<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=J.R.</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=J.R."/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/J.R."/>
	<updated>2026-08-15T03:14:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Imperator_-_Orbs_of_Power&amp;diff=154482</id>
		<title>Imperator - Orbs of Power</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Imperator_-_Orbs_of_Power&amp;diff=154482"/>
		<updated>2026-08-11T12:59:04Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-08-11 format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Matrix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Bunny Hop|Silver Lining|Geodesic}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Cavalier Arms&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners are asked to dive a Cavalier Arms host from back when it was a part of NeoNET in order to gain information about a project to create a focus.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Imperator]] has heard tell of a powerful focus created as part of an experimental foray into enchanting by Cavalier Arms. Evidently lost in the shuffle after the collapse of NeoNET, information leading to its current location was uncovered - and she followed up by calling on the team.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team was ordered to wait in a vacant school. There - the Johnson manifested from the astral plane, much to the frustration of Bunny Hop and Silver Lining - neither of whom could speak given the former&#039;s lack of physical presence and the latter&#039;s inability to speak without technological aid. &amp;quot;Fortunately&amp;quot; Geodesic and Chance, the most trustworthy of teammates, were available to provide translation!&lt;br /&gt;
&lt;br /&gt;
Johnson requested that the team not tell any others about this - a surprisingly smart request that Chance-as-P3ck3r had not heard in awhile.&lt;br /&gt;
&lt;br /&gt;
With a small amount of front money, the runners were free to go dig into things.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts digging - a couple matrix searches, and a lot of experience collected among them.&lt;br /&gt;
&lt;br /&gt;
The host is identified on the old NeoNET grid, hidden among the remnants - and in utter disuse. As the team enters, they find it&#039;s been thoroughly vandalized, with damage in evidence across the entirety of it. Also present is a slime girl, leaving AR graffiti around the host on what&#039;s evidently a commlink deck. Chance scares the bejeesus out of the poor thing, who flees - and then the team hunt down the entrance to the foundation.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team enter the foundation and find themselves in a cell, guises transformed - Geo into Farrah Edgeknife, BHop into Bunny the Red, P3ck3r into Jacques Frohmmage, and Silver Lining into Silver Beefcake - an adventuring team, here to fight the Six Wizard Kings.&lt;br /&gt;
&lt;br /&gt;
They start by fighting their way out of the dungeon they appeared in. Sneaking past guards, they make their way to a trapped chamber with an enormous stone statue at its center - a golden idol held aloft by its hands. Farrah can&#039;t resist the idol&#039;s allure and goes for it. But whn it&#039;s touched, the statue springs to life. Bunny the Red chains the monster for Silver to slam a fist into in a sky uppercut - one followed up by a blade from Farrah and a strike from Jacques. BHop gets the final blow - and the team make good on their escape.&lt;br /&gt;
&lt;br /&gt;
Emerging into the world above, they find that there are two options before them: a town, and a tower. They visit the town first, taking the time to deface the local shrine (the portal node) before making their way to the tower. &lt;br /&gt;
&lt;br /&gt;
Outside is an orange wizard - who BHOP attempts to speak to. But each greeting is rebuffed by the world around her, until she finally gives in and does what she correctly assumes it wants. In one strike, he is swiftly dispatched by BHop. Entering, behind Farrah&#039;s stealthy, sneaky, edgy stride, They swiftly discover that the towers central column serves as the master control node - but out of an overabundance of caution for what might be lying beneath the sculpting (which they caught a bare glimpse of), they elect not to fiddle with it.&lt;br /&gt;
&lt;br /&gt;
... except, of course, for P3ck3r - who promptly creates a sasquatch companion.&lt;br /&gt;
&lt;br /&gt;
Briefly, the team splits - Jacques and Silver venturing through a portal into a room of mirrors. Silver presses to the mirror - and a clone of himself follows out Jacques whole he wanders off. The reunion sees a flash of violence as the false Silver is destroyed.&lt;br /&gt;
&lt;br /&gt;
Jacques elects to summon the Archive node to them - and Silver snatches the file from it. But when the group makes to leave, the world shudders around them again.&lt;br /&gt;
&lt;br /&gt;
They seem to be getting railroaded upwards. &lt;br /&gt;
&lt;br /&gt;
At the tower&#039;s peak, three wizards await - two of them nodes. Both are laid low by the party before the dark half of the crescent moon cracks open an eye. It drops down - an AI watching this realm, striking at BHop with a blade of despair. While she blocks it, form shuddering under the blow, Farrah and Silver fan out. But Jacques has an idea.&lt;br /&gt;
&lt;br /&gt;
He charges to the Central pillar and turns the moon into a ham sandwich.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
The demoralized AI falls moments later, and the runners make good on their escape.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the AI defeated, the team make good on their escape and are promptly paid for their service.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Imperator - Orbs of Power&amp;quot; (Deadly, 7-ish hours for 1.16x - 23 RVP)&lt;br /&gt;
&lt;br /&gt;
24,000 Nuyen (12 RVP) (this includes your 2000 nuyen advance)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Free!)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: [Imperator](https://shreloaded.net/wiki/Imperator) (Connection 4 / Loyalty 1) (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Alchemical Preps up to availability 18, Alchemy Dumpster (vault of ages)(Up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Counts as a mundane ascension for Chance and Silver Lining&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]]: From a local RP host, posted by a certain ferret-like sprite:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NEW CHARACTER SUBMISSION: Farrah Edgeknife&lt;br /&gt;
BACKSTORY: Raised. By vampires. Farrah knew only suffering. And blood. She was fed it. Smelled it. She was a mystic adept. Raised in the foul arts. Of her vampiric parents. But deep down. Resentment followed. Resentment. And a desire. For freedom...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chance]] Never underestimate the power of a preposterous imagination and a ham sandwich.  I might even eat one on occasion after this.&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=154327</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=154327"/>
		<updated>2026-08-07T22:53:52Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Poe Actual Photo.png|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians, as well as having something to do with the expansion of UMT Magic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gumurr-Djararrk_Yawirriny%27&amp;diff=154101</id>
		<title>Gumurr-Djararrk Yawirriny&#039;</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gumurr-Djararrk_Yawirriny%27&amp;diff=154101"/>
		<updated>2026-08-04T22:46:26Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Australia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Aboriginal Tribesman, namely Wagan Biryanu&lt;br /&gt;
|Ally2= Draco Foundation&lt;br /&gt;
|Ally3= &lt;br /&gt;
|Ally4= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ardent|Samael|Veles|Ty Vallynn|Chance}}&lt;br /&gt;
|RunnerCasualties= 10 points of Edge were burned in total&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Semi-Prime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= The Vermillion Auction and the Assorted Auctiongoers&lt;br /&gt;
|OppositionUnits= Rosanna and Atticus Sobolevi + The Auction Security Team, Doctor Rosilyn Hernadez and the Illuminates of the New Dawn, Envoys of Boiuna, Tanamyre Corporate Represenatives, SK Liaison, Undercover AISE Agents, Young Elven Technologists, Melbourne Millionaires, Aboriginal Overseers&lt;br /&gt;
|OppositionCasualties= A number of the Melbourne Millionaires and their security team were injured and killed due to an accident power&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= The Threats of the Outback&lt;br /&gt;
|OppositionUnits2= Bikie Gangs, Aboriginal Tribesmen, Wild Spirits, Mana Storms and Storm Wraiths, Hostiile Wildlife, The Ned Kelly Gang&lt;br /&gt;
|OppositionCasualties2= Many Bikies were killed in combat and the Ned Kelly gang was defeated, although Ned himself was not disrupted. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Argulu&lt;br /&gt;
|OppositionUnits3= Anthony Ngiyari, A Blood Shade taking the form of Wagan Biryanu&#039;s father, Argulu himself&lt;br /&gt;
|OppositionCasualties3= Ngiyari and the Blood Shade were both disrupted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Mimi, those Guardians of the Opal Caverns, and the creatures trapped within&lt;br /&gt;
|OppositionUnits4= Mimi and The Assorted Free Spirits Aiding Them, Shadow Spirits of Id, Veles, Dark Metaplanar Entities including but not limited to: Toxic Spirits, A Toxic Adept, Vrygoth, [[Big Juggs]], Designation 時 Bezaisen/Ikari Pair, A Number of Shedim including a Master Shedim, Other Assorted Shadow Spirits&lt;br /&gt;
|OppositionCasualties4= One Mimi was killed and many of the above spirits were disrupted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A team of runners are sent into the outback to recover an incredibly powerful magical relic. They are given little information and no field support, leaving them alone to face the horrors of The Land Down Under. Along the way, Veles crashes out, Ardent punches a teenager in the head, Sam gets addicted to every drug under the sun, Veles crashes out, Chance discovers his love of Big Juggs and Ty becomes a tasty snack for a big rock snake.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Within the shadows, a number of plots are hatched. The Vermillion Auction moves towards Australia for one of their most extravagent auctions yet, within one of the most dangerous locations on one of the most dangerous continents. They put out the call and a number of high profile guests ready themselves to attend. However, Rosanna Sobolevi, one of the auctions leaders, is searching for something else. A mysterious relic from a time long ago. She is guided by Anthony Ngiyari ... or at least something bearing that name.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Draco Foundation&#039;s seers are looking for the same relic. With some seer scrying and background legwork, they uncover that the relic is on the Australian Continent. Believing that the relic is in the possession of the Auction themselves, they put out a call for shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, deep below the ground, within the opal caverns, a presence stirs. Escape is close at hand.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are called to the eye of the needle restuarant where the encounter [[Sybaris]] standing above an impromptu war table, covered in maps of Australia and complete with a dagger sticking out of the center. She informs the team of the situation: initial scrying and legwork revealed the existence of the staff section on the continent and its vague location. Additional research showed the auctions presence. The foundations magical expert, [[Adowa &amp;quot;Moria&amp;quot; Webster]] confirms this. They&#039;ll have a week to land in Canberra, get to the auction site and get the staff. Despite the pay offered being rather low in the face of the associated risk, the team agrees. They get an image of the staff, a box for it, and a plane to catch. After that, they are on their own.&lt;br /&gt;
&lt;br /&gt;
==Initial Legwork==&lt;br /&gt;
&lt;br /&gt;
Before the plane ride over, Chance hands out the team homemade t-shirts, emblazoned with the word &amp;quot;cunt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The team fills out their initial legwork (primarily through knowledge skills, contacts, and matrix searchs) over the first day. They learn the general gist of things:&lt;br /&gt;
&lt;br /&gt;
Australia is a hostile place, battered by manastorms. These manastorms generally leave the coastal cities alone, although Sydney is locked in a perpetual manastorm. Canberra, the city the team arrives in, is the seat of Government for the nation. The outback is dangerous, with few braving it save for the bikies and the aboriginal tribesmen. Several years ago, a spirit that named itself &amp;quot;Jukurra-Jukurra&amp;quot; appeared and declared that anyone bearing a &amp;quot;relic of true Australia&amp;quot; would be able to find their way back to its heart. One of these relics was in Seattle but went missing recently. Two are on the continent, the Tjukurpa Tapestry (which seems to be in Aboriginal possession) and Ned Kelly&#039;s sash, which is in a museum. SK presence in the nation is notable. A man named Anthony Ngiyari is notable for being a somewhat controversial figure, claiming to share the secrets of the Aboriginal Peoples. Other general factoids regarding travel, gang activity, animal life, etc.&lt;br /&gt;
&lt;br /&gt;
The team manages to find a guide, one Ly Minh Di, who agrees to take them to an aboriginal trading post in New South Wales. During their initial meeting with him, Ty catches a glimpse of an astral form that appears to be a spirit of man. It looks like an old man, dressed in a fine suit, with long, braided locks. The form winks at him before vanishing. Ty informs the team that it&#039;s probably nothing.&lt;br /&gt;
&lt;br /&gt;
After arriving at the camp, Ardent arranges for a meeting with the tribal elder. He, alongside a young shaman at his side, is initially dismissive of the group. However, Ardent and Samael make a convincing case. They use the truth and plead for the usage of the tapestry so that they might accomplish their goal and potentially clean the sacred site of the interlopers. The tribal elder agrees ... but with a few conditions. The first is that collateral be exchanged in the form of one of Ty&#039;s foci. The second is that the young shaman (Wagan Biryanu) will take the tapestry instead of one of them. The third is that the party locate the shaman that sold out the sacred site and bring him to justice. This last task is a cause of concern, as Ardent refuses to kill (unless the authority of the state is involved) but the team assures the elder that they will capture the target alive and bring him back. &lt;br /&gt;
&lt;br /&gt;
Wagan, now draped in the tapestry, joins the group and apologizes for the stern behavior of his mentor. With the tapestry in hand and their newest guide acquired, the party returns to Canberra.&lt;br /&gt;
&lt;br /&gt;
==The Journey Begins==&lt;br /&gt;
&lt;br /&gt;
After resting, gathering supplies and properly planning their route to Kata Tjuta, the team sets off. Spotting a distant caravan, the team confirms its a group of SK operatives and members of the Melbourne Millionaires Society. Ty sends an enormous spirit to use the accident power upon them to catastrophic effect.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the travel is slow-going. The area is mostly wetlands and a number of the roads are submerged. Maps aren&#039;t up to date, either, leading to moments of frustration where a seemingly functional route turns out to be impassable. It&#039;s turning one such moment that the team looks around and realizes Wagan Biryanu, who moments ago stood at the edge of a nearby pond, is not with them. Something bubbles up from the bottom of the lake. Chance spots the kid through the sensors, thrashing at the lakebed, but not the thing grappling with him. Seeing no other option, Sam dives in and fires a blight round into the invisible creatures mouth. The annoyed animal swims off and they are able to rescue their mage from the bunyip.&lt;br /&gt;
&lt;br /&gt;
Their travel through the rainforest isn&#039;t much smoother. Improvised explosive traps are disarmed by Veles and bikie gangers wage guerilla warfare through the trees. Eventually, however, they make it through to the mountain crossing, where they are greeted to a set of corporate issue FBA impaled on a spike. A warning from the aboriginals.&lt;br /&gt;
&lt;br /&gt;
Ty and the shaman break off to look for a crossing point while the rest of the team guards the vehicle. They notice they&#039;re being watched by a group of aboriginal warriors, who Ardent is able to pacify with honeyed words. They also notice a looming manastorm on the horizon, coming from the rainforest. The bikie gangers, fleeing the manastorm, decide to make a push for the team and their supplies. The resulting gunfight is short and sweet, with Australial ganger grit failing to measure up against the teams firepower. Despite the vehicle being damaged by an explosive, it&#039;s not too bad. Ty and co return, having found the crossing point, and everyone hunkers down while the manastorm washes over them. It isn&#039;t pleasant (and the magical compulsions have Argent cold clock Wagan Biryanu with his cyberarm) but with the magical protection of the tapestry, they make it out okay.&lt;br /&gt;
&lt;br /&gt;
==The Outback==&lt;br /&gt;
&lt;br /&gt;
After pushing over the mountains, the team enters the outback proper. A land of red sand and heat, where the very rocks are alive within the Dreamtime. The air is thick with magic and the sand is thick beneath their tires. Onwards and forwards, they press on.&lt;br /&gt;
&lt;br /&gt;
They did, however, need  a safe place to rest and recuperate for a day or so. Their guide recommends an oasis he has heard stories of and the team decides to brave it. Water was a commodity, after all. The detour isn&#039;t noticeable in terms of ETA time, either. So it is that they arrive at crocodile oasis where they&#039;re jumpscared by a crochetey old water spirit. The powerful spirit demands tribute from all that have dared to drink from his oasis. Tribute ... in the form of a story. So, each of the runners tells one. Of assassins and hunts and beer from space. They feel their luck return to them as they spend the night, drinking and telling stories beneath the stars.&lt;br /&gt;
&lt;br /&gt;
They continue their journey. They have a brief skirmish with the Ned Kelly gang, a group of gentleman outlaws who try to avail themselves to the teams valuables but find themselves woefully outgunned. Instead of slaughtering them, however, the team opts for asking them to provide covering fire for their escape ... should it come to that.&lt;br /&gt;
&lt;br /&gt;
A day later, the team has gotten much closer to the auction site itself. They can feel the mana grow stronger, see the swirling mists on the horizon. A great and terrible mana storm has been taking form around Kata Tjuta. They also spot another convoy, which Veles detaches from the main group to investigate. She&#039;s ready for a fight but the woman she sees on that caravan gives even the cyborg pause. The leader of the Illuminates of the New Dawn and UCAS presidential candidate, Doctor Rosilyn Hernadez herself. Veles both doesn&#039;t see the woman as being worthy of death or worthy of the trouble and disengages but stays long enough to notice them use a leyline to travel through the manastorm.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the rest of the team hurtles into the clutches of the manastorm. The Big One awaits.&lt;br /&gt;
