeles&lt;br /&gt;
&lt;br /&gt;
Cleveland&lt;br /&gt;
&lt;br /&gt;
Cara&#039;sir&lt;br /&gt;
&lt;br /&gt;
New Orleans&lt;br /&gt;
&lt;br /&gt;
San Fransisco&lt;br /&gt;
&lt;br /&gt;
==My Characters==&lt;br /&gt;
[[Poe]]&lt;br /&gt;
&lt;br /&gt;
[[Chance]]&lt;br /&gt;
&lt;br /&gt;
[[Lanky]]&lt;br /&gt;
&lt;br /&gt;
[[Snickerdoodle]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opportunistic_Pathogens&amp;diff=148624</id>
		<title>Opportunistic Pathogens</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opportunistic_Pathogens&amp;diff=148624"/>
		<updated>2025-08-07T14:30:08Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sioux Nation, Devil&#039;s Tower&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Chance|Brunhilde|Foxtrot|Black Sabbath}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=MCT&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Recon Cyborg|Spirit Cadre}}&lt;br /&gt;
|OppositionCasualties=Cyborg extracted, spirits disrupted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Sioux Nation Security Forces&lt;br /&gt;
|OppositionUnits2=Various armed patrols&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The small village of Hulett, inhabited exclusively by shamans who reject the technology of the modern world as a disease, has been hit with actual disease. The origin unclear, it&#039;s clearly infectious in nature, and in return they have been quarantined by the local government, and left to die. The chief asks the runners to stop that from happening&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
MCT&#039;s biomedical research wing has promised that by the start of the 2090s they would have a permanent, safe and effective cure to VITAS, and needless to say, the shareholders and money people put a lot of faith in the claim. However, as more traditional research avenues prove ineffective in finding that solution they have been looking for. So, they turned to history, and found that the Amerinid population showcased a much, much higher survival rate during the outbreaks at the start of the century, and so they turned to on the field testing.&lt;br /&gt;
&lt;br /&gt;
Creating in all haste a small operating base within the Sioux Nation, one of the more permissive of the NAN, they started offering the homeless and desperate of Belle Fourche money in exchange with being inoculated with a weakened version of the virus, so that they could track down any peculiar immunitary response specific to the Amerinid population that could point them in the right direction.&lt;br /&gt;
&lt;br /&gt;
This plan seemed to have worked to some extent, but backfired when the virus spontaneously evolved in a way that removed some of the suppressive artificial genes, regaining some of its lethality, and in turn, infecting the local settlement of Hulett, where their refusal of technology (including medical one) left them woefully unprepared to deal with the outbreak&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Chief Serene Dawn, the village&#039;s healer and de-facto spiritual leader, contacted the team via matrix host, given his inability to leave physically due to the quarantine. The meet was fast and marked by his desperation: each moment spent in idle chat could result in one more person dying of the horrible disease. The team didn&#039;t negotiate, choosing instead to accept the meagre rewards he offered and simply get going as fast as possible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The ride from Seattle to the Devil&#039;s Tower took the better part of 17 hours, so planning and legwork happened in that timespan. Foreman used his medical knowledge to hazard guesses on what the disease could be, and how to prevent it, landing on the realization that they needed a combination of medicines to stop the inflammatory response AND something to stop the actual pathogen, and that &amp;quot;something&amp;quot; needed to be acquired/produced on site, given that he needed precise genetic templating of the virus to make anything usable. In the meantime, partly due to a real good matrix search and some military and government procedures knowledge from the others, the party learned that the quarantine procedure and information suppression campaign around it weren&#039;t how the government operates, hinting at some level of systemic corruption by someone with lots of money invested in this.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first hurdle was simply getting there, but the team had many riggers or people with simply decked out vehicles, so the road trip was easy to mount. A few border crossings (UCAS-&amp;gt;SSC, SSC-&amp;gt;SN) happened, and if at the Salish-Shidhe the cover story of Black Sabbath being a medic out to perform humanitarian aid with an escort to keep him safe from paracritters held, the Sioux border is much more secure, so the decision was to attempt an illegal crossing by the plains, something the wheelwomen and hackers of the party performed masterfully, managing to avoid detection and not crash.&lt;br /&gt;
&lt;br /&gt;
After a brief rest, the team headed in Belle Fourche, the nearest town proper to the quarantine zone. A place that was poor, run down and all around depressingly reminiscent of flyover state tropes even while not being in the USA.&lt;br /&gt;
They had a quick breakfast at a diner, with service being handled by a certain white haired elf lady, and from there they delved in matters more, finding out about the metahuman testing, and consequently, piecing out what was happening. The immediate response was trying to locate MCT sites in the area, and the team learned of a small improvised lab in the town. What happened afterwards was some host diving to dig information on the virus, and consequent research data. Given that Chance/Pecker was running circles around the spiders, they decided that rather then trying to physically break in to use the lab&#039;s facilities to try and produce a cure for the weakened VITAS outbreak,  the best course of action was granting the medic of the team access to one of the anthrodrones in the structure, produce it remotely, and then ship it outside. Given it was RNA-based interferons, they needed cold storage, but the Star of the Sea luckily had spirits to aid, using their cold inducing powers on a commercial minifridge to reach liquid nitrogen levels of cooling, necessary for mantaining the really frail (physically and chemically) compounds.&lt;br /&gt;
