<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LOV.Euphoria</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LOV.Euphoria"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/LOV.Euphoria"/>
	<updated>2026-05-31T18:05:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=150222</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=150222"/>
		<updated>2025-10-07T11:36:53Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=3 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a vehicle to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
====Secret bonus Goals ====&lt;br /&gt;
* acquire armory for teammates&lt;br /&gt;
* 9 prehensile fluffy tails (20k .5 ess each)&lt;br /&gt;
* luxury cars&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
* &#039;&#039;&#039;One Armed&#039;&#039;&#039; - omae she&#039;s only got one arm. Her left one was taken from her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=XOF&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=150024</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=150024"/>
		<updated>2025-09-26T11:57:36Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=3 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a vehicle to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
====Secret bonus Goals ====&lt;br /&gt;
* acquire armory for teammates&lt;br /&gt;
* 9 prehensile fluffy tails (20k .5 ess each)&lt;br /&gt;
* luxury cars&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
* &#039;&#039;&#039;One Armed&#039;&#039;&#039; - omae she&#039;s only got one arm. Her left one was taken from her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=150023</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=150023"/>
		<updated>2025-09-26T11:13:01Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=3 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a vehicle to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
====Secret bonus Goals ====&lt;br /&gt;
* acquire armory for teammates&lt;br /&gt;
* 9 prehensile fluffy tails (20k .5 ess each)&lt;br /&gt;
* luxury cars&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
* &#039;&#039;&#039;One Armed&#039;&#039;&#039; - omae she&#039;s only got one arm. Her left one was taken from her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149951</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149951"/>
		<updated>2025-09-25T10:25:13Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a vehicle to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
====Secret bonus Goals ====&lt;br /&gt;
* acquire armory for teammates&lt;br /&gt;
* 9 prehensile fluffy tails (20k .5 ess each)&lt;br /&gt;
* luxury cars&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
* &#039;&#039;&#039;One Armed&#039;&#039;&#039; - omae she&#039;s only got one arm. Her left one was taken from her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149880</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149880"/>
		<updated>2025-09-20T21:15:34Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
* &#039;&#039;&#039;One Armed&#039;&#039;&#039; - omae she&#039;s only got one arm. Her left one was taken from her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149879</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149879"/>
		<updated>2025-09-20T21:14:47Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
One-armed smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149878</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149878"/>
		<updated>2025-09-20T21:14:23Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:TempShock.png|225px]]&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:TempShock.png&amp;diff=149877</id>
		<title>File:TempShock.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:TempShock.png&amp;diff=149877"/>
		<updated>2025-09-20T21:14:04Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A temporary placeholder for Shellshock until we comm something that isn&#039;t AI&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149876</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149876"/>
		<updated>2025-09-20T21:12:26Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Matrix Search Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=Shellshock&#039;s legal name, Alexandra Malkovych, shows her being arrested in a huge arms and drug bust about a decade back. All of her assets were promptly confiscated by the government and accounts emptied as she served time.&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149875</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149875"/>
		<updated>2025-09-20T21:10:38Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Former smuggler before a bust a decade back, she used to deal with just about everyone&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149874</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149874"/>
		<updated>2025-09-20T21:09:06Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Alexandra Malkovych&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|CRIMINAL&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aria McGuinty&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4 - Burner&lt;br /&gt;
|Consultant on Criminal Affairs, High-Stakes Negotiator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149873</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149873"/>
		<updated>2025-09-20T21:06:05Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Daniel Davidson Junior&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asta Eide-Kongsli&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=anhe&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149872</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149872"/>
		<updated>2025-09-20T21:05:27Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* Criminal SINner&lt;br /&gt;
* Big Regret (See: being a terrible person and an enabler of predatory practices for most of her life)&lt;br /&gt;
* Phobia, Moderate - Dogs&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149871</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149871"/>
		<updated>2025-09-20T21:04:07Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* School of Hard Knocks&lt;br /&gt;
* Black Market Pipeline (Vehicles)&lt;br /&gt;
* Bilingual (Russian + Japanese)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149870</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149870"/>
		<updated>2025-09-20T21:03:23Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Burn SIN&lt;br /&gt;
* Get some actual god damn guns&lt;br /&gt;
* Get a chuck wagon to carry said guns&lt;br /&gt;
* Black Card for the bit&lt;br /&gt;
* Treat the folks she surrounds herself with, care for those she doesn&#039;t treat&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149869</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149869"/>
		<updated>2025-09-20T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Smuggler from the mean streets has lived a life of crime and punishment, now she seeks to bring some light where she goes - apathy and hate cannot be allowed to win&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149868</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149868"/>
		<updated>2025-09-20T20:25:12Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler turned good bean&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149867</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149867"/>
		<updated>2025-09-20T20:24:47Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler&lt;br /&gt;
|Shortblurb2=turned good bean&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149866</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149866"/>
		<updated>2025-09-20T20:24:23Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler&lt;br /&gt;
|Shortblurb2=turned good bean&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2053-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2053-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149865</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149865"/>
		<updated>2025-09-20T20:23:53Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler&lt;br /&gt;
|Shortblurb2=turned good bean&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2054-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2054-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}}&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=XOF&amp;diff=149864</id>
