<?xml version="1.0"?>
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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=John</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=John"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/John"/>
	<updated>2026-05-27T23:48:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heihachi&amp;diff=152738</id>
		<title>Heihachi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heihachi&amp;diff=152738"/>
		<updated>2026-04-16T16:25:57Z</updated>

		<summary type="html">&lt;p&gt;John: John moved page Sora &amp;#039;Heihachi&amp;#039; Takenuchi to Heihachi without leaving a redirect: confirmed with player, standardizing to handle as wiki name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=SqueakyNote&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=SqueakyNote&lt;br /&gt;
|Metatype= Dwarf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SEgpxhAE9kRkcItGa_IfFZVzO0-xKMIU]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sora &#039;Heihachi&#039; Takenuchi is a slightly older Dwarven Semi-Rig driver who was knocked into a coma due to a truck accident. Afterwards, he decided he&#039;d instead become a Rigger and take Seattle for a ride instead of the other way around!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sora Takenuchi was a semi-successful semi-truck driver for several years. However, due to a massive accident involving a drunk semi-truck driver, Sora was paralyzed and left in a hospital in a coma. He came out of it after a year, everyone having given up on him except the doc that had worked tirelessly to keep him alive. Somebody had to... so when Sora woke up, Edrahil Starflower was the only one there.&lt;br /&gt;
&lt;br /&gt;
The climb back was grueling. Not only was he paralyzed from the waist down, the in-use of his body for a year left him rather atrophied physically. His mind was much quicker to return to him, though some aspects of his normally good-natured personality were shifted a little gruffly. Probably partially due to everyone he knew abandoning him, and partially just from the traumatic injuries.&lt;br /&gt;
&lt;br /&gt;
It took a while, but Sora, now going by the moniker &#039;Heihachi&#039;, left the hospital as his savings had mostly dried up. Edrahil Starflower helped him out as best they could with a bunch of Cyber parts, including an older drone control rig taken from a dead rigger. Heihachi decided he was not going to be that guy, and took his time to learn how best to utilize this. But if he was gonna properly utilize everything... he was gonna have to see his old junkyard pal DD... man didn&#039;t even have the decency to see him in the hospital... so he&#039;d make the old coot make time to see him! Armed with a wheelchair, he made his way onwards back into Seattle, opting to become the eater instead of being eaten.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel Davidson Junior&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heihachi&amp;diff=152692</id>
		<title>Heihachi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heihachi&amp;diff=152692"/>
		<updated>2026-04-02T23:43:36Z</updated>

		<summary type="html">&lt;p&gt;John: template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=SqueakyNote&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=SqueakyNote&lt;br /&gt;
|Metatype= Dwarf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SEgpxhAE9kRkcItGa_IfFZVzO0-xKMIU]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sora &#039;Heihachi&#039; Takenuchi is a slightly older Dwarven Semi-Rig driver who was knocked into a coma due to a truck accident. Afterwards, he decided he&#039;d instead become a Rigger and take Seattle for a ride instead of the other way around!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sora Takenuchi was a semi-successful semi-truck driver for several years. However, due to a massive accident involving a drunk semi-truck driver, Sora was paralyzed and left in a hospital in a coma. He came out of it after a year, everyone having given up on him except the doc that had worked tirelessly to keep him alive. Somebody had to... so when Sora woke up, Edrahil Starflower was the only one there.&lt;br /&gt;
&lt;br /&gt;
The climb back was grueling. Not only was he paralyzed from the waist down, the in-use of his body for a year left him rather atrophied physically. His mind was much quicker to return to him, though some aspects of his normally good-natured personality were shifted a little gruffly. Probably partially due to everyone he knew abandoning him, and partially just from the traumatic injuries.&lt;br /&gt;
&lt;br /&gt;
It took a while, but Sora, now going by the moniker &#039;Heihachi&#039;, left the hospital as his savings had mostly dried up. Edrahil Starflower helped him out as best they could with a bunch of Cyber parts, including an older drone control rig taken from a dead rigger. Heihachi decided he was not going to be that guy, and took his time to learn how best to utilize this. But if he was gonna properly utilize everything... he was gonna have to see his old junkyard pal DD... man didn&#039;t even have the decency to see him in the hospital... so he&#039;d make the old coot make time to see him! Armed with a wheelchair, he made his way onwards back into Seattle, opting to become the eater instead of being eaten.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel Davidson Junior&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152567</id>
		<title>Theory of Refraction</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152567"/>
		<updated>2026-03-21T04:39:47Z</updated>

		<summary type="html">&lt;p&gt;John: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Downtown)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Gilgamesh}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK Subsidiary (TBD)&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Maria Werner|Oliver Snell}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Independent&lt;br /&gt;
|OppositionUnits2=Viper&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=EVO&lt;br /&gt;
|OppositionUnits3=Ivan Popov&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Gilgamesh]] is hired last minute for some private security work. To his surprise, his eclectic cyberdoc [[X]] is hiring him for a backroom party. The eclectic cyborg is highly wanted, primarily by Aztechnology. This event is a private business party run by an EVO manager, Ivan Popov. Popov is hoping to deal with X in illicit augmentations. A pair of political enemies attempt to harass X during the party, as this is one of his few &amp;quot;public&amp;quot; appearances.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
X is a highly influential and connected street doc. He&#039;s also an escaped Aztechnology experiment with a million nuyen bounty on his head. Maria Werner is a staunch business woman, working for a smaller SK subsidiary and trying to grind the ranks. She hopes to get some proprietary info off of X&#039;s personal memory banks on his shell. She brings in the washed up war hero Oliver Snell as her muscle. Aiko Umehara is a local runner under the handle Viper, working for Aztech, hoping to take down X as a great prize. They all are fated to meet at Ivan Popov&#039;s rooftop business party. X&#039;s usual muscle is unexpectedly dead, so he&#039;s bringing in a ringer!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There&#039;s little time for a formalized meeting. Gilgamesh is lazing about, when he gets a call from [[Auntie Amelia]]. X needs some last minute muscle, though he doesn&#039;t know that yet. He just knows that he has to head downtown to an EVO owned hotel and look for a driver with his name plaque, and so he does. Raphael, X&#039;s personal butler and driver, greets him and takes him up stairs to a private suite. X is dominating a trideo game lobby, but eventually introduces himself and offers to hire Gilg on the spot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Before the party, X takes Gilgamesh to his personal tailor via his tiny personal helicopter. In the basement of a different corp building, the eccentric tailor pulls and old and exceedingly large suit out of storage and pins it onto Gilg. The trio heads to Popov&#039;s rooftop, about ten minutes fly away.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on the rooftop, X gives one last overview of the situation and the known quantities. Ivan comes to greet the pair and Gilgamesh makes a great introduction, connecting with Popov over their shared experience as intelligent, classy trolls fighting against prejudice (and also as those privileged with troll reduction augmentations). While Ivan finishes his previous deal with a gun dealer, X and Gilgamesh make the rounds. The disparate groups are, roughly: the new blood standing on the raised decks and abusing the waitstaff, the business meeting area with Ivan, the old guard relegated to middle manager status drinking the good stuff, and the fashion forward professionals. In the last group, Maria Werner and Aiko are present, holding their own little &#039;courts&#039;. The pair make their introductions positively.&lt;br /&gt;
&lt;br /&gt;
When X is away for business, attended by Popov&#039;s guards, Gilgamesh goes off to investigate. The best case scenario is to prevent any trouble from occurring at all! He starts with the new blood, learning of the now somewhat disgraced veteran Oliver Snell, and his attendance at the event. He learns some details of Snell&#039;s life via a simple Matrix Search, and sets off to find him. They make their acquaintance and get along fine until an argument in the other room interrupts them.&lt;br /&gt;
&lt;br /&gt;
Aiko and Maria are going at it with all but their fists, claiming betrayal and hatred on both sides. Gilgamesh intervenes, breaking through the tension with adept social grace (pretending to be a little stupid). He gets Aiko -- actually the runner Viper -- alone to negotiate. She tells him that Maria is here to steal X&#039;s data, which is true, and that Gilgamesh should steal Maria&#039;s commlink so they can crack it for evidence, which is setting him up for betrayal. With an excellent Judge Intentions and following Intimidation, Gilgamesh gets her to crack and drop the facade. She&#039;s there to kill X, even if she won&#039;t say it. She mentions on her way out that her Aztechnology handlers won&#039;t be happy, and she might need to lay low for a week or two, Gilgamesh offers her some company, which she isn&#039;t opposed to. &lt;br /&gt;
&lt;br /&gt;
Inside, the direct dealings between Popov and X are concluding. Gilgamesh reunites with his charge and keeps a close watch on him, just in case there&#039;s a second vector of attack. It&#039;s a good thing, too, as during the last moments of the run, Snell comes around back of X while he&#039;s preoccupied. He&#039;s going for the chip, but Gilgamesh sees him and intercepts. He considers it for a long moment, but Gilgamesh is intimidating enough that he decides it&#039;s not worth it, and throws in the towel.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
X gets off scott free! Gilgamesh maintains a friendly relationship with all involved, miraculously. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High - 16 RVP&lt;br /&gt;
* 40k in Gear Rewards (10 RVP)&lt;br /&gt;
** High Fashion Armor and mods up to Avail 14&lt;br /&gt;
** Augmentations up to Avail 18&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 2 CDP (base)&lt;br /&gt;
&lt;br /&gt;
Can optionally swap out for:&lt;br /&gt;
* [[Aiko Umehara|Viper]] (Aiko) as a 2/3 contact for 4 RVP / 8 CDP&lt;br /&gt;
* Oliver Snell as a 2/1 contact for 2 RVP or 4 CDP&lt;br /&gt;
* Raise [[X]]&#039;s loyalty by 1 for 1 RVP or 2 CDP&lt;br /&gt;
&lt;br /&gt;
Rep:&lt;br /&gt;
-2 Saedder-Krupp&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Fine, I&#039;m old, I&#039;m slow, you got me.&amp;quot; - Oliver Snell}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152566</id>
		<title>Theory of Refraction</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152566"/>
		<updated>2026-03-21T04:39:34Z</updated>

		<summary type="html">&lt;p&gt;John: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Downtown)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Gilgamesh}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK Subsidiary (TBD)&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Maria Werner|Oliver Snell}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Independent&lt;br /&gt;
|OppositionUnits2=Viper&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=EVO&lt;br /&gt;
|OppositionUnits3=Ivan Popov&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Gilgamesh]] is hired last minute for some private security work. To his surprise, his eclectic cyberdoc [[X]] is hiring him for a backroom party. The eclectic cyborg is highly wanted, primarily by Aztechnology. This event is a private business party run by an EVO manager, Ivan Popov. Popov is hoping to deal with X in illicit augmentations. A pair of political enemies attempt to harass X during the party, as this is one of his few &amp;quot;public&amp;quot; appearances.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
X is a highly influential and connected street doc. He&#039;s also an escaped Aztechnology experiment with a million nuyen bounty on his head. Maria Werner is a staunch business woman, working for a smaller SK subsidiary and trying to grind the ranks. She hopes to get some proprietary info off of X&#039;s personal memory banks on his shell. She brings in the washed up war hero Oliver Snell as her muscle. Aiko Umehara is a local runner under the handle Viper, working for Aztech, hoping to take down X as a great prize. They all are fated to meet at Ivan Popov&#039;s rooftop business party. X&#039;s usual muscle is unexpectedly dead, so he&#039;s bringing in a ringer!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There&#039;s little time for a formalized meeting. Gilgamesh is lazing about, when he gets a call from [[Auntie Amelia]]. X needs some last minute muscle, though he doesn&#039;t know that yet. He just knows that he has to head downtown to an EVO owned hotel and look for a driver with his name plaque, and so he does. Raphael, X&#039;s personal butler and driver, greets him and takes him up stairs to a private suite. X is dominating a trideo game lobby, but eventually introduces himself and offers to hire Gilg on the spot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Before the party, X takes Gilgamesh to his personal tailor via his tiny personal helicopter. In the basement of a different corp building, the eccentric tailor pulls and old and exceedingly large suit out of storage and pins it onto Gilg. The trio heads to Popov&#039;s rooftop, about ten minutes fly away.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on the rooftop, X gives one last overview of the situation and the known quantities. Ivan comes to greet the pair and Gilgamesh makes a great introduction, connecting with Popov over their shared experience as intelligent, classy trolls fighting against prejudice (and also as those privileged with troll reduction augmentations). While Ivan finishes his previous deal with a gun dealer, X and Gilgamesh make the rounds. The disparate groups are, roughly: the new blood standing on the raised decks and abusing the waitstaff, the business meeting area with Ivan, the old guard relegated to middle manager status drinking the good stuff, and the fashion forward professionals. In the last group, Maria Werner and Aiko are present, holding their own little &#039;courts&#039;. The pair make their introductions positively.&lt;br /&gt;
&lt;br /&gt;
When X is away for business, attended by Popov&#039;s guards, Gilgamesh goes off to investigate. The best case scenario is to prevent any trouble from occurring at all! He starts with the new blood, learning of the now somewhat disgraced veteran Oliver Snell, and his attendance at the event. He learns some details of Snell&#039;s life via a simple Matrix Search, and sets off to find him. They make their acquaintance and get along fine until an argument in the other room interrupts them.&lt;br /&gt;
&lt;br /&gt;
Aiko and Maria are going at it with all but their fists, claiming betrayal and hatred on both sides. Gilgamesh intervenes, breaking through the tension with adept social grace (pretending to be a little stupid). He gets Aiko -- actually the runner Viper -- alone to negotiate. She tells him that Maria is here to steal X&#039;s data, which is true, and that Gilgamesh should steal Maria&#039;s commlink so they can crack it for evidence, which is setting him up for betrayal. With an excellent Judge Intentions and following Intimidation, Gilgamesh gets her to crack and drop the facade. She&#039;s there to kill X, even if she won&#039;t say it. She mentions on her way out that her Aztechnology handlers won&#039;t be happy, and she might need to lay low for a week or two, Gilgamesh offers her some company, which she isn&#039;t opposed to. &lt;br /&gt;
&lt;br /&gt;
Inside, the direct dealings between Popov and X are concluding. Gilgamesh reunites with his charge and keeps a close watch on him, just in case there&#039;s a second vector of attack. It&#039;s a good thing, too, as during the last moments of the run, Snell comes around back of X while he&#039;s preoccupied. He&#039;s going for the chip, but Gilgamesh sees him and intercepts. He considers it for a long moment, but Gilgamesh is intimidating enough that he decides it&#039;s not worth it, and throws in the towel.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
X gets off scott free! Gilgamesh maintains a friendly relationship with all involved, miraculously. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High - 16 RVP&lt;br /&gt;
* 40k in Gear Rewards (10 RVP)&lt;br /&gt;
** High Fashion Armor and mods up to Avail 14&lt;br /&gt;
** Augmentations up to Avail 18&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 2 CDP (base)&lt;br /&gt;
&lt;br /&gt;
Can optionally swap out for:&lt;br /&gt;
* [[Viper|Aiko Umehara]] (Aiko) as a 2/3 contact for 4 RVP / 8 CDP&lt;br /&gt;
* Oliver Snell as a 2/1 contact for 2 RVP or 4 CDP&lt;br /&gt;
* Raise [[X]]&#039;s loyalty by 1 for 1 RVP or 2 CDP&lt;br /&gt;
&lt;br /&gt;
Rep:&lt;br /&gt;
-2 Saedder-Krupp&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Fine, I&#039;m old, I&#039;m slow, you got me.&amp;quot; - Oliver Snell}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152565</id>
		<title>Theory of Refraction</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152565"/>
		<updated>2026-03-21T04:37:20Z</updated>

		<summary type="html">&lt;p&gt;John: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Downtown)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Gilgamesh}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK Subsidiary (TBD)&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Maria Werner|Oliver Snell}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Independent&lt;br /&gt;
|OppositionUnits2=Viper&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=EVO&lt;br /&gt;
|OppositionUnits3=Ivan Popov&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Gilgamesh]] is hired last minute for some private security work. To his surprise, his eclectic cyberdoc [[X]] is hiring him for a backroom party. The eclectic cyborg is highly wanted, primarily by Aztechnology. This event is a private business party run by an EVO manager, Ivan Popov. Popov is hoping to deal with X in illicit augmentations. A pair of political enemies attempt to harass X during the party, as this is one of his few &amp;quot;public&amp;quot; appearances.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
X is a highly influential and connected street doc. He&#039;s also an escaped Aztechnology experiment with a million nuyen bounty on his head. Maria Werner is a staunch business woman, working for a smaller SK subsidiary and trying to grind the ranks. She hopes to get some proprietary info off of X&#039;s personal memory banks on his shell. She brings in the washed up war hero Oliver Snell as her muscle. Aiko Umehara is a local runner under the handle Viper, working for Aztech, hoping to take down X as a great prize. They all are fated to meet at Ivan Popov&#039;s rooftop business party. X&#039;s usual muscle is unexpectedly dead, so he&#039;s bringing in a ringer!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There&#039;s little time for a formalized meeting. Gilgamesh is lazing about, when he gets a call from [[Auntie Amelia]]. X needs some last minute muscle, though he doesn&#039;t know that yet. He just knows that he has to head downtown to an EVO owned hotel and look for a driver with his name plaque, and so he does. Raphael, X&#039;s personal butler and driver, greets him and takes him up stairs to a private suite. X is dominating a trideo game lobby, but eventually introduces himself and offers to hire Gilg on the spot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Before the party, X takes Gilgamesh to his personal tailor via his tiny personal helicopter. In the basement of a different corp building, the eccentric tailor pulls and old and exceedingly large suit out of storage and pins it onto Gilg. The trio heads to Popov&#039;s rooftop, about ten minutes fly away.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on the rooftop, X gives one last overview of the situation and the known quantities. Ivan comes to greet the pair and Gilgamesh makes a great introduction, connecting with Popov over their shared experience as intelligent, classy trolls fighting against prejudice (and also as those privileged with troll reduction augmentations). While Ivan finishes his previous deal with a gun dealer, X and Gilgamesh make the rounds. The disparate groups are, roughly: the new blood standing on the raised decks and abusing the waitstaff, the business meeting area with Ivan, the old guard relegated to middle manager status drinking the good stuff, and the fashion forward professionals. In the last group, Maria Werner and Aiko are present, holding their own little &#039;courts&#039;. The pair make their introductions positively.&lt;br /&gt;
&lt;br /&gt;
When X is away for business, attended by Popov&#039;s guards, Gilgamesh goes off to investigate. The best case scenario is to prevent any trouble from occurring at all! He starts with the new blood, learning of the now somewhat disgraced veteran Oliver Snell, and his attendance at the event. He learns some details of Snell&#039;s life via a simple Matrix Search, and sets off to find him. They make their acquaintance and get along fine until an argument in the other room interrupts them.&lt;br /&gt;
&lt;br /&gt;
Aiko and Maria are going at it with all but their fists, claiming betrayal and hatred on both sides. Gilgamesh intervenes, breaking through the tension with adept social grace (pretending to be a little stupid). He gets Aiko -- actually the runner Viper -- alone to negotiate. She tells him that Maria is here to steal X&#039;s data, which is true, and that Gilgamesh should steal Maria&#039;s commlink so they can crack it for evidence, which is setting him up for betrayal. With an excellent Judge Intentions and following Intimidation, Gilgamesh gets her to crack and drop the facade. She&#039;s there to kill X, even if she won&#039;t say it. She mentions on her way out that her Aztechnology handlers won&#039;t be happy, and she might need to lay low for a week or two, Gilgamesh offers her some company, which she isn&#039;t opposed to. &lt;br /&gt;
&lt;br /&gt;
Inside, the direct dealings between Popov and X are concluding. Gilgamesh reunites with his charge and keeps a close watch on him, just in case there&#039;s a second vector of attack. It&#039;s a good thing, too, as during the last moments of the run, Snell comes around back of X while he&#039;s preoccupied. He&#039;s going for the chip, but Gilgamesh sees him and intercepts. He considers it for a long moment, but Gilgamesh is intimidating enough that he decides it&#039;s not worth it, and throws in the towel.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
X gets off scott free! Gilgamesh maintains a friendly relationship with all involved, miraculously. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High - 16 RVP&lt;br /&gt;
* 40k in Gear Rewards (10 RVP)&lt;br /&gt;
** High Fashion Armor and mods up to Avail 14&lt;br /&gt;
** Augmentations up to Avail 18&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 2 CDP (base)&lt;br /&gt;
&lt;br /&gt;
Can optionally swap out for:&lt;br /&gt;
* [[Viper]] (Aiko) as a 2/3 contact for 4 RVP / 8 CDP&lt;br /&gt;
* Oliver Snell as a 2/1 contact for 2 RVP or 4 CDP&lt;br /&gt;
* Raise [[X]]&#039;s loyalty by 1 for 1 RVP or 2 CDP&lt;br /&gt;
&lt;br /&gt;
Rep:&lt;br /&gt;
-2 Saedder-Krupp&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Fine, I&#039;m old, I&#039;m slow, you got me.&amp;quot; - Oliver Snell}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152564</id>
		<title>Theory of Refraction</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Theory_of_Refraction&amp;diff=152564"/>
		<updated>2026-03-21T04:36:53Z</updated>

		<summary type="html">&lt;p&gt;John: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-03-20  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=John  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle (Downtown)  &amp;lt;!-- Optional: Any factions who were a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Downtown)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Gilgamesh}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=SK Subsidiary (TBD)&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Maria Werner|Oliver Snell}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Independent&lt;br /&gt;
|OppositionUnits2=Viper&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=EVO&lt;br /&gt;
|OppositionUnits3=Ivan Popov&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Gilgamesh]] is hired last minute for some private security work. To his surprise, his eclectic cyberdoc [[X]] is hiring him for a backroom party. The eclectic cyborg is highly wanted, primarily by Aztechnology. This event is a private business party run by an EVO manager, Ivan Popov. Popov is hoping to deal with X in illicit augmentations. A pair of political enemies attempt to harass X during the party, as this is one of his few &amp;quot;public&amp;quot; appearances.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
X is a highly influential and connected street doc. He&#039;s also an escaped Aztechnology experiment with a million nuyen bounty on his head. Maria Werner is a staunch business woman, working for a smaller SK subsidiary and trying to grind the ranks. She hopes to get some proprietary info off of X&#039;s personal memory banks on his shell. She brings in the washed up war hero Oliver Snell as her muscle. Aiko Umehara is a local runner under the handle Viper, working for Aztech, hoping to take down X as a great prize. They all are fated to meet at Ivan Popov&#039;s rooftop business party. X&#039;s usual muscle is unexpectedly dead, so he&#039;s bringing in a ringer!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There&#039;s little time for a formalized meeting. Gilgamesh is lazing about, when he gets a call from [[Auntie Amelia]]. X needs some last minute muscle, though he doesn&#039;t know that yet. He just knows that he has to head downtown to an EVO owned hotel and look for a driver with his name plaque, and so he does. Raphael, X&#039;s personal butler and driver, greets him and takes him up stairs to a private suite. X is dominating a trideo game lobby, but eventually introduces himself and offers to hire Gilg on the spot.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Before the party, X takes Gilgamesh to his personal tailor via his tiny personal helicopter. In the basement of a different corp building, the eccentric tailor pulls and old and exceedingly large suit out of storage and pins it onto Gilg. The trio heads to Popov&#039;s rooftop, about ten minutes fly away.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving on the rooftop, X gives one last overview of the situation and the known quantities. Ivan comes to greet the pair and Gilgamesh makes a great introduction, connecting with Popov over their shared experience as intelligent, classy trolls fighting against prejudice (and also as those privileged with troll reduction augmentations). While Ivan finishes his previous deal with a gun dealer, X and Gilgamesh make the rounds. The disparate groups are, roughly: the new blood standing on the raised decks and abusing the waitstaff, the business meeting area with Ivan, the old guard relegated to middle manager status drinking the good stuff, and the fashion forward professionals. In the last group, Maria Werner and Aiko are present, holding their own little &#039;courts&#039;. The pair make their introductions positively.&lt;br /&gt;
&lt;br /&gt;
When X is away for business, attended by Popov&#039;s guards, Gilgamesh goes off to investigate. The best case scenario is to prevent any trouble from occurring at all! He starts with the new blood, learning of the now somewhat disgraced veteran Oliver Snell, and his attendance at the event. He learns some details of Snell&#039;s life via a simple Matrix Search, and sets off to find him. They make their acquaintance and get along fine until an argument in the other room interrupts them.&lt;br /&gt;
&lt;br /&gt;
Aiko and Maria are going at it with all but their fists, claiming betrayal and hatred on both sides. Gilgamesh intervenes, breaking through the tension with adept social grace (pretending to be a little stupid). He gets Aiko -- actually the runner Viper -- alone to negotiate. She tells him that Maria is here to steal X&#039;s data, which is true, and that Gilgamesh should steal Maria&#039;s commlink so they can crack it for evidence, which is setting him up for betrayal. With an excellent Judge Intentions and following Intimidation, Gilgamesh gets her to crack and drop the facade. She&#039;s there to kill X, even if she won&#039;t say it. She mentions on her way out that her Aztechnology handlers won&#039;t be happy, and she might need to lay low for a week or two, Gilgamesh offers her some company, which she isn&#039;t opposed to. &lt;br /&gt;
&lt;br /&gt;
Inside, the direct dealings between Popov and X are concluding. Gilgamesh reunites with his charge and keeps a close watch on him, just in case there&#039;s a second vector of attack. It&#039;s a good thing, too, as during the last moments of the run, Snell comes around back of X while he&#039;s preoccupied. He&#039;s going for the chip, but Gilgamesh sees him and intercepts. He considers it for a long moment, but Gilgamesh is intimidating enough that he decides it&#039;s not worth it, and throws in the towel.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
X gets off scott free! Gilgamesh maintains a friendly relationship with all involved, miraculously. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High - 16 RVP&lt;br /&gt;
* 40k in Gear Rewards (10 RVP)&lt;br /&gt;
** High Fashion Armor and mods up to Avail 14&lt;br /&gt;
** Augmentations up to Avail 18&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 2 CDP (base)&lt;br /&gt;
&lt;br /&gt;
Can optionally swap out for:&lt;br /&gt;
* [[Viper]] (Aiko) as a 2/3 contact for 4 RVP / 8 CDP&lt;br /&gt;
* Oliver Snell as a 2/1 contact for 2 RVP or 4 CDP&lt;br /&gt;
* Raise [[X]]&#039;s loyalty by 1 for 1 RVP or 2 CDP&lt;br /&gt;
&lt;br /&gt;
Rep:&lt;br /&gt;
-2 Saedder-Krupp&lt;br /&gt;
+1 EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Classical_Mechanics&amp;diff=152331</id>
		<title>Classical Mechanics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Classical_Mechanics&amp;diff=152331"/>
		<updated>2026-03-11T20:07:40Z</updated>

		<summary type="html">&lt;p&gt;John: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-03-11  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=John  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle, Redmond  &amp;lt;!-- Optional: Any factions who were all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Big Donny&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Song of the Brook|Flamenca}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Sticky Finger Gang&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Juan &amp;quot;Sticky&amp;quot; Ramirez|Mad Marty the Mage|Sticky Fingers Goons}}&lt;br /&gt;
|OppositionCasualties=All defeated, none dead&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the dynamic duo of [[Song of the Brook|Brook]] and [[Flamenca]] take down an up and coming &amp;quot;gang&amp;quot;. This gang is, in fact, just Juan Ramirez funding some cronies to be his personal entourage. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Juan &amp;quot;Sticky&amp;quot; Ramirez is a corp kid tourist of middling importance. He&#039;s been trying to make a gang on the outskirts of Touristville for the last few months. He&#039;s recruited a coked-out wage mage to be his second in command, the inimitable Mad Marty. Lately, though, they&#039;ve made a serious mistake. Ramirez killed a member of Skrachaa while on a bender in the Ork Underground! For this, he will pay dearly. Killing him isn&#039;t worth the kickback, though, we don&#039;t want HTR coming down and escalating further. A slap on the wrist and the destruction of his little play house will have to suffice.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are called in last minute by [[Big Donny]] for some assistance. He&#039;s in Touristville at an autobody shop, getting his truck looked at. He leads the ladies inside, offering them horrible workplace coffee and giving a little background on the situation. The deal is simple, destroy this gang, but don&#039;t kill Ramirez. They happily accept.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team plans to do a sort of pincer maneuver, with Brook taking the frontal assault and Flamenca hiding at first. They buff up with some pharmaceuticals and head down the street. The team waits just a bit for the sun to finish setting, better for the surprise attack, Brook says, though she&#039;s really intended to alleviate her infected headache.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the end of this half-ruined residential street, there is an old garage of sorts, with a half dozen ganger types sitting out front. It&#039;s Sticky, Flamenca can tell, and his goons. They&#039;re working on some motorcycles, day drinking, and getting high. Flamenca heads up onto the roof of a nearby building, while Brook walks down the main street in full view. The gangers call out to her in various rude fashions. She approaches, calling out to Ramirez and condemning him for his stupidity and his crimes both. Tensions flare, she activates her magical abilities, and we enter initiative.&lt;br /&gt;
&lt;br /&gt;
Combat is long, and much lead is tossed from one side to the next. Sticky himself is the real threat, managing a few solid shots. Overall, Flamenca is taking some good chip damage here and there, while Brook is only taking minimal blows. They&#039;re both powerhouses, though, and this low caliber fire isn&#039;t much to them. Sticky pulls out his &#039;trump card&#039;, a middling mage with a single water spirit. They try some tricky things-- astral combat, mana bind, invisibility-- but it&#039;s no use. Eventually, the goons are dispersing, Sticky goes down, and Mad Marty dives for cover beneath a pile of trash.&lt;br /&gt;
&lt;br /&gt;
The duo burns the place down and leaves it in ruin.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Donny is very pleased with their success, inviting them back for their pay and a friendly word. He shares a little bit of his background, and ensures the runners that they did some good clean work, and he&#039;ll spread the word about them as a result. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Medium, 13 RVP&lt;br /&gt;
* 10,000 Nuyen (5 RVP)&lt;br /&gt;
* 6 Karma (6 RVP)&lt;br /&gt;
* 1 Street Cred (1 RVP)&lt;br /&gt;
* 2+2 CDP (1 RVP), recommended knowledges: Gangs, Area Knowledge, Sprawl Life&lt;br /&gt;
* Can optionally take [[Big Donny]] as a C1 L2 contact for 3 RVP from above&lt;br /&gt;
* Can loot a platinum credstick, DR 3 commlink, explosive ammo (assault rifle), a few doses novacoke, or Ares Alpha (as Gear Rewards out of cash, basically half price) if you desire&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I don&#039;t know &#039;&#039;why&#039;&#039; he&#039;s called &#039;Sticky&#039;, and I don&#039;t &#039;&#039;wanna&#039;&#039; know!&amp;quot; - Donny}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152279</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152279"/>
		<updated>2026-03-10T21:58:39Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runner band Blood in the Boardroom forms and gives their first public performance at The Hole Story. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Dice]] and [[Tennessee Funk]] have a pre-existing relationship. They&#039;ve discussed before the idea of getting a band together, fulfilling one of Mekoz&#039;s long held dreams. Not just a way to make music, but a way to inspire anti-corporate sentiment and find like minded people. As an event planner and general socialite of Seattle, Dice has knows some people at the Family affiliated Stuck&#039;s Carvnival. She secures a spot during off-hours, getting clearance to have band tryouts in their lovely cabaret side-stage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Dice and TF arrive first, fiddling with the sound equipment and loading some things in from outside. The Stuck&#039;s staff is friendly, and varyingly competent. There&#039;s Jimmy, a heavier middle aged security guard, and Walter, a twenty something janitor with an unrequited crush on Dice. &lt;br /&gt;
&lt;br /&gt;
A small smattering of people attend the audition, contacts out of both runner&#039;s phonebooks. Some more shadow-side than others. Some more talented than others. The first notable attendee is [[Obsidian]]. She arrives, and is immediately pulled to the side by Dice to gossip about the possibly torrid details of Mekoz&#039;s apparent affinity for dryads. The pair try to get the sound equipment working, but end up just strong-arming Walter into handling it for them. He&#039;s no expert, but he knows enough. &lt;br /&gt;
&lt;br /&gt;
During her audition, Obsidian plays a number of pieces on her keyboard, showing a vast range of musical knowledge and talent. After a few songs, Mekoz jumps in to harmonize. They are more compatible than it would readily seem, and the fit feels easy, and natural.&lt;br /&gt;
&lt;br /&gt;
Later on, [[Hotdog]] is arriving well into the listed time. Jaime is here, too, trying to learn to drive. On her arrivial, Hotdog gets into a tiff with Jimmy the security guard, who makes her lug her own equipment (a drumset) into the building. Hotdog shows off her lovecraftian mentor&#039;s mask, and plays her heart out with the assistance of some magical enhancements. The crew jams together for a bit and soft-launches becoming a &#039;real&#039; band.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Don Rosenthal, an old punk cowboy, is a frequent fixture of Seattle&#039;s alternative scenes. While ornery and decrepit, Don has a fiery spirit in his heart. Mekos has seen him before, hanging out at the back of shows with the other old fogeys or sitting backstage helping a young guitarist finger out some problematic tune. Don will be the first to admit that his folksy personal styles don&#039;t much align with the band, but he&#039;s just happy to hear the kids making some noise. He offers a little favor: if the band can get their act together in time, Don can make a call to a local mostly-Ork bar, The Hole Story, and get them in for the monthly show next week. They agree.&lt;br /&gt;
&lt;br /&gt;
The band deliberates for a while, settling on &amp;quot;Blood in the Boardroom&amp;quot; as a name, with some firmly anti-corporate symbolism front and center. As far as music goes, it&#039;s a mixture of Tennessee Funk originals and cover songs. For special effects, a paint-grenade of fake blood is secured, among other things.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the show, BitB is the middle act, sandwiched between (literal) punk kids Mousetrap and the local favorites Concrete Teeth. The leader of Mousetrap comes over before the show, and gets some sagely advice and encouragement from the band. Even more importantly, the band has free beer for the night! They also meet the owner of The Hole Story, a guy called Bruce.&lt;br /&gt;
&lt;br /&gt;
During the show, Mousetrap does well! This being their second show, it&#039;s a fair bit better than their first one was. The PCs go on next, with a truly legendary performance. Their heightened skill and grace is infectious and potent, rising the flutter of rebellion and belief in even the most stone-hearted of attendees. Closing out the show, Concrete Teeth deliver a rock-solid performance, with less talent and inspiration, but a reliable sort of feel that comes from years of playing together. &lt;br /&gt;
&lt;br /&gt;
Afterwards, Bruce and Don Rosenthal congratulate the Band wholeheartedly. Mekoz tells Don they should even try playing together sometime, and Dice pecks him on the cheek.&lt;br /&gt;
&lt;br /&gt;
Hotdog shares a older sibling kind of moment with the Mousetrap kids, encouraging and validating them. Everyone drinks and relaxes and dances the rest of the night away. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Blood in the Boardroom is here! They have a positive relationship with established punk scene regulars, and are quickly spreading as a new underground hit. &amp;quot;You just had to be there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Milk Run (5 RVP)&lt;br /&gt;
* 3 Karma&lt;br /&gt;
* 1 Street Cred&lt;br /&gt;
* 2+2 CDP&lt;br /&gt;
* Optionally take Perfect Time (5 RVP) or Inspired (4 RVP) from above rewards.&lt;br /&gt;
* Optionally take [[Don Rosenthal]] as a C1 / L2 contact (3 RVP) from above rewards.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Hotdog]]===&lt;br /&gt;
&amp;quot;Holdin&#039; auditions for a punky act at a fuckin&#039; classy casino of all places is still fuckin&#039; stupid, but I ain&#039;t gonna deny that these drekheads can play. Been wanting to get in on a regular project for a hot minute now, still kinda shocked it happened. We fuckin&#039; killed it at our first gig, stardom should come any day if we can keep it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Obsidian]]===&lt;br /&gt;
&amp;quot;Fufu...seeing some old faces, new faces...and Hotdog....Well, Dice seems to enjoy it, so I&#039;ll stay and see where this goes~&amp;quot;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Don_Rosenthal&amp;diff=152278</id>
		<title>Don Rosenthal</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Don_Rosenthal&amp;diff=152278"/>
		<updated>2026-03-10T21:56:58Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:donrosenthal.png|center|350px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Old Punk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&amp;quot;We deserve better, don&#039;t&#039;cha think?&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Masculine (He/him)&lt;br /&gt;
|PreferredPayment= Drek jobs (community service)&lt;br /&gt;
|HobbiesOrVice= Americana, old-world media, liquor (whiskey or mezcal)&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2020&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Don Rosenthal is an aging musician. He is a Black man in his late 60&#039;s, sporting a full beard, wide brim hat, and mostly leather clothes. He has a notable accent, being from somewhere in the CAS -- west Texas, for the particularly savvy. Don has great connections in specifically the Seattle underground music scene. But he&#039;s no shadow-dealer or even a fixer. He believes in the cause. Which cause? The only one that matters: freedom for all. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Don has a southern accent (not required for GMs to do)&lt;br /&gt;
* Don can be a little patronizing: in his defense, he has seen a lot.&lt;br /&gt;
* Don Rosenthal has little to do with actual shadow work, and should not be directly connected to anything too serious or deep. He&#039;d be willing, if the cause was right, but he just doesn&#039;t know fixers and johnsons. He knows musicians and punks and dirtbags.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description= The Sprawl is tough, but we&#039;ll get through it together. Rosenthal will never go against the people of Seattle, this includes any anti-corporate factions (Black Cross, Black Star, Skrachaa, many gangs). In addition, any character known to have a Corporate SIN (limited or full) has the cost to increase Donny&#039;s loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Six-Stringer&lt;br /&gt;
|Description= Don Rosenthal has a detailed knowledge and generally positive relationship with anyone in the underground music scene in Seattle. He gets a +2 on Networking checks with musicians and or back of the house types in the local sprawl.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Punk&lt;br /&gt;
|Description=He speaks softly, but that doesn&#039;t mean he&#039;s not a true believer. Don has been around a long time, and while he plays it close to the chest, he&#039;s made his true colors known. He gets a +2 to Networking when dealing with punks, anarchists and the SINless.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Around the Block&lt;br /&gt;
|Description=Don knows a few things. Even a few things worth knowing. He gets a +2 on Knowledge checks relating to music, the history of Seattle, or the history of countercultural movements in general.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Big Donny]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Don_Rosenthal&amp;diff=152277</id>
		<title>Don Rosenthal</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Don_Rosenthal&amp;diff=152277"/>
		<updated>2026-03-10T21:56:32Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:donrosenthal.png|center]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Old Punk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&amp;quot;We deserve better, don&#039;t&#039;cha think?&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Masculine (He/him)&lt;br /&gt;
|PreferredPayment= Drek jobs (community service)&lt;br /&gt;
|HobbiesOrVice= Americana, old-world media, liquor (whiskey or mezcal)&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2020&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Don Rosenthal is an aging musician. He is a Black man in his late 60&#039;s, sporting a full beard, wide brim hat, and mostly leather clothes. He has a notable accent, being from somewhere in the CAS -- west Texas, for the particularly savvy. Don has great connections in specifically the Seattle underground music scene. But he&#039;s no shadow-dealer or even a fixer. He believes in the cause. Which cause? The only one that matters: freedom for all. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Don has a southern accent (not required for GMs to do)&lt;br /&gt;
* Don can be a little patronizing: in his defense, he has seen a lot.&lt;br /&gt;
* Don Rosenthal has little to do with actual shadow work, and should not be directly connected to anything too serious or deep. He&#039;d be willing, if the cause was right, but he just doesn&#039;t know fixers and johnsons. He knows musicians and punks and dirtbags.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description= The Sprawl is tough, but we&#039;ll get through it together. Rosenthal will never go against the people of Seattle, this includes any anti-corporate factions (Black Cross, Black Star, Skrachaa, many gangs). In addition, any character known to have a Corporate SIN (limited or full) has the cost to increase Donny&#039;s loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Six-Stringer&lt;br /&gt;
|Description= Don Rosenthal has a detailed knowledge and generally positive relationship with anyone in the underground music scene in Seattle. He gets a +2 on Networking checks with musicians and or back of the house types in the local sprawl.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Punk&lt;br /&gt;
|Description=He speaks softly, but that doesn&#039;t mean he&#039;s not a true believer. Don has been around a long time, and while he plays it close to the chest, he&#039;s made his true colors known. He gets a +2 to Networking when dealing with punks, anarchists and the SINless.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Around the Block&lt;br /&gt;
|Description=Don knows a few things. Even a few things worth knowing. He gets a +2 on Knowledge checks relating to music, the history of Seattle, or the history of countercultural movements in general.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Big Donny]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Don_Rosenthal&amp;diff=152276</id>
		<title>Don Rosenthal</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Don_Rosenthal&amp;diff=152276"/>
		<updated>2026-03-10T21:56:22Z</updated>

