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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeffreybillups</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeffreybillups"/>
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	<updated>2026-04-21T09:52:07Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=Futrim_Securis&amp;diff=138718</id>
		<title>Futrim Securis</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Futrim_Securis&amp;diff=138718"/>
		<updated>2024-11-09T21:38:31Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = jeffreybillups&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:DALL·E 2024-11-04 21.02.55 - A highly detailed portrait of Futrim Securis, a large troll in his 30s, fully covered in a sleek, tight-fitting modern stealth suit with no visible sk.webp|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Axe Assassin Infiltrator&lt;br /&gt;
|header2= (&amp;quot;Just a big guy keeping the little guys safe, one swing at a time.&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Troll, Surge III)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 28 febuary 2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16wOaKAtm_xpxxnCUdVofxyEzS-uyfJNZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A towering troll with a stealthy edge, Futrim Securis is an adept infiltrator and assassin, known for his calm, friendly demeanor outside of combat. In the shadows, he’s a silent protector of the Ork Underground, wielding a rune-inscribed axe with lethal precision to guard his community.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Protect the Ork Underground: Futrim’s primary goal is to ensure the safety of his community, acting as a shield against external threats and taking on runs that help maintain peace in the Underground.&lt;br /&gt;
&lt;br /&gt;
Master his Stealth Skills: Futrim constantly hones his adept abilities, aiming to perfect his infiltration and combat techniques, making him an even more efficient and silent guardian.&lt;br /&gt;
&lt;br /&gt;
Strengthen Bonds with Allies: He values his connections, especially with his fixer Greg and the Skraacha, and works to build trust and loyalty within the Ork Underground community.&lt;br /&gt;
&lt;br /&gt;
Preserve His Humanity: Despite his assassin role, Futrim strives to keep a positive, approachable side to remind himself and others of his deeper values, balancing his lethal skills with compassion for his people.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Futrim Securis was born in Germany’s Black Forest, within a close-knit troll society that valued strength, honor, and connection to the land. Raised with traditional values and a respect for nature, Futrim developed an early sense of duty to protect his community. Life in the forest wasn’t easy, but the trolls there had honed skills in survival, self-sufficiency, and combat—skills that Futrim eagerly absorbed. His natural talent with an axe and his calm, helpful nature earned him respect among his peers, but a change loomed on the horizon.&lt;br /&gt;
&lt;br /&gt;
In his late teens, Futrim experienced a sudden transformation when Haley’s Comet surged magic through the world, triggering his changeling metamorphosis. His skin took on a rough, slate-gray texture, and his physical strength and resilience grew. Alongside this physical change, he found himself attuned to a chaotic energy in nature, as though he could feel a hidden rhythm guiding him. This power connected him to Thunderbird, a mentor spirit embodying both protective and storm-like destructive aspects. Though his tribe accepted him, Futrim sensed he was meant for something different.&lt;br /&gt;
&lt;br /&gt;
Futrim’s life took a significant turn when the encroaching interests of corporations began to threaten the Black Forest. One night, a particularly vicious raid left parts of his home scarred and his family in danger. Though the trolls defended their land, Futrim knew he couldn’t stay. With a heavy heart, he left the Black Forest to gain the experience and knowledge he needed to protect his people. He spent years traveling across Europe, taking up odd jobs, mastering his adept powers, and growing into his role as a stealth warrior. Over time, he developed an affinity for Chaos Magic and a distinct style in combat—favoring an axe, a symbol of both his heritage and his skill.&lt;br /&gt;
&lt;br /&gt;
In his early 30s, Futrim made his way to Seattle, drawn by stories of the Ork Underground, a place where trolls and orks stood together, resilient against oppression. He quickly found kinship with Greg, a fixer and former Renraku Neo-PD detective who had dedicated his life to helping the disenfranchised. Greg saw potential in Futrim, connecting him with the Skraacha, the Underground’s defenders, and showing him the ropes of shadowrunning. Through Greg’s guidance, Futrim began to work as a shadowrunner, choosing jobs that allowed him to guard the OU, eliminate threats, and build alliances.&lt;br /&gt;
&lt;br /&gt;
Today, Futrim is a well-known figure in the Ork Underground, a towering troll who offers a warm smile and a helping hand to those around him. He’s known as the “big guy with the axe” who’s always willing to help, whether it’s carrying heavy loads or telling tales of his forest home. To most, he’s just a friendly troll who’s happy to lend his strength. But when danger arises, he’s the first to disappear into the shadows, his chameleon suit blending seamlessly into his surroundings. With quiet efficiency, he eliminates threats, protecting the people he’s come to call family.&lt;br /&gt;
&lt;br /&gt;
Though he’s a skilled assassin, Futrim maintains a wholesome demeanor, refusing to let the darkness of his work consume him. For him, being a protector is about more than just the kill; it’s about honoring his values and staying connected to his roots. Each night he spends running, each target he eliminates, brings him closer to his vision of a safe, self-sufficient Underground, where people like him and Greg can live without fear. Until then, Futrim continues his work, an unseen guardian of the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Path of the Warrior&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Being an adept allows Futrim to channel his magic into his body and combat abilities, enhancing his stealth and agility. His adept powers make him a supernatural force, and they emphasize the contrast between his friendly, unassuming presence and his deadly skills as an assassin. It also ties into his connection with Thunderbird, adding depth to his role as both protector and avenger.&lt;br /&gt;
&lt;br /&gt;
Changeling (SURGE III)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s changeling traits, especially his slate-gray skin and physical resilience, add to his mystique and connect him to the magical world in a profound way. His changeling nature not only sets him apart physically but also gives him a unique identity within the Ork Underground, where he’s seen as someone special. The transformation reminds him of his responsibility to use his gifts for the benefit of others.&lt;br /&gt;
&lt;br /&gt;
Celerity&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Celerity enhances Futrim’s quickness and reflexes, making him a deadly infiltrator and giving him an edge when situations escalate quickly. His swiftness in critical moments reinforces his role as a shadowrunner, heightening the drama during chases, fights, and quick escapes. It serves as a reminder of his training and discipline, helping him stay one step ahead of threats.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Thunderbird)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Thunderbird, embodying dual aspects of protection and destructive force, guides Futrim&#039;s actions. This totem spirit represents Futrim’s two sides: the calm protector and the fierce avenger. His alignment with Thunderbird reflects his internal struggle between wanting to protect the OU and needing to eliminate its enemies. This connection is vital to his growth, as Thunderbird often influences his decisions, especially when moral dilemmas arise.&lt;br /&gt;
&lt;br /&gt;
Metagenic Improvement (Strength)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: His enhanced strength emphasizes his troll heritage, showing that while Futrim has adapted to the ways of stealth and subtlety, he still possesses the raw physical power of a troll. His strength is a narrative tool that allows him to provide physical support, lift morale, and protect others. It reminds everyone in the OU that he’s not only a stealthy fighter but a powerful defender.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Bioluminecent&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Animals and spirits react negatively to Futrim, adding an element of danger to situations involving magical or animal encounters. This makes infiltration more challenging, as critters can give away his position. It also introduces a sense of isolation for him, as his aura distances him from certain aspects of nature, creating a subtle inner conflict between his love for the forest and the supernatural nature of his abilities.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Axe)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s attachment to his axe adds layers to his personality and history. The axe symbolizes his identity, heritage, and his role as a protector. Narratively, this attachment can put him in risky situations if his weapon is lost or threatened, and it can lead to challenges where he must balance his connection to his past with the need to adapt to new tools or tactics. This attachment also serves as a tool for exploring themes of identity and belonging.&lt;br /&gt;
&lt;br /&gt;
Impaired Attribute (Logic)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: His lower logic limits him in areas requiring technical or intricate mental work, often making him rely on others for hacking or high-level planning. This quality brings out Futrim’s humility, as he’s aware of his limitations and knows he can’t solve every problem alone. This can lead to interesting dynamics where he leans on allies, emphasizing themes of trust and collaboration in the OU.&lt;br /&gt;
&lt;br /&gt;
Simsense Vertigo&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s simsense vertigo hinders him in a world where digital experiences are common, making him vulnerable to certain technologies. This quality can be used narratively to highlight the contrast between him and more tech-savvy allies or enemies, underscoring his preference for traditional and physical methods of combat. It also serves as a way to add tension in scenarios involving AR or VR elements.&lt;br /&gt;
&lt;br /&gt;
Slow Healer&lt;br /&gt;
&lt;br /&gt;
Narrative Role: This quality heightens the stakes for Futrim during dangerous runs, as injuries take longer to recover, adding a sense of vulnerability. It can also test his patience and resilience, forcing him to weigh the risks of each mission carefully. This drawback makes each hit he takes in combat more significant, reinforcing his preference for stealth and avoiding direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Nocturnal&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s unique slate-gray skin makes him both recognizable and memorable, which adds a layer of difficulty when trying to remain anonymous in public spaces. Within the Ork Underground, however, this quality is an identifying mark of pride, setting him apart as a respected figure. This pigmentation serves as both a source of pride and a challenge, creating situations where he must either embrace or conceal his appearance depending on his environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Greg&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Fake Sin &lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Futrim Securis is an imposing figure, even among trolls. Standing well over eight feet tall, his frame is heavily muscled yet lean, reflecting the agility and strength that define his stealthy combat style. His skin is a striking shade of slate gray, rough and textured, resembling rhino hide due to his SURGE transformation, which further emphasizes his unique appearance. This pigmentation sets him apart, lending him a mysterious, almost statuesque presence that catches attention, even when he’s trying to stay low-profile.&lt;br /&gt;
&lt;br /&gt;
Futrim’s usual attire is his custom-made chameleon suit, sleek, close-fitting, and designed with advanced materials that help him blend seamlessly into shadows. The suit is a deep matte color, devoid of any shine to avoid catching light, with carefully positioned utility pockets for essential gear. It’s a modern marvel, combining tactical design with extreme stealth capabilities, and includes a chem seal to protect him in toxic environments. The suit covers him completely, from head to toe, and includes a tight hood and a cloth mask that hides his face.&lt;br /&gt;
&lt;br /&gt;
On his face, he wears blacked-out tactical goggles that complete his stealthy look. These goggles are fully integrated with the suit, providing enhanced night vision, thermal imaging, and other modes critical for infiltration. The goggles give his face an even more shadowy and enigmatic appearance, adding to the overall aura of a silent assassin.&lt;br /&gt;
&lt;br /&gt;
His weapon of choice, a modernized combat axe styled like a lumberjack’s tool, rests either in a specialized sheath on his back or held firmly in his grip. The axe’s rugged handle is adorned with faintly glowing runes, marking it as a magical weapon, its blade sharp and gleaming. The axe is large, matching his frame, yet Futrim wields it with ease and precision.&lt;br /&gt;
&lt;br /&gt;
When not on a mission, Futrim’s approachable and relaxed demeanor makes him seem far less intimidating, especially to those in the Ork Underground. Even in his full suit, there’s an air of warmth about him, a sense that he’s just a “big guy helping the little guys” rather than a cold, calculated killer. This contrast between his towering, shadowy figure and his friendly personality gives him a presence that people can’t help but be drawn to.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
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|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Futrim_Securis&amp;diff=138141</id>
		<title>Futrim Securis</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Futrim_Securis&amp;diff=138141"/>
		<updated>2024-11-05T02:27:16Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = jeffreybillups&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:DALL·E 2024-11-04 21.02.55 - A highly detailed portrait of Futrim Securis, a large troll in his 30s, fully covered in a sleek, tight-fitting modern stealth suit with no visible sk.webp|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Axe Assassin Infiltrator&lt;br /&gt;