&lt;br /&gt;
It is not an easy thing to describe, being in the midst of that storm. Magical acid buffeted the car, ripping and melting it, although their keen driving allowed them to avoid plowing into the worst of it. Their scanners went haywire, alarms blaring and lights flashing as the storm seems to rage against space itself. Worst of all, the storm took from them. Sapped away at their strength ... but also at something more important. More primal. Their very memories dissipated away in the mist. Despite the valiant counterspelling of Ty and the magical shielding of the tapestry, each of them lost precious moments. Memories of triumph. Of companionship. Of wariness. Of regret. Of human-meat foot-soup. &lt;br /&gt;
&lt;br /&gt;
But they made it through.&lt;br /&gt;
&lt;br /&gt;
==Kata Tjuta==&lt;br /&gt;
&lt;br /&gt;
The team is a few days ahead of schedule. They spot a wired network connecting a few cameras on the outskirts of the area and have Chance hack it but he&#039;s intimidated by the passive defenses. Ty talks to a local spirit, a wawaleg sister, and exchanges karma with it. After deciding that the coast is mostly clear, the team moves in while pretending to be a group of Melbourne millionaires. They meet members of an initial security team who introduce them to Rosanna Sobolevi, the woman running the show. She&#039;s accompanied by an older aboriginal man wearing a suit and is in the middle of an argument with Doctor Hernadez. Nevertheless, she quickly pivots into being a gracious host for the new arrivals and shows them to their living quarters within the actual rock structure. It seems as if the inside of the great rock is privy to some sort of strange architecture. Ty notes down its age and potential ties to the 4th world but says nothing.&lt;br /&gt;
&lt;br /&gt;
It seems as if the auction is using a wired host connected to a central vault. With a combination of social stealth, delicate palming, direct hacking and drone piloting, the team gain access to the inside of the vault. They find a number of beautiful artistic works and a box similar to the one they were given to contain the staff. An empty box. The staff is not here. The auction came here to find the relic just the same as they did. Ty tries to shadow the aboriginal man who was with Rosanna but is spotted. Instead of a violent response, the mage asks the fox to meet with him later to discuss things and that perhaps a meeting with Rosanna would be in his best interest. The team, not interested in giving up their cover, declines.  Putting together the information they&#039;ve gathered so far, they decide that it&#039;s worth investigating the tunnels below the auction sight.&lt;br /&gt;
&lt;br /&gt;
They send an initial scouting party into the tunnels. Eventually they come to a collection of cells and find the corpse of a scientist from an SK research team in the tunnels on the Australian Bight, so many miles away. They did through his commlink and find his maddened ramblings. It seems as if they were captured by the guardians of the place and imprisoned in the cells, where they died from thirst over an abnormally long period of time. Still grappling with this revelation, the team hears a distant whistling. They gather for a fight and find &lt;br /&gt;
a powerful snake-like earth spirit and something else. A stick-like figure steps out of the wall itself, it appears like a metahuman but strange and elongated and it wears a painted mask. A Mimi, one of the guardians of this place ... and a terrifying threat. There is a brief scuffle in which Veles&#039; shell is utterly destroyed and Ty burns a point of edge and takes a pile of physical drain in order to take out the Mimi. He takes the mask as a trophy but the team is far too battered to continue.&lt;br /&gt;
&lt;br /&gt;
They&#039;re able to recover the CCU and return to the team, although the encounter the aboriginal man again on the way back. He introduces himself as Ngiyari and offers to help them navigate the tunnels below, which he describes as a prison, in exchange for freeing one of the prisoners. The team agrees to this and reconvenes with Chance and Argent in order to properly gear up and fix the CCU. Once everyone is ready to go, it&#039;s time to go dungeon delving.&lt;br /&gt;
&lt;br /&gt;
==The Caverns Beneath==&lt;br /&gt;
&lt;br /&gt;
The team (now consisting of Argent, Samael, Veles, Chance, Ty, Wagan Biryanu and Ngiyari) pushes past the initial guard outpost with the help of Ngiyari&#039;s distraction. They delve deeper and deeper into the earth, the background count rising as they go. Veins of opal crystals spiral across the walls and strange mana barrier contraptions imprison astral horrors. There&#039;s a brief combat encounter with a few shedim and a maddened blood adept but the team is unbothered. They delve ever deeper, encountering a number of other horrific creatures imprisoned here. Eventually, Ngiyari stops before a cell that contains an emaciated old aboriginal man with a ragged, floor length beard. He unravels the ward and carries the man over his shoulder. The team is somewhat hesitant to allow him to free a prisoner of this place, given that all the other prisoners are terrible eldritch abominations, and they may well have to kidnap Ngiyari at some point in the near future ... but ultimately they decide to kick the can down the road and get their hands on the relic first.&lt;br /&gt;
&lt;br /&gt;
More tunnels finally give way to a sort of central chamber, a large circular room. A number of &#039;cells&#039; are built into the walls and an enormous dais or pillar pushes out of the center of the room. Eldritch runes from this pillar spill outwards, connecting the various cells and descending into the rock itself. Occasionally, the pillar shakes slightly, as if something is inside. Another Mimi sits, cross-legged, on top of the pillar, apparently focusing on the magical energies. Other spirits patrol back and forth, keeping careful watch upon the prisoners. Ngiyari sets down the old man at the entrance of the room and then the group starts to creep across.&lt;br /&gt;
&lt;br /&gt;
Initially, all seems to be going well ... until Ngiyari breaks off from the group and creeps over to the central dais. He slices his hand open and begins to let his blood flow into the ruins, corrupting them. Veles, seeing what she believes to be a blood mage, promptly shoots the man in the head. All hell breaks loose.&lt;br /&gt;
&lt;br /&gt;
Ngiyari&#039;s head explodes. Despite this injury, he apparently is still alive as the runes begin to come apart and the central dais shakes. The team readies their weapons as they push across the room and Chance spots a few matrix icons, apparently drones from a previous corporate expedition that have been imprisoned. He grabs some marks on a juggernaut anthrodrone that seems to be moving with alarming sentience. One by one, the mana barriers on the prison cells break down. The spirits animate to pursue both the team and the escaping creatures. Under the combined fire of the team, Ngiyari&#039;s corpse is put down for the good. The team hopes the recorded evidence is good enough for the aboriginal elders to uphold the promise they made. They have more pressing concerns to worry about. The anthrodrone joins the party and scoops up Chance and Argent and the team makes a fighting retreat out of the central chamber. Just as they crest the final hill, the central pillar cracks like an eggshell and an enormous claw pushes it away. Ty recognizes it as some sort of artificial lifeform from the world before that has had its pattern written over by something terrible. The mimi and the spirits rush to contain it and the team slips away into the tunnels beyond, guided by Ty&#039;s intution that moving towards the next largest magical presence will bring them to the staff.&lt;br /&gt;
&lt;br /&gt;
==The Final Stretch==&lt;br /&gt;
&lt;br /&gt;
All of the creatures imprisoned with the opal caverns have seemingly been let loose. They find a hideous centipede man, bloodied after a fight with a spirit. Despite his horrific appearance, he seems willing to help the team get out of the tunnels. Enemy of my enemy and all that. The team pushes on, past a weeping crystal creatures and runs into a pair of earth spirits. Their fight is brief but bloody, as one of them crushes Ty with an engulf. It would have been lethal if he had not shifted form in the nick of time. He survives with only a missing arm and a crushed ribcage (and a burned point of edge). There is not  time for rest, however. The chamber with the staff awaits.&lt;br /&gt;
&lt;br /&gt;
The shard of the sevenfold staff lies within a chamber where a rift to Id has yawned wide open. Countless shadow spirits climb up from the wretched cityscape below and pour through. Two mimis and a number of spirits do battle with the rift and its inhibitants while the staff levitates upon an altar on the far side. It is a pitched battle with high force spells being thrown back and forth and more spirits swarming out of the rift every second.&lt;br /&gt;
&lt;br /&gt;
Samael creeps around the edge of the room, being battered by the guardian spirits and their mental attacks. Argent hides with the drones while giving tactical advice and Chance pilots the flamethrower anthrodrone to lay down the heat on the hoard. He even spots a matrix signal across the rift, some sort of metaplanar traveler&#039;s distress call in Japanese. Ty, worried about the staggering bgc and the risk of physical drain, relies mostly on pinpoint laser fire to support the team.&lt;br /&gt;
&lt;br /&gt;
And Veles breaks apart. She starts muttering in Ukrainian and charges forward into the hellish abyss. She kicks the centipede man into the abyss, despite his attempts to help and drops spirit after spirit in her cold fury. Samael creeps around, drifting closer and closer to the relic. He leaps across the gap, it&#039;s almost within reach. Chance extends the anthrodrones hand to the metaplanar traveler and pulls him out of the abyss but the wall climbing centipede scrambles out after him, eager for revenge against Veles. The mimi spells warp the battefield with the raw mana. &lt;br /&gt;
&lt;br /&gt;
And then Samael fires off his grappling hook and grabs the relic. After so long, it&#039;s finally in hand. The only thing left to do was get out alive. Easier said than done ... but done nevertheless. The team is battered and bruised, some of them barely alive ... but they are able to escape with the relic. They avoid a few more terrors, such as a blood shade and a stabber and eventually ... they find themselves miles and miles away. Through the magic of the opal caverns alchera, they have stepped out into the caves overlooking the Great Australian Bight. The ocean waves lap against the cliffside and the sun rises over the land of red sand. It is over. The mission is complete.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The draco foundation graciously provide air evacuation. Wagan Biryanu returns to his tribe with the tapestry and the MCT metaplanar traveler dissapears into the sands. The team makes sure not to part with relic until a larger number is quoted by the draco foundation affiliate. Luckily enough, the operating budget was graciously extended. Despite the conflict happening beneath their feet, the auction goes off without a hitch.&lt;br /&gt;
&lt;br /&gt;
Even after their great journey, even after all the hardships faced ... the day still passes like any other. Whether bikie or mimi, shadowrunner or tribesmen, vrygoth or blood mage, the sun rises and falls all the same. We all share the same earth with the same hours in the day. History wraps and flows around all of us. &lt;br /&gt;
&lt;br /&gt;
My dear children ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gumurr-Djararrk Yawirriny&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
160,000 Nuyen or Gear rewards in augmentations, electronics equipment and software, vehicles, foci, magical goodies or lifestyle. Avail limit of 24. (80 RVP)&lt;br /&gt;
&lt;br /&gt;
101 karma (101 RVP)&lt;br /&gt;
&lt;br /&gt;
60 CDP (29 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Contacts:&lt;br /&gt;
&lt;br /&gt;
Sybaris at 9/1&lt;br /&gt;
&lt;br /&gt;
Adowa &amp;quot;Moria&amp;quot; Webster at 4/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All may take a mundane ascension or an ordeal.&lt;br /&gt;
&lt;br /&gt;
Awakened/Emerged characters may take deltaware at the usual RVP cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May take the funny 4th world knowledge skills and the mutator quality if they WANT to. If they already have it, they can buy an extra rank in the funny skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Ty: Toughness, Ty loses an arm and must take the Asthma, Insomnia and Spirit Bane: Earth as a result of burning edge. Drained for one point of Karma by Big Juggs.&lt;br /&gt;
&lt;br /&gt;
For Sam: Adrenaline Surge and/or Guts for Sam.&lt;br /&gt;
&lt;br /&gt;
For Veles: Can upgrade her Rank quality. Master Brawler&lt;br /&gt;
&lt;br /&gt;
For Chance: May take the custom contact &amp;quot;Big Juggs&amp;quot; at 2/4. Juryrigger. Big Juggs as additional gear rewards, taken out of the other stuff. Drained for one point of Karma by Big Juggs.&lt;br /&gt;
&lt;br /&gt;
For Ardent: Daredevil or Focused Concentration (up to 4) &lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
Wagan Biryanu has proven himself to his tribe. He now bears the Tjkurpa tapestry as a sign of his travels. In time, he will be a great leader of his people.&lt;br /&gt;
The Blood Mage, Argulu, has been released from his prison within the opal caverns. Despite the disruption of his ally spirit (and the blood shade he made for shits and giggles), that is a minor setback in comparison to his freedom.&lt;br /&gt;
The Mimi, over the next several days, rebind the Corrupted Guardian to its prison and restore the prisons as they were, continuing to drain the stories of the occupants in order to keep the rifts and secrets buried. Nevertheless, a great amount of critters escape into the wilds of Australia, including a high force Stabber.&lt;br /&gt;
The Ned Kelly gang continue to cause problems for the inhabitants of the outback.&lt;br /&gt;
The Vermillion Auction goes on as normal. A selection of AISE agents originally there to bust them is too diminshed to perform their sting. However, Rosanna Sobolevi is unable to acquire the secrets of the Opal Caverns or the shard. Her brother, Atticus, convinces her to cut her losses and leave the continent.&lt;br /&gt;
The Melbourne Millionaires take a substantial hit to their revenue stream.&lt;br /&gt;
The Shard of the Sevenfold Staff, the neck-piece, is now safetly in Draco Foundation custody, watched over by the Dragon Sybaris. &lt;br /&gt;
A number of the runners important memories were wiped in the manastorm known as The Big One. They are able to roll resistance rolls again in 8 months or when confronted with evidence of their lost memories.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I&#039;ve followed Delphi on less.&amp;quot;  -Benny&lt;br /&gt;
&amp;quot;You need to stop that.&amp;quot; -Sleevey}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Brain piss&amp;quot; -Asmo @ cyborg nutrients}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Chance is ace, he doesn&#039;t usually go for backshots&amp;quot; - JR @ shooting retreating bikies}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;if the Meta-Roos get out sniper rifles you might have a problem...}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;I&#039;ve seen things you would never believe.  Shuttle crashes, nanite powered star scanners, 8 trolls playing snoockems for 40 minutes without bloodshed.  I have never seen anything like the drek I just saw in the land down under.  This doesn&#039;t even make sense.  I gotta... I gotta rethink some things.&amp;quot; -[[Chance]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I cannot point to any one place where something went wrong - ultimately, the job was a success, my frustrations with Veles&#039;s strangeness notwithstanding. But I fear... I fear this is only the tip of the iceberg. The artefact we recovered does not look to be an entire item, and so I am forced to wonder what, precisely, the Draco Foundation is doing. In my desire for professionalism, what have we handed them? And why do I feel so strangely sad, so distantly off-put, as our wings turn towards home? What am I missing?&amp;quot; - [[Samael]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything went swimmingly until we entered those caves. As soon as our team members descended into the prison-caverns, we found ourselves completely out of our league. We could have taken a different approach, but instead we inadvertently disrupted something much bigger than us, possibly permanently. I can only plead ignorance in defense of my actions, and hope that the consequences never return to haunt me.&amp;quot; - [[Ardent]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cody&amp;diff=153650</id>
		<title>Cody</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cody&amp;diff=153650"/>
		<updated>2026-07-17T15:57:45Z</updated>

		<summary type="html">&lt;p&gt;J.R.: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lanky&amp;diff=153211</id>
		<title>Lanky</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lanky&amp;diff=153211"/>
		<updated>2026-07-01T15:36:32Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Lanky 2 years later.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople/ /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = Character&#039;s Date of Birth&lt;br /&gt;
|data13 = 02/01/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former UCAS sniper come back to seattle after a tour, a little burnt out and ready to embrace shadow life.  Winner of dance contests and increasingly dissatisfied with a lot of the dirt.  He has recently moved to Talislar to try and connect more with his elven nature.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build up a solid street operator reputation&lt;br /&gt;
Make enough money for consistant gear and ware upgrades&lt;br /&gt;
Do enough work to set up as a fixer or outright retire.&lt;br /&gt;
==Background==&lt;br /&gt;
Lanky graduated high school in Snohomish and signed up for the UCAS Coast Guard almost immediately.  He did a four year run as a special forces liason and sniper laying waste to pirates and smugglers off the western coast on a small floatilla before being shopped out on a second clandestine services commision as a general special forces sniper for work all over.  His biggest takeaway from a few years of unrepentant killing and the occasional genetic experimentaiton done on him courtesy of old UCAS Uncle Sam was that life is relatively cheap.  He moved back to the city when his tour was over and is in the process of stepping into the shadows and starting to look for work. His records are on file with Ares and KE as part of a runner/merc profiling program and data sold to them by the UCAS govt while he was still enlisted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant, Lucky, Shoot First Don&#039;t Ask, Biocompatibility (Bioware), Blandness, Daredevil, JOAT, Natural Athlete,&lt;br /&gt;