		<summary type="html">&lt;p&gt;John: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart fr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:donrosenthal.png|center|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Old Punk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&amp;quot;We deserve better, don&#039;t&#039;cha think?&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond, Seattle&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Masculine (He/him)&lt;br /&gt;
|PreferredPayment= Drek jobs (community service)&lt;br /&gt;
|HobbiesOrVice= Americana, old-world media, liquor (whiskey or mezcal)&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2020&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Don Rosenthal is an aging musician. He is a Black man in his late 60&#039;s, sporting a full beard, wide brim hat, and mostly leather clothes. He has a notable accent, being from somewhere in the CAS -- west Texas, for the particularly savvy. Don has great connections in specifically the Seattle underground music scene. But he&#039;s no shadow-dealer or even a fixer. He believes in the cause. Which cause? The only one that matters: freedom for all. &lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Don has a southern accent (not required for GMs to do)&lt;br /&gt;
* Don can be a little patronizing: in his defense, he has seen a lot.&lt;br /&gt;
* Don Rosenthal has little to do with actual shadow work, and should not be directly connected to anything too serious or deep. He&#039;d be willing, if the cause was right, but he just doesn&#039;t know fixers and johnsons. He knows musicians and punks and dirtbags.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Man of The People&lt;br /&gt;
|Description= The Sprawl is tough, but we&#039;ll get through it together. Rosenthal will never go against the people of Seattle, this includes any anti-corporate factions (Black Cross, Black Star, Skrachaa, many gangs). In addition, any character known to have a Corporate SIN (limited or full) has the cost to increase Donny&#039;s loyalty doubled.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Six-Stringer&lt;br /&gt;
|Description= Don Rosenthal has a detailed knowledge and generally positive relationship with anyone in the underground music scene in Seattle. He gets a +2 on Networking checks with musicians and or back of the house types in the local sprawl.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Old Punk&lt;br /&gt;
|Description=He speaks softly, but that doesn&#039;t mean he&#039;s not a true believer. Don has been around a long time, and while he plays it close to the chest, he&#039;s made his true colors known. He gets a +2 to Networking when dealing with punks, anarchists and the SINless.|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Around the Block&lt;br /&gt;
|Description=Don knows a few things. Even a few things worth knowing. He gets a +2 on Knowledge checks relating to music, the history of Seattle, or the history of countercultural movements in general.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Big Donny]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Donrosenthal.png&amp;diff=152275</id>
		<title>File:Donrosenthal.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Donrosenthal.png&amp;diff=152275"/>
		<updated>2026-03-10T21:55:45Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152274</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152274"/>
		<updated>2026-03-10T21:33:31Z</updated>

		<summary type="html">&lt;p&gt;John: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runner band Blood in the Boardroom forms and gives their first public performance at The Hole Story. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Dice]] and [[Tennessee Funk]] have a pre-existing relationship. They&#039;ve discussed before the idea of getting a band together, fulfilling one of Mekoz&#039;s long held dreams. Not just a way to make music, but a way to inspire anti-corporate sentiment and find like minded people. As an event planner and general socialite of Seattle, Dice has knows some people at the Family affiliated Stuck&#039;s Carvnival. She secures a spot during off-hours, getting clearance to have band tryouts in their lovely cabaret side-stage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Dice and TF arrive first, fiddling with the sound equipment and loading some things in from outside. The Stuck&#039;s staff is friendly, and varyingly competent. There&#039;s Jimmy, a heavier middle aged security guard, and Walter, a twenty something janitor with an unrequited crush on Dice. &lt;br /&gt;
&lt;br /&gt;
A small smattering of people attend the audition, contacts out of both runner&#039;s phonebooks. Some more shadow-side than others. Some more talented than others. The first notable attendee is [[Obsidian]]. She arrives, and is immediately pulled to the side by Dice to gossip about the possibly torrid details of Mekoz&#039;s apparent affinity for dryads. The pair try to get the sound equipment working, but end up just strong-arming Walter into handling it for them. He&#039;s no expert, but he knows enough. &lt;br /&gt;
&lt;br /&gt;
During her audition, Obsidian plays a number of pieces on her keyboard, showing a vast range of musical knowledge and talent. After a few songs, Mekoz jumps in to harmonize. They are more compatible than it would readily seem, and the fit feels easy, and natural.&lt;br /&gt;
&lt;br /&gt;
Later on, [[Hotdog]] is arriving well into the listed time. Jaime is here, too, trying to learn to drive. On her arrivial, Hotdog gets into a tiff with Jimmy the security guard, who makes her lug her own equipment (a drumset) into the building. Hotdog shows off her lovecraftian mentor&#039;s mask, and plays her heart out with the assistance of some magical enhancements. The crew jams together for a bit and soft-launches becoming a &#039;real&#039; band.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Don Rosenthal, an old punk cowboy, is a frequent fixture of Seattle&#039;s alternative scenes. While ornery and decrepit, Don has a fiery spirit in his heart. Mekos has seen him before, hanging out at the back of shows with the other old fogeys or sitting backstage helping a young guitarist finger out some problematic tune. Don will be the first to admit that his folksy personal styles don&#039;t much align with the band, but he&#039;s just happy to hear the kids making some noise. He offers a little favor: if the band can get their act together in time, Don can make a call to a local mostly-Ork bar, The Hole Story, and get them in for the monthly show next week. They agree.&lt;br /&gt;
&lt;br /&gt;
The band deliberates for a while, settling on &amp;quot;Blood in the Boardroom&amp;quot; as a name, with some firmly anti-corporate symbolism front and center. As far as music goes, it&#039;s a mixture of Tennessee Funk originals and cover songs. For special effects, a paint-grenade of fake blood is secured, among other things.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the show, BitB is the middle act, sandwiched between (literal) punk kids Mousetrap and the local favorites Concrete Teeth. The leader of Mousetrap comes over before the show, and gets some sagely advice and encouragement from the band. Even more importantly, the band has free beer for the night! They also meet the owner of The Hole Story, a guy called Bruce.&lt;br /&gt;
&lt;br /&gt;
During the show, Mousetrap does well! This being their second show, it&#039;s a fair bit better than their first one was. The PCs go on next, with a truly legendary performance. Their heightened skill and grace is infectious and potent, rising the flutter of rebellion and belief in even the most stone-hearted of attendees. Closing out the show, Concrete Teeth deliver a rock-solid performance, with less talent and inspiration, but a reliable sort of feel that comes from years of playing together. &lt;br /&gt;
&lt;br /&gt;
Afterwards, Bruce and Don Rosenthal congratulate the Band wholeheartedly. Mekoz tells Don they should even try playing together sometime, and Dice pecks him on the cheek.&lt;br /&gt;
&lt;br /&gt;
Hotdog shares a older sibling kind of moment with the Mousetrap kids, encouraging and validating them. Everyone drinks and relaxes and dances the rest of the night away. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Blood in the Boardroom is here! They have a positive relationship with established punk scene regulars, and are quickly spreading as a new underground hit. &amp;quot;You just had to be there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Milk Run (5 RVP)&lt;br /&gt;
* 3 Karma&lt;br /&gt;
* 1 Street Cred&lt;br /&gt;
* 2+2 CDP&lt;br /&gt;
* Optionally take Perfect Time (5 RVP) or Inspired (4 RVP) from above rewards.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Hotdog]]===&lt;br /&gt;
&amp;quot;Holdin&#039; auditions for a punky act at a fuckin&#039; classy casino of all places is still fuckin&#039; stupid, but I ain&#039;t gonna deny that these drekheads can play. Been wanting to get in on a regular project for a hot minute now, still kinda shocked it happened. We fuckin&#039; killed it at our first gig, stardom should come any day if we can keep it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Obsidian]]===&lt;br /&gt;
&amp;quot;Fufu...seeing some old faces, new faces...and Hotdog....Well, Dice seems to enjoy it, so I&#039;ll stay and see where this goes~&amp;quot;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152273</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=152273"/>
		<updated>2026-03-10T21:33:05Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runner band Blood in the Boardroom forms and gives their first public performance at The Hole Story. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Dice]] and [[Tennessee Funk]] have a pre-existing relationship. They&#039;ve discussed before the idea of getting a band together, fulfilling one of Mekoz&#039;s long held dreams. Not just a way to make music, but a way to inspire anti-corporate sentiment and find like minded people. As an event planner and general socialite of Seattle, Dice has knows some people at the Family affiliated Stuck&#039;s Carvnival. She secures a spot during off-hours, getting clearance to have band tryouts in their lovely cabaret side-stage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Dice and TF arrive first, fiddling with the sound equipment and loading some things in from outside. The Stuck&#039;s staff is friendly, and varyingly competent. There&#039;s Jimmy, a heavier middle aged security guard, and Walter, a twenty something janitor with an unrequited crush on Dice. &lt;br /&gt;
&lt;br /&gt;
A small smattering of people attend the audition, contacts out of both runner&#039;s phonebooks. Some more shadow-side than others. Some more talented than others. The first notable attendee is [[Obsidian]]. She arrives, and is immediately pulled to the side by Dice to gossip about the possibly torrid details of Mekoz&#039;s apparent affinity for dryads. The pair try to get the sound equipment working, but end up just strong-arming Walter into handling it for them. He&#039;s no expert, but he knows enough. &lt;br /&gt;
&lt;br /&gt;
During her audition, Obsidian plays a number of pieces on her keyboard, showing a vast range of musical knowledge and talent. After a few songs, Mekoz jumps in to harmonize. They are more compatible than it would readily seem, and the fit feels easy, and natural.&lt;br /&gt;
&lt;br /&gt;
Later on, [[Hotdog]] is arriving well into the listed time. Jaime is here, too, trying to learn to drive. On her arrivial, Hotdog gets into a tiff with Jimmy the security guard, who makes her lug her own equipment (a drumset) into the building. Hotdog shows off her lovecraftian mentor&#039;s mask, and plays her heart out with the assistance of some magical enhancements. The crew jams together for a bit and soft-launches becoming a &#039;real&#039; band.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Don Rosenthal, an old punk cowboy, is a frequent fixture of Seattle&#039;s alternative scenes. While ornery and decrepit, Don has a fiery spirit in his heart. Mekos has seen him before, hanging out at the back of shows with the other old fogeys or sitting backstage helping a young guitarist finger out some problematic tune. Don will be the first to admit that his folksy personal styles don&#039;t much align with the band, but he&#039;s just happy to hear the kids making some noise. He offers a little favor: if the band can get their act together in time, Don can make a call to a local mostly-Ork bar, The Hole Story, and get them in for the monthly show next week. They agree.&lt;br /&gt;
&lt;br /&gt;
The band deliberates for a while, settling on &amp;quot;Blood in the Boardroom&amp;quot; as a name, with some firmly anti-corporate symbolism front and center. As far as music goes, it&#039;s a mixture of Tennessee Funk originals and cover songs. For special effects, a paint-grenade of fake blood is secured, among other things.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
At the show, BitB is the middle act, sandwiched between (literal) punk kids Mousetrap and the local favorites Concrete Teeth. The leader of Mousetrap comes over before the show, and gets some sagely advice and encouragement from the band. Even more importantly, the band has free beer for the night! They also meet the owner of The Hole Story, a guy called Bruce.&lt;br /&gt;
&lt;br /&gt;
During the show, Mousetrap does well! This being their second show, it&#039;s a fair bit better than their first one was. The PCs go on next, with a truly legendary performance. Their heightened skill and grace is infectious and potent, rising the flutter of rebellion and belief in even the most stone-hearted of attendees. Closing out the show, Concrete Teeth deliver a rock-solid performance, with less talent and inspiration, but a reliable sort of feel that comes from years of playing together. &lt;br /&gt;
&lt;br /&gt;
Afterwards, Bruce and Don Rosenthal congratulate the Band wholeheartedly. Mekoz tells Don they should even try playing together sometime, and Dice pecks him on the cheek.&lt;br /&gt;
&lt;br /&gt;
Hotdog shares a older sibling kind of moment with the Mousetrap kids, encouraging and validating them. Everyone drinks and relaxes and dances the rest of the night away. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Blood in the Boardroom is here! They have a positive relationship with established punk scene regulars, and are quickly spreading as a new underground hit. &amp;quot;You just had to be there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Milk Run (5 RVP)&lt;br /&gt;
- 3 Karma&lt;br /&gt;
- 1 Street Cred&lt;br /&gt;
- 2+2 CDP&lt;br /&gt;
- Optionally take Perfect Time (5 RVP) or Inspired (4 RVP) from above rewards.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Hotdog]]===&lt;br /&gt;
&amp;quot;Holdin&#039; auditions for a punky act at a fuckin&#039; classy casino of all places is still fuckin&#039; stupid, but I ain&#039;t gonna deny that these drekheads can play. Been wanting to get in on a regular project for a hot minute now, still kinda shocked it happened. We fuckin&#039; killed it at our first gig, stardom should come any day if we can keep it up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Obsidian]]===&lt;br /&gt;
&amp;quot;Fufu...seeing some old faces, new faces...and Hotdog....Well, Dice seems to enjoy it, so I&#039;ll stay and see where this goes~&amp;quot;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=152214</id>
		<title>Rulings/Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=152214"/>
		<updated>2026-03-08T16:46:14Z</updated>

