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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Juice</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Juice"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Juice"/>
	<updated>2026-05-09T14:33:51Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=148649</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=148649"/>
		<updated>2025-08-07T19:46:07Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time, pale echoes of the flame that bore us, our heat fleeting and ephemeral. Yet our light shames even the radiance of the sun when cast upon the darkness of the cold void that draws out our essence, hungry for our light and desperate for the inevitable end when all embers are extinguished. We are the spawn of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of the streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
* Abjure unnatural influences upon the cycle of life, decay, and death&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is said that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life, and that from this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that gave rise to nebula and stars. This cold, empty expanse of dust and light would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin its toil to perfect itself over millions of years, shedding its simple yet impossible forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would come to call the existential. The ugly truth, however, is that the singularity bore not one child, but two, a twin to the chaotic light that is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous and grueling, yet its structure gave comfort in a chaotic world, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he toiled, he never found love, he never found fame, and he tried his best. Then, his life as he had come to accept it ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an astral organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern evidence of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral senses, to study it with his own eyes. The facility he worked so hard to gain clearance for was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment, the yellowed teeth from sinking into the flesh of his arm, it didn&#039;t stop him from fleeing into the dark streets of Seattle in a desperate attempt to hide his exposure, it did little to prevent his feverish search for a spell that could undo his growing affliction, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would find an end to his suffering. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately at his face, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when the darkness consumed his vision, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness was slowly drawn to one single concept, giving way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His jagged, broken teeth reveal exactly what he is, an infected who has has embraced the ravages of his affliction.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders frequently in search of corpses and ruins. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=148648</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=148648"/>
		<updated>2025-08-07T19:43:30Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time, pale echoes of the flame that bore us, our heat fleeting and ephemeral. Yet our light shames even the radiance of the sun when cast upon the darkness of the cold void that draws out our essence, hungry for our light and desperate for the inevitable end when all embers are extinguished. We are the spawn of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of the streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is said that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life, and that from this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that gave rise to nebula and stars. This cold, empty expanse of dust and light would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin its toil to perfect itself over millions of years, shedding its simple yet impossible forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would come to call the existential. The ugly truth, however, is that the singularity bore not one child, but two, a twin to the chaotic light that is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous and grueling, yet its structure gave comfort in a chaotic world, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he toiled, he never found love, he never found fame, and he tried his best. Then, his life as he had come to accept it ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an astral organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern evidence of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral senses, to study it with his own eyes. The facility he worked so hard to gain clearance for was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment, the yellowed teeth from sinking into the flesh of his arm, it didn&#039;t stop him from fleeing into the dark streets of Seattle in a desperate attempt to hide his exposure, it did little to prevent his feverish search for a spell that could undo his growing affliction, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would find an end to his suffering. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately at his face, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when the darkness consumed his vision, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness was slowly drawn to one single concept, giving way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His jagged, broken teeth reveal exactly what he is, an infected who has has embraced the ravages of his affliction.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders frequently in search of corpses and ruins. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hysteria&amp;diff=147496</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hysteria&amp;diff=147496"/>
		<updated>2025-07-02T22:28:33Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image=[[File:0 0 (6).jpeg|400px|center]]&lt;br /&gt;
|Archetype=Mind-Shattering Sorceress&lt;br /&gt;
|Shortblurb1=&amp;quot;The self, the inner enigma that every living being spends the entirety of their existence attempting to unravel. Some find the illusion of satisfaction with age, others shelter their feeble minds with dogma and religion, most die never finding a satisfying answer. The brave few shatter the thin glass of identity and exist as fragments, pieces of a greater, unknowable whole that can never be truly understood. For that is the depth of the soul...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2058-08-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/16Yy4lGqqvV4RNLzEuzkSkr-mHAQdBOwJ?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Hysteria is a specter that haunts the Seattle streets, a walking mystery and enigma whose intentions and identity remain inscrutable. Always in the background, hidden in the crowd, they lurk, watching and listening, waiting for the perfect opportunity to pull the strings ever so subtly. As their name implies, they alter the perceptions of people with their sorcerous power, inducing fear and manipulating people on both a collective and individual level, inflaming riots, uncovering secrets, silencing detractors, and trimming and pruning the narrative to fit their hidden masters&#039; whims. When they are near, nothing is to be trusted, not even one&#039;s own thoughts. Their true identity is kept constantly concealed, employing several layers of defense against detection: Illusions, technology, magic. If such measures fail, they will not hesitate to eliminate any possible vulnerabilities or expunge the very memory of their existence from their minds. While most mages concern themselves with flashy powers and dangerous spirits, Hysteria wields powers that are as insidious as they are potent, infiltrating the minds of their enemies before they even realize they are their enemies. As a dark mage, Hysteria will stop at nothing to ensure her power grows and her hidden masters will be done in the hopes of escaping the mediocrity she was born into, shifting through identities as easily as a mundane changes outfits, all for the purpose of their mysterious schemes. Their personality is oddly calm and chilling, revealing an incredibly sharp mind and surprisingly welcoming conversationalist if a bit cold. Though they keep their interactions with mundanes minimal, they wont refuse conversing with them if they possess a sharp mind. However, for other awakened it is a different story, they attempt to provoke thoughtful discussions on the nature of magic and power, often being strangely supportive and empowering to those they interact with, espousing ideals of self-empowerment and the importance of one&#039;s own ego in magic as well as believing in a level of kinship with those who are awakened. Whether this support comes from any sort of benevolence or merely another method they employ to further the goals of those who whisper in her dreams remains unclear.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Wait and watch from the shadows, learning and growing&lt;br /&gt;
* Achieve a society that holds awakened above mundanes&lt;br /&gt;
* Earn the favor of her hidden masters, The Black Lodge, as a sorcerous spy&lt;br /&gt;
* Garner ever more magical power&lt;br /&gt;
* Enlighten and empower the other awakened of Seattle&lt;br /&gt;
* Maintain complete anonymity&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Before Hysteria lost themself in the depths of their multifarious identities, they were once a she. A young human girl living in the slums of Pallyup, cursed with a frail body that left her unfit to survive within the devastated streets of such an impoverished district that is struck with high tensions between class and species. In the rugged streets, crime pays, a fact her family knew well, joining gangs and making their daily bread with violence and force. Naturally, the frail girl stood out as the family runt, and she endured a childhood of shame and abuse at the hands of her mother and siblings. She was raised on the principle that she was weak, inferior, and worthless, simply a burden, only useful as a spy to stuff into a vent or alley. It is no surprise, then, that the young girl dreamt of being other people when huddled up at night, losing herself in worlds where she could be a pop star, a corpo big wig, or a scary Lone Star officer. Alas, she could not escape from the waking world forever, and for years she endured, her festering rage and resentment building within her, trapped within her weak body. This would all erupt one fateful day when her eldest brother decided to kick her around for fun as he always did when bored, her siblings laughing and placing their cruel bets on how well the family punching bag would hold up this time. For once in her life, the girl decided that she was done begging, through with pleading. In a moment, in a word, all that rage trapped within her was expelled: &amp;quot;Stop&amp;quot;. Suddenly... he froze. He was paralyzed, much to everyone&#039;s surprise. Not content to stop there, the girl let her hatred consume her. She ordered her brother to take out his knife, and, while her siblings watched on with fear and horror, her brother&#039;s bleeding corpse hit the floor. This singular moment of control, of catharsis unlike any other overwhelmed her. Her other siblings made the foolish decision to draw their weapons, reacting as they always did; with violence. They only succeeded in hastening their own doom as those weapons would soon find rest in the flesh of their owners. &lt;br /&gt;
&lt;br /&gt;
The girl left behind the corpse of her former life, and lived as a vagabond, exploring her newfound abilities, flitting from tradition to tradition, searching for something that could satisfy her voracious spirit, something she could resonate with and that would replicate that power she felt when she finally became more than a whelp. But in each tradition, she only found a cage; The hermetics caged by logic, the spiritualists and zealots by dogma, the shamans by superstition, and the hedonists by vice. She would not bind herself to any of these flawed ideologies, instead she would explore the depths of her magic alone. With years of exploration, she discovered a singular truth that would cast open the gates of her potential. The only cage was... herself. She needed no equation, she refused the shelter of dogma, she spat upon superstition, and she would chain her vices, for she needed none of these to access what was her birthright. &#039;&#039;She&#039;&#039; was magic, and magic was her, a fact she was as sure of as the blood that ran through her veins. With raw willpower and ego, she would bring magic to heel as one would shackle a slobbering beast. All she needed to do was snap her fingers, and this beast would sit, roll over, and speak, and in turn, the world would bend to her whim. When she made this discovery, that magic is not caged by the rules of tradition and the fickle frameworks of modern mages, she caught the attention of something... ancient. They came to her in dreams, whispering to her dark truths, showing her everything she was; weak, small, nothing. She was a worm in the grave of the world, feasting on its rotting entrails. But these whispers told her what she could be; powerful, influential, alive, and free. All those dreams where she envisioned herself powerful, in control, feared, loved... they were all her, and she was all them. She had that power, and she was meant for something far greater than rotting in a slum, wasting her talents like so many other awakened before her that found themselves lost to drugs, enslaved by ideology, or killed for their worthless secrets. She had gleaned a truth, the most basic and rudimentary truth, but one that most mages are blind to. She had proven herself worth notice, but now... she had to earn their attention. Finally, she had found what she had been searching far and wide for: recognition. And so the girl accepted the dark bargain offered to her and sank into the darkness of her psyche, led into the depths by a dark hand and left behind all she thought she was. What emerged was a shadow, one that nestled itself deep in the mind, growing and infecting rational thought until all was stripped away: Hysteria. She was reborn, the perfect tool for her hidden masters. She was now what she always wanted to be; everything she never was and all that she could be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Erased&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Faceless&lt;br /&gt;
* Vindictive&lt;br /&gt;
* Emotional attachment to her golden mask&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Kim&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
She is an agent of The Black Lodge, though she doesn&#039;t know it yet, manipulated to do their bidding through cryptic dreams and messages.&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Reputation&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lodge]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[White Vory]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Reds &amp;amp; Compressors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Erased&lt;br /&gt;
|MidResult= Erased&lt;br /&gt;
|HighResult= E R A S E D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Nobody can get their stories straight. Some people say they are a dude with a leather jacket, others say she&#039;s a lady with red hair, others still claim they are different people, a group so to speak. In any case, it&#039;s clear they are an awakened capable of very subtle magics. Some speculate they may be a mind mage, but there hasn&#039;t been any hard confirmation yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= They are specifically a sorcerer; it seems they distrust spirits and anything that isn&#039;t fully in their control. The general opinion of them is negative, not because they are unreliable, but simply for the sheer insidious brutality of their methods, warping the perceptions of those around them to vicious effect, all with a cold demeanor, turning friend on friend or inducing fear and delirium. Doesn&#039;t seem like they have much regard for the life of your average hired merc or poor rent-a-cop. But reports vary on personality, though three specific versions poke through. A red-haired woman with an imperious demeanor and sharp mind, a rough and tumble man with street smarts and grit, and a suave blonde Frenchman with a debonair demeanor. Oh, and it seems no one has seen under the mask... ever.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The truth comes out. Turns out, they are one person... kind of. It&#039;s a bizarre case of dissociative identity disorder, each of the reports being its own unique personality. Though one was left out, rarely seen. A fourth, more insidious personality lurks, a bizarre feminine figure that possesses a cold, otherworldly quality. Rumors are hazy, but the general sense is that this persona is a sort of &amp;quot;ringleader&amp;quot; for the others. A terrifying presence devoid of any discernible identity or personality beyond cold calculus and sinister intent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No  cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 magic/essence, severe psychological disorder&lt;br /&gt;
|Result4=6 magic/essence&lt;br /&gt;
|Result5= Severe fractures in aura = a variant of Dissociative Identity Disorder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hysteria has many appearances and wears many faces, some of those who are alive, some dead, and even some who have never existed. But when their appearance is not shrouded by sorcery, they inhabit a simple yet imposing guise. The visage of Hysteria is that of a slightly feminine figure draped in satin, matte-black cloth in an almost religious arrangement, covering their whole body in a formless swathe of cloth. Standing out against this dark background is the gold mask they wear that bears no facial features but two black, void-like eyes that crack their way through the mask. When Hysteria speaks, it is with many voices. What may seem like a high-quality voice emulator is actually Hysteria&#039;s real voice, only, they flit between voices, never resting on one long enough for people to get comfortable. Sometimes, they are a sweet woman with an English accent and a voice like dripping honey, other times, they are a man with a harsh Russian accent. Finally, if any were to ever manage to remove their mask, they would find only a blurred expanse beneath. Hysteria cuts no corners on concealing their true identity from the world.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Much like the sorceress, their persona often changes as easily as their own identity, but when interacting with ShadowHaven, their persona is that of a figure shrouded by shadow, but where the face should be is a hyper-realistic sun that radiates soft golden light.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Masters&lt;br /&gt;
|Hysteria is actively manipulated by The Black Lodge as a tool to serve their machinations, working towards whatever goal would benefit them most.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundane Disdain&lt;br /&gt;
|Hysteria tends to be distrusting of involving mundanes in awakened affairs, and seeks to halt corporate meddling in magical endeavors whenever they can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Awakened Unity&lt;br /&gt;
|Hysteria believes in empowering and working with other awakened to further their goals, only, not to the degree they would ever grow close enough to compromise their identity... at least not yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fractured Mind&lt;br /&gt;
|Hysteria is has multiple personalities, the primary ones being The Thug, The Scholar, and The Bourgeoisie, all with different priorities and values, all mediated by the core identity: The Shade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Whispers&lt;br /&gt;
|Hysteria has a vested interest in scouring the secrets of Seattle, and attempts to involve herself in any opprotunity to collect sensitive or secretive data.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hysteria&amp;diff=147495</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hysteria&amp;diff=147495"/>
		<updated>2025-07-02T22:28:09Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image=[[File:0 0 (6).jpeg|400px|center]]&lt;br /&gt;
|Archetype=Mind-Shattering Sorceress&lt;br /&gt;
|Shortblurb1=&amp;quot;The self, the inner enigma that every living being spends the entirety of their existence attempting to unravel. Some find the illusion of satisfaction with age, others shelter their feeble minds with dogma and religion, most die never finding a satisfying answer. The brave few shatter the thin glass of identity and exist as fragments, pieces of a greater, unknowable whole that can never be truly understood. For that is the depth of the soul...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2058-08-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/16Yy4lGqqvV4RNLzEuzkSkr-mHAQdBOwJ?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Hysteria is a specter that haunts the Seattle streets, a walking mystery and enigma whose intentions and identity remain inscrutable. Always in the background, hidden in the crowd, they lurk, watching and listening, waiting for the perfect opportunity to pull the strings ever so subtly. As their name implies, they alter the perceptions of people with their sorcerous power, inducing fear and manipulating people on both a collective and individual level, inflaming riots, uncovering secrets, silencing detractors, and trimming and pruning the narrative to fit their hidden masters&#039; whims. When they are near, nothing is to be trusted, not even one&#039;s own thoughts. Their true identity is kept constantly concealed, employing several layers of defense against detection: Illusions, technology, magic. If such measures fail, they will not hesitate to eliminate any possible vulnerabilities or expunge the very memory of their existence from their minds. While most mages concern themselves with flashy powers and dangerous spirits, Hysteria wields powers that are as insidious as they are potent, infiltrating the minds of their enemies before they even realize they are their enemies. As a dark mage, Hysteria will stop at nothing to ensure her power grows and her hidden masters will be done in the hopes of escaping the mediocrity she was born into, shifting through identities as easily as a mundane changes outfits, all for the purpose of their mysterious schemes. Their personality is oddly calm and chilling, revealing an incredibly sharp mind and surprisingly welcoming conversationalist if a bit cold. Though they keep their interactions with mundanes minimal, they wont refuse conversing with them if they possess a sharp mind. However, for other awakened it is a different story, they attempt to provoke thoughtful discussions on the nature of magic and power, often being strangely supportive and empowering to those they interact with, espousing ideals of self-empowerment and the importance of one&#039;s own ego in magic as well as believing in a level of kinship with those who are awakened. Whether this support comes from any sort of benevolence or merely another method they employ to further the goals of those who whisper in her dreams remains unclear.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Wait and watch from the shadows, learning and growing&lt;br /&gt;
* Achieve a society that holds awakened above mundanes&lt;br /&gt;
* Earn the favor of her hidden masters, The Black Lodge, as a sorcerous spy&lt;br /&gt;
* Garner ever more magical power&lt;br /&gt;
* Enlighten and empower the other awakened of Seattle&lt;br /&gt;