WoTS: Sharpshooter, Agile Defender, &lt;br /&gt;
===Negative===&lt;br /&gt;
Creature of Comfort: Medium,  Designated Omega, Disheveled, Records on File (Ares),Sinner(UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sunny&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Relatively unknown weapons specialist runner from Seattle.&lt;br /&gt;
|MidResult=Winner of a &amp;quot;Vogue&amp;quot; contest wearing his shadowrunner name.&lt;br /&gt;
|HighResult= The designation &amp;quot;lanky&amp;quot; does tie to a black ops file UCAS Coast Guard Lt. with a black ops record that is mildly terrifying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Typical Black Ops to Runner Pipeline from all intents and purposes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Known to go on the Kami/Daredevil/Kill Crazy vibes when not given instructions.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Relatively competent biosam merc, slower moving than a lot of folks but lucky enough so far to make that work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Mundane, relatively healthy.&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=Advanced Cyberware in head, lungs, hands and feet.&lt;br /&gt;
|Result4=Cyberware in head, lungs, hands and feet. Mix of alpha and beta) A lot of bioware.  &lt;br /&gt;
|Result5=Genware and an addiction to kamikaze&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Actual:&lt;br /&gt;
UCAS| Calem Edwards&lt;br /&gt;
&lt;br /&gt;
R6: UCAS- Robert Stevenson&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A tall, incredibly lanky elf who looks relatively rough from a short lifetime full of difficult choices. He&#039;s got long hair and typically a scruffy beard unless he&#039;s had to go out in public for something.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
An armor jacket and relatively unkempt street clothes.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
MCT Generic Human Skin with Denimn clothes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=153210</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=153210"/>
		<updated>2026-07-01T15:32:48Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Poe Actual Photo.png|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians, as well as having something to do with the expansion of UMT Magic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lanky&amp;diff=153155</id>
		<title>Lanky</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lanky&amp;diff=153155"/>
		<updated>2026-06-29T00:40:26Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Lanky 2 years later.png|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople/ /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = Character&#039;s Date of Birth&lt;br /&gt;
|data13 = 02/01/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former UCAS sniper come back to seattle after a tour, a little burnt out and ready to embrace shadow life.  Winner of dance contests and increasingly dissatisfied with a lot of the dirt.  He has recently moved to Talislar to try and connect more with his elven nature.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build up a solid street operator reputation&lt;br /&gt;
Make enough money for consistant gear and ware upgrades&lt;br /&gt;
Do enough work to set up as a fixer or outright retire.&lt;br /&gt;
==Background==&lt;br /&gt;
Lanky graduated high school in Snohomish and signed up for the UCAS Coast Guard almost immediately.  He did a four year run as a special forces liason and sniper laying waste to pirates and smugglers off the western coast on a small floatilla before being shopped out on a second clandestine services commision as a general special forces sniper for work all over.  His biggest takeaway from a few years of unrepentant killing and the occasional genetic experimentaiton done on him courtesy of old UCAS Uncle Sam was that life is relatively cheap.  He moved back to the city when his tour was over and is in the process of stepping into the shadows and starting to look for work. His records are on file with Ares and KE as part of a runner/merc profiling program and data sold to them by the UCAS govt while he was still enlisted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant, Lucky, Shoot First Don&#039;t Ask, Biocompatibility (Bioware), Blandness, Daredevil, JOAT, Natural Athlete,&lt;br /&gt;
WoTS: Sharpshooter, Agile Defender, &lt;br /&gt;
===Negative===&lt;br /&gt;
Creature of Comfort: Medium,  Designated Omega, Disheveled, Records on File (Ares),Sinner(UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sunny&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Relatively unknown weapons specialist runner from Seattle.&lt;br /&gt;
|MidResult=Winner of a &amp;quot;Vogue&amp;quot; contest wearing his shadowrunner name.&lt;br /&gt;
|HighResult= The designation &amp;quot;lanky&amp;quot; does tie to a black ops file UCAS Coast Guard Lt. with a black ops record that is mildly terrifying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Typical Black Ops to Runner Pipeline from all intents and purposes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Known to go on the Kami/Daredevil/Kill Crazy vibes when not given instructions.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Relatively competent biosam merc, slower moving than a lot of folks but lucky enough so far to make that work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Actual:&lt;br /&gt;
UCAS| Calem Edwards&lt;br /&gt;
&lt;br /&gt;
R6: UCAS- Robert Stevenson&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A tall, incredibly lanky elf who looks relatively rough from a short lifetime full of difficult choices. He&#039;s got long hair and typically a scruffy beard unless he&#039;s had to go out in public for something.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
An armor jacket and relatively unkempt street clothes.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
MCT Generic Human Skin with Denimn clothes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Lanky_2_years_later.png&amp;diff=153154</id>
		<title>File:Lanky 2 years later.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Lanky_2_years_later.png&amp;diff=153154"/>
		<updated>2026-06-29T00:40:18Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;updated lanky art&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lanky&amp;diff=153095</id>
		<title>Lanky</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lanky&amp;diff=153095"/>
		<updated>2026-06-26T19:16:36Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Lanky.jpg|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople/ /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = Character&#039;s Date of Birth&lt;br /&gt;
|data13 = 02/01/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former UCAS sniper come back to seattle after a tour, a little burnt out and ready to embrace shadow life.  Winner of dance contests and increasingly dissatisfied with a lot of the dirt.  He has recently moved to Talislar to try and connect more with his elven nature.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build up a solid street operator reputation&lt;br /&gt;
Make enough money for consistant gear and ware upgrades&lt;br /&gt;
Do enough work to set up as a fixer or outright retire.&lt;br /&gt;
==Background==&lt;br /&gt;
Lanky graduated high school in Snohomish and signed up for the UCAS Coast Guard almost immediately.  He did a four year run as a special forces liason and sniper laying waste to pirates and smugglers off the western coast on a small floatilla before being shopped out on a second clandestine services commision as a general special forces sniper for work all over.  His biggest takeaway from a few years of unrepentant killing and the occasional genetic experimentaiton done on him courtesy of old UCAS Uncle Sam was that life is relatively cheap.  He moved back to the city when his tour was over and is in the process of stepping into the shadows and starting to look for work. His records are on file with Ares and KE as part of a runner/merc profiling program and data sold to them by the UCAS govt while he was still enlisted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant, Lucky, Shoot First Don&#039;t Ask, Biocompatibility (Bioware), Blandness, Daredevil, JOAT, Natural Athlete,&lt;br /&gt;
WoTS: Sharpshooter, Agile Defender, &lt;br /&gt;
===Negative===&lt;br /&gt;
Creature of Comfort: Medium,  Designated Omega, Disheveled, Records on File (Ares),Sinner(UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sunny&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Relatively unknown weapons specialist runner from Seattle.&lt;br /&gt;
|MidResult=Winner of a &amp;quot;Vogue&amp;quot; contest wearing his shadowrunner name.&lt;br /&gt;
|HighResult= The designation &amp;quot;lanky&amp;quot; does tie to a black ops file UCAS Coast Guard Lt. with a black ops record that is mildly terrifying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Typical Black Ops to Runner Pipeline from all intents and purposes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Known to go on the Kami/Daredevil/Kill Crazy vibes when not given instructions.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Relatively competent biosam merc, slower moving than a lot of folks but lucky enough so far to make that work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Actual:&lt;br /&gt;
UCAS| Calem Edwards&lt;br /&gt;
&lt;br /&gt;
R6: UCAS- Robert Stevenson&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A tall, incredibly lanky elf who looks relatively rough from a short lifetime full of difficult choices. He&#039;s got long hair and typically a scruffy beard unless he&#039;s had to go out in public for something.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
An armor jacket and relatively unkempt street clothes.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
MCT Generic Human Skin with Denimn clothes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:SMARF&amp;diff=153024</id>
		<title>User:SMARF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:SMARF&amp;diff=153024"/>
		<updated>2026-06-16T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Cities I&amp;#039;ve run in */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WORK IN PROGRESS&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Pronouns: He/They&lt;br /&gt;
;Discord: j.r.6415&lt;br /&gt;
;Reddit: https://www.reddit.com/user/GamingHoople/&lt;br /&gt;
&lt;br /&gt;
==GM Style==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Strengths &amp;amp; Weaknesses===&lt;br /&gt;
I&#039;ll be the first to admit I&#039;m a little rusty and the LC is giving me a chance to this system back up.&lt;br /&gt;
&lt;br /&gt;
I&#039;m fairly adept with all things awakened, from basic adepts up into Metaplanar stuff. I may not know the realm directly but with 2-3 days I can read everything that exists and extrapolate a run from it.  &lt;br /&gt;
&lt;br /&gt;
I&#039;m tolerable with regular matrix and slowly getting back into understanding rigging.  I just don&#039;t know how great of an ewar cat-and-mouse rigger/spider I am capable of presenting.&lt;br /&gt;
&lt;br /&gt;
General sixth world themes and vibes I&#039;m pretty great with, corporate court specifics less so.  I&#039;ve been playing for as long as the game has existed but I was never into the politics or high level corporate story until the D&#039;s will came out.  Now I just can&#039;t keep up as well as I&#039;d like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Personal Preferences===&lt;br /&gt;
I have a couple &amp;quot;hot takes&amp;quot; that I think it&#039;s worth putting on my Gm sheet.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not super into the idea of Player Character operated Paramilitary Forces, or PMC&#039;s.  In most of my preferred shadowrun fiction, the runners are the oddball specialists or disposable&lt;br /&gt;
backup for the merc squads and specops teams they occasionally get hired in by.  The thematics that I prefer tend to go in opposite directions of &amp;quot;Massive NPC organization backs up&lt;br /&gt;
it&#039;s PC employees.&amp;quot; so I prefer to avoid gming in that space, so I do not usually pick characters from the ranks of professional PMC&#039;s.&lt;br /&gt;
&lt;br /&gt;
Second.  This game comes hard boiled with plenty of negative qualities and hazards that can be &amp;quot;roll to disrupt the run for a bit.&amp;quot; I recommend taking those if it is your playstyle. &lt;br /&gt;
I enjoy roleplay and negative quality chaos as much as anyone, but every instance of it being pushed into a limited time format table is a potential time sink of 30-60 minutes and&lt;br /&gt;
in some cases lead to major in game consequences.  As such, I have a two part policy regarding this kind of thing. &lt;br /&gt;
&lt;br /&gt;
1:If I , as the GM, am overlooking or not utilizing your negquals appropriately, I appreciate having them pointed out. However if I feel you are using a negative quality or mentor negative&lt;br /&gt;
to repeatedly pull attention away from the focus of the run, I will likely ask you to take a break from the play space and I likely will not pick the character again in the future.&lt;br /&gt;
&lt;br /&gt;
2: Similarly, If I feel the player needs to make a composure roll for things happening in the game state. I will ask for them.  If you have an internal conflict about how your character will act&lt;br /&gt;
in a given situation, I would ask that you settle that internally and make the decision for your character rather than adding &amp;quot;random actions and additional die rolls&amp;quot; into the play space.&lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I tend to choose characters that I believe can bring something to the run, and fit the general themes and vibes I&#039;m looking for.  If a PC is clearly contrary to the stated goals of the run, I would prefer to only choose them if they&#039;re specifically looking for that experience and the majority of the table is comfortable with.&lt;br /&gt;
&lt;br /&gt;
By &amp;quot;contrary to stated goals&amp;quot; I mean &amp;quot;Code of Honor: Mafia&amp;quot; when the job is clearly a mafia hit, etc.&lt;br /&gt;
&lt;br /&gt;
I also choose characters who have a narrative tie in or fit to the run, even if they aren&#039;t particularly suited to the core of the run. (Inviting an Espionage Mysad to an Adept Initiation Brawl) for some background story and political happenings, for example.&lt;br /&gt;
&lt;br /&gt;
To me, having a narrative goal can be as important, rewarding and fun as an actual mission goal.  That said, if I feel the character will be back-seating during the run I will try to reach out on Discord directly to ensure the player is aware and comfortable with that role for the scope of the run.&lt;br /&gt;
&lt;br /&gt;
===Declining the Meet===&lt;br /&gt;
Obviously, given the nature of LC runs it&#039;s easier to replace a character last minute, however if you think your character would&lt;br /&gt;
decline the meet given the post, my first choice would be to ask the player to choose a Pregen, followed by trying to find a replacement player.&lt;br /&gt;
If the goal is to show up just to play &amp;quot;Break the scene/shoot an NPC&amp;quot; than I would prefer to know that up front. I do run an occasional &amp;quot;bad day/everything goes wrong&amp;quot; style run but that&#039;s not usually what I want to cook into my sessions.&lt;br /&gt;
&lt;br /&gt;
If you are going into the run with the intention to decline at the meet, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Run Beginnings===&lt;br /&gt;
I am not super excited about starting with multiple fixer calls and Sin checkpoints with vehicles so I will typically check that the characters are capable of making it to the meet as part of my run selection, and ask a little information about the character&#039;s day before arriving directly at the meet.  Fixers can of course be used for information and checking out the J, but with seasoned characters and players particularly I will probably get right &lt;br /&gt;
to the run.&lt;br /&gt;
&lt;br /&gt;
===Interfering with Run Objectives===&lt;br /&gt;
It really depends, especially where things border on PVP.  However is the team as a whole is &amp;quot;anti&amp;quot; a job, I am willing to spin things in another direction.  That said, the run may be a bit more free form than I traditionally run if it goes this way.&lt;br /&gt;
&lt;br /&gt;
If you are joining with the intention to go opposite the run objectives, please say so in your application post for the run.&lt;br /&gt;
&lt;br /&gt;
===Realism===&lt;br /&gt;
I absolutely fall more into the Mirrorshades/Pink Mohawk side of the spectrum.  I take inspiration from shows like Leverage and Burn Notice, as well as Shadowrun art and typical TV and Movie magic and science thriller tropes and vibes.  This does lead to a sometimes bombastic shadowrun experience.&lt;br /&gt;
&lt;br /&gt;
I am capable of, and do occasionally, run things in the uber gritty/realistic black trenchcoat style, but that tends to be more straightforward corporate opsec shadowruns, not my gang, street or random magic related stuff.&lt;br /&gt;
&lt;br /&gt;
Ultimately I&#039;m here to provide a fun session for everyone at the table and going against the job can REALLY facilitate that or go the other way, and I want to make sure the whole group is having fun.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
Failure is an option on my runs and risk/reward/partial completion can matter in terms of RVP payout on a blown run.  The consequences of failure are directly related to the runs threat level and actual threats involved.  Could be as simple as &amp;quot;not getting paid&amp;quot; on a milk run, to enemies or long term after effects of burning edge, etc.&lt;br /&gt;
&lt;br /&gt;
Obviously,  2 CDP will be given no matter what.&lt;br /&gt;
&lt;br /&gt;
I will typically also offer Common Sense on blown jobs.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]] [[hasGM::J.R.]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~J.R.*]] OR [[Created by::~J.R.*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cities I&#039;ve run in==&lt;br /&gt;
Seattle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Los Angeles&lt;br /&gt;
&lt;br /&gt;
Cleveland&lt;br /&gt;
&lt;br /&gt;
Cara&#039;sir&lt;br /&gt;
&lt;br /&gt;
New Orleans&lt;br /&gt;
&lt;br /&gt;
San Francisco&lt;br /&gt;
&lt;br /&gt;
==My Characters==&lt;br /&gt;
[[Poe]]&lt;br /&gt;
&lt;br /&gt;
[[Chance]]&lt;br /&gt;
&lt;br /&gt;
[[Lanky]]&lt;br /&gt;
&lt;br /&gt;
[[Snickerdoodle]]&lt;br /&gt;
&lt;br /&gt;
[[Kong]]&lt;br /&gt;
&lt;br /&gt;
[[Heckle]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152939</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152939"/>
		<updated>2026-06-13T13:44:23Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
Thrim accidentally alerted the Chulos something was up in the hood, as they had made some KE inroads and knew there shouldn&#039;t be a patrol vehicle in their hood.  They gathered a few extra cars of goons and pulled in just as Renato was running out of patients and tried interrogated some junkies in line and then stomped over to a security guard to suss them out. &lt;br /&gt;
&lt;br /&gt;
