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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madotsuki</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Madotsuki"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Madotsuki"/>
	<updated>2026-06-01T01:18:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Needle_in_a_Haystack&amp;diff=149647</id>
		<title>Needle in a Haystack</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Needle_in_a_Haystack&amp;diff=149647"/>
		<updated>2025-09-13T23:26:57Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Downtown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Ophidia|Exodus|The Librarian}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Vengeful Murderer&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Kiana Yel&#039;nai}}&lt;br /&gt;
|OppositionCasualties= Being Investigated now&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A plot of jealousy, superiority, manipulation, and vengeance leads to many losing their lives. An officer of the law finds her office insufficient, and must put aside her grievances with her prey to bring about justice for her flesh and blood.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Hammerhead Industries: An Ares Subsidiary that has its own pocket of engineering teams to handle smaller, but highly profitable projects. Low risk, high reward crapshoots and an easy place to hide money in by putting it towards a pet project and out of the hands of any courts looking too closely. Their latest project was production of a new line of surveillance drones for military operation, and it was going to be headed by a growing team of awakened and mundane engineers. Unfortunately, in-fighting between the team&#039;s leading figures for the position of project manager lead to a string of unfortunate accidents.&lt;br /&gt;
&lt;br /&gt;
Kiana Yel&#039;nai knew she was better than Yulia Prekhov. She knew she was the better speaker. The better engineer. The better leader. The better person. But Yulia was the more shameless of the two. That was the only reason she could see for not getting the position. She knew Yulia would fire her over the spats they kept having over the position. So she quit first. She was going to get her back for it one way or another. 6 months of hard work later and...hah, well, no one was the wiser when this reckless, shameless bitch was too much of an idiot and OD&#039;d with a new friend over. Her neighbor Vance wouldn&#039;t be seeing it anytime soon either. And no one knew that creep well anyways. It was perfect.&lt;br /&gt;
&lt;br /&gt;
Maria, the lil worthless brownnoser, was supposed to be next. But something lit a fire in Kiana&#039;s heart: They got some two-bit fresh blood right out of university to replace her.&lt;br /&gt;
&lt;br /&gt;
They thought this fucking worthless mundane bitch could replace her?&lt;br /&gt;
&lt;br /&gt;
No.&lt;br /&gt;
&lt;br /&gt;
No she couldn&#039;t. She could never compete with her. &lt;br /&gt;
&lt;br /&gt;
She was so easy to fool. So easy to lure away, to trick. To kill. She couldn&#039;t have been too smart.&lt;br /&gt;
&lt;br /&gt;
...Lt. Gabriella Monroe heard the news the day after. She wanted to lead a case against it but...this was an awful look for the force. Someone breaks into a high security corporate building, then gets a girl alone and kills her, and there&#039;s nothing they can find to identify her? No. best keep it under wraps. Better for PR that way. &lt;br /&gt;
&lt;br /&gt;
She wouldn&#039;t stand for it. She&#039;d rather make a deal with the Devil.&lt;br /&gt;
&lt;br /&gt;
...after a fashion, that&#039;s exactly what she did.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meet took place in an old, run down, hole-in-the-wall bar that Regina used to love. It was quiet. Comfortable. Good for exchanging secrets. The runners trickled in one by one, and when everyone was settled in the Lt. put down a white noise generator and got to work. She gave them the situation, and the mission: find evidence of who killed her sister so she could make a case over it and force the higher ups to press charges against someone. No one was to die here tonight, she still had her morals. it was 10k a head for the info. [[Ophidia]] and [[Exodus]] were fine with it, but [[The Librarian]] urged [[Aishar]] to press for some kind of escrow or materials just in case. And, due to his genuine sympathy, Monroe agreed. She gave a list of her suspects, and The Librarian immediately got to work as she gave her contact info and the vow to bring them an autopsy report so they could handle the investigation. With no desire to associate with them further and not wanting to linger with the pain, Monroe made her way out.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The Librarian immediately made deep dives into the three listed suspects to dig up information on them all, as the rest of the team headed to the police department to get a look at the body and find out more about the actual death itself with Ophidia&#039;s crucial necromancy. Once they established a profile on the three suspects, they would hone in on the primary suspect and build a case around the Whispers of the Grave, then look for actual evidence to support their findings.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Ophidia&#039;s ritual revealed that the murder was done by someone female whom drugged the girl in an alleyway and then killed her with a taser fist spell. She seemed happy at the time, intoxicated but enjoying her night out with someone she clearly admired and felt a romantic attraction towards. So a female whom she trusted, was in a relationship with, went out drinking with, and could use magic. Of the three suspects (Kevin McCroy, Maria Rosewood, and Ned O&#039;Bar) only one was awakened and able to cast spells: Maria Rosewood. Whereas Ned was another team member and Kevin was not on the same engineering team as the other three, Maria was Acting Project Manager, and clearly seemed to have been someone receptive to a young girl&#039;s advances and a fan of partying.&lt;br /&gt;
&lt;br /&gt;
But when Aishar and Exodus were actually looking into her though? She was a sobbing mess. She and Regina (Regi as she called her) were partners. Romantic Partners. She received the news of her death the next day as part of the initial investigation into the whole mess. She was devastated. Furthermore, she was at a meeting when Regina went out for drinks with...someone. And she was heading home when the murder occurred. So it wasn&#039;t her. But she did give the runners more ID on the workplace drama that was happening, specifically about the in fighting between the Elf and the Dryad. The team did a search on Kiana and, though she seemed to hide herself as an aware, she was known by others in more secreted places to be a mystic adept. There was their alternative.&lt;br /&gt;
&lt;br /&gt;
Exodus and The Librarian worked together to infiltrate Kiana&#039;s apartment the next morning, finding evidence of toxins that could have been used for the murder along with spell formulae which an aware would not have any reason for and a number of drugs of all kinds which, of course, would absolutely be able to overdose someone. She also had illegal connections to shadow community suppliers and took careful notes on the victims. There was their perp. For a quick second check, Exodus and Ophidia went back to the scene of the crime so they could find any trace evidence and build the scene. That was all they needed to give Gabriella her shot.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The group meet up with the Lieutenant again later that second day at the same bar. She&#039;s...not happy, to get news back, but determined to see this through. They give her what evidence they have, and the reassurance that, at the very least, Regina did die happy: drunk with love for her sister and the woman of her dreams. And her death was painless. Though it was a cold comfort, it was something. &lt;br /&gt;
&lt;br /&gt;
Now, Gabriella is working to more thoroughly investigate Kiana Yel&#039;nai, and keep her from hurting anyone else. She&#039;s confident she at least has the right person. Now all she has to do is gather what&#039;s left and bring the hammer down.&lt;br /&gt;
&lt;br /&gt;
One way or another.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &amp;quot;Needle in a Haystack&amp;quot; 15 RVP&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 karma (6 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP (4 RVP + 2 CDP Base)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Aishar]]: It&#039;s nice to for once move through legal means! A shadowrun without a single illegal action committed...ok, that was definetly breaking and entering, but that&#039;s a fine at worst&lt;br /&gt;
&lt;br /&gt;
P.S. Using this slot to tag [[Arcane Eye]] as it was a run where they got namedropped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ophidia]]: It&#039;s a pleasure to work with a solid, well rounded team. I suspect we&#039;ll be meeting one another in the future. I hope so anyway. I need to check out Arcane Eye PI.&lt;br /&gt;
&lt;br /&gt;
[[Exodus]]: Vengeance like that... it&#039;s not pretty. So arbitrary, too... what the culprit suffered is nothing compared to what she inflicted. Glad we could solve it without too much violence, at least, though that doesn&#039;t erase the crime. It just has to be accepted, I guess. A shame. Though... I do hope Juli doesn&#039;t... no. She wouldn&#039;t.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Baba_Yaga_You_Ain%27t&amp;diff=149646</id>
		<title>Baba Yaga You Ain&#039;t</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Baba_Yaga_You_Ain%27t&amp;diff=149646"/>
		<updated>2025-09-13T23:24:29Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Pockets|Exodus|Zero|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
An elven teenager from a local talismonger family has fled the coop and gotten involved in some weirdness involving trees and treehouse spirits in on the Tacoma/Auburn Border.  The team is there to try and talk some sense into him, or at least bring him home in one piece.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The owners of a popular Talismonger location from the Tarislar has been letting their kid run wild for the past few years, culminating into him being taken in by a group of Plant spirits as he breaks from the family shamanism and goes hard into green mage.&lt;br /&gt;
&lt;br /&gt;
In the meantime a copse of tree spirits is taking a hint from the local Gianelli mob and beginning to start a low key extortion and racketeering ring from mill employees.&lt;br /&gt;
&lt;br /&gt;
The team has been sent in to find the kid before he gets himself in deep with the law or Gianelli&#039;s.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team has a simple meeting with Vic in a Tacoma coffee shop, they groused a bit about the pay when realizing they were taking after an awakened teenager with a propensity for mind magic, but ultimately took the job.  Moving straight to find the guy and skipping a large chunk of the general info to grab.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team opted to go straight for the Search spirit power upon getting pictures of the kid, taking them to a wooded park in Tacoma on the edge of an industrial neighborhood.  The plan was basically to stake it out and find an opportunity.&lt;br /&gt;
&lt;br /&gt;
The original plan may have been to go grab the kid but when they realized he was living in a F10 treehouse spirit a stakeout commenced, at least.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Try as they might the team ended up stymied by a copse of large plant spirits including the realistic treehouse spirit who were clearly staking out the Mill and with the kid living inside them.&lt;br /&gt;
&lt;br /&gt;
The kid was smart, and quick, able to slip in and out a few times past the noses of the characters as they staked him out for a few days, dodging cops, gianelli gangsters and the neighborhood watch eyes. Pockets staying well and away from the rest of the group and acting like general park trash to keep eyes on.  Most everyone stayed overnight or drove by regularly except Zero who did go home for a little shut eye.&lt;br /&gt;
&lt;br /&gt;
The players did see some of the tree spirit extortion happening but opted not to get involved, staying directly on the target until they finally waylaid him sneaking down to the bathrooms in the park and got him into a van before the tree spirits noticed he was gone.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A somber teenager was returned home, a lot richer and wiser about the nature of spirits.&lt;br /&gt;
&lt;br /&gt;
Some tree spirits lost the moderating factor on their blackmail ring and took things up a huge notch on the folks at the mill.&lt;br /&gt;
&lt;br /&gt;
Gianelli&#039;s are still unsure what the hell is happening in their neighborhood.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18K Run Pay (9 RVP)&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
4 CDP (1 RVP 2 from Run Guarantee&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Exodus]] - &amp;quot;To be honest, I respect the operation. I&#039;m not particularly familiar with spirits, and I don&#039;t really know what it&#039;s like to be awakened. Only Juli does. That said... I suppose spirits can follow orders just like metahumans, and he wasn&#039;t exploiting them. A shame we had to end it, but it is what it is.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sent_To_Return&amp;diff=149645</id>
		<title>Sent To Return</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sent_To_Return&amp;diff=149645"/>
		<updated>2025-09-13T23:23:07Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2086-07-03&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=Route 5, Tacoma, Seattle&lt;br /&gt;
|Ally=Aztechnology&lt;br /&gt;
|Ally2=Officer Raven&lt;br /&gt;
|RunnerList={{AARCharacterList|Epsilon|Exodus|The Librarian|Hierophant}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
|Threat=Medium&lt;br /&gt;
|OppositionFaction=Ares Macrotechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Automated Guards}}&lt;br /&gt;
|OppositionCasualties=Shipment Lost&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aztechnology hot gear gets reacquired because it became convenient again and Raven &#039;misappropriates&#039; fissile fuel from the weapon batteries in the shipment for some nefarious purpose.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meet happens in a Tacoma strip club where an Aztechnology Johnson offers a pretty simple deal: Aztechnology sold some bootleg ware to Ares because of a shift in the markets that could&#039;ve resulted in the merchandise losing value a considerable amount. Unfortunately for Aztechnology, this was just a temporary dip and their panic shorting resulted in Ares getting a steal of a deal on the shipments. Now, instead of buying it back, Azzies want the shipment back for a bargain price, paying runners to reappropriate it for dimes compared to its true value. Once the team leaves the bar, Raven sneaks up to the party and offers them a bonus deal to remove all radioactive material from the shipments into a lead container to prevent these skiving corporations from controlling so much fissile material. Tentatively, the team agrees.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Looking through various navsofts and mapsofts, plus some contact work, the team determines that rerouting the truck off Route 5 just after it clears the Ft. Lewis border is the best course of action; once off route and on a side road, they&#039;re more vulnerable to being struck and hacked due to their security being fully automated.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The run&#039;s scouting occurs mostly without incident; despite the smoggy atmosphere, Exodus spots the convoy coming well ahead of time. The plan is for Epsilon to sneak up in the narrow alleyways and hack the truck with Skinlink to stop before eradicating the drone security elements. The combat starts rapidly as the hack fails and Epsilon&#039;s dragged along with the car. Exodus suppresses most of the rotodrones, the support Hierophant offers keeps most people alive and the Librarian blocks any calls for help the security team sends out for HTR teams, keeping the automated security stranded completely. Once the final drone falls, Epsilon manages to turn off the device and get proper control of it. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Both gear drops occur without too much issue, though Exodus lies her face off in convincing the Azzie J that the radioactive material was already gone when they intercepted it and Ares moves the dangerous material separately.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 12,000 Nuyen (6 RVP)&lt;br /&gt;
* 4,000 Nuyen Bonus (2 RVP)&lt;br /&gt;
* 2 Karma (2 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Gear Rates on the following: any item with Stuffer Shack in its name, 4,000 Nuyen Bribes (works on Ft. Lewis border guards), Bioware, Cyberware up to Alphaware Grade&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...A UCAS spook rumored to be wanted for treason and toxic...even if I didn&#039;t see anything on her, what we did feels...risky. I need to keep my eyes on the situation going forward...Be careful in dealing with her...&amp;quot; - Hierophant&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good to know Ares has no changed one bit. Curses, that&#039;s the last time I try to speak to the souls of Ares machinery. Not until I learn to treat them with the respect they deserve. I&#039;ll break them throughouly this time, spare them the horror of serving their masters.&amp;quot; [[Epsilon]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ugh... I don&#039;t trust that side job at all. This whole job smelled. A theft is a theft, though, and I&#039;d rather only minor complications than... getting framed for murder, I guess. I&#039;m starting to get used to the pace of this city. Even if I wouldn&#039;t call it comfortable.&amp;quot; [[Exodus]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bankin%27_On_It&amp;diff=149644</id>
		<title>Bankin&#039; On It</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bankin%27_On_It&amp;diff=149644"/>
		<updated>2025-09-13T23:19:54Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Renton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|The Librarian|Rosalia 32|Sweetbriar}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium, Escalated to High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= J&amp;amp;J Banking&lt;br /&gt;
|OppositionUnits={{AARCharacterList|JJ Guards|JJ High Security|Security Spider}}&lt;br /&gt;
|OppositionCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A modern twist on a classic premise - LET&#039;S GO ROB A BANK!&lt;br /&gt;
&lt;br /&gt;
Some people are utterly ecstatic over this, others are not. But when it comes to crime, the ones who always seem to profit right out the gate are the runners. And so it is here.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
About 3 months ago, Hellsing hired a team to help one Penelope Farina, a poor girl who wanted to get out of an arranged marriage once her secret lover went MIA. They helped her tie up loose ends, got her out of Seattle safely, and that should have been that. Unfortunately, years of immortality and time away from the runner scene proper hasn&#039;t done enough to quell Hellsing&#039;s desire to butt into other people&#039;s business. In particular, the whereabouts of said lover, one Outis Keifberg, were something she couldn&#039;t get out of her mind. But she couldn&#039;t exactly do anything about it without more funds.&lt;br /&gt;
&lt;br /&gt;
Luckily, a new player coming into Seattle, a banking institute that went by Jerry and Johnson, had come from the UCAS and were trying to expand into Seattle too. And according to the former slayer&#039;s contacts, they would be doing so with Yakuza help. &lt;br /&gt;
&lt;br /&gt;
So, she struck a deal with some of the Mafia to hit up a rival and stop them from getting their end of the deal by disrupting JJ&#039;s operations. Apparently the deal was going to be dealing with some gold bar transfers, a bit old fashioned but it was what this group specialized in. And that had her excited. It had been decades since she had seen an old fashioned bank heist go off. Time to get one started again.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
A late night call brought in the runners for the night. The Librarian, Rosalia, Belladonna, and Exodus. All called in by their fixers to head to the Devil&#039;s Kiss and handle business. After a few drinks are offered but professionally turned down, they&#039;re lead into Hellsing&#039;s actual place to get the situation: Hit the spot over in Renton, take those gold bars they&#039;re gonna smuggle in (to the disbelief of many in this Fiat currency world we live in), and preferably do it quietly so they don&#039;t have a swarm of KE or private security on their asses when they do the hand off at the drop off point. From the Friday of that meeting, the team had 2 days until the gold was supposed to arrive on site, and then roughly a week (though they had no exacts on when precisely they were going to be transferring the gold out of there again). Hellsing provided bags for actually carrying this stuff along with a vehicle should they have needed it, but Belladonna had her own. The original offering Hellsing gave was 10k a head to get it all, but Rosalia managed to sweet talk it up to a bonus of 4k should the team be quiet and professional about it and avoid HTR jumping down their throats. With the terms settled, the team was off.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Like with most heists, the team had a 5 step plan to actually handle all of this&lt;br /&gt;
&lt;br /&gt;
- research the place off site first, see what they can find out. Connections, floor plans, everything.&lt;br /&gt;
- Do an on site casing of the place, find out as much as possible, learn defenses quietly before hitting the place for real&lt;br /&gt;
- set up ways of defeating those defenses during the intervening days to set up their final hit.&lt;br /&gt;
- actually hit the spot once the gold was there&lt;br /&gt;
- get out quietly and make a profit.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Gathering information went smoothly enough. Rosalia&#039;s contact Brian happened to lock into the Yakuza connection these guys had, found out about their rather aggressive expansions and how hostile this company had been back over in the UCAS. The Librarian managed to find that and more- namely the floor plan and basic info on staffing and their own private security for when HTR wasn&#039;t going to respond fast enough. The team had a fair amount of time on their hands, so they had decided to move on with casing the place physically as well.&lt;br /&gt;
&lt;br /&gt;
Casing was a combined effort between Belladonna and Exodus on the ground, and the Librarian on the matrix. Once it had managed to get a foothold in the host, the Librarian pointed out cameras and started working on identifying weaknesses and vulnerabilities in the defenses of the Vault, finding out what security measures they&#039;d have to defeat and what they&#039;d do with it the day of, even setting up a surprise tool for the cameras as well. It was thinking of possibly doing one of those for the Vault door&#039;s security as well, but considering how tightly security would be checking that for interference, they figured it would be best not to. Belladonna and Exodus meanwhile worked on finding a route through the rooftops, getting past the rather mundane rooftop defenses and noting guard rotations before finding the keycard to the vault required the manager&#039;s own unique card for entry. As the Librarian was figuring out a possible workaround, their code was bounced back on them and the host got a mark. It left the host at that point, and the two on the site had to bail, accidentally triggering the alarm at the windows but thankfully getting out unseen thanks to the tampering on the cameras before The Librarian had to bounce out. The team, disgruntled, left for the night.&lt;br /&gt;
&lt;br /&gt;
The next two days, Rosalia infiltrated the Private Security Firm that J&amp;amp;J used for their own personal work in order to assist the team in getting the keycards needed. She successfully managed to blend in as Irene, the dutiful and rather bland elven guard who just wanted to do her damn job. Exodus also went back the Sunday before the heist itself to find and intercept the manager himself. She managed to snag the exceptionally well hidden keycard off the manager, give it to Belladonna to make a copy, and then drop it off inside again to play it off as him somehow losing it. Maybe not fool-proof, but it wouldn&#039;t blow the whole thing at once. It just had to last one more night.&lt;br /&gt;
&lt;br /&gt;
The night of the heist itself went rather well. &amp;quot;Irene&amp;quot; helped get a security card over to Belladonna to add to their copies, an easy way in through the roofs to go with their newfound vault access, and then returned it with nary a disturbance noted by the security spider. They snuck in, and with The Librarian&#039;s worm implanted to force the cameras to loop, they could get into the vault rather easily to start loading it all up. Some time passed. The guards were being checked to see if they could find out why a random copy of Moby Dick had been sent to the damn camera, and Irene managed to avoid suspicion to herself. The other girls managed to get the goods loaded, and now all they needed was a way out. So with one final trick, the Librarian managed to falsify the image of an actual team coming in to the front, and due to the high tension of the security team and with a bit of luck on their side, the team found that a majority of the on site defenses were up front now. Irene kept the situation occupied out front as the other two were sneaking off the other direction, chucking their ill gotten goods over the fence and absconding under the distraction. The Librarian pulled out just fine.&lt;br /&gt;
&lt;br /&gt;
Then there was Rosalia. The newbie that the on site team wasn&#039;t really sure of with the commotion of the night earlier. With the gold stolen and the institute wanting to know what went wrong, she was interrogated, and very nearly made. But thanks to her quick wits and saving graces, she managed to not be had that night.&lt;br /&gt;
Irene then rightfully left the company that night for how mistrustful they were to someone they hired and being such bad employers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The deal between the Yakuza and J&amp;amp;J fell through, which slowed down the growth of the corporation and made the yakuza a fair degree less wealthy.&lt;br /&gt;
&lt;br /&gt;
In contrast, Hellsing and the Mafia both managed to make a bit of extra profit off this whole endeavor. Not her favorite people to work with, but now the slayer had the funds she needed to start planning that investigation.&lt;br /&gt;
Let&#039;s hope it was worth it.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Medium (escalated to High)&lt;br /&gt;
&lt;br /&gt;
8 hr run (1.3x multiplier)&lt;br /&gt;
&lt;br /&gt;
14 RVP x 1.3 = 18 RVP&lt;br /&gt;
&lt;br /&gt;
10k Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
4k nuyen bonus for negotiations&lt;br /&gt;
&lt;br /&gt;
6 karma (6 RVP)&lt;br /&gt;
&lt;br /&gt;
16 CDP (2 CDP Base + 7 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
can take Hellsing as a contact (C3/L2) (4 RVP or 8 CDP)&lt;br /&gt;
&lt;br /&gt;
For Rosalia:&lt;br /&gt;
Method Acting Quality at chargen prices (7 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Rosalia_32]] &amp;quot;Would you believe that my wife is not happy with me taking a day job and not telling her? Surprising, I know. Regardless, it was done clean, and I wasn&#039;t even terribly aware when exactly it all happened. And I got to quit from the abusive org.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Exodus]] &amp;quot;Mmm... Ignoring what&#039;s been on my mind. Well. The job was smooth enough. We were put in a bind by The Librarian, but that&#039;s the nature of their profession. We could adapt. Rosalia did quite well with the tools given to her. I&#039;ll take a victory if I can. And there&#039;s something charming about a real bank heist.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Preparing_an_Umbrella&amp;diff=149643</id>
		<title>Preparing an Umbrella</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Preparing_an_Umbrella&amp;diff=149643"/>
		<updated>2025-09-13T23:17:51Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-04-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Red Vory&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|No Significant Harassment|Klom|Tsarina}}&lt;br /&gt;
|RunnerCasualties= Many injured, but the group made it out alright&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=White Vory&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Various White Vory Goons|Belov Smert}}&lt;br /&gt;
|OppositionCasualties= All goons were killed, with Belov being left unconscious but alive and retrievable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Something is brewing in the shadows. Syndicates are getting antsy, and the forces behind the scene are arming themselves. Amidst all this, personal interests of those caught up in the rains of change might just come under light again.&lt;br /&gt;
The events of this night were simply another drop from the clouds that foretold of the storm to come.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The White Vory have begun mobilizing again it would seem, according to one Red Vory constituent and her informants. They had been smuggling small time under the Red Vory like the rats they are for some time now, but the Red have realized that now they&#039;ve gone from simply delivering goods for profit to arming themselves. Including one particular shipment which they didn&#039;t want reaching their destination. So, what do you do when you don&#039;t have a lot of details to go on and don&#039;t want to risk too many resources at once?&lt;br /&gt;
&lt;br /&gt;
Hire Shadowrunners to do it for you.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The team was assembled at met up - with varying degrees of issues - at a bar over in Tacoma. A nice place to be all things considered, but the team was feeling all business tonight. The four met with their J for the evening and got the rough details of the job: That there was going to be a shipment docking somewhere in Tacoma that they&#039;d have to deal with, arriving sometime around 5-6am given the panic that the White Vory were in about it all, and which they would have to make sure those traitorous assholes never received. Either by destroying it or snagging some extra cash by getting it over to her. Speaking of which, the strong woman offered about 10k each for the team of four, which Tsarina was obviously going to try and milk for more, ending up with a deal for other weapons, ammunition, and drugs the team could get from the Red&#039;s own stash. Once the job was done, they&#039;d contact the J and, if they had the shipment, meet her at a drop off point over in Puyallup to hand the goods off. With that, they were off to the races.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The first step was going to be to narrow down the avenues for where the Vory were going to make this docking and prepare to either infiltrate or bust them down midway through the fight. The recon would be a job between Tsarina and Exodus, with NSH helping Klom get his heavier weapons across the borders of the Sprawls.&lt;br /&gt;
&lt;br /&gt;
Once the dock was located, and if they got there ahead of schedule, Exodus would take out one of the fodder and replace them, and try to get on the shipment vehicle. From there, she&#039;d help hijack the vehicle from the inside with the team supporting outside, and they&#039;d either commandeer the thing or just offload it into NSH&#039;s obscene &amp;quot;boat&amp;quot; to carry away.&lt;br /&gt;
&lt;br /&gt;
If they either failed to find the dock in time or found it when the offloading from the boat was happening, the team would go in loud with an ambush to handle things the old fashioned way. Kill anyone who resists, take what they need, and book it. But this wasn&#039;t preferred.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Gathering information and scouting went off without a hitch. Exodus and Tsarina did a good job of whittling down the initial suspected areas the groups would take, and then with NSH&#039;s drone support once the team regrouped they confirmed the White Vory presence. Furthermore, some matrix searching revealed reports of a boat that seemed to have White Vory markings (subtle and subdued mind you, but still distinguishable) over by Everett and avoiding sensors. They knew they had plenty of time to get in position to nab this shipment, and the second phase of the plan went into motion.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the guard positions that the Vory were using made bodysnatching a little harder, and Exodus needed backup. And even with magical spells to help her, Tsarina is not nearly as good an infiltrator as the proper snatcher was. While they eliminated 2 of the six guards, the others were on alert, and the team realized they had to quickly mobilize for a fight. Worse, the team weren&#039;t able to squelch communications with the other Vory on the boat, so they were on alert and reinforcements were on the way.&lt;br /&gt;
&lt;br /&gt;
The team did manage to off the guards at the dock, but had to quickly reorganize. After trying to dig through commlinks for route info (which didn&#039;t help, but led to the discovery of a list of contractors which their Red Vory client would be very interested in) they had pivoted plans - NSH and Klom back on the nightmare boat to find the shipment in the waters, based on Tsarina&#039;s knowledge and well-educated guess that the Vory couldn&#039;t dock anywhere but Tacoma, as Exodus and Tsarina would keep an eye on the docks to make sure that the Boat didn&#039;t give the other team the slip. The boat team did spot them on the waters, with a particular standout member whom NSH recognized as being a fairly accomplished Shadowrunner - and whom Tsarina would recognize when the image was sent over was one of Alexander&#039;s former students. This had her on high alert, but it also meant she was more determined than ever to take this man down. if not for the potential information he could have...then just to spite Alexander by punking one of his other students.&lt;br /&gt;
&lt;br /&gt;
NSH and Klom raced over the other side of the Outreimer Island to beat the slower boat to Tacoma, picking up Tsarina and Exodus to prepare for the ambush. The group prepared an ambush out on the waters: kill their engines with a well placed shot, use the gunports to keep the opposition from nailing anyone in a vulnerable position, make sure NSH is covered against any possible spirits from Belov&#039;s magician friend that he was known to travel and work with often, and eliminate anyone they need to in order to unload cargo while in the water over to their own ship. &lt;br /&gt;
&lt;br /&gt;
The fight itself was messy, much like the team&#039;s prior foray, but the armor of the ship itself and their combined efforts meant they were able to prevail against even this well trained assassin and the other Vory. From there...it was just time to get what they came here for.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The magician was, in fact, on the ship, but he had no interest in making this mess his problem. The team got to unloading cargo and Tsarina got to mind-probing and stealing Belov&#039;s commlink in order to gather whatever information she could. The Mind probing was not working out well given her fatigue from all the magic she had been overworking herself with through the night, but NSh managed to uncover a particularly strange and well-protected transcript of a messaging exchange which Tsarina figured out was some assassin coded speech between Belov and...someone else. &lt;br /&gt;
&lt;br /&gt;
The actual delivery itself was fine enough - NSh&#039;s monstrosity was capable of getting the cargo back just fine, and it gave Tsarina the perfect excuse to fleece the Johnson for even more cash. The team left that situation relatively satisfied.&lt;br /&gt;
&lt;br /&gt;
A few days later, it would click for Tsarina.&lt;br /&gt;
The other person in that messaging thread was her former mentor. The rest of the speech was a bit harder to decode, but one thing was very clear as she read the end of the thread: he&#039;d be in Seattle when things went down.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Preparing an Umbrella&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19 RVP (High: 15 RVP x 1.25 overtime)&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+5k nuyen (Negotiations)&lt;br /&gt;
&lt;br /&gt;
*20k in gear rates for drugs, weapons, and weapon accessories up to 17 avail, R and F included. Remainder can be taken in liquid nuyen. (5 RVP)&lt;br /&gt;
&lt;br /&gt;
*7 karma (7 RVP)&lt;br /&gt;
&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL QUALITIES&lt;br /&gt;
&lt;br /&gt;
*Catlike for No Significant Harassment, Tsarina, and Exodus (7 RVP)&lt;br /&gt;
&lt;br /&gt;
*Tough as Nails Stun/Physical for Klom, Exodus, and Tsarina (5 RVP per rank)&lt;br /&gt;
&lt;br /&gt;
*Second rank of Focused Concentration at Chargen rates for Tsarina (4 Karma)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;What&#039;s the elevation of this island?&amp;quot; - NSH&lt;br /&gt;
Sigh - Tidan}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Tsarina]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It is very hard for the former assassin to understand the emotions coursing through her at this moment. Things are moving far faster than she realized they would. And the mix of bloodlust and fear is such a nauseating combination that it becomes hard for her to recognize the slurry it forms inside of her mal-adapted heart.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Klom]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These jobs have me catching a frag ton of bullets, good thing I&#039;m good at it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Exodus]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What a mess... It&#039;s not surprising that guards properly covering each other leave few windows. I&#039;m out of my element fighting like this... things are so violent in this city. Nothing to be helped - I&#039;ll just have to adapt. Maybe that&#039;s what Evo wants. But... who was that mage? And why did she seem so familiar...?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Secret_Sauce&amp;diff=149642</id>