* Maintain complete anonymity&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Before Hysteria lost themself in the depths of their multifarious identities, they were once a she. A young human girl living in the slums of Pallyup, cursed with a frail body that left her unfit to survive within the devastated streets of such an impoverished district that is struck with high tensions between class and species. In the rugged streets, crime pays, a fact her family knew well, joining gangs and making their daily bread with violence and force. Naturally, the frail girl stood out as the family runt, and she endured a childhood of shame and abuse at the hands of her mother and siblings. She was raised on the principle that she was weak, inferior, and worthless, simply a burden, only useful as a spy to stuff into a vent or alley. It is no surprise, then, that the young girl dreamt of being other people when huddled up at night, losing herself in worlds where she could be a pop star, a corpo big wig, or a scary Lone Star officer. Alas, she could not escape from the waking world forever, and for years she endured, her festering rage and resentment building within her, trapped within her weak body. This would all erupt one fateful day when her eldest brother decided to kick her around for fun as he always did when bored, her siblings laughing and placing their cruel bets on how well the family punching bag would hold up this time. For once in her life, the girl decided that she was done begging, through with pleading. In a moment, in a word, all that rage trapped within her was expelled: &amp;quot;Stop&amp;quot;. Suddenly... he froze. He was paralyzed, much to everyone&#039;s surprise. Not content to stop there, the girl let her hatred consume her. She ordered her brother to take out his knife, and, while her siblings watched on with fear and horror, her brother&#039;s bleeding corpse hit the floor. This singular moment of control, of catharsis unlike any other overwhelmed her. Her other siblings made the foolish decision to draw their weapons, reacting as they always did; with violence. They only succeeded in hastening their own doom as those weapons would soon find rest in the flesh of their owners. &lt;br /&gt;
&lt;br /&gt;
The girl left behind the corpse of her former life, and lived as a vagabond, exploring her newfound abilities, flitting from tradition to tradition, searching for something that could satisfy her voracious spirit, something she could resonate with and that would replicate that power she felt when she finally became more than a whelp. But in each tradition, she only found a cage; The hermetics caged by logic, the spiritualists and zealots by dogma, the shamans by superstition, and the hedonists by vice. She would not bind herself to any of these flawed ideologies, instead she would explore the depths of her magic alone. With years of exploration, she discovered a singular truth that would cast open the gates of her potential. The only cage was... herself. She needed no equation, she refused the shelter of dogma, she spat upon superstition, and she would chain her vices, for she needed none of these to access what was her birthright. &#039;&#039;She&#039;&#039; was magic, and magic was her, a fact she was as sure of as the blood that ran through her veins. With raw willpower and ego, she would bring magic to heel as one would shackle a slobbering beast. All she needed to do was snap her fingers, and this beast would sit, roll over, and speak, and in turn, the world would bend to her whim. When she made this discovery, that magic is not caged by the rules of tradition and the fickle frameworks of modern mages, she caught the attention of something... ancient. They came to her in dreams, whispering to her dark truths, showing her everything she was; weak, small, nothing. She was a worm in the grave of the world, feasting on its rotting entrails. But these whispers told her what she could be; powerful, influential, alive, and free. All those dreams where she envisioned herself powerful, in control, feared, loved... they were all her, and she was all them. She had that power, and she was meant for something far greater than rotting in a slum, wasting her talents like so many other awakened before her that found themselves lost to drugs, enslaved by ideology, or killed for their worthless secrets. She had gleaned a truth, the most basic and rudimentary truth, but one that most mages are blind to. She had proven herself worth notice, but now... she had to earn their attention. Finally, she had found what she had been searching far and wide for: recognition. And so the girl accepted the dark bargain offered to her and sank into the darkness of her psyche, led into the depths by a dark hand and left behind all she thought she was. What emerged was a shadow, one that nestled itself deep in the mind, growing and infecting rational thought until all was stripped away: Hysteria. She was reborn, the perfect tool for her hidden masters. She was now what she always wanted to be; everything she never was and all that she could be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Erased&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Faceless&lt;br /&gt;
* Vindictive&lt;br /&gt;
* Emotional attachment to her golden mask&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Kim&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
She is an agent of The Black Lodge, though she doesn&#039;t know it yet, manipulated to do their bidding through cryptic dreams and messages.&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Reputation&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lodge]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[White Vory]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Reds &amp;amp; Compressors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Erased&lt;br /&gt;
|MidResult= Erased&lt;br /&gt;
|HighResult= E R A S E D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Nobody can get their stories straight. Some people say they are a dude with a leather jacket, others say she&#039;s a lady with red hair, others still claim they are different people, a group so to speak. In any case, it&#039;s clear they are an awakened capable of very subtle magics. Some speculate they may be a mind mage, but there hasn&#039;t been any hard confirmation yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= They are specifically a sorcerer; it seems they distrust spirits and anything that isn&#039;t fully in their control. The general opinion of them is negative, not because they are unreliable, but simply for the sheer insidious brutality of their methods, warping the perceptions of those around them to vicious effect, all with a cold demeanor, turning friend on friend or inducing fear and delirium. Doesn&#039;t seem like they have much regard for the life of your average hired merc or poor rent-a-cop. But reports vary on personality, though three specific versions poke through. A red-haired woman with an imperious demeanor and sharp mind, a rough and tumble man with street smarts and grit, and a suave blonde Frenchman with a debonair demeanor. Oh, and it seems no one has seen under the mask... ever.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The truth comes out. Turns out, they are one person... kind of. It&#039;s a bizarre case of dissociative identity disorder, each of the reports being its own unique personality. Though one was left out, rarely seen. A fourth, more insidious personality lurks, a bizarre feminine figure that possesses a cold, otherworldly quality. Rumors are hazy, but the general sense is that this persona is a sort of &amp;quot;ringleader&amp;quot; for the others. A terrifying presence devoid of any discernible identity or personality beyond cold calculus and sinister intent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No  cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 magic/essence, severe psychological disorder&lt;br /&gt;
|Result4=6 magic/essence&lt;br /&gt;
|Result5= A variant of Dissociative Identity Disorder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hysteria has many appearances and wears many faces, some of those who are alive, some dead, and even some who have never existed. But when their appearance is not shrouded by sorcery, they inhabit a simple yet imposing guise. The visage of Hysteria is that of a slightly feminine figure draped in satin, matte-black cloth in an almost religious arrangement, covering their whole body in a formless swathe of cloth. Standing out against this dark background is the gold mask they wear that bears no facial features but two black, void-like eyes that crack their way through the mask. When Hysteria speaks, it is with many voices. What may seem like a high-quality voice emulator is actually Hysteria&#039;s real voice, only, they flit between voices, never resting on one long enough for people to get comfortable. Sometimes, they are a sweet woman with an English accent and a voice like dripping honey, other times, they are a man with a harsh Russian accent. Finally, if any were to ever manage to remove their mask, they would find only a blurred expanse beneath. Hysteria cuts no corners on concealing their true identity from the world.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Much like the sorceress, their persona often changes as easily as their own identity, but when interacting with ShadowHaven, their persona is that of a figure shrouded by shadow, but where the face should be is a hyper-realistic sun that radiates soft golden light.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Masters&lt;br /&gt;
|Hysteria is actively manipulated by The Black Lodge as a tool to serve their machinations, working towards whatever goal would benefit them most.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundane Disdain&lt;br /&gt;
|Hysteria tends to be distrusting of involving mundanes in awakened affairs, and seeks to halt corporate meddling in magical endeavors whenever they can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Awakened Unity&lt;br /&gt;
|Hysteria believes in empowering and working with other awakened to further their goals, only, not to the degree they would ever grow close enough to compromise their identity... at least not yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fractured Mind&lt;br /&gt;
|Hysteria is has multiple personalities, the primary ones being The Thug, The Scholar, and The Bourgeoisie, all with different priorities and values, all mediated by the core identity: The Shade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Whispers&lt;br /&gt;
|Hysteria has a vested interest in scouring the secrets of Seattle, and attempts to involve herself in any opprotunity to collect sensitive or secretive data.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hysteria&amp;diff=147494</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hysteria&amp;diff=147494"/>
		<updated>2025-07-02T22:27:39Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image=[[File:0 0 (6).jpeg|400px|center]]&lt;br /&gt;
|Archetype=Mind-Shattering Sorceress&lt;br /&gt;
|Shortblurb1=&amp;quot;The self, the inner enigma that every living being spends the entirety of their existence attempting to unravel. Some find the illusion of satisfaction with age, others shelter their feeble minds with dogma and religion, most die never finding a satisfying answer. The brave few shatter the thin glass of identity and exist as fragments, pieces of a greater, unknowable whole that can never be truly understood. For that is the depth of the soul...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2058-08-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/16Yy4lGqqvV4RNLzEuzkSkr-mHAQdBOwJ?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Hysteria is a specter that haunts the Seattle streets, a walking mystery and enigma whose intentions and identity remain inscrutable. Always in the background, hidden in the crowd, they lurk, watching and listening, waiting for the perfect opportunity to pull the strings ever so subtly. As their name implies, they alter the perceptions of people with their sorcerous power, inducing fear and manipulating people on both a collective and individual level, inflaming riots, uncovering secrets, silencing detractors, and trimming and pruning the narrative to fit their hidden masters&#039; whims. When they are near, nothing is to be trusted, not even one&#039;s own thoughts. Their true identity is kept constantly concealed, employing several layers of defense against detection: Illusions, technology, magic. If such measures fail, they will not hesitate to eliminate any possible vulnerabilities or expunge the very memory of their existence from their minds. While most mages concern themselves with flashy powers and dangerous spirits, Hysteria wields powers that are as insidious as they are potent, infiltrating the minds of their enemies before they even realize they are their enemies. As a dark mage, Hysteria will stop at nothing to ensure her power grows and her hidden masters will be done in the hopes of escaping the mediocrity she was born into, shifting through identities as easily as a mundane changes outfits, all for the purpose of their mysterious schemes. Their personality is oddly calm and chilling, revealing an incredibly sharp mind and surprisingly welcoming conversationalist if a bit cold. Though they keep their interactions with mundanes minimal, they wont refuse conversing with them if they possess a sharp mind. However, for other awakened it is a different story, they attempt to provoke thoughtful discussions on the nature of magic and power, often being strangely supportive and empowering to those they interact with, espousing ideals of self-empowerment and the importance of one&#039;s own ego in magic as well as believing in a level of kinship with those who are awakened. Whether this support comes from any sort of benevolence or merely another method they employ to further the goals of those who whisper in her dreams remains unclear.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Wait and watch from the shadows, learning and growing&lt;br /&gt;
* Achieve a society that holds awakened above mundanes&lt;br /&gt;
* Earn the favor of her hidden masters, The Black Lodge, as a sorcerous spy&lt;br /&gt;
* Garner ever more magical power&lt;br /&gt;
* Enlighten and empower the other awakened of Seattle&lt;br /&gt;
* Maintain complete anonymity&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Before Hysteria lost themself in the depths of their multifarious identities, they were once a she. A young human girl living in the slums of Pallyup, cursed with a frail body that left her unfit to survive within the devastated streets of such an impoverished district that is struck with high tensions between class and species. In the rugged streets, crime pays, a fact her family knew well, joining gangs and making their daily bread with violence and force. Naturally, the frail girl stood out as the family runt, and she endured a childhood of shame and abuse at the hands of her mother and siblings. She was raised on the principle that she was weak, inferior, and worthless, simply a burden, only useful as a spy to stuff into a vent or alley. It is no surprise, then, that the young girl dreamt of being other people when huddled up at night, losing herself in worlds where she could be a pop star, a corpo big wig, or a scary Lone Star officer. Alas, she could not escape from the waking world forever, and for years she endured, her festering rage and resentment building within her, trapped within her weak body. This would all erupt one fateful day when her eldest brother decided to kick her around for fun as he always did when bored, her siblings laughing and placing their cruel bets on how well the family punching bag would hold up this time. For once in her life, the girl decided that she was done begging, through with pleading. In a moment, in a word, all that rage trapped within her was expelled: &amp;quot;Stop&amp;quot;. Suddenly... he froze. He was paralyzed, much to everyone&#039;s surprise. Not content to stop there, the girl let her hatred consume her. She ordered her brother to take out his knife, and, while her siblings watched on with fear and horror, her brother&#039;s bleeding corpse hit the floor. This singular moment of control, of catharsis unlike any other overwhelmed her. Her other siblings made the foolish decision to draw their weapons, reacting as they always did; with violence. They only succeeded in hastening their own doom as those weapons would soon find rest in the flesh of their owners. &lt;br /&gt;
&lt;br /&gt;
The girl left behind the corpse of her former life, and lived as a vagabond, exploring her newfound abilities, flitting from tradition to tradition, searching for something that could satisfy her voracious spirit, something she could resonate with and that would replicate that power she felt when she finally became more than a whelp. But in each tradition, she only found a cage; The hermetics caged by logic, the spiritualists and zealots by dogma, the shamans by superstition, and the hedonists by vice. She would not bind herself to any of these flawed ideologies, instead she would explore the depths of her magic alone. With years of exploration, she discovered a singular truth that would cast open the gates of her potential. The only cage was... herself. She needed no equation, she refused the shelter of dogma, she spat upon superstition, and she would chain her vices, for she needed none of these to access what was her birthright. &#039;&#039;She&#039;&#039; was magic, and magic was her, a fact she was as sure of as the blood that ran through her veins. With raw willpower and ego, she would bring magic to heel as one would shackle a slobbering beast. All she needed to do was snap her fingers, and this beast would sit, roll over, and speak, and in turn, the world would bend to her whim. When she made this discovery, that magic is not caged by the rules of tradition and the fickle frameworks of modern mages, she caught the attention of something... ancient. They came to her in dreams, whispering to her dark truths, showing her everything she was; weak, small, nothing. She was a worm in the grave of the world, feasting on its rotting entrails. But these whispers told her what she could be; powerful, influential, alive, and free. All those dreams where she envisioned herself powerful, in control, feared, loved... they were all her, and she was all them. She had that power, and she was meant for something far greater than rotting in a slum, wasting her talents like so many other awakened before her that found themselves lost to drugs, enslaved by ideology, or killed for their worthless secrets. She had gleaned a truth, the most basic and rudimentary truth, but one that most mages are blind to. She had proven herself worth notice, but now... she had to earn their attention. Finally, she had found what she had been searching far and wide for: recognition. And so the girl accepted the dark bargain offered to her and sank into the darkness of her psyche, led into the depths by a dark hand and left behind all she thought she was. What emerged was a shadow, one that nestled itself deep in the mind, growing and infecting rational thought until all was stripped away: Hysteria. She was reborn, the perfect tool for her hidden masters. She was now what she always wanted to be; everything she never was and all that she could be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Erased&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Faceless&lt;br /&gt;
* Vindictive&lt;br /&gt;
* Emotional attachment to her golden mask&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Kim&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
She is an agent of The Black Lodge, though she doesn&#039;t know it yet, manipulated to do their bidding through cryptic dreams and messages.&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Reputation&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lodge]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[White Vory]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Reds &amp;amp; Compressors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Erased&lt;br /&gt;
|MidResult= Erased&lt;br /&gt;
|HighResult= E R A S E D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Nobody can get their stories straight. Some people say they are a dude with a leather jacket, others say she&#039;s a lady with red hair, others still claim they are different people, a group so to speak. In any case, it&#039;s clear they are an awakened capable of very subtle magics. Some speculate they may be a mind mage, but there hasn&#039;t been any hard confirmation yet.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= They are specifically a sorcerer; it seems they distrust spirits and anything that isn&#039;t fully in their control. The general opinion of them is negative, not because they are unreliable, but simply for the sheer insidious brutality of their methods, warping the perceptions of those around them to vicious effect, all with a cold demeanor, turning friend on friend or inducing fear and delirium. Doesn&#039;t seem like they have much regard for the life of your average hired merc or poor rent-a-cop. But reports vary on personality, though three specific versions poke through. A red-haired woman with an imperious demeanor and sharp mind, a rough and tumble man with street smarts and grit, and a suave blonde Frenchman with a debonair demeanor. Oh, and it seems no one has seen under the mask... ever.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The truth comes out. Turns out, they are one person... kind of. It&#039;s a bizarre case of dissociative identity disorder, each of the reports being its own unique personality. Though one was left out, rarely seen. A fourth, more insidious personality lurks, a bizarre feminine figure that possesses a cold, otherworldly quality. Rumors are hazy, but the general sense is that this persona is a sort of &amp;quot;ringleader&amp;quot; for the others. A terrifying presence devoid of any discernible identity or personality beyond cold calculus and sinister intent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No  cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 magic/essence, severe psychological disorders&lt;br /&gt;
|Result4=6 magic/essence&lt;br /&gt;
|Result5= A variant of Dissociative Identity Disorder, Psychopathy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hysteria has many appearances and wears many faces, some of those who are alive, some dead, and even some who have never existed. But when their appearance is not shrouded by sorcery, they inhabit a simple yet imposing guise. The visage of Hysteria is that of a slightly feminine figure draped in satin, matte-black cloth in an almost religious arrangement, covering their whole body in a formless swathe of cloth. Standing out against this dark background is the gold mask they wear that bears no facial features but two black, void-like eyes that crack their way through the mask. When Hysteria speaks, it is with many voices. What may seem like a high-quality voice emulator is actually Hysteria&#039;s real voice, only, they flit between voices, never resting on one long enough for people to get comfortable. Sometimes, they are a sweet woman with an English accent and a voice like dripping honey, other times, they are a man with a harsh Russian accent. Finally, if any were to ever manage to remove their mask, they would find only a blurred expanse beneath. Hysteria cuts no corners on concealing their true identity from the world.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Much like the sorceress, their persona often changes as easily as their own identity, but when interacting with ShadowHaven, their persona is that of a figure shrouded by shadow, but where the face should be is a hyper-realistic sun that radiates soft golden light.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Masters&lt;br /&gt;
|Hysteria is actively manipulated by The Black Lodge as a tool to serve their machinations, working towards whatever goal would benefit them most.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundane Disdain&lt;br /&gt;