It all more or less popped off at once as Wayfarer made a break for Thrim, noting an out of place crate on top of the shack, and Renato teed up that he was about to try and knock out a guard.  Inside things get a bit hot for Renato and Epsilon as rest of the guards react, and the Burning Angel adept sees Alfa throw up a mana barrier and heads that way out of spite.&lt;br /&gt;
&lt;br /&gt;
Lumina knocks out Gossamer as soon as his hired help clears he scene and Wayfarer, Thrim, and Alfa us a combination of napalm, vehicular violence and martial arts to run down nearly a dozen gangers outside of stuffer shack, while Alfa&#039;s spirit and Lumina clean up the remaining gangers on the outside.&lt;br /&gt;
&lt;br /&gt;
The team puts together the secret is in the slushie mix and steal a crate of modified drug loaded slushie mix cartridges on the way out the door, scooping up gossamer and turning both the decker and the drugs over to the The Grey, and recieving a sizeable bonus from Gamma for the trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A few dead or heavily injured chulos . an Aztechnology experiment moving on to another city, and the grey probably got a new decker.  Everyone got paid and there were some reputational adjustments from surrounding parties.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for tearing up a stuffer shack in DRUG FIGHT!&lt;br /&gt;
&lt;br /&gt;
13 RVP&lt;br /&gt;
16,000 Cash (8 RVP)  (May be exchanged for a Gear Reward in Psyche or Awakened Drugs up to 16 avail, or Foci up to 16 avail.)&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: The Grey&lt;br /&gt;
-2 Reputation David Cartel&lt;br /&gt;
-2 Reputation Chulos&lt;br /&gt;
+1 Reputation EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152938</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152938"/>
		<updated>2026-06-13T13:43:37Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
Thrim accidentally alerted the Chulos something was up in the hood, as they had made some KE inroads and knew there shouldn&#039;t be a patrol vehicle in their hood.  They gathered a few extra cars of goons and pulled in just as Renato was running out of patients and tried interrogated some junkies in line and then stomped over to a security guard to suss them out. &lt;br /&gt;
&lt;br /&gt;
It all more or less popped off at once as Wayfarer made a break for Thrim, noting an out of place crate on top of the shack, and Renato teed up that he was about to try and knock out a guard.  Inside things get a bit hot for Renato and Epsilon as rest of the guards react, and the Burning Angel adept sees Alfa throw up a mana barrier and heads that way out of spite.&lt;br /&gt;
&lt;br /&gt;
Lumina knocks out Gossamer as soon as his hired help clears he scene and Wayfarer, Thrim, and Alfa us a combination of napalm, vehicular violence and martial arts to run down nearly a dozen gangers outside of stuffer shack, while Alfa&#039;s spirit and Lumina clean up the remaining gangers on the outside.&lt;br /&gt;
&lt;br /&gt;
The team puts together the secret is in the slushie mix and steal a crate of modified drug loaded slushie mix cartridges on the way out the door, scooping up gossamer and turning both the decker and the drugs over to the The Grey, and recieving a sizeable bonus from Gamma for the trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A few dead or heavily injured chulos . an Aztechnology experiment moving on to another city, and the grey probably got a new decker.  Everyone got paid and there were some reputational adjustments from surrounding parties.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;lt;@130277959847116800&amp;gt;  Wayfarer &amp;lt;@170344705660289026&amp;gt; KisaChihaya Epsilom &amp;lt;@140553310166974464&amp;gt;  Lumina &amp;lt;@415693009536155648&amp;gt; Ineloquent Reverie (Renato) Renato     &amp;lt;@372487948601393162&amp;gt; Dana Thrim.  &amp;lt;@320378242592669708&amp;gt; Spacedog (Alfa/Mercury/Badger) Alfa&lt;br /&gt;
&lt;br /&gt;
Thank you for tearing up a stuffer shack in DRUG FIGHT!&lt;br /&gt;
&lt;br /&gt;
13 RVP&lt;br /&gt;
16,000 Cash (8 RVP)  (May be exchanged for a Gear Reward in Psyche or Awakened Drugs up to 16 avail, or Foci up to 16 avail.)&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: The Grey&lt;br /&gt;
-2 Reputation David Cartel&lt;br /&gt;
-2 Reputation Chulos&lt;br /&gt;
+1 Reputation EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152937</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152937"/>
		<updated>2026-06-13T13:43:16Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
Thrim accidentally alerted the Chulos something was up in the hood, as they had made some KE inroads and knew there shouldn&#039;t be a patrol vehicle in their hood.  They gathered a few extra cars of goons and pulled in just as Renato was running out of patients and tried interrogated some junkies in line and then stomped over to a security guard to suss them out. &lt;br /&gt;
&lt;br /&gt;
It all more or less popped off at once as Wayfarer made a break for Thrim, noting an out of place crate on top of the shack, and Renato teed up that he was about to try and knock out a guard.  Inside things get a bit hot for Renato and Epsilon as rest of the guards react, and the Burning Angel adept sees Alfa throw up a mana barrier and heads that way out of spite.&lt;br /&gt;
&lt;br /&gt;
Lumina knocks out Gossamer as soon as his hired help clears he scene and Wayfarer, Thrim, and Alfa us a combination of napalm, vehicular violence and martial arts to run down nearly a dozen gangers outside of stuffer shack, while Alfa&#039;s spirit and Lumina clean up the remaining gangers on the outside.&lt;br /&gt;
&lt;br /&gt;
The team puts together the secret is in the slushie mix and steal a crate of modified drug loaded slushie mix cartridges on the way out the door, scooping up gossamer and turning both the decker and the drugs over to the The Grey, and recieving a sizeable bonus from Gamma for the trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A few dead or heavily injured chulos . an Aztechnology experiment moving on to another city, and the grey probably got a new decker.  Everyone got paid and there were some reputational adjustments from surrounding parties.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;lt;@130277959847116800&amp;gt;  Wayfarer &amp;lt;@170344705660289026&amp;gt; KisaChihaya Epsilom &amp;lt;@140553310166974464&amp;gt;  Lumina &amp;lt;@415693009536155648&amp;gt; Ineloquent Reverie (Renato) Renato     &amp;lt;@372487948601393162&amp;gt; Dana Thrim.  &amp;lt;@320378242592669708&amp;gt; Spacedog (Alfa/Mercury/Badger) Alfa&lt;br /&gt;
&lt;br /&gt;
Thank you for tearing up a stuffer shack in DRUG FIGHT!&lt;br /&gt;
&lt;br /&gt;
13 RVP&lt;br /&gt;
16,000 Cash (8 RVP)  (May be exchanged for a Gear Reward in Psyche or Awakened Drugs up to 16 avail, or Foci up to 16 avail.)&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: The Grey&lt;br /&gt;
-2 Reputation David Cartel&lt;br /&gt;
-2 Reputation Chulos&lt;br /&gt;
+1 Reputation EVO&lt;br /&gt;
&lt;br /&gt;
Run Consequences: &lt;br /&gt;
The Decker known as Gossamer was left with 2.5 gallons of the mystery drug slush,and in the hands of the grey.&lt;br /&gt;
&lt;br /&gt;
Here are the AAR Bones and the form for GM Review fro those sweet GMP&lt;br /&gt;
&lt;br /&gt;
https://forms.gle/ejD4nYgS1CugsAPt7&lt;br /&gt;
&lt;br /&gt;
https://shreloaded.net/wiki/DRUG_FIGHT!&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152936</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152936"/>
		<updated>2026-06-13T13:42:03Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
Thrim accidentally alerted the Chulos something was up in the hood, as they had made some KE inroads and knew there shouldn&#039;t be a patrol vehicle in their hood.  They gathered a few extra cars of goons and pulled in just as Renato was running out of patients and tried interrogated some junkies in line and then stomped over to a security guard to suss them out. &lt;br /&gt;
&lt;br /&gt;
It all more or less popped off at once as Wayfarer made a break for Thrim, noting an out of place crate on top of the shack, and Renato teed up that he was about to try and knock out a guard.  Inside things get a bit hot for Renato and Epsilon as rest of the guards react, and the Burning Angel adept sees Alfa throw up a mana barrier and heads that way out of spite.&lt;br /&gt;
&lt;br /&gt;
Lumina knocks out Gossamer as soon as his hired help clears he scene and Wayfarer, Thrim, and Alfa us a combination of napalm, vehicular violence and martial arts to run down nearly a dozen gangers outside of stuffer shack, while Alfa&#039;s spirit and Lumina clean up the remaining gangers on the outside.&lt;br /&gt;
&lt;br /&gt;
The team puts together the secret is in the slushie mix and steal a crate of modified drug loaded slushie mix cartridges on the way out the door, scooping up gossamer and turning both the decker and the drugs over to the The Grey, and recieving a sizeable bonus from Gamma for the trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A few dead or heavily injured chulos . an Aztechnology experiment moving on to another city, and the grey probably got a new decker.  Everyone got paid and there were some reputational adjustments from surrounding parties.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152935</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152935"/>
		<updated>2026-06-13T13:39:25Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
Thrim accidentally alerted the Chulos something was up in the hood, as they had made some KE inroads and knew there shouldn&#039;t be a patrol vehicle in their hood.  They gathered a few extra cars of goons and pulled in just as Renato was running out of patients and tried interrogated some junkies in line and then stomped over to a security guard to suss them out. &lt;br /&gt;
&lt;br /&gt;
It all more or less popped off at once as Wayfarer made a break for Thrim, noting an out of place crate on top of the shack, and Renato teed up that he was about to try and knock out a guard.  Inside things get a bit hot for Renato and Epsilon as rest of the guards react, and the Burning Angel adept sees Alfa throw up a mana barrier and heads that way out of spite.&lt;br /&gt;
&lt;br /&gt;
Lumina knocks out Gossamer as soon as his hired help clears he scene and Wayfarer, Thrim, and Alfa us a combination of napalm, vehicular violence and martial arts to run down nearly a dozen gangers outside of stuffer shack, while Alfa&#039;s spirit and Lumina clean up the remaining gangers on the outside.&lt;br /&gt;
&lt;br /&gt;
The team puts together the secret is in the slushie mix and steal a crate of modified drug loaded slushie mix cartridges on the way out the door, scooping up gossamer and turning both the decker and the drugs over to the The Grey, and recieving a sizeable bonus from Gamma for the trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152934</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152934"/>
		<updated>2026-06-13T13:22:08Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152933</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152933"/>
		<updated>2026-06-13T12:34:49Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152932</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152932"/>
		<updated>2026-06-13T12:33:44Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152931</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152931"/>
		<updated>2026-06-13T12:26:32Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152930</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152930"/>
		<updated>2026-06-13T12:20:37Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152929</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152929"/>
		<updated>2026-06-13T12:18:49Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152928</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152928"/>
		<updated>2026-06-12T22:12:04Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152927</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=152927"/>
		<updated>2026-06-12T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;J.R.: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Poe&amp;diff=152905</id>
		<title>Poe</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Poe&amp;diff=152905"/>
		<updated>2026-06-05T17:07:16Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &lt;br /&gt;
[[File:Poe Actual Photo.png|thumb]]&lt;br /&gt;
&amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mastermind Mystic Mysad&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 15&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 08/19/2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=08&lt;br /&gt;
|Day=19&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - e &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - c&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A survivor from a California Cult Compound that arose after the Twins, Poe found himself on the front lines protecting a vast stretch of the california wilderness by creating a mass grave. Eventually Aztlan would infiltrate the compound and Poe found himself on the wrong side of a pair of blood mages, barely surviving the confrontation with the help of a PCC Federal Patrol that had eyes on the compound for months.  Poe was given a pass and a PCC Identity but was recommended to get out of Socal given his history.&lt;br /&gt;
&lt;br /&gt;
Nearly a year later and he has found a home in the Shadows of the Emerald City.  Poe works as a detective with the Arcane eye when they get stumped on cases, teaches younger talented Magi how to make it in the streets, and does a brisk trade in smuggling, theft and wetwork for the Shadowhaven network, while trying to stay one step ahead of the corporations and the law and keep his girlfriend in tuna tartare.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Continue his education with Raven, collecting knowledge on as many things as possible arcane and mundane, while initiating further into arcane mysteries.&lt;br /&gt;
* Continue to ingratiate himself to the local awakened community outside of Seattle, working with the Washington Wizards, and a gaggle of former Psions.&lt;br /&gt;
* Maintain his lifestyle outside of the shadows, ideally with a permanent purchase of his incredibly convoluted mortgage.&lt;br /&gt;
* Make friends with all of the free spirits in Seattle.&lt;br /&gt;
* Create a Smuggler network of his own, using his knowledge of David Cartel practices. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eldin Masters was designed to be &amp;quot;Perfect&amp;quot; in a basement lab in Southern California by his overly rich and powerful Horizon exec Mother and extracted former Aztechnology father.. &lt;br /&gt;
One of who knows how many genetically modified babies in the first generation of Biochildren.The first ten years of his life were practically idyllic, growing up &amp;quot;In&amp;quot; the Fun Town amusement park in Los Angeles. Eldin&#039;s parents were always casual dilletantes about the area including the local popularization of cults&lt;br /&gt;
in the wake of the Universal Brotherhood scandal.  When the great quake of 69&#039; hit Los Angeles, they took the cult quite a&lt;br /&gt;
bit more seriously. Even moreso when Eldin awakened shortly after the quake. Eldin moved with his folks into a section&lt;br /&gt;
of Angeles National Forest long held as private property by the obscenely rich or incredibly old California families in a bid to escape the corps altogether and live a more practical life.&lt;br /&gt;
&lt;br /&gt;
As the years past the members of the cult dwindled, and Eldin did his best to simply remain on the outskirts, encouraged by his parents to use his abilities to join and eventually *be* the security team that patrolled the borders of the Cult&#039;s compound. He learned the majority of his magical practice from a Spirit posing as another adept of a similar mindset out on the boundary to wilderness.&lt;br /&gt;
This approach worked better than any of the cult&#039;s training had managed to stick. Ultimately this would put Eldin on the bordergrounds of the cult compound when the PCC government raided it after ignoring it for years, on suspicion of Blood Magic infiltrators joining it. In the surrounding chaos Eldin did find himself beset by a few blood spirits and assisting the PCC who informed him after the fact he was in fact, a citizen, in the Annexation of Los Angeles, and allowed him to start a new life for himself.&lt;br /&gt;
&lt;br /&gt;
Emerald City here we come.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Prototype Transhuman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exceptional Attribute: WP&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animal Empathy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Magician&#039;s Way&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Witness My Hate&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Social Chameleon &amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
Focused Concentration 4&lt;br /&gt;
&lt;br /&gt;
Barrens Rat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Spirit Bane: Blood Spirit&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allergy Common: Mild- Wheat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SINNER: National PCC|Eldin Masters&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Impassive&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lack of Focus&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anna Van Der Pelt&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Diego Carrillo&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Christopher Irons&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Gator&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cairn&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trustworthy Pete&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Informer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Hoffman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips==-3&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Loosely affiliated and working on potential membership within the David Cartel Western North American Region.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Active Member: [[Arcane Eye]] -Private Investigator&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
The Barrens Boys- [[John Galt]], [[Buck]] These three are absolutely madcap when out on the town together. Charlies Angeles meets the Hangover Energy coming to a Run Near You.&lt;br /&gt;
&lt;br /&gt;
[[Sticks]] When Poe first moved to Seattle he took a tough run in the CAS involving Sticks family, and in some ways they clashed on almost every level, magically, stylistically, willingness to deviate from the job for personal business, but by the end they brought the team through hell to come and continue to poke into each other&#039;s lives and help out from time to time.&lt;br /&gt;
&lt;br /&gt;
[[Miut]]  Poe met Miut when trying to come clean to the Arcane Eye about Koi and create some kind of resolution there.  Little did he expect an incredibly pragmatic whirlwind romance that would slowly alter the course of both of their lives. Officially: &amp;quot;His girlfriend&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The Vashon Island Steampunk ensemble has become a bit of a signature for him.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Seattle based runner with a decent reputation and conflicting skillsets depending on who you ask.&lt;br /&gt;
|MidResult= The occasional image from Seattle feeds that resembles similar fashions, and rumors of awakened status.&lt;br /&gt;