		<title>Secret Sauce</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Secret_Sauce&amp;diff=149642"/>
		<updated>2025-09-13T23:15:06Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=SeniorScore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Throwback|Inquisitor|Exodus|Newt}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Local TomaTek Middle Manager is looking to pad his pockets by stealing his own truck and then selling it on the black market while claiming the insurance payout and steal the secret sauce.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&amp;quot;Mr Hernandez&amp;quot; the j meets the crew in an Italian restaurants in Tacoma. The team gathered and orders some breadsticks and calamari. Hernandez is offering the crew 14,000Y to hit the truck, he provides the team the route the truck will take and when it will leave. The team agreed to the simple sounding job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan was simple, the team, gathers in [[throwback]]&#039;s car. Inquisitor will drive it to the side of the truck and Throwback will jump onto the truck and take control of it, remotly piloting it off the nearest ramp. The rest of the team will then ambush the security and try to knock them unconscious.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The inital attack went as planned. Throwback made the jump and piloted the truck to an abandoned warehouse. Newt&#039;s air spirit attempted to incapacite the three guards, their gas masks protected them from it. Throwback commanded the door open and demanded their surrender. They refused and the team opened fire with stun weapons making short work of the guards. They team reported their success and drove the drop off location.  Shortly after they arrive Throwback&#039;s drone and Inquisitor&#039;s clairvoiance discovered a group of gangers appoaching the warehouse. Throwback shot out one of the drivers while the rest of the team positioned themselves and began to attack the ganger force. After a series of rounds including a massive force 12 ball lightning form Inquisitor the team pushed back the gang attack.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The client arrived to take possession of their secret sauce and the team got paid.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14k Nuyen (7 RVP)&lt;br /&gt;
&lt;br /&gt;
4 Karma(4 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Throwback]] - &amp;quot;Nice simple gig, note sure I&#039;ve ever been involved in an insurance scam before though.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Newt]] - &amp;quot;Easy money, and goddess knows I needed it. But did Inquisitor really have to throw a spell like that? That one has some screws loose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Inquisitor]] - &amp;quot;Siphon the money from the bloated insurance agencies, keep the gangs quivering at night. May God have mercy on their souls and may judgment be fair and swift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Exodus]] - &amp;quot;Finally, a straightforward job. I was worried that being assigned here was a punishment by Evo... Dealing with gangers and stealing a truck is something I can do. Nothing to be helped, I guess. Easy or hard, I don&#039;t really have a choice.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=My_Goodbye&amp;diff=149641</id>
		<title>My Goodbye</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=My_Goodbye&amp;diff=149641"/>
		<updated>2025-09-13T23:11:54Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breezy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Perdix|White Thistle|Zero}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Cutters&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Various Mooks|Unknown Suit}}&lt;br /&gt;
|OppositionCasualties= One knocked Unconscious&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Red Hot Nukes&lt;br /&gt;
|OppositionUnits2= Phosphorus&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A group of runners get a sudden call to assist with escorting a woman on a memorial trip to collect some effects of her dearly beloved, before she leaves the city for good.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
About 2 or 3 years ago, a Redmond Barrens Rat met a well off SINner woman. Growing closer and closer, they were working towards something together. Even with the pressures of their environments working against them, whether corporate or criminal, they spent those years together.&lt;br /&gt;
&lt;br /&gt;
And then, Outis Keifberg, lover to Penelope Farina, was gone. &lt;br /&gt;
&lt;br /&gt;
She waited a year for him to come back. Waited to see if those who called him dead were wrong, even though he always tried to prepare her for this inevitability. But a year had gone by, with talks of her father marrying her off on the horizon...she was out of time. And so, she needed to handle a few things and...leave. Leave it all behind. Leave Him behind.&lt;br /&gt;
&lt;br /&gt;
Retrieve his lockbox.&lt;br /&gt;
Take one last trip to his home, now rotten and decayed.&lt;br /&gt;
And finally settle his business with the Cutters for him. Just in case.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Four runners were called to help discreetly take her to each of those key locations over in Redmond. Exodus, Perdix, White Thistle, and Zero. A rather rough and tumble bunch, assorted by a rather confused Hellsing who wasn&#039;t about to pry into this clearly secretive girl&#039;s business if it meant ruining the job early. The Group arrived at the Devil&#039;s Kiss in Riverton to discuss matters. There they met the woman herself, Miss Penelope Farina, in a rather slap-dash disguise and clearly not familiar with these kinds of matters. The two debriefed the team on where exactly they were going to help them, but initially the two were rather sparse on details. However, with gentle prodding from Exodus Ms. Farina disclosed some of what she was doing, as well as her identity, which Perdix did a cursory search on as the meeting continued. For assisting her in traveling around Redmond - Undetected at the borders - and helping her get through her meetings with the criminal element, they would each receive 6k nuyen, by a method discussed once the job was done. &lt;br /&gt;
&lt;br /&gt;
Perdix found out that she was the daughter of a wealthy banker working out of the 52 Gold Banks Tower in Bellevue. She&#039;s in a lot of headlines but tries to be private outside of that, and she doesn&#039;t seem to have much to do in terms of the actual running of the company. However, there seemed to be some form of marriage talks on the way in the coming months, and the team presumed that had something to do with the sudden escape plans. Regardless, they agreed to assist her in her endeavor and set about planning how best to handle this trip.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The team floated would need to ensure that border security wasn&#039;t an issue as they crossed over to Redmond and then out again, as well as make sure that the girl wasn&#039;t spotted on the trip. The plan they settled in was this:&lt;br /&gt;
&lt;br /&gt;
- They would pile into Perdix&#039;s GMT Armadillo as it had the most room, armor, and a smuggling compartment to hide Ms. Farina in.&lt;br /&gt;
- For the border checks, they would cross from Downtown into Snohomish, then Snohomish to Redmond, and finally cross south from there to Renton and finally Tacoma, where Penelope would be dropped off.&lt;br /&gt;
- Thistle would stay in the back mostly unless things went wrong, with Exodus and Zero keeping close for the most part as Perdix kept overwatch with his drones.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The first check was a spot near Cottage Lake, in Red Hot Nukes territory as Zero pointed out. The apartment they were at was a bit run down, but it was mostly well kept. Perhaps, a little too well kept, as the team spotted mines in the yard that their client was not aware of. Said Johnson, disguised, called the resident (one Phosphorus) down to see her. She apparently wanted some lockbox that was left behind, but Phosphorus seemed hesitant. However, with some intimidating encouragement from Zero, he was...a bit more willing to cooperate, handing over the lockbox to Ms. Farina and the team left for their next destination (after telling her to stop being so open about who she is).&lt;br /&gt;
&lt;br /&gt;
Next, was visiting a very decrepit multi-family unit in Sophocles. A horrid looking place, worn down and uninhabited for a year and in intense disrepair. White Thistle was immediately on edge due to the background count - a miasma of regret and disappointment that felt oppressive overhanging this place. But the J was certain she had to come here, so Exodus followed her in as the others kept watch. They heard...shuffling after a while, with Zero spotting some kind of movement in the shadows of an alleyway and deciding to check it out. As Zero found someone in the alleyway who was armed but claimed he was &amp;quot;just passing through&amp;quot;, Penelope had ducked into one of the rooms of the house in the 2nd floor and Exodus could hear a scraping sound. She went to check in on her but was admonished for barging in, which did little to ease the tension. As the young woman finished her...work, and began heading out, someone was waiting on the other side of the hall in a door frame. Exodus called over White Thistle and moved to protect her. Being compromised, the figure threw a flashbang at the group. Thistle jumped on it, stopping the blow from hitting either Exodus or Penelope, and they worked to quickly subdue the assailant. As they were moving inside, Perdix spotted matrix icons moving through the alleyways and signaled for the group to get going. Zero dragged this &amp;quot;stranger&amp;quot; ( a member of the cutters) into the car as the rest piled in, and they drove off while interrogating the man. Apparently the cutters were ordered to watch this spot. The prior resident, a guy called Outis, was known as quite the murderous type back in the day, and the whole location is awfully sinister so they were keeping an eye out. With this, the group tossed him out and moved on to interrogating the Johnson. Ms. Farina revealed that she...was once romantically involved with him. At one point. Thistle found this rather amusing and poked fun at her for dating a murderer, which Penelope was seething over. Perdix did another search, this time on this Outis, and found that he was a rather stubborn, obstinate fighter. Some kind of adept, whom was known for his aggressiveness, and was apparently working on...something in the years leading up to his sudden disappearance. Most of the rest of the team gave Ms. Farina their condolences for her loss, which she begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
Finally was a meeting with the Cutters. She didn&#039;t let the group know too much about the deal beyond the time and place for the meeting. It had the majority on edge, and rightly so. They were met by 4 guards and one strange elven man in a suit in a parking lot in front of a strip mall-esque area. They also spotted a sniper up on an opposite rooftop, watching. The meeting was...brief. Things seemed to have been worked on beforehand already, and this was just the handoff. Penelope doublechecked that he would &amp;quot;leave him alone for this&amp;quot; and the elven man gave a tired sigh and agreed, seemingly bored. However, as she turned to leave the sniper began to take aim. But the shot was thwarted by one of Perdix&#039;s drones shooting the rifle out of his hands, at which point the group was ready to fight. The Suit seemed unwilling, and tried to explain that this was a request from her father to bring her back. However once more, Zero pulled off quite the negotiation tactic - threatening them with an angry ghoul and a dead target if they didn&#039;t let the group walk out with her. Not liking his odds with his ambush thwarted, the man backed down and left. &lt;br /&gt;
&lt;br /&gt;
Now all they had to do was take her to Tacoma, and see her off.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The checkpoints from Redmond to Renton were intense, but Perdix was able to handle them just fine on the matrix, forcing false positives and allowing the group through. the later sensors were much simpler to handle. &lt;br /&gt;
&lt;br /&gt;
With that, the group reached Tacoma, ship in the distance. White Thistle volunteered to take her to the dock and watch over her until the boat arrived, which she reluctantly agreed to along with Perdix&#039;s roto drone following along.&lt;br /&gt;
At the dock, sitting at the pier, she held the lockbox in her hands and gave one last little speech to the air in Italian. Crying. Letting herself grieve for the moment. The two comforted her in their own way, and as the ship approached Penelope informed White Thistle of where the dead drop for their pay would be at. White Thistle gave her a somewhat sarcastic farewell, and with that the boat took her away.&lt;br /&gt;
&lt;br /&gt;
The team gathered their pay without incident.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Run Rewards for &amp;quot;My Goodbye&amp;quot; (8 RVP)&lt;br /&gt;
&lt;br /&gt;
6k Nuyen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
4 + 2 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for Zero (Specifically to do social stuff only)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Analytical mind for Perdix (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Exodus]] - &amp;quot;I recognize that story. Someone whose home became a vise. Someone who&#039;s got nothing to pack but grief. I feel a little bad... but it&#039;s also just how things happen. We just need to keep going forward. Though... hopefully I won&#039;t have to work with that ghoul. Something seemed off about her. Besides the obvious, of course. The veteran-seeming woman and the quiet rigger... wouldn&#039;t mind them as coworkers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Perdix]] - &amp;quot;Okay. Log. The ghoul that went berserk on my last job was here, again. She was fine for the most part, mostly was threatening but sometimes thats enough. I ... uhm ... I feel for her, I guess. Reminds me of my uncle, a little bit. Kind of the opposite, I guess. I hope she winds up somewhere okay. Hope that I could like ... give her a place where she felt safe in the truck. The smuggling compartment looked pretty uncomfortable. I feel kinda bad about that. Sorry. Not being objective. This was fine. Mission completed to its parameters.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cut_the_Rain&amp;diff=149640</id>
		<title>Cut the Rain</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cut_the_Rain&amp;diff=149640"/>
		<updated>2025-09-13T23:11:05Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=[[Cutters|Cutters]]&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|The Librarian|Lichtenberg|Pockets}}&lt;br /&gt;
|RunnerCasualties= None, though it was really, really close.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Black Chrysanthemum&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties= Everyone but the damned decker.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Kevin Crimes has a job. It gets messy.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kevin Crimes always has his fingers in many pies. One of his pies (a bunch of expensive loot) got away and he wants it retrieved. He brings in some capable Cutters and a couple of runners for plausible deniability.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Kevin Crimes has a job. A couple of cherry picked Cutters hitmen meet up with a pair of capable runners from the Shadowhaven at a Cutters’ dive in Kingsgate. The job is simple: retrieve some gear from a rival gang, the Fircrist Surgeons. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decides to steal a truck, drive to the warehouse, and take the goods by any means possible. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As the run begins proper, the team seeks a vehicle for carrying 12 crates of gear. The Librarian finds a number of likely trucks in the area and successfully hacks “Da Junkmobeel.” The team approaches it, a simple SK LT-21 Delivery Truck, and the Librarian puppeteers the vehicle. &lt;br /&gt;
&lt;br /&gt;
The team decides to cross into Redmond by driving through the river to avoid police checkpoints. It goes smoothly, but the team gets wet and spends roughly an hour washing the truck and cleaning their clothes. &lt;br /&gt;
&lt;br /&gt;
The team then approaches the warehouse, and decides to create disguises. Lichtenberg, eager to stab someone, finds a homeless person and beheads him for his cardboard home. A rudimentary cardboard box disguise is attempted, but quickly discarded as it is not convincing.&lt;br /&gt;
&lt;br /&gt;
Eventually Pockets and Exodus decide to approach the warehouse in the delivery van to deliver a package. The package is somewhat clumsily forged with a name and an address. Meanwhile The Librarian hacks the devices in the area, providing matrix overwatch and significant details of the area. Lichtenberg enters the shadows, climbing to the rooftops, and Pockets urges the team to hurry the operation along quickly.&lt;br /&gt;
&lt;br /&gt;
Exodus greets one of the gangers and explains,”We are delivery people with a package that needs to be signed for.” The ganger refuses to play along and pulls a knife. Exodus pulls a monowire. A spirit appears. Pockets pulls a revolver. Lichtenberg starts running from the nearby building. &lt;br /&gt;
&lt;br /&gt;
Battle breaks out. Lichtenberg struggles with a spirit but quickly overcomes it. The rival gangers withdraw into the building, and Exodus and Lichtenberg press the attack. Several Gangers die in the warehouse, but while the battle plays out the Librarian gets brain-fried in the matrix. Another fire spirit appears and begins attacking Pockets, who runs away. Leaving only Lichtenberg and Exodus in the warehouse, with the sliding doors closed and all of the windows barred.&lt;br /&gt;
&lt;br /&gt;
Lichtenberg and Exodus proceed to fight a bloody battle, taking many wounds. Lichtenberg gets engulfed by a fiery blade spirit and it seems that death is inevitable, but Exodus is able to take out the summoning mage with a well placed shot. The two help each other out of the basement of the warehouse, covered in blood, most of which is their own. &lt;br /&gt;
&lt;br /&gt;
Pockets heals Librarian then returns to the warehouse with the delivery truck. Lichtenberg scours the entire facility looking for more people to kill. Exodus identifies the goods and finds additional loot as well. Together the team loads the truck and gets out. The team checks out the additional goods, which turn out to be organs. &lt;br /&gt;
&lt;br /&gt;
On further inspection, the organs belong to Black Chrysanthemum. Kevin Crimes gets spooked and tells the team to return the organs, dump the van, and lay low. The team decides to follow this advice. The team gets paid and the Cutters are happy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Camera footage is released and a bounty issued by Black Chrysanthemum. Everyone but Lichtenberg had a disguise or was off site, but BC are searching for the crew that hit them.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
--- Run Rewards for Cut The Rain (High, 15 RVP) &amp;lt;br&amp;gt;&lt;br /&gt;
8,000 Nuyen (4 RVP) for doing the gig Kevin Crimes wanted &amp;lt;br&amp;gt;&lt;br /&gt;
2,000 Nuyen (1 RVP) for selling BTLs to Bootstrap &amp;lt;br&amp;gt;&lt;br /&gt;
5 Karma (5 RVP) for surviving a BC hijacked warehouse &amp;lt;br&amp;gt;&lt;br /&gt;
12 CDP (5 RVP) with suggested investments in Underworld, Syndicates, Area Knowledge: Seattle, Firearms and Vehicles &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Cutters Reputation &amp;lt;br&amp;gt;&lt;br /&gt;
-20 Black Chrysanthemum Reputation to Lichtenberg &amp;lt;br&amp;gt;&lt;br /&gt;
-8 Black Chrysanthemum Reputation to Exodus and Pockets; someone of their look hit the spot and they&#039;re treated as potential suspects.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;this is a bad idea&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;yes&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;gonna change it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;no&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Pockets]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly, running with Lichtenberg wasn&#039;t as traumatic as I had thought.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[The Librarian]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Operations concluded with significant damage. Allied personnel were competent; it is personal failure that led to this outcome. This body will require significant recovery time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Exodus]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmm. It was a bad plan. I should&#039;ve put my foot down, but Pockets convinced me otherwise. And the Cutters screwed us through their incompetence... nothing to be helped, I guess. That&#039;s just how it is in this city.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Bleeding_Window&amp;diff=149639</id>
		<title>A Bleeding Window</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Bleeding_Window&amp;diff=149639"/>
		<updated>2025-09-13T23:06:51Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Archtmag&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Puyallup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Asura|Red Rover|Zero line}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Magical Vigilantes&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Pedro Martinez|The Cursed Blade}}&lt;br /&gt;
|OppositionCasualties= Pedro Martinez was killed. The Blade was destroyed, though the whereabouts of the spirit within are unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A tale of justice and how it is twisted. Of anger, and righteousness, and avenging those one has lost. A need to know more, a need to fix mistakes, and a need to clear a poor sinner&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Andrew Morgan was killed in an altercation with Knight Errant after a seemingly random surge of killing around his bakery a month prior to the events of the run.&lt;br /&gt;
&lt;br /&gt;
Andrew Morgan was always a soft man. A passionate person, who wanted to continue the baking his mother had instilled such a great amount of passion in him over while they worked together in his youth. He had wanted to continue that work as an adult, to continue to share the love that his late mother put into every dish. But opening such a bakery when one is coming from an orphaned state and lacking funds is a difficult endeavor. And the desperately passionate people can be the perfect marks for miscreants. Cutters offered a loan, and that loan ate away at the man time and time and time again. It builds anger, at the injustice of the system on top of loss and hardship for a lifetime. And that makes someone vulnerable to even more unsavory types.&lt;br /&gt;
&lt;br /&gt;
How Andrew came about the knife is unknown. But it pushed him into striking out. Empowered by its temptations, he took to the night and struck out again and again to deal with monstrous criminals and threats, nominally gangers and the Cutters. But using that power weakens one ability to resist its call more and more and more. &lt;br /&gt;
&lt;br /&gt;
And now, Leah Morgan was alone, and in need of answers. She could not believe that her darling brother could cause this. She had to be certain it wasn&#039;t just him. And if possible, have whoever was responsible for this pay.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Asura]], [[Red Rover]], and [[Zero line]] were called into a meeting at a park in Puyallup to discuss the details of the job. Ms. Morgan was suffering somewhat already but, at the very least they didn&#039;t cause too much of a fuss with their presence in the area. They were offered 5000 nuyen to handle the job, finding out more about the incident and possibly bringing about justice, which the gang knew was small but didn&#039;t really feel like pushing a grieving woman on. She offered a few locations for them to check out, namely the storage where she kept his things and the old home he lived in and the bakery. While there were some awkward exchanges of goodbyes, she needed time to prepare herself mentally.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
the plan was simple:&lt;br /&gt;
&lt;br /&gt;
1) find leads into the details of the attack using Asura&#039;s Psychometry&lt;br /&gt;
&lt;br /&gt;
2) use Red Rover&#039;s myriad contacts to cover their weak spots&lt;br /&gt;
&lt;br /&gt;
3) Zero Line focusing on their surroundings would keep the gang covered throughout the investigation as Asura was preoccupied&lt;br /&gt;
&lt;br /&gt;
Putting their heads together, along with contacts, wild summoning, and a myriad of visions, the group managed to track down the leads to one Pedro Martinez. One of the men who took down Andrew, and seemed to have been possessed by the blade and hid its involvement for his own newly twisted aims. And, possibly, this same man is responsible for disrupting a contact of Asura&#039;s, [[&amp;quot;Philip&amp;quot;]]. Much to her chagrin.&lt;br /&gt;
&lt;br /&gt;
Due to Red Rover&#039;s Decker assistant, there was a now a chance to meet Pedro Martinez-thinking that this was some blackmailing scheme about his cover up and recent failing reports.&lt;br /&gt;
&lt;br /&gt;
So, Asura and Red Rover went to the meeting spot (the bakery the murders originally took place) and staked it out as they set up a means for Red Rover to cover Asura when she entered the building.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Asura and Red had scouted out the location before the meeting, but apparently not before Pedro had gotten a chance to set the grenade trap that blew up in the FBRs face. Unfortunately, grenades and a full volley of APDS only amount to scratches on Asura, and Pedro retreated. The two chased him down, and managed to bring him down. Unfortunately, this led to the Blade being released, messing with their minds, and eventually making Asura shooting Red Rover into unconsciousness and run off into the sewers with the knife. &lt;br /&gt;
&lt;br /&gt;
Red Rover was, thankfully, rescued by her associate [[Maya Velt]] from DIMR, who was waiting to take the knife off their hands safely and realized that the gunshots through the call were not normal. She awoke to an ambulance, informing Maya of Asura&#039;s situation and trying to get in contact with them.&lt;br /&gt;
&lt;br /&gt;
Asura, in the meantime, had been running through the sewers and fighting the urges imposed on her by the Blade. Again and again she failed to break out, broke out and struggled to damage it, tried to contact help, anything, until eventually she managed to finally break the Blade with her own, the gift from Father Figaro. Though, not without a cost: It had pierced its hooks into her, changed her, even if subdued. &lt;br /&gt;
&lt;br /&gt;
Asura and Red Rover made (heated) contact again, and a DIMR team was sent to retrieve the knife&#039;s shards and ensure the street samurai was no longer possessed.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Asura was found to be herself and released after a few days of observation by the DIMR, thankfully. She and Maya had a talk about potentially working together in the future, and she was free to go.&lt;br /&gt;
&lt;br /&gt;
The two disputing shadowrunners managed to make some amends in the wake of their return to one another, a mutual understanding born of shared failure and continued attempt at making things right.&lt;br /&gt;
&lt;br /&gt;
Leah learned the true fate of her brother, thankfully, and though she was pained she can hopefully move on from the grief now, satisfied knowing that her brother was still just as kind as she remembered.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
All Runners get:&lt;br /&gt;
&lt;br /&gt;
5000 Nuyen (2.5 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
1 CDP (.5 RVP)&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Asura and Red Rover get to choose also from the following:&lt;br /&gt;
&lt;br /&gt;
10 CDP of magic knowledge skills and/or DIMR contacts - 5 RVP&lt;br /&gt;
&lt;br /&gt;
3 Karma - 3 RVP&lt;br /&gt;
&lt;br /&gt;
+2 DIMR Rep&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
6 Karma - 6 RVP&lt;br /&gt;
&lt;br /&gt;
+2 DIMR Rep&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
As memories of her time with The Blade linger, Asura potentially could have continued effects. Perhaps it still is out there, somewhere. Waiting for her to claim it. She can claim the following in addition to all other rewards.&lt;br /&gt;
&lt;br /&gt;
- 5 Karma&lt;br /&gt;
&lt;br /&gt;
- A negative quality chosen from the following list&lt;br /&gt;
&lt;br /&gt;
&amp;gt; PSC Combat Monster&lt;br /&gt;
&amp;gt; PSC Sadistic&lt;br /&gt;
&amp;gt; Combat Junkie&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Asura]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Horrifying. Utterly horrifying.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Red Rover]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gah... Nasty mojo does nasty drek. Glad Niamh pulled through for us so much. Wish we knew how to deal with that fragging knife better. And, like... Wish Asura didn&#039;t shoot me. Still, I get it. Hate things like that... things I can&#039;t counterspell and all. Gotta figure out how to deal with drek like this better...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ruby_Roundabout&amp;diff=149638</id>
		<title>Ruby Roundabout</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ruby_Roundabout&amp;diff=149638"/>
		<updated>2025-09-13T23:04:36Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Juice&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Renton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Anansi|Limitless|Kong|Red Rover}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rat Eater Gang&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Rat Eater Gangers|Bound Spirits|A Yakuza Chemist|A Decker for Hire|Solomon}}&lt;br /&gt;
|OppositionCasualties=All but the Chemist, Decker, and Solomon died&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
An object of immense power was taken from some even more powerful people who were going to look into its capabilities. This displeased them greatly, and thus they hired runners to handle the situation. By the end of the night,  that same group got their gem back, along with a club full of smoke and corpses.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Dunklezahn Institute of Magical Research, one of the many dozen corporations borne from the will of the late Great Dragon, had taken to Seattle for the sake of acquiring a particular Ruby that was said to have immense power. A gem from the time of King Solomon of Judaea, and with powers that were not quite yet understood. They had located it in the hands of a collector, finalized a deal to have it transported up to Bellevue where the institute&#039;s representative, Madame Maya Velt, awaited, but something went wrong. Their transport was attacked somewhere between Renton and Bellevue as it traveled from Tacoma where the collector&#039;s stores had been. They had managed to pick off some of the attackers, but unfortunately could not stop them from taking the Jewel itself. In need of a swift retrieval, Madame Velt resorted to the Shadowhaven network, cautious but expectant of good results.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Madame Velt met the team of Anansi, Kong, Red Rover, and Limitless in her apartment in Bellevue, having given them a password to get in. She explained the details of the job to them and gave them a deadline for retrieval: 8 hours to have it back to her, with her already providing a lead in the form of a body that had been retrieved from the site of the attack. She offered 10k nuyen per head for the job, which Limitless and Anansi were a bit skiddish of, and thus threw in the additional prize of potential reagents and magical equipment for those so inclined with the promise for more if there was more than they had bargained for on the job. In agreement, the team immediately (admittedly, impatiently) got to work investigating.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Through a combination of remembered gang information and assistance from (chatty) Crimson Crush contacts, the team was able to identify the body as being a member of the Rat Eater gang, a small time gang under the employ of the Yakuza who did their bidding when the syndicate didn&#039;t want to put the time, effort, or dignity into dealing with a matter themselves in Renton. They were able to use a commlink that was hacked into by said contact to find the location of a strip club that the Rat Eaters were using for their base of operations, and fell into a loose plan of operation.&lt;br /&gt;
&lt;br /&gt;
- case the place&lt;br /&gt;
- find a way in&lt;br /&gt;
- either kill or sneak past any opposition&lt;br /&gt;
- find the Ruby&lt;br /&gt;
&lt;br /&gt;
Simple, right?&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
After having arrived from their time at Crusher 451 to meet with Red Rover&#039;s Homie, the team gathered outside the brothel known as Snake Eaters and began looking into information on how to get in. Limitless and Kong went to the back with Kong receiving a quick spell of Gecko Crawl from Anansi beforehand, trying to sneak up and find any cameras or other entrances. The two did find an entrance, nearly being caught by the guard back there when they did so, before Limitless doubled back and helped Kong kill said guard. &lt;br /&gt;
&lt;br /&gt;
Right in front of a camera they hadn&#039;t noticed before.&lt;br /&gt;
&lt;br /&gt;
With a cheeky smile and wave to the camera, it was clear there were already people on the inside mobilizing for a fight. A guard was going to head inside after closing up the club, but Anansi&#039;s Influence led him to the back alley where Red Rover finished him off swiftly. As the team tried to organize themselves into a proper strike force, two spirits appeared behind Kong and Limitless, and the team realized they were just going to have to fight it out.&lt;br /&gt;
&lt;br /&gt;
They did so with worrying aplomb. From controlling the thoughts of the heavily wared front man for the club to swiftly beating down the spirits that assailed them to using a fucking grenade to destroy almost everyone inside the building, the majority of threats in their way were dealt with right away. The leader of the establishment, Solomon, did use a number of tricks to try and slow down and reverse the situation, but realizing he couldn&#039;t outlast the entire group of four even when he was invisible given they knew about his illusion, he tried to negotiate instead. The team agreed, with Limitless taking it at face value and agreeing to letting him walk away if he complied and Anansi going for a mind probe instead. She got the information she wanted out of him and Kong knocked him unconscious immediately, to the chagrin of Limitless who thought that he had been shockingly compliant and didn&#039;t deserve the stab in the back. Half the team got to searching his office for and eventually found the ruby, while Anansi and Limitless had a small spat over what to do with Solomon. Limitless, not realizing Anansi was a banshee and wanted to drain his essence, simply wanted to get him out of the way of Knight Errant given he was screwed over. Anansi did eventually agree to this, but only once she realized the Yakuza&#039;s chemist was alive, if barely, for her to eat instead.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The team managed to exfil long before Knight Errant arrived on the scene in this shadier part of Renton. Solomon, as he introduced himself to Limitless after she woke him up in an alley out of the way, thanked her for her assistance as she apologized for what the team did. He told her he might be able to help her out should they ever meet again which she heavily doubted would ever happen, and she told him to stop using mental manipulation in a likely vain attempt to reform him. Solomon, along with the Decker he had hired and whom Limitless also spared and the yakuza member that Anansi did not completely drain, managed to escape into the night alongside the team, power cut after the entire gang was basically wiped out.&lt;br /&gt;
&lt;br /&gt;
The team returned to Madame Velt, who was pleased with how things went and how they eliminated that threat and got back the ruby, was more than happy to pay them in items, cash, and even future contact through her to her organization (Despite the team shit talking the new painting she had acquired for being bloody and kind of morbid).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
10,000 (5 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP) &lt;br /&gt;
&lt;br /&gt;
10 CDP or Maya Velt loyalty 1 (Optional contact, 5 RVP)&lt;br /&gt;
&lt;br /&gt;
Gear Rates: Reagents or Foci of up to F3&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I don&#039;t give a damn about mind mages, but there&#039;s something that just rubs me the wrong way about bullshitting someone who&#039;s actually trying to work something out. I hope he turns a new leaf now. I&#039;d hate to have to kill that guy the next time I see him, if ever.&amp;quot; - [[Limitless]]&lt;br /&gt;
&lt;br /&gt;
[[Anansi]] - &amp;quot;So another society dedicated to protecting the world from the looming threats to society..That probably applies to me as well but maybe not? They lady has some fine taste in art though, Gothic, playful, an interesting choice all around.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
City work is making me sloppy, and a little more lethal than I would like.  Time to find some better options.  This woman did mention enchanting my sword..that may help.. [[Kong]]&lt;br /&gt;
&lt;br /&gt;
