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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kastomere</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kastomere"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Kastomere"/>
	<updated>2026-04-22T01:08:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=50360</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=50360"/>
		<updated>2020-12-06T21:50:42Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
*Perfect Sunrise&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
*Spirit Whisperer: During his metaplanar jaunt with [[Kera]] (See: [[Lasciate Ogne Speranza]]), Seven must have attracted certain attentions. At the moment, he has no knowledge of this fact.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Antipathy: Already predisposed to violence towards others, his belief in reality&#039;s infirmity only made it easier to disconnect from others.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex (or devil-complex, as the case may be). Doubly so when few people in that dream are very interesting.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Generally healthy, sober, Awakened.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No standard-grade cyberware. Magical Class: Mage. His aura has a combination of red and white coloration, and gives off a diabolical impression.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|No alphaware-grade cyberware. May be affected by a variety of buff spells.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|No betaware-grade cyberware or bioware. Essence 6. Magic 6. &lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|No deltaware-grade implants. No geneware. No nano-tech. Not a technomancer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
===Astral===&lt;br /&gt;
To those who view him on the astral while he is projecting, his astral form gives the impression of a handsome, devilish entity. When projecting with Sunrise (he almost never projects without it) it gives the impression of being a blade made of morning sunlight.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lasciate_Ogne_Speranza&amp;diff=50182</id>
		<title>Lasciate Ogne Speranza</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lasciate_Ogne_Speranza&amp;diff=50182"/>
		<updated>2020-12-02T17:51:47Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */  Seven&amp;#039;s pAAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Third Gate of the Well of Souls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kera|Seven}}&lt;br /&gt;
|RunnerCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Depths of the Metahuman Subconscious&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Personal Demons|The Infection}}&lt;br /&gt;
|OppositionCasualties=Personal Demons (don’t worry, there’s more where they came from)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the Seven accompanies Kera on a metaplanar journey to the Well of Souls as she undergoes vampiric metamorphosis. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
An hour before the start of the run, Kera was infected with HMHVV Strain I (see: [[A Grown Up Fairy Tale]]). Seven, who was on the job with her and fascinated with the process, knows that there is nothing he can do for her now to save her from this fate, so he resigns himself to stoically observing the process, for science of course.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Seven, on his way back from Loveland with Kera’s still-warm corpse, summons a task spirit to possess her body and sneak it past the clerk in his apartment building while he distracts him (he briefly considers the possibility of being mistaken for a shadim summoner, but dismisses this notion). Up in his apartment, he lays out the body in his lodge and thinks of what to do next. Grabbing a crystal ball, he uses it to center his consciousness before projecting himself onto the astral. Observing Kera’s body, he notices a thin silver filament trailing away and attempts to follow it, pulling him into the astral sea and to a bubble metaplane on the edge of the Well of Souls made up of their shared subconsciousness.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Plan? There’s no plan, just a couple of initiated mages exploring the final frontier of the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Seven appears next to Kera in a shadowy, dream-like version of the Seattle Metroplex composed only of the notable sites from their memories. Kera, for her part, has no idea where she is or how she got there – the last thing she remembers is Charon slap-patching her awake before infecting her with HMHVV… and that starts to put the pieces together. She’s dead, and this is effectively hell, so now she has to pass the Dweller at the Threshold to journey to the Well of Souls. Luckily, she’s got her very own Virgil in Seven to accompany her, and the lights of symbolism-laden Dante’s Inferno beckon in the distance. &lt;br /&gt;
&lt;br /&gt;
Approaching the phantom nightclub (or rather, being pulled along by the astral current/dream-logic of the metaplanes), the two of them see ghost-like spirits drifting past, none seeming to take any notice of them – that is until they make it to the base of the nightclub, where Seven spots a familiar-looking spectre lurking in the shadows. It is Charon (or rather, the metaphysical manifestation of HMHVV infection taking a form which shares their fellow runner’s distinctive style; a sort of shadowy echo left behind in their minds after the events of their last job) – before Seven can alert her to the presence of the shadowy figure, it vanishes into the staff entrance of Dante’s. No matter how hard the two try they cannot force it open, leaving the only option to ascend the spiral staircase to the main entrance on the roof and descend through each floor of the club until they reach Hell. &lt;br /&gt;
&lt;br /&gt;
Inside Limbo, the two of them notice that every one of the club patrons is someone they know who has died. Handing over their “coats” (earthly burdens), they pass into the club proper, descending through Lust, Gluttony, Sloth, Greed, Wrath, Envy and Pride, partaking in the symbolic offerings on each floor as they go. Some highlights include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Kera having Raven manifest to her on Greed to pluck out her eye and gamble it away for a shiny glowing bauble, with which it replaces the stolen eye.&lt;br /&gt;
* Seven finding the Spike ganger who assaulted him the previous evening on Wrath (the troll having been killed by Ancients later that night), and cutting him apart with his weapon focus sword before attaching his spiritual remains to his flaming wheel-shaped guardian spirit.&lt;br /&gt;
* Kera witnessing some faceless KE pawns on Wrath who she is sure are the ones who killed her parents all those years ago. One is seemingly consumed by a bug spirit before her very eyes; turning to attack her in a mad rage, it dissipates into nothing before reaching her, denying her any chance at vengeance.&lt;br /&gt;
* The two of them witnessing a panopticon of their memories on Envy, as well as alternate paths their lives could have taken – Seven sees himself with his sight as a mobster in Chicago (but ends up deafened by an explosion instead of blinded in an assault), while Kera sees herself in a world where her parents never died and she became an Ares Global Media goth idol (but ends up addicted to essence drain from the infected at the vampire clubs her alternate self hangs out at). &lt;br /&gt;
* Confronting their externalized inner demons in Pride, with Seven talking to his father (who, though he is still alive, as a mortal, will one day die and pass through the Well of Souls in his own time) and Kera seeing her dead parents and all the spirits she’s sent to her death.&lt;br /&gt;
* During all of this, Seven taking occasional glances at Kera’s aura and seeing the infection slowly spread and incorporate itself into her until the aura is visibly changed.&lt;br /&gt;
&lt;br /&gt;
Finally reaching Purgatory, they find themselves in the antechamber of Hell facing down the Charon-esque revenant which they sighted outside. Seven tries to attack with his sword, but finds himself wading through astral space as if the air had suddenly thickened, while Kera finds her shotgun at her side and blasts the creature in the chest. It just laughs, and soon all the familiar souls in the room (highlights of their trip through the spectral club) are drawn into the wound as the vampire regenerates, swelling with power as it consumes the essence of the damned. &lt;br /&gt;
&lt;br /&gt;
Kera with unnatural speed, undeterred by the mana-barrier like presence which Seven slowly cuts through with his weapon focus sword. She attempts to essence drain the familiar-looking spectre, but it just cackles and clinches her, stealing her HMHVV-granted strength before enveloping her in a veil of shadows. Undeterred, Kera attacks with her fangs and manages to land a hit, finally drawing away some of the excess power of the creature and feels the euphoric rush of power as the hunger wells up in her.&lt;br /&gt;
&lt;br /&gt;
The vampiric shade bursts and discorporate into mist as Seven is suddenly able to move freely again – he slashes at the mist form while Kera claws at it to drain more essence from it, but it just laughs and slips under the door to Hell. The two are unable to follow, but the club manager – the devil himself, obviously – comes down and gives Seven (who’s astral form resembles a demon) an approving look before opening the door for them, allowing Kera to pass through to the Well of Souls while Seven looks on from the threshold, unable to pass on from the bubble into the metaplane of death proper as he is still alive; he just enjoys the view, taking the time to memorize the astral landscape.&lt;br /&gt;
&lt;br /&gt;
Kera emerges into the starscape and the stonehenge-like monument at the center – catching sight of the stone in the middle, she sees the red and black light spilling out and feels pure primal dread. Not wanting to die just yet, she turns around but sees the door to Purgatory has vanished, leaving her alone in the endless starry void. Undeterred, she just smiles and falls backwards, down and down and down into the night; she can’t escape the Infection that easily though, and the red/black light follows her to consume her and subsume itself into her. The metamorphosis complete, Kera is enveloped in blackness as the bubble metaplane pops, returning Seven back through the ghostly club and into the spectral metroplex where he is pulled back to his apartment, waking back up with the new vampire.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Kera wakes up in her transformed body, and the first thing she notices is the intense, nearly over-whelming hunger which threatens to dissolve everything into a red haze if she does not sate it soon. The second thing she notices is that she can’t stop astrally perceiving. The third thing she notices is that she now knows the unseen art of Masking after going through so many gradual, metaphorical changes during the metaplanar journey, and has the ability to mimic what her aura used to look like (which she’ll need in order to keep her job at Lone Star). The fourth thing she notices is that 27 hours have past since she “died”, and that it’s now 3am the next day. It’s a lot to take, and she needs a minute to process it all.&lt;br /&gt;
&lt;br /&gt;
Seven just stares down Kera, sword across his lap, and she has to visibly restrain herself from trying to rip his neck open and feast on his still-warm blood. Thankfully she makes her composure roll and doesn’t attack the full mage with the weapon focus, instead thanking him for protecting her body during the change and accompanying her on the vision quest. He thanks her in turn for the opportunity, saying it was a fascinating experience, and the two of them promise to share their notes on the matter with one-another before Kera leaves to go and find someone to snack on (see: [[Kera&#039;s Night Out]]).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For Kera:&lt;br /&gt;
&lt;br /&gt;
* Initiation to Grade 2&lt;br /&gt;
* Rank 1 in Astral Combat&lt;br /&gt;
* Natural Weapons specialization in Unarmed Combat&lt;br /&gt;
* Rank 1 in Infected knowledge&lt;br /&gt;
* Rank 1 in Metaplanes knowledge&lt;br /&gt;
&lt;br /&gt;
For Seven:&lt;br /&gt;
&lt;br /&gt;
* Spirit Whisperer quality&lt;br /&gt;
* Rank 1 in Magical Theory (Street) knowledge&lt;br /&gt;
* Rank 1 in Infected knowledge&lt;br /&gt;
* Rank 1 in Metaplanes knowledge&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&#039;&#039;&#039;Seven:&#039;&#039;&#039; [upon awakening from their shared vision quest, with Kera looking at him as if he’s little more than a sack of blood and essence to her] &amp;quot;I’d offer you a drink, but I don’t think that’s your thing anymore...&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Seven ===&lt;br /&gt;
&lt;br /&gt;
Start Recording. The following is a loose compilation of my notes and memories from my most recent journey to the subconscious realm of death. For posterity, note that I made this journey by following a co-worker&#039;s consciousness as she was being metamorphosed into a vampire, which I suspect resulted in a fairly unique experience. As I may later share these notes with others, I will refrain from identifying this individual.&lt;br /&gt;
&lt;br /&gt;
New Line. Notably, we arrived in a place whose very signature was dead and without essence, perhaps due to place being a manifestation of death. I was surprised, however, to note that it took the appearance of Seattle, most likely as it appears to my coworker given that I have never seen it myself, implying that the place was mostly constructed from our own minds.&lt;br /&gt;
&lt;br /&gt;
New Line. I noticed The Shade first outside of the Inferno, the one who turned my coworker. I suspect I saw her first because my coworker was still nascent in her transformation, implying that The Shade was an externalization of her own understanding of the virus; thus, while I can see it as an outsider looking in, the virus needed to progress before my coworker could acknowledge it consciously.&lt;br /&gt;
&lt;br /&gt;
New Line. It was within the Inferno that I noticed my consciousness beginning to affect things as well, though given my background with Christian icons, the mere existence of the Inferno here may have been of my own manifestation. I noticed some of my own sins on those floors, the ones I manifest in my work. Furthermore, I encountered numerous impressions of people I know, including the troll from yesterday. Note that I killed this shade and affixed him to my Wrath persona, and as I speak the shade is still visible when I manifest Wrath again in the waking world. I disliked the floor of Envy, I think it drew on our latent insecurities and worthless fantasies, as if any other life would be right for me... Though that may just be pride talking. &lt;br /&gt;
&lt;br /&gt;
New Line. I&#039;ve debated whether or not to mention this, but it should help prove beyond doubt that the plane was drawing from both of our memories. In Pride, I saw my father. I know we communicated, but I don&#039;t remember words so much as impressions. He had a certain fear, the kind I&#039;d never seen in him before. Suppose being in Hell does that to a man a like him. At any rate, he asked me for something. To save him, perhaps? Or to come back to him? Something along those lines at any rate. Naturally, I&#039;m aware that it was not really my father, but rather my conception of him being projected into Hell. Even so, I sense that this meeting is significant in some way.&lt;br /&gt;
&lt;br /&gt;
New Line. The club owner, the devil, gave me an odd sensation. He didn&#039;t move like the other shades there, he had more purpose. He was there with me at the end, watching my coworker&#039;s final transformation. Before I forget, I should talk about that spectacle. The Well of Souls, it&#039;s called. I couldn&#039;t enter, but I did observe as she flung herself from it. The way the virus leapt after her to catch her... Perhaps I&#039;m imagining it, but it almost seemed panicked. Scared that she would fall away. Suppose if she died, the virus within her would as well. Anyway, that&#039;s when i began to feel myself pulled back to my body. Last thing I recall is the devil next to me. A part of me wonders if he&#039;s one of mine, my coworker&#039;s, or... Someone else&#039;s.&lt;br /&gt;
&lt;br /&gt;
New Line. Last note, a difference that I think my coworker will have noticed, when we confronted The Shade, I had difficulty approaching, having to cut through a barrier first. She, however, we unimpeded as she moved directly into combat. This lends credence to my theory that The Shade is a manifestation of the virus, which is further strengthened by the fact that she consumed The Shade in order to defeat it. End Recording.&lt;br /&gt;
&lt;br /&gt;
Save As: Death Realm Notes. Send To Contact: Kara.&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=50127</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=50127"/>
		<updated>2020-12-01T02:46:03Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Positive */  added Spirit Whisperer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
*Perfect Sunrise&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
*Spirit Whisperer: During his metaplanar jaunt with [[Kera]], Seven must have attracted certain attentions. At the moment, he has no knowledge of this fact.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Antipathy: Already predisposed to violence towards others, his belief in reality&#039;s infirmity only made it easier to disconnect from others.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex (or devil-complex, as the case may be). Doubly so when few people in that dream are very interesting.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Generally healthy, sober, Awakened.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No standard-grade cyberware. Magical Class: Mage. His aura has a combination of red and white coloration, and gives off a diabolical impression.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|No alphaware-grade cyberware. May be affected by a variety of buff spells.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|No betaware-grade cyberware or bioware. Essence 6. Magic 6. &lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|No deltaware-grade implants. No geneware. No nano-tech. Not a technomancer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
===Astral===&lt;br /&gt;
To those who view him on the astral while he is projecting, his astral form gives the impression of a handsome, devilish entity. When projecting with Sunrise (he almost never projects without it) it gives the impression of being a blade made of morning sunlight.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50126</id>
		<title>A Grown Up Fairy Tale</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50126"/>
		<updated>2020-12-01T01:17:12Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Puyallup, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|Kera|Santesso|Seven}}&lt;br /&gt;
|RunnerCasualties=Kera “died” and was infected with HMHVV Strain I&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Agamemnon|Loup-Garou}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=The Hunters&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Rose of Sharon Howlett}}&lt;br /&gt;
|OppositionCasualties2= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This run featured Johnson betrayal and PVP - both were discussed out-of-character and agreed to by all players; additionally, one runner infected another with HMHVV with their mutual consent.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by to hunt down a loup-garou, and end up doing something completely different instead.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a year ago, Rose of Sharon Howlett was attacked by a loup-garou – she managed to survive but ended up as a carrier of HMHVV Strain II. Scarred by the experience by more ways than one and out for blood, she has spent the last year using all of her life savings, free time and skills learned working for Lone Star to track down the monster and get her revenge. Now she is sure she has it cornered, so she uses her shadow connections to hire runners that can help her put the loup-garou down for good.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to anyone, the loup-garou is actually a friend of [[Agamemnon]], who was away hunting when the rest of their comrades were killed (during the events of [[Does This Look Infected?]], which Charon and Seven were both involved in); Agamemnon has managed to make a set up a pretty nice arrangement for himself for himself since then (see: [[The Lotus Flower Blooms Far From the Sun]]), and was quite surprised when his old friend showed up at his doorstep seeking asylum, as the time of monthly cycle was close at hand. Agamemnon turned him away, and he returned after attacking someone else, so the banshee reluctantly took him in and arranged for a street doc in his employ to begin the process of growing an Adrenaline Filter using specifications newly smuggled out of Asamando.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ms. Johnson has the runners meet with her at Silver Linings in Loveland, a bar which she is familiar with from her day job in law enforcement and was under the impression was mafia controlled; unbeknownst to her, it was recently taken over by the Ancients (see: [[Pressing the Attack]]), which ends up creating several pre-meet complications before the job officially begins. Seven (who, it should be noted, is blind) glitches on his edge roll while riding his Scoot to Puyallup and gets his front tire shot out by a member of the Spikes (drawn to the neighborhood by the influx of Ancients), who rides off laughing uproariously, and needs to be picked up by Santesso – this leaves Charon and Kera alone at the bar to get into trouble.&lt;br /&gt;
&lt;br /&gt;
Charon shows up with a powerful thirst for essence and metahuman blood, so she looks around for a helpless victim – unfortunately she has little luck with that, so she ends up taking a risk by picking on the Ancient standing outside the bar smoking. Kera offers her assistance in exchange for being able to assense the scene of a vampire feeding (for science, of course – Seven, hearing this over DNI, considers projecting over to watch as well while Santesso speeds up to get back as fast as he can). Kera casts a stench spell on the Ancient which causes him to run into the nearby back ally to wretch before going to the bathroom and projecting out to watch things unfold; Charon manages to sneak up on the elf and avoid notice by both himself and the sensors on his bike (as well as those of his two friends who are drinking inside) and clinches the elf before biting him and starting to drain his essence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the vampire has chosen to pick on a wared-up ganger with friends instead of a helpless lone vagrant like her usual prey, and even under the penalty from the spell he puts up a good fight. Charon manages to snag a point of essence to munch on, but he makes a lot of noise in the process and it’s picked up by the bike sensors, alerting the other Ancients. Kera, observing things, peeks her head inside the bar and notices them become alert and begin to move out to the back to assist (she also sees Ms. J waiting patiently while having a drink, and notices that she’s a strain II carrier), so she returns to her body and DNI’s Charon to flee. The vampire does just that, dashing off into the night while the dazed ganger is helped to his feet by his fellows (they subsequently ride off to find their boss, who is currently sleeping off a long haul binge, and do not appear in this run again).&lt;br /&gt;
&lt;br /&gt;
Charon goes to hide for a few minutes before circling back to her car and changing into her nice clothes before putting on some makeup to disguise herself a bit, using the stolen bit of elf soul to enhance her charisma and perform facing duties. About this time Santesso returns with Seven and his mangled Scoot, and the team meet up to talk with their employer together (with Kera warning them that she’s a carrier and not to make physical contact with her). The elf serving drinks wanders off to take a nap, and Ms. J gets right to the point – she has a monster for them to hunt, and will pay handsomely for their services. They are able to bargain her offer up a fair bit after learning that their target is a loup-garou, and all groan when she reveals it may very well be in its monthly rage cycle.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After accepting the job, Ms. J shows the team a journal of her findings and shares her AR notes, which Santesso immediately begins incorporating into a detailed matrix search of social media and medial records in order to search for intel. A judge intentions roll reveals her zealous obsession with this hunt, and Kera is able to determine with 5 hits on her Police Procedures knowledge that their employer is likely with Lone Star like herself (though they work in different departments). The team looks at a map of Loveland and the sites of several recorded attacks, and decide to split up in order to look for clues. &lt;br /&gt;
&lt;br /&gt;
Santesso remains in his van with Seven while the mage plans to astral project and go have a look at a nearby derelict building which their J believes may contain some ghouls that the loup-garou could be hiding out with. Meanwhile, she and Kera go to the site of the most recent attack to look at the astral space and see if they can find anything, though the latter is an experienced forensic investigator and is doubtful that those sorts of impressions will still be there. Charon has her own ideas and gets in her car to go visit Agamemnon of her own initiative (having previously had semi-friendly encounters with the banshee) in order to seek out more information (and to see if he still wants her dead). &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the matrix, Santesso is able to use the information given to him to narrow down his search considerably, using Mona Lisa to find out more about their J (including her real name and employment status), as well as the most some news reports and social media information on recent likely victims – most are dead (little more than mangled carcasses with characteristic markings) but one (a young elf) is evidently in hospice care (this lead is not followed up on however). He is able to use the description given to them by the J in order to find cybereye footage that was being live-streamed when another victim was attacked, providing them with a clear image of the loup-garou’s face. Printing it out, he shows it to Seven, who summons a beast spirit and has it use the search power to try and locate it.&lt;br /&gt;
&lt;br /&gt;
Seven and his spirit go out scouting (thankfully they are not attacked by ghouls or werewolves or any other sort of monster while alone), while Kera and Ms. J take a walk down the street and to a back-ally street doc clinic where the attack evidently took place; they both peek on the astral (their employer is Aware, though not exceptionally experienced at assensing – this will be important later), but aren’t able to turn up much of use, so they start looking around for physical evidence or scraps of hair that may serve as a material link. Kera debates using her real law enforcement connections to attempt forensic necromancy on one of the victims, but as they’re likely with KE she does not follow up on this prospect.&lt;br /&gt;
&lt;br /&gt;
While Charon drives to the Setting Sun mahjong parlor to speak with the banshee and Seven is slowly lead to the same place by his spirit (which struggles to find the loup-garou behind the ward shielding Agamemnon’s bolt hole), Kera and their employer are noticed by a camera outside the street doc’s clinic. The doctor (who works for Agamemnon), having just hours before been released from the tender mercies of the Laesa Syndicate with a big gap in his memory (see: [[There Goes the Neighborhood]]) is not amused to see the pair of them poking around and demands to know what their business is through a speaker. Kera declares they are there investigating the attack (which the doctor missed while away; however he knows it was the Loup-Garou he is growing bioware for and is non-too-happy about it), and when asked for proof she decides to present her actual legal SIN with forensic thaumaturgy licence (with the J taking note of her real name and employment affiliation). &lt;br /&gt;
&lt;br /&gt;
The street doc says nothing in response, but Kera chances a quick peek on the matrix and notices that there are data trails indicating that the doc (the only icon inside) is making a commcall. This information is relayed to Santesso, who uses his new deck to watchdog a mark onto the link and start snooping on the conversation, feeding it to the rest of the team (minus Seven, still on the astral). They hear the doc talking frantically to a low, whispering voice about the people nosing around, and after Santesso cleans up the static with electronic warfare, Charon is able to recognize Agamemnon on the other end; she groans, taking control of her car from grid-guide and speeding along on he way to his hideout.&lt;br /&gt;
&lt;br /&gt;
At the Setting Sun, Charon strides past the door guard (who allows her to pass, having literally had the piss scared out of him by her last time they met) and asks the bartender to see her boss, pointing at the bookcase which she knows from the last time she was here hides a secret elevator. One surreptitiously cast illusion later and Charon passes through the secret door without anyone the wiser, fearlessly entering a UV lighting-equipped mantrap and taking the elevator down through a ward and into a faraday caged room which cuts her off from communication with the others for several minutes. The vampire and the banshee have a private chat, during which the latter reveals that he is sheltering the loup-garou (who is on dopadrine patches and restrained to keep him from harming anyone) and their affiliation with one-another. Charon is moved to sympathy with her fellow infected, and plots with Agamemnon to spare his friend’s life by tricking her Johnson (and potentially the rest of the team) into believing that their target is dead, or failing that that they have lost the trail and it has gone elsewhere. &lt;br /&gt;
&lt;br /&gt;
Leaving the faraday cage and returning to the surface to find her fellow runners deeply suspicious of exactly what happened while she was down there, Charon lies her ass off and tells the team that Agamemnon was able to tell her some useful information – the site of a fresh attack that happened just hours ago which may have the trace they need to track the loup-garou down. She is able to convince Seven – who has met Agamemnon before, and in fact slew his partner – that the loup-garou was with him but was sent away (his spirit having difficulty confirm that due to the astral protection that the target hides behind), and that it is likely back in the ghoul’s nest near the site of the recent attack, so she tells him and Santesso that they should go scout that out while she and Kera take their J to the site itself. Before leaving the parlor to meet up, she remembers Agamemnon mentioning having access to laes for his feeding habits, so she goes to the bartender and manages to negotiate to buy a bottle of lael wine.&lt;br /&gt;
&lt;br /&gt;