		<summary type="html">&lt;p&gt;John: /* Specializations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Miscellaneous Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
*Military/Future Weapons are banned with the exception of the Aztechnology-Dassault Blood Hawk Mk 1, the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System and the Maker Mags.&lt;br /&gt;
*Renfield (SASS 32)&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (CF 164)&lt;br /&gt;
*Gradual Release Chemical Glands&lt;br /&gt;
*All Gammaware&lt;br /&gt;
*All Omegaware&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Better to be Feared than Loved (CF 54)&lt;br /&gt;
*Friends in High Places (RF 147)&lt;br /&gt;
*Human Lifespan (TCT 188) - Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Massive Network (NF 177)&lt;br /&gt;
*Networker (NF 177)&lt;br /&gt;
*Observant (SL 127): It&#039;s assumed to be automatically possessed by all characters.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (RF 152)&lt;br /&gt;
*Borrowed Time (RF 153)&lt;br /&gt;
*Consummate Professional (AP 17)&lt;br /&gt;
*Dead Emotion (CF 57)&lt;br /&gt;
*Dead SIN (BTB 162)&lt;br /&gt;
*Earther (RG 169)&lt;br /&gt;
*Every Man For Himself (SL 181)&lt;br /&gt;
*Escaped Custody (KC 99)&lt;br /&gt;
*Hung Out to Dry (RF 155)&lt;br /&gt;
*In Debt (RF 156)&lt;br /&gt;
*Neoteny (RF 121) - It&#039;s banned for play on ShadowHaven unless the character is a gnome. Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (CF 58)&lt;br /&gt;
*Pregnant (BB 12)&lt;br /&gt;
*So Jacked Up (CF 59)&lt;br /&gt;
*Stay Out Of My Way (SL 127)&lt;br /&gt;
*Stolen Gear (NF 177)&lt;br /&gt;
*This Is Your Last Chance (SL 129)&lt;br /&gt;
*Tough and Targeted (CF 59)&lt;br /&gt;
*&#039;Ware Intolerance (KC 100)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
*Pharmaceutical Drug Grade (CF 190)&lt;br /&gt;
*Customizing Drugs (CF 190-192)&lt;br /&gt;
*Performance and downtime money methods (NF 60-61)&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*Group Resources (DT 43) &lt;br /&gt;
**The mechanics of the example groups (DT 35-43) are also not in use. See the [[Contact_Rules#Group_Contacts|group contacts.]] section of the contact rules for information related to factions and the [[:Category:Factions|factions]] page for existing shadowhaven factions.&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
*Hotel California (RF 226)&lt;br /&gt;
*Shared Advanced Lifestyles (HT 140)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Miscellaneous and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Skills and Attributes===&lt;br /&gt;
*Skills are linked to the attribute being used with them in a given test.&lt;br /&gt;
*Currently &#039;&#039;attribute-linked&#039;&#039; refers to the attribute currently in use with the skill. This is a departure from RAW.&lt;br /&gt;
&lt;br /&gt;
===Street Cred===&lt;br /&gt;
*Street cred goes by the text, with the table assumed to be a misprint - it  provides a limit increase, but no dice increase.&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Co.===&lt;br /&gt;
*Metavariants count as their metatypes for the purposes of augmentations and qualities (a dryad counts as an elf, for instance). An oni is capable of taking the Trog Traitor quality or Metatype Reduction ware.&lt;br /&gt;
*Shifters may shift with deltaware cyberware, even if it isn&#039;t purely internal, without it being automatically rejected.&lt;br /&gt;
&lt;br /&gt;
====Mundane-Only Content====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk7d3f/qualifying_for_mundaneonly_options/ --&amp;gt;&lt;br /&gt;
*Characters who have acquired a Magic or Resonance rating and continue to have any bonuses from the source which gave it do not qualify for mundane-only qualities, ascensions or other options. Characters who previously had it and no longer currently have any benefits from the source of that rating, aside from knowledge skills, may qualify for mundane-only options, however. This means that non-dual-natured infected do not qualify for mundane-only options, but a formerly awakened or emerged character who has burned out completely (zero magic and zero resonance) would.&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_only_qualities Mundane Only Playtest Content] can be found here.&lt;br /&gt;
&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_Ascension Mundane Ascension] can be found here&lt;br /&gt;
&lt;br /&gt;
====Delivery Time====&lt;br /&gt;
*Delivery times are based off of the cost of the total cost of all items bought, not just the cost of a single item.&lt;br /&gt;
&lt;br /&gt;
====Better Than Bad’s New Uses for Karma and Street Cred====&lt;br /&gt;
*The &amp;quot;New Uses for Karma and Street Cred&amp;quot; are in effect, except where noted below.&lt;br /&gt;
*The rules for purchasing additional Loyalty and Connection with contacts are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
*The uses for Reputation Score are not in effect as Reputation Score is not a game concept that exists. If the writer&#039;s intent was Faction Rep, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle===&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
*Runners may share residences, but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment - they factor many other things into it as well from food, entertainment and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
*Armory lifestyle module&lt;br /&gt;
**This mod cannot be used to make money in downtime by selling weapons.&lt;br /&gt;
**This feature includes exactly one firearm, chosen when it is purchased, which is one you owned at character generation, or is under availability 12.&lt;br /&gt;
**The ammunition in your armory is not an exact number, but should be enough to utilize the gun when needed: a couple clips worth of the weapon&#039;s standard ammo.&lt;br /&gt;
**The armory&#039;s ammunition and firearm can only be used when you are within or near your lifestyle location. This is not a means to duplicate weapons or get unlimited ammo.&lt;br /&gt;
**Purchased guns and Ammo can be stored and maintained here. Note the need for a toolkit to effect repairs beyond cleaning.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle====&lt;br /&gt;
When you pay rent or at character generation, roll on the [https://shreloaded.net/wiki/Traveler_Lifestyle_Table traveler lifestyle table] below to see what options your traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
=====SINner, Trust Fund Interactions=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!-&lt;br /&gt;
!Ork/Human/Elf&lt;br /&gt;
!Dwarf&lt;br /&gt;
!Troll&lt;br /&gt;
|-&lt;br /&gt;
|Street&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Squatter&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|2000&lt;br /&gt;
|2400&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|5000&lt;br /&gt;
|6000&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10000&lt;br /&gt;
|12000&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|Luxury&lt;br /&gt;
|100000&lt;br /&gt;
|120000&lt;br /&gt;
|200000&lt;br /&gt;
|}&lt;br /&gt;
Trust Fund should only cover up to that amount on the table above for each lifestyle/metatype. Secondly, SINner taxes should not be covered by Trust Fund.&lt;br /&gt;
&lt;br /&gt;
====Cost Reduction====&lt;br /&gt;
*For luxury, high, medium, low and squatter lifestyles, street cred or karma may be exchanged to reduce the base lifestyle cost to the next lowest level. The reduction cost is to be paid in any combination of street cred and/or karma in a one to one thousand nuyen rate. Costs can never be reduced further than 1 level. No other lifestyles may be reduced in cost and only the base lifestyle cost is reduced. Any taxes are applied to the adjusted base cost. Trust Fund lifestyles cannot be reduced in this way.&lt;br /&gt;
&lt;br /&gt;
====AR Fashion====&lt;br /&gt;
AR Fashion can be assumed to be part of your lifestyle at the following levels (or paid for separately at the listed prices): Casual is included in a low lifestyle, Business in medium, Formal in high and Designer in luxury.&lt;br /&gt;
&lt;br /&gt;
====CarnivoreGold====&lt;br /&gt;
*There are no limits on what may be translated, though the threshold may vary. The threshold should not exceed 8 in any case.&lt;br /&gt;
&lt;br /&gt;
====DocWagon====&lt;br /&gt;
*Resuscitation does not replace the requirement to burn edge in order to invoke Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Subliminal Subacoustics====&lt;br /&gt;
*Emotions that fit are GM discretion and their decision is final.&lt;br /&gt;
&lt;br /&gt;
====Vocal Tension Lie Detection====&lt;br /&gt;
*Vocal Tension Lie Detection may, at GM discretion, add to the Con resist roll.&lt;br /&gt;
*It always applies to judge intentions rolls to determine if someone is lying.&lt;br /&gt;
&lt;br /&gt;
====Workshop/Facility====&lt;br /&gt;
*Workshops and facilities do not require a commercial lifestyle.&lt;br /&gt;
&lt;br /&gt;
====Special Work Area====&lt;br /&gt;
*Does not increase the limit for Resonance or Magic-based tests.&lt;br /&gt;
&lt;br /&gt;
===Ware===&lt;br /&gt;
*Assume that additional costs (lifestyle costs etc.) are not multiplied by ware grade.&lt;br /&gt;
*Custom cybergun availabilities are affected by the grade of the arm they are implanted in.&lt;br /&gt;
*Partial cyberlimbs may be upgraded to fuller limbs in accordance with the upgrade rules. Existing limb components must be present in the new fuller limb. This process can not be used to remove or change modifications that were present in the existing limb.&lt;br /&gt;
*The bonus from the spider eyes implant does not stack with multiple sets.&lt;br /&gt;
*A cybergland not installed in conjunction with an implanted cyberweapon may apply toxins to melee weapons using a complex action. A complex action is also what is required to apply a held toxin to a held melee weapon. In any case, a dose of toxin applied to a melee weapon is expended on a successful attack with that weapon.&lt;br /&gt;
*Cyberglands may only be used to offensively deploy toxins with explicit GM fiat and should generally only be usable in this fashion against helpless or unaware targets.&lt;br /&gt;
*A character with the Shiva Arms quality still uses 2 arms, 2 legs and the torso for the purposes of encumbrance calculations and limits for knockdown. Attribute scores and limits for specific actions remain in the realm of GM fiat for these characters.&lt;br /&gt;
*You cannot add mods to bioweapons.&lt;br /&gt;
*The Biocompatibility quality affects the grade multiplier, Adapsin affects the final essence cost afterwards. Thus, Biocompatibility comes in effect first and affects the grade modified essence cost, then the final number is affected by Adapsin.&lt;br /&gt;
*Body augmentations for the purpose of resisting damage from bone density augmentation or bone lacing are not restricted by augmented maximums.&lt;br /&gt;
*Characters with the Regeneration power can take geneware via getting access to deltaware clinics, via runs at Thematics approval.&lt;br /&gt;
&lt;br /&gt;
====Deltaware Access====&lt;br /&gt;
*Awakened and those with Regeneration may not purchase deltaware except as part of rewards given for a specific run.&lt;br /&gt;
*The chance for an Awakened or Emerged character to purchase deltaware may be given as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP and must be approved by a member of the Thematics Team. &lt;br /&gt;
*For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.&lt;br /&gt;
*Cosmetic ware that would cost 0 Essence by house rules does not require a run reward for deltaware access even for Awakened or characters with Regeneration.  To be clear, this is an exception to the above rules and the only exception.&lt;br /&gt;
&lt;br /&gt;
====Tailored Greyware====&lt;br /&gt;
*Tailored greyware is a higher grade version of greyware. The Brothers Grey Auction House, after the success of greyware, have gone about improving on the selling points of their modified cyberware. Tailored greyware is cheaper than deltaware, more readily available than betaware and costs less essence than betaware too. It&#039;s a cut above the regular greyware, but still keeps the same sleek but old-school look (with some improvements); it uses as few off-the-shelf parts as possible and is custom tuned to the recipient in order to better integrate with their body. It&#039;s got the following characteristics:&lt;br /&gt;
**1.7x the nuyen cost of standard grade cyberware.&lt;br /&gt;
**0.65x the essence cost of standard grade cyberware.&lt;br /&gt;
**Adds 2 to the availability of the cyberware (for example, availability 8 becomes 10).&lt;br /&gt;
**Not available at chargen.&lt;br /&gt;
**Otherwise, it follows the normal greyware rules.&lt;br /&gt;
&lt;br /&gt;
====Cosmetic and Therapeutic Ware====&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware (cyberware or bioware) cost no essence ever (and never have in-universe).&lt;br /&gt;
*At chargen, there is no nuyen cost for purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware. After chargen, they will have their nuyen prices as listed in the books.&lt;br /&gt;
*When using any of these, your character is still recognizable as you – just you with cat ears or whatever.&lt;br /&gt;
*Healing time for between runs is assumed to be done before the next run starts (as is all other &#039;ware upgrades). Healing time during a run is handled as taking 0-3 physical and stun boxes (GM fiat based on how extensive the augmentation is), with surgery taking as much time as the GM says it does.&lt;br /&gt;
*Biosculpting to look less like an infected and to not be recognizable as yourself is an exception to the above and still costs essence (and nuyen if done during chargen).&lt;br /&gt;
**&amp;quot;Cosmetic and therapeutic&amp;quot; pieces of ware is defined as any piece of ware which has no mechanical benefit, exists solely to buy off negative qualities (the karma cost still needs to be paid) or are therapeutic (such as limb replacements).&lt;br /&gt;
&lt;br /&gt;
====Geneware====&lt;br /&gt;
*Shifters may take geneware freely and continue to shift. As it is not an implant, the Shift power does not expel it, cause any damage or loss of the geneware.&lt;br /&gt;
*All metatypes and metavariants can take all genetic treatments. Shifters and metasapients may take any geneware that is not part of phenotype adjustment. For transgenic alterations, shifters apply them equally to both forms. Infected may take any geneware appropriate for their type.&lt;br /&gt;
&lt;br /&gt;
====GreyWare====&lt;br /&gt;
*Greyware is permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a greyware smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a greyware implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
*Direct connections do not grant wireless bonuses. You forfeit the entire bonus, not just the connectivity.&lt;br /&gt;
&lt;br /&gt;
====Adapsin====&lt;br /&gt;
*Adapsin works retroactively and works as a multiplicative modifier. Multiply the final essence cost of the ware by 0.9 after including other modifiers based on grade and the presence or lack thereof of Biocompatibility.&lt;br /&gt;
&lt;br /&gt;
====Antenna Grill====&lt;br /&gt;
*Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
*Can only be taken by characters with tusks (orks, trolls, people with implanted tusks, etc.).&lt;br /&gt;
&lt;br /&gt;
====Auto-Injector====&lt;br /&gt;
*Slap patches may not be placed into auto-injectors.&lt;br /&gt;
&lt;br /&gt;
====Bilateral Coordination Coprocessor====&lt;br /&gt;
*The bilateral coordination coprocessor reduces penalties by 2 for any given action, including for any allowed number of Shiva arm pairs. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. We suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.&lt;br /&gt;
*The limit increase of multiple coprocessors stacks. No wireless bonus granting extra dice on a test stacks with the bonus from the same item, unless explicitly stated to do so.&lt;br /&gt;
&lt;br /&gt;
====Bone Lacing====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
*Bone Lacing stacks with cyberlimbs.&lt;br /&gt;
====CAST / Stirrup System====&lt;br /&gt;
The availability for CAST is reduce to 18F. CAST with Friend/Foe Recognition increases this by 1 to 19F as printed.&lt;br /&gt;
The availability for Stirrup is reduce to 15R/18R/21R.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59jo2/cast_and_stirrup_system_availability/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chemical Glands====&lt;br /&gt;
*Permitted drugs for use in chemical glands are:&lt;br /&gt;
**All drugs in CRB (BTLs, as noted below, are excepted) &lt;br /&gt;
**All drugs in CF, with the following exceptions: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time and Soothsayer&lt;br /&gt;
**All drugs in &amp;quot;Boston Lockdown&amp;quot; with the following exception: Numb&lt;br /&gt;
*No magical compounds, Awakened drugs or BTLs are allowed for use with the glands. &lt;br /&gt;
*No contact vector-only drugs are allowed for use with the glands.&lt;br /&gt;
&lt;br /&gt;
====Cyberlimbs and Cyberlimb Mods====&lt;br /&gt;
*Strength and Agility customization and enhancement should be applied to the coremost (that is to say, the part closest to the torso - the uppermost part) part of any modular limbs a character has, and will automatically flow down through any parts possessed.&lt;br /&gt;
*Theoretically, any non-magical, non-Resonance skill may be taken as a cyberlimb optimization. However, no skill used over the Matrix or otherwise used remotely, no social skill apart from Performance and Etiquette, no skill used on the astral or against a target on the astral, or using the Resonance, may benefit from a cyberlimb optimization. Generally, a limb must be at least tangentially used to benefit, but this should be interpreted very broadly.&lt;br /&gt;
*Cyberlimb optimization when applied to something with accuracy will increase that items accuracy.&lt;br /&gt;
*Cyberhands do not play into calculations for attacks. For the time being, lower arms count as averaging halfway with the meat limb.&lt;br /&gt;
*Cyberhand drone stats are: Handling 5 Speed 1G Acceleration 1 Body 1(1) Armor 1 Pilot 2 Sensor 1 Avail 8.&lt;br /&gt;
**The drone can wear gecko gloves and make use of them for climbing.&lt;br /&gt;
*The Liminal Body: Centaur ware only gives capacity in the legs.&lt;br /&gt;
*Cyberlimbs limit armor to:&lt;br /&gt;
**1 for hands and feet&lt;br /&gt;
**2 for partial limbs and partial skulls&lt;br /&gt;
**3 for full limbs and full skulls&lt;br /&gt;
&lt;br /&gt;
====Modular Cyberlimbs====&lt;br /&gt;
*Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity or essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.&lt;br /&gt;
*When using modular cyber limbs, only the limb component with the highest armor is calculated.&lt;br /&gt;
&lt;br /&gt;
====Datajack Plus====&lt;br /&gt;
*The datajack plus does not grant program slots to a technomancer&#039;s living persona. It still grants the noise reduction.&lt;br /&gt;
*Only functions when connected to a deck or RCC, it does not include any free programs and it cannot run an agent or Virtual Machine. Functionally, it increases the program slots of the deck or RCC by its rating.&lt;br /&gt;
&lt;br /&gt;
====Digigrade====&lt;br /&gt;
*The essence cost of digigrade legs is removed. &lt;br /&gt;
*They are installed in full limb leg replacements at the capacity and nuyen costs listed in Chrome Flesh, with no additional essence cost.&lt;br /&gt;
*Digigrade legs do not stack with skates or skimmers.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59lkr/digigrade_legs_essence_cost/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EARRS====&lt;br /&gt;
*This augmentation effectively allows physical movement and actions while in VR.&lt;br /&gt;
*The -10 penalty applies to all non-Matrix, non-Resonance actions performed in meatspace.&lt;br /&gt;
*Vehicle actions taken through the jumped-in device are considered Matrix actions for the purposes of EARRS. A user who is jumped into a drone or vehicle is able to operate it as they normally would, though they retain normal control of their body; actions taken by their body suffer the normal -10 penalty. You cannot perceive or project astrally, or use any other magical actions, while in VR with EARRS.&lt;br /&gt;
&lt;br /&gt;
====Grapple Hand/Gun====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6can/grapple_guns_and_cyberarms/ --&amp;gt;&lt;br /&gt;
*30 meters of microwire may be stored with an implanted grapple gun for use with the gun.&lt;br /&gt;
*The grapple hand may be used as a weapon using grapple gun stats for DV and accuracy. If one has cyberimplant weapons which deal physical damage, we would suggest a GM permit the DV to change to physical instead of stun with no further alterations, but it is ultimately up to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Grey Mana Tattoos====&lt;br /&gt;
Grey mana tattoos follow the same rules as the grey mana armor modification. While grey mana tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an Astral Perception test is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
====MCT Biolink====&lt;br /&gt;
*Provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
====Mnemonic Enhancers====&lt;br /&gt;
*Mnemonic enhancers cannot affect skills gained through knowsofts.&lt;br /&gt;
&lt;br /&gt;
====Nanites====&lt;br /&gt;
*Soft nanite systems include the nanites they support for free. In Chummer, you may select the &#039;free&#039; button when purchasing the initial nanites for your system.&lt;br /&gt;
*Hard nanite systems include rating different configurations for free. In Chummer, you may select the &#039;free&#039; button when purchasing the rating different nanites that your hard nanite system supports. Note that only one at a time is active. For example, if you have a rating 3 hard nanohive, you may have it support control rig booster, anti-rad and nanite hunter nanites (but only one at a time).&lt;br /&gt;
*In either case, damage still degrades your active nanites. For every 3 boxes of physical damage you suffer degrade your active nanite systems by 1. Nanite systems are considered fully replenished at the start of the next run.&lt;br /&gt;
*The restocking cost for Hard Nanohives can be ignored.&lt;br /&gt;
&lt;br /&gt;
====Narco====&lt;br /&gt;
*Narco reduces the total damage suffered during a dose of Buffout due to its effects by two. It is not a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.&lt;br /&gt;
*Narco does not affect situational or specific bonuses to attributes, such as bonuses to Logic-linked skills or bonuses to Strength for lift and carry or grappling damage.&lt;br /&gt;
&lt;br /&gt;
====Sharkskin====&lt;br /&gt;
*To gain the benefits of sharkskin, you must be striking with an area of your body that has exposed skin. A good rule of thumb is that if the armor can take a chemical seal (like FBA), there is not enough exposed skin to gain the benefits of sharkskin.&lt;br /&gt;
&lt;br /&gt;
====Skilljack/wires====&lt;br /&gt;
*Skilljacks: essence cost becomes 0.1 regardless of rating, cost becomes 1000¥ per rating (down from 10k and 0.1 per rating).&lt;br /&gt;
*Skillwires: essence cost becomes 0.1 per rating (down from 0.2 essence per rating).&lt;br /&gt;
*Skills from active hardwires or any form of skillwires do not come with you onto the astral.&lt;br /&gt;
&lt;br /&gt;
====Skimmers====&lt;br /&gt;
*Assume &amp;quot;significant extra weight&amp;quot; for the purposes of skimmers (CF 88) to mean anything more than roughly 2 kg/point of Body above and beyond FBA + reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
====Skin Modifications====&lt;br /&gt;
*For the sake of accepting skin modifications, the user should have a meaningful amount of skin left, at least two natural limbs. Torso counts as 2 limbs, head counts as 1, partial limbs count as half.&lt;br /&gt;
*Smartskin cannot go over cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
====Skin Toner====&lt;br /&gt;
*Treat skin toner as a ruthenium polymer coating at rating 4 rather than a rating 4 chameleon suit.&lt;br /&gt;
&lt;br /&gt;
====Smart Skin====&lt;br /&gt;
*When enabled, smart skin becomes visible like dermal plating and adds its rating to armor. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*When disabled the skin appears as normal skin. *In addition to the armor bonus the user can select either the weapon or defensive spikes to activate. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*Defensive spikes don&#039;t work with any heavy armor (13+) &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Smuggling Compartments etc.====&lt;br /&gt;
*A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
*A skin pocket functions as above.&lt;br /&gt;
*A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
*A cyberarm slide can store a taser, a hold-out pistol or a light pistol. It can store nothing else.&lt;br /&gt;
*A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
*An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments.&lt;br /&gt;
*Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Please use a little common sense here and don&#039;t take advantage.&lt;br /&gt;
*A large smuggling compartment in a cyberlimb may only hold a rating 1 or rating 2 vault of ages. Note that it is probably not safe to place contact trigger preparations inside one&#039;s own limbs, as they would be triggered by doing so.&lt;br /&gt;
*In order to take a horn compartment, one must have a horn.&lt;br /&gt;
&lt;br /&gt;
====Striking Calluses====&lt;br /&gt;
*Striking calluses give their benefit to natural weaponry with a base reach of at least 0. (For example, trolls get +1 reach but if a troll had a bite attack, normally reach -1, this would not benefit that.)&lt;br /&gt;
*Striking calluses apply to attacks with the Killing Hands adept power which use physical stats to determine DV, but not to attacks with cyberweapons.&lt;br /&gt;
*Striking with the hands my not get a damage bonus from striking calluses on the feet and strikes with feet can not get bonuses from calluses on the hands.&lt;br /&gt;
&lt;br /&gt;
====Suprathyroid Gland====&lt;br /&gt;
*The suprathyroid gland stacks with muscle augmentation and muscle toner.&lt;br /&gt;
&lt;br /&gt;
====Tails====&lt;br /&gt;
*Both the balance tail cyberware (CF 82, 85) and the tail bioware (CF 115, 117), which actually does mention weapons attached to the top, lack not only capacity for modifications, but also the attributes required to form dice pools and damage values. As such, neither will accept functional weapons.&lt;br /&gt;
*The bioware tail follows the same mechanics as the cyberware tail.&lt;br /&gt;
&lt;br /&gt;
====Tetrachromatic Vision====&lt;br /&gt;
*Tetrachromatic vision is not compatible with cybereyes.&lt;br /&gt;
&lt;br /&gt;
====Improved Synthskin====&lt;br /&gt;
*Improved synthskin no longer increases in capacity cost. Regardless of rating, it only takes one point to fit in a synthetic cyberlimb.&lt;br /&gt;
&lt;br /&gt;
====Cyber Skulls====&lt;br /&gt;
*Obvious Cyber Skulls have a capacity of 6.&lt;br /&gt;
*Synthetic Cyber Skulls have a capacity of 4.&lt;br /&gt;
&lt;br /&gt;
====Oral slasher====&lt;br /&gt;
*Oral slashers take 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====Junkyard Jaw====&lt;br /&gt;
*Junkyard Jaw take 3 capacity.&lt;br /&gt;
&lt;br /&gt;
====Cyberfang====&lt;br /&gt;
*Cyberfang takes 1 capacity.&lt;br /&gt;
*Cyberfang, Retractable takes 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====False Face====&lt;br /&gt;
*False Face takes 2 capacity and can only be placed in a skull.&lt;br /&gt;
&lt;br /&gt;
====Internal Router====&lt;br /&gt;
*All gear and ware that&#039;s directly connected goes offline but maintains wireless boosts if they don&#039;t need external server support (subscriptions etc.)&lt;br /&gt;
*Arrowlink and data cable hooking into your Data Jack does not work since the internal router network is completely sealed from external influence. &lt;br /&gt;
**Skinlink grappling is an exception to this, grappling Technomancers with skinlink can hack ware connected to the internal router.&lt;br /&gt;
&lt;br /&gt;
====Additional Eye mount====&lt;br /&gt;
*Each Additional Eye Mount system can support a single rating 1 cyber eye (bought separately). This eye is capable of installing any mods that fit within a normal R1 cybereye basic system. This single cybereye can be purchased separately for 50% of the normal cybereye cost. In the event the player also owns a full cyber eye basic system, the additional eye mount instead installs an additional cyber eye that matches the existing cyber eye suite. When visible the owner of additional eye mounts suffers a FREAK penalty as described in the Freaks side bar in RF Page 123&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
====Optical Camouflage====&lt;br /&gt;
*Different forms of optical camouflage (Adaptive Coloration, Adaptive Camouflage, RPC, Chameleon Suit) do not stack.&lt;br /&gt;
*If concealment is also in use, visual perception takes the larger dice pool penalty only.&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
*Players may buy burner SINs and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gas Mask====&lt;br /&gt;
*Gasmasks count as a respirator at rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
====Ghost Box====&lt;br /&gt;
*The ghost box does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater-like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
====Faceless====&lt;br /&gt;
*Double the cost and availability of the base item (thus, it is rating * 4F and rating * 1000¥). The modifications for generic and specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with essence or devices with a rating higher than the faceless rating. Generic face versions may function as plain Faceless. Specific face versions may function as generic or specific face. The specific face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Upgrades upgrade rules] for rating, as well as base-&amp;gt;generic face-&amp;gt;specific face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
====Laced Lipstick====&lt;br /&gt;
*While laced lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - is assumed to be a part of lifestyle for anyone who is not literally a squatter.&lt;br /&gt;
&lt;br /&gt;
====Pi-Tacs and Accessories====&lt;br /&gt;
*Door Gunner: if you are on a Pi-Tac team of any rating, you may fire weapons on a vehicle-controlled by another member of your team, assuming it has a smartlink and is wirelessly connected to you. You must use the Gunnery skill to operate the weapon, though you may use your choice of Agility or Logic. You must be in VR. In either case, you only take biofeedback damage if the weapon you are using is attacked specifically. The weapon cannot be actively used by another member of your team at the same time.&lt;br /&gt;
*Pi-Tacs can be connected to living personas.&lt;br /&gt;
&lt;br /&gt;
====Real SINs====&lt;br /&gt;
*A corporate SIN - or any other real SIN - is assumed to come with licenses for any R-rated gear you possess. This is true for the jurisdiction which issued the SIN, as well as the jurisdiction in which you reside. For the typically runner on ShadowHaven, this means their issuing body and the UCAS. Note that a license from an outside body does not automatically permit you to use an item. No jurisdiction will permit you to have an item they consider forbidden simply because you have a license for it from somewhere else where it is considered R. Notably, the written availabiltiy codes assume UCAS law, which applies to all of Seattle, except certain extraterritorial places. As a general rule, they can also be applied elsewhere in the absence of specific Thematics justification otherwise.&lt;br /&gt;
&lt;br /&gt;
====Scanners====&lt;br /&gt;
*When detecting a gun hidden inside a cyberware smuggling compartment or cyberarm slide/holster, both MAD and millimeter wave scanners may detect it as normal. If the weapon is resistant or immune to MAD scanners, the MAD scanner loses dice (from its pool equal to its rating) or cannot roll as appropriate.&lt;br /&gt;
*Cyberimplanted weapons are MAD-immune, but may still be detected by a millimeter wave scanner as normal.&lt;br /&gt;
*MAD scanners do not care about Palming or similar effects or intervening material. They can map things inside other things as long as the things being mapped are ferrous.&lt;br /&gt;
*Olfactory sensors may be used to detect the presence of tailored pheromones.&lt;br /&gt;
&lt;br /&gt;
====Shaman Tuxedo====&lt;br /&gt;
*The price is modified to 16000¥.&lt;br /&gt;
*The availability is modified to 16.&lt;br /&gt;
*The shaman tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
*You must continue to wear the shaman tuxedo for as long as you have the summoned spirit. Removing any part of the shaman tuxedo while you have a currently summoned spirit summoned with the shaman tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
*The shaman tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning (e.g., a hermetic mage may not have a shaman tuxedo to provide its bonus for task spirits).&lt;br /&gt;
&lt;br /&gt;
====Tailored Perfume/Cologne====&lt;br /&gt;
The use of these are permitted, but only one application can be used effectively. If an additional, unique tailored perfumes/colognes are applied while another is still active, all effects from all tailored perfumes/colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
====Vault of Ages====&lt;br /&gt;
*A Vault of ages can hold (rating x 2) preparations, each of which can have a maximum force of (rating x 2).&lt;br /&gt;
*Vaults of ages have a maximum rating of 5.&lt;br /&gt;
*A Vault of ages has the size dependent on rating as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System====&lt;br /&gt;
*Instead of using the existing statblock or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)D6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25 meters, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes one point of fuel, while using it as a free action takes two points. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you did not need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction). You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System costs 50000¥ and has an availability of 18F. Refuels cost 250¥ and have an availability of 16F.&lt;br /&gt;
&lt;br /&gt;
===Critters===&lt;br /&gt;
Note: The bulk of critter powers are ruled on the Awakened page.&lt;br /&gt;
&lt;br /&gt;
*Critters have their own edge pool they may use following all normal rules. In addition, you are permitted to spend edge or burn edge on the behalf of your animals, including the use of Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
====Animal lifestyle cost====&lt;br /&gt;
*Relating to the table [[Animal_Availability|See Here]] regarding animal Availability, you may raise the cost of your lifestyle by 10% per step your animal&#039;s free maintenance is above your current lifestyle.&lt;br /&gt;
*For example, if you have an animal requiring a Luxury lifestyle in a Medium lifestyle, raise the cost of your lifestyle by 20% to cover the cost of your animal.&lt;br /&gt;
&lt;br /&gt;
====Critter Training====&lt;br /&gt;
*All animals are able to learn Logic x2 tricks, with domesticated animals able to learn Logic x3.&lt;br /&gt;
*Assume animals purchased at gen have a number of tricks learned equal to the PC&#039;s Animal Handling skill ranks, prior to any bonus ranks from adept powers or bioware. This does not allow them to exceed their normal limit on number of tricks. Skill improvements count as a trick per.&lt;br /&gt;
*Critter training time is removed.&lt;br /&gt;
*Technocritters, being almost impossible to train, remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Domestic====&lt;br /&gt;
*If an animal does not possess the Domesticated quality as part of its normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment.&lt;br /&gt;
&lt;br /&gt;
====Flying====&lt;br /&gt;
*A bird may not exceed its normal flying speed. If a GM wishes to allow a bird to dive faster, they may at their sole discretion allow the bird to move at double its normal running rate if moving straight downward, though the falling bird should not exceed the normal falling rate.&lt;br /&gt;
&lt;br /&gt;
====Warforms and Chimeras====&lt;br /&gt;
*Warforms cost 10 times as much as a normal animal, plus an additional 20000¥. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
*Chimeric modification grants one of the enhanced senses per modification.&lt;br /&gt;
&lt;br /&gt;
====Critters and Owner Investments====&lt;br /&gt;
*A critter&#039;s owner may spend karma to do the following:&lt;br /&gt;
**Rebuy burnt points of Edge, up to the critter&#039;s starting Edge.&lt;br /&gt;
**Buy off negative qualities.&lt;br /&gt;
**Buy the following positive qualities:&lt;br /&gt;
***Astral Chameleon&lt;br /&gt;
***Catlike&lt;br /&gt;
***Guts&lt;br /&gt;
***High Pain Tolerance&lt;br /&gt;
***Magic Resistance&lt;br /&gt;
***Natural Athlete&lt;br /&gt;
***Outdoorsman&lt;br /&gt;
***Resistance To Pathogens/Toxins&lt;br /&gt;
***Tough as Nails (Stun/Physical)&lt;br /&gt;
***Toughness&lt;br /&gt;
***Water Sprite&lt;br /&gt;
***Will to Live&lt;br /&gt;
Note that karma for these comes out of the owner&#039;s available karma.&lt;br /&gt;
Besides rebuying burnt points of Edge, none of this is applicable to bound spirits of any type.&lt;br /&gt;
&lt;br /&gt;
===Biotech, Drugs and Toxins===&lt;br /&gt;
*When crashed from a drug, you are no longer on that drug.&lt;br /&gt;
*We ignore the speedballing rules.&lt;br /&gt;
*Smart corrosives must be purchased pre-programmed.&lt;br /&gt;
*As a general rule drugs that are intended to counteract toxins should apply before the toxins if both take effect on the same turn end. The order of the interractions are left to the decision of the GM.&lt;br /&gt;
*Nonmechanical impacts of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter.&lt;br /&gt;
*If you have an internal air tank or are using a gas mask of some variety, you are fine vs inhalation vector toxins for the duration of air you have in your tank. Otherwise you cannot hold your breath meaningfully to resist such toxins.&lt;br /&gt;
*Contact vector drugs and toxins may not be injected for effect. As a result, DMSO does not allow things to become injectable.&lt;br /&gt;
*Magical Compounds from Chrome Flesh count as drugs and as such cannot be used offensively.&lt;br /&gt;
*When using a stim patch to heal damage, the damage that returns is the same type of damage as the damage that was healed. For example if you remove 6 drain damage, when the patch wears off, the damage that comes back is still drain. The additional +1 damage is &amp;quot;general&amp;quot; damage.&lt;br /&gt;
*Neurostun, Pepper Punch and Tear Gas only overflow into Physical once per minute if the Stun Condition Monitor is already full.&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
*Use the higher of the medkit&#039;s rating and your skill (First Aid or Medicine) when determining how many boxes you may heal.&lt;br /&gt;
*Wireless medkits may provide their rating as a dice pool bonus to the Medicine skill.&lt;br /&gt;
*A medkit operating autonomously through its wireless bonus is not capable of leading a teamwork test.&lt;br /&gt;
*Savior nanites do not suffer environmental penalties found on PG 208 of the core book. Being awakened/emerged or having essence loss still reduce dice as normal. &amp;lt;!-- Mech Ticket 0024 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BTL and Drug Stacking====&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions with drugs, overdose with drugs and are affected by narco like drugs.&lt;br /&gt;
*Drugs with the same name overlap (you cannot take Kamikaze twice to get twice the benefits). Drugs with different names stack (you can take Zen and Red Mescaline to get +2 Willpower before factoring in Narco). In either case overdose applies.&lt;br /&gt;
&lt;br /&gt;
====Drug Crafting====&lt;br /&gt;
Players can now utilize their ranks in chemistry in order to make their own drugs. Please note the following rules.&lt;br /&gt;
*Acquiring raw ingredients requires a chemist or dealer contact. Alternatively you may make a Negotiation Test opposed by the Availability of the drug you&#039;re making.&lt;br /&gt;
**The raw ingredients cost half of the normal drug price.&lt;br /&gt;
**A Chemistry Toolkit makes Street-cooked level drugs up to Availability 10.&lt;br /&gt;
**A Chemistry Shop can make base level drugs.&lt;br /&gt;
**A Chemistry Facility can make designer level drugs.&lt;br /&gt;
*Mixing drugs requires a Chemistry + Logic Extended Test with a threshold equal to the drug’s (Availability x 2) or (Addiction Rating), whichever is higher, and an interval of eight hours. &lt;br /&gt;
*A glitch on any part of the Extended Test requires the player to start the entire test over with no successes&lt;br /&gt;
*A critical glitch means the ingredients are destroyed and cannot be used. &lt;br /&gt;
*You can make up to your Ranks in Chemistry doses between each run.&lt;br /&gt;
*Please note that currently, Bioengineered Awakened Drugs are not craftable with this system.&lt;br /&gt;
&lt;br /&gt;
====Immunity to Toxins====&lt;br /&gt;
&amp;lt;!-- council ruling https://www.reddit.com/r/ShadowHavenBBS/comments/ly1h3u/on_drugs_and_toxins/ --&amp;gt;&lt;br /&gt;
*Drugs are not toxins in a mechanical sense and are not subject to immunity to toxins.&lt;br /&gt;
&lt;br /&gt;
====Addiction Rules====&lt;br /&gt;
*Each time you take an addictive substance, you immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test is LOG + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For physiologically addicting drugs, the test will be BOD + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test is the worse of your two dice pools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
*Only permanent bonuses to attributes such as those from infected, from ware (e.g. cerebral booster) or those from the quality Cyber-Singularity Seeker can be used for the test. Temporary bonuses to attributes such as those from spells, drugs or ware that can be turned on and off cannot be used for the test.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk77j4/beating_addiction/ --&amp;gt;&lt;br /&gt;
*In order to buy off the Addiction Negative Quality, you must remain off of the drug for (Addiction Rating)/2 runs, rounded up.&lt;br /&gt;
&lt;br /&gt;
====Stat Changes====&lt;br /&gt;
*All substances found in BB should be treated as having a speed of &amp;quot;Immediate&amp;quot;.&lt;br /&gt;
*Deepweed has an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
*Snuff does not provide Pain Resistance 1. Instead it gives High Pain Tolerance 1.&lt;br /&gt;
*Blight is modified thus:&lt;br /&gt;
**Vector: Contact, Injection&lt;br /&gt;
**Speed: Special*&lt;br /&gt;
**Penetration: 0&lt;br /&gt;
**Power: 12&lt;br /&gt;
**Effect: a spirit exposed to this toxin must immediately make the toxin resistance test. If it fails, it immediately loses its Immunity to Normal Weapons power for (12 - spirit&#039;s force hours, min 1 hour).&lt;br /&gt;
*Legal psychchips may treat psychological disorders of up to 7 karma value. Illegal psychchips may treat psychological disorders of up to 15 karma value. In either case, remember that it counts as a drug for purposes of the drug interactions table. If the user develops an addiction and stops using the chips as a result, increase the level of the negative quality one step if possible.&lt;br /&gt;
*Dopadrine suppresses berserk effects for its duration. It does not cancel them. If Dopadrine is active when K-10 ends, you do not need to make an Edge roll.&lt;br /&gt;
*Assume Slab to possess all benefits of Reaper at no additional cost or availability.&lt;br /&gt;
*Neostigmine counters toxin-induced paralysis. It does nothing against Nerve Strike.&lt;br /&gt;
*Psyche &#039;&#039;does&#039;&#039; reduce the sustaining penalty of complex forms.&lt;br /&gt;
*Woad Berserk lasts as long as Bear shaman berserk effect does; it can easily wear off sooner than the drug itself. You can go berserk multiple times during 1 dose of Woad as a result. It only gives +2 Agility during the effect. You can choose not to resist berserk at all, effectively getting 0 hits on the Charisma + Willpower roll to reduce its duration.&lt;br /&gt;
*Zone is modified thus:&lt;br /&gt;
**Availability: 8&lt;br /&gt;
**Price: 80¥/dose&lt;br /&gt;
*Immortal Flower reduces Essence by 0.1 for every 20 boxes healed. This loss can be repaired by Revitalization treatments.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*It is not possible to buy multiple instances of the same quality, unless specifically stated. This also applies to Sensei and Codeslinger.&lt;br /&gt;
*In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
====Gear Discounts====&lt;br /&gt;
*Made Man and Black Market Pipeline do not stack with each other, however, both stack individually with Dealer Connection. The stacking is calculated additively - thus, when both apply, you receive a 20% discount.&lt;br /&gt;
*Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents qualities remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality has the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1. The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The &amp;quot;Sensei&amp;quot; NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job qualities follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Addiction====&lt;br /&gt;
*You must stay off the drug for (addiction rating)/2 runs to buy off the quality.&lt;br /&gt;
*Some addictions are better suited with the Dependents quality and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
====Ambidextrous====&lt;br /&gt;
*A nartaki or anyone else with the Shiva Arms quality requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
====Allergy (Sunlight)====&lt;br /&gt;
*Chemical seal does not have any particular effect on sunlight. However, most armor that is capable of providing chemical seal will by its nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation.&lt;br /&gt;
&lt;br /&gt;
====Biocompatibility====&lt;br /&gt;
*Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.&lt;br /&gt;
&lt;br /&gt;
====Bilingual====&lt;br /&gt;
*This quality can be taken post gen.&lt;br /&gt;
&lt;br /&gt;
====Brand Loyalty====&lt;br /&gt;
*Brand Loyalty is restricted to gear (not including foci or ware).&lt;br /&gt;
*Brand Loyalty at the Manufacturer level does apply to gear the brand does not make.&lt;br /&gt;
*Brand Loyalty may be taken at the Product level for generic items. In that case it will only apply to that specific type of weapon. For Example: Brand Loyalty (Product) &amp;quot;Sword&amp;quot; will only apply to the item class of &amp;quot;Sword&amp;quot; while all other Blades weapons suffer the malus.&lt;br /&gt;
&lt;br /&gt;
====Blandness====&lt;br /&gt;
*An oni or nartaki may take the Bland quality, but it will only work in groups of other oni or nartaki.&lt;br /&gt;
&lt;br /&gt;
====Black Forest Native====&lt;br /&gt;
*You do not require this quality to be from the Black Forest.&lt;br /&gt;
&lt;br /&gt;
====Candle in the Darkness====&lt;br /&gt;
*Candle In The Darkness no longer provides +2 Loyalty. Instead, it provides a +2 dicepool modifier to contact dice pools and tests to determine if the contact is available. See [[Contact Rules]] for details.&lt;br /&gt;
&lt;br /&gt;
====College Education====&lt;br /&gt;
*This quality is incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfyxj/computer_illiterate_and_being_a_haven_runner/ --&amp;gt;&lt;br /&gt;
====Computer Illiterate====&lt;br /&gt;
*So long as the PC has a story of how they use the electronics while not being able to understand them, a PC may have the Computer Illiterate quality and still be a Haven runner. This can range from your fixer handling these tasks to just paying a street decker 50 nuyen to send a message.&lt;br /&gt;
&lt;br /&gt;
====Corporate Loyalist====&lt;br /&gt;
*Corporate Loyalist is permitted only with a genuine corporate limited or full SIN. Upon loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
====Corporate Pariah====&lt;br /&gt;
*Corporate Pariah is permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
====Community Connection====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Cyber-Snob====&lt;br /&gt;
*Cyber-Snob is altered to allow alphaware as the minimum grade so that it may be taken at charge.&lt;br /&gt;
&lt;br /&gt;
====Flashbacks====&lt;br /&gt;
*In order for Flashbacks to trigger again, the situation must be different in some quantifiable way. Additionally, this should only trigger once per scene at most, barring some extended time between triggers at GM discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vypg6q/gifted_healer_rework/ --&amp;gt;&lt;br /&gt;
====Gifted Healer====&lt;br /&gt;
*Replace the benefits of Gifted Healer with the following:&lt;br /&gt;
**Reduce penalties for First Aid and Medicine by 2 (CRB 205-208) and for the Heal spell by 2 from any source other than BGC.&lt;br /&gt;
&lt;br /&gt;
====Hobo with a Shotgun====&lt;br /&gt;
*Hobo with a Shotgun does not permit you to stay in a bolthole willingly.&lt;br /&gt;
&lt;br /&gt;
====Incomplete Deprogramming====&lt;br /&gt;
*Personalities from Persona Fix and Incomplete Deprogramming take precedence as follows: Persona Fix &amp;gt; Incomplete Deprogramming &amp;gt; Baseline Personality.&lt;br /&gt;
&lt;br /&gt;
====Location Attunement====&lt;br /&gt;
*Location Attunement is permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
====Master Debater====&lt;br /&gt;
*Master Debater changes the attribute for all negotiation tests from charisma to logic.&lt;br /&gt;
&lt;br /&gt;
====Motion Sickness====&lt;br /&gt;
*When a character that has the Motion Sickness quality experiences acceleration of 3 or more, or speed of 4 or more, they will be incapacitated and vomiting as well as suffer double wound modifiers. &lt;br /&gt;
**Once they slow they will continue to experience double wound modifiers for (12-Bod)/2 minutes and will not continue to experience incapacitation or vomiting.&lt;br /&gt;
**Ondansetron removes the incapacitation and vomiting effects completely, but leaves the double wound modifiers as described in Motion Sickness and for five minutes after the motion falls below the described levels.&lt;br /&gt;
*Motion Sickness affects a person in a vehicle or jumped into a vehicle remotely as if they were in it and experience the full extent of this quality.&lt;br /&gt;
&lt;br /&gt;
====Nasty Trog====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Observant====&lt;br /&gt;
*Observant is assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we are serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
====Practice Practice Practice====&lt;br /&gt;
*The Practice Practice Practice quality only applies to the physical, mental, social and astral limit.&lt;br /&gt;
&lt;br /&gt;
====Prototype Materials====&lt;br /&gt;
*This quality can only be taken once and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
*You do not need to buy another level of Special Modifications. That is included in the quality.&lt;br /&gt;
&lt;br /&gt;
====Prototype Transhuman====&lt;br /&gt;
*This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
*Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
*While you can replace the ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded.&lt;br /&gt;
*Regeneration, regardless of source, doesn&#039;t push Prototype Transhuman ware out. Otherwise it follows all normal bioware rules.&lt;br /&gt;
&lt;br /&gt;
====Redliner====&lt;br /&gt;
*The penalty for Redliner caps at 4 limbs considered.&lt;br /&gt;
&lt;br /&gt;
====Restricted Gear====&lt;br /&gt;
*Does not permit to buy items you would otherwise not be able to buy, except for the availability change.&lt;br /&gt;
*Allows you to purchase 2 clips (removable box magazines) of ammo necessary to operate a weapon if it&#039;s used to purchase a weapon that requires ammo with availability over 12. &lt;br /&gt;
**If the weapon requires two ammo like accessories to fire, this applies to both. &lt;br /&gt;
**This doesn&#039;t mean that you can buy two clips of every type of ammo, only enough ammo and ammo like accessories to fire two full clips.&lt;br /&gt;
&lt;br /&gt;
====Shoot First, Don&#039;t Ask Questions====&lt;br /&gt;
Shoot First, Don&#039;t Ask Questions applies regardless of which initiative type was rolled as long as a surprise test was made. Roll Data Processing + Intuition for surprise tests on the Matrix in VR.&lt;br /&gt;
&lt;br /&gt;
====SINner====&lt;br /&gt;
*Instead of a tax on nuyen earned, the SINner quality acts as an increase to lifestyle costs, similar to Dependents (CRB 80).&lt;br /&gt;
&lt;br /&gt;
====Special Modifications====&lt;br /&gt;
*Only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
*This quality functions as written except with the following caveats: a character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of whether or not the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
*This quality may be used to augment cyberweapons.&lt;br /&gt;
**Cyberweapons may not have their reach increased, however.&lt;br /&gt;
*When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
====SURGE====&lt;br /&gt;
*Each quality grants an amount of Metagentic Quality space (both positive and negative) equal to the cost of the quality (10, 15 and 30).&lt;br /&gt;
*The qualities are no longer random. You must select them.&lt;br /&gt;
*Some metagenetic qualities are limited to various levels, see below:&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE III: Arcane Arrester, Bone Spikes, Dermal Alteration (Granite Shell), Glamour, Magic Sense, Metagenetic Improvement (Attribute), Nasty Vibe, Shiva Arms&amp;lt;br&amp;gt;&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE II or SURGE III: Dermal Alteration (Blubber, Rhino Hide), Elongated Limbs, Functional Tail (Balance, Paddle, Prehensile, Thagomizer), Proboscis, Thorns&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE III: Astral Hazing, Critter Spook, Mood Hair, Third Eye&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE II or SURGE III: Bioluminescence, Cephalopod Skull, Feathers, Scales, Vestigial Tail&lt;br /&gt;
*The Striking Skin Pigmentation quality is incompatible with the Dermal Alteration quality.&lt;br /&gt;
*Bioluminescence works with either hair modifications or skin modifications, but not with both at the same time.&lt;br /&gt;
*Prehensile Tail has a minimum strength score of 1.&lt;br /&gt;
&lt;br /&gt;
====Symbiosis====&lt;br /&gt;
*In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.&lt;br /&gt;
&lt;br /&gt;
====Technical School Education====&lt;br /&gt;
*It&#039;s incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
====Thagomizer Tail and Venom====&lt;br /&gt;
*The thagomizer tail can be used with the natural Venom quality. Ignore the fangs requirement for the latter.&lt;br /&gt;
&lt;br /&gt;
====Trog Traitor====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Trust Fund====&lt;br /&gt;
*Trust Fund provides a base lifestyle of the appropriate type altered only by positive and negative qualities, metatype/variant and any ware one may have. The lifestyle may be altered, however, if the final cost of the lifestyle is higher than the base as provided above, one must pay the difference. If the final cost is lower, one does not receive the difference.&lt;br /&gt;
*The Corporate Limited SIN quality can be used to get Trust Fund.&lt;br /&gt;
*Trust Fund and Hard Luck are incompatible.&lt;br /&gt;
&lt;br /&gt;
====Uneducated====&lt;br /&gt;
*This quality is incompatible with the College Education (RF 145) or the Technical School Education (RF 150) qualities.&lt;br /&gt;
&lt;br /&gt;
====Wanted====&lt;br /&gt;
*Collection of bounties on other character will follow all of the rules for [[PvP on the Haven]].  Notably, collecting bounties on teammates during the course of a run is disallowed.&lt;br /&gt;
*Should a GM organize a private run against a character with wanted where NPC runners would otherwise be used, PC runners may join on that run. The GM should get the informed consent of all players involved and thematics department approval given the often tense and unfair nature of PvP in Shadowrun 5E.&lt;br /&gt;
*The impact of the wanted quality should be limited to the character in question.&lt;br /&gt;
*GMs are highly encouraged to use the wanted quality to complicate runs, as with all negative qualities.&lt;br /&gt;
*Contacts will not aid in the collection of bounties on wanted characters except in extreme, rare situations.&lt;br /&gt;
*Rules for burning edge will be kept in mind when handling the wanted quality.&lt;br /&gt;
*Players may appeal to the thematics team or council should they feel the awarding of wanted during the course of a run was unwarranted.&lt;br /&gt;
&lt;br /&gt;
====Samurai Way Qualities====&lt;br /&gt;
In order to qualify for a Samurai Way quality, the character must:&lt;br /&gt;
*Have strictly less than 3 essence&lt;br /&gt;
*Not already have 2 Samurai Ways&lt;br /&gt;
*Be mundane, a technomancer, an explorer or an Aware&lt;br /&gt;
*WotS = Way of the Samurai (4th edition book)&lt;br /&gt;
*Double in cost as normal once the character is in career mode.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Bodyguard&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Charisma + Intuition &amp;gt;= 7&lt;br /&gt;
*Pistols skill &amp;gt;= 3&lt;br /&gt;
*Perception skill &amp;gt;= 3.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*a +2 die pool bonus to Perception checks &lt;br /&gt;
*may use Protecting the Principle (RG 125) without spending edge&lt;br /&gt;
*Choose one of the following&lt;br /&gt;
**Ready weapon may become a free action&lt;br /&gt;
**Take aim may become a free action. &lt;br /&gt;
***Mechanics Note: Free actions never reset recoil, only simple/complex actions that are not shooting your gun.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Merc&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**At least 4 ranks among the following skill groups: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors] &lt;br /&gt;
**14 total ranks among any skills from the following skill groups and skills: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors, Pilot Groundcraft, Pilot Aircraft, Pilot Aerospace, Pilot Walker].&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Characters with this quality only suffer a -1 penalty on ranged combat for attacker running&lt;br /&gt;
*Increase by 1 any bonus they received on ranged defense tests for cover (partial cover provides a +3, good cover provides a +5).&lt;br /&gt;
*Choose one contact and one of the following types of merchandise [weapons, vehicles, armor]. &lt;br /&gt;
**Characters with this quality receive a 10% discount when buying the appropriate merchandise from that contact&lt;br /&gt;
**Characters receive a +3 die pool modifier when negotiating to sell/fence those goods with that contact.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Panzer&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Must have a modified Body score (for damage soaking purposes) of 5 or higher. &lt;br /&gt;
*Any unique two of the following implants: &lt;br /&gt;
**dermal plating, orthoskin, bone density Augmentation, Bone Lacing (Plastic), Bone Lacing (Aluminum), bone lacing (titanium), Cybertorso with armor, or cyberlimb with armor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description= Characters with this quality receive &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+2 die pool modifier to resist fear and intimidation, including magically induced fear from spells or critter powers&lt;br /&gt;
**they may substitute their augmented Body attribute for Charisma when calculating their Intimidation dice pool. &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Ignore two boxes of damage when calculating wound modifiers (which cannot be combined with the Pain Resistance adept power, pain editor bioware or damage compensator bioware)&lt;br /&gt;
**Receive a +1 die pool modifier to Body when making damage resistance tests.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Razorboy&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any of the following implants&lt;br /&gt;
**cybereyes basic system, infrasonic generator, obvious full arm, obvious full leg, obvious torso, obvious skull.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Characters with this quality may add the following.&lt;br /&gt;
*+2 dice to Intimidation checks or +1 DV with cyberimplant weapons and bioweapons (melee only for both).&lt;br /&gt;
*+1 rating modifier to any Street knowledge skills they possess.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Ronin&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Willpower + Intuition &amp;gt;= 7.&lt;br /&gt;
*Must maintain Street Cred equal to or greater than Notoriety.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Reduce the essence cost of cyberware or bioware (not geneware) by 10%.&lt;br /&gt;
**The character may not also discount that type of implant with Biocompatibility.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 DV with Blades, Clubs, Unarmed and Exotic Melee Weapons&lt;br /&gt;
**When they have a blade, club, unarmed weapon, or exotic melee weapon equipped and are not surprised, +2 to Reaction tests to defend themselves from combat, indirect Combat spells and so forth. &lt;br /&gt;
***Reaction-linked skill tests, initiative and surprise tests are not affected by this quality. &lt;br /&gt;
A ronin must burn Street Cred to reduce Notoriety should the character&#039;s Notoriety ever be higher than 1. This quality is incompatible with Bad Rep.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Sharpshooter&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
*smartlink, vision magnification, any reflex recorder for a ranged combat skill, Tremor reducer, attention coprocessor, laser range finder.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=This quality also grants &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 die pool bonus to Sneaking &lt;br /&gt;
**+1 die pool bonus single ranged weapon skill of the player&#039;s choice. &lt;br /&gt;
*For each take aim action the character takes they receive a -1AP modifier on their next applicable shot against that target.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Characters with this quality are not required to half their Willpower when calculating how many take aim actions they may perform with a ranged weapon.&lt;br /&gt;
**Character can take a -2 reduction to all range category penalties.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Street Ninja &lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Sneaking skill &amp;gt;= 4.&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
**cybereyes basic system, cyberimplant weapon, enhanced articulation, synthacardium, reflex recorder (Sneaking), radar sensor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Gain the following effects&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 dice to Sneaking tests &lt;br /&gt;
**+1 dice to Throwing Weapons &lt;br /&gt;
**+1 dice to a melee skill of the player&#039;s choice &lt;br /&gt;
***(Blades, Clubs, Exotic Melee Weapon, Unarmed Combat)&lt;br /&gt;
*Take a -2/4/6 die pool penalty on your Surprise test to give all enemies a -1/2/3 die pool penalty&lt;br /&gt;
**Multiple street ninjas may combine this penalty, but the penalty may never exceed -3.&lt;br /&gt;
*In the first pass of any combat where you force your opponents to roll surprise tests choose one of the following&lt;br /&gt;
**Reduce the called shot penalty of any called shot to -4. &lt;br /&gt;
**Take +3 dice to surprise tests. &lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
====Linked Attribute====&lt;br /&gt;
*When called for, the &#039;linked attribute&#039; is the attribute you are currently rolling as part of a skill test.  By way of example, Logic linked tests are any tests where you roll Logic combined with Skill ranks, so Edit File (Computer + Logic) is a Logic linked test whereas Matrix Perception (Computer + Intuition) is not.&lt;br /&gt;
&lt;br /&gt;
====Disguise====&lt;br /&gt;
*When you create your camouflage with the skill, roll Disguise + Intuition [Mental]. The camouflage Disguise test functions as a persistent teamwork test for your Sneaking tests as long as you are in the terrain type where it applies. This bonus does not stack with ruthenium polymer coating, chameleon skin or any other piece of gear that alters your appearance in such a way.&lt;br /&gt;
&lt;br /&gt;
====Diving====&lt;br /&gt;
*In a case where you have infinite leisure, are free to take your time ascending to a significant degree and go slower than is at all necessary, you may ignore the diving table results. They are for ascending promptly, at the maximum safe speed.&lt;br /&gt;
*If you make a Diving test and you fail, you do suffer all missed threshold results. Penalties to actions stack. Damage suffered is soaked separately. Ignore any results that call for a kraken attack.&lt;br /&gt;
&lt;br /&gt;
====Gunnery====&lt;br /&gt;
*Gunnery is both a vehicle and combat skill.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
*A character may only receive Leadership bonuses from a single individual making tests at any given time. They should also not view the individual as an inferior or a subordinate, though viewing them as a &amp;quot;sole superior&amp;quot; or themselves as entirely subordinate is not necessary to receive benefits. A person providing Leadership bonuses to other individuals may not receive them themselves, even from another source.&lt;br /&gt;
*Rally stacks with itself to provide multiple increases to initiative if successfully used multiple times.&lt;br /&gt;
*Direct may only be used in situations that use or should use initiative time; this includes, but is not limited to, silent host dives, car chases and combat. There must be some sort of time pressure, taking an action that the character using Direct could potentially use to do something else.&lt;br /&gt;
&lt;br /&gt;
====Assensing/Astral combat====&lt;br /&gt;
*Non-Awakened can learn assensing and astral combat with skill ranks in chargen, indicating the character spent time learning it with Shade or other external means of attaining temporary astral perception before becoming a PC. &lt;br /&gt;
*Can be gained post-gen, but requires the expenditure of resources.&lt;br /&gt;
**For each rank learned post-gen, a mundane character has to purchase and use 4 doses of Shade. Effectively it means 4,000 Nuyen spent for each rank gained, but you may flavor this to Perfect Sight preps or spending a lot of time in alcheras and the sort. This applies to both skills.&lt;br /&gt;
*Note that even though you may learn these skills, you can&#039;t use them by default and have to access astral access from elsewhere, such as with Shade.&lt;br /&gt;
&lt;br /&gt;
====Specializations====&lt;br /&gt;
These [[Specializations|additional specializations]] may be used in addition to any specializations listed in the book. No other specializations are legal to take. Please contact the mechanics team in the channel if you want to add a specialization to the list, or have it approved by your chargen minion if the character is not approved yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=152211</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=152211"/>
		<updated>2026-03-08T00:10:06Z</updated>