[[Red Rover]] - &amp;quot;Man. That run was kinda fragged. Mind magic is nasty mojo, and it was a ride from start to finish. Still... we got the damn thing, and it&#039;s chill seein&#039; Limitless again. If she weren&#039;t so independent and were a lil&#039; tuskier, she&#039;d make a good Crusher.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lights_Out&amp;diff=149637</id>
		<title>Lights Out</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lights_Out&amp;diff=149637"/>
		<updated>2025-09-13T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellevue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Phototaxis&lt;br /&gt;
|Ally2= Seattle Volunteer Fire Department&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dango|Zan Zan|Red Rover|Wychking|Asura}}&lt;br /&gt;
|RunnerCasualties= A great deal of injury, but no deaths&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Nestarians under Roger Harmon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Roger Harmon|Various Cultists |Way too many Fire Spirits}}&lt;br /&gt;
|OppositionCasualties= All OPFOR were killed/disrupted, save for Harmon who was captured and convicted for his crimes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image= [[File:Harmon.png|200px]]&lt;br /&gt;
|ImageSize= &lt;br /&gt;
|ImageCaption= A Great and Terrible Evil, thwarted&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In order to save countless innocents in the midst of a brutal Calling ritual, the district of Bellevue and possibly the entire city of Seattle, and the metaplanes that rest upon the space as a whole, a group of runners ascend up a flaming hellscape that is the wake of a cult&#039;s apocalyptical machinations to put a stop to it all. A tale of perilous obstacles, intense battles, unexpected allies, and the matching desperations of two parties reaching into the night of Candlemas.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
About a week and a half prior, Eddie Moreno and the SVFD had been investigating a series of strange fires that had been happening all around Seattle, which they had believed to be some manner of foul play by Franklin Associates (a privatized fire department whom they believed were barely acknowledging these incidents which seemed to have a great deal of foul play attached). So Eddie hired a team of 4 runners to investigate: Red Rover, Phototaxis, Dango, and Asura. And what the group had found was...disturbing. These were more than just malicious incidents, they were the work of cultists. Cultists who were connected to one Roger Harmon, a captain at Franklin Associates, and whom were using these brutal fires with innocent lives used as sacrifices in order to prepare for a massive, destructive summoning that was going to be happening at the 52 Gold Bank Tower in Bellevue on the 1st of February, Candlemas. Without enough believable evidence to convict the captain and stop these mattes legally, they had one option remaining to them: Stop the cult. So...they took the remaining time they had to prepare for the day the sky would be set ablaze and the unclean would burn.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Slowly, the runners arrived at the fire department in Purity, Redmond. Asura, Dango, and Red Rover were there from the job prior. Phototaxis was not exactly hired by Eddie after that last job due to group tensions and her academic focus being more suited for investigations, so in her stead was an experienced spirit hunter, Zan Zan. The runners gave brief introductions but knew there was no time to waste, and so they met with Eddie inside. The entirety of the Seattle Volunteer Fire Department was preparing for the storm that was to come, The team was given some minor provisions to help them deal with the fire that was to come in the form of fire resistant armors and the like to supplement their own preparations, but in the horizons of both the mundane and the astral, the world was already churning with the tumultuous energy of the cataclysm that was to come. There was no time for subtlety, or negotiations. They got ready, headed for one of the fire trucks, and were driven off to the tower.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to her, Wychking was at the epicenter of this entire ordeal, handling business in the other levels of the bank some time prior to the whole murderous debacle, settling some financial errands and unprepared for what was to come. Simply walking down the stairs to find herself in...quite the situation.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Thea team was connected to Dango&#039;s PITAC for support, with Asura taking the lead on maneuvering everyone through the trials to come. ZZ would be the most effective at dealing with the mystical defenses of spirits, and she and Asura would be the ones to blast through their forces with Red Rover&#039;s magic and Dango&#039;s drones and matrix skills to back them up. There was no main plan however. All that mattered was that they saved as many people as possible and stop Harmon. They had to keep climbing up to do that.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
There was no time for subtlety, but by the time Asura had broken down the glass of the locked building doors in the front to get in they had already begun to notice the handiwork of the cultists - fire spirits possessing the victims of their wrath, hacked to bits by axes and left on death&#039;s door to be a suitable host for their assailants to use like tools. As they arose, Wychking descended from the stairs, woefully unaware of what was going on. A fight ensued, the team getting their first taste of how durable and dangerous these spirits - 7 dumas as the opening gift - were going to be like. After a rather chaotic fight and recognition that this was the famous bug slaughtering Wychking and a part of the Haven, the team informed her of the situation and she decided to assist, getting an emergency supply of reagents dropped out of her blimp so that she could at least prepare herself a bit better. &lt;br /&gt;
&lt;br /&gt;
Wychking&#039;s levitation and a quick breach through the elevators stuck on the ground floors allowed the team to pass through the elevator shaft much faster than the normally would have been able to, but the heat was felt in the astral and physical equally, the fire suppression systems having been sabotaged to ensure no one could help these people. It was arduous, even with gas masks and fire resistant armor to push through, and the elevators in particular were dangerous, the team having to barely escape them as backdraft of flame surged through it shortly after them. This left them up on the 15th floor, where another group of spirits, some possessing willing cultists, others freely roaming about, and all at about 8 dumas of force crashed down upon the group. It was a much harder battle than before, leaving Red Rover unconscious for a moment and draining quite a lot from the group due to the suppression of a flamethrower down the corridor. But they pushed past, they defeated their assailants, and after a brief moment to heal their wounds and recuperate they continued their steady march upwards. &lt;br /&gt;
&lt;br /&gt;
The hellish flames grew greater and greater with each floor they scaled, until the way was barred; the intensity of the fires had managed to warp and desiccate the stairwell, leaving it crumbling and inaccessible with the team lacking the means to scale through normally. So, they had to split from there: Wychking was too heavy for the two grappling lines the team had available, so she had to hide herself from the curious Horizon news-copters outside as she lifted herself up to someplace she could rejoin the others at. Asura, Dango, and Red Rover scaled the walls of the stairwell carefully using their grappling lines, with Asura carrying Dango and Rover scaling up the lines in her draconic state and help from the line. Zanzan, the odd one out but the most durable of the 5, braved the fires of the corridors herself, encountering a battle between Harmon&#039;s forces and spirits and those of Lord Emberrage, whom assisted her after a brief bout of confusion as she was unsure which one was friend or foe. With that, the entire group managed to reconvene, close now to the top. The Climax.&lt;br /&gt;
&lt;br /&gt;
Dango took the time to do a quick check for devices, finding the commlinks of survivors and Harmon&#039;s forces, finding that they were only able to remain safe for the time being due to the pool at the balcony for the night club at the top which was keeping the fires at bay, though they would not last against the scorching sun Harmon was audibly chanting for through the commlink. She found a place for a direct connection to the host, quickly working to undo the sabotage of the cult and get the fire suppression systems online, only to find that they had also ensured there was a manual blockage to keep the water from flowing as well that the team would have to find. To ensure that the one responsible did not undo her work once more, she remained behind, subsequently knocking out the RCC of the enemy&#039;s matrix operative as the team climbed rapidly up the stairs. &lt;br /&gt;
&lt;br /&gt;
They reached the top, entering into the final building top before they would be met by the blistering Seattle Night, when out of nowhere but the astral descended four rather monstrous spirits and a tall, porcelain woman who was strikingly familiar to many in the party: Phototaxis, who had been preparing the entire week and was waiting for her chance to drop in and assist. With her help they broke into the utility closet where the manual controls for the fire suppression were located, but Asura could hear one more assailant waiting to stop her inside just as a fire spirit appeared near the exit to the outdoors to bar their path. In the last desperate struggle, the team worked to kill the remaining foes barring their way and got the fire suppression system online to combat the infernos below, breaking out into the outside where even more of Harmon&#039;s forces and the bastard himself were still in the midst of the ritual, halfway to completion. Wychking&#039;s help, through a spirit&#039;s terrifying presence and a massive Slash spell which knocked her out, disrupted the path and cleared the way to the leader. Phototaxis moved to protect the now defenseless bug hunter, Dango kept the team alive and safe with her well-timed assists and defenses, Zan Zan and Rover worked through culling the numbers of the cultists that remained, and Asura placed one more shot into Harmon to knock him unconscious and keep him from continuing the ritual. The battles leading to this point were intense. Draining. Scarring.&lt;br /&gt;
&lt;br /&gt;
But they had won.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Under the spotlight of the Horizon news helicopter above, the team had bigger things to worry about than a bit of publicity. They worked together to move Wychking and the other survivors onto the medical evacuation helicopters as Phototaxis retreated back into the Astral, and with Dango&#039;s piloting skills they flew away from the scene. &lt;br /&gt;
&lt;br /&gt;
the SYFD and KE worked to quell the fires and apprehend the remaining cultists. Harmon was convicted for the crimes of that day. And dozens were lost where there could have been thousands. In the end...it went better than one usually expects from the 6th. Perhaps could can triumph over Evil in this world after all. Perhaps there is no need for Gods to descend and incinerate the unclean, to start from a clean slate. Perhaps things are better than we give them credit for.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 nuyen (10 RVP)&lt;br /&gt;
&lt;br /&gt;
8 karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP + base)&lt;br /&gt;
&lt;br /&gt;
+3 SVFD reputation&lt;br /&gt;
&lt;br /&gt;
1 Street Cred (for saving many innocent lives)&lt;br /&gt;
&lt;br /&gt;
1 Public Awareness (for making it onto the news)&lt;br /&gt;
&lt;br /&gt;
May join the Seattle Volunteer Fire Department for 2 RVP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Eddie Moreno (C2/L2 Volunteer Fire Chief)&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Firefighting equipment* @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
*Firefighting equipment includes but is not limited to: Medkits, wool blankets, self-contained breathing apparatti, lighting and power equipment, portable extinguishers, axes, shovels, picks, ropes, pike poles (extendable, two to six meters long), sledges, battering rams, bolt and wire cutters, hydraulic spreaders, power saws, blocks and tackles, portable exhaust fans, stretchers, resuscitators, life nets, scaling ladders, grappling guns, various nozzles, wrenches, and fittings for connecting to hydrants and gas mains, as well as a complete assortment of appropriate drones and hand tools.&lt;br /&gt;
&lt;br /&gt;
For Asura:&lt;br /&gt;
Sharpshooter (WotS) @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Dango:&lt;br /&gt;
Mundie ascension rewards (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-Harmon&#039;s fire cult is stopped at the apex of their calling ritual, averting disaster and keeping the death count for the incident in the dozens rather than the thousands; sporadic fires break out all over the district, but the remaining cultists are swiftly and methodically hunted down.&lt;br /&gt;
&lt;br /&gt;
-The SVFD receives much good PR for responding to the blaze visibly on the news and providing vital evidence to Harmon&#039;s conviction; Franklin Associates meanwhile is plagued by sandal for employing the crazed pyromaniacs, and an investigation is instigated by the Governor&#039;s office.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There isn&#039;t much to say for her. But that&#039;s alright. Her body is torn, singed, and crumpled once again. But like before, she will be whole again. And unlike before, she smiles. She knows she did what was right, there.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Dango]]===&lt;br /&gt;
&amp;quot;Heh...we pulled it off Sensei. Guess I shouldn&#039;t be so negative. We did, with some new allies. Yeah...honestly...I was scared I wouldn&#039;t do your name justice...but turns out I do have what it takes. Oh? A celebration...? Fresh dango made by your hand?!?! I&#039;ll be there right after I drop off my allies!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Red Rover]]===&lt;br /&gt;
&amp;quot;Ugh... feel like drek. But they&#039;re fraggin&#039; dead. This city ain&#039;t gonna burn. Even if that Asura chick don&#039;t like me much, glad my team got my hoop in the end, yeah? And that Wych King lady, DAMN was she nova. Really saved us. Guess that&#039;s what Dog is all about, yeah? Teamwork? Hopefully these chummers honor that and don&#039;t go leakin&#039; the whole, uh, drake thing. Heh...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Steppin_to_the_Wulves&amp;diff=149636</id>
		<title>Steppin to the Wulves</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Steppin_to_the_Wulves&amp;diff=149636"/>
		<updated>2025-09-13T22:57:28Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-01-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= East Los Angeles Barrens, PCC&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=KRIME&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Saint|Perdix|Red Rover|Trauma|White Thistle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
East LA&#039;s Steppin&#039; Wulves are getting high enough in number again that a Western Fixer with Krime Ties saw an opportunity to make some money with some Haven runners while he was taking an Or&#039;zet Underground related meeting.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Since 2069 a madman has been creating a small army of cyber psychos and releasing them in east L.A.  When they get out of hand the PCC puts out a bounty on gang members.  A local Johnson who works the LA and Vegas areas knows out of town talent isn&#039;t as up on local laws or history and prefers them because they don&#039;t look like obvious KRIME shills in the process of wiping out the gang, which they did a fairly decent job of when they found a pack of psychos.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team recieved a round of fixer calls to go meet a potential J who was waiting at the Daze for a crew to come together for some last minute work.&lt;br /&gt;
&lt;br /&gt;
It ends up a bare chested suit wearing chain smoking pixie who was clocked as a one time runner, current KRIME product tester and designer, and a member of the PCC govt. &lt;br /&gt;
&lt;br /&gt;
They took a seat and he explained there was a problem in East LA and he would prefer the situation be handled on camera, using KRIME gear.  He offered transport as far as Vegas, 16K + a bonus for good footage or a gear swap for KRIME materials and the gang was pretty much in right off the bat.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There wasn&#039;t much of one.  Get to Vegas, make their way to Los Angeles, find East LA and hunt for cyberpsychos.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Perdix deployed a rotodrone rapidly scouting out the 38 or so blocks typically attributed to these killers, managing to find 2 stalking heavily cybernetic monsters under ruthenium cloaks on a roof, not knowing the drone was made in the process or that there were far more than 2 of them laying in wait in the parking structure.  &lt;br /&gt;
&lt;br /&gt;
White THistle, Saint, and Red Rover went to climb the structure with Perdix staying in the car and running drones and Trauma handing back with heavy weapons. Perdix realizes a little too late he&#039;s found an additional commlink on the roof, at which point Trauma steps out of the car and fires a rocket upwards of the building to airburst it overhead.  Injuring three on the roof and sending one Steppin&#039; Wulf rolling off the edge for his life.  &lt;br /&gt;
&lt;br /&gt;
At this point it becomes apparent this gang is a bit more sneaky and high tech than expected, as another member blasts Red Rover nearly to death and marks start flying back and forth.  Thistle jumped through the window at the guard who nearly killed rover as Saint vaults onto the roof.  It becomes a fairly heated battle for several seconds with a healthy amount of damage flashing out towards PC&#039;s and shots and blows being traded, ultimately hte PC&#039;s come out on top.&lt;br /&gt;
&lt;br /&gt;
The crew, relatively beaten up after his encounter, edits the footage and sends it back to the employer, who calls it &amp;quot;good enough&amp;quot; and throws them a small bonus on top.  The team then reaches out to a Smuggler Perdix has met online (Pelican) to smuggle them all home to Seattle, bypassing Juggernaut Mating Season in the PCC.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
8 dead Steppin&#039; Wulves a decent Krime demo reel for the seasonal catalog, and a handful of runners who got clocked by a ton of Horizon drones cleaning up the streets of LA.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18K Nuyen or 36K in KRIME Weapons, Ammo, and Vehicles up to 19F or Used Cyberware up to 19F.. (9 RVP) &lt;br /&gt;
7 karma   (7 RVP)&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Reputation KRIME&lt;br /&gt;
+1 Reputation PCC Government&lt;br /&gt;
+1 Reputation LAPD&lt;br /&gt;
&lt;br /&gt;
+1 Public Awareness&lt;br /&gt;
&lt;br /&gt;
-80 Reputation Steppin&#039; Wulves. &lt;br /&gt;
&lt;br /&gt;
Red Rover: Carlor Blanco -1 Chip (100% forgot to call his cousin and then got shot and had no common sense for remembering.)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[White Thistle]]: &#039;&#039;&amp;quot;Fuck. Fucking adrenal glands acting up. Need to tamp that down. Can&#039;t be hurting teammates. Damnit. Damnit! Could&#039;ve killed her! What the fuck is wrong with me?!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Saint]]: &amp;lt;s&amp;gt;&amp;quot;Omae, you were never gonna kill me.&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Perdix]]: Uhm. Says I should record these. Mission report, gather my thoughts. Really was ... I guess I was right? Most of the people in this line of work are completely unreliable. I guess I can&#039;t really judge, I&#039;m not the most ... I don&#039;t know. The team was fighting, almost literally turned on each other ... it was ugly. I just did my part, did a strafing run with the drone, did matrix overwatch. All good and above board. Still, it&#039;s ... well. Maybe this means I&#039;ll fit in?&lt;br /&gt;
&lt;br /&gt;
[[Red Rover]]: Alright, uh. Not my wizzest moment, yeah? Got fragged right out the get go. But I lived, bitch. Hear the ghoul got freaky, but... Whatevs. Null sheen, I guess. Got paid, yeah? And I&#039;m never comin&#039; back to this weirdo city.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Whose_Fuel_is_Men_and_Stones&amp;diff=149635</id>
		<title>Whose Fuel is Men and Stones</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Whose_Fuel_is_Men_and_Stones&amp;diff=149635"/>
		<updated>2025-09-13T22:54:58Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-01-21&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= All over Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Seattle Volunteer Fire Department&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Red Rover|Dango|Phototaxis|Asura}}&lt;br /&gt;
|RunnerCasualties= Red got her hand singed a bit but it was fine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium, escalated to a High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Nestarian Cult&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Captain Harmon&#039;s Fire Spirit|Harmon&#039;s dog, Rufus}}&lt;br /&gt;
|OppositionCasualties= Fire Spirit ate a TASERFIST&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
What appeared on the surface to be something banal-a serious of scams, foul play, typical corporate negligence-ended up being a far more existential threat. A cult, originating from ancient times and traveling splintered throughout the ages, has returned with a cataclysmic plot that has already lead to the death of dozens of people. And if they are not stopped...the consequences shall be felt all throughout Seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For the past few weeks prior to the actual meeting, there have been a series of fires all across Seattle at an incredibly alarming rate, and this did not go unnoticed by one Eddie Moreno of the Seattle Volunteer Fire Department. His department had been noticing these concerning fires and doing some investigations into the matter, and suspected that these were not accidents. They had noticed signs in many of the sites they could investigate, either by themselves or with access to the files of one Franklin Associates (more on them shortly), that indicated that these were more than likely intentional, though by whom and for what purpose was unknown. Eddie&#039;s suspicions lied with the aforementioned Franklin Associates, a privatized fire department that had a great deal of the jurisdiction of upper-class Seattle areas under their contracts. Though he had no real evidence to prove it, he had an idea that the company had some reason to  cover up the fires, whether it was because it was embarrassing or tied to some greater crime though he still had nothing on. So, to investigate, Eddie set about hiring a team of runners who could get the job done.&lt;br /&gt;
&lt;br /&gt;
The night before the meet, Red Rover had actually noticed something dire that awoke her and her roommates from their slumber: the smell of smoke. There was a fire nearby. Specifically, a fire at the house of one of the neighbor&#039;s, the Wilmonts, an elderly couple whom the attack dog had been quite fond of. Those nearby were quite concerned by it all, but managed to leave their abodes without too much hassle. Save...for the Wilmonts themselves. They died in the fire. &lt;br /&gt;
&lt;br /&gt;
Red, infuriated that someone had dared to mess with her family&#039;s territory and people who were under their protection, was set on dealing with this matter personally, and having been one of the runners called up to the meet the night prior, she felt she should start her investigation early. And with that and a bit of luck, she managed to find...something, in the rubble. A little scarf with a strange symbol on it of a fire surrounded by a spiral. Unsure of what to make of it, the wizganger brought it with her as she called up her taxi buddy to get her to the place- a bar in Purity, Redmond that served as neutral ground for many of the seedier types in Seattle.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Meeting at Purity was a fair bit more eventful than one would expect from the first point of contact between the whole team. The three other runners-Asura, Dango, and Phototaxis-had met each other before in matters outside what is relevant in this report, and the conjurer&#039;s insectoid appearance was as always quite striking. There was a bit of tension between the group even at the onset, and when Red Rover arrived the rather straight laced and former Knight Errant Asura did not take a liking to her at all. This would become a re-occurring trend for the group even in the thick of things. But, for now, it was manageable, and it was not long before the group was ready to get to work. They did not waste time meeting up with Eddie in the back and while he went over the details of the job and the unfortunate truth that a volunteer service does not pay especially well, Red Rover showed off the ripped rag she retrieved from the remnants of the fire. As the more academic Phototaxis and the tech savvy Dango began looking into the strange symbol on it, Asura began to look into it for psychometric impressions.&lt;br /&gt;
&lt;br /&gt;
What she saw was rather clear-4 men, in scarves with that symbol covering their faces along with goggles and black cloaks, using this strange sort of torch/wand hybrid to...commit a sacrifice for a ritual. That sacrifice being the Wilmonts, who were tied up in a ritual circle and subsequently burned to death to summon...something. Asura was not sure in the vision, but suspected some sort of fire spirit. Whatever it was, it was more powerful than the bastards expected, and they fled the scene, in the process losing the scarf. &lt;br /&gt;
&lt;br /&gt;
With their searching and academic knowledge, the two braniacs also realized who they might have been based on the symbol. Nestarians, an offshoot of a rather extremist Zoroarnastrian sect from long, long ago, who wished to purge the evil in the civilized world through fire. The remnants of the cult likely still survived to the modern day, evolving and changing over the centuries, and seemed to be here in Seattle now. What exactly they thought they were doing with these rituals was not obvious at the moment, but what was clear was their objective: They needed to find out the truth behind these fires to find those responsible for hurting so many innocents (and protection racket payers) and put an end to whatever the cult was plotting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The plan of attack was fairly easy to outline for the group. They&#039;d first search the most recent fire for any trace evidence on the physical or astral which could further guide the group along the trail. Then in order to find out why Franklin Associates was hiding this information they would have Dango look into their host for any files on the fires, whether to find incriminating evidence about the coverups or to find a connection to the cults which would lead them to the actual members they needed to take down. From there, whatever threads they could pull, they would follow along until they reached their target.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first stop on the investigation was also the most...indicative of the major flaws with the team. The actual matter of the site search was simple-Asura tried to look into the astral but accidentally opened herself to the psychometric impression of the two Wilmonts who were sacrificed that morning, gaining no real information but going through a not so pleasant trance collapsed on the floor. But once that was over, she and Phototaxis worked on doing a visual and astral search for evidence, and Dango worked on looking for any sensor information for details on the killers that might have been passively acquired. Unfortunately, as the investigation continued, a rather concerned Crimson Crush member noticed the insectoid looking 10 ft tall woman and assumed the worst of her, though he refrained from actually assaulting her immediately. This led to a rather tense situation where PT was irritably defending herself, Red Rover was as loyal as ever and tried to calm PT down because she had made the mistake of getting on the bad side of the Crush, and the other two tried and failed to mediate. Thankfully this situation did not escalate further with the Crush themselves...but a comment from Dango insulting PT&#039;s intelligence was not taken well. The group took a moment to cool off, Phototaxis using the facial information from the sensors and a search from Dango over possible matches to give her fixer, Ms Onyx, a chance to look into any possible occult connections between the positives. Asura meanwhile tried to bridge the tension between the bug and the hacker and...at least managed to make them tolerate one another a little more for now so they could keep working. The group cohesion did not grow much better during this investigation.&lt;br /&gt;
&lt;br /&gt;
The next stop was Franklin&#039;s Associates HQ, specifically looking at the investigations through their host. Dango, being the only matrix capable in the team, was alone in this endeavor, but she did her best despite the odds being stacked against her. After some yak-killer hackers tried to bother her and she out-nerded them for the audacity of it, she made her dive in, staying undetected until she managed to find the files...encrypted. It took her a minute to stealthily crack it, but by that point the patrol IC had noticed her, and the spyder would soon descend on her. Thankfully, she barely managed to delete the marks on her and hide again, giving her just enough time to get the files despite the numerous close calls. With them, she found the notes on the fires that Franklin Associates had been dealing with, along with the name of one Roger Harmon, a beloved captain of Franklin&#039;s Associates who had saved and helped countless people in his time. This led to some further investigations on him from Dango- he seemed to live a bit beyond his means for what he should be making which isn&#039;t that uncommon, but it did mean there was potentially another angle to look into. But the team decided that due to how late it had gotten and how they still needed more information on the faces that Dango had gotten, they turned in for the night. &lt;br /&gt;
&lt;br /&gt;
The next morning, Phototaxis received an update-a positive ID of one of the faces to a suspicious person who had only appeared some 4 years prior and had a bounty on their head for their shady ID situation. One Clive Assaf, a member of Winkel Cleaning Services. it is important to note that the name that popped up originally was not Clive, but Lance. Definitely fishy. Further investigation into this &amp;quot;Cleaning Service&amp;quot; lead to the conclusion that it wasn&#039;t much related to the cult on the service. It was your typical Mob Front that was being used to give criminals jobs. The team did a check into the actual premises to see if Clive was there, and upon not finding him there they checked his place of residence. Again, nothing there...but there might have been evidence. Incidentally, during the set up to break into his abode, Red Rover made a joking comment about her invisibility and how you could never see her-just don&#039;t look in the Astral. Asura, being snarky, flicked her sight into the astral-and realized she was looking at a Drake Aura (though she didn&#039;t exactly know what that was). Phototaxis, also feeling her oats, followed suit. And then, when Red Rover had to break into a foot locker on site to get into potential evidence, transformed...in front of Dango&#039;s flyspies, which weren&#039;t fooled by the invisibility spell. So now the whole team knew. I&#039;m sure it&#039;s fine. &lt;br /&gt;
Regardless, the team had gotten their hands on the paraphernalia of the ritual the 4 cultists were using - a Calling - along with the cloak and goggles. Some more psychometric searching later, and Phototaxis recognized a scene of an induction ceremony led by a familiar face- one Roger Harmon. The team reported this to Eddie, who believed them, but knew they couldn&#039;t do much of any thing with this information. The team was offered a chance to peel back and maybe let someone else take a shot...but they proceeded on. They decided to split their attention- the local news was flaring up with reports of another fire, and they still had the matter of investigating Harmon. So Dango and Rover set out for a drone assisted stakeout of the Harmon home to try and start tailing him if he went out, and PT and Asura went to check out the fire.&lt;br /&gt;
&lt;br /&gt;
As the Dango Rover convention was going to take a bit, we&#039;ll focus on the fire investigation. Once more, from the car so Phototaxis wouldn&#039;t be immediately accosted, the two took a gander into the astral. A familiar signature of a hazy yellow took their sights, along with two others-a water spirit observing the scene from on high, and a smaller fire spirit hiding amongst the flames. Curious, Asura attempted to call the spirit over using her Reagents and a little gesturing, and they spoke in the car. Though neither had too much information to give the other party, the spirit was quite happy to agree to letting them speak to his boss in exchange for making him look good. Hoping for more astral assistance, the pair agreed and informed the others. And with the stakeout being possible remotely (and Rover growing exceedingly bored) they joined them down in Puyallup-in Lord Emberrage&#039;s domain. The Fire Lord was shockingly amenable despite the invae look-alike and his normally explosive demeanor, which made negotiations easier. Asura elaborated on the danger of the cult, and for the price of assisting in the strengthening of Charlie (the fire spirit whom Asura had called over) Emberrage would use his own network to find information on the cult&#039;s activities as things moved forward. &lt;br /&gt;
&lt;br /&gt;
With no more avenues available, the gang could only do investigations on Harmon now. First congregated at a bar in Puyallup - The Ashen Chalice - to use the drones for surveillance through the night, Dango managed to get into the garage and throughout the night noticed a strange noise coming from the yard like a hydraulic lift. The team tried to do a more thorough look into the matters of the home using means such as clairvoyance, spirits, and drones from a safe distance (nearly being found by a patrolling cop due to their rather inconspicuous vehicle) and finding the home strongly warded with a watcher keeping an eye out. Finally...they sent Rover to do some rather risky infiltration into the yard when the family was all out of the house, in order to ensure that the nuclear family that they believed weren&#039;t involved would remain out of harm&#039;s way. After a rather silly sequence of Rover playing with the dog (and Dango scrambling sensor info) and forcibly breaking their way into a secret lift down...somewhere, Dango sent her flyspies down. The site was...horrific. A temple, with a spiral like design in the center that was almost a grill, with fire and wood and coals underneath...and a long since charred corpse pinned in the center. The smell was...something else. Furthermore, at the far end of the temple was...some kind of book, &amp;quot;Letters of Nestar&amp;quot;. However, any video evidence they got was...grainy. And another call to Eddie was a good way to confirm-Rover would have to go in herself. With some tactical help from Asura over comes, kami in her blood, and revenge in her heart, she went in. And as she made it down the lift, the thing that immediately sensed her astral presence was Harmon&#039;s own personal guard dog, or more specifically a fire spirit of considerable strength. Rover was alone without any direct support and only seconds to attack, but in a frenzied rush she seized her opportunity, charged the spirit with her hand crackling with energy, and with the most energy she could muster...she broke it down with one massive TASERFIST!!!&lt;br /&gt;
&lt;br /&gt;
She immediately made a break for the book, snatching it and heading back up as the police began to arrive to investigate. She dove into the water, a water spirit taking the book and keeping the two of them hidden as they swam away from the scene of the crime. The team scattered, the book being left by the water spirit at a dead drop for later, and they were finally out of there.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Eventually, the team arrived back at Purity and rendezvoused with Eddie. The book had a lot of information on the beliefs of the Nestarian cult, but most notably it had an astronomical chart leading to...some date. With the two braniacs of the group once more putting their wide knowledge base and tech skills into use, they managed to figure out what it was. Some...date about 10 days in advance. Then, Charlie returned, and gave them the news on the findings from the astral: these rituals were a means of helping to throw off the balance of the manasphere in Seattle, aspecting it closer and closer to fire. All for one purpose that Phototaxis soon realized, the summoning of an uncontrollable great form fire spirit that could cause immense damage from the Calling alone. In 10 or so days, the ritual would be done at a tower in the center of Bellevue. They had 10 days to prepare to deal with this, whoever was willing.&lt;br /&gt;
&lt;br /&gt;
Red Rover was putting herself at risk a lot this night. On top of the other runners, Lord Emberrage also noticed her drake nature, and her signature was left at Harmon&#039;s abode in the rush to escape. Who knows what that will lead to in the future?&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
4000 nuyen (2 RVP)&lt;br /&gt;
&lt;br /&gt;
8000 nuyen worth of firefighting equipment* (2 RVP)&lt;br /&gt;
&lt;br /&gt;
8 karma (9 RVP - 1 given to Charlie)&lt;br /&gt;
&lt;br /&gt;
18 CDP (8 RVP + 2 base)&lt;br /&gt;
&lt;br /&gt;
+2 SVFD reputation&lt;br /&gt;
&lt;br /&gt;
May join the Seattle Volunteer Fire Department for 2 RVP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Eddie Moreno (C2/L2 Volunteer Fire Chief) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Contact: Lord Emberrage (C5/L1 Fire Spirit) for 5 RVP or 10 CDP&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Firefighting equipment* @ 2:1 cost&lt;br /&gt;