&lt;br /&gt;
Now, during the dive, they also learned of a concerning development: MCT knew that if this outbreak became public knowledge, the PR damage and sanctions would be extremely pricy, so the course of action was to simply wipe the small community off of the map, and cover everything up under the guise of a natural disaster, which are quite common in the area given the roiling nature of the manasphere in the region.&lt;br /&gt;
&lt;br /&gt;
The team made haste, using the excellent Foxtrot wheelwoman skills to break the quarantine perimeter by cutting through the woods with a combat spec&#039;d truck, while being careful enough to not subject the vials to enough stress to break them. Black Sabbath and Star imemdiately started trying to administer the cure, but the cleanup crew was already on site, and getting to work with a great form earth spirit&#039;s quake power, trying to use a localized earthquake as an opener against the unarmed and sick shamans. What happened afterwards was a short but brutal gunfight, where the MCT squad of one cyborg and three spirits ultimately got dispatched. Notably, the cyborg got eliminated by the team&#039;s decker, by ejecting its CCU. The team decided that rather then killing what was likely only a 2 year old victim, they would hand it over to a contact of theirs, to allow the jarbrain a life away from corporate bondage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thanks to some extremely good medical practice on Foreman&#039;s part and the team&#039;s fast response, the dead only counted in the dozens. A cyborg made the first steps towards actual personhood. The MCT biotech team was made aware that they have been made, and the cleanup crew definetly got some explaining to do to the higher ups, but ultimately, no evidence of the runners breaking into the database was found, and the data there, even with the study halted by the circumstances, was already good. Perhaps not enough to deliver the cure promised by 2090, but it&#039;s a solid based for a new approach based on inducing chimeric immunoglobulin production in the patient, and Black Sabbath has a copy of that data, in case he wishes to pursue this lead independently. Pecker&#039;s exploit made the rounds of the matrix again, apparently doing a solo dive in an MCT blacksite from an holy site is considered &amp;quot;kinda cool&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL 20 RVP&lt;br /&gt;
&lt;br /&gt;
6,000 nuyen (3 RVP)&lt;br /&gt;
4,000 nuyen (Negotiation)&lt;br /&gt;
15 karma (15 RVP)&lt;br /&gt;
6 CDP (Base + 2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
[[Kangee]] as a contact (2/1) for 2 RVP &lt;br /&gt;
&lt;br /&gt;
Foci related to Healing or Defense (i.e. Qi focus for Increase Skill (Medicine) or Empathetic Healing, Spellcasting focus, Counterspelling focus) up to 19 Avail, you get to convert up to 12 RVP into gear rates for those&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot at gen rates for Foxtrot (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Online Fame for Pecker at gen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Brunhilde]] - &amp;quot;Things went fairly smooth, glad we managed to stop a VITAS outbreak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Chance]]- Successful field test for Botsquatch, and the new handle. Hacked an MCT black site... I guess I don&#039;t suck at this.  Woodie seems to be much more talented than Squatchie ever was. Interesting.&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=148611</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=148611"/>
		<updated>2025-08-07T05:29:48Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=148610</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=148610"/>
		<updated>2025-08-07T05:29:23Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Poe.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heckle&amp;diff=148586</id>
		<title>Heckle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heckle&amp;diff=148586"/>
		<updated>2025-08-06T15:45:19Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=J.R.&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:Hank Azaria Dodgeball.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
|Metatype= MHuman &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1sOFdABnrzeHqARzgI4uhh4yxFmh_Cc7j?usp=drive_link]&lt;br /&gt;
|Priority=DADAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A face on the edge, come back to the Emerald City a changed man from a decade ago when he left and looking for something in the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish himself as a face in Seattle&lt;br /&gt;
Repair any damage he can to his mundane ID&lt;br /&gt;
Eventaully try to get back in the corps good graces and get a full SIN.&lt;br /&gt;
==Background==&lt;br /&gt;
Stan Mockbriar, up and coming sportscaster for the Seattle Screamers had a meltdown on the air of the 2075 Series Championships. It was later found out that his booze had been drugged by Aztechnology in a bid to hurt horizon&#039;s media buy across multiple feeds, but the damage was already done.  Stan would leave Seattle and go on the road, burning his savings, his nostrils (requiring a rebuild) and most of his sanity but has emerged a huckster, con man and raconteur with the best of the on the underside of society.   Getting a lead on a new Fixer in the Seattle area, Stan has returned home a decade later, his initial metldown and hijinks still incredibly popular locally in Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Exat: Cha, Fame: Local (Seattle-Stan Brockmire), Profiler, Too Pretty to Hit&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Dependent (Nuisance- All the street drugs and booze known to man), Did you just call me dumb?, Poor Self Control: Minor, Personal (Narrates life as it is happening.)&lt;br /&gt;