|HighResult= A mage or mystic adept with a penchant for guns, prone to critter collecting, and very large skillset operating largely in Seattle. &lt;br /&gt;
}}&lt;br /&gt;
,&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A gun focused adept living out of Seattle currently.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A relatively potent Detection mage, supposedly of a possession tradition.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seattle based Mysad, with a specialization in guns, detection and channeling large guardians.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy if occasionally underslept and malnourished. Typically in a laid back, jovial mood.  Probably channeling a F6-8 Spirit.&lt;br /&gt;
|Result2= Awakened &lt;br /&gt;
|Result3=No cyberware, no maladies aside from ADHD and mild Sociopathy and a gluten allergy.  Sometimes has a channeled spirit.&lt;br /&gt;
|Result4=Essence 6, Magic 7, Mysad&lt;br /&gt;
|Result5=1 point of Prototype transhuman bioware.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Eldin Masters | PCC (ACTUAL)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ethan Christianson  | UCAS  R6 Fake&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Poe tends to dress in mid key high fashion versions of wizpunk street looks that tend to make him look like a Disney Villian.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A realistic man sized raven wearing a monocle.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Poe_Actual_Photo.png&amp;diff=152904</id>
		<title>File:Poe Actual Photo.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Poe_Actual_Photo.png&amp;diff=152904"/>
		<updated>2026-06-05T17:07:07Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poe represented by Snow&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lanky&amp;diff=152902</id>
		<title>Lanky</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lanky&amp;diff=152902"/>
		<updated>2026-06-03T13:32:02Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Lanky.jpg|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople/ /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = Character&#039;s Date of Birth&lt;br /&gt;
|data13 = 02/01/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former UCAS sniper come back to seattle after a tour, a little burnt out and ready to embrace shadow life.  Winner of dance contests and increasingly dissatisfied with a lot of the dirt.  He has recently moved to Talislar to try and connect more with his elven nature.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build up a solid street operator reputation&lt;br /&gt;
Make enough money for consistant gear and ware upgrades&lt;br /&gt;
Do enough work to set up as a fixer or outright retire.&lt;br /&gt;
==Background==&lt;br /&gt;
Lanky graduated high school in Snohomish and signed up for the UCAS Coast Guard almost immediately.  He did a four year run as a special forces liason and sniper laying waste to pirates and smugglers off the western coast on a small floatilla before being shopped out on a second clandestine services commision as a general special forces sniper for work all over.  His biggest takeaway from a few years of unrepentant killing and the occasional genetic experimentaiton done on him courtesy of old UCAS Uncle Sam was that life is relatively cheap.  He moved back to the city when his tour was over and is in the process of stepping into the shadows and starting to look for work. His records are on file with Ares and KE as part of a runner/merc profiling program and data sold to them by the UCAS govt while he was still enlisted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant, Lucky, SHoot First Don&#039;t Ask, Biocompatibility (Bioware), Blandness, Daredevil, JOAT, Natural Athlete,&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Creature of Comfort: Medium,  Designated Omega, Disheveled, Records on File (Ares),Sinner(UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sunny&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@b&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Relatively unknown weapons specialist runner from Seattle.&lt;br /&gt;
|MidResult=Winner of a &amp;quot;Vogue&amp;quot; contest wearing his shadowrunner name.&lt;br /&gt;
|HighResult= The designation &amp;quot;lanky&amp;quot; does tie to a black ops file UCAS Coast Guard Lt. with a black ops record that is mildly terrifying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Typical Black Ops to Runner Pipeline from all intents and purposes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Known to go on the Kami/Daredevil/Kill Crazy vibes when not given instructions.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Relatively competent biosam merc, slower moving than a lot of folks but lucky enough so far to make that work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Actual:&lt;br /&gt;
UCAS| Calem Edwards&lt;br /&gt;
&lt;br /&gt;
R6: UCAS- Robert Stevenson&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A tall, incredibly lanky elf who looks relatively rough from a short lifetime full of difficult choices. He&#039;s got long hair and typically a scruffy beard unless he&#039;s had to go out in public for something.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
An armor jacket and relatively unkempt street clothes.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
MCT Generic Human Skin with Denimn clothes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lanky&amp;diff=152901</id>
		<title>Lanky</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lanky&amp;diff=152901"/>
		<updated>2026-06-03T13:30:37Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = J.R.&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Lanky.jpg|thumb]]&lt;br /&gt;
 &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @j.r.6415&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/GamingHoople/ /u/GamingHoople]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = Character&#039;s Date of Birth&lt;br /&gt;
|data13 = 02/01/2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=01&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1SkhgislmHBqMlQCUbmVpyWnsFgjSWPUr] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - B&lt;br /&gt;
|label17 = Max Ascensions&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Former UCAS sniper come back to seattle after a tour, a little burnt out and ready to embrace shadow life.  Winner of dance contests and increasingly dissatisfied with a lot of the dirt.  He has recently moved to Talislar to try and connect more with his elven nature.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Build up a solid street operator reputation&lt;br /&gt;
Make enough money for consistant gear and ware upgrades&lt;br /&gt;
Do enough work to set up as a fixer or outright retire.&lt;br /&gt;
==Background==&lt;br /&gt;
Lanky graduated high school in Snohomish and signed up for the UCAS Coast Guard almost immediately.  He did a four year run as a special forces liason and sniper laying waste to pirates and smugglers off the western coast on a small floatilla before being shopped out on a second clandestine services commision as a general special forces sniper for work all over.  His biggest takeaway from a few years of unrepentant killing and the occasional genetic experimentaiton done on him courtesy of old UCAS Uncle Sam was that life is relatively cheap.  He moved back to the city when his tour was over and is in the process of stepping into the shadows and starting to look for work. His records are on file with Ares and KE as part of a runner/merc profiling program and data sold to them by the UCAS govt while he was still enlisted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant, Lucky, SHoot First Don&#039;t Ask, Biocompatibility (Bioware), Blandness, Daredevil, JOAT, Natural Athlete,&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Creature of Comfort: Medium,  Designated Omega, Disheveled, Records on File (Ares),Sinner(UCAS)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Argent&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sunny&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=St@B&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Relatively unknown weapons specialist runner from Seattle.&lt;br /&gt;
|MidResult=Winner of a &amp;quot;Vogue&amp;quot; contest wearing his shadowrunner name.&lt;br /&gt;
|HighResult= The designation &amp;quot;lanky&amp;quot; does tie to a black ops file UCAS Coast Guard Lt. with a black ops record that is mildly terrifying.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Typical Black Ops to Runner Pipeline from all intents and purposes.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Known to go on the Kami/Daredevil/Kill Crazy vibes when not given instructions.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Relatively competent biosam merc, slower moving than a lot of folks but lucky enough so far to make that work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Actual:&lt;br /&gt;
UCAS| Calem Edwards&lt;br /&gt;
&lt;br /&gt;
R6: UCAS- Robert Stevenson&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A tall, incredibly lanky elf who looks relatively rough from a short lifetime full of difficult choices. He&#039;s got long hair and typically a scruffy beard unless he&#039;s had to go out in public for something.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
An armor jacket and relatively unkempt street clothes.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
MCT Generic Human Skin with Denimn clothes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=152886</id>
		<title>Let&#039;s be cops 2: License to Drek</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=152886"/>
		<updated>2026-05-30T14:36:25Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-05-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Trashcan_Pete|Newt|Kong}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;They make them a lot softer out here in Redmond than I realized.  I&#039;ll need to adjust my load out of less than lethals, this is not the first time the locals could not handle my blade.&amp;quot; -Kong&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Grey&amp;diff=152883</id>
		<title>The Grey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Grey&amp;diff=152883"/>
		<updated>2026-05-29T13:10:58Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
[[File:2ca29446-8397-4988-bf6a-577a9da9c452.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1= &amp;quot;Come in Peace of Leave in Pieces.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Gang/Cult&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=San Francisco, Los Angeles, Bakersfield, San Diego, Portland, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
The Grey are an alien themed street gang utilizing magic and genetech to turn themselves into what humanity once considered &amp;quot;an alien.&amp;quot; They use spirits of man and wild spirits of man that have slipped the leash to possess rank and file members, or be channeled by high potency and leadership members.  The grey have been slowly growing in the underbelly of San Francisco and Los Angeles since the Twins, and meticulously expanding to surrounding major metroplexes with 50 member &amp;quot;Drop Ships&amp;quot; arriving to set up in unclaimed neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The enigmatic &amp;quot;Dr. Grey&amp;quot; started using transgenics, cosmetic and biological modification to turn metahumanity into something else,  bastardized versions of popular aliens from media and the human zeitgeist from the fifth world.  The gang operates as many other street gangs do, despite their outrageous appearance&lt;br /&gt;
and atypical methodology.  Moving into an area, claiming a territory and beginning to run protection rackets, crime and drugs out of the neighborhood all while pushing a narrative of &amp;quot;Assimilation to the Grey Collective.&amp;quot;&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
The Mothership: San Francisco&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fry&#039;s Burbank- Los Angeles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garage 26b: Redmond Barrens- Seattle&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
Dr. Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Alpha Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Cappa Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Gamma Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Upislon Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One time Horizon plastic surgeon Thadeus Grey concealed the depths of his awakened through Horizon&#039;s takeover of Fun Town and eventual explosion into the big ten. At the same time, Dr. Grey failed over and over again to get a script sold involvining classic tropes of American Science fiction like Grey Aliens, men in black, and other X files seeming tropes. Grey did, however, gain the attention of several spirits of man, including a number of free spirits of man who had slipped the leash over the years, all deeply representative of the same tropes he recognized as having a certain psychological power.  When the twin earthquakes hit, he had a minor psychotic break, fled the coop and seeing &amp;quot;The Steppin&#039; Wulf&#039;s&amp;quot; development, he knew he could do better. The charismatic Psion magician turned doctor started finding acolytes to believe in his &amp;quot;Assimilation&amp;quot; narrative into the &amp;quot;The Grey&amp;quot; and has been recruiting off the streets in several metroplexes for years and perfecting the surgeries that bring his acolytes in line with the spirits they serve.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Skraacha have recently employed the Seattle Branch, under Gamma Grey, as guards to some outside of the OU Holdings.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Anhou Zhang -Disgraced Wuxing shipping manager.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Expanding across multiple metroplexes in 50 person units that move painstakingly slow in border neighborhoods growing to 500 or so if allowed to grow in their first year, while stabilizing and digging in to Oakland  and San Francisco where their total number is in the low thousands.&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining and slowly growing with an international rollout&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
Gamma Grey- Enforcer-Seattle Branch&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:2ca29446-8397-4988-bf6a-577a9da9c452.jpg&amp;diff=152882</id>
		<title>File:2ca29446-8397-4988-bf6a-577a9da9c452.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:2ca29446-8397-4988-bf6a-577a9da9c452.jpg&amp;diff=152882"/>
		<updated>2026-05-29T13:10:47Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a grey neighborhood&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gamma_Grey&amp;diff=152881</id>
		<title>Gamma Grey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gamma_Grey&amp;diff=152881"/>
		<updated>2026-05-28T00:14:07Z</updated>

		<summary type="html">&lt;p&gt;J.R.: Undo revision 152880 by J.R. (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Alien-grey-alien-mask-1150063843.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Street Gang Leadership&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=North Redmond&lt;br /&gt;
|Metatype=Troll&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash, Reagants, Drugs&lt;br /&gt;
|HobbiesOrVice= Street Violence, Drugs, 20th Century Scifi Films.&lt;br /&gt;
|PersonalLife=The Grey live a communally weird existence.&lt;br /&gt;
|Faction= The Grey&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gamma Grey was one of Dr. Grey&#039;s first recruits. A Psion of not inconsiderably power, Gamma was a struggling Actor in L.A. who lost most of his people in The Twins. His fondness for the media that Dr. Grey built the gang on made him an easy sell and while he is more pragmatic and open about his past than some of the gang, he is incredibly loyal and devoted to gang interests. Serving as a field Lt. to Dr. Grey when establishing new chapters and expanding the organization.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Awakened Gangster&lt;br /&gt;
|Description=Gamma Tends to know the goings on with local gangs and local awakened matters and gets a +2 to legwork and information talking about them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gang Brawler&lt;br /&gt;
|Description=+2 on Service calls that involve violence or intimidation.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Strongman&lt;br /&gt;
|Description=The grey look at spirits in a particularly unique way, but Gamma is relatively in touch wit the local spirit community.  +2 on Service or Knowledge calls involving spirit work.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Hamish]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gamma_Grey&amp;diff=152880</id>
		<title>Gamma Grey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gamma_Grey&amp;diff=152880"/>
		<updated>2026-05-28T00:12:26Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
[[File:Alien-grey-alien-mask-1150063843.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Street Gang Leadership&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=North Redmond&lt;br /&gt;
|Metatype=Troll&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash, Reagants, Drugs&lt;br /&gt;
|HobbiesOrVice= Street Violence, Drugs, 20th Century Scifi Films.&lt;br /&gt;
|PersonalLife=The Grey live a communally weird existence.&lt;br /&gt;
|Faction= The Grey&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gamma Grey was one of Dr. Grey&#039;s first recruits. A Psion of not inconsiderably power, Gamma was a struggling Actor in L.A. who lost most of his people in The Twins. His fondness for the media that Dr. Grey built the gang on made him an easy sell and while he is more pragmatic and open about his past than some of the gang, he is incredibly loyal and devoted to gang interests. Serving as a field Lt. to Dr. Grey when establishing new chapters and expanding the organization.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Awakened Gangster&lt;br /&gt;
|Description=Gamma Tends to know the goings on with local gangs and local awakened matters and gets a +2 to legwork and information talking about them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gang Brawler&lt;br /&gt;
|Description=+2 on Service calls that involve violence or intimidation.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Strongman&lt;br /&gt;
|Description=The grey look at spirits in a particularly unique way, but Gamma is relatively in touch wit the local spirit community.  +2 on Service or Knowledge calls involving spirit work.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Hamish]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Alien-grey-alien-mask-1150063843.jpg&amp;diff=152879</id>
		<title>File:Alien-grey-alien-mask-1150063843.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Alien-grey-alien-mask-1150063843.jpg&amp;diff=152879"/>
		<updated>2026-05-28T00:12:19Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gamma&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Underhaven_Grotto_Hotel&amp;diff=152877</id>
		<title>Underhaven Grotto Hotel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Underhaven_Grotto_Hotel&amp;diff=152877"/>
		<updated>2026-05-26T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --&amp;gt;&lt;br /&gt;
