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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kreankorm</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kreankorm"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Kreankorm"/>
	<updated>2026-05-12T14:32:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Shooting_Scruffy_Suits&amp;diff=34480</id>
		<title>Shooting Scruffy Suits</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shooting_Scruffy_Suits&amp;diff=34480"/>
		<updated>2020-04-21T18:56:28Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::The Life and Times of One Kevin Crimes]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-18]]&lt;br /&gt;
| gm          = [[hasGM::SeeminglySeamless]]&lt;br /&gt;
| place       = Redmond&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[SignificantNPC::Dr. Tony Hanks]] &amp;lt;br&amp;gt; [[hasRunner::Shark]] &amp;lt;br&amp;gt; [[hasRunner::Slink]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = [[SignificantNPC::Cutters]]&amp;lt;br&amp;gt; [[SignificantNPC::Agency]]&amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Team cruises through Redmond, picks up and drops off a hobo, does a drive-by, then does some negotiating. Then they get shot at.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Agency, a suit-wearing small time gang robs a charity clinic to steal medicinal drugs. By chance, it&#039;s the place Kevin Crimes was dropped off at the end of Real Maiming Hours. The Agents recognise him, and decide to abduct him for ransom. The clinic offers a small sum to teach the gangers a lesson and ensure their patient is safe.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team shows up at the clinic at 7am and meets [[SignificantNPC::Dr. Tony Hanks]], the doctor in charge. He explains the situation and shows the team security camera footage. The team investigates the area and finds some discarded gel rounds, inferring that the Agents are at least &amp;quot;a little polite&amp;quot;. The Agents are accurately described as &amp;quot;wannabe G-men with microtransceivers and ill-fitting suits&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Shark contacts his contact, the Legal Eagle, and is able to obtain the rough area where the Agents are based. The team moves in to investigate.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After cruising subtly around the block, the team spots a back alley deal going down between a hobo and a guy wearing a suit. Shark, attempting to pass off as an Agent in his suit, goes to question the hobo. The hobo reveals he is going to a dead drop, and Shark coerces him into the car at Shlink&#039;s protest. The hobo, believing himself in the presence of senior Agents, reveals himself to be an Agent. They drop him off near the dead drop, and move into position to survey the dead drop. Unfortunately, the Agents noticed this irregularity and move to stop the Bentley. Car stuff happens, Kamikaze is popped, dudes get dropped. A surviving agent leads the team back to the Agency and sets up a meeting with the boss. Negotiations go quite well, until two Cutter enforcers get dropped off and start shooting. Roadkill jumps on a grenade and absolutely tanks it. Fire is exchanged, and eventually the Cutters go down. Kevin Crimes bursts out of the building waving a gun and is quickly stick and shocked. The Cutter&#039;s truck escapes. Negotiations resume with new haste and the Agents offload the stolen goods they haven&#039;t fenced.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
K. Crimes is returned to the clinic with fresh wounds, the team is payed. The Johnson is impressed. The Agency is somewhat grateful for the assistance against the Cutters/not being murdered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*¥4,000 Nuyen &#039;&#039;&#039;or&#039;&#039;&#039; [[Tony Hanks]] as a Contact.&lt;br /&gt;
*10 Karma&lt;br /&gt;
*-1 Cutters rep&lt;br /&gt;
*+1 Agency rep&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Not agaaain!&amp;quot; --Kevin Crimes&lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Get in the car.&amp;quot; --Shark, to a hobo&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t you dare put a hobo in my car!&amp;quot; --Slink&lt;br /&gt;
&lt;br /&gt;
This continues for a while.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We meet at the Lady Grace Relief Clinic in Redmond for a job. Johnson walks us through a recent robbery where some gangers dressed up in ill-fitting suits strolled through the clinic, haphazardly stealing drugs before kidnapping a one-armed patient in a spur of the moment. Johnson offers 4,000nY for the safe return of the patient and as much of stolen supplies as possible. The team agrees.&lt;br /&gt;
&lt;br /&gt;
Roadkill identifies the kidnapped patient as Kevin Krimes, a deadbeat ganger he&#039;s worked for before. Shark calls up a contact of his, Legal Eagle, who identifies the suits as members of &amp;quot;The Agency&amp;quot;, some wannabe G-Men based in Redmond. Slink&#039;s walkthrough of the clinic finds some unspent gel rounds leftover from the robbery. It seems the goons were at least conscientious enough to not be firing live rounds in a healthcare facility. Armed with this knowledge the team piled into Slink&#039;s Bentley and made for a quick survey of the neighborhood.&lt;br /&gt;
&lt;br /&gt;
The team quickly stumbled upon an exchange between a member of the Agency making a deal with an unwashed hobo. Once the Agent had left, Shark approached the hobo, asking for details about the transaction and found the &#039;package&#039; he had just acquired needed to be dead-dropped nearby. The team escorted the hobo to the dead-drop (at Slink&#039;s annoyance as Shark had invited him into Slink&#039;s clean car) and found the hobo was also wearing a suit, and thus a member of the Agency.&lt;br /&gt;
&lt;br /&gt;
After the drop, Shark and Roadkill began setup of a watch-post across the street while Slink continued to monitor the streets from his car. This was abruptly cut short as two pistol-wielding Agents immediately accosted Slink. Grinning like a loon, Slink revved the engines, forcing the Agents to rethink their approach. Alerted to the ruckus happening nearby, Shark and Roadkill beelined to Slink&#039;s location to witness the gangers running for their lives from Slink. Shark charged one of the gangers from behind, bringing him down a viscous running clothesline maneuver, while Slink did a swerving pickup of Roadkill for a follow-up gun-point intimidation.&lt;br /&gt;
&lt;br /&gt;
Shark brought in the ganger&#039;s to the team&#039;s recent makeshift watch-post for interrogation where they revealed that Krimes was being held for ransom to The Cutters, a rival gang. A quick jaunt down the block brought the team to the hideout of The Agency where the team was beginning to negotiate Krimes&#039; release when the conversation was interrupted by a Gopher painted up in Cutter green and gold drove into the alley, dropping off two augged up trolls chucking a frag into the meeting.&lt;br /&gt;
&lt;br /&gt;
Acting on reflex, Roadkill jumped on the grenade, tanking the entire blast like a boss while the Agents ducked back into their hideout while returning fire. Shark and Slink dove behind a nearby car to avoid the ensuing firefight. Roadkill ate a bunch of bullets, Shark charged for a brutal double-clothesline, Slink dropped one of the trolls with one well placed shot, the Agents chucked a gas grenade into the fray before Roadkill finished off the second troll with a spray of SnS to the face.&lt;br /&gt;
&lt;br /&gt;
The attackers dealt with, the team called inside to the Agents and their boss. What they were greeted by instead was Kevin Krimes making a desperate bid for escape from his captors, spotting Roadkill, he took his chances with trying to outrun the group. Miscalculating how much Roadkill wanted his debts repaid, Krimes was tackled into the dirt and brought back to the Bentley. Slink offered to buy the stolen drugs from the Agency for 2,000nY which the boss agreed to, apparently wanting to wash his hands of the day&#039;s events.&lt;br /&gt;
&lt;br /&gt;
Satisfied with a job well done, the team returned to the clinic to deposit a thoroughly restrained Krimes and one bag of recovered pharmaceuticals for their pay and the gratitude of the clinic.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shooting_Scruffy_Suits&amp;diff=34479</id>
		<title>Shooting Scruffy Suits</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shooting_Scruffy_Suits&amp;diff=34479"/>
		<updated>2020-04-21T18:55:57Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::The Life and Times of One Kevin Crimes]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-04-18]]&lt;br /&gt;
| gm          = [[hasGM::SeeminglySeamless]]&lt;br /&gt;