Horizon limited SIN (Stan Brockmire)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Horizon, Seattle Screamers as Stan&lt;br /&gt;
&lt;br /&gt;
Reputation:&lt;br /&gt;
+1 Horizon&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chip Truth&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob Sanders&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Very little information at this range. Possibly A low ranking face and conman recently set up in Seattle.&lt;br /&gt;
|MidResult=One of the worst trid feeds in the entire Horizon network. &lt;br /&gt;
|HighResult=A relatively well traveled face and public speaker with a penchant for occasional disaster and a significant amount of Horizon work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A nobody face with very little solid reputation but a name that has been around a few dark corners.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A con man and distraction across half of English Speaking Europe.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A relatively decent hustler stepping up into Shadowhaven membership as a Seattle face.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Relatively Healthy&lt;br /&gt;
|Result2=Awakened, Cybernetic Nasal Implant&lt;br /&gt;
|Result3=Relatively Healthy&lt;br /&gt;
|Result4=Essence 5.8 Magic 1&lt;br /&gt;
|Result5=Probably on a half dozen street drugs and 1/2 social drugs at any given moment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Horizon Limited- Stan Mockbriar&lt;br /&gt;
&lt;br /&gt;
Fake: Phil Santosa (R3- UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Heckle tends towards loud but stylish suits, willing to dial it back to more understated high fashion armor or runner wear when necessary.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
--&amp;gt;[[File:Cb0db81be7778b1614e919f5d3100cee.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148565</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148565"/>
		<updated>2025-08-06T02:55:02Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Media Mentions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Growing up in the Barrens you don&#039;t really set goals.  You survive, day to day.&lt;br /&gt;
&lt;br /&gt;
It would be nice if he could replace the cyberdeck that he recently lost when questioned by K.E. but otherwise he&#039;s just trying to get some jobs and possibly some ware.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big world outside Redmond and the only way chance thinks he&#039;ll see it is from the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chance&amp;diff=148564</id>
		<title>Chance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chance&amp;diff=148564"/>
		<updated>2025-08-06T02:53:53Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Media Mentions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Chance Mathers.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Barrens Rat, Sleaze Decker, Occasional Space Pirate&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @J.R. 6515&lt;br /&gt;
|label6 = Reddit Name&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = North Redmond High: Most Likely to Die in a Gangland Shootout 2082&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = 22&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ncvatL3w50-PX2ufB80mPjdXZwW4glje] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Chance was born in North Redmond and thinks that Outremer is a long way from Seattle.  He is a brilliant mind that has been largely filled with Barrens garbage and life on the streets. A fairly competent Decker, Chance barely pays attention to how much skill he actually brings to the table in the matrix, preferring to act like the street hooligan he is and refusing to be constrained in nearly any situation.   &lt;br /&gt;
&lt;br /&gt;
In recent months chance is only sporadically seen coming and going in Redmond and most of his work has gone digital, largely because after events in [[https://shreloaded.net/wiki/Infinity_Welcomes_Careful_Drivers|Infinity Welcomes Careful Drivers]] he has been living at least part time, and sometimes more on Echo Station in Geosynchronous Orbit as space pirate &amp;quot;The Void&amp;quot; and only occasionally shows up in the flesh in Seattle.. When he does,  it is rarely as &amp;quot;Chance the Decker&amp;quot; but instead is on a Loco speedball fueled rampage as &amp;quot;The Barrens Spaceman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After his visit to Australia he is working to keep one foot in both places more frequently and starting to consider the world around him just a little bit more.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Growing up in the Barrens you don&#039;t really set goals.  You survive, day to day.&lt;br /&gt;
&lt;br /&gt;
It would be nice if he could replace the cyberdeck that he recently lost when questioned by K.E. but otherwise he&#039;s just trying to get some jobs and possibly some ware.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big world outside Redmond and the only way chance thinks he&#039;ll see it is from the Shadows.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;My Mother was a Bunraku and my Father had a credstick.&amp;quot; -Chance&lt;br /&gt;
&lt;br /&gt;
This guy grew up in a failing foster system after a sweep and clear of the bunraku parlor he grew up in.  The SIN he was awarded fell through the cracks well before he finished school as a &amp;quot;head count&amp;quot; student from North Redmond High.  He was smart enough to avoid joining a street gang as of yet, and has been plucked for some shadow work in the meantime.  He was always talented in computer lab and has worked as an occasional hacker&lt;br /&gt;