|Archetype= Underground Luxury Hotel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. You may change the placeholder out for another image if one is available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --&amp;gt;&lt;br /&gt;
|ICowner=Kirby Fansbreath&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following 4 lines can optionally be used for any fluff or flavor blurbs you like. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|CreatorsRedditName=GamerHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Here you can designate where the location can be found. Metroplex should note the larger area (e.g. Seattle, Montreal, Denver, ect. Neighborhood should make note of the more specific local, e.g. Touristville. --&amp;gt;&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Ork Underground&lt;br /&gt;
|Address/Coordinates=Northern Underground, 3 KM south of Bellvue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The typical Background Count and Noise can be listed here. --&amp;gt;&lt;br /&gt;
|BackgroundCount= 1   The Grotto itself has an incredibly calm neutral astral presence.&lt;br /&gt;
|Noise= 3 until using the hotel signal booster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the location is owned by any faction, you can note it here. --&amp;gt;&lt;br /&gt;
|Faction= Skraacha&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Underhaven Grotto is the newest Ork Underground expansion but real estate mogul and troll-about-undertown Kirby Fangsbreath. In 2070 Kirby found the cave system that would house &amp;quot;The Underhaven&amp;quot; and knew his life&#039;s work would take place inside. Seven layers of small caves and conjoined living spaces was the perfect home for Trogs who had done well in the world and wanted somewhere that felt like a four to five star experience in the comfort of an underground warren.  The project has been moving silently for years as Kirby has brought resources down to The Underhaven Grotto and is expected to have a massive launch weekend coinciding with the 13th Or&#039;zet Underground Music Fesival.&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
The entire hotel is distinctive in that it is situated inside an stable Alchera that ostensibly appeared during the crossing of Haley&#039;s comet.  The entire hotel is placed or carved out of a deep orange reddish stone that is always slightly cool to the touch.  No expense has been spared to bring these caves up to modern finery, from maglocks and security doors on entrances to air purifiers and the newest in AR and VR entertainment across the hotel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
The Underhaven Grotto is one of the largest development projects in the history of the Ork Underground and the apotheosis of years of Kirby Fangsbreath&#039;s work in developing and legitimizing the underground. Trogs, and indeed metahumanity, from around the world can enjoy a taste of finery and a brush with the famed Seattle Skraacha in the incredibly secure stone structure tucked into the northern reaches of the Ork Underground.  The caverns behind the hotel have been turned into campsites, concert and entertainment venue for the Or&#039;zet Underground 13 music and culture festival 2085.&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
Kirby Fangsbreath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hamish&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Kirby Fangsbreath has been building an underground hotel for years.&lt;br /&gt;
|MidResult= The Ork Underground&#039;s continued legitimacy and acceptance as a district has allowed projects like this to flourish.&lt;br /&gt;
|HighResult= The City took some serious convincing to allow permitting into a stable alchera, but a decade of research and testing does seem to indicate the location is safe and stable, if connected to some strange underground passages.&lt;br /&gt;
}}&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Kirby Fangsbreath is OG skraacha, a real estate developer who has been buying into and buying out the underground since the Big Rhino opened its doors.  The massive hotel project he intends to open in 2085 stands to be one of the biggest things the OU has ever seen.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= No expense has been spared to sneak resources down to the hotel over the past ten years.  Nearly every truck that has shipped resources to the underground has delivered something that made its way to the grotto.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The Grotto is rumored to have created multiple additional underground entrances allowing for discerning trogs to slip down to it from nearly anywhere in Northern Seattle, and rumors persist that they have actual underground roads carved out under the city. A project which would explain why the Skraacha give Kirby such extreme leeway in his relentless development of the OU.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Metaplots Featuring This Location==&lt;br /&gt;
[[Or&#039;zet Underground]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==News Featuring This Location==&lt;br /&gt;
[[Or&#039;Zet Underground Opening Announcement|Or&#039;zet Underground Opening Announcement]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Underhaven_Grotto_Hotel&amp;diff=152876</id>
		<title>Underhaven Grotto Hotel</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Underhaven_Grotto_Hotel&amp;diff=152876"/>
		<updated>2026-05-26T23:01:14Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --&amp;gt;&lt;br /&gt;
|Archetype= Underground Luxury Hotel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. You may change the placeholder out for another image if one is available. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --&amp;gt;&lt;br /&gt;
|ICowner=Kirby Fansbreath&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following 4 lines can optionally be used for any fluff or flavor blurbs you like. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|CreatorsRedditName=GamerHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Here you can designate where the location can be found. Metroplex should note the larger area (e.g. Seattle, Montreal, Denver, ect. Neighborhood should make note of the more specific local, e.g. Touristville. --&amp;gt;&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Ork Underground&lt;br /&gt;
|Address/Coordinates=Northern Underground, 3 KM south of Bellvue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The typical Background Count and Noise can be listed here. --&amp;gt;&lt;br /&gt;
|BackgroundCount= 1   The Grotto itself has an incredibly calm neutral astral presence.&lt;br /&gt;
|Noise= 3 until using the hotel signal booster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the location is owned by any faction, you can note it here. --&amp;gt;&lt;br /&gt;
|Faction= Skraacha&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Underhaven Grotto is the newest Ork Underground expansion but real estate mogul and troll-about-undertown Kirby Fangsbreath. In 2070 Kirby found the cave system that would house &amp;quot;The Underhaven&amp;quot; and knew his life&#039;s work would take place inside. Seven layers of small caves and conjoined living spaces was the perfect home for Trogs who had done well in the world and wanted somewhere that felt like a four to five star experience in the comfort of an underground warren.  The project has been moving silently for years as Kirby has brought resources down to The Underhaven Grotto and is expected to have a massive launch weekend coinciding with the 13th Or&#039;zet Underground Music Fesival.&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
The entire hotel is distinctive in that it is situated inside an stable Alchera that ostensibly appeared during the crossing of Haley&#039;s comet.  The entire hotel is placed or carved out of a deep orange reddish stone that is always slightly cool to the touch.  No expense has been spared to bring these caves up to modern finery, from maglocks and security doors on entrances to air purifiers and the newest in AR and VR entertainment across the hotel.&lt;br /&gt;
&lt;br /&gt;
[[File:449706423 448552631432874 8954865122256584884 n.jpg|400px|thumb|left]]&lt;br /&gt;
==IC Information==&lt;br /&gt;
The Underhaven Grotto is one of the largest development projects in the history of the Ork Underground and the apotheosis of years of Kirby Fangsbreath&#039;s work in developing and legitimizing the underground. Trogs, and indeed metahumanity, from around the world can enjoy a taste of finery and a brush with the famed Seattle Skraacha in the incredibly secure stone structure tucked into the northern reaches of the Ork Underground.  The caverns behind the hotel have been turned into campsites, concert and entertainment venue for the Or&#039;zet Underground 13 music and culture festival 2085.&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
Kirby Fangsbreath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hamish&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Kirby Fangsbreath has been building an underground hotel for years.&lt;br /&gt;
|MidResult= The Ork Underground&#039;s continued legitimacy and acceptance as a district has allowed projects like this to flourish.&lt;br /&gt;
|HighResult= The City took some serious convincing to allow permitting into a stable alchera, but a decade of research and testing does seem to indicate the location is safe and stable, if connected to some strange underground passages.&lt;br /&gt;
}}&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Kirby Fangsbreath is OG skraacha, a real estate developer who has been buying into and buying out the underground since the Big Rhino opened its doors.  The massive hotel project he intends to open in 2085 stands to be one of the biggest things the OU has ever seen.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= No expense has been spared to sneak resources down to the hotel over the past ten years.  Nearly every truck that has shipped resources to the underground has delivered something that made its way to the grotto.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The Grotto is rumored to have created multiple additional underground entrances allowing for discerning trogs to slip down to it from nearly anywhere in Northern Seattle, and rumors persist that they have actual underground roads carved out under the city. A project which would explain why the Skraacha give Kirby such extreme leeway in his relentless development of the OU.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Metaplots Featuring This Location==&lt;br /&gt;
[[Or&#039;zet Underground]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
&lt;br /&gt;
==News Featuring This Location==&lt;br /&gt;
[[Or&#039;Zet Underground Opening Announcement|Or&#039;zet Underground Opening Announcement]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kirby_Fangsbreath&amp;diff=152866</id>
		<title>Kirby Fangsbreath</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kirby_Fangsbreath&amp;diff=152866"/>
		<updated>2026-05-26T01:34:06Z</updated>

		<summary type="html">&lt;p&gt;J.R.: Undo revision 152865 by J.R. (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Mogul&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle Ork Underground, Generally.&lt;br /&gt;
|Metatype=Troll&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=M&lt;br /&gt;
|PreferredPayment=Property, Cash, Jobs&lt;br /&gt;
|HobbiesOrVice= Urban Brawl and single malt scotch&lt;br /&gt;
|PersonalLife= Married&lt;br /&gt;
|Faction=Skraacha&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Underhaven Grotto Hotel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=16&lt;br /&gt;
|Year=2047&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kirby Fangsbreath is a troll who real estate developer, business magnate, and now hotelier who can be considered one of the greatest success stories in the OU. Born in the Underground and an early adherent to the Skraacha view of neighborhood watch and development coming down to the trogs who lived there. Buying a small percentage of Black Rhino when Buck got in,  Kirby saw the value in tourism, properties and hospitality.  Kirby was one of the first &lt;br /&gt;
to simply hire Dwarves rather than scrapping out territory in the OU.  Where others see gentrification, Kirby sees growth, development, and security for the residents of the OU.  With his right hand Hobgoblin, Hamish, Kirby has build a staggering real estate and property portfolio than ranges up and down the West coast and far beyond the UCAS. His newest project, the Underhaven Grotto Hotel is expected to be the capstone in a newly tourist friendly Ork Underground and add an actual air of refinement to some parts of the Seattle Undercommons.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Real Estate Developer&lt;br /&gt;
|Description=Kirby knows real estate markets and property values better than most. +2 for Networking and Service rolls regarding real estate information, acquisition, rental, or borrowing.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Skraacha Loyalist&lt;br /&gt;
|Description=Kirby is a lifelong member of the Skraacha and believes deeply in the goals of the neighborhood organization.  +2 on Rolls involving Skraacha or the OU.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Adept &lt;br /&gt;
|Description=Kirby is an adept and tends to land on the knowledgeable side more than the physical one. +2 On rolls involving Adept Magic Qi Foci&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=West Coast Businessman&lt;br /&gt;
|Description=Kirby has property and businesses from the SSC, Cara&#039; Sir, Down the San Francisco Metroplex and into the PCC range of Los Angeles.  +2 On information and Networking rolls regarding big business or real estate in Western North American Countries outside the UCAS.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Home Cave Boy Made Good&lt;br /&gt;
|Description=Kirby is the epitome of &amp;quot;Very normal businessman&amp;quot; in public, his Skraacha connections and past are often completely overlooked because of the amount of money he has generated for himself and others.  +2 for Networking Rolls in High Society.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=But not that good...&lt;br /&gt;
|Description= Kirby knows when a handful of magically jacked up Orks and Trolls are a necessity of getting the job done. +2 Networking or Information to grab Skraacha or Undergrotto assistance for violence.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Safe Community, Safe House&lt;br /&gt;
|Description=Kirby knows that a safe house in the OU is a literal life saver for Trogs of all kinds in a pinch.  Add an additional +2 if a Trog is asking for help finding a safe place to lay low.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Liaison &lt;br /&gt;
|Description=Kirby has spent years working OU real estate and business, and is often the lynchpin of other Orks, Trolls and the Skraacha getting involved in legitimate business. Kirby has contacts across the Big 10 and subsidiaries,&lt;br /&gt;
and gets a +2 for information or networking with Big 10 people and happenings in and around his business holdings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Hamish]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ms. K]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amy of the Skraacha&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Kirby_Fangsbreath&amp;diff=152865</id>
		<title>Kirby Fangsbreath</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Kirby_Fangsbreath&amp;diff=152865"/>
		<updated>2026-05-26T01:33:34Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Mogul&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle Ork Underground, Generally.&lt;br /&gt;
|Metatype=Troll&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=M&lt;br /&gt;
|PreferredPayment=Property, Cash, Jobs&lt;br /&gt;
|HobbiesOrVice= Urban Brawl and single malt scotch&lt;br /&gt;
|PersonalLife= Married&lt;br /&gt;
|Faction=Skraacha&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Underhaven Grotto Hotel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=04&lt;br /&gt;
|Day=16&lt;br /&gt;
|Year=2047&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Kirby Fangsbreath is a troll who real estate developer, business magnate, and now hotelier who can be considered one of the greatest success stories in the OU. Born in the Underground and an early adherent to the Skraacha view of neighborhood watch and development coming down to the trogs who lived there. Buying a small percentage of Black Rhino when Buck got in,  Kirby saw the value in tourism, properties and hospitality.  Kirby was one of the first &lt;br /&gt;
to simply hire Dwarves rather than scrapping out territory in the OU.  Where others see gentrification, Kirby sees growth, development, and security for the residents of the OU.  With his right hand Hobgoblin, Hamish, Kirby has build a staggering real estate and property portfolio than ranges up and down the West coast and far beyond the UCAS. His newest project, the Underhaven Grotto Hotel is expected to be the capstone in a newly tourist friendly Ork Underground and add an actual air of refinement to some parts of the Seattle Undercommons.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Real Estate Developer&lt;br /&gt;
|Description=Kirby knows real estate markets and property values better than most. +2 for Networking and Service rolls regarding real estate information, acquisition, rental, or borrowing.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Skraacha Loyalist&lt;br /&gt;
|Description=Kirby is a lifelong member of the Skraacha and believes deeply in the goals of the neighborhood organization.  +2 on Rolls involving Skraacha or the OU.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Adept &lt;br /&gt;
|Description=Kirby is an adept and tends to land on the knowledgeable side more than the physical one. +2 On rolls involving Adept Magic Qi Foci&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=West Coast Businessman&lt;br /&gt;
|Description=Kirby has property and businesses from the SSC, Cara&#039; Sir, Down the San Francisco Metroplex and into the PCC range of Los Angeles.  +2 On information and Networking rolls regarding big business or real estate in Western North American Countries outside the UCAS.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Home Cave Boy Made Good&lt;br /&gt;
|Description=Kirby is the epitome of &amp;quot;Very normal businessman&amp;quot; in public, his Skraacha connections and past are often completely overlooked because of the amount of money he has generated for himself and others.  +2 for Networking Rolls in High Society.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=But not that good...&lt;br /&gt;
|Description= Kirby knows when a handful of magically jacked up Orks and Trolls are a necessity of getting the job done. +2 Networking or Information to grab Skraacha or Undergrotto assistance for violence.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Safe Community, Safe House&lt;br /&gt;
|Description=Kirby knows that a safe house in the OU is a literal life saver for Trogs of all kinds in a pinch.  Add an additional +2 if a Trog is asking for help finding a safe place to lay low.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Liaison &lt;br /&gt;
|Description=Kirby has spent years working OU real estate and business, and is often the lynchpin of other Orks, Trolls and the Skraacha getting involved in legitimate business. Kirby has contacts across the Big 10 and subsidiaries,&lt;br /&gt;