| place       = Redmond&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[SignificantNPC::Dr. Tony Hanks]] &amp;lt;br&amp;gt; [[hasRunner::Shark]] &amp;lt;br&amp;gt; [[hasRunner::Slink]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = [[SignificantNPC::Cutters]]&amp;lt;br&amp;gt; [[SignificantNPC::Agency]]&amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Team cruises through Redmond, picks up and drops off a hobo, does a drive-by, then does some negotiating. Then they get shot at.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Agency, a suit-wearing small time gang robs a charity clinic to steal medicinal drugs. By chance, it&#039;s the place Kevin Crimes was dropped off at the end of Real Maiming Hours. The Agents recognise him, and decide to abduct him for ransom. The clinic offers a small sum to teach the gangers a lesson and ensure their patient is safe.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team shows up at the clinic at 7am and meets [[SignificantNPC::Dr. Tony Hanks]], the doctor in charge. He explains the situation and shows the team security camera footage. The team investigates the area and finds some discarded gel rounds, inferring that the Agents are at least &amp;quot;a little polite&amp;quot;. The Agents are accurately described as &amp;quot;wannabe G-men with microtransceivers and ill-fitting suits&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Shark contacts his contact, the Legal Eagle, and is able to obtain the rough area where the Agents are based. The team moves in to investigate.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After cruising subtly around the block, the team spots a back alley deal going down between a hobo and a guy wearing a suit. Shark, attempting to pass off as an Agent in his suit, goes to question the hobo. The hobo reveals he is going to a dead drop, and Shark coerces him into the car at Shlink&#039;s protest. The hobo, believing himself in the presence of senior Agents, reveals himself to be an Agent. They drop him off near the dead drop, and move into position to survey the dead drop. Unfortunately, the Agents noticed this irregularity and move to stop the Bentley. Car stuff happens, Kamikaze is popped, dudes get dropped. A surviving agent leads the team back to the Agency and sets up a meeting with the boss. Negotiations go quite well, until two Cutter enforcers get dropped off and start shooting. Roadkill jumps on a grenade and absolutely tanks it. Fire is exchanged, and eventually the Cutters go down. Kevin Crimes bursts out of the building waving a gun and is quickly stick and shocked. The Cutter&#039;s truck escapes. Negotiations resume with new haste and the Agents offload the stolen goods they haven&#039;t fenced.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
K. Crimes is returned to the clinic with fresh wounds, the team is payed. The Johnson is impressed. The Agency is somewhat grateful for the assistance against the Cutters/not being murdered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*¥4,000 Nuyen &#039;&#039;&#039;or&#039;&#039;&#039; [[Tony Hanks]] as a Contact.&lt;br /&gt;
*10 Karma&lt;br /&gt;
*-1 Cutters rep&lt;br /&gt;
*+1 Agency rep&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Not agaaain!&amp;quot; --Kevin Crimes&lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Get in the car.&amp;quot; --Shark, to a hobo&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don&#039;t you dare put a hobo in my car!&amp;quot; --Slink&lt;br /&gt;
&lt;br /&gt;
This continues for a while.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We meet at the Lady Grace Relief Clinic in Redmond for a job. Johnson walks us through a recent robbery where some gangers dressed up in ill-fitting suits strolled through the clinic, haphazardly stealing drugs before kidnapping a one-armed patient in a spur of the moment. Johnson offers 4,000nY for the safe return of the patient and as much of stolen supplies as possible. The team agrees.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Roadkill identifies the kidnapped patient as Kevin Krimes, a deadbeat ganger he&#039;s worked for before. Shark calls up a contact of his, Legal Eagle, who identifies the suits as members of &amp;quot;The Agency&amp;quot;, some wannabe G-Men based in Redmond. Slink&#039;s walkthrough of the clinic finds some unspent gel rounds leftover from the robbery. It seems the goons were at least conscientious enough to not be firing live rounds in a healthcare facility. Armed with this knowledge the team piled into Slink&#039;s Bentley and made for a quick survey of the neighborhood.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The team quickly stumbled upon an exchange between a member of the Agency making a deal with an unwashed hobo. Once the Agent had left, Shark approached the hobo, asking for details about the transaction and found the &#039;package&#039; he had just acquired needed to be dead-dropped nearby. The team escorted the hobo to the dead-drop (at Slink&#039;s annoyance as Shark had invited him into Slink&#039;s clean car) and found the hobo was also wearing a suit, and thus a member of the Agency.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After the drop, Shark and Roadkill began setup of a watch-post across the street while Slink continued to monitor the streets from his car. This was abruptly cut short as two pistol-wielding Agents immediately accosted Slink. Grinning like a loon, Slink revved the engines, forcing the Agents to rethink their approach. Alerted to the ruckus happening nearby, Shark and Roadkill beelined to Slink&#039;s location to witness the gangers running for their lives from Slink. Shark charged one of the gangers from behind, bringing him down a viscous running clothesline maneuver, while Slink did a swerving pickup of Roadkill for a follow-up gun-point intimidation.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Shark brought in the ganger&#039;s to the team&#039;s recent makeshift watch-post for interrogation where they revealed that Krimes was being held for ransom to The Cutters, a rival gang. A quick jaunt down the block brought the team to the hideout of The Agency where the team was beginning to negotiate Krimes&#039; release when the conversation was interrupted by a Gopher painted up in Cutter green and gold drove into the alley, dropping off two augged up trolls chucking a frag into the meeting.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Acting on reflex, Roadkill jumped on the grenade, tanking the entire blast like a boss while the Agents ducked back into their hideout while returning fire. Shark and Slink dove behind a nearby car to avoid the ensuing firefight. Roadkill ate a bunch of bullets, Shark charged for a brutal double-clothesline, Slink dropped one of the trolls with one well placed shot, the Agents chucked a gas grenade into the fray before Roadkill finished off the second troll with a spray of SnS to the face.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The attackers dealt with, the team called inside to the Agents and their boss. What they were greeted by instead was Kevin Krimes making a desperate bid for escape from his captors, spotting Roadkill, he took his chances with trying to outrun the group. Miscalculating how much Roadkill wanted his debts repaid, Krimes was tackled into the dirt and brought back to the Bentley. Slink offered to buy the stolen drugs from the Agency for 2,000nY which the boss agreed to, apparently wanting to wash his hands of the day&#039;s events.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Satisfied with a job well done, the team returned to the clinic to deposit a thoroughly restrained Krimes and one bag of recovered pharmaceuticals for their pay and the gratitude of the clinic.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=33960</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=33960"/>
		<updated>2020-04-18T19:59:18Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: Updated Infobox and Goals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:YQBBZ2c.jpg|thumb|Credit to OutrageousBiscuit]]&lt;br /&gt;
|header1= Archtype&lt;br /&gt;
|header2= Con Artist &amp;amp; Wheelman&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 2&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Upgrade the Bentley into the ultimate spy car.&lt;br /&gt;
&lt;br /&gt;
Mastermind a con that fools at least one Dawkins agent.&lt;br /&gt;
&lt;br /&gt;
Become an urban legend.&lt;br /&gt;
&lt;br /&gt;
Retire into a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=10&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=31739</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=31739"/>
		<updated>2020-03-30T20:40:08Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:YQBBZ2c.jpg|thumb|Credit to OutrageousBiscuit]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = [https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF]&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=10&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=31738</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=31738"/>
		<updated>2020-03-30T20:39:29Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:YQBBZ2c.jpg|thumb|Credit to OutrageousBiscuit]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=10&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=31737</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=31737"/>
		<updated>2020-03-30T20:39:13Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [File:YQBBZ2c.jpg|thumb|Credit to OutrageousBiscuit]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=10&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=31736</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=31736"/>
		<updated>2020-03-30T20:38:55Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[[File:YQBBZ2c.jpg|thumb|Credit to OutrageousBiscuit]]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=10&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:YQBBZ2c.jpg&amp;diff=31735</id>
		<title>File:YQBBZ2c.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:YQBBZ2c.jpg&amp;diff=31735"/>
		<updated>2020-03-30T20:38:15Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credit to OutrageousBiscuit&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=31669</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=31669"/>
		<updated>2020-03-30T00:41:33Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Mute OutrageousBiscuit.jpg|thumb|Credit to OutrageousBiscuit]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Mute_OutrageousBiscuit.jpg&amp;diff=31668</id>
		<title>File:Mute OutrageousBiscuit.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Mute_OutrageousBiscuit.jpg&amp;diff=31668"/>
		<updated>2020-03-30T00:41:09Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credit to OutrageousBiscuit&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=31667</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=31667"/>