		<summary type="html">&lt;p&gt;John: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Don&#039;t worry, I can take it.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, covering the related weakpoints with Harmonious Defense, Cleansing and Dual-Natured Defender. He also lacks in secondary and utility skills outside of Sneaking (20-22dp). He has a collection of big foci, with a weapon and centering foci bonded, but a power focus which is unbonded.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
** Loosely completed with access to Harmonious Defense, Cleansing and Dual-Natured Defender.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, bonded)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, bonded)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, bonded)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbold.png|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;D.B.&#039;s original appearance&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;Before his return to wealth and heavy biolsculpting, Doggie Bag hid his monstrous features under a cocoon of rags and clothes.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat (this is a Berwick suit + coat, and partially depicted in his character art).&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own (this is heavy security armor).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=152210</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=152210"/>
		<updated>2026-03-08T00:05:47Z</updated>

		<summary type="html">&lt;p&gt;John: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Don&#039;t worry, I can take it.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, covering the related weakpoints with Harmonious Defense, Cleansing and Dual-Natured Defender. He also lacks in secondary and utility skills outside of Sneaking (20-22dp). He has a collection of big foci, with a weapon and centering foci bonded, but a power focus which is unbonded.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
** Loosely completed with access to Harmonious Defense, Cleansing and Dual-Natured Defender.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbold.png|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;D.B.&#039;s original appearance&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;Before his return to wealth and heavy biolsculpting, Doggie Bag hid his monstrous features under a cocoon of rags and clothes.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat (this is a Berwick suit + coat, and partially depicted in his character art).&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own (this is heavy security armor).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151985</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151985"/>
		<updated>2026-02-17T04:39:31Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151984</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151984"/>
		<updated>2026-02-17T04:39:18Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151983</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151983"/>
		<updated>2026-02-17T04:38:53Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= Don Rosenthal&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151982</id>
		<title>Collective Acoustics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Collective_Acoustics&amp;diff=151982"/>
		<updated>2026-02-17T04:38:40Z</updated>

		<summary type="html">&lt;p&gt;John: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-02-16  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=John  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle (Auburn)  &amp;lt;!-- Optional: Any factions who were all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-02-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Auburn)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Stuck&#039;s Carnival&lt;br /&gt;
|Ally2= [[Don Rosenthal]]&lt;br /&gt;
|Ally3= Concrete Teeth&lt;br /&gt;
|Ally4= Mousetrap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tennessee Funk|Dice|Hotdog|Obsidian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milk Run&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Adept_Ways_Expansion&amp;diff=151213</id>
		<title>Adept Ways Expansion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Adept_Ways_Expansion&amp;diff=151213"/>
		<updated>2025-12-21T17:44:14Z</updated>

		<summary type="html">&lt;p&gt;John: /* Improved Grapple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept Way Splat=&lt;br /&gt;
&lt;br /&gt;
Some of the new additions to Adept Ways add further identity to the ways and how they affect gameplay, while others are utilitarian.&lt;br /&gt;
&lt;br /&gt;
==Artist’s Way==&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Living Canvas====&lt;br /&gt;
An adept with this metamagic can treat up to (Initiate Grade) number of Qi Foci as being Force 1 for the purposes of calculating focus addiction and whether an Addiction Test is required. If any part of a qi tattoo was damaged by non-magical damage, it is repaired if the adept heals through magical means.&lt;br /&gt;
&lt;br /&gt;
====Artistic Creation====&lt;br /&gt;
With this metamagic, an adept may create and upgrade tattooed qi foci on their body. Qi foci made with this metamagic are always tattoos and cannot be any other focus type. The adept can conceal them from mundane detection with powers like Melanin Control and Body Sculpt as if they weren’t present. Physical adepts using this metamagic use Artisan + Magic instead of Artificing during the enchanting test. Follow standard focus creation rules otherwise. This metamagic cannot be used to make qi foci for others and these foci cannot be individualized.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Recurring Theme====&lt;br /&gt;
* Requires: Body Sculpt&lt;br /&gt;
Body Sculpt can now be used to mimic any metahuman metatype or metavariant, causing the adept to swell or shrink in accordance to the metatype being mimicked. This does not alter the adept’s attributes or give them additional abilities; dermal plating and horns given by imitating a troll are purely aesthetic and are not durable enough to be used as weapons. Metasapients like pixies or centaurs cannot be imitated. The adept must resist Stun Drain equal to the difference in base Body score between original and target metavariant.&lt;br /&gt;
&lt;br /&gt;
==Artisan’s Way==&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Part of Me====&lt;br /&gt;
Up to (Initiate Grade) times per day, the adept may treat an item’s Object Resistance as 2 lower for any one test. This technique requires line of sight. This effect does not stack.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Junkyard Tinkerer====&lt;br /&gt;
* Requires: Analytics&lt;br /&gt;
An artisan with this enhancement gains a bonus to any skill tests equal to their Initiate Grade when it comes to repairing equipment.&lt;br /&gt;
&lt;br /&gt;
==Athlete’s Way==&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Supernatural Prowess====&lt;br /&gt;
Altered to only apply to a single action per use, even when in combat.&lt;br /&gt;
&lt;br /&gt;
====Soundstep====&lt;br /&gt;
As a Simple Action, the adept may move with extreme celerity up to (Magic) meters, appearing to observers as if they disappear only to re-appear at their destination. This movement cannot be intercepted. The adept is difficult to see when moving, but astral perception can see their astral signature connecting the origin and destination point and cameras and Sensors of Rating 4 or higher can see the adept as a blur when they move. &lt;br /&gt;
&lt;br /&gt;
Despite appearing like teleportation, the adept’s body does physically move in a straight line between the two points, is blocked by barriers and requires a movement path the entire way there. Soundstep makes a distinct noise at the beginning and end locations that can be heard with a Perception (Audio) (2) Test. Using Soundstep leaves behind an astral signature. After arriving, the adept resists Drain equal to (Meters travelled / 2).&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Windwalk====&lt;br /&gt;
* Requires: Skate&lt;br /&gt;
By spending a Free Action to utilize this metamagic technique, the adept can run seemingly on thin air without falling. The maximum distance they can run in mid-air is equal to their Initiate Grade in meters. If the adept ends their movement in the air, they immediately begin falling and cannot use Windwalk until they find a solid foothold again.&lt;br /&gt;
&lt;br /&gt;
By stressing their ability, the adept can extend this distance further. For every meter they choose to run beyond the safe distance, they must resist 1 point of Drain per meter. If the Drain exceeds their Magic Attribute, the Drain becomes Physical. When the adept can rest their weight on a real, physical load-bearing surface, the distance they can run resets. Using Windwalk leaves behind an astral signature.&lt;br /&gt;
&lt;br /&gt;
====Endless Motion====&lt;br /&gt;
* Requires: Lightning Speed&lt;br /&gt;
&lt;br /&gt;
Once per Combat Turn, the adept may Sprint as a Free Action.&lt;br /&gt;
&lt;br /&gt;
==Beast’s Way==&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Totem Form====&lt;br /&gt;
Altered to the following: As a Complex Action, the adept shifts into the animal form that matches the animal she is attuned to, with all the abilities of said animal. The adept&#039;s physical attributes and limits become those of the animal, but Mental attributes and skills remain the adept&#039;s own. In addition, the adept gains (Initiate Grade) number of attribute points to enhance the totem form&#039;s Physical Attributes that count as augmented bonuses.&lt;br /&gt;
&lt;br /&gt;
In addition, if the adept has Empowered their attuned animal with the Qi Marked ritual, their totem form gains identical benefits.&lt;br /&gt;
&lt;br /&gt;
The adept needs a successful Arcana + Magic [Mental] (2) Test to Shift back into their metahuman form. The threshold for this test is increased by (weeks in Totem Form - 1). Totem form subsumes augmentations similar to the Shapechange spell, but tattooed foci adjust with the form and remain functional, as do all other foci that can physically fit on the new form.&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Instinctive Rage====&lt;br /&gt;
* Requires: Berserk&lt;br /&gt;
Activating the Berserk adept power is a Free Action. This applies to Berserker Rage as well.&lt;br /&gt;
&lt;br /&gt;
==Burnout Way==&lt;br /&gt;
* Changes: Burnout’s Way no longer may be used to grandfather previous metamagics into a new Way. If the adept changes Ways, they lose any bonuses gained from previous Ways. In addition, there is no longer a requirement to change Adept Ways after progressing in power.&lt;br /&gt;
&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Cybernetic Haze====&lt;br /&gt;
Activating this metamagic technique is a Complex Action and creates an aura of astral hazing around the adept. The rating of the astral hazing is equal to the Essence the adept has lost to augmentations, rounded down (maximum 5) and has a radius of (6 - Essence) Meters. &lt;br /&gt;
&lt;br /&gt;
The adept is partially attuned to this astral haze and doesn’t take penalties to non-magical Skill Tests even if they are enhanced by magic, but any foci in the area of effect including the adept’s own are reduced in Force normally. Cyberzombies and other Burnout’s Way adepts are always partially attuned to Cybernetic Haze, regardless of source. Possession of this metamagic renders the adept immune to a cyberzombie’s astral hazing.&lt;br /&gt;
&lt;br /&gt;
Cybernetic Haze leaves behind an astral signature, but it is unreadable to be that of the adept themselves. An Arcana (3) Test will reveal it to be the result of this technique. Cybernetic Haze can be sustained for up to (Magic) Combat Turns, after which Physical Drain must be resisted equal to the number of turns the haze was active (minimum 2). Ending it prematurely is a Free Action.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Hot Qi====&lt;br /&gt;
Now functions as following: Hot Qi may be used to activate a qi focus to gain ranks in an adept power that exceeds the adept’s Magic Attribute, but doing so inflicts 1 unresisted Physical Drain. If the power has an innate limit in Rating, it cannot be bypassed.&lt;br /&gt;
&lt;br /&gt;
==Invisible Way==&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Fisher’s Method====&lt;br /&gt;
When using suppressed one-handed firearms, one-handed melee/natural weapons, the adept gains a bonus to DV on their first attack against a completely unaware target equal to their Initiate Grade. If the target gets a Defense Test against the attack, Fisher’s Method doesn’t apply. Firearms must use subsonic ammunition on top of being suppressed to gain this benefit. &lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Dampening Field====&lt;br /&gt;
* Requires: Traceless Walk&lt;br /&gt;
An adept with this enhancement finds his weapons quieter and harder to detect. Attempts to detect the sound of silent/suppressed weapons held by the adept suffer a dice pool penalty equal to the adept’s Initiate Grade. The threshold for Perception tests to detect suppressed firearms as well as silent melee (like knives) and ranged weapons (such as bows) have their threshold increased by 4, typically to 6 assuming no other modifications. This applies to Sensor Tests as well.&lt;br /&gt;
&lt;br /&gt;
====Living Nobody====&lt;br /&gt;
* Requires: Facial Sculpt&lt;br /&gt;
Memory Tests to recall any details about the adept’s appearance have to succeed at a threshold of (ranks in Facial Sculpt power) to give any useful information. Attempts to consciously memorize the adept’s physical appearance and characteristics suffer a penalty equal to his Initiate Grade.&lt;br /&gt;
&lt;br /&gt;
====Vicious Lunge====&lt;br /&gt;
* Requires: Improved Grapple&lt;br /&gt;
After successfully subduing an opponent, the adept may immediately after subdual perform one of the three options tied to maintaining a grapple freely without spending an additional action. This effect only occurs once per grapple. The target cannot take any actions before Vicious Lunge resolves. If opting to do damage, this damage benefits from Fisher’s Method unless using a garrote.&lt;br /&gt;
&lt;br /&gt;
==Magician’s Way==&lt;br /&gt;
For the most part, Magician’s Way is very solid already for its intended role: metamagics and magical arts. Due to effectively having all the arts and metamagics accessible, Magician’s Way is unchanged.&lt;br /&gt;
&lt;br /&gt;
==Speaker’s Way==&lt;br /&gt;
For the most part, Speaker’s Way is very solid already for its intended role: social finesse. For this reason, Speaker’s Way gains only a slight combat utility.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====Mocking Retort====&lt;br /&gt;
* Requires: Authoritative Tone&lt;br /&gt;
Whenever the adept dodges an attack, the attacker loses 1 Initiative per rank of Authoritative Tone the adept possesses (max 3).&lt;br /&gt;
&lt;br /&gt;
==Spiritual Way==&lt;br /&gt;
* Changes: Spiritual Way mystic adepts can now access the Invocation and Channeling arts. Both Mystic Adepts and Physical Adepts can access Exorcism. They get +(IG) Dice to Wild Summoning Tests.&lt;br /&gt;
Departing Shot&lt;br /&gt;
&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Departing Shot====&lt;br /&gt;
* Prerequisite: Exorcism&lt;br /&gt;
While the technique references firing a weapon, Departing Shot can be performed with both melee and ranged attacks. As a Complex Action, the adept may make a single melee attack or fire a single projectile of their choice. If this connects with a valid spirit target, they may immediately make an Exorcism test as per the metamagic. An attack using the Departing Shot metamagic is always considered magic damage for the purposes of magically gained Immunity to Normal Weapons and/or Regeneration.&lt;br /&gt;
&lt;br /&gt;
====Astral Reach====&lt;br /&gt;
* Prerequisite: Astral Perception or Dual Natured&lt;br /&gt;
By stretching his astral form out of his body, the spiritual adept can attain a portion of an astrally projecting magician’s ability. Treat this as astral projection, but the duration for any one projection attempt is limited to Essence + Initiate Grade in Combat Turns. After this, the adept’s astral form is forcibly rebounded back to his body. If something blocks the adept from returning, such as a mana barrier, make the test for astral intersection for each such obstacle. Any failed tests means the adept rebounds but his Stun Condition Monitor is completely filled and he falls unconscious. If the Stun Condition Monitor is already full, his Physical Condition Monitor fills instead. Can be performed (Magic) times per day.&lt;br /&gt;
&lt;br /&gt;
==Warrior’s Way==&lt;br /&gt;
===Metamagics===&lt;br /&gt;
====Domain of the Warrior====&lt;br /&gt;
This metamagic has a new effect: when in combat initiative, the adept’s weapon focus is not affected by background counts. If the focus was turned off by background counts prior to combat, the adept still has to spend a Simple Action to activate it.&lt;br /&gt;
&lt;br /&gt;
===Enhancements===&lt;br /&gt;
====One Man Army====&lt;br /&gt;
* Requires: Improved Ability (any Combat skill)&lt;br /&gt;
When splitting dice to attack multiple targets, the adept gains a bonus to each split dice pool equal to their Initiate Grade. The split dice pool cannot be higher than the original dice pool. This only works with attacks enhanced by the Improved Ability adept power, including Barehanded Adept.&lt;br /&gt;
&lt;br /&gt;
====Fearsome Mien====&lt;br /&gt;
* Requires: Kiai&lt;br /&gt;
A warrior adept with this enhancement adds their Weapon Focus’ Force to Intimidation Tests.&lt;br /&gt;
&lt;br /&gt;
====Clarity of Rage====&lt;br /&gt;
* Requires: Berserk&lt;br /&gt;
The penalties caused by the Berserk power to Mental Attributes are reduced by 1. If using the Berserker Rage power, it imparts only a -1 to Mental Attributes instead of -2.&lt;br /&gt;
&lt;br /&gt;
==New Adept Powers==&lt;br /&gt;
Many of these powers are connected to enhancements in the various adept Ways, but some are standalone. They’ll be linked in relevant spaces.&lt;br /&gt;
&lt;br /&gt;
===Lightning Speed===&lt;br /&gt;
0.5 PP / Rating (Discounted by Athlete’s Way)&lt;br /&gt;
&lt;br /&gt;
As a Free Action, make a Magic + (Power Rating) Test. For (Magic) Combat Turns, the adept adds their hits on the test to all Sprinting tests as successes regardless of the movement skill used (Swimming, Running, Flight). Physical Limit for Sprinting Tests is increased by the Rating of this power. After the power expires, resist Drain equal to twice the power’s Rating.&lt;br /&gt;
&lt;br /&gt;
===Improved Grapple===&lt;br /&gt;
0.5 PP / Rating (Discounted by Warrior’s &amp;amp; Athlete’s Way)&lt;br /&gt;
&lt;br /&gt;
Each Rating of this power adds a +1 dice pool modifier in tests related to Subduing or Clinching.&lt;br /&gt;
&lt;br /&gt;
==Mastery Qualities==&lt;br /&gt;
&lt;br /&gt;
===Flash===&lt;br /&gt;
* 10 Karma&lt;br /&gt;
* Prerequisite: Soundstep &amp;amp; Windwalk &lt;br /&gt;
&lt;br /&gt;
An adept with the prerequisite metamagics can combine them. As a Simple Action, they can use Soundstep to reach any location they would have a straight line to, assuming they jumped or used the Windwalk technique. The adept must resist Drain equal to the number of meters travelled after arriving. If the Adept moves more meters than their Magic score, the Drain is Physical.&lt;br /&gt;
&lt;br /&gt;
===Reckless Spellblade===&lt;br /&gt;
* 3 Karma&lt;br /&gt;
* Prerequisite: Character knows ‘Spellblade’ spell&lt;br /&gt;
&lt;br /&gt;
A character with this quality may recklessly cast and attack with a Spellblade in a single Simple Action.&lt;br /&gt;
&lt;br /&gt;
===Spellblade Adept===&lt;br /&gt;
* 10 Karma&lt;br /&gt;
* Prerequisite: Adept Spell (Spellblade)&lt;br /&gt;
&lt;br /&gt;
The maximum force of Adept Spell is changed to twice the adept’s magic rating. The spell’s drain is reduced by 2, to a minimum of 2.&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151049</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151049"/>
		<updated>2025-12-02T18:52:16Z</updated>

		<summary type="html">&lt;p&gt;John: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Don&#039;t worry, I can take it.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, covering the related weakpoints with Harmonious Defense, Cleansing and Dual-Natured Defender. He also lacks in secondary and utility skills outside of Sneaking (20-22dp). He has a collection of big foci, with a weapon and centering foci bonded, but a power focus which is unbonded.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
** Loosely completed with access to Harmonious Defense, Cleansing and Dual-Natured Defender.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbold.png|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;D.B.&#039;s original appearance&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;Before his return to wealth and heavy biolsculpting, Doggie Bag hid his monstrous features under a cocoon of rags and clothes.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat (this is a Berwick suit + coat, and partially depicted in his character art).&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own (this is heavy security armor).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151047</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151047"/>
		<updated>2025-12-01T18:54:18Z</updated>

		<summary type="html">&lt;p&gt;John: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Don&#039;t worry, I can take it.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, meaning a natural weakness to background counts and wards, though having gained Harmonious Defense, he is well protected against actual direct magic. He also lacks in secondary and utility skills outside of raw sneaking (20-22dp). He has a collection of big foci, the weapon and centering foci are attuned, the power focus is not.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
===Foci===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbold.png|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;D.B.&#039;s original appearance&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;Before his return to wealth and heavy biolsculpting, Doggie Bag hid his monstrous features under a cocoon of rags and clothes.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat (this is a Berwick suit + coat, and partially depicted in his character art).&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own (this is heavy security armor).&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Dbold.png&amp;diff=151046</id>
		<title>File:Dbold.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Dbold.png&amp;diff=151046"/>
		<updated>2025-12-01T18:52:26Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151045</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151045"/>
		<updated>2025-12-01T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;John: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Don&#039;t worry, I can take it.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, meaning a natural weakness to background counts and wards, though having gained Harmonious Defense, he is well protected against actual direct magic. He also lacks in secondary and utility skills outside of raw sneaking (20-22dp). He has a collection of big foci, the weapon and centering foci are attuned, the power focus is not.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbold.png|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;D.B.&#039;s original appearance&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;Before his return to wealth and heavy biolsculpting, Doggie Bag hid his monstrous features under a cocoon of rags and clothes.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat. (This is a berwick suit + coat)&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own. (This is heavy security armor)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Dbheadshot.png&amp;diff=151044</id>
		<title>File:Dbheadshot.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Dbheadshot.png&amp;diff=151044"/>
		<updated>2025-12-01T18:47:54Z</updated>

		<summary type="html">&lt;p&gt;John: John uploaded a new version of File:Dbheadshot.png&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Dbheadshot.png&amp;diff=151043</id>
		<title>File:Dbheadshot.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Dbheadshot.png&amp;diff=151043"/>
		<updated>2025-12-01T18:46:42Z</updated>

		<summary type="html">&lt;p&gt;John: John uploaded a new version of File:Dbheadshot.png&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151031</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=151031"/>
		<updated>2025-11-30T21:43:23Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Don&#039;t worry, I can take it.&amp;quot;&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, meaning a natural weakness to background counts and wards, though having gained Harmonious Defense, he is well protected against actual direct magic. He also lacks in secondary and utility skills outside of raw sneaking (20-22dp). He has a collection of big foci, the weapon and centering foci are attuned, the power focus is not.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat. (This is a berwick suit + coat)&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own. (This is heavy security armor)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=150981</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=150981"/>
		<updated>2025-11-26T23:12:09Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Db token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;All wrapped up &amp;amp; no place to go.&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, meaning a natural weakness to background counts and wards, though having gained Harmonious Defense, he is well protected against actual direct magic. He also lacks in secondary and utility skills outside of raw sneaking (20-22dp). He has a collection of big foci, the weapon and centering foci are attuned, the power focus is not.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat. (This is a berwick suit + coat)&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own. (This is heavy security armor)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=150980</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=150980"/>
		<updated>2025-11-26T23:11:57Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Doggie token new.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;All wrapped up &amp;amp; no place to go.&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, meaning a natural weakness to background counts and wards, though having gained Harmonious Defense, he is well protected against actual direct magic. He also lacks in secondary and utility skills outside of raw sneaking (20-22dp). He has a collection of big foci, the weapon and centering foci are attuned, the power focus is not.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat. (This is a berwick suit + coat)&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own. (This is heavy security armor)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Db_token_new.png&amp;diff=150979</id>
		<title>File:Db token new.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Db_token_new.png&amp;diff=150979"/>
		<updated>2025-11-26T23:11:38Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Morgan&amp;diff=150311</id>
		<title>Morgan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Morgan&amp;diff=150311"/>
		<updated>2025-10-20T18:05:02Z</updated>

		<summary type="html">&lt;p&gt;John: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:morgan_full.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Face &amp;amp; Mage &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2= &amp;lt;blockquote&amp;gt;&#039;&#039;Make me happy, won&#039;t you?&#039;&#039;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Dryad (Elf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 22nd, 2063&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 9&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2063&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1ctzk9-HPwBmRRV1KKM7qR6yM2i2_41cT?usp=share_link Google Drive]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Total Initiations available:&lt;br /&gt;
|data17= {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=4&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Theme Music&lt;br /&gt;
|data18 = [https://youtu.be/nNgQ2QPgR3Y?list=RDKGkUye2L-38 Strangler Fig - The Crane Wives]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Morgan (she/they), is a product of poverty and corporate exploitation. She is a Dryad and a Mystic Adept, one in a million, born to a poor human family. Her great cosmic fortune has only served to damn her. Morgan was largely outcast in her early years, and was picked up by Horizon in High School. She was held prisoner as a tool of corporate influence, and only found freedom through self taught magics, fueled by some long forged dissatisfaction.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: Socials 14-20 dice depending on modifiers. Mild summoning/binding talent, can conjure for combat if necessary. Generally poor skill spread. Emergency self defense in the form of Mob Mind spell, though not willing to use it carelessly. Decent dodge if full defending (~20-22dp), poor defenses otherwise.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Accumulate power and experience for the express purpose of maintaining individuality. She is terrified of being under someone else&#039;s ‘supervision’ ever again.&lt;br /&gt;
&lt;br /&gt;
* Get petty revenge on her old Horizon handler for ruining her family’s opportunity to rise through the economic ranks.&lt;br /&gt;
&lt;br /&gt;
* Provide for her family and community, but remain personally distant. Turning her over to the corporate soul-grinder at a young age is not a slight easily forgiven.&lt;br /&gt;
&lt;br /&gt;
* Receive higher education, or at least complete a GED. She feels rather insecure about her lack of general knowledge and competencies from a deprived and isolated life.&lt;br /&gt;
&lt;br /&gt;
* Find some genuine metahuman connection. She is extremely lonely and isolated, but struggles to treat social interaction as anything more than a means to an end, and has trouble connecting with people.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a poor SINless family in Seattle, the Somare clan had always pursued their own safety with unchecked ambition. This was what allowed her father to secure fake SINs and licenses, to ensure the family could actually be employed. This was what drove her mother to ignore her talent as a writer to pull extra shifts at the foundry. This was what pushed Izabelle and her brothers to jump at every opportunity, to lunge for every single &#039;yen. Their problems were a heavy load, poverty and intermittent unemployment loomed constantly. It didn&#039;t help that Izabelle was born different. A type of Elf, apparently, born to a human family. She would later learn that for Dryads, this is actually relatively &amp;quot;common&amp;quot;, on a grand scale anyway. &lt;br /&gt;
&lt;br /&gt;
That truth didn&#039;t serve to comfort her. She quickly understood that she had a certain air about her, some kind of mystique or charm that others simply lacked. In simple situations, it was quite the boon, but over a long period in a poor neighborhood, it only served to create envy and resentment. Iza, like many kids in her neighborhood, lived the &amp;quot;glamourous&amp;quot; life of a wageslaves&#039; child, they attended minimally funded corporate sponsored school programs, they played in the street, and they looked for out of towners who might forget to lock their cars. &lt;br /&gt;
&lt;br /&gt;
As she grew, she worked odd jobs, her best outing a momentary appearance in a children&#039;s clothing advertisement. It wasn&#039;t until highschool that the complete burden of her birth was made apparent. During a schoolyard argument, the ambient mana would manifest itself in her first display of magical potential. After that, her school principal would &#039;recommend&#039; her to a Horizon talent scout, one Richard Tremen. For the next four years, she would be auditioned for a variety of bit parts in various Horizon media, being background and one-line characters in factory-made coming of age content. An intern cultivated an E-list social media persona for her, and she was used as a brand ambassador and fake smiler for corporate functions and presentations. Her life was fake, and her lack of real human connection served to stunt her understanding of what normal socialization felt like, even as her appearance and presentation was professionally maximized. She was trained by a corporate negotiator in the physical arts, as they applied to her duties, but her true magical studies, she would need to carve out for herself.&lt;br /&gt;
&lt;br /&gt;
With the help of some old family contacts, she was able to smuggle street mage materials into her five star prisons. Most reliably, Blanca Blanco assisted her with supplies, and homemade magical manuals. She practiced and practiced until her eyes went bloodshot and her voice began to shake. Izabelle used her natural manipulative gifts to keep her practices hidden while she learned to speak with the spirits. Eventually, as part of her escape, she dipped a toe in darker magicks, knowing she may need the edge. &lt;br /&gt;
&lt;br /&gt;
Now, having escaped her corporate handler, and given her relative uselessness to his grand ambitions, she was blackballed and burned, left to die in the streets. Through some careful presentation and gutsy deal-brokering, she was able to form her current shadow network, connecting with a pair of fixers, and a pillar of the local shaman community. For the last three years, she&#039;s been doing milk runs and odd jobs, allowing herself to fall into an easy routine and relative stasis.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;“Staggering Beauty, Venomous Conceit”&#039;&#039; (Good Looking and Knows It, Glamour, Too Pretty to Hit): Natural beauty and a number of years of conscious presentation. Body language, eye contact and the proper smile are weapons meant to disarm and distract.&lt;br /&gt;
&lt;br /&gt;
* Mentor Spirit (Raven): A sly voice weaving manipulative and capricious notions into Morgan&#039;s subconscious. Dangerous if not kept under control.&lt;br /&gt;
&lt;br /&gt;
* Common Sense: A reliable set of instincts, maybe the only thing really keeping her alive.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Focused Concentration 1&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;“A Face to Haunt You”&#039;&#039; (Distinctive Style, GL&amp;amp;KI Downside): Horribly striking, Morgan has the look and demeanor of someone that you can’t help but think about. This is not necessarily romantic, some faces just burn themselves into our brains with their presence. &lt;br /&gt;
&lt;br /&gt;
* Symbiosis: Natural Dryadic quality, requires her to find an area of nature to meaningfully inhabit. The severe health repercussions of a lifetime of ignoring this (&amp;amp; living in terrible pollution) are largely responsible for her sickliness (1 body).&lt;br /&gt;
&lt;br /&gt;
* Addictions (Kamikaze / Mild, Psyche / Mild): Psyche as a crutch to easier study self taught magicks. Kamikaze as a way to mask her abject lack of experience in a fight.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah II (Horizon): Previously a dime-a-dozen idealized teen influencer with a bevy of forgettable appearances in Horizon advertising and media. Former handler was a manipulative man named Richard Tremen. Morgan has ill-conceived notions of a triumphant return to her corporate masters that would somehow not impede her freedoms. This also requires Records on File (Horzion).&lt;br /&gt;
&lt;br /&gt;
* Poor Self Control (Thrill Seeker) &amp;amp; Did You Just Call Me Dumb?: A juvenile impulse to act out, live life for the first time, rebel. Luckily, in many cases, her overdeveloped self image instincts kick in and protect her from the worst social slights and poor decisions.&lt;br /&gt;
&lt;br /&gt;
Other qualities: None&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chloe Green&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Chainsaw Caterpillar&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Joseph Speaks-With-Rivers&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formerly: Horizon (Corporate Limited SINner)&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A small number of petty thefts and low level scams can be found on public records which match the runner&#039;s description. She is, after all, hard to forget.&lt;br /&gt;
|MidResult= There is good information available which links the runner with one Richard Tremen, a Horizon talent agent. Though it seems, as of now, their ties are minimal or non-existent.&lt;br /&gt;
|HighResult= It is likely that the runner is actually a local Seattle highschool dropout, one Izabelle Fischer. Fischer was the middle child of a poor family of wage slaves, it is unclear whether this name is a well kept fake SIN, or her real name. Further investigation required. Fischer was flagged as awakened and processed into Horizons &amp;quot;Teen Dreem&amp;quot; marketing operation, and worked for the corporation for a period of 4 years, ending in 2083. The rest of the Fischer family was not employed alongside Izabelle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= This kid could be any elfy gutter punk or rebellious hipster on a Seattle street corner.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Pycnidium is a complete unknown, you&#039;ve heard of a milk run or two she&#039;s done in service to Chloe Green&#039;s environmental activism, but nothing noteworthy.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= She is potentially ex-corporate, though per her current appearance and habits, almost certainly burned. She has a longstanding relationship with Blanca Blanco.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Rating 3: &amp;quot;Liara London&amp;quot;&lt;br /&gt;
* Mage License (Rating 3)&lt;br /&gt;
&lt;br /&gt;
Former Corporate SIN (Horizon): &amp;quot;Izabelle Fischer&amp;quot;&lt;br /&gt;
* Marked as Awakened but not licensed as anything&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Grubby armored jacket, slightly oversized, pulled around her shoulders. Stuffer Shack brand clothes underneath &amp;amp; drugstore makeup. Her social presence shines through, though doesn&#039;t quite compensate for a lack of fashionable clothing.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Standard built-in persona, smooth and gray humanoid shape.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=150223</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=150223"/>
		<updated>2025-10-07T13:38:17Z</updated>

		<summary type="html">&lt;p&gt;John: John moved page Shellshock to XOF without leaving a redirect: player request (rename)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=3 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a vehicle to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
====Secret bonus Goals ====&lt;br /&gt;
* acquire armory for teammates&lt;br /&gt;
* 9 prehensile fluffy tails (20k .5 ess each)&lt;br /&gt;
* luxury cars&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
* &#039;&#039;&#039;One Armed&#039;&#039;&#039; - omae she&#039;s only got one arm. Her left one was taken from her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=XOF&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Custom_Mechanics&amp;diff=150170</id>
		<title>Rulings/Custom Mechanics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Custom_Mechanics&amp;diff=150170"/>
		<updated>2025-10-05T17:23:55Z</updated>