		<title>XOF</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=XOF&amp;diff=149864"/>
		<updated>2025-09-20T20:21:22Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Face |Shortblurb1=Former smuggler |Shortblurb2=turned good bean |Shortblurb3= |OwnersRedditName=crowe1211 |OwnersDiscordName=LOV.Euphoria |Metatype= Human &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= |StreetCred=0 |Noteriety=1 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |Expenses=0  |Bonuses=0  |}} &amp;lt;!-- The above wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Face&lt;br /&gt;
|Shortblurb1=Former smuggler&lt;br /&gt;
|Shortblurb2=turned good bean&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Human &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth=2054-10-31 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= 2054-10-31 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1x5RadOneeaM0qRQudkLrYe4kQtyvXttt?usp=sharing]&lt;br /&gt;
|Priority=CAEAE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Aleksandra Malkovych was born in Melitopol&#039; Ukraine to a pair of incredibly doomed parents - a vory bojevik and a yakuza enforcer. Not long after her birth, the family moved out to the UK to the quiet sprawl of Chester.&lt;br /&gt;
Ultimately, their names would be forgotten, as with their faces as time went on, lost to time as they both died within a week of eachother when Aleksandra was only 3 years old. Her dad in a carbombing, her mother gunned down in the street. She was sheltered from the bullet hail only by the front of a parked car.&lt;br /&gt;
&lt;br /&gt;
Taken into police custody briefly as the deaths of her parents were investigated, the toddler could provide no real assistance to the matter, and she was put into the British Foster System, and under police scrutiny for the next two years of her life. However, due to linguistic barriers and an incredibly unstable &amp;quot;home&amp;quot; life, school would never hold for her - not even preschool. She wouldn&#039;t even end up adopted. At six she fell into the criminal elements of england, her english starting to finally pick up after much effort from the marm. She found herself as a mule and pickpocket, stashing away her money young and holding onto it for dear life. As time grew on, being a mule shifted to being a dealer. To being a chip dealer. To ferrying arms. At forteen while she was away on business, long having left the shelter of the orphanage, her gang&#039;s hideout was raided by the police.&lt;br /&gt;
&lt;br /&gt;
She was smart. She had saved. And she still had product laying about in a few caches. She was solo now, and while she had learned a lot in her time in the gang, she also knew that it was time to bounce. At sixteen, with a lil more cash in her pocket and surprisingly sparkly rap sheet (she had never been a fan of violent crime) - Sasha made her way to Seattle by plane. &lt;br /&gt;
&lt;br /&gt;
Aleksandra&#039;s next few years were turbulent. She fell into the local smuggling scene; buying and selling drugs, chips, firearms, whatever she could get her hands on. She&#039;d learn the routes, hire mules and drivers. She knew how to live small, save hard, and spend only what you needed to when it came to growing a business. Within three years she was moving large quantities to all four major syndicates of Seattle - and even some of the corps who wanted things that&#039;d be harder to get by legal channels. Three drivers to her empire, and about to be a fourth. Unfortunately, it was around year three that she had shown she was starting to grow a heart.&lt;br /&gt;
&lt;br /&gt;
A mafia rat was all it took to get a fed mole as her next driver, and the rest was written. What was supposed to be a clean deal turned into a smuggling ring bust that several KE teams a fat gold star and a few officers a promotion. One was given a dismissal, however, when he ruined Aleksandra&#039;s arm to the point of needing amputation. She declined all prosthetics before entering prison. And while in it, declined them further still.&lt;br /&gt;
&lt;br /&gt;
At twenty years old, she had it all, lost it all, lost her arm, and came face to face with the cruel industrial fittings of the UCAS prison system. She was haunted by her stay. By what she&#039;d done. The bunraku chips. The hard chems sold to vory dealers who preyed upon people who were just like her when she was a kid. The mafia and triads who&#039;d buy her guns wholesale, only to throw them to gangs or enforce &#039;protection services&#039; themselves. For the first three years in the prison she was nonverbal. Active. Aware. Even kept her physicality together while in prison. Her haunting eyes earned her the name &amp;quot;Shellshock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eventually though, the prison therapist did make his way to Sasha, got her to break her silence. Touted it as a miracle to the warden, and that maybe she could be rehabilitated. She started taking online law classes. Speech therapy. Both seemed to interest her. She learned more about the foster system, this time from a more educated standpoint than what she had lived through. And never once did she lash out, only more silence when she was pissed. And eyes that could kill - but never did.&lt;br /&gt;
&lt;br /&gt;
Then came her 27th birthday, and she was up for parole - entirely due to her stellar behavior, her young age at the time of offence, and how eagerly she seemed to delve into the legal system. Many hearings started, most were good - some were bad - but eventually, after a few more years, she was released as a private contractor to KE as both a criminal mind analyist, and the occaisional high stakes negotiator.&lt;br /&gt;
&lt;br /&gt;
Aleksandra cooperated with this arrangement, but ultimately, she grew tired of it. She could see the pain and corruption present in the world was just as readily displayed in the law enforcement - her shoulder still ached as that reminder. Shellshock had seen the cruelty of it all. Stood in it. Dealt it. She wanted to ease that pain, the pain she helped to cause, and knew she couldn&#039;t do that in legal channels. She expressed her deepest condolences to Knight Errant, but now that she was thirty she was feeling it was appropriate she try her hand at being a bit more of a &#039;&#039;&#039;motivational speaker&#039;&#039;&#039; where she could afford to be.&lt;br /&gt;
&lt;br /&gt;
Her old law teacher. The digital librarian. Even the son of the man who got her half of her seattle fleet. She reached out. She was starting business again, but this time keeping it clean. And with a few called connections, a check to make sure she was clean, her fixer set her on the path to Seattle&#039;s Big Leagues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=No_Caller_ID&amp;diff=149157</id>
		<title>No Caller ID</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=No_Caller_ID&amp;diff=149157"/>
		<updated>2025-08-18T19:15:45Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:NCID.png|235px]]&lt;br /&gt;
|Archetype=Monowhip Muscle B&amp;amp;E&lt;br /&gt;
|Shortblurb1=Just an OU street kid&lt;br /&gt;
|Shortblurb2=They/them&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=@LOV.Euphoria&lt;br /&gt;
|Metatype= Human &lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=14 &lt;br /&gt;
|Bonuses=8 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058-5-13&lt;br /&gt;
|DateFormatString= 2058-5-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bTf2sILY1L0J2QYORaD0QaGxBbU39yPg?usp=sharing]&lt;br /&gt;
|Priority=DADEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=23&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The only human from an Ork family, No Caller ID lives in the tight spaces of the OU and has started taking a little more work all over the city.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make Money&lt;br /&gt;
*Keep the family out of the business&lt;br /&gt;
*Stay out of syndicate &amp;amp; gang ties&lt;br /&gt;
&lt;br /&gt;
====Secondary goals====&lt;br /&gt;
*Get elastic joints&lt;br /&gt;
*upgrade chrome and get adapsin&lt;br /&gt;
*initiate yes times&lt;br /&gt;
*BMW Sturmwagon? With upgraded sensor suite?&lt;br /&gt;
*Learn better makeup skills&lt;br /&gt;
*Learn to fish and hunt&lt;br /&gt;
*Maybe actually learn to use the gun&lt;br /&gt;
&lt;br /&gt;
====Arcane Goals====&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Divination&lt;br /&gt;