		<updated>2020-03-30T00:39:04Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[https://i.imgur.com/jJTZAXx.jpg]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=31663</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=31663"/>
		<updated>2020-03-29T22:48:47Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://i.imgur.com/jJTZAXx.jpg]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=31662</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=31662"/>
		<updated>2020-03-29T22:44:17Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= https://i.imgur.com/jJTZAXx.jpg&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=31661</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=31661"/>
		<updated>2020-03-29T22:43:58Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://i.imgur.com/jJTZAXx.jpg]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30999</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30999"/>
		<updated>2020-03-25T19:49:31Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Soak Adept&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2055-10-25&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/open?id=1xAkVdIOvSK4XtF6Bq7xxa1ghC_44cB42] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Street Sam Adept who specializes in soaking damage and short range hit and run tactics. Spends his free time painting.&lt;br /&gt;
===Goals===&lt;br /&gt;
Use his earnings from running to fund his art projects.&lt;br /&gt;
&lt;br /&gt;
Become a legend, either through art or force.&lt;br /&gt;
==Background==&lt;br /&gt;
A first glance at Frank Evans usually doesn&#039;t warrant a second glance. His grotesque facial deformities have made social grace difficult. Save only his art professor mother who lovingly referred to him as &#039;her little Picasso&#039;.&lt;br /&gt;
A mother&#039;s love unfortunately doesn&#039;t pay the bills, and when polite society won&#039;t hire you for fear you&#039;ll scare off the customers, other opportunities were sought out.&lt;br /&gt;
&lt;br /&gt;
Now Picasso runs in the shadows, using his bulk to protect his new comrades.&lt;br /&gt;
&lt;br /&gt;
His only rules:&lt;br /&gt;
&lt;br /&gt;
1) No art theft, unless it is to steal it back.&lt;br /&gt;
&lt;br /&gt;
2) His mum never finds out about his real work.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
Inspired (Artisan) - Up and coming painter. Has created several tasteful urban murals in Redmond.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon&lt;br /&gt;
&lt;br /&gt;
Quasimodo&lt;br /&gt;
&lt;br /&gt;
Distinctive Style (Ugly AF)&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Florist&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
George Manning (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
2m tall Ork with broad musculature and hideous facial deformities.&lt;br /&gt;
===Clothing===&lt;br /&gt;
Casual dress, usually includes a hoodie or some means of covering his face. On the job, wears a Cubist style ballistic mask.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An abstract representation of a man&#039;s shadow.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Local bloggers discuss his murals.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30998</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30998"/>
		<updated>2020-03-25T19:49:08Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Soak Adept&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2055-10-25&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/open?id=1xAkVdIOvSK4XtF6Bq7xxa1ghC_44cB42] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Street Sam Adept who specializes in soaking damage and short range hit and run tactics. Spends his free time painting.&lt;br /&gt;
===Goals===&lt;br /&gt;
Use his earnings from running to fund his art projects.&lt;br /&gt;
Become a legend, either through art or force.&lt;br /&gt;
==Background==&lt;br /&gt;
A first glance at Frank Evans usually doesn&#039;t warrant a second glance. His grotesque facial deformities have made social grace difficult. Save only his art professor mother who lovingly referred to him as &#039;her little Picasso&#039;.&lt;br /&gt;
A mother&#039;s love unfortunately doesn&#039;t pay the bills, and when polite society won&#039;t hire you for fear you&#039;ll scare off the customers, other opportunities were sought out.&lt;br /&gt;
&lt;br /&gt;
Now Picasso runs in the shadows, using his bulk to protect his new comrades.&lt;br /&gt;
&lt;br /&gt;
His only rules:&lt;br /&gt;
&lt;br /&gt;
1) No art theft, unless it is to steal it back.&lt;br /&gt;
&lt;br /&gt;
2) His mum never finds out about his real work.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
Inspired (Artisan) - Up and coming painter. Has created several tasteful urban murals in Redmond.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon&lt;br /&gt;
&lt;br /&gt;
Quasimodo&lt;br /&gt;
&lt;br /&gt;
Distinctive Style (Ugly AF)&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Florist&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
George Manning (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
2m tall Ork with broad musculature and hideous facial deformities.&lt;br /&gt;
===Clothing===&lt;br /&gt;
Casual dress, usually includes a hoodie or some means of covering his face. On the job, wears a Cubist style ballistic mask.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An abstract representation of a man&#039;s shadow.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Local bloggers discuss his murals.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30997</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30997"/>
		<updated>2020-03-25T19:42:40Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Soak Adept&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2055-10-25&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/open?id=1xAkVdIOvSK4XtF6Bq7xxa1ghC_44cB42] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A first glance at Frank Evans usually doesn&#039;t warrant a second glance. His grotesque facial deformities have made social grace difficult. Save only his art professor mother who lovingly referred to him as &#039;her little Picasso&#039;.&lt;br /&gt;
A mother&#039;s love unfortunately doesn&#039;t pay the bills, and when polite society won&#039;t hire you for fear you&#039;ll scare off the customers, other opportunities were sought out.&lt;br /&gt;
&lt;br /&gt;
Now Picasso runs in the shadows, using his bulk to protect his new comrades.&lt;br /&gt;
&lt;br /&gt;
His only rules:&lt;br /&gt;
&lt;br /&gt;
1) No art theft, unless it is to steal it back.&lt;br /&gt;
&lt;br /&gt;
2) His mum never finds out about his real work.&lt;br /&gt;
===Goals===&lt;br /&gt;
Use his earnings from running to fund his art projects.&lt;br /&gt;
Become a legend, either through art or force.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
Inspired (Artisan) - Up and coming painter. Has created several tasteful urban murals in Redmond.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon&lt;br /&gt;
&lt;br /&gt;
Quasimodo&lt;br /&gt;
&lt;br /&gt;
Distinctive Style (Ugly AF)&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Florist&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
George Manning (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
2m tall Ork with broad musculature and hideous facial deformities.&lt;br /&gt;
===Clothing===&lt;br /&gt;
Casual dress, usually includes a hoodie or some means of covering his face. On the job, wears a Cubist style ballistic mask.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An abstract representation of a man&#039;s shadow.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Local bloggers discuss his murals.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30992</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30992"/>
		<updated>2020-03-25T19:14:50Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Soak Adept&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2055-10-25&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/open?id=1xAkVdIOvSK4XtF6Bq7xxa1ghC_44cB42] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A first glance at Frank Evans usually doesn&#039;t warrant a second glance. His grotesque facial deformities have made social grace difficult. Save only his art professor mother who lovingly referred to him as &#039;her little Picasso&#039;.&lt;br /&gt;
A mother&#039;s love unfortunately doesn&#039;t pay the bills, and when polite society won&#039;t hire you for fear you&#039;ll scare off the customers, other opportunities were sought out.&lt;br /&gt;
&lt;br /&gt;
Now Picasso runs in the shadows, using his bulk to protect his new comrades.&lt;br /&gt;
&lt;br /&gt;
His only rules:&lt;br /&gt;
&lt;br /&gt;
1) No art theft, unless it is to steal it back.&lt;br /&gt;
&lt;br /&gt;
2) His mum never finds out about his real work.&lt;br /&gt;
===Goals===&lt;br /&gt;
Use his earnings from running to fund his art projects.&lt;br /&gt;
Become a legend, either through art or force.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Inspired (Artisan) - Up and coming painter. Has created several tasteful urban murals in Redmond.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon&lt;br /&gt;
&lt;br /&gt;
Quasimodo&lt;br /&gt;
&lt;br /&gt;
Distinctive Style (Ugly AF)&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Florist&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
George Manning (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
2m tall Ork with broad musculature and hideous facial deformities.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Casual dress, usually includes a hoodie or some means of covering his face. On the job, wears a Cubist style ballistic mask.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An abstract representation of a gunman&#039;s shadow.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Local bloggers discuss his murals.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30991</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30991"/>