, barrens tour guide, or sword for hire since he was a teenager.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Flick Hacker Combo, Speed Reading, Shoot First-Don&#039;t Ask, Codeslinger-HOTF, Deck Builder, Drug Tolerant, Impenetrable Logic, &lt;br /&gt;
Speed Reading, Trust Data Not Lore, Go big or Go Home, ICU, Analytical Mind, Spacer&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Social Stress (If Cops are visible)&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
Force of Chaos&lt;br /&gt;
Down the rabbit hole&lt;br /&gt;
Reduced Sense (Smell)&lt;br /&gt;
Favored (Outspoken, Sasquatch)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Clint Wilder&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Goober&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Dukes&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Shark O&#039;Kyle&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adrien Taylor&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sybaris&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Big Juggs&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
[[Samael]] Opposites attract, and these two balance well on teams while coming to the same conclusions a lot of the time.&lt;br /&gt;
&lt;br /&gt;
[[Asura]] Opposites are sometimes oil and vinegar in the field but do a lot of day drinking together.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] Chance doesn&#039;t get familial with many folks, but tries to be the weird stepbrother Geo never had from time to time.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= &amp;quot;CHANCE!&amp;quot; is incredibly easy to find blasted onto the walls of Redmond&#039;s grid and any random AR architecture left undefended for years.&lt;br /&gt;
|MidResult= A street decker known to live in the barrens and populate the Crime Mall and Bargain Basement.&lt;br /&gt;
|HighResult= A relatively competent and dangerous decker with a couple dozen shadowrunner jobs under his belt and a penchant for over the top bombastic behavior and drug/alcohol abuse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A street decker who joined Shadowhaven last year.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively competent Emerald City decker with deep ties in he Redmond Barrens.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Rumors are abundant that this guy is some kind of interstellar/international man of mystery in a pair of sweatpants with a cheap cyberdeck he stole out of a Stuffer Shack warehouse.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, *Relatively* Healthy, almost always exciteable/agitated.&lt;br /&gt;
|Result2= A few bits and bobs of headware.&lt;br /&gt;
|Result3= More alpha headware, 2.7 ish essence, drunk, on a half dozen street drugs and Psyche most of the time, sometimes more drugs. &lt;br /&gt;
|Result4=More beta headwear, bioware brain mods. &lt;br /&gt;
|Result5=Delta gastric neurostimulator, a few gene treatments, and hard nanites. Impotent due to radiation blight after effects. Organs are not the healthiest but not yet dying due to his lifestyle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
John Sera   R6 Ares Limited. (Foundation expert, often works orbitally.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Chance has two looks, even when wearing Synthskin his fake ID&#039;s and fake personas tend to follow this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Average barrens dude&amp;quot; with his head shaved or kept very short, clean shaven, relatively unassuming aside from some of his clothing choices and that depends on neighborhood, constantly moving and watching light blue eyes are rarely changed from his originals.&lt;br /&gt;
&lt;br /&gt;
When traveling to/from Space, and sometimes for long stretches up there and just after he gets home, he has an 80 CM long pack of fiber optic hair and a fiber optic beard that he has regularly installed and taken out, it sits in a ruddy brown most of the time until he starts dialing it into neon as a laugh or mood device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Typically an 16 bit sasquatch with some haphazardly stitched together combination of a beer and sword followed by a smaller 8 bit sasquatch that mimics most of his actions.  Image attached weirdly down to the right&lt;br /&gt;
&lt;br /&gt;
[[File:Wonder 1719053086271.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
*NOTES:&lt;br /&gt;
CHANCE CURRENTLY FORGETS THAT HE IS A VEGETARIAN BECAUSE HE ATE A GUYS FOOT -Can Roll to Remember it (1 hit needed) 9/15/26&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
[[File:RedmondRules.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
===Inspirational Media===&lt;br /&gt;
https://www.youtube.com/watch?v=nr1afoSEzhY&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=QdyY6xCjeR8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=P3i36ybA8Ms&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:RedmondRules.png&amp;diff=148563</id>
		<title>File:RedmondRules.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:RedmondRules.png&amp;diff=148563"/>
		<updated>2025-08-06T02:53:47Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148543</id>
		<title>The Real Thing Don&#039;t Do the Trick</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148543"/>