|header2= (&amp;quot;Just a big guy keeping the little guys safe, one swing at a time.&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Troll, Surge III)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 28 febuary 2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16wOaKAtm_xpxxnCUdVofxyEzS-uyfJNZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A towering troll with a stealthy edge, Futrim Securis is an adept infiltrator and assassin, known for his calm, friendly demeanor outside of combat. In the shadows, he’s a silent protector of the Ork Underground, wielding a rune-inscribed axe with lethal precision to guard his community.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Protect the Ork Underground: Futrim’s primary goal is to ensure the safety of his community, acting as a shield against external threats and taking on runs that help maintain peace in the Underground.&lt;br /&gt;
&lt;br /&gt;
Master his Stealth Skills: Futrim constantly hones his adept abilities, aiming to perfect his infiltration and combat techniques, making him an even more efficient and silent guardian.&lt;br /&gt;
&lt;br /&gt;
Strengthen Bonds with Allies: He values his connections, especially with his fixer Greg and the Skraacha, and works to build trust and loyalty within the Ork Underground community.&lt;br /&gt;
&lt;br /&gt;
Preserve His Humanity: Despite his assassin role, Futrim strives to keep a positive, approachable side to remind himself and others of his deeper values, balancing his lethal skills with compassion for his people.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Futrim Securis was born in Germany’s Black Forest, within a close-knit troll society that valued strength, honor, and connection to the land. Raised with traditional values and a respect for nature, Futrim developed an early sense of duty to protect his community. Life in the forest wasn’t easy, but the trolls there had honed skills in survival, self-sufficiency, and combat—skills that Futrim eagerly absorbed. His natural talent with an axe and his calm, helpful nature earned him respect among his peers, but a change loomed on the horizon.&lt;br /&gt;
&lt;br /&gt;
In his late teens, Futrim experienced a sudden transformation when Haley’s Comet surged magic through the world, triggering his changeling metamorphosis. His skin took on a rough, slate-gray texture, and his physical strength and resilience grew. Alongside this physical change, he found himself attuned to a chaotic energy in nature, as though he could feel a hidden rhythm guiding him. This power connected him to Thunderbird, a mentor spirit embodying both protective and storm-like destructive aspects. Though his tribe accepted him, Futrim sensed he was meant for something different.&lt;br /&gt;
&lt;br /&gt;
Futrim’s life took a significant turn when the encroaching interests of corporations began to threaten the Black Forest. One night, a particularly vicious raid left parts of his home scarred and his family in danger. Though the trolls defended their land, Futrim knew he couldn’t stay. With a heavy heart, he left the Black Forest to gain the experience and knowledge he needed to protect his people. He spent years traveling across Europe, taking up odd jobs, mastering his adept powers, and growing into his role as a stealth warrior. Over time, he developed an affinity for Chaos Magic and a distinct style in combat—favoring an axe, a symbol of both his heritage and his skill.&lt;br /&gt;
&lt;br /&gt;
In his early 30s, Futrim made his way to Seattle, drawn by stories of the Ork Underground, a place where trolls and orks stood together, resilient against oppression. He quickly found kinship with Greg, a fixer and former Renraku Neo-PD detective who had dedicated his life to helping the disenfranchised. Greg saw potential in Futrim, connecting him with the Skraacha, the Underground’s defenders, and showing him the ropes of shadowrunning. Through Greg’s guidance, Futrim began to work as a shadowrunner, choosing jobs that allowed him to guard the OU, eliminate threats, and build alliances.&lt;br /&gt;
&lt;br /&gt;
Today, Futrim is a well-known figure in the Ork Underground, a towering troll who offers a warm smile and a helping hand to those around him. He’s known as the “big guy with the axe” who’s always willing to help, whether it’s carrying heavy loads or telling tales of his forest home. To most, he’s just a friendly troll who’s happy to lend his strength. But when danger arises, he’s the first to disappear into the shadows, his chameleon suit blending seamlessly into his surroundings. With quiet efficiency, he eliminates threats, protecting the people he’s come to call family.&lt;br /&gt;
&lt;br /&gt;
Though he’s a skilled assassin, Futrim maintains a wholesome demeanor, refusing to let the darkness of his work consume him. For him, being a protector is about more than just the kill; it’s about honoring his values and staying connected to his roots. Each night he spends running, each target he eliminates, brings him closer to his vision of a safe, self-sufficient Underground, where people like him and Greg can live without fear. Until then, Futrim continues his work, an unseen guardian of the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Being an adept allows Futrim to channel his magic into his body and combat abilities, enhancing his stealth and agility. His adept powers make him a supernatural force, and they emphasize the contrast between his friendly, unassuming presence and his deadly skills as an assassin. It also ties into his connection with Thunderbird, adding depth to his role as both protector and avenger.&lt;br /&gt;
&lt;br /&gt;
Changeling (SURGE III)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s changeling traits, especially his slate-gray skin and physical resilience, add to his mystique and connect him to the magical world in a profound way. His changeling nature not only sets him apart physically but also gives him a unique identity within the Ork Underground, where he’s seen as someone special. The transformation reminds him of his responsibility to use his gifts for the benefit of others.&lt;br /&gt;
&lt;br /&gt;
Celerity&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Celerity enhances Futrim’s quickness and reflexes, making him a deadly infiltrator and giving him an edge when situations escalate quickly. His swiftness in critical moments reinforces his role as a shadowrunner, heightening the drama during chases, fights, and quick escapes. It serves as a reminder of his training and discipline, helping him stay one step ahead of threats.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Thunderbird)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Thunderbird, embodying dual aspects of protection and destructive force, guides Futrim&#039;s actions. This totem spirit represents Futrim’s two sides: the calm protector and the fierce avenger. His alignment with Thunderbird reflects his internal struggle between wanting to protect the OU and needing to eliminate its enemies. This connection is vital to his growth, as Thunderbird often influences his decisions, especially when moral dilemmas arise.&lt;br /&gt;
&lt;br /&gt;
Metagenic Improvement (Strength)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: His enhanced strength emphasizes his troll heritage, showing that while Futrim has adapted to the ways of stealth and subtlety, he still possesses the raw physical power of a troll. His strength is a narrative tool that allows him to provide physical support, lift morale, and protect others. It reminds everyone in the OU that he’s not only a stealthy fighter but a powerful defender.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Animals and spirits react negatively to Futrim, adding an element of danger to situations involving magical or animal encounters. This makes infiltration more challenging, as critters can give away his position. It also introduces a sense of isolation for him, as his aura distances him from certain aspects of nature, creating a subtle inner conflict between his love for the forest and the supernatural nature of his abilities.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Axe)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s attachment to his axe adds layers to his personality and history. The axe symbolizes his identity, heritage, and his role as a protector. Narratively, this attachment can put him in risky situations if his weapon is lost or threatened, and it can lead to challenges where he must balance his connection to his past with the need to adapt to new tools or tactics. This attachment also serves as a tool for exploring themes of identity and belonging.&lt;br /&gt;
&lt;br /&gt;
Impaired Attribute (Logic)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: His lower logic limits him in areas requiring technical or intricate mental work, often making him rely on others for hacking or high-level planning. This quality brings out Futrim’s humility, as he’s aware of his limitations and knows he can’t solve every problem alone. This can lead to interesting dynamics where he leans on allies, emphasizing themes of trust and collaboration in the OU.&lt;br /&gt;
&lt;br /&gt;
Simsense Vertigo&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s simsense vertigo hinders him in a world where digital experiences are common, making him vulnerable to certain technologies. This quality can be used narratively to highlight the contrast between him and more tech-savvy allies or enemies, underscoring his preference for traditional and physical methods of combat. It also serves as a way to add tension in scenarios involving AR or VR elements.&lt;br /&gt;
Slow Healer&lt;br /&gt;
&lt;br /&gt;
Narrative Role: This quality heightens the stakes for Futrim during dangerous runs, as injuries take longer to recover, adding a sense of vulnerability. It can also test his patience and resilience, forcing him to weigh the risks of each mission carefully. This drawback makes each hit he takes in combat more significant, reinforcing his preference for stealth and avoiding direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Striking Skin Pigmentation (Gray Slate)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s unique slate-gray skin makes him both recognizable and memorable, which adds a layer of difficulty when trying to remain anonymous in public spaces. Within the Ork Underground, however, this quality is an identifying mark of pride, setting him apart as a respected figure. This pigmentation serves as both a source of pride and a challenge, creating situations where he must either embrace or conceal his appearance depending on his environment.&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Symbiosis ties Futrim to his surroundings, impacting his health based on the environment. In dangerous or toxic areas, this quality is a liability, adding a tactical element to missions. This connection to his environment reminds him of his bond with nature and his origins in the Black Forest, bringing out moments of introspection and emphasizing the clash between natural and urban settings.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Greg&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Fake Sin &lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Futrim Securis is an imposing figure, even among trolls. Standing well over eight feet tall, his frame is heavily muscled yet lean, reflecting the agility and strength that define his stealthy combat style. His skin is a striking shade of slate gray, rough and textured, resembling rhino hide due to his SURGE transformation, which further emphasizes his unique appearance. This pigmentation sets him apart, lending him a mysterious, almost statuesque presence that catches attention, even when he’s trying to stay low-profile.&lt;br /&gt;
&lt;br /&gt;
Futrim’s usual attire is his custom-made chameleon suit, sleek, close-fitting, and designed with advanced materials that help him blend seamlessly into shadows. The suit is a deep matte color, devoid of any shine to avoid catching light, with carefully positioned utility pockets for essential gear. It’s a modern marvel, combining tactical design with extreme stealth capabilities, and includes a chem seal to protect him in toxic environments. The suit covers him completely, from head to toe, and includes a tight hood and a cloth mask that hides his face.&lt;br /&gt;
&lt;br /&gt;
On his face, he wears blacked-out tactical goggles that complete his stealthy look. These goggles are fully integrated with the suit, providing enhanced night vision, thermal imaging, and other modes critical for infiltration. The goggles give his face an even more shadowy and enigmatic appearance, adding to the overall aura of a silent assassin.&lt;br /&gt;
&lt;br /&gt;
His weapon of choice, a modernized combat axe styled like a lumberjack’s tool, rests either in a specialized sheath on his back or held firmly in his grip. The axe’s rugged handle is adorned with faintly glowing runes, marking it as a magical weapon, its blade sharp and gleaming. The axe is large, matching his frame, yet Futrim wields it with ease and precision.&lt;br /&gt;
&lt;br /&gt;
When not on a mission, Futrim’s approachable and relaxed demeanor makes him seem far less intimidating, especially to those in the Ork Underground. Even in his full suit, there’s an air of warmth about him, a sense that he’s just a “big guy helping the little guys” rather than a cold, calculated killer. This contrast between his towering, shadowy figure and his friendly personality gives him a presence that people can’t help but be drawn to.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-11-04_21.02.55_-_A_highly_detailed_portrait_of_Futrim_Securis,_a_large_troll_in_his_30s,_fully_covered_in_a_sleek,_tight-fitting_modern_stealth_suit_with_no_visible_sk.webp&amp;diff=138139</id>
		<title>File:DALL·E 2024-11-04 21.02.55 - A highly detailed portrait of Futrim Securis, a large troll in his 30s, fully covered in a sleek, tight-fitting modern stealth suit with no visible sk.webp</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-11-04_21.02.55_-_A_highly_detailed_portrait_of_Futrim_Securis,_a_large_troll_in_his_30s,_fully_covered_in_a_sleek,_tight-fitting_modern_stealth_suit_with_no_visible_sk.webp&amp;diff=138139"/>
		<updated>2024-11-05T02:26:13Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Futrim_Securis&amp;diff=138138</id>
		<title>Futrim Securis</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Futrim_Securis&amp;diff=138138"/>
		<updated>2024-11-05T02:25:00Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: Created page with &amp;quot;{{Infobox |YourWikiUsername = jeffreybillups |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Troll Axe Assassin Infiltrator |header2= (&amp;quot;Just a big guy keeping the little guys safe, one swing at a time.&amp;quot;) |header3=  |head...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = jeffreybillups&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Troll Axe Assassin Infiltrator&lt;br /&gt;
|header2= (&amp;quot;Just a big guy keeping the little guys safe, one swing at a time.&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Troll, Surge III)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 28 febuary 2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16wOaKAtm_xpxxnCUdVofxyEzS-uyfJNZ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A towering troll with a stealthy edge, Futrim Securis is an adept infiltrator and assassin, known for his calm, friendly demeanor outside of combat. In the shadows, he’s a silent protector of the Ork Underground, wielding a rune-inscribed axe with lethal precision to guard his community.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Protect the Ork Underground: Futrim’s primary goal is to ensure the safety of his community, acting as a shield against external threats and taking on runs that help maintain peace in the Underground.&lt;br /&gt;