		<updated>2020-03-25T19:14:03Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Soak Adept&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2055-10-25&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/open?id=1xAkVdIOvSK4XtF6Bq7xxa1ghC_44cB42] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A first glance at Frank Evans usually doesn&#039;t warrant a second glance. His grotesque facial deformities have made social grace difficult. Save only his art professor mother who lovingly referred to him as &#039;her little Picasso&#039;.&lt;br /&gt;
A mother&#039;s love unfortunately doesn&#039;t pay the bills, and when polite society won&#039;t hire you for fear you&#039;ll scare off the customers, other opportunities were sought out.&lt;br /&gt;
&lt;br /&gt;
Now Picasso runs in the shadows, using his bulk to protect his new comrades.&lt;br /&gt;
&lt;br /&gt;
His only rules:&lt;br /&gt;
1) No art theft, unless it is to steal it back.&lt;br /&gt;
2) His mum never finds out about his real work.&lt;br /&gt;
===Goals===&lt;br /&gt;
Use his earnings from running to fund his art projects.&lt;br /&gt;
Become a legend, either through art or force.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Inspired (Artisan) - Up and coming painter. Has created several tasteful urban murals in Redmond.&lt;br /&gt;
Astral Beacon&lt;br /&gt;
Quasimodo&lt;br /&gt;
Distinctive Style (Ugly AF)&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Florist&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
George Manning (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
2m tall Ork with broad musculature and hideous facial deformities.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Casual dress, usually includes a hoodie or some means of covering his face. On the job, wears a Cubist style ballistic mask.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An abstract representation of a gunman&#039;s shadow.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Local bloggers discuss his murals.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30990</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30990"/>
		<updated>2020-03-25T19:02:56Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Soak Adept&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2055-10-25&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2055&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/open?id=1xAkVdIOvSK4XtF6Bq7xxa1ghC_44cB42] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - D &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
Inspired (Artisan) - Up and coming painter. Has created several tasteful urban murals in Redmond.&lt;br /&gt;
Astral Beacon&lt;br /&gt;
Quasimodo&lt;br /&gt;
Distinctive Style (Ugly AF)&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Florist&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
A first glance at Frank Evans usually doesn&#039;t warrant a second glance. His grotesque facial deformaties have made social grace difficult. Save only his art professor mother who lovingly referred to him as &#039;her little Picasso&#039;.&lt;br /&gt;
A mother&#039;s love unfortunately doesn&#039;t pay the bills, and when polite society won&#039;t hire you for fear you&#039;ll scare off the customers, other opportunities were sought out.&lt;br /&gt;
&lt;br /&gt;
Now Picasso runs in the shadows, using his bulk to protect his new comrades.&lt;br /&gt;
&lt;br /&gt;
His only rules:&lt;br /&gt;
1) No art theft, unless it is to steal it back.&lt;br /&gt;
2) His mum never finds out about his real work.&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
George Manning (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
2m tall Ork with broad musculature and hideous facial deformities.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Casual dress, usually includes a hoodie or some means of covering his face. On the job, wears a Cubist style ballistic mask.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
An abstract representation of a gunman&#039;s shadow.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Local bloggers discuss his murals.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Picasso&amp;diff=30989</id>
		<title>Picasso</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Picasso&amp;diff=30989"/>
		<updated>2020-03-25T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = (Metatype Here)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in number format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30982</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30982"/>
		<updated>2020-03-25T17:39:22Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Several dolls were brought relatively unharmed to the clinic where they would receive PersonaFix treatment.&lt;br /&gt;
&lt;br /&gt;
The Blossoming orchid Mahjong Parlor is still standing, however is now short-staffed after the recent attack.&lt;br /&gt;
&lt;br /&gt;
Roadkill and Mute received near-critical injuries but otherwise survived.&lt;br /&gt;
&lt;br /&gt;
The team did not find a way to financially benefit from the run, and (Moth) even paid considerable expenses to facilitate what did happen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30980</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30980"/>
		<updated>2020-03-25T17:34:38Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30979</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30979"/>
		<updated>2020-03-25T17:33:59Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not-burnt-to-the-ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30978</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30978"/>
		<updated>2020-03-25T17:32:10Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30977</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30977"/>
		<updated>2020-03-25T17:30:04Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30976</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30976"/>
		<updated>2020-03-25T17:28:32Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night. The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness. Back in meat-space, Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept. Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort. Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30975</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30975"/>
		<updated>2020-03-25T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night. The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness. Back in meat-space, Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept. Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort. Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30974</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30974"/>
		<updated>2020-03-25T17:25:38Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by King Midas (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night. The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness. Back in meat-space, Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept. Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort. Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30973</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=30973"/>
		<updated>2020-03-25T17:23:29Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed him. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night. The next night, the team tried again, this time Shine was not spotted in his climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness. Back in meat-space, Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept. Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort. Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact Dr.Isabela Wirth&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=30637</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=30637"/>
		<updated>2020-03-20T05:00:18Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=30636</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=30636"/>
		<updated>2020-03-20T04:59:05Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Isabel Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=30635</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=30635"/>
		<updated>2020-03-20T04:58:36Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Wirth&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where%27s_the_Beef%3F&amp;diff=29410</id>
		<title>Where&#039;s the Beef?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where%27s_the_Beef%3F&amp;diff=29410"/>
		<updated>2020-03-06T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-6]]&lt;br /&gt;
| gm          = [[hasGM::Purkinje]]&lt;br /&gt;
| place       = Seattle, UCAS&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  =[[hasPlayer::Gh0st]]&amp;lt;br&amp;gt;[[hasPlayer::Lucky]]&amp;lt;br&amp;gt;[[hasPlayer::Moth]]&amp;lt;br&amp;gt;[[hasPlayer::Slink]]   &lt;br /&gt;
| combatant2  = Aztechnology&lt;br /&gt;
Larry the Cowboy Decker&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Gh0st sustained light fall injuries.&lt;br /&gt;
Lucky sustained light electroshock wounds.&lt;br /&gt;
| casualties2 = 1 Corpsec lightly wounded&lt;br /&gt;
Larry the Cowboy Decker knocked unconscious, severe biofeedback stroke&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
==Summary==&lt;br /&gt;
A team of shadowrunners does a datasteal on a whistleblower for a mysterious corporate client, then gets double-crossed.&lt;br /&gt;
==The Meat==&lt;br /&gt;