*Binding the bones [Greater Ritual]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to an ork family in the OU, basically the runt of the litter as a human, they have two younger sisters and an older brother - Khail is still the shortest.&lt;br /&gt;
&lt;br /&gt;
Momma was a little bit magic, not much but just enough to have a heal spell that can prevent someone from dying outright- especially when paired with back alley surgery.&lt;br /&gt;
&lt;br /&gt;
Khail in effect grew up as a tunnel kid, wound up stealing their monowhip at 8, and spent a lot of time practicing with it so they wouldn&#039;t get mugged.&lt;br /&gt;
&lt;br /&gt;
In their practice, they got unzipped as many rookies do, and mom was quick to jump on that - getting baby Khail stapled back together and cauterized to stop the dying - resulting in a lot of the bad scarring they have now. &lt;br /&gt;
&lt;br /&gt;
They&#039;d continue their practicing, eventually becoming a local klep for folks who wanted shiny trinkets. Saved up, and got some decent synth muscles. Learned the OU as best they could. Eventually, klep work turned to wet work, and Khail moved out for their family&#039;s security.&lt;br /&gt;
&lt;br /&gt;
In time, they got their underwater apartment. They started working more with the 162s and Skraacha as an independent, and eventually got in with Corpseman and made their way to the Haven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks - You learn shit in the OU. SO much shit, especially without an education available.&lt;br /&gt;
*Guidance of the Black Shuck - Oracle manifested strangely for NCID, steeped in so much death&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Addiction (Mild) - Kami&lt;br /&gt;
*Allergy Common Mild - Sunlight&lt;br /&gt;
*Faceless - porcelain mask over their face, covering almost all but their mouth&lt;br /&gt;
*Poor Self Control (Vindictive)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corpseman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Liudmila&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A klep from the OU - born and raised&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Makes use of the monowhip hidden in their hand for wetwork and self defense&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=awakened, ask for health and emotional state&lt;br /&gt;
|Result2=adept, bones, nerves, and face all augmented&lt;br /&gt;
|Result3=further nerve augments, fingertip augemented - left middle finger&lt;br /&gt;
|Result4=0.25 essence, 1 magic, head bioware, musculature, and throat augmentation&lt;br /&gt;
|Result5=No nanoware (yet), no delta, no geneware, ask for diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brick Feliciano&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Adept, Firearms, Controlled Substances, Security Consultant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Liudmila&amp;diff=149068</id>
		<title>Liudmila</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Liudmila&amp;diff=149068"/>
		<updated>2025-08-15T18:19:06Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Liudmila.png|300px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Resort Owner &amp;amp; SIN Forger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Leonized Resort Owner for&lt;br /&gt;
|Shortblurb2=the Bratva and Vladivostok Vory&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=lov.euphoria&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Noboribetsu, Hokkaido, IJS&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=F&lt;br /&gt;
|PreferredPayment=Nuyen&lt;br /&gt;
|HobbiesOrVice=Her Resort&lt;br /&gt;
|PersonalLife=Happily Single&lt;br /&gt;
|Faction=Red Vory&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=Bratva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=13&lt;br /&gt;
|Year=2033&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Owning an all-girls resort outside Noboribetsu, Liudmila is a brilliant business woman, masseuse, and smuggler. People, medicine, drugs, all of which need to get places, and a resort town in Snowy Hokkaido is an easy place to make people disappear and appear. And when people go from point a to b, they often need ground work for a new life. It&#039;s worth noting though, that all this wealth goes somewhere, and Liudmila only really tells those who are equally in the know.&lt;br /&gt;
&lt;br /&gt;
If you are not Red or Vladivostok Vory, she will not let you in on who helped her get set up - or who she funnels money to. Gotta love the money laundering business.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;&#039;&#039;JST = UTC+9, keep in mind for Hokkaido time. Sorry no clock.&#039;&#039;&#039;&#039;&#039;===&lt;br /&gt;
Seattle time is UTC-7&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Operates a Resort in Hokkaido&lt;br /&gt;
|Description=Always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Working So Many Jobs at Once&lt;br /&gt;
|Description=Services may take longer. Every time the Contact provides a service, roll 1D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=A busy hokkaido woman&lt;br /&gt;
|Description=Between 10am and 10pm Hokkaido time, Liudmila is unavailable to answer your comm call. You could always head over, or wait a while and see if she calls you back on break. And don&#039;t forget, she has to sleep too. Visiting in person requires loyalty 3+&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Export Sinner&lt;br /&gt;
|Description=Sometimes you need a SIN - and sometimes you&#039;re outside of the JIS. +2 to getting sins (and licenses) not aligned with japanocorps or the JIS&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Expert Sinner&lt;br /&gt;
|Description=Regardless of where you are, if you want quality Liudmila can get you sorted. +2 to acquire sins or licenses of rating 5 or 6.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A pro in relaxation&lt;br /&gt;
|Description=Drugs? Recreationally? By all means! +2 to acquire drugs not conventionally seen as combat stims!&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I own a resort - I can help&lt;br /&gt;
|Description=While she does primarily operate an all-girls resort, she can still offer you aid with getting a safehouse in a pinch - provided you&#039;re in japan.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Onsen Town&lt;br /&gt;
|Description=Liudmila can just have you stay at one of the quiet rooms at her resort, if you meet the criteria in your presentation. Can&#039;t go disturbing the public anyway. &lt;br /&gt;
(You can get a place to rest if you don&#039;t bring heat to the resort - do avoid bothering the guests, please.)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Japan to Seattle is a regular flight&lt;br /&gt;
|Description=Need someone smuggled? From Seattle to somewhere in japan that isn&#039;t one of the 7 great cities? We can sort that. (This is a bonus to the roll, not a get)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Just about anywhere if needed&lt;br /&gt;
|Description=Deliveries from Japan to anywhere in the world could be arranged if you&#039;ve got the time. &lt;br /&gt;
If the multiplier of &#039;so many jobs at once&#039; is 5x or greater, you can get a +2 to any tests involving gear acquisition or smuggling.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Delays are compensated&lt;br /&gt;
|Description=On a 6x multiplier from &#039;so many jobs at once,&#039; gain a further +2 on smuggling or gear tests.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Vory are a friend of the Bratva&lt;br /&gt;
|Description=If trying to network with a Red Vory or Bratva contact through Liudmila, get a +2 to the test&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148655</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148655"/>
		<updated>2025-08-07T23:32:32Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot02.png|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=4 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A relatively new face on the market, an up and coming rigger&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amelie De Las Rojas&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Drivers, Drone, Restricted Vehicle, Rigging,&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==Reference Images==&lt;br /&gt;
[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148654</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148654"/>