		<summary type="html">&lt;p&gt;John: /* Adept Ways Expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Qualities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=History Is Less Certain Than We Are Taught&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=0&lt;br /&gt;
|Description=We are taught that written history starts 3400 BC, but you’ve heard the songs from long, long ago and far, far away. There is something dark awaiting at the edges of perception...it has been here before…&lt;br /&gt;
&lt;br /&gt;
*This quality allows the runner to take the following knowledge skills:&lt;br /&gt;
**The 4th World&lt;br /&gt;
**The Enemy&lt;br /&gt;
**The Scourge&lt;br /&gt;
*Rolling these have different mechanics for glitches. Rolling more ones than hits results in a glitch, rolling any ones and no hits results in a critical glitch. This knowledge is the embodiment of an information hazard. This is information that can doom everyone, but if it is applied correctly perhaps it can be used to save us all...or maybe twist us all to your whims. &lt;br /&gt;
*In addition, purchasing these knowledge skills requires a run (one rank in one skill per run), coming across an artifact or talking with someone with more knowledge. The only exception is for one rank in one skill brought at character creation. Characters exposed to this knowledge can shut their minds to it and can not be forced to take this quality.&lt;br /&gt;
*These knowledge skills may only be taken as interest knowledge skills. They may not be taken as any other type.&lt;br /&gt;
*If you glitch or share this knowledge in a mainstream setting, apply a rank of “An Overwhelming Despair” or “A Terrible Fascination”. The following things can also happen at GM discretion. From least to most severe: &lt;br /&gt;
**-3 Reputation, Astral Space Preservation Society&lt;br /&gt;
**-3 Reputation, Draco Foundation&lt;br /&gt;
**+3 Reputation, &amp;lt;Local Area&amp;gt; Elder God Cultists (This isn’t a good thing)&lt;br /&gt;
**Someone who should overhear, overheard&lt;br /&gt;
***1 Notoriety and Public Awareness&lt;br /&gt;
***-10 Reputation, Astral Space Preservation Society&lt;br /&gt;
***-10 Reputation, Draco Foundation&lt;br /&gt;
**Wanted Quality from the Astral Space Preservation Society or Draco Foundation&lt;br /&gt;
**An enemy contact, dedicated to removing you as a threat to metahumanity&lt;br /&gt;
**An enemy Elder God cultist who thinks you will unlock the secrets of old before them, which can not stand. &lt;br /&gt;
**The attention of a Great Dragon&lt;br /&gt;
**The attention of a Terror&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=An Overwhelming Despair&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=History Is Less Certain Than We Are Taught&lt;br /&gt;
|KarmaCost=-15&lt;br /&gt;
|Description=The 4th world had stone citadels with armies of adepts to fight the horrors, our glass towers and fragile lasers can’t stop them… An understanding of what happened brings an understanding of what is inevitable. It is a heavy weight. This quality can be applied 5 times, upon the 5th application, your character is consumed with despair. With the 5th and every successive application of this quality, the player has the following choices with their character:&lt;br /&gt;
*Retire the character,&lt;br /&gt;
*Burn edge to remain in play,&lt;br /&gt;
*Complete a semi-prime or prime run to remain in play.&lt;br /&gt;
Every rank also applies a negative 2 social modifier as the realization dawns that no one can be saved and nothing can be done. This quality requires a run to buy off.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=A Terrible Fascination&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=History Is Less Certain Than We Are Taught&lt;br /&gt;
|KarmaCost=-15&lt;br /&gt;
|Description=The 4th world scholars said it was possible to harness unknowable power...maybe they just didn’t have the technology to ascend. An understanding of the powerful magic and entities in the 4th world brings a temptation to use this power. The world can bow to you. This quality can be applied 5 times, upon the 5th application, your character falls to the terror’s machinations and risks becoming their agent.  Every 5th and successive application of this quality, the player may make the following choices with their character:&lt;br /&gt;
*Retire the character,&lt;br /&gt;
*Burn edge to remain in play,&lt;br /&gt;
*Complete a semi-prime or prime run to remain in play.&lt;br /&gt;
Every rank also applies a negative -2 to composure tests to avoid using your forbidden knowledge or expanding it. This quality requires a run to buy off.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Sterile&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=HMHVV Strain 2 or Strain 3. Thematics approval is required to take this quality after character generation.&lt;br /&gt;
|KarmaCost=5&lt;br /&gt;
|Description=The virus within has mutated far beyond normal resulting in a non-infectious variant. Alternatively you were born with the infection and are no longer infectious as the virus has found hemostasis with your immune system.&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====SR4A Augmentation Qualities====&lt;br /&gt;
The following qualities are based off of qualities from SR4A Augmentation, pages 163-164:&lt;br /&gt;
* These are formerly Cyborg-only qualities, but are now available to all characters.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Chronic Dissociation Syndrome&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-20&lt;br /&gt;
|Description=The character receives a -3 penalty on any Willpower test other than spell defense and damage resistance tests.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Delusion&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-10&lt;br /&gt;
|Description=The character has a firmly held (false) belief they cannot be persuaded out of. Any attempt to persuade them out of this belief must be counted with a new explanation as to why the belief is still true (from the player).&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Dementia&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-30&lt;br /&gt;
|Description=The character suffers from extreme memory loss, hallucinations, delusions, and loss of language skills. At the beginning of each scene, the character must roll LOG+WIL and consult the following table for effects.&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Dementia Table&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Result !! Effect &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Critical Glitch  {{!}}{{!}}  The character lowers a mental attribute by 1.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glitch {{!}}{{!}} Character is Catatonic until the beginning of the next scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Character feels physically lost and is uncertain of what year it is.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} The character cannot remember anything to do with the current mission for this scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} The character is distracted (-2 to all actions) for the scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} The character cannot use more than 1 rank of any social skill for the scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4+ {{!}}{{!}} No effect.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Emotion Leak&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-10&lt;br /&gt;
|Description=The character suffers a -2 to all social tests in which the other person is physically present.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Hallucinations&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-20&lt;br /&gt;
|Description=Whenever the character is in a stressful situation they must make a Logic + Willpower (3) test. Failure means they are suffering from audio-visual hallucinations that seem real to the character and must be treated as real. At any point the GM may call for another Logic + Willpower (3) test to see if the hallucinations end. Other characters may assist with these tests by using Logic + Psychology [Mental] (treat this as an assist).&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Dissociative Identity Disorder&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-10&lt;br /&gt;
|Description=The character has one or more alternate personalities commonly referred to as alters. They do not share memory, finding frequent blackouts and blank spaces in their memory which can be a source of frustration. They suffer a -2 on all Memory Tests due to the frequent memory gaps. The alters don&#039;t have the exact same skillset as the host, each one suffering a -1 dice pool penalty to two skill categories (note: this is not the same as a skill group). Skill categories that the character cannot access are invalid (a mundane character cannot choose the Resonant Active category). Other skills can be performed normally, although the player may impose additional penalties in addition. If possible, no two alters should have the exact same skill category penalties. The skill categories have to have at least one skill that the character has ranks in (faces can&#039;t choose the technical skill category if they have no ranks in them).&lt;br /&gt;
&lt;br /&gt;
A character with this quality can have up to five alters. When determining which personality is active, either because of a switch or after waking up from sleep or unconsciousness, roll a die with faces equal to the amount of personalities + 1 (Five total personalities would roll 1d6). Rolling a 1 or the highest value means the host personality is active. The other values in between represent specific alters. Consciously making a switching roll requires a Composure (4) Test first. Situations of great stress may require a Composure Test to resist a switch as well. The gamemaster may force a switch when appropriate. Alters are not aware of the actions of one another and can at best be aware of what happened during their dormancy as second hand knowledge. Recording cybereye footage, leaving notes or Matrix reminders are all possible methods of communication, to give a few examples.&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mundane only qualities====&lt;br /&gt;
*A mundane mastery quality is a quality that is only available to mundane characters, and that do not double in karma price postgen. Qualities are divided into two types, Minor and Major. Only one major quality can be applied at a time during tests and actions. In contrast, any number of minor qualities can be applied.&lt;br /&gt;
**Mundane in this context refers to any non-infected character without a magic or resonance score.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Secondary Special Modifications&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Special Modifications&lt;br /&gt;
|KarmaCost=5/rank (Max 2)&lt;br /&gt;
|Description=For each rating of Secondary Special Modifications you may either add +1 damage or choose two of the following (may be chosen more than once): &lt;br /&gt;
*-1 armor penetration&lt;br /&gt;
*+1 accuracy&lt;br /&gt;
*+1 recoil compensation&lt;br /&gt;
*+50% Additional Base Ammo capacity&lt;br /&gt;
*-1 Concealability modifier&lt;br /&gt;
*+1 Reach&lt;br /&gt;
*Change elemental damage type. (This may not be used to &#039;&#039;add&#039;&#039; an elemental damage type.) &amp;lt;!-- Clarification (entire bullet point) by mech head Synonym.  Mech Ticket 0168. --&amp;gt;&lt;br /&gt;
These modifications may not be applied to the same weapon you have modified with Special Modifications. All other rules for Special Modifications are in effect.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Additional Prototype Materials&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Secondary Special Modifications, Prototype Materials&lt;br /&gt;
|KarmaCost=5&lt;br /&gt;
|Description=This acts as an additional rank of Secondary Special Modifications.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Trajectory Mastery [Major Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Smartlink or Laser Sight cyberware.&lt;br /&gt;
|KarmaCost=15&lt;br /&gt;
|Description=When using a ranged weapon equipped with an applicable Smartgun system or a laser sight, you gain an additional DV for every six ranks that you have in the associated weapon skill. Additionally, you gain +3 accuracy with the weapon. Does not apply with throwing weapons.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Deft Thrower [Major Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=15&lt;br /&gt;
|Description=When attacking with a non-explosive throwing weapon, you gain an additional DV for every 6 ranks that you have in the associated weapon skill. This bonus applies for both the Throwing Weapons skill and any Exotic Throwing Weapons skill.  When taking the Multiple Attack action with a qualifying throwing weapon, gain +4 to the total dice pool.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Corner Shooter Mastery [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Smartlink cyberware&lt;br /&gt;
|KarmaCost=4&lt;br /&gt;
|Description=When using a ranged weapon equipped with a Smartgun system, you reduce the penalty from “Attacker Firing From Cover With Imaging Device” to 0.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Augmented Strength Mastery [Major Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=One of: Muscle Augmentation, Muscle Replacement, a Cyberlimb with Enhanced Strength, or a cyborg shell with customized strength&lt;br /&gt;
|KarmaCost=15&lt;br /&gt;
|Description=When using a melee weapon, you gain an additional DV for every six ranks you have in the associated weapon skill. Additionally, you gain +4 accuracy with all melee weapons. You gain an additional Free Action once per combat, on the character’s first pass.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Master Brawler [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=4&lt;br /&gt;
|Description=Whenever you make a location-specific called-shot with a melee or unarmed attack, you reduce the called shot penalty by 3.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Hard Skin Mastery [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Orthoskin, Dermal Plating, Smartskin, Cybertorso, or cyborg shell&lt;br /&gt;
|KarmaCost=8&lt;br /&gt;
|Description=The effect of this quality varies based on the type of ware installed. &lt;br /&gt;
*If orthoskin is installed, for every 2 points of ware rating gain +1 armor.&lt;br /&gt;
*If dermal plating is installed, for every 2 points of ware rating gain +1 armor. For every 3 points of ware rating gain an auto-success in any soak tests where armor is included.&lt;br /&gt;
*If smartskin is installed, gain 2 DV with your smartskin melee attacks, and for every 2 points of rating gain +1 armor.&lt;br /&gt;
*If a cybertorso is installed, either obvious or synthetic, gain +2 armor and +1 limit to all combat actions.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Shock Abrogation Training [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Platelet Factories or Double Elastin&lt;br /&gt;
|KarmaCost=8&lt;br /&gt;
|Description=Whenever your Platelet Factories or Double Elastin would trigger and reduce the damage taken by 1, you may reduce that damage by 2 instead, to a minimum of 1 total damage received.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Pain is Gain [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Adrenaline Pump or Damage Compensators.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=You have adapted your nervous system to the sensation of pain and use it as a performance booster. For every 2 boxes of damage compensated for by your Damage Compensator or Adrenaline Pump, gain +1 dice to offensive actions. (Includes ranged/melee attacks, attack actions on the matrix etc).&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Skillsoft Adaptation [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Skilljack or Knowledge Hardwires&lt;br /&gt;
|KarmaCost=6&lt;br /&gt;
|Description=Once per 24 hour period, you may apply edge to a skill test involving an Activesoft, Knowsoft, Linguasoft, Knowledge Hardwire, or Active Hardwire.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Redundant Protection [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Eye Protector,  Ear Protector or Damper cyberware&lt;br /&gt;
|KarmaCost=4&lt;br /&gt;
|Description=The protection given to your senses have moved beyond just a shield, and become a natural state of being. The weaknesses of biology have no hold on you anymore. You are immune to Called Shot: Shake Up. If you have Eye Protectors, you are immune to Called Shot: Eye. If you have Ear Protectors or Dampers, you are immune to Called Shot: Ear.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Instinctive Optimization [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Math SPU and Logic 4&lt;br /&gt;
|KarmaCost=6&lt;br /&gt;
|Description=Immediately before initiative is rolled, you may make either a Tag action or a Calibrate action. The effects of this action are applied before initiative is ordered for the first pass.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact, you can delay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===IRL Timers and Backdating===&lt;br /&gt;
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).&lt;br /&gt;
&lt;br /&gt;
===Mundane Ascension===&lt;br /&gt;
*Mundane characters may undertake a story building ordeal much like Awakened/Emerged characters do. Ascensions have an eight week cooldown. Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. This may extend the run&#039;s gear rewards at the rates defined below. For any items being purchased by the runner, normal availability rules apply. See https://shreloaded.net/wiki/Rulings/All#Gear_Acquisition_2.&lt;br /&gt;
*5 karma towards a skill, skill group or martial art.&lt;br /&gt;
*20000¥ towards non-ware.&lt;br /&gt;
*6 karma towards qualities at post-gen price.&lt;br /&gt;
*4 karma towards edge.&lt;br /&gt;
*10000¥ towards ware.&lt;br /&gt;
*+20 Faction Rep.&lt;br /&gt;
*All karma and nuyen rewards may be banked across multiple ascensions for larger purchases.&lt;br /&gt;
&lt;br /&gt;
===Gear Acquisition===&lt;br /&gt;
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:&lt;br /&gt;
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs. This access costs them 15 RVP, or 30 RVP if the character also has the Regeneration power.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring Gear Up to Availability 12====&lt;br /&gt;
*Gear at or under availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
===Subcontracting Other PC Shadowrunners===&lt;br /&gt;
*Shadowhaven officially encourages players to work with their GMs to subcontract other runners. Creativity and GM approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling.&lt;br /&gt;
&lt;br /&gt;
===Downtime Activities===&lt;br /&gt;
&lt;br /&gt;
Downtime activities are those carried out between runs and off table.  Specific rules exist for some activities.  For everything else, see the General Downtime rules.&lt;br /&gt;
&lt;br /&gt;
====Downtime Registering and Binding====&lt;br /&gt;
*Characters at the start of a run &amp;quot;during downtime&amp;quot; may attempt to summon and then bind one spirit of force up to their Magic, rolling as normal.&lt;br /&gt;
*Characters at the start of a run &amp;quot;during downtime&amp;quot; may attempt to compile and then register one sprite of level up to their Resonance, rolling as normal.&lt;br /&gt;
*In either case, drain or fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
*Using Binding or Registering skills during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
====Downtime Alchemy====&lt;br /&gt;
*During downtime players may fill a single vault of ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
*Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
*For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 3, rounded down, with a minimum of 1.&lt;br /&gt;
*Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
*Enchanting during a run is conducted as normal.&lt;br /&gt;
*Alchemical Bomb Maker may be applied to downtime alchemy preparations once per preparation. This means +2DV or +10m radius. The extra Drain is healed as per usual. Further applications per prep need to be done during a run as normal.&lt;br /&gt;
&lt;br /&gt;
====Downtime Essence Drain====&lt;br /&gt;
*PCs with the Essence Loss weakness now lose 1 essence per 4 runs, with each use of an active power (as defined by the Essence Loss weakness) reducing that timer by one. Essence does not reset or go away after each run. A PC may engage in 1 downtime essence drain attempt prior to a run, using the below system. This should be rolled in #dicerolling. Any edge used here does not refresh at the start of the run. After a successful downtime essence drain attempt, the PC gains 1D6 essence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039;&lt;br /&gt;
The target sets the threshold for the following tests. The base threshold is 3 for an &amp;quot;acceptable&amp;quot; target. This is a target who may not deserve to be essence drained, but isn&#039;t a struggling single mother trying to provide for her young children. This incurs a cost of 1 karma. If the PC does not have the karma to pay for this, they may go into karma debt. The following scale of targets may be selected:&lt;br /&gt;
*Deserving target. These are often significantly more capable than your average SINless, and may have powerful friends or benefactors. These have a threshold of 4 and no karma cost.&lt;br /&gt;
*Acceptable target. Still capable, but more often footsoldiers or lower-level types. These have a threshold of 3 and a 1 karma cost.&lt;br /&gt;
*Innocent target. These are innocent people just trying to live their lives. These have a threshold of 1 and a 3 karma cost.&lt;br /&gt;
After deciding the PC&#039;s target, the following rolls are needed: a test to Approach the target, a test to Subdue the target, and a test to Get Away Clean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
Skills such as Sneaking, Con, Etiquette or Hacking are appropriate here. Thematics has the final say over what skills are appropriate. A failed approach test increases the threshold of following tests by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subdue:&#039;&#039;&#039;&lt;br /&gt;
Skills such as any combat skill, Spellcasting or Summoning are appropriate here. Thematics has the final say over which skills are appropriate. A failed subdue test means no essence is gained, and the Wanted Clock advances by one segment. When using the off-table essence drain rules, assume your target has as much essence as the result of your die. You must always roll for addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get Away Clean:&#039;&#039;&#039;&lt;br /&gt;
Skills such as Sneaking, Con, Etiquette or Hacking are appropriate here. Thematics has the final say over which skills are appropriate. A failed attempt to Get Away Clean advances the Wanted Clock by one segment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wanted Clock:&#039;&#039;&#039;&lt;br /&gt;
The Wanted clock starts empty and has six segments. If it reaches six segments, it returns to empty and a consequence occurs. The first time this happens, the PC gains the Wanted (Infected Hunters) quality – a known vampire of their appearance is being actively hunted. If it happens again or the PC has the Wanted (Infected Hunters) quality from some other source, the PC begins their next run being ambushed by a group of hunters with an appropriate TL for the run in question.  If this would be disruptive to the run in question, the GM may elect to postpone the consequence. Please ping Thematics who will arrange a GM to run the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On a Run:&#039;&#039;&#039; On a run, the karma cost based on target still applies, but the rest (Approach/Subdue/Get Away/Wanted Clock) is at GM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Swallower:&#039;&#039;&#039; Those with Soul Swallower gain 1D6+1 essence instead of 1D6.&lt;br /&gt;
&lt;br /&gt;
====General Downtime Rules====&lt;br /&gt;
Characters may perform rituals and other activities that aren&#039;t already covered by a specific downtime mechanic during downtime.  These rules are meant for activities that may have consequences for the character&#039;s health and environment or that may affect play on the next run. These are not meant to hinder in character roleplay.  The following rules apply to downtime activities.&lt;br /&gt;
* There may not be a risk of character death. This means limiting the activities so that death is never a risk. Having edge available to burn does not remove this requirement, nor does just going in to overflow as both of these are situations that require a GM.&lt;br /&gt;
* All physical and stun damage accumulated through downtime activities will be carried into the beginning of the next run.&lt;br /&gt;
* Other resources, like edge, will similarly not be refreshed before the next run.&lt;br /&gt;
* Rolls for downtime activities must be made in the discord dice rolling channel.&lt;br /&gt;
* At most there may be one first aid roll for recovery.&lt;br /&gt;
&lt;br /&gt;
=====On Call GM for Downtime Activities=====&lt;br /&gt;
If there is risk of significant property damage, character death or other factors outside the character&#039;s control, a GM must be present and willing to &#039;run&#039; the activity. It is the player&#039;s responsibility to recruit the GM from the on call GM pool or otherwise. A player may not be their own GM. Other situations and factors requiring a GM include but are not limited to:&lt;br /&gt;
* A risk that the character falls unconscious.&lt;br /&gt;
* The results of the activity or activities significantly affecting another character, whether PC or NPC.&lt;br /&gt;
* Any situation in which another character, PC or NPC, must make a roll to assist the activity or to bail out the character performing the activity.&lt;br /&gt;
* The potential for results that affect the local environment beyond the character&#039;s property.&lt;br /&gt;
&lt;br /&gt;
Be sensible. If you think you might need a GM, you should ask.&lt;br /&gt;
&lt;br /&gt;
===Mana Aspects===&lt;br /&gt;
*[[Mana Aspect Rules]]&lt;br /&gt;
{{Roundbox|Note that Mana Aspects are in playtesting. GMs may optionally use it on their table if they post a notice to that effect on the run post.}}&lt;br /&gt;
&lt;br /&gt;
===Alternate Host Rules===&lt;br /&gt;
&lt;br /&gt;
*[[Alternate Matrix Host Rules]]&lt;br /&gt;
&lt;br /&gt;
The alternate host rules are in playtesting. These are optional rules, GMs should note they are in use in the run post.&lt;br /&gt;
&lt;br /&gt;
===Exotic Skills===&lt;br /&gt;
*Exotic skill shall be no more. Instead, they are bundled up into some new skills. Only the Exotic Natural Weapon and Implanted/Natural Ranged Attack skill can be defaulted and the only specializations available are individual weapons. For example Tensile Weapons (Bull Whip)&lt;br /&gt;
**Please see [[Exotic Weapon Skills]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
===New Metamagics===&lt;br /&gt;
====Advanced Spirit Expansion: UMT====&lt;br /&gt;
* Requires: Spirit Expansion: UMT&lt;br /&gt;
&#039;&#039;The Master Shedim that created the ritual for Spirit Expansion: Shedim did not realize in the process that they would inspire researchers to continue to expand the conceptual validity of Universal Magic Theory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In showing the world that any mage could be taught to summon a Shedim, the Master Shedim inadvertently seeded the idea that any mage could summon a spirit that interacted in the world with a different method than their tradition commonly allowed. Experimenting with Wild summoning techniques and controlled study of binding banished spirits of varied types lead to a breakthrough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In 2086 Street Magi from Seattle and a Research team in New Orleans demonstrated the ability nearly simultaneously of a Mage to summon a spirit outside the normal arrival methods a tradition would allowed. It was first officially documented at the Loyola U. Thaumaturgical Research Dept of New Orleans under the eyes of Dr. Kathleen Rubidoux.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a summoner with this metamagic summons a spirit, they may choose for it to use a different physical interaction power than what their tradition normally offers. A summoner with a possession tradition may summon a materialization spirit and a summoner with a materialization tradition may summon a possession spirit. This metamagic does not work for inhabitation. This metamagic allows the summoner to have one spirit at a time with this counter tradition power, including bound spirits, so if a summoner with a materialization tradition has a bound possession spirit, they may not summon another possession spirit until their current possession spirit is disrupted, released or banished.&lt;br /&gt;
&lt;br /&gt;
===New Spells===&lt;br /&gt;
====Combat Spells====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Flamestrike &lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect fire damage. Despite claims on magic-related matrix hosts by new users of the spell, a properly performed flamestrike does not burn the caster.&lt;br /&gt;
|}} &lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Taser Fist&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect electrical damage. It has a number of less flippant names among some traditions where it is more commonly used, such as the ‘Touch of Zeus’ in the Olympianist tradition.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Caustic Touch&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect acid damage. There’s a bit of a tricky technique involved in this spell - a quick touch and release. Most of the masters of it are Buddhist Mystic Adepts, but rumours abound of a boxer-turned-magician on the streets of LA.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Ice Claw&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect cold damage. Like the spells ‘Ice Spear’ and ‘Ice Storm’ it creates shards of damaging ice. Unlike them, the caster must deliver these shards themselves rather than relying on magic.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Sunstrike&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-4&lt;br /&gt;
|Description=This spell functions as ‘Sunbeam’ (SSP 17) but is instead a touch-ranged spell. Like other touch spells, the caster is protected from the destructive energies of the magic, so Infected mages can cast the spell without being hurt by it themselves. Indeed, surveys of shadow matrix hosts revealed that the two most common traditions amongst casters of this spell were Christian Theurgy and Dark Magic.&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
*Please see [[Cyborg]] for a complete list of rules related to creating and playing cyborgs.&lt;br /&gt;
&lt;br /&gt;
===Custom Drugs/Toxins/Compounds===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Drug|&lt;br /&gt;
|Name=Khamsa&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Vector=Ingestion&lt;br /&gt;
|Speed=1 Minute&lt;br /&gt;
|Duration=1d4+ESS Hours&lt;br /&gt;
|AddictionType=Psychological&lt;br /&gt;
|AddictionRating=7&lt;br /&gt;
|AddictionThreshold=3&lt;br /&gt;
|Effect=Masking or Nausea&lt;br /&gt;
|ExoticIngredient=FAB 3&lt;br /&gt;
|Crash=Astral Beacon for equal duration, -1 dicepool on all actions per dose consumed (resets after resting properly, enough to regain Edge)&lt;br /&gt;
|Price=2,500&lt;br /&gt;
|Availability=12F&lt;br /&gt;
|Description=A development released by the Draco Foundation after confidential research, the Eloyce Inhibitor - better known by its colloquial title, &#039;khamsa&#039; - was designed through study of both FAB strains and SURGE mutations interacting with the Astral Plane.&lt;br /&gt;
*When ingested, body heat activates the bacteria that quickly spreads through the user&#039;s bloodstream. Similarly to FAB III, it feeds on mana; unlike FAB III, this is a much more sluggish process, akin to photosynthesizing via astral &#039;light&#039;. This dims the colors of the user&#039;s aura to nearly background levels, while at the same time, the astrally luminescent byproducts create a flowing aura in their host&#039;s form.&lt;br /&gt;
*While khamsa is active, the user&#039;s aura is masked to a generic mundane metahuman with no particular mood. If an astral observer gets at least 3 hits on an Assensing Test, they do not see the underlying aura, but it becomes apparent the presented one is fake, similarly to noticing camera footage is being looped.&lt;br /&gt;
*If a prospective user is currently on the astral plane (astrally perceiving or projecting), or enters it while khamsa is active, the effect is immediately lost. Instead, they suffer from nausea for 10 minutes.&lt;br /&gt;
*HMHVV Infected are entirely unaffected by khamsa. HMHVV treats the bacteria like a hostile claimant and viciously defends its host, similar to its response to CFD.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Compound|&lt;br /&gt;
|Name=Cinderella&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Type=M&lt;br /&gt;
|Duration=Permanent (see description)&lt;br /&gt;
|Range=Touch&lt;br /&gt;
|ExoticIngredient=Special (Material Link)&lt;br /&gt;
|Price=N/A&lt;br /&gt;
|Availability=N/A&lt;br /&gt;
|Description=Requires a material link to the target. When activated, the preparation alters the subject&#039;s aura to look like whatever the material link&#039;s origin&#039;s aura was like at the time of the sample being taken. If the target was masking, the masked aura will be used. This change isn&#039;t instantaneous and takes (Potency) minutes before completion. Realizing the aura is fake will require an Assensing test with a threshold of the hits the preparation got with its Force + Potency roll. &lt;br /&gt;
*The altered aura lasts for 24 hours and the spell isn&#039;t sustained during this. After 24 hours have passed, natural shifts in a living being&#039;s aura begin to shred the disguise and it becomes trivial to see through. &lt;br /&gt;
*Background counts do not affect the altered aura, but if the background count of the environment is higher than the preparation&#039;s Force or Potency during the onset time, the preparation fails. &lt;br /&gt;
*The astral signature of Cinderella begins fading after the onset time ends and can be scrubbed without removing the altered aura.&lt;br /&gt;
|}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Gear===&lt;br /&gt;
====Lucifer Lamps====&lt;br /&gt;
*In 2066, metaphysicists discovered that a modulated electrical current introduced through a filament laced with orichalcum causes the filament to shed dual-natured light, illuminating both the physical and astral planes. Physical and astral solids both block dual-natured light, causing unusual shadows on the physical and greater definition on the astral. Lucifer lamps make excellent additions to magical security setups and as a form of astral communication via semaphore. The light given off by a Lucifer lamp is dim on the physical, but sufficient for characters with low-light vision to see by.&lt;br /&gt;
*Availability 15, cost 35,000 ¥&lt;br /&gt;
*The light bulbs burn out over time. Replacements are Availability 12, 500 ¥&lt;br /&gt;
*Bulbs have a life expectancy of one hour if undamaged.&lt;br /&gt;
*Lucifer lamps cannot be strapped to armor or a weapon due to its unwieldiness, they must be held in one hand or attached to a Medium+ sized drone (1 capacity).&lt;br /&gt;
*A lucifer lamp projects a cone of dual-natured low light illumination. Visibility modifiers apply, but allows visual Perception checks to see astral forms, signatures and other events (GM fiat). Awakened characters gain a +2 modifier to assense astrally active subjects caught in the light.&lt;br /&gt;
*Perceiving astral forms illuminated by a lucifer lamp does not give the same results as Assensing, but relevant knowledge skills or Arcana ranks may permit characters to make educated guesses (GM fiat).&lt;br /&gt;
*Lucifer lamps are fragile. Targeting the lamp is a -4 penalty Called Shot. Area of effect attacks also may damage the lamp:&lt;br /&gt;
*The attack must deal Physical damage before accounting for armor.&lt;br /&gt;
*Any DV that gets past the Damage Resistance test goes to the lamp&#039;s Condition Monitor&lt;br /&gt;
*Lucifer lamps have a condition monitor of 7. If it&#039;s filled, the current bulb breaks. Switching bulbs takes two Complex Actions; one to remove the previous one, one to attach a new one. You must have a replacement bulb ready; remember the actions required to retrieve an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that currently, Bioengineered Awakened Drugs are not craftable with this system.&lt;br /&gt;
&lt;br /&gt;
===Adept Ways Expansion===&lt;br /&gt;
*See [[Adept Ways Expansion]] for the playtest content from the Adept Ways expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Custom_Mechanics&amp;diff=150169</id>
		<title>Rulings/Custom Mechanics</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Custom_Mechanics&amp;diff=150169"/>
		<updated>2025-10-05T17:23:40Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Qualities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=History Is Less Certain Than We Are Taught&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=0&lt;br /&gt;
|Description=We are taught that written history starts 3400 BC, but you’ve heard the songs from long, long ago and far, far away. There is something dark awaiting at the edges of perception...it has been here before…&lt;br /&gt;
&lt;br /&gt;
*This quality allows the runner to take the following knowledge skills:&lt;br /&gt;
**The 4th World&lt;br /&gt;
**The Enemy&lt;br /&gt;
**The Scourge&lt;br /&gt;
*Rolling these have different mechanics for glitches. Rolling more ones than hits results in a glitch, rolling any ones and no hits results in a critical glitch. This knowledge is the embodiment of an information hazard. This is information that can doom everyone, but if it is applied correctly perhaps it can be used to save us all...or maybe twist us all to your whims. &lt;br /&gt;
*In addition, purchasing these knowledge skills requires a run (one rank in one skill per run), coming across an artifact or talking with someone with more knowledge. The only exception is for one rank in one skill brought at character creation. Characters exposed to this knowledge can shut their minds to it and can not be forced to take this quality.&lt;br /&gt;
*These knowledge skills may only be taken as interest knowledge skills. They may not be taken as any other type.&lt;br /&gt;
*If you glitch or share this knowledge in a mainstream setting, apply a rank of “An Overwhelming Despair” or “A Terrible Fascination”. The following things can also happen at GM discretion. From least to most severe: &lt;br /&gt;
**-3 Reputation, Astral Space Preservation Society&lt;br /&gt;
**-3 Reputation, Draco Foundation&lt;br /&gt;
**+3 Reputation, &amp;lt;Local Area&amp;gt; Elder God Cultists (This isn’t a good thing)&lt;br /&gt;
**Someone who should overhear, overheard&lt;br /&gt;
***1 Notoriety and Public Awareness&lt;br /&gt;
***-10 Reputation, Astral Space Preservation Society&lt;br /&gt;
***-10 Reputation, Draco Foundation&lt;br /&gt;
**Wanted Quality from the Astral Space Preservation Society or Draco Foundation&lt;br /&gt;
**An enemy contact, dedicated to removing you as a threat to metahumanity&lt;br /&gt;
**An enemy Elder God cultist who thinks you will unlock the secrets of old before them, which can not stand. &lt;br /&gt;
**The attention of a Great Dragon&lt;br /&gt;
**The attention of a Terror&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=An Overwhelming Despair&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=History Is Less Certain Than We Are Taught&lt;br /&gt;
|KarmaCost=-15&lt;br /&gt;
|Description=The 4th world had stone citadels with armies of adepts to fight the horrors, our glass towers and fragile lasers can’t stop them… An understanding of what happened brings an understanding of what is inevitable. It is a heavy weight. This quality can be applied 5 times, upon the 5th application, your character is consumed with despair. With the 5th and every successive application of this quality, the player has the following choices with their character:&lt;br /&gt;
*Retire the character,&lt;br /&gt;
*Burn edge to remain in play,&lt;br /&gt;
*Complete a semi-prime or prime run to remain in play.&lt;br /&gt;
Every rank also applies a negative 2 social modifier as the realization dawns that no one can be saved and nothing can be done. This quality requires a run to buy off.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=A Terrible Fascination&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=History Is Less Certain Than We Are Taught&lt;br /&gt;
|KarmaCost=-15&lt;br /&gt;
|Description=The 4th world scholars said it was possible to harness unknowable power...maybe they just didn’t have the technology to ascend. An understanding of the powerful magic and entities in the 4th world brings a temptation to use this power. The world can bow to you. This quality can be applied 5 times, upon the 5th application, your character falls to the terror’s machinations and risks becoming their agent.  Every 5th and successive application of this quality, the player may make the following choices with their character:&lt;br /&gt;
*Retire the character,&lt;br /&gt;
*Burn edge to remain in play,&lt;br /&gt;
*Complete a semi-prime or prime run to remain in play.&lt;br /&gt;
Every rank also applies a negative -2 to composure tests to avoid using your forbidden knowledge or expanding it. This quality requires a run to buy off.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Sterile&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=HMHVV Strain 2 or Strain 3. Thematics approval is required to take this quality after character generation.&lt;br /&gt;
|KarmaCost=5&lt;br /&gt;
|Description=The virus within has mutated far beyond normal resulting in a non-infectious variant. Alternatively you were born with the infection and are no longer infectious as the virus has found hemostasis with your immune system.&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====SR4A Augmentation Qualities====&lt;br /&gt;
The following qualities are based off of qualities from SR4A Augmentation, pages 163-164:&lt;br /&gt;
* These are formerly Cyborg-only qualities, but are now available to all characters.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Chronic Dissociation Syndrome&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-20&lt;br /&gt;
|Description=The character receives a -3 penalty on any Willpower test other than spell defense and damage resistance tests.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Delusion&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-10&lt;br /&gt;
|Description=The character has a firmly held (false) belief they cannot be persuaded out of. Any attempt to persuade them out of this belief must be counted with a new explanation as to why the belief is still true (from the player).&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Dementia&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-30&lt;br /&gt;
|Description=The character suffers from extreme memory loss, hallucinations, delusions, and loss of language skills. At the beginning of each scene, the character must roll LOG+WIL and consult the following table for effects.&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{!}}+ Dementia Table&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Result !! Effect &lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Critical Glitch  {{!}}{{!}}  The character lowers a mental attribute by 1.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Glitch {{!}}{{!}} Character is Catatonic until the beginning of the next scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 0 {{!}}{{!}} Character feels physically lost and is uncertain of what year it is.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 1 {{!}}{{!}} The character cannot remember anything to do with the current mission for this scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 2 {{!}}{{!}} The character is distracted (-2 to all actions) for the scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 3 {{!}}{{!}} The character cannot use more than 1 rank of any social skill for the scene.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 4+ {{!}}{{!}} No effect.&lt;br /&gt;
{{!}}}&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Emotion Leak&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-10&lt;br /&gt;
|Description=The character suffers a -2 to all social tests in which the other person is physically present.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Hallucinations&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-20&lt;br /&gt;
|Description=Whenever the character is in a stressful situation they must make a Logic + Willpower (3) test. Failure means they are suffering from audio-visual hallucinations that seem real to the character and must be treated as real. At any point the GM may call for another Logic + Willpower (3) test to see if the hallucinations end. Other characters may assist with these tests by using Logic + Psychology [Mental] (treat this as an assist).&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 33%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Dissociative Identity Disorder&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=-10&lt;br /&gt;
|Description=The character has one or more alternate personalities commonly referred to as alters. They do not share memory, finding frequent blackouts and blank spaces in their memory which can be a source of frustration. They suffer a -2 on all Memory Tests due to the frequent memory gaps. The alters don&#039;t have the exact same skillset as the host, each one suffering a -1 dice pool penalty to two skill categories (note: this is not the same as a skill group). Skill categories that the character cannot access are invalid (a mundane character cannot choose the Resonant Active category). Other skills can be performed normally, although the player may impose additional penalties in addition. If possible, no two alters should have the exact same skill category penalties. The skill categories have to have at least one skill that the character has ranks in (faces can&#039;t choose the technical skill category if they have no ranks in them).&lt;br /&gt;
&lt;br /&gt;
A character with this quality can have up to five alters. When determining which personality is active, either because of a switch or after waking up from sleep or unconsciousness, roll a die with faces equal to the amount of personalities + 1 (Five total personalities would roll 1d6). Rolling a 1 or the highest value means the host personality is active. The other values in between represent specific alters. Consciously making a switching roll requires a Composure (4) Test first. Situations of great stress may require a Composure Test to resist a switch as well. The gamemaster may force a switch when appropriate. Alters are not aware of the actions of one another and can at best be aware of what happened during their dormancy as second hand knowledge. Recording cybereye footage, leaving notes or Matrix reminders are all possible methods of communication, to give a few examples.&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Mundane only qualities====&lt;br /&gt;
*A mundane mastery quality is a quality that is only available to mundane characters, and that do not double in karma price postgen. Qualities are divided into two types, Minor and Major. Only one major quality can be applied at a time during tests and actions. In contrast, any number of minor qualities can be applied.&lt;br /&gt;
**Mundane in this context refers to any non-infected character without a magic or resonance score.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Secondary Special Modifications&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Special Modifications&lt;br /&gt;
|KarmaCost=5/rank (Max 2)&lt;br /&gt;
|Description=For each rating of Secondary Special Modifications you may either add +1 damage or choose two of the following (may be chosen more than once): &lt;br /&gt;
*-1 armor penetration&lt;br /&gt;
*+1 accuracy&lt;br /&gt;
*+1 recoil compensation&lt;br /&gt;
*+50% Additional Base Ammo capacity&lt;br /&gt;
*-1 Concealability modifier&lt;br /&gt;
*+1 Reach&lt;br /&gt;
*Change elemental damage type. (This may not be used to &#039;&#039;add&#039;&#039; an elemental damage type.) &amp;lt;!-- Clarification (entire bullet point) by mech head Synonym.  Mech Ticket 0168. --&amp;gt;&lt;br /&gt;
These modifications may not be applied to the same weapon you have modified with Special Modifications. All other rules for Special Modifications are in effect.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Additional Prototype Materials&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Secondary Special Modifications, Prototype Materials&lt;br /&gt;
|KarmaCost=5&lt;br /&gt;
|Description=This acts as an additional rank of Secondary Special Modifications.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Trajectory Mastery [Major Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Smartlink or Laser Sight cyberware.&lt;br /&gt;
|KarmaCost=15&lt;br /&gt;
|Description=When using a ranged weapon equipped with an applicable Smartgun system or a laser sight, you gain an additional DV for every six ranks that you have in the associated weapon skill. Additionally, you gain +3 accuracy with the weapon. Does not apply with throwing weapons.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Deft Thrower [Major Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=15&lt;br /&gt;
|Description=When attacking with a non-explosive throwing weapon, you gain an additional DV for every 6 ranks that you have in the associated weapon skill. This bonus applies for both the Throwing Weapons skill and any Exotic Throwing Weapons skill.  When taking the Multiple Attack action with a qualifying throwing weapon, gain +4 to the total dice pool.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Corner Shooter Mastery [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Smartlink cyberware&lt;br /&gt;
|KarmaCost=4&lt;br /&gt;
|Description=When using a ranged weapon equipped with a Smartgun system, you reduce the penalty from “Attacker Firing From Cover With Imaging Device” to 0.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Augmented Strength Mastery [Major Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=One of: Muscle Augmentation, Muscle Replacement, a Cyberlimb with Enhanced Strength, or a cyborg shell with customized strength&lt;br /&gt;
|KarmaCost=15&lt;br /&gt;
|Description=When using a melee weapon, you gain an additional DV for every six ranks you have in the associated weapon skill. Additionally, you gain +4 accuracy with all melee weapons. You gain an additional Free Action once per combat, on the character’s first pass.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Master Brawler [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=N/A&lt;br /&gt;
|KarmaCost=4&lt;br /&gt;
|Description=Whenever you make a location-specific called-shot with a melee or unarmed attack, you reduce the called shot penalty by 3.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Hard Skin Mastery [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Orthoskin, Dermal Plating, Smartskin, Cybertorso, or cyborg shell&lt;br /&gt;
|KarmaCost=8&lt;br /&gt;
|Description=The effect of this quality varies based on the type of ware installed. &lt;br /&gt;
*If orthoskin is installed, for every 2 points of ware rating gain +1 armor.&lt;br /&gt;
*If dermal plating is installed, for every 2 points of ware rating gain +1 armor. For every 3 points of ware rating gain an auto-success in any soak tests where armor is included.&lt;br /&gt;
*If smartskin is installed, gain 2 DV with your smartskin melee attacks, and for every 2 points of rating gain +1 armor.&lt;br /&gt;
*If a cybertorso is installed, either obvious or synthetic, gain +2 armor and +1 limit to all combat actions.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Shock Abrogation Training [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Platelet Factories or Double Elastin&lt;br /&gt;
|KarmaCost=8&lt;br /&gt;
|Description=Whenever your Platelet Factories or Double Elastin would trigger and reduce the damage taken by 1, you may reduce that damage by 2 instead, to a minimum of 1 total damage received.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Pain is Gain [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Adrenaline Pump or Damage Compensators.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=You have adapted your nervous system to the sensation of pain and use it as a performance booster. For every 2 boxes of damage compensated for by your Damage Compensator or Adrenaline Pump, gain +1 dice to offensive actions. (Includes ranged/melee attacks, attack actions on the matrix etc).&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Skillsoft Adaptation [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Skilljack or Knowledge Hardwires&lt;br /&gt;
|KarmaCost=6&lt;br /&gt;
|Description=Once per 24 hour period, you may apply edge to a skill test involving an Activesoft, Knowsoft, Linguasoft, Knowledge Hardwire, or Active Hardwire.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Redundant Protection [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Eye Protector,  Ear Protector or Damper cyberware&lt;br /&gt;
|KarmaCost=4&lt;br /&gt;
|Description=The protection given to your senses have moved beyond just a shield, and become a natural state of being. The weaknesses of biology have no hold on you anymore. You are immune to Called Shot: Shake Up. If you have Eye Protectors, you are immune to Called Shot: Eye. If you have Ear Protectors or Dampers, you are immune to Called Shot: Ear.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Instinctive Optimization [Minor Mundane Mastery]&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Math SPU and Logic 4&lt;br /&gt;
|KarmaCost=6&lt;br /&gt;
|Description=Immediately before initiative is rolled, you may make either a Tag action or a Calibrate action. The effects of this action are applied before initiative is ordered for the first pass.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
{{Roundbox|&#039;&#039;&#039;Note:&#039;&#039;&#039; If you create your own contact, you can delay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is &amp;lt;code&amp;gt; Connection + Loyalty + Archetype Modifier + 2&amp;lt;/code&amp;gt;. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}&lt;br /&gt;
&lt;br /&gt;
===IRL Timers and Backdating===&lt;br /&gt;
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).&lt;br /&gt;
&lt;br /&gt;
===Mundane Ascension===&lt;br /&gt;
*Mundane characters may undertake a story building ordeal much like Awakened/Emerged characters do. Ascensions have an eight week cooldown. Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. This may extend the run&#039;s gear rewards at the rates defined below. For any items being purchased by the runner, normal availability rules apply. See https://shreloaded.net/wiki/Rulings/All#Gear_Acquisition_2.&lt;br /&gt;
*5 karma towards a skill, skill group or martial art.&lt;br /&gt;
*20000¥ towards non-ware.&lt;br /&gt;
*6 karma towards qualities at post-gen price.&lt;br /&gt;
*4 karma towards edge.&lt;br /&gt;
*10000¥ towards ware.&lt;br /&gt;
*+20 Faction Rep.&lt;br /&gt;
*All karma and nuyen rewards may be banked across multiple ascensions for larger purchases.&lt;br /&gt;
&lt;br /&gt;
===Gear Acquisition===&lt;br /&gt;
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:&lt;br /&gt;
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs. This access costs them 15 RVP, or 30 RVP if the character also has the Regeneration power.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
&lt;br /&gt;
====Acquiring Gear Up to Availability 12====&lt;br /&gt;
*Gear at or under availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
&lt;br /&gt;
===Subcontracting Other PC Shadowrunners===&lt;br /&gt;
*Shadowhaven officially encourages players to work with their GMs to subcontract other runners. Creativity and GM approval is the limit to subcontracts. They can range from just hiring a decker to drekpost to hiring a full team to do a sub-mission. You hire a rigger to escape from a scene of a crime or a street sam for extreme exterior remodeling.&lt;br /&gt;
&lt;br /&gt;
===Downtime Activities===&lt;br /&gt;
&lt;br /&gt;
Downtime activities are those carried out between runs and off table.  Specific rules exist for some activities.  For everything else, see the General Downtime rules.&lt;br /&gt;
&lt;br /&gt;
====Downtime Registering and Binding====&lt;br /&gt;
*Characters at the start of a run &amp;quot;during downtime&amp;quot; may attempt to summon and then bind one spirit of force up to their Magic, rolling as normal.&lt;br /&gt;
*Characters at the start of a run &amp;quot;during downtime&amp;quot; may attempt to compile and then register one sprite of level up to their Resonance, rolling as normal.&lt;br /&gt;
*In either case, drain or fading accrued is considered to be healed at the time the run starts.&lt;br /&gt;
*Using Binding or Registering skills during a run is conducted as normal.&lt;br /&gt;
&lt;br /&gt;
====Downtime Alchemy====&lt;br /&gt;
*During downtime players may fill a single vault of ages with preparations of up to the maximum force that vault is capable of holding.&lt;br /&gt;
*Any further vaults filled may be filled with preps of (Magic) force or lower.&lt;br /&gt;
*For the purposes of determining potency, remove the force of the prep from your dice pool and then divide the remaining dice by 3, rounded down, with a minimum of 1.&lt;br /&gt;
*Drain accrued is considered to be healed at the time the run starts.&lt;br /&gt;
*Enchanting during a run is conducted as normal.&lt;br /&gt;
*Alchemical Bomb Maker may be applied to downtime alchemy preparations once per preparation. This means +2DV or +10m radius. The extra Drain is healed as per usual. Further applications per prep need to be done during a run as normal.&lt;br /&gt;
&lt;br /&gt;
====Downtime Essence Drain====&lt;br /&gt;
*PCs with the Essence Loss weakness now lose 1 essence per 4 runs, with each use of an active power (as defined by the Essence Loss weakness) reducing that timer by one. Essence does not reset or go away after each run. A PC may engage in 1 downtime essence drain attempt prior to a run, using the below system. This should be rolled in #dicerolling. Any edge used here does not refresh at the start of the run. After a successful downtime essence drain attempt, the PC gains 1D6 essence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target:&#039;&#039;&#039;&lt;br /&gt;
The target sets the threshold for the following tests. The base threshold is 3 for an &amp;quot;acceptable&amp;quot; target. This is a target who may not deserve to be essence drained, but isn&#039;t a struggling single mother trying to provide for her young children. This incurs a cost of 1 karma. If the PC does not have the karma to pay for this, they may go into karma debt. The following scale of targets may be selected:&lt;br /&gt;
*Deserving target. These are often significantly more capable than your average SINless, and may have powerful friends or benefactors. These have a threshold of 4 and no karma cost.&lt;br /&gt;
*Acceptable target. Still capable, but more often footsoldiers or lower-level types. These have a threshold of 3 and a 1 karma cost.&lt;br /&gt;
*Innocent target. These are innocent people just trying to live their lives. These have a threshold of 1 and a 3 karma cost.&lt;br /&gt;
After deciding the PC&#039;s target, the following rolls are needed: a test to Approach the target, a test to Subdue the target, and a test to Get Away Clean.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Approach:&#039;&#039;&#039;&lt;br /&gt;
Skills such as Sneaking, Con, Etiquette or Hacking are appropriate here. Thematics has the final say over what skills are appropriate. A failed approach test increases the threshold of following tests by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subdue:&#039;&#039;&#039;&lt;br /&gt;
Skills such as any combat skill, Spellcasting or Summoning are appropriate here. Thematics has the final say over which skills are appropriate. A failed subdue test means no essence is gained, and the Wanted Clock advances by one segment. When using the off-table essence drain rules, assume your target has as much essence as the result of your die. You must always roll for addiction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get Away Clean:&#039;&#039;&#039;&lt;br /&gt;
Skills such as Sneaking, Con, Etiquette or Hacking are appropriate here. Thematics has the final say over which skills are appropriate. A failed attempt to Get Away Clean advances the Wanted Clock by one segment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wanted Clock:&#039;&#039;&#039;&lt;br /&gt;
The Wanted clock starts empty and has six segments. If it reaches six segments, it returns to empty and a consequence occurs. The first time this happens, the PC gains the Wanted (Infected Hunters) quality – a known vampire of their appearance is being actively hunted. If it happens again or the PC has the Wanted (Infected Hunters) quality from some other source, the PC begins their next run being ambushed by a group of hunters with an appropriate TL for the run in question.  If this would be disruptive to the run in question, the GM may elect to postpone the consequence. Please ping Thematics who will arrange a GM to run the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On a Run:&#039;&#039;&#039; On a run, the karma cost based on target still applies, but the rest (Approach/Subdue/Get Away/Wanted Clock) is at GM discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul Swallower:&#039;&#039;&#039; Those with Soul Swallower gain 1D6+1 essence instead of 1D6.&lt;br /&gt;
&lt;br /&gt;
====General Downtime Rules====&lt;br /&gt;
Characters may perform rituals and other activities that aren&#039;t already covered by a specific downtime mechanic during downtime.  These rules are meant for activities that may have consequences for the character&#039;s health and environment or that may affect play on the next run. These are not meant to hinder in character roleplay.  The following rules apply to downtime activities.&lt;br /&gt;
* There may not be a risk of character death. This means limiting the activities so that death is never a risk. Having edge available to burn does not remove this requirement, nor does just going in to overflow as both of these are situations that require a GM.&lt;br /&gt;
* All physical and stun damage accumulated through downtime activities will be carried into the beginning of the next run.&lt;br /&gt;
* Other resources, like edge, will similarly not be refreshed before the next run.&lt;br /&gt;
* Rolls for downtime activities must be made in the discord dice rolling channel.&lt;br /&gt;
* At most there may be one first aid roll for recovery.&lt;br /&gt;
&lt;br /&gt;
=====On Call GM for Downtime Activities=====&lt;br /&gt;
If there is risk of significant property damage, character death or other factors outside the character&#039;s control, a GM must be present and willing to &#039;run&#039; the activity. It is the player&#039;s responsibility to recruit the GM from the on call GM pool or otherwise. A player may not be their own GM. Other situations and factors requiring a GM include but are not limited to:&lt;br /&gt;
* A risk that the character falls unconscious.&lt;br /&gt;
* The results of the activity or activities significantly affecting another character, whether PC or NPC.&lt;br /&gt;
* Any situation in which another character, PC or NPC, must make a roll to assist the activity or to bail out the character performing the activity.&lt;br /&gt;
* The potential for results that affect the local environment beyond the character&#039;s property.&lt;br /&gt;
&lt;br /&gt;
Be sensible. If you think you might need a GM, you should ask.&lt;br /&gt;
&lt;br /&gt;
===Mana Aspects===&lt;br /&gt;
*[[Mana Aspect Rules]]&lt;br /&gt;
{{Roundbox|Note that Mana Aspects are in playtesting. GMs may optionally use it on their table if they post a notice to that effect on the run post.}}&lt;br /&gt;
&lt;br /&gt;
===Alternate Host Rules===&lt;br /&gt;
&lt;br /&gt;
*[[Alternate Matrix Host Rules]]&lt;br /&gt;
&lt;br /&gt;
The alternate host rules are in playtesting. These are optional rules, GMs should note they are in use in the run post.&lt;br /&gt;
&lt;br /&gt;
===Exotic Skills===&lt;br /&gt;
*Exotic skill shall be no more. Instead, they are bundled up into some new skills. Only the Exotic Natural Weapon and Implanted/Natural Ranged Attack skill can be defaulted and the only specializations available are individual weapons. For example Tensile Weapons (Bull Whip)&lt;br /&gt;
**Please see [[Exotic Weapon Skills]] for a complete list.&lt;br /&gt;
&lt;br /&gt;
===New Metamagics===&lt;br /&gt;
====Advanced Spirit Expansion: UMT====&lt;br /&gt;
* Requires: Spirit Expansion: UMT&lt;br /&gt;
&#039;&#039;The Master Shedim that created the ritual for Spirit Expansion: Shedim did not realize in the process that they would inspire researchers to continue to expand the conceptual validity of Universal Magic Theory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In showing the world that any mage could be taught to summon a Shedim, the Master Shedim inadvertently seeded the idea that any mage could summon a spirit that interacted in the world with a different method than their tradition commonly allowed. Experimenting with Wild summoning techniques and controlled study of binding banished spirits of varied types lead to a breakthrough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In 2086 Street Magi from Seattle and a Research team in New Orleans demonstrated the ability nearly simultaneously of a Mage to summon a spirit outside the normal arrival methods a tradition would allowed. It was first officially documented at the Loyola U. Thaumaturgical Research Dept of New Orleans under the eyes of Dr. Kathleen Rubidoux.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a summoner with this metamagic summons a spirit, they may choose for it to use a different physical interaction power than what their tradition normally offers. A summoner with a possession tradition may summon a materialization spirit and a summoner with a materialization tradition may summon a possession spirit. This metamagic does not work for inhabitation. This metamagic allows the summoner to have one spirit at a time with this counter tradition power, including bound spirits, so if a summoner with a materialization tradition has a bound possession spirit, they may not summon another possession spirit until their current possession spirit is disrupted, released or banished.&lt;br /&gt;
&lt;br /&gt;
===New Spells===&lt;br /&gt;
====Combat Spells====&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Flamestrike &lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect fire damage. Despite claims on magic-related matrix hosts by new users of the spell, a properly performed flamestrike does not burn the caster.&lt;br /&gt;
|}} &lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Taser Fist&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect electrical damage. It has a number of less flippant names among some traditions where it is more commonly used, such as the ‘Touch of Zeus’ in the Olympianist tradition.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Caustic Touch&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect acid damage. There’s a bit of a tricky technique involved in this spell - a quick touch and release. Most of the masters of it are Buddhist Mystic Adepts, but rumours abound of a boxer-turned-magician on the streets of LA.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Ice Claw&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, ELEMENTAL, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-6&lt;br /&gt;
|Description=This spell causes touch-ranged indirect cold damage. Like the spells ‘Ice Spear’ and ‘Ice Storm’ it creates shards of damaging ice. Unlike them, the caster must deliver these shards themselves rather than relying on magic.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Spell|&lt;br /&gt;
|Name=Sunstrike&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Tags=INDIRECT, TOUCH&lt;br /&gt;
|Type=P&lt;br /&gt;
|Range=T&lt;br /&gt;
|Damage=P&lt;br /&gt;
|Duration=I&lt;br /&gt;
|Drain=-4&lt;br /&gt;
|Description=This spell functions as ‘Sunbeam’ (SSP 17) but is instead a touch-ranged spell. Like other touch spells, the caster is protected from the destructive energies of the magic, so Infected mages can cast the spell without being hurt by it themselves. Indeed, surveys of shadow matrix hosts revealed that the two most common traditions amongst casters of this spell were Christian Theurgy and Dark Magic.&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
*Please see [[Cyborg]] for a complete list of rules related to creating and playing cyborgs.&lt;br /&gt;
&lt;br /&gt;
===Custom Drugs/Toxins/Compounds===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Drug|&lt;br /&gt;
|Name=Khamsa&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Vector=Ingestion&lt;br /&gt;
|Speed=1 Minute&lt;br /&gt;
|Duration=1d4+ESS Hours&lt;br /&gt;
|AddictionType=Psychological&lt;br /&gt;
|AddictionRating=7&lt;br /&gt;
|AddictionThreshold=3&lt;br /&gt;
|Effect=Masking or Nausea&lt;br /&gt;
|ExoticIngredient=FAB 3&lt;br /&gt;
|Crash=Astral Beacon for equal duration, -1 dicepool on all actions per dose consumed (resets after resting properly, enough to regain Edge)&lt;br /&gt;
|Price=2,500&lt;br /&gt;
|Availability=12F&lt;br /&gt;
|Description=A development released by the Draco Foundation after confidential research, the Eloyce Inhibitor - better known by its colloquial title, &#039;khamsa&#039; - was designed through study of both FAB strains and SURGE mutations interacting with the Astral Plane.&lt;br /&gt;
*When ingested, body heat activates the bacteria that quickly spreads through the user&#039;s bloodstream. Similarly to FAB III, it feeds on mana; unlike FAB III, this is a much more sluggish process, akin to photosynthesizing via astral &#039;light&#039;. This dims the colors of the user&#039;s aura to nearly background levels, while at the same time, the astrally luminescent byproducts create a flowing aura in their host&#039;s form.&lt;br /&gt;
*While khamsa is active, the user&#039;s aura is masked to a generic mundane metahuman with no particular mood. If an astral observer gets at least 3 hits on an Assensing Test, they do not see the underlying aura, but it becomes apparent the presented one is fake, similarly to noticing camera footage is being looped.&lt;br /&gt;
*If a prospective user is currently on the astral plane (astrally perceiving or projecting), or enters it while khamsa is active, the effect is immediately lost. Instead, they suffer from nausea for 10 minutes.&lt;br /&gt;
*HMHVV Infected are entirely unaffected by khamsa. HMHVV treats the bacteria like a hostile claimant and viciously defends its host, similar to its response to CFD.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Compound|&lt;br /&gt;
|Name=Cinderella&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Type=M&lt;br /&gt;
|Duration=Permanent (see description)&lt;br /&gt;
|Range=Touch&lt;br /&gt;
|ExoticIngredient=Special (Material Link)&lt;br /&gt;
|Price=N/A&lt;br /&gt;
|Availability=N/A&lt;br /&gt;
|Description=Requires a material link to the target. When activated, the preparation alters the subject&#039;s aura to look like whatever the material link&#039;s origin&#039;s aura was like at the time of the sample being taken. If the target was masking, the masked aura will be used. This change isn&#039;t instantaneous and takes (Potency) minutes before completion. Realizing the aura is fake will require an Assensing test with a threshold of the hits the preparation got with its Force + Potency roll. &lt;br /&gt;
*The altered aura lasts for 24 hours and the spell isn&#039;t sustained during this. After 24 hours have passed, natural shifts in a living being&#039;s aura begin to shred the disguise and it becomes trivial to see through. &lt;br /&gt;
*Background counts do not affect the altered aura, but if the background count of the environment is higher than the preparation&#039;s Force or Potency during the onset time, the preparation fails. &lt;br /&gt;
*The astral signature of Cinderella begins fading after the onset time ends and can be scrubbed without removing the altered aura.&lt;br /&gt;
|}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Gear===&lt;br /&gt;
====Lucifer Lamps====&lt;br /&gt;
*In 2066, metaphysicists discovered that a modulated electrical current introduced through a filament laced with orichalcum causes the filament to shed dual-natured light, illuminating both the physical and astral planes. Physical and astral solids both block dual-natured light, causing unusual shadows on the physical and greater definition on the astral. Lucifer lamps make excellent additions to magical security setups and as a form of astral communication via semaphore. The light given off by a Lucifer lamp is dim on the physical, but sufficient for characters with low-light vision to see by.&lt;br /&gt;
*Availability 15, cost 35,000 ¥&lt;br /&gt;
*The light bulbs burn out over time. Replacements are Availability 12, 500 ¥&lt;br /&gt;
*Bulbs have a life expectancy of one hour if undamaged.&lt;br /&gt;
*Lucifer lamps cannot be strapped to armor or a weapon due to its unwieldiness, they must be held in one hand or attached to a Medium+ sized drone (1 capacity).&lt;br /&gt;
*A lucifer lamp projects a cone of dual-natured low light illumination. Visibility modifiers apply, but allows visual Perception checks to see astral forms, signatures and other events (GM fiat). Awakened characters gain a +2 modifier to assense astrally active subjects caught in the light.&lt;br /&gt;
*Perceiving astral forms illuminated by a lucifer lamp does not give the same results as Assensing, but relevant knowledge skills or Arcana ranks may permit characters to make educated guesses (GM fiat).&lt;br /&gt;
*Lucifer lamps are fragile. Targeting the lamp is a -4 penalty Called Shot. Area of effect attacks also may damage the lamp:&lt;br /&gt;
*The attack must deal Physical damage before accounting for armor.&lt;br /&gt;
*Any DV that gets past the Damage Resistance test goes to the lamp&#039;s Condition Monitor&lt;br /&gt;
*Lucifer lamps have a condition monitor of 7. If it&#039;s filled, the current bulb breaks. Switching bulbs takes two Complex Actions; one to remove the previous one, one to attach a new one. You must have a replacement bulb ready; remember the actions required to retrieve an item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please note that currently, Bioengineered Awakened Drugs are not craftable with this system.&lt;br /&gt;
&lt;br /&gt;
===Adept Ways Expansion===&lt;br /&gt;
*See [[Adept Ways Expansion]] for complete text on playtest content from the Adept Ways expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Main_Page&amp;diff=150168</id>
		<title>Rulings/Main Page</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Main_Page&amp;diff=150168"/>
		<updated>2025-10-05T17:22:21Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Rules split into thematic categories for ease of access can be found here:&lt;br /&gt;
*[[Rulings/Awakened|Awakened]]&lt;br /&gt;
*[[Rulings/Banned_Content|Banned Content]]&lt;br /&gt;
*[[Rulings/Character_Generation_and_Maintenance|Character Generation and Maintenance]]&lt;br /&gt;
*[[Rulings/Combat|Combat]]&lt;br /&gt;
*[[Rulings/Custom_Mechanics|Custom Mechanics]] (wip)&lt;br /&gt;
*[[Rulings/Matrix|Matrix]]&lt;br /&gt;
*[[Rulings/Miscellaneous|Miscellaneous]]&lt;br /&gt;
*[[Rulings/Rigging|Rigging]]&lt;br /&gt;
*[[Rulings/PvP|PvP]]&lt;br /&gt;
&lt;br /&gt;
If you&#039;d rather search an autocompiled version of the above pages, go to [[Rulings/All|here]].&lt;br /&gt;
&lt;br /&gt;
This group of pages are too specific and long to include in the general rules pages above but are instead references in them. They are all gathered here for easy reference as well.&lt;br /&gt;
*[[Adept Ways Expansion]]&lt;br /&gt;
*[[Cyborg|Cyborgs]]&lt;br /&gt;
*[[Mana Aspect Rules|Mana Aspects]]&lt;br /&gt;
*[[Alternate Matrix Host Rules|Optional Matrix Host Rules]]&lt;br /&gt;
*[[Exotic Weapon Skills|Exotic Weapons]]&lt;br /&gt;
*[[Animal Availability|Animal Prices and Availability]]&lt;br /&gt;
&lt;br /&gt;
Contact rules can be found [[Contact_Rules|here]].&lt;br /&gt;
&lt;br /&gt;
And the GM rules over [[GM_Rules|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Specializations&amp;diff=150015</id>
		<title>Specializations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Specializations&amp;diff=150015"/>
		<updated>2025-09-25T22:40:40Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of approved and denied specializations. If you want to take a specialization that is not on the approved list or in an approved book you will have to get it approved by the mechanics team.&lt;br /&gt;
&lt;br /&gt;
You can suggest a specialization for any skill test, the goal with approving them, is to make sure they aren&#039;t overly broad. So don&#039;t try to make them as general as possible.&lt;br /&gt;
&lt;br /&gt;
==Approved Specializations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Specializations&lt;br /&gt;
|-&lt;br /&gt;
| Arcana&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Totem Form, Divination&lt;br /&gt;
|-&lt;br /&gt;
| Armorer&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Ammunition&lt;br /&gt;
|-&lt;br /&gt;
| Blades&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Polearms&lt;br /&gt;
|-&lt;br /&gt;
| Clubs&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Improvised Weapons&lt;br /&gt;
|-&lt;br /&gt;
| Electronic Warfare&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | by target type (Devices, Grids, IC, Personas, Sprites, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| Freefall&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Jetpack&lt;br /&gt;
|-&lt;br /&gt;
| Gymnastics&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Dodge&lt;br /&gt;
|-&lt;br /&gt;
| Hacking&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Hack on the Fly&lt;br /&gt;
|-&lt;br /&gt;
| Hardware&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Jack Out&lt;br /&gt;
|-&lt;br /&gt;
| Leadership&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Commanding Voice&lt;br /&gt;
|-&lt;br /&gt;
| Software&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Data Bombs or by individual complex form&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Touch, Nerve Strike&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Denied Specializations==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Skill&lt;br /&gt;
! Specializations&lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
| style=&amp;quot;white-space:normal; width:300px;&amp;quot; | Adept Powers (in general)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Daniel_Glenwood&amp;diff=149929</id>
		<title>Daniel Glenwood</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Daniel_Glenwood&amp;diff=149929"/>
		<updated>2025-09-24T17:06:48Z</updated>