&lt;br /&gt;
Master his Stealth Skills: Futrim constantly hones his adept abilities, aiming to perfect his infiltration and combat techniques, making him an even more efficient and silent guardian.&lt;br /&gt;
&lt;br /&gt;
Strengthen Bonds with Allies: He values his connections, especially with his fixer Greg and the Skraacha, and works to build trust and loyalty within the Ork Underground community.&lt;br /&gt;
&lt;br /&gt;
Preserve His Humanity: Despite his assassin role, Futrim strives to keep a positive, approachable side to remind himself and others of his deeper values, balancing his lethal skills with compassion for his people.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Futrim Securis was born in Germany’s Black Forest, within a close-knit troll society that valued strength, honor, and connection to the land. Raised with traditional values and a respect for nature, Futrim developed an early sense of duty to protect his community. Life in the forest wasn’t easy, but the trolls there had honed skills in survival, self-sufficiency, and combat—skills that Futrim eagerly absorbed. His natural talent with an axe and his calm, helpful nature earned him respect among his peers, but a change loomed on the horizon.&lt;br /&gt;
&lt;br /&gt;
In his late teens, Futrim experienced a sudden transformation when Haley’s Comet surged magic through the world, triggering his changeling metamorphosis. His skin took on a rough, slate-gray texture, and his physical strength and resilience grew. Alongside this physical change, he found himself attuned to a chaotic energy in nature, as though he could feel a hidden rhythm guiding him. This power connected him to Thunderbird, a mentor spirit embodying both protective and storm-like destructive aspects. Though his tribe accepted him, Futrim sensed he was meant for something different.&lt;br /&gt;
&lt;br /&gt;
Futrim’s life took a significant turn when the encroaching interests of corporations began to threaten the Black Forest. One night, a particularly vicious raid left parts of his home scarred and his family in danger. Though the trolls defended their land, Futrim knew he couldn’t stay. With a heavy heart, he left the Black Forest to gain the experience and knowledge he needed to protect his people. He spent years traveling across Europe, taking up odd jobs, mastering his adept powers, and growing into his role as a stealth warrior. Over time, he developed an affinity for Chaos Magic and a distinct style in combat—favoring an axe, a symbol of both his heritage and his skill.&lt;br /&gt;
&lt;br /&gt;
In his early 30s, Futrim made his way to Seattle, drawn by stories of the Ork Underground, a place where trolls and orks stood together, resilient against oppression. He quickly found kinship with Greg, a fixer and former Renraku Neo-PD detective who had dedicated his life to helping the disenfranchised. Greg saw potential in Futrim, connecting him with the Skraacha, the Underground’s defenders, and showing him the ropes of shadowrunning. Through Greg’s guidance, Futrim began to work as a shadowrunner, choosing jobs that allowed him to guard the OU, eliminate threats, and build alliances.&lt;br /&gt;
&lt;br /&gt;
Today, Futrim is a well-known figure in the Ork Underground, a towering troll who offers a warm smile and a helping hand to those around him. He’s known as the “big guy with the axe” who’s always willing to help, whether it’s carrying heavy loads or telling tales of his forest home. To most, he’s just a friendly troll who’s happy to lend his strength. But when danger arises, he’s the first to disappear into the shadows, his chameleon suit blending seamlessly into his surroundings. With quiet efficiency, he eliminates threats, protecting the people he’s come to call family.&lt;br /&gt;
&lt;br /&gt;
Though he’s a skilled assassin, Futrim maintains a wholesome demeanor, refusing to let the darkness of his work consume him. For him, being a protector is about more than just the kill; it’s about honoring his values and staying connected to his roots. Each night he spends running, each target he eliminates, brings him closer to his vision of a safe, self-sufficient Underground, where people like him and Greg can live without fear. Until then, Futrim continues his work, an unseen guardian of the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Being an adept allows Futrim to channel his magic into his body and combat abilities, enhancing his stealth and agility. His adept powers make him a supernatural force, and they emphasize the contrast between his friendly, unassuming presence and his deadly skills as an assassin. It also ties into his connection with Thunderbird, adding depth to his role as both protector and avenger.&lt;br /&gt;
&lt;br /&gt;
Changeling (SURGE III)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s changeling traits, especially his slate-gray skin and physical resilience, add to his mystique and connect him to the magical world in a profound way. His changeling nature not only sets him apart physically but also gives him a unique identity within the Ork Underground, where he’s seen as someone special. The transformation reminds him of his responsibility to use his gifts for the benefit of others.&lt;br /&gt;
&lt;br /&gt;
Celerity&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Celerity enhances Futrim’s quickness and reflexes, making him a deadly infiltrator and giving him an edge when situations escalate quickly. His swiftness in critical moments reinforces his role as a shadowrunner, heightening the drama during chases, fights, and quick escapes. It serves as a reminder of his training and discipline, helping him stay one step ahead of threats.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Thunderbird)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Thunderbird, embodying dual aspects of protection and destructive force, guides Futrim&#039;s actions. This totem spirit represents Futrim’s two sides: the calm protector and the fierce avenger. His alignment with Thunderbird reflects his internal struggle between wanting to protect the OU and needing to eliminate its enemies. This connection is vital to his growth, as Thunderbird often influences his decisions, especially when moral dilemmas arise.&lt;br /&gt;
&lt;br /&gt;
Metagenic Improvement (Strength)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: His enhanced strength emphasizes his troll heritage, showing that while Futrim has adapted to the ways of stealth and subtlety, he still possesses the raw physical power of a troll. His strength is a narrative tool that allows him to provide physical support, lift morale, and protect others. It reminds everyone in the OU that he’s not only a stealthy fighter but a powerful defender.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Animals and spirits react negatively to Futrim, adding an element of danger to situations involving magical or animal encounters. This makes infiltration more challenging, as critters can give away his position. It also introduces a sense of isolation for him, as his aura distances him from certain aspects of nature, creating a subtle inner conflict between his love for the forest and the supernatural nature of his abilities.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (Axe)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s attachment to his axe adds layers to his personality and history. The axe symbolizes his identity, heritage, and his role as a protector. Narratively, this attachment can put him in risky situations if his weapon is lost or threatened, and it can lead to challenges where he must balance his connection to his past with the need to adapt to new tools or tactics. This attachment also serves as a tool for exploring themes of identity and belonging.&lt;br /&gt;
&lt;br /&gt;
Impaired Attribute (Logic)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: His lower logic limits him in areas requiring technical or intricate mental work, often making him rely on others for hacking or high-level planning. This quality brings out Futrim’s humility, as he’s aware of his limitations and knows he can’t solve every problem alone. This can lead to interesting dynamics where he leans on allies, emphasizing themes of trust and collaboration in the OU.&lt;br /&gt;
&lt;br /&gt;
Simsense Vertigo&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s simsense vertigo hinders him in a world where digital experiences are common, making him vulnerable to certain technologies. This quality can be used narratively to highlight the contrast between him and more tech-savvy allies or enemies, underscoring his preference for traditional and physical methods of combat. It also serves as a way to add tension in scenarios involving AR or VR elements.&lt;br /&gt;
Slow Healer&lt;br /&gt;
&lt;br /&gt;
Narrative Role: This quality heightens the stakes for Futrim during dangerous runs, as injuries take longer to recover, adding a sense of vulnerability. It can also test his patience and resilience, forcing him to weigh the risks of each mission carefully. This drawback makes each hit he takes in combat more significant, reinforcing his preference for stealth and avoiding direct confrontation.&lt;br /&gt;
&lt;br /&gt;
Striking Skin Pigmentation (Gray Slate)&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Futrim’s unique slate-gray skin makes him both recognizable and memorable, which adds a layer of difficulty when trying to remain anonymous in public spaces. Within the Ork Underground, however, this quality is an identifying mark of pride, setting him apart as a respected figure. This pigmentation serves as both a source of pride and a challenge, creating situations where he must either embrace or conceal his appearance depending on his environment.&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
Narrative Role: Symbiosis ties Futrim to his surroundings, impacting his health based on the environment. In dangerous or toxic areas, this quality is a liability, adding a tactical element to missions. This connection to his environment reminds him of his bond with nature and his origins in the Black Forest, bringing out moments of introspection and emphasizing the clash between natural and urban settings.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Greg&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Fake Sin &lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Futrim Securis is an imposing figure, even among trolls. Standing well over eight feet tall, his frame is heavily muscled yet lean, reflecting the agility and strength that define his stealthy combat style. His skin is a striking shade of slate gray, rough and textured, resembling rhino hide due to his SURGE transformation, which further emphasizes his unique appearance. This pigmentation sets him apart, lending him a mysterious, almost statuesque presence that catches attention, even when he’s trying to stay low-profile.&lt;br /&gt;
&lt;br /&gt;
Futrim’s usual attire is his custom-made chameleon suit, sleek, close-fitting, and designed with advanced materials that help him blend seamlessly into shadows. The suit is a deep matte color, devoid of any shine to avoid catching light, with carefully positioned utility pockets for essential gear. It’s a modern marvel, combining tactical design with extreme stealth capabilities, and includes a chem seal to protect him in toxic environments. The suit covers him completely, from head to toe, and includes a tight hood and a cloth mask that hides his face.&lt;br /&gt;
&lt;br /&gt;
On his face, he wears blacked-out tactical goggles that complete his stealthy look. These goggles are fully integrated with the suit, providing enhanced night vision, thermal imaging, and other modes critical for infiltration. The goggles give his face an even more shadowy and enigmatic appearance, adding to the overall aura of a silent assassin.&lt;br /&gt;
&lt;br /&gt;
His weapon of choice, a modernized combat axe styled like a lumberjack’s tool, rests either in a specialized sheath on his back or held firmly in his grip. The axe’s rugged handle is adorned with faintly glowing runes, marking it as a magical weapon, its blade sharp and gleaming. The axe is large, matching his frame, yet Futrim wields it with ease and precision.&lt;br /&gt;
&lt;br /&gt;
When not on a mission, Futrim’s approachable and relaxed demeanor makes him seem far less intimidating, especially to those in the Ork Underground. Even in his full suit, there’s an air of warmth about him, a sense that he’s just a “big guy helping the little guys” rather than a cold, calculated killer. This contrast between his towering, shadowy figure and his friendly personality gives him a presence that people can’t help but be drawn to.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137947</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137947"/>
		<updated>2024-11-02T23:51:56Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:DALL·E 2024-11-02 19.50.46 - A hyper-realistic scene featuring Hellhound, the werewolf-like Street Samurai, in a rugged, volcanic environment called the Obsidian Slates. He is in .webp|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-11-02_19.50.46_-_A_hyper-realistic_scene_featuring_Hellhound,_the_werewolf-like_Street_Samurai,_in_a_rugged,_volcanic_environment_called_the_Obsidian_Slates._He_is_in_.webp&amp;diff=137945</id>
		<title>File:DALL·E 2024-11-02 19.50.46 - A hyper-realistic scene featuring Hellhound, the werewolf-like Street Samurai, in a rugged, volcanic environment called the Obsidian Slates. He is in .webp</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-11-02_19.50.46_-_A_hyper-realistic_scene_featuring_Hellhound,_the_werewolf-like_Street_Samurai,_in_a_rugged,_volcanic_environment_called_the_Obsidian_Slates._He_is_in_.webp&amp;diff=137945"/>
		<updated>2024-11-02T23:51:27Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137933</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137933"/>
		<updated>2024-11-02T21:02:42Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:DALL·E 2024-11-02 16.42.33 - A portrait of Hellhound, a fierce, werewolf-like Street Samurai with Loup-Garou traits, wearing worn Sleeping Tiger armor from Shadowrun. His appearan.webp|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137931</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137931"/>
		<updated>2024-11-02T20:54:19Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:DALL·E 2024-11-02 16.42.33 - A portrait of Hellhound, a fierce, werewolf-like Street Samurai with Loup-Garou traits, wearing worn Sleeping Tiger armor from Shadowrun. His appearan.webp]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137930</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137930"/>
		<updated>2024-11-02T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:DALL·E 2024-11-02 16.42.33 - A portrait of Hellhound, a fierce, werewolf-like Street Samurai with Loup-Garou traits, wearing worn Sleeping Tiger armor from Shadowrun. His appearan.webp] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137929</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137929"/>