&lt;br /&gt;
*Firefighting equipment includes but is not limited to: Medkits, wool blankets, self-contained breathing apparatti, lighting and power equipment, portable extinguishers, axes, shovels, picks, ropes, pike poles (extendable, two to six meters long), sledges, battering rams, bolt and wire cutters, hydraulic spreaders, power saws, blocks and tackles, portable exhaust fans, stretchers, resuscitators, life nets, scaling ladders, grappling guns, various nozzles, wrenches, and fittings for connecting to hydrants and gas mains, as well as a complete assortment of appropriate drones and hand tools.&lt;br /&gt;
&lt;br /&gt;
For Asura:&lt;br /&gt;
Optional Quality: Empathic Listener @ chargen price (10 karma)&lt;br /&gt;
&lt;br /&gt;
For Dango:&lt;br /&gt;
Optional Quality: Impenetrable Logic @ chargen price (3 karma)&lt;br /&gt;
&lt;br /&gt;
For Phototaxis:&lt;br /&gt;
Optional Quality: Honest Face @ chargen price (5 karma)&lt;br /&gt;
&lt;br /&gt;
For Red Rover:&lt;br /&gt;
Optional Quality: Animal Empathy @ chargen price (3 karma)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
&lt;br /&gt;
-Roger Harmon of Franklin Associates is exposed as the leader of a cult of fire-worshippers; the runners tell the SVFD, and preparations are made to put a stop to their plans.&lt;br /&gt;
&lt;br /&gt;
-Red Rover is discovered to be a drake by the rest of the runners, as well as Lord Emberrage - as well, her astral signature was left behind at Harmon&#039;s house, and she was seen escaping the scene (and playing with his dog) by his watcher spirit.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I can&#039;t look away from this. It is my duty, my purpose, to protect those who cannot protect themselves. I have to prepare. I have to stop this.&amp;quot;&lt;br /&gt;
===[[Dango]]=== &lt;br /&gt;
&amp;quot;Well that&#039;s that. Honestly? There&#039;s no way this group can save the day....hopefully we&#039;ll get an actual team for the final push. Asura&#039;s really into it...I hope she&#039;s as good as she thinks she is. Sensei...what would you do? I think we&#039;re marching to our deaths...have you ever experienced that. If you did...how did you pull through in the end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Red Rover]]===&lt;br /&gt;
&amp;quot;FRAG those guys. Fragging up MY hood, MY city. This is what the Crush does, y&#039;know? We find people who frag with our turf and geek &#039;em. Just &#039;cause this was like, a bunch of fragged up fire cult mages don&#039;t change that. We&#039;ll find &#039;em.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tontine_Trouble&amp;diff=149634</id>
		<title>Tontine Trouble</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tontine_Trouble&amp;diff=149634"/>
		<updated>2025-09-13T22:49:32Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-09-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Off the Coast of Vancouver Island (Proteus Arcology)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Lace Monitor|Tsarina|Zero}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Proteus&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Various Proteus Security|Dr. Wilson and other researchers|HR Executive|Abraham Phelps|Patrolling Krake Drones}}&lt;br /&gt;
|OppositionCasualties= 1 Krake drone destroyed, 1 security officer subdued, Abraham Phelps temporarily killed but resuscitated&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The spoils of war leave a man fat and happy. Bloodstained hands often leave their mark on ill-gotten goods, when the rightful owners are 6ft too low to stop the pilferings. It&#039;s a lucrative way of setting your future up. Such was the case for a number of veterans of the Eurowar whom set aside a number of keys to a vault of stolen artworks for their own sakes and those of their children. Keys that would be activated once they were no longer with us.&lt;br /&gt;
&lt;br /&gt;
Naturally, a thief should always be expecting another thievery in the future. And so, bloodied theft welcomed another bloody theft.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abraham Phelps was a retired veteran of the Ghosthawks and a fighter in the Eurowars. He and other members had set aside stolen artworks and other highly valuable assets to fuel their retirements and those of their children for generations, the just desserts of a hard fought life. Such was his wealth that he could live in a Proteus Arcology off of Vancouver Island and afford a leonization treatment comfortably. To say this made someone out there very envious would be an understatement. &lt;br /&gt;
&lt;br /&gt;
To say Proteus is a difficult nut to crack would be an understatement. A highly secure and scrutinized building, the waters around it patrolled and monitored leaving the single highway as the only real way to approach it, and crawling with security personnel and drones from top to bottom to respond to threats with a very powerful host. It was not, however, invulnerable. 3 times beforehand they had security incidents. This would have to be the fourth, if that wealth were to be reallocated.&lt;br /&gt;
&lt;br /&gt;
Mr. Smithers is the Johnson set on call to handle the hiring. He set aside a place on Anderson Island over by Seattle and prepared to meet the runners who would set that 4th stain upon the arcology&#039;s record.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The 4 runners assigned to handle this affair were as follows:&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]], running as the primary matrix operative for the mission&lt;br /&gt;
&lt;br /&gt;
[[Lace Monitor]], engineering expert and rigger who could assist in piloting, provide her own unique insights into the corporate research field due to &amp;quot;past experiences&amp;quot;, and provide drone support&lt;br /&gt;
&lt;br /&gt;
[[Tsarina]], the mystic adept face who would be negotiating for them that day, gather assets for the job, and providing social cover for the team as bypassing defenses might be tricky&lt;br /&gt;
&lt;br /&gt;
and finally, [[Zero]], the physical muscle of the group and infiltration expert who would serve as backup in case something went wrong on the front end of infiltrating and the actual assassin in question for the job.&lt;br /&gt;
&lt;br /&gt;
The 4 gathered together and drove to the small cabin their Johnson had arranged for the meet and the next 2 days and discussed the job. The team was to infiltrate the arcology, kill Abraham, and then take his key. The key was to be returned to the J for the job to be considered a success. For their reward? 20k nuyen a head. Tsarina tried to haggle for some vehicle upgrades or magical gear but that was unavailable. However, she did manage to secure about half of their pay up front to handle business expenses and acquiring gear for the job, along with the Johnson being willing to arrange for transport and help them acquire vehicles they could use for the job in particular to infiltrate more easily.&lt;br /&gt;
&lt;br /&gt;
With that settled, and hands shook, Smithers left the runners to attend to business and find out more.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Geodesic immediately went home to check the situation out more clearly, digging up information on Abraham and the arcology&#039;s layout and business to give the team a few different avenues of entry and possibilities. There was a potential for bribing their way in or physically infiltrating, but those seemed on the whole riskier on both infil and exfil compared to a socially credible excuse to get in there. Thankfully, Lace has a friend (Handler)) whom she can rely on for times like this to get some &#039;convincing fake MCT IDs&amp;quot; for a commercial visit expedition to the arcology, a perfect excuse for the three non-matrix operators to get inside. This required bio material (which Tsarina and Zero both clocked as a bad idea) and would also require pay data to make her friend (handler) happy, but they were able to make work arounds.&lt;br /&gt;
&lt;br /&gt;
The team set aside funds to get disguises and the SINs, using genetic infusions to swap out their biometric data  for the duration of the job so that whoever this was giving them these IDs did not have biometric information on them. They also bought cabling and acquired a Water Strider modified for submersion so Geo could give them a secondary means of exfiltrating, hidden, and do her work from a device down below since they knew that there would be some kind of work there (legwork revealed underwater mining that was fueled by technically not slave labor).&lt;br /&gt;
&lt;br /&gt;
The basic structure of their plan was as follows:&lt;br /&gt;
&lt;br /&gt;
1) Lace, Tsarina, and Zero would enter the building, posing as members of an MCT expedition to discuss research and conduct business. Lace as the technical expert, Tsarina as the managerial and social leader, and Zero as the discriminated security (sorry)&lt;br /&gt;
&lt;br /&gt;
2) Meanwhile, Geodesic would quietly approach from under the water and find a way into the host. Her actual hacking into their robust security was to be brief: all she needed to do was gather information on where exactly Abraham was since they only had a vague notion he was somewhere on the upper residential levels and then focus on providing backup.&lt;br /&gt;
&lt;br /&gt;
3) Once Tsarina and Lace provided Zero with the cover she needed to make an exit, she would separate from the group to make the kill, retrieve the key, and alert the others so they could make their exit without being detected.&lt;br /&gt;
&lt;br /&gt;
4) The final step was exfiltrating, either the way they came in with a plausible excuse from Tsarina to allow them to head back into their car and drive over smoothly, or through the underwater exit Geodesic would assist them with.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It is not often that a plan goes perfectly.&lt;br /&gt;
&lt;br /&gt;
But thank god this one was close to it.&lt;br /&gt;
&lt;br /&gt;
Social and underwater infiltration proved to be successful. Lace&#039;s expertise into being a terrible human being working for MCT and Tsarina&#039;s charm and good looks, combined with their extremely plausible and high quality fake credentials allowed them to enter into the area smoothly. Meanwhile, Geodesic was able to sneak close enough to the arcology&#039;s base to begin her work and hack in. There was a brief moment where she risked detection via the patrolling Krake drones, but a number of puppeteering complex forms allowed her to safely disarm of the threat and feed fake data that the firing was a freak accident and not a security incident to be handled. With that, she was in the host, found the exact residence of Mr. Phelps, and was able to pop out safely without incident.&lt;br /&gt;
&lt;br /&gt;
Back above the surface of the water, Tsarina continued to butter up the researchers and effortlessly endear herself to the welcoming party as Geodesic gave the data through dni back to the others. Tsarina gave Zero a convenient excuse to retrieve something from the car they left behind. Zero was allowed to go back with an escort, who was promptly knocked out by a lizard&#039;s little flyspy (and an injection of narcojet) and dumped onto a utility closet on the third floor. With some specialized active camo, navigational assistance from Lacey, and Geodesic on standby ready to get through electronic locks, Zero made her ascension up 33 floors of Arcology. She narrowly avoided detection several times, having to work quickly and quietly to get the lock off of the residence proper with Geodesic&#039;s assistance, and managed to just barely sneak up on the trained veteran. She lined up her shot carefully, and planted 2 stick and shock rounds into his chest right over the heart. Abraham was unconscious and at her mercy. She sat him up, snapped his neck, and retrieved the key.&lt;br /&gt;
&lt;br /&gt;
Which was now...glowing. The team had no clue what this meant. But the clock was now ticking: His biomonitoring was going off and they would be coming to check on him soon enough. Zero stole his badge, used it to get up the elevator since her own RFID had to be ditched to keep from being tracked, and then smashed it.&lt;br /&gt;
&lt;br /&gt;
Tsarina had been schmoozing up to a Dr. Wilson during their time being cover, not only to distract him from Zero&#039;s disappearance, but also to give Lacey time to steal some paydata for her handler who is totally not a handler and is just her friend. Once Zero arrived, she made the team&#039;s last excuse about needing to head out to meet with &amp;quot;the chairman&amp;quot;, and they had a tense travel to the car and off the arcology. &lt;br /&gt;
&lt;br /&gt;
Tsarina...could not identify what this thing was. She barely recognized that it had a signature and was probably some kind of alchemical item that had been activated upon death. A worrying, trackable signature. But, thankfully, the Proteus members seemed to have not realized what it was they were hiding away. &lt;br /&gt;
&lt;br /&gt;
And with that, the hard part was over.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Zero got in contact with a more experienced aura reader and found out that this key was part of a set of keys to some...vault or treasury or something, set to activate upon death. They couldn&#039;t get much else beyond that, so Tsarina spent some of her own funds to get a Quicksilver photo of the key&#039;s signature. A curiosity for later, a paycheck once given to Mr. Smithers for now.&lt;br /&gt;
&lt;br /&gt;
They did so, and were soon off with their cash and some gear saved up after the job. Though...blood-stained theft begets blood-stained theft. And death is not so certain an end to bloody business. Even if you snap a man&#039;s neck, so it turns out.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
20,000 nuyen&lt;br /&gt;
&lt;br /&gt;
2 karma &lt;br /&gt;
&lt;br /&gt;
14 CDP&lt;br /&gt;
&lt;br /&gt;
For Geo:&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Evo Water Strider w/ Submersible Propulsion (no krake tho)&lt;br /&gt;
&lt;br /&gt;
Optional Quality: Subtle Pilot (Watercraft)&lt;br /&gt;
&lt;br /&gt;
For Lacey:&lt;br /&gt;
&lt;br /&gt;
+1 chip on Satoko Obara for stolen Proteus cyborg research data&lt;br /&gt;
&lt;br /&gt;
Optional Quality: Alibi @ chargen price&lt;br /&gt;
&lt;br /&gt;
For Tsarina:&lt;br /&gt;
&lt;br /&gt;
+1 commlink number for Dr. Wilson&lt;br /&gt;
&lt;br /&gt;
Optional Quality: Alibi @ chargen price&lt;br /&gt;
&lt;br /&gt;
For Zero:&lt;br /&gt;
&lt;br /&gt;
Mundie ascension rewards (for ghosting the job)&lt;br /&gt;
&lt;br /&gt;
Optional Contact (from IKAG): Ezekyle Burton (C2/L1 Ghoul Therapist) for 2 RVP or 4 CDP &lt;br /&gt;
&lt;br /&gt;
Optional Quality: Alibi @ chargen price&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think that was the smoothest job I&#039;ve had in a while. Usually I have to deal with someone being excessive, someone trying to kill me, someone trying to steal me away...no, no. Just a smooth talking experience. Can&#039;t say it was all easy but, I&#039;ll take a bit of weight off my shoulders every once in a while.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know. That was kind of fun. Despite the trouble. With the Krakes... hacking. Into something isolated. Like that. Was an interesting challenge. Really, though. I just provided. An entry. Most of it. Was the rest of the team. And, well. Zero. God damn. She&#039;s impressive. Sneaking like that. Owe her. A drink, probably. Tsarina was. Easy to work with, too. Though Lacy... Hm. She worked well. Still a little curious.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Arrow_of_Time&amp;diff=149633</id>
		<title>The Arrow of Time</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Arrow_of_Time&amp;diff=149633"/>
		<updated>2025-09-13T22:40:26Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Salish-Shidhe Councl (Border with Seattle)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Dr. Ramirez&lt;br /&gt;
|Ally2=Dorothea Albright&lt;br /&gt;
|Ally3=Amrei Veidt&lt;br /&gt;
|Ally4= The People of Renton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Aishar|Star of the Sea|Sweetie Sinful|Geodesic}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Northern Pacific Logistics (Telestrian Industries subsidiary)&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Captain Casey Smith|Leon Palmer (Rigger)|Owen O&#039;Toole (Spider)|Cassidy Rockwell (C@STL3 / Remote Spider)|Aaron Tomar (Wagemage)|Three dozen guards|A dozen rotodrones|2x F8 Earth Spirts}}&lt;br /&gt;
|OppositionCasualties=Aaron Tomar, Spirits, Captain and many guards, O&#039;Toole&#039;s deck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team is hired by one [[Dr. Ramirez]] to look into the disappearance of a local do-good hacker, a woman called Billie. The team unravels a kidnapping plot by a Telestrian subsidiary and helmed by a bastard son with delusions of grand discovery. The NPL research facility in the Salish-Shidhe Council is compromised, with the help of [[Amrei Veidt]], and the runners make of with the corp&#039;s new favorite test subject.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Wilhelmina &amp;quot;Billie&amp;quot; Vanderbilt is a rich girl from Tir Tairnghire, who Emerged as a teenager and ran away from her middle manager parents. She has been doing good on the streets of Renton for the past 10 years, but was black-bagged in the night last Monday. Dr. Joseph Ramirez is a compatriot with good reason to want her back, but little in the way of leads. He calls in the runners to bring Billie home.&lt;br /&gt;
&lt;br /&gt;
Northern Pacific Logistics (NPL) is a Telestrian Subsidiary operating out of the Salish-Shidhe Council. Due to the SSC&#039;s tight control of extraterritoriality, the NPL is renting their space from Saedder Krupp, and has a dubiously plausible ability to claim extraterritoriality as a result. NPL is the ego project of one Marcus &amp;quot;Telestrian&amp;quot;, walking on eggshells with the SSC and SK while performing dubious and vile experiments behind closed doors.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Dr. Ramirez meets the runners at his public clinic in one of the poorer parts of Renton. It is unassuming, and the meet is in his overcrowded office. He gives them the little info he has, and asks their help, in exchange for some goods he can provide. The team is happy not to negotiate, and accepts the promise of several thousand dollars of cyberware or other equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork begins by exploring Billie&#039;s apartment. There, the team meets her long time situationship, Dorothea. Dorothea is happy to help, telling the team about Billie&#039;s torrid history with Telestrian (and it&#039;s subsidiary Northern Pacific Logistics, or NPL). Dorothea tries to conceal it, but it&#039;s obvious from the conversation that Billie is a technomancer. Aishar&#039;s detective work and Geo&#039;s quick hacking also confirm that Billie was taken from this location via a break-in at around 3 am last Monday. A discussion with the neighbor, one cranky ex-Seargent Blake Rogers, reveals that Billie was a mentor to several children of the neighborhood.&lt;br /&gt;
&lt;br /&gt;
A quick call to Dr. Ramirez schedules a meetup with one of the kids, and Geo goes digging on the matrix for solid information about Billie and NPL. Billie has very little online presence or self confidence, despite her considerable matrix skill. One of her last posts was to a secret board for Technomancers trying to deal with Dissonance -- implying she may have been grappling with it herself. The kid she&#039;s mentoring, a ten year old boy called Chris, is quick to reveal to the team that both he and Billie are Technomancers, causing Geo to burst out and scold him for his recklessness. Nevertheless, the kid offers up some clarifications, including that Billie had been speaking to someone called &amp;quot;Marcus&amp;quot; over the phone, before destroying said phone.&lt;br /&gt;
&lt;br /&gt;
A matrix search of the name in correlation to the relevant corporation reveals the CFO of NPL, one &amp;quot;Marcus Telestrian&amp;quot;. Marcus&#039; real name is Marcus Williams, as his Telestrian father wouldn&#039;t allow his mistress to name her son after the great family. Nevertheless, his ties to that family have allowed him some gain on the corporate ladder, and he loves to call himself a Telestrian in his public life. Marcus is under the impression that Technomancy is merely a form of regular magic, and wishes to prove that fact, funding many experiments over the years towards that goal.&lt;br /&gt;
&lt;br /&gt;
NPL&#039;s headquarters is located just over the SSC border in a little town called Wilkeson, sitting at the base of Mt. Rainier. The team heads there, Sweetie easily charming past the border patrol, and performs some last preparations. Aishar summons a large spirit which &#039;&#039;Search&#039;&#039;es for Billie, managing to find her despite a Force 10 Mana Barrier blocking the way. Geo calls in a favor from [[Amrei Veidt]], granting them pseudo official access to the facility, under the guise of an SK security team doing a workup.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team enters NPL&#039;s research headquarters, guided by the head of security, Captain Casey Smith. Smith is a world-weary elf who believes he&#039;s being forced to entertain corporate guests while the lab tries to hide it&#039;s illicit experiments. He guides them around the facility, describing the security in detail. It is quite comprehensive, with three teams of six guards with specific posts to maintain (perimeter, inner sweep and fixed location near the sensitive labs), a dozen dogbrain rotodrones supporting, a half dozen watchers, a pair of high force Earth spirits, a security rigger, a spider, a nested host and a security mage trained in all three forms of magic.&lt;br /&gt;
&lt;br /&gt;
The team concocts a scheme. They&#039;ll say that they&#039;ve made a breakthrough in Marcus&#039; field of Technomancy-meets-magic, and use that to lure him into a vulnerable position. Though it is a tough sell, this ultimately proves successful, with the team managing (through a series of layered schemes) to convince Marcus to bring them into the inner sanctum, and see the details of his experiment. In his mind, he is assuring the SK agents that their Techno they turn over will be treated just fine after they are gone, and conning them quite well into believing his intentions are so pure. When the team is gathered behind the secret entrance and vault door, through the massive mana barrier, and into the lab at the heart of the facility, they strike. It is the runners, Marcus Telestrian, Billie (controlled by mind magic), Aaron Tomar (the mage) and Casey Smith. &lt;br /&gt;
&lt;br /&gt;
Star strikes first, and hard. Through the surprise and the circumstances, she&#039;s able to hit the enemy mage hard, before he&#039;s had time to prepare himself (with the dozen preps he has on his person). Before he can do much of anything, he&#039;s stuck on one box left, and quickly goes down. The early removal of the mage proves vital, as it also clears the way by removing his spirits and mana barrier. The rest of the combat is quite grueling, with enemy grunts even opening fire on an unconscious (in VR) Geo, but ultimately, with one side utilizing the power of magic, and the other stuck with just technology, the runners eek out a win. During this battle, the enemy Spider has their deck bricked, and the off-site Spider is called in, but it is little use. Before NPL&#039;s forces can muster a counterattack or call in their HTR, the runners slip away into the night and floor it back home, Billie in hand. Mid-escape, Geo is able to hack into the host and expertly locate the files concerning the team&#039;s research, securing herself a copy, for the Johnson as well as Ms. Veidt.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Billie Vanderbilt is home safe, and Dr. Ramirez is overjoyed. Amrei Veidt is satisfied (for now), with this damning evidence of NPL&#039;s schemes. That particular corp won&#039;t last more than another year, though Telestrian as a whole is unlikely to suffer much.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
Deadly (20 RVP)&lt;br /&gt;
&lt;br /&gt;
* 8 Karma&lt;br /&gt;
&lt;br /&gt;
* 12 RVP of Gear (48k) of the following:&lt;br /&gt;
&lt;br /&gt;
** Any augmentations of avail 18 or lower&lt;br /&gt;
&lt;br /&gt;
** Medical or scientific equipment 18 or lower&lt;br /&gt;
&lt;br /&gt;
** Drugs up to availability 14&lt;br /&gt;
&lt;br /&gt;
** A low lifestyle (specifically in Renton)&lt;br /&gt;
&lt;br /&gt;
** Unspent goes half into cash (as usual)&lt;br /&gt;
&lt;br /&gt;
* 2 CDP free&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optionally, take [[Dr. Ramirez | Joseph Ramirez]] as a 4/2 Street Doc (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Ordeal or Ascension, as appropriate (for Hooding and plot significance), except Star&lt;br /&gt;
&lt;br /&gt;
Star may grab Strive for Perfection for 12 RVP&lt;br /&gt;
&lt;br /&gt;
+1 Rep with the &amp;quot;Streets of Renton&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]]: &amp;quot;That... That could. Have been me. I recognize her desperation. Her throbbing heart. The wires. Crossed. And... And she was almost. Snuffed out. The edges disrupted. The graph isolated. Death. Was too good for that monster. I should have done more. I couldn&#039;t have fought back. I should have burned it all. I should have killed them all. I...&lt;br /&gt;
&lt;br /&gt;
Breathe. Calm. Ugh. Okay. Ultimately. It went well. I hated. Being used. As bait. But. What can you &#039;do.&#039; We succeeded.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Imperator_-_Orbs_of_Power&amp;diff=149632</id>
		<title>Imperator - Orbs of Power</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Imperator_-_Orbs_of_Power&amp;diff=149632"/>
		<updated>2025-09-13T22:38:14Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-08-11 format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=LHOG&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Matrix&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Bunny Hop|Silver Lining|Geodesic}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Cavalier Arms&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners are asked to dive a Cavalier Arms host from back when it was a part of NeoNET in order to gain information about a project to create a focus.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Imperator]] has heard tell of a powerful focus created as part of an experimental foray into enchanting by Cavalier Arms. Evidently lost in the shuffle after the collapse of NeoNET, information leading to its current location was uncovered - and she followed up by calling on the team.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team was ordered to wait in a vacant school. There - the Johnson manifested from the astral plane, much to the frustration of Bunny Hop and Silver Lining - neither of whom could speak given the former&#039;s lack of physical presence and the latter&#039;s inability to speak without technological aid. &amp;quot;Fortunately&amp;quot; Geodesic and Chance, the most trustworthy of teammates, were available to provide translation!&lt;br /&gt;
&lt;br /&gt;
Johnson requested that the team not tell any others about this - a surprisingly smart request that Chance-as-P3ck3r had not heard in awhile.&lt;br /&gt;
&lt;br /&gt;
With a small amount of front money, the runners were free to go dig into things.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team starts digging - a couple matrix searches, and a lot of experience collected among them.&lt;br /&gt;
&lt;br /&gt;
The host is identified on the old NeoNET grid, hidden among the remnants - and in utter disuse. As the team enters, they find it&#039;s been thoroughly vandalized, with damage in evidence across the entirety of it. Also present is a slime girl, leaving AR graffiti around the host on what&#039;s evidently a commlink deck. Chance scares the bejeesus out of the poor thing, who flees - and then the team hunt down the entrance to the foundation.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team enter the foundation and find themselves in a cell, guises transformed - Geo into Farrah Edgeknife, BHop into Bunny the Red, P3ck3r into Jacques Frohmmage, and Silver Lining into Silver Beefcake - an adventuring team, here to fight the Six Wizard Kings.&lt;br /&gt;
&lt;br /&gt;
They start by fighting their way out of the dungeon they appeared in. Sneaking past guards, they make their way to a trapped chamber with an enormous stone statue at its center - a golden idol held aloft by its hands. Farrah can&#039;t resist the idol&#039;s allure and goes for it. But whn it&#039;s touched, the statue springs to life. Bunny the Red chains the monster for Silver to slam a fist into in a sky uppercut - one followed up by a blade from Farrah and a strike from Jacques. BHop gets the final blow - and the team make good on their escape.&lt;br /&gt;
&lt;br /&gt;
Emerging into the world above, they find that there are two options before them: a town, and a tower. They visit the town first, taking the time to deface the local shrine (the portal node) before making their way to the tower. &lt;br /&gt;
&lt;br /&gt;
Outside is an orange wizard - who BHOP attempts to speak to. But each greeting is rebuffed by the world around her, until she finally gives in and does what she correctly assumes it wants. In one strike, he is swiftly dispatched by BHop. Entering, behind Farrah&#039;s stealthy, sneaky, edgy stride, They swiftly discover that the towers central column serves as the master control node - but out of an overabundance of caution for what might be lying beneath the sculpting (which they caught a bare glimpse of), they elect not to fiddle with it.&lt;br /&gt;
&lt;br /&gt;
... except, of course, for P3ck3r - who promptly creates a sasquatch companion.&lt;br /&gt;
&lt;br /&gt;
Briefly, the team splits - Jacques and Silver venturing through a portal into a room of mirrors. Silver presses to the mirror - and a clone of himself follows out Jacques whole he wanders off. The reunion sees a flash of violence as the false Silver is destroyed.&lt;br /&gt;
&lt;br /&gt;
Jacques elects to summon the Archive node to them - and Silver snatches the file from it. But when the group makes to leave, the world shudders around them again.&lt;br /&gt;
&lt;br /&gt;
They seem to be getting railroaded upwards. &lt;br /&gt;
&lt;br /&gt;
At the tower&#039;s peak, three wizards await - two of them nodes. Both are laid low by the party before the dark half of the crescent moon cracks open an eye. It drops down - an AI watching this realm, striking at BHop with a blade of despair. While she blocks it, form shuddering under the blow, Farrah and Silver fan out. But Jacques has an idea.&lt;br /&gt;
&lt;br /&gt;
He charges to the Central pillar and turns the moon into a ham sandwich.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
The demoralized AI falls moments later, and the runners make good on their escape.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the AI defeated, the team make good on their escape and are promptly paid for their service.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Imperator - Orbs of Power&amp;quot; (Deadly, 7-ish hours for 1.16x - 23 RVP)&lt;br /&gt;
&lt;br /&gt;
24,000 Nuyen (12 RVP) (this includes your 2000 nuyen advance)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Free!)&lt;br /&gt;
&lt;br /&gt;
Optional Contact: [Imperator](https://shreloaded.net/wiki/Imperator) (Connection 4 / Loyalty 1) (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Gear Reward: Alchemical Preps up to availability 18, Alchemy Dumpster (vault of ages)(Up to 10 RVP)&lt;br /&gt;
&lt;br /&gt;
Counts as a mundane ascension for Chance and Silver Lining&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]]: From a local RP host, posted by a certain ferret-like sprite:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NEW CHARACTER SUBMISSION: Farrah Edgeknife&lt;br /&gt;
BACKSTORY: Raised. By vampires. Farrah knew only suffering. And blood. She was fed it. Smelled it. She was a mystic adept. Raised in the foul arts. Of her vampiric parents. But deep down. Resentment followed. Resentment. And a desire. For freedom...&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Curious_Ascension_of_Epsilon_Grey&amp;diff=149631</id>
		<title>The Curious Ascension of Epsilon Grey</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Curious_Ascension_of_Epsilon_Grey&amp;diff=149631"/>
		<updated>2025-09-13T22:34:46Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, and SF Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Hierophant|Invictus|Ubuntu|Colcannon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Wuxing but not really&lt;br /&gt;
|OppositionUnits={{Mr. Zhang|His Team|Character2}}&lt;br /&gt;
|OppositionCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=The initial run date for this run is off because we lost the thread on he great thread lossening of 7/30/2025 so I just put in finishing date and told the team to use the AAR as the run link.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Vic brings our team a &amp;quot;straightforward&amp;quot; extraction that takes them on an international bullet train to weirdsville as they end up a summit of increasingly bizarre parties, and ultimately lead to betray their client with an offer they can&#039;t refuse.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Marcy Zhang, aka Episilom Grey was an early admission prodigy to MIT&amp;amp;T, who took a Senior trip with her father and met Pierre Duboise and Madalyn Zaropfsky of the Realism church.   She saw a chance to ascend out of a boring life strapped to the Wuxing hierarchy and out of the tradition and jumped on it.  Her father had other ideas, contracting Vic to hire a running team to retrieve her,but ultimately not trusting the team and forcing their hand to a resolution that did not end well for him.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Vic meets the team at Lakewood Shezan in Tacoma and lays out the basics, ultimately convincing them to take the job at rate and stonewalling most advanced measures.&lt;br /&gt;
&lt;br /&gt;
He does give the team their initial 20K operator fund and informs them that&#039;s all he&#039;s got from the client so far.&lt;br /&gt;
&lt;br /&gt;
The team stays and a couple of them eat lightly before they decide to search out the target using spirits and a a magical approach and realize she is likely not in the Seattle Metroplex that night.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decides to brace her Boyfriend and go from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team tracked down her boyfriend and stuck out his stuffer shack job until he left.  Grabbing him and bracing him to find out that she was no longer his GF, and now was seeing Gamma Grey, local chapter leader of spirit cult/gang &amp;quot;The Grey&amp;quot; and that she had gone to San Fransisco to seek &amp;quot;ascension&amp;quot; under Dr. Grey&#039;s scalpel.&lt;br /&gt;
&lt;br /&gt;
The team opted to hop on the bullet train to San Fransisco at this point and attempt to stop the surgery from happening, lest he client not want his kid back turned into an alien freak.  On the way out of the town Geodesic made a fly spy tail and traced it back to the Wuxing warehouse the father worked at.  Running matrix searches as they head to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
It did not take long for them to find themselves heading into the heart of they Grey&#039;s 8 blocks of the Mission District in San Fransisco, with half the team taking up position across from a party and Ubuntu and Invictus walking straight to the door and schmoozing their way into the party.&lt;br /&gt;
&lt;br /&gt;
The party itself was not at all what was expected.  The Grey&#039;s &amp;quot;alien ship&amp;quot; interior made for an ineteresting backdrop and Epsilom&#039;s ascension was performed in front of a large crowd of assembled Grey, Psions and members of the Realism church.  All of them tied together by the efforts of Epsilon.   &lt;br /&gt;
&lt;br /&gt;
Invictus identifies gamma and gets an opportunity to chat, after the ascension at hand.   EPisolon gets her surgery and Doc Grey retreats from the public eye, allowing the threee factions to mingle where he can keep eyes on.&lt;br /&gt;
&lt;br /&gt;
The team gets made on the opposite roof and invited to the party.  Where they do manage to keep from their unique traits and attitudes from blowing the job for 45 minutes, and watch the ascension of Epsiolon, as well as the ascension of The Grey to an official sect of the Realism faith, and increasingly popular among the Psionics.  In 10 more years, Gamma notes, Epsilon might be in charge of this entire growing conglomerate.&lt;br /&gt;
&lt;br /&gt;
After she makes her rounds, the group meets Epsilon herself, who agrees to come with them but not until the next day when they can talk properly, and lets Gamma go home with his crew ahead of her.   In the morning after a wave of glad-handing they received a counter offer from Epsilon, who bet them her dad was going to screw it up anyway.  Coming clean with Vic the team did let him know they were considering the double cross, and he tacitly said let him gather some data. It was at this point that Colcannon noticed a tail car down the block and informed the team, leaving Geodesic to destroy it with a data spike as the team bolted for the nearby local BART station loaded up with fresh Spirits and Sprites.&lt;br /&gt;
&lt;br /&gt;
At the plaza to board the bullet train the team picked up a triad extraction team who Colcannon dipped back to intimidate away, getting made on camera with energy aura in the bus station creation a row and getting the attention of some San Francisco authorities but ultimately was able to give them the slip and get on the tran.&lt;br /&gt;
&lt;br /&gt;
The train conductors and ticket takers knew there was a problem on board but the team intimdated them into checking tickets and being on their way.&lt;br /&gt;
&lt;br /&gt;