		<summary type="html">&lt;p&gt;John: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Glenwood.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Informant, Recruier&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Former Merc&lt;br /&gt;
|Shortblurb2= Family Man&lt;br /&gt;
|Shortblurb3= Just...tired.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= buhbuhbrez&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= breeze5768&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName= Breezey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Male&lt;br /&gt;
|PreferredPayment= Service (Shadowrunner Jobs)&lt;br /&gt;
|HobbiesOrVice= Gambling (Cards)&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= Late 50s&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Fights everywhere are handled by two factors: information and firepower. Daniel Glenwood handled the first part during his stint as a member of a PMC. Long since defunct and not at all keen on pulling up old names, he is more than willing to let sleeping dogs lie. The only reason the bloodhound of a man gets into this business anymore is when someone he appreciates comes knocking on his door, and when he thinks he can give them an edge on meeting the right folks. Plus, even in his early retirement, he still finds quite a bit of money in trading what he can find out himself or through some convenient connections, even if those are dwindling right now.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Stern guy, but doesn&#039;t play hardball on rates&lt;br /&gt;
* Expect straightforward and blunt answers, along with commentary if he thinks a runner is doing something stupid.&lt;br /&gt;
* He can fight, but wont fight battles for others. Just a note that he can defend himself just fine.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Skeptic&lt;br /&gt;
|Description= Glen&#039;s the kinda guy to double check any research he gets with his own. Which means he&#039;ll be thorough and you&#039;ll get good info! Just...a lot slower than you might like! Double the time to come back with information&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Heat&lt;br /&gt;
|Description= Glen is a smooth operator, and an experienced one to boot. Unfortunately, due to his preference to going into places to do physical legwork or doing his own searches, he&#039;s liable to not dig too deep if shit seems too close to something above his paygrade, but he&#039;ll stick around longer if you&#039;re a close friend. If Glen finds evidence that you&#039;re dealing with a group of a threat level higher than his connection + loyalty, he&#039;s out. He&#039;ll let you know you&#039;re in deep shit, and then dip. &lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tech Savvy&lt;br /&gt;
|Description=Daniel&#039;s work has left him very competent on the matrix. He&#039;s all for doing his own searches to get a read on what you&#039;re looking at for a target. +2 to searching for information one could find through a matrix search&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Let&#039;s double check&lt;br /&gt;
|Description= Daniel prefers to do his own research, but helping someone else out with theirs means he can get his mitts on it and make sure they aren&#039;t skimping. He can make a knowledge check to teamwork with a matrix search if you pay him, but this subjects it to his Skeptic quality and double the time of the matrix search&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Three big questions&lt;br /&gt;
|Description=Glenwood isn&#039;t just an informant on gossip and the like. He can scope out preliminary defenses a target or a site might have pretty safely. Just keep the Heat aspect in mind.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ex merc&lt;br /&gt;
|Description= He hates it, but he still has some connections to that mercenary background. +2 to knowledge checks on PMCs or mercenaries.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Military adjacent&lt;br /&gt;
|Description=You don&#039;t get far in the merc business if you don&#039;t understand the opposition, and he&#039;s seen it all. +2 to knowledge checks regarding military forces or tactics&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Harghasun&amp;diff=149928</id>
		<title>Harghasun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Harghasun&amp;diff=149928"/>
		<updated>2025-09-24T15:08:52Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Venzkaizer&lt;br /&gt;
|Image= [[File:charactername.jpg]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName= none(banned in Indonesia where i lived at)&lt;br /&gt;
|OwnersDiscordName=Venzkaizer&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2056-04-30&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilities may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= https://drive.google.com/drive/folders/1oiMQAFOZtlgXdYXFGQP2an2Vgc5VCVeB?usp=sharing&lt;br /&gt;
|Priority=ECDBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Stevanus Ivander K is one of the shadowrunners of Seattle, UCAS, originating from the Javanese Republic, South East Asia. Fleeing to UCAS to escape the military dictatorship and harsh conditions, he began his life in Seattle with his wife, his sister-in-law, a shapeshifting serpent, and the three children he had with his wife. Most of the time, he accepts shadowrunning jobs that involve illegal weapon smuggling, gathering intelligence on mega corporations, and asset thefts. Other than that, such as assassinations, kidnappings, and murders? It is a big no-no for him, due to his Catholic religious beliefs, to kill. Although he is still not hesitant to kill for self-defence and in life-threatening situations that involve him and his family.&lt;br /&gt;
&lt;br /&gt;
In detail, yes, he is a human with the ability to cast several spells. Yet, he is not the master of magics. His biggest strength and plus point would be his moderate or good amount of wealth and resources he had for his legal works as a senior auditor, accountant, and his involvement in stock market investment, obligations, and E-Commerce business. Scavenging scraps and trash, then selling them in kilograms or recycling them into much more valuable items, would be his side jobs as well. He doesn&#039;t mind befriending and getting to know anyone regardless of their race or social background, unless they have a bad or undesirable personality to his standards and principles. Due to being a spoiled boy, he tended to become a picky eater and was unable to eat spicy foods, despite his family being capable of eating spicy foods.&lt;br /&gt;
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===Goals===&lt;br /&gt;
He has not many goals to be achieved other than 2 things: Keep his family safe and secure, as well as work for the financial survival of both himself and his family. When he set foot in Seattle, he realised that life in UCAS and the Javanese Republic would be more difficult, drastically different, and more dangerous for him. Especially with the criminal gangs and mafia families roaming around freely, unlike in his home country. With this in mind, he tried his best not to mess with the criminal groups, gangs, or families. The Mega Corporations too, despite he is a shadowrunner himself behind the shadow of his legal jobs and activities.&lt;br /&gt;
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==Background==&lt;br /&gt;
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He was born in Surabaya, on the 30th of April 2056, from a simple and ordinary middle class indonesian chinese family in Indonesia..........now it is already changed into The Javanese Republic. The Javanese Republic is the new nation emerged from the former Unitary Republic of Indonesia (NKRI: Negara Kesatuan Republik Indonesia), collapsed in the year of 2014 after a long downslide and the various natural disasters during the Year of Chaos in 2011. When The Javanese Republic was founded under the former Indonesian military, they proclaimed a martial law and ironically, supported by the majority of its people. Ironic, indeed........as it is already 16 years since The Great Riot of 1998 has passed. It happened due to the monetary crisis in 1997 called &amp;quot;Krismon&amp;quot; and it became another dark history of Indonesians after 30th September 1965-1966. As expected, the military Junta revived the policies of the Suharto regime; the 2nd president of Indonesia who reigned from 1966-1998, something that is very despised by those who had already fought hard for democracy in 1998 onwards. But it is already too late anyway.....thus it gained a majority of support as well.&lt;br /&gt;
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Although it managed to restore peace within the island of Java, their desire to restore The Unitary Republic of Indonesia never faded away. As a result, they launched a military invasion to their neighboring countries such as Sumatran Alliance and the Dayak Council, giving the javanese militaries stiff resistances, eventually putting an end to their ambitions. Instead of stopping of their gained ambitions and focused toward the development of their republic, they invaded both Malaysia and Australia, blaming both of them as the ones who supported both Sumatran Alliance and The Dayak Council that they called them as &amp;quot;The Rebels&amp;quot; or in Indonesia Language; &amp;quot;KKB&amp;quot; (Kelompok Kriminal Bersenjata). During their invasions, they took the opportunity of mana storms which weakened Australia on their own gain, eventually leading to the successful raid. But at the cost of the foundations of the Australia and New Zealand Allied Confederation (ANZAC).&lt;br /&gt;
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Stevanus&#039;s family has already gone through a lot of things during the time period of transitions between Indonesia and Javanese Republic, yet they adapted quickly as his ancestors and great grandfathers were already gone through many eras. From Dutch Imperialism over &amp;quot;Nusantara&amp;quot; in the 1900s, Independence war in 1945-1949, unstable years of 1950-1964, Soeharto&#039;s dictatorship regimes in 1966-1998, then The Javanese Republic reigned from 2014 onwards. They were already getting used to the hardship, especially those who had already lived during Soeharto&#039;s regime. What would be the differences between Soeharto&#039;s reign and The Javanese Republic? As a result, Stevanus&#039; family continued to live under the military regime of The Javanese Republic until Stevanus was born in 2056. His family is a double minority; Indonesian-Chinese ethnicities who embraced the Christian Catholicism. Unfortunately for them, their kind always became the target of racism by the Muslims and non-Chinese, despite the fact that they were still better than the metahumans or those who were not human. But racism is still racism, especially the religious persecutions. Yet, his family is still persistent to their identities and religions of choice.&lt;br /&gt;
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He was born from a simple and ordinary middle class. Not too rich, yet not too poor as well. His parents originated from The Central Java of Semarang, moved to East Java due to moving into several companies for a job. Although he is a chinese in ethnicities, but he has no official chinese name since at that time, if someone registered to the population and civil registration service with the Chinese names, they would then charged with an extra fees and bribery costs due to the ethnic racial discriminations that were still lingers after 1998 great riots. Nevertheless, he has an unofficial Chinese name called Auw Sian Bo, or Hu Xuan Bo in proper Mandarin. His father is a Quality Control manager specialist who already worked as the manager at the time he graduated from Catholic university of Atma Jaya, first bachelor degree in Yogyakarta, one of the best graduates in fact. His mother is a housewife who is also the first bachelor in a lesser known university in Yogyakarta, as an accountant. His childhood was not quite peculiar, yet it was in fact weird and full of chaos. First of all, he is known for being hyperactive, unable to be silent for a single moment where he also has difficulties focusing, constantly moving/Fidgeting. Second, unlike any other children, he has difficulties already in communications or speech, where his parents then bring him to speech therapy to help him speak, finally being able to do so at the age of 4 or 5. Lastly, he has a high imagination where he can’t stop acting out or speak to himself loudly. He was the 2nd child from 2 siblings, yet he was the one who was spoiled the most by his parents than his older sister. Despite this, he is still taught good attitude and behaviour, as well as the importance of upholding honour, kindness, and integrity. However…..he did learn from his parents about a new concept called “White Lies”; lies or using the art of lying for the greater good or the noble causes. These principles were still upheld by him up to these days despite the fact that he still prefers to be bluntly honest. &lt;br /&gt;
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Yet, due to his struggles, conditions, spoiled yet strict parenting, he has difficulties socializing, combining his shyness that resulted in him having few friends or even being a target of bullying when he went to school. Nevertheless, despite him being distant, reserved, and aloof personality, he developed an empathy personality as he often interacted more with the commoners or older people. At the age of 6, he started to show his interest in martial arts for the first time after he and his mother visited her sister who attended the swimming class in the local convention hall and sport center. He showed an interest in Korean Martial Art; Tae Kwon Do that soon led him into his attendance to Tae Kwon Do classes for many years forward until he finally achieved black belt at the age of 23 later on. Throughout his life, he was lucky to be schooled in the proper and virtuous Catholic private school that still stands up to these days, despite The Javanese Republic&#039;s reign and muslim majority nation, while the average public and private schools were not, more with the public schools provided by the government. However, he did not have many friends in his school time. In elementary, junior high school, and senior high school due to bullying and his weird behaviours. As a result, he has learned to get used to being alone, hence he is glad to be used to it despite it costing him social anxiety and aloof behaviour. Although, he did have some friends that he considered as good and more when he finally studied in a private university in Surabaya. However……he did have several health problems throughout his life. The most troublesome health issue for him would be the rare genetic disorder called hypokalemic periodic paralysis (hypoPP), where he suffered his first paralysis at the age of 16. There’s no cure for HypoPP and therefore his only cure is to administer potassium supplements that he can find on packaged milk, coconut water, and japanese sport drink; Pocari Sweat, as well as avoiding the triggers to his paralysis. &lt;br /&gt;
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Unfortunately, his time at school is not great. His parents insist him to attend the private academic tutor class everyday, fearing that he may not excel in mathematics and science for getting a good score. Yes, his parents only care about getting good scores and regarding other non-academic activities as a waste of time, as they believe that education is the crucial long term investment and the way for them to inherit their children instead of money or assets. His parents will never grant them any assets nor money as inheritances to their children, for such were reserved for their retirement plan. Due to the rigid schedules, strict activities and pressures from his parents, he did burnout silently that led into his lazy and give-no-fuck behaviour later on as he grew mature.  Well….at least he finally be able to gain more freedom when he study accounting in the private university, where he can resume his passion in Tae Kwon Do and pursuing other hobbies such as fencing, learning languages, throat singing, archery, and business management gamification website apps called Monsoonsim, that led him into being the first runner up positions with his team in The International MERMC 2076 in Kampar University, Malaysia.  He also for the first time was able to achieve gold medals in provincial Tae Kwon Do competitions too despite it cost his study semesters to be extended into 9 Semesters in total. At last, he graduated in the year of 2026 where he was finally able to get a job as a junior auditor in a decent company and be able to explore further on his passions such as piano, traditional musical instruments, languages, horse riding, archery, and 2d pixel arts for game development. &lt;br /&gt;
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Although......since he was 17 years old, he already developed the other side of him as The Shadowrunner. To add the context, Indonesian civilian law regulations were strictly limiting or even banning the ownership of weapons in their homes, even the sharp blades such as swords, polearms, and so on, unless they were kitchen housewares or heirlooms or.....for collections. Even the collectors must secure the licenses or rights to own such weapons for collections. In the meantime, despite the Javanese Republic being ruled by the military junta, the criminal activities and rates from within still existed. Even increased as the time goes by due to unstable economic conditions. The most notable; The Corruptions, Collutions, and Nepotism (KKN), within the government bodies including the law enforcers or polices. As a result, these policies were known to be unreliable and corrupt, with a lot of cases of the police high echelon positions getting caught for becoming the patron of the criminal syndicates or someone. For this truth, Stevanus developed  a deep mistrust toward the law enforcement and the police department of Javanese Republic. Therefore, he decided to own his own weapons to protect himself against the crimes toward him. So that the police have no need to bother themselves.......annoyed by his crime complaint. He will solve the crimes on his own hands. &lt;br /&gt;
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So........what does he do? He engaged in the black market, made the transactions with the illegal and underground armorers and weapon dealers, to purchase his own blades, protections, and even guns. Although, the latter one was not quite possible until he finally became the junior auditor at the age of 23 due to being expensive. All his shadowrunnings were hidden, away from his parents and family, to ensure that his family didn&#039;t worry much about him, or even worse than the worry. Besides, this shadowrunning would also be the alternative source of income for him, where as the times passed by, he then participated in the gun smuggling at the age of 22. Helping to assemble the illegally made revolvers or small arms, then deliver it to his group&#039;s clients. How about stealing and Intelligence gathering? Oh yeah, he did it too.......in the shadows, despite he already had a secure job as junior auditor in one of the indonesian public accountant firms. He already had a long track record of stealing the police&#039;s armoury and gathering intelligence of the police anti-riot movements for the anti-military junta protesters and rebels. The latter would also make him into The Freedom Fighters, although his methods of fighting involved the non-violent ones, most of the time.&lt;br /&gt;
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But eventually, in the year 2080, Stevanus decided to flee to the United Canadian and American States when the great riot happened again that led into the horizontal conflicts, orchestrated by the military junta to counter the anti- junta movements. However, he must leave his parents and his family behind, as they refused to go toward other countries. After all, his parents are already old, while his sister is the one who takes care of both of them. So he fled alone to UCAS, with the visa and passport ready, as well as be able to secure a green card through a mere luck by showing the proof that he is having a valid job offer for employment-based cases, which indeed he applied for a permanent job as a senior auditor in the decent public accountant firms in Seattle, USA........and got accepted. Alas, he eventually managed to arrive at Seattle, UCAS, and started his life there as a senior auditor there with the stable salaries and nature in the form of a house ownership in the gated community. Due to being born and raised in multicultural places despite being dominated by moslem religion, it is easier for him to adapt to the already multicultural world of UCAS, while remaining humble and accepting of anyone regardless of the races, ethnicities but their inner character qualities.&lt;br /&gt;
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But still........Once The Shadowrunner, always The Shadowrunner. He continued to be the shadowrunner while avoiding the high risk runs, mostly on smuggling guns and weapons, as well as gaining the intel of the other huge corporations while avoiding messing up with the company where he worked. Of course, he tried to be as discreet and low profile as possible. This is why he assumed a nickname or disguise name as &amp;quot;Hargashun&amp;quot;, alongside other alias such as &amp;quot;Venarudus&amp;quot;, &amp;quot;Venzkaizer&amp;quot; (for social media alias and the game), and &amp;quot;The Horseriders&amp;quot;. The last ones were made because he indeed had a legal business on actual horse husbandry, as well as holding some percentages of stocks in several horse farms, most of them based in Texas. Thus, he indeed owned a horse, a small horse that was imported directly from Mongolia and he chose them due to the small size and reminded him of horses in Indonesia, which are indeed as small as the mongolian horses. Although, he tried his best to uphold all the positive virtues that were taught by his parents, his schools, and university and relied most of his incomes from legal professions and runs.&lt;br /&gt;
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Living in The UCAS can be hard and challenging compared to living in Javanese Republic and the former territories of Indonesia. But at least UCAS is more democratic than The Javanese Republic......although, there&#039;s one big problem for him. The Mega Corporates and the criminal syndicates. Unlike The Javanese Republic, the criminal syndicates are thriving and more open compared to The Javanese Republic. On the other hand, the ability for the civilians or anyone to own firearms, made the criminal rates be much more violent, even the criminal actions within The Javanese Republic were ill compared to UCAS&#039;s criminality, especially with its criminal gangs such as the notorious Yakuza and Chinese Triads. But, in the midst of the other hardships in the foreign country, he is considered to be a lucky guy as he accidentally stumbles upon a woman. The beautiful woman named Xiao Bai, when he walked on the bridge in Seattle&#039;s Chinatown. At that time, he passed through 2 fine ladies with an umbrella where he could hear something falling near him after passing with them. He picks it up, turns out it was a jade hairpin. He then quickly catched the ladies, stopped them with broken and yet simple mandarin sentences. She was wearing a traditional chinese white robe with her sister, then turned toward him. He was immediately stunned by her beauty. &lt;br /&gt;
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Yet, somehow her eyes were suddenly widened when her eyes aligned with his, with her breaths still as she pressed a hand against her chest, feeling the similar echoes that stirring still in her heart for long. Now her gazes remained fixed upon him, almost searching his face for the shadow of someone she loved the most that somehow aligned in familiarity, hidden beneath his foreign features. In order to not turn into an awkward situation, he tried to make a conversation with the duo sister despite his broken mandarin language, which turns out that the sisters were capable of speaking English as well. However, his conversations with her were not helping to ease the awkward situations either, as when he returned the jade hairpin to her and mentioned his chinese name as Hu Xuan Bo, her eyes started to glimmer with tears, slowly letting some of it go for no reasons, clutching the jade hairpin tightly to her heart with a mix of joy and hope. Even more when he called his dog with the very same name that she seems to recognize well. He doesn&#039;t understand why she starts to shatter her tears from her eyes, therefore he offers her his own tissues for wiping her tears with his usual warm smiles. When he bid them farewell, she would whisper after him, calling his name with the pleas to not walk away with her tears freely escaping, while he doesn’t notice it in a rush. But at least the woman in the green robe is skeptical and even watches his eyes with suspicion and scrutiny, actively trying to persuade her sister to not believe in him quickly. Still, her composure is already faltering with her tears spilling freely with fragile smiles and trembling voices, determined to not let him go yet.&lt;br /&gt;
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So these duo sisters would follow him from behind and safe distance throughout The Chinatown, watching every one of his steps on collecting the scraps, doing his financial auditing jobs on several business establishments of his company clients, while witnessing his kindness and humble nature to the others. After several hours of following, they were eventually met again in the small crossroads where he was shocked and baffled to see them, yet at the same time, somehow he showed a half happy feeling expression to meet the white lady again. So does she while she freezes, stunned, with her eyes shining with both tears and warmth. But this time, both Xiao Bai and Stevanus managed to bond with this unexpected reunion after their first meeting and overtime, he fell in love with her. It took not long for him to eventually propose the marriage to her, which she accepted happily. Later on, he then discovered that she was acting that way because she believes in the concept of reincarnations due to her Taoism and Confucianism beliefs. She believes that he was the reincarnations of her dead lover who died 20 years ago for saving her, her sister, and her people from the dangerous peoples. Before getting married, he then bring her and her sister, back to The Javanese Republic to visit his family and introduced his fiancee and his future sister-in-law to his parents, which they responded it positively and happily, as he is able to find the future wife who is kind, beautiful, yet the chinese ethnicity too. Well, for the latter ones, his parents had a high hope for him to have a wife who is both Chinese and Christian. He then married Xiao Bai at the age of 25-26 in one of the remaining catholic churches in Sidoarjo, south of Surabaya, and had 3 children together after the marriage. During his marriage with her as well, he then discovered the shocking truth; his wife and her sister, is actually the Shapeshifter Serpens, as well as being the fugitive in Canton Confederations for being the escaped test subjects of one of the biotech corporations on Guangzhou, owned by Wuxing Incorporated who captured many shapeshifters, especially Shapeshifter Serpens behind the shadows for developing an immortality or life extensions medical serum that they can sell it to their rich customers for profit. As well as being responsible for assassinations attempt toward several Wuxing Incorporated officials and conflicts with Chinese Triads who have a high influence and existences in Canton Confederacy. Despite such a truth, he still accepted Xiao Bai and her sister; Xiao Qing for who they are. Yet, somehow it reminds him of the ancient Chinese folklore romances named The Legend of White Snake that he is both fond of and likes. At least on the good side, he can now finally be happy that the legend of white snake stories is happening to him to some extent, as well as giving him the opportunities to do the karmic justice for her tragic fates. Up to these days, he still resides in Seattle with Xiao Bai, Xiao Qing, and the 3 children he had with Xiao Bai, while he slowly increased the security of his new family with sensors, security measures, and guns……..a lot of guns.&lt;br /&gt;
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== Narrative Significant Qualities ==&lt;br /&gt;
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===Positive===&lt;br /&gt;
&#039;&#039;&#039;College Education&#039;&#039;&#039;&lt;br /&gt;
The halls of academe are well known to your character. Thanks to time spent actually studying while at college instead of partying, the character can buy Academic Knowledge skills at half price (rounded up) during character creation. After character creation, Academic Knowledge skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.&lt;br /&gt;
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&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
Nothing impresses an out-of-town Johnson more than negotiating in their native tongue. And knowing when they’re telling their goon squad to kill you is pretty useful too. This quality represents a natural gift for learning and understanding languages. Characters with this quality halve the learning time for a language, and the quality also provides a +1 dice pool modifier to all Language skill tests the character makes. If this quality is purchased at character creation, the player purchases Language skill points at a 2-for-1 rate. After character creation, language skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.&lt;br /&gt;
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&#039;&#039;&#039;Trustworthy&#039;&#039;&#039;&lt;br /&gt;
There’s just something about your baby face, good manners, or personality that makes others want to trust you. This quality provides a +1 dice pool modifier to all Skill Tests for skills in the Influence skill group and increases the character’s Social Limit by 2 for situations involving trusting the character.&lt;br /&gt;
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&#039;&#039;&#039;Aspected Magician&#039;&#039;&#039;&lt;br /&gt;
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===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependent (demanding)&#039;&#039;&#039;&lt;br /&gt;
A character with the Dependents quality has one or more loved ones who depend on them for emotional support and financial aid. Dependents may include children, parents, a spouse or lover, a sibling, or an old friend. Meeting the needs of a dependent should take up a fair amount of the character’s time, as well as some of the character’s money. Increase the amount of time it takes to learn a new skill or improve an existing skill by fifty percent. See the Character Advancement section on p. 103 for more information on how long it takes to improve skills. Also, increase the base time for any long-term projects by 50%. A dependent could also be a hindrance in other ways—getting underfoot, sharing living space, involving herself in the character’s work, borrowing the car, calling at the most inopportune moments, etc.&lt;br /&gt;
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- With the 9 Karma level, the dependent is a close family member or a life partner and lives with the character. The dependent is a strain on the character’s time and resources, and/or requires special care and attention that limits the character’s availability for missions or specific actions. Examples of these dependents include large family sharing the living space, parents or grandparents with medical or physical needs, and full custody of any children. Increase the lifestyle cost for the character by 30% each month.&lt;br /&gt;
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&#039;&#039;&#039;Day Job (10 Hrs)&#039;&#039;&#039;&lt;br /&gt;
When running in the shadows, sometimes you need a way to fill your days or to maintain your cover. This quality burdens a character with responsibilities and time commitments. While the regular income is nice, having a regular schedule and a boss to answer to doesn’t jibe well with the shadowrunning profession. The player and gamemaster should work together to determine the job, which is usually a pretty decent gig based on the pay rates, but the gamemaster should determine the shifts the character works. To establish the legitimacy of the day job, the character must possess a valid SIN (SINner quality or at least a Rating 4 fake SIN). If they have the SINner quality, the money from the Day Job quality is considered already taxed. If they are using a fake and it gets burned or connected to a crime, expect the cops to come down hard, and the job is lost until the situation is cleared up.&lt;br /&gt;
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- When combined with the Fame quality, this could easily bring in enough money to support the character, so make sure they have a good reason to run the shadows.&lt;br /&gt;
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- The Day Job table provides the Karma, income, and hours breakdown for the quality.&lt;br /&gt;
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- During runs, the gamemaster should keep track of how many consecutive days are being spent on shadowrunning activity and whether the character can fulfil their day job responsibilities. If they can’t, they get a warning; if it happens again after a warning, they lose their job. Losing their job costs them 2 points of Street Cred (how can you be trusted as a runner if you can’t even hold a job as a fry cook?) and costs the character a month of salary due to purchases they made in anticipation of their pay.&lt;br /&gt;
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- Since he has 10 10-hour day job, he gained 1,000¥ every time he did the job&lt;br /&gt;
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&#039;&#039;&#039;SINner(national)&#039;&#039;&#039;&lt;br /&gt;
Four types of SINs fall under the SINner (Layered) quality: National SIN, Criminal SIN (either Corporate or National), Corporate Limited SIN, or Corporate Born. Individuals with SINs are required by law to always broadcast their SINs. A legal SIN is required for all legal purchases. This makes them very useful things to have, so those who are SINless generally get by with the use of fake SINs just so they can participate in society.&lt;br /&gt;
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- At the 5 Karma level, the character has what is called a National SIN. The character’s parents were legal citizens of a nation (such as the UCAS or CAS), and he has been a citizen of that nation from birth. Well, it is supposedly on default. For Stevanus, although he has the Javanese Republic SIN, he obtained a National SIN for UCAS after securing a Green Card citizenship when he managed to secure a permanent job in one of the public accounting companies in Seattle, UCAS. Therefore, he has the right to vote, qualify for passports issued by his nation, enlist in the national military, or work in the national government. A National SIN is required for any national security clearance or any form of national military career. A character with a National SIN pays fifteen percent of their gross income in taxes. He is also in no way connected to any of the megacorporations. The main drawback to having a legal National SIN is that the character is in the system. The nation in the player character’s background has the character’s biometric data (DNA, fingerprints, retinal scans) on file, and that biometric data is shared with law enforcement agencies through the Global SIN Registry. This makes it much easier to track a character should a job go sideways. Also, nations typically sell the personal information tied to the character’s SIN to corporations. Those with a legal SIN get nearly three times as much spam as those who don’t have a SIN or rely on fake SINs, and the spam messages they receive are disturbingly tailored to their preferences (based on their buying and browsing habits).&lt;br /&gt;
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&#039;&#039;&#039;Reduced Sense (sight)&#039;&#039;&#039;&lt;br /&gt;
His senses on sighting are about as sharp as a butter knife. Any Test involving the chosen sense faces a -2 dice pool modifier. This quality can be taken multiple times, reducing a different sense each time, and its effects are cumulative for tests involving more than one sense, such as general Perception Tests. His reduced sense of sight gains 5 Karma worth. If the sense is ever repaired or corrected permanently, the quality must be bought off. If the character does not have enough Karma to buy off the quality, the intended repair cannot be made.&lt;br /&gt;
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==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name= Albert Costello&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name= Captain Madeline Palermo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name= Ashley Davis&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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Xiao Bai = Wife&lt;br /&gt;
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Xiao Qing = Sister-In-Law&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
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|HighThreshold=5&lt;br /&gt;
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}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
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==SINs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Canada and America State&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stevanus Ivander Karnadi (National; UCAS): &lt;br /&gt;
&lt;br /&gt;
- ID numbers: UC4A–5604-KRN1&lt;br /&gt;
&lt;br /&gt;
- Firearms License&lt;br /&gt;
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- Driver&#039;s License&lt;br /&gt;
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- Magic License&lt;br /&gt;
&lt;br /&gt;
- Armor License&lt;br /&gt;
&lt;br /&gt;
- Occupational License (Professional Accountant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harghasun (Fake; R4 ; UCAS):&lt;br /&gt;
&lt;br /&gt;
- Firearms license R4&lt;br /&gt;
&lt;br /&gt;
- Diver&#039;s license R4&lt;br /&gt;
&lt;br /&gt;
- Restricted Armor R4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Javanese Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stevanus Ivander Karnadi (National; TJR): &lt;br /&gt;
&lt;br /&gt;
- ID numbers: JR7K-5604-KRNA&lt;br /&gt;
&lt;br /&gt;
- Driver&#039;s License&lt;br /&gt;
&lt;br /&gt;
- Blade License&lt;br /&gt;
&lt;br /&gt;
- Occupational License (Professional Accountant)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Harghasun&amp;diff=149927</id>
		<title>Harghasun</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Harghasun&amp;diff=149927"/>
		<updated>2025-09-24T15:07:16Z</updated>