		<updated>2024-11-02T20:51:00Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[DALL·E 2024-11-02 16.42.33 - A portrait of Hellhound, a fierce, werewolf-like Street Samurai with Loup-Garou traits, wearing worn Sleeping Tiger armor from Shadowrun. His appearan.webp.jpeg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137927</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137927"/>
		<updated>2024-11-02T20:48:35Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[https://shreloaded.net/images/thumb/5/59/DALL%C2%B7E_2024-11-02_16.42.33_-_A_portrait_of_Hellhound%2C_a_fierce%2C_werewolf-like_Street_Samurai_with_Loup-Garou_traits%2C_wearing_worn_Sleeping_Tiger_armor_from_Shadowrun._His_appearan.webp/600px-DALL%C2%B7E_2024-11-02_16.42.33_-_A_portrait_of_Hellhound%2C_a_fierce%2C_werewolf-like_Street_Samurai_with_Loup-Garou_traits%2C_wearing_worn_Sleeping_Tiger_armor_from_Shadowrun._His_appearan.webp.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137926</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137926"/>
		<updated>2024-11-02T20:47:39Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[DALL·E_2024-11-02_16.42.33_-_A_portrait_of_Hellhound,_a_fierce,_werewolf-like_Street_Samurai_with_Loup-Garou_traits,_wearing_worn_Sleeping_Tiger_armor_from_Shadowrun._His_appearan.webp]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=137925</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=137925"/>
		<updated>2024-11-02T20:46:13Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[DALL·E 2024-11-02 16.42.33 - A portrait of Hellhound, a fierce, werewolf-like Street Samurai with Loup-Garou traits, wearing worn Sleeping Tiger armor from Shadowrun. His appearan.webp]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-11-02_16.42.33_-_A_portrait_of_Hellhound,_a_fierce,_werewolf-like_Street_Samurai_with_Loup-Garou_traits,_wearing_worn_Sleeping_Tiger_armor_from_Shadowrun._His_appearan.webp&amp;diff=137924</id>
		<title>File:DALL·E 2024-11-02 16.42.33 - A portrait of Hellhound, a fierce, werewolf-like Street Samurai with Loup-Garou traits, wearing worn Sleeping Tiger armor from Shadowrun. His appearan.webp</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-11-02_16.42.33_-_A_portrait_of_Hellhound,_a_fierce,_werewolf-like_Street_Samurai_with_Loup-Garou_traits,_wearing_worn_Sleeping_Tiger_armor_from_Shadowrun._His_appearan.webp&amp;diff=137924"/>
		<updated>2024-11-02T20:44:45Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126649</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126649"/>
		<updated>2024-05-28T18:13:36Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[file:DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126648</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126648"/>
		<updated>2024-05-28T18:13:26Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[file:DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126647</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126647"/>
		<updated>2024-05-28T18:13:07Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[file:DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp]]200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126646</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126646"/>
		<updated>2024-05-28T18:12:56Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[file:DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp]] 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126645</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126645"/>
		<updated>2024-05-28T18:11:47Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[file:DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126644</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126644"/>
		<updated>2024-05-28T18:11:27Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126643</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126643"/>
		<updated>2024-05-28T18:07:38Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[images/thumb/3/35/DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp/600px-DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126642</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126642"/>
		<updated>2024-05-28T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]images/thumb/3/35/DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp/600px-DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126641</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126641"/>
		<updated>2024-05-28T18:07:12Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]images/thumb/3/35/DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp/600px-DALL·E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp.png] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126640</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126640"/>
		<updated>2024-05-28T18:05:06Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[DALL%C2%B7E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp/600px-DALL%C2%B7E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126639</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126639"/>
		<updated>2024-05-28T18:04:39Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[https://shreloaded.net/images/thumb/3/35/DALL%C2%B7E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp/600px-DALL%C2%B7E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE%2C_resembling_a_traditional_werewolf%2C_standing_in_a_rugged%2C_lava-filled_landscape._He_wears_pro.webp.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp&amp;diff=126638</id>
		<title>File:DALL·E 2024-05-28 13.04.09 - A lean and muscular Loup-Garou infected human with SURGE, resembling a traditional werewolf, standing in a rugged, lava-filled landscape. He wears pro.webp</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:DALL%C2%B7E_2024-05-28_13.04.09_-_A_lean_and_muscular_Loup-Garou_infected_human_with_SURGE,_resembling_a_traditional_werewolf,_standing_in_a_rugged,_lava-filled_landscape._He_wears_pro.webp&amp;diff=126638"/>
		<updated>2024-05-28T18:02:03Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126637</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126637"/>
		<updated>2024-05-28T18:00:41Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126636</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126636"/>
		<updated>2024-05-28T17:59:19Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Distinctive Style:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s unique appearance and behavior make him easily recognizable, which can be a double-edged sword. While it can intimidate enemies, it also makes it difficult for him to remain anonymous, increasing the risk of being tracked or identified by foes and authorities.&lt;br /&gt;
&lt;br /&gt;
Nocturnal:&lt;br /&gt;
&lt;br /&gt;
Significance: Being nocturnal limits Hellhound&#039;s activities to the night, which can be a disadvantage when missions require daytime operations. It also means he needs to adapt his schedule and rest patterns, which can sometimes conflict with the needs of his team or the demands of a job.&lt;br /&gt;
&lt;br /&gt;
Signature (Eats Hearts):&lt;br /&gt;
&lt;br /&gt;
Significance: Leaving behind a signature of eating the hearts of his victims is a gruesome and unmistakable calling card. While this instills fear and builds his reputation, it also leaves a trail that can be used to track him, making it harder to avoid detection by enemies or law enforcement.&lt;br /&gt;
&lt;br /&gt;
Ugly and Doesn&#039;t Care:&lt;br /&gt;
&lt;br /&gt;
Significance: Hellhound&#039;s appearance is off-putting to many, which can hinder social interactions and negotiations. His indifference to his looks means he often misses opportunities to blend in or use charm to his advantage, relying solely on intimidation and strength instead.&lt;br /&gt;
&lt;br /&gt;
Unusual Hair:&lt;br /&gt;
&lt;br /&gt;
Significance: The unusual hair that covers his body makes it impossible for Hellhound to pass as a normal human, even in disguise. This trait further alienates him from normal society and adds to his distinctive style, compounding the difficulty of remaining unnoticed.&lt;br /&gt;
&lt;br /&gt;
Vestigial Tail:&lt;br /&gt;
&lt;br /&gt;
Significance: The vestigial tail, while not functionally significant, is another physical marker that sets Hellhound apart and contributes to his distinctive appearance. It can also be a point of vulnerability in combat, as enemies might exploit it to their advantage.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126635</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126635"/>
		<updated>2024-05-28T17:55:12Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126634</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126634"/>
		<updated>2024-05-28T17:54:38Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Celerity:&lt;br /&gt;
&lt;br /&gt;
Significance: Celerity grants Hellhound enhanced speed and reflexes, making him incredibly agile and quick in combat. This quality is crucial for dodging attacks, striking swiftly, and navigating dangerous environments, especially when hunting paracritters and other threats in the lava flows.&lt;br /&gt;
Changeling (Class 2 SURGE):&lt;br /&gt;
&lt;br /&gt;
Significance: The Changeling quality marks Hellhound&#039;s dramatic transformation due to SURGE, giving him a unique and fearsome appearance that combines human and werewolf traits. This transformation not only provides physical advantages but also instills fear in his enemies and respect among other shadowrunners.&lt;br /&gt;
Elongated Limbs:&lt;br /&gt;
&lt;br /&gt;
Significance: Elongated limbs enhance Hellhound&#039;s reach and dexterity, allowing him to strike from a distance and manipulate his environment with greater ease. This quality is particularly useful in combat, giving him an edge over opponents by extending his range of attack.&lt;br /&gt;
Infected: Loup-Garou:&lt;br /&gt;
&lt;br /&gt;
Significance: Being infected as a Loup-Garou gives Hellhound heightened senses, regeneration abilities, and increased physical prowess. While this infection comes with its challenges, it also makes him a formidable predator, capable of enduring and overcoming significant damage.&lt;br /&gt;
Mentor Spirit (Wolf: Alt):&lt;br /&gt;
&lt;br /&gt;
Significance: The wolf spirit mentor provides Hellhound with guidance and spiritual strength, enhancing his combat abilities and strategic thinking. This connection also reinforces his loyalty and pack mentality, driving him to protect his territory and allies fiercely.&lt;br /&gt;
Mentor&#039;s Mask:&lt;br /&gt;
&lt;br /&gt;
Significance: When Hellhound channels his mentor spirit, the Mentor&#039;s Mask quality causes his physical appearance to become even more lupine and intimidating. This transformation boosts his confidence and power during critical moments, making him an even more daunting opponent in battle.&lt;br /&gt;
Vomeronasal Organ:&lt;br /&gt;
&lt;br /&gt;
Significance: The vomeronasal organ grants Hellhound an enhanced sense of smell, allowing him to detect pheromones and other chemical signals. This ability is invaluable for tracking targets, identifying threats, and understanding the emotional states of those around him, making him an exceptional hunter and ally in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126633</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126633"/>
		<updated>2024-05-28T17:49:19Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Jack Winston Stone, known in the shadows as Hellhound, was once a man who lived a relatively normal life. However, after being infected with the Loup-Garou virus, his life changed dramatically. The infection triggered a sudden and intense SURGE, transforming him into a creature that closely resembled the mythical werewolf. His body grew elongated limbs, unusual hair sprouted all over his body, and a vestigial tail appeared. These changes were not just physical; they came with heightened senses and a relentless drive to hunt.&lt;br /&gt;
&lt;br /&gt;
Adopting the runner name Hellhound, Jack found solace in the Nordic tradition, seeking guidance from the ancient spirits. A wolf spirit became his mentor, teaching him to harness his feral instincts and elemental fire abilities. Under the wolf spirit&#039;s guidance, Hellhound learned to channel his rage and newfound powers through his adept abilities, including Berserker Temper, Danger Sense, Improved Reflexes, Elemental Strike (Fire), Elemental Body (Fire), Killing Hands, and Mystic Armor.&lt;br /&gt;
&lt;br /&gt;
Living a low lifestyle, Hellhound resides in a room within an old, abandoned factory that everyone else stays away from. The factory, filled with rusting machinery and echoes of the past, provides a perfect lair for someone who has become more beast than man. His only mode of transportation is a Harley, which he uses to navigate the urban jungle and the dangerous lava flows where he hunts paracritters and other infected beings like ghouls.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s fixer is a ghoul named Fiendest, or Fie. After turning into a ghoul, Fie became enthralled with her new, savage nature. Initially, she ran with the Ghoul Liberation League to promote the rights of her new life, but soon found the rigid structure limiting. She joined the 162s, embracing a more freeform life in the shadows. Fie celebrates all aspects of being Infected, and her irrepressible positivity, explosive passion, and thirst for life make her a compelling person to talk to. Her desire for new experiences and ability to inspire others have helped many shadowrunners, including Hellhound, start their careers.&lt;br /&gt;
&lt;br /&gt;
Hellhound met Fiendest during a particularly tough time. Drawn to her positivity and passion, he found in her a mentor who saw potential in his unique abilities. Fie helped him get his start as a shadowrunner, teaching him the ropes of the underworld and how to use his abilities to their fullest potential. Together, they navigate the dangerous world of shadowrunning, with Hellhound taking on the most perilous jobs to prove his worth and protect the few innocents left in his world.&lt;br /&gt;
&lt;br /&gt;
Hellhound&#039;s story is one of transformation, survival, and the eternal struggle between his human past and his beastly present. As he continues to hunt the dangerous dregs of society, he remains a force of nature, driven by the spirit of the wolf and the fires that burn within him.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126632</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126632"/>
		<updated>2024-05-28T17:48:07Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Master His Dual Nature: Hellhound aims to fully integrate and control both his human intellect and feral instincts, achieving a perfect balance that enhances his abilities without succumbing to his more savage impulses.&lt;br /&gt;
&lt;br /&gt;
Protect the Innocent: Despite his monstrous appearance, Hellhound is driven to protect the few innocents living near the lava flows and other dangerous areas. He wants to establish himself as a guardian figure, ensuring their safety from paracritters and other threats.&lt;br /&gt;
&lt;br /&gt;
Redeem His Humanity: Hellhound seeks a way to redeem his humanity, possibly through finding a cure or a means to control his infection more effectively, allowing him to live a somewhat normal life while retaining his powers.&lt;br /&gt;
&lt;br /&gt;