		<updated>2025-08-05T19:41:38Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Charlotte, NC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Orianna_Cazador&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Hawkins|Firewill|Snickerdoodle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Urubia wants a few things from an SK facility in North Carolina, and hires our team to go to pull a mid stakes job on SK Logistics in Charlotte.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An SK ambassadorship program is shipping crates of Lowfyr plushies as part of an ambassadorial North American Logistics branch of SK of a trainyard.  Patrolled by Centurion Securities.  Urubia wants them and invited the gang to the Funhouse via the Secretary of Fun and arranges a meeting with [[Orianna_Cazador|Oriana Cazador]] to commit the robbery with a secondary extraction target (the actual ambassador, Gabriella Roth) on the table.  Client recommends a delicate approach and not slugging it out with security.  The SK ambassador is bringing the Lowfyr plushies to give out to children and social groups across the UCAS and CAS and is arriving in on a train from Raleigh and Durham.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Fixers were very clear to the team that they should show up on their best behavior and not act too much like Scrubs. The team arrives on time and relatively well dressed, making their way to a meeting with Orianna relatively easy with Will socially covering Snickerdoodle a bit.  Snick buys a handful of Cereprax and K-10 which she doesn&#039;t usually see on the street, and some Jazz because why not.&lt;br /&gt;
Orianna is quite serious, though not curt or the like. The team makes it through the meeting, with Firewill becoming increasingly excited about the notion of more Loywfyr plushes.  Neogtiations go relatively straightforward, not much flex on the offer but a drugs payout is on the table by the end of it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team acquires an SK Rental truck in Seattle, along with an existing Bulldog, and drive a few vehicles through the CAS to Charlotte. &lt;br /&gt;
&lt;br /&gt;
The plan is loosely to gain entrance to the yard by reversing the codes to the delivery van.  Find the train and a manifest, loot it, and if possible find and kidnap Ms. Roth and get out as clean as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team picks up the passcodes to enter the compound, some actioneer jumpsuits to look the part, and a set of fake Burner Sins imported from Seattle while on the road and pick up cheap lodging along the way.  The road trip itself is incredibly pleasant with the team getting very lucky outside of bribing the standard checkpoints, with contacts providing routes almost the entire way. &lt;br /&gt;
&lt;br /&gt;
Pulling up to the compound, will throws together a fake work order as Hawkins stalls the guard and the two of them get the vehicles through the gate with Snickerdoodle hiding in the metahuman smuggling compartment in one of the trucks on the process. Hawkin&#039;s fly spy with a little help from Snickerdoodle finds the train they are looking for and Hawkins and WIll make a fast move to the train, finding some direct connection points and getting the equipment manifest directly from it, rather than taking a run at a difficult host.&lt;br /&gt;
&lt;br /&gt;
Once the traincar is found, WIll and Hawkins force the train door open, damaging the pinset to keep it close and potentially damaging the train worse by proxy. A security detail cruises past and a well placed use of the accident spirit power blows their tire out at the far point of their route.  The team finds the crates and Hawkins and Snick load up as much as they possibly can into the vans.  Pausing to open the crate to steal a handful of extra plushies, and realizing the ambassador was in residence quarters. &lt;br /&gt;
&lt;br /&gt;
Once the crates are a lock, Will creates a gasoline bomb rig in the storage compartment and Snick sneaks across compound to get into position for an extraction.  The team in trucks sends a picture of one of the plushies up to the ambassador with a &amp;quot;Come out front of the Dragon Gets it&amp;quot; picture, and squelches her call to security.    As soon as she steps outside, a hidden in the bushes snickerdoodle pounces and knocks the target out quickly with a punch spell.  Throwing her over a shoulder and booking out when the bomb goes off.&lt;br /&gt;
&lt;br /&gt;
On the route back, keeping eyes on her health, Snick realizes she&#039;s a drake and shares this with the team. They pause in memphis to get a pacifier chip for the target and get her back to Seattle safely.  Meeting Urubia herself and taking rides on her as part of the run reward. Seemingly not realizing the extraction was the core part of the job, not the toy theft.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
-The Lofwyr plushies are successfully stolen, to be re-purposed into Crimson Queen plushies for Urubia&#039;s brainwashing community outreach efforts.&lt;br /&gt;
-Gabriella Roth is successfully kidnapped and &amp;quot;offered accommodations&amp;quot; at the Funhouse; S-K manages to eventually track her location, but is unable to attribute the job to the runners thanks to their ample discretion.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
EWARDS for &amp;quot;The Real Thing Don&#039;t Do the Trick&amp;quot;:&lt;br /&gt;
32,000 nuyen (16 RVP)&lt;br /&gt;
0 karma&lt;br /&gt;
2 CDP&lt;br /&gt;
1 Lofwyr and 1 Crimson Queen plushie&lt;br /&gt;
+2 Streets of Redmond reputation&lt;br /&gt;
+1 notoriety (dealing with dragons)&lt;br /&gt;
Optional Contact: Orianna Cazador (C6/L1 Dragon Secretary)&lt;br /&gt;
Optional Gear Reward: Drugs @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Snickerdoodle]] *Image below*&lt;br /&gt;
[[File:Snick PAAR -4.png|thumb]]&lt;br /&gt;
[[Twitch Fox]]: &amp;quot;Never thought dealing with a dragon would go so smoothly. Is this what everyone is so worried about?&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148536</id>
		<title>The Real Thing Don&#039;t Do the Trick</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148536"/>