		<updated>2025-08-07T23:32:17Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot02.png|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kangee&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A relatively new face on the market, an up and coming rigger&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amelie De Las Rojas&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Drivers, Drone, Restricted Vehicle, Rigging,&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==Reference Images==&lt;br /&gt;
[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148653</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148653"/>
		<updated>2025-08-07T23:31:08Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot02.png|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A relatively new face on the market, an up and coming rigger&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amelie De Las Rojas&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Drivers, Drone, Restricted Vehicle, Rigging,&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==Reference Images==&lt;br /&gt;
[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Opportunistic_Pathogens&amp;diff=148652</id>
		<title>Opportunistic Pathogens</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opportunistic_Pathogens&amp;diff=148652"/>
		<updated>2025-08-07T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Scranton&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sioux Nation, Devil&#039;s Tower&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Star of the Sea|Chance|Brunhilde|Foxtrot|Black Sabbath}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=MCT&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Recon Cyborg|Spirit Cadre}}&lt;br /&gt;
|OppositionCasualties=Cyborg extracted, spirits disrupted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Sioux Nation Security Forces&lt;br /&gt;
|OppositionUnits2=Various armed patrols&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The small village of Hulett, inhabited exclusively by shamans who reject the technology of the modern world as a disease, has been hit with actual disease. The origin unclear, it&#039;s clearly infectious in nature, and in return they have been quarantined by the local government, and left to die. The chief asks the runners to stop that from happening&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
MCT&#039;s biomedical research wing has promised that by the start of the 2090s they would have a permanent, safe and effective cure to VITAS, and needless to say, the shareholders and money people put a lot of faith in the claim. However, as more traditional research avenues prove ineffective in finding that solution they have been looking for. So, they turned to history, and found that the Amerinid population showcased a much, much higher survival rate during the outbreaks at the start of the century, and so they turned to on the field testing.&lt;br /&gt;
&lt;br /&gt;
Creating in all haste a small operating base within the Sioux Nation, one of the more permissive of the NAN, they started offering the homeless and desperate of Belle Fourche money in exchange with being inoculated with a weakened version of the virus, so that they could track down any peculiar immunitary response specific to the Amerinid population that could point them in the right direction.&lt;br /&gt;
&lt;br /&gt;
This plan seemed to have worked to some extent, but backfired when the virus spontaneously evolved in a way that removed some of the suppressive artificial genes, regaining some of its lethality, and in turn, infecting the local settlement of Hulett, where their refusal of technology (including medical one) left them woefully unprepared to deal with the outbreak&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Chief Serene Dawn, the village&#039;s healer and de-facto spiritual leader, contacted the team via matrix host, given his inability to leave physically due to the quarantine. The meet was fast and marked by his desperation: each moment spent in idle chat could result in one more person dying of the horrible disease. The team didn&#039;t negotiate, choosing instead to accept the meagre rewards he offered and simply get going as fast as possible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The ride from Seattle to the Devil&#039;s Tower took the better part of 17 hours, so planning and legwork happened in that timespan. Foreman used his medical knowledge to hazard guesses on what the disease could be, and how to prevent it, landing on the realization that they needed a combination of medicines to stop the inflammatory response AND something to stop the actual pathogen, and that &amp;quot;something&amp;quot; needed to be acquired/produced on site, given that he needed precise genetic templating of the virus to make anything usable. In the meantime, partly due to a real good matrix search and some military and government procedures knowledge from the others, the party learned that the quarantine procedure and information suppression campaign around it weren&#039;t how the government operates, hinting at some level of systemic corruption by someone with lots of money invested in this.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first hurdle was simply getting there, but the team had many riggers or people with simply decked out vehicles, so the road trip was easy to mount. A few border crossings (UCAS-&amp;gt;SSC, SSC-&amp;gt;SN) happened, and if at the Salish-Shidhe the cover story of Black Sabbath being a medic out to perform humanitarian aid with an escort to keep him safe from paracritters held, the Sioux border is much more secure, so the decision was to attempt an illegal crossing by the plains, something the wheelwomen and hackers of the party performed masterfully, managing to avoid detection and not crash.&lt;br /&gt;
&lt;br /&gt;
After a brief rest, the team headed in Belle Fourche, the nearest town proper to the quarantine zone. A place that was poor, run down and all around depressingly reminiscent of flyover state tropes even while not being in the USA.&lt;br /&gt;
They had a quick breakfast at a diner, with service being handled by a certain white haired elf lady, and from there they delved in matters more, finding out about the metahuman testing, and consequently, piecing out what was happening. The immediate response was trying to locate MCT sites in the area, and the team learned of a small improvised lab in the town. What happened afterwards was some host diving to dig information on the virus, and consequent research data. Given that Chance/Pecker was running circles around the spiders, they decided that rather then trying to physically break in to use the lab&#039;s facilities to try and produce a cure for the weakened VITAS outbreak,  the best course of action was granting the medic of the team access to one of the anthrodrones in the structure, produce it remotely, and then ship it outside. Given it was RNA-based interferons, they needed cold storage, but the Star of the Sea luckily had spirits to aid, using their cold inducing powers on a commercial minifridge to reach liquid nitrogen levels of cooling, necessary for mantaining the really frail (physically and chemically) compounds.&lt;br /&gt;
&lt;br /&gt;
Now, during the dive, they also learned of a concerning development: MCT knew that if this outbreak became public knowledge, the PR damage and sanctions would be extremely pricy, so the course of action was to simply wipe the small community off of the map, and cover everything up under the guise of a natural disaster, which are quite common in the area given the roiling nature of the manasphere in the region.&lt;br /&gt;
&lt;br /&gt;