Strengthen Alliances: Building stronger relationships within the shadowrunner community and forming alliances with other powerful individuals or groups to increase his influence and resources, ensuring he can take on more significant and impactful missions.&lt;br /&gt;
&lt;br /&gt;
Eliminate the Worst Threats: Hellhound is determined to hunt down and eliminate the most dangerous and destructive beings in the shadow world, including rogue paracritters, malevolent spirits, and powerful enemies who threaten the balance and safety of society.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126631</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126631"/>
		<updated>2024-05-28T17:47:04Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack Winston Stone, known as Hellhound, is a Loup-Garou infected human with a traditional werewolf appearance due to SURGE. He is an adept following the Nordic tradition, harnessing powers like Berserker Temper and Elemental Strike (Fire). Living a low lifestyle in an abandoned factory, he uses his Harley to navigate the urban jungle and hunts in lava flows. His fixer, Fiendest, a passionate ghoul, saw potential in him and helped him start his shadowrunning career. Hellhound is a fierce, unarmed fighter who battles with his claws and bite, driven by the spirit of the wolf and a relentless desire to protect and hunt.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hellhound&amp;diff=126630</id>
		<title>Hellhound</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hellhound&amp;diff=126630"/>
		<updated>2024-05-28T17:45:10Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: Created page with &amp;quot;{{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Werewolf Street Sam |header2= (&amp;quot;I smell blood&amp;quot;) |header3=  |header4= |label5 = Discord |data5 = jackboot4627 |label6 = Reddit |data6 = [https...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Werewolf Street Sam&lt;br /&gt;
|header2= (&amp;quot;I smell blood&amp;quot;)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = jackboot4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 17 October 2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1w6XRHfdvrQVDT22FNGoZPNPtWEV5RCsS?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108118</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108118"/>
		<updated>2023-05-21T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jameson_Louis_Stone_Picture.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
&lt;br /&gt;
As a dedicated spellcaster, Boogeyman has chosen to forgo the paths of alchemy and conjuring, instead devoting himself solely to the art of spellcasting. He has delved deep into the esoteric lore of magic, studying ancient tomes and unlocking the secrets of powerful spells. His extensive knowledge of magical theory and his ability to tap into the astral plane make him a force to be reckoned with in the world of shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, a once-promising researcher, worked in secret for Aztechnology, a powerful megacorporation known for its involvement in magical research. His role within the corporation was to compile and analyze extensive data and research materials, searching for hidden patterns and connections.&lt;br /&gt;
&lt;br /&gt;
Immersed in his work, Boogeyman delved into ancient tomes, deciphering cryptic symbols, and studying the works of renowned magical scholars. His tireless pursuit of knowledge led him down a path that few were willing to tread.&lt;br /&gt;
&lt;br /&gt;
During his research, Boogeyman stumbled upon a forbidden tome of arcane secrets. Compelled by his insatiable curiosity, he delved deep into the forbidden knowledge contained within its pages. Unbeknownst to him, the knowledge he absorbed began to seep into his being, leaving its mark on his physical and metaphysical self.&lt;br /&gt;
&lt;br /&gt;
As a result of his exposure to the forbidden knowledge, Boogeyman underwent a transformation. His skin took on a striking and vibrant hue, adorned with intricate and mesmerizing patterns. This unique skin pigmentation, like an ever-changing canvas, marked him as an individual touched by the mysteries of the arcane.&lt;br /&gt;
&lt;br /&gt;
Haunted by the consequences of his discoveries, Boogeyman distanced himself from his corporate handlers and sought solace in the shadows of the city. He retreated to the lava flows, living as a squatter in its secluded corners, surrounded by the remnants of a forgotten landscape.&lt;br /&gt;
&lt;br /&gt;
Now, Boogeyman leads a reclusive existence, dedicating his days to further understanding the depths of the forbidden knowledge that transformed him. He continues his research, expanding his understanding of the arcane forces at play in the world.&lt;br /&gt;
&lt;br /&gt;
Unburdened by official affiliations, Boogeyman operates independently, taking shadowrunning jobs through his fixer, Argent. He carefully selects jobs that align with his personal interests and provide opportunities for gaining additional knowledge and resources.&lt;br /&gt;
&lt;br /&gt;
While not inherently malevolent, Boogeyman&#039;s unique appearance and his aura of mystique contribute to his reputation as a feared and enigmatic figure in the shadows. His striking skin pigmentation draws attention, leaving an indelible impression on those who encounter him.&lt;br /&gt;
&lt;br /&gt;
Ever cautious, Boogeyman avoids public transportation and prefers to traverse the city on foot or using clandestine methods. He relishes the cover of darkness and has adapted to a nocturnal lifestyle, finding solace and enhanced focus during nighttime hours.&lt;br /&gt;
&lt;br /&gt;
As he continues his solitary journey, Boogeyman seeks to master his surge-transformed abilities and unravel the secrets that lie hidden within his marked skin. He is driven by an unyielding thirst for knowledge and a desire to reshape his own destiny.&lt;br /&gt;
&lt;br /&gt;
Boogeyman&#039;s path is one of self-discovery, navigating the shadows and embracing the enigmatic nature of his existence. His presence in the shadows serves as a reminder of the dangers that lie within forbidden knowledge and the allure of power.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Distinctive Style: Boogeyman has a unique and unconventional appearance that sets him apart from others. Whether it&#039;s his choice of attire, hairstyle, or overall aesthetic, he stands out in a crowd, making it difficult for him to blend in or go unnoticed.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Boogeyman lives a secluded and solitary life, residing in the desolate corners of the lava flows. He embraces the lifestyle of a recluse, detached from the comforts and amenities of mainstream society.&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Due to an abnormal circadian rhythm, Boogeyman is more active during the night and experiences reduced mental attributes during daylight hours. He thrives in the cover of darkness, utilizing the night to his advantage in his shadowrunning endeavors.&lt;br /&gt;
&lt;br /&gt;
Striking Skin Pigmentation: Boogeyman&#039;s skin is adorned with a vibrant and mesmerizing pattern. It may be a neon blue arcane design or another unique marking that draws attention and sets him apart. This distinctive feature makes him easily recognizable and memorable.&lt;br /&gt;
&lt;br /&gt;
Symbiosis: Boogeyman has developed an intuitive connection and attunement to his surroundings in the area where he resides. This symbiotic bond provides him with preternatural insight into the environment and its inhabitants. However, environmental and social problems within his attuned area can leave him sick and depleted, acting as a persistent mild allergy until the situation is resolved.&lt;br /&gt;
&lt;br /&gt;
Wanted (Aztechnology): Boogeyman is a person of interest to Aztechnology, the megacorporation for which he once conducted research in secret. They seek to reclaim him and the knowledge he possesses, viewing him as a potential threat or valuable asset. This wanted status adds an element of danger and the constant risk of being pursued by Aztechnology agents.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a distinct and captivating appearance, reflecting his enigmatic nature and the otherworldly influences that have shaped him. His pale complexion is a result of his nocturnal lifestyle, spending most of his time under the cover of darkness.&lt;br /&gt;
&lt;br /&gt;
The most striking feature of Boogeyman&#039;s appearance is his neon blue eldritch skin pigmentation. The pattern on his skin is ever-shifting, twisting and morphing in an ethereal display of arcane symbols and mystical designs. The intricate markings seem to pulsate with a faint glow, giving him an otherworldly aura.&lt;br /&gt;
&lt;br /&gt;
Boogeyman&#039;s hair is jet black, adding a touch of darkness to his overall look. It is often left slightly unkempt, as if mirroring his untamed and elusive nature. His eyes are a very light shade of grey, almost resembling silver. They hold a glimmer of mystery and intensity, reflecting the depths of his knowledge and experiences.&lt;br /&gt;
&lt;br /&gt;
Furthermore, his skin is notably tough and thick, akin to the rugged hide of a rhinoceros. It provides him with enhanced durability and protection, further emphasizing his resilient and formidable nature.&lt;br /&gt;
&lt;br /&gt;
In summary, Boogeyman&#039;s appearance combines elements of the supernatural with a touch of darkness and mystery. His pale complexion, eldritch neon blue skin pigmentation, black hair, and light grey eyes create a visually captivating and enigmatic presence, leaving an unforgettable impression on those who encounter him.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108117</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108117"/>
		<updated>2023-05-21T01:29:57Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jameson_Louis_Stone_Picture.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, a once-promising researcher, worked in secret for Aztechnology, a powerful megacorporation known for its involvement in magical research. His role within the corporation was to compile and analyze extensive data and research materials, searching for hidden patterns and connections.&lt;br /&gt;
&lt;br /&gt;
Immersed in his work, Boogeyman delved into ancient tomes, deciphering cryptic symbols, and studying the works of renowned magical scholars. His tireless pursuit of knowledge led him down a path that few were willing to tread.&lt;br /&gt;
&lt;br /&gt;
During his research, Boogeyman stumbled upon a forbidden tome of arcane secrets. Compelled by his insatiable curiosity, he delved deep into the forbidden knowledge contained within its pages. Unbeknownst to him, the knowledge he absorbed began to seep into his being, leaving its mark on his physical and metaphysical self.&lt;br /&gt;
&lt;br /&gt;
As a result of his exposure to the forbidden knowledge, Boogeyman underwent a transformation. His skin took on a striking and vibrant hue, adorned with intricate and mesmerizing patterns. This unique skin pigmentation, like an ever-changing canvas, marked him as an individual touched by the mysteries of the arcane.&lt;br /&gt;
&lt;br /&gt;
Haunted by the consequences of his discoveries, Boogeyman distanced himself from his corporate handlers and sought solace in the shadows of the city. He retreated to the lava flows, living as a squatter in its secluded corners, surrounded by the remnants of a forgotten landscape.&lt;br /&gt;
&lt;br /&gt;
Now, Boogeyman leads a reclusive existence, dedicating his days to further understanding the depths of the forbidden knowledge that transformed him. He continues his research, expanding his understanding of the arcane forces at play in the world.&lt;br /&gt;
&lt;br /&gt;
Unburdened by official affiliations, Boogeyman operates independently, taking shadowrunning jobs through his fixer, Argent. He carefully selects jobs that align with his personal interests and provide opportunities for gaining additional knowledge and resources.&lt;br /&gt;
&lt;br /&gt;
While not inherently malevolent, Boogeyman&#039;s unique appearance and his aura of mystique contribute to his reputation as a feared and enigmatic figure in the shadows. His striking skin pigmentation draws attention, leaving an indelible impression on those who encounter him.&lt;br /&gt;
&lt;br /&gt;
Ever cautious, Boogeyman avoids public transportation and prefers to traverse the city on foot or using clandestine methods. He relishes the cover of darkness and has adapted to a nocturnal lifestyle, finding solace and enhanced focus during nighttime hours.&lt;br /&gt;
&lt;br /&gt;
As he continues his solitary journey, Boogeyman seeks to master his surge-transformed abilities and unravel the secrets that lie hidden within his marked skin. He is driven by an unyielding thirst for knowledge and a desire to reshape his own destiny.&lt;br /&gt;
&lt;br /&gt;
Boogeyman&#039;s path is one of self-discovery, navigating the shadows and embracing the enigmatic nature of his existence. His presence in the shadows serves as a reminder of the dangers that lie within forbidden knowledge and the allure of power.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Distinctive Style: Boogeyman has a unique and unconventional appearance that sets him apart from others. Whether it&#039;s his choice of attire, hairstyle, or overall aesthetic, he stands out in a crowd, making it difficult for him to blend in or go unnoticed.&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun: Boogeyman lives a secluded and solitary life, residing in the desolate corners of the lava flows. He embraces the lifestyle of a recluse, detached from the comforts and amenities of mainstream society.&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Due to an abnormal circadian rhythm, Boogeyman is more active during the night and experiences reduced mental attributes during daylight hours. He thrives in the cover of darkness, utilizing the night to his advantage in his shadowrunning endeavors.&lt;br /&gt;
&lt;br /&gt;
Striking Skin Pigmentation: Boogeyman&#039;s skin is adorned with a vibrant and mesmerizing pattern. It may be a neon blue arcane design or another unique marking that draws attention and sets him apart. This distinctive feature makes him easily recognizable and memorable.&lt;br /&gt;
&lt;br /&gt;
Symbiosis: Boogeyman has developed an intuitive connection and attunement to his surroundings in the area where he resides. This symbiotic bond provides him with preternatural insight into the environment and its inhabitants. However, environmental and social problems within his attuned area can leave him sick and depleted, acting as a persistent mild allergy until the situation is resolved.&lt;br /&gt;
&lt;br /&gt;
Wanted (Aztechnology): Boogeyman is a person of interest to Aztechnology, the megacorporation for which he once conducted research in secret. They seek to reclaim him and the knowledge he possesses, viewing him as a potential threat or valuable asset. This wanted status adds an element of danger and the constant risk of being pursued by Aztechnology agents.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a distinct and captivating appearance, reflecting his enigmatic nature and the otherworldly influences that have shaped him. His pale complexion is a result of his nocturnal lifestyle, spending most of his time under the cover of darkness.&lt;br /&gt;