Santesso, intensely suspicious of what’s going on, has one of his drones shadow the three from the air while he and the now-materialized Seven speculate over their mutual distrust of Charon’s intentions; for his part, Seven is curious what happened and why Charon would trust the banshee they were hired to murder and not think she’s being lead into some sort of trap for revenge. While the two commiserate and head out on their wild goose chase, less than a block away at an old rail switching station Charon leads Ms. J and Kera to the site of her planned ambush. She bluffs Ms. J rather well thanks to her unnaturally-boosted charisma from earlier (as well as the power of edge), convincing her to stay outside while the two of them investigate inside a utilities shack where the body is hidden away to make sure the loup-garou isn’t hiding around. Santesso’s drone sees and records this from above, and when the two go inside it uses a laser microphone to listen in on their private chat through a window.&lt;br /&gt;
&lt;br /&gt;
Inside, Charon comes clean to Kera in hushed tones, telling her of the talk with Agamemnon and how the loup-garou has a chance to live a semi-normal life; she knows that Ms. J will never give up however, and needs Kera to help throw her off the trail. The two debate going through with this, with Kera not totally opposed to helping the infected (as her earlier actions indicated), and Charon says that she would “owe her one” – however she also does not wish to betray a co-worker, especially one who knows her real name. Charon reveals the lael wine and her plan to knock their employer out and fake a loup-garou attack with accompanying short-term amnesia after “hitting her head”, and Kera is visibly conflicted.&lt;br /&gt;
&lt;br /&gt;
Santesso and Seven, overhearing this, gun it towards the site of the planned ambush and begin berating their teammates over DNI, though they keep Ms. J out of the loop while they discuss the merits (or lack thereof) of this course of action. Charon says that they should still be able to get paid at least part of their reward and may be able to fenagle more out of Agamemnon for the assistance, but Seven is not very convinced and Santesso is flat out against it on moral and professional grounds. Kera comes to her decision, casting a force 12 cold spell on Charon which does a grand total of 1 damage and knocks her out with physical drain. Sensing the spell being cast, Ms. J asks what’s going on, so Charon bluffs her by saying that the loup-garou is inside and she rushes in just as the others arrive in Santesso’s vehicle.&lt;br /&gt;
&lt;br /&gt;
Sensing that it’s too late, Santesso fires a neurostun X grenade into the door behind the J, planning to sort things out after everyone is knocked out. Charon wins out on the surprise check, beating her opponent on initiative and knocking her to the ground with a punch right to the ballistic mask which cracks the faceplate. Seven projects in and just gives Charon a disappointed look before attacking the J (who is astrally perceiving to try to find her duel-natured quarry), knocking her out with the flat of his weapon focus sword. Charon kicks Santesso’s gas grenade outside before it can go off, so he aborts the wireless trigger and just sighs to himself, retrieving the expensive device while things escalate further.&lt;br /&gt;
&lt;br /&gt;
Charon pours lael down their J’s throat and ensures that she doesn’t die from the overflowing stun damage before going over to investigate Kera’s prone form. Seven, she decides that she still “owes her one”, and proceeds to pay back the favor for Kera’s assistance by giving her the gift of HMHVV strain I infection. Biting her on the neck, she proceeds to drain the mage’s soul while Seven looks on, half in horror and half in fascination; Santesso just screams over the feed that he is absolutely done with this, getting ready to peal out, so Seven returns to his prone form and recovers Kera’s body before they leave Charon alone with the knocked-out and memory-wiped Johnson. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When she wakes up, Charon uses her enhanced charisma and lifetime of experience in bullshitting people to convince her employer that she was attacked by the loup-garou, which heavily injured Kera – they drove it off, the rest of the team is taking Kera to get medical care, and she hit her head in the process. Rose of Sharon is highly suspicious, but upon hearing that she may have inadvertently gotten someone else infected Charon is able to twist the knife enough to guilt her into accepting the account as the truth; she is so disappointed in herself that she hands over part of the promised payment in exchange for false information on where her quarry has gone to next, and offers an emotional apology for getting them dragged into her mess. Charon just softly curses, knowing she won’t give up that easy.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Santesso washes his hands of the whole affair and is quite surprised when he receives his payment after dropping off Seven, who promises to take care of Kera… and by “take care of”, he of course means take her back to his lodge in order to observe the process of vampirization first-hand. Runners do be like that sometimes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 8,000 nuyen&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: Rose of Sharon Howlett – C3/L3 Occult Bounty Hunter&lt;br /&gt;
* Optional Contact (for Charon only): [[Agamemnon]] – C3/L3 Infected Crime Lord&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Monotone, having just witnessed unspeakable acts of horror] &amp;quot;Santesso keeps driving. Just keeps driving. Having EARRS makes it so he can drink scotch. Don&#039;t do this at home, kids…&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Seven ===&lt;br /&gt;
&lt;br /&gt;
Start Recording. As I record this, I am preparing my focus chamber for an extended jaunt into the collective mind of metahumanity. Kera is infected and turning as I speak. Why Charon decided to turn her, I have no idea, but at least I stand to benefit from attending to her while the she undergoes this process. It&#039;s not every day that one gets to visit the realm of death and darkness, so I intend to make use of the opportunity...&lt;br /&gt;
&lt;br /&gt;
New Line. Once I&#039;m done here tonight, I think I&#039;ll buy an actual car, then go find that trog who blew my tire. I woulda taken care of him then and there if I weren&#039;t on the clock, but once I&#039;ve got some free time, I may as well search him out, see how he enjoys my Wrath...&lt;br /&gt;
&lt;br /&gt;
New Line. I am severely disappointed at Charon. I had misjudged her to be a consummate professional in our previous work together, but it seems she has more sentimentality than I initially realized. For a loup garou she  doesn&#039;t even know, she jeopardized the run and our reputations. Good grief. And even though her plan went off, who knows how long until that wolfman kills again? There&#039;s no guarantee that the bioware will fix the issue. Suppose we&#039;ll see soon enough, and if it becomes a problem, I&#039;ll have to help fix it...&lt;br /&gt;
&lt;br /&gt;
New Line. In the end, we got paid, though only a bit more than half what we would&#039;ve gotten had we finished the job. It&#039;s enough for rent, I suppose. &#039;&#039;Sigh&#039;&#039; At any rate, time to see what Kara&#039;s seeing. End Recording.&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50125</id>
		<title>A Grown Up Fairy Tale</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50125"/>
		<updated>2020-12-01T01:16:51Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Puyallup, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|Kera|Santesso|Seven}}&lt;br /&gt;
|RunnerCasualties=Kera “died” and was infected with HMHVV Strain I&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Agamemnon|Loup-Garou}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=The Hunters&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Rose of Sharon Howlett}}&lt;br /&gt;
|OppositionCasualties2= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This run featured Johnson betrayal and PVP - both were discussed out-of-character and agreed to by all players; additionally, one runner infected another with HMHVV with their mutual consent.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by to hunt down a loup-garou, and end up doing something completely different instead.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a year ago, Rose of Sharon Howlett was attacked by a loup-garou – she managed to survive but ended up as a carrier of HMHVV Strain II. Scarred by the experience by more ways than one and out for blood, she has spent the last year using all of her life savings, free time and skills learned working for Lone Star to track down the monster and get her revenge. Now she is sure she has it cornered, so she uses her shadow connections to hire runners that can help her put the loup-garou down for good.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to anyone, the loup-garou is actually a friend of [[Agamemnon]], who was away hunting when the rest of their comrades were killed (during the events of [[Does This Look Infected?]], which Charon and Seven were both involved in); Agamemnon has managed to make a set up a pretty nice arrangement for himself for himself since then (see: [[The Lotus Flower Blooms Far From the Sun]]), and was quite surprised when his old friend showed up at his doorstep seeking asylum, as the time of monthly cycle was close at hand. Agamemnon turned him away, and he returned after attacking someone else, so the banshee reluctantly took him in and arranged for a street doc in his employ to begin the process of growing an Adrenaline Filter using specifications newly smuggled out of Asamando.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ms. Johnson has the runners meet with her at Silver Linings in Loveland, a bar which she is familiar with from her day job in law enforcement and was under the impression was mafia controlled; unbeknownst to her, it was recently taken over by the Ancients (see: [[Pressing the Attack]]), which ends up creating several pre-meet complications before the job officially begins. Seven (who, it should be noted, is blind) glitches on his edge roll while riding his Scoot to Puyallup and gets his front tire shot out by a member of the Spikes (drawn to the neighborhood by the influx of Ancients), who rides off laughing uproariously, and needs to be picked up by Santesso – this leaves Charon and Kera alone at the bar to get into trouble.&lt;br /&gt;
&lt;br /&gt;
Charon shows up with a powerful thirst for essence and metahuman blood, so she looks around for a helpless victim – unfortunately she has little luck with that, so she ends up taking a risk by picking on the Ancient standing outside the bar smoking. Kera offers her assistance in exchange for being able to assense the scene of a vampire feeding (for science, of course – Seven, hearing this over DNI, considers projecting over to watch as well while Santesso speeds up to get back as fast as he can). Kera casts a stench spell on the Ancient which causes him to run into the nearby back ally to wretch before going to the bathroom and projecting out to watch things unfold; Charon manages to sneak up on the elf and avoid notice by both himself and the sensors on his bike (as well as those of his two friends who are drinking inside) and clinches the elf before biting him and starting to drain his essence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the vampire has chosen to pick on a wared-up ganger with friends instead of a helpless lone vagrant like her usual prey, and even under the penalty from the spell he puts up a good fight. Charon manages to snag a point of essence to munch on, but he makes a lot of noise in the process and it’s picked up by the bike sensors, alerting the other Ancients. Kera, observing things, peeks her head inside the bar and notices them become alert and begin to move out to the back to assist (she also sees Ms. J waiting patiently while having a drink, and notices that she’s a strain II carrier), so she returns to her body and DNI’s Charon to flee. The vampire does just that, dashing off into the night while the dazed ganger is helped to his feet by his fellows (they subsequently ride off to find their boss, who is currently sleeping off a long haul binge, and do not appear in this run again).&lt;br /&gt;
&lt;br /&gt;
Charon goes to hide for a few minutes before circling back to her car and changing into her nice clothes before putting on some makeup to disguise herself a bit, using the stolen bit of elf soul to enhance her charisma and perform facing duties. About this time Santesso returns with Seven and his mangled Scoot, and the team meet up to talk with their employer together (with Kera warning them that she’s a carrier and not to make physical contact with her). The elf serving drinks wanders off to take a nap, and Ms. J gets right to the point – she has a monster for them to hunt, and will pay handsomely for their services. They are able to bargain her offer up a fair bit after learning that their target is a loup-garou, and all groan when she reveals it may very well be in its monthly rage cycle.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After accepting the job, Ms. J shows the team a journal of her findings and shares her AR notes, which Santesso immediately begins incorporating into a detailed matrix search of social media and medial records in order to search for intel. A judge intentions roll reveals her zealous obsession with this hunt, and Kera is able to determine with 5 hits on her Police Procedures knowledge that their employer is likely with Lone Star like herself (though they work in different departments). The team looks at a map of Loveland and the sites of several recorded attacks, and decide to split up in order to look for clues. &lt;br /&gt;
&lt;br /&gt;
Santesso remains in his van with Seven while the mage plans to astral project and go have a look at a nearby derelict building which their J believes may contain some ghouls that the loup-garou could be hiding out with. Meanwhile, she and Kera go to the site of the most recent attack to look at the astral space and see if they can find anything, though the latter is an experienced forensic investigator and is doubtful that those sorts of impressions will still be there. Charon has her own ideas and gets in her car to go visit Agamemnon of her own initiative (having previously had semi-friendly encounters with the banshee) in order to seek out more information (and to see if he still wants her dead). &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the matrix, Santesso is able to use the information given to him to narrow down his search considerably, using Mona Lisa to find out more about their J (including her real name and employment status), as well as the most some news reports and social media information on recent likely victims – most are dead (little more than mangled carcasses with characteristic markings) but one (a young elf) is evidently in hospice care (this lead is not followed up on however). He is able to use the description given to them by the J in order to find cybereye footage that was being live-streamed when another victim was attacked, providing them with a clear image of the loup-garou’s face. Printing it out, he shows it to Seven, who summons a beast spirit and has it use the search power to try and locate it.&lt;br /&gt;
&lt;br /&gt;
Seven and his spirit go out scouting (thankfully they are not attacked by ghouls or werewolves or any other sort of monster while alone), while Kera and Ms. J take a walk down the street and to a back-ally street doc clinic where the attack evidently took place; they both peek on the astral (their employer is Aware, though not exceptionally experienced at assensing – this will be important later), but aren’t able to turn up much of use, so they start looking around for physical evidence or scraps of hair that may serve as a material link. Kera debates using her real law enforcement connections to attempt forensic necromancy on one of the victims, but as they’re likely with KE she does not follow up on this prospect.&lt;br /&gt;
&lt;br /&gt;
While Charon drives to the Setting Sun mahjong parlor to speak with the banshee and Seven is slowly lead to the same place by his spirit (which struggles to find the loup-garou behind the ward shielding Agamemnon’s bolt hole), Kera and their employer are noticed by a camera outside the street doc’s clinic. The doctor (who works for Agamemnon), having just hours before been released from the tender mercies of the Laesa Syndicate with a big gap in his memory (see: [[There Goes the Neighborhood]]) is not amused to see the pair of them poking around and demands to know what their business is through a speaker. Kera declares they are there investigating the attack (which the doctor missed while away; however he knows it was the Loup-Garou he is growing bioware for and is non-too-happy about it), and when asked for proof she decides to present her actual legal SIN with forensic thaumaturgy licence (with the J taking note of her real name and employment affiliation). &lt;br /&gt;
&lt;br /&gt;
The street doc says nothing in response, but Kera chances a quick peek on the matrix and notices that there are data trails indicating that the doc (the only icon inside) is making a commcall. This information is relayed to Santesso, who uses his new deck to watchdog a mark onto the link and start snooping on the conversation, feeding it to the rest of the team (minus Seven, still on the astral). They hear the doc talking frantically to a low, whispering voice about the people nosing around, and after Santesso cleans up the static with electronic warfare, Charon is able to recognize Agamemnon on the other end; she groans, taking control of her car from grid-guide and speeding along on he way to his hideout.&lt;br /&gt;
&lt;br /&gt;
At the Setting Sun, Charon strides past the door guard (who allows her to pass, having literally had the piss scared out of him by her last time they met) and asks the bartender to see her boss, pointing at the bookcase which she knows from the last time she was here hides a secret elevator. One surreptitiously cast illusion later and Charon passes through the secret door without anyone the wiser, fearlessly entering a UV lighting-equipped mantrap and taking the elevator down through a ward and into a faraday caged room which cuts her off from communication with the others for several minutes. The vampire and the banshee have a private chat, during which the latter reveals that he is sheltering the loup-garou (who is on dopadrine patches and restrained to keep him from harming anyone) and their affiliation with one-another. Charon is moved to sympathy with her fellow infected, and plots with Agamemnon to spare his friend’s life by tricking her Johnson (and potentially the rest of the team) into believing that their target is dead, or failing that that they have lost the trail and it has gone elsewhere. &lt;br /&gt;
&lt;br /&gt;
Leaving the faraday cage and returning to the surface to find her fellow runners deeply suspicious of exactly what happened while she was down there, Charon lies her ass off and tells the team that Agamemnon was able to tell her some useful information – the site of a fresh attack that happened just hours ago which may have the trace they need to track the loup-garou down. She is able to convince Seven – who has met Agamemnon before, and in fact slew his partner – that the loup-garou was with him but was sent away (his spirit having difficulty confirm that due to the astral protection that the target hides behind), and that it is likely back in the ghoul’s nest near the site of the recent attack, so she tells him and Santesso that they should go scout that out while she and Kera take their J to the site itself. Before leaving the parlor to meet up, she remembers Agamemnon mentioning having access to laes for his feeding habits, so she goes to the bartender and manages to negotiate to buy a bottle of lael wine.&lt;br /&gt;
&lt;br /&gt;
Santesso, intensely suspicious of what’s going on, has one of his drones shadow the three from the air while he and the now-materialized Seven speculate over their mutual distrust of Charon’s intentions; for his part, Seven is curious what happened and why Charon would trust the banshee they were hired to murder and not think she’s being lead into some sort of trap for revenge. While the two commiserate and head out on their wild goose chase, less than a block away at an old rail switching station Charon leads Ms. J and Kera to the site of her planned ambush. She bluffs Ms. J rather well thanks to her unnaturally-boosted charisma from earlier (as well as the power of edge), convincing her to stay outside while the two of them investigate inside a utilities shack where the body is hidden away to make sure the loup-garou isn’t hiding around. Santesso’s drone sees and records this from above, and when the two go inside it uses a laser microphone to listen in on their private chat through a window.&lt;br /&gt;
&lt;br /&gt;
Inside, Charon comes clean to Kera in hushed tones, telling her of the talk with Agamemnon and how the loup-garou has a chance to live a semi-normal life; she knows that Ms. J will never give up however, and needs Kera to help throw her off the trail. The two debate going through with this, with Kera not totally opposed to helping the infected (as her earlier actions indicated), and Charon says that she would “owe her one” – however she also does not wish to betray a co-worker, especially one who knows her real name. Charon reveals the lael wine and her plan to knock their employer out and fake a loup-garou attack with accompanying short-term amnesia after “hitting her head”, and Kera is visibly conflicted.&lt;br /&gt;
&lt;br /&gt;
Santesso and Seven, overhearing this, gun it towards the site of the planned ambush and begin berating their teammates over DNI, though they keep Ms. J out of the loop while they discuss the merits (or lack thereof) of this course of action. Charon says that they should still be able to get paid at least part of their reward and may be able to fenagle more out of Agamemnon for the assistance, but Seven is not very convinced and Santesso is flat out against it on moral and professional grounds. Kera comes to her decision, casting a force 12 cold spell on Charon which does a grand total of 1 damage and knocks her out with physical drain. Sensing the spell being cast, Ms. J asks what’s going on, so Charon bluffs her by saying that the loup-garou is inside and she rushes in just as the others arrive in Santesso’s vehicle.&lt;br /&gt;
&lt;br /&gt;
Sensing that it’s too late, Santesso fires a neurostun X grenade into the door behind the J, planning to sort things out after everyone is knocked out. Charon wins out on the surprise check, beating her opponent on initiative and knocking her to the ground with a punch right to the ballistic mask which cracks the faceplate. Seven projects in and just gives Charon a disappointed look before attacking the J (who is astrally perceiving to try to find her duel-natured quarry), knocking her out with the flat of his weapon focus sword. Charon kicks Santesso’s gas grenade outside before it can go off, so he aborts the wireless trigger and just sighs to himself, retrieving the expensive device while things escalate further.&lt;br /&gt;
&lt;br /&gt;
Charon pours lael down their J’s throat and ensures that she doesn’t die from the overflowing stun damage before going over to investigate Kera’s prone form. Seven, she decides that she still “owes her one”, and proceeds to pay back the favor for Kera’s assistance by giving her the gift of HMHVV strain I infection. Biting her on the neck, she proceeds to drain the mage’s soul while Seven looks on, half in horror and half in fascination; Santesso just screams over the feed that he is absolutely done with this, getting ready to peal out, so Seven returns to his prone form and recovers Kera’s body before they leave Charon alone with the knocked-out and memory-wiped Johnson. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When she wakes up, Charon uses her enhanced charisma and lifetime of experience in bullshitting people to convince her employer that she was attacked by the loup-garou, which heavily injured Kera – they drove it off, the rest of the team is taking Kera to get medical care, and she hit her head in the process. Rose of Sharon is highly suspicious, but upon hearing that she may have inadvertently gotten someone else infected Charon is able to twist the knife enough to guilt her into accepting the account as the truth; she is so disappointed in herself that she hands over part of the promised payment in exchange for false information on where her quarry has gone to next, and offers an emotional apology for getting them dragged into her mess. Charon just softly curses, knowing she won’t give up that easy.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Santesso washes his hands of the whole affair and is quite surprised when he receives his payment after dropping off Seven, who promises to take care of Kera… and by “take care of”, he of course means take her back to his lodge in order to observe the process of vampirization first-hand. Runners do be like that sometimes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 8,000 nuyen&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: Rose of Sharon Howlett – C3/L3 Occult Bounty Hunter&lt;br /&gt;
* Optional Contact (for Charon only): [[Agamemnon]] – C3/L3 Infected Crime Lord&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Monotone, having just witnessed unspeakable acts of horror] &amp;quot;Santesso keeps driving. Just keeps driving. Having EARRS makes it so he can drink scotch. Don&#039;t do this at home, kids…&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Seven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Start Recording. As I record this, I am preparing my focus chamber for an extended jaunt into the collective mind of metahumanity. Kera is infected and turning as I speak. Why Charon decided to turn her, I have no idea, but at least I stand to benefit from attending to her while the she undergoes this process. It&#039;s not every day that one gets to visit the realm of death and darkness, so I intend to make use of the opportunity...&lt;br /&gt;
&lt;br /&gt;
New Line. Once I&#039;m done here tonight, I think I&#039;ll buy an actual car, then go find that trog who blew my tire. I woulda taken care of him then and there if I weren&#039;t on the clock, but once I&#039;ve got some free time, I may as well search him out, see how he enjoys my Wrath...&lt;br /&gt;
&lt;br /&gt;
New Line. I am severely disappointed at Charon. I had misjudged her to be a consummate professional in our previous work together, but it seems she has more sentimentality than I initially realized. For a loup garou she  doesn&#039;t even know, she jeopardized the run and our reputations. Good grief. And even though her plan went off, who knows how long until that wolfman kills again? There&#039;s no guarantee that the bioware will fix the issue. Suppose we&#039;ll see soon enough, and if it becomes a problem, I&#039;ll have to help fix it...&lt;br /&gt;
&lt;br /&gt;
New Line. In the end, we got paid, though only a bit more than half what we would&#039;ve gotten had we finished the job. It&#039;s enough for rent, I suppose. &#039;&#039;Sigh&#039;&#039; At any rate, time to see what Kara&#039;s seeing. End Recording.&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50124</id>
		<title>A Grown Up Fairy Tale</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50124"/>
		<updated>2020-12-01T01:16:32Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Seven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Puyallup, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|Kera|Santesso|Seven}}&lt;br /&gt;
|RunnerCasualties=Kera “died” and was infected with HMHVV Strain I&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Agamemnon|Loup-Garou}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=The Hunters&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Rose of Sharon Howlett}}&lt;br /&gt;
|OppositionCasualties2= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This run featured Johnson betrayal and PVP - both were discussed out-of-character and agreed to by all players; additionally, one runner infected another with HMHVV with their mutual consent.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by to hunt down a loup-garou, and end up doing something completely different instead.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a year ago, Rose of Sharon Howlett was attacked by a loup-garou – she managed to survive but ended up as a carrier of HMHVV Strain II. Scarred by the experience by more ways than one and out for blood, she has spent the last year using all of her life savings, free time and skills learned working for Lone Star to track down the monster and get her revenge. Now she is sure she has it cornered, so she uses her shadow connections to hire runners that can help her put the loup-garou down for good.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to anyone, the loup-garou is actually a friend of [[Agamemnon]], who was away hunting when the rest of their comrades were killed (during the events of [[Does This Look Infected?]], which Charon and Seven were both involved in); Agamemnon has managed to make a set up a pretty nice arrangement for himself for himself since then (see: [[The Lotus Flower Blooms Far From the Sun]]), and was quite surprised when his old friend showed up at his doorstep seeking asylum, as the time of monthly cycle was close at hand. Agamemnon turned him away, and he returned after attacking someone else, so the banshee reluctantly took him in and arranged for a street doc in his employ to begin the process of growing an Adrenaline Filter using specifications newly smuggled out of Asamando.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ms. Johnson has the runners meet with her at Silver Linings in Loveland, a bar which she is familiar with from her day job in law enforcement and was under the impression was mafia controlled; unbeknownst to her, it was recently taken over by the Ancients (see: [[Pressing the Attack]]), which ends up creating several pre-meet complications before the job officially begins. Seven (who, it should be noted, is blind) glitches on his edge roll while riding his Scoot to Puyallup and gets his front tire shot out by a member of the Spikes (drawn to the neighborhood by the influx of Ancients), who rides off laughing uproariously, and needs to be picked up by Santesso – this leaves Charon and Kera alone at the bar to get into trouble.&lt;br /&gt;
&lt;br /&gt;