After receiving their notifications through the Shadowhaven app, the team met at the Banzai Burger just outside of the Aztechnology Pyramid in Downtown. Home of the famous Banzai Burger, made with Real BEEEF™ (so much protein, we needed an extra E!). A Mr. Johnson with a Texas accent explained that an Aztechnology employee in the food industry who lived in the Pyramid knew something odd about beef, and he was willing to pay 64,000¥ for details about what exactly he knew and who he was. Moth and Slink talked him up to 80,000¥, which he flashed on a gold-certified credstick. The team found this agreeable and set out with the target&#039;s name and picture.&lt;br /&gt;
==The Legwork==&lt;br /&gt;
The team headed across the street to the first level of the Pyramid, which was an extensive shopping mall. They entered its destination host and took a look around. Gh0st found a security node hidden in the host disguised as a random door. He broke inside and took a look around, finding a database with files that had 10-digit numbers as their headers and everything useful was in Aztlaner Spanish. Fortunately, Slink happened to speak Aztlaner Spanish very well. Gh0st cracked one of the files and happened to find the records of an employee authorized by security to enter the upper levels of the Pyramid, then edited the file to forge a fake identity for Slink to impersonate. The team decided to get Slink to pose as an employee, get access to the upper floors, then have him escort them in.&lt;br /&gt;
==The Run==&lt;br /&gt;
Slink successfully conned a service rep into printing him a new employee security pass so he could use the elevators. He went to Human Resources to ask for a map of the Pyramid, hoping to gain more information about where the target lived. The HR rep not only gave him a map, but a special keycard he could use to access the residential floors other than the one granted by his phony security pass. He grew suspicious at this, but couldn&#039;t make heads or tails of the rep. He went back down to the ground floor to gather up the team and head for the residences. Lucky called [[Addison Keller]] for intel about the target&#039;s residence. She connected him to a sanitation worker who was able to use the name and photo to point out a specific apartment he lived in. The team headed there, and to their surprise, the special keycard was able to open his door. Inside, Moth discovered a datachip wedged between the bed and the nightstand. Gh0st cracked the file on it and discovered an archive of evidence lending credence to the Aztechnology Hellcow Conspiracy, the secret program in which Aztechnology has been using HMHVV-infected cattle to produce vast quantities of milk. It looked like the resident was planning to blow the whistle, soon.&lt;br /&gt;
&lt;br /&gt;
As soon as Gh0st described this file, Slink noted that the bed hasn&#039;t been touched in a while, and they just used a keycard to access a suspected whistleblower&#039;s room. Just then, Lucky heard a corpsec squad lining up outside. The team got the jump on them by charging through the door before they&#039;re ready. They traded SnS rounds, but Lucky took a daring move and shot the nearest window open. The team dropped one story to the ground, and Gh0st got hurt a bit, though the others make it down okay. They booked it to Slink&#039;s Bentley and break away, losing any pursuers who may have been after them.&lt;br /&gt;
&lt;br /&gt;
The team contacted Mr. Johnson to arrange a trade of the datachip for the credstick. He directed them to an empty parking lot in north Puyallup, where they waited a suspiciously long time. They couldn&#039;t get him on comms again, so they decided to leave. As they did, Lucky noticed they were being followed by a van. Before they could decide what to do, Gh0st&#039;s deck was spiked by an unknown attacker. He tried to spot them but failed, then decided to jack out to avoid being bricked. Slink floored it and broke away from the surprised van driver, losing him quickly thanks to the Bentley&#039;s great acceleration.&lt;br /&gt;
&lt;br /&gt;
Angry, the team decided they were going to get their money one way or another. Moth called [[King Midas]] to ask for intel on Mr. Johnson. After some persuading, he revealed that particular Mr. Johnson was a decker who worked for Aztechnology, and he knew the location of a safe house he used. The team headed to that safe house, which was behind a saloon in Renton, and hacked a security camera watching the entrace. Gh0st was able to mark his deck three times, then data spiked him with Blackout running, knocking him out instantly and nearly killing him. The team broke in and grabbed the golden credstick from the drooling, nose-bleeding Texan.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having got the money they were promised, the team proved they weren&#039;t pushovers, and they were each 20,000¥ richer for it. Gh0st gave the paydata to [[News Van Dan]] in exchange for a favor to be paid back later.&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*20,000¥&lt;br /&gt;
*1 Chip with [[News Van Dan]] for Gh0st&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
{{Gamequote|&amp;quot;What&#039;s more worth to you, Gh0st: 20 Grand or revenge?&amp;quot; -Slink}}&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;A Videorecording shows a nice flyby Montage of the Aztchnology Arcology, then a cut to a snippet of a Window breaking due to firepower, followed to what seems to be a shoulder perspective of someone walking down what seems to be the outside of the Aztech Arcology, you can see someone lying on the ground beneath. Another shot shows a person carrying two other persons down the Arcology, one person, sittong on the carrieres shoulders appears to be dancing. The Video ends with the same dancing person from before but this time standing on a Bentley as the visual and audio fade away.&amp;quot; ~Uploaded by Lucky &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghost, Lucky, Moth, and Slink meet Johnson at the Bonzai Burger, a low end restaurant downtown. Johnson is interested in finding out what one Lucio Elfario knows about Aztechnology&#039;s cattle industry and is hiring us to steal any data he has on the topic. Elfario is an employee of AZT and likely lives in the Pyramid. The team agrees to find out what they can for 80,000nY (20k each).&lt;br /&gt;
&lt;br /&gt;
Our legwork begins with Ghost breaking into the AZT Destination Host, then the Data Host nested within, dodging IC and searching for employee records. Strangely he finds no such employee record for Elfario. Working outside the host, Lucky and Moth scope the shopping mall floor of the Pyramid for things of note while Slink patrols the exterior. The team changes the angle of approach and searches the Matrix outside of the host for info on Elfario and finds some contact information and that he worked in Biochemistry for AZT and the there were recent opening in employment. Ghost acquired the employment credentials of a low level employee and modified it Juan Sanchez, Slink&#039;s new cover. Posing as a new hire, Slink entered AZT, met with security and HR, acquiring a keycard that would take him to the residential sector. Lucky pulled in a favor and managed to get the key to Elfario&#039;s home from the janitorial staff. The team gathered and made for Elfario&#039;s house.&lt;br /&gt;
&lt;br /&gt;
Elfario&#039;s home was found unoccupied, and soon after we discovered what Elfario was onto. He had found that AZT&#039;s cheap beef and milk came courtesy of them using Infected Hellcows, and was voicing concern of ethics and safety of the matter to the point where he was about to blow the whistle before seemingly disappearing.&lt;br /&gt;
&lt;br /&gt;
Slink pointed out that they had just entered Elfario&#039;s home using a keycard and they were likely already surrounded by armed guards. With Lucky&#039;s superb perception, he confirmed the suspicion. Acting quickly, the team opted to run and gun their way through the nearest window, down to Slink&#039;s car for a quick getaway, popping Stick n Shock shots at the guards on their way.&lt;br /&gt;
&lt;br /&gt;
After a surprisingly smooth escape, the team made their way reconvene with Johnson for their payday. At the handoff location, the team smelled the situation as fishy since Johnson was a no-show. This was only reinforced when Moth and Lucky noticed a van following after them, and undeniably confirmed when Ghost&#039;s deck started sparking from a Matrix attack. Wasting absolutely no time, Slink lost the tail van, and the team hatched a new plan: Fuck Johnson, Get Paid.&lt;br /&gt;
&lt;br /&gt;
Moth got ahold of daddy dearest, King Midas, to give us the scoop on our deadbeat employer. Johnson was Azzie and fancied himself a cowboy decker who had a safehouse in the north end of town near a saloon style bar. Keen for revenge, Ghost fixed up his almost-bricked deck and got to work taking out the cameras outside the safehouse and served up an extra-spicy Data Spike. With the all-clear given, Lucky booted down the door where the team found Johnson out cold, bleeding profusely from the nose, his brain nearly boiled out from biofeedback. Moth and Slink made sure he was stable before the team nabbed the credstick (generously still loaded with the promised pay), pinged a street doc from Johnson&#039;s commlink, and beat feet.&lt;br /&gt;
&lt;br /&gt;
As for the data, the team decided that it would be best left in the hands of News Van Dan, one of Ghost&#039;s contacts.&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where%27s_the_Beef%3F&amp;diff=29409</id>
		<title>Where&#039;s the Beef?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where%27s_the_Beef%3F&amp;diff=29409"/>
		<updated>2020-03-06T17:04:08Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-6]]&lt;br /&gt;
| gm          = [[hasGM::Purkinje]]&lt;br /&gt;
| place       = Seattle, UCAS&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  =[[hasPlayer::Gh0st]]&amp;lt;br&amp;gt;[[hasPlayer::Lucky]]&amp;lt;br&amp;gt;[[hasPlayer::Moth]]&amp;lt;br&amp;gt;[[hasPlayer::Slink]]   &lt;br /&gt;