		<updated>2025-08-05T16:49:37Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Charlotte, NC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Orianna_Cazador&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Hawkins|Firewill|Snickerdoodle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Urubia wants a few things from an SK facility in North Carolina, and hires our team to go to pull a mid stakes job on SK Logistics in Charlotte.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An SK ambassadorship program is shipping crates of Lowfyr plushies as part of an ambassadorial North American Logistics branch of SK of a trainyard.  Patrolled by Centurion Securities.  Urubia wants them and invited the gang to the Funhouse via the Secretary of Fun and arranges a meeting with [[Orianna_Cazador|Oriana Cazador]] to commit the robbery with a secondary extraction target (the actual ambassador, Gabriella Roth) on the table.  Client recommends a delicate approach and not slugging it out with security.  The SK ambassador is bringing the Lowfyr plushies to give out to children and social groups across the UCAS and CAS and is arriving in on a train from Raleigh and Durham.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Fixers were very clear to the team that they should show up on their best behavior and not act too much like Scrubs. The team arrives on time and relatively well dressed, making their way to a meeting with Orianna relatively easy with Will socially covering Snickerdoodle a bit.  Snick buys a handful of Cereprax and K-10 which she doesn&#039;t usually see on the street, and some Jazz because why not.&lt;br /&gt;
Orianna is quite serious, though not curt or the like. The team makes it through the meeting, with Firewill becoming increasingly excited about the notion of more Loywfyr plushes.  Neogtiations go relatively straightforward, not much flex on the offer but a drugs payout is on the table by the end of it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team acquires an SK Rental truck in Seattle, along with an existing Bulldog, and drive a few vehicles through the CAS to Charlotte. &lt;br /&gt;
&lt;br /&gt;
The plan is loosely to gain entrance to the yard by reversing the codes to the delivery van.  Find the train and a manifest, loot it, and if possible find and kidnap Ms. Roth and get out as clean as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team picks up the passcodes to enter the compound, some actioneer jumpsuits to look the part, and a set of fake Burner Sins imported from Seattle while on the road and pick up cheap lodging along the way.  The road trip itself is incredibly pleasant with the team getting very lucky outside of bribing the standard checkpoints, with contacts providing routes almost the entire way. &lt;br /&gt;
&lt;br /&gt;
Pulling up to the compound, will throws together a fake work order as Hawkins stalls the guard and the two of them get the vehicles through the gate with Snickerdoodle hiding in the metahuman smuggling compartment in one of the trucks on the process. Hawkin&#039;s fly spy with a little help from Snickerdoodle finds the train they are looking for and Hawkins and WIll make a fast move to the train, finding some direct connection points and getting the equipment manifest directly from it, rather than taking a run at a difficult host.&lt;br /&gt;
&lt;br /&gt;
Once the traincar is found, WIll and Hawkins force the train door open, damaging the pinset to keep it close and potentially damaging the train worse by proxy. A security detail cruises past and a well placed use of the accident spirit power blows their tire out at the far point of their route.  The team finds the crates and Hawkins and Snick load up as much as they possibly can into the vans.  Pausing to open the crate to steal a handful of extra plushies, and realizing the ambassador was in residence quarters. &lt;br /&gt;
&lt;br /&gt;
Once the crates are a lock, Will creates a gasoline bomb rig in the storage compartment and Snick sneaks across compound to get into position for an extraction.  The team in trucks sends a picture of one of the plushies up to the ambassador with a &amp;quot;Come out front of the Dragon Gets it&amp;quot; picture, and squelches her call to security.    As soon as she steps outside, a hidden in the bushes snickerdoodle pounces and knocks the target out quickly with a punch spell.  Throwing her over a shoulder and booking out when the bomb goes off.&lt;br /&gt;
&lt;br /&gt;
On the route back, keeping eyes on her health, Snick realizes she&#039;s a drake and shares this with the team. They pause in memphis to get a pacifier chip for the target and get her back to Seattle safely.  Meeting Urubia herself and taking rides on her as part of the run reward. Seemingly not realizing the extraction was the core part of the job, not the toy theft.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
-The Lofwyr plushies are successfully stolen, to be re-purposed into Crimson Queen plushies for Urubia&#039;s brainwashing community outreach efforts.&lt;br /&gt;
-Gabriella Roth is successfully kidnapped and &amp;quot;offered accommodations&amp;quot; at the Funhouse; S-K manages to eventually track her location, but is unable to attribute the job to the runners thanks to their ample discretion.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
EWARDS for &amp;quot;The Real Thing Don&#039;t Do the Trick&amp;quot;:&lt;br /&gt;
32,000 nuyen (16 RVP)&lt;br /&gt;
0 karma&lt;br /&gt;
2 CDP&lt;br /&gt;
1 Lofwyr and 1 Crimson Queen plushie&lt;br /&gt;
+2 Streets of Redmond reputation&lt;br /&gt;
+1 notoriety (dealing with dragons)&lt;br /&gt;
Optional Contact: Orianna Cazador (C6/L1 Dragon Secretary)&lt;br /&gt;
Optional Gear Reward: Drugs @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Snickerdoodle]] &lt;br /&gt;
[[File:Snick PAAR -4.png|thumb]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148535</id>
		<title>The Real Thing Don&#039;t Do the Trick</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148535"/>