Charon shows up with a powerful thirst for essence and metahuman blood, so she looks around for a helpless victim – unfortunately she has little luck with that, so she ends up taking a risk by picking on the Ancient standing outside the bar smoking. Kera offers her assistance in exchange for being able to assense the scene of a vampire feeding (for science, of course – Seven, hearing this over DNI, considers projecting over to watch as well while Santesso speeds up to get back as fast as he can). Kera casts a stench spell on the Ancient which causes him to run into the nearby back ally to wretch before going to the bathroom and projecting out to watch things unfold; Charon manages to sneak up on the elf and avoid notice by both himself and the sensors on his bike (as well as those of his two friends who are drinking inside) and clinches the elf before biting him and starting to drain his essence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the vampire has chosen to pick on a wared-up ganger with friends instead of a helpless lone vagrant like her usual prey, and even under the penalty from the spell he puts up a good fight. Charon manages to snag a point of essence to munch on, but he makes a lot of noise in the process and it’s picked up by the bike sensors, alerting the other Ancients. Kera, observing things, peeks her head inside the bar and notices them become alert and begin to move out to the back to assist (she also sees Ms. J waiting patiently while having a drink, and notices that she’s a strain II carrier), so she returns to her body and DNI’s Charon to flee. The vampire does just that, dashing off into the night while the dazed ganger is helped to his feet by his fellows (they subsequently ride off to find their boss, who is currently sleeping off a long haul binge, and do not appear in this run again).&lt;br /&gt;
&lt;br /&gt;
Charon goes to hide for a few minutes before circling back to her car and changing into her nice clothes before putting on some makeup to disguise herself a bit, using the stolen bit of elf soul to enhance her charisma and perform facing duties. About this time Santesso returns with Seven and his mangled Scoot, and the team meet up to talk with their employer together (with Kera warning them that she’s a carrier and not to make physical contact with her). The elf serving drinks wanders off to take a nap, and Ms. J gets right to the point – she has a monster for them to hunt, and will pay handsomely for their services. They are able to bargain her offer up a fair bit after learning that their target is a loup-garou, and all groan when she reveals it may very well be in its monthly rage cycle.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After accepting the job, Ms. J shows the team a journal of her findings and shares her AR notes, which Santesso immediately begins incorporating into a detailed matrix search of social media and medial records in order to search for intel. A judge intentions roll reveals her zealous obsession with this hunt, and Kera is able to determine with 5 hits on her Police Procedures knowledge that their employer is likely with Lone Star like herself (though they work in different departments). The team looks at a map of Loveland and the sites of several recorded attacks, and decide to split up in order to look for clues. &lt;br /&gt;
&lt;br /&gt;
Santesso remains in his van with Seven while the mage plans to astral project and go have a look at a nearby derelict building which their J believes may contain some ghouls that the loup-garou could be hiding out with. Meanwhile, she and Kera go to the site of the most recent attack to look at the astral space and see if they can find anything, though the latter is an experienced forensic investigator and is doubtful that those sorts of impressions will still be there. Charon has her own ideas and gets in her car to go visit Agamemnon of her own initiative (having previously had semi-friendly encounters with the banshee) in order to seek out more information (and to see if he still wants her dead). &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the matrix, Santesso is able to use the information given to him to narrow down his search considerably, using Mona Lisa to find out more about their J (including her real name and employment status), as well as the most some news reports and social media information on recent likely victims – most are dead (little more than mangled carcasses with characteristic markings) but one (a young elf) is evidently in hospice care (this lead is not followed up on however). He is able to use the description given to them by the J in order to find cybereye footage that was being live-streamed when another victim was attacked, providing them with a clear image of the loup-garou’s face. Printing it out, he shows it to Seven, who summons a beast spirit and has it use the search power to try and locate it.&lt;br /&gt;
&lt;br /&gt;
Seven and his spirit go out scouting (thankfully they are not attacked by ghouls or werewolves or any other sort of monster while alone), while Kera and Ms. J take a walk down the street and to a back-ally street doc clinic where the attack evidently took place; they both peek on the astral (their employer is Aware, though not exceptionally experienced at assensing – this will be important later), but aren’t able to turn up much of use, so they start looking around for physical evidence or scraps of hair that may serve as a material link. Kera debates using her real law enforcement connections to attempt forensic necromancy on one of the victims, but as they’re likely with KE she does not follow up on this prospect.&lt;br /&gt;
&lt;br /&gt;
While Charon drives to the Setting Sun mahjong parlor to speak with the banshee and Seven is slowly lead to the same place by his spirit (which struggles to find the loup-garou behind the ward shielding Agamemnon’s bolt hole), Kera and their employer are noticed by a camera outside the street doc’s clinic. The doctor (who works for Agamemnon), having just hours before been released from the tender mercies of the Laesa Syndicate with a big gap in his memory (see: [[There Goes the Neighborhood]]) is not amused to see the pair of them poking around and demands to know what their business is through a speaker. Kera declares they are there investigating the attack (which the doctor missed while away; however he knows it was the Loup-Garou he is growing bioware for and is non-too-happy about it), and when asked for proof she decides to present her actual legal SIN with forensic thaumaturgy licence (with the J taking note of her real name and employment affiliation). &lt;br /&gt;
&lt;br /&gt;
The street doc says nothing in response, but Kera chances a quick peek on the matrix and notices that there are data trails indicating that the doc (the only icon inside) is making a commcall. This information is relayed to Santesso, who uses his new deck to watchdog a mark onto the link and start snooping on the conversation, feeding it to the rest of the team (minus Seven, still on the astral). They hear the doc talking frantically to a low, whispering voice about the people nosing around, and after Santesso cleans up the static with electronic warfare, Charon is able to recognize Agamemnon on the other end; she groans, taking control of her car from grid-guide and speeding along on he way to his hideout.&lt;br /&gt;
&lt;br /&gt;
At the Setting Sun, Charon strides past the door guard (who allows her to pass, having literally had the piss scared out of him by her last time they met) and asks the bartender to see her boss, pointing at the bookcase which she knows from the last time she was here hides a secret elevator. One surreptitiously cast illusion later and Charon passes through the secret door without anyone the wiser, fearlessly entering a UV lighting-equipped mantrap and taking the elevator down through a ward and into a faraday caged room which cuts her off from communication with the others for several minutes. The vampire and the banshee have a private chat, during which the latter reveals that he is sheltering the loup-garou (who is on dopadrine patches and restrained to keep him from harming anyone) and their affiliation with one-another. Charon is moved to sympathy with her fellow infected, and plots with Agamemnon to spare his friend’s life by tricking her Johnson (and potentially the rest of the team) into believing that their target is dead, or failing that that they have lost the trail and it has gone elsewhere. &lt;br /&gt;
&lt;br /&gt;
Leaving the faraday cage and returning to the surface to find her fellow runners deeply suspicious of exactly what happened while she was down there, Charon lies her ass off and tells the team that Agamemnon was able to tell her some useful information – the site of a fresh attack that happened just hours ago which may have the trace they need to track the loup-garou down. She is able to convince Seven – who has met Agamemnon before, and in fact slew his partner – that the loup-garou was with him but was sent away (his spirit having difficulty confirm that due to the astral protection that the target hides behind), and that it is likely back in the ghoul’s nest near the site of the recent attack, so she tells him and Santesso that they should go scout that out while she and Kera take their J to the site itself. Before leaving the parlor to meet up, she remembers Agamemnon mentioning having access to laes for his feeding habits, so she goes to the bartender and manages to negotiate to buy a bottle of lael wine.&lt;br /&gt;
&lt;br /&gt;
Santesso, intensely suspicious of what’s going on, has one of his drones shadow the three from the air while he and the now-materialized Seven speculate over their mutual distrust of Charon’s intentions; for his part, Seven is curious what happened and why Charon would trust the banshee they were hired to murder and not think she’s being lead into some sort of trap for revenge. While the two commiserate and head out on their wild goose chase, less than a block away at an old rail switching station Charon leads Ms. J and Kera to the site of her planned ambush. She bluffs Ms. J rather well thanks to her unnaturally-boosted charisma from earlier (as well as the power of edge), convincing her to stay outside while the two of them investigate inside a utilities shack where the body is hidden away to make sure the loup-garou isn’t hiding around. Santesso’s drone sees and records this from above, and when the two go inside it uses a laser microphone to listen in on their private chat through a window.&lt;br /&gt;
&lt;br /&gt;
Inside, Charon comes clean to Kera in hushed tones, telling her of the talk with Agamemnon and how the loup-garou has a chance to live a semi-normal life; she knows that Ms. J will never give up however, and needs Kera to help throw her off the trail. The two debate going through with this, with Kera not totally opposed to helping the infected (as her earlier actions indicated), and Charon says that she would “owe her one” – however she also does not wish to betray a co-worker, especially one who knows her real name. Charon reveals the lael wine and her plan to knock their employer out and fake a loup-garou attack with accompanying short-term amnesia after “hitting her head”, and Kera is visibly conflicted.&lt;br /&gt;
&lt;br /&gt;
Santesso and Seven, overhearing this, gun it towards the site of the planned ambush and begin berating their teammates over DNI, though they keep Ms. J out of the loop while they discuss the merits (or lack thereof) of this course of action. Charon says that they should still be able to get paid at least part of their reward and may be able to fenagle more out of Agamemnon for the assistance, but Seven is not very convinced and Santesso is flat out against it on moral and professional grounds. Kera comes to her decision, casting a force 12 cold spell on Charon which does a grand total of 1 damage and knocks her out with physical drain. Sensing the spell being cast, Ms. J asks what’s going on, so Charon bluffs her by saying that the loup-garou is inside and she rushes in just as the others arrive in Santesso’s vehicle.&lt;br /&gt;
&lt;br /&gt;
Sensing that it’s too late, Santesso fires a neurostun X grenade into the door behind the J, planning to sort things out after everyone is knocked out. Charon wins out on the surprise check, beating her opponent on initiative and knocking her to the ground with a punch right to the ballistic mask which cracks the faceplate. Seven projects in and just gives Charon a disappointed look before attacking the J (who is astrally perceiving to try to find her duel-natured quarry), knocking her out with the flat of his weapon focus sword. Charon kicks Santesso’s gas grenade outside before it can go off, so he aborts the wireless trigger and just sighs to himself, retrieving the expensive device while things escalate further.&lt;br /&gt;
&lt;br /&gt;
Charon pours lael down their J’s throat and ensures that she doesn’t die from the overflowing stun damage before going over to investigate Kera’s prone form. Seven, she decides that she still “owes her one”, and proceeds to pay back the favor for Kera’s assistance by giving her the gift of HMHVV strain I infection. Biting her on the neck, she proceeds to drain the mage’s soul while Seven looks on, half in horror and half in fascination; Santesso just screams over the feed that he is absolutely done with this, getting ready to peal out, so Seven returns to his prone form and recovers Kera’s body before they leave Charon alone with the knocked-out and memory-wiped Johnson. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When she wakes up, Charon uses her enhanced charisma and lifetime of experience in bullshitting people to convince her employer that she was attacked by the loup-garou, which heavily injured Kera – they drove it off, the rest of the team is taking Kera to get medical care, and she hit her head in the process. Rose of Sharon is highly suspicious, but upon hearing that she may have inadvertently gotten someone else infected Charon is able to twist the knife enough to guilt her into accepting the account as the truth; she is so disappointed in herself that she hands over part of the promised payment in exchange for false information on where her quarry has gone to next, and offers an emotional apology for getting them dragged into her mess. Charon just softly curses, knowing she won’t give up that easy.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Santesso washes his hands of the whole affair and is quite surprised when he receives his payment after dropping off Seven, who promises to take care of Kera… and by “take care of”, he of course means take her back to his lodge in order to observe the process of vampirization first-hand. Runners do be like that sometimes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 8,000 nuyen&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: Rose of Sharon Howlett – C3/L3 Occult Bounty Hunter&lt;br /&gt;
* Optional Contact (for Charon only): [[Agamemnon]] – C3/L3 Infected Crime Lord&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Monotone, having just witnessed unspeakable acts of horror] &amp;quot;Santesso keeps driving. Just keeps driving. Having EARRS makes it so he can drink scotch. Don&#039;t do this at home, kids…&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven&#039;&#039;&#039;&lt;br /&gt;
Start Recording. As I record this, I am preparing my focus chamber for an extended jaunt into the collective mind of metahumanity. Kera is infected and turning as I speak. Why Charon decided to turn her, I have no idea, but at least I stand to benefit from attending to her while the she undergoes this process. It&#039;s not every day that one gets to visit the realm of death and darkness, so I intend to make use of the opportunity...&lt;br /&gt;
&lt;br /&gt;
New Line. Once I&#039;m done here tonight, I think I&#039;ll buy an actual car, then go find that trog who blew my tire. I woulda taken care of him then and there if I weren&#039;t on the clock, but once I&#039;ve got some free time, I may as well search him out, see how he enjoys my Wrath...&lt;br /&gt;
&lt;br /&gt;
New Line. I am severely disappointed at Charon. I had misjudged her to be a consummate professional in our previous work together, but it seems she has more sentimentality than I initially realized. For a loup garou she  doesn&#039;t even know, she jeopardized the run and our reputations. Good grief. And even though her plan went off, who knows how long until that wolfman kills again? There&#039;s no guarantee that the bioware will fix the issue. Suppose we&#039;ll see soon enough, and if it becomes a problem, I&#039;ll have to help fix it...&lt;br /&gt;
&lt;br /&gt;
New Line. In the end, we got paid, though only a bit more than half what we would&#039;ve gotten had we finished the job. It&#039;s enough for rent, I suppose. &#039;&#039;Sigh&#039;&#039; At any rate, time to see what Kara&#039;s seeing. End Recording.&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50123</id>
		<title>A Grown Up Fairy Tale</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Grown_Up_Fairy_Tale&amp;diff=50123"/>
		<updated>2020-12-01T01:16:20Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) Seven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Puyallup, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|Kera|Santesso|Seven}}&lt;br /&gt;
|RunnerCasualties=Kera “died” and was infected with HMHVV Strain I&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Agamemnon|Loup-Garou}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=The Hunters&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Rose of Sharon Howlett}}&lt;br /&gt;
|OppositionCasualties2= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This run featured Johnson betrayal and PVP - both were discussed out-of-character and agreed to by all players; additionally, one runner infected another with HMHVV with their mutual consent.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by to hunt down a loup-garou, and end up doing something completely different instead.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a year ago, Rose of Sharon Howlett was attacked by a loup-garou – she managed to survive but ended up as a carrier of HMHVV Strain II. Scarred by the experience by more ways than one and out for blood, she has spent the last year using all of her life savings, free time and skills learned working for Lone Star to track down the monster and get her revenge. Now she is sure she has it cornered, so she uses her shadow connections to hire runners that can help her put the loup-garou down for good.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to anyone, the loup-garou is actually a friend of [[Agamemnon]], who was away hunting when the rest of their comrades were killed (during the events of [[Does This Look Infected?]], which Charon and Seven were both involved in); Agamemnon has managed to make a set up a pretty nice arrangement for himself for himself since then (see: [[The Lotus Flower Blooms Far From the Sun]]), and was quite surprised when his old friend showed up at his doorstep seeking asylum, as the time of monthly cycle was close at hand. Agamemnon turned him away, and he returned after attacking someone else, so the banshee reluctantly took him in and arranged for a street doc in his employ to begin the process of growing an Adrenaline Filter using specifications newly smuggled out of Asamando.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ms. Johnson has the runners meet with her at Silver Linings in Loveland, a bar which she is familiar with from her day job in law enforcement and was under the impression was mafia controlled; unbeknownst to her, it was recently taken over by the Ancients (see: [[Pressing the Attack]]), which ends up creating several pre-meet complications before the job officially begins. Seven (who, it should be noted, is blind) glitches on his edge roll while riding his Scoot to Puyallup and gets his front tire shot out by a member of the Spikes (drawn to the neighborhood by the influx of Ancients), who rides off laughing uproariously, and needs to be picked up by Santesso – this leaves Charon and Kera alone at the bar to get into trouble.&lt;br /&gt;
&lt;br /&gt;
Charon shows up with a powerful thirst for essence and metahuman blood, so she looks around for a helpless victim – unfortunately she has little luck with that, so she ends up taking a risk by picking on the Ancient standing outside the bar smoking. Kera offers her assistance in exchange for being able to assense the scene of a vampire feeding (for science, of course – Seven, hearing this over DNI, considers projecting over to watch as well while Santesso speeds up to get back as fast as he can). Kera casts a stench spell on the Ancient which causes him to run into the nearby back ally to wretch before going to the bathroom and projecting out to watch things unfold; Charon manages to sneak up on the elf and avoid notice by both himself and the sensors on his bike (as well as those of his two friends who are drinking inside) and clinches the elf before biting him and starting to drain his essence.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the vampire has chosen to pick on a wared-up ganger with friends instead of a helpless lone vagrant like her usual prey, and even under the penalty from the spell he puts up a good fight. Charon manages to snag a point of essence to munch on, but he makes a lot of noise in the process and it’s picked up by the bike sensors, alerting the other Ancients. Kera, observing things, peeks her head inside the bar and notices them become alert and begin to move out to the back to assist (she also sees Ms. J waiting patiently while having a drink, and notices that she’s a strain II carrier), so she returns to her body and DNI’s Charon to flee. The vampire does just that, dashing off into the night while the dazed ganger is helped to his feet by his fellows (they subsequently ride off to find their boss, who is currently sleeping off a long haul binge, and do not appear in this run again).&lt;br /&gt;
&lt;br /&gt;
Charon goes to hide for a few minutes before circling back to her car and changing into her nice clothes before putting on some makeup to disguise herself a bit, using the stolen bit of elf soul to enhance her charisma and perform facing duties. About this time Santesso returns with Seven and his mangled Scoot, and the team meet up to talk with their employer together (with Kera warning them that she’s a carrier and not to make physical contact with her). The elf serving drinks wanders off to take a nap, and Ms. J gets right to the point – she has a monster for them to hunt, and will pay handsomely for their services. They are able to bargain her offer up a fair bit after learning that their target is a loup-garou, and all groan when she reveals it may very well be in its monthly rage cycle.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After accepting the job, Ms. J shows the team a journal of her findings and shares her AR notes, which Santesso immediately begins incorporating into a detailed matrix search of social media and medial records in order to search for intel. A judge intentions roll reveals her zealous obsession with this hunt, and Kera is able to determine with 5 hits on her Police Procedures knowledge that their employer is likely with Lone Star like herself (though they work in different departments). The team looks at a map of Loveland and the sites of several recorded attacks, and decide to split up in order to look for clues. &lt;br /&gt;
&lt;br /&gt;
Santesso remains in his van with Seven while the mage plans to astral project and go have a look at a nearby derelict building which their J believes may contain some ghouls that the loup-garou could be hiding out with. Meanwhile, she and Kera go to the site of the most recent attack to look at the astral space and see if they can find anything, though the latter is an experienced forensic investigator and is doubtful that those sorts of impressions will still be there. Charon has her own ideas and gets in her car to go visit Agamemnon of her own initiative (having previously had semi-friendly encounters with the banshee) in order to seek out more information (and to see if he still wants her dead). &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the matrix, Santesso is able to use the information given to him to narrow down his search considerably, using Mona Lisa to find out more about their J (including her real name and employment status), as well as the most some news reports and social media information on recent likely victims – most are dead (little more than mangled carcasses with characteristic markings) but one (a young elf) is evidently in hospice care (this lead is not followed up on however). He is able to use the description given to them by the J in order to find cybereye footage that was being live-streamed when another victim was attacked, providing them with a clear image of the loup-garou’s face. Printing it out, he shows it to Seven, who summons a beast spirit and has it use the search power to try and locate it.&lt;br /&gt;
&lt;br /&gt;
Seven and his spirit go out scouting (thankfully they are not attacked by ghouls or werewolves or any other sort of monster while alone), while Kera and Ms. J take a walk down the street and to a back-ally street doc clinic where the attack evidently took place; they both peek on the astral (their employer is Aware, though not exceptionally experienced at assensing – this will be important later), but aren’t able to turn up much of use, so they start looking around for physical evidence or scraps of hair that may serve as a material link. Kera debates using her real law enforcement connections to attempt forensic necromancy on one of the victims, but as they’re likely with KE she does not follow up on this prospect.&lt;br /&gt;
&lt;br /&gt;
While Charon drives to the Setting Sun mahjong parlor to speak with the banshee and Seven is slowly lead to the same place by his spirit (which struggles to find the loup-garou behind the ward shielding Agamemnon’s bolt hole), Kera and their employer are noticed by a camera outside the street doc’s clinic. The doctor (who works for Agamemnon), having just hours before been released from the tender mercies of the Laesa Syndicate with a big gap in his memory (see: [[There Goes the Neighborhood]]) is not amused to see the pair of them poking around and demands to know what their business is through a speaker. Kera declares they are there investigating the attack (which the doctor missed while away; however he knows it was the Loup-Garou he is growing bioware for and is non-too-happy about it), and when asked for proof she decides to present her actual legal SIN with forensic thaumaturgy licence (with the J taking note of her real name and employment affiliation). &lt;br /&gt;
&lt;br /&gt;
The street doc says nothing in response, but Kera chances a quick peek on the matrix and notices that there are data trails indicating that the doc (the only icon inside) is making a commcall. This information is relayed to Santesso, who uses his new deck to watchdog a mark onto the link and start snooping on the conversation, feeding it to the rest of the team (minus Seven, still on the astral). They hear the doc talking frantically to a low, whispering voice about the people nosing around, and after Santesso cleans up the static with electronic warfare, Charon is able to recognize Agamemnon on the other end; she groans, taking control of her car from grid-guide and speeding along on he way to his hideout.&lt;br /&gt;
&lt;br /&gt;
At the Setting Sun, Charon strides past the door guard (who allows her to pass, having literally had the piss scared out of him by her last time they met) and asks the bartender to see her boss, pointing at the bookcase which she knows from the last time she was here hides a secret elevator. One surreptitiously cast illusion later and Charon passes through the secret door without anyone the wiser, fearlessly entering a UV lighting-equipped mantrap and taking the elevator down through a ward and into a faraday caged room which cuts her off from communication with the others for several minutes. The vampire and the banshee have a private chat, during which the latter reveals that he is sheltering the loup-garou (who is on dopadrine patches and restrained to keep him from harming anyone) and their affiliation with one-another. Charon is moved to sympathy with her fellow infected, and plots with Agamemnon to spare his friend’s life by tricking her Johnson (and potentially the rest of the team) into believing that their target is dead, or failing that that they have lost the trail and it has gone elsewhere. &lt;br /&gt;
&lt;br /&gt;
Leaving the faraday cage and returning to the surface to find her fellow runners deeply suspicious of exactly what happened while she was down there, Charon lies her ass off and tells the team that Agamemnon was able to tell her some useful information – the site of a fresh attack that happened just hours ago which may have the trace they need to track the loup-garou down. She is able to convince Seven – who has met Agamemnon before, and in fact slew his partner – that the loup-garou was with him but was sent away (his spirit having difficulty confirm that due to the astral protection that the target hides behind), and that it is likely back in the ghoul’s nest near the site of the recent attack, so she tells him and Santesso that they should go scout that out while she and Kera take their J to the site itself. Before leaving the parlor to meet up, she remembers Agamemnon mentioning having access to laes for his feeding habits, so she goes to the bartender and manages to negotiate to buy a bottle of lael wine.&lt;br /&gt;
&lt;br /&gt;
Santesso, intensely suspicious of what’s going on, has one of his drones shadow the three from the air while he and the now-materialized Seven speculate over their mutual distrust of Charon’s intentions; for his part, Seven is curious what happened and why Charon would trust the banshee they were hired to murder and not think she’s being lead into some sort of trap for revenge. While the two commiserate and head out on their wild goose chase, less than a block away at an old rail switching station Charon leads Ms. J and Kera to the site of her planned ambush. She bluffs Ms. J rather well thanks to her unnaturally-boosted charisma from earlier (as well as the power of edge), convincing her to stay outside while the two of them investigate inside a utilities shack where the body is hidden away to make sure the loup-garou isn’t hiding around. Santesso’s drone sees and records this from above, and when the two go inside it uses a laser microphone to listen in on their private chat through a window.&lt;br /&gt;
&lt;br /&gt;
Inside, Charon comes clean to Kera in hushed tones, telling her of the talk with Agamemnon and how the loup-garou has a chance to live a semi-normal life; she knows that Ms. J will never give up however, and needs Kera to help throw her off the trail. The two debate going through with this, with Kera not totally opposed to helping the infected (as her earlier actions indicated), and Charon says that she would “owe her one” – however she also does not wish to betray a co-worker, especially one who knows her real name. Charon reveals the lael wine and her plan to knock their employer out and fake a loup-garou attack with accompanying short-term amnesia after “hitting her head”, and Kera is visibly conflicted.&lt;br /&gt;
&lt;br /&gt;
Santesso and Seven, overhearing this, gun it towards the site of the planned ambush and begin berating their teammates over DNI, though they keep Ms. J out of the loop while they discuss the merits (or lack thereof) of this course of action. Charon says that they should still be able to get paid at least part of their reward and may be able to fenagle more out of Agamemnon for the assistance, but Seven is not very convinced and Santesso is flat out against it on moral and professional grounds. Kera comes to her decision, casting a force 12 cold spell on Charon which does a grand total of 1 damage and knocks her out with physical drain. Sensing the spell being cast, Ms. J asks what’s going on, so Charon bluffs her by saying that the loup-garou is inside and she rushes in just as the others arrive in Santesso’s vehicle.&lt;br /&gt;