| combatant2  = Aztechnology&lt;br /&gt;
Larry the Cowboy Decker&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Gh0st sustained light fall injuries.&lt;br /&gt;
Lucky sustained light electroshock wounds.&lt;br /&gt;
| casualties2 = 1 Corpsec lightly wounded&lt;br /&gt;
Larry the Cowboy Decker knocked unconscious, severe biofeedback stroke&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
==Summary==&lt;br /&gt;
A team of shadowrunners does a datasteal on a whistleblower for a mysterious corporate client, then gets double-crossed.&lt;br /&gt;
==The Meat==&lt;br /&gt;
After receiving their notifications through the Shadowhaven app, the team met at the Banzai Burger just outside of the Aztechnology Pyramid in Downtown. Home of the famous Banzai Burger, made with Real BEEEF™ (so much protein, we needed an extra E!). A Mr. Johnson with a Texas accent explained that an Aztechnology employee in the food industry who lived in the Pyramid knew something odd about beef, and he was willing to pay 64,000¥ for details about what exactly he knew and who he was. Moth and Slink talked him up to 80,000¥, which he flashed on a gold-certified credstick. The team found this agreeable and set out with the target&#039;s name and picture.&lt;br /&gt;
==The Legwork==&lt;br /&gt;
The team headed across the street to the first level of the Pyramid, which was an extensive shopping mall. They entered its destination host and took a look around. Gh0st found a security node hidden in the host disguised as a random door. He broke inside and took a look around, finding a database with files that had 10-digit numbers as their headers and everything useful was in Aztlaner Spanish. Fortunately, Slink happened to speak Aztlaner Spanish very well. Gh0st cracked one of the files and happened to find the records of an employee authorized by security to enter the upper levels of the Pyramid, then edited the file to forge a fake identity for Slink to impersonate. The team decided to get Slink to pose as an employee, get access to the upper floors, then have him escort them in.&lt;br /&gt;
==The Run==&lt;br /&gt;
Slink successfully conned a service rep into printing him a new employee security pass so he could use the elevators. He went to Human Resources to ask for a map of the Pyramid, hoping to gain more information about where the target lived. The HR rep not only gave him a map, but a special keycard he could use to access the residential floors other than the one granted by his phony security pass. He grew suspicious at this, but couldn&#039;t make heads or tails of the rep. He went back down to the ground floor to gather up the team and head for the residences. Lucky called [[Addison Keller]] for intel about the target&#039;s residence. She connected him to a sanitation worker who was able to use the name and photo to point out a specific apartment he lived in. The team headed there, and to their surprise, the special keycard was able to open his door. Inside, Moth discovered a datachip wedged between the bed and the nightstand. Gh0st cracked the file on it and discovered an archive of evidence lending credence to the Aztechnology Hellcow Conspiracy, the secret program in which Aztechnology has been using HMHVV-infected cattle to produce vast quantities of milk. It looked like the resident was planning to blow the whistle, soon.&lt;br /&gt;
&lt;br /&gt;
As soon as Gh0st described this file, Slink noted that the bed hasn&#039;t been touched in a while, and they just used a keycard to access a suspected whistleblower&#039;s room. Just then, Lucky heard a corpsec squad lining up outside. The team got the jump on them by charging through the door before they&#039;re ready. They traded SnS rounds, but Lucky took a daring move and shot the nearest window open. The team dropped one story to the ground, and Gh0st got hurt a bit, though the others make it down okay. They booked it to Slink&#039;s Bentley and break away, losing any pursuers who may have been after them.&lt;br /&gt;
&lt;br /&gt;
The team contacted Mr. Johnson to arrange a trade of the datachip for the credstick. He directed them to an empty parking lot in north Puyallup, where they waited a suspiciously long time. They couldn&#039;t get him on comms again, so they decided to leave. As they did, Lucky noticed they were being followed by a van. Before they could decide what to do, Gh0st&#039;s deck was spiked by an unknown attacker. He tried to spot them but failed, then decided to jack out to avoid being bricked. Slink floored it and broke away from the surprised van driver, losing him quickly thanks to the Bentley&#039;s great acceleration.&lt;br /&gt;
&lt;br /&gt;
Angry, the team decided they were going to get their money one way or another. Moth called [[King Midas]] to ask for intel on Mr. Johnson. After some persuading, he revealed that particular Mr. Johnson was a decker who worked for Aztechnology, and he knew the location of a safe house he used. The team headed to that safe house, which was behind a saloon in Renton, and hacked a security camera watching the entrace. Gh0st was able to mark his deck three times, then data spiked him with Blackout running, knocking him out instantly and nearly killing him. The team broke in and grabbed the golden credstick from the drooling, nose-bleeding Texan.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Having got the money they were promised, the team proved they weren&#039;t pushovers, and they were each 20,000¥ richer for it. Gh0st gave the paydata to [[News Van Dan]] in exchange for a favor to be paid back later.&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*20,000¥&lt;br /&gt;
*1 Chip with [[News Van Dan]] for Gh0st&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
{{Gamequote|&amp;quot;What&#039;s more worth to you, Gh0st: 20 Grand or revenge?&amp;quot; -Slink}}&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;A Videorecording shows a nice flyby Montage of the Aztchnology Arcology, then a cut to a snippet of a Window breaking due to firepower, followed to what seems to be a shoulder perspective of someone walking down what seems to be the outside of the Aztech Arcology, you can see someone lying on the ground beneath. Another shot shows a person carrying two other persons down the Arcology, one person, sittong on the carrieres shoulders appears to be dancing. The Video ends with the same dancing person from before but this time standing on a Bentley as the visual and audio fade away.&amp;quot; ~Uploaded by Lucky &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slink&lt;br /&gt;
&lt;br /&gt;
Ghost, Lucky, Moth, and Slink meet Johnson at the Bonzai Burger, a low end restaurant downtown. Johnson is interested in finding out what one Lucio Elfario knows about Aztechnology&#039;s cattle industry and is hiring us to steal any data he has on the topic. Elfario is an employee of AZT and likely lives in the Pyramid. The team agrees to find out what they can for 80,000nY (20k each).&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Our legwork begins with Ghost breaking into the AZT Destination Host, then the Data Host nested within, dodging IC and searching for employee records. Strangely he finds no such employee record for Elfario. Working outside the host, Lucky and Moth scope the shopping mall floor of the Pyramid for things of note while Slink patrols the exterior. The team changes the angle of approach and searches the Matrix outside of the host for info on Elfario and finds some contact information and that he worked in Biochemistry for AZT and the there were recent opening in employment. Ghost acquired the employment credentials of a low level employee and modified it Juan Sanchez, Slink&#039;s new cover. Posing as a new hire, Slink entered AZT, met with security and HR, acquiring a keycard that would take him to the residential sector. Lucky pulled in a favor and managed to get the key to Elfario&#039;s home from the janitorial staff. The team gathered and made for Elfario&#039;s house.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Elfario&#039;s home was found unoccupied, and soon after we discovered what Elfario was onto. He had found that AZT&#039;s cheap beef and milk came courtesy of them using Infected Hellcows, and was voicing concern of ethics and safety of the matter to the point where he was about to blow the whistle before seemingly disappearing.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Slink pointed out that they had just entered Elfario&#039;s home using a keycard and they were likely already surrounded by armed guards. With Lucky&#039;s superb perception, he confirmed the suspicion. Acting quickly, the team opted to run and gun their way through the nearest window, down to Slink&#039;s car for a quick getaway, popping Stick n Shock shots at the guards on their way.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After a surprisingly smooth escape, the team made their way reconvene with Johnson for their payday. At the handoff location, the team smelled the situation as fishy since Johnson was a no-show. This was only reinforced when Moth and Lucky noticed a van following after them, and undeniably confirmed when Ghost&#039;s deck started sparking from a Matrix attack. Wasting absolutely no time, Slink lost the tail van, and the team hatched a new plan: Fuck Johnson, Get Paid.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Moth got ahold of daddy dearest, King Midas, to give us the scoop on our deadbeat employer. Johnson was Azzie and fancied himself a cowboy decker who had a safehouse in the north end of town near a saloon style bar. Keen for revenge, Ghost fixed up his almost-bricked deck and got to work taking out the cameras outside the safehouse and served up an extra-spicy Data Spike. With the all-clear given, Lucky booted down the door where the team found Johnson out cold, bleeding profusely from the nose, his brain nearly boiled out from biofeedback. Moth and Slink made sure he was stable before the team nabbed the credstick (generously still loaded with the promised pay), pinged a street doc from Johnson&#039;s commlink, and beat feet.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