&lt;br /&gt;
The most striking feature of Boogeyman&#039;s appearance is his neon blue eldritch skin pigmentation. The pattern on his skin is ever-shifting, twisting and morphing in an ethereal display of arcane symbols and mystical designs. The intricate markings seem to pulsate with a faint glow, giving him an otherworldly aura.&lt;br /&gt;
&lt;br /&gt;
Boogeyman&#039;s hair is jet black, adding a touch of darkness to his overall look. It is often left slightly unkempt, as if mirroring his untamed and elusive nature. His eyes are a very light shade of grey, almost resembling silver. They hold a glimmer of mystery and intensity, reflecting the depths of his knowledge and experiences.&lt;br /&gt;
&lt;br /&gt;
Furthermore, his skin is notably tough and thick, akin to the rugged hide of a rhinoceros. It provides him with enhanced durability and protection, further emphasizing his resilient and formidable nature.&lt;br /&gt;
&lt;br /&gt;
In summary, Boogeyman&#039;s appearance combines elements of the supernatural with a touch of darkness and mystery. His pale complexion, eldritch neon blue skin pigmentation, black hair, and light grey eyes create a visually captivating and enigmatic presence, leaving an unforgettable impression on those who encounter him.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108037</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108037"/>
		<updated>2023-05-18T01:14:33Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jameson_Louis_Stone_Picture.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is a shadowrunner shrouded in mystery and danger. Hailing from the devastated slums of Pullyup, he navigates the treacherous streets and lava flows of Seattle&#039;s underworld. Once a promising researcher for Aztechnology, Jameson&#039;s insatiable thirst for forbidden knowledge led him to uncover a dark and powerful tome.&lt;br /&gt;
&lt;br /&gt;
Realizing the sinister nature of the knowledge he had stumbled upon, Jameson made a daring escape from Aztechnology&#039;s clutches. With his former employers hot on his trail, he embraced the nickname bestowed upon him by the people of Pullyup, becoming the feared Boogeyman.&lt;br /&gt;
&lt;br /&gt;
Now living on the fringes of society, Boogeyman takes shadowrunning jobs to fund his quest for further forbidden secrets. His affinity for chaos magic and his mystic adept abilities make him a formidable presence in the shadows. He communicates solely through his trusted fixer, Argent, who he saved during a perilous encounter in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Haunted by his past and driven by a desire for redemption, Boogeyman seeks to harness his power and uncover the true extent of his magical abilities. He is a loner, paranoid of attracting unwanted attention, and devotes his time to honing his skills and evading Aztechnology&#039;s relentless pursuit.&lt;br /&gt;
&lt;br /&gt;
In his quest for forbidden knowledge, Boogeyman faces constant danger and a race against time. His ultimate goal is to unravel the mysteries of the arcane and transcend his own limitations, emerging as a force to be reckoned with in the shadows while eluding the grasp of his powerful enemies.&lt;br /&gt;
&lt;br /&gt;
As a master of illusion, stealth, and deadly magic, Boogeyman leaves a trail of fear and legend in his wake, forever living up to the name that strikes fear into the hearts of those who dare to cross his path.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Boogeyman is adapted to a nocturnal lifestyle, preferring the cover of darkness for his activities. While he excels in low-light conditions, his performance may suffer during daylight hours.&lt;br /&gt;
Cold-Blooded: Boogeyman&#039;s metagenetic traits have made him cold-blooded, affecting his body&#039;s temperature regulation. He is more sensitive to extreme temperatures, especially colder environments, which can hinder his physical abilities.&lt;br /&gt;
Critter Spook: Boogeyman possesses an innate aversion to critters and paranormal creatures. Their presence unnerves him, potentially causing distraction or hesitation in their vicinity.&lt;br /&gt;
Distinctive Style: Boogeyman&#039;s choice of attire and personal style, including his faceless mask and rune tattoos, make him easily recognizable. This distinct appearance can draw unwanted attention and make blending in more challenging.&lt;br /&gt;
Sinner (National): Boogeyman carries a national sin as a result of his past involvement with classified operations. This national sin is tied to his identity, making him easier to track and monitor by law enforcement and government agencies.&lt;br /&gt;
Wanted by Aztechnology: Boogeyman is actively pursued by Aztechnology due to his association with forbidden knowledge and his escape from their clutches. The corporation seeks to bring him back under their control or eliminate him to protect their secrets.&lt;br /&gt;
These negative qualities reflect the challenges and risks Boogeyman faces in his shadowrunning career. They contribute to his enigmatic persona, shaping his interactions, and adding complexity to his story as a runner on the fringes of society.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a lean and agile physique, standing at an average height with a wiry build. Their presence is notable for its intensity and focus, as if they are always scanning their surroundings for potential threats. Their face is rugged and angular, with a strong jawline. Their gray eyes, filled with an enigmatic gaze, seem to hold hidden depths.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108036</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108036"/>
		<updated>2023-05-18T01:12:32Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jameson_Louis_Stone_Picture.png/200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is a shadowrunner shrouded in mystery and danger. Hailing from the devastated slums of Pullyup, he navigates the treacherous streets and lava flows of Seattle&#039;s underworld. Once a promising researcher for Aztechnology, Jameson&#039;s insatiable thirst for forbidden knowledge led him to uncover a dark and powerful tome.&lt;br /&gt;
&lt;br /&gt;
Realizing the sinister nature of the knowledge he had stumbled upon, Jameson made a daring escape from Aztechnology&#039;s clutches. With his former employers hot on his trail, he embraced the nickname bestowed upon him by the people of Pullyup, becoming the feared Boogeyman.&lt;br /&gt;
&lt;br /&gt;
Now living on the fringes of society, Boogeyman takes shadowrunning jobs to fund his quest for further forbidden secrets. His affinity for chaos magic and his mystic adept abilities make him a formidable presence in the shadows. He communicates solely through his trusted fixer, Argent, who he saved during a perilous encounter in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Haunted by his past and driven by a desire for redemption, Boogeyman seeks to harness his power and uncover the true extent of his magical abilities. He is a loner, paranoid of attracting unwanted attention, and devotes his time to honing his skills and evading Aztechnology&#039;s relentless pursuit.&lt;br /&gt;
&lt;br /&gt;
In his quest for forbidden knowledge, Boogeyman faces constant danger and a race against time. His ultimate goal is to unravel the mysteries of the arcane and transcend his own limitations, emerging as a force to be reckoned with in the shadows while eluding the grasp of his powerful enemies.&lt;br /&gt;
&lt;br /&gt;
As a master of illusion, stealth, and deadly magic, Boogeyman leaves a trail of fear and legend in his wake, forever living up to the name that strikes fear into the hearts of those who dare to cross his path.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Boogeyman is adapted to a nocturnal lifestyle, preferring the cover of darkness for his activities. While he excels in low-light conditions, his performance may suffer during daylight hours.&lt;br /&gt;
Cold-Blooded: Boogeyman&#039;s metagenetic traits have made him cold-blooded, affecting his body&#039;s temperature regulation. He is more sensitive to extreme temperatures, especially colder environments, which can hinder his physical abilities.&lt;br /&gt;
Critter Spook: Boogeyman possesses an innate aversion to critters and paranormal creatures. Their presence unnerves him, potentially causing distraction or hesitation in their vicinity.&lt;br /&gt;
Distinctive Style: Boogeyman&#039;s choice of attire and personal style, including his faceless mask and rune tattoos, make him easily recognizable. This distinct appearance can draw unwanted attention and make blending in more challenging.&lt;br /&gt;
Sinner (National): Boogeyman carries a national sin as a result of his past involvement with classified operations. This national sin is tied to his identity, making him easier to track and monitor by law enforcement and government agencies.&lt;br /&gt;
Wanted by Aztechnology: Boogeyman is actively pursued by Aztechnology due to his association with forbidden knowledge and his escape from their clutches. The corporation seeks to bring him back under their control or eliminate him to protect their secrets.&lt;br /&gt;
These negative qualities reflect the challenges and risks Boogeyman faces in his shadowrunning career. They contribute to his enigmatic persona, shaping his interactions, and adding complexity to his story as a runner on the fringes of society.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a lean and agile physique, standing at an average height with a wiry build. Their presence is notable for its intensity and focus, as if they are always scanning their surroundings for potential threats. Their face is rugged and angular, with a strong jawline. Their gray eyes, filled with an enigmatic gaze, seem to hold hidden depths.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108035</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108035"/>
		<updated>2023-05-18T01:11:39Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[Jameson_Louis_Stone_Picture.png/600px-Jameson_Louis_Stone_Picture.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is a shadowrunner shrouded in mystery and danger. Hailing from the devastated slums of Pullyup, he navigates the treacherous streets and lava flows of Seattle&#039;s underworld. Once a promising researcher for Aztechnology, Jameson&#039;s insatiable thirst for forbidden knowledge led him to uncover a dark and powerful tome.&lt;br /&gt;
&lt;br /&gt;
Realizing the sinister nature of the knowledge he had stumbled upon, Jameson made a daring escape from Aztechnology&#039;s clutches. With his former employers hot on his trail, he embraced the nickname bestowed upon him by the people of Pullyup, becoming the feared Boogeyman.&lt;br /&gt;
&lt;br /&gt;
Now living on the fringes of society, Boogeyman takes shadowrunning jobs to fund his quest for further forbidden secrets. His affinity for chaos magic and his mystic adept abilities make him a formidable presence in the shadows. He communicates solely through his trusted fixer, Argent, who he saved during a perilous encounter in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Haunted by his past and driven by a desire for redemption, Boogeyman seeks to harness his power and uncover the true extent of his magical abilities. He is a loner, paranoid of attracting unwanted attention, and devotes his time to honing his skills and evading Aztechnology&#039;s relentless pursuit.&lt;br /&gt;
&lt;br /&gt;
In his quest for forbidden knowledge, Boogeyman faces constant danger and a race against time. His ultimate goal is to unravel the mysteries of the arcane and transcend his own limitations, emerging as a force to be reckoned with in the shadows while eluding the grasp of his powerful enemies.&lt;br /&gt;
&lt;br /&gt;
As a master of illusion, stealth, and deadly magic, Boogeyman leaves a trail of fear and legend in his wake, forever living up to the name that strikes fear into the hearts of those who dare to cross his path.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Boogeyman is adapted to a nocturnal lifestyle, preferring the cover of darkness for his activities. While he excels in low-light conditions, his performance may suffer during daylight hours.&lt;br /&gt;
Cold-Blooded: Boogeyman&#039;s metagenetic traits have made him cold-blooded, affecting his body&#039;s temperature regulation. He is more sensitive to extreme temperatures, especially colder environments, which can hinder his physical abilities.&lt;br /&gt;
Critter Spook: Boogeyman possesses an innate aversion to critters and paranormal creatures. Their presence unnerves him, potentially causing distraction or hesitation in their vicinity.&lt;br /&gt;
Distinctive Style: Boogeyman&#039;s choice of attire and personal style, including his faceless mask and rune tattoos, make him easily recognizable. This distinct appearance can draw unwanted attention and make blending in more challenging.&lt;br /&gt;
Sinner (National): Boogeyman carries a national sin as a result of his past involvement with classified operations. This national sin is tied to his identity, making him easier to track and monitor by law enforcement and government agencies.&lt;br /&gt;
Wanted by Aztechnology: Boogeyman is actively pursued by Aztechnology due to his association with forbidden knowledge and his escape from their clutches. The corporation seeks to bring him back under their control or eliminate him to protect their secrets.&lt;br /&gt;
These negative qualities reflect the challenges and risks Boogeyman faces in his shadowrunning career. They contribute to his enigmatic persona, shaping his interactions, and adding complexity to his story as a runner on the fringes of society.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a lean and agile physique, standing at an average height with a wiry build. Their presence is notable for its intensity and focus, as if they are always scanning their surroundings for potential threats. Their face is rugged and angular, with a strong jawline. Their gray eyes, filled with an enigmatic gaze, seem to hold hidden depths.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108034</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108034"/>
		<updated>2023-05-18T01:10:36Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jameson_Louis_Stone_Picture.png#file]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is a shadowrunner shrouded in mystery and danger. Hailing from the devastated slums of Pullyup, he navigates the treacherous streets and lava flows of Seattle&#039;s underworld. Once a promising researcher for Aztechnology, Jameson&#039;s insatiable thirst for forbidden knowledge led him to uncover a dark and powerful tome.&lt;br /&gt;
&lt;br /&gt;
Realizing the sinister nature of the knowledge he had stumbled upon, Jameson made a daring escape from Aztechnology&#039;s clutches. With his former employers hot on his trail, he embraced the nickname bestowed upon him by the people of Pullyup, becoming the feared Boogeyman.&lt;br /&gt;
&lt;br /&gt;