&lt;br /&gt;
Sensing that it’s too late, Santesso fires a neurostun X grenade into the door behind the J, planning to sort things out after everyone is knocked out. Charon wins out on the surprise check, beating her opponent on initiative and knocking her to the ground with a punch right to the ballistic mask which cracks the faceplate. Seven projects in and just gives Charon a disappointed look before attacking the J (who is astrally perceiving to try to find her duel-natured quarry), knocking her out with the flat of his weapon focus sword. Charon kicks Santesso’s gas grenade outside before it can go off, so he aborts the wireless trigger and just sighs to himself, retrieving the expensive device while things escalate further.&lt;br /&gt;
&lt;br /&gt;
Charon pours lael down their J’s throat and ensures that she doesn’t die from the overflowing stun damage before going over to investigate Kera’s prone form. Seven, she decides that she still “owes her one”, and proceeds to pay back the favor for Kera’s assistance by giving her the gift of HMHVV strain I infection. Biting her on the neck, she proceeds to drain the mage’s soul while Seven looks on, half in horror and half in fascination; Santesso just screams over the feed that he is absolutely done with this, getting ready to peal out, so Seven returns to his prone form and recovers Kera’s body before they leave Charon alone with the knocked-out and memory-wiped Johnson. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When she wakes up, Charon uses her enhanced charisma and lifetime of experience in bullshitting people to convince her employer that she was attacked by the loup-garou, which heavily injured Kera – they drove it off, the rest of the team is taking Kera to get medical care, and she hit her head in the process. Rose of Sharon is highly suspicious, but upon hearing that she may have inadvertently gotten someone else infected Charon is able to twist the knife enough to guilt her into accepting the account as the truth; she is so disappointed in herself that she hands over part of the promised payment in exchange for false information on where her quarry has gone to next, and offers an emotional apology for getting them dragged into her mess. Charon just softly curses, knowing she won’t give up that easy.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Santesso washes his hands of the whole affair and is quite surprised when he receives his payment after dropping off Seven, who promises to take care of Kera… and by “take care of”, he of course means take her back to his lodge in order to observe the process of vampirization first-hand. Runners do be like that sometimes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 8,000 nuyen&lt;br /&gt;
* 8 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: Rose of Sharon Howlett – C3/L3 Occult Bounty Hunter&lt;br /&gt;
* Optional Contact (for Charon only): [[Agamemnon]] – C3/L3 Infected Crime Lord&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[Monotone, having just witnessed unspeakable acts of horror] &amp;quot;Santesso keeps driving. Just keeps driving. Having EARRS makes it so he can drink scotch. Don&#039;t do this at home, kids…&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
====Seven====&lt;br /&gt;
Start Recording. As I record this, I am preparing my focus chamber for an extended jaunt into the collective mind of metahumanity. Kera is infected and turning as I speak. Why Charon decided to turn her, I have no idea, but at least I stand to benefit from attending to her while the she undergoes this process. It&#039;s not every day that one gets to visit the realm of death and darkness, so I intend to make use of the opportunity...&lt;br /&gt;
&lt;br /&gt;
New Line. Once I&#039;m done here tonight, I think I&#039;ll buy an actual car, then go find that trog who blew my tire. I woulda taken care of him then and there if I weren&#039;t on the clock, but once I&#039;ve got some free time, I may as well search him out, see how he enjoys my Wrath...&lt;br /&gt;
&lt;br /&gt;
New Line. I am severely disappointed at Charon. I had misjudged her to be a consummate professional in our previous work together, but it seems she has more sentimentality than I initially realized. For a loup garou she  doesn&#039;t even know, she jeopardized the run and our reputations. Good grief. And even though her plan went off, who knows how long until that wolfman kills again? There&#039;s no guarantee that the bioware will fix the issue. Suppose we&#039;ll see soon enough, and if it becomes a problem, I&#039;ll have to help fix it...&lt;br /&gt;
&lt;br /&gt;
New Line. In the end, we got paid, though only a bit more than half what we would&#039;ve gotten had we finished the job. It&#039;s enough for rent, I suppose. &#039;&#039;Sigh&#039;&#039; At any rate, time to see what Kara&#039;s seeing. End Recording.&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49850</id>
		<title>User:Kastomere</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49850"/>
		<updated>2020-11-21T18:32:22Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
[[Seven]] - Blind Psion, Astral Combatant, Swordsman, Summoner&lt;br /&gt;
&lt;br /&gt;
== Paperwork ==&lt;br /&gt;
&#039;&#039;&#039;Career GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Current GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
==== GMP Gains ====&lt;br /&gt;
+1 GMP: pAAR for Does This Look Infected?&lt;br /&gt;
+1 GMP: pAAR for Postmodern, Posthuman&lt;br /&gt;
+8 GMP: Played pregen character FRAG&lt;br /&gt;
+1 GMP: pAAR Be Careful Who You Bully in Middle School&lt;br /&gt;
&lt;br /&gt;
==== GMP Expenditures ====&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49849</id>
		<title>User:Kastomere</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49849"/>
		<updated>2020-11-21T18:31:56Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
[[Seven]]&lt;br /&gt;
&lt;br /&gt;
== Paperwork ==&lt;br /&gt;
&#039;&#039;&#039;Career GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Current GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
==== GMP Gains ====&lt;br /&gt;
+1 GMP: pAAR for Does This Look Infected?&lt;br /&gt;
+1 GMP: pAAR for Postmodern, Posthuman&lt;br /&gt;
+8 GMP: Played pregen character FRAG&lt;br /&gt;
+1 GMP: pAAR Be Careful Who You Bully in Middle School&lt;br /&gt;
&lt;br /&gt;
==== GMP Expenditures ====&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49848</id>
		<title>User:Kastomere</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49848"/>
		<updated>2020-11-21T18:31:32Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paperwork ==&lt;br /&gt;
&#039;&#039;&#039;Career GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Current GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
==== GMP Gains ====&lt;br /&gt;
+1 GMP: pAAR for Does This Look Infected?&lt;br /&gt;
+1 GMP: pAAR for Postmodern, Posthuman&lt;br /&gt;
+8 GMP: Played pregen character FRAG&lt;br /&gt;
+1 GMP: pAAR Be Careful Who You Bully in Middle School&lt;br /&gt;
&lt;br /&gt;
==== GMP Expenditures ====&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49847</id>
		<title>User:Kastomere</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Kastomere&amp;diff=49847"/>
		<updated>2020-11-21T18:31:20Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Created page with &amp;quot;=== Paperwork === &amp;#039;&amp;#039;&amp;#039;Career GMP:&amp;#039;&amp;#039;&amp;#039; 11 &amp;#039;&amp;#039;&amp;#039;Current GMP:&amp;#039;&amp;#039;&amp;#039; 11  ==== GMP Gains ==== +1 GMP: pAAR for Does This Look Infected? +1 GMP: pAAR for Postmodern, Posthuman +8 GMP: Play...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Paperwork ===&lt;br /&gt;
&#039;&#039;&#039;Career GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&#039;&#039;&#039;Current GMP:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
==== GMP Gains ====&lt;br /&gt;
+1 GMP: pAAR for Does This Look Infected?&lt;br /&gt;
+1 GMP: pAAR for Postmodern, Posthuman&lt;br /&gt;
+8 GMP: Played pregen character FRAG&lt;br /&gt;
+1 GMP: pAAR Be Careful Who You Bully in Middle School&lt;br /&gt;
&lt;br /&gt;
==== GMP Expenditures ====&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49839</id>
		<title>Be Careful Who You Bully in Middle School</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49839"/>
		<updated>2020-11-21T17:45:13Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */ Style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Bellevue, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Flyboy|FRAG|Oathbane|Shamrock}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bryce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a group of nerds to assassinate the captain of their high school football team before he can win the science fair. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bryce Howard is an 18-year-old football star going to a fancy preparatory school in Bellevue with a free ride to MIT&amp;amp;T in his future; he’s also an open technomancer with an interest in science who has a rather interesting project entered in the upcoming science fair. Unfortunately for Bryce, he was kind of a jerk back in middle school and picked on the wrong kids – now one of them has been encouraged by their terrible toxic friend group to take revenge by using one of their friends hacked credentials as a Johnson for Microdeck (see: [[I Think I&#039;m Sick and I Want to Go Home]]) to hire assassins from ShadowHaven before Bryce can win the science fair and nab up a juicy scholarship (they don’t care about the money, naturally, but winning would look good on their collage applications, so obviously he has to die).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted two hours in advance and told to meet at Daeger’s Electronics in Bellevue at noon. FRAG just slots his action hero p-fix (today he is playing the part of ZACK! FURY!) and heads out to grab some sweet mirrorshades. Both Flyboy and Shamrock have day jobs however, so this presents something of a complication for them – Flyboy is able to get his work done by 11 and is on-call the rest of the day, but Shamrock has a gardening job in Renton for the landscaping company she works for that’s supposed to take most of her afternoon. Undeterred, she proceeds to nearly kill herself summoning a force 13 plant spirit which attracts attention from the whole meta-racist, magic-phobic neighborhood (luckily none of them feel like messing with a demigod, so they content themselves with disapproving scowls from their windows). Doug the Fir Tree (basically the King of the Ents) proceeds to use his single service doing Shamrock’s job for her while she recuperates in her truck before heading off.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, poor Oathbane has no vehicle and no driver, so she must take public transit from where she lives in Everett; luck is not on her side however and the bus breaks down in the middle of Snohomish. She begins to grow uncomfortable among all the staring due to the fact that she’s a dryad (and is also worried that someone might be able to tell that she’s a technomancer), so she DNI’s the rest of the team for assistance. Flyboy, perhaps not thinking ahead, sends his Gladius to pick her up – when the supercar pulls up out front of the broken down bus and the impossibly-pretty elf gets into it, the poor wageslaves start pelting it with food and debris, so Flyboy peals out under a hail of metaracist slurs.&lt;br /&gt;
&lt;br /&gt;
At Daeger’s Electronics, the team encounter an old anthrodrone sitting in the corner which invites them to join a DNI call; Shamrock shakes its hand in an attempt to cause it bad luck, but is bleeding from her ears and close to passing out because of the over-summoning, so she just can’t quite work her mojo. Flyboy plays face for the meet as an AR cafeteria table materializes around the group while FRAG and gets into a literal matrix arm wrestling match with the decker controlling the drone, trading marks with one another as both silently fail to acknowledge their opponents respective failed sleaze actions. However they do manage to pierce through the noise of the area with their electronic warfare skills and determine that there is more than one speaker behind the drone’s modulated voice.&lt;br /&gt;
&lt;br /&gt;
The team are shown a photo of their target – Bryce Howard – and told they have 48 hours to end his life; Flyboy catches on to the fact that they likely have specific conditions judging by the fact that no one on the team is an actual assassin or combatant, and they confirm that they want it done in a particular fashion, specifically by making it look like Bryce’s science fair project is responsible for his death, for which they will be paid 16,000 nuyen each. Flyboy and Oathbane tag-team the negotiations and manage to up that number to 18k once they learn that Bryce is a technomancer, though there is some obvious reluctance from the latter to target a fellow toaster-fragger.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Armed with the name of their target and the abstract that he submitted to the science fair, FRAG searches up his social media info to try to find some contact information for a commlink while the others browse through the abstract; between Shamrock’s botany knowledge, Flyboy’s recent study in Resonance Theory after becoming Reverberant (see: [[The Sound of Silence]]), and Oathbane’s intuitive understanding of the Resonance (as well as a quick info-dump from her data sprite), they are able to put together an understanding of what it all means. The experiment, titled “An Examination of the Effects of Virtual Kinetic Phenomenon on Botanical Growth”, is basically what it sounds like – a look at the effects of technomancy on plant life, with citations on studies of emerged plants that intrigue Shamrock to no end. Basically Bryce is using a pair of registered sprites on a commlink to help run an acoustics program he whipped up that has a small but non-negligible effect on stimulating plant growth (something about the combination of music and technomancer bulldrek seems to make the plants vibe with the airwaves). &lt;br /&gt;
&lt;br /&gt;
Everyone is eager to learn a bit more about their target and his experiment in order to devise a way to make it seem like the experiment killed him – their basic framework is to deal with the sprites before creating some kind of feedback loop that will make it look like he data spiked himself to death. FRAG comes back with Bryce’s P2.1 info, including a commlink number which they’re able to scope out on the matrix. Noticing that it’s a Nixdorf (its his social media/schoolwork link, not one used for data storage) with both a poor firewall rating and the Liebesekretar Love Life Management add-on, the team begins to formulate a honeypot.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
While Shamrock acquires a Nixdorf with Liebesekretar and creates a profile for her fake SIN, Frag and Oathbane hack work together to hack into the commlink – it is not Bryce’s primary data storage device and is not slaved to his living persona as he’s still a baby techno and isn’t One With The Matrix yet, so the two of them are able to place their marks on it and slip inside the homeroom (resembling a high school gym locker room). Locating the folder for his agent (a burly linebacker, busy sweeping the floors of debris/arranging homework files) and finding the file for his Liebesekretar program, they manage to disarm the data bomb and place their marks, editing the match protocols to favor Shamrock’s catfishing profile. With things set in motion, they jack out and set up their social maneuver to gather more intel.&lt;br /&gt;
&lt;br /&gt;
With Flyboy coaching her on what to say to a himbo like Bryce, Shamrock is able to woo the young lad over the matrix without the benefits of her glamor and arrange a date for Friday night. Bryce does his best to secure a spot on the list at Dante’s, but ends up settling for the slightly-more-subdued atmosphere of the Daze as a first date spot. Having slightly recovered from hear near death-by-summoning (but still with a fair amount of bruising and internal bleeding), Shamrock shows up somewhat the worse for were – however in person her dryad charms are in full swing, and she has little trouble in winning Bryce’s affections. &lt;br /&gt;
&lt;br /&gt;
However, things get a bit complicated when Shamrock starts to become genuinely interested in their conversation about Bryce’s project – the Green Man seems to vibe with what he’s saying as well, and she’s convinced that this sort of work could help the environment and doesn’t want it to be in the hands of some corporate drekheads. Quite suddenly, she decides on what is obviously the most logical course of action – uproot her entire life (including a real job with a National SIN under her actual legal identity) and convince Bryce to help fake his death and elope with her to Montreal instead of killing him.&lt;br /&gt;
&lt;br /&gt;
Naturally this plan takes a bit of work to sell to the rest of the team: Oathbane is on board right away, and is even tempted to try to screw over the Johnson(s) by sicking GOD on them; FRAG (or rather ZACK! FURY!) takes a little more convincing, but is satisfied that it’s what a trideo star would do; Flyboy is flat out against screwing over the Johnson(s) and would like to do the job they were paid to do like the professional shadowrunner that he is, but after a bit of cajoling he’s eventually convinced to at least go along with faking Bryce’s death so that everyone can get paid with their reputations intact.&lt;br /&gt;
&lt;br /&gt;
Leading Bryce back to Shamrock’s literal haunted cabin in the woods, the team ambush him with jammers and a tinfoil bag over his head before explaining the situation to him - he is shocked, having no idea who might have hired them to do it, as he’s honestly forgotten about the inciting incident and doesn’t know the identity of the Johnson(s). It takes a lot of work to get Bryce to consider abandoning his golden ticket to a bright future, but the alternative of dying an ignoble death isn’t exactly appealing either, and the prospect of a cute dryad who seems to actually be into him to go with him into this new life makes it a whole lot easier to swallow the idea. Eventually some teamworked social rolls convince him that it’s the best course of action, and everyone works together to devise a way to fake his death.&lt;br /&gt;
&lt;br /&gt;
It doesn’t take a whole lot – Bryce has an apartment in a student housing complex where he lives alone (since he’s a legal adult/rich brat and doesn’t want to live in his parent’s condo) which he takes the team to, showing them the experiment he’s been working on and the full paper from his datachip archive. After packing his things, they turn on the gas and dataspike the experiment commlink before Shamrock causes an accident on it – the resulting spark ignites the gas and destroys the apartment. Calling up a contact with forgery skills, the team whip up a quick and dirty death certificate from the Bellevue Coroner’s Office to present the Johnson(s) with, and Shamrock networks with her fixer to find transport for herself and Bryce to Montreal ([[Jerry]]), and representation for shadow work there ([[Julio]]).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Calling up the Johnson(s), the team arrange a handoff with their anthrodrone, presenting them with the forged death certificate (claiming they hacked it to provide full verification) as well as an edited version of Bryce’s paper (which both contains a plausible sequence of errors that could have lead to the accident that cause the explosion - serving as cover-your-ass material for the Johnson(s) to avoid suspicion that Bryce was murdered - as well as a series of subtle changes which will make any attempt to draw scientifically significant conclusions from the experiment impossible). Satisfied with the team’s work, everyone is given their promised nuyen, and since they went out of their way to make things more difficult and do a Good Deed they earn themselves a bit of bonus karma to the reward as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 18,000 nuyen&lt;br /&gt;
* 4 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: [[Bryce]] (Connection 1 &amp;quot;Himbo Techno&amp;quot;) - offered at Loyalty 3 (Loyalty 5 for Shamrock due to special circumstances)&lt;br /&gt;
&lt;br /&gt;
Shamrock has moved to Montreal, changing out her lifestyle for a new one as well as acquiring a new local fixer and getting a new Day Job while she works on the emigration process of swapping out her UCAS National SIN for one from the Republic of Quebec.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Shamrock:&#039;&#039;&#039; [upon being told of the sculpting of Bryce’s commlink homeroom] “Has some other techno&#039;s living persona been link-locked and shoved into a locker by the jock techno?”}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRAG:&#039;&#039;&#039;&lt;br /&gt;
Way I see it, Bryce really knew what was good for him. Doesn&#039;t take much for a wetwork job to go sideways, no matter who&#039;s catching the bullet, and a city like this is full of people hungry for security. Never knew why the Js wanted him dead. To many, it wouldn&#039;t matter. To me, it almost didn&#039;t. &lt;br /&gt;
It would&#039;ve been the easiest thing in the world to ice the kid overnight, slot up his sprites and let him burn up with his apartment... Which is why it felt so wrong. Some people will get onto me about professionalism, about runner etiquette, but I only got one thing to say to them: Zack Fury doesn&#039;t play by the rules. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49838</id>
		<title>Be Careful Who You Bully in Middle School</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49838"/>
		<updated>2020-11-21T17:44:55Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */ Fixed font but for sure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Bellevue, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Flyboy|FRAG|Oathbane|Shamrock}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bryce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a group of nerds to assassinate the captain of their high school football team before he can win the science fair. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bryce Howard is an 18-year-old football star going to a fancy preparatory school in Bellevue with a free ride to MIT&amp;amp;T in his future; he’s also an open technomancer with an interest in science who has a rather interesting project entered in the upcoming science fair. Unfortunately for Bryce, he was kind of a jerk back in middle school and picked on the wrong kids – now one of them has been encouraged by their terrible toxic friend group to take revenge by using one of their friends hacked credentials as a Johnson for Microdeck (see: [[I Think I&#039;m Sick and I Want to Go Home]]) to hire assassins from ShadowHaven before Bryce can win the science fair and nab up a juicy scholarship (they don’t care about the money, naturally, but winning would look good on their collage applications, so obviously he has to die).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted two hours in advance and told to meet at Daeger’s Electronics in Bellevue at noon. FRAG just slots his action hero p-fix (today he is playing the part of ZACK! FURY!) and heads out to grab some sweet mirrorshades. Both Flyboy and Shamrock have day jobs however, so this presents something of a complication for them – Flyboy is able to get his work done by 11 and is on-call the rest of the day, but Shamrock has a gardening job in Renton for the landscaping company she works for that’s supposed to take most of her afternoon. Undeterred, she proceeds to nearly kill herself summoning a force 13 plant spirit which attracts attention from the whole meta-racist, magic-phobic neighborhood (luckily none of them feel like messing with a demigod, so they content themselves with disapproving scowls from their windows). Doug the Fir Tree (basically the King of the Ents) proceeds to use his single service doing Shamrock’s job for her while she recuperates in her truck before heading off.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, poor Oathbane has no vehicle and no driver, so she must take public transit from where she lives in Everett; luck is not on her side however and the bus breaks down in the middle of Snohomish. She begins to grow uncomfortable among all the staring due to the fact that she’s a dryad (and is also worried that someone might be able to tell that she’s a technomancer), so she DNI’s the rest of the team for assistance. Flyboy, perhaps not thinking ahead, sends his Gladius to pick her up – when the supercar pulls up out front of the broken down bus and the impossibly-pretty elf gets into it, the poor wageslaves start pelting it with food and debris, so Flyboy peals out under a hail of metaracist slurs.&lt;br /&gt;
&lt;br /&gt;
At Daeger’s Electronics, the team encounter an old anthrodrone sitting in the corner which invites them to join a DNI call; Shamrock shakes its hand in an attempt to cause it bad luck, but is bleeding from her ears and close to passing out because of the over-summoning, so she just can’t quite work her mojo. Flyboy plays face for the meet as an AR cafeteria table materializes around the group while FRAG and gets into a literal matrix arm wrestling match with the decker controlling the drone, trading marks with one another as both silently fail to acknowledge their opponents respective failed sleaze actions. However they do manage to pierce through the noise of the area with their electronic warfare skills and determine that there is more than one speaker behind the drone’s modulated voice.&lt;br /&gt;
&lt;br /&gt;
The team are shown a photo of their target – Bryce Howard – and told they have 48 hours to end his life; Flyboy catches on to the fact that they likely have specific conditions judging by the fact that no one on the team is an actual assassin or combatant, and they confirm that they want it done in a particular fashion, specifically by making it look like Bryce’s science fair project is responsible for his death, for which they will be paid 16,000 nuyen each. Flyboy and Oathbane tag-team the negotiations and manage to up that number to 18k once they learn that Bryce is a technomancer, though there is some obvious reluctance from the latter to target a fellow toaster-fragger.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Armed with the name of their target and the abstract that he submitted to the science fair, FRAG searches up his social media info to try to find some contact information for a commlink while the others browse through the abstract; between Shamrock’s botany knowledge, Flyboy’s recent study in Resonance Theory after becoming Reverberant (see: [[The Sound of Silence]]), and Oathbane’s intuitive understanding of the Resonance (as well as a quick info-dump from her data sprite), they are able to put together an understanding of what it all means. The experiment, titled “An Examination of the Effects of Virtual Kinetic Phenomenon on Botanical Growth”, is basically what it sounds like – a look at the effects of technomancy on plant life, with citations on studies of emerged plants that intrigue Shamrock to no end. Basically Bryce is using a pair of registered sprites on a commlink to help run an acoustics program he whipped up that has a small but non-negligible effect on stimulating plant growth (something about the combination of music and technomancer bulldrek seems to make the plants vibe with the airwaves). &lt;br /&gt;
&lt;br /&gt;
Everyone is eager to learn a bit more about their target and his experiment in order to devise a way to make it seem like the experiment killed him – their basic framework is to deal with the sprites before creating some kind of feedback loop that will make it look like he data spiked himself to death. FRAG comes back with Bryce’s P2.1 info, including a commlink number which they’re able to scope out on the matrix. Noticing that it’s a Nixdorf (its his social media/schoolwork link, not one used for data storage) with both a poor firewall rating and the Liebesekretar Love Life Management add-on, the team begins to formulate a honeypot.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
While Shamrock acquires a Nixdorf with Liebesekretar and creates a profile for her fake SIN, Frag and Oathbane hack work together to hack into the commlink – it is not Bryce’s primary data storage device and is not slaved to his living persona as he’s still a baby techno and isn’t One With The Matrix yet, so the two of them are able to place their marks on it and slip inside the homeroom (resembling a high school gym locker room). Locating the folder for his agent (a burly linebacker, busy sweeping the floors of debris/arranging homework files) and finding the file for his Liebesekretar program, they manage to disarm the data bomb and place their marks, editing the match protocols to favor Shamrock’s catfishing profile. With things set in motion, they jack out and set up their social maneuver to gather more intel.&lt;br /&gt;
&lt;br /&gt;
With Flyboy coaching her on what to say to a himbo like Bryce, Shamrock is able to woo the young lad over the matrix without the benefits of her glamor and arrange a date for Friday night. Bryce does his best to secure a spot on the list at Dante’s, but ends up settling for the slightly-more-subdued atmosphere of the Daze as a first date spot. Having slightly recovered from hear near death-by-summoning (but still with a fair amount of bruising and internal bleeding), Shamrock shows up somewhat the worse for were – however in person her dryad charms are in full swing, and she has little trouble in winning Bryce’s affections. &lt;br /&gt;
&lt;br /&gt;
However, things get a bit complicated when Shamrock starts to become genuinely interested in their conversation about Bryce’s project – the Green Man seems to vibe with what he’s saying as well, and she’s convinced that this sort of work could help the environment and doesn’t want it to be in the hands of some corporate drekheads. Quite suddenly, she decides on what is obviously the most logical course of action – uproot her entire life (including a real job with a National SIN under her actual legal identity) and convince Bryce to help fake his death and elope with her to Montreal instead of killing him.&lt;br /&gt;
&lt;br /&gt;
Naturally this plan takes a bit of work to sell to the rest of the team: Oathbane is on board right away, and is even tempted to try to screw over the Johnson(s) by sicking GOD on them; FRAG (or rather ZACK! FURY!) takes a little more convincing, but is satisfied that it’s what a trideo star would do; Flyboy is flat out against screwing over the Johnson(s) and would like to do the job they were paid to do like the professional shadowrunner that he is, but after a bit of cajoling he’s eventually convinced to at least go along with faking Bryce’s death so that everyone can get paid with their reputations intact.&lt;br /&gt;
&lt;br /&gt;
Leading Bryce back to Shamrock’s literal haunted cabin in the woods, the team ambush him with jammers and a tinfoil bag over his head before explaining the situation to him - he is shocked, having no idea who might have hired them to do it, as he’s honestly forgotten about the inciting incident and doesn’t know the identity of the Johnson(s). It takes a lot of work to get Bryce to consider abandoning his golden ticket to a bright future, but the alternative of dying an ignoble death isn’t exactly appealing either, and the prospect of a cute dryad who seems to actually be into him to go with him into this new life makes it a whole lot easier to swallow the idea. Eventually some teamworked social rolls convince him that it’s the best course of action, and everyone works together to devise a way to fake his death.&lt;br /&gt;