On the far end of the stop, Invitcus feels immediately pulling into the train station that background count is off, way off.  Wuxing- 4 off and the team busts into action. Hierophant gauging the local manasphere and figuring out the blanket effect was likely coming from corners.  Geodesic intunes from the RCC that the cleanup drones are seeing dozens of bad results from cones that should not be in the station and the spirit, with aid from Invictu&#039;s water spirt, begin knocking over the displays disrupting the Wuxing Fung Shue attack as the ground tries to make it out nonchalantly from the train.&lt;br /&gt;
&lt;br /&gt;
The team realizes quickly the station is a setup, and the &amp;quot;employees&amp;quot; in the station that is now shut down for emergency maintanance is a funnel into the arms of a few operatives.  The team plays it cool and with some mind magic on Invictus part, a little rough action and a little telekenetic help from their new J, the team makes it out into the seattle afternoon.&lt;br /&gt;
&lt;br /&gt;
An unfortunate series of reunions happens outside, as Vic meets the team after having been roughed up by Zhang, and Mae Zhang arrives on sight, infuriated by her husbands meddling and ham handed contacts.  In the end, Epsilon is disowned, and  given a month before her corporate SIN is revoked, and she leaves defiantly, making good on her promises to pay the team out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Grey continue to grow in number and capacity, sliding into a semi-legitimate religions and claiming new allies among the Psionic College courtesy of Epsilon, a new rising star in the gang&#039;s leadership.&lt;br /&gt;
&lt;br /&gt;
Epsilon herself is locked into the strange future of tightrope walking multiple Psionic tradition as a Chaos mage herself.&lt;br /&gt;
&lt;br /&gt;
The players get a bruised repution, but Vic steps up in a big way to help cover and smooth it out, despite what a low level &lt;br /&gt;
Wuxing exec may have to say behind closed doors.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8.5 hours 1.4 Multiplier on 17 RVP= 24 RVP.&lt;br /&gt;
&lt;br /&gt;
24000 Nuyen (12 RVP) (Can be taken as gear rewards for Lifestyle, Foci up to 18F, Reagents, Drugs.) &lt;br /&gt;
5 Karma (5 RVP) &lt;br /&gt;
Vic (3/2 Freelance J) 4 RVP (Owes 2 Chips if Selected.)&lt;br /&gt;
Or &lt;br /&gt;
Gamma Gey (2/2 Gang Boss) 3 RVP and an additional 2000k/Gear Reward(1 RVP). &lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
1 Street Cred (1 RVP)&lt;br /&gt;
Invictus may purchase Closer at Chargen Rate. (I think that&#039;s 3?)&lt;br /&gt;
&lt;br /&gt;
+2 Reputation The Grey&lt;br /&gt;
+1 Reputation Psionic College&lt;br /&gt;
-10 Reputation Colcannon- San Francisco Transit Authority/SFPD (Will be stopped and detailed for questioning on a possible magic use in public violation. )&lt;br /&gt;
&lt;br /&gt;
Notoriety 1 Everyone: Client Betrayal- Mr. Zhang talks drek. (Would have been worse, Vic stepped on him pretty hard so it&#039;s limited to public circles and his friends not big wuxing negative rep, fyi. )&lt;br /&gt;
Notoriety 1: Invictus (Mind Magic)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;Well that was... a thing. Not sure which was stranger, the cult of aliens, the Realies, the Wuxing folks, or the fact that this ultimately turned into a really fraggin&#039; epic case of Mommy/Daddy issues. Therapy, therapy for all you bitches.&amp;quot; - [[Invictus]]&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - &amp;quot;Mmm. I still feel uncomfortable. Watching her forsake her family. For these... gangers. Cultists. Fragging alien LARPers. But, uh... We did solve it. Without too much aggression? I guess I was wrong. Maybe I just... never got the opportunity. To choose. Whether I wanted to be bound. I still don&#039;t.&lt;br /&gt;
&lt;br /&gt;
...Am I getting more violent? I can&#039;t tell.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=You%27re_Krewe_Ain%27t_My_Krewe_Chummer&amp;diff=149630</id>
		<title>You&#039;re Krewe Ain&#039;t My Krewe Chummer</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=You%27re_Krewe_Ain%27t_My_Krewe_Chummer&amp;diff=149630"/>
		<updated>2025-09-13T22:32:40Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-02&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=New Orleans&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Mardi Gras Indian Gangs&lt;br /&gt;
|Ally2=Streets of New Orleans&lt;br /&gt;
|Ally3=Skraacha&lt;br /&gt;
|Ally4=Elmo Stubitz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Korban|Geodesic|Getaway|Solitaire|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=City that Care Forgot&lt;br /&gt;
|Metaplot2=Or&#039;zet Underground&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Zobop&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=289 Boys, Most of the Red Masks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A gang of ill prepared but skilled runners went down to New Orleans for some Wetwork that quickly spiraled out into a fetch quest of murder, mayhem, and the attention of some very powerful people and things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Streets of New Orleans have been increasingly drenched in the blood of the Zobop as a variety of older Krewes, Mystical Societies and Mardi Gras Gangs have slowly been banding together in support of a return to form for New Orleans, secretly supported by the 3 Hearts of the City,  Satch, Marie, and Mac- who is supported in turn secretly by the dragon, Theriot.&lt;br /&gt;
&lt;br /&gt;
Ashy Clarence, civic leader and member of a half dozen social aid and pleasure clubs finds himself funding the Zobop Resistance with the help of Enrico &amp;quot;Rico&amp;quot; Tibideux, Chief of the Neon Chipatlous Mardi Gras Gang and saw the difficulties a group parade was going to run into.  He reached out through his ex wife, Hattie, to hire runners from outside the City to keep the payback to a minimum.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There were a series of meets to get this job rolling.&lt;br /&gt;
&lt;br /&gt;
Geodesic got a call from Elmo Stubitz suggesting she check the job out, and if she saw any talent down there from his book, to send them his way.&lt;br /&gt;
&lt;br /&gt;
The rest of the team were sent to Miss Hattie through the usual channels, and explained she would be footing the bill for their travel and &lt;br /&gt;
expenses to assist the actual client who would be awaiting them in New Orleans if they accepted the job.  Once they passed Hattie&#039;s preliminary &lt;br /&gt;
checks they were given a host to look up Ashy Clarence in.&lt;br /&gt;
&lt;br /&gt;
Geo promptly started destroying the host, leading to the team rapidly accepting Clarence offer of 18K apiece. &lt;br /&gt;
&lt;br /&gt;
The team contacted a Shrimp Captain known to throwback who got them down to the gulf cast lickety split.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Clarence was looking to take back his old social hall from the 298th boys, and protection from a much larger Zobop Sect who might retaliate. The Red Masks, and was willing and able to provide some neighborhood support, adepts and CAS firepower to the mix if needed. &lt;br /&gt;
&lt;br /&gt;
Unnerved by a nearly catatonic Marie, and Rico, the team opted to ask for a little support for the awakened threat and to take it on themselves.  Going straight at the 298 boys and potentially to the Red Masks, destabilizing them past the retaliation point.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The 298 Boys were relatively easy.  A Matrix Search took the team to a musical gig where Lucky Pierre and a few of his cousins were playing down the street, and the team sold Pierre on a Seattle Record Contract and an appearance at Or&#039;zet Underground.  Elmo immediately arranging his transport out, and the team getting him out of town fast, before even asking him about the remaining Zobop.  &lt;br /&gt;
&lt;br /&gt;
They then tracked down the remaining leadership of the 298 boys and assassinated them on the street, taking back over the social aid and killing a minor Shedim and pleasure club with little difficulty. At this point the team is very set on handling the Red Masks as well.&lt;br /&gt;
&lt;br /&gt;
When discovering the potency and operations of the Red Masks the team realized they are dealing with a more more powerful and organized chapter so stopped for some planning.  The meeting was interrupted by Satch, who had been sent by Clarence to check in on the gang.  Satch tried to offer support or ask if the PC&#039;s &lt;br /&gt;
needed anything and ultimately they were very set of violence and gunfire, so after a few moments and a little protect, the spirit called forth his counterpart and disappeared.&lt;br /&gt;
&lt;br /&gt;
Mambo, first LT of the Red Masks was found in Mercy Hospital, in the middle of some organlegging at the Morgue with a small crew of his own. Lured out by the arrival of Mac in the Mercy Neighborhood, the team began sniper assault on Mambo et all as soon as they came out of the hospital.  The Mysad dodges several rounds of sniper fire but ultimately succumed as Solitaire and Korban got in close enough to damage him and his forces, even being routed by Shedim. A Shedim that he had banished and rebound slipping back to free before being astral intercepted by the clown and ultimately accidented to death by Mac.&lt;br /&gt;
&lt;br /&gt;
While getting loaded up to flee the neighborhood the team noticed a Levitating Brother Paul, The Red Bishop of New Orleans, a main figure of the Zobop and leader of the Red Masks levitating high over the Mercy Neighborhood, eventually throwing a ball lightning that was deflected form Getaway&#039;s car.   Behind him on the level, the Dragon Theriot was briefly visible in the incoming thunderstorm, head raising over the levy to focus on Brother Paul as the team escaped and sent the contact info over to Ashy Clarence for payment.  Eventually slinking back to the Shrimp Boats to get out of town before the Parades started.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Mercy Neighborhood is now aspected with a level 3 Background Count of Murder, Mayhem, Music and Shenanigans.  This is arguably slightly better than it&#039;s previous background count of Organlegging and Zobop corrupted Voudoun. &lt;br /&gt;
&lt;br /&gt;
Mac, the Dark Heart of the City is awake and moving among the populace, likely settling into the Mercy neighborhood.&lt;br /&gt;
&lt;br /&gt;
Theriot, the Mardi Gras Dragon has revealed his existence to the public 2 days before Mardi Gras 2085.&lt;br /&gt;
&lt;br /&gt;
The Zobop are aware the city is actively attempting to purge them, with the entirety of the 298 Boys dead aside from Pierre Thibideux who&lt;br /&gt;
was hired out as a Horizon Artist through Elmo Stubitz. The Red Mask&#039;s leader Brother Paul is missing and presumed dead and the primary Lt. Mambo is confirmed dead.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20K Each (10 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP+ Garauntee)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+3 Reputation: Streets of New Orleans/ Mardi Gras Santaria Gangs&lt;br /&gt;
&lt;br /&gt;
-20 Reputation  Zobop&lt;br /&gt;
&lt;br /&gt;
Negotiation Bonus - Grey mana cloak r6&lt;br /&gt;
&lt;br /&gt;
Throwback only [[Bayou Bubba]] loyalty 3 (4 RVP) I know a guy&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Throwback]] - &amp;quot;That was a god dam dragon...practically inside the city. Nearly shot at the dam thing, seems like it might have been on our side so probably good that I hesitated.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Getaway]] - These guys were great. Whole thing went by easy-like. Then again, I have the luxury of being in a vehicle or drone for all of it! Hahaha seriously though good job gang!&lt;br /&gt;
&lt;br /&gt;
[[Solitaire]] - &#039;&#039;&amp;quot;Dark things must always meet dark ends, from fleeting shadow to the claws a dragon rends...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - &amp;quot;Ugh. More of those. Evil jellyfish. And their masters... well. I didn&#039;t even know. Metahumans could command them. What a dreadful, vicious gang. Torn bloody. Ripped to shreds. New Orleans is a chaotic place. Even for my tastes. It&#039;s not really my business. But the idea. That I did help right it. A bit. Makes me feel... Good? Bad? I don&#039;t know. A job was done. The chaos is ordered. And the nuyen doesn&#039;t hurt.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=There_Are_No_Tunnels&amp;diff=149629</id>
		<title>There Are No Tunnels</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=There_Are_No_Tunnels&amp;diff=149629"/>
		<updated>2025-09-13T22:29:32Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Japan / Local Grid / MCT Global Grid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bunny Hop|Ca1yps0|Geodesic|Silver Lining}}&lt;br /&gt;
|RunnerCasualties= None. Not yet, anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Meatgrinder&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=MCT&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Shuten Dooji|Hachi Zetto Shiyon}}&lt;br /&gt;
|OppositionCasualties=None. Not yet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Four deckers walk into a host. Shuten Dooji looks at them and says, &amp;quot;Why the long face?&amp;quot; &amp;quot;Huh?&amp;quot; Geodesic responds. Shuten Dooji eats a sprite. There are no punchlines.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Meatgrinder|Ms. Johnson]] is a mysterious woman, and is interested in mysteries in turn. Most recently, this includes rumors, urban legends really, of a highly dangerous, highly sought after &#039;&#039;something&#039;&#039; deep in the MCT Global grid, local to Japan. Hachi Zetto Shiyon. Very little can be reasonably guessed at, and even less is known concretely. &lt;br /&gt;
&lt;br /&gt;
She would like to change that.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Four trusted runners, vetted and highly recommended by their fixers, are invited to attend a fun, innocently themed destination host. A Star Wars kind of energy, space fantasy, lasers and blades and delightful alien designs. The runners are on board a highly technical depiction of a space battleship, and traverse hallways and scaffolds as one of the crew. Following Ms. Johnson&#039;s instructions brings them face to face with another, bog standard sliding door, though the other side, once opened, immediately reeks of the unexposed underside of such attractions.&lt;br /&gt;
&lt;br /&gt;
A dilapidated hall, broken down and rusted over and dark, with no doors on either side. A darkly silhouetted woman stands at the other end, smoking a cigarette.&lt;br /&gt;
&lt;br /&gt;
She tells the runners they come highly recommended, which is good, because their target is extremely dangerous. Hachi Zetto Shiyon. Ring any bells? It shouldn&#039;t - those who learn about it often end up dead, or otherwise mysteriously missing. What is it, the team ask, and their Johnson only shrugs in response. That&#039;s what she wants them to find out. &lt;br /&gt;
&lt;br /&gt;
Go to where it&#039;s often cited as being - as a Japanese rumor, it exists primarily on the Japanese grids. Do not delve too deep. Do not engage with it, if it does make itself known to them. Only find out what they safely can without dying, and report back with what they&#039;ve gathered. She&#039;ll throw extra money on top of their base pay for every extra little bit of information they can find without being caught.&lt;br /&gt;
&lt;br /&gt;
And it&#039;s as easy as that, ne? Off they go to do their research.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The three runners who can actually do so physically travel to Japan to utilize its national grid, and to do some work on the ground questioning the locals too. &lt;br /&gt;
&lt;br /&gt;
[[Silver Lining]] investigates a shady dive bar with stairs leading underground, and questions a man with his cyberarm pinned to the synthetic bartop with a knife. He is distraught - obviously - and says that he owes the bartender several hundred nuyen or else he&#039;s going to get even worse than this. Silver Lining considers this, and asks him bluntly if he has any information on Hachi Zetto Shiyon, to which the man responds, uh, YEAH, just gimme a few hundred nuyen and I&#039;ll spill.&lt;br /&gt;
&lt;br /&gt;
Ultimately, very little is revealed beyond that which their contact has already told them - a mysterious entity, and missing deckers who go near it. The man describes Hachi Zetto Shiyon as &amp;quot;a featureless concrete block a mile high, a mile long, and a mile deep. Then, just as you turn away, you notice a door.&amp;quot; [[Silver Lining]] leaves the bar with the sinking sensation that he may have been scammed.&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] makes her way to the port of Yokohama to track down two hackers who claim to have found Hachi Zetto Shiyon, Shamemura, and DZ9. In addition to confirming what&#039;s been previously conveyed by other sources, they reiterate that it&#039;s a concept that seems capable of reading or controlling thought, that it&#039;s dangerous, and that they&#039;re surprised MCT allows it to exist, even if it is just a trap. There is importance too, they say, at a host located on the grid overlapping the peak of Mt. Ooe - the mythical home and gravesite of the great yokai Shuten Douji - who is real, and resides there on the grid. Or an AI that has taken his form, at any rate.&lt;br /&gt;
&lt;br /&gt;
[[Ca1yps0]] finds herself at an exclusive Black Shogun lounge, and after some schmoozing with the staff, is offered access to their exclusive, behind-the-curtain VIP lounge. She slots the psychotropic tripchip simsense the staff provide after a brief mention of Resonance attunement, and she finds herself ascended to a plane that is equal parts digital and dream. Sprites exist in that twilight, with knowledge forbidden to the surface dwellers. They reveal that, unfortunately, any knowledge regarding their target is speculative at best. A good guess at its nature is that of a con, a rumor out of hand, a convenient lie MCT tells to trap those hackers curious and skilled enough to make it too far - though using something wound into the fabric of their own global grid for such a thing is bold for a typically careful operation. another option, alternatively, is that due to Hachi Zetto Shiyon&#039;s proximity to Mt. Ooeyama, that Shuten Douji himself, the great digital yokai, may be a sort of guardian, or gatekeeper to its depths. An observation post for GOD? An administrative access point to the grids&#039; scaffolding? This is where their knowledge becomes too thin to grasp. &lt;br /&gt;
&lt;br /&gt;
[[Bunny Hop]], bound to the Matrix, does not join them physically, but instead travels the Resonance Realms in search of answers. If deckers have died or gone missing in search of this thing, she may seek to speak with the ancestral dead by way of the Graveyard, where hackers&#039; last moments online are preserved in perpetuity. She feels a thousand harrowing deaths before finding simsense with the answers she seeks - a hacker with a foggy mind, walking in a city. She places it as New York, though only in broad strokes. Through the fog of his mind, disparate pieces cling together - though just as fall together like leaves on a pond&#039;s surface, he is shot from a dozen different barrels, and left to bleed out on the pavement. &lt;br /&gt;
&lt;br /&gt;
It was a Foundation, she believes in retrospect as her mind once again becomes her own - with some kind of memetic agent that triggers Variance for even thinking outside the lines. Several shades darker and more treacherous than any she&#039;s seen before.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team regroup on the grid and convey to one another what they&#039;ve found. This is enough to go back to Ms. Johnson, though all agree that it&#039;s scraping the bottom of the barrel as far as what&#039;s been asked of them. The next step is obvious - the ascension of Mt. Ooe. While Bhop is forced to perform some Resonance trickery to keep up, the others travel physically to the cultural landmark and tourist destination of Ooeyama to weigh their options. It&#039;s there that they discover the existence of a Buddhist temple nearby as well, a publicly accessible Destination Host with area information and, what the hackers&#039; keen eyes quickly discern upon visiting, a nested Data Host as well. [[Bunny Hop]] and [[Geodesic]] take the time to enjoy some of the touristy aspects, and retrieve a topological map of the region and the grid overlaying it. [[Silver Lining]] gets more ambitious, and reaches out to place his MARK on the doorway deeper.&lt;br /&gt;
&lt;br /&gt;
The breezey mountaintop temple gives way inside to an utter void of sensation. Darkness all around, and no feeling to guide him either. [[Silver Lining]] can just make out scraping, shambling in the darkness, and treads carefully. His brave heart searches for answers they might seek - and they find them, it seems. A tome on the shelf, alone, bound in human skin. Its metadata is labeled, simply: Hachi Zetto Shiyon.&lt;br /&gt;
&lt;br /&gt;
He deftly avoids the shambling mound that guards this place and beelines toward that book - and upon arriving, copying, and retrieving it, immediately discovers his error. It is opened - and the human face inside screams. The shambling mound becomes &#039;&#039;alive&#039;&#039; and lurches swiftly toward the decker, who has just as quickly slammed the tome shut and made for the exit. Despite that guard dog searching, he emerges back to the surface host, harrowed but unharmed.&lt;br /&gt;
&lt;br /&gt;
At the very least, they have gained some credence to the theory that Hachi Zetto Shiyon is a myth and nothing more, a honeypot to trap and destroy nosy hackers with too much time and curiosity on their hands. They could go back with that. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;... Or, hear me out,&amp;quot; [[Geodesic]] says.&lt;br /&gt;
&lt;br /&gt;
The crew travel to the host of Shuten Douji, daemon of Mt. Ooe. His monstrous advisers receive them, and ask why they are here, and what offering they bring to the lord of this realm. [[Geodesic]] offers one of her sprites - which the demon lord gleefully eats. [[Bunny Hop]], disgusted, nonetheless bites her tongue for the sake of the others&#039; safety. They gain his cooperation, though only in part - he will not grant them passage to the realm beyond. Not without a fight. &lt;br /&gt;
&lt;br /&gt;
He does reveal the nature of Hachi Zetto, however, or at least its location - it is an unassuming host disguised under one of the many waterfalls of Mt. Ooe, magically warded and containing a well, which functions as the entrance to the bit of its architecture under the influence of Hachi Zetto - itself some protocol, individual, IC, AI, or even the nature of the location itself, with specifics unknown.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
This, the team agree, seems like enough to go back to their Johnson with - further exploration may compromise the second part of the operation. They were hired exclusively to gather data, and they&#039;ve gathered as much as they can within the bounds of the run. Their Johnson, once contacted, agrees - further action would be too large a risk to the operation. Not a bad run, all things considered, for the four intrepid Internet explorers.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
--- Run Rewards for There Are No Tunnels (Medium x 1.5 Multiplier for 9 Hour Runtime, 12 15 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
18,000 12,000 Nuyen (6 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
4 Karma (4 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
1 Street Cred (1 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
10 CDP (4 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Bonus: Each runner can acquire a custom chain link tattoo for completing a Meatgrinder run. If they have existing Meatgrinder tattoos, this chain link is added to the existing chain on the same arm.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]]: Felt so nervous. This entire time. Foreign land. Foreign tongue. Eyes in every file. I wish we probed deeper. I wish we learned all the secrets. I kind of wish. We got to fight Shuten Doji. That could&#039;ve been fun. Though I&#039;m, uh. Drek at cybercombat, still. So maybe it&#039;s best. We didn&#039;t. Sad my sprite was devoured, too. But... we got the answers. I just hope. Whatever team is crazy enough. To go all the way. Is prepared. Especially if I&#039;m among them. Hee hee hee...&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=True_Will&amp;diff=149628</id>
		<title>True Will</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=True_Will&amp;diff=149628"/>
		<updated>2025-09-13T22:27:12Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=sleevey&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle (Puyallup)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|All Gods Must Fall|Europa|Geodesic|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &#039;ANOTHER&#039; dog, these are NOT free sleevey.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Enemy Shadowrunner&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Abigor|The Seven Deadly Sins}}&lt;br /&gt;
|OppositionCasualties= Abigor and his spirits were dematerialized. This is fatal for only one of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Ignorance is bliss, and Bliss is trouble.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
As is so often the case, Ms. Johnson has a bone to pick, and the nooj to shell out for the biggest bone pickers she can find. A shadowrunner named Abigor has made a name for himself throughout the years running low-stakes jobs for various real estate developers. His job, typically, is to clear out entrenched encampments of the SINless and homeless, and to do it quickly. His other enterprises, typically a little more dangerous, involve recruiting a militia several dozen strong to clear armed gangs out of other, slightly more contested territory. &lt;br /&gt;
&lt;br /&gt;
His secret? Mind magic. Easy to see how Ms. J can hold a grudge. Though she doesn&#039;t share her motives with our protagonists, they&#039;re easy enough to infer. He hurt someone close to her - and in a world with supercriminals for hire, fair is fair. She wants to hurt him back.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The KC Bar in Auburn is a faithful throwback to 1950s Americana, a classic checkerboard diner with reasonably-priced soyshakes on tap. The meet is short and bitter - a brief on the man, an explanation of her intentions, and any clarifications the runners would like to make. [[Rogozhin]] expresses interest in the specific nature of her grudge, and receives only a glare in response. &lt;br /&gt;
&lt;br /&gt;
In particular, Abigor has some means by which he creates a great many clones of himself. It&#039;s reported that he has serpentine tattoos as well, though these are magically active, and typically hidden. She speculates, however, that they may flash onto the visible spectrum on death, and that this may be how the runners confirm the truly correct man has died.&lt;br /&gt;
&lt;br /&gt;
Bring his corpse to her. Recognizable, of course, but mangled. The more painful his death, the better. The team, minus [[Geodesic]] who&#039;s not OPPOSED but is maybe a LITTLE squeamish about it, are utterly on board.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The Johnson has a tip off, that he&#039;s got a new job down in a Loveland homeless commune. Abigor typically finishes with his job in three-to-seven days - and so the team&#039;s deadline looms.&lt;br /&gt;
&lt;br /&gt;
While [[Geodesic]] sets about looking for information on past incidents, the team buckles down to brainstorm, and formulates two competing strategies. The first, to send in an infiltrator to pose as one of their members, and to wait to catch the mental manipulation first-hand. The second, to visit and interview residents of the commune, and to glean from those who have encountered this man before any information that might lead them to him. While the team plan to pursue the latter, however, [[Geodesic]] strikes gold.&lt;br /&gt;
&lt;br /&gt;
This has happened before - of course. In different communities, in different sprawls. Almost always, days to weeks after a homeless encampment is cleared away, similar figures are reported participating in gangland turf wars - never big names, always small time, but with enough firepower to drive off any riffraff for more entrenched presences to take over without any casualties to themselves. The implication is obvious - these people he manipulates into leaving are recycled into his personal soldiers. Mind mage that he is, he is double dipping.&lt;br /&gt;
&lt;br /&gt;
In looking for this information, [[Geodesic]] happens on the social media profile of one such person, a survivor of one of dozens of incidents of that kind. She reaches out, and after convincing this person to open their DMs, bluntly offers bloody retribution to someone just trying to heal. Though they speak openly of their experiences and poorly of their wishes for the man who did it. [[Geodesic]] INSISTS she can offer blood, at which point [[Europa]] gently prods her aside to take over the conversation.&lt;br /&gt;
&lt;br /&gt;
She tells this person what the team knows - that he is a mind mage. That any information they can provide helps in stopping this from ever happening again. This softens the mark just enough to let slip what they know in turn - he doesn&#039;t use traditional spellcasting. Those who fall into a trance, under his spell, do so after consuming Bliss. &lt;br /&gt;
&lt;br /&gt;
[[Rogozhin]] immediately suspects alchemical preps, though knows they do not typically last so long as to do the work they are doing now. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] also notices with a little help that the drone traffic over this homeless encampment is unusually dense, and inspiration strikes - this is how the Bliss is being delivered, isn&#039;t it? With a little help spotting out suspicious devices from [[Rogozhin]], [[Geodesic]] manages to hack through and slip inside a delivery drone, and to reroute it to the team - while this is happening, [[Rogozhin]] and [[All Gods Must Fall]] both slip into the astral space to account for the populations&#039; auras, and to find any lingering signatures. Each and every one of those in the commune shine a bright and bloody red - far more than any reasonable mage could ever have under his command. This is either an impossibly potent master of his craft, or something more suspicious is going on. &lt;br /&gt;
&lt;br /&gt;
The drone bears fruit, however - a shipment of Bliss, hot off the press. [[All Gods Must Fall]] deigns to grab one to inspect, and instantly tendrils of blissful haze cloud her mind, though she is not softened by their grip. She pushes them away, and the team confirm their theory. &lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] slips the resonance through the seams of its code, divines its secrets, and finds a winding trail back in time leading back to a talismonger shop in Southern Tacoma, High Stars Talismongery. [[All Gods Must Fall]], bitter and ready to strike back after being mentally touched, psychometrizes the Bliss, and experiences the life of an orchid, grown from seed, picked and pressed flat and dried, ground by an old man in mortar and pestle and mixed with a compound she knows in a distant memory of a distant life to be Bliss. She is packed in darkness, and shipped away, and awakens back to her flesh. &lt;br /&gt;
&lt;br /&gt;
The team have a location, and a good idea of what seems to be going on. All that&#039;s left now is to act on it.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
A brief scout of the premises, and the team are confident moving in on this talismonger. Though [[Rogozhin]] moves to flank the rear escape just in case, the team vaguely decide to opt for a subtle, quiet, reasonable social approach to coax the talismonger into-&lt;br /&gt;
&lt;br /&gt;
No, actually, there goes [[All Gods Must Fall]] with a deafening chainsaw, cutting down the plastic shell of the front door. The old man inside is terrified, obviously, though [[All Gods Must Fall]], for additionally mysterious reasons, is suddenly struck with fear. As soon as she breaks the entrance, she books it across the street. &lt;br /&gt;
&lt;br /&gt;
Though the team are baffled, they adapt quickly enough to salvage the operation, with [[Europa]] spearheading the blow. Some interrogation, and some investigation into the alchemical preps he has ready to ship later, the team learn everything there is to know about their target - including where he&#039;s expecting to receive his shipments. &lt;br /&gt;
&lt;br /&gt;
Little do the team know that Abigor&#039;s eyes are everywhere - even on them, even right now.&lt;br /&gt;
&lt;br /&gt;
Back at the encampment, the air is eerie, and alive. Whispers on the wind track their every move. They assense the location and move to a large, open building in the center of the encampment - and with a little know how, they recognize the danger they&#039;re in. A mob of people, each entranced - and an old man, Abigor by his description, at their center, distributing Bliss.&lt;br /&gt;
&lt;br /&gt;
[[Europa]] sets up just off-site. [[Geodesic]] tags the target. [[Europa]] aims through the silhouette behind a wall.&lt;br /&gt;
&lt;br /&gt;
Fire.&lt;br /&gt;
&lt;br /&gt;
He explodes into viscera - and that viscera into paltry smoke. A spirit, one of seven bound and deadly sins, had taken his form, and inadvertently sacrificed itself. &lt;br /&gt;
&lt;br /&gt;
The room explodes into activity. A dozen dozen SINless scream in wanton rage. [[All Gods Must Fall]], on the Astral plane, scans for those threats she can identify, and finds only that self-same red aura eclipsing all other sight. [[Geodesic]] and [[Europa]] continue picking away at viable targets, though only [[Europa]] is susceptible to this man&#039;s magic. She is clipped by mind altering magic, filled with the unshakeable rage that begs her to kill, and finds her mark in the faceless crowd.&lt;br /&gt;
&lt;br /&gt;
[[Rogozhin]]&#039;s carcass spirit, a rotting dog with hollow eyes, bounds into the building and strikes at the mage in her stead - a narrow miss that prompts the old man, in a kneejerk panic, to summon an immutable snap of lightning. The creature&#039;s shell of flesh cannot hold, and, charred, burnt and liquid all at once, slumps to earth.&lt;br /&gt;
&lt;br /&gt;
[[Rogozhin]] and the rest of his creatures guard each exit - before our panicked mage can escape, however, [[All Gods Must Fall]] singles him out. Her chainsaw, a focus as well, pierces the man&#039;s soul. His body collapses on the floor, followed shortly by all his flock. His spirits, unwilling to continue without their master, leave as well.&lt;br /&gt;
&lt;br /&gt;
A job well done, ne? Mission accomplished, and a pristine corpse to show for it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The meeting with their Johnson afterward is bittersweet. She sees his corpse, almost peaceful in its repose, and asks if he&#039;s even really dead. Though [[All Gods Must Fall]] eagerly recounts the evisceration of his actual soul, she seems, nonetheless, to be disappointed this man does not seem in more pain. &lt;br /&gt;
&lt;br /&gt;
Still, a deal is a deal, and a job well done well done indeed. The team is paid, and an evil man laid to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Rewards for True Will:&lt;br /&gt;
&lt;br /&gt;
**20,000 Nuyen (10 RVP)&lt;br /&gt;
**5 Karma for chainsawing a mind mage (5 RVP)&lt;br /&gt;
**4 CDP (1 RVP + 2 free for run)&lt;br /&gt;
&lt;br /&gt;
*Optional Qualities (Only Take One Pls Honor System):&lt;br /&gt;
**Strive for Perfection (12 RVP)&lt;br /&gt;
**Shoot First (2 RVP) for Geo&lt;br /&gt;
**JOAT (2 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;All Dogs Must Fall&amp;quot; -jit}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]]: Fucking obnoxious. Hiding himself. Among duplicates. Enslaving corpses. As nodes in a netowrk. He was... A biological virus. Er. Biological computer virus. Which. Whatever. He was. Chains slithering like a snake. Not a cute one. A hideous monstrous one. I&#039;m glad. He&#039;s paste. Any threat. Anything. That might enslave me. Away from my current bonds. Must be eliminated. And, well. The nuyen is nice too.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Un_Voyage_de_Mille_Kilometres&amp;diff=149624</id>
		<title>Un Voyage de Mille Kilometres</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Un_Voyage_de_Mille_Kilometres&amp;diff=149624"/>
		<updated>2025-09-13T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Quebec&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Six of Hearts|Stacy|Geodesic|Kamillion}}&lt;br /&gt;
|RunnerCasualties=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners are hired to place a powerful sprite (identified as a standard yet powerful spyware program by the J) to steal data from a secure server at the Headquarters of Alphatech Omeganet, a subsidiary of the AA Corporation, Pentex.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Cecilia Cross wants information on CATCo dealings from before the crash and subsequent dissolution of CATCo.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted by their various fixers or the J directly. All parties arrive E-Vue, the J&#039;s selected location for the meet. The runners wait in line to be admitted and make their way to a secure office room upstairs. The J is revealed to be none other than Cecilia Cross, CATCo Princess and architect of it&#039;s attempted reconstruction. Geodesic suffers a minor panic attack at seeing the woman, only maintaining their composure with the help of Stacy. Cecelia tells the team that she wants them to break into a secure server room located at the HQ of a subsidiary company to a AA corporation located in Quebec. Money is offered, haggling ensues, and favors are offered. The team is ultimately given an operations account, free travel accommodations, and a hotel room upon arrival. The team departs for Quebec the next day, ready to face the challenges before them.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After careful observation of the building and surrounding areas, a social infiltration with exterior matrix and team coordination is deemed to be the most likely method of success. Six of Hearts and Kamillion will use their respective cybernetic and magic powers to imitate two technicians within the company, infiltrate through security via matrix support for Geodesic, with disguise assistance and external team coordination from Stacy. Six of Hearts and Kamillion will then ambush the the two technicians in the bathroom after drawing them there with a feigned tech issue that is accessed from the bathroom, subdue the techs, and take their place. They&#039;ll utilize badges forged by Geodesic to maneuver through the building, arriving at the isolated server room. Once access has been achieved, Six of Hearts will utilize programmed smart corrosives to bore through the wall and Faraday cage to feed an antennae outside, allowing Geodesic to plant the spyware program. Six of Hearts and Kamillion will then exfiltrate and disappear.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team separates into their assigned roles to gather as much information as possible. Six of Hearts observes the building itself, noting security patterns, shift changes, and entry procedures. Geodesic infiltrates the buildings matrix host, pulling data in order to forget RFID chips for access badges, as well as information on their chosen targets for replacement. Stacy and Kamillion tail the targets, learning everything they can about the mannerisms, accents, and whatever information they might need in order to successfully impersonate the technicians. This takes a few days. &lt;br /&gt;