		<summary type="html">&lt;p&gt;John: John moved page Venzkaizer to Harghasun without leaving a redirect: page named after player rather than character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername= Stevanus Ivander Karnadi&lt;br /&gt;
|Image= [[File:charactername.jpg]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName= none(banned in Indonesia where i lived at)&lt;br /&gt;
|OwnersDiscordName= venzkaizer&lt;br /&gt;
|Metatype= human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2056-04-30&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilities may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink= https://drive.google.com/drive/folders/1oiMQAFOZtlgXdYXFGQP2an2Vgc5VCVeB?usp=sharing&lt;br /&gt;
|Priority=ECDBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
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|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Stevanus Ivander K is one of the shadowrunners of Seattle, UCAS, originating from the Javanese Republic, South East Asia. Fleeing to UCAS to escape the military dictatorship and harsh conditions, he began his life in Seattle with his wife, his sister-in-law, a shapeshifting serpent, and the three children he had with his wife. Most of the time, he accepts shadowrunning jobs that involve illegal weapon smuggling, gathering intelligence on mega corporations, and asset thefts. Other than that, such as assassinations, kidnappings, and murders? It is a big no-no for him, due to his Catholic religious beliefs, to kill. Although he is still not hesitant to kill for self-defence and in life-threatening situations that involve him and his family.&lt;br /&gt;
&lt;br /&gt;
In detail, yes, he is a human with the ability to cast several spells. Yet, he is not the master of magics. His biggest strength and plus point would be his moderate or good amount of wealth and resources he had for his legal works as a senior auditor, accountant, and his involvement in stock market investment, obligations, and E-Commerce business. Scavenging scraps and trash, then selling them in kilograms or recycling them into much more valuable items, would be his side jobs as well. He doesn&#039;t mind befriending and getting to know anyone regardless of their race or social background, unless they have a bad or undesirable personality to his standards and principles. Due to being a spoiled boy, he tended to become a picky eater and was unable to eat spicy foods, despite his family being capable of eating spicy foods.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
He has not many goals to be achieved other than 2 things: Keep his family safe and secure, as well as work for the financial survival of both himself and his family. When he set foot in Seattle, he realised that life in UCAS and the Javanese Republic would be more difficult, drastically different, and more dangerous for him. Especially with the criminal gangs and mafia families roaming around freely, unlike in his home country. With this in mind, he tried his best not to mess with the criminal groups, gangs, or families. The Mega Corporations too, despite he is a shadowrunner himself behind the shadow of his legal jobs and activities.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
He was born in Surabaya, on the 30th of April 2056, from a simple and ordinary middle class indonesian chinese family in Indonesia..........now it is already changed into The Javanese Republic. The Javanese Republic is the new nation emerged from the former Unitary Republic of Indonesia (NKRI: Negara Kesatuan Republik Indonesia), collapsed in the year of 2014 after a long downslide and the various natural disasters during the Year of Chaos in 2011. When The Javanese Republic was founded under the former Indonesian military, they proclaimed a martial law and ironically, supported by the majority of its people. Ironic, indeed........as it is already 16 years since The Great Riot of 1998 has passed. It happened due to the monetary crisis in 1997 called &amp;quot;Krismon&amp;quot; and it became another dark history of Indonesians after 30th September 1965-1966. As expected, the military Junta revived the policies of the Suharto regime; the 2nd president of Indonesia who reigned from 1966-1998, something that is very despised by those who had already fought hard for democracy in 1998 onwards. But it is already too late anyway.....thus it gained a majority of support as well.&lt;br /&gt;
&lt;br /&gt;
Although it managed to restore peace within the island of Java, their desire to restore The Unitary Republic of Indonesia never faded away. As a result, they launched a military invasion to their neighboring countries such as Sumatran Alliance and the Dayak Council, giving the javanese militaries stiff resistances, eventually putting an end to their ambitions. Instead of stopping of their gained ambitions and focused toward the development of their republic, they invaded both Malaysia and Australia, blaming both of them as the ones who supported both Sumatran Alliance and The Dayak Council that they called them as &amp;quot;The Rebels&amp;quot; or in Indonesia Language; &amp;quot;KKB&amp;quot; (Kelompok Kriminal Bersenjata). During their invasions, they took the opportunity of mana storms which weakened Australia on their own gain, eventually leading to the successful raid. But at the cost of the foundations of the Australia and New Zealand Allied Confederation (ANZAC).&lt;br /&gt;
&lt;br /&gt;
Stevanus&#039;s family has already gone through a lot of things during the time period of transitions between Indonesia and Javanese Republic, yet they adapted quickly as his ancestors and great grandfathers were already gone through many eras. From Dutch Imperialism over &amp;quot;Nusantara&amp;quot; in the 1900s, Independence war in 1945-1949, unstable years of 1950-1964, Soeharto&#039;s dictatorship regimes in 1966-1998, then The Javanese Republic reigned from 2014 onwards. They were already getting used to the hardship, especially those who had already lived during Soeharto&#039;s regime. What would be the differences between Soeharto&#039;s reign and The Javanese Republic? As a result, Stevanus&#039; family continued to live under the military regime of The Javanese Republic until Stevanus was born in 2056. His family is a double minority; Indonesian-Chinese ethnicities who embraced the Christian Catholicism. Unfortunately for them, their kind always became the target of racism by the Muslims and non-Chinese, despite the fact that they were still better than the metahumans or those who were not human. But racism is still racism, especially the religious persecutions. Yet, his family is still persistent to their identities and religions of choice.&lt;br /&gt;
&lt;br /&gt;
He was born from a simple and ordinary middle class. Not too rich, yet not too poor as well. His parents originated from The Central Java of Semarang, moved to East Java due to moving into several companies for a job. Although he is a chinese in ethnicities, but he has no official chinese name since at that time, if someone registered to the population and civil registration service with the Chinese names, they would then charged with an extra fees and bribery costs due to the ethnic racial discriminations that were still lingers after 1998 great riots. Nevertheless, he has an unofficial Chinese name called Auw Sian Bo, or Hu Xuan Bo in proper Mandarin. His father is a Quality Control manager specialist who already worked as the manager at the time he graduated from Catholic university of Atma Jaya, first bachelor degree in Yogyakarta, one of the best graduates in fact. His mother is a housewife who is also the first bachelor in a lesser known university in Yogyakarta, as an accountant. His childhood was not quite peculiar, yet it was in fact weird and full of chaos. First of all, he is known for being hyperactive, unable to be silent for a single moment where he also has difficulties focusing, constantly moving/Fidgeting. Second, unlike any other children, he has difficulties already in communications or speech, where his parents then bring him to speech therapy to help him speak, finally being able to do so at the age of 4 or 5. Lastly, he has a high imagination where he can’t stop acting out or speak to himself loudly. He was the 2nd child from 2 siblings, yet he was the one who was spoiled the most by his parents than his older sister. Despite this, he is still taught good attitude and behaviour, as well as the importance of upholding honour, kindness, and integrity. However…..he did learn from his parents about a new concept called “White Lies”; lies or using the art of lying for the greater good or the noble causes. These principles were still upheld by him up to these days despite the fact that he still prefers to be bluntly honest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yet, due to his struggles, conditions, spoiled yet strict parenting, he has difficulties socializing, combining his shyness that resulted in him having few friends or even being a target of bullying when he went to school. Nevertheless, despite him being distant, reserved, and aloof personality, he developed an empathy personality as he often interacted more with the commoners or older people. At the age of 6, he started to show his interest in martial arts for the first time after he and his mother visited her sister who attended the swimming class in the local convention hall and sport center. He showed an interest in Korean Martial Art; Tae Kwon Do that soon led him into his attendance to Tae Kwon Do classes for many years forward until he finally achieved black belt at the age of 23 later on. Throughout his life, he was lucky to be schooled in the proper and virtuous Catholic private school that still stands up to these days, despite The Javanese Republic&#039;s reign and muslim majority nation, while the average public and private schools were not, more with the public schools provided by the government. However, he did not have many friends in his school time. In elementary, junior high school, and senior high school due to bullying and his weird behaviours. As a result, he has learned to get used to being alone, hence he is glad to be used to it despite it costing him social anxiety and aloof behaviour. Although, he did have some friends that he considered as good and more when he finally studied in a private university in Surabaya. However……he did have several health problems throughout his life. The most troublesome health issue for him would be the rare genetic disorder called hypokalemic periodic paralysis (hypoPP), where he suffered his first paralysis at the age of 16. There’s no cure for HypoPP and therefore his only cure is to administer potassium supplements that he can find on packaged milk, coconut water, and japanese sport drink; Pocari Sweat, as well as avoiding the triggers to his paralysis. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, his time at school is not great. His parents insist him to attend the private academic tutor class everyday, fearing that he may not excel in mathematics and science for getting a good score. Yes, his parents only care about getting good scores and regarding other non-academic activities as a waste of time, as they believe that education is the crucial long term investment and the way for them to inherit their children instead of money or assets. His parents will never grant them any assets nor money as inheritances to their children, for such were reserved for their retirement plan. Due to the rigid schedules, strict activities and pressures from his parents, he did burnout silently that led into his lazy and give-no-fuck behaviour later on as he grew mature.  Well….at least he finally be able to gain more freedom when he study accounting in the private university, where he can resume his passion in Tae Kwon Do and pursuing other hobbies such as fencing, learning languages, throat singing, archery, and business management gamification website apps called Monsoonsim, that led him into being the first runner up positions with his team in The International MERMC 2076 in Kampar University, Malaysia.  He also for the first time was able to achieve gold medals in provincial Tae Kwon Do competitions too despite it cost his study semesters to be extended into 9 Semesters in total. At last, he graduated in the year of 2026 where he was finally able to get a job as a junior auditor in a decent company and be able to explore further on his passions such as piano, traditional musical instruments, languages, horse riding, archery, and 2d pixel arts for game development. &lt;br /&gt;
&lt;br /&gt;
Although......since he was 17 years old, he already developed the other side of him as The Shadowrunner. To add the context, Indonesian civilian law regulations were strictly limiting or even banning the ownership of weapons in their homes, even the sharp blades such as swords, polearms, and so on, unless they were kitchen housewares or heirlooms or.....for collections. Even the collectors must secure the licenses or rights to own such weapons for collections. In the meantime, despite the Javanese Republic being ruled by the military junta, the criminal activities and rates from within still existed. Even increased as the time goes by due to unstable economic conditions. The most notable; The Corruptions, Collutions, and Nepotism (KKN), within the government bodies including the law enforcers or polices. As a result, these policies were known to be unreliable and corrupt, with a lot of cases of the police high echelon positions getting caught for becoming the patron of the criminal syndicates or someone. For this truth, Stevanus developed  a deep mistrust toward the law enforcement and the police department of Javanese Republic. Therefore, he decided to own his own weapons to protect himself against the crimes toward him. So that the police have no need to bother themselves.......annoyed by his crime complaint. He will solve the crimes on his own hands. &lt;br /&gt;
&lt;br /&gt;
So........what does he do? He engaged in the black market, made the transactions with the illegal and underground armorers and weapon dealers, to purchase his own blades, protections, and even guns. Although, the latter one was not quite possible until he finally became the junior auditor at the age of 23 due to being expensive. All his shadowrunnings were hidden, away from his parents and family, to ensure that his family didn&#039;t worry much about him, or even worse than the worry. Besides, this shadowrunning would also be the alternative source of income for him, where as the times passed by, he then participated in the gun smuggling at the age of 22. Helping to assemble the illegally made revolvers or small arms, then deliver it to his group&#039;s clients. How about stealing and Intelligence gathering? Oh yeah, he did it too.......in the shadows, despite he already had a secure job as junior auditor in one of the indonesian public accountant firms. He already had a long track record of stealing the police&#039;s armoury and gathering intelligence of the police anti-riot movements for the anti-military junta protesters and rebels. The latter would also make him into The Freedom Fighters, although his methods of fighting involved the non-violent ones, most of the time.&lt;br /&gt;
&lt;br /&gt;
But eventually, in the year 2080, Stevanus decided to flee to the United Canadian and American States when the great riot happened again that led into the horizontal conflicts, orchestrated by the military junta to counter the anti- junta movements. However, he must leave his parents and his family behind, as they refused to go toward other countries. After all, his parents are already old, while his sister is the one who takes care of both of them. So he fled alone to UCAS, with the visa and passport ready, as well as be able to secure a green card through a mere luck by showing the proof that he is having a valid job offer for employment-based cases, which indeed he applied for a permanent job as a senior auditor in the decent public accountant firms in Seattle, USA........and got accepted. Alas, he eventually managed to arrive at Seattle, UCAS, and started his life there as a senior auditor there with the stable salaries and nature in the form of a house ownership in the gated community. Due to being born and raised in multicultural places despite being dominated by moslem religion, it is easier for him to adapt to the already multicultural world of UCAS, while remaining humble and accepting of anyone regardless of the races, ethnicities but their inner character qualities.&lt;br /&gt;
&lt;br /&gt;
But still........Once The Shadowrunner, always The Shadowrunner. He continued to be the shadowrunner while avoiding the high risk runs, mostly on smuggling guns and weapons, as well as gaining the intel of the other huge corporations while avoiding messing up with the company where he worked. Of course, he tried to be as discreet and low profile as possible. This is why he assumed a nickname or disguise name as &amp;quot;Hargashun&amp;quot;, alongside other alias such as &amp;quot;Venarudus&amp;quot;, &amp;quot;Venzkaizer&amp;quot; (for social media alias and the game), and &amp;quot;The Horseriders&amp;quot;. The last ones were made because he indeed had a legal business on actual horse husbandry, as well as holding some percentages of stocks in several horse farms, most of them based in Texas. Thus, he indeed owned a horse, a small horse that was imported directly from Mongolia and he chose them due to the small size and reminded him of horses in Indonesia, which are indeed as small as the mongolian horses. Although, he tried his best to uphold all the positive virtues that were taught by his parents, his schools, and university and relied most of his incomes from legal professions and runs.&lt;br /&gt;
&lt;br /&gt;
Living in The UCAS can be hard and challenging compared to living in Javanese Republic and the former territories of Indonesia. But at least UCAS is more democratic than The Javanese Republic......although, there&#039;s one big problem for him. The Mega Corporates and the criminal syndicates. Unlike The Javanese Republic, the criminal syndicates are thriving and more open compared to The Javanese Republic. On the other hand, the ability for the civilians or anyone to own firearms, made the criminal rates be much more violent, even the criminal actions within The Javanese Republic were ill compared to UCAS&#039;s criminality, especially with its criminal gangs such as the notorious Yakuza and Chinese Triads. But, in the midst of the other hardships in the foreign country, he is considered to be a lucky guy as he accidentally stumbles upon a woman. The beautiful woman named Xiao Bai, when he walked on the bridge in Seattle&#039;s Chinatown. At that time, he passed through 2 fine ladies with an umbrella where he could hear something falling near him after passing with them. He picks it up, turns out it was a jade hairpin. He then quickly catched the ladies, stopped them with broken and yet simple mandarin sentences. She was wearing a traditional chinese white robe with her sister, then turned toward him. He was immediately stunned by her beauty. &lt;br /&gt;
&lt;br /&gt;
Yet, somehow her eyes were suddenly widened when her eyes aligned with his, with her breaths still as she pressed a hand against her chest, feeling the similar echoes that stirring still in her heart for long. Now her gazes remained fixed upon him, almost searching his face for the shadow of someone she loved the most that somehow aligned in familiarity, hidden beneath his foreign features. In order to not turn into an awkward situation, he tried to make a conversation with the duo sister despite his broken mandarin language, which turns out that the sisters were capable of speaking English as well. However, his conversations with her were not helping to ease the awkward situations either, as when he returned the jade hairpin to her and mentioned his chinese name as Hu Xuan Bo, her eyes started to glimmer with tears, slowly letting some of it go for no reasons, clutching the jade hairpin tightly to her heart with a mix of joy and hope. Even more when he called his dog with the very same name that she seems to recognize well. He doesn&#039;t understand why she starts to shatter her tears from her eyes, therefore he offers her his own tissues for wiping her tears with his usual warm smiles. When he bid them farewell, she would whisper after him, calling his name with the pleas to not walk away with her tears freely escaping, while he doesn’t notice it in a rush. But at least the woman in the green robe is skeptical and even watches his eyes with suspicion and scrutiny, actively trying to persuade her sister to not believe in him quickly. Still, her composure is already faltering with her tears spilling freely with fragile smiles and trembling voices, determined to not let him go yet.&lt;br /&gt;
&lt;br /&gt;
So these duo sisters would follow him from behind and safe distance throughout The Chinatown, watching every one of his steps on collecting the scraps, doing his financial auditing jobs on several business establishments of his company clients, while witnessing his kindness and humble nature to the others. After several hours of following, they were eventually met again in the small crossroads where he was shocked and baffled to see them, yet at the same time, somehow he showed a half happy feeling expression to meet the white lady again. So does she while she freezes, stunned, with her eyes shining with both tears and warmth. But this time, both Xiao Bai and Stevanus managed to bond with this unexpected reunion after their first meeting and overtime, he fell in love with her. It took not long for him to eventually propose the marriage to her, which she accepted happily. Later on, he then discovered that she was acting that way because she believes in the concept of reincarnations due to her Taoism and Confucianism beliefs. She believes that he was the reincarnations of her dead lover who died 20 years ago for saving her, her sister, and her people from the dangerous peoples. Before getting married, he then bring her and her sister, back to The Javanese Republic to visit his family and introduced his fiancee and his future sister-in-law to his parents, which they responded it positively and happily, as he is able to find the future wife who is kind, beautiful, yet the chinese ethnicity too. Well, for the latter ones, his parents had a high hope for him to have a wife who is both Chinese and Christian. He then married Xiao Bai at the age of 25-26 in one of the remaining catholic churches in Sidoarjo, south of Surabaya, and had 3 children together after the marriage. During his marriage with her as well, he then discovered the shocking truth; his wife and her sister, is actually the Shapeshifter Serpens, as well as being the fugitive in Canton Confederations for being the escaped test subjects of one of the biotech corporations on Guangzhou, owned by Wuxing Incorporated who captured many shapeshifters, especially Shapeshifter Serpens behind the shadows for developing an immortality or life extensions medical serum that they can sell it to their rich customers for profit. As well as being responsible for assassinations attempt toward several Wuxing Incorporated officials and conflicts with Chinese Triads who have a high influence and existences in Canton Confederacy. Despite such a truth, he still accepted Xiao Bai and her sister; Xiao Qing for who they are. Yet, somehow it reminds him of the ancient Chinese folklore romances named The Legend of White Snake that he is both fond of and likes. At least on the good side, he can now finally be happy that the legend of white snake stories is happening to him to some extent, as well as giving him the opportunities to do the karmic justice for her tragic fates. Up to these days, he still resides in Seattle with Xiao Bai, Xiao Qing, and the 3 children he had with Xiao Bai, while he slowly increased the security of his new family with sensors, security measures, and guns……..a lot of guns.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;College Education&#039;&#039;&#039;&lt;br /&gt;
The halls of academe are well known to your character. Thanks to time spent actually studying while at college instead of partying, the character can buy Academic Knowledge skills at half price (rounded up) during character creation. After character creation, Academic Knowledge skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Linguist&#039;&#039;&#039;&lt;br /&gt;
Nothing impresses an out-of-town Johnson more than negotiating in their native tongue. And knowing when they’re telling their goon squad to kill you is pretty useful too. This quality represents a natural gift for learning and understanding languages. Characters with this quality halve the learning time for a language, and the quality also provides a +1 dice pool modifier to all Language skill tests the character makes. If this quality is purchased at character creation, the player purchases Language skill points at a 2-for-1 rate. After character creation, language skill ranks of 3 or higher receive a 1 Karma cost reduction for each rank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trustworthy&#039;&#039;&#039;&lt;br /&gt;
There’s just something about your baby face, good manners, or personality that makes others want to trust you. This quality provides a +1 dice pool modifier to all Skill Tests for skills in the Influence skill group and increases the character’s Social Limit by 2 for situations involving trusting the character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspected Magician&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Dependent (demanding)&#039;&#039;&#039;&lt;br /&gt;
A character with the Dependents quality has one or more loved ones who depend on them for emotional support and financial aid. Dependents may include children, parents, a spouse or lover, a sibling, or an old friend. Meeting the needs of a dependent should take up a fair amount of the character’s time, as well as some of the character’s money. Increase the amount of time it takes to learn a new skill or improve an existing skill by fifty percent. See the Character Advancement section on p. 103 for more information on how long it takes to improve skills. Also, increase the base time for any long-term projects by 50%. A dependent could also be a hindrance in other ways—getting underfoot, sharing living space, involving herself in the character’s work, borrowing the car, calling at the most inopportune moments, etc.&lt;br /&gt;
&lt;br /&gt;
- With the 9 Karma level, the dependent is a close family member or a life partner and lives with the character. The dependent is a strain on the character’s time and resources, and/or requires special care and attention that limits the character’s availability for missions or specific actions. Examples of these dependents include large family sharing the living space, parents or grandparents with medical or physical needs, and full custody of any children. Increase the lifestyle cost for the character by 30% each month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Job (10 Hrs)&#039;&#039;&#039;&lt;br /&gt;
When running in the shadows, sometimes you need a way to fill your days or to maintain your cover. This quality burdens a character with responsibilities and time commitments. While the regular income is nice, having a regular schedule and a boss to answer to doesn’t jibe well with the shadowrunning profession. The player and gamemaster should work together to determine the job, which is usually a pretty decent gig based on the pay rates, but the gamemaster should determine the shifts the character works. To establish the legitimacy of the day job, the character must possess a valid SIN (SINner quality or at least a Rating 4 fake SIN). If they have the SINner quality, the money from the Day Job quality is considered already taxed. If they are using a fake and it gets burned or connected to a crime, expect the cops to come down hard, and the job is lost until the situation is cleared up.&lt;br /&gt;
&lt;br /&gt;
- When combined with the Fame quality, this could easily bring in enough money to support the character, so make sure they have a good reason to run the shadows.&lt;br /&gt;
&lt;br /&gt;
- The Day Job table provides the Karma, income, and hours breakdown for the quality.&lt;br /&gt;
&lt;br /&gt;
- During runs, the gamemaster should keep track of how many consecutive days are being spent on shadowrunning activity and whether the character can fulfil their day job responsibilities. If they can’t, they get a warning; if it happens again after a warning, they lose their job. Losing their job costs them 2 points of Street Cred (how can you be trusted as a runner if you can’t even hold a job as a fry cook?) and costs the character a month of salary due to purchases they made in anticipation of their pay.&lt;br /&gt;
&lt;br /&gt;
- Since he has 10 10-hour day job, he gained 1,000¥ every time he did the job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SINner(national)&#039;&#039;&#039;&lt;br /&gt;
Four types of SINs fall under the SINner (Layered) quality: National SIN, Criminal SIN (either Corporate or National), Corporate Limited SIN, or Corporate Born. Individuals with SINs are required by law to always broadcast their SINs. A legal SIN is required for all legal purchases. This makes them very useful things to have, so those who are SINless generally get by with the use of fake SINs just so they can participate in society.&lt;br /&gt;
&lt;br /&gt;
- At the 5 Karma level, the character has what is called a National SIN. The character’s parents were legal citizens of a nation (such as the UCAS or CAS), and he has been a citizen of that nation from birth. Well, it is supposedly on default. For Stevanus, although he has the Javanese Republic SIN, he obtained a National SIN for UCAS after securing a Green Card citizenship when he managed to secure a permanent job in one of the public accounting companies in Seattle, UCAS. Therefore, he has the right to vote, qualify for passports issued by his nation, enlist in the national military, or work in the national government. A National SIN is required for any national security clearance or any form of national military career. A character with a National SIN pays fifteen percent of their gross income in taxes. He is also in no way connected to any of the megacorporations. The main drawback to having a legal National SIN is that the character is in the system. The nation in the player character’s background has the character’s biometric data (DNA, fingerprints, retinal scans) on file, and that biometric data is shared with law enforcement agencies through the Global SIN Registry. This makes it much easier to track a character should a job go sideways. Also, nations typically sell the personal information tied to the character’s SIN to corporations. Those with a legal SIN get nearly three times as much spam as those who don’t have a SIN or rely on fake SINs, and the spam messages they receive are disturbingly tailored to their preferences (based on their buying and browsing habits).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduced Sense (sight)&#039;&#039;&#039;&lt;br /&gt;
His senses on sighting are about as sharp as a butter knife. Any Test involving the chosen sense faces a -2 dice pool modifier. This quality can be taken multiple times, reducing a different sense each time, and its effects are cumulative for tests involving more than one sense, such as general Perception Tests. His reduced sense of sight gains 5 Karma worth. If the sense is ever repaired or corrected permanently, the quality must be bought off. If the character does not have enough Karma to buy off the quality, the intended repair cannot be made.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Albert Costello&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Captain Madeline Palermo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ashley Davis&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
Xiao Bai = Wife&lt;br /&gt;
&lt;br /&gt;
Xiao Qing = Sister-In-Law&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Canada and America State&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stevanus Ivander Karnadi (National; UCAS): &lt;br /&gt;
&lt;br /&gt;
- ID numbers: UC4A–5604-KRN1&lt;br /&gt;
&lt;br /&gt;
- Firearms License&lt;br /&gt;
&lt;br /&gt;
- Driver&#039;s License&lt;br /&gt;
&lt;br /&gt;
- Magic License&lt;br /&gt;
&lt;br /&gt;
- Armor License&lt;br /&gt;
&lt;br /&gt;
- Occupational License (Professional Accountant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Harghasun (Fake; R4 ; UCAS):&lt;br /&gt;
&lt;br /&gt;
- Firearms license R4&lt;br /&gt;
&lt;br /&gt;
- Diver&#039;s license R4&lt;br /&gt;
&lt;br /&gt;
- Restricted Armor R4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Javanese Republic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stevanus Ivander Karnadi (National; TJR): &lt;br /&gt;
&lt;br /&gt;
- ID numbers: JR7K-5604-KRNA&lt;br /&gt;
&lt;br /&gt;
- Driver&#039;s License&lt;br /&gt;
&lt;br /&gt;
- Blade License&lt;br /&gt;
&lt;br /&gt;
- Occupational License (Professional Accountant)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=149917</id>
		<title>Doggie Bag</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Doggie_Bag&amp;diff=149917"/>
		<updated>2025-09-23T13:35:59Z</updated>