&lt;br /&gt;
It doesn’t take a whole lot – Bryce has an apartment in a student housing complex where he lives alone (since he’s a legal adult/rich brat and doesn’t want to live in his parent’s condo) which he takes the team to, showing them the experiment he’s been working on and the full paper from his datachip archive. After packing his things, they turn on the gas and dataspike the experiment commlink before Shamrock causes an accident on it – the resulting spark ignites the gas and destroys the apartment. Calling up a contact with forgery skills, the team whip up a quick and dirty death certificate from the Bellevue Coroner’s Office to present the Johnson(s) with, and Shamrock networks with her fixer to find transport for herself and Bryce to Montreal ([[Jerry]]), and representation for shadow work there ([[Julio]]).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Calling up the Johnson(s), the team arrange a handoff with their anthrodrone, presenting them with the forged death certificate (claiming they hacked it to provide full verification) as well as an edited version of Bryce’s paper (which both contains a plausible sequence of errors that could have lead to the accident that cause the explosion - serving as cover-your-ass material for the Johnson(s) to avoid suspicion that Bryce was murdered - as well as a series of subtle changes which will make any attempt to draw scientifically significant conclusions from the experiment impossible). Satisfied with the team’s work, everyone is given their promised nuyen, and since they went out of their way to make things more difficult and do a Good Deed they earn themselves a bit of bonus karma to the reward as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 18,000 nuyen&lt;br /&gt;
* 4 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: [[Bryce]] (Connection 1 &amp;quot;Himbo Techno&amp;quot;) - offered at Loyalty 3 (Loyalty 5 for Shamrock due to special circumstances)&lt;br /&gt;
&lt;br /&gt;
Shamrock has moved to Montreal, changing out her lifestyle for a new one as well as acquiring a new local fixer and getting a new Day Job while she works on the emigration process of swapping out her UCAS National SIN for one from the Republic of Quebec.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Shamrock:&#039;&#039;&#039; [upon being told of the sculpting of Bryce’s commlink homeroom] “Has some other techno&#039;s living persona been link-locked and shoved into a locker by the jock techno?”}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRAG&#039;&#039;&#039;&lt;br /&gt;
Way I see it, Bryce really knew what was good for him. Doesn&#039;t take much for a wetwork job to go sideways, no matter who&#039;s catching the bullet, and a city like this is full of people hungry for security. Never knew why the Js wanted him dead. To many, it wouldn&#039;t matter. To me, it almost didn&#039;t. &lt;br /&gt;
It would&#039;ve been the easiest thing in the world to ice the kid overnight, slot up his sprites and let him burn up with his apartment... Which is why it felt so wrong. Some people will get onto me about professionalism, about runner etiquette, but I only got one thing to say to them: Zack Fury doesn&#039;t play by the rules. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49836</id>
		<title>Be Careful Who You Bully in Middle School</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49836"/>
		<updated>2020-11-21T17:44:30Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */ Fixed font size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Bellevue, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Flyboy|FRAG|Oathbane|Shamrock}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bryce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a group of nerds to assassinate the captain of their high school football team before he can win the science fair. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bryce Howard is an 18-year-old football star going to a fancy preparatory school in Bellevue with a free ride to MIT&amp;amp;T in his future; he’s also an open technomancer with an interest in science who has a rather interesting project entered in the upcoming science fair. Unfortunately for Bryce, he was kind of a jerk back in middle school and picked on the wrong kids – now one of them has been encouraged by their terrible toxic friend group to take revenge by using one of their friends hacked credentials as a Johnson for Microdeck (see: [[I Think I&#039;m Sick and I Want to Go Home]]) to hire assassins from ShadowHaven before Bryce can win the science fair and nab up a juicy scholarship (they don’t care about the money, naturally, but winning would look good on their collage applications, so obviously he has to die).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted two hours in advance and told to meet at Daeger’s Electronics in Bellevue at noon. FRAG just slots his action hero p-fix (today he is playing the part of ZACK! FURY!) and heads out to grab some sweet mirrorshades. Both Flyboy and Shamrock have day jobs however, so this presents something of a complication for them – Flyboy is able to get his work done by 11 and is on-call the rest of the day, but Shamrock has a gardening job in Renton for the landscaping company she works for that’s supposed to take most of her afternoon. Undeterred, she proceeds to nearly kill herself summoning a force 13 plant spirit which attracts attention from the whole meta-racist, magic-phobic neighborhood (luckily none of them feel like messing with a demigod, so they content themselves with disapproving scowls from their windows). Doug the Fir Tree (basically the King of the Ents) proceeds to use his single service doing Shamrock’s job for her while she recuperates in her truck before heading off.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, poor Oathbane has no vehicle and no driver, so she must take public transit from where she lives in Everett; luck is not on her side however and the bus breaks down in the middle of Snohomish. She begins to grow uncomfortable among all the staring due to the fact that she’s a dryad (and is also worried that someone might be able to tell that she’s a technomancer), so she DNI’s the rest of the team for assistance. Flyboy, perhaps not thinking ahead, sends his Gladius to pick her up – when the supercar pulls up out front of the broken down bus and the impossibly-pretty elf gets into it, the poor wageslaves start pelting it with food and debris, so Flyboy peals out under a hail of metaracist slurs.&lt;br /&gt;
&lt;br /&gt;
At Daeger’s Electronics, the team encounter an old anthrodrone sitting in the corner which invites them to join a DNI call; Shamrock shakes its hand in an attempt to cause it bad luck, but is bleeding from her ears and close to passing out because of the over-summoning, so she just can’t quite work her mojo. Flyboy plays face for the meet as an AR cafeteria table materializes around the group while FRAG and gets into a literal matrix arm wrestling match with the decker controlling the drone, trading marks with one another as both silently fail to acknowledge their opponents respective failed sleaze actions. However they do manage to pierce through the noise of the area with their electronic warfare skills and determine that there is more than one speaker behind the drone’s modulated voice.&lt;br /&gt;
&lt;br /&gt;
The team are shown a photo of their target – Bryce Howard – and told they have 48 hours to end his life; Flyboy catches on to the fact that they likely have specific conditions judging by the fact that no one on the team is an actual assassin or combatant, and they confirm that they want it done in a particular fashion, specifically by making it look like Bryce’s science fair project is responsible for his death, for which they will be paid 16,000 nuyen each. Flyboy and Oathbane tag-team the negotiations and manage to up that number to 18k once they learn that Bryce is a technomancer, though there is some obvious reluctance from the latter to target a fellow toaster-fragger.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Armed with the name of their target and the abstract that he submitted to the science fair, FRAG searches up his social media info to try to find some contact information for a commlink while the others browse through the abstract; between Shamrock’s botany knowledge, Flyboy’s recent study in Resonance Theory after becoming Reverberant (see: [[The Sound of Silence]]), and Oathbane’s intuitive understanding of the Resonance (as well as a quick info-dump from her data sprite), they are able to put together an understanding of what it all means. The experiment, titled “An Examination of the Effects of Virtual Kinetic Phenomenon on Botanical Growth”, is basically what it sounds like – a look at the effects of technomancy on plant life, with citations on studies of emerged plants that intrigue Shamrock to no end. Basically Bryce is using a pair of registered sprites on a commlink to help run an acoustics program he whipped up that has a small but non-negligible effect on stimulating plant growth (something about the combination of music and technomancer bulldrek seems to make the plants vibe with the airwaves). &lt;br /&gt;
&lt;br /&gt;
Everyone is eager to learn a bit more about their target and his experiment in order to devise a way to make it seem like the experiment killed him – their basic framework is to deal with the sprites before creating some kind of feedback loop that will make it look like he data spiked himself to death. FRAG comes back with Bryce’s P2.1 info, including a commlink number which they’re able to scope out on the matrix. Noticing that it’s a Nixdorf (its his social media/schoolwork link, not one used for data storage) with both a poor firewall rating and the Liebesekretar Love Life Management add-on, the team begins to formulate a honeypot.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
While Shamrock acquires a Nixdorf with Liebesekretar and creates a profile for her fake SIN, Frag and Oathbane hack work together to hack into the commlink – it is not Bryce’s primary data storage device and is not slaved to his living persona as he’s still a baby techno and isn’t One With The Matrix yet, so the two of them are able to place their marks on it and slip inside the homeroom (resembling a high school gym locker room). Locating the folder for his agent (a burly linebacker, busy sweeping the floors of debris/arranging homework files) and finding the file for his Liebesekretar program, they manage to disarm the data bomb and place their marks, editing the match protocols to favor Shamrock’s catfishing profile. With things set in motion, they jack out and set up their social maneuver to gather more intel.&lt;br /&gt;
&lt;br /&gt;
With Flyboy coaching her on what to say to a himbo like Bryce, Shamrock is able to woo the young lad over the matrix without the benefits of her glamor and arrange a date for Friday night. Bryce does his best to secure a spot on the list at Dante’s, but ends up settling for the slightly-more-subdued atmosphere of the Daze as a first date spot. Having slightly recovered from hear near death-by-summoning (but still with a fair amount of bruising and internal bleeding), Shamrock shows up somewhat the worse for were – however in person her dryad charms are in full swing, and she has little trouble in winning Bryce’s affections. &lt;br /&gt;
&lt;br /&gt;
However, things get a bit complicated when Shamrock starts to become genuinely interested in their conversation about Bryce’s project – the Green Man seems to vibe with what he’s saying as well, and she’s convinced that this sort of work could help the environment and doesn’t want it to be in the hands of some corporate drekheads. Quite suddenly, she decides on what is obviously the most logical course of action – uproot her entire life (including a real job with a National SIN under her actual legal identity) and convince Bryce to help fake his death and elope with her to Montreal instead of killing him.&lt;br /&gt;
&lt;br /&gt;
Naturally this plan takes a bit of work to sell to the rest of the team: Oathbane is on board right away, and is even tempted to try to screw over the Johnson(s) by sicking GOD on them; FRAG (or rather ZACK! FURY!) takes a little more convincing, but is satisfied that it’s what a trideo star would do; Flyboy is flat out against screwing over the Johnson(s) and would like to do the job they were paid to do like the professional shadowrunner that he is, but after a bit of cajoling he’s eventually convinced to at least go along with faking Bryce’s death so that everyone can get paid with their reputations intact.&lt;br /&gt;
&lt;br /&gt;
Leading Bryce back to Shamrock’s literal haunted cabin in the woods, the team ambush him with jammers and a tinfoil bag over his head before explaining the situation to him - he is shocked, having no idea who might have hired them to do it, as he’s honestly forgotten about the inciting incident and doesn’t know the identity of the Johnson(s). It takes a lot of work to get Bryce to consider abandoning his golden ticket to a bright future, but the alternative of dying an ignoble death isn’t exactly appealing either, and the prospect of a cute dryad who seems to actually be into him to go with him into this new life makes it a whole lot easier to swallow the idea. Eventually some teamworked social rolls convince him that it’s the best course of action, and everyone works together to devise a way to fake his death.&lt;br /&gt;
&lt;br /&gt;
It doesn’t take a whole lot – Bryce has an apartment in a student housing complex where he lives alone (since he’s a legal adult/rich brat and doesn’t want to live in his parent’s condo) which he takes the team to, showing them the experiment he’s been working on and the full paper from his datachip archive. After packing his things, they turn on the gas and dataspike the experiment commlink before Shamrock causes an accident on it – the resulting spark ignites the gas and destroys the apartment. Calling up a contact with forgery skills, the team whip up a quick and dirty death certificate from the Bellevue Coroner’s Office to present the Johnson(s) with, and Shamrock networks with her fixer to find transport for herself and Bryce to Montreal ([[Jerry]]), and representation for shadow work there ([[Julio]]).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Calling up the Johnson(s), the team arrange a handoff with their anthrodrone, presenting them with the forged death certificate (claiming they hacked it to provide full verification) as well as an edited version of Bryce’s paper (which both contains a plausible sequence of errors that could have lead to the accident that cause the explosion - serving as cover-your-ass material for the Johnson(s) to avoid suspicion that Bryce was murdered - as well as a series of subtle changes which will make any attempt to draw scientifically significant conclusions from the experiment impossible). Satisfied with the team’s work, everyone is given their promised nuyen, and since they went out of their way to make things more difficult and do a Good Deed they earn themselves a bit of bonus karma to the reward as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 18,000 nuyen&lt;br /&gt;
* 4 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: [[Bryce]] (Connection 1 &amp;quot;Himbo Techno&amp;quot;) - offered at Loyalty 3 (Loyalty 5 for Shamrock due to special circumstances)&lt;br /&gt;
&lt;br /&gt;
Shamrock has moved to Montreal, changing out her lifestyle for a new one as well as acquiring a new local fixer and getting a new Day Job while she works on the emigration process of swapping out her UCAS National SIN for one from the Republic of Quebec.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Shamrock:&#039;&#039;&#039; [upon being told of the sculpting of Bryce’s commlink homeroom] “Has some other techno&#039;s living persona been link-locked and shoved into a locker by the jock techno?”}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;&amp;quot;FRAG&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
Way I see it, Bryce really knew what was good for him. Doesn&#039;t take much for a wetwork job to go sideways, no matter who&#039;s catching the bullet, and a city like this is full of people hungry for security. Never knew why the Js wanted him dead. To many, it wouldn&#039;t matter. To me, it almost didn&#039;t. &lt;br /&gt;
It would&#039;ve been the easiest thing in the world to ice the kid overnight, slot up his sprites and let him burn up with his apartment... Which is why it felt so wrong. Some people will get onto me about professionalism, about runner etiquette, but I only got one thing to say to them: Zack Fury doesn&#039;t play by the rules. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49835</id>
		<title>Be Careful Who You Bully in Middle School</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49835"/>
		<updated>2020-11-21T17:44:05Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Player After Action Reports (AARs) */ Zack&amp;#039;s paar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Bellevue, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Flyboy|FRAG|Oathbane|Shamrock}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bryce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a group of nerds to assassinate the captain of their high school football team before he can win the science fair. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bryce Howard is an 18-year-old football star going to a fancy preparatory school in Bellevue with a free ride to MIT&amp;amp;T in his future; he’s also an open technomancer with an interest in science who has a rather interesting project entered in the upcoming science fair. Unfortunately for Bryce, he was kind of a jerk back in middle school and picked on the wrong kids – now one of them has been encouraged by their terrible toxic friend group to take revenge by using one of their friends hacked credentials as a Johnson for Microdeck (see: [[I Think I&#039;m Sick and I Want to Go Home]]) to hire assassins from ShadowHaven before Bryce can win the science fair and nab up a juicy scholarship (they don’t care about the money, naturally, but winning would look good on their collage applications, so obviously he has to die).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted two hours in advance and told to meet at Daeger’s Electronics in Bellevue at noon. FRAG just slots his action hero p-fix (today he is playing the part of ZACK! FURY!) and heads out to grab some sweet mirrorshades. Both Flyboy and Shamrock have day jobs however, so this presents something of a complication for them – Flyboy is able to get his work done by 11 and is on-call the rest of the day, but Shamrock has a gardening job in Renton for the landscaping company she works for that’s supposed to take most of her afternoon. Undeterred, she proceeds to nearly kill herself summoning a force 13 plant spirit which attracts attention from the whole meta-racist, magic-phobic neighborhood (luckily none of them feel like messing with a demigod, so they content themselves with disapproving scowls from their windows). Doug the Fir Tree (basically the King of the Ents) proceeds to use his single service doing Shamrock’s job for her while she recuperates in her truck before heading off.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, poor Oathbane has no vehicle and no driver, so she must take public transit from where she lives in Everett; luck is not on her side however and the bus breaks down in the middle of Snohomish. She begins to grow uncomfortable among all the staring due to the fact that she’s a dryad (and is also worried that someone might be able to tell that she’s a technomancer), so she DNI’s the rest of the team for assistance. Flyboy, perhaps not thinking ahead, sends his Gladius to pick her up – when the supercar pulls up out front of the broken down bus and the impossibly-pretty elf gets into it, the poor wageslaves start pelting it with food and debris, so Flyboy peals out under a hail of metaracist slurs.&lt;br /&gt;
&lt;br /&gt;
At Daeger’s Electronics, the team encounter an old anthrodrone sitting in the corner which invites them to join a DNI call; Shamrock shakes its hand in an attempt to cause it bad luck, but is bleeding from her ears and close to passing out because of the over-summoning, so she just can’t quite work her mojo. Flyboy plays face for the meet as an AR cafeteria table materializes around the group while FRAG and gets into a literal matrix arm wrestling match with the decker controlling the drone, trading marks with one another as both silently fail to acknowledge their opponents respective failed sleaze actions. However they do manage to pierce through the noise of the area with their electronic warfare skills and determine that there is more than one speaker behind the drone’s modulated voice.&lt;br /&gt;
&lt;br /&gt;
The team are shown a photo of their target – Bryce Howard – and told they have 48 hours to end his life; Flyboy catches on to the fact that they likely have specific conditions judging by the fact that no one on the team is an actual assassin or combatant, and they confirm that they want it done in a particular fashion, specifically by making it look like Bryce’s science fair project is responsible for his death, for which they will be paid 16,000 nuyen each. Flyboy and Oathbane tag-team the negotiations and manage to up that number to 18k once they learn that Bryce is a technomancer, though there is some obvious reluctance from the latter to target a fellow toaster-fragger.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Armed with the name of their target and the abstract that he submitted to the science fair, FRAG searches up his social media info to try to find some contact information for a commlink while the others browse through the abstract; between Shamrock’s botany knowledge, Flyboy’s recent study in Resonance Theory after becoming Reverberant (see: [[The Sound of Silence]]), and Oathbane’s intuitive understanding of the Resonance (as well as a quick info-dump from her data sprite), they are able to put together an understanding of what it all means. The experiment, titled “An Examination of the Effects of Virtual Kinetic Phenomenon on Botanical Growth”, is basically what it sounds like – a look at the effects of technomancy on plant life, with citations on studies of emerged plants that intrigue Shamrock to no end. Basically Bryce is using a pair of registered sprites on a commlink to help run an acoustics program he whipped up that has a small but non-negligible effect on stimulating plant growth (something about the combination of music and technomancer bulldrek seems to make the plants vibe with the airwaves). &lt;br /&gt;
&lt;br /&gt;
Everyone is eager to learn a bit more about their target and his experiment in order to devise a way to make it seem like the experiment killed him – their basic framework is to deal with the sprites before creating some kind of feedback loop that will make it look like he data spiked himself to death. FRAG comes back with Bryce’s P2.1 info, including a commlink number which they’re able to scope out on the matrix. Noticing that it’s a Nixdorf (its his social media/schoolwork link, not one used for data storage) with both a poor firewall rating and the Liebesekretar Love Life Management add-on, the team begins to formulate a honeypot.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
While Shamrock acquires a Nixdorf with Liebesekretar and creates a profile for her fake SIN, Frag and Oathbane hack work together to hack into the commlink – it is not Bryce’s primary data storage device and is not slaved to his living persona as he’s still a baby techno and isn’t One With The Matrix yet, so the two of them are able to place their marks on it and slip inside the homeroom (resembling a high school gym locker room). Locating the folder for his agent (a burly linebacker, busy sweeping the floors of debris/arranging homework files) and finding the file for his Liebesekretar program, they manage to disarm the data bomb and place their marks, editing the match protocols to favor Shamrock’s catfishing profile. With things set in motion, they jack out and set up their social maneuver to gather more intel.&lt;br /&gt;
&lt;br /&gt;
With Flyboy coaching her on what to say to a himbo like Bryce, Shamrock is able to woo the young lad over the matrix without the benefits of her glamor and arrange a date for Friday night. Bryce does his best to secure a spot on the list at Dante’s, but ends up settling for the slightly-more-subdued atmosphere of the Daze as a first date spot. Having slightly recovered from hear near death-by-summoning (but still with a fair amount of bruising and internal bleeding), Shamrock shows up somewhat the worse for were – however in person her dryad charms are in full swing, and she has little trouble in winning Bryce’s affections. &lt;br /&gt;
&lt;br /&gt;
However, things get a bit complicated when Shamrock starts to become genuinely interested in their conversation about Bryce’s project – the Green Man seems to vibe with what he’s saying as well, and she’s convinced that this sort of work could help the environment and doesn’t want it to be in the hands of some corporate drekheads. Quite suddenly, she decides on what is obviously the most logical course of action – uproot her entire life (including a real job with a National SIN under her actual legal identity) and convince Bryce to help fake his death and elope with her to Montreal instead of killing him.&lt;br /&gt;
&lt;br /&gt;
Naturally this plan takes a bit of work to sell to the rest of the team: Oathbane is on board right away, and is even tempted to try to screw over the Johnson(s) by sicking GOD on them; FRAG (or rather ZACK! FURY!) takes a little more convincing, but is satisfied that it’s what a trideo star would do; Flyboy is flat out against screwing over the Johnson(s) and would like to do the job they were paid to do like the professional shadowrunner that he is, but after a bit of cajoling he’s eventually convinced to at least go along with faking Bryce’s death so that everyone can get paid with their reputations intact.&lt;br /&gt;
&lt;br /&gt;
Leading Bryce back to Shamrock’s literal haunted cabin in the woods, the team ambush him with jammers and a tinfoil bag over his head before explaining the situation to him - he is shocked, having no idea who might have hired them to do it, as he’s honestly forgotten about the inciting incident and doesn’t know the identity of the Johnson(s). It takes a lot of work to get Bryce to consider abandoning his golden ticket to a bright future, but the alternative of dying an ignoble death isn’t exactly appealing either, and the prospect of a cute dryad who seems to actually be into him to go with him into this new life makes it a whole lot easier to swallow the idea. Eventually some teamworked social rolls convince him that it’s the best course of action, and everyone works together to devise a way to fake his death.&lt;br /&gt;
&lt;br /&gt;
It doesn’t take a whole lot – Bryce has an apartment in a student housing complex where he lives alone (since he’s a legal adult/rich brat and doesn’t want to live in his parent’s condo) which he takes the team to, showing them the experiment he’s been working on and the full paper from his datachip archive. After packing his things, they turn on the gas and dataspike the experiment commlink before Shamrock causes an accident on it – the resulting spark ignites the gas and destroys the apartment. Calling up a contact with forgery skills, the team whip up a quick and dirty death certificate from the Bellevue Coroner’s Office to present the Johnson(s) with, and Shamrock networks with her fixer to find transport for herself and Bryce to Montreal ([[Jerry]]), and representation for shadow work there ([[Julio]]).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Calling up the Johnson(s), the team arrange a handoff with their anthrodrone, presenting them with the forged death certificate (claiming they hacked it to provide full verification) as well as an edited version of Bryce’s paper (which both contains a plausible sequence of errors that could have lead to the accident that cause the explosion - serving as cover-your-ass material for the Johnson(s) to avoid suspicion that Bryce was murdered - as well as a series of subtle changes which will make any attempt to draw scientifically significant conclusions from the experiment impossible). Satisfied with the team’s work, everyone is given their promised nuyen, and since they went out of their way to make things more difficult and do a Good Deed they earn themselves a bit of bonus karma to the reward as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 18,000 nuyen&lt;br /&gt;
* 4 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: [[Bryce]] (Connection 1 &amp;quot;Himbo Techno&amp;quot;) - offered at Loyalty 3 (Loyalty 5 for Shamrock due to special circumstances)&lt;br /&gt;
&lt;br /&gt;
Shamrock has moved to Montreal, changing out her lifestyle for a new one as well as acquiring a new local fixer and getting a new Day Job while she works on the emigration process of swapping out her UCAS National SIN for one from the Republic of Quebec.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Shamrock:&#039;&#039;&#039; [upon being told of the sculpting of Bryce’s commlink homeroom] “Has some other techno&#039;s living persona been link-locked and shoved into a locker by the jock techno?”}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
```FRAG```&lt;br /&gt;
Way I see it, Bryce really knew what was good for him. Doesn&#039;t take much for a wetwork job to go sideways, no matter who&#039;s catching the bullet, and a city like this is full of people hungry for security. Never knew why the Js wanted him dead. To many, it wouldn&#039;t matter. To me, it almost didn&#039;t. &lt;br /&gt;
It would&#039;ve been the easiest thing in the world to ice the kid overnight, slot up his sprites and let him burn up with his apartment... Which is why it felt so wrong. Some people will get onto me about professionalism, about runner etiquette, but I only got one thing to say to them: Zack Fury doesn&#039;t play by the rules. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49832</id>
		<title>Be Careful Who You Bully in Middle School</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49832"/>