|Hysteria tends to be distrusting of involving mundanes in awakened affairs, and seeks to halt corporate meddling in magical endeavors whenever they can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Awakened Unity&lt;br /&gt;
|Hysteria believes in empowering and working with other awakened to further their goals, only, not to the degree they would ever grow close enough to compromise their identity... at least not yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fractured Mind&lt;br /&gt;
|Hysteria is has multiple personalities, the primary ones being The Thug, The Scholar, and The Bourgeoisie, all with different priorities and values, all mediated by the core identity: The Shade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Whispers&lt;br /&gt;
|Hysteria has a vested interest in scouring the secrets of Seattle, and attempts to involve herself in any opprotunity to collect sensitive or secretive data.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Inquisitor&amp;diff=147457</id>
		<title>Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Inquisitor&amp;diff=147457"/>
		<updated>2025-07-02T16:23:12Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:U8175883494 httpss.mj.runEkgucUIlmJ4 catholic inquisitor cros 70a85f1d-a56d-4ae6-a15a-3a9ad0aec739 3.png|350px|center]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Wrath of God&lt;br /&gt;
|Shortblurb1=&amp;quot;Where do we go when all hope is lost, what do we do when the light of God is no longer in sight? We fight. We fight for what is good and just because the light of God exists within us all, waiting to be unleashed in a blaze of righteousness. Under God, we are all created equal, but under Satan, we are beholden to our species, our corporation, our wealth. I will fight for this truth, until all souls are once again deemed equal, and all of Satan&#039;s agents are but ash and memory.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2043-08-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1GgmtpvbQ9j0hugG2JabFzqLRmxGHHsco?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=03&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Warning&#039;&#039;&#039;===&lt;br /&gt;
Story includes themes of racism, self-harm, and religious persecution &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Father Ignatius is a fiercely devout man with a conflicted past. Seeing the worst of humanity in his racist home country of Spain, Ignatius found a shelter in his faith that has grown into a religious fervor to protect the weak and bring holy judgment to the elite, leading to the advent of his persona, The Inquisitor. Drawing upon the dark ages of the Spanish Inquisition, Father Ignatius seeks to strike fear into the hearts of the agents of Satan. Corporations, gangs, spirits, maleficar; all those who would prey on the downtrodden and weak will know his righteous fury. With his God-given abilities as a sorcerer, he channels the wrath of God to punish the evil and safeguard the innocent. He preaches as Father Ignatius by day, and scours the shadows as The Inquisitor by night. He is determined to bring the light to Seattle, but more importantly, to banish the darkness before it can overtake the city, like it has overtaken his home.&lt;br /&gt;
===Goals===&lt;br /&gt;
* Destroy evil spirits, such as the Shedim or Invae&lt;br /&gt;
* Bring respite to the afflicted and downtrodden of Seattle&lt;br /&gt;
* Bring hope and light to the people of Seattle through sermons and scripture&lt;br /&gt;
* Work against radical groups, such as Humanis, to prevent a descent into the dark ages&lt;br /&gt;
==Background==&lt;br /&gt;
Father Ignatius grew up in a conflicted and ravaged Spain, a place afflicted by severe racism and religious tensions. His rural upbringing would have otherwise left him to develop these very same prejudices, if it was not for his faith. From a young age, Ignatius took to the scriptures and teachings of his church with fervor, finding strength in God to endure the hard times that had befallen his country. For him, there was no doubt what he would do with his life, and when he began seminary school, his faith was all the more emboldened. Always introspective, Ignatius wept for his home, how his people could stray so far from the light of God and Jesus. He had seen it as a child, trolls burned for their unholy blood, orks dragged through the streets and beaten for no reason at all. He could not take it, he had to make a change. He took his vows and soon became a full-fledged priest. With nothing but his bible and rosary, Father Ignatius took to the streets to open the eyes of Spain to the truth of what they were doing, all of them were walking down a path paved by blood and hate, one that led to the fiery damnation of hell. Though many found hope in his words, old prejudices could not be undone by one man alone, and many in his own church would shun his &amp;quot;radical&amp;quot; views of racial equality, dubbing him a heretic who would have humanity welcome and live beside demons. &lt;br /&gt;
&lt;br /&gt;
These indictments and prejudices that gripped the heart of Spain would rise to a boiling point with the conflict of kings. The death of Spain&#039;s reigning king would leave two successors, the human Juan Carlos, and the supposed first-born Alfonso, an ogre. Seeing this as a sign from God, Father Ignatius put his word and faith in Alfonso, hoping a metahuman king would open the hearts of Spain, but he was met with cold disdain as the whole of his church backed Juan Carlos, and the country was brought to the brink of civil war. Despite this, Ignatius would continue his sermons and support, trusting in God to lead Spain to salvation, praying ceaselessly for guidance, and finding himself affirmed in his convictions every time. However, this would crash down upon him in a single night, as during one of his sermons, a group of radicals would assault his church, which was full of metahumans. Wielding guns and Molotov cocktails, the congregation would have stood no chance. Father Ignatius would have to take a stand for his faith, or the innocent would suffer. And so, he violated his vow of obedience, he broke a holy commandment. Wielding the sorcery he had kept hidden, Ignatius fought back the crowd of violent humans, killing some in the process, but saving the terrified metahumans inside. He was met with the many faces of his grateful congregation, but Ignatius felt only disgust and guilt, his spirit ripped between his convictions he knew to be true, that all mankind was created equal, and his church, which sponsored hatred and violence.&lt;br /&gt;
&lt;br /&gt;
Alfonso would become the newly crowned King Juan Carlos II after the mysterious disappearance of his brother, a bittersweet victory for the downtrodden that narrowly avoided civil war. Spain is far from free, but it is on the path to redemption, one that Ignatius himself now walks, for he fled Spain after the violent night, unable to remain in his homeland from his guilt and pain. He would leave for Seattle, a land far from Spain, with new ideologies, new beginnings. It would be here where he would begin his work, for he could not save the souls of Spain, perhaps he could protect those of Seattle? Dawning his cloak and mask, he would willingly walk into the dark shadows, to see Seattle laid bare in all its criminal glory. Ignatius had fought the darkness from the light with peaceful word and glimmering hope, and he had lost. El Inquisidor, however, would let himself fall into the darkness to fight it from within. He would walk the path of a sinner to fight the guilty. He fights with the conviction that, even if his own soul may be damned, he may still save others, even if only one soul is spared from the depths of hell, from the violence of the wicked, then he could endure the fires that await him knowing his suffering could bring light and hope, for that is the burden of The Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Divine Guidance (Mentor Spirit): Ignatius had been guided since childhood by a spirit that has instilled a righteous conviction within him to fight for what is good. Through dreams and faith, it pushes him to zealously hunt the wicked and protect the good in a righteous and just manner, not the senseless lynching he was witness to in Spain.&lt;br /&gt;
===Negative===&lt;br /&gt;
* The Price of Sin (Pie Iesu Domine. Dona Eis Requiem.): Ignatius views himself as a sinner, one that has broken his vows to God by killing and straying from the church. This spiritual confusion has bred the need for personal punishment in Ignatius, who regularly punishes himself physically to remind him of his failings, even as he walks further down what he believes as the path to damnation.&lt;br /&gt;
* The Wicked. Only the Wicked. (Code of Honor: Avenging Angel): Ignatius witnessed senseless violence and killings all throughout his home of Spain. This has instilled a deep conviction in him to only bring death to the wicked and deserving. Ignatius will only kill those who have committed or are in the process of committing an unforgivable sin, such as murder and other unspeakable acts.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Clement&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fred Nanders&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Camille Delacroix&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Some posts about about the catholic priest Father Ignatius and his sermons pop up. Seems mostly centered around all life being equal under God, charity work, and activism&lt;br /&gt;
|MidResult= Posts going further back reveal Father Ignatius came from Spain about ten years ago. Seems he can be seen all around Seattle at various churches and charity centers volunteering&lt;br /&gt;
|HighResult= Finally, foreign posts reveal Father Ignatius was involved in an incident in Spain, where his church came under attack by a radical anti-metahuman group in the Spanish Catholic church. The result was 3 casualties, all sustained by the hate group as a result of unexpected destructive magical power used by Father Ignatius. This incident prompted his departer from the Spanish Catholic church.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The Inquisitor is a catholic mage, and not a subtle one. Most people who work with him report that he seems focused primarily on raw combat prowess of the magical variety, slinging lightning and smiting thugs. Despite the name and appearance, he seems amiable enough. So long as you don&#039;t go around brandishing a pentagram or stabbing citizens, you should get along.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems The Inquisitor has a few tricks up his sleeve. True to his name, he is proficient at extracting information from people by peace, by force, or by magic. He isn&#039;t quick to violence, but when he does find a fight, it will take a lot to break him out of his fervor regardless of his odds, as his zeal and faith often overrule strategy and numbers. Apart from that, he seems an honorable man with a &amp;quot;great power means great responsibility&amp;quot; mentality. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= If you see him whipping himself, don&#039;t ask. It&#039;s a religious thing, apparently. For all the honor and courtesy, that all turns to dust if you decide to shoot someone for fun. This guy has a lot of unresolved anger, it seems, since he will absolutely turn a racist to dust at the first given chance. The guy is reliable, upfront, and honest, but there is clearly a fine line that seperates the love of God with the wrath of God. Just don&#039;t go stabbing kids...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No Cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 essence/magic&lt;br /&gt;
|Result4=6 essence/magic&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Legal Sin with a Mage License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Father Ignatius is an older man with hair whitened and thinned by stress, his square face heavy with the evidence of his age of woes. The priest is tall and wide, built like a fridge as some may say. Despite these features, you can usually catch him with a warm smile on his face that lets you know you are welcome. His back and chest are adorned with many scars and burns, some self inflicted by the weight of his religious guilt, others suffered in the war against evil. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
By day, Father Ignatius wears the typical garb of a catholic priest, only occasionally getting ostentatious when the Catholic Church calls for it on periods of religious significance. As The Inquisitor, however, he dawns his inquisitorial garb. A hooded white cassock represents the purity of his mission, while the black cloak on his shoulders reflects the burden of his responsibility. All this leads to the sinister ballistic mask that evokes fear in the innocent and guilty alike, glowing yellow eyes scrutinizing those before him. His entire garb adorned with crosses, rosaries, and symbols of the faith to ward off evil. Anyone who looks at The Inquisitor can instantly tell all they need to know about who he is, and what he represents.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Racial Tensions&lt;br /&gt;
|Ignatius grew up in a severely racist Spain, which threw his country into turmoil. As a result, Ignatius has taken up the fight for equality, and will actively target hate groups of any kind. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Religious Loyalties&lt;br /&gt;
|Father Ignatius is, as his title implies, a Catholic Priest. While he has run into conflict with the Spanish Church in the past, he remains faithful to the Catholic Church at large&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Power of Christ! &lt;br /&gt;
|Father Ignatius is a trained exorcist, and as such hunts down any spirits that would possess or inhabit mortal vessels&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Militant Faith&lt;br /&gt;
|Father Ignatius, unlike most of the clergy, has few qualms taking initiative to fight the agents of Satan with force, including mobilizing and arming the disenfranchised faithful to fight against the evil that oppresses them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisition&lt;br /&gt;
|Father Ignatius takes his role as Inquisitor seriously, zealously hunting the influence of Satan wherever it hides. To this end, he uses magic and interrogation to acquire information about gangs and corporations involved in demonic practices or spreading discord and evil.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147423</id>
		<title>Maya Velt</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147423"/>
		<updated>2025-07-01T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Maya.jpg|280px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= DIMR Researcher&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Juice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellevue&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Information&lt;br /&gt;
|HobbiesOrVice=Fine Art&lt;br /&gt;
|PersonalLife=None of Your Buisness&lt;br /&gt;
|Faction=DIMR&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{ Middle Aged|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The imperious Maya Velt is a high-ranking and respected Mystic Adept in the Dunkelzhan Institute of Magical Research tasked with maintaining the astral safety of the city of Seattle, which she does with ruthless efficiency, often employing talented shadow runners to investigate or handle threats before they grow into calamities her corporation would have to expend resource on. Though seemingly decadent and fragile, she is brimming with magical power and a sharp mind necessary to handle the level of threats she must deal with on a daily basis.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystical Mind&lt;br /&gt;
|Description=Maya possesses a vast amount of lore of a Arcane nature and will happily assimilate any new data into her collection and share it with trusted allies&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Talismiser&lt;br /&gt;
|Description=Maya has a habit of collecting foci and items of mystical importance, and can easily connect mages with the right talismongers for them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Guardian Angel&lt;br /&gt;
|Description=As a member of the DIMR, she keeps herself constantly aware of the magical threats that surround Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bountiful Bounties&lt;br /&gt;
|Description=Maya is ruthless in her endeavor to ensure the downfall of dangerous mages, and can provide a slew of information about any currently wanted awakened criminals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Society Mystic&lt;br /&gt;
|Description=Maya is ingrained and respected in the upper crust of awakened society, and she has a curated collection of friends in high places.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147422</id>
		<title>Maya Velt</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147422"/>
		<updated>2025-07-01T18:02:16Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Maya.jpg|280px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= DIMR Researcher&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Juice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellevue&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Information&lt;br /&gt;
|HobbiesOrVice=Fine Art&lt;br /&gt;
|PersonalLife=None of Your Buisness&lt;br /&gt;
|Faction=DIMR&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{ Middle Aged|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The imperious Maya Velt is a high-ranking and respected Mystic Adept in the Dunkelzhan Institute of Magical Research tasked with maintaining the astral safety of the city of Seattle, which she does with ruthless efficiency, often employing talented shadow runners to investigate or handle threats before they grow into calamities her corporation would have to expend resource on. Though seemingly decadent and fragile, she is brimming with magical power and a sharp mind necessary to handle the level of threats she must deal with on a daily basis.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystical Mind&lt;br /&gt;
|Description=Maya possesses a vast amount of lore of a Arcane nature and will happily assimilate any new data into her collection and share it with trusted allies&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Talismiser&lt;br /&gt;
|Description=Maya has a habit of collecting foci and items of mystical importance, and can easily connect mages with the right talismongers for them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Guardian Angel&lt;br /&gt;
|Description=As a member of the DIMR, she keeps herself constantly aware of the magical threats that surround Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bountiful Bounties&lt;br /&gt;
|Description=Maya is ruthless in her endeavor to ensure the downfall of dangerous mages, and can provide a slew of information about any currently wanted awakened criminals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Society Mystic&lt;br /&gt;
|Description=Maya is ingrained and respected in the upper crust of awakened society, and she has a curated collection of friends in high places.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147421</id>
		<title>Maya Velt</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147421"/>
		<updated>2025-07-01T18:01:34Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Maya.jpg|250px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= DIMR Researcher&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Juice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellevue&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Information&lt;br /&gt;
|HobbiesOrVice=Fine Art&lt;br /&gt;
|PersonalLife=None of Your Buisness&lt;br /&gt;
|Faction=DIMR&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{ Middle Aged|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The imperious Maya Velt is a high-ranking and respected Mystic Adept in the Dunkelzhan Institute of Magical Research tasked with maintaining the astral safety of the city of Seattle, which she does with ruthless efficiency, often employing talented shadow runners to investigate or handle threats before they grow into calamities her corporation would have to expend resource on. Though seemingly decadent and fragile, she is brimming with magical power and a sharp mind necessary to handle the level of threats she must deal with on a daily basis.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystical Mind&lt;br /&gt;
|Description=Maya possesses a vast amount of lore of a Arcane nature and will happily assimilate any new data into her collection and share it with trusted allies&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Talismiser&lt;br /&gt;
|Description=Maya has a habit of collecting foci and items of mystical importance, and can easily connect mages with the right talismongers for them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Guardian Angel&lt;br /&gt;
|Description=As a member of the DIMR, she keeps herself constantly aware of the magical threats that surround Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bountiful Bounties&lt;br /&gt;
|Description=Maya is ruthless in her endeavor to ensure the downfall of dangerous mages, and can provide a slew of information about any currently wanted awakened criminals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Society Mystic&lt;br /&gt;
|Description=Maya is ingrained and respected in the upper crust of awakened society, and she has a curated collection of friends in high places.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147419</id>
		<title>Maya Velt</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147419"/>
		<updated>2025-07-01T18:01:07Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Maya.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= DIMR Researcher&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Juice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellevue&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Information&lt;br /&gt;
|HobbiesOrVice=Fine Art&lt;br /&gt;
|PersonalLife=None of Your Buisness&lt;br /&gt;
|Faction=DIMR&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{ Middle Aged|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The imperious Maya Velt is a high-ranking and respected Mystic Adept in the Dunkelzhan Institute of Magical Research tasked with maintaining the astral safety of the city of Seattle, which she does with ruthless efficiency, often employing talented shadow runners to investigate or handle threats before they grow into calamities her corporation would have to expend resource on. Though seemingly decadent and fragile, she is brimming with magical power and a sharp mind necessary to handle the level of threats she must deal with on a daily basis.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystical Mind&lt;br /&gt;
|Description=Maya possesses a vast amount of lore of a Arcane nature and will happily assimilate any new data into her collection and share it with trusted allies&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Talismiser&lt;br /&gt;
|Description=Maya has a habit of collecting foci and items of mystical importance, and can easily connect mages with the right talismongers for them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Guardian Angel&lt;br /&gt;
|Description=As a member of the DIMR, she keeps herself constantly aware of the magical threats that surround Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bountiful Bounties&lt;br /&gt;
|Description=Maya is ruthless in her endeavor to ensure the downfall of dangerous mages, and can provide a slew of information about any currently wanted awakened criminals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Society Mystic&lt;br /&gt;
|Description=Maya is ingrained and respected in the upper crust of awakened society, and she has a curated collection of friends in high places.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Maya.jpg&amp;diff=147418</id>