&lt;br /&gt;
Once enough information has been gathered, the team puts their plan into motion. Stay assists Six of Hearts and Kamillion with their disguises while Geodesic infiltrates the host once again in order to assist Six of Hearts and Kamillion through security. The infiltrators then approach security and are successfully badge through thanks to Geodesic fooling the computers into thinking their targets weren&#039;t already in the building. &lt;br /&gt;
&lt;br /&gt;
Six of Hearts and Kamillion make their way to the ambush site while Geodesic prepares to fake a tech problem for the targets to investigate. Once the targets make their way to the ambush site, Six of Hearts jumps from her hiding spot, attempting to hit both targets with a tranq slap patch. She succeeds with one but misses the other. The target manages to get a yelp out over the radio before they are ultimately subdued. Kamillion, with their quick thinking, radios out that they had accidentally shocked themselves and was fine. The unconscious bodies of the techs are hidden after the necessary biometrics are copied. Six of Hearts and Kamillion make their way to the third floor, the assorted staff members none the wiser. &lt;br /&gt;
&lt;br /&gt;
Gaining access to the isolated server room, Kamillion sets to work attaching a small wired antennae as Six of Hearts stealthily applies programmed smart corrosives onto the wall, boring a small hole outside the farady cage, allowing them to feed the antennae to the outside, bypassing the remote and unshakable nature of the server. Geodesic uploads the Spyware program (read: courier sprite), as well as taking a little data on Cecilia Cross for themselves. Everything is put back as it was, and the infiltrators exfiltrate with no one the wiser to their deeds, disappearing into the midday crowds.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Six of Hearts contacts Cecilia to inform her of the teams success, confirmed by the information flow from the sprite to Cecilia. The team is paid and offered transport back to Seattle. Six of Hearts and Geodesic take the ride back, while Stacy and Kamillion opt to stay in Quebec for a little while longer.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*12,000 nuyen&lt;br /&gt;
*4 karma&lt;br /&gt;
*12 CDP&lt;br /&gt;
*Optional Contact: Cecelia Cross (C5/L2 Corpo Techno) for 6 RVP or 12 CDP&lt;br /&gt;
*Optional Gear Reward: Fake SIN + Licenses for the Republic of Quebec @ 2:1 cost&lt;br /&gt;
*Optional Quality: Profiler @ chargen rates &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Six of Hearts:&lt;br /&gt;
*Ascension rewards (costs 5 RVP) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences:&lt;br /&gt;
*Cecelia Cross successfully places her &amp;quot;spyware&amp;quot; inside the Quebec City Alphatech Omeganet data center, gaining access to the archives of CatCo pre-crash information within their network as well as the redacted files from their time as a NeoNET company.&lt;br /&gt;
*Geodesic manages to recover intel on Cecelia Cross&#039; childhood - this may be important later.&lt;br /&gt;
*Six of Hearts owes Cecelia Cross a favor to be repayed at a later date.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Six of Hearts]]===&lt;br /&gt;
Well, that was definitely a run outside the norm. Haven&#039;t ever really done a social infiltration before. And no shots fired. It feels good to expand my skillset into something im not used to. Good to see Geo again. Kamillion and Stacy definitely seemed competent. Good to know theres more runners I can count on when working together. Well, maybe not count on... you know what I mean.&lt;br /&gt;
&lt;br /&gt;
===[[Kamillion]]===&lt;br /&gt;
Watching the others work was absolutely fascinating. So many people with so many skill sets I thought impossible without divine intervention. The world we live in is truly a mysterious place and I look forward to meeting new people. Stacy was cheery, which struck me as odd at first, but she&#039;s growing on me. Six of Hearts seems to be without flaw. There must be something behind that rough exterior. Geodesic is a fascinating case. Extremely proficient with matrix support, that one.&lt;br /&gt;
&lt;br /&gt;
===[[Geodesic]]===&lt;br /&gt;
Her. Cross. She&#039;s as magnificent. And terrible. As she claims in person. Like... she sees right through me. I hate it. I hate hate hate it. I need to kill her. I need to splay her across- Fuck. Okay. Calm. The job. Went well enough. The tap is planted. I took a sip for myself. But... what would she want. With this? What is she planning? What... what is she unearthing. Skeletons for...? I can&#039;t think. I just. Need. To plan.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Crashing_the_white_christmas_party&amp;diff=149622</id>
		<title>Crashing the white christmas party</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Crashing_the_white_christmas_party&amp;diff=149622"/>
		<updated>2025-09-13T22:19:32Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-12-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Hackotomi Building, Northern Downtown, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Skraacha&lt;br /&gt;
|Ally2=Underhaven Grotto Hotel&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dezeroth A&#039;kyer|Stacy|Ducky|Geodesic}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Ace powers had his legs broken as a good old fashioned Scraacha message, in the middle of his own Christmas party.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In [[Bury The Needle Bury the Lead]] we saw Ace Powers get a little over excited about a dwarf he had been tasked with heading up the A&amp;amp;R on but given minimal information.   Ace did not know this would set him afoul of his co-sponsors and event runners for Or&#039;zett Underground.  Crime Time was not impressed with unliteral action and sent Kirby Fangsbreath himself to send a message to Ace, in the middle of Ace&#039;s Christmas party.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For months, Crime Time has been using the Shadowhaven network through intermediaries to hire a slate of new talent to headline the 13th Annual Or&#039;zett Underground.    Crime has been largely hands off, and letting the hotelliers and media people get his list together and follow his instructions.  But when Ace Powers deviated from the plan, and risks exposing one of the new headliners there are deep and serious plans for,  Crime freaked out a bit and demanded the Underhaven Staff get a bit more aggressive with the horizon people.   In CT&#039;s words &amp;quot;Sometimes you gotta be a nasty trog...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team get set up by various contacts and fixers for a meeting with Hamish at the Underhaven itself.   They find their way into the northern underground and the lit path that takes you to the Grotto the hotel sits inside of.  They find the people movers (which were installed about two months ago) and took them to the front of the palatial property, where Hamish&#039; assistant Amanda was waiting for them with a sign and a club car.  &lt;br /&gt;
&lt;br /&gt;
They took the team to the hotel proper, where their security mage Juniper took a hair to add Stacy and Dez to to the hotels&#039; &amp;quot;Soft Open&amp;quot; wards.  The team is taken to the Suite that Hamish uses as an extended office and offered their pick off the menu for the hotel restaurants.  Hamish explains the situation and that his employer will be along shortly.  As promised, Kirby Fangsbreath and a very brief AF Cameo from Crime Time himself lay out the severity of the Producer&#039;s situation. &lt;br /&gt;
&lt;br /&gt;
Kirby, unflappably but somewhere in between inconvenienced and embarrassed by the situation, has a very polite chat with the team about the nature of the job and his expectations,  settles on a price with some additional favors negotiated by Stacy and excuses himself.  Hamish makes the rest of the arrangements and leaves the team with the room to plan in.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After Stacy reaches out to Bodie Jay and fails to get ahold, they realized that &amp;quot;doing all the drugs&amp;quot; was probably a secondary plan and laid out the following plan.&lt;br /&gt;
&lt;br /&gt;
The Plan:&lt;br /&gt;
Sneak Ducky into the catering staff&lt;br /&gt;
Ruin their night&lt;br /&gt;
Sneak stacy+1 into party with a scavenged ticket.&lt;br /&gt;
Dose everyone with woad.&lt;br /&gt;
Start a fight between patrons and watch that get out of hand fast.&lt;br /&gt;
Bring up johnson to deliver the message &lt;br /&gt;
&amp;quot;FLash pack while delivering is happening&amp;quot;&lt;br /&gt;
escape from 48th floor&lt;br /&gt;
profit&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Geo hacked the Maplethorpe Catering Co&#039;s business host, slipping a new employee rostser and schedule in and spoofing the host to update it to the slaved devices its managers would be using. Inserting Ducky in as a cook and Dez as a waiter.   Stacy hit the streets (and the talent and media agencies) to pick up a bunch of woad and an invite to the party.  &lt;br /&gt;
&lt;br /&gt;
Ducky and Dez arrived about 6PM on the schedule, and did some light recon.  Dez finding several wards outside he kitchen area, and Ducky quickly going to work loading about 30+ doses of woad into the petit fours for the evening, stashing that tray away for later deployment and going to work needling the staff to turn their evening increasingly sour, meanwhile Dez ingratiated himself with the catering manager, Veronica, and start to disrupt the flow of information going to her and disrupt the catering flow the evening.&lt;br /&gt;
&lt;br /&gt;
Stacy arrived at 9 and promptly got a lay of the land.  She immediately went to work on one of the security guards trying to get him to slip off his game and training and let some fist fights and crazier going down before radioing the team, and much like a rating 4 commlink or a basic locked door, &amp;quot;The Door&amp;quot; this mostly retired KE desk sergeant was incredibly resistant to her charms. Before pushing too hard and blowing her &amp;quot;cover&amp;quot; Stacy slipped back to the party at large and started slowly ruining the mood. Thinking better of spiking he punchbowl with the much higher than expected security presence she passed them on to Ducky covertly who laced several glasses with a liquid Woad supplied by contacts.&lt;br /&gt;
&lt;br /&gt;
Once the drugs were in place, Stacy and Dez snuck downstairs to the guard shack and barely convinced the two remaining guards to allow a disguised Kriby Fangsbreath into the building on the guise of being an entertainer for the party who was not on the traditional books, and stepped onto the elevator as things began to get spicy upstairs.&lt;br /&gt;
&lt;br /&gt;
To start things going out of hand, Ducky identifies someone who is definitely hopped up on wood as the mood of the party changes and Geodesic crashes the cameras in the main suites, as well as sending a solitary media drone crashing into the face of a woad dopes attendee, who promptly freaks.  The fighting never hits full riot levels, but for nearly 30 minutes over 40 people at the party individually berserk when pushed or jostled in the fray, and things start to get out of control. The security detail, unprepared to do more than threaten with their FN-Hars were incredibly distracted doing physical takedowns of guests to avoid shooting any B list celebrities. &lt;br /&gt;
&lt;br /&gt;
Stacy then invites Kirby onto the floor and sets off a few flash packs to disable onlookers and filming while Kirby approaches Ace who has stepped out to look at the chaos.  Geo hacks the camera in the room Ace emerged from as Kirby pushed him back into it.  The men tussled for a few minutes before Kirby ultimately picked up the johnson and broke both his knees wrenching them to one side, and was promptly ushered out by the team, who also fled the coop quickly.&lt;br /&gt;
&lt;br /&gt;
While some disguises were worn, ultimately enough slight signatures were left and information available to tie the run to the Shadowhaven but no one is talking to the cops.  Horizon is instead changing internal security perameters and Ace, having taken the message, is stepping away from Or&#039;zet underground accounts to focus on his own runner portfolios.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Blall Part- Novacoke addicted security operative has been let go for firing gel rounds at a D list celebrity.  Leading to an overall drop in popularity of the gang in the Horizon consensus and Ace leaving a strongly worded &amp;quot;You owe me for this&amp;quot; message to on Stacey&#039;s commlink.&lt;br /&gt;
&lt;br /&gt;
Two broken (and healed up very quickly) legs, and message sent strongly to Mr. Powers, who will be upping security details to &amp;quot;A troll just broke my legs&amp;quot; levels for the next few months of Or&#039;zett Underground, and minding his own business. &lt;br /&gt;
&lt;br /&gt;
Kirby is feeling &amp;quot;off the chain&amp;quot; and opens himself up to a night of drinking with the characters, a costly proposition but a potentially valuable one for the characters.&lt;br /&gt;
&lt;br /&gt;
Hamish is suitably impressed by everyone&#039;s discretion, and offers Stacy a personal favor to handle her lawyer. (If snubbed is not rude about the arrangement, and does provide Legal Eagle Services to help her business set up.)&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20K (10 RVP)  or Gear Rewards(40k value ) in Foci, Magical Gear, or Lifestyles up to 20R&lt;br /&gt;
6 Karma (6RVP)&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Contact Rewards:&lt;br /&gt;
https://shreloaded.net/wiki/Hamish Loyalty 2:    (6 RVP +1 Chip)&lt;br /&gt;
OR for Stacy https://shreloaded.net/wiki/Legal_Eagle Loyalty 1  (6  RVP)&lt;br /&gt;
And&lt;br /&gt;
https://shreloaded.net/wiki/Kirby_Fangsbreath Loyalty 1 )7 RVP)&lt;br /&gt;
&lt;br /&gt;
Cash rewards spent here on the contacts represent partying with the big boys. &lt;br /&gt;
&lt;br /&gt;
Skraacha Reputation +1&lt;br /&gt;
Under Haven Grotto Hotel Skraacha Reputation +2 (Stacy and Dez Attuned to ward until full opening.)&lt;br /&gt;
&lt;br /&gt;
Horizon Reputation -1 &lt;br /&gt;
Stacy -1 Chip Ace Powers&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
Dez: &amp;quot;I love it when a plan comes together. And nothing tickles my heart better than the irony of being hired by a Corp to do a job, only to be hired by another Corp running against  the original Corp I ran for. A delicious taste of irony that I can only pray to continue receiving.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]]: Well. It&#039;s not. My usual gig. But I do enjoy. Facilitating chaos. From time to time. Even if most of my role. Was obscuring the truth. That IS enough. To cause chaos, on occasion. Tiny perturbations. Produce unusual patterns... plus. Crashing a drone. Into someone. Quite fun. Smiling face.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Or%27zett_Underground:_Talent_Acquisition_4_SREEEEEEEEEEEEE_EZ&amp;diff=149621</id>
		<title>Or&#039;zett Underground: Talent Acquisition 4 SREEEEEEEEEEEEE EZ</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Or%27zett_Underground:_Talent_Acquisition_4_SREEEEEEEEEEEEE_EZ&amp;diff=149621"/>
		<updated>2025-09-13T22:17:04Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-01-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Border of Glow City, Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Horizon&lt;br /&gt;
|Ally2=Elmo Stubitz&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Caliban|DAD|Silver Lining|Katherine Tyler|Garuda}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Horizon Security Spyder|The Foundation}}&lt;br /&gt;
|OppositionCasualties= none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A team of runners is sent after some aspiring talent for the Or&#039;zett Underground who went missing for a month in a suspected foundation dive, and have to deal with a variety of puppetry and...less savory elements in order to get her back.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
SCREEEEEEEEEEEEEEEEEEEEE EZ, metasapient musician and the biggest talent that the Or&#039;zett had managed to get into talks with for the festival, had been poking around a particular host for the sake of inspiration and...well...getting her kicks. But foundation dives are a rather dangerous endeavor, especially alone, and one wrong step lead to variance and a 30 day variance. She became the people&#039;s sun. She would watch them, play music for them, be adored by them. For millenia, the sun performed. Again, and again, and again.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners arrive without much issue the morning of New Year&#039;s Day at Elmo Stubitz&#039;s private abode, amidst the residue of the celebrations prior. After some reminiscing about prior jobs, Elmo goes about introducing the crew to the eccentric SKREEEEEEEEEEEEEE (performing name SCREEEEEEEEEEEEE EZ), a metasapient who often performs out as a normal dj...who is a scooter. She had been poking about and exploring the metroplex, taking note of their equipment, and then promptly just...disappeared, apparently for 30 days as of the time of this meeting. She had been parked, searching in an A&amp;amp;R host and poking around, and then she...just vanished. Her scooter was left outside, in an autolock mode and just apparently abandoned. The team is to find SCREEEEEEEEEEEEEEE and try to bring her back willingly, though they have no authorization to do so by force (essentially, don&#039;t do anything that would make her unhappy to sign a contract.) Elmo offers about 2k nuyen upfront for calling people on holiday, and another 16k for getting the job done. And as a little side package, everyone will receive a VIP ticket for the festival for it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Investigating the metasapient&#039;s last known location, the Horizon Host, is the only shot the team has on the whereabouts of the disembodied diva. She might have left a valuable clue back in there, or she might be stuck. Either way, there&#039;s only way possible way forward, and that&#039;s the way the group has got to go. For the most part, the majority of the crew is good to go, though Garuda&#039;s lack of funds has her rocking a Little Hornet...still. So she hitch-hiked onto Kate&#039;s device instead.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The beginning of the run is simple enough. The group gathered at a safehouse Kate over in Sophocles, and made their way into the host with a quick hack on the fly. They started sleazing around trying to find the entrance of the foundation, all the while informing their least experienced diver what to expect, until they find the way in-a pot hole that is passed over the first time walking past, but was visible when doubling back. However, as the team gathered, a Spider had dropped down to ask questions about what the team was doing (though he hadn&#039;t really seen the whole team). Garuda (whom he did not see before) went to talk to him, distract him a bit, as the team got sleazing and within second just dove right in, Garuda being dragged by the hitchiker. The Spider, with more information than they knew he had, decided to not report them and returned to his work.&lt;br /&gt;
&lt;br /&gt;
As they entered into the foundation, the gang finds themselves at first on a bus as idealized cartoon versions of themselves, riding into a tunnel. Kate and Silver Lining realize immediately from the music that begins to play once they enter that tunnel that this is a foundation based on the hit kids puppet show, the Splorks! Its creator started it about 2 years ago, and it was quite the hit! However due to his own inability to handle fame leading to a heap of crimes and scandals that lead to him losing his Horizon citizenship and the show being cancelled. He got arrested, it was WILD. Regardless, once out of the tunnel and moving into the foundation proper (Splorksville), the crew became their own splorks! Geo became Mathy Splork, Silver was Silver Splork, Kate was Blue Splork, DAD was Dad Splork, and Garuda was Feather Spoke. The crew realized they would have to pretend to be on one of those adventures like in the show in order to move about safely in the foundation. They would need to find the nodes, then SCREEEEEEEEEEEEEEEE, and then hopefully get out.&lt;br /&gt;
&lt;br /&gt;
Their first stop was by the library in Downtown, Splorksville! that was really smokey, where they met Booksy Splork the librarian! She was really helpful in helping the gang find books to learn about Math! She also quietly slipped Kate a ticket like the one they would use in the shows, which had a number that was barely real and would guide them to their destination, and on the back was just a Horizon Credit Mark. Geo was incredibly fast at recognizing where this ticket led them, which happened to be a door where the smoke and some noises were coming from. Opening it led to a gambling and coin counting corner, with a massive plaque in computer font that said DO NOT SPEAK ABOUT WHAT HAPPENS IN CLOSED DOORS. While it was distressing, Ge...Mathy Splork was curious to try to enter an elevator she spotted inside, and when she did so, she found ARCHIVAL NODE! &lt;br /&gt;
From the elevator, she also managed to spot that the Sheriff regularly left the police station and entered the library. As if they had to keep sending information. Neat!&lt;br /&gt;
&lt;br /&gt;
In order to keep learning more on their merry adventure, the crew headed over to the station to have a talk with Sergeant Splork! The team wanted to show him their appreciation, and learn more about the force, so he gave them a tour of the office! He showed them the jail cell, you don&#039;t look in the corner that&#039;s just a bit dark, then to the office where they noticed the security node, and finally showed them the yard! Which was full of unhappy people, another one of those signs, and was probably another node don&#039;t talk about the nodes. Mathy wanted to know how the rules that Sergeant Sheriff enforced were made, and he told her that the king and the council were the ones who made the rules. So Mathy decided to take the crew to the king&#039;s palace. She....jumped on a police car, faded to black as they moved across, and then was inside the cop car. The others, who were well behaved splorks, were content to just wait for the bus. Full of prisoners from the yard. I&#039;m sure it&#039;s fine. &lt;br /&gt;
&lt;br /&gt;
On the way, Mathy Splork overheard a conversation between the two police offisplorks escorting her that what they were doing with those....prisoners giving them to the king was awful, and Mathy played along. Meanwhile on the bus, the crew noticed that the guards who were driving the bus had a suitcase full of candy, which was really coded for common street drugs. But regardless of that, the gang all arrived at the King&#039;s Palace! As they entered, when they were in the in between of the fade to black, they noticed a node menu popping up for them-a master node. Some small changes were attempted, maps pulled up, beast failed to be calmed, and variance was even triggered a few times, but being right at the master node meant that failure was at the very least not as major a threat. With the foundation mapped, Mathy interrogated the king while Silver and Dad tried to make Splorksville even nicer than it had been. The king told Mathy that ever since the Sun commanded them to commit these acts, they&#039;ve had to follow them. She decided to go and speak to the sun, and the king remarked that the sun rarely talks back anymore. It&#039;s too busy making music.&lt;br /&gt;
&lt;br /&gt;
The Sun does not make music in the original show.&lt;br /&gt;
&lt;br /&gt;
Realizing that SCREEEEEEEEEEE became the sun of all things, the team worked to pull her out of it, and while variance triggered once more, they were once again close to the master control node and able to calm the beast in time before things got bad. SCREEEEEEEEEEE was quite cooperative as the team helpfully filled her in on the details of what went down, and the group managed to make a hasty retreat from the foundation-after everyone but Feather Splork left anchors for later.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The crew got out safe and didn&#039;t have much of a struggle contacting Elmo and getting SCREEEEEEEEEEEEE back. She got to hitch a ride on Kate&#039;s Paladin for a while until the scooter was retrieved, but there weren&#039;t any further complications. The gang got paid, with a lot of them having the option for more pay data later on. A rather successful adventure into the deepest parts of that host.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18000 Cash (9 RVP)&lt;br /&gt;
&lt;br /&gt;
6 Karma (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Contact: Elmo Stubitz 3/1 (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
Anchorheads in the Horizon A&amp;amp;R (Dirty Secrets) Host. For Geodesic, Kate, Silver Living and Dad, locked into the godawful &amp;quot;Meme Splorks&amp;quot; foundation Architecture. &lt;br /&gt;
&lt;br /&gt;
+1 Rep  Horizon&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;100 Technomancers died so I didn&#039;t have to answer that question&amp;quot; - J.R.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Garuda]]===&lt;br /&gt;
&amp;quot;Yknow...first foundation dive? not as bad as my first time dealing with the more supernatural kind of work. It was...weird, and not fun, and I really prefer what I do on a regular basis, but...this isn&#039;t the worst job I&#039;ve had. I&#039;ll give Lucky credit on that one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Silver Lining]] Foundation dives are always a trip, and this one was no different. Kind of messed up to see the show like that, especially after what SREEEEEE decided to do to it. Think I&#039;m going to need to take a break from that kind of trid for a while.&lt;br /&gt;
&lt;br /&gt;
[[DAD]]: &amp;quot;How the fuck did a children&#039;s show end up being worse&#039;n Dracula&#039;s Castle or whatever the last one is? Place was terrifying. Anyway, lots a&#039; good paydata there. Definitely going back. Never letting my kids watch the Splorks again, though. Weird shit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]]: You know. I don&#039;t know. What it is. But that foundation... was pleasing. Maybe I&#039;ve just. Gotten used to stupid kid&#039;s trids. From Oliver&#039;s younger years. I mean, like... the really creepy drek. Obviously wasn&#039;t, uh. I didn&#039;t. Like that. And being trapped for years. As the sun. Is a horror. I don&#039;t want to think about... Wait. Why did I like this? Oh yeah. Singing about math.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sealab_2085&amp;diff=149620</id>
		<title>Sealab 2085</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sealab_2085&amp;diff=149620"/>
		<updated>2025-09-13T22:14:44Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=The Island of Dr. Moore&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Hunter|Geodesic|Lingchi|Swerve|White Thistle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team breaks into the Island of Dr. Moore, managing a silent infiltration until they run into one of Ashford&#039;s dual natured creations. From there it is a running gunfight and slog between the team and Dr. Moore&#039;s local security forces who are equally cybered up to the runners. Despite a few near misses, the team manages to break Swerve and Thistle out and making the inch-by-bloody-inch march to the exit under heavy fire.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During [[The Island of Dr. Moore]], Ashford turned on the team, fried one of the runners, and imprisoned Swerve and Thistle. [[Fiendest]] put out a call for runners to go rescue them and for each of their own reasons, some personal and some out of professional courtesy, the team responded.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets Fiendest out in the Redmond Barrens where she explains the background of the situation and that the goal is to get Swerve and Thistle out; while they would love to bring down Moore or Ashford themselves, the reality of tackling a prepared security force entrenched inside a literal castle is unlikely. The prior run having occurred within the last 24 hours means that the runners are on something of a timetable - the sooner they go, the less time the security has to entrench and the less time to torture the prisoners.&lt;br /&gt;
&lt;br /&gt;
They agree, acknowledging this will be a low paying job, but a rescue run isn&#039;t the one that anyone does for the money.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Infil via the grotto&lt;br /&gt;
* Sneak to the cells until we can&#039;t&lt;br /&gt;
* Rescue the prisoners&lt;br /&gt;
* Marching firefight / shieldwalk on our way out&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team heads to the other side of the world by way of transport from Fiendest, preparing themselves and their gear as much as possible. On the island itself while all this occurs, Thistle and Swerve deal with the issues of Dr. Moore - Swerve opting to be a bit more polite and reasonable while Thistle is... well... Thistle. This turns into Moore wanting Swerve to give him the gift of vampirism while tossing Thistle into the arena to fight the other creatures and creations. During this, Thistle gets hit with a number of doses of &amp;quot;Science juice&amp;quot; causing them to undergo SURGE effects.&lt;br /&gt;
&lt;br /&gt;
Once they arrive, Samael arranges a nearby houseboat rental in order to give them a safe operating base, while various contact phone calls are made to arrange other possible routes of entry. Geodesic runs the Host and has a hard time of it but is, ultimately, sucessful. Based on that intelligence, the team is able to get a better idea of the opfor, the nature of the alarms and security, and the presence of the genetically modified sharks in the waters outside the islands. The cost of getting this information is a huge amount of matrix damage left over on Geodesic which heavily impacts her ability to engage in the remainder of the Run. Lingchi likewise takes care of some magical scouting, revealing the powerful ward over the facility and the rather specifically Hermetic based Background Counts.&lt;br /&gt;
&lt;br /&gt;
As the run begins, Samael swims into the grotto, narrowly avoiding the shark due to some magic from Lingchi and disables the alarms that would have otherwise detected the boat. Geodesic pilots it in, and under invisibility and concealment from Sojourner and Lingchi, the team makes their advance. They manage to avoid the magesight system as well as guard patrols until they come across one of Ashford&#039;s dual natured creatures. Samael and Hunter take the lead in the firefight and earn more than their fair share of bruises for it.&lt;br /&gt;
&lt;br /&gt;
During the first engagement, two guards are heavily injured and fall back, allowing the team to recover Thistle. An unfortunate Man-Scorpion is also killed during this time. The team progresses while Lingchi and Samael sort out the Sunbeam alchemical prep that&#039;s been attached to Thistle&#039;s leg.&lt;br /&gt;
&lt;br /&gt;
There is a second engagement outside Swere&#039;s cell which remains a pitched one, as the runners spend bullets, edge, and health to hold their ground. An incredibly powerful spell from Lingchi manages to finish off the two guards there and the team rescues Swerve from similar confines - and a similar sunbeam ankle monitor. &lt;br /&gt;
&lt;br /&gt;
While this has been going on, the security forces have entrenched themselves at the dock exit in the grotto, correctly noting that such is really the only feasible exit. The team concocts a plan which is the best chance of success. An air spirit from Lingchi delivers a payload of C4 which manages to kill some of the guards, break the lodge, and ruin some of their ramparts and defenses. As the team begins a shield walk maneuver with Hunter and Samael in the lead, they are set upon by a man-panther, a manther if you will, which ends up exploding. Samael eats his first grenade for the day.&lt;br /&gt;
&lt;br /&gt;
What follows is an inch-by-bloody-inch walk down the hallway and Sam and Hunter take the brunt of the fire and thrown grenades. Hunter drops into overflow at least once and Samael almost does likewise after a sniper round punches through his armor. The magical team works miracles between summoning a giant fuckoff fire spirit and magical healing which keeps the two samurai-slash-bullet-sponges alive long enough to get out. &lt;br /&gt;
&lt;br /&gt;
As the fire spirit engulfs one of the security forces, Swerve&#039;s Mob Mind catches the last two, and with a free and clear exit, the team makes a hasty escape.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* Thistle has been science juiced into SURGE mutations.&lt;br /&gt;
* Dr. Moore and Ashford remain alive. [Everyone Disliked That]&lt;br /&gt;
* Dr. Moore has Swerve, Thistle, and Lingchi&#039;s aura&lt;br /&gt;
* While there was no Cleaner Cleaner deployed at the site to cover Hunter and Sam&#039;s blood, picking it out from the exploded bits of Manther is probably a difficult thing&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For the Rescuers:&lt;br /&gt;
&lt;br /&gt;
* 20,000 nuyen&lt;br /&gt;
* 20 karma&lt;br /&gt;
* 40 CDP&lt;br /&gt;
* 1 street cred&lt;br /&gt;
&lt;br /&gt;
For the Rescuees:&lt;br /&gt;
&lt;br /&gt;
* 20 karma&lt;br /&gt;
* 60 CDP&lt;br /&gt;
&lt;br /&gt;
For Geo:&lt;br /&gt;
Optional Quality: Impenetrable Logic @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Hunter:&lt;br /&gt;
Optional Quality: Tough as Nails @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Lingchi:&lt;br /&gt;
Optional Quality: Gifted Healer @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Sam:&lt;br /&gt;
Optional Quality: Strive for Perfection @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Swerve:&lt;br /&gt;
Optional Quality: Closer @ chargen rates&lt;br /&gt;
&lt;br /&gt;
For Thistle:&lt;br /&gt;
Weird Science Mutations (SURGE II) @ chargen rates&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I was four boxes from quitting eternally&amp;quot; - Bug}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - Madness. Madness and stupidity. That island is a telling example what comes of insulation and lack of any good common sense when it comes to the study of anything, let alone the arcane. Still - despite my uncertainty at breaking into a situation where the security forces all but knew we were coming, and rescuing people like Thistle... well, we made it. Bloody near thing, too - Hunter is worth his weight in gold for walking into oncoming fire in a shield walk with me on little more than my say-so. It was a level of trust and bravery I was not expecting. The whole team performed wonderfully, and thankfully my worries about Thistle or Swerve demanding immediate vengeance were not justified. Definitely going in to Dr. Mortimer&#039;s for some additional upgrades; that rifle round that broke armor was... unfortunate. Let&#039;s do try and avoid that again in the future.&lt;br /&gt;
&lt;br /&gt;
[[Lingchi]] - I am glad no one died. I consider it a small miracle. [Mandarin: I agreed to break their chains because I knew they must be freed. To be placed into horrific bondage, to be tied in a pen and made to fight for the amusement of others is familiar. A type of familiar that makes my veins burn. I will not let such horrors pass beneath my gaze. As I live, there is no evil that will stand.]&lt;br /&gt;
&lt;br /&gt;
[[Geodesic]] - Monsters. Hiding in the cracks. They&#039;re always there. Of course. But I still find myself surprised. At the depths of it. It is infinite. Just as my screaming visions suggest. Regardless. I came. As a favor to Fennec. To rescue her friend. And... I did that. Saved Swerve, too. This is as far. As I go, though. Should White Thistle seek revenge... Well. I have. My own burden to bear.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Geodesic&amp;diff=148255</id>
		<title>Geodesic</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Geodesic&amp;diff=148255"/>
		<updated>2025-07-30T22:32:00Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Geodesic.jpg|248px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Techno Hacker&lt;br /&gt;
|header2= 2 1729 87539319 ...&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Accomplice of Pain&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/26/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1s7WhA8CkeeEytudS8n75KynNIRDixzOJ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Geodesic is a hacker that arrived from the Manhattan sprawl in 2085. She&#039;s young, clearly malnourished, worryingly pale, and erratic and unstable in temperament. She has a strong fixation on mathematics and patterns of numbers, and is quite handy with a rifle (and also quite itchy to respond to any perceived threats). Despite her insistence that she has an implanted cyberdeck, she has absolutely no visible cyberware, very heavily suggesting the truth: she&#039;s a technomancer, and a damaged one at that. Still, she scrounges to survive, if not for her sake, than for her kid brother&#039;s, who she&#039;s raising and will protect to the death.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Obtain personal safety for her and her brother&lt;br /&gt;