		<updated>2020-11-21T17:31:18Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: ZACK! THUNDER! &amp;gt;&amp;gt; ZACK! FURY!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Bellevue, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Flyboy|FRAG|Oathbane|Shamrock}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bryce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a group of nerds to assassinate the captain of their high school football team before he can win the science fair. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bryce Howard is an 18-year-old football star going to a fancy preparatory school in Bellevue with a free ride to MIT&amp;amp;T in his future; he’s also an open technomancer with an interest in science who has a rather interesting project entered in the upcoming science fair. Unfortunately for Bryce, he was kind of a jerk back in middle school and picked on the wrong kids – now one of them has been encouraged by their terrible toxic friend group to take revenge by using one of their friends hacked credentials as a Johnson for Microdeck (see: [[I Think I&#039;m Sick and I Want to Go Home]]) to hire assassins from ShadowHaven before Bryce can win the science fair and nab up a juicy scholarship (they don’t care about the money, naturally, but winning would look good on their collage applications, so obviously he has to die).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted two hours in advance and told to meet at Daeger’s Electronics in Bellevue at noon. FRAG just slots his action hero p-fix (today he is playing the part of ZACK! FURY!) and heads out to grab some sweet mirrorshades. Both Flyboy and Shamrock have day jobs however, so this presents something of a complication for them – Flyboy is able to get his work done by 11 and is on-call the rest of the day, but Shamrock has a gardening job in Renton for the landscaping company she works for that’s supposed to take most of her afternoon. Undeterred, she proceeds to nearly kill herself summoning a force 13 plant spirit which attracts attention from the whole meta-racist, magic-phobic neighborhood (luckily none of them feel like messing with a demigod, so they content themselves with disapproving scowls from their windows). Doug the Fir Tree (basically the King of the Ents) proceeds to use his single service doing Shamrock’s job for her while she recuperates in her truck before heading off.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, poor Oathbane has no vehicle and no driver, so she must take public transit from where she lives in Everett; luck is not on her side however and the bus breaks down in the middle of Snohomish. She begins to grow uncomfortable among all the staring due to the fact that she’s a dryad (and is also worried that someone might be able to tell that she’s a technomancer), so she DNI’s the rest of the team for assistance. Flyboy, perhaps not thinking ahead, sends his Gladius to pick her up – when the supercar pulls up out front of the broken down bus and the impossibly-pretty elf gets into it, the poor wageslaves start pelting it with food and debris, so Flyboy peals out under a hail of metaracist slurs.&lt;br /&gt;
&lt;br /&gt;
At Daeger’s Electronics, the team encounter an old anthrodrone sitting in the corner which invites them to join a DNI call; Shamrock shakes its hand in an attempt to cause it bad luck, but is bleeding from her ears and close to passing out because of the over-summoning, so she just can’t quite work her mojo. Flyboy plays face for the meet as an AR cafeteria table materializes around the group while FRAG and gets into a literal matrix arm wrestling match with the decker controlling the drone, trading marks with one another as both silently fail to acknowledge their opponents respective failed sleaze actions. However they do manage to pierce through the noise of the area with their electronic warfare skills and determine that there is more than one speaker behind the drone’s modulated voice.&lt;br /&gt;
&lt;br /&gt;
The team are shown a photo of their target – Bryce Howard – and told they have 48 hours to end his life; Flyboy catches on to the fact that they likely have specific conditions judging by the fact that no one on the team is an actual assassin or combatant, and they confirm that they want it done in a particular fashion, specifically by making it look like Bryce’s science fair project is responsible for his death, for which they will be paid 16,000 nuyen each. Flyboy and Oathbane tag-team the negotiations and manage to up that number to 18k once they learn that Bryce is a technomancer, though there is some obvious reluctance from the latter to target a fellow toaster-fragger.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Armed with the name of their target and the abstract that he submitted to the science fair, FRAG searches up his social media info to try to find some contact information for a commlink while the others browse through the abstract; between Shamrock’s botany knowledge, Flyboy’s recent study in Resonance Theory after becoming Reverberant (see: [[The Sound of Silence]]), and Oathbane’s intuitive understanding of the Resonance (as well as a quick info-dump from her data sprite), they are able to put together an understanding of what it all means. The experiment, titled “An Examination of the Effects of Virtual Kinetic Phenomenon on Botanical Growth”, is basically what it sounds like – a look at the effects of technomancy on plant life, with citations on studies of emerged plants that intrigue Shamrock to no end. Basically Bryce is using a pair of registered sprites on a commlink to help run an acoustics program he whipped up that has a small but non-negligible effect on stimulating plant growth (something about the combination of music and technomancer bulldrek seems to make the plants vibe with the airwaves). &lt;br /&gt;
&lt;br /&gt;
Everyone is eager to learn a bit more about their target and his experiment in order to devise a way to make it seem like the experiment killed him – their basic framework is to deal with the sprites before creating some kind of feedback loop that will make it look like he data spiked himself to death. FRAG comes back with Bryce’s P2.1 info, including a commlink number which they’re able to scope out on the matrix. Noticing that it’s a Nixdorf (its his social media/schoolwork link, not one used for data storage) with both a poor firewall rating and the Liebesekretar Love Life Management add-on, the team begins to formulate a honeypot.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
While Shamrock acquires a Nixdorf with Liebesekretar and creates a profile for her fake SIN, Frag and Oathbane hack work together to hack into the commlink – it is not Bryce’s primary data storage device and is not slaved to his living persona as he’s still a baby techno and isn’t One With The Matrix yet, so the two of them are able to place their marks on it and slip inside the homeroom (resembling a high school gym locker room). Locating the folder for his agent (a burly linebacker, busy sweeping the floors of debris/arranging homework files) and finding the file for his Liebesekretar program, they manage to disarm the data bomb and place their marks, editing the match protocols to favor Shamrock’s catfishing profile. With things set in motion, they jack out and set up their social maneuver to gather more intel.&lt;br /&gt;
&lt;br /&gt;
With Flyboy coaching her on what to say to a himbo like Bryce, Shamrock is able to woo the young lad over the matrix without the benefits of her glamor and arrange a date for Friday night. Bryce does his best to secure a spot on the list at Dante’s, but ends up settling for the slightly-more-subdued atmosphere of the Daze as a first date spot. Having slightly recovered from hear near death-by-summoning (but still with a fair amount of bruising and internal bleeding), Shamrock shows up somewhat the worse for were – however in person her dryad charms are in full swing, and she has little trouble in winning Bryce’s affections. &lt;br /&gt;
&lt;br /&gt;
However, things get a bit complicated when Shamrock starts to become genuinely interested in their conversation about Bryce’s project – the Green Man seems to vibe with what he’s saying as well, and she’s convinced that this sort of work could help the environment and doesn’t want it to be in the hands of some corporate drekheads. Quite suddenly, she decides on what is obviously the most logical course of action – uproot her entire life (including a real job with a National SIN under her actual legal identity) and convince Bryce to help fake his death and elope with her to Montreal instead of killing him.&lt;br /&gt;
&lt;br /&gt;
Naturally this plan takes a bit of work to sell to the rest of the team: Oathbane is on board right away, and is even tempted to try to screw over the Johnson(s) by sicking GOD on them; FRAG (or rather ZACK! FURY!) takes a little more convincing, but is satisfied that it’s what a trideo star would do; Flyboy is flat out against screwing over the Johnson(s) and would like to do the job they were paid to do like the professional shadowrunner that he is, but after a bit of cajoling he’s eventually convinced to at least go along with faking Bryce’s death so that everyone can get paid with their reputations intact.&lt;br /&gt;
&lt;br /&gt;
Leading Bryce back to Shamrock’s literal haunted cabin in the woods, the team ambush him with jammers and a tinfoil bag over his head before explaining the situation to him - he is shocked, having no idea who might have hired them to do it, as he’s honestly forgotten about the inciting incident and doesn’t know the identity of the Johnson(s). It takes a lot of work to get Bryce to consider abandoning his golden ticket to a bright future, but the alternative of dying an ignoble death isn’t exactly appealing either, and the prospect of a cute dryad who seems to actually be into him to go with him into this new life makes it a whole lot easier to swallow the idea. Eventually some teamworked social rolls convince him that it’s the best course of action, and everyone works together to devise a way to fake his death.&lt;br /&gt;
&lt;br /&gt;
It doesn’t take a whole lot – Bryce has an apartment in a student housing complex where he lives alone (since he’s a legal adult/rich brat and doesn’t want to live in his parent’s condo) which he takes the team to, showing them the experiment he’s been working on and the full paper from his datachip archive. After packing his things, they turn on the gas and dataspike the experiment commlink before Shamrock causes an accident on it – the resulting spark ignites the gas and destroys the apartment. Calling up a contact with forgery skills, the team whip up a quick and dirty death certificate from the Bellevue Coroner’s Office to present the Johnson(s) with, and Shamrock networks with her fixer to find transport for herself and Bryce to Montreal ([[Jerry]]), and representation for shadow work there ([[Julio]]).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Calling up the Johnson(s), the team arrange a handoff with their anthrodrone, presenting them with the forged death certificate (claiming they hacked it to provide full verification) as well as an edited version of Bryce’s paper (which both contains a plausible sequence of errors that could have lead to the accident that cause the explosion - serving as cover-your-ass material for the Johnson(s) to avoid suspicion that Bryce was murdered - as well as a series of subtle changes which will make any attempt to draw scientifically significant conclusions from the experiment impossible). Satisfied with the team’s work, everyone is given their promised nuyen, and since they went out of their way to make things more difficult and do a Good Deed they earn themselves a bit of bonus karma to the reward as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 18,000 nuyen&lt;br /&gt;
* 4 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: [[Bryce]] (Connection 1 &amp;quot;Himbo Techno&amp;quot;) - offered at Loyalty 3 (Loyalty 5 for Shamrock due to special circumstances)&lt;br /&gt;
&lt;br /&gt;
Shamrock has moved to Montreal, changing out her lifestyle for a new one as well as acquiring a new local fixer and getting a new Day Job while she works on the emigration process of swapping out her UCAS National SIN for one from the Republic of Quebec.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Shamrock:&#039;&#039;&#039; [upon being told of the sculpting of Bryce’s commlink homeroom] “Has some other techno&#039;s living persona been link-locked and shoved into a locker by the jock techno?”}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49831</id>
		<title>Be Careful Who You Bully in Middle School</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Be_Careful_Who_You_Bully_in_Middle_School&amp;diff=49831"/>
		<updated>2020-11-21T17:18:30Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Corrected ZACK! THUNDER! to ZACK! FURY!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Bellevue, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Flyboy|FRAG|Oathbane|Shamrock}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bryce}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a group of nerds to assassinate the captain of their high school football team before he can win the science fair. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Bryce Howard is an 18-year-old football star going to a fancy preparatory school in Bellevue with a free ride to MIT&amp;amp;T in his future; he’s also an open technomancer with an interest in science who has a rather interesting project entered in the upcoming science fair. Unfortunately for Bryce, he was kind of a jerk back in middle school and picked on the wrong kids – now one of them has been encouraged by their terrible toxic friend group to take revenge by using one of their friends hacked credentials as a Johnson for Microdeck (see: [[I Think I&#039;m Sick and I Want to Go Home]]) to hire assassins from ShadowHaven before Bryce can win the science fair and nab up a juicy scholarship (they don’t care about the money, naturally, but winning would look good on their collage applications, so obviously he has to die).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted two hours in advance and told to meet at Daeger’s Electronics in Bellevue at noon. FRAG just slots his action hero p-fix (today he is playing the part of ZACK! FURY!) and heads out to grab some sweet mirrorshades. Both Flyboy and Shamrock have day jobs however, so this presents something of a complication for them – Flyboy is able to get his work done by 11 and is on-call the rest of the day, but Shamrock has a gardening job in Renton for the landscaping company she works for that’s supposed to take most of her afternoon. Undeterred, she proceeds to nearly kill herself summoning a force 13 plant spirit which attracts attention from the whole meta-racist, magic-phobic neighborhood (luckily none of them feel like messing with a demigod, so they content themselves with disapproving scowls from their windows). Doug the Fir Tree (basically the King of the Ents) proceeds to use his single service doing Shamrock’s job for her while she recuperates in her truck before heading off.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, poor Oathbane has no vehicle and no driver, so she must take public transit from where she lives in Everett; luck is not on her side however and the bus breaks down in the middle of Snohomish. She begins to grow uncomfortable among all the staring due to the fact that she’s a dryad (and is also worried that someone might be able to tell that she’s a technomancer), so she DNI’s the rest of the team for assistance. Flyboy, perhaps not thinking ahead, sends his Gladius to pick her up – when the supercar pulls up out front of the broken down bus and the impossibly-pretty elf gets into it, the poor wageslaves start pelting it with food and debris, so Flyboy peals out under a hail of metaracist slurs.&lt;br /&gt;
&lt;br /&gt;
At Daeger’s Electronics, the team encounter an old anthrodrone sitting in the corner which invites them to join a DNI call; Shamrock shakes its hand in an attempt to cause it bad luck, but is bleeding from her ears and close to passing out because of the over-summoning, so she just can’t quite work her mojo. Flyboy plays face for the meet as an AR cafeteria table materializes around the group while FRAG and gets into a literal matrix arm wrestling match with the decker controlling the drone, trading marks with one another as both silently fail to acknowledge their opponents respective failed sleaze actions. However they do manage to pierce through the noise of the area with their electronic warfare skills and determine that there is more than one speaker behind the drone’s modulated voice.&lt;br /&gt;
&lt;br /&gt;
The team are shown a photo of their target – Bryce Howard – and told they have 48 hours to end his life; Flyboy catches on to the fact that they likely have specific conditions judging by the fact that no one on the team is an actual assassin or combatant, and they confirm that they want it done in a particular fashion, specifically by making it look like Bryce’s science fair project is responsible for his death, for which they will be paid 16,000 nuyen each. Flyboy and Oathbane tag-team the negotiations and manage to up that number to 18k once they learn that Bryce is a technomancer, though there is some obvious reluctance from the latter to target a fellow toaster-fragger.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Armed with the name of their target and the abstract that he submitted to the science fair, FRAG searches up his social media info to try to find some contact information for a commlink while the others browse through the abstract; between Shamrock’s botany knowledge, Flyboy’s recent study in Resonance Theory after becoming Reverberant (see: [[The Sound of Silence]]), and Oathbane’s intuitive understanding of the Resonance (as well as a quick info-dump from her data sprite), they are able to put together an understanding of what it all means. The experiment, titled “An Examination of the Effects of Virtual Kinetic Phenomenon on Botanical Growth”, is basically what it sounds like – a look at the effects of technomancy on plant life, with citations on studies of emerged plants that intrigue Shamrock to no end. Basically Bryce is using a pair of registered sprites on a commlink to help run an acoustics program he whipped up that has a small but non-negligible effect on stimulating plant growth (something about the combination of music and technomancer bulldrek seems to make the plants vibe with the airwaves). &lt;br /&gt;
&lt;br /&gt;
Everyone is eager to learn a bit more about their target and his experiment in order to devise a way to make it seem like the experiment killed him – their basic framework is to deal with the sprites before creating some kind of feedback loop that will make it look like he data spiked himself to death. FRAG comes back with Bryce’s P2.1 info, including a commlink number which they’re able to scope out on the matrix. Noticing that it’s a Nixdorf (its his social media/schoolwork link, not one used for data storage) with both a poor firewall rating and the Liebesekretar Love Life Management add-on, the team begins to formulate a honeypot.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
While Shamrock acquires a Nixdorf with Liebesekretar and creates a profile for her fake SIN, Frag and Oathbane hack work together to hack into the commlink – it is not Bryce’s primary data storage device and is not slaved to his living persona as he’s still a baby techno and isn’t One With The Matrix yet, so the two of them are able to place their marks on it and slip inside the homeroom (resembling a high school gym locker room). Locating the folder for his agent (a burly linebacker, busy sweeping the floors of debris/arranging homework files) and finding the file for his Liebesekretar program, they manage to disarm the data bomb and place their marks, editing the match protocols to favor Shamrock’s catfishing profile. With things set in motion, they jack out and set up their social maneuver to gather more intel.&lt;br /&gt;
&lt;br /&gt;
With Flyboy coaching her on what to say to a himbo like Bryce, Shamrock is able to woo the young lad over the matrix without the benefits of her glamor and arrange a date for Friday night. Bryce does his best to secure a spot on the list at Dante’s, but ends up settling for the slightly-more-subdued atmosphere of the Daze as a first date spot. Having slightly recovered from hear near death-by-summoning (but still with a fair amount of bruising and internal bleeding), Shamrock shows up somewhat the worse for were – however in person her dryad charms are in full swing, and she has little trouble in winning Bryce’s affections. &lt;br /&gt;
&lt;br /&gt;
However, things get a bit complicated when Shamrock starts to become genuinely interested in their conversation about Bryce’s project – the Green Man seems to vibe with what he’s saying as well, and she’s convinced that this sort of work could help the environment and doesn’t want it to be in the hands of some corporate drekheads. Quite suddenly, she decides on what is obviously the most logical course of action – uproot her entire life (including a real job with a National SIN under her actual legal identity) and convince Bryce to help fake his death and elope with her to Montreal instead of killing him.&lt;br /&gt;
&lt;br /&gt;
Naturally this plan takes a bit of work to sell to the rest of the team: Oathbane is on board right away, and is even tempted to try to screw over the Johnson(s) by sicking GOD on them; FRAG (or rather ZACK! THUNDER!) takes a little more convincing, but is satisfied that it’s what a trideo star would do; Flyboy is flat out against screwing over the Johnson(s) and would like to do the job they were paid to do like the professional shadowrunner that he is, but after a bit of cajoling he’s eventually convinced to at least go along with faking Bryce’s death so that everyone can get paid with their reputations intact.&lt;br /&gt;
&lt;br /&gt;
Leading Bryce back to Shamrock’s literal haunted cabin in the woods, the team ambush him with jammers and a tinfoil bag over his head before explaining the situation to him - he is shocked, having no idea who might have hired them to do it, as he’s honestly forgotten about the inciting incident and doesn’t know the identity of the Johnson(s). It takes a lot of work to get Bryce to consider abandoning his golden ticket to a bright future, but the alternative of dying an ignoble death isn’t exactly appealing either, and the prospect of a cute dryad who seems to actually be into him to go with him into this new life makes it a whole lot easier to swallow the idea. Eventually some teamworked social rolls convince him that it’s the best course of action, and everyone works together to devise a way to fake his death.&lt;br /&gt;
&lt;br /&gt;
It doesn’t take a whole lot – Bryce has an apartment in a student housing complex where he lives alone (since he’s a legal adult/rich brat and doesn’t want to live in his parent’s condo) which he takes the team to, showing them the experiment he’s been working on and the full paper from his datachip archive. After packing his things, they turn on the gas and dataspike the experiment commlink before Shamrock causes an accident on it – the resulting spark ignites the gas and destroys the apartment. Calling up a contact with forgery skills, the team whip up a quick and dirty death certificate from the Bellevue Coroner’s Office to present the Johnson(s) with, and Shamrock networks with her fixer to find transport for herself and Bryce to Montreal ([[Jerry]]), and representation for shadow work there ([[Julio]]).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Calling up the Johnson(s), the team arrange a handoff with their anthrodrone, presenting them with the forged death certificate (claiming they hacked it to provide full verification) as well as an edited version of Bryce’s paper (which both contains a plausible sequence of errors that could have lead to the accident that cause the explosion - serving as cover-your-ass material for the Johnson(s) to avoid suspicion that Bryce was murdered - as well as a series of subtle changes which will make any attempt to draw scientifically significant conclusions from the experiment impossible). Satisfied with the team’s work, everyone is given their promised nuyen, and since they went out of their way to make things more difficult and do a Good Deed they earn themselves a bit of bonus karma to the reward as well.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 18,000 nuyen&lt;br /&gt;
* 4 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Optional Contact: [[Bryce]] (Connection 1 &amp;quot;Himbo Techno&amp;quot;) - offered at Loyalty 3 (Loyalty 5 for Shamrock due to special circumstances)&lt;br /&gt;
&lt;br /&gt;
Shamrock has moved to Montreal, changing out her lifestyle for a new one as well as acquiring a new local fixer and getting a new Day Job while she works on the emigration process of swapping out her UCAS National SIN for one from the Republic of Quebec.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Shamrock:&#039;&#039;&#039; [upon being told of the sculpting of Bryce’s commlink homeroom] “Has some other techno&#039;s living persona been link-locked and shoved into a locker by the jock techno?”}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Postmodern,_Posthuman&amp;diff=49635</id>
		<title>Postmodern, Posthuman</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Postmodern,_Posthuman&amp;diff=49635"/>
		<updated>2020-11-14T04:01:11Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Seven&amp;#039;s PAAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= TheBiggestBoi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellevue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nogitsune|Zephyr|Delphi|Seven}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Triads&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Triad Spider|Triad Aware|Triad Exploers}}&lt;br /&gt;
|OppositionCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runner team consisting of Nogitsune, Zephyr, Seven, and Delphi are tasked by Mr. Mack owner of DaVinci&#039;s Delights art gallery to vandalize and for a bonus steal 3 pieces of art from The Modern Artist art gallery owned by Jeremiah Ferdinand. The team successfully scouts the place on its opening night immediately after their meet and returns home to rest/plan for the next nights heist. Nogitsune posts up in a building opposite the exhibit while Delphi, Zephyr, and Seven along with a couple of spirits infiltrate it knocking out the spider before knocking out the other security guards ensuring their are no casualties. Once the building is secured they vandalize the rest of the exhibits and steal the 3 optional ones for a solid bonus to their pay. They then travel to the drop-off location and trade the paintings for payment and head back out into the night. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Mack loves art and hates upstarts, he is involved in a blackmarket/smuggling operation for art and to ensure he has a constant flow of both legal and illegal funds hires gangers or runners to handle newly opened art exhibits depending on if he just wants the place vandalized or if he actually wants some of the pieces collected for himself. Jeremiah Ferdinand had freshly arrived in Seattle and come into quite the large fortune through his families inheritance, he was able to work with the Mafia, Vory, and Triads to varying degrees to purchase the property, construct/fill the facility, and finally secure it with guards. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mr. Mack invited the runners to meet at his gallery DaVinci&#039;s Delight. Upon arrival the team notices that many of the enthusiasts are Aware or Free Spirits observing the art as much of it has some magical component to it. The art gallery accommodates individuals who want to be more intimate with the art and supplies protective wear for anyone wanting to use arts such as Psychometry to delve deeper into the arts history. Delphi decides to do so to a painting of many screaming faces that appears to be made of long dried blood. She has an extremely clear and detailed vision of someone waking up in a pitch-black location only to be murdered by a masked individual who uses their blood to paint the picture as their life fades from them. She decides afterwards she isn&#039;t going to do that to any other art in the gallery and observes the art that emnates &amp;quot;good vibes.&amp;quot; Once the meet time comes around they&#039;re escorted by an employee at the main info kiosk to a hidden elevator that takes them to an underground living room wherein they&#039;re supplied with whiskey, grapes, crackers, and cheese by Mr. Mack as he lays out the job and details, they vandalize the gallery and for a bonus steal 3 specific paintings for him. The team accepts after negotiating up the price and head out for the opening event.   &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Nogitsune feints being a tamed fox on the shoulders of Delphi as they put on the image of being ritzy art enthusiasts to examine the interior of The Modern Artist while Seven and Zephyr astrally project to examine the magical security. Due to the nature of the art they discover it is extremely lacking in magical and physical security but is well protected technologically. After their fill of scouting they return and plan their heist. They had discovered the room housing the security spider and decide that taking them out and finding the physical security override switch needs to be their #1 priority, after that all they need to do is systematically take out the remaining guards and 2 security homonculus sitting in the front of the building. From their one person needs to keep an eye out as they secure their stolen paintings and vandalize the rest. Following this Delphi attempts to use Divination to inquire as to whether they will succeed or fail the run and gets a very unclear vision of her bare hands holding one of the paintings. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team arrives and at the last second discovers the pressure plates in the grass surrounding the facility. After which they switch to walking on the pavement as Zephyr takes a powerful fire spirit into the Spiders room to incapacitate them. From there they coordinate a strike to incapacitate the rest of the security team which goes off surprisingly smoothly. Quickly finishing up their vandalism the first potential hitch crops up when Delphi removes their enchanters gloves to touch one of the paintings titled &amp;quot;Before the Void.&amp;quot; Upon touching the frame an inky black arm reaches out taking the shape of her own cyberarm before pulling itself free from the frame revealing itself to be a reflected copy of herself. As the rest of the team turns to observe the entity takes the form of the exact antithesis to each of them before being promptly killed by Seven. The next painting &amp;quot;An Evening&#039;s Mourning,&amp;quot; is grabbed by Seven who cannot see and is simply filled with a brief sadness. The final painting &amp;quot;Sunless Skies,&amp;quot; is taken by Nogitsune who has their consciousness catapulted into space around the Earth to see a Sun subsumed by a void black mass, but as a fox they&#039;re basically un-phased by the event and return to their body. From their the team successfully exfiltrates and takes the goods to Mr. Mack receiving their pay+bonus. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Mr. Mack has acquired 3 magically active paintings that he intends to sell-off to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
Jeremiah Ferdinand is left basically bankrupt as he had poured all of his inheritance into the facility and is likely to be taken by one of the 3 syndicates he had worked with as he can no longer pay them what he owes.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18k Nuyen&lt;br /&gt;
&lt;br /&gt;
3 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;First time using psychometry, roll 10 hits, get traumatized by a murder painting, good times, good times.&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Delphi===&lt;br /&gt;
&lt;br /&gt;