		<title>File:Maya.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Maya.jpg&amp;diff=147418"/>
		<updated>2025-07-01T18:00:48Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147416</id>
		<title>Maya Velt</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maya_Velt&amp;diff=147416"/>
		<updated>2025-07-01T17:50:16Z</updated>

		<summary type="html">&lt;p&gt;Juice: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= DIMR Researcher&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=Juice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(K,N,G,A)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellevue&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment=Information&lt;br /&gt;
|HobbiesOrVice=Fine Art&lt;br /&gt;
|PersonalLife=None of Your Buisness&lt;br /&gt;
|Faction=DIMR&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{ Middle Aged|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mystical Mind&lt;br /&gt;
|Description=Maya possesses a vast amount of lore of a Arcane nature and will happily assimilate any new data into her collection and share it with trusted allies&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Talismiser&lt;br /&gt;
|Description=Maya has a habit of collecting foci and items of mystical importance, and can easily connect mages with the right talismongers for them.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Guardian Angel&lt;br /&gt;
|Description=As a member of the DIMR, she keeps herself constantly aware of the magical threats that surround Seattle&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bountiful Bounties&lt;br /&gt;
|Description=Maya is ruthless in her endeavor to ensure the downfall of dangerous mages, and can provide a slew of information about any currently wanted awakened criminals.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=High Society Mystic&lt;br /&gt;
|Description=Maya is ingrained and respected in the upper crust of awakened society, and she has a curated collection of friends in high places.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bonesaw_Opera&amp;diff=147336</id>
		<title>Bonesaw Opera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bonesaw_Opera&amp;diff=147336"/>
		<updated>2025-06-28T06:31:52Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Reign|Kong|Docteur Vega}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Fircrist Surgeons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners were thrust into a business dispute between Renraku and Saeder-Krupp over ownership of stolen cyberware and bioware crates, which was stolen by the Fircrist Surgeons, a thrill gang of deranged surgeons. After a brief scouting and confrontation which resulted in the death of one of the gangers and brief paralysis of two runners, the group easily gained access to the garage where the crates were stored, giving the supplies to the Saeder-Krupp official. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A shipment of cyberware and bioware was stolen on Renraku property, prompting them to launch an investigation and claim the shipment was their own. This ignited a dispute with the local Krupp administrator, who disputed this claim on behalf of her company. Additionally, for an unknown reason, the Matrix Grid had a dead zone within a considerable portion of Tacoma, where the Fircrist Surgeons absconded with the three crates, hiding out in their three-story hospital of horrors.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners arrive on scene, passing through Renraku security with no issue. After some brief recollection on the other runners, Dr. Vega was recognized for her distinguished career as a cutting-edge bio-medical researcher, and Reign was identified as a DocWagon coordinator and charity volunteer. Talking to the Johnson, the dispute became apparent to the runners, at which point both representatives attempted to sway the runners to deliver the shipment to their corporation. The runners decided to change Johnsons to Monika Angermeyer, the Krupp official, who provided them with the name and territory of the gang.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After securing an advance on the payment, the group funded an ambulance for Dr. Vega in order to aid in transporting the crates while Hysteria did a brief astral projection to locate the building, finding a terrifying augmented metahuman and a strong ward protecting the building. Meanwhile, Reign invented a massive bomb. Once the building&#039;s location was discovered, Kong infiltrated the building, taking pictures and learning the layout, spotting two of the crates before returning to the group. After a discussion, it was revealed that Hysteria possessed powers over the mind, and that luring them out to abduct a ganger and learn the location of the last crate was decided to be the plan they would go with.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Dr. Vega attempted to lure out a surgeon using a lie that someone was injured, and she urgently needed to acquire blood. The surgeon was reluctant, but proposed to buy this person instead. When Dr. Vega accepted, the surgeon called two more gangers and followed Vega, who led them to the ambulance parked a block away where the other members were waiting in ambush. After Hysteria infiltrated the minds of two of the surgeons, the last nurse, who was in fact an adept, attempted to kidnap the other members. After managing to paralyze Hysteria and Vega, she was killed by Kong with a sword. Though paralyzed, Vega calculated a dose of Gamma-Scopolamine to weaken the mind of one surgeon for Hysteria, still paralyzed, to infiltrate their memories. After pulling the location of the crates, which were in a garage attached to the building, and the code to said garage, the team managed to steal the crates, using Hysteria as a levitation forklift, without trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team delivered the crates to Monika, securing their payment without any issue.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*12,000 Nuyen (6 RVP)&lt;br /&gt;
*3 Karma (3 RVP)&lt;br /&gt;
*8 CDP (3 RVP)&lt;br /&gt;
*Gear Rates for: Fake SINs up to R6, Synthskin Masks, Maglock Passkeys, Keycard Copiers, Autopickers, Sleaze Dongles, Smart Wigs, Agents, Chemsniffer Rings, Bioware, Geneware, Renraku Uniforms for disguises (12,000 Nuyen price tag)&lt;br /&gt;
*Vega can buy Commercial Biotech Clinic lifestyles at Gear Rates&lt;br /&gt;
*Optional Contact: Monika Angermeyer, 4/1 Acquisitions Overseer for Messerschmitt-Kawasaki (4 RVP or 8 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Hysteria]] - &lt;br /&gt;
&lt;br /&gt;
What a humiliating affair, the surgeons will pay dearly for this.&amp;lt;br&amp;gt;&lt;br /&gt;
Having a connection to the Dragon&#039;s thralls may prove auspicious.&amp;lt;br&amp;gt;&lt;br /&gt;
Yet, there was a merit in this mire of disgust.&amp;lt;br&amp;gt;&lt;br /&gt;
The one-armed Samaritan, who presented kindness to my weakness.&amp;lt;br&amp;gt;&lt;br /&gt;
I hope we see her again, to perhaps peel back her layers and find the treasure beneath.&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bonesaw_Opera&amp;diff=147335</id>
		<title>Bonesaw Opera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bonesaw_Opera&amp;diff=147335"/>
		<updated>2025-06-28T06:20:09Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Reign|Kong|Docteur Vega}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Fircrist Surgeons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners were thrust into a business dispute between Renraku and Saeder-Krupp over ownership of stolen cyberware and bioware crates, which was stolen by the Fircrist Surgeons, a thrill gang of deranged surgeons. After a brief scouting and confrontation which resulted in the death of one of the gangers and brief paralysis of two runners, the group easily gained access to the garage where the crates were stored, giving the supplies to the Saeder-Krupp official. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A shipment of cyberware and bioware was stolen on Renraku property, prompting them to launch an investigation and claim the shipment was their own. This ignited a dispute with the local Krupp administrator, who disputed this claim on behalf of her company. Additionally, for an unknown reason, the Matrix Grid had a dead zone within a considerable portion of Tacoma, where the Fircrist Surgeons absconded with the three crates, hiding out in their three-story hospital of horrors.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners arrive on scene, passing through Renraku security with no issue. After some brief recollection on the other runners, Dr. Vega was recognized for her distinguished career as a cutting-edge bio-medical researcher, and Reign was identified as a DocWagon coordinator and charity volunteer. Talking to the Johnson, the dispute became apparent to the runners, at which point both representatives attempted to sway the runners to deliver the shipment to their corporation. The runners decided to change Johnsons to Monika Angermeyer, the Krupp official, who provided them with the name and territory of the gang.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After securing an advance on the payment, the group funded an ambulance for Dr. Vega in order to aid in transporting the crates while Hysteria did a brief astral projection to locate the building, finding a terrifying augmented metahuman and a strong ward protecting the building. Meanwhile, Reign invented a massive bomb. Once the building&#039;s location was discovered, Kong infiltrated the building, taking pictures and learning the layout, spotting two of the crates before returning to the group. After a discussion, it was revealed that Hysteria possessed powers over the mind, and that luring them out to abduct a ganger and learn the location of the last crate was decided to be the plan they would go with.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Dr. Vega attempted to lure out a surgeon using a lie that someone was injured, and she urgently needed to acquire blood. The surgeon was reluctant, but proposed to buy this person instead. When Dr. Vega accepted, the surgeon called two more gangers and followed Vega, who led them to the ambulance parked a block away where the other members were waiting in ambush. After Hysteria infiltrated the minds of two of the surgeons, the last nurse, who was in fact an adept, attempted to kidnap the other members. After managing to paralyze Hysteria and Vega, she was killed by Kong with a sword. Though paralyzed, Vega calculated a dose of Gamma-Scopolamine to weaken the mind of one surgeon for Hysteria, still paralyzed, to infiltrate their memories. After pulling the location of the crates, which were in a garage attached to the building, and the code to said garage, the team managed to steal the crates, using Hysteria as a levitation forklift, without trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team delivered the crates to Monika, securing their payment without any issue.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*12,000 Nuyen (6 RVP)&lt;br /&gt;
*3 Karma (3 RVP)&lt;br /&gt;
*8 CDP (3 RVP)&lt;br /&gt;
*Gear Rates for: Fake SINs up to R6, Synthskin Masks, Maglock Passkeys, Keycard Copiers, Autopickers, Sleaze Dongles, Smart Wigs, Agents, Chemsniffer Rings, Bioware, Geneware, Renraku Uniforms for disguises (12,000 Nuyen price tag)&lt;br /&gt;
*Vega can buy Commercial Biotech Clinic lifestyles at Gear Rates&lt;br /&gt;
*Optional Contact: Monika Angermeyer, 4/1 Acquisitions Overseer for Messerschmitt-Kawasaki (4 RVP or 8 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bonesaw_Opera&amp;diff=147334</id>
		<title>Bonesaw Opera</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bonesaw_Opera&amp;diff=147334"/>
		<updated>2025-06-28T06:19:11Z</updated>

		<summary type="html">&lt;p&gt;Juice: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-06-28  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Asmodeus  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-06-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Hysteria|Reign|Kong|Docteur Vega}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Fircrist Surgeons&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners were thrust into a business dispute between Renraku and Saeder-Krupp over ownership of stolen cyberware and bioware crates, which was stolen by the Fircrist Surgeons, a thrill gang of deranged surgeons. After a brief scouting and confrontation which resulted in the death of one of the gangers and brief paralysis of two runners, the group easily gained access to the garage where the crates were stored, giving the supplies to the Saeder-Krupp official. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A shipment of cyberware and bioware was stolen on Renraku property, prompting them to launch an investigation and claim the shipment was their own. This ignited a dispute with the local Krupp administrator, who disputed this claim on behalf of her company. Additionally, for an unknown reason, the Matrix Grid had a dead zone within a considerable portion of Tacoma, where the Fircrist Surgeons absconded with the three crates, hiding out in their three-story hospital of horrors.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners arrive on scene, passing through Renraku security with no issue. After some brief recollection on the other runners, Dr. Vega was recognized for her distinguished career as a cutting-edge bio-medical researcher, and Reign was identified as a DocWagon coordinator and charity volunteer. Talking to the Johnson, the dispute became apparent to the runners, at which point both representatives attempted to sway the runners to deliver the shipment to their corporation. The runners decided to change Johnsons to Monika Angermeyer, the Krupp official, who provided them with the name and territory of the gang.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After securing an advance on the payment, the group funded an ambulance for Dr. Vega in order to aid in transporting the crates while Hysteria did a brief astral projection to locate the building, finding a terrifying augmented metahuman and a strong ward protecting the building. Meanwhile, Reign invented a massive bomb. Once the building&#039;s location was discovered, Kong infiltrated the building, taking pictures and learning the layout, spotting two of the crates before returning to the group. After a discussion, it was revealed that Hysteria possessed powers over the mind, and that luring them out to abduct a ganger and learn the location of the last crate was decided to be the plan they would go with.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Dr. Vega attempted to lure out a surgeon using a lie that someone was injured, and she urgently needed to acquire blood. The surgeon was reluctant, but proposed to buy this person instead. When Dr. Vega accepted, the surgeon called two more gangers and followed Vega, who led them to the ambulance parked a block away where the other members were waiting in ambush. After Hysteria infiltrated the minds of two of the surgeons, the last nurse, who was in fact an adept, attempted to kidnap the other members. After managing to paralyze Hysteria and Vega, she was killed by Kong with a sword. Though paralyzed, Vega calculated a dose of Gamma-Scopolamine to weaken the mind of one surgeon for Hysteria, still paralyzed, to infiltrate their memories. After pulling the location of the crates, which were in a garage attached to the building, and the code to said garage, the team managed to steal the crates, using Hysteria as a levitation forklift, without trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team delivered the crates to Monika, securing their payment without any issue.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
12,000 Nuyen (6 RVP)&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
8 CDP (3 RVP)&lt;br /&gt;
Gear Rates for: Fake SINs up to R6, Synthskin Masks, Maglock Passkeys, Keycard Copiers, Autopickers, Sleaze Dongles, Smart Wigs, Agents, Chemsniffer Rings, Bioware, Geneware, Renraku Uniforms for disguises (12,000 Nuyen price tag)&lt;br /&gt;
Vega can buy Commercial Biotech Clinic lifestyles at Gear Rates&lt;br /&gt;
Optional Contact: Monika Angermeyer, 4/1 Acquisitions Overseer for Messerschmitt-Kawasaki (4 RVP or 8 CDP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hysteria&amp;diff=147221</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hysteria&amp;diff=147221"/>
		<updated>2025-06-22T23:30:34Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image=[[File:0 0 (6).jpeg|400px|center]]&lt;br /&gt;
|Archetype=Mind-Shattering Sorceress&lt;br /&gt;
|Shortblurb1=&amp;quot;The self, the inner enigma that every living being spends the entirety of their existence attempting to unravel. Some find the illusion of satisfaction with age, others shelter their feeble minds with dogma and religion, most die never finding a satisfying answer. The brave few shatter the thin glass of identity and exist as fragments, pieces of a greater, unknowable whole that can never be truly understood. For that is the depth of the soul...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2058-08-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/16Yy4lGqqvV4RNLzEuzkSkr-mHAQdBOwJ?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Hysteria is a specter that haunts the Seattle streets, a walking mystery and enigma whose intentions and identity remain inscrutable. Always in the background, hidden in the crowd, they lurk, watching and listening, waiting for the perfect opportunity to pull the strings ever so subtly. As their name implies, they alter the perceptions of people with their sorcerous power, inducing fear and manipulating people on both a collective and individual level, inflaming riots, uncovering secrets, silencing detractors, and trimming and pruning the narrative to fit their hidden masters&#039; whims. When they are near, nothing is to be trusted, not even one&#039;s own thoughts. Their true identity is kept constantly concealed, employing several layers of defense against detection: Illusions, technology, magic. If such measures fail, they will not hesitate to eliminate any possible vulnerabilities or expunge the very memory of their existence from their minds. While most mages concern themselves with flashy powers and dangerous spirits, Hysteria wields powers that are as insidious as they are potent, infiltrating the minds of their enemies before they even realize they are their enemies. As a dark mage, Hysteria will stop at nothing to ensure her power grows and her hidden masters will be done in the hopes of escaping the mediocrity she was born into, shifting through identities as easily as a mundane changes outfits, all for the purpose of their mysterious schemes. Their personality is oddly calm and chilling, revealing an incredibly sharp mind and surprisingly welcoming conversationalist if a bit cold. Though they keep their interactions with mundanes minimal, they wont refuse conversing with them if they possess a sharp mind. However, for other awakened it is a different story, they attempt to provoke thoughtful discussions on the nature of magic and power, often being strangely supportive and empowering to those they interact with, espousing ideals of self-empowerment and the importance of one&#039;s own ego in magic as well as believing in a level of kinship with those who are awakened. Whether this support comes from any sort of benevolence or merely another method they employ to further the goals of those who whisper in her dreams remains unclear.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Wait and watch from the shadows, learning and growing&lt;br /&gt;
* Achieve a society that holds awakened above mundanes&lt;br /&gt;
* Earn the favor of her hidden masters, The Black Lodge, as a sorcerous spy&lt;br /&gt;
* Garner ever more magical power&lt;br /&gt;
* Enlighten and empower the other awakened of Seattle&lt;br /&gt;
* Maintain complete anonymity&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Before Hysteria lost themself in the depths of their multifarious identities, they were once a she. A young human girl living in the slums of Pallyup, cursed with a frail body that left her unfit to survive within the devastated streets of such an impoverished district that is struck with high tensions between class and species. In the rugged streets, crime pays, a fact her family knew well, joining gangs and making their daily bread with violence and force. Naturally, the frail girl stood out as the family runt, and she endured a childhood of shame and abuse at the hands of her mother and siblings. She was raised on the principle that she was weak, inferior, and worthless, simply a burden, only useful as a spy to stuff into a vent or alley. It is no surprise, then, that the young girl dreamt of being other people when huddled up at night, losing herself in worlds where she could be a pop star, a corpo big wig, or a scary Lone Star officer. Alas, she could not escape from the waking world forever, and for years she endured, her festering rage and resentment building within her, trapped within her weak body. This would all erupt one fateful day when her eldest brother decided to kick her around for fun as he always did when bored, her siblings laughing and placing their cruel bets on how well the family punching bag would hold up this time. For once in her life, the girl decided that she was done begging, through with pleading. In a moment, in a word, all that rage trapped within her was expelled: &amp;quot;Stop&amp;quot;. Suddenly... he froze. He was paralyzed, much to everyone&#039;s surprise. Not content to stop there, the girl let her hatred consume her. She ordered her brother to take out his knife, and, while her siblings watched on with fear and horror, her brother&#039;s bleeding corpse hit the floor. This singular moment of control, of catharsis unlike any other overwhelmed her. Her other siblings made the foolish decision to draw their weapons, reacting as they always did; with violence. They only succeeded in hastening their own doom as those weapons would soon find rest in the flesh of their owners. &lt;br /&gt;
&lt;br /&gt;
The girl left behind the corpse of her former life, and lived as a vagabond, exploring her newfound abilities, flitting from tradition to tradition, searching for something that could satisfy her voracious spirit, something she could resonate with and that would replicate that power she felt when she finally became more than a whelp. But in each tradition, she only found a cage; The hermetics caged by logic, the spiritualists and zealots by dogma, the shamans by superstition, and the hedonists by vice. She would not bind herself to any of these flawed ideologies, instead she would explore the depths of her magic alone. With years of exploration, she discovered a singular truth that would cast open the gates of her potential. The only cage was... herself. She needed no equation, she refused the shelter of dogma, she spat upon superstition, and she would chain her vices, for she needed none of these to access what was her birthright. &#039;&#039;She&#039;&#039; was magic, and magic was her, a fact she was as sure of as the blood that ran through her veins. With raw willpower and ego, she would bring magic to heel as one would shackle a slobbering beast. All she needed to do was snap her fingers, and this beast would sit, roll over, and speak, and in turn, the world would bend to her whim. When she made this discovery, that magic is not caged by the rules of tradition and the fickle frameworks of modern mages, she caught the attention of something... ancient. They came to her in dreams, whispering to her dark truths, showing her everything she was; weak, small, nothing. She was a worm in the grave of the world, feasting on its rotting entrails. But these whispers told her what she could be; powerful, influential, alive, and free. All those dreams where she envisioned herself powerful, in control, feared, loved... they were all her, and she was all them. She had that power, and she was meant for something far greater than rotting in a slum, wasting her talents like so many other awakened before her that found themselves lost to drugs, enslaved by ideology, or killed for their worthless secrets. She had gleaned a truth, the most basic and rudimentary truth, but one that most mages are blind to. She had proven herself worth notice, but now... she had to earn their attention. Finally, she had found what she had been searching far and wide for: recognition. And so the girl accepted the dark bargain offered to her and sank into the darkness of her psyche, led into the depths by a dark hand and left behind all she thought she was. What emerged was a shadow, one that nestled itself deep in the mind, growing and infecting rational thought until all was stripped away: Hysteria. She was reborn, the perfect tool for her hidden masters. She was now what she always wanted to be; everything she never was and all that she could be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Erased&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Faceless&lt;br /&gt;