*Earn enough money so that her brother can live a comfortable, healthy adolescence without her going around committing crimes&lt;br /&gt;
*Figure out what the hell is wrong with her mind&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the slums of New Jersey to smugglers working with the Mafia, Ellie Fletcher was lucky to live a relatively normal childhood. Her parents weren&#039;t around ALL that much, and her SIN was fake, but they could afford a decent life, and she could go to school. She was clearly a bright pupil, particularly loving mathematics, appreciating its universal nature and elegance from a young age. Her baby brother Oliver didn&#039;t change this much, as she didn&#039;t mind helping to care for him during her parents&#039; excursions. What DID change things was her emergence. Suddenly, the Matrix as a whole was open to her, and with it, knowledge, information, truth. She was in awe, and she learned all she could, even teaching her brother what he would pay attention for using a &amp;quot;borrowed&amp;quot; commlink.&lt;br /&gt;
&lt;br /&gt;
At the age of 12, however, her unknowing secret slipped. Two Mafia made men heard about Ellie&#039;s emergence, and knowing the money they could get for a fresh technomancer, decided to betray her parents for quick cash. They were caught in the house, and a fight resulted in Ellie watching her parents get gunned down in front of her eyes. She managed to buy time with her parents&#039; Ruger 101 and flee on their Mustang with her baby brother, but without a SIN, with a dangerous secret, and a brother to protect, she had no choice but to beg, borrow, and steal on the streets. The trauma of this was too much, and her vulnerable young Resonance was infected by... something. Something warping, something sinister, that compelled her to make patterns, to rearrange. Something that made her situation that much worse.&lt;br /&gt;
&lt;br /&gt;
Still, she managed to survive, doing low-level datatheft and other crime in the Manhattan sprawl, and keeping herself and her brother alive. A particularly bad gig in which she lost all control ruined her reputation on the East coast, however, and so she made another desperate move - a cross country trip to Seattle for new opportunity. Maybe she&#039;ll find the opportunity for her brother she feels she owes him, after her mistake orphaned them. Or maybe she&#039;ll lose herself to whatever&#039;s calling inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Dependent (Demanding)&lt;br /&gt;
*Her younger brother, Oliver Fletcher, has had to grow up faster than Ellie has realized. He barely remembers their parents, and sees Ellie like a mother figure, but with her frayed mind, he&#039;s had to learn to manage her breakdowns and paranoia, and even when she&#039;s mentally stable their living situation has been erratic. Despite Ellie&#039;s desire to keep him caught up and his own natural brightness, missing school has left him at a disadvantage educationally. He deeply enjoys Urban Brawl and is a huge fan of the New York Slashers. This interest extends to other violent and &amp;quot;seedy&amp;quot; pursuits - much to Ellie&#039;s chagrin, he thinks her work as a runner is a path to someday emulate. That is, if he doesn&#039;t make the Slashers.&lt;br /&gt;
&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
*When Geodesic saw her parents gunned down in front of her, and had to endure the streets as a homeless child, the trauma broke her psyche. With that crack at such a formative age, something... sinister slipped in, warping her mind and deluding her perception. Her tastes became scrambled, her speech distorted, and most of all, her obsession with mathematics amplified. No longer an elegant description of the fundamentals of reality, her dissonance pushes her to treat numbers as sacred, see patterns where there shouldn&#039;t be any, and rearrange the world to fit them. Only a world that fits the patterns in her mind, one chained by the infinite certainty of formulae, would be ordered enough to feel safe in.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ghaz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taranis Lú&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Faulty&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecelia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Vic&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;: It&#039;s hard not to feel sorry for this mess of a woman, but her possession of a gun and fierce hatred of the Mafia and similar groups makes Geodesic a useful tool for Bolt, too. Geodesic, for her part, just needs any work she can get.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A curve representing the shortest path between two points. A geodesic dome is a structure created of geodesic polyhedrons.&lt;br /&gt;
|MidResult=A hacker, formerly operating in the Manhattan sprawl. Known for her fondness of mathematics and extreme eccentricity.&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer. Her reputation in the Manhattan sprawl as a runner was tarnished due to destructive tendencies on the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A hacker operating out of the Seattle Sprawl. Human, female.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Geodesic specializes in stealth hacking, and is capable of stealth in physical space if needed. Possesses some drone controlling capabilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer, and has been known to act erratically on jobs or favor her own agenda over the team&#039;s on occasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Malnourished. Anxious. Mundane.&lt;br /&gt;
|Result2=No cyberware of basic grade or lower.&lt;br /&gt;
|Result3=No cyberware of alpha grade or lower. Essence is higher than anything below 6.0. Subject is suffering from psychosis of some kind.&lt;br /&gt;
|Result4=No bioware or cyberware of beta grade or lower. Essence is 6.0.&lt;br /&gt;
|Result5=Subject is, in fact, a technomancer. No cyberware of any kind. Subject presents with obsessive symptoms and psychosis, but the root causes are complex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;&#039;LILY GAZDA&#039;&#039;&#039;: Rating 4, UCAS&lt;br /&gt;
*Decker License&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Driver&#039;s License&lt;br /&gt;
*Private Investigator&#039;s License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Very pale, nearly albino with light blue eyes. 173cm, but skinny and wiry. Hair has a shaved part in the shape of a zig-zag on the left side. Usually has dark rings under her eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Rough, battered jeans and thick, cheap jackets. Dull colors.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A three-dimensional mathematical graph with colored vertices acting as the clearly visible &amp;quot;wireframe&amp;quot; of a shimmering green overlay of herself. Matrix actions are performed by distorting out fingers and limbs like a glitching G-Mod model. Her mark is in the shape of a Petersen graph, twisting in place.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Samael]] - While Ms. Geodesic&#039;s food preferences may be off putting, it would be a fool who dismisses her out of hand. Despite her eccentricities, she is a skilled matrix operative and has come through for me many times.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Geodesic&amp;diff=148254</id>
		<title>Geodesic</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Geodesic&amp;diff=148254"/>
		<updated>2025-07-30T22:31:43Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Geodesic.jpg|248px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Techno Hacker&lt;br /&gt;
|header2= 2 1729 87539319 ...&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Accomplice of Pain&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/26/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1s7WhA8CkeeEytudS8n75KynNIRDixzOJ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Geodesic is a hacker that arrived from the Manhattan sprawl in 2085. She&#039;s young, clearly malnourished, worryingly pale, and erratic and unstable in temperament. She has a strong fixation on mathematics and patterns of numbers, and is quite handy with a rifle (and also quite itchy to respond to any perceived threats). Despite her insistence that she has an implanted cyberdeck, she has absolutely no visible cyberware, very heavily suggesting the truth: she&#039;s a technomancer, and a damaged one at that. Still, she scrounges to survive, if not for her sake, than for her kid brother&#039;s, who she&#039;s raising and will protect to the death.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Obtain personal safety for her and her brother&lt;br /&gt;
*Earn enough money so that her brother can live a comfortable, healthy adolescence without her going around committing crimes&lt;br /&gt;
*Figure out what the hell is wrong with her mind&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the slums of New Jersey to smugglers working with the Mafia, Ellie Fletcher was lucky to live a relatively normal childhood. Her parents weren&#039;t around ALL that much, and her SIN was fake, but they could afford a decent life, and she could go to school. She was clearly a bright pupil, particularly loving mathematics, appreciating its universal nature and elegance from a young age. Her baby brother Oliver didn&#039;t change this much, as she didn&#039;t mind helping to care for him during her parents&#039; excursions. What DID change things was her emergence. Suddenly, the Matrix as a whole was open to her, and with it, knowledge, information, truth. She was in awe, and she learned all she could, even teaching her brother what he would pay attention for using a &amp;quot;borrowed&amp;quot; commlink.&lt;br /&gt;
&lt;br /&gt;
At the age of 12, however, her unknowing secret slipped. Two Mafia made men heard about Ellie&#039;s emergence, and knowing the money they could get for a fresh technomancer, decided to betray her parents for quick cash. They were caught in the house, and a fight resulted in Ellie watching her parents get gunned down in front of her eyes. She managed to buy time with her parents&#039; Ruger 101 and flee on their Mustang with her baby brother, but without a SIN, with a dangerous secret, and a brother to protect, she had no choice but to beg, borrow, and steal on the streets. The trauma of this was too much, and her vulnerable young Resonance was infected by... something. Something warping, something sinister, that compelled her to make patterns, to rearrange. Something that made her situation that much worse.&lt;br /&gt;
&lt;br /&gt;
Still, she managed to survive, doing low-level datatheft and other crime in the Manhattan sprawl, and keeping herself and her brother alive. A particularly bad gig in which she lost all control ruined her reputation on the East coast, however, and so she made another desperate move - a cross country trip to Seattle for new opportunity. Maybe she&#039;ll find the opportunity for her brother she feels she owes him, after her mistake orphaned them. Or maybe she&#039;ll lose herself to whatever&#039;s calling inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Dependent (Demanding)&lt;br /&gt;
*Her younger brother, Oliver Fletcher, has had to grow up faster than Ellie has realized. He barely remembers their parents, and sees Ellie like a mother figure, but with her frayed mind, he&#039;s had to learn to manage her breakdowns and paranoia, and even when she&#039;s mentally stable their living situation has been erratic. Despite Ellie&#039;s desire to keep him caught up and his own natural brightness, missing school has left him at a disadvantage educationally. He deeply enjoys Urban Brawl and is a huge fan of the New York Slashers. This interest extends to other violent and &amp;quot;seedy&amp;quot; pursuits - much to Ellie&#039;s chagrin, he thinks her work as a runner is a path to someday emulate. That is, if he doesn&#039;t make the Slashers.&lt;br /&gt;
&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
*When Geodesic saw her parents gunned down in front of her, and had to endure the streets as a homeless child, the trauma broke her psyche. With that crack at such a formative age, something... sinister slipped in, warping her mind and deluding her perception. Her tastes became scrambled, her speech distorted, and most of all, her obsession with mathematics amplified. No longer an elegant description of the fundamentals of reality, her dissonance pushes her to treat numbers as sacred, see patterns where there shouldn&#039;t be any, and rearrange the world to fit them. Only a world that fits the patterns in her mind, one chained by the infinite certainty of formulae, would be ordered enough to feel safe in.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ghaz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taranis Lú&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Faulty&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dottie&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elmo Stubitz&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cecilia Cross&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Vic&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;: It&#039;s hard not to feel sorry for this mess of a woman, but her possession of a gun and fierce hatred of the Mafia and similar groups makes Geodesic a useful tool for Bolt, too. Geodesic, for her part, just needs any work she can get.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A curve representing the shortest path between two points. A geodesic dome is a structure created of geodesic polyhedrons.&lt;br /&gt;
|MidResult=A hacker, formerly operating in the Manhattan sprawl. Known for her fondness of mathematics and extreme eccentricity.&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer. Her reputation in the Manhattan sprawl as a runner was tarnished due to destructive tendencies on the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A hacker operating out of the Seattle Sprawl. Human, female.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Geodesic specializes in stealth hacking, and is capable of stealth in physical space if needed. Possesses some drone controlling capabilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer, and has been known to act erratically on jobs or favor her own agenda over the team&#039;s on occasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Malnourished. Anxious. Mundane.&lt;br /&gt;
|Result2=No cyberware of basic grade or lower.&lt;br /&gt;
|Result3=No cyberware of alpha grade or lower. Essence is higher than anything below 6.0. Subject is suffering from psychosis of some kind.&lt;br /&gt;
|Result4=No bioware or cyberware of beta grade or lower. Essence is 6.0.&lt;br /&gt;
|Result5=Subject is, in fact, a technomancer. No cyberware of any kind. Subject presents with obsessive symptoms and psychosis, but the root causes are complex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;&#039;LILY GAZDA&#039;&#039;&#039;: Rating 4, UCAS&lt;br /&gt;
*Decker License&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Driver&#039;s License&lt;br /&gt;
*Private Investigator&#039;s License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Very pale, nearly albino with light blue eyes. 173cm, but skinny and wiry. Hair has a shaved part in the shape of a zig-zag on the left side. Usually has dark rings under her eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Rough, battered jeans and thick, cheap jackets. Dull colors.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A three-dimensional mathematical graph with colored vertices acting as the clearly visible &amp;quot;wireframe&amp;quot; of a shimmering green overlay of herself. Matrix actions are performed by distorting out fingers and limbs like a glitching G-Mod model. Her mark is in the shape of a Petersen graph, twisting in place.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Samael]] - While Ms. Geodesic&#039;s food preferences may be off putting, it would be a fool who dismisses her out of hand. Despite her eccentricities, she is a skilled matrix operative and has come through for me many times.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Rover&amp;diff=147438</id>
		<title>Red Rover</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Rover&amp;diff=147438"/>
		<updated>2025-07-02T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Madotsuki&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Red_Rover_art.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Spellslinger Ganger&lt;br /&gt;
|header2= CRIMSON CRUSH RULEZ!&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/6/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1LzZB4GoB3ArUj5iqmKoQdV1b5NqblNIe?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2086&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Loyal Crimson Crush goon, using her spellslinging mojo and physical prowess both to further their interests as she looks for her disappeared dad. Unaware that her blood harbors a dangerous secret.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Find out where her dad disappeared to!&lt;br /&gt;
*Make the Crimson Crush number one in Redmond - no, all of Seattle!&lt;br /&gt;
*Follow Dog&#039;s teachings and become a sickass spellslinger!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Hadley White was born to the girlfriend of a Crimson Crush lieutenant, a healthy (if premature) young girl in the Barrens. Unfortunately, her mother died in a ghoul attack when she was one, and her father disappeared soon after. The gang took pity on the girl and raised her as one of their own. She learned to walk the walk, to talk the talk, to fight, everything she&#039;d need to thrive as a member of the Crimson Crush. She took to it all swimmingly, and was deeply grateful for the family she found herself raised by. Such was her gratitude, that when she awoke as an aspected mage, Dog appeared to her. He offered her guidance, nurturing her loyalty to her pack, while teaching her the ways of the street shaman. It was all a pretty sweet deal to her!&lt;br /&gt;
&lt;br /&gt;
But still, something did poke at the back of her mind. Where the hell did her dad go? The rest of the Crush had no clue. Dog didn&#039;t really know either! She&#039;d have to look further to find the answer. So, she made some connections, found a nice husband and wife duo that could give her work, and struck out to figure it out. Maybe while she&#039;s out there, she could find more ways to help out the Crimson Crush too! Only fair to pay back everything they&#039;ve given her, right?&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit (Dog):&#039;&#039;&#039; Red Rover has a deep respect for her totem. He appears to her as a voice and sometimes in the guise of a street dog, reminding her to do what she can for her &amp;quot;pack,&amp;quot; the Crimson Crush. She sees her magic mostly as a tool to better fulfill this duty.&lt;br /&gt;
*&#039;&#039;&#039;Made Man:&#039;&#039;&#039; Red Rover was raised by the Crimson Crush, and taught everything she needs to know to be a useful member. Her loyalty is unquestioned, and she considers them family.&lt;br /&gt;
*&#039;&#039;&#039;Latent Dracomorphosis:&#039;&#039;&#039; Within her lies an untapped potential, that of the dragon&#039;s power. Of course, once it awakens, she&#039;ll have to make some difficult decisions in order to keep her adoptive family safe...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Addiction (Mild) (Kamikaze):&#039;&#039;&#039; She&#039;s never been particularly aware of the dangers of combat stims, and they&#039;re useful in a gang fight. As a result, she&#039;s developed a bit of a dependence.&lt;br /&gt;
*&#039;&#039;&#039;Designated Omega:&#039;&#039;&#039; It&#039;s way easier to just do what the boss says, and she&#039;s conflated loyalty with strict obedience to the point where she often tends towards the latter.&lt;br /&gt;
*&#039;&#039;&#039;Uneducated:&#039;&#039;&#039; The Crimson Crush didn&#039;t really... school her. She knows how to use a commlink, but technical knowledge wasn&#039;t important for being a proper goon.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Niamh O&#039;Sullivan&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carlos Blanco&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Crimson Crush&lt;br /&gt;
|Position=Enforcer&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2066-03-06&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A children&#039;s game about running around?&lt;br /&gt;
|MidResult=The name of an enforcer for the Crimson Crush, Awakened of some kind.&lt;br /&gt;
|HighResult=A Crimson Crush enforcer, she&#039;s capable of physical combat without her magic and favors flashy spells like Fireball and Taser Fist. Quite loud and proud about her affiliations, but not very online.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A Crimson Crush enforcer.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=An ork spellcaster affiliated with the Crimson Crush, known for being direct and boisterous.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=An ork aspected sorcerer who serves as an enforcer for the Crimson Crush. She&#039;s rather uneducated and eager to hit the Kamikaze, but if a blunt object is what you need, she&#039;ll do.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, Awakened.&lt;br /&gt;
|Result2=No cyberware. Aspected Mage.&lt;br /&gt;
|Result3=Still no cyberware. High magic.&lt;br /&gt;
|Result4=No cyberware or bioware. Magic and Essence are 6.&lt;br /&gt;
|Result5=Subject is addicted to Kamikaze.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Samara Freeman, UCAS (R4)&lt;br /&gt;
**Mage License&lt;br /&gt;
**Firearms License&lt;br /&gt;
**Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Scrawny for an Ork, but carries herself confidently. Dark hair and eyes with lighter brown skin. Hair kept shaved into a side cut.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dressed in red faux leather Crimson Crush gang clothes, with half a dozen shamanic amulets hanging from her neck.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default business person icon of a Hermes Ikon. She doesn&#039;t really know how to change it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=144500</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=144500"/>
		<updated>2025-03-09T21:16:24Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madotsuki&lt;br /&gt;
|Image= [[File:Exo sketch token.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2060-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1oJJKDR-PQTm9blyRTgVdSrjBZ-xCC9B1&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=144499</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=144499"/>
		<updated>2025-03-09T21:16:09Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madotsuki&lt;br /&gt;
|Image= [[File:Exo Sketch Token.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2060-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1oJJKDR-PQTm9blyRTgVdSrjBZ-xCC9B1&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=144498</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=144498"/>
		<updated>2025-03-09T21:15:53Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madotsuki&lt;br /&gt;
|Image= [[File:Exo_Sketch_Token.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2060-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1oJJKDR-PQTm9blyRTgVdSrjBZ-xCC9B1&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Exo_sketch_token.png&amp;diff=144497</id>
		<title>File:Exo sketch token.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Exo_sketch_token.png&amp;diff=144497"/>
		<updated>2025-03-09T21:15:29Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: Exodus sketch token, by Breeze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Exodus sketch token, by Breeze&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=My_Goodbye&amp;diff=144019</id>
		<title>My Goodbye</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=My_Goodbye&amp;diff=144019"/>
		<updated>2025-02-26T03:15:31Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breezy&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Perdix|White Thistle|Zero}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Cutters&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Various Mooks|Unknown Suit}}&lt;br /&gt;
|OppositionCasualties= One knocked Unconscious&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Red Hot Nukes&lt;br /&gt;
|OppositionUnits2= Phosphorus&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A group of runners get a sudden call to assist with escorting a woman on a memorial trip to collect some effects of her dearly beloved, before she leaves the city for good.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
About 2 or 3 years ago, a Redmond Barrens Rat met a well off SINner woman. Growing closer and closer, they were working towards something together. Even with the pressures of their environments working against them, whether corporate or criminal, they spent those years together.&lt;br /&gt;
&lt;br /&gt;
And then, Outis Keifberg, lover to Penelope Farina, was gone. &lt;br /&gt;
&lt;br /&gt;
She waited a year for him to come back. Waited to see if those who called him dead were wrong, even though he always tried to prepare her for this inevitability. But a year had gone by, with talks of her father marrying her off on the horizon...she was out of time. And so, she needed to handle a few things and...leave. Leave it all behind. Leave Him behind.&lt;br /&gt;
&lt;br /&gt;
Retrieve his lockbox.&lt;br /&gt;
Take one last trip to his home, now rotten and decayed.&lt;br /&gt;
And finally settle his business with the Cutters for him. Just in case.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Four runners were called to help discreetly take her to each of those key locations over in Redmond. Exodus, Perdix, White Thistle, and Zero. A rather rough and tumble bunch, assorted by a rather confused Hellsing who wasn&#039;t about to pry into this clearly secretive girl&#039;s business if it meant ruining the job early. The Group arrived at the Devil&#039;s Kiss in Riverton to discuss matters. There they met the woman herself, Miss Penelope Farina, in a rather slap-dash disguise and clearly not familiar with these kinds of matters. The two debriefed the team on where exactly they were going to help them, but initially the two were rather sparse on details. However, with gentle prodding from Exodus Ms. Farina disclosed some of what she was doing, as well as her identity, which Perdix did a cursory search on as the meeting continued. For assisting her in traveling around Redmond - Undetected at the borders - and helping her get through her meetings with the criminal element, they would each receive 6k nuyen, by a method discussed once the job was done. &lt;br /&gt;
&lt;br /&gt;
Perdix found out that she was the daughter of a wealthy banker working out of the 52 Gold Banks Tower in Bellevue. She&#039;s in a lot of headlines but tries to be private outside of that, and she doesn&#039;t seem to have much to do in terms of the actual running of the company. However, there seemed to be some form of marriage talks on the way in the coming months, and the team presumed that had something to do with the sudden escape plans. Regardless, they agreed to assist her in her endeavor and set about planning how best to handle this trip.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The team floated would need to ensure that border security wasn&#039;t an issue as they crossed over to Redmond and then out again, as well as make sure that the girl wasn&#039;t spotted on the trip. The plan they settled in was this:&lt;br /&gt;
&lt;br /&gt;
- They would pile into Perdix&#039;s GMT Armadillo as it had the most room, armor, and a smuggling compartment to hide Ms. Farina in.&lt;br /&gt;
- For the border checks, they would cross from Downtown into Snohomish, then Snohomish to Redmond, and finally cross south from there to Renton and finally Tacoma, where Penelope would be dropped off.&lt;br /&gt;
- Thistle would stay in the back mostly unless things went wrong, with Exodus and Zero keeping close for the most part as Perdix kept overwatch with his drones.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The first check was a spot near Cottage Lake, in Red Hot Nukes territory as Zero pointed out. The apartment they were at was a bit run down, but it was mostly well kept. Perhaps, a little too well kept, as the team spotted mines in the yard that their client was not aware of. Said Johnson, disguised, called the resident (one Phosphorus) down to see her. She apparently wanted some lockbox that was left behind, but Phosphorus seemed hesitant. However, with some intimidating encouragement from Zero, he was...a bit more willing to cooperate, handing over the lockbox to Ms. Farina and the team left for their next destination (after telling her to stop being so open about who she is).&lt;br /&gt;
&lt;br /&gt;
Next, was visiting a very decrepit multi-family unit in Sophocles. A horrid looking place, worn down and uninhabited for a year and in intense disrepair. White Thistle was immediately on edge due to the background count - a miasma of regret and disappointment that felt oppressive overhanging this place. But the J was certain she had to come here, so Exodus followed her in as the others kept watch. They heard...shuffling after a while, with Zero spotting some kind of movement in the shadows of an alleyway and deciding to check it out. As Zero found someone in the alleyway who was armed but claimed he was &amp;quot;just passing through&amp;quot;, Penelope had ducked into one of the rooms of the house in the 2nd floor and Exodus could hear a scraping sound. She went to check in on her but was admonished for barging in, which did little to ease the tension. As the young woman finished her...work, and began heading out, someone was waiting on the other side of the hall in a door frame. Exodus called over White Thistle and moved to protect her. Being compromised, the figure threw a flashbang at the group. Thistle jumped on it, stopping the blow from hitting either Exodus or Penelope, and they worked to quickly subdue the assailant. As they were moving inside, Perdix spotted matrix icons moving through the alleyways and signaled for the group to get going. Zero dragged this &amp;quot;stranger&amp;quot; ( a member of the cutters) into the car as the rest piled in, and they drove off while interrogating the man. Apparently the cutters were ordered to watch this spot. The prior resident, a guy called Outis, was known as quite the murderous type back in the day, and the whole location is awfully sinister so they were keeping an eye out. With this, the group tossed him out and moved on to interrogating the Johnson. Ms. Farina revealed that she...was once romantically involved with him. At one point. Thistle found this rather amusing and poked fun at her for dating a murderer, which Penelope was seething over. Perdix did another search, this time on this Outis, and found that he was a rather stubborn, obstinate fighter. Some kind of adept, whom was known for his aggressiveness, and was apparently working on...something in the years leading up to his sudden disappearance. Most of the rest of the team gave Ms. Farina their condolences for her loss, which she begrudgingly accepted.&lt;br /&gt;
&lt;br /&gt;
Finally was a meeting with the Cutters. She didn&#039;t let the group know too much about the deal beyond the time and place for the meeting. It had the majority on edge, and rightly so. They were met by 4 guards and one strange elven man in a suit in a parking lot in front of a strip mall-esque area. They also spotted a sniper up on an opposite rooftop, watching. The meeting was...brief. Things seemed to have been worked on beforehand already, and this was just the handoff. Penelope doublechecked that he would &amp;quot;leave him alone for this&amp;quot; and the elven man gave a tired sigh and agreed, seemingly bored. However, as she turned to leave the sniper began to take aim. But the shot was thwarted by one of Perdix&#039;s drones shooting the rifle out of his hands, at which point the group was ready to fight. The Suit seemed unwilling, and tried to explain that this was a request from her father to bring her back. However once more, Zero pulled off quite the negotiation tactic - threatening them with an angry ghoul and a dead target if they didn&#039;t let the group walk out with her. Not liking his odds with his ambush thwarted, the man backed down and left. &lt;br /&gt;
&lt;br /&gt;
Now all they had to do was take her to Tacoma, and see her off.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The checkpoints from Redmond to Renton were intense, but Perdix was able to handle them just fine on the matrix, forcing false positives and allowing the group through. the later sensors were much simpler to handle. &lt;br /&gt;
&lt;br /&gt;
With that, the group reached Tacoma, ship in the distance. White Thistle volunteered to take her to the dock and watch over her until the boat arrived, which she reluctantly agreed to along with Perdix&#039;s roto drone following along.&lt;br /&gt;
At the dock, sitting at the pier, she held the lockbox in her hands and gave one last little speech to the air in Italian. Crying. Letting herself grieve for the moment. The two comforted her in their own way, and as the ship approached Penelope informed White Thistle of where the dead drop for their pay would be at. White Thistle gave her a somewhat sarcastic farewell, and with that the boat took her away.&lt;br /&gt;
&lt;br /&gt;
The team gathered their pay without incident.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Run Rewards for &amp;quot;My Goodbye&amp;quot; (8 RVP)&lt;br /&gt;
&lt;br /&gt;
6k Nuyen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
4 + 2 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Mundane Ascension for Zero (Specifically to do social stuff only)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Analytical mind for Perdix (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[Exodus] - &amp;quot;I recognize that story. Someone whose home became a vise. Someone who&#039;s got nothing to pack but grief. I feel a little bad... but it&#039;s also just how things happen. We just need to keep going forward. Though... hopefully I won&#039;t have to work with that ghoul. Something seemed off about her. Besides the obvious, of course. The veteran-seeming woman and the quiet rigger... wouldn&#039;t mind them as coworkers.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=143706</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=143706"/>
		<updated>2025-02-20T07:07:53Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madotsuki&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2060-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1oJJKDR-PQTm9blyRTgVdSrjBZ-xCC9B1&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=20&lt;br /&gt;
|Year=2086&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=143402</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=143402"/>
		<updated>2025-02-10T15:30:04Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madotsuki&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2060-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1oJJKDR-PQTm9blyRTgVdSrjBZ-xCC9B1&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=143401</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=143401"/>
		<updated>2025-02-10T15:29:15Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Madotsuki&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=https://drive.google.com/drive/folders/1oJJKDR-PQTm9blyRTgVdSrjBZ-xCC9B1&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exodus&amp;diff=143400</id>
		<title>Exodus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exodus&amp;diff=143400"/>
		<updated>2025-02-10T15:19:04Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=FLR Assassin |Shortblurb1=There wasn&amp;#039;t anything that could&amp;#039;ve been changed |Shortblurb2= |Shortblurb3= |OwnersRedditName=Madotsuki999 |OwnersDiscordName=Madotsuki999 |Metatype= Human |Metavariant=  |StreetCred=0 |Noteriety=-1 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |Expenses=0  |Bonuses=0  |}} &amp;lt;!-- The above...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=FLR Assassin&lt;br /&gt;
|Shortblurb1=There wasn&#039;t anything that could&#039;ve been changed&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Madotsuki999&lt;br /&gt;
|OwnersDiscordName=Madotsuki999&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=-1&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2061-08-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=CCEBB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Exodus is a cybernetic assassin and off-face disguise specialist. An ex-Vory princess, she fights for her Evo employers to keep the freedom they gave her, hopeless that there&#039;s a better way.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Stay free of the Vory&lt;br /&gt;
*Do what Evo and her employer [[Eveline Powers]] tell her to do&lt;br /&gt;
*Forget her regrets&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Angelika Pechkina was born to a well-respected and high up White Vory member in London, and was raised with all the privilege and quirks that come with such an upbringing. Nobody messed with her, and she got pretty much whatever she wanted. Contrary to what one might expect, however, she managed to avoid falling into the stereotype of a spoiled brat, and instead approached the darker side of the world with a cautious curiosity. Out of all the things this curiosity led to, the most notable, and the one that would set her path, was meeting one Alexander Abdulov and his adoptive &amp;quot;daughter,&amp;quot; Julianna.&lt;br /&gt;
&lt;br /&gt;
Julianna was awakened, and essentially kept as a tool used by Alexander for when he needed magic done. Still, Angelika and Julianna became friends in the latter&#039;s spare time. Angelika would provide small favors, they would talk, and she would try to ease Julianna&#039;s suffering in whatever way she could. As they grew up, though, the injustice of the situation stung Angelika. She couldn&#039;t just live her life of luxury while Julianna was in chains. She hatched a plan - she would use her knowledge of the underworld and her position to find an enemy of the Vory to extract Julianna, depriving them of a tool. She met up in secret with a Mafia goon and began plotting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the plotting didn&#039;t go very far. She had been trailed, and before she knew it, she found the Mafia goon&#039;s corpse. It was a message, a warning, and suddenly, the hopelessness of the situation hit her. She couldn&#039;t help Julianna, not without making things worse. She&#039;d already gotten one killed - and she herself was trapped. She had never considered leaving before, but with her knowledge and relations... she realized she couldn&#039;t. Not without something to offer.&lt;br /&gt;