		<updated>2025-08-05T16:47:41Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Charlotte, NC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=https://shreloaded.net/wiki/Orianna_Cazador&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Hawkins|Firewill|Snickerdoodle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Urubia wants a few things from an SK facility in North Carolina, and hires our team to go to pull a mid stakes job on SK Logistics in Charlotte.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An SK ambassadorship program is shipping crates of Lowfyr plushies as part of an ambassadorial North American Logistics branch of SK of a trainyard.  Patrolled by Centurion Securities.  Urubia wants them and invited the gang to the Funhouse via the Secretary of Fun and arranges a meeting with [[Orianna_Cazador|Oriana Cazador]] to commit the robbery with a secondary extraction target (the actual ambassador, Gabriella Roth) on the table.  Client recommends a delicate approach and not slugging it out with security.  The SK ambassador is bringing the Lowfyr plushies to give out to children and social groups across the UCAS and CAS and is arriving in on a train from Raleigh and Durham.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Fixers were very clear to the team that they should show up on their best behavior and not act too much like Scrubs. The team arrives on time and relatively well dressed, making their way to a meeting with Orianna relatively easy with Will socially covering Snickerdoodle a bit.  Snick buys a handful of Cereprax and K-10 which she doesn&#039;t usually see on the street, and some Jazz because why not.&lt;br /&gt;
Orianna is quite serious, though not curt or the like. The team makes it through the meeting, with Firewill becoming increasingly excited about the notion of more Loywfyr plushes.  Neogtiations go relatively straightforward, not much flex on the offer but a drugs payout is on the table by the end of it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team acquires an SK Rental truck in Seattle, along with an existing Bulldog, and drive a few vehicles through the CAS to Charlotte. &lt;br /&gt;
&lt;br /&gt;
The plan is loosely to gain entrance to the yard by reversing the codes to the delivery van.  Find the train and a manifest, loot it, and if possible find and kidnap Ms. Roth and get out as clean as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team picks up the passcodes to enter the compound, some actioneer jumpsuits to look the part, and a set of fake Burner Sins imported from Seattle while on the road and pick up cheap lodging along the way.  The road trip itself is incredibly pleasant with the team getting very lucky outside of bribing the standard checkpoints, with contacts providing routes almost the entire way. &lt;br /&gt;
&lt;br /&gt;
Pulling up to the compound, will throws together a fake work order as Hawkins stalls the guard and the two of them get the vehicles through the gate with Snickerdoodle hiding in the metahuman smuggling compartment in one of the trucks on the process. Hawkin&#039;s fly spy with a little help from Snickerdoodle finds the train they are looking for and Hawkins and WIll make a fast move to the train, finding some direct connection points and getting the equipment manifest directly from it, rather than taking a run at a difficult host.&lt;br /&gt;
&lt;br /&gt;
Once the traincar is found, WIll and Hawkins force the train door open, damaging the pinset to keep it close and potentially damaging the train worse by proxy. A security detail cruises past and a well placed use of the accident spirit power blows their tire out at the far point of their route.  The team finds the crates and Hawkins and Snick load up as much as they possibly can into the vans.  Pausing to open the crate to steal a handful of extra plushies, and realizing the ambassador was in residence quarters. &lt;br /&gt;
&lt;br /&gt;
Once the crates are a lock, Will creates a gasoline bomb rig in the storage compartment and Snick sneaks across compound to get into position for an extraction.  The team in trucks sends a picture of one of the plushies up to the ambassador with a &amp;quot;Come out front of the Dragon Gets it&amp;quot; picture, and squelches her call to security.    As soon as she steps outside, a hidden in the bushes snickerdoodle pounces and knocks the target out quickly with a punch spell.  Throwing her over a shoulder and booking out when the bomb goes off.&lt;br /&gt;
&lt;br /&gt;
On the route back, keeping eyes on her health, Snick realizes she&#039;s a drake and shares this with the team. They pause in memphis to get a pacifier chip for the target and get her back to Seattle safely.  Meeting Urubia herself and taking rides on her as part of the run reward. Seemingly not realizing the extraction was the core part of the job, not the toy theft.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
-The Lofwyr plushies are successfully stolen, to be re-purposed into Crimson Queen plushies for Urubia&#039;s brainwashing community outreach efforts.&lt;br /&gt;
-Gabriella Roth is successfully kidnapped and &amp;quot;offered accommodations&amp;quot; at the Funhouse; S-K manages to eventually track her location, but is unable to attribute the job to the runners thanks to their ample discretion.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
EWARDS for &amp;quot;The Real Thing Don&#039;t Do the Trick&amp;quot;:&lt;br /&gt;
32,000 nuyen (16 RVP)&lt;br /&gt;
0 karma&lt;br /&gt;
2 CDP&lt;br /&gt;
1 Lofwyr and 1 Crimson Queen plushie&lt;br /&gt;
+2 Streets of Redmond reputation&lt;br /&gt;
+1 notoriety (dealing with dragons)&lt;br /&gt;
Optional Contact: Orianna Cazador (C6/L1 Dragon Secretary)&lt;br /&gt;
Optional Gear Reward: Drugs @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Snickerdoodle]] &lt;br /&gt;
[[File:Snick PAAR -4.png|thumb]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148534</id>
		<title>The Real Thing Don&#039;t Do the Trick</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Real_Thing_Don%27t_Do_the_Trick&amp;diff=148534"/>