* Vindictive&lt;br /&gt;
* Emotional attachment to her golden mask&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Kim&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
She is an agent of The Black Lodge, though she doesn&#039;t know it yet, manipulated to do their bidding through cryptic dreams and messages.&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Reputation&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lodge]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[White Vory]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Reds &amp;amp; Compressors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Erased&lt;br /&gt;
|MidResult= Erased&lt;br /&gt;
|HighResult= E R A S E D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= They call it a &amp;quot;her&amp;quot;, at least they assume they are a her, that&#039;s how they most often present at least. Runners find her unsettling at best, a nightmare at worst. No flashy magics with this one, most of her powers seem rooted in the illusions and social manipulation. The general jist is to not try to think too hard about her.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= They are specifically a sorceress, it seems they distrust spirits and anything that isn&#039;t fully in their control. General opinion of her is negative, not because she is unreliable, but simply for the sheer insidious brutality of her methods, warping the perceptions of those around her to vicious effect, all with a cold demeanor, turning friend on friend or inducing fear and delrium. Doesn&#039;t seem like she has much regard for the life of your average hired merc or poor rent-a-cop. Oh, and it seems no one has seen under the mask... ever.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems whoever this sorceress is, she isn&#039;t working alone. A few rumors say she can even warp the memories and minds of people. After all, there&#039;s no telling what she could be doing in the gaps of your memory, but given her reputation, it&#039;s probably not good for you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No  cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 magic/essence, severe psychological disorders&lt;br /&gt;
|Result4=6 magic/essence&lt;br /&gt;
|Result5= A variant of Dissociative Identity Disorder, Psychopathy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hysteria has many appearances and wears many faces, some of those who are alive, some dead, and even some who have never existed. But when their appearance is not shrouded by sorcery, they inhabit a simple yet imposing guise. The visage of Hysteria is that of a slightly feminine figure draped in satin, matte-black cloth in an almost religious arrangement, covering their whole body in a formless swathe of cloth. Standing out against this dark background is the gold mask they wear that bears no facial features but two black, void-like eyes that crack their way through the mask. When Hysteria speaks, it is with many voices. What may seem like a high-quality voice emulator is actually Hysteria&#039;s real voice, only, they flit between voices, never resting on one long enough for people to get comfortable. Sometimes, they are a sweet woman with an English accent and a voice like dripping honey, other times, they are a man with a harsh Russian accent. Finally, if any were to ever manage to remove their mask, they would find only a blurred expanse beneath. Hysteria cuts no corners on concealing their true identity from the world.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Much like the sorceress, their persona often changes as easily as their own identity, but when interacting with ShadowHaven, their persona is that of a figure shrouded by shadow, but where the face should be is a hyper-realistic sun that radiates soft golden light.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Masters&lt;br /&gt;
|Hysteria is actively manipulated by The Black Lodge as a tool to serve their machinations, working towards whatever goal would benefit them most.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundane Disdain&lt;br /&gt;
|Hysteria tends to be distrusting of involving mundanes in awakened affairs, and seeks to halt corporate meddling in magical endeavors whenever they can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Awakened Unity&lt;br /&gt;
|Hysteria believes in empowering and working with other awakened to further their goals, only, not to the degree they would ever grow close enough to compromise their identity... at least not yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fractured Mind&lt;br /&gt;
|Hysteria is has multiple personalities, the primary ones being The Thug, The Scholar, and The Bourgeoisie, all with different priorities and values, all mediated by the core identity: The Shade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Whispers&lt;br /&gt;
|Hysteria has a vested interest in scouring the secrets of Seattle, and attempts to involve herself in any opprotunity to collect sensitive or secretive data.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hysteria&amp;diff=147219</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hysteria&amp;diff=147219"/>
		<updated>2025-06-22T23:24:26Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image=[[File:0 0 (6).jpeg|400px|center]]&lt;br /&gt;
|Archetype=Mind-Shattering Sorceress&lt;br /&gt;
|Shortblurb1=&amp;quot;The self, the inner enigma that every living being spends the entirety of their existence attempting to unravel. Some find the illusion of satisfaction with age, others shelter their feeble minds with dogma and religion, most die never finding a satisfying answer. The brave few shatter the thin glass of identity and exist as fragments, pieces of a greater, unknowable whole that can never be truly understood. For that is the depth of the soul...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2058-08-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/16Yy4lGqqvV4RNLzEuzkSkr-mHAQdBOwJ?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Hysteria is a specter that haunts the Seattle streets, a walking mystery and enigma whose intentions and identity remain inscrutable. Always in the background, hidden in the crowd, they lurk, watching and listening, waiting for the perfect opportunity to pull the strings ever so subtly. As their name implies, they alter the perceptions of people with their sorcerous power, inducing fear and manipulating people on both a collective and individual level, inflaming riots, uncovering secrets, silencing detractors, and trimming and pruning the narrative to fit their hidden masters&#039; whims. When they are near, nothing is to be trusted, not even one&#039;s own thoughts. Their true identity is kept constantly concealed, employing several layers of defense against detection: Illusions, technology, magic. If such measures fail, they will not hesitate to eliminate any possible vulnerabilities or expunge the very memory of their existence from their minds. While most mages concern themselves with flashy powers and dangerous spirits, Hysteria wields powers that are as insidious as they are potent, infiltrating the minds of their enemies before they even realize they are their enemies. As a dark mage, Hysteria will stop at nothing to ensure her power grows and her hidden masters will be done in the hopes of escaping the mediocrity she was born into, shifting through identities as easily as a mundane changes outfits, all for the purpose of their mysterious schemes. Their personality is oddly calm and chilling, revealing an incredibly sharp mind and surprisingly welcoming conversationalist if a bit cold. Though they keep their interactions with mundanes minimal, they wont refuse conversing with them if they possess a sharp mind. However, for other awakened it is a different story, they attempt to provoke thoughtful discussions on the nature of magic and power, often being strangely supportive and empowering to those they interact with, espousing ideals of self-empowerment and the importance of one&#039;s own ego in magic as well as believing in a level of kinship with those who are awakened. Whether this support comes from any sort of benevolence or merely another method they employ to further the goals of those who whisper in her dreams remains unclear.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Wait and watch from the shadows, learning and growing&lt;br /&gt;
* Achieve a society that holds awakened above mundanes&lt;br /&gt;
* Earn the favor of her hidden masters, The Black Lodge, as a sorcerous spy&lt;br /&gt;
* Garner ever more magical power&lt;br /&gt;
* Enlighten and empower the other awakened of Seattle&lt;br /&gt;
* Maintain complete anonymity&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Before Hysteria lost themself in the depths of their multifarious identities, they were once a she. A young human girl living in the slums of Pallyup, cursed with a frail body that left her unfit to survive within the devastated streets of such an impoverished district that is struck with high tensions between class and species. In the rugged streets, crime pays, a fact her family knew well, joining gangs and making their daily bread with violence and force. Naturally, the frail girl stood out as the family runt, and she endured a childhood of shame and abuse at the hands of her mother and siblings. She was raised on the principle that she was weak, inferior, and worthless, simply a burden, only useful as a spy to stuff into a vent or alley. It is no surprise, then, that the young girl dreamt of being other people when huddled up at night, losing herself in worlds where she could be a pop star, a corpo big wig, or a scary Lone Star officer. Alas, she could not escape from the waking world forever, and for years she endured, her festering rage and resentment building within her, trapped within her weak body. This would all erupt one fateful day when her eldest brother decided to kick her around for fun as he always did when bored, her siblings laughing and placing their cruel bets on how well the family punching bag would hold up this time. For once in her life, the girl decided that she was done begging, through with pleading. In a moment, in a word, all that rage trapped within her was expelled: &amp;quot;Stop&amp;quot;. Suddenly... he froze. He was paralyzed, much to everyone&#039;s surprise. Not content to stop there, the girl let her hatred consume her. She ordered her brother to take out his knife, and, while her siblings watched on with fear and horror, her brother&#039;s bleeding corpse hit the floor. This singular moment of control, of catharsis unlike any other overwhelmed her. Her other siblings made the foolish decision to draw their weapons, reacting as they always did; with violence. They only succeeded in hastening their own doom as those weapons would soon find rest in the flesh of their owners. &lt;br /&gt;
&lt;br /&gt;
The girl left behind the corpse of her former life, and lived as a vagabond, exploring her newfound abilities, flitting from tradition to tradition, searching for something that could satisfy her voracious spirit, something she could resonate with and that would replicate that power she felt when she finally became more than a whelp. But in each tradition, she only found a cage; The hermetics caged by logic, the spiritualists and zealots by dogma, the shamans by superstition, and the hedonists by vice. She would not bind herself to any of these flawed ideologies, instead she would explore the depths of her magic alone. With years of exploration, she discovered a singular truth that would cast open the gates of her potential. The only cage was... herself. She needed no equation, she refused the shelter of dogma, she spat upon superstition, and she would chain her vices, for she needed none of these to access what was her birthright. &#039;&#039;She&#039;&#039; was magic, and magic was her, a fact she was as sure of as the blood that ran through her veins. With raw willpower and ego, she would bring magic to heel as one would shackle a slobbering beast. All she needed to do was snap her fingers, and this beast would sit, roll over, and speak, and in turn, the world would bend to her whim. When she made this discovery, that magic is not caged by the rules of tradition and the fickle frameworks of modern mages, she caught the attention of something... ancient. They came to her in dreams, whispering to her dark truths, showing her everything she was; weak, small, nothing. She was a worm in the grave of the world, feasting on its rotting entrails. But these whispers told her what she could be; powerful, influential, alive, and free. All those dreams where she envisioned herself powerful, in control, feared, loved... they were all her, and she was all them. She had that power, and she was meant for something far greater than rotting in a slum, wasting her talents like so many other awakened before her that found themselves lost to drugs, enslaved by ideology, or killed for their worthless secrets. She had gleaned a truth, the most basic and rudimentary truth, but one that most mages are blind to. She had proven herself worth notice, but now... she had to earn their attention. Finally, she had found what she had been searching far and wide for: recognition. And so the girl accepted the dark bargain offered to her and sank into the darkness of her psyche, led into the depths by a dark hand and left behind all she thought she was. What emerged was a shadow, one that nestled itself deep in the mind, growing and infecting rational thought until all was stripped away: Hysteria. She was reborn, the perfect tool for her hidden masters. She was now what she always wanted to be; everything she never was and all that she could be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Erased&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Faceless&lt;br /&gt;
* Vindictive&lt;br /&gt;
* Emotional attachment to her golden mask&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Kim&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
She is an agent of The Black Lodge, though she doesn&#039;t know it yet, manipulated to do their bidding through cryptic dreams and messages.&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Reputation&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lodge]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[White Vory]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Reds &amp;amp; Compressors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Erased&lt;br /&gt;
|MidResult= Erased&lt;br /&gt;
|HighResult= E R A S E D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= They call it a &amp;quot;her&amp;quot;, at least they assume they are a her, that&#039;s how they most often present at least. Runners find her unsettling at best, a nightmare at worst. No flashy magics with this one, most of her powers seem rooted in the illusions and social manipulation. The general jist is to not try to think too hard about her.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= They are specifically a sorceress, it seems they distrust spirits and anything that isn&#039;t fully in their control. General opinion of her is negative, not because she is unreliable, but simply for the sheer insidious brutality of her methods, warping the perceptions of those around her to vicious effect, all with a cold demeanor, turning friend on friend or inducing fear and delrium. Doesn&#039;t seem like she has much regard for the life of your average hired merc or poor rent-a-cop. Oh, and it seems no one has seen under the mask... ever.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems whoever this sorceress is, she isn&#039;t working alone. A few rumors say she can even warp the memories and minds of people. After all, there&#039;s no telling what she could be doing in the gaps of your memory, but given her reputation, it&#039;s probably not good for you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No  cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 magic/essence, severe psychological disorders&lt;br /&gt;
|Result4=6 magic/essence&lt;br /&gt;
|Result5= A variant of Dissociative Identity Disorder, Psychopathy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hysteria has many appearances and wears many faces, some of those who are alive, some dead, and even some who have never existed. But when their appearance is not shrouded by sorcery, they inhabit a simple yet imposing guise. The visage of Hysteria is that of a slightly feminine figure draped in satin, matte-black cloth in an almost religious arrangement, covering their whole body in a formless swathe of cloth. Standing out against this dark background is the gold mask they wear that bears no facial features but two black, void-like eyes that crack their way through the mask. When Hysteria speaks, it is with many voices. What may seem like a high-quality voice emulator is actually Hysteria&#039;s real voice, only, they flit between voices, never resting on one long enough for people to get comfortable. Sometimes, they are a sweet woman with an English accent and a voice like dripping honey, other times, they are a man with a harsh Russian accent. Finally, if any were to ever manage to remove their mask, they would find only a blurred expanse beneath. Hysteria cuts no corners on concealing their true identity from the world.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Much like the sorceress, their persona often changes as easily as their own identity, but when interacting with ShadowHaven, their persona is that of a figure shrouded by shadow, but where the face should be is a hyper-realistic sun that radiates soft golden light.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Masters&lt;br /&gt;
|Hysteria is actively manipulated by The Black Lodge as a tool to serve their machinations, working towards whatever goal would benefit them most.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundane Disdain&lt;br /&gt;
|Hysteria tends to be distrusting of involving mundanes in awakened affairs, and seeks to halt corporate meddling in magical endeavors whenever they can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Awakened Unity&lt;br /&gt;
|Hysteria believes in empowering and working with other awakened to further their goals, only, not to the degree they would ever grow close enough to compromise their identity... at least not yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fractured Mind&lt;br /&gt;
|Hysteria is has multiple personalities, the primary ones being The Thug, The Scholar, and The Bourgeoisie, all with different priorities and values, all mediated by the core identity: The Shade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Whispers&lt;br /&gt;
|Hysteria has a vested interest in scouring the secrets of Seattle, and attempts to involve herself in any opprotunity to collect sensitive or secretive data.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147052</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147052"/>
		<updated>2025-06-16T04:26:08Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time, pale echoes of the flame that bore us, our heat fleeting and ephemeral. Yet our light shames even the radiance of the sun when cast upon the darkness of the cold void that draws out our essence, hungry for our light and desperate for the inevitable end when all embers are extinguished. We are the spawn of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is said that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life, and that from this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that gave rise to nebula and stars. This cold, empty expanse of dust and light would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin its toil to perfect itself over millions of years, shedding its simple yet impossible forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would come to call the existential. The ugly truth, however, is that the singularity bore not one child, but two, a twin to the chaotic light that is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous and grueling, yet its structure gave comfort in a chaotic world, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he toiled, he never found love, he never found fame, and he tried his best. Then, his life as he had come to accept it ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an astral organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern evidence of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral senses, to study it with his own eyes. The facility he worked so hard to gain clearance for was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment, the yellowed teeth from sinking into the flesh of his arm, it didn&#039;t stop him from fleeing into the dark streets of Seattle in a desperate attempt to hide his exposure, it did little to prevent his feverish search for a spell that could undo his growing affliction, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would find an end to his suffering. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately at his face, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when the darkness consumed his vision, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness was slowly drawn to one single concept, giving way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His jagged, broken teeth reveal exactly what he is, an infected who has has embraced the ravages of his affliction.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders frequently in search of corpses and ruins. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147051</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147051"/>
		<updated>2025-06-16T04:18:45Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is said that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life, and that from this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that gave rise to nebula and stars. This cold, empty expanse of dust and light would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin its toil to perfect itself over millions of years, shedding its simple yet impossible forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would come to call the existential. The ugly truth, however, is that the singularity bore not one child, but two, a twin to the chaotic light that is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous and grueling, yet its structure gave comfort in a chaotic world, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he toiled, he never found love, he never found fame, and he tried his best. Then, his life as he had come to accept it ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an astral organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern evidence of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral senses, to study it with his own eyes. The facility he worked so hard to gain clearance for was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment, the yellowed teeth from sinking into the flesh of his arm, it didn&#039;t stop him from fleeing into the dark streets of Seattle in a desperate attempt to hide his exposure, it did little to prevent his feverish search for a spell that could undo his growing affliction, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would find an end to his suffering. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately at his face, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when the darkness consumed his vision, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness was slowly drawn to one single concept, giving way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His jagged, broken teeth reveal exactly what he is, an infected who has has embraced the ravages of his affliction.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders frequently in search of corpses and ruins. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147050</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147050"/>