The team made haste, using the excellent Foxtrot wheelwoman skills to break the quarantine perimeter by cutting through the woods with a combat spec&#039;d truck, while being careful enough to not subject the vials to enough stress to break them. Black Sabbath and Star imemdiately started trying to administer the cure, but the cleanup crew was already on site, and getting to work with a great form earth spirit&#039;s quake power, trying to use a localized earthquake as an opener against the unarmed and sick shamans. What happened afterwards was a short but brutal gunfight, where the MCT squad of one cyborg and three spirits ultimately got dispatched. Notably, the cyborg got eliminated by the team&#039;s decker, by ejecting its CCU. The team decided that rather then killing what was likely only a 2 year old victim, they would hand it over to a contact of theirs, to allow the jarbrain a life away from corporate bondage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Thanks to some extremely good medical practice on Foreman&#039;s part and the team&#039;s fast response, the dead only counted in the dozens. A cyborg made the first steps towards actual personhood. The MCT biotech team was made aware that they have been made, and the cleanup crew definetly got some explaining to do to the higher ups, but ultimately, no evidence of the runners breaking into the database was found, and the data there, even with the study halted by the circumstances, was already good. Perhaps not enough to deliver the cure promised by 2090, but it&#039;s a solid based for a new approach based on inducing chimeric immunoglobulin production in the patient, and Black Sabbath has a copy of that data, in case he wishes to pursue this lead independently. Pecker&#039;s exploit made the rounds of the matrix again, apparently doing a solo dive in an MCT blacksite from an holy site is considered &amp;quot;kinda cool&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL 20 RVP&lt;br /&gt;
&lt;br /&gt;
6,000 nuyen (3 RVP)&lt;br /&gt;
4,000 nuyen (Negotiation)&lt;br /&gt;
15 karma (15 RVP)&lt;br /&gt;
6 CDP (Base + 2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
[[Kangee]] as a contact (2/1) for 2 RVP &lt;br /&gt;
&lt;br /&gt;
Foci related to Healing or Defense (i.e. Qi focus for Increase Skill (Medicine) or Empathetic Healing, Spellcasting focus, Counterspelling focus) up to 19 Avail, you get to convert up to 12 RVP into gear rates for those&lt;br /&gt;
&lt;br /&gt;
Subtle Pilot at gen rates for Foxtrot (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Online Fame for Pecker at gen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Brunhilde]] - &amp;quot;Things went fairly smooth, glad we managed to stop a VITAS outbreak.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Chance]]- Successful field test for Botsquatch, and the new handle. Hacked an MCT black site... I guess I don&#039;t suck at this.  Woodie seems to be much more talented than Squatchie ever was. Interesting.&lt;br /&gt;
&lt;br /&gt;
[[Foxtrot]] - &amp;quot;All op4 handled, the run went off quietly. It seems we weren&#039;t detected and that no one up the chain was informed due to the successful stealth from all parties. Well done, team.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=No_Caller_ID&amp;diff=148585</id>
		<title>No Caller ID</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=No_Caller_ID&amp;diff=148585"/>
		<updated>2025-08-06T14:10:25Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:NCID.png|235px]]&lt;br /&gt;
|Archetype=Monowhip Muscle B&amp;amp;E&lt;br /&gt;
|Shortblurb1=Just an OU street kid&lt;br /&gt;
|Shortblurb2=They/them&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=@LOV.Euphoria&lt;br /&gt;
|Metatype= Human &lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=12 &lt;br /&gt;
|Bonuses=8 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058-5-13&lt;br /&gt;
|DateFormatString= 2058-5-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bTf2sILY1L0J2QYORaD0QaGxBbU39yPg?usp=sharing]&lt;br /&gt;
|Priority=DADEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=23&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The only human from an Ork family, No Caller ID lives in the tight spaces of the OU and has started taking a little more work all over the city.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make Money&lt;br /&gt;
*Keep the family out of the business&lt;br /&gt;
*Stay out of syndicate &amp;amp; gang ties&lt;br /&gt;
&lt;br /&gt;
====Secondary goals====&lt;br /&gt;
*Get elastic joints&lt;br /&gt;
*upgrade chrome and get adapsin&lt;br /&gt;
*initiate yes times&lt;br /&gt;
*BMW Sturmwagon? With upgraded sensor suite?&lt;br /&gt;
*Learn better makeup skills&lt;br /&gt;
*Learn to fish and hunt&lt;br /&gt;
*Maybe actually learn to use the gun&lt;br /&gt;
&lt;br /&gt;
====Arcane Goals====&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Divination&lt;br /&gt;
*Binding the bones [Greater Ritual]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to an ork family in the OU, basically the runt of the litter as a human, they have two younger sisters and an older brother - Khail is still the shortest.&lt;br /&gt;
&lt;br /&gt;
Momma was a little bit magic, not much but just enough to have a heal spell that can prevent someone from dying outright- especially when paired with back alley surgery.&lt;br /&gt;
&lt;br /&gt;
Khail in effect grew up as a tunnel kid, wound up stealing their monowhip at 8, and spent a lot of time practicing with it so they wouldn&#039;t get mugged.&lt;br /&gt;
&lt;br /&gt;
In their practice, they got unzipped as many rookies do, and mom was quick to jump on that - getting baby Khail stapled back together and cauterized to stop the dying - resulting in a lot of the bad scarring they have now. &lt;br /&gt;
&lt;br /&gt;
They&#039;d continue their practicing, eventually becoming a local klep for folks who wanted shiny trinkets. Saved up, and got some decent synth muscles. Learned the OU as best they could. Eventually, klep work turned to wet work, and Khail moved out for their family&#039;s security.&lt;br /&gt;
&lt;br /&gt;
In time, they got their underwater apartment. They started working more with the 162s and Skraacha as an independent, and eventually got in with Corpseman and made their way to the Haven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks - You learn shit in the OU. SO much shit, especially without an education available.&lt;br /&gt;
*Guidance of the Black Shuck - Oracle manifested strangely for NCID, steeped in so much death&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Addiction (Mild) - Kami&lt;br /&gt;
*Allergy Common Mild - Sunlight&lt;br /&gt;
*Faceless - porcelain mask over their face, covering almost all but their mouth&lt;br /&gt;
*Poor Self Control (Vindictive)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corpseman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Liudmila&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A klep from the OU - born and raised&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Makes use of the monowhip hidden in their hand for wetwork and self defense&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=awakened, ask for health and emotional state&lt;br /&gt;
|Result2=adept, bones, nerves, and face all augmented&lt;br /&gt;
|Result3=further nerve augments, fingertip augemented - left middle finger&lt;br /&gt;
|Result4=0.25 essence, 1 magic, head bioware, musculature, and throat augmentation&lt;br /&gt;
|Result5=No nanoware (yet), no delta, no geneware, ask for diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brick Feliciano&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Adept, Firearms, Controlled Substances, Security Consultant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=No_Caller_ID&amp;diff=148584</id>
		<title>No Caller ID</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=No_Caller_ID&amp;diff=148584"/>
		<updated>2025-08-06T14:09:19Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:NCID.png]]&lt;br /&gt;
|Archetype=Monowhip Muscle B&amp;amp;E&lt;br /&gt;
|Shortblurb1=Just an OU street kid&lt;br /&gt;
|Shortblurb2=They/them&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=@LOV.Euphoria&lt;br /&gt;
|Metatype= Human &lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=12 &lt;br /&gt;
|Bonuses=8 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2058-5-13&lt;br /&gt;
|DateFormatString= 2058-5-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bTf2sILY1L0J2QYORaD0QaGxBbU39yPg?usp=sharing]&lt;br /&gt;
|Priority=DADEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=23&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The only human from an Ork family, No Caller ID lives in the tight spaces of the OU and has started taking a little more work all over the city.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Make Money&lt;br /&gt;
*Keep the family out of the business&lt;br /&gt;
*Stay out of syndicate &amp;amp; gang ties&lt;br /&gt;
&lt;br /&gt;
====Secondary goals====&lt;br /&gt;
*Get elastic joints&lt;br /&gt;
*upgrade chrome and get adapsin&lt;br /&gt;
*initiate yes times&lt;br /&gt;
*BMW Sturmwagon? With upgraded sensor suite?&lt;br /&gt;
*Learn better makeup skills&lt;br /&gt;
*Learn to fish and hunt&lt;br /&gt;
*Maybe actually learn to use the gun&lt;br /&gt;