Now living on the fringes of society, Boogeyman takes shadowrunning jobs to fund his quest for further forbidden secrets. His affinity for chaos magic and his mystic adept abilities make him a formidable presence in the shadows. He communicates solely through his trusted fixer, Argent, who he saved during a perilous encounter in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Haunted by his past and driven by a desire for redemption, Boogeyman seeks to harness his power and uncover the true extent of his magical abilities. He is a loner, paranoid of attracting unwanted attention, and devotes his time to honing his skills and evading Aztechnology&#039;s relentless pursuit.&lt;br /&gt;
&lt;br /&gt;
In his quest for forbidden knowledge, Boogeyman faces constant danger and a race against time. His ultimate goal is to unravel the mysteries of the arcane and transcend his own limitations, emerging as a force to be reckoned with in the shadows while eluding the grasp of his powerful enemies.&lt;br /&gt;
&lt;br /&gt;
As a master of illusion, stealth, and deadly magic, Boogeyman leaves a trail of fear and legend in his wake, forever living up to the name that strikes fear into the hearts of those who dare to cross his path.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Boogeyman is adapted to a nocturnal lifestyle, preferring the cover of darkness for his activities. While he excels in low-light conditions, his performance may suffer during daylight hours.&lt;br /&gt;
Cold-Blooded: Boogeyman&#039;s metagenetic traits have made him cold-blooded, affecting his body&#039;s temperature regulation. He is more sensitive to extreme temperatures, especially colder environments, which can hinder his physical abilities.&lt;br /&gt;
Critter Spook: Boogeyman possesses an innate aversion to critters and paranormal creatures. Their presence unnerves him, potentially causing distraction or hesitation in their vicinity.&lt;br /&gt;
Distinctive Style: Boogeyman&#039;s choice of attire and personal style, including his faceless mask and rune tattoos, make him easily recognizable. This distinct appearance can draw unwanted attention and make blending in more challenging.&lt;br /&gt;
Sinner (National): Boogeyman carries a national sin as a result of his past involvement with classified operations. This national sin is tied to his identity, making him easier to track and monitor by law enforcement and government agencies.&lt;br /&gt;
Wanted by Aztechnology: Boogeyman is actively pursued by Aztechnology due to his association with forbidden knowledge and his escape from their clutches. The corporation seeks to bring him back under their control or eliminate him to protect their secrets.&lt;br /&gt;
These negative qualities reflect the challenges and risks Boogeyman faces in his shadowrunning career. They contribute to his enigmatic persona, shaping his interactions, and adding complexity to his story as a runner on the fringes of society.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a lean and agile physique, standing at an average height with a wiry build. Their presence is notable for its intensity and focus, as if they are always scanning their surroundings for potential threats. Their face is rugged and angular, with a strong jawline. Their gray eyes, filled with an enigmatic gaze, seem to hold hidden depths.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Jameson_Louis_Stone_Picture.png&amp;diff=108033</id>
		<title>File:Jameson Louis Stone Picture.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Jameson_Louis_Stone_Picture.png&amp;diff=108033"/>
		<updated>2023-05-18T01:08:27Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
picture&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108032</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108032"/>
		<updated>2023-05-18T01:04:20Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jameson Louis Stone, known as &amp;quot;Boogeyman,&amp;quot; is a mysterious and feared shadowrunner operating in Seattle. He is a human mystic adept with a deep connection to chaos magic. Covered by a faceless mask and adorned with rune tattoos, Boogeyman strikes an intimidating figure. He wears worn and used Sleeping Tiger armor, symbolizing his resilience and adaptability.&lt;br /&gt;
&lt;br /&gt;
Boogeyman is known for his stealth and mastery of touch spells, rendering him invisible and deadly in combat. He operates in the shadows, communicating only with his trusted fixer, Argent, as he is wanted by Aztechnology. His past involvement with forbidden magic led to his excommunication from society.&lt;br /&gt;
&lt;br /&gt;
Residing in the dangerous lava flows of Pullyup, Boogeyman takes shadowrunning jobs to gather information and resources while staying off the grid. His ultimate goal is to uncover the truth behind forbidden magic and gain more power from the dark secrets he seeks.&lt;br /&gt;
&lt;br /&gt;
With a reputation as a solitary and enigmatic figure, Boogeyman approaches encounters with caution, always assessing the intentions of fellow runners and Johnsons. He navigates the shadows with deadly precision, seeking redemption and power in the darkest corners of the shadows.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is driven by a series of compelling goals in his shadowrunning career. Despite his mysterious and feared reputation, he has a purpose that drives his actions and choices in the shadows of Seattle.&lt;br /&gt;
&lt;br /&gt;
Uncovering Forbidden Knowledge: Boogeyman is obsessed with forbidden magic and the dark secrets it holds. He seeks to unearth ancient tomes and forbidden artifacts, delving deeper into the mysteries of the arcane. His thirst for knowledge drives him to take shadowrunning jobs that can provide him with leads or access to hidden secrets.&lt;br /&gt;
&lt;br /&gt;
Evading Aztechnology: As a wanted man by Aztechnology, Boogeyman&#039;s primary objective is to stay off their radar and escape their clutches. He must constantly be on the move, operating with utmost secrecy to avoid capture or retaliation. He knows that the corporation will stop at nothing to eliminate him, making his survival and evasion a top priority.&lt;br /&gt;
&lt;br /&gt;
Power and Redemption: Boogeyman is on a personal journey to gain more power and redemption. He seeks to harness the chaotic forces within him, mastering his mystic adept abilities to become a formidable force in the shadows. By acquiring forbidden knowledge and honing his magical skills, he aims to elevate himself above his pursuers and find redemption for his past transgressions.&lt;br /&gt;
&lt;br /&gt;
Establishing a Mythical Reputation: Boogeyman embraces the moniker bestowed upon him by the people of Pullyup. He wants to cultivate an aura of fear and mystery around his persona, becoming a legend among runners and striking terror into the hearts of his enemies. His enigmatic presence and lethal skills make him a force to be reckoned with, ensuring that his name resonates throughout the shadows.&lt;br /&gt;
&lt;br /&gt;
These goals propel Boogeyman through the shadows, shaping his actions, choices, and interactions with others in the shadowrunning world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Boogeyman, also known as Jameson Louis Stone, is a shadowrunner shrouded in mystery and danger. Hailing from the devastated slums of Pullyup, he navigates the treacherous streets and lava flows of Seattle&#039;s underworld. Once a promising researcher for Aztechnology, Jameson&#039;s insatiable thirst for forbidden knowledge led him to uncover a dark and powerful tome.&lt;br /&gt;
&lt;br /&gt;
Realizing the sinister nature of the knowledge he had stumbled upon, Jameson made a daring escape from Aztechnology&#039;s clutches. With his former employers hot on his trail, he embraced the nickname bestowed upon him by the people of Pullyup, becoming the feared Boogeyman.&lt;br /&gt;
&lt;br /&gt;
Now living on the fringes of society, Boogeyman takes shadowrunning jobs to fund his quest for further forbidden secrets. His affinity for chaos magic and his mystic adept abilities make him a formidable presence in the shadows. He communicates solely through his trusted fixer, Argent, who he saved during a perilous encounter in the lava flows.&lt;br /&gt;
&lt;br /&gt;
Haunted by his past and driven by a desire for redemption, Boogeyman seeks to harness his power and uncover the true extent of his magical abilities. He is a loner, paranoid of attracting unwanted attention, and devotes his time to honing his skills and evading Aztechnology&#039;s relentless pursuit.&lt;br /&gt;
&lt;br /&gt;
In his quest for forbidden knowledge, Boogeyman faces constant danger and a race against time. His ultimate goal is to unravel the mysteries of the arcane and transcend his own limitations, emerging as a force to be reckoned with in the shadows while eluding the grasp of his powerful enemies.&lt;br /&gt;
&lt;br /&gt;
As a master of illusion, stealth, and deadly magic, Boogeyman leaves a trail of fear and legend in his wake, forever living up to the name that strikes fear into the hearts of those who dare to cross his path.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Positive Qualities:&lt;br /&gt;
&lt;br /&gt;
Exceptional Quality (Magic): Boogeyman possesses a rare and exceptional magical talent, allowing him to channel and manipulate mystical energies with great proficiency.&lt;br /&gt;
Mentor Spirit (Horse): Boogeyman is guided by the spirit of a horse, which imbues him with qualities such as endurance, agility, and a fierce sense of independence.&lt;br /&gt;
Mentor Mask: Boogeyman wears a mysterious mask that symbolizes his hidden identity and serves as a physical manifestation of his magical abilities, enhancing his powers and intimidating his adversaries.&lt;br /&gt;
Surge II: Boogeyman has experienced a magical awakening known as Surge II, resulting in physical and metagenic changes. As a changeling, he possesses unique qualities and abilities that set him apart from ordinary humans.&lt;br /&gt;
Rhino Skin: Boogeyman&#039;s physical form has been enhanced, granting him increased resilience and durability. His skin is thick and tough, providing a natural layer of protection against harm.&lt;br /&gt;
Celerity: Boogeyman has honed his agility and reflexes to extraordinary levels. He possesses incredible speed and dexterity, allowing him to move swiftly and react with lightning-fast precision.&lt;br /&gt;
These positive qualities, including his surge abilities, rhino skin, and celerity, further enhance Boogeyman&#039;s capabilities as a mystic adept and make him a formidable presence in the shadows. They augment his combat prowess, resilience, and mobility, enabling him to excel in physical and magical engagements.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Negative Qualities:&lt;br /&gt;
&lt;br /&gt;
Nocturnal: Boogeyman is adapted to a nocturnal lifestyle, preferring the cover of darkness for his activities. While he excels in low-light conditions, his performance may suffer during daylight hours.&lt;br /&gt;
Cold-Blooded: Boogeyman&#039;s metagenetic traits have made him cold-blooded, affecting his body&#039;s temperature regulation. He is more sensitive to extreme temperatures, especially colder environments, which can hinder his physical abilities.&lt;br /&gt;
Critter Spook: Boogeyman possesses an innate aversion to critters and paranormal creatures. Their presence unnerves him, potentially causing distraction or hesitation in their vicinity.&lt;br /&gt;
Distinctive Style: Boogeyman&#039;s choice of attire and personal style, including his faceless mask and rune tattoos, make him easily recognizable. This distinct appearance can draw unwanted attention and make blending in more challenging.&lt;br /&gt;
Sinner (National): Boogeyman carries a national sin as a result of his past involvement with classified operations. This national sin is tied to his identity, making him easier to track and monitor by law enforcement and government agencies.&lt;br /&gt;
Wanted by Aztechnology: Boogeyman is actively pursued by Aztechnology due to his association with forbidden knowledge and his escape from their clutches. The corporation seeks to bring him back under their control or eliminate him to protect their secrets.&lt;br /&gt;
These negative qualities reflect the challenges and risks Boogeyman faces in his shadowrunning career. They contribute to his enigmatic persona, shaping his interactions, and adding complexity to his story as a runner on the fringes of society.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
Argent is a young up-and-comer within the Laesa syndicate, known for their flashy turquoise jewelry and unshakable confidence. Despite being a personal assistant to a made man, Argent harbors ambitious dreams of ascending the ranks within the syndicate. Their silver tongue compensates for a lingering unease in formal settings, as they strive to establish themselves as a capable fixer and ingratiate themselves with superiors.&lt;br /&gt;
&lt;br /&gt;
In pursuit of their goals, Argent has been meticulously building a personal network within the shadows. This involves seeking out talented runners, influential contacts, and savvy fixers, forging connections that can be leveraged to their advantage. The shadowrunning community becomes a stepping stone toward achieving recognition within the Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
It was during one of their forays into the shadows that Argent had a chance encounter with Boogeyman, a renowned and enigmatic shadowrunner. Argent found themselves in a precarious situation, surrounded by devil rats or ghouls (specifics to be determined). Just as it seemed they were about to be overwhelmed, Boogeyman appeared, dispatching the threat with ruthless efficiency.&lt;br /&gt;
&lt;br /&gt;
Impressed by Argent&#039;s resourcefulness and quick thinking in the face of danger, Boogeyman offered them a helping hand. Recognizing Argent&#039;s potential and hunger for success, Boogeyman took them under their wing, becoming a mentor and ally. From that day forward, Boogeyman and Argent formed a formidable team, with Argent assisting Boogeyman on various shadowruns and gaining invaluable experience and connections in the process.&lt;br /&gt;
&lt;br /&gt;
The partnership with Boogeyman elevated Argent&#039;s status within the syndicate, granting them access to more significant and high-profile jobs. Argent&#039;s resourcefulness and unwavering loyalty have won them Boogeyman&#039;s trust, while the partnership provides Boogeyman with a connection to the influential Laesa syndicate.&lt;br /&gt;
&lt;br /&gt;
Together, Boogeyman and Argent form a formidable team, each benefiting from the other&#039;s strengths. While their ultimate goals may diverge, their shared commitment to ambition, excellence, and the pursuit of power unites them. As they navigate the treacherous world of shadowrunning, they rely on their partnership to overcome challenges and achieve success.&lt;br /&gt;
&lt;br /&gt;
This dynamic duo embraces their complementary skills and leverages their network to make a mark in the shadows. Argent&#039;s ambition fuels their drive, pushing them to excel as a fixer and climb the ranks of the Laesa syndicate. With Boogeyman as their ally and mentor, they work tirelessly to achieve their shared vision of prominence and influence within the shadowrunning community.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argent&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