and gets a +2 for information or networking with Big 10 people and happenings in and around his business holdings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Hamish]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ms. K]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amy of the Skraacha&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Detective_Lt._Rusty_Chambers&amp;diff=152864</id>
		<title>Detective Lt. Rusty Chambers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Detective_Lt._Rusty_Chambers&amp;diff=152864"/>
		<updated>2026-05-26T01:32:36Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Detective Lt. Knight Errand-Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=M&lt;br /&gt;
|PreferredPayment=Information&lt;br /&gt;
|HobbiesOrVice=None known.&lt;br /&gt;
|PersonalLife=Highly Lacking&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Desert Wars new golden boy turned complete wash out,  Rusty was &amp;quot;almost&amp;quot; famous until flubbing his first season of Desert Wars so badly that Ares downgraded the combat mage to KE where he was promptly scooped up by the Emerald City division.  Rusty was attacked by a Vampire on the job, costing him a point of essence and pushing him onto the warpath he is currently on.  Tracking infected around the city with a specialized task force, and vaguely aware of the Shadowhaven network.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Rusty has lived in Seattle about a year.  On his first case he was drained of a point of essence and Laesed by a Haven Vampire and has been doggedly tracking the haven and the Vampire since.&lt;br /&gt;
* Rusty is a corp stooge first and a cop second. If he sees a chance for personal advancement he will turn a blind eye to lesser infected threats or informants. &lt;br /&gt;
* Rusty is an Initiated Mage and is known to use off the book Psychometry in his investigations. It is not surprising that he has multiple gaps in his memory due to Laes and various mind magic as he has come across runners in the field.  Fueling his continued hunt for the vampire who attacked him and all type 1 infected.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=KE Stooge&lt;br /&gt;
|Description=Rust is incredibly loyal to KE and their parent, Ares.  If asked to provide information, services, gear, or contacts that are indicated to be used on criminal jobs, or Rusty is informed directly of a crime being committed immediately lower Rusty&#039;s loyalty by 1 and roll 1d6.  On a 1, Rusty delivers but informs his handlers there is an incoming operation. Like most Detectives, Rusty can be fed information leading to a collar for a more major crime than triggered this aspect. If this is done, his loyalty will be lowered by 1, but do not make the roll for his superiors.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hotshot&lt;br /&gt;
|Description=If Rusty sees a media based collar, or the opportunity to up his own status with a bust, he is on the case. Unfortunately, that makes him pretty busy around Seattle.  When contacting rusty for active, gear, or networking, anything that does not get him immediate public recognition roll 1d6. One a 1 he&#039;s making a bust elsewhere and is too busy to respond to anything but DNI information requests.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Anti-Infected&lt;br /&gt;
|Description=Rusty is anti-infected in general, and particularly vicious towards strain 1.  If a contact is found to be infected, or in cahoots with infected, immediately lower his loyalty by 1.  If the character is found out to be strain 1 infected, Rusty will cut ties and start hunting the character.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Desert Wars Veteran&lt;br /&gt;
|Description=Rusty was almost famous in the 2083 Season of Desert Wars, before he burned two judges to death live on trid in a miscommunication.  He remains a fanatic to the sport. +2 Networking and Knowledge Checks involving Desert Wars.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fashion Victim&lt;br /&gt;
|Description=Rusty is a fan of up to the minute fashions in the latest Ares Corporate Styles, leaning into his new role in KE in vibrant reds and yellows. +2 for Knowledge of the latest corporate fashion trends or finding Non-Restricted fashion items. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=MIT Graduate&lt;br /&gt;
|Description=Rusty holds a masters degree in advanced Thaumaturgy from MIT&amp;amp;T and will absolutely tell you about it. +2 to Knowledge on the University or Networking to MIT&amp;amp;T Staff of Alumni.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magical Detective&lt;br /&gt;
|Description=Rusty is a lead Detective in a supernatural crimes unit with access to more than a few supernatural databases and datahavens. +2 Knowledge Rolls on Magical Threats and Networking to find Magical-Threat Experts.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sharp Eyed&lt;br /&gt;
|Description=Rusty may be intolerable on a lot of levels, but he made the profile for Detective services to a tee for a reason. +2 on Active Checks when perceiving or assessing.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=&amp;quot;I know Kung Fu&amp;quot;&lt;br /&gt;
|Description=Rusty is a closet nerd with a love for 5th world science fiction and hong kong action theater. +2 for Knowledge or Gear Acquisition checks for Fifth World Science Fiction and Martials arts movies. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Local Criminal Database&lt;br /&gt;
|Description=Rusty is well informed about a lot of what is happening around the city, particularly what happens on the street and in the hours. +2 for Knowledge checks regarding Crime and Criminal activity.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Ms. K]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Vic&amp;diff=152863</id>
		<title>Vic</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Vic&amp;diff=152863"/>
		<updated>2026-05-26T01:32:16Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vic&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Freelance J&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= A cheaper Zoe Executive suit than some of his contemporaries wear, Vic is careful to portray himself as a man on the street.&lt;br /&gt;
|Shortblurb2= Vic is fond of new runners and is a solid contact for nearly every fixer in hand.&lt;br /&gt;
|Shortblurb3= Not afraid to take a commission or make an introduction, Vic is often an intermediary or middleman between other J&#039;s, Clients, and Runners.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamerHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Anywhere he gets a free meal ticket&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundaneAwakened, barely.&lt;br /&gt;
|Gender= M&lt;br /&gt;
|PreferredPayment=Paydata or a solid %&lt;br /&gt;
|HobbiesOrVice=Food, Booze, Novacoke, a good time.  Not always in that order.&lt;br /&gt;
|PersonalLife= Shrouded in Mystery&lt;br /&gt;
|Faction= Solo&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Mid 30s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Vic is a Johnson&#039;s Johnson,  he likes his position directly between the streets and the Corps, and has a reputation for actually caring about the street level folks he does business with.  Vic isn&#039;t the biggest fan of infected runners, but he will not turn down business.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Big 10 Stooge&lt;br /&gt;
|Description=Vic works largely at the behest of mid ranking members of the big 10.  If you&#039;re looking for a street level introduction or gig from the big boys with a lower grade of stress than the average job, ask Vic for a lowball.   +2 Networking and Knowledge involving Big 10&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Burnout Adept&lt;br /&gt;
|Description=Vic is a low grade burn out adept. If you need foci or ware he may be able to put you in touch with it or with someone who has it. +2 to Networking and Equipment, Foci and Augmentations (Rating 16/under)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ham with the Ham&lt;br /&gt;
|Description=Vic likes to make a show of wining and dining his runners, and will almost always invite them out to a free meal, a free drink, and a free white noise generator.  He negotiates meal tickets and knows a shocking amount of detail about Seattle restaurants +2 on Knowledge or networking rolls related to seattle dining&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Stand up Guy&lt;br /&gt;
|Description=Vince has a reputation for working with anyone who does right by him. Partly out of necessity, partly because he understands the shadows are a lifeline to a  range of peculiar characters. +2 Information and Networking on Nonstandard Metatypes.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Hamish]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Barry&amp;diff=152862</id>
		<title>Barry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Barry&amp;diff=152862"/>
		<updated>2026-05-26T01:19:44Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Doorman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=The Eerie, Metaplane of Beasts.  Also, sometimes, Denver.&lt;br /&gt;
|Metatype=Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Spirit&lt;br /&gt;
|PreferredPayment=Favors, Information, Pranks&lt;br /&gt;
|HobbiesOrVice=Favors, Information, Pranks&lt;br /&gt;
|PersonalLife=Weird.&lt;br /&gt;
|Faction=Council of Corvid&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Barry is a wild F6 beast spirit who resembles a man sized raven with a magicians top hat and tail coat he keeps tabs on happenings in and about the city of Denver and its awakened community wherever he can, and holds the door a few hours daily at the Corvid Council on the Metaplane of Beasts.  Barry can be reached through standard commlink to one of his agents in Denver who can contact him directly.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corvid Doorman&lt;br /&gt;
|Description= +2 for Networking or Information on Bird Spirits or Birds.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magpies Musings&lt;br /&gt;
|Description=Barry does sometimes know a lot about shadow running and crime. +2 to Knowledge and Legwork checks pertaining to shadow communities and criminal syndicates. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Denver Watchdog&lt;br /&gt;
|Description=When Barry isn&#039;t watching the door at the Corvid Council, he tends to lurk around Denver as a free wild spirit and has deep roots and connections in the city. +2 to Networking and Information in Denver&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{Bird on a Wire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Samson_Macalarry&amp;diff=152861</id>
		<title>Samson Macalarry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Samson_Macalarry&amp;diff=152861"/>
		<updated>2026-05-26T01:19:18Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=New Orleans&lt;br /&gt;
|Metatype=Dwarf&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened (low grade adept)&lt;br /&gt;
|Gender=M&lt;br /&gt;
|PreferredPayment=Concert Tickets, Drugs, Cash, Favors&lt;br /&gt;
|HobbiesOrVice=Yes.&lt;br /&gt;
|PersonalLife=An attractive mess&lt;br /&gt;
|Faction=WWOZ New Orleans Radio&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Man about town, relatively mediocre musician,  and late night DJ at WWOZ.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Samson has worked at WWOZ most of his life, he is a fixture of the station and New Orleans.&lt;br /&gt;
* He is a cultural dictionary of the New Orleans Region.&lt;br /&gt;
* He is probably working on yet another doomed musical project himself.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Man About Town&lt;br /&gt;
|Description=Samson knows everyone, and everyone knows Samson.  +2 to Networking or Information Checks regarding New Orleans and its residents.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Musician&lt;br /&gt;
|Description=Saxon is a member of a half dozen bands and is usually working on a new project.+2 to networking or knowledge checks regarding music.&lt;br /&gt;
|}} &lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
[[Pigeon Town Steppin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Miss_Hattie&amp;diff=152860</id>
		<title>Miss Hattie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Miss_Hattie&amp;diff=152860"/>
		<updated>2026-05-26T01:17:48Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[&lt;br /&gt;
&lt;br /&gt;
|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Talislegger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Various, North America&lt;br /&gt;
|Metatype=Ork&lt;br /&gt;
|AwakenedEmergedOrMundane=Quite Awakened&lt;br /&gt;
|Gender=F&lt;br /&gt;
|PreferredPayment=Shadow Jobs, Rare Reagents, Artifacts&lt;br /&gt;
|HobbiesOrVice=Horse Racing, Mint Juleps&lt;br /&gt;
|PersonalLife=None of your damn Business&lt;br /&gt;
|Faction=Cascade Orks&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Miss Hattie is an ancient Ork from somewhere along the coast of the Gulf of Mexico in the CAS.  She is incredibly cagey about her past, only having revealed a short stint living in New Orleans before she became a force for North American Talislegging and providing significant magical and logistical support for the Cascade Orks in the Pacific Northwest.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Miss Hattie often refers to her youth in the Gulf and has a Categorical Knowledge of CAS cities.&lt;br /&gt;
* Hattie is old, and relatively magically powerful. She has seen a lot, and despite her genteel demeanor she is a no nonsense business women with a trail of bodies in her wake.&lt;br /&gt;
* Her Namesake Hats are very strong Power Foci, and she is often upfront in offering Magic Gear rewards in lieu of cash, even before the negotiation step.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Holds a Grudge&lt;br /&gt;
|Description=Hattie never forgets a blown deal, a bad joke, a personal slight, or worse, a failed job. The slights of everything but a blown job will reduce Hattie&#039;s loyalty by 1, Failure will reduce it by 2.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Premiere Talislegger&lt;br /&gt;
|Description=Hattie is a Talislegger par excellence and can provide foci, fetishes, or reagents for nearly any tradition. +2 on Gear and Knowledge Checks for Magical Goods.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Borders are really just suggestions&lt;br /&gt;
|Description=Hattie has zero qualms about shuffling illegal goods around North America.  +2 on Gear and Knowledge for Restricted and Forbidden Items&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Objects of Power&lt;br /&gt;
|Description=Hattie loves a potent foci or even an artifact should one appear in her network. +2 for Gear and KNowledge Checks on Items over 18 Availability&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Horse in that race&lt;br /&gt;
|Description=Hattie knows people all over the world, but has deep contacts and networks in the SCC and CAS.  +2 to Networking and Knowledge Checks regarding the PCC, CAS and their residents.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Actual Horse in that Actual Race&lt;br /&gt;
|Description=Hattie has been to every Kentucky Derby in her adult lifetime, and has extensive knowledge on animal sports and acquisition. +2 On Gear and Knowledge Checks for Critters and Paracritters&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Mistakes were Made&lt;br /&gt;
|Description=Hattie never discusses her departure from her beloved CAS.  However she will not hesitate to offer certain contacts up to those who ask. +2 on Knowledge of Networking checks regarding the Zobop.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Fogerty]]&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ms._K&amp;diff=152859</id>
		<title>Ms. K</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ms._K&amp;diff=152859"/>
		<updated>2026-05-26T01:16:36Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Realtor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Generalist&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Pacific Northwest, Dabbles in Tir and California Property.&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=F&lt;br /&gt;
|PreferredPayment=Cash, Jobs, Property or Tips that Leads to Property&lt;br /&gt;
|HobbiesOrVice=Classical Music, Vegan Food&lt;br /&gt;
|PersonalLife=Absolutely none of your business.&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Stephanie Kellermeyer, AKA Ms. K is a Realtor who found a niche working as a fixer for other Realtors, this often makes her a Johnson for runners in her region.  It&#039;s a tough world in the property market in the Sixth World and you never know when an eviction means cleaning out a Naga&#039;s bathing pool or a gang has moved into a building.  Stephanie specializes in finding the right team to help with those difficult property issues and keep things moving across the Seattle real estate game, and a bit beyond. She has set herself up as a solid Johnson for a dozen or more corporate and realty interests and offers runners that she favors some services and assistance in and around Seattle and some of her expanded region as well.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Real Real Estate&lt;br /&gt;
|Description=Ms. K is deeply tied into the Seattle property market. +2 on Knowledge or Networking regarding property in Seattle.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Solid Network&lt;br /&gt;
|Description=+2 for Shadowrunner and Mercenary related Networking and Knowledge Checks.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Matrix Saavy&lt;br /&gt;
|Description=Spending years working through listings and data searches have made Ms. K a fairly competent Matrix presence. +2 for Knowledge Skills or Gear Checks For Matrix and Hacking gear up to Rating 16.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pest Control Pawns&lt;br /&gt;
|Description=KE works extensively with Urban Pest Control and other urban threat cleanout services and that puts them well within Ms. K&#039;s field of influence. +2 for Knowledge or Networking KE operations.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Big Guns&lt;br /&gt;
|Description=Her KE contacts sometimes have to go up the chain if things get too hairy, illegal or dangerous. +2 Networking and +2 Gear Acquisition for members and goods in the Ares family of corporations.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Best Bolt Holes&lt;br /&gt;
|Description=Ms. K knows the value of a few unused properties being fixed up and left sitting for deniable assets.  +2 for Gear Checks and Networking checks to find a safe house or bolt hole in the Seattle Metroplex.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
==Hamish==&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Grey&amp;diff=152858</id>
		<title>The Grey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Grey&amp;diff=152858"/>
		<updated>2026-05-26T01:15:44Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{FactionInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1= &amp;quot;Come in Peace of Leave in Pieces.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype=Gang/Cult&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Growing&lt;br /&gt;