&lt;br /&gt;
====Arcane Goals====&lt;br /&gt;
*Psychometry&lt;br /&gt;
*Divination&lt;br /&gt;
*Binding the bones [Greater Ritual]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to an ork family in the OU, basically the runt of the litter as a human, they have two younger sisters and an older brother - Khail is still the shortest.&lt;br /&gt;
&lt;br /&gt;
Momma was a little bit magic, not much but just enough to have a heal spell that can prevent someone from dying outright- especially when paired with back alley surgery.&lt;br /&gt;
&lt;br /&gt;
Khail in effect grew up as a tunnel kid, wound up stealing their monowhip at 8, and spent a lot of time practicing with it so they wouldn&#039;t get mugged.&lt;br /&gt;
&lt;br /&gt;
In their practice, they got unzipped as many rookies do, and mom was quick to jump on that - getting baby Khail stapled back together and cauterized to stop the dying - resulting in a lot of the bad scarring they have now. &lt;br /&gt;
&lt;br /&gt;
They&#039;d continue their practicing, eventually becoming a local klep for folks who wanted shiny trinkets. Saved up, and got some decent synth muscles. Learned the OU as best they could. Eventually, klep work turned to wet work, and Khail moved out for their family&#039;s security.&lt;br /&gt;
&lt;br /&gt;
In time, they got their underwater apartment. They started working more with the 162s and Skraacha as an independent, and eventually got in with Corpseman and made their way to the Haven.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks - You learn shit in the OU. SO much shit, especially without an education available.&lt;br /&gt;
*Guidance of the Black Shuck - Oracle manifested strangely for NCID, steeped in so much death&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Addiction (Mild) - Kami&lt;br /&gt;
*Allergy Common Mild - Sunlight&lt;br /&gt;
*Faceless - porcelain mask over their face, covering almost all but their mouth&lt;br /&gt;
*Poor Self Control (Vindictive)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corpseman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Liudmila&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A klep from the OU - born and raised&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Makes use of the monowhip hidden in their hand for wetwork and self defense&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=awakened, ask for health and emotional state&lt;br /&gt;
|Result2=adept, bones, nerves, and face all augmented&lt;br /&gt;
|Result3=further nerve augments, fingertip augemented - left middle finger&lt;br /&gt;
|Result4=0.25 essence, 1 magic, head bioware, musculature, and throat augmentation&lt;br /&gt;
|Result5=No nanoware (yet), no delta, no geneware, ask for diseases&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Brick Feliciano&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Adept, Firearms, Controlled Substances, Security Consultant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:NCID.png&amp;diff=148583</id>
		<title>File:NCID.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:NCID.png&amp;diff=148583"/>
		<updated>2025-08-06T14:09:04Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wonderful token arted by the lovely Miuted, ft Khail and their mentor spirit - the Black Shuck&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Guardian_Angels&amp;diff=148240</id>
		<title>Guardian Angels</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Guardian_Angels&amp;diff=148240"/>
		<updated>2025-07-30T17:00:05Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Big Donny&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Devil|Goddess of Victory|Colcannon|Twitch Fox}}&lt;br /&gt;
|RunnerCasualties= GoV and Twitch were injured heavily, but no deaths thankfully&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Yakuza&lt;br /&gt;
|OppositionUnits={{AARCharacterList| Various low level enforcers | Rotodrones | One unfortunate Rigger}}&lt;br /&gt;
|OppositionCasualties= All opfor were killed/destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A relatively smooth job robin hooding by hitting a yakuza shipment of weapons and medicine to redistribute to the people of Seattle. There were some close calls, but overall it was an incredibly smooth job.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Big Donny is a relatively small time fixer who keeps an eye on a lot of the gang and syndicate activity in Seattle. He&#039;s all in on Redmond, and Redmond can always use some assistance.&lt;br /&gt;
Now, his little birdies gave him the clue in that deeper in Yakuza territory over in Tacoma, things get kinda lax, being so entrenched behind their hands. And given the brewing of tension between the syndicates and the gangs of Seattle, everyone preparing to get crazy, there were a lot of shipments of what Redmond residents need: ways of keeping themselves safe and healthy. While it was too risky to send one of his own to intercept that shipment, maybe some deniable assets could do the trick...&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Big Donny called the runners in to the Daze, a commonly known runner bar where there wasn&#039;t going to be some kind of issue of people thinking this was a trap or anything, The runners filtered in one by one. [[Devil]], the ares experiment and operative was first, trying to blend in but still having some...stiffness to her that made her feel like a cop. Donny didn&#039;t like that. [[Colcannon]] came in after, the fomorian feeling much more like your classic Redmond runner or thug and feeling much more at ease in the place. The [[Goddess of Victory]] came in with her traditional outfit which...earned her a few stares from both the niche fans and the people just not used to seeing that kind of outfit in these parts. And finally, [[Twitch Fox]], formal but informal at once and smiling all the while, blended in just fine.&lt;br /&gt;
&lt;br /&gt;
They sat with Big Donny, who was snacking on nachos and a little suspicious of the Devil, awaiting them and letting them introduce yourselves before giving a brief overview of the job: the location of the docks, the 2 to 3 hour window the group was working with, and the drop off point. Now, Big D&#039;s crew wasn&#039;t exactly filled with world beaters, they wouldn&#039;t be able to handle heat from the Yakuza or KE, so the team couldn&#039;t bring that heat to the spot. The original offering was 8k a head, but Devil and Twitch Fox managed to negotiate that to 10k and an arrangement to get some ammo, weapons, and drugs from some vendors Big D knew.&lt;br /&gt;
&lt;br /&gt;
With that settled, the big guy made his way out and left the crew to handle planning.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Devil recognized pretty quickly just from the description that the spot they were hitting was a Yak spot, and used her contacts to get a word in on the route that the shipment would probably use - an inland travel down the coastline, probably staying near Yakuza territory as they go eastwards. Where exactly East? hard to say. The team decided to get a move on down to the spot since time was wasting, and do some physical investigation to get a visual on the truck being used and hopefully ID the vehicle they wanted so they could ambush it down the route. the Goddess and Colcannon could get the idea of the kind of lower level security the yakuza would have for this simple shipment and how they  probably had smaller arms but maybe some nasty ammo on them. Automatics, blades, probably heavily wared. The Goddess would have to be concealed until the team got into position being deeply despised for her &amp;quot;prior work&amp;quot;, but at the very least she could use some help from Devil keeping herself hidden and doing recon.&lt;br /&gt;
&lt;br /&gt;
The two of them ID&#039;d the vehicle, the kind of gear the goons were using, and with a scan managed to get the info on what exactly was being transported: those weapons and medical supplies that Big D wanted to give to his people and the Streets of Redmond. With that, Devil&#039;s ally Annabelle was able to pinpoint a much more thorough route for the team to hit, and with that settled, they laid out the groundwork for their ambush.&lt;br /&gt;
&lt;br /&gt;