As for the data, the team decided that it would be best left in the hands of News Van Dan, one of Ghost&#039;s contacts.&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28977</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28977"/>
		<updated>2020-02-28T23:47:18Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=10&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28976</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28976"/>
		<updated>2020-02-28T23:46:44Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
{{RunHistory|&lt;br /&gt;
 |limit=5&lt;br /&gt;
 }}&lt;br /&gt;
2019-05-25 [[A Shadowrun Based on Big D and the Kids Table&#039;s LAX]]&lt;br /&gt;
&lt;br /&gt;
2019-06-19 [[A Shadowrun Based on Stick and Poke&#039;s Running]]&lt;br /&gt;
&lt;br /&gt;
2019-11-22 [[Entomologist&#039;s Cookbook]]&lt;br /&gt;
&lt;br /&gt;
2019-12-27 [[Stalker&#039;s Night Out]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28975</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28975"/>
		<updated>2020-02-28T23:41:49Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
2019-05-25 [[A Shadowrun Based on Big D and the Kids Table&#039;s LAX]]&lt;br /&gt;
&lt;br /&gt;
2019-06-19 [[A Shadowrun Based on Stick and Poke&#039;s Running]]&lt;br /&gt;
&lt;br /&gt;
2019-11-22 [[Entomologist&#039;s Cookbook]]&lt;br /&gt;
&lt;br /&gt;
2019-12-27 [[Stalker&#039;s Night Out]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Laesa Syndicate&lt;br /&gt;
|Position=Member&lt;br /&gt;
|FactionRep=4&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28973</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28973"/>
		<updated>2020-02-28T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
2019-05-25 [[A Shadowrun Based on Big D and the Kids Table&#039;s LAX]]&lt;br /&gt;
&lt;br /&gt;
2019-06-19 [[A Shadowrun Based on Stick and Poke&#039;s Running]]&lt;br /&gt;
&lt;br /&gt;
2019-11-22 [[Entomologist&#039;s Cookbook]]&lt;br /&gt;
&lt;br /&gt;
2019-12-27 [[Stalker&#039;s Night Out]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*Laesa Syndicate - Connection 3, Loyalty 3 - Crime Syndicate (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28972</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28972"/>
		<updated>2020-02-28T23:32:35Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
2019-05-25 [[A Shadowrun Based on Big D and the Kids Table&#039;s LAX]]&lt;br /&gt;
&lt;br /&gt;
2019-06-19 [[A Shadowrun Based on Stick and Poke&#039;s Running]]&lt;br /&gt;
&lt;br /&gt;
2019-11-22 [[Entomologist&#039;s Cookbook]]&lt;br /&gt;
&lt;br /&gt;
2019-12-27 [[Stalker&#039;s Night Out]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*Laesa Syndicate - Connection 3, Loyalty 3 - Crime Syndicate (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28968</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28968"/>
		<updated>2020-02-28T23:19:18Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
2019-05-25 [[A Shadowrun Based on Big D and the Kids Table&#039;s LAX]]&lt;br /&gt;
&lt;br /&gt;
2019-06-19 [[A Shadowrun Based on Stick and Poke&#039;s Running]]&lt;br /&gt;
&lt;br /&gt;
2019-11-22 [[Entomologist&#039;s Cookbook]]&lt;br /&gt;
&lt;br /&gt;
2019-12-27 [[Stalker&#039;s Night Out]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*Laesa Syndicate - Connection 3, Loyalty 3 - Crime Syndicate (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slink&amp;diff=28967</id>
		<title>Slink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slink&amp;diff=28967"/>
		<updated>2020-02-28T23:18:50Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:DZuACXe.png|thumb]]&lt;br /&gt;
|header1= Con Artist / Wheelman / Face&lt;br /&gt;
|header2= &amp;quot;Don&#039;t worry about it.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Elf&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 1&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = https://drive.google.com/open?id=1pFe_X-Y9WZUwv6Gq5oxaKUHYI__TEYQF&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 14th 2049&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = https://drive.google.com/open?id=1v2dNUoFZ5l0QQCNa_PI-YG3u9CQ0q3g-&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A charismatic wheelman who earned his colors smuggling for the Laesa Syndicate.&lt;br /&gt;
===Goals===&lt;br /&gt;
Get his hands on the shiniest toys and acquire a life of luxury.&lt;br /&gt;
==Background==&lt;br /&gt;
James Duncan Myers coasted through most of his life using his good looks and silver tongue to get him what he wanted when he wanted it. Grifting his way through school and college taught him that pretending to be who someone wanted you to be was a sure way to get the doors he needed open.&lt;br /&gt;
&lt;br /&gt;
He took those skills and applied them to the real world. Getting cops to only glance at a trunk as opposed to a deep dive, convincing a bouncer that some rival thugs have been goading the bartenders should be kicked out right now, or that he really is just the elf you need to get the job done.&lt;br /&gt;
&lt;br /&gt;
Now, a Made Man, he&#039;s expanding his list of clients in pursuit his next big score.&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Made Man (Laesa Syndicate)&lt;br /&gt;
*Code of Honor: Omerta, The Code of Silence&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
2019-05-25 [[A Shadowrun Based on Big D and the Kids Table&#039;s LAX]]&lt;br /&gt;
&lt;br /&gt;
2019-06-19 [[A Shadowrun Based on Stick and Poke&#039;s Running]]&lt;br /&gt;
&lt;br /&gt;
2019-11-22 [[Entomologist&#039;s Cookbook]]&lt;br /&gt;
&lt;br /&gt;
2019-12-27 [[Stalker&#039;s Night Out]]&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jinx&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mike Malone&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
*Laesa Syndicate - Connection 3, Loyalty 3 - Crime Syndicate (Shadow Services)&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
*Ex-Firewatch +4&lt;br /&gt;
*Punk Scene +1&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|An associate of the Laesa Syndicate operating throughout North America.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|A reliable smuggler who can get what you need, where you need it.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Rumored to have gotten into the Laesa Syndicate by acting as an attaché to a burgeoning Ancients group in Quebec back in &#039;68.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*Maurice Shale (Fake SIN 2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Slink stands 6&#039;2, has meticulously styled blonde hair, is always clean shaven, and mimics the walking pattern of those around him. Depending on the job or environment, he&#039;ll dress to blend in. On the occasion where style or protection is key, he favors Vashon Island&#039;s Ace of Coins, outfitted with an assortment of spy toys.&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
*Ace of Coins&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
*Humanoid silhouette in a tuxedo&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
None. If he did, he wouldn&#039;t be a very good smuggler.&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=28956</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=28956"/>
		<updated>2020-02-28T18:59:29Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*+1 Seattle Seahawks&lt;br /&gt;
&lt;br /&gt;
*+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=28954</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=28954"/>
		<updated>2020-02-28T18:59:13Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+1 Seattle Seahawks&lt;br /&gt;
+2 Mothers of Metahumans&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=28948</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=28948"/>
		<updated>2020-02-28T18:35:33Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Learn more about Resonance and The Foundation.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=28947</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=28947"/>
		<updated>2020-02-28T18:34:41Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye. Manifests temporary limbs and accessories for comedic and communicative purposes.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mute&amp;diff=28943</id>
		<title>Mute</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mute&amp;diff=28943"/>
		<updated>2020-02-28T18:24:26Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/open?id=17AM8SjpPOhmkidROGRLm-i16iSdJJJG7]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Technomancer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/kreankorm]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-07-18&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/drive/folders/1MsQyifOVbI6JzmF-4IH1PI7Ey3zIWL04?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A quiet and unassuming fellow. The runner known as Mute rarely, if ever speaks. When not tasked with with finding information on other&#039;s behalf, he can be found frequenting the many cafes of Seattle, silently sifting through every scrap of information he can get his virtual hands on. His preferred method of communication appears to be customized emotes featuring his matrix persona, an unblinking eye.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Find out who his family was prior to Crash 2.0 and what happened to them.&lt;br /&gt;
*Befriend an AI.&lt;br /&gt;
*Hack the world.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
2:58pm, Friday, 2064/01/02&lt;br /&gt;
&lt;br /&gt;
Seattle, UCAS, DocWagon Clinic&lt;br /&gt;
&lt;br /&gt;
Patient: John Doe&lt;br /&gt;