|Location=San Francisco, Los Angeles, Bakersfield, San Diego, Portland, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --&amp;gt;&lt;br /&gt;
=Faction Information=&lt;br /&gt;
The Grey are an alien themed street gang utilizing magic and genetech to turn themselves into what humanity once considered &amp;quot;an alien.&amp;quot; They use spirits of man and wild spirits of man that have slipped the leash to possess rank and file members, or be channeled by high potency and leadership members.  The grey have been slowly growing in the underbelly of San Francisco and Los Angeles since the Twins, and meticulously expanding to surrounding major metroplexes with 50 member &amp;quot;Drop Ships&amp;quot; arriving to set up in unclaimed neighborhoods.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The enigmatic &amp;quot;Dr. Grey&amp;quot; started using transgenics, cosmetic and biological modification to turn metahumanity into something else,  bastardized versions of popular aliens from media and the human zeitgeist from the fifth world.  The gang operates as many other street gangs do, despite their outrageous appearance&lt;br /&gt;
and atypical methodology.  Moving into an area, claiming a territory and beginning to run protection rackets, crime and drugs out of the neighborhood all while pushing a narrative of &amp;quot;Assimilation to the Grey Collective.&amp;quot;&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
The Mothership: San Francisco&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fry&#039;s Burbank- Los Angeles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Garage 26b: Redmond Barrens- Seattle&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
Dr. Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Alpha Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Cappa Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Gamma Grey&amp;lt;br&amp;gt;&lt;br /&gt;
Upislon Grey&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
One time Horizon plastic surgeon Thadeus Grey concealed the depths of his awakened through Horizon&#039;s takeover of Fun Town and eventual explosion into the big ten. At the same time, Dr. Grey failed over and over again to get a script sold involvining classic tropes of American Science fiction like Grey Aliens, men in black, and other X files seeming tropes. Grey did, however, gain the attention of several spirits of man, including a number of free spirits of man who had slipped the leash over the years, all deeply representative of the same tropes he recognized as having a certain psychological power.  When the twin earthquakes hit, he had a minor psychotic break, fled the coop and seeing &amp;quot;The Steppin&#039; Wulf&#039;s&amp;quot; development, he knew he could do better. The charismatic Psion magician turned doctor started finding acolytes to believe in his &amp;quot;Assimilation&amp;quot; narrative into the &amp;quot;The Grey&amp;quot; and has been recruiting off the streets in several metroplexes for years and perfecting the surgeries that bring his acolytes in line with the spirits they serve.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Skraacha have recently employed the Seattle Branch, under Gamma Grey, as guards to some outside of the OU Holdings.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Anhou Zhang -Disgraced Wuxing shipping manager.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Expanding across multiple metroplexes in 50 person units that move painstakingly slow in border neighborhoods growing to 500 or so if allowed to grow in their first year, while stabilizing and digging in to Oakland  and San Francisco where their total number is in the low thousands.&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining and slowly growing with an international rollout&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
&lt;br /&gt;
Gamma Grey- Enforcer-Seattle Branch&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gamma_Grey&amp;diff=152857</id>
		<title>Gamma Grey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gamma_Grey&amp;diff=152857"/>
		<updated>2026-05-26T01:14:56Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Street Gang Leadership&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=North Redmond&lt;br /&gt;
|Metatype=Troll&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Cash, Reagants, Drugs&lt;br /&gt;
|HobbiesOrVice= Street Violence, Drugs, 20th Century Scifi Films.&lt;br /&gt;
|PersonalLife=The Grey live a communally weird existence.&lt;br /&gt;
|Faction= The Grey&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Gamma Grey was one of Dr. Grey&#039;s first recruits. A Psion of not inconsiderably power, Gamma was a struggling Actor in L.A. who lost most of his people in The Twins. His fondness for the media that Dr. Grey built the gang on made him an easy sell and while he is more pragmatic and open about his past than some of the gang, he is incredibly loyal and devoted to gang interests. Serving as a field Lt. to Dr. Grey when establishing new chapters and expanding the organization.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Awakened Gangster&lt;br /&gt;
|Description=Gamma Tends to know the goings on with local gangs and local awakened matters and gets a +2 to legwork and information talking about them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gang Brawler&lt;br /&gt;
|Description=+2 on Service calls that involve violence or intimidation.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Strongman&lt;br /&gt;
|Description=The grey look at spirits in a particularly unique way, but Gamma is relatively in touch wit the local spirit community.  +2 on Service or Knowledge calls involving spirit work.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Hamish]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hamish&amp;diff=152856</id>
		<title>Hamish</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hamish&amp;diff=152856"/>
		<updated>2026-05-26T01:14:27Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Operations Manager: Underhaven Grotto Hotel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Right hand of Kirby Fangsbreath&lt;br /&gt;
|Shortblurb2= Before Kirby found him he was a talismonger and fixer in the Tir.&lt;br /&gt;
|Shortblurb3= Running the Underhaven Grotto is his reward for years of service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle Ork Underground&lt;br /&gt;
|Metatype=Hobgoblin&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=M&lt;br /&gt;
|PreferredPayment=Cash, Foci, Favors&lt;br /&gt;
|HobbiesOrVice=Music, High Society Events&lt;br /&gt;
|PersonalLife= Ridiculously concealed&lt;br /&gt;
|Faction=Skraacha&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Umknown|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Hamish learned at a young age that channeling his hobgoblin anger into clear, articular phrasing got results, and he promptly got to work getting those results for himself and others.  Kirby found Hamish in a real estate deal in the Tir nearly two decades ago and the two have been practically joined at the hip. If Kirby is involved, you can be sure Hamish is there weeks in advance hammering out details and solving problems for his mentor and benefactor, as well as the Skraacha in general when his particular networks are called in for assistance.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Awakened Hotelier&lt;br /&gt;
|Description=+2 for Networking and Gear Rolls for Foci acquisition or to network and High Lifestyle NPCS&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Skraacha Middleman&lt;br /&gt;
|Description=If you need something found out, negotiated or discussed with the Skraacha, Hamish is a great place to reach out. +2 to Skraacha related rolls or to help Skraacha members.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Real Estate &lt;br /&gt;
|Description=Hamish is deeply involved in international real estate markets. +2 to Knowledge and Networking related to real estate.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Underground Expertise&lt;br /&gt;
|Description=A major playing in the development of the Ork Underground, Hamish offers +2 to knowledge and networking rolls with members of the Seattle Ork Underground Community.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Skraacha Courier&lt;br /&gt;
|Description=Hamish has done favors for a huge portion of the underground and beyond, and those favors pay back dividends when someone needs something somewhere in the underground. +2 on Gear and Active Rolls when Offering Assistance in the Ork Underground.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or%27Zet_Underground_Opening_Announcement&amp;diff=152855</id>
		<title>Or&#039;Zet Underground Opening Announcement</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or%27Zet_Underground_Opening_Announcement&amp;diff=152855"/>
		<updated>2026-05-26T01:13:38Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OR&#039;ZET UNDERGROUND PREP IS UNDER WAY!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{NewsHeader|  Or&#039;Zet Underground Prep Is Under Way!&lt;br /&gt;
&lt;br /&gt;
|Date=2085-07-12&lt;br /&gt;
|NewsSource=Emerald City News&lt;br /&gt;
|Reporter=Tabitha Johnston&lt;br /&gt;
|Metaplot=Or&#039;zet Underground&lt;br /&gt;
|Intro=Channel [7] Emerald City Live Update&lt;br /&gt;
}}&lt;br /&gt;
&amp;quot;The Thirteenth Or’zet Underground Music Festival is looking to be absolutely off the charts .  60,00 this fall in the Emerald City. The unprecedented lineup for the thirteenth run in the Seattle Underground is getting an upgrade on digs, and will be hosted in the new luxury Underhaven Grotto hotel opened by often scandalous underground development mogul Kirby Fansgbreath. In addition to the sprawling 4 star hotel and event center, conjoined caverns will be secured and serve as arena space, luxury cabanas, and campgrounds for the intrepid, less discerning, or simply just broke as all drek, ticket holders. &lt;br /&gt;
&lt;br /&gt;
Crime Time himself has come back from a five year hiatus from the event and is producing two stages, including a world premiere debut, and rumor has it a first album drop, for  CAS Ork Trap trail blazer and newest Crime Time protege, Trixy B. Trixy is a quintessential dirty south trapsploitation rapper with a list of B sides and street release records almost as long as the rap sheet he built up in his teen years in the CAS. Rumors have it Crime Time’s production skills and six months in the studio pushing the envelope has elevated Trixy’s sound to all new levels.&lt;br /&gt;
&lt;br /&gt;
This year’s festival is sure to be extra exciting as newest sponsor KRIME has promised a few surprises that it is bringing to the house.  That said, as with the last few events, former Skraacha leg breaker turned  Combat Biking Legend Skeev “30 Yard Slash” Kh’olema will be providing security with a hand picked small army of  security forces that can handle both the crowd, and the ambiance. He’s also very aware of the shadow community hijinks that happen in and around the event and can be your best friend or worst enemy if you’re trying to take gigs involving Or’zet Underground.  &lt;br /&gt;
&amp;quot;&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heckle&amp;diff=152850</id>
		<title>Heckle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heckle&amp;diff=152850"/>
		<updated>2026-05-25T22:38:33Z</updated>

		<summary type="html">&lt;p&gt;J.R.: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=J.R.&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:488768957 17904661413111951 1420236975700025756 n.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1sOFdABnrzeHqARzgI4uhh4yxFmh_Cc7j?usp=drive_link]&lt;br /&gt;
|Priority=DADAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A face on the edge, come back to the Emerald City a changed man from a decade ago when he left and looking for something in the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish himself as a face in Seattle&lt;br /&gt;
Repair any damage he can to his mundane ID&lt;br /&gt;
Eventaully try to get back in the corps good graces and get a full SIN.&lt;br /&gt;
==Background==&lt;br /&gt;
Stan Mockbriar, up and coming sportscaster for the Seattle Screamers had a meltdown on the air of the 2075 Series Championships. It was later found out that his booze had been drugged by Aztechnology in a bid to hurt horizon&#039;s media buy across multiple feeds, but the damage was already done.  Stan would leave Seattle and go on the road, burning his savings, his nostrils (requiring a rebuild) and most of his sanity but has emerged a huckster, con man and raconteur with the best of the on the underside of society.   Getting a lead on a new Fixer in the Seattle area, Stan has returned home a decade later, his initial metldown and hijinks still incredibly popular locally in Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Exat: Cha, Fame: Local (Seattle-Stan Brockmire), Profiler, Too Pretty to Hit&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Dependent (Nuisance- All the street drugs and booze known to man), Did you just call me dumb?, Poor Self Control: Minor, Personal (Narrates life as it is happening.)&lt;br /&gt;
Horizon limited SIN (Stan Brockmire)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Horizon, Seattle Screamers as Stan&lt;br /&gt;
&lt;br /&gt;
Reputation:&lt;br /&gt;
+1 Horizon&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chip Truth&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob Sanders&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Very little information at this range. Possibly A low ranking face and conman recently set up in Seattle.&lt;br /&gt;
|MidResult=One of the worst trid feeds in the entire Horizon network. &lt;br /&gt;
|HighResult=A relatively well traveled face and public speaker with a penchant for occasional disaster and a significant amount of Horizon work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A nobody face with very little solid reputation but a name that has been around a few dark corners.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A con man and distraction across half of English Speaking Europe.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A relatively decent hustler stepping up into Shadowhaven membership as a Seattle face.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Relatively Healthy&lt;br /&gt;
|Result2=Awakened, small suite of headware&lt;br /&gt;
|Result3=Relatively Healthy&lt;br /&gt;
|Result4=Essence 5.36 Magic 1&lt;br /&gt;
|Result5=Probably on a half dozen street drugs and 1/2 social drugs at any given moment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Horizon Limited- Stan Mockbriar&lt;br /&gt;
&lt;br /&gt;
Fake: Phil Santosa (R5- UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
As Phillipe Santosa  -&amp;gt;&lt;br /&gt;
[[File:Heckle Fake.png|thumb]]&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Heckle tends towards loud but stylish suits, willing to dial it back to more understated high fashion armor or runner wear when necessary.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
--&amp;gt;[[File:Cb0db81be7778b1614e919f5d3100cee.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Heckle_Fake.png&amp;diff=152849</id>
		<title>File:Heckle Fake.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Heckle_Fake.png&amp;diff=152849"/>
		<updated>2026-05-25T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Phillipe Santosa&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heckle&amp;diff=152848</id>
		<title>Heckle</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heckle&amp;diff=152848"/>
		<updated>2026-05-25T22:34:08Z</updated>

		<summary type="html">&lt;p&gt;J.R.: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=J.R.&lt;br /&gt;
|Image= &lt;br /&gt;
[[File:488768957 17904661413111951 1420236975700025756 n.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=GamingHoople&lt;br /&gt;
|OwnersDiscordName=J.R.&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1sOFdABnrzeHqARzgI4uhh4yxFmh_Cc7j?usp=drive_link]&lt;br /&gt;
|Priority=DADAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A face on the edge, come back to the Emerald City a changed man from a decade ago when he left and looking for something in the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
Establish himself as a face in Seattle&lt;br /&gt;
Repair any damage he can to his mundane ID&lt;br /&gt;
Eventaully try to get back in the corps good graces and get a full SIN.&lt;br /&gt;
==Background==&lt;br /&gt;
Stan Mockbriar, up and coming sportscaster for the Seattle Screamers had a meltdown on the air of the 2075 Series Championships. It was later found out that his booze had been drugged by Aztechnology in a bid to hurt horizon&#039;s media buy across multiple feeds, but the damage was already done.  Stan would leave Seattle and go on the road, burning his savings, his nostrils (requiring a rebuild) and most of his sanity but has emerged a huckster, con man and raconteur with the best of the on the underside of society.   Getting a lead on a new Fixer in the Seattle area, Stan has returned home a decade later, his initial metldown and hijinks still incredibly popular locally in Seattle.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Exat: Cha, Fame: Local (Seattle-Stan Brockmire), Profiler, Too Pretty to Hit&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Dependent (Nuisance- All the street drugs and booze known to man), Did you just call me dumb?, Poor Self Control: Minor, Personal (Narrates life as it is happening.)&lt;br /&gt;
Horizon limited SIN (Stan Brockmire)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Horizon, Seattle Screamers as Stan&lt;br /&gt;
&lt;br /&gt;
Reputation:&lt;br /&gt;
+1 Horizon&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chip Truth&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bob Sanders&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bagrak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Very little information at this range. Possibly A low ranking face and conman recently set up in Seattle.&lt;br /&gt;
|MidResult=One of the worst trid feeds in the entire Horizon network. &lt;br /&gt;
|HighResult=A relatively well traveled face and public speaker with a penchant for occasional disaster and a significant amount of Horizon work.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A nobody face with very little solid reputation but a name that has been around a few dark corners.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=A con man and distraction across half of English Speaking Europe.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= A relatively decent hustler stepping up into Shadowhaven membership as a Seattle face.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Relatively Healthy&lt;br /&gt;
|Result2=Awakened, small suite of headware&lt;br /&gt;
|Result3=Relatively Healthy&lt;br /&gt;
|Result4=Essence 5.36 Magic 1&lt;br /&gt;
|Result5=Probably on a half dozen street drugs and 1/2 social drugs at any given moment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Horizon Limited- Stan Mockbriar&lt;br /&gt;
&lt;br /&gt;
Fake: Phil Santosa (R5- UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Heckle tends towards loud but stylish suits, willing to dial it back to more understated high fashion armor or runner wear when necessary.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
--&amp;gt;[[File:Cb0db81be7778b1614e919f5d3100cee.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>J.R.</name></author>
	</entry>
</feed>