		<summary type="html">&lt;p&gt;John: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Portal&lt;br /&gt;
|YourWikiUsername = John&lt;br /&gt;
|title = &amp;lt;font size=&amp;quot;+1&amp;quot;&amp;gt;{{PAGENAME}}&amp;lt;/font&amp;gt; &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Doggie bag art.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;font size=&amp;quot;+0.5&amp;quot;&amp;gt; Muscle &amp;lt;/font&amp;gt;&lt;br /&gt;
|header2=  &amp;lt;blockquote&amp;gt;&#039;&#039;All wrapped up &amp;amp; no place to go.&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @workplacehazard&lt;br /&gt;
|label6 = Reddit Profile&lt;br /&gt;
|data6 = [https://reddit.com/user/avisionofdoom /u/avisionofdoom]&lt;br /&gt;
|label7 = Wiki User&lt;br /&gt;
|data7 = [[User:John|John]]&lt;br /&gt;
|label8= Metatype&lt;br /&gt;
|data8 = Giant (Troll)&lt;br /&gt;
|label9= Creature Type&lt;br /&gt;
|data9 = Infected, Strain 1 (Dzoo-Noo-Qua)&lt;br /&gt;
|label10 = SC / NO / PA&lt;br /&gt;
|data10= 5 / 0 / 0&lt;br /&gt;
|label11 = CDP &lt;br /&gt;
|data11 = See [https://docs.google.com/spreadsheets/d/1qRKQJit2NJNu4bDjHxBU5nA3ODfsGWrhzGg8aXtCQoI/edit?usp=sharing spreadsheet]&lt;br /&gt;
|label12 = D.O.B.&lt;br /&gt;
|data12 = August 10th, 2053&lt;br /&gt;
|label13 = Age&lt;br /&gt;
|data13 = {{Age|&lt;br /&gt;
|Month= 8&lt;br /&gt;
|Day= 10&lt;br /&gt;
|Year = 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/drive/folders/1Hds8XmDhfRLDdqBsVRjbKFyNhovLVk5m Google Drive]&lt;br /&gt;
|label15 = Priority&lt;br /&gt;
|data15 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label16 = Max Infected Powers&lt;br /&gt;
|data16 = {{InfectedPowers|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label17 = Max Initiations&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = Essence&lt;br /&gt;
|data18 = 7 / 7&lt;br /&gt;
|label19 = Theme Music&lt;br /&gt;
|data19 = [https://www.youtube.com/watch?v=KSIeaxqwEVI Friends In Low Places 🎵]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Doggie Bag (He/they), or &#039;D.B.&#039;, is an infected Giant, born into a line of corporate middle managers and faux metahuman rights activists. He was a slacker in corp-funded school, and one of the rich kids who loved to play “street”. He struggled for many months in the gutters of the barrens, and has only recently moved back into nicer company (with the help of a severe biosculpting and some shady backing). His return to a wealthier life is fairly hollow. Nice, but no longer fulfilling.&lt;br /&gt;
&lt;br /&gt;
Mechanical Summary: D.B. is a heavy soak tank (~60dp) with Noble Sacrifice to lend that soak to others, and absorb allied drain. In combat, has has good dice to a high damage blades attack, or to use an assault rifle. He has good initiative and dodge, relying on usual combat drugs for additional stats. He is infected and dual natured, meaning a natural weakness to background counts and wards, though having gained Harmonious Defense, he is well protected against actual direct magic. He also lacks in secondary and utility skills outside of raw sneaking (20-22dp). He has a collection of big foci, the weapon and centering foci are attuned, the power focus is not.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Learn advanced magicks for the purpose of self defense.&lt;br /&gt;
&lt;br /&gt;
* Develop a relationship with a local Seattle power, organized crime or otherwise, to have a familiar villainous conglomerate to fall back on.&lt;br /&gt;
** One possible option that is currently fomenting is a relationship with [[Ordo Maximus]], primarily via [[Cynthia Rochette]].&lt;br /&gt;
&lt;br /&gt;
* Heavily ‘ware out in a search of a transhumanist kind of self acceptance. &lt;br /&gt;
** Progress is well underway after upgrading to an alpha/beta setup that includes severe biosculpting to look more &#039;normal&#039;.&lt;br /&gt;
&lt;br /&gt;
* Find ways to maintain himself as an infected creature.&lt;br /&gt;
** Feeding from people already trying to kill him has worked well enough so far. Good news is, lots of people want to kill him.&lt;br /&gt;
&lt;br /&gt;
* Hunt down the Doctor who experimented on and infected him.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Doggie Bag is an inexperienced corp kid, hiding his recent traumas under literal and metaphorical wraps and layers. Born Erik Magnusen to an EVO family of Norwegian-UCASer Giants, brought on years before as a response to the original Charisma initiatives to popularize Giants in media and culture. The Magnusen family serves to promote EVO’s accepting image, and demonstrate a variety of troll appropriate products with a look that is more palatable to your average human. The family is relatively large, Erik is the third of four children, and is by all accounts, a loser. He has spent his days playing with street gangs and crashing his father’s sports cars. He was awakened, but seemed to consistently fail out of the appropriate schooling, always falling back on odd jobs and easy money. Whatever he had learned seemed always to be quickly lost. Erik’s family is, briefly: Jens (Father), Inga (Mother), Jonas (Oldest), Sonja (Older Sister), Erik (Middle Child), Karl (Younger Brother). The family is kept in a fervor, Erik’s parents constantly attempting to maneuver and secure their lush corporate status. It never felt secure, not to them, and the home was as much a training grounds for corporate life as for anything else. Erik, from a young age, was anti-social and impetuous. He has not sat through a single lesson in proper manners, nor has he been to a meeting. In general, he made it clear to his family he would rather pretend to be something he&#039;s not than learn to conform to corporate expectations.&lt;br /&gt;
&lt;br /&gt;
For the last many years, Erik has been hanging around the outskirts of Seattle, using his large stature and corporate money to parade through ganger parties and dive bars. He has always crawled back to the safety of the EVO compounds downtown, whenever the money or the booze ran dry. In this time, he played at anything he thought cool and dangerous. Still, he never developed much empathy for those around him, maintaining a kind of detached arrogance. All that changed one night in late 2082. &lt;br /&gt;
&lt;br /&gt;
Erik was kidnapped by a mentally unstable street doc, more accurately a medical torturer. He was targeted for his status as an awakened Giant, and used to test the effects of the HMHVV virus on people like him. ‘Test’ is a word used loosely, he was picked at and kept prisoner while his body reshaped into an unnatural undead thing. The doctor ran many ‘tests’, and fed him living subjects, utilizing starvation and aggressive pharmaceuticals to erode Erik’s mental barriers until he was gladly draining and consuming people regularly. &lt;br /&gt;
&lt;br /&gt;
Erik was only released when the doctor failed to pay protection to local syndicate members, and his laboratory was raided. After escaping, he has struggled to regain control over himself and his humanity. In an attempt to hide his disgusting body, he has replaced his limbs with chrome. The clinic he’d visited was likely a Tamanous operation, but he couldn’t bring himself to care. It didn’t matter, he desperately needed something smooth, something elegantly designed -- not like the ragged and rough layers of bone and hardened flesh which now covered his body. Keeping his body hidden is extremely important, and looking at himself in full is a task too difficult to bear. He has already contacted his family and been rebuked. His father reprimanded him for his stupidity and insisted that he, for once, figure a way out of this himself.&lt;br /&gt;
&lt;br /&gt;
Update: Doggie Bag spent most of the last two years just getting by the Redmond Barrens. Hanging around with the destitute and half-feral Ghouls of the area. He learned a lot of humility and sacrifice, and learned to manage himself well enough. After the [[No Escape Part III - Operation Gramr|job of a lifetime]], he has returned to his high class lifestyle. A nice apartment, and severe biosculpting to look the part (more or less). The creature comforts are certainly nice, but not fulfilling as they once were. In the short term , however, Erik is much more calm and collected -- even able to operate in the public eye to a reasonable extent.&lt;br /&gt;
&lt;br /&gt;
== Narratively Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Infected (Dzoo-Noo-Qua): Grants Allergy (Sunlight, Mild), Essence Drain &amp;amp; Essence Loss, Immunity (Toxins), Immunity (Age), Natural Weapons, Dietary Requirement (Metahuman Flesh),  and various stat modifications. Dzoo-Noo-Qua grow heavy dermal armor in irregular patterns. D.B. has Severe Biosculpting to look more &#039;normal&#039;, though he is still marred with heavy scars from the process.&lt;br /&gt;
&lt;br /&gt;
* Dual-Natured Defender: D.B. has learned the fundamental techniques of survival for the infected, unplugging themselves from the magical grid and playing hot-potato with their soul. Great.&lt;br /&gt;
&lt;br /&gt;
* Trust Fund III: D.B. has been upgraded to a lavish Renton apartment by the Ordo Maximus. His housing is comped for the foreseeable future, though the return to leather and granite is jarring.&lt;br /&gt;
&lt;br /&gt;
* Cyber-Singularity Seeker: &#039;Ware has always been a transhumanist outlet for Doggie Bag. A way to reclaim himself from his forced infection. With his recent upgrades and biosculpting, he is sleek and clean and revels in the slow return of self-acceptance.&lt;br /&gt;
&lt;br /&gt;
* Sensei (Blades, Frank Martin): Doggie Bag has spent some time recently under the tutelage of veteran turned ghoul Frank Martin. Frank is a pleasant but demanding instructor, happy to accept a student who seemingly lacks ego, even if he also lacks brains.&lt;br /&gt;
** Frank is not a contact at the moment, but I do plan to make him one eventually.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Catlike, Biocompatibility (Cyberware), Jack of All Trades Master of None, Perfect Time, Focused Concentration (R1)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Corporate SINner (EVO): Erik&#039;s family, the Magnusens, are an EVO family through and through. They are brand representatives and metahuman arm candy.&lt;br /&gt;
&lt;br /&gt;
* Corporate Pariah I (EVO): After his infection, D.B. is even further on the outskirts of his family and his corp. He will have to make a new normal.&lt;br /&gt;
&lt;br /&gt;
Other qualities: Addiction (Betameth, Mild)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Fiendest&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= X&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &amp;quot;Happy&amp;quot; Lombardo&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Ramirez&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Joe Cool&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Cynthia Rochette&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Geoff Montgomery XLII the Raccoon&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isobel Catalan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Elizabeth Finch&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Evo&lt;br /&gt;
|Position=Corp SINner in Exile&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=9&lt;br /&gt;
|DateJoined=2053-08-10&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Rep Expense needs to be equal to 1 + number of runs, at baseline, as you typically start with 1 rep and gain 1 rep per job you complete while an org member. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- current actual rep (from job consequences and stuff) is -2 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ordo Maximus]] || +12 || [[No Escape Part III - Operation Gramr]], [[Of CRISPR and Covens]] || Friendly with Cynthia Rochette, reliably subordinate. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- also +2 Rep &amp;quot;The Secrets of Oxford&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Faction !! Faction Rep !! Significant Runs !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| placeholder || - ||   ||  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;Usually masked quite poorly as a Magic 4 uninfected Mystic Adept. Cyberlimbs are also obvious unless otherwise covered. See info box for current Essence.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Threshold&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |1&lt;br /&gt;
|Awakened, diseased, emotionally tumultuous.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |2&lt;br /&gt;
|A mystic adept.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |3&lt;br /&gt;
|Alphaware cyberlegs, Essence and Magic (relative value known), diseased with HMHVV.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |4&lt;br /&gt;
|Betaware arms &amp;amp; headware. Full body biosculpting, tailored pheromones, pain editor, platlets. Essence and Magic (exact number known).&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; background-color: #595959&amp;quot; |5&lt;br /&gt;
|Narco, Adapsin, Synaptic Acceleration. Diseased with HMHVV Strain 1 (Dzoo-Noo-Qua). Not a Technomancer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= “Doggie Bag” is a newbie runner local to the Seattle area. His name shows up on a few shadow forums as a troll willing to bodyguard or knock skulls as needed.&lt;br /&gt;
|MidResult= D.B. has been running since mid 2083. He is infected, and overall inexperienced. He fits the profile of a corp kid troll-variant who got chewed on by the wrong monster. He has very little online persona, and lived in the barrens for about a year (moving recently). His primary fake sin is Theo Grimes.&lt;br /&gt;
|HighResult= D.B. loosely matches the description and timeline of a missing persons case under the name Erik Magnusen. A slacking corpkid born to a line of Giants working as EVO brand representatives. Magnusen was noted as missing in late 2082.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= “Doggie Bag” is an unknown quantity, assuredly a new player in the scene. You’ve heard the name thrown around in forum posts discussing local green runners. Rumer has it he went overseas sometime recently on a big gig, though what the big time shadows would want with this monster is unknown.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= D.B. is infected. He is known to share this information semi-willingly, for the express purpose of avoiding spreading that infection. Still, being something akin to an undead monster is sort of a reputation killer. Reports of his activity are infrequent and inconsistent.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= D.B. has been running since mid ‘83, having been picked essentially on the side of the road. He was originally even more grotesque, having been the victim of some horrific medical experiments. His limbs were replaced perhaps to create a more (meta)human-like form. Recently, D.B. has gotten the full biosculpt to look much more metahuman. Accompanying this is a new wardrobe and a much calmer attitude.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Real SIN (EVO): Erik Magnusen&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Driver’s License&lt;br /&gt;
* EVO Press Pass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fake SIN R6 (UCAS): Theo Grimes&lt;br /&gt;
* Bounty Hunter&#039;s License&lt;br /&gt;
* Restricted Augmentations License&lt;br /&gt;
* Driver&#039;s License&lt;br /&gt;
* Mystic Adept License&lt;br /&gt;
* Firearms License&lt;br /&gt;
* Restricted Armor License&lt;br /&gt;
* Concealed Carry Permit&lt;br /&gt;
* Bodyguard License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Now looks more like a regular giant with some heavy scarring (or perhaps a skin condition) thanks to Severe Biosculpting. Still leathery skin and an unconventional face. Sometimes disguised as more &amp;quot;regular looking&amp;quot; with a synthskin mask.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:marrow.webp|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;Marrow&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A large bastard sword (52&#039;/132cm &amp;amp; 6.5lbs/3kg). Held in DB&#039;s massive hands, it functions as a shortsword. Marrow is finely crafted plasteel, drenched in mana. (R7 Weapon Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbnecklace.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Cross&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A golden pilgrim&#039;s cross necklace, with a large loop chain. (R7 Power Focus, unattuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt; [[File:dbtattoo.jpg|thumb|x300px|&amp;lt;center&amp;gt;&amp;lt;font size=&amp;quot;2px&amp;quot;&amp;gt;&#039;&#039;&#039;The Mark&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/center&amp;gt;A depiction of Surtr&#039;s arrival during Ragnarök, as described in the Völuspá, tattooed at the base of the neck. (R10 Centering Focus, attuned)]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
His fashion armor is a high quality black suit, with a black undershirt, deep red tie and dark gray overcoat. (This is a berwick suit + coat)&lt;br /&gt;
&lt;br /&gt;
For combat armor, D.B. wears a set of military surplus gear from the original bug spirit invasion of Chicago, the M2-55A BDU. It is jet-black, chemsealed, and weighs an unreasonable amount on it&#039;s own. (This is heavy security armor)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
As a borderline incompetent matrix user, D.B. has the persona equivalent of a stock photo. A generic businessman persona with plain features and little flair.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Secrets_of_Oxford&amp;diff=149905</id>
		<title>The Secrets of Oxford</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Secrets_of_Oxford&amp;diff=149905"/>
		<updated>2025-09-22T18:46:20Z</updated>

		<summary type="html">&lt;p&gt;John: John moved page The secrets of oxford to The Secrets of Oxford without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Oxford&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|U-2|Doggie Bag|Aishar|Reign}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
AAR is a WIP, page created in advance to document basic info.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 10k Nuyen, gear rates for magical gear (5 RVP)&lt;br /&gt;
* 11 karma (11 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* +2 Ordo Maximus rep&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
* You may exhange any karma for 2 CDP per (knowledge from books gained)&lt;br /&gt;
* Mentor Spirit for Aishar (5 RVP)&lt;br /&gt;
* History Is Less Certain Than We Are Taught (0 RVP)&lt;br /&gt;
* [[Balthazar The Strange Wizard]] (4 connection / 1 loyalty) (4 RVP / 8 CDP)&lt;br /&gt;
* [[Dr. Elizabeth Finch]] (3 connection / 4 loyalty) (6 RVP / 12 CDP)&lt;br /&gt;
* First Impressions for Reign (11 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Secrets_of_Oxford&amp;diff=149904</id>
		<title>The Secrets of Oxford</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Secrets_of_Oxford&amp;diff=149904"/>
		<updated>2025-09-22T18:45:59Z</updated>

		<summary type="html">&lt;p&gt;John: Created page with &amp;quot; {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-08-26  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Eva  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Oxford  &amp;lt;!-- Optional: Any factions who were allied to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Oxford&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|U-2|Doggie Bag|Aishar|Reign}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
AAR is a WIP, page created in advance to document basic info.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 10k Nuyen, gear rates for magical gear (5 RVP)&lt;br /&gt;
* 11 karma (11 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* +2 Ordo Maximus rep&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
* You may exhange any karma for 2 CDP per (knowledge from books gained)&lt;br /&gt;
* Mentor Spirit for Aishar (5 RVP)&lt;br /&gt;
* History Is Less Certain Than We Are Taught (0 RVP)&lt;br /&gt;
* [[Balthazar The Strange Wizard]] (4 connection / 1 loyalty) (4 RVP / 8 CDP)&lt;br /&gt;
* [[Dr. Elizabeth Finch]] (3 connection / 4 loyalty) (6 RVP / 12 CDP)&lt;br /&gt;
* First Impressions for Reign (11 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Madame_B&amp;diff=149780</id>
		<title>Madame B</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Madame_B&amp;diff=149780"/>
		<updated>2025-09-18T22:41:23Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:madameb.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Iniquity Worker&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &#039;&#039;Magician, priestess, witch doctor.&#039;&#039;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= @workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 1 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom (G,A,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Feminine (She/her)&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Dark magic&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A practitioner of what others may call &#039;Obeah&#039; magic, Madame B is a fierce woman of unique background, motives, and beliefs. She has a syncretic view of magic, believing that God endowed people to dig deep and find their own power. She cites instances of the oppressed utilizing magic to rally and overthrow their oppressors, like old stories of Queen Nanny, and other great heroes. She will readily call her own spellwork &#039;Obia&#039;, should no one be listening, and generally believes that any action which moves the world closer to upheaval is inherently justified. She is definitely not evil, and even prefers to help rather than harm, but is dogmatic and convicted to the point of willful blindness.&lt;br /&gt;
&lt;br /&gt;
Mrs. B is whip-smart, no-nonsense, and utterly unmoved by anything which doesn&#039;t (in her mind) matter.&lt;br /&gt;
&lt;br /&gt;
Her late husband was a creole man from the heart of the CAS, and her adoptive daughter is the mostly unhinged runner [[Cheeto Dust]].&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&#039;&#039;All negative aspects are adapted from existing contacts.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Working Hours&lt;br /&gt;
|Description= The lady&#039;s shop has it&#039;s listed hours for a reason. Add +5 to the threshold of the contact availability test if trying to contact Madame B outside of her normal hours (9am-6pm PST).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Overworked&lt;br /&gt;
|Description= Madame B always has something more important to do than work on whatever focus or thing you&#039;ve asked her about. It&#039;s rude to rush her anyways. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= Madame B has a lifetime of experience locating or creating magical supplies of all different types. She has a +2 on all checks relating to magical equipement.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Under-table Dealings&lt;br /&gt;
|Description= Selling reagents won&#039;t fund spell research, nor will it give her clientele the means to uproot the status quo. Madame B has a +2 on all checks relating to gear which is Restricted or Forbidden.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Vast Collection&lt;br /&gt;
|Description= The backrooms of the lady&#039;s Balm Yard are filled to the brim with her lifetime of collected oddities. She has little trouble finding rare things, given the time and proper motivation. She has a +2 on checks to acquire gear of availability 16 or greater.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Master Magician&lt;br /&gt;
|Description= Madame B is a powerful full mage, with capability in all three forms of magic. She has a solid magic score, and a few initiations under her belt. Give her +2 on any active or knowledge checks to use or understand magic.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Dr. Ramirez]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Madameb.jpg&amp;diff=149779</id>
		<title>File:Madameb.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Madameb.jpg&amp;diff=149779"/>
		<updated>2025-09-18T22:40:45Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Madame_B&amp;diff=149778</id>
		<title>Madame B</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Madame_B&amp;diff=149778"/>
		<updated>2025-09-18T22:40:27Z</updated>

		<summary type="html">&lt;p&gt;John: /* NPC who know this contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:madameb.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Mage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &#039;&#039;Magician, priestess, witch doctor.&#039;&#039;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= @workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 1 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom (G,A,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Feminine (She/her)&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Dark magic&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A practitioner of what others may call &#039;Obeah&#039; magic, Madame B is a fierce woman of unique background, motives, and beliefs. She has a syncretic view of magic, believing that God endowed people to dig deep and find their own power. She cites instances of the oppressed utilizing magic to rally and overthrow their oppressors, like old stories of Queen Nanny, and other great heroes. She will readily call her own spellwork &#039;Obia&#039;, should no one be listening, and generally believes that any action which moves the world closer to upheaval is inherently justified. She is definitely not evil, and even prefers to help rather than harm, but is dogmatic and convicted to the point of willful blindness.&lt;br /&gt;
&lt;br /&gt;
Mrs. B is whip-smart, no-nonsense, and utterly unmoved by anything which doesn&#039;t (in her mind) matter.&lt;br /&gt;
&lt;br /&gt;
Her late husband was a creole man from the heart of the CAS, and her adoptive daughter is the mostly unhinged runner [[Cheeto Dust]].&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&#039;&#039;All negative aspects are adapted from existing contacts.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Working Hours&lt;br /&gt;
|Description= The lady&#039;s shop has it&#039;s listed hours for a reason. Add +5 to the threshold of the contact availability test if trying to contact Madame B outside of her normal hours (9am-6pm PST).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Overworked&lt;br /&gt;
|Description= Madame B always has something more important to do than work on whatever focus or thing you&#039;ve asked her about. It&#039;s rude to rush her anyways. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= Madame B has a lifetime of experience locating or creating magical supplies of all different types. She has a +2 on all checks relating to magical equipement.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Under-table Dealings&lt;br /&gt;
|Description= Selling reagents won&#039;t fund spell research, nor will it give her clientele the means to uproot the status quo. Madame B has a +2 on all checks relating to gear which is Restricted or Forbidden.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Vast Collection&lt;br /&gt;
|Description= The backrooms of the lady&#039;s Balm Yard are filled to the brim with her lifetime of collected oddities. She has little trouble finding rare things, given the time and proper motivation. She has a +2 on checks to acquire gear of availability 16 or greater.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Master Magician&lt;br /&gt;
|Description= Madame B is a powerful full mage, with capability in all three forms of magic. She has a solid magic score, and a few initiations under her belt. Give her +2 on any active or knowledge checks to use or understand magic.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Dr. Ramirez]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Madame_B&amp;diff=149777</id>
		<title>Madame B</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Madame_B&amp;diff=149777"/>
		<updated>2025-09-18T22:39:23Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:madameb.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Mage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &#039;&#039;Magician, priestess, witch doctor.&#039;&#039;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= @workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 1 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom (G,A,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Feminine (She/her)&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Dark magic&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A practitioner of what others may call &#039;Obeah&#039; magic, Madame B is a fierce woman of unique background, motives, and beliefs. She has a syncretic view of magic, believing that God endowed people to dig deep and find their own power. She cites instances of the oppressed utilizing magic to rally and overthrow their oppressors, like old stories of Queen Nanny, and other great heroes. She will readily call her own spellwork &#039;Obia&#039;, should no one be listening, and generally believes that any action which moves the world closer to upheaval is inherently justified. She is definitely not evil, and even prefers to help rather than harm, but is dogmatic and convicted to the point of willful blindness.&lt;br /&gt;
&lt;br /&gt;
Mrs. B is whip-smart, no-nonsense, and utterly unmoved by anything which doesn&#039;t (in her mind) matter.&lt;br /&gt;
&lt;br /&gt;
Her late husband was a creole man from the heart of the CAS, and her adoptive daughter is the mostly unhinged runner [[Cheeto Dust]].&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&#039;&#039;All negative aspects are adapted from existing contacts.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Working Hours&lt;br /&gt;
|Description= The lady&#039;s shop has it&#039;s listed hours for a reason. Add +5 to the threshold of the contact availability test if trying to contact Madame B outside of her normal hours (9am-6pm PST).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Overworked&lt;br /&gt;
|Description= Madame B always has something more important to do than work on whatever focus or thing you&#039;ve asked her about. It&#039;s rude to rush her anyways. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= Madame B has a lifetime of experience locating or creating magical supplies of all different types. She has a +2 on all checks relating to magical equipement.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Under-table Dealings&lt;br /&gt;
|Description= Selling reagents won&#039;t fund spell research, nor will it give her clientele the means to uproot the status quo. Madame B has a +2 on all checks relating to gear which is Restricted or Forbidden.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Vast Collection&lt;br /&gt;
|Description= The backrooms of the lady&#039;s Balm Yard are filled to the brim with her lifetime of collected oddities. She has little trouble finding rare things, given the time and proper motivation. She has a +2 on checks to acquire gear of availability 16 or greater.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Master Magician&lt;br /&gt;
|Description= Madame B is a powerful full mage, with capability in all three forms of magic. She has a solid magic score, and a few initiations under her belt. Give her +2 on any active or knowledge checks to use or understand magic.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Joseph Ramirez]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Madame_B&amp;diff=149776</id>
		<title>Madame B</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Madame_B&amp;diff=149776"/>
		<updated>2025-09-18T21:59:54Z</updated>

		<summary type="html">&lt;p&gt;John: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:madameb.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Mage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &#039;&#039;Magician, priestess, witch doctor.&#039;&#039;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= @workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 1 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom (G,A,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Feminine (She/her)&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Dark magic&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A practitioner of what others may call &#039;Obeah&#039; magic, Madame B is a fierce woman of unique background, motives, and beliefs. She has a syncretic view of magic, believing that God (the Christian one) endowed people to dig deep and find their own power. She cites instances of the oppressed utilizing magic to rally and overthrow their oppressors, like old stories of Queen Nanny, and other great heroes. She will readily call her own spellwork &#039;Obia&#039;, should no one be listening, and generally believes that any action which moves the world closer to upheaval is inherently justified. She is definitely not evil, and even prefers to help rather than harm, but is dogmatic and convicted to the point of willful blindness.&lt;br /&gt;
&lt;br /&gt;
Mrs. B is whip-smart, no-nonsense, and utterly unmoved by anything which doesn&#039;t (in her mind) matter.&lt;br /&gt;
&lt;br /&gt;
Her late husband was a creole man from the heart of the CAS, and her adoptive daughter is the mostly unhinged runner [[Cheeto Dust]].&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&#039;&#039;All negative aspects are adapted from existing contacts.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Working Hours&lt;br /&gt;
|Description= The lady&#039;s shop has it&#039;s listed hours for a reason. Add +5 to the threshold of the contact availability test if trying to contact Madame B outside of her normal hours (9am-6pm PST).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Overworked&lt;br /&gt;
|Description= Madame B always has something more important to do than work on whatever focus or thing you&#039;ve asked her about. It&#039;s rude to rush her anyways. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= Madame B has a lifetime of experience locating or creating magical supplies of all different types. She has a +2 on all checks relating to magical equipement.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Under-table Dealings&lt;br /&gt;
|Description= Selling reagents won&#039;t fund spell research, nor will it give her clientele the means to uproot the status quo. Madame B has a +2 on all checks relating to gear which is Restricted or Forbidden.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Vast Collection&lt;br /&gt;
|Description= The backrooms of the lady&#039;s Balm Yard are filled to the brim with her lifetime of collected oddities. She has little trouble finding rare things, given the time and proper motivation. She has a +2 on checks to acquire gear of availability 16 or greater.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Master Magician&lt;br /&gt;
|Description= Madame B is a powerful full mage, with capability in all three forms of magic. She has a solid magic score, and a few initiations under her belt. Give her +2 on any active or knowledge checks to use or understand magic.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Joseph Ramirez]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Madame_B&amp;diff=149775</id>
		<title>Madame B</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Madame_B&amp;diff=149775"/>
		<updated>2025-09-18T21:59:30Z</updated>

		<summary type="html">&lt;p&gt;John: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=250px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession= Mage  &amp;lt;!-- You can write a sh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:madameb.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Mage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &#039;&#039;Magician, priestess, witch doctor.&#039;&#039;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName= avisionofdoom&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName= @workplacehazard&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection= 1 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype= Custom(G,A,K,N)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|AwakenedEmergedOrMundane= Mundane&lt;br /&gt;
|Gender= Feminine (She/her)&lt;br /&gt;
|PreferredPayment= Credstick&lt;br /&gt;
|HobbiesOrVice= Dark magic&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 2&lt;br /&gt;
|Year= 2032&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A practitioner of what others may call &#039;Obeah&#039; magic, Madame B is a fierce woman of unique background, motives, and beliefs. She has a syncretic view of magic, believing that God (the Christian one) endowed people to dig deep and find their own power. She cites instances of the oppressed utilizing magic to rally and overthrow their oppressors, like old stories of Queen Nanny, and other great heroes. She will readily call her own spellwork &#039;Obia&#039;, should no one be listening, and generally believes that any action which moves the world closer to upheaval is inherently justified. She is definitely not evil, and even prefers to help rather than harm, but is dogmatic and convicted to the point of willful blindness.&lt;br /&gt;
&lt;br /&gt;
Mrs. B is whip-smart, no-nonsense, and utterly unmoved by anything which doesn&#039;t (in her mind) matter.&lt;br /&gt;
&lt;br /&gt;
Her late husband was a creole man from the heart of the CAS, and her adoptive daughter is the mostly unhinged runner [[Cheeto Dust]].&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&#039;&#039;All negative aspects are adapted from existing contacts.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Working Hours&lt;br /&gt;
|Description= The lady&#039;s shop has it&#039;s listed hours for a reason. Add +5 to the threshold of the contact availability test if trying to contact Madame B outside of her normal hours (9am-6pm PST).&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Overworked&lt;br /&gt;
|Description= Madame B always has something more important to do than work on whatever focus or thing you&#039;ve asked her about. It&#039;s rude to rush her anyways. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
|Aspect= Talismonger&lt;br /&gt;
|Description= Madame B has a lifetime of experience locating or creating magical supplies of all different types. She has a +2 on all checks relating to magical equipement.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Under-table Dealings&lt;br /&gt;
|Description= Selling reagents won&#039;t fund spell research, nor will it give her clientele the means to uproot the status quo. Madame B has a +2 on all checks relating to gear which is Restricted or Forbidden.&lt;br /&gt;
|}}&lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
|Aspect= Vast Collection&lt;br /&gt;
|Description= The backrooms of the lady&#039;s Balm Yard are filled to the brim with her lifetime of collected oddities. She has little trouble finding rare things, given the time and proper motivation. She has a +2 on checks to acquire gear of availability 16 or greater.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Master Magician&lt;br /&gt;
|Description= Madame B is a powerful full mage, with capability in all three forms of magic. She has a solid magic score, and a few initiations under her belt. Give her +2 on any active or knowledge checks to use or understand magic.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
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==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Joseph Ramirez]]&lt;br /&gt;
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==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
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[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>John</name></author>
	</entry>
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