		<updated>2025-06-16T02:08:25Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His jagged, broken teeth reveal exactly what he is, an infected who has has embraced the ravages of his affliction.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders frequently in search of corpses and ruins. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147049</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147049"/>
		<updated>2025-06-16T02:05:33Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
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|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His jagged, broken teeth reveal exactly what he is, an infected who has has embraced the ravages of his affliction.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147048</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147048"/>
		<updated>2025-06-16T02:04:16Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain traces of such knowledge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics and anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147047</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147047"/>
		<updated>2025-06-16T02:03:12Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive with a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
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== Narrative Significant Qualities ==&lt;br /&gt;
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===Positive===&lt;br /&gt;
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===Negative===&lt;br /&gt;
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* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
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==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147046</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147046"/>
		<updated>2025-06-16T02:02:54Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
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&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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=Character Information=&lt;br /&gt;
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===Summary===&lt;br /&gt;
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GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive wuth a non-confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147045</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147045"/>
		<updated>2025-06-16T02:02:30Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of hermetic scholarship and academia, only to be rewarded with infection and disgrace. Though he has regained a sense of self through willpower and focus, his mind remains singed by delirium inflicted by his illness, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his disturbing and calm demeanor as compared to many ghouls who are made rough by the harsh life of rhe streets or succumb to becoming feral. On the surface, his mind and mannerisms are uncharacteristically sharp, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, he is eternally unsatisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, and impassive wuth a non confrontational demenor, seeing no merit in the act of killing and destruction alone, preferring instead to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with gentleness, as GraveWyrm lacks common morality, striving to become as cold and brutal as the force he worships and studies. When met with violence or obstacles, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it allows him to understand the squallid mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147041</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147041"/>
		<updated>2025-06-15T23:01:21Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our essence, hungry for our light and the inevitable end when all embers are extinguished. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147040</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147040"/>
		<updated>2025-06-15T22:59:59Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147039</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147039"/>
		<updated>2025-06-15T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= physical deterioration beyond HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147038</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147038"/>
		<updated>2025-06-15T21:36:34Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact. As a result, he often gives deference to those more versed in such powers than he is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147037</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147037"/>
		<updated>2025-06-15T21:35:19Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn down by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147036</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147036"/>
		<updated>2025-06-15T21:34:13Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing is a talent of his he has no qualms using. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147035</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147035"/>
		<updated>2025-06-15T21:30:05Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|490px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147034</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147034"/>
		<updated>2025-06-15T21:29:53Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|470px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147033</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147033"/>
		<updated>2025-06-15T21:29:31Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|400px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147000</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=147000"/>
		<updated>2025-06-15T02:53:46Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draws out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146995</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146995"/>
		<updated>2025-06-14T20:28:42Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draw out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1exq20w-SPoK_rTWX0undjTwE-6bbVgI_?usp=sharing&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146994</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146994"/>
		<updated>2025-06-14T20:18:34Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draw out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Infected&lt;br /&gt;
|GraveWyrm is an infected, and as such anything that effects the larger infected community concerns him, as he has a small measure of pride for his status as an infected.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Scholar of Decay&lt;br /&gt;
|Anything regarding The Black, apocalypse, destruction, or ruination is something he wants to know and study, and he will stop at nothing to obtain it&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hermetic History&lt;br /&gt;
|When he was Saz, he was a Hermetic Mage of some small repute, and thusly has an interest in the Hermetic tradition and its way of thinking and holds a slight preference for Hermetics or anyone else that views magic as an academic study.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Zealot&lt;br /&gt;
|Unlike most practitioners of Necro magic, GraveWyrm holds a near-religious fascination with the Dominion of The Black, worshipping the forces of decay and ruination as much as he studies them, stemming from his madness inflicted by his disease, his obsession with The Black being the sole thing keeping his mind intact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Crushing Isolation&lt;br /&gt;
|Even in his former life, Saz suffered from severe feelings of isolation and loneliness, and as GraveWyrm, these feelings only fuel his madness and dark delirium. He yearns for another he can exist with in the dark and share his obsessive philosophies with, someone who can help quell the visions and agonies of oblivion.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146993</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146993"/>
		<updated>2025-06-14T19:53:06Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno eons ago, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draw out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
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|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Typically injured, Awakened&lt;br /&gt;
|Result2= No cyberware, Full Magician&lt;br /&gt;
|Result3= 5 essence, 6 Magic, HMHVV, Mental Degradation&lt;br /&gt;
|Result4= 5 essence, 6 Magic&lt;br /&gt;
|Result5= Suffers from delusions and hallucinations, physical deterioration beyond what is typical for HMHVV, likely self-inflicted, undergoes brief yet frequent periods of psychosis&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is a ghoul, but his habits render his visage particularly nightmarish among his peers. In a fit of rage and anguish years ago, he ripped his useless eyes from his skull, leaving empty sockets in their wake that give him a skeletal appearance that would give even the most seasoned gangers a reason to pause. He has a habit of inflicting wounds upon himself, whether it be through physical or magical means; he claws at his face, rots his own flesh, and invites decay upon himself, contributing to his disturbing form. His sharp, broken teeth reveal exactly what he is, an infected who has no regard for the deterioration of his physical body.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is not one for ostentation, and is most often seen wearing simple, tattered cloaks and garments worn by the rough environs of the Barrens, which he wanders. Occasionally, he dons a simple mask to obscure his alarming visage for modesty&#039;s sake the rare times he has to engage with others. The only consistent aspect of his clothing is the belt he wears, his vault of ages, which contains pouches that contain his alchemical creations, which vary from engraved skulls to more abstract and profane effigies used to channel The Black.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
His Matrix persona is as unassuming as his attire, taking the form of a figure cloaked in tattered robes, where a face should be is only shadow and two small, green orbs that mimic eyes.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146990</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146990"/>
		<updated>2025-06-14T19:38:58Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=&amp;quot;We are but cinders cast from a great inferno, carried across our reality by the winds of time. We are but pale echoes of the flame that bore us, our heat fleeting and ephemeral, yet our light shames the sun when cast upon the darkness of the void that draw out our heat, hungry for our light and its inevitable end. We are the result of the single greatest act of defiance reality has ever endured, and within The Black, we find that which all things yearn to return to: a blissful abyss.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
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{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
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}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146989</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146989"/>
		<updated>2025-06-14T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rumors of a bizarre ghoul circulating the matrix, strange encounters with an eerie infected lurking in the Redmond Barrens that seem to elicit a general unease among scavengers. &lt;br /&gt;
|MidResult= Even more chatter about strange happenings in the Barrens at night, green flames and raspy voices on the wind that cause gangers and scavengers to encourage each other not to go alone at night. Many seem to think a magician is calling upon dark spirits, possibly a toxic magician.&lt;br /&gt;
|HighResult= More detailed reports from scavengers who have had a run-in with a &amp;quot;ghoul magician&amp;quot; if it can be believed. They report the figure as often nonsensical and eerily well-spoken, but ultimately harmless if you go the other way. Whatever it is he is doing, he seems to appear after the gunfire dies down in the wake of gang skirmishes, doing things to the dead that go beyond simple consumption of the flesh, but nobody sticks around long enough to try and find out what exactly he is up to.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= GraveWyrm is most certainly an infected, there is no doubt. What there is doubt upon is his methods and motives. He seems reliable and level-headed, surprising most of the people he works with, but there are whispers he may dabble in some off-the-deep-end magical practices, and fewer claim he is a toxic magician and should be kept at arm&#039;s length.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= The rumors of GraveWyrm being a toxic mage are unfounded. More magically inclined runners identify his practices as the Necro tradition, a fairly ominous tradition in its own right, but not one that would warrant distrust on its own. He is a capable magician, possessing some experience in most magical practices, and is cited by the rare few who engage in deep conversation to be quite knowledgeable, if slightly deranged.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= GraveWyrm walks the line between a dedicated scholar and fanatical devotee. He will do anything to get his claws on even the slightest morsel of mystical knowledge or profane secret. He is mostly nonviolent, but it is obvious by all reports that killing a talent of his to be sure. He possesses destructive and ruinous spells and control over powerful Palefire spirits that are capable of doing real damage when necessary. &lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146988</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146988"/>
		<updated>2025-06-14T17:27:14Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|320px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146987</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146987"/>
		<updated>2025-06-14T17:27:05Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|300px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146986</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146986"/>
		<updated>2025-06-14T17:26:53Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:GraveWyrm.jpeg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:GraveWyrm.jpeg&amp;diff=146985</id>
		<title>File:GraveWyrm.jpeg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:GraveWyrm.jpeg&amp;diff=146985"/>
		<updated>2025-06-14T17:26:39Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146984</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146984"/>
		<updated>2025-06-14T17:25:53Z</updated>

		<summary type="html">&lt;p&gt;Juice: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Distinctive Style - GraveWyrm has a unique manner about him that sets him apart from the majority of ghouls who succumb to their disease. When one meets the bizarre magician, the find it hard to forget the encounter.&lt;br /&gt;
* Pie Iesu Domine. Dona Eis Requiem - In his study of destruction and decay, GraveWyrm finds himself participating in feverish rituals that often involve self-destructive aspects. He has learned to find meaning and purpose in the pain and suffering he has endured as an infected, and will often inflict pain upon himself while studying to heighten his awareness and involve himself in the act of destruction.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146983</id>
		<title>GraveWyrm</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GraveWyrm&amp;diff=146983"/>
		<updated>2025-06-14T17:17:44Z</updated>

		<summary type="html">&lt;p&gt;Juice: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=Juice |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Scholar of Decay |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Competitive_Snow1989 |OwnersDiscordName=lheisse |Metatype= Human &amp;lt;!-- the base metatype --&amp;gt; |Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |Expenses...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Scholar of Decay&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2018-11-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=EBABE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
GraveWyrm stands out among the ghouls of Seattle. Born a mage, forced into becoming an infected, and a Necromage by choice, he has endured years of fruitless struggle in the realm of scholarship and academia, only to be rewarded with infection and madness. Though he has regained a sense of self through willpower and mental fortitude, his mind remains singed by delirium, morphing his personality from the meek mage he was before to something far more sinister. GraveWyrm is part scholar, part philosopher, and part acolyte; he is ravenous for both flesh and knowledge in equal measure and has entwined his study of death with his dark appetites. &lt;br /&gt;
&lt;br /&gt;
GraveWyrm is unusual for his unsettling calm demeanor as compared to other ghouls. On the surface, his mind and mannerisms are uncharacteristically sharp for a ghoul who typically find their minds deteriorated by the touch of the disease, but this belies the true effect of the disease on his psyche. Though still scholarly and astute, his mind is never satisfied, ceaselessly devouring knowledge and information in an effort to stave off mental degradation, resulting in his fanatical devotion to The Dominion of The Black. Through its ways, he has come to understand the state of perpetual decay that is his existence. He sees himself and other infected as embodiments of The Black, and has determined it is his duty as a mage to further its influence upon the physical realm, wielding its power to further deterioration and decay.&lt;br /&gt;
&lt;br /&gt;
GraveWyrm is cold, calculating, introspective, and impassive. He is often nonviolent, seeing no merit in the act of killing and destruction alone, as he prefers to study the natural effects of ruin upon the realms both astral and physical. However, this passive demeanor is not to be confused with kindness, as GraveWyrm lacks any sense of morality, striving to become as cold as the force he worships and studies. When met with violence or an obstacle, GraveWyrm channels the power of The Black to snuff out the lives of those in his path, conjuring spirits of pale flame to scour and destroy that which he deems no longer necessary to persist. He pays no credence to politics or the machinations of society; he swears allegiance to no organization, yet he finds solace in speaking with those who find themselves brave enough to engage with him and his philosophies, his unique inversion of nihilism that drives him to yearn for understanding and purpose in The Dominion of The Black.&lt;br /&gt;
&lt;br /&gt;
Many mages study to pursue power, striving for personal gain and honing their magic to embolden themselves, but GraveWyrm has no delusion of personal power, having long ago undergone ego death. Now, his growing power is a byproduct of his obsession with studying the primordial force of decay. To GraveWyrm, it is more than a study; it is his purpose, it is what allows him to cling to the last vestiges of sanity and logic, it is what allows him to understand the mode of existence he is now forced to endure.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Study the natural and mystical forces of decay&lt;br /&gt;
* Further the influence of ruin within the world&lt;br /&gt;
* Retain sanity and logic despite mental deterioration&lt;br /&gt;
* Discover the truth of what existed before existence itself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It is told that eons ago, there was a brilliant eruption of energy that tore through the darkness of the void before light and life. From this singularity, everything that would ever come to be tore itself from nothingness and came into the universe in a cosmic scream that shattered planets and made stars tremble. This chaos would be the womb in which life would gestate for billions of years until the innumerable barren worlds gave way to one stone that churned with heat, water, and carbon. From this, organic matter would rise and begin to perfect itself over millions of years, shedding its impossible, simple forms in a ceaseless march for perfection. This has been the study of scientists and philosophers since the conception of all humanity would call existential. The ugly truth, however, is that the singularity bore not one child, but two. The twin to this chaotic light is ingrained in the psyche of every morsel of matter, its touch inescapable by even the brightest of stars. This is decay. &lt;br /&gt;
&lt;br /&gt;
Saz Levet was unremarkable. The world is rife with mages such as he, eager for conformity, community, and opportunity afforded by the power that he was awarded on the whim of probability. He was born to an unremarkable family in an unremarkable home and lived an unremarkable life that he was eager to escape with his remarkable talent. He toiled away with study and practice, the hermetic life rigorous yet comfortable to him, soothing in its ritual and unyielding calculus. He lived six decades, he yearned to be special, he devoted himself to study, he shouldered responsibility, he never found love, and he tried his best. Then, his life ended. In his struggle to be special, to be known, he had fallen upon a dark path. He wanted so desperately to prove that magic was a living thing, that spirits, spells, and magical manifestations were all functions of a single astral superorganism, an evolving thing whose biology has been unwittingly studied by his fellow Hermetics over decades.&lt;br /&gt;
&lt;br /&gt;
Curiosity and desperation lured the aging man down dangerous paths. He started cautiously, as any responsible Hermetic would. Studies, papers, dissertations, and seminars piled up, results were novel, yet like him, they remained uninteresting. The creeping dread slowly came to evict ambition and hope, repossessing their position in his motivation. He feared he would die before he could finally prove himself, that he would be forgotten the moment he became a gravestone. This is what drew him to disease. If magic were an organism, then it would stand to reason that it could bear infection, that microorganisms flourished in the astral realm, and there was no greater modern proof of this than HMHVV. He delved within his study, but the trideos and documents could only convey so much. If he wanted to study the virus, he needed to feel it with his astral being. The facility was supposed to be safe; they hadn&#039;t had a crisis in nearly a decade, but that didn&#039;t stop the breach of containment,  the yellowed teeth from sinking into his flesh, that didn&#039;t stop him from fleeing into the dark streets of Seattle, that didn&#039;t prevent the rot from setting in, and it most certainly did not stop him from succumbing to the disease, curling up in a disgusting alley where he thought he would die. Unremarkable.&lt;br /&gt;
&lt;br /&gt;