&lt;br /&gt;
Admitted: 2064/11/03&lt;br /&gt;
&lt;br /&gt;
Presented with near brain death, however, heightened REM detected. Patient seems otherwise unresponsive to physical stimuli. Vitals appear minimal but stable.&lt;br /&gt;
&lt;br /&gt;
N.o.K.: DATA NOT FOUND&lt;br /&gt;
&lt;br /&gt;
Notes: Funds depleted.&lt;br /&gt;
&lt;br /&gt;
Scheduled for release in 0:02&lt;br /&gt;
&lt;br /&gt;
Dr. Tanaka looked over the chart one last time. A scrawny teenager was dropped off at the foot of the clinic with a credstick and a note 2 months ago. The kid had only become more emaciated since. Funds had run out for his care. Functional or not, management wasn&#039;t going to sanction care for him if no one was going to foot the bill. Tanaka watched the clock tick down. Without life support, he would die on his own. With some hesitation, she pulled the plug.&lt;br /&gt;
As the machine screeched, detecting no vitals, Tanaka sighed.&lt;br /&gt;
&lt;br /&gt;
She turned around to pull a wheelchair around to move the body, when he heard the thud of a body hitting the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Having witnessed a miracle. Tanaka stepped back. The near skeletal figure of a teenager was not only alive, but had tried to get out of bed.&lt;br /&gt;
&lt;br /&gt;
A brief physical, a set of clothes, and meal from the clinic cafeteria later, John Doe had set out onto a strange, new, intuitively connected world.&lt;br /&gt;
&lt;br /&gt;
His only friend, the buzz of the grid.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*Paranoia - Being a technomancer means being discrete or being put on a vivisection table.&lt;br /&gt;
*Phobia, Mild (Trolls) - They&#039;re big. Too big. I might get squashed.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Splint&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hakjak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Derek Shuster (4)&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A greenish-blue floating orb with a singular eye.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gone_Cold&amp;diff=28224</id>
		<title>Gone Cold</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gone_Cold&amp;diff=28224"/>
		<updated>2020-02-19T05:20:51Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After-Action Reports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =[[hasMetaplot::Never Again]] &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        =  [[hasDate::2080-26-10]]&lt;br /&gt;
| gm          =  [[hasGM::Drburst]]&lt;br /&gt;
| place       = Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      =  &lt;br /&gt;
| status      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[hasRunner::Decoy]]&amp;lt;br&amp;gt;[[hasRunner::Quickdraw]]&amp;lt;br&amp;gt;[[hasRunner::Prayer]]&amp;lt;br&amp;gt;[[hasRunner::Purkinje]]&amp;lt;br&amp;gt;[[hasRunner::Slayer]]&lt;br /&gt;
| combatant2  = Hand of Five&lt;br /&gt;
| casualties1 =None &lt;br /&gt;
| casualties2 = Jenda Kantor &lt;br /&gt;
| notes       =  &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Meet==&lt;br /&gt;
==Run==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Player After-Action Reports==&lt;br /&gt;
2020-02-19 Mute&lt;br /&gt;
&lt;br /&gt;
Hipster Machine has left an exploration request for Nested Host discovered after a previous run uncovered it&#039;s ties to the Hand of Five, an old-school hate club that was active during the early days of Awakening. Recently, there have been rumors the Hand of Five has been revived under the leadership of a surviving member. Now operating a covert terrorist cell intent of inciting violence between the different metatypes. Mute and Twitch answer the call to explore this uncharted Host.&lt;br /&gt;
&lt;br /&gt;
The duo met and ran some quick legwork on the history of the Hand of Five and their alleged end at the hands of Lone Star during the Night of Rage. Renting out a cheap safehouse in Tacoma, Mute and Twitch made themselves comfortable before diving into the Host. The host was styled a seething ball of infernal fire. Upon entry they found that a plethora of IC was on permanent patrol, each IC styled as post-apocalyptic motorcycles, trucks, and flaming dogs. The Nested Host to be explored was hidden at the back of the Mad Max hell-scape, and while Mute was successful in gaining entry to it, Twitch was not and was swiftly dogpiled by the IC. Inside the Nested Host, Mute discovered that this was a Rogue Foundation Host, probably a relic of pre-Crash 2.0 days, repurposed as a baited trap for nosy hackers. More IC lay in wait. Mute was able to evade the roaming IC long enough to find that the files stored were mostly incoherent data bombed red herrings. One file of note however was labelled as README. A hateful mantra of sorts, promising that Seattle would have the horrors of the Night of Rage revisited upon it on its anniversary. Disturbed by this, Mute copied the file to a commlink and made haste to get Twitch some well-needed medical attention.&lt;br /&gt;
&lt;br /&gt;
Mute brought the file to the attention of Hipster Machine and the Mothers of Metahumans organization.&lt;br /&gt;
&lt;br /&gt;
TERROR PREDICTION ANALYTICS ADJUSTED &amp;lt;&amp;lt;&amp;lt;&amp;lt;&amp;lt; 95% CHANCE OF TERROR ATTACK DURING NIGHT OF RAGE ANNIVERSARY &amp;lt;&amp;lt;&amp;lt;&amp;lt; IMMEDIATE ACTION REQUIRED&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Longshot&amp;diff=25971</id>
		<title>The Longshot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Longshot&amp;diff=25971"/>
		<updated>2020-02-02T03:55:23Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-01-23]]&lt;br /&gt;
| gm          = [[hasGM::DocMcGuffin]]&lt;br /&gt;
| place       = (Target site of the run)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Witch Of Bones]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt; [[hasRunner::Kitsune]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The team, is hired by Johnson to sabotage the Lions (football team) before the upcoming Superbowl in 2 days. The team will receive 16,000Y for job success with a possible bonus if the Seattle Seahawks&#039; rookie Running Back becomes rookie of the year. The team vocalized dispassion for sports in general with exception of Mute who mimed enthusiasm in support for Seattle Seahawks. The team agreed to conditions.&lt;br /&gt;
&lt;br /&gt;
Basic legwork found that the Lions were staying at Double Tree Inn in the city. Team opted to get a room at same hotel for close observation. Mute was able to duck around the Host&#039;s spiders and was able to access the employee and guest registries. Using this information, Kitsune and Mute called room service from a particular attendant named Chuck Mann. Kitsune and Yata knocked out the employee, Kitsune disguised herself as the employee and went to the room of the Lions&#039; Running Back who we found was married to the Quarterback, staying together. Posing as the employee who handled &amp;quot;discreet services&amp;quot;, along with a fabricated receipt (provided by Mute) Kitsune was able to instigated an argument between the couple which resulted in a violent altercation which the team was able to exacerbate into a team-wide brawl, all of which was captured on trid stream and uploaded to TMZ, Amateur Urban Brawl, and other sites under humorous/inappropriate titles and tags.&lt;br /&gt;
&lt;br /&gt;
The crew&#039;s efforts proved TOO successful, the Lion&#039;s entire 1st string was banned from pro-play out of embarrassment and the Lions forfeited.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Longshot&amp;diff=25970</id>
		<title>The Longshot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Longshot&amp;diff=25970"/>
		<updated>2020-02-02T03:55:07Z</updated>

		<summary type="html">&lt;p&gt;Kreankorm: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-01-23]]&lt;br /&gt;
| gm          = [[hasGM::DocMcGuffin]]&lt;br /&gt;
| place       = (Target site of the run)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Witch Of Bones]] &amp;lt;br&amp;gt; [[hasRunner::Yata]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt; [[hasRunner::Kitsune]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Mute&#039;&#039;&#039;&lt;br /&gt;
The team, is hired by Johnson to sabotage the Lions (football team) before the upcoming Superbowl in 2 days. The team will receive 16,000Y for job success with a possible bonus if the Seattle Seahawks&#039; rookie Running Back becomes rookie of the year. The team vocalized dispassion for sports in general with exception of Mute who mimed enthusiasm in support for Seattle Seahawks. The team agreed to conditions.&lt;br /&gt;
Basic legwork found that the Lions were staying at Double Tree Inn in the city. Team opted to get a room at same hotel for close observation. Mute was able to duck around the Host&#039;s spiders and was able to access the employee and guest registries. Using this information, Kitsune and Mute called room service from a particular attendant named Chuck Mann. Kitsune and Yata knocked out the employee, Kitsune disguised herself as the employee and went to the room of the Lions&#039; Running Back who we found was married to the Quarterback, staying together. Posing as the employee who handled &amp;quot;discreet services&amp;quot;, along with a fabricated receipt (provided by Mute) Kitsune was able to instigated an argument between the couple which resulted in a violent altercation which the team was able to exacerbate into a team-wide brawl, all of which was captured on trid stream and uploaded to TMZ, Amateur Urban Brawl, and other sites under humorous/inappropriate titles and tags.&lt;br /&gt;
The crew&#039;s efforts proved TOO successful, the Lion&#039;s entire 1st string was banned from pro-play out of embarrassment and the Lions forfeited.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Kreankorm</name></author>
	</entry>
</feed>