The enigmatic rune is Boogeyman&#039;s distinctive signature, representing their mysterious and elusive nature. This symbol holds no readily discernible meaning, shrouded in ancient mysticism and secrecy. It consists of intricate lines and patterns, seemingly interconnected yet defying easy interpretation.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a powerful reminder of Boogeyman&#039;s presence and their enigmatic reputation. When encountered, it instills a sense of curiosity, uncertainty, and trepidation in those who witness it. The rune is often found at the scene of their actions, a calling card that leaves others pondering its significance.&lt;br /&gt;
&lt;br /&gt;
This symbol carries an aura of ancient power and hidden knowledge, hinting at Boogeyman&#039;s deeper connections and sources of inspiration. Its mystique fuels rumors and speculation among those who have heard of the shadowrunner, further amplifying the air of mystery that surrounds them.&lt;br /&gt;
&lt;br /&gt;
The enigmatic rune serves as a constant reminder to their enemies that they are being pursued by a force beyond comprehension. It embodies the enigma that is Boogeyman, an entity that eludes understanding, strikes with precision, and disappears into the shadows, leaving only the haunting imprint of the rune behind.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the enigmatic rune solidifies Boogeyman&#039;s reputation as a legendary figure in the shadows, an enigma wrapped in darkness, and a harbinger of fear to those who dare cross their path.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Sin&lt;br /&gt;
National Sin: Jameson Louis Stone&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Boogeyman has a lean and agile physique, standing at an average height with a wiry build. Their presence is notable for its intensity and focus, as if they are always scanning their surroundings for potential threats. Their face is rugged and angular, with a strong jawline. Their gray eyes, filled with an enigmatic gaze, seem to hold hidden depths.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Boogeyman wears a black worn Sleeping Tiger armor, providing them with protection and enhanced mobility. The armor covers their torso, arms, and legs, displaying signs of wear and tear from their numerous battles and endeavors. Their hands, however, remain free of any covering, exposing the skin adorned with arcane symbols tattooed across their palms and fingers. These intricate markings hint at their deep connection with magic and their expertise in the arcane arts.&lt;br /&gt;
&lt;br /&gt;
On their head, Boogeyman dons a sleek black helmet, adding an air of intimidation and concealing their features from prying eyes. The helmet features an advanced visor with a dark tint, obscuring their eyes and giving off an aura of mystery. The visor can switch to augmented reality mode, providing Boogeyman with crucial data and enhancing their situational awareness.&lt;br /&gt;
&lt;br /&gt;
Beneath the armor, Boogeyman wears a black tactical bodysuit that fits snugly against their form. The bodysuit is designed to minimize friction and offer flexibility, enabling swift and fluid movements during their shadowrunning operations. Hidden within the suit&#039;s fabric are pockets and compartments, housing essential tools and gadgets necessary for their missions.&lt;br /&gt;
&lt;br /&gt;
Completing their attire, Boogeyman wears black combat boots that provide both comfort and functionality. The boots have reinforced soles for stability and protection, while their silent treads allow for stealthy movement, aiding Boogeyman&#039;s ability to approach targets undetected.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108031</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108031"/>
		<updated>2023-05-18T00:17:57Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Touch Mage &lt;br /&gt;
|header2= (self preservation and obsession with forbidden knowledge)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Salt-Course-2154]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Human)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/17/2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/u/0/folders/17fYFkt83Odv-fUrZ06XzdJPiW2xTOadv] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108030</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108030"/>
		<updated>2023-05-18T00:06:23Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;Mystic Adept Touch Mage&amp;gt; &lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108029</id>
		<title>Jameson Louis Stone</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jameson_Louis_Stone&amp;diff=108029"/>
		<updated>2023-05-18T00:03:54Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Archetype |header2= (Short Blurb) |header3=  |header4=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Boot&amp;diff=104035</id>
		<title>Boot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Boot&amp;diff=104035"/>
		<updated>2023-01-07T03:11:07Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jack Winston.jpeg|thumb]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Sam/ Hunter&lt;br /&gt;
|header2= (Tracker)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot) #4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Salt-Course-2154&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 28 Feb 2054&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2054&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1VeHE7Q97w-5Hny4ELFl7icoQk2gz2Pzg?usp=share_link&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack is a forced retired knights errant officer that lives off grid in snohomish. He lives with his long time partner Jake, he still helps out Knight Errant officers with finding criminals and hunting para-critters that endanger the area. &lt;br /&gt;
===Goals===&lt;br /&gt;
to bring down the entire night prowlers gang and any other criminal that harms the innocent.&lt;br /&gt;
==Background==&lt;br /&gt;
Jack was a normal youth in Seattle, where he grew up in bellavue whith his loving parents. He is an only child and that loved sports and played as much as he could. Not the best student he made it through school on his athletic ability. at 18 Jack graduated school and enlisted in the ucas marines where he joined the fleet anti-terroism team. after his contract ended at the age of 23 he decided to go back to being a civilian. Jack moved back to his hometown of Seattle and was instantly headhunted by knight errant seurity. This was a job jack loved he could help his fellow man. eventually after 2 years working as a beat cop he passed the test and became a part of the special task force unseen. In the task force he was partnered with a working dog and would enter urban areas to take out key targets such as gang leaders, drug operations, or hostage situations. At this point Jack found a woman he loved got married and had a little girl. Their time together was the best part of jacks life yet short lived. After a target elimnation of a Night Prowlers gang member, they found his home, and in a threat gone wrong his wife and daughter were murdered. Jack left the task force shortly after with his partner Jake. He now resides in a undisclosed residents in Snohomish. Ofiicially Jack works as a bounty hunter/ tracker, and he also does away with dangerous critters in his area. Unofficially Jack does shadowrunner work for his ex knight errant captain G-Old to find clues on away to shut down the criminal violance in the city and find away to elminate the entire night prowler gang. Ares did not  look kindly on his departure, labeling him a criminal, however he is still looked favorably on by the rank and file beat cops. &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= G-Old&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jim Reed&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chad Brent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jake&lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Jake&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Criminal Sin &amp;quot;Jack Winston&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake Sin (4) &amp;quot;Jonathan Hayes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sin &amp;quot;Jack Winston&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jake&amp;diff=104010</id>
		<title>Jake</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jake&amp;diff=104010"/>
		<updated>2023-01-06T03:33:02Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Jake = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jake.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= K-9 Security&lt;br /&gt;
|header2= (Goodest Boy)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Belgian Malinois)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jake is a Knight Errant trained security K-9&lt;br /&gt;
===Goals===&lt;br /&gt;
Do his job to the best of his ability&lt;br /&gt;
==Background==&lt;br /&gt;
Jake was trained to be security K-9 as a puppy, Jake excels at his job. Jake was placed with Boot when he was assigned to Special Task Force Unseen. Boot took Jake when he left the force, now Jake performs his duties as a runner with his partner.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Tricks Known--&lt;br /&gt;
1.) Armor Use&lt;br /&gt;
2.) Tracking&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Knight Errant, Special Task Force Unseen&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Boot&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jake&amp;diff=104009</id>
		<title>Jake</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jake&amp;diff=104009"/>
		<updated>2023-01-06T03:13:08Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Jake = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jake.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= K-9 Security&lt;br /&gt;
|header2= (Goodest Boy)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Belgian Malinois)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jake is a Knight Errant trained security K-9&lt;br /&gt;
===Goals===&lt;br /&gt;
Do his job to the best of his ability&lt;br /&gt;
==Background==&lt;br /&gt;
Jake was trained to be security K-9 as a puppy, Jake excels at his job. Jake was placed with Boot when he was assigned to Special Task Force Unseen. Boot took Jake when he left the force, now Jake performs his duties as a runner with his partner.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Tricks Known--&lt;br /&gt;
1.) Armor Use&lt;br /&gt;
2.) Patrol&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Knight Errant, Special Task Force Unseen&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Boot&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Jake&amp;diff=104008</id>
		<title>Jake</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Jake&amp;diff=104008"/>
		<updated>2023-01-06T03:12:11Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Jake = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jake.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= K-9 Security&lt;br /&gt;
|header2= (Goodest Boy)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Belgian Malinois)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2079&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jake is a Knight Errant trained security K-9&lt;br /&gt;
===Goals===&lt;br /&gt;
Do his job to the best of his ability&lt;br /&gt;
==Background==&lt;br /&gt;
Jake was trained to be security K-9 as a puppy, Jake excels at his job. Jake was placed with Boot when he was assigned to Special Task Force Unseen. Boot took Jake when he left the force, now Jake performs his duties as a runner with his partner.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Training&lt;br /&gt;
1.) Armor Use&lt;br /&gt;
2.) Patrol&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
Knight Errant, Special Task Force Unseen&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Boot&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Boot&amp;diff=104007</id>
		<title>Boot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Boot&amp;diff=104007"/>
		<updated>2023-01-06T03:04:36Z</updated>

		<summary type="html">&lt;p&gt;Jeffreybillups: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Jack Winston.jpeg|thumb]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Sam/ Hunter&lt;br /&gt;
|header2= (Tracker)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Jack(boot) #4627&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Salt-Course-2154&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 28 Feb 2054&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2054&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1VeHE7Q97w-5Hny4ELFl7icoQk2gz2Pzg?usp=share_link&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Jack is a forced retired knights errant officer that lives off grid in snohomish. He lives with his long time partner Jake, he still helps out Knight Errant officers with finding criminals and hunting para-critters that endanger the area. &lt;br /&gt;
===Goals===&lt;br /&gt;
to bring down the entire night prowlers gang and any other criminal that harms the innocent.&lt;br /&gt;
==Background==&lt;br /&gt;
Jack was a normal youth in Seattle, where he grew up in bellavue whith his loving parents. He is an only child and that loved sports and played as much as he could. Not the best student he made it through school on his athletic ability. at 18 Jack graduated school and enlisted in the ucas marines where he joined the fleet anti-terroism team. after his contract ended at the age of 23 he decided to go back to being a civilian. Jack moved back to his hometown of Seattle and was instantly headhunted by knight errant seurity. This was a job jack loved he could help his fellow man. eventually after 2 years working as a beat cop he passed the test and became a part of the special task force unseen. In the task force he was partnered with a working dog and would enter urban areas to take out key targets such as gang leaders, drug operations, or hostage situations. At this point Jack found a woman he loved got married and had a little girl. Their time together was the best part of jacks life yet short lived. After a target elimnation of a Night Prowlers gang member, they found his home, and in a threat gone wrong his wife and daughter were murdered. Jack left the task force shortly after with his partner Jake. He now resides in a undisclosed residents in Snohomish. Ofiicially Jack works as a bounty hunter/ tracker, and he also does away with dangerous critters in his area. Unofficially Jack does shadowrunner work for his ex knight errant captain G-Old to find clues on away to shut down the criminal violance in the city and find away to elminate the entire night prowler gang. Ares did not  look kindly on his departure, labeling him a criminal, however he is still looked favorably on by the rank and file beat cops. &lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= G-Old&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jim Reed&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chad Brent&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jake&lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Jake&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Criminal Sin &amp;quot;Jack Winston&amp;quot;&lt;br /&gt;
Fake Sin (4) &amp;quot;Jonathan Hayes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Jeffreybillups</name></author>
	</entry>
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