He was rotting from the inside out, his mind melting to mush as much as his flesh. He clawed desperately, he begged and pleaded to unseen beings for mercy or respite, and madness spread as quickly as the decay of his body. Through it all, however, he clung to one single thing to keep himself from sinking into the depths of feral depravity; he kept studying. He charted every symptom; he typed every feeling, every agony and torment, and when his eyes gave out, he rasped his notes into recordings on his commlink between fits of psychosis. After years spent in feverish analysis and a haze of rotten corpses and delirious atrocities, his madness gave way to something at last profound. Purpose. He found purpose deep within the voice logs he could never remember taking; hidden beneath his words was meaning he could finally understand. He was saved at last, saved by The Black. He finally realized this was what he had been searching for all along. Magic was indeed alive, just as he was, just as the universe is. Life is not limited to beings with brains or cells, but is rather awarded to everything that possesses energy. Like the dense, searing cores that churn within stars, essence boils within humanity and metahumanity, storms on distant worlds rage for millennia with violent and chaotic force, and meteors collide to form great spheres of bubbling magma. But there is a force that pulls at all things, one that collapses stars, that weakens the bones and sags the skin, one that extinguishes even the most infernal of molten rock. This force is slow and insidious, ever silent in its ceaseless march to return everything to a time before time, when all was still.&lt;br /&gt;
&lt;br /&gt;
This force is The Black, the snarling hounds that pull the sled of rot and ruin across the cosmos in distances measurable only in eons and corpses. This paradigm shift allowed Saz  to chisel free, inch by inch, from his prison of madness and emerge reborn. He spent his life toiling in the pursuit of being remarkable, but he finally understood that he is, has been, and will forever remain insignificant, that he will one day disintegrate into dust and detritus, and be ground to atoms and stardust when the planet grows cold and barren, and that even this dust would grow cold and still, dissolving into nothing as the universe would finally gasp its last dying breath. For the first time, he felt comfort in this impermanence. Through willpower and agony, he is now able to stand and gaze upon the astral realm with his empty sockets as a scholar once more, only now, his focus is not upon life, but on its long and cold shadow in which he now dwells. Saz zealously scours for knowledge and understanding of this force that fuels the engines of destruction and decay with a fervor that borders on religious fanaticism. With no possessions or resources to his name, he has turned to the criminal realm to sell his freshly unearthed powers of death to those who have need and the means to inflict it upon others. In doing so, he obtains the necessary finances to perpetuate his existence and pursue his feverish study of those inscrutable twins born at the beginning of time and their inevitable fate to destroy each other and at last return reality to the silent peace of nonexistence.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Secret_Sauce&amp;diff=145075</id>
		<title>Secret Sauce</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Secret_Sauce&amp;diff=145075"/>
		<updated>2025-03-21T03:56:18Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=SeniorScore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Throwback|Inquisitor|Exodus|Newt}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Local TomaTek Middle Manager is looking to pad his pockets by stealing his own truck and then selling it on the black market while claiming the insurance payout and steal the secret sauce.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&amp;quot;Mr Hernandez&amp;quot; the j meets the crew in an Italian restaurants in Tacoma. The team gathered and orders some breadsticks and calamari. Hernandez is offering the crew 14,000Y to hit the truck, he provides the team the route the truck will take and when it will leave. The team agreed to the simple sounding job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was simple, the team, gathers in [[throwback]]&#039;s car. Inquisitor will drive it to the side of the truck and Throwback will jump onto the truck and take control of it, remotly piloting it off the nearest ramp. The rest of the team will then ambush the security and try to knock them unconscious.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The inital attack went as planned. Throwback made the jump and piloted the truck to an abandoned warehouse. Newt&#039;s air spirit attempted to incapacite the three guards, their gas masks protected them from it. Throwback commanded the door open and demanded their surrender. They refused and the team opened fire with stun weapons making short work of the guards. They team reported their success and drove the drop off location.  Shortly after they arrive Throwback&#039;s drone and Inquisitor&#039;s clairvoiance discovered a group of gangers appoaching the warehouse. Throwback shot out one of the drivers while the rest of the team positioned themselves and began to attack the ganger force. After a series of rounds including a massive force 12 ball lightning form Inquisitor the team pushed back the gang attack.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The client arrived to take possession of their secret sauce and the team got paid.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14k Nuyen (7 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Karma(4 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Throwback]] - &amp;quot;Nice simple gig, note sure I&#039;ve ever been involved in an insurance scam before though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Newt]] - &amp;quot;Easy money, and goddess knows I needed it. But did Inquisitor really have to throw a spell like that? That one has some screws loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Inquisitor]] - &amp;quot;Siphon the money from the bloated insurance agencies, keep the gangs quivering at night. May God have mercy on their souls and may judgment be fair and swift.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Inquisitor&amp;diff=144893</id>
		<title>Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Inquisitor&amp;diff=144893"/>
		<updated>2025-03-17T01:19:24Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:U8175883494 httpss.mj.runEkgucUIlmJ4 catholic inquisitor cros 70a85f1d-a56d-4ae6-a15a-3a9ad0aec739 3.png|350px|center]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Wrath of God&lt;br /&gt;
|Shortblurb1=&amp;quot;Where do we go when all hope is lost, what do we do when the light of God is no longer in sight? We fight. We fight for what is good and just because the light of God exists within us all, waiting to be unleashed in a blaze of righteousness. Under God, we are all created equal, but under Satan, we are beholden to our species, our corporation, our wealth. I will fight for this truth, until all souls are once again deemed equal, and all of Satan&#039;s agents are but ash and memory.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2043-08-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1GgmtpvbQ9j0hugG2JabFzqLRmxGHHsco?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Warning&#039;&#039;&#039;===&lt;br /&gt;
Story includes themes of racism, self-harm, and religious persecution &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Father Ignatius is a fiercely devout man with a conflicted past. Seeing the worst of humanity in his racist home country of Spain, Ignatius found a shelter in his faith that has grown into a religious fervor to protect the weak and bring holy judgment to the elite, leading to the advent of his persona, The Inquisitor. Drawing upon the dark ages of the Spanish Inquisition, Father Ignatius seeks to strike fear into the hearts of the agents of Satan. Corporations, gangs, spirits, maleficar; all those who would prey on the downtrodden and weak will know his righteous fury. With his God-given abilities as a sorcerer, he channels the wrath of God to punish the evil and safeguard the innocent. He preaches as Father Ignatius by day, and scours the shadows as The Inquisitor by night. He is determined to bring the light to Seattle, but more importantly, to banish the darkness before it can overtake the city, like it has overtaken his home.&lt;br /&gt;
===Goals===&lt;br /&gt;
* Destroy evil spirits, such as the Shedim or Invae&lt;br /&gt;
* Bring respite to the afflicted and downtrodden of Seattle&lt;br /&gt;
* Bring hope and light to the people of Seattle through sermons and scripture&lt;br /&gt;
* Work against radical groups, such as Humanis, to prevent a descent into the dark ages&lt;br /&gt;
==Background==&lt;br /&gt;
Father Ignatius grew up in a conflicted and ravaged Spain, a place afflicted by severe racism and religious tensions. His rural upbringing would have otherwise left him to develop these very same prejudices, if it was not for his faith. From a young age, Ignatius took to the scriptures and teachings of his church with fervor, finding strength in God to endure the hard times that had befallen his country. For him, there was no doubt what he would do with his life, and when he began seminary school, his faith was all the more emboldened. Always introspective, Ignatius wept for his home, how his people could stray so far from the light of God and Jesus. He had seen it as a child, trolls burned for their unholy blood, orks dragged through the streets and beaten for no reason at all. He could not take it, he had to make a change. He took his vows and soon became a full-fledged priest. With nothing but his bible and rosary, Father Ignatius took to the streets to open the eyes of Spain to the truth of what they were doing, all of them were walking down a path paved by blood and hate, one that led to the fiery damnation of hell. Though many found hope in his words, old prejudices could not be undone by one man alone, and many in his own church would shun his &amp;quot;radical&amp;quot; views of racial equality, dubbing him a heretic who would have humanity welcome and live beside demons. &lt;br /&gt;
&lt;br /&gt;
These indictments and prejudices that gripped the heart of Spain would rise to a boiling point with the conflict of kings. The death of Spain&#039;s reigning king would leave two successors, the human Juan Carlos, and the supposed first-born Alfonso, an ogre. Seeing this as a sign from God, Father Ignatius put his word and faith in Alfonso, hoping a metahuman king would open the hearts of Spain, but he was met with cold disdain as the whole of his church backed Juan Carlos, and the country was brought to the brink of civil war. Despite this, Ignatius would continue his sermons and support, trusting in God to lead Spain to salvation, praying ceaselessly for guidance, and finding himself affirmed in his convictions every time. However, this would crash down upon him in a single night, as during one of his sermons, a group of radicals would assault his church, which was full of metahumans. Wielding guns and Molotov cocktails, the congregation would have stood no chance. Father Ignatius would have to take a stand for his faith, or the innocent would suffer. And so, he violated his vow of obedience, he broke a holy commandment. Wielding the sorcery he had kept hidden, Ignatius fought back the crowd of violent humans, killing some in the process, but saving the terrified metahumans inside. He was met with the many faces of his grateful congregation, but Ignatius felt only disgust and guilt, his spirit ripped between his convictions he knew to be true, that all mankind was created equal, and his church, which sponsored hatred and violence.&lt;br /&gt;
&lt;br /&gt;
Alfonso would become the newly crowned King Juan Carlos II after the mysterious disappearance of his brother, a bittersweet victory for the downtrodden that narrowly avoided civil war. Spain is far from free, but it is on the path to redemption, one that Ignatius himself now walks, for he fled Spain after the violent night, unable to remain in his homeland from his guilt and pain. He would leave for Seattle, a land far from Spain, with new ideologies, new beginnings. It would be here where he would begin his work, for he could not save the souls of Spain, perhaps he could protect those of Seattle? Dawning his cloak and mask, he would willingly walk into the dark shadows, to see Seattle laid bare in all its criminal glory. Ignatius had fought the darkness from the light with peaceful word and glimmering hope, and he had lost. El Inquisidor, however, would let himself fall into the darkness to fight it from within. He would walk the path of a sinner to fight the guilty. He fights with the conviction that, even if his own soul may be damned, he may still save others, even if only one soul is spared from the depths of hell, from the violence of the wicked, then he could endure the fires that await him knowing his suffering could bring light and hope, for that is the burden of The Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Divine Guidance (Mentor Spirit): Ignatius had been guided since childhood by a spirit that has instilled a righteous conviction within him to fight for what is good. Through dreams and faith, it pushes him to zealously hunt the wicked and protect the good in a righteous and just manner, not the senseless lynching he was witness to in Spain.&lt;br /&gt;
===Negative===&lt;br /&gt;
* The Price of Sin (Pie Iesu Domine. Dona Eis Requiem.): Ignatius views himself as a sinner, one that has broken his vows to God by killing and straying from the church. This spiritual confusion has bred the need for personal punishment in Ignatius, who regularly punishes himself physically to remind him of his failings, even as he walks further down what he believes as the path to damnation.&lt;br /&gt;
* The Wicked. Only the Wicked. (Code of Honor: Avenging Angel): Ignatius witnessed senseless violence and killings all throughout his home of Spain. This has instilled a deep conviction in him to only bring death to the wicked and deserving. Ignatius will only kill those who have committed or are in the process of committing an unforgivable sin, such as murder and other unspeakable acts.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Clement&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fred Nanders&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Camille Delacroix&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Some posts about about the catholic priest Father Ignatius and his sermons pop up. Seems mostly centered around all life being equal under God, charity work, and activism&lt;br /&gt;
|MidResult= Posts going further back reveal Father Ignatius came from Spain about ten years ago. Seems he can be seen all around Seattle at various churches and charity centers volunteering&lt;br /&gt;
|HighResult= Finally, foreign posts reveal Father Ignatius was involved in an incident in Spain, where his church came under attack by a radical anti-metahuman group in the Spanish Catholic church. The result was 3 casualties, all sustained by the hate group as a result of unexpected destructive magical power used by Father Ignatius. This incident prompted his departer from the Spanish Catholic church.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The Inquisitor is a catholic mage, and not a subtle one. Most people who work with him report that he seems focused primarily on raw combat prowess of the magical variety, slinging lightning and smiting thugs. Despite the name and appearance, he seems amiable enough. So long as you don&#039;t go around brandishing a pentagram or stabbing citizens, you should get along.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems The Inquisitor has a few tricks up his sleeve. True to his name, he is proficient at extracting information from people by peace, by force, or by magic. He isn&#039;t quick to violence, but when he does find a fight, it will take a lot to break him out of his fervor regardless of his odds, as his zeal and faith often overrule strategy and numbers. Apart from that, he seems an honorable man with a &amp;quot;great power means great responsibility&amp;quot; mentality. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= If you see him whipping himself, don&#039;t ask. It&#039;s a religious thing, apparently. For all the honor and courtesy, that all turns to dust if you decide to shoot someone for fun. This guy has a lot of unresolved anger, it seems, since he will absolutely turn a racist to dust at the first given chance. The guy is reliable, upfront, and honest, but there is clearly a fine line that seperates the love of God with the wrath of God. Just don&#039;t go stabbing kids...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No Cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 essence/magic&lt;br /&gt;
|Result4=6 essence/magic&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
* Legal Sin with a Mage License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Father Ignatius is an older man with hair whitened and thinned by stress, his square face heavy with the evidence of his age of woes. The priest is tall and wide, built like a fridge as some may say. Despite these features, you can usually catch him with a warm smile on his face that lets you know you are welcome. His back and chest are adorned with many scars and burns, some self inflicted by the weight of his religious guilt, others suffered in the war against evil. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
By day, Father Ignatius wears the typical garb of a catholic priest, only occasionally getting ostentatious when the Catholic Church calls for it on periods of religious significance. As The Inquisitor, however, he dawns his inquisitorial garb. A hooded white cassock represents the purity of his mission, while the black cloak on his shoulders reflects the burden of his responsibility. All this leads to the sinister ballistic mask that evokes fear in the innocent and guilty alike, glowing yellow eyes scrutinizing those before him. His entire garb adorned with crosses, rosaries, and symbols of the faith to ward off evil. Anyone who looks at The Inquisitor can instantly tell all they need to know about who he is, and what he represents.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Racial Tensions&lt;br /&gt;
|Ignatius grew up in a severely racist Spain, which threw his country into turmoil. As a result, Ignatius has taken up the fight for equality, and will actively target hate groups of any kind. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Religious Loyalties&lt;br /&gt;
|Father Ignatius is, as his title implies, a Catholic Priest. While he has run into conflict with the Spanish Church in the past, he remains faithful to the Catholic Church at large&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Power of Christ! &lt;br /&gt;
|Father Ignatius is a trained exorcist, and as such hunts down any spirits that would possess or inhabit mortal vessels&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Militant Faith&lt;br /&gt;
|Father Ignatius, unlike most of the clergy, has few qualms taking initiative to fight the agents of Satan with force, including mobilizing and arming the disenfranchised faithful to fight against the evil that oppresses them.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inquisition&lt;br /&gt;
|Father Ignatius takes his role as Inquisitor seriously, zealously hunting the influence of Satan wherever it hides. To this end, he uses magic and interrogation to acquire information about gangs and corporations involved in demonic practices or spreading discord and evil.  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hysteria&amp;diff=144692</id>
		<title>Hysteria</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hysteria&amp;diff=144692"/>
		<updated>2025-03-12T19:35:44Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Character Plot Hooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image=[[File:0 0 (6).jpeg|400px|center]]&lt;br /&gt;
|Archetype=Mind-Shattering Sorceress&lt;br /&gt;
|Shortblurb1=&amp;quot;The self, the inner enigma that every living being spends the entirety of their existence attempting to unravel. Some find the illusion of satisfaction with age, others shelter their feeble minds with dogma and religion, most die never finding a satisfying answer. The brave few shatter the thin glass of identity and exist as fragments, pieces of a greater, unknowable whole that can never be truly understood. For that is the true depth of the soul...&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2058-08-16 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/16Yy4lGqqvV4RNLzEuzkSkr-mHAQdBOwJ?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Hysteria is a specter that haunts the Seattle streets, a walking mystery and enigma whose intentions and identity remain inscrutable. Always in the background, hidden in the crowd, they lurk, watching and listening, waiting for the perfect opportunity to pull the strings ever so subtly. As their name implies, they alter the perceptions of people with their sorcerous power, inducing fear and manipulating people on both a collective and individual level, inflaming riots, uncovering secrets, silencing detractors, and trimming and pruning the narrative to fit their hidden masters&#039; whims. When they are near, nothing is to be trusted, not even one&#039;s own thoughts. Their true identity is kept constantly concealed, employing several layers of defense against detection: Illusions, technology, magic. If such measures fail, they will not hesitate to eliminate any possible vulnerabilities or expunge the very memory of their existence from their minds. While most mages concern themselves with flashy powers and dangerous spirits, Hysteria wields powers that are as insidious as they are potent, infiltrating the minds of their enemies before they even realize they are their enemies. As a dark mage, Hysteria will stop at nothing to ensure her power grows and her hidden masters will be done in the hopes of escaping the mediocrity she was born into, shifting through identities as easily as a mundane changes outfits, all for the purpose of their mysterious schemes. Their personality is oddly calm and chilling, revealing an incredibly sharp mind and surprisingly welcoming conversationalist if a bit cold. Though they keep their interactions with mundanes minimal, they wont refuse conversing with them if they possess a sharp mind. However, for other awakened it is a different story, they attempt to provoke thoughtful discussions on the nature of magic and power, often being strangely supportive and empowering to those they interact with, espousing ideals of self-empowerment and the importance of one&#039;s own ego in magic as well as believing in a level of kinship with those who are awakened. Whether this support comes from any sort of benevolence or merely another method they employ to further the goals of those who whisper in her dreams remains unclear.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Wait and watch from the shadows, learning and growing&lt;br /&gt;
* Achieve a society that holds awakened above mundanes&lt;br /&gt;
* Earn the favor of her hidden masters, The Black Lodge, as a sorcerous spy&lt;br /&gt;
* Garner ever more magical power&lt;br /&gt;
* Enlighten and empower the other awakened of Seattle&lt;br /&gt;