Wait for the vehicle to stop at a light as it tried to blend in, hit them where it hurts by focusing the driver, kill them all, get somewhere to swap vehicles, and then make it to the drop off point. Simple!&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Devil did her work as usual, organizing the team into positions for a crossfire maneuver as the ambush, and the team fell into line. Goddess and Twitch hid in the alleyways, Devil took to the rooftops, and Colcannon...didn&#039;t care. She was chilling, and that worked for her. She got a fist bump from a passerby casually. The team was ready to hit the Van, up until something went wrong with an invisibility spell. A drone managed to surpass the illusion, and locked onto the Goddess. The team was forced to spring into action, killing the driver quickly but struggling to take care of the heavily  armored grunts and keeping pressure off the Goddess as the hate they felt for her forced her on the defensive. The team scraped by, but Twitch and GoV took heavy injuries along the way. Twitch did his best medical work along the way to a spot to hide out, but the two of them were still clearly fresh from a fight, which might cause problems at the checkpoint. Thankfully, the Devil has her contracts to call on. The Director wanted to know the full extent of what Claire was doing but...he gave her a plausible out for the bodies she was carrying in the new car they swapped to, and while the border guards were suspicious, they didn&#039;t want to stop her when she was busy.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
There aren&#039;t any major incidents when the team crossed the border down to Puyallup where the drop off was going to happen. A troll associate of Big Donny was there and waiting, and he took his time off loading what they took into his own vehicle, chameleon coated to make this heist easier. With a nod of thanks, the job was finished, and the people of Redmond might have a bit of an easier time getting relief. At least, for a while.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
REWARDS FOR &amp;quot;Guardian Angels&amp;quot; (12 RVP)&lt;br /&gt;
&lt;br /&gt;
8k nuyen (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+2k negotiation bonuses&lt;br /&gt;
&lt;br /&gt;
can take up to 16k at gear rates on Firearms, Ammunition, and Drugs up to 14 avail&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP Base&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Goddess of Victory may take up to 2 ranks Tough as Nails at Chargen rates (5/10RVP)&lt;br /&gt;
&lt;br /&gt;
Devil may take up to 2 ranks of Focused Concentration at Chargen rates (4/8 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Goddess of Victory]]: &amp;quot;Fighting yakuza will always be my charge. That doesn&#039;t mean I enjoy being shot by -- I&#039;m sorry, I&#039;m still finding shrapnel in my coat. How many rounds did they fire into me?&amp;quot;&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148197</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148197"/>
		<updated>2025-07-29T16:38:17Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot02.png|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A relatively new face on the market, an up and coming rigger&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amelie De Las Rojas&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Drivers, Drone, Restricted Vehicle, Rigging,&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==Reference Images==&lt;br /&gt;
[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Foxtrot02.png&amp;diff=148196</id>
		<title>File:Foxtrot02.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Foxtrot02.png&amp;diff=148196"/>
		<updated>2025-07-29T16:38:01Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Helmeted Foxtrot, how she normally operates&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148064</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148064"/>
		<updated>2025-07-24T17:30:43Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A relatively new face on the market, an up and coming rigger&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amelie De Las Rojas&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Restricted Augmentation, Drivers, Drone, Restricted Vehicle, Rigging,&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148063</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148063"/>
		<updated>2025-07-24T16:34:23Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Shadow Community Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A relatively new face on the market, an up and coming rigger&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148062</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148062"/>
		<updated>2025-07-24T16:33:52Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
*Tir Tairngire Nobility&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148061</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148061"/>
		<updated>2025-07-24T16:33:34Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*MCT&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148060</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148060"/>
		<updated>2025-07-24T16:33:05Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148059</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148059"/>
		<updated>2025-07-24T16:26:51Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Big Regret (Selling self to MCT)&lt;br /&gt;
*Records on File (MCT)&lt;br /&gt;
*Predjudiced, specific outspoken (Tir Tairngire Nobility and Peaceforce)&lt;br /&gt;
*Thousand Yard Stare 2&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148058</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148058"/>
		<updated>2025-07-24T16:25:17Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*School of Hard Knocks&lt;br /&gt;
*Black Market Connections&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148057</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148057"/>
		<updated>2025-07-24T16:20:27Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tir Tairngire freedom fighting rigger from the civil war in the 60s, turned early gen borg for MCT, and now free on her feet! &lt;br /&gt;
She&#039;s uh. Having a time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148056</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148056"/>
		<updated>2025-07-24T16:12:04Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148055</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148055"/>
		<updated>2025-07-24T16:06:11Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. It was here that Foxtrot set about building connections, trying to find ties to the life she lived as a young girl. Twenty years had passed by, but the spirit of rebellion had never truly gone away. She secured a largely scrap CCU, a relic from an old early gen like herself, and waited. Months would pass, things would start to quiet again, until a large flying boat had moved in over the border. Not long after, the Rinelle had found they were being poked at, someone coming to clean up after the Brat&#039;mal incident months previous? The details of the following occurrences hadn&#039;t found Foxtrot, until the shots rang out. Sniper fire was exchanged in Fairview. As both her and her bosses were operating in the area to keep up with the Rebels of the Spire, she was made to investigate. On arrival she found little remaining, mere spatterings of grey matter and a large blood spray from where a person&#039;s head once was. It was too easy. She faked her own death, placing the body of one of her combat forms dead at the scene. It&#039;s head unit was thoroughly smashed in to further sell, and the ruined CCU was given the same treatment. &lt;br /&gt;
&lt;br /&gt;
The next hours were a blur. Calling on old contacts she met through Rinnelle affiliates, smugglers, fixers, chop shops, and networkers. Most of which she had to burn for their safety as much as hers. Come dawn the next morning, she was on the road. And MCT had seemingly lost the trail.&lt;br /&gt;
&lt;br /&gt;
She would reappear in Seattle, using what was left of her cash to pay for rent, a new identity, some equipment, and a new shell exterior. A few jobs would come to pass, and she would eventually save up for a truck. &lt;br /&gt;
Connections made, and a spark she wants to ignite once more, Foxtrot finds herself in the big leagues - ever looking onward.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148054</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148054"/>
		<updated>2025-07-24T15:43:32Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Pay rent&lt;br /&gt;
*Find joy in existing again&lt;br /&gt;
*Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. And eventually? She faked her own death, placing the body of one of her combat forms dead at the scene where a Brat&#039;mal gunman had taken a 50cal to the dome. The original body was missing, and ultimately it worked in her favour.&lt;br /&gt;
&lt;br /&gt;
She reappeared in Seattle with some connections that had burned her, but small jobs took her far - and now shes looking to the big leagues.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148053</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148053"/>
		<updated>2025-07-24T15:08:16Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Pay rent&lt;br /&gt;
Find joy in existing again&lt;br /&gt;
Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. But the contract was signed - not that she &#039;&#039;really&#039;&#039; understood what would happen. Surely, being a cyborg was just a new limb treatment? It was months of conditioning before she understood. She went under the knife and when she woke up, the body she was in felt more like something she was puppeting. It felt more at home than rigging, but still notably off. A haze had set over her senses. More conditioning would follow, and in time she&#039;d be a loyal lapdog of MCT.&lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers ingratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. And eventually? She faked her own death, placing the body of one of her combat forms dead at the scene where a Brat&#039;mal gunman had taken a 50cal to the dome. The original body was missing, and ultimately it worked in her favour.&lt;br /&gt;
&lt;br /&gt;
She reappeared in Seattle with some connections that had burned her, but small jobs took her far - and now shes looking to the big leagues.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148052</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148052"/>
		<updated>2025-07-24T14:55:00Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Pay rent&lt;br /&gt;
Find joy in existing again&lt;br /&gt;
Do all the big environmental endurance races (BAJA HERE WE COME BAYBEEEE)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. &lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers engratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. And eventually? She faked her own death, placing the body of one of her combat forms dead at the scene where a Brat&#039;mal gunman had taken a 50cal to the dome. The original body was missing, and ultimately it worked in her favour.&lt;br /&gt;
&lt;br /&gt;
She reappeared in Seattle with some connections that had burned her, but small jobs took her far - and now shes looking to the big leagues.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148051</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148051"/>
		<updated>2025-07-24T14:53:56Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape. The rebellion had been sourcing funding and arms from outside of the country; this much was known. It was practically in the playbook of any insurgency. She reached out to the few &#039;superiors&#039; she had remaining, and smuggled herself north to Seattle. She was free, somewhat, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. &lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers engratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. And eventually? She faked her own death, placing the body of one of her combat forms dead at the scene where a Brat&#039;mal gunman had taken a 50cal to the dome. The original body was missing, and ultimately it worked in her favour.&lt;br /&gt;
&lt;br /&gt;
She reappeared in Seattle with some connections that had burned her, but small jobs took her far - and now shes looking to the big leagues.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148050</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148050"/>
		<updated>2025-07-24T14:35:22Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Foxtrot was born in 2051 to a gentry family in Tir Tairngire. They weren&#039;t well off, and while mom and dad tried to put her through school, she barely found herself there. Instead, she was out late with her friends, terrorizing the neighbourhood as tiny children, or hot-wiring cars once she was eight. She loved to drive. Unfortunately for her, she&#039;d find herself swept up in the fervour of the revolution. After all, who wouldn&#039;t want something better for themselves? She and her lil gang of ne&#039;er-do-wells signed on with the revolution. The monarchy of Tir Tairngire &#039;&#039;couldn&#039;t&#039;&#039; exist in the way it did.&lt;br /&gt;
&lt;br /&gt;
It was a harsh and bitter time for her; the conflict took her early teenage years from her, took friends, and even her own parents were imprisoned. &lt;br /&gt;
&lt;br /&gt;
During this time, she got a control rig. It wasn&#039;t good, really, not for her. She was young and stupid, and she got it when an IED took out a troop transport. &lt;br /&gt;
&lt;br /&gt;
That was the highlight of her time in the conflict, though, as most everything else would be another day-in day-out stream of mental torture. Friends dying. Holing up in shelled out buildings. Drinking dirty water on days they couldn&#039;t get anything to their holdfasts.&lt;br /&gt;
&lt;br /&gt;
The conflict would rage, and would see her lose all her friends. Comrades she once looked up to, having turned their backs on a progressive cause, or simply soldiers, dead in ditches. As if the war wasn&#039;t sated, it took her legs too, and her left arm - an anti-vehicle mine.&lt;br /&gt;
&lt;br /&gt;
With the conflict coming to a close, Foxtrot did what she could to escape, and in salvation she found an extended hand that promised to free her from her ruined state and grant her amnesty from the conflict.&lt;br /&gt;
&lt;br /&gt;
Mitsuhama Computer Technologies. &lt;br /&gt;
&lt;br /&gt;
She didn&#039;t think she would end up a cyborg. Truly, who could have imagined it. &lt;br /&gt;
&lt;br /&gt;
Until she was smuggled back into Tir Tairngire. It was supposed to be a simple job. Help her handlers engratiate themselves with both Tir Government and the Rinelle ke&#039;Tesrae, be what they needed to ease in a new corporate foothold.&lt;br /&gt;
&lt;br /&gt;
Her programming cracked. She remembered one thing: her old field name. Foxtrot.&lt;br /&gt;
&lt;br /&gt;
The proceeding matrix searches occupied her downtime. She would learn all that she could of her old self. It wasnt hard, she had a criminal record a mile long once she connected dots, but the Tir Government had assumed her dead. &lt;br /&gt;
&lt;br /&gt;
Months and years would pass by as she slowly worked her way closer and closer to escaping MCT&#039;s clutches. And eventually an opportunity sang out.&lt;br /&gt;
&lt;br /&gt;
A rapid fire series of explosions in Cara&#039;sir was the first signal. An entire cell of the Brat&#039;mal had been wiped out. Shadow conflicts started to rage in the city. And eventually? She faked her own death, placing the body of one of her combat forms dead at the scene where a Brat&#039;mal gunman had taken a 50cal to the dome. The original body was missing, and ultimately it worked in her favour.&lt;br /&gt;
&lt;br /&gt;
She reappeared in Seattle with some connections that had burned her, but small jobs took her far - and now shes looking to the big leagues.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148049</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148049"/>
		<updated>2025-07-24T14:17:39Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-08-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148048</id>
		<title>Foxtrot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Foxtrot&amp;diff=148048"/>
		<updated>2025-07-24T14:17:23Z</updated>

		<summary type="html">&lt;p&gt;LOV.Euphoria: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=LOV.Euphoria&lt;br /&gt;
|Image=[[File:Foxtrot01.jpg|250px]]&lt;br /&gt;
 &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Fox hags in your area!&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Crowe1211&lt;br /&gt;
|OwnersDiscordName=LOV.Euphoria&lt;br /&gt;
|Metatype= Cyborg &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2051-08-13&lt;br /&gt;
|DateFormatString= 2051-8-13 &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1xrSNDZFITuooqUVq5njK3R-EDNBxN1ga?usp=sharing]&lt;br /&gt;
|Priority=CAEEA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>LOV.Euphoria</name></author>
	</entry>
</feed>