Well, this was certainly a nice change of pace from my usual line of work; I can&#039;t say that I&#039;ve missed the art world, but at least I blended in with the crowd for once. &lt;br /&gt;
&lt;br /&gt;
As soon as the J told us this would be art theft I knew there would be a whole lot of Rich People Bulldrek involved, and oh boy was I not disappointed in that regard. That Mr. Mack guy paid our team 72 grand for this in total, plus the cut to our fixers, which means he must have sold those paintings for something like a hundred thousand to break even and make it worth all the trouble - unless he could afford to just eat the loss, which I also have no problem believing judging from how expensive that custom Spinrad-L&#039;oreal commlink he had was, and from how he just casually paid us all a cash advance with ebony credsticks. 72 grand... frag, I could live off of that for years and that guy tossed it away on petty drek like messing with some rival art dealer by vandalizing his place and stealing some stuff. Absolutely insane. &lt;br /&gt;
&lt;br /&gt;
It was an interesting gig though, I can certainly say that much. I got to wear a fox shifter around my shoulders and pretend to be some rich art snob while scoping the place out with this wiz radar sensor in my new arm, so now I can say I&#039;ve used a sapient being as a fashion accessory. Some of those magic paintings were pretty cool, even the creepy blood one that my dumb ass thought it would be smart to use psychometry on... frag that was messed up, as much as I don&#039;t want to I should probably dig further into that at some point. Still not as weird as the inky black arm trying to pull me into the void through that painting though - thankfully that blind psion with the gnarly scar had his sword ready to slice the thing off, but I&#039;m probably going to be washing this oily gunk out of these finger servos for days...&lt;br /&gt;
&lt;br /&gt;
At least we managed to pull it all off without killing anyone in the process. The whole team was super professional honestly, and that summoner guy Zephyr that I&#039;ve worked with before (side note: ho-lee crap is his aura ever blindingly bright, I dunno how he ever goes around on the astral without being noticed) even managed to reign in his crazy powerful fire spirit to just knock out the spider with smoke inhalation, rather than burning the poor fragger to ash like it probably would have preferred. &lt;br /&gt;
&lt;br /&gt;
Oh, I even swiped a souvenir - a little marble statuette of a &amp;quot;reverse-mermaid&amp;quot; with a fish head and a humanoid lower half which is sitting on the desk in my new office. I guess it was probably a pretty stupid thing to do in hindsight, but I was running this &amp;quot;gentleman art thief&amp;quot; p-fix that I got from the beetle den next door to help out with the infiltration and I think it&#039;s got a kleptomania protocol or something coded into it; I managed to jailbreak the chip though, might come in handy in the future for B&amp;amp;E jobs. I suppose I should probably learn how to pick a lock or hack a sensor at some point first though. &lt;br /&gt;
&lt;br /&gt;
That&#039;s all for now I guess - time go see if those chipheads have any synesthesia tripchips and try playing around with this quicksilver camera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nogitsune&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
That&#039;s was a rather easy job, sneaking around and getting the low down of the place. not sure what you mean by fox shifter, I just requested aid from a friend and drop off a little friend to help blend in. Overall the job was rather simple acquire some paintings and quickly bring it back to the Mr. Tanaka, He was a rather strange individual and had a very pungent odor around him but as brought up by one of my other allies he had a lot of money. Covering over that a lot of weird stuff happened during the run, like i grab a painting and i see...a bright blue orb and a dark void... not sure why everything around me was dark, so afterwards got paid and staying away from that person, his scent was bothering my nose.&lt;br /&gt;
&lt;br /&gt;
===Seven===&lt;br /&gt;
&lt;br /&gt;
Start Recording. Today I learned that I can still enjoy art despite being blind. Suppose I just took for granted that the visual arts were forever lost to me. I hadn&#039;t considered the sort of emotional energy that goes into their creation, that might be impressed upon the piece itself. A pleasant surprise, to say the least...&lt;br /&gt;
&lt;br /&gt;
New Line. Perhaps more surprising was the unusual psychic entities that manifested themselves in these paintings. A twisted reflection made of ink and subconscious turmoil. I&#039;ll have to do some research on it after finishing this record, I find myself wondering at its existence more and more. What sort of mind creates such a thing and invests it in a painting? &lt;br /&gt;
&lt;br /&gt;
New Line. Second job with Nogitsune, and first one with Delphi and Zephyr. Pleasing results all around. Zephyr is clearly very skilled at manifestation, I wish I&#039;d thought to get a clear look at his aura, but in the chaos of the run, I didn&#039;t consider it. Nogitsune is an excellent shot as before, and being able to rely on his van is certainly helpful. Meeting Delphi was about as interesting as I expected based on our prior interaction in the chatroom. Witnessing psychometry being performed firsthand was educational to say the least, I may even pick up the art myself at some point. At any rate, the team worked very well together, extremely coordinated...&lt;br /&gt;
&lt;br /&gt;
New Line. Delphi requested that we not kill anyone during the run, which struck me as unusual. Suppose it doesn&#039;t do to leave a pile of corpses in rich people territory, and besides, I don&#039;t mind additional challenge. My Wrath is unsatisfied, but I can live with that...&lt;br /&gt;
&lt;br /&gt;
New Line. I get the distinct sensation that &amp;quot;An Evening&#039;s Mourning&amp;quot; was imbued with a great deal of sadness by it&#039;s painter. Even through the enchanting gloves I could feel the utter grief emanating from the piece, so powerfully that I even felt that I could hear weeping. I wonder what it looks like to the naked eye, or for that matter, what Delphi might&#039;ve seen had she used her psychometry on it...&lt;br /&gt;
&lt;br /&gt;
New Line. Our Johnson was certainly a character. Even blind I could feel him emanating ritz. Makes me wonder how he came up that he&#039;s so comfortable losing nuyen. He even surpassed Delphi&#039;s asking price during the negotiation, almost as if on a whim. I wonder if the Modern Artist even really posed a threat to him in the first place, or if this is just his way of getting his kicks...&lt;br /&gt;
&lt;br /&gt;
New Line. Closing thoughts, I think I&#039;ll be visiting more art galleries during my projections about town. It seems I&#039;ve got a lot to enjoy in that sector. How lucky I am to have chosen this career path. End Recording.&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49614</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49614"/>
		<updated>2020-11-13T02:04:53Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Added assensing table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
*Perfect Sunrise&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Antipathy: Already predisposed to violence towards others, his belief in reality&#039;s infirmity only made it easier to disconnect from others.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex (or devil-complex, as the case may be). Doubly so when few people in that dream are very interesting.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Generally healthy, sober, Awakened.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No standard-grade cyberware. Magical Class: Mage. His aura has a combination of red and white coloration, and gives off a diabolical impression.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|No alphaware-grade cyberware. May be affected by a variety of buff spells.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|No betaware-grade cyberware or bioware. Essence 6. Magic 6. &lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|No deltaware-grade implants. No geneware. No nano-tech. Not a technomancer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
===Astral===&lt;br /&gt;
To those who view him on the astral while he is projecting, his astral form gives the impression of a handsome, devilish entity. When projecting with Sunrise (he almost never projects without it) it gives the impression of being a blade made of morning sunlight.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49525</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49525"/>
		<updated>2020-11-11T02:23:55Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
*Perfect Sunrise&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Antipathy: Already predisposed to violence towards others, his belief in reality&#039;s infirmity only made it easier to disconnect from others.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex (or devil-complex, as the case may be). Doubly so when few people in that dream are very interesting.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
===Astral===&lt;br /&gt;
To those who view him on the astral while he is projecting, his astral form gives the impression of a handsome, devilish entity. When projecting with Sunrise (he almost never projects without it) it gives the impression of being a blade made of morning sunlight.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49504</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49504"/>
		<updated>2020-11-09T22:57:37Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Added a tab in Appearance to describe his astral form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Antipathy: Already predisposed to violence towards others, his belief in reality&#039;s infirmity only made it easier to disconnect from others.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex (or devil-complex, as the case may be). Doubly so when few people in that dream are very interesting.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
===Astral===&lt;br /&gt;
To those who view him on the astral while he is projecting, his astral form gives the impression of a handsome, devilish entity. When projecting with Sunrise (he almost never projects without it) it gives the impression of being a blade made of morning sunlight.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Does_This_Look_Infected%3F&amp;diff=49374</id>
		<title>Does This Look Infected?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Does_This_Look_Infected%3F&amp;diff=49374"/>
		<updated>2020-11-05T21:25:24Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Fixed formatting in Seven&amp;#039;s pAAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|Nitro|Nogitsune|Seven}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Sleeping Sun&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ghouls|Vampire|Banshee}}&lt;br /&gt;
|OppositionCasualties=12xGhouls, Vampire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Yellow Lotus Triad&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Triad Goons|Triad Mage}}&lt;br /&gt;
|OppositionCasualties2=5xTriad Goons, Triad Mage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners assist with the task of clear a group of infected out of a derelict building. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Johnson (Brad Rowe, of Brad Rowe Realty Holdings Inc.) has hit the jackpot – one of his older buildings is located on the edge of a mana line, and Wuxing has floated a generous offer to buy it. Unfortunately he has a group of infected tenants currently living there who are in no hurry to leave, and after several attempts to get gangers to convince them to do so have ended in failure he has finally turned to the Haven for a higher caliber of criminal to get the job done.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted 2 hours ahead of the meet and told that they have reservations at the Tacoma Style restaurant in, you guessed it, Tacoma. Everyone manages to arrive without incident (Charon managing to find a shady route and avoid getting burned by the setting sun) and arrives to find their prospective employer waiting for them watching the sun set over the Puget Sound. After ordering drinks, he fills them in on the job, telling them that there are a group of squatters he needs cleared out of one of his buildings, with as little collateral damage as possible.&lt;br /&gt;
&lt;br /&gt;
Charon takes the lead in negotiations, asking how many there are and if there’s anything in particular they should know, and he tells them over DNI that there are about a dozen infected, mostly strain IIIs, though there are a few who can apparently pass well enough as normal people. He offers the team 16k nuyen each for the danger of the job, but an edged negotiation roll pushes that number up to 20 grand (as well as an offer of a few month’s rent in one of his buildings, should anyone want a new place to stay). Everyone agrees to the price, and they are given a schematic of the building and a commlink number to contact him at once the job is complete.&lt;br /&gt;
&lt;br /&gt;
As Rowe leaves, the team spots a van tailing his vehicle and decide to follow it – Nitro sends out a flyspy, while Seven drops into astral and projects. They grow concerned when the latter sees an air spirit following the van, but both manage to be stealthy enough not to be spotted. The van follows Rowe for a distance before driving to a dockside warehouse, and Nitro spots some thugs loading crates stamped with Wuxing shipping logos – a black markets knowledge roll confirms that they are likely smugglers for the Red Dragon Triad, and everyone tries to puzzle things out.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After some speculation, the group heads to the building they’re supposed to clear out – Evergreen Terrace, a derelict tenement block condemned by the Metroplex. They scope it out via drone and astral recognisance, with Charon taking note of the rooms with boarded up windows and noting that they are the most likely place to find the infected. The team contemplates storming the building or firing in through the windows, but don’t really like either option very much, so they instead formulate a plan to lure them out into the open to pick off at their leisure.&lt;br /&gt;
&lt;br /&gt;
Driving into the parking lot, Nitro spots someone laying apparently-unconscious in one of the derelict vehicles there. Evidently they’re not the only ones who noticed either, as a pair of cloaked figures emerge from the building to investigate; thinking quickly, Charon hops out of the van and strides over to the vehicle, causing the two of them to briefly retreat into the shadows. Looking inside, she finds a vagrant passed out with a BTL slotted into his jack, so she lifts him over her shoulders and waves the two ghouls over, asking if they’re looking for a snack.&lt;br /&gt;
&lt;br /&gt;
While Charon distracts them, Nogitsune takes the opportunity to sneak out of the van and set up his smart firing platform before going off to take up a sniping position. Seven summons a spirit to sustain a few spells on him while Nitro deploys some drones for overwatch. Over DNI, Charon reasons that she can talk her way inside and speak to the leader to draw them out into an ambush, and the rest of the team readily agree to the plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Putting her facing skills to use, Charon heads into the building and chats with the ghouls a bit as they begin dismembering the unaware chiphead in front of her. She asks who’s in charge, and they tell her that someone named Agamemnon can be found on the 4th floor. Leaving the two to their meal, she heads upstairs, encountering half a dozen more ghouls on the way as well (who mostly give her curious looks but leave her to her business), as well as a fellow vampire (who is suspicious and questions her about what she wants). Telling them that she’s there to deliver a warning, Charon pulls off the etiquette check to allay the vampire’s concerns and gets them to lead her upstairs and introduce her to Agamemnon, who turns out to be a banshee. &lt;br /&gt;
&lt;br /&gt;
Charon admits to being a shadowrunner but does not disclose that she has a team waiting outside. She tells the infected that she knows of “another team” who has been hired to come and clean the place out, and that they have very little time to vacate – selling the lie with an edged con check, Agamemnon asks her why she’s telling him this, and she manages to convince him that it’s purely out of self-interest, that too many infected in the area draws attention and puts her at risk, and that he and his group need to go underground and find somewhere else to hide out.&lt;br /&gt;
&lt;br /&gt;
The 100+ year old face is able to convince her fellow infected of her good intent, and everything seems on track to lure the hapless saps into their ambush, when Nitro’s drone spots a van approaching the parking lot. Charon points it out to the infected and tells them they may have less time than she thought, and they begin arming themselves while she goes out to investigate.&lt;br /&gt;
&lt;br /&gt;
As it turns out, the vehicle belongs to members of the Yellow Lotus Triad, who are more than a bit upset about losing out on the bidding war for the mana line to their Wuxing-backed rivals in the Red Dragons, so they’ve decided to just take over it for themselves and have come loaded for bare to get rid of the infected. The large Cantonese man who steps out of the van gives Charon one chance to frag off before the violence begins (after she pulls off a sufficient etiquette check not to just be lit up with wooden bullets like the unholy hell-spawn that she is), and the team elects to allow the two sides to fight it out so that they can mop up the survivors. &lt;br /&gt;
&lt;br /&gt;
The triad goons are armed with regeneration-defeating ammo and have better magic at their disposal, but the infected have superior numbers, and are forewarned and &lt;br /&gt;
prepared for an ambush. Nitro’s RCC has marks placed on it after the infected spider attempts to recklessly hack it (mistaking it for their opposition’s matrix support), so he quickly reboots before their devices can be compromised. Seven sleazes his way past the ward around the building and is able to observe the resulting slaughter from the astral (witnessing a trio of ghouls tear apart the projecting triad mage), while Nogitsune takes a few pot shots through the windows with his sniper rifle to pick off stragglers. Charon meanwhile struts over to the triad van and double taps the mage’s body with her hand cannon, just to be sure they’re dead.&lt;br /&gt;
&lt;br /&gt;
The short brutal fight is over quickly, with about half of the infected surviving. The two ghouls from earlier come outside to inspect the enemy vehicle, finding their new vampire friend waiting with another corpse for them to snack on. As one of them converses with her and the other busies themselves under the hood of the van (placing a data tap so that their spider can remotely hack it), the team decides that now is the time to launch their surprise attack on the survivors. &lt;br /&gt;
&lt;br /&gt;
Seven, still projecting into the building, opens things up by stabbing one of the ghouls through the heart with his weapon focus sword. Charon grabs one of the ghouls outside and tears his neck out with her teeth, while Nogitsune deletes the other with his sniper rifle. Thinking quickly, the infected hacker sends a command to the van to try and run over Charon, but it does little thanks to a low acceleration speed and vampiric regeneration. Nitro’s rotodrones head into the building and start mopping up survivors, while Seven targets the escaping strain I’s – he manages to take down the vampire while they’re in mist form, but the banshee is able to slip away in the chaos.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
After dispatching the remaining infected (including the hacker, who puts up a less-than-valiant fight) - minus the only one who was given a name (natch) – the team takes a little bit of time to rest and recuperate before giving their employer a call. They tell him about the unexpected arrival of the Yellow Lotus goons, and he tells them not to worry about it and that he’ll have a clean-up crew take care of the bodies. He thanks them for their prompt work and gives them a location for the handoff – the warehouse that the team saw the Red Dragons at, which makes them immediately suspicious (as it naturally should).&lt;br /&gt;
&lt;br /&gt;
Heading to the warehouse prepared for trouble, the runners steel themselves for an ambush or an attempt to screw them over on payment. Thankfully for them the Red Dragons don’t actually have Rowe’s back enough for him to try something (especially given they just survived a Yellow Lotus hit squad and a nest of infected), and he’s also in a good mood since he’s about to receive a big payday. After a few questions which he skillfully avoids answering, he hands over the team’s full payment and thanks them for a job well done. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*2 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*+1 Red Dragon Triad rep&lt;br /&gt;
*+1 Wuxing rep&lt;br /&gt;
*Optional Reward: Can convert up to 10 RVP into run expenses at 4k nuyen per point.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Charon: &#039;&#039;&#039; “Ugh, I didn’t know ghouls taste like McHugh’s chicken nuggets”.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charon:&#039;&#039;&#039; &#039;&#039;&amp;quot;Forty years ago, I might&#039;ve felt bad for Agamemnon. Now, I only feel pity for what a moron he is. Monsters like us should know the most important rule of all from day one: never trust anyone. No matter how good the deal seems, no matter how much you need it, no matter how promising it all sounds. Never. Trust. Anyone. It&#039;s his damn fault for walking into it. Now he knows it and he&#039;ll be coming for me sooner or later. I don&#039;t hold a grudge if he does -- it&#039;s only nature running its course. And those triad wanna-be thugs... I told them they didn&#039;t want to mess with what was inside that building and they didn&#039;t listen. For fuck&#039;s sake, they&#039;re all so cringe. If everyone listened to me and did what I told them to do, this world would be a better place for me. And really, isn&#039;t that what matters?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PS: Good shooting, Nogitsune. Remind me not to end up in your crosshairs.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven:&#039;&#039;&#039; &#039;&#039;&amp;quot;Start recording. Seems folks in the Haven know how to have a good time. Haven&#039;t had much chance to deal with the infected before, and I was slightly worried that Charon might&#039;ve had some sort of sympathy for them once we figured out what our target was, but she pleasantly surprised me. I always appreciate not having to hold back. Convenient that we had her on the team...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Line. The ghouls were interesting to observe. Some held themselves as little more than beasts, but a few maintained their intellect. Ironic how that enabled us to oust them with greater ease. A pack of ferals would probably have just attacked as soon as they had the advantage, and then we&#039;d have to deal with the Triad on top of that. As it was, though, they were too trusting. Much too trusting...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New Line. Shame I wasn&#039;t able to catch that banshee during the clean-up. He seemed like he might&#039;ve been fun and educational to take down, if he weren&#039;t so busy running. Other than that, however, I found this a very satisfying work experience. End Recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Does_This_Look_Infected%3F&amp;diff=49373</id>
		<title>Does This Look Infected?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Does_This_Look_Infected%3F&amp;diff=49373"/>
		<updated>2020-11-05T21:22:55Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Added Seven&amp;#039;s pAAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-11-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|Nitro|Nogitsune|Seven}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Sleeping Sun&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ghouls|Vampire|Banshee}}&lt;br /&gt;
|OppositionCasualties=12xGhouls, Vampire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Yellow Lotus Triad&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Triad Goons|Triad Mage}}&lt;br /&gt;
|OppositionCasualties2=5xTriad Goons, Triad Mage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners assist with the task of clear a group of infected out of a derelict building. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Mr. Johnson (Brad Rowe, of Brad Rowe Realty Holdings Inc.) has hit the jackpot – one of his older buildings is located on the edge of a mana line, and Wuxing has floated a generous offer to buy it. Unfortunately he has a group of infected tenants currently living there who are in no hurry to leave, and after several attempts to get gangers to convince them to do so have ended in failure he has finally turned to the Haven for a higher caliber of criminal to get the job done.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted 2 hours ahead of the meet and told that they have reservations at the Tacoma Style restaurant in, you guessed it, Tacoma. Everyone manages to arrive without incident (Charon managing to find a shady route and avoid getting burned by the setting sun) and arrives to find their prospective employer waiting for them watching the sun set over the Puget Sound. After ordering drinks, he fills them in on the job, telling them that there are a group of squatters he needs cleared out of one of his buildings, with as little collateral damage as possible.&lt;br /&gt;
&lt;br /&gt;
Charon takes the lead in negotiations, asking how many there are and if there’s anything in particular they should know, and he tells them over DNI that there are about a dozen infected, mostly strain IIIs, though there are a few who can apparently pass well enough as normal people. He offers the team 16k nuyen each for the danger of the job, but an edged negotiation roll pushes that number up to 20 grand (as well as an offer of a few month’s rent in one of his buildings, should anyone want a new place to stay). Everyone agrees to the price, and they are given a schematic of the building and a commlink number to contact him at once the job is complete.&lt;br /&gt;
&lt;br /&gt;
As Rowe leaves, the team spots a van tailing his vehicle and decide to follow it – Nitro sends out a flyspy, while Seven drops into astral and projects. They grow concerned when the latter sees an air spirit following the van, but both manage to be stealthy enough not to be spotted. The van follows Rowe for a distance before driving to a dockside warehouse, and Nitro spots some thugs loading crates stamped with Wuxing shipping logos – a black markets knowledge roll confirms that they are likely smugglers for the Red Dragon Triad, and everyone tries to puzzle things out.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After some speculation, the group heads to the building they’re supposed to clear out – Evergreen Terrace, a derelict tenement block condemned by the Metroplex. They scope it out via drone and astral recognisance, with Charon taking note of the rooms with boarded up windows and noting that they are the most likely place to find the infected. The team contemplates storming the building or firing in through the windows, but don’t really like either option very much, so they instead formulate a plan to lure them out into the open to pick off at their leisure.&lt;br /&gt;
&lt;br /&gt;
Driving into the parking lot, Nitro spots someone laying apparently-unconscious in one of the derelict vehicles there. Evidently they’re not the only ones who noticed either, as a pair of cloaked figures emerge from the building to investigate; thinking quickly, Charon hops out of the van and strides over to the vehicle, causing the two of them to briefly retreat into the shadows. Looking inside, she finds a vagrant passed out with a BTL slotted into his jack, so she lifts him over her shoulders and waves the two ghouls over, asking if they’re looking for a snack.&lt;br /&gt;
&lt;br /&gt;
While Charon distracts them, Nogitsune takes the opportunity to sneak out of the van and set up his smart firing platform before going off to take up a sniping position. Seven summons a spirit to sustain a few spells on him while Nitro deploys some drones for overwatch. Over DNI, Charon reasons that she can talk her way inside and speak to the leader to draw them out into an ambush, and the rest of the team readily agree to the plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Putting her facing skills to use, Charon heads into the building and chats with the ghouls a bit as they begin dismembering the unaware chiphead in front of her. She asks who’s in charge, and they tell her that someone named Agamemnon can be found on the 4th floor. Leaving the two to their meal, she heads upstairs, encountering half a dozen more ghouls on the way as well (who mostly give her curious looks but leave her to her business), as well as a fellow vampire (who is suspicious and questions her about what she wants). Telling them that she’s there to deliver a warning, Charon pulls off the etiquette check to allay the vampire’s concerns and gets them to lead her upstairs and introduce her to Agamemnon, who turns out to be a banshee. &lt;br /&gt;
&lt;br /&gt;
Charon admits to being a shadowrunner but does not disclose that she has a team waiting outside. She tells the infected that she knows of “another team” who has been hired to come and clean the place out, and that they have very little time to vacate – selling the lie with an edged con check, Agamemnon asks her why she’s telling him this, and she manages to convince him that it’s purely out of self-interest, that too many infected in the area draws attention and puts her at risk, and that he and his group need to go underground and find somewhere else to hide out.&lt;br /&gt;
&lt;br /&gt;
The 100+ year old face is able to convince her fellow infected of her good intent, and everything seems on track to lure the hapless saps into their ambush, when Nitro’s drone spots a van approaching the parking lot. Charon points it out to the infected and tells them they may have less time than she thought, and they begin arming themselves while she goes out to investigate.&lt;br /&gt;
&lt;br /&gt;
As it turns out, the vehicle belongs to members of the Yellow Lotus Triad, who are more than a bit upset about losing out on the bidding war for the mana line to their Wuxing-backed rivals in the Red Dragons, so they’ve decided to just take over it for themselves and have come loaded for bare to get rid of the infected. The large Cantonese man who steps out of the van gives Charon one chance to frag off before the violence begins (after she pulls off a sufficient etiquette check not to just be lit up with wooden bullets like the unholy hell-spawn that she is), and the team elects to allow the two sides to fight it out so that they can mop up the survivors. &lt;br /&gt;
&lt;br /&gt;
The triad goons are armed with regeneration-defeating ammo and have better magic at their disposal, but the infected have superior numbers, and are forewarned and &lt;br /&gt;