		<updated>2025-08-05T16:46:46Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Charlotte, NC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Twitch Fox|Hawkins|Firewill|Snickerdoodle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Urubia wants a few things from an SK facility in North Carolina, and hires our team to go to pull a mid stakes job on SK Logistics in Charlotte.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An SK ambassadorship program is shipping crates of Lowfyr plushies as part of an ambassadorial North American Logistics branch of SK of a trainyard.  Patrolled by Centurion Securities.  Urubia wants them and invited the gang to the Funhouse via the Secretary of Fun and arranges a meeting with [[Orianna_Cazador|Oriana Cazador]] to commit the robbery with a secondary extraction target (the actual ambassador, Gabriella Roth) on the table.  Client recommends a delicate approach and not slugging it out with security.  The SK ambassador is bringing the Lowfyr plushies to give out to children and social groups across the UCAS and CAS and is arriving in on a train from Raleigh and Durham.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Fixers were very clear to the team that they should show up on their best behavior and not act too much like Scrubs. The team arrives on time and relatively well dressed, making their way to a meeting with Orianna relatively easy with Will socially covering Snickerdoodle a bit.  Snick buys a handful of Cereprax and K-10 which she doesn&#039;t usually see on the street, and some Jazz because why not.&lt;br /&gt;
Orianna is quite serious, though not curt or the like. The team makes it through the meeting, with Firewill becoming increasingly excited about the notion of more Loywfyr plushes.  Neogtiations go relatively straightforward, not much flex on the offer but a drugs payout is on the table by the end of it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team acquires an SK Rental truck in Seattle, along with an existing Bulldog, and drive a few vehicles through the CAS to Charlotte. &lt;br /&gt;
&lt;br /&gt;
The plan is loosely to gain entrance to the yard by reversing the codes to the delivery van.  Find the train and a manifest, loot it, and if possible find and kidnap Ms. Roth and get out as clean as possible.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team picks up the passcodes to enter the compound, some actioneer jumpsuits to look the part, and a set of fake Burner Sins imported from Seattle while on the road and pick up cheap lodging along the way.  The road trip itself is incredibly pleasant with the team getting very lucky outside of bribing the standard checkpoints, with contacts providing routes almost the entire way. &lt;br /&gt;
&lt;br /&gt;
Pulling up to the compound, will throws together a fake work order as Hawkins stalls the guard and the two of them get the vehicles through the gate with Snickerdoodle hiding in the metahuman smuggling compartment in one of the trucks on the process. Hawkin&#039;s fly spy with a little help from Snickerdoodle finds the train they are looking for and Hawkins and WIll make a fast move to the train, finding some direct connection points and getting the equipment manifest directly from it, rather than taking a run at a difficult host.&lt;br /&gt;
&lt;br /&gt;
Once the traincar is found, WIll and Hawkins force the train door open, damaging the pinset to keep it close and potentially damaging the train worse by proxy. A security detail cruises past and a well placed use of the accident spirit power blows their tire out at the far point of their route.  The team finds the crates and Hawkins and Snick load up as much as they possibly can into the vans.  Pausing to open the crate to steal a handful of extra plushies, and realizing the ambassador was in residence quarters. &lt;br /&gt;
&lt;br /&gt;
Once the crates are a lock, Will creates a gasoline bomb rig in the storage compartment and Snick sneaks across compound to get into position for an extraction.  The team in trucks sends a picture of one of the plushies up to the ambassador with a &amp;quot;Come out front of the Dragon Gets it&amp;quot; picture, and squelches her call to security.    As soon as she steps outside, a hidden in the bushes snickerdoodle pounces and knocks the target out quickly with a punch spell.  Throwing her over a shoulder and booking out when the bomb goes off.&lt;br /&gt;
&lt;br /&gt;
On the route back, keeping eyes on her health, Snick realizes she&#039;s a drake and shares this with the team. They pause in memphis to get a pacifier chip for the target and get her back to Seattle safely.  Meeting Urubia herself and taking rides on her as part of the run reward. Seemingly not realizing the extraction was the core part of the job, not the toy theft.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
-The Lofwyr plushies are successfully stolen, to be re-purposed into Crimson Queen plushies for Urubia&#039;s brainwashing community outreach efforts.&lt;br /&gt;
-Gabriella Roth is successfully kidnapped and &amp;quot;offered accommodations&amp;quot; at the Funhouse; S-K manages to eventually track her location, but is unable to attribute the job to the runners thanks to their ample discretion.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
EWARDS for &amp;quot;The Real Thing Don&#039;t Do the Trick&amp;quot;:&lt;br /&gt;
32,000 nuyen (16 RVP)&lt;br /&gt;
0 karma&lt;br /&gt;
2 CDP&lt;br /&gt;
1 Lofwyr and 1 Crimson Queen plushie&lt;br /&gt;
+2 Streets of Redmond reputation&lt;br /&gt;
+1 notoriety (dealing with dragons)&lt;br /&gt;
Optional Contact: Orianna Cazador (C6/L1 Dragon Secretary)&lt;br /&gt;
Optional Gear Reward: Drugs @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Snickerdoodle]] &lt;br /&gt;
[[File:Snick PAAR -4.png|thumb]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
</feed>