* Maintain complete anonymity&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Before Hysteria lost themself in the depths of their multifarious identities, they were once a she. A young human girl living in the slums of Pallyup, cursed with a frail body that left her unfit to survive within the devastated streets of such an impoverished district that is struck with high tensions between class and species. In the rugged streets, crime pays, a fact her family knew well, joining gangs and making their daily bread with violence and force. Naturally, the frail girl stood out as the family runt, and she endured a childhood of shame and abuse at the hands of her mother and siblings. She was raised on the principle that she was weak, inferior, and worthless, simply a burden, only useful as a spy to stuff into a vent or alley. It is no surprise, then, that the young girl dreamt of being other people when huddled up at night, losing herself in worlds where she could be a pop star, a corpo big wig, or a scary Lone Star officer. Alas, she could not escape from the waking world forever, and for years she endured, her festering rage and resentment building within her, trapped within her weak body. This would all erupt one fateful day when her eldest brother decided to kick her around for fun as he always did when bored, her siblings laughing and placing their cruel bets on how well the family punching bag would hold up this time. For once in her life, the girl decided that she was done begging, through with pleading. In a moment, in a word, all that rage trapped within her was expelled: &amp;quot;Stop&amp;quot;. Suddenly... he froze. He was paralyzed, much to everyone&#039;s surprise. Not content to stop there, the girl let her hatred consume her. She ordered her brother to take out his knife, and, while her siblings watched on with fear and horror, her brother&#039;s bleeding corpse hit the floor. This singular moment of control, of catharsis unlike any other overwhelmed her. Her other siblings made the foolish decision to draw their weapons, reacting as they always did; with violence. They only succeeded in hastening their own doom as those weapons would soon find rest in the flesh of their owners. &lt;br /&gt;
&lt;br /&gt;
The girl left behind the corpse of her former life, and lived as a vagabond, exploring her newfound abilities, flitting from tradition to tradition, searching for something that could satisfy her voracious spirit, something she could resonate with and that would replicate that power she felt when she finally became more than a whelp. But in each tradition, she only found a cage; The hermetics caged by logic, the spiritualists and zealots by dogma, the shamans by superstition, and the hedonists by vice. She would not bind herself to any of these flawed ideologies, instead she would explore the depths of her magic alone. With years of exploration, she discovered a singular truth that would cast open the gates of her potential. The only cage was... herself. She needed no equation, she refused the shelter of dogma, she spat upon superstition, and she would chain her vices, for she needed none of these to access what was her birthright. &#039;&#039;She&#039;&#039; was magic, and magic was her, a fact she was as sure of as the blood that ran through her veins. With raw willpower and ego, she would bring magic to heel as one would shackle a slobbering beast. All she needed to do was snap her fingers, and this beast would sit, roll over, and speak, and in turn, the world would bend to her whim. When she made this discovery, that magic is not caged by the rules of tradition and the fickle frameworks of modern mages, she caught the attention of something... ancient. They came to her in dreams, whispering to her dark truths, showing her everything she was; weak, small, nothing. She was a worm in the grave of the world, feasting on its rotting entrails. But these whispers told her what she could be; powerful, influential, alive, and free. All those dreams where she envisioned herself powerful, in control, feared, loved... they were all her, and she was all them. She had that power, and she was meant for something far greater than rotting in a slum, wasting her talents like so many other awakened before her that found themselves lost to drugs, enslaved by ideology, or killed for their worthless secrets. She had gleaned a truth, the most basic and rudimentary truth, but one that most mages are blind to. She had proven herself worth notice, but now... she had to earn their attention. Finally, she had found what she had been searching far and wide for: recognition. And so the girl accepted the dark bargain offered to her and sank into the darkness of her psyche, led into the depths by a dark hand and left behind all she thought she was. What emerged was a shadow, one that nestled itself deep in the mind, growing and infecting rational thought until all was stripped away: Hysteria. She was reborn, the perfect tool for her hidden masters. She was now what she always wanted to be; everything she never was and all that she could be.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Erased&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Faceless&lt;br /&gt;
* Vindictive&lt;br /&gt;
* Emotional attachment to her golden mask&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Silas Vespasiano&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Miles Thurston&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Kim&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
She is an agent of The Black Lodge, though she doesn&#039;t know it yet, manipulated to do their bidding through cryptic dreams and messages.&lt;br /&gt;
===Allies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Faction&lt;br /&gt;
!Reputation&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Lodge]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[White Vory]]&lt;br /&gt;
|1&lt;br /&gt;
|[[Reds &amp;amp; Compressors]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Erased&lt;br /&gt;
|MidResult= Erased&lt;br /&gt;
|HighResult= E R A S E D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= They call it a &amp;quot;her&amp;quot;, at least they assume they are a her, that&#039;s how they most often present at least. Runners find her unsettling at best, a nightmare at worst. No flashy magics with this one, most of her powers seem rooted in the illusions and social manipulation. The general jist is to not try to think too hard about her.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= They are specifically a sorceress, it seems they distrust spirits and anything that isn&#039;t fully in their control. General opinion of her is negative, not because she is unreliable, but simply for the sheer insidious brutality of her methods, warping the perceptions of those around her to vicious effect, all with a cold demeanor, turning friend on friend or inducing fear and delrium. Doesn&#039;t seem like she has much regard for the life of your average hired merc or poor rent-a-cop. Oh, and it seems no one has seen under the mask... ever.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Seems whoever this sorceress is, she isn&#039;t working alone. A few rumors say she can even warp the memories and minds of people. After all, there&#039;s no telling what she could be doing in the gaps of your memory, but given her reputation, it&#039;s probably not good for you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No  cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 magic/essence, severe psychological disorders&lt;br /&gt;
|Result4=6 magic/essence&lt;br /&gt;
|Result5= A variant of Dissociative Identity Disorder, Psychopathy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Hysteria has many appearances and wears many faces, some of those who are alive, some dead, and even some who have never existed. But when their appearance is not shrouded by sorcery, they inhabit a simple yet imposing guise. The visage of Hysteria is that of a slightly feminine figure draped in satin, matte-black cloth in an almost religious arrangement, covering their whole body in a formless swathe of cloth. Standing out against this dark background is the gold mask they wear that bears no facial features but two black, void-like eyes that crack their way through the mask. When Hysteria speaks, it is with many voices. What may seem like a high-quality voice emulator is actually Hysteria&#039;s real voice, only, they flit between voices, never resting on one long enough for people to get comfortable. Sometimes, they are a sweet woman with an English accent and a voice like dripping honey, other times, they are a man with a harsh Russian accent. Finally, if any were to ever manage to remove their mask, they would find only a blurred expanse beneath. Hysteria cuts no corners on concealing their true identity from the world.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Much like the sorceress, their persona often changes as easily as their own identity, but when interacting with ShadowHaven, their persona is that of a figure shrouded by shadow, but where the face should be is a hyper-realistic sun that radiates soft golden light.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Hidden Masters&lt;br /&gt;
|Hysteria is actively manipulated by The Black Lodge as a tool to serve their machinations, working towards whatever goal would benefit them most.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mundane Disdain&lt;br /&gt;
|Hysteria tends to be distrusting of involving mundanes in awakened affairs, and seeks to halt corporate meddling in magical endeavors whenever they can.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Awakened Unity&lt;br /&gt;
|Hysteria believes in empowering and working with other awakened to further their goals, only, not to the degree they would ever grow close enough to compromise their identity... at least not yet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fractured Mind&lt;br /&gt;
|Hysteria is has multiple personalities, the primary ones being The Thug, The Scholar, and The Bourgeoisie, all with different priorities and values, all mediated by the core identity: The Shade&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dark Whispers&lt;br /&gt;
|Hysteria has a vested interest in scouring the secrets of Seattle, and attempts to involve herself in any opprotunity to collect sensitive or secretive data.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Inquisitor&amp;diff=144544</id>
		<title>Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Inquisitor&amp;diff=144544"/>
		<updated>2025-03-10T16:03:17Z</updated>

		<summary type="html">&lt;p&gt;Juice: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Juice&lt;br /&gt;
|Image= [[File:U8175883494 httpss.mj.runEkgucUIlmJ4 catholic inquisitor cros 70a85f1d-a56d-4ae6-a15a-3a9ad0aec739 3.png|350px|center]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=The Wrath of God&lt;br /&gt;
|Shortblurb1=&amp;quot;Where do we go when all hope is lost, what do we do when the light of God is no longer in sight? We fight. We fight for what is good and just because the light of God exists within us all, waiting to be unleashed in a blaze of righteousness. Under God, we are all created equal, but under Satan, we are beholden to our species, our corporation, our wealth. I will fight for this truth, until all souls are once again deemed equal, and all of Satan&#039;s agents are but ash and memory.&amp;quot;&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Competitive_Snow1989&lt;br /&gt;
|OwnersDiscordName=lheisse&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=  &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2043-08-19 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1GgmtpvbQ9j0hugG2JabFzqLRmxGHHsco?usp=sharing&lt;br /&gt;
|Priority=DBCAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Warning&#039;&#039;&#039;===&lt;br /&gt;
Story includes themes of racism, self-harm, and religious persecution &lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Father Ignatius is a fiercely devout man with a conflicted past. Seeing the worst of humanity in his racist home country of Spain, Ignatius found a shelter in his faith that has grown into a religious fervor to protect the weak and bring holy judgment to the elite, leading to the advent of his persona, The Inquisitor. Drawing upon the dark ages of the Spanish Inquisition, Father Ignatius seeks to strike fear into the hearts of the agents of Satan. Corporations, gangs, spirits, maleficar; all those who would prey on the downtrodden and weak will know his righteous fury. With his God-given abilities as a sorcerer, he channels the wrath of God to punish the evil and safeguard the innocent. He preaches as Father Ignatius by day, and scours the shadows as The Inquisitor by night. He is determined to bring the light to Seattle, but more importantly, to banish the darkness before it can overtake the city, like it has overtaken his home.&lt;br /&gt;
===Goals===&lt;br /&gt;
* Destroy evil spirits, such as the Shedim or Invae&lt;br /&gt;
* Bring respite to the afflicted and downtrodden of Seattle&lt;br /&gt;
* Bring hope and light to the people of Seattle through sermons and scripture&lt;br /&gt;
* Work against radical groups, such as Humanis, to prevent a descent into the dark ages&lt;br /&gt;
==Background==&lt;br /&gt;
Father Ignatius grew up in a conflicted and ravaged Spain, a place afflicted by severe racism and religious tensions. His rural upbringing would have otherwise left him to develop these very same prejudices, if it was not for his faith. From a young age, Ignatius took to the scriptures and teachings of his church with fervor, finding strength in God to endure the hard times that had befallen his country. For him, there was no doubt what he would do with his life, and when he began seminary school, his faith was all the more emboldened. Always introspective, Ignatius wept for his home, how his people could stray so far from the light of God and Jesus. He had seen it as a child, trolls burned for their unholy blood, orks dragged through the streets and beaten for no reason at all. He could not take it, he had to make a change. He took his vows and soon became a full-fledged priest. With nothing but his bible and rosary, Father Ignatius took to the streets to open the eyes of Spain to the truth of what they were doing, all of them were walking down a path paved by blood and hate, one that led to the fiery damnation of hell. Though many found hope in his words, old prejudices could not be undone by one man alone, and many in his own church would shun his &amp;quot;radical&amp;quot; views of racial equality, dubbing him a heretic who would have humanity welcome and live beside demons. &lt;br /&gt;
&lt;br /&gt;
These indictments and prejudices that gripped the heart of Spain would rise to a boiling point with the conflict of kings. The death of Spain&#039;s reigning king would leave two successors, the human Juan Carlos, and the supposed first-born Alfonso, an ogre. Seeing this as a sign from God, Father Ignatius put his word and faith in Alfonso, hoping a metahuman king would open the hearts of Spain, but he was met with cold disdain as the whole of his church backed Juan Carlos, and the country was brought to the brink of civil war. Despite this, Ignatius would continue his sermons and support, trusting in God to lead Spain to salvation, praying ceaselessly for guidance, and finding himself affirmed in his convictions every time. However, this would crash down upon him in a single night, as during one of his sermons, a group of radicals would assault his church, which was full of metahumans. Wielding guns and Molotov cocktails, the congregation would have stood no chance. Father Ignatius would have to take a stand for his faith, or the innocent would suffer. And so, he violated his vow of obedience, he broke a holy commandment. Wielding the sorcery he had kept hidden, Ignatius fought back the crowd of violent humans, killing some in the process, but saving the terrified metahumans inside. He was met with the many faces of his grateful congregation, but Ignatius felt only disgust and guilt, his spirit ripped between his convictions he knew to be true, that all mankind was created equal, and his church, which sponsored hatred and violence.&lt;br /&gt;
&lt;br /&gt;
Alfonso would become the newly crowned King Juan Carlos II after the mysterious disappearance of his brother, a bittersweet victory for the downtrodden that narrowly avoided civil war. Spain is far from free, but it is on the path to redemption, one that Ignatius himself now walks, for he fled Spain after the violent night, unable to remain in his homeland from his guilt and pain. He would leave for Seattle, a land far from Spain, with new ideologies, new beginnings. It would be here where he would begin his work, for he could not save the souls of Spain, perhaps he could protect those of Seattle? Dawning his cloak and mask, he would willingly walk into the dark shadows, to see Seattle laid bare in all its criminal glory. Ignatius had fought the darkness from the light with peaceful word and glimmering hope, and he had lost. El Inquisidor, however, would let himself fall into the darkness to fight it from within. He would walk the path of a sinner to fight the guilty. He fights with the conviction that, even if his own soul may be damned, he may still save others, even if only one soul is spared from the depths of hell, from the violence of the wicked, then he could endure the fires that await him knowing his suffering could bring light and hope, for that is the burden of The Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* Divine Guidance (Mentor Spirit): Ignatius had been guided since childhood by a spirit that has instilled a righteous conviction within him to fight for what is good. Through dreams and faith, it pushes him to zealously hunt the wicked and protect the good in a righteous and just manner, not the senseless lynching he was witness to in Spain.&lt;br /&gt;
===Negative===&lt;br /&gt;
* The Price of Sin (Pie Iesu Domine. Dona Eis Requiem.): Ignatius views himself as a sinner, one that has broken his vows to God by killing and straying from the church. This spiritual confusion has bred the need for personal punishment in Ignatius, who regularly punishes himself physically to remind him of his failings, even as he walks further down what he believes as the path to damnation.&lt;br /&gt;
* The Wicked. Only the Wicked. (Code of Honor: Avenging Angel): Ignatius witnessed senseless violence and killings all throughout his home of Spain. This has instilled a deep conviction in him to only bring death to the wicked and deserving. Ignatius will only kill those who have committed or are in the process of committing an unforgivable sin, such as murder and other unspeakable acts.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Elizabeth Clement&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Fred Nanders&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Camille Delacroix&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Some posts about about the catholic priest Father Ignatius and his sermons pop up. Seems mostly centered around all life being equal under God, charity work, and activism&lt;br /&gt;
|MidResult= Posts going further back reveal Father Ignatius came from Spain about ten years ago. Seems he can be seen all around Seattle at various churches and charity centers volunteering&lt;br /&gt;
|HighResult= Finally, foreign posts reveal Father Ignatius was involved in an incident in Spain, where his church came under attack by a radical anti-metahuman group in the Spanish Catholic church. The result was 3 casualties, all sustained by the hate group as a result of unexpected destructive magical power used by Father Ignatius. This incident prompted his departer from the Spanish Catholic church.&lt;br /&gt;
}}&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The Inquisitor is a catholic mage, and not a subtle one. Most people who work with him report that he seems focused primarily on raw combat prowess of the magical variety, slinging lightning and smiting thugs. Despite the name and appearance, he seems amiable enough. So long as you don&#039;t go around brandishing a pentagram or stabbing citizens, you should get along.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Seems The Inquisitor has a few tricks up his sleeve. True to his name, he is proficient at extracting information from people by peace, by force, or by magic. He isn&#039;t quick to violence, but when he does find a fight, it will take a lot to break him out of his fervor regardless of his odds, as his zeal and faith often overrule strategy and numbers. Apart from that, he seems an honorable man with a &amp;quot;great power means great responsibility&amp;quot; mentality. &lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= If you see him whipping himself, don&#039;t ask. It&#039;s a religious thing, apparently. For all the honor and courtesy, that all turns to dust if you decide to shoot someone for fun. This guy has a lot of unresolved anger, it seems, since he will absolutely turn a racist to dust at the first given chance. The guy is reliable, upfront, and honest, but there is clearly a fine line that seperates the love of God with the wrath of God. Just don&#039;t go stabbing kids...&lt;br /&gt;
}}&lt;br /&gt;
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==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Awakened&lt;br /&gt;
|Result2=No Cyberware, Aspected Sorcerer&lt;br /&gt;
|Result3=6 essence/magic&lt;br /&gt;
|Result4=6 essence/magic&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
* Legal Sin with a Mage License&lt;br /&gt;
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==Appearance==&lt;br /&gt;
Father Ignatius is an older man with hair whitened and thinned by stress, his square face heavy with the evidence of his age of woes. The priest is tall and wide, built like a fridge as some may say. Despite these features, you can usually catch him with a warm smile on his face that lets you know you are welcome. His back and chest are adorned with many scars and burns, some self inflicted by the weight of his religious guilt, others suffered in the war against evil. &lt;br /&gt;
=== Clothing ===&lt;br /&gt;
By day, Father Ignatius wears the typical garb of a catholic priest, only occasionally getting ostentatious when the Catholic Church calls for it on periods of religious significance. As The Inquisitor, however, he dawns his inquisitorial garb. A hooded white cassock represents the purity of his mission, while the black cloak on his shoulders reflects the burden of his responsibility. All this leads to the sinister ballistic mask that evokes fear in the innocent and guilty alike, glowing yellow eyes scrutinizing those before him. His entire garb adorned with crosses, rosaries, and symbols of the faith to ward off evil. Anyone who looks at The Inquisitor can instantly tell all they need to know about who he is, and what he represents.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Racial Tensions&lt;br /&gt;
|Ignatius grew up in a severely racist Spain, which threw his country into turmoil. As a result, Ignatius has taken up the fight for equality, and will actively target hate groups of any kind. &lt;br /&gt;
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|-&lt;br /&gt;
|Religious Loyalties&lt;br /&gt;
|Father Ignatius is, as his title implies, a Catholic Priest. While he has run into conflict with the Spanish Church in the past, he remains faithful to the Catholic Church at large&lt;br /&gt;
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|-&lt;br /&gt;
|The Power of Christ! &lt;br /&gt;
|Father Ignatius is a trained exorcist, and as such hunts down any spirits that would possess or inhabit mortal vessels&lt;br /&gt;
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|-&lt;br /&gt;
|Militant Faith&lt;br /&gt;
|Father Ignatius, unlike most of the clergy, has few qualms taking initiative to fight the agents of Satan with force, including mobilizing and arming the disenfranchised faithful to fight against the evil that oppresses them.&lt;br /&gt;
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|-&lt;br /&gt;
|Inquisition&lt;br /&gt;
|Father Ignatius takes his role as Inquisitor seriously, zealously hunting the influence of Satan wherever it hides. To this end, he uses magic and interrogation to acquire information about gangs and corporations involved in demonic practices or spreading discord and evil.  &lt;br /&gt;
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|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Juice</name></author>
	</entry>
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