prepared for an ambush. Nitro’s RCC has marks placed on it after the infected spider attempts to recklessly hack it (mistaking it for their opposition’s matrix support), so he quickly reboots before their devices can be compromised. Seven sleazes his way past the ward around the building and is able to observe the resulting slaughter from the astral (witnessing a trio of ghouls tear apart the projecting triad mage), while Nogitsune takes a few pot shots through the windows with his sniper rifle to pick off stragglers. Charon meanwhile struts over to the triad van and double taps the mage’s body with her hand cannon, just to be sure they’re dead.&lt;br /&gt;
&lt;br /&gt;
The short brutal fight is over quickly, with about half of the infected surviving. The two ghouls from earlier come outside to inspect the enemy vehicle, finding their new vampire friend waiting with another corpse for them to snack on. As one of them converses with her and the other busies themselves under the hood of the van (placing a data tap so that their spider can remotely hack it), the team decides that now is the time to launch their surprise attack on the survivors. &lt;br /&gt;
&lt;br /&gt;
Seven, still projecting into the building, opens things up by stabbing one of the ghouls through the heart with his weapon focus sword. Charon grabs one of the ghouls outside and tears his neck out with her teeth, while Nogitsune deletes the other with his sniper rifle. Thinking quickly, the infected hacker sends a command to the van to try and run over Charon, but it does little thanks to a low acceleration speed and vampiric regeneration. Nitro’s rotodrones head into the building and start mopping up survivors, while Seven targets the escaping strain I’s – he manages to take down the vampire while they’re in mist form, but the banshee is able to slip away in the chaos.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
After dispatching the remaining infected (including the hacker, who puts up a less-than-valiant fight) - minus the only one who was given a name (natch) – the team takes a little bit of time to rest and recuperate before giving their employer a call. They tell him about the unexpected arrival of the Yellow Lotus goons, and he tells them not to worry about it and that he’ll have a clean-up crew take care of the bodies. He thanks them for their prompt work and gives them a location for the handoff – the warehouse that the team saw the Red Dragons at, which makes them immediately suspicious (as it naturally should).&lt;br /&gt;
&lt;br /&gt;
Heading to the warehouse prepared for trouble, the runners steel themselves for an ambush or an attempt to screw them over on payment. Thankfully for them the Red Dragons don’t actually have Rowe’s back enough for him to try something (especially given they just survived a Yellow Lotus hit squad and a nest of infected), and he’s also in a good mood since he’s about to receive a big payday. After a few questions which he skillfully avoids answering, he hands over the team’s full payment and thanks them for a job well done. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 20k nuyen&lt;br /&gt;
* 2 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* +1 Red Dragon Triad rep&lt;br /&gt;
* +1 Wuxing rep&lt;br /&gt;
* Optional Reward: Can convert up to 10 RVP into run expenses at 4k nuyen per point.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Charon: &#039;&#039;&#039; “Ugh, I didn’t know ghouls taste like McHugh’s chicken nuggets”.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charon:&#039;&#039;&#039; &#039;&#039;&amp;quot;Forty years ago, I might&#039;ve felt bad for Agamemnon. Now, I only feel pity for what a moron he is. Monsters like us should know the most important rule of all from day one: never trust anyone. No matter how good the deal seems, no matter how much you need it, no matter how promising it all sounds. Never. Trust. Anyone. It&#039;s his damn fault for walking into it. Now he knows it and he&#039;ll be coming for me sooner or later. I don&#039;t hold a grudge if he does -- it&#039;s only nature running its course. And those triad wanna-be thugs... I told them they didn&#039;t want to mess with what was inside that building and they didn&#039;t listen. For fuck&#039;s sake, they&#039;re all so cringe. If everyone listened to me and did what I told them to do, this world would be a better place for me. And really, isn&#039;t that what matters?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PS: Good shooting, Nogitsune. Remind me not to end up in your crosshairs.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seven:&#039;&#039;&#039; &#039;&#039;&amp;quot;Start recording. Seems folks in the Haven know how to have a good time. Haven&#039;t had much chance to deal with the infected before, and I was slightly worried that Charon might&#039;ve had some sort of sympathy for them once we figured out what our target was, but she pleasantly surprised me. I always appreciate not having to hold back. Convenient that we had her on the team...&#039;&#039;&lt;br /&gt;
&#039;&#039;New Line. The ghouls were interesting to observe. Some held themselves as little more than beasts, but a few maintained their intellect. Ironic how that enabled us to oust them with greater ease. A pack of ferals would probably have just attacked as soon as they had the advantage, and then we&#039;d have to deal with the Triad on top of that. As it was, though, they were too trusting. Much too trusting...&#039;&#039;&lt;br /&gt;
&#039;&#039;New Line. Shame I wasn&#039;t able to catch that banshee during the clean-up. He seemed like he might&#039;ve been fun and educational to take down, if he weren&#039;t so busy running. Other than that, however, I found this a very satisfying work experience. End Recording.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49297</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49297"/>
		<updated>2020-10-29T05:27:30Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Antipathy: Already predisposed to violence towards others, his belief in reality&#039;s infirmity only made it easier to disconnect from others.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex (or devil-complex, as the case may be). Doubly so when few people in that dream are very interesting.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49264</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49264"/>
		<updated>2020-10-25T23:35:31Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: added drive link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49263</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49263"/>
		<updated>2020-10-25T23:32:37Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: added drive link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/12XPPNOubEAxuj7vdSU-qRknJCc8z3eTm?usp=sharing&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49261</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49261"/>
		<updated>2020-10-25T22:27:22Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Started running the Seattle circuit back in the Fall of 2075. Seems to have come from out of town before that. Thinks he knows everything because he&#039;s a psychic. Won&#039;t let go of his sword.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=He actually showed up in Seattle three years earlier, in 2072. He wasn&#039;t really a runner though, he just gave spirits and stuff like that to Terry&#039;s clients when they needed it. He was a theurge back then.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=He was piss-scared of his spirits when he came to Seattle, said he was afraid they&#039;d break free and punish him for his sins, only even summoned them to pay off The Biz. Said he&#039;d murdered someone in Atlanta, he was a real nervous wreck about it. All that went away after his paradigm shift, when he started running for real.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49259</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49259"/>
		<updated>2020-10-25T22:11:15Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= You find various posts on awakened forums, describing in detail psionic terminology, how the metaplanes are actually the collective subconsciousness of metahumanity, and that God and the Devil are both archetypes in the metahuman mind (but no less powerful for it).&lt;br /&gt;
|MidResult= &lt;br /&gt;
|HighResult= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49256</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49256"/>
		<updated>2020-10-25T20:53:33Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Of Japanese-Russian descent, has a light skin tone a slightly almond shaped eyes. He wears his straight black hair in a long ponytail. Has a distinctive scar across his eyes and the bridge of his nose, and wears glass eyes without pupils. Stands at 5&#039;10&amp;quot;, 135lbs. Well toned musculature.&lt;br /&gt;
===Clothing===&lt;br /&gt;
While running, he wears a tan armored jacket and black slacks, and he&#039;ll typically don his ballistic mask, customized to resemble a grinning red devil. His nodachi, Sunrise, has a golden snake curled about the hilt, and its coils form the customized grip. &lt;br /&gt;
In everyday life, he tends towards loose, comfortable clothing. Being blind, he doesn&#039;t much care for graphic tees, or visual fashion in general for that matter, so it&#039;s not unusual for his clothes to clash violently.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
He has the default persona of whatever device he uses, since he can&#039;t see it he doesn&#039;t bother altering it.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49251</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49251"/>
		<updated>2020-10-25T18:02:03Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Bryan Karamazov, second generation immigrant, licensed bounty hunter and mage.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49249</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49249"/>
		<updated>2020-10-25T17:54:07Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
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|Shortblurb2=&lt;br /&gt;
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|Shortblurb3=&lt;br /&gt;
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&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. Her current menagerie includes two hellhounds, a barghest, and a cockatrice.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2064, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2069 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2075, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
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==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
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==Network==&lt;br /&gt;
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===Player Characters with this Contact===&lt;br /&gt;
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{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49248</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49248"/>
		<updated>2020-10-25T17:44:05Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his spirits took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49247</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49247"/>
		<updated>2020-10-25T17:35:49Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: added breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &amp;lt;br&amp;gt;&lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&amp;lt;br&amp;gt;&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &amp;lt;br&amp;gt;&lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &amp;lt;br&amp;gt;&lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &amp;lt;br&amp;gt;&lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &amp;lt;br&amp;gt;&lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &amp;lt;br&amp;gt;&lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his projections took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49246</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49246"/>
		<updated>2020-10-25T17:34:53Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: contacts, Background, description, goals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A psionic mage fond of swordplay, astral projection, and manifesting personas. &lt;br /&gt;
===Goals===&lt;br /&gt;
*Achieve perfect mastery of himself, both mind and body&lt;br /&gt;
*Achieve a purely astral existence&lt;br /&gt;
==Background==&lt;br /&gt;
Born in Atlanta in 2055, Dmitri Sojiro lived in a small duplex on the west side of Atlanta. He never knew his mother, and the man he called father was an ork named Yuri Sojiro. Yuri was a godly man, and he kept his house in accordance with his dogma. Of course, living in west Atlanta means Dmitri was anything but sheltered. He quickly found he preferred skipping school and being a punk to following his father&#039;s prescribed path. Probably the only reason he attended school at all, aside from mitigating his father&#039;s wrath, was to partake in a sword-fighting club, one of the few ways he could indulge in violent tendencies without getting more drek from Yuri. When he hit high school he was involved in small time gangs. &lt;br /&gt;
When he was 15, he Awakened. He wasn&#039;t caught by the school tests because he was skipping school at the time, and once he realized what had happened, he made sure to continue skipping school on the days of tests, to avoid getting sent to some specialty school. In addition to his prior hobbies of swordplay and gang activity, he enjoyed spending his downtime exploring the astral and trying very hard not to think of how God felt about him and how that might affect him and his powers.&lt;br /&gt;
When he was 17, at the end of his junior year, some rival gangers jumped him and a friend on his way home from practice. In the ensuing fight, he killed one of the assailants, but got slashed across the eyes by a knife. Unwilling to face the music, he and his friend fled the scene. He met up with his ganger friends, who helped him get patched up. One of the older members connected Dmitri to a fixer in Seattle who could help him get away from it all. &lt;br /&gt;
Nowhere else to turn, Dmitri called up Terry &amp;quot;The Biz&amp;quot; Isfahani and asked for his help. Terry made it clear that he expected the favor to be repaid, and like that, Dmitri agreed to work for him. With nothing but his practice sword and his clothes, still stained with his own blood, he met a man with a truck who smuggled him to Seattle. Alone in the cramped smuggling compartment, riding for hours, he had little to do but astrally project and watch the world outside the truck as it passed by. &lt;br /&gt;
Once Terry met up with him, he made some calls and managed to get Dmitri&#039;s SIN burned. In exchange, Dmitri mostly worked as an astral lookout, a warning system for other, more professional runners, eventually progressing to leasing out spirits for Terry&#039;s clients. He might have been able to use those spirits for himself, but he still considered himself a theurge, and he feared his spirits would enact retribution for his crimes. However, the more spirits he summoned, and the more time he spent in the astral, the less he came to fear his spirits, and the less he worried about the physical world. He reached the point where he spent as much time astrally projecting as he spent in his body, and all he did in his body was exercise to keep it in shape. As time went on and he continued to live, unaccosted for his crime, he began to wonder if he had ever really killed anyone at all, and the longer he spent relying on his astral senses, the less &#039;real&#039; reality seemed. It was around 2075 - he was 20 by then - that Dmitri saw an ad. This ad stuck out to Dmitri because, being blind and living on the astral, he didn&#039;t generally /see/ ads. This one, however, was glowing brightly in his mind&#039;s eye, like a miniature astral sun over what in reality was a three story pagoda in Auburn. That was how Dmitri found Open Mind Chambers, the psionic training grounds. &lt;br /&gt;
June Sano, the instructor, met and conversed with him. She gave him the pitch, and, intrigued, Dmitri signed up for classes, becoming one of June&#039;s first students. The more he learned, the more he realized that this new paradigm solved every problem he&#039;d had previously, both psychological and magical, and furthermore, justified his growing sense that the physical reality he thought he knew was contrived by his own mind. He came to understand that the icons and images that he&#039;d once been so afraid of, like God and the devil, existed in his mind, and in that sense, he was both. As Dmitri completed his paradigm shift, he became much more comfortable with his powers, understanding them to truly be a part of him. The spirits he once feared, he realized, were simply projections of his internalized concepts of sin and punishment, made manifest by his psychic ability. Even the physical world, he decided, is merely a product of the mind, an extended dream-like metaphor by which personal growth is achieved. &lt;br /&gt;
As such, he told Terry that he wanted to get involved in more serious runs, hoping to better himself through strife and enhance the quality of his physical surroundings through nuyen. Leaning into the stylish trappings of a runner lifestyle, he took the name Seven, for the Deadly Sins that he conjured into his weapons and his body. Later, he began business relations with Psychopomp and acquired his current weapon, a Nodachi Weapon Focus which he called Sunrise. As he often used it as a vessel for his spirits (or personas, as he came to call them), he became very attached to the blade, eventually refusing to go anywhere without it, physically or astrally. &lt;br /&gt;
June, meanwhile, had been very impressed with Dmitri&#039;s progress as a summoner, and she eventually caught on to Dmitri&#039;s true line of work. She offered Dmitri the opportunity to receive her instruction for free, believing he could make full use of it, in exchange for Dmitri helping her out from time to time, as having a shadowrunner in your pocket is a nice thing. &lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Dedicated Conjurer: With his new psionic understanding of the concepts of sin and personas, his projections took on new, more varied forms to represent these concepts, which he deigned to focus on to the exclusion of his spellcasting ability.&lt;br /&gt;
*Sensei: His arrangement with June Sano allows him to gain the full benefits of her instruction for free.&lt;br /&gt;
===Negative===&lt;br /&gt;
*Blind: Being made blind has seriously affected Dmitri&#039;s worldview, and is a major contributor to his psionic perspective.&lt;br /&gt;
*Distinctive Style: The scar across his face and the milky glass eyes leave a distinct impression on those who see him, to say nothing of the large customized nodachi he carries with him. &lt;br /&gt;
*Elevated Stress: Years of living in fear of his own powers have taken their toll on his immune system.&lt;br /&gt;
*Emotional Attachment: Because he views his spirits as parts of his own psyche, channeling them into Sunrise has made him rather sentimental about it.&lt;br /&gt;
*Superhuman Psychosis: When reality may well be little more than a complex dream sequence, it&#039;s easy to justify a god-complex.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=June Sano&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry &amp;quot;The Biz&amp;quot; Isfahani&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Psychopomp&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49245</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49245"/>
		<updated>2020-10-25T17:25:39Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Altered dates to work with player character timeline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2064, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2069 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2075, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49235</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49235"/>
		<updated>2020-10-25T16:07:04Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Filled in Data values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Psionic Swordsman&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Kastomere#4326&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/user/Kastomere&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/04/2055&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=04&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Seven&amp;diff=49228</id>
		<title>Seven</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Seven&amp;diff=49228"/>
		<updated>2020-10-25T15:15:48Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Applied Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49185</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49185"/>
		<updated>2020-10-24T18:51:38Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49183</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49183"/>
		<updated>2020-10-24T18:39:33Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49182</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49182"/>
		<updated>2020-10-24T18:38:35Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a Komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49181</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49181"/>
		<updated>2020-10-24T18:37:22Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-Kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a Komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49180</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49180"/>
		<updated>2020-10-24T18:36:50Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Paracritters&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Single&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran Kai Associate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a Komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49179</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49179"/>
		<updated>2020-10-24T18:22:36Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Favors&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a Komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49177</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49177"/>
		<updated>2020-10-24T17:48:31Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Favors&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran-kai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
&lt;br /&gt;
|Year= 2045&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
&lt;br /&gt;
In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
&lt;br /&gt;
As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
&lt;br /&gt;
In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Psionic&lt;br /&gt;
&lt;br /&gt;
|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Scholarly&lt;br /&gt;
&lt;br /&gt;
|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Yakuza&lt;br /&gt;
&lt;br /&gt;
|Description= Having spent seven years as a Komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Parazoologist&lt;br /&gt;
&lt;br /&gt;
|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
&lt;br /&gt;
|Aspect= Master Conjurer&lt;br /&gt;
&lt;br /&gt;
|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=June_Sano&amp;diff=49176</id>
		<title>June Sano</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=June_Sano&amp;diff=49176"/>
		<updated>2020-10-24T17:46:51Z</updated>

		<summary type="html">&lt;p&gt;Kastomere: Created page with &amp;quot;{{ContactInfobox|  &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= Psionic Instructor and Parazoologist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName= Kastomere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Connection= 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Archetype= Legwork&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Location= Auburn, Seattle&lt;br /&gt;
&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
&lt;br /&gt;
|Gender= Female&lt;br /&gt;
&lt;br /&gt;
|PreferredPayment= Nuyen or Favors&lt;br /&gt;
&lt;br /&gt;
|HobbiesOrVice= Parazoology&lt;br /&gt;
&lt;br /&gt;
|PersonalLife= Widowed&lt;br /&gt;
&lt;br /&gt;
|Faction= Kenran Kai Associate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
&lt;br /&gt;
|Month= 2&lt;br /&gt;
&lt;br /&gt;
|Day= 26&lt;br /&gt;
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|Year= 2045&lt;br /&gt;
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==Overview==&lt;br /&gt;
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June Sano is the owner and head instructor of Open Mind Chambers, a private group for the pursuit of mastery of psionic abilities. For a fee, she teaches psionicists to harness the full potential of their minds, from manifesting personas from their subconscious to exploring the collective consciousness of metahumanity. Being a full fledged &amp;quot;mage&amp;quot; means she is well suited to teaching a wide variety of awakened pupils. In addition, she collects and studies paracritters in her free time. &lt;br /&gt;
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Born in 2045, June Sano took strongly after her Japanese father, who was a member of the Shigeda-gumi. He died during the clan’s war with the Seoulpa Ring, when June was 17. This left June and her mother in a difficult situation, as June’s mother was SINless, and June didn’t have a legal, reliable way to support them both, which became even more difficult when her mother fell ill with a chronic neurodegenerative disease. She took up odd jobs of increasing illegality to make ends meet and take care of her mother, and when she Awakened as a Shinto mage at the start of 2063, she took to actual shadowrunning, using some of her father’s old contacts to pick up work.&lt;br /&gt;
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In 2067, June decided to join the recently formed Kenran Kai in order to secure more consistent, hopefully less dangerous work. Being Awakened and the daughter of a Yakuza member, she was accepted as a &#039;&#039;komon&#039;&#039;. Around the same time, she began her hobby of taming paracritters, starting with a hellhound she called Joy. In both these things she worked diligently, and any time she had the opportunity she would practice her abilities, determined not to end up like her father. Through her dedication, she quickly became a phenomenal conjurer as well as a skilled animal tamer.&lt;br /&gt;
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As time passed, she became more cynical and disillusioned as a result of her work, and in 2072 she underwent a paradigm shift to the psionic tradition. Two years later, her mother passed away. With no more reason to remain, she asked permission from her oyabun to leave and pursue a legal lifestyle, which she obtains with the caveat that she must remain useful to the clan as an associate, leasing spirits when requested and providing favors. While she would have preferred a clean break, she knew better than to push her luck. She used her savings to go to Seattle University for a degree in parazoology, wanting the chance to interact with more exotic paracritters than hellhounds and barghests.&lt;br /&gt;
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In 2080, she graduated and started a private class for psionics, Open Mind Chambers in Auburn. Since that time, she’s occasionally met and helped people in the shadows in order to expand her collection of paracritters, in addition to offering them her services as a tutor of the psionic art.&lt;br /&gt;
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==Aspects Description==&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
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{{AspectTable|&lt;br /&gt;
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&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
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|Aspect= Psionic&lt;br /&gt;
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|Description= Well acquainted with other psions through her school and exceedingly skilled with her own talent, applies to any test involving psionic knowledge, acquiring psionic gear, or knowing another psion.&lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
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|Aspect= Scholarly&lt;br /&gt;
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|Description= Very active in scholarly circles, being both a private teacher and a parazoologist, she gains this bonus to any test involving academic circles, procuring obscure scholarly materials, and performing research.&lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
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|Aspect= Yakuza&lt;br /&gt;
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|Description= Having spent seven years as a Komon, she&#039;s familiar with the Kenran Kai and the various enterprises they run. While she&#039;s no longer an active member, she has good standing with the clan and provides favors and, occasionally, animals to them. Applies to rolls regarding the Kenran Kai, and possibly other clans with GM approval. &lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
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|Aspect= Parazoologist&lt;br /&gt;
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|Description= She has an acute interest in paracritters, having contributed to more than a few research papers on the subject during her time at Seattle University. As such she&#039;s generally a reliable source for information on paracritters, and even knows a few exotic vendors who can acquire critters discreetly. &lt;br /&gt;
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{{PositiveAspect|&lt;br /&gt;
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|Aspect= Master Conjurer&lt;br /&gt;
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|Description= Though June is a full-fledged psion, she dedicated most of her training to manifesting the subconscious personas that so-called ‘mages’ refer to as spirits. She is extremely familiar with the process and can instruct others in its practice. Applies to any roll regarding the summoning of spirits, crafting or finding spirit formulae, or knowing about more esoteric spirits (though she’ll likely explain any information like a psionicist).&lt;br /&gt;
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&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
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==Dicepools==&lt;br /&gt;
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{{ContactDicepools}}&lt;br /&gt;
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&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
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==Network==&lt;br /&gt;
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===Player Characters with this Contact===&lt;br /&gt;
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&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
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===NPC who know this contact===&lt;br /&gt;
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==Narrative Significant Runs==&lt;br /&gt;
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[[Category:Contacts]]&lt;br /&gt;
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[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Kastomere</name></author>
	</entry>
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