&lt;br /&gt;
Without telling Julianna, she contacted an Evo associate of the syndicate. She explained her plight. She would do anything... as long as she could escape. The associate, opportunistic and hungry, saw in Angelika a tool, much as Alexander did in Julianna. Angelika would become augmented, heavily so, and work for Evo as a contractor in the shadows. She took well to it, her natural skill and luck combining to make a dangerous and quiet operator. The implants may have weakened her body, and she may not be truly free, but as Exodus, she at least has choices. More importantly, she has anonymity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Ronin - Despite her despair, she still tries to do the right thing and act honorably when she can.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Impassive - Her failure to change things in her past left a mark on her. She has an unnerving fatalism about her that makes it hard for her to truly connect with people.&lt;br /&gt;
*Implant-induced Immune Deficiency - The implants forced upon her by Evo weakened her body, leaving her susceptible to disease and toxins.&lt;br /&gt;
*Corporate Sinner (Limited, Evo) - She has an employer, an owner, and if she wants to keep her freedom, she&#039;ll do well to stay on their good side.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
*Evo - She works for them through her handler, [[Eveline Powers]].&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Eveline Powers&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Abdul el-Aswan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Croak&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A chapter of the Bible detailing the Jews&#039; flight from Egypt. There&#039;s probably a runner with that name.&lt;br /&gt;
|MidResult=An augmented runner operating in the Seattle area, capable in combat and social situations.&lt;br /&gt;
|HighResult=Exodus has never been documented running against Evo, and there&#039;s rumored to be a relationship there.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Exodus is a runner in the Seattle metroplex.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Exodus is heavily augmented, and specializes in combat and social infiltration.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Exodus is rumored to be working for Evo.&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Rating 4 - Mira Filatova, UCAS&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dark, straight hair, with bangs hanging gently over cold blue eyes. A thin frame, with synthetic limbs betrayed by the occasional panel line. Oddly still at rest, and oddly alert, too. &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dresses in a Berwick Suit and Argentum Jacket combination. Otherwise dresses in whatever disguise is needed.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Exodus&#039;s Matrix persona is based on Maria from the movie Metropolis, a very Art Decoesque tin woman.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Rover&amp;diff=142612</id>
		<title>Red Rover</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Rover&amp;diff=142612"/>
		<updated>2025-01-25T08:29:33Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Madotsuki&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Red_Rover_art.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Spellslinger Ganger&lt;br /&gt;
|header2= CRIMSON CRUSH RULEZ!&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/6/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1LzZB4GoB3ArUj5iqmKoQdV1b5NqblNIe?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2086&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Loyal Crimson Crush goon, using her spellslinging mojo and physical prowess both to further their interests as she looks for her disappeared dad. Unaware that her blood harbors a dangerous secret.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Find out where her dad disappeared to!&lt;br /&gt;
*Make the Crimson Crush number one in Redmond - no, all of Seattle!&lt;br /&gt;
*Follow Dog&#039;s teachings and become a sickass spellslinger!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Hadley White was born to the girlfriend of a Crimson Crush lieutenant, a healthy (if premature) young girl in the Barrens. Unfortunately, her mother died in a ghoul attack when she was one, and her father disappeared soon after. The gang took pity on the girl and raised her as one of their own. She learned to walk the walk, to talk the talk, to fight, everything she&#039;d need to thrive as a member of the Crimson Crush. She took to it all swimmingly, and was deeply grateful for the family she found herself raised by. Such was her gratitude, that when she awoke as an aspected mage, Dog appeared to her. He offered her guidance, nurturing her loyalty to her pack, while teaching her the ways of the street shaman. It was all a pretty sweet deal to her!&lt;br /&gt;
&lt;br /&gt;
But still, something did poke at the back of her mind. Where the hell did her dad go? The rest of the Crush had no clue. Dog didn&#039;t really know either! She&#039;d have to look further to find the answer. So, she made some connections, found a nice husband and wife duo that could give her work, and struck out to figure it out. Maybe while she&#039;s out there, she could find more ways to help out the Crimson Crush too! Only fair to pay back everything they&#039;ve given her, right?&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit (Dog):&#039;&#039;&#039; Red Rover has a deep respect for her totem. He appears to her as a voice and sometimes in the guise of a street dog, reminding her to do what she can for her &amp;quot;pack,&amp;quot; the Crimson Crush. She sees her magic mostly as a tool to better fulfill this duty.&lt;br /&gt;
*&#039;&#039;&#039;Made Man:&#039;&#039;&#039; Red Rover was raised by the Crimson Crush, and taught everything she needs to know to be a useful member. Her loyalty is unquestioned, and she considers them family.&lt;br /&gt;
*&#039;&#039;&#039;Latent Dracomorphosis:&#039;&#039;&#039; Within her lies an untapped potential, that of the dragon&#039;s power. Of course, once it awakens, she&#039;ll have to make some difficult decisions in order to keep her adoptive family safe...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Addiction (Mild) (Kamikaze):&#039;&#039;&#039; She&#039;s never been particularly aware of the dangers of combat stims, and they&#039;re useful in a gang fight. As a result, she&#039;s developed a bit of a dependence.&lt;br /&gt;
*&#039;&#039;&#039;Designated Omega:&#039;&#039;&#039; It&#039;s way easier to just do what the boss says, and she&#039;s conflated loyalty with strict obedience to the point where she often tends towards the latter.&lt;br /&gt;
*&#039;&#039;&#039;Uneducated:&#039;&#039;&#039; The Crimson Crush didn&#039;t really... school her. She knows how to use a commlink, but technical knowledge wasn&#039;t important for being a proper goon.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Niamh O&#039;Sullivan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carlos Blanco&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Crimson Crush&lt;br /&gt;
|Position=Enforcer&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2066-03-06&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A children&#039;s game about running around?&lt;br /&gt;
|MidResult=The name of an enforcer for the Crimson Crush, Awakened of some kind.&lt;br /&gt;
|HighResult=A Crimson Crush enforcer, she&#039;s capable of physical combat without her magic and favors flashy spells like Fireball and Taser Fist. Quite loud and proud about her affiliations, but not very online.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A Crimson Crush enforcer.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=An ork spellcaster affiliated with the Crimson Crush, known for being direct and boisterous.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=An ork aspected sorcerer who serves as an enforcer for the Crimson Crush. She&#039;s rather uneducated and eager to hit the Kamikaze, but if a blunt object is what you need, she&#039;ll do.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, Awakened.&lt;br /&gt;
|Result2=No cyberware. Aspected Mage.&lt;br /&gt;
|Result3=Still no cyberware. High magic.&lt;br /&gt;
|Result4=No cyberware or bioware. Magic and Essence are 6.&lt;br /&gt;
|Result5=Subject is addicted to Kamikaze.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Samara Freeman, UCAS (R4)&lt;br /&gt;
**Mage License&lt;br /&gt;
**Firearms License&lt;br /&gt;
**Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Scrawny for an Ork, but carries herself confidently. Dark hair and eyes with lighter brown skin. Hair kept shaved into a side cut.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dressed in red faux leather Crimson Crush gang clothes, with half a dozen shamanic amulets hanging from her neck.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default business person icon of a Hermes Ikon. She doesn&#039;t really know how to change it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Rover&amp;diff=142102</id>
		<title>Red Rover</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Rover&amp;diff=142102"/>
		<updated>2025-01-12T09:08:59Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Madotsuki&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Red_Rover_art.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Spellslinger Ganger&lt;br /&gt;
|header2= CRIMSON CRUSH RULEZ!&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 3/6/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=6&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1LzZB4GoB3ArUj5iqmKoQdV1b5NqblNIe?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2086&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Loyal Crimson Crush goon, using her spellslinging mojo and physical prowess both to further their interests as she looks for her disappeared dad. Unaware that her blood harbors a dangerous secret.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Find out where her dad disappeared to!&lt;br /&gt;
*Make the Crimson Crush number one in Redmond - no, all of Seattle!&lt;br /&gt;
*Follow Dog&#039;s teachings and become a sickass spellslinger!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Hadley White was born to the girlfriend of a Crimson Crush lieutenant, a healthy (if premature) young girl in the Barrens. Unfortunately, her mother died in a ghoul attack when she was one, and her father disappeared soon after. The gang took pity on the girl and raised her as one of their own. She learned to walk the walk, to talk the talk, to fight, everything she&#039;d need to thrive as a member of the Crimson Crush. She took to it all swimmingly, and was deeply grateful for the family she found herself raised by. Such was her gratitude, that when she awoke as an aspected mage, Dog appeared to her. He offered her guidance, nurturing her loyalty to her pack, while teaching her the ways of the street shaman. It was all a pretty sweet deal to her!&lt;br /&gt;
&lt;br /&gt;
But still, something did poke at the back of her mind. Where the hell did her dad go? The rest of the Crush had no clue. Dog didn&#039;t really know either! She&#039;d have to look further to find the answer. So, she made some connections, found a nice husband and wife duo that could give her work, and struck out to figure it out. Maybe while she&#039;s out there, she could find more ways to help out the Crimson Crush too! Only fair to pay back everything they&#039;ve given her, right?&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit (Dog):&#039;&#039;&#039; Red Rover has a deep respect for her totem. He appears to her as a voice and sometimes in the guise of a street dog, reminding her to do what she can for her &amp;quot;pack,&amp;quot; the Crimson Crush. She sees her magic mostly as a tool to better fulfill this duty.&lt;br /&gt;
*&#039;&#039;&#039;Made Man:&#039;&#039;&#039; Red Rover was raised by the Crimson Crush, and taught everything she needs to know to be a useful member. Her loyalty is unquestioned, and she considers them family.&lt;br /&gt;
*&#039;&#039;&#039;Latent Dracomorphosis:&#039;&#039;&#039; Within her lies an untapped potential, that of the dragon&#039;s power. Of course, once it awakens, she&#039;ll have to make some difficult decisions in order to keep her adoptive family safe...&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*&#039;&#039;&#039;Addiction (Mild) (Kamikaze):&#039;&#039;&#039; She&#039;s never been particularly aware of the dangers of combat stims, and they&#039;re useful in a gang fight. As a result, she&#039;s developed a bit of a dependence.&lt;br /&gt;
*&#039;&#039;&#039;Designated Omega:&#039;&#039;&#039; It&#039;s way easier to just do what the boss says, and she&#039;s conflated loyalty with strict obedience to the point where she often tends towards the latter.&lt;br /&gt;
*&#039;&#039;&#039;Uneducated:&#039;&#039;&#039; The Crimson Crush didn&#039;t really... school her. She knows how to use a commlink, but technical knowledge wasn&#039;t important for being a proper goon.&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Niamh O&#039;Sullivan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Carlos Blanco&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blanca Blanco&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Crimson Crush&lt;br /&gt;
|Position=Enforcer&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2066-03-06&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A children&#039;s game about running around?&lt;br /&gt;
|MidResult=The name of an enforcer for the Crimson Crush, Awakened of some kind.&lt;br /&gt;
|HighResult=A Crimson Crush enforcer, she&#039;s capable of physical combat without her magic and favors flashy spells like Fireball and Taser Fist. Quite loud and proud about her affiliations, but not very online.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A Crimson Crush enforcer.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=An ork spellcaster affiliated with the Crimson Crush, known for being direct and boisterous.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=An ork aspected sorcerer who serves as an enforcer for the Crimson Crush. She&#039;s rather uneducated and eager to hit the Kamikaze, but if a blunt object is what you need, she&#039;ll do.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, Awakened.&lt;br /&gt;
|Result2=No cyberware. Aspected Mage.&lt;br /&gt;
|Result3=Still no cyberware. High magic.&lt;br /&gt;
|Result4=No cyberware or bioware. Magic and Essence are 6.&lt;br /&gt;
|Result5=Subject is addicted to Kamikaze.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*Samara Freeman, UCAS (R4)&lt;br /&gt;
**Mage License&lt;br /&gt;
**Firearms License&lt;br /&gt;
**Bodyguard License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Scrawny for an Ork, but carries herself confidently. Dark hair and eyes with lighter brown skin. Hair kept shaved into a side cut.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Usually dressed in red faux leather Crimson Crush gang clothes, with half a dozen shamanic amulets hanging from her neck.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The default business person icon of a Hermes Ikon. She doesn&#039;t really know how to change it.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=House_of_Horrors&amp;diff=140005</id>
		<title>House of Horrors</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=House_of_Horrors&amp;diff=140005"/>
		<updated>2024-11-28T03:56:24Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Hollywood, Redmond Barrens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Misfire|Oberon|The Brazen Bull|Red Ribbon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Duration: &lt;br /&gt;
* 11/23 - 7 hrs&lt;br /&gt;
* 11/27 - 6 hrs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During some prior runs for Ms. K, trying to lower the property values of the area, they discovered a fortified site which seemed unable to be cracked. Ms. K is now sending a new runner team to clear out the site in question, leading to the current team having to clear out an Infected nest while dodging people on alert from prior runs like Detective Rusty &amp;quot;Hellsing&amp;quot; Chambers and the sites proximity to Bellevue.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team gets their various contact pings from their Shadowhaven job board which is totally not JackedIn, some kind of LinkedIn clone during the 6th world. [[Ms. K]] sends out contact notes for the meet, interrupting the various runners Friday evenings. &lt;br /&gt;
&lt;br /&gt;
The team meets with her in Tacoma, at a real estate office front for her. Half the team meets in AR, but half shows up in person. &lt;br /&gt;
&lt;br /&gt;
A prior run in Hollywood attempted to drive down property values, and something went strange with one particular location that seems unusually more secure than the others. &lt;br /&gt;
&lt;br /&gt;
The goal is to get into the site and clear it out, preferably as quietly as possible given it&#039;s a &amp;quot;C&amp;quot; zone. A local water supply issue resulted in mass ghouling and so we&#039;re reasonably expecting a large ghoul population. There is local enough defenses that there are visible turrets on the outside as well as obvious wards. &lt;br /&gt;
&lt;br /&gt;
Job Pays 25K or 50K in Lifestyle. 10K operating Budget up front. Ms. K offers to fence any shit we manage to recover from the site as part of the old EVO site.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Pull any of the possible complications out of the way.&lt;br /&gt;
* Run the host and get an internal map&lt;br /&gt;
* Stealth the door, hack the turret facing the door. &lt;br /&gt;
* Quiet infil until we find the targets and then go loud / go as quiet as we can until we can&#039;t.&lt;br /&gt;
* Resolve the ghouls in the sewer via rain of rockets and such from above.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
=== Legwork ===&lt;br /&gt;
&#039;&#039;&#039;Matrix Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rusty Chambers: 31 Male, Ares Corporate Citizen on loan to KE. MIT&amp;amp;T Hermetic Mage. Known to have arts of Divination, Psychometry, etc. Forward scout and combat mage in Desert Wars. About four months ago, he allegedly got attacked by a vampire at a Stuffer Shack and has basically gone on a one-nerd crusade against them. General infected hunter, nicknamed &amp;quot;Hellsing&amp;quot; because of how bad he is at it. &lt;br /&gt;
&lt;br /&gt;
* Target Site, Former EVO: Until 2 years ago, building was a small shadowclinic. Got shut down, a local runner lived in it for a while (Rex, possibly?) with his brother. Went silent about 2 years ago, area went downhill quickly. Building was owned by EVO until then, then got sold around to misc. companies for real estate. The building itself is generating a large amount of noise because the buildings are old and were built for matrix protection was copper painting to generate noise.&lt;br /&gt;
&lt;br /&gt;
* Site Host: R4 (A8 S9 D7 F6) - gnarly looking, staticy. Rogue Host, was probably an EVO darksite host and it has been trashed by locals since then.&lt;br /&gt;
&lt;br /&gt;
* Bunraku Building: There is a flyspy stationary on the northern corner that seems to have come from the wall around the Evo site. It is slaved to a different PAN and may be a tell that Rusty is nearby or possibly other KE complications.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Oberon recalls that the ork populations had a grendel strain run, given the presence of devil rats. Grendels have weird powers. &lt;br /&gt;
* Gorilla-y with elongated limbs. Good smelling, thermo visual, paralysis in claws. &lt;br /&gt;
* Control animals, hard to sense or track&lt;br /&gt;
* Oberon calls a contact which tells him that there is an Infected Troll adept who lives around here, possibly in the Evo Site.&lt;br /&gt;
* Lex, the Infected Troll Adept, is fast, sneaky, and obviously tough. Dangerous close combat. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* A detective named Rusty Chambers is lurking around due to prior runner shenanigans&lt;br /&gt;
* The team discusses infection risks and makes some contact calls for chemsealed armor&lt;br /&gt;
* Mulitple spy drones along the walls of the site. Camera roto drone along the walls&lt;br /&gt;
* Cameras outside running silent, apparently not slaved to the host. &lt;br /&gt;
* Likely opfor - Runner Team: Rex the Mage, Lex the Adept, Dex the Spider. All infected. All Runner tier opfor&lt;br /&gt;
* Misfire calls [[Alexey Dorosov]] to check on the possibly bounties on Lex, Dex, and Rex from the Vory. One of Rex&#039;s cousins took something they shouldn&#039;t have and the Vory put out a bounty but it seemed to have been &amp;quot;completed&amp;quot; when one the buildings got blown up three years ago. &lt;br /&gt;
* Samael calls [[Ashley Davis]] in order to sideline Rusty with her KE connections. While she can probably get him pulled off task and away from the building, she can&#039;t do it until Saturday evening or possibly even Sunday.  &lt;br /&gt;
* Brazen Bull calls [[Ghostwire]] in order to give us a warning if HTR is on route.&lt;br /&gt;
* During the night watch on Friday night, Samael realizes someone goes in or out via the manhole in the street.&lt;br /&gt;
&lt;br /&gt;
=== The Host Dive ===&lt;br /&gt;
* Ribbon calls [[WRN3]] in order to have another decker on backup for the host run.&lt;br /&gt;
* The inside of the Host is gross, having been torn apart by every errant script kiddie in the last few years.&lt;br /&gt;
* R6 Tarballs IC running around, unsurprisingly shaped like a Troll head.&lt;br /&gt;
* Ribbon finds a hidden file location relating to Michael and Melinda Frost. Samael had indicated those were &#039;long term clients&#039; he was doing work for, opting to not explain that those are his parents in front of a whole team of runners.&lt;br /&gt;
* Host is running a huge amount of medical devices in the &#039;lab&#039; inside the building, but doesn&#039;t appear to be running the building security. &lt;br /&gt;
* Through some Cameras, there is an ork and a human floating in tanks. Creation of new infected?&lt;br /&gt;
* Ribbon finds a databombed journal file in the host, pokes it, and explodes it. She  explodes the file, the hosts research notes, bricks her RCC, and take some dumpshock  for added insult to injury.&lt;br /&gt;
* The files on the Frosts: Off book EVO notes, full physical and psych profiles, full ware profile on Michael. Appears to be a corporate file for some kind of corporate assets.&lt;br /&gt;
&lt;br /&gt;
=== Fly Spy-ing the sewers and the site===&lt;br /&gt;
* Ribbon sends in a fly spy&lt;br /&gt;
* In the sewers are two manifested sewer water elementals and a four machine gun turrets - a KRIME boom, a triple troll, and some HMGs.&lt;br /&gt;
* Bodies down in the sewers, likely the mass of ghouls, in the sewage water. 30-40 feral ghouls, including grendels. &lt;br /&gt;
* Giant hole in sewers leads up to building - seems to be a dumping ground for infected being experimented on from the building.&lt;br /&gt;
* Building is mostly locked in and tight. HVAC system but no roof access to building. &lt;br /&gt;
* 6-8m climb or jump from Sewers to bottom floor. Most likely best access in.&lt;br /&gt;
* Spirits are bound so mage is likely conscious.&lt;br /&gt;
&lt;br /&gt;
=== Running the Site ===&lt;br /&gt;
* The team breaches the front door, choosing the hard way in since they know it&#039;s a trap anyways and avoiding the ghouls seems wiser.&lt;br /&gt;
* Ribbon realizes that the Spider is running an RCC of all the security turrets. &lt;br /&gt;
* One of the trolls, Lex, spots us as we enter and the firefight begins!&lt;br /&gt;
* We immediately get swarmed by ghouls and grendels.&lt;br /&gt;
* A number of the grendels have backpack bombs. Bombdels, if you will.&lt;br /&gt;
* During all this, one of the brothers gets dropped but the other two try to escape.&lt;br /&gt;
* Rusty makes an appearance via astral, getting into it with Oberon&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team used The mage&#039;s unconscious body as a bomb to take  out a another parcel of infected.  BB Cut the spider&#039;s head off, detonating his last couple turrets, the grenaded out the rest of the basement, got a ping that HTR would arrive in 7 minutes.  Oberron got a one minute rewind on Rusty after he had been feared, so he ran (but is aware of Oberron at this point through signature quality) ,  the gang ran upstairs and did a team hardware check to loot the lab of prototype materials as fast as possible, getting out literally 1 minute before HTR roto drones clocked the van.&lt;br /&gt;
&lt;br /&gt;
The client got negotiated to not being upset at the immense damage and all the ghoul blood, that place pretty much need to get knocked down after KE takes the credit for all of it.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme: 25 RVP x2 Time Modifier = 50 RVP&lt;br /&gt;
&lt;br /&gt;
* 50K Nuyen (25 RVP) or  100K In Lifestyle Rewards, Armor/Weapons Rewards up to 20 Availability.(Approved by Thematics)&lt;br /&gt;
* 20Karma (20 RVP)&lt;br /&gt;
* 12 CDP (5 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Assorted and Personal Rewards swappable:&lt;br /&gt;
* Ghostwire Loyalty 3 for Brazen Bull at 10 CDP-Required ( i know a guy)&lt;br /&gt;
* Qualifies as Mundane Ascension  for Misfire and BB.&lt;br /&gt;
* Increase in loyalty to 2 for Alexi at 1 RVP for Misfire.&lt;br /&gt;
* Drug Tolerant for Sam at 6 RVP&lt;br /&gt;
* Optional: Watch the Suit for 3 RVP&lt;br /&gt;
* Optional Contact Ms. K up to Loyalty 2: (5 connection 1/2 Loyalty) 5 RVP/6RVP&lt;br /&gt;
* 1x Rank of Prototype Materials, 1 x Rank of Spec Mods for 5 RVP Each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Oberron: Rusty looking for his Signiture.&lt;br /&gt;
* Sam:  Neg Qual: Driven.  Investigate the Frost Files.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - It was a gamble. The odds were good. I knew EVO had something to do with my parents death and the rogue leftover host from an old research facility had all the right markings to be a data trove. I could have never expected to find, amid exploding grendels and ghouls stacked deep enough to swim, information this detailed on my parents. My mother was, according to this, magically awakened. My father augmented with a variety of bioware and some discrete combat cyberware not altogether dissimilar from mine. This makes... &#039;&#039;no sense whatsoever&#039;&#039;. They were bankers. Bankers in London with a boring life and retirement plans and healthcare. Or were they....&lt;br /&gt;
&lt;br /&gt;
[[The Brazen Bull]] - Those suspension tubes, remind me a lot of where I came from. Can&#039;t say I&#039;m super happy to let so much of that bio tech get back into the hand of the corps, but at least we were able to blow up some of it. Might keep KE from getting it in their head to do some research or something.&lt;br /&gt;
&lt;br /&gt;
[[Misfire]] - &amp;quot;Man, that took me back. Bursting into a house, swarms of monsters coming out, nothing but lead flying everywhere... Glad my anti-magic training didn&#039;t go to waste. Also glad that rigger didn&#039;t screw with our equipment too bad, don&#039;t think that Red Ribbon girl could&#039;ve kept us safe like the old Minuteman deckers could. Brazen Bull was pretty insane - I&#039;ve got gear to match up to him, now, but his balls were as bronze as the rest of him. And that Samael and Oberon duo were pretty great at clearing out the horde - big props to &#039;em. I think I let a little more than I oughta slip to that rigger while on the kami, though. I gotta watch what I say, even if I DO got those boltholes ready.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139798</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139798"/>
		<updated>2024-11-26T01:42:17Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=Ezekyle Burton&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saul Amundi&lt;br /&gt;
|OppositionUnits=Saul Amundi&lt;br /&gt;
|OppositionCasualties=Saul Amundi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners save children from being trapped in a haunted school over an Indian burial ground in a certified Sophocles Halloween Bonanza.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet in a bar at Sophocles, early in the morning on the 31st. The Speaker, of the Sophocles Community Council, meets them and explains the situation - 15 children are missing after messing around at a haunted school located on an Indian burial ground. The spirits are restless, and the exorcist hired to investigate went missing without a trace. There are many unknowns, and the pay is relatively meager, but the team resolves to solve the case anyway.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Luckily, Rogozhin and Geodesic were hired previously to track down the exorcist by a different party (see [[Broken Vow]].) Already possessing the symbolic link crafted, Lingchi uses the link to divine what the Exorcist saw. She sees him going into the basement, finding a body missing from the grave, realizing that the burial ground was not Salish, then sees him chased by about 30 angry spirits. He seeks to find help from someone OTHER than his employer, Shiawase, before he gets black bagged. Unsure of what to do with this information, the team decides to investigate for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team arrive at the school before sunrise. Treading carefully, Geo sends her drone in, discovering ritual-like markings, and Rogozhin sends scouting rats into the basement. They find the dug up grave, before a rat is quickly killed by an angry spirit in the shape of a spider. Another building reveals a mysterious staircase that instantly kills another rat. Geo&#039;s snake sneaks in through the sewers, finding a barricaded classroom and making a basic map of the inside. The team decide to investigate on foot, but in reluctance, Lingchi points out that the door they open is leading to a different environment than the staircase the rat saw, indicating that the environment is shifting unpredictably. Instead, they decide to talk to Pump King Jack, who has appeared to help with Halloween preparations. Meanwhile, Rogozhin breaks away to talk to [[Father Midnight]].&lt;br /&gt;
&lt;br /&gt;
Jack appears before a crowd of admirers, and Geodesic quickly finds herself enchanted by his chintzy pumpkin swagger, which he&#039;s happy to entertain. Meanwhile, Solitaire is skeptical, prompting Jack to bet his offer of help on whether he can scare Solitaire or not. He explains that Sophocles used to be a proper nexus between worlds, which has made the walls thinner, and suggests the team talk to the Grand Duke Zaleos. He manages to scare Solitaire, and as a result, demands a favor before he&#039;ll help with the haunted school: he wants the assistance of the Forest Hound of Sophocles in Halloween preparations before he&#039;ll help. Sojourner, Lingchi&#039;s spirit ally, breaks away to find the Forest Hound, who offers to help only if Zaleos allows him to return to his home plane.&lt;br /&gt;
&lt;br /&gt;
Rogozhin speaks to Father Midnight, who is informative, if cryptic. Father Midnight claims that &amp;quot;a severed circle can&#039;t complete a cycle&amp;quot; - he claims a demon is responsible for irritating the spirits. He claims that Zaleos ISN&#039;T at fault, though is responsible for fixing the whole mess. With Zaleos confirmed safe to talk to, the team reconvene to commune with him.&lt;br /&gt;
&lt;br /&gt;
The team go before the Grand Duke. He begins by compelling Geodesic into self-love, granting her catharsis but putting Lingchi (who values personal choice above all) and Solitaire (who&#039;s wary of shadowy mind-controlling entities in general) on edge. They discuss the nature of free will for a while, before Zaleos offers information - the body was stolen from the grave, and returning it would mollify the spirits to some extent. Zaleos also warns that the Forest Hound&#039;s wish would be ultimately harmful to it, that it returning home would cause it pain. It agrees to grant this only if one of the team accept a Spirit Marker from him. Solitaire accepts this burden, and in the process the team are branded Accomplices of Pain, for allowing the dangers of free will to bring someone harm. The team return to Jack.&lt;br /&gt;
&lt;br /&gt;
The team get in contact with a Salish Historian, who shows little interest in the party or their investigation at first, but then agrees to help research after Sojourner talks him into it and the team agree to compensate him (despite Lingchi&#039;s aggressiveness). His findings eventually determine that the grave is actually that of Comanche raiders, who had been exiled and traveled north. They were all slain, but so as not to anger their spirits, the natives of the area gave them proper respects in line with Comanche traditions. In order to mollify the spirits, proper rituals will need to be renewed, but an offering must be made to get the spirits to listen in the first place. Deciding that the missing body would be the best option, the team resolve to find it. Solitaire, drawing upon his knowledge of the Fourth World to try and find the culprit, finds himself inexplicably drawn to walk, and ends up in the office of [[Ezekyle Burton]]. Despite the unintended and unexpected meeting, Ezekyle claims that he can help the team if the team help him. He needs a demon possessing a body, one Saul Amundi, slain, and his head brought to Ezekyle, before he can help further. He also claims that the missing body is similarly possessed. The team reconvene, and deciding among their options, choose to rescue the Exorcist. Through more divining, they find him held captive by Chulos in Redmond for ransom.&lt;br /&gt;
&lt;br /&gt;
The team approach, Lingchi infiltrating to confirm the exorcist&#039;s presence. She tells Sojourner to protect him inside the room, as Rogozhin, Geodesic, and Solitaire assault from the outside. They burst down two guards before finding themselves in a grueling fight, in which Solitaire has to use his Revenant Adept powers to regenerate. Eventually, they force the Chulos into a surrender, retrieving the exorcist and leaving. The exorcist demands to be taken to Renraku before he&#039;ll help, and despite the team&#039;s anxieties, they agree to do so. The exorcist does provide information, explaining that what caused the disruption (along with the missing body) is a rad storm that happened in Spring. He agrees to provide assistance if needed for the ritual. The body remains missing, however. Geodesic and Solitaire return to talk to Jack, while Rogozhin and Lingchi investigate the school to look for a material link.&lt;br /&gt;
&lt;br /&gt;
Lingchi and Rogozhin aren&#039;t able to make much progress, the shifting layout making the grave from earlier disappear. Solitaire and Geodesic meet with Jack, who says he can offer the help of an extraplanar entity known as the Bagman. Though terrifying, he offers his help in locating Saul in exchange for the beloved toy of one of the missing children. Geodesic agrees... crudely smashing a window, climbing in, and grabbing an armful of toys for the Bagman to pick from. Satisfied, he takes Solitaire and Geodesic to a metaplane, taking a shortcut before depositing them out in an alley. Nearby, Saul is being held up by a duo of heavily armed guards. Geo hacks them and determines they&#039;re calling in reinforcements, and deciding to throw caution to the wind, sabotages their attempts at detaining Saul so that they can grill him for information themselves. Saul is happy to have a ticket out, but it&#039;s not an easy fight. Solitaire is critically wounded again, going unconscious as he and Saul make their escape on a passing car. Saul deposits him in an alley as Sojourner rushes over to heal him, and Geodesic is left crawling out of a dumpster to reconvene.&lt;br /&gt;
&lt;br /&gt;
Once the team tracks Saul down again, hiding under a bridge, he agrees to go with the team to the site, offering what help he can. However, dedicated to maintaining his &amp;quot;normal mundane human&amp;quot; mask, he denies any knowledge or insight. The team decide Saul is more useful dead as a bargaining chip than alive, and attack him. He attempts to flee, but Solitaire&#039;s quick sword work followed by Sojourner&#039;s astral strike destroy body and shedim both, sending him cursing his way back to who knows where. Just as the team are about to lament their lack of progress, Ezekyle applauds the team from his hiding place, a sack over his shoulder. He&#039;d found the body while the team had been working, and with the team&#039;s end of the bargain completed, he&#039;s happy to give it up. Solitaire rushes into the school, using the map Geo made earlier to return the body to the grave in its new location. All pieces now in place, the ritual is completed, though as Lingchi knocked herself out attempting to banish Saul, the task is up to the rescued Exorcist. Geodesic goes to enjoy the Terror Festival with Oliver while it completes, and as soon as the spirits are mollified, the children stumble unharmed out of the school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The children safe, The Speaker rewards the team as promised. Meanwhile, Jack bakes the team an extra special Pumpkin Pie, and Halloween is saved once again.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(High, 15 RVP, 3x multiplier for 18 hours)&lt;br /&gt;
&lt;br /&gt;
30 Karma (30 RVP)&lt;br /&gt;
&lt;br /&gt;
20 CDP (9 RVP)&lt;br /&gt;
&lt;br /&gt;
1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
10,000 Nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 Streets of Redmond Reputation&lt;br /&gt;
&lt;br /&gt;
+1 Renraku Reputation&lt;br /&gt;
&lt;br /&gt;
+1 Black Lodge Reputation (Thanks a lot, suckers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Solitaire can take Daredevil at Chargen Rates&lt;br /&gt;
&lt;br /&gt;
Solitaire can take Ezekyle Burton at 2/3 for 4 RVP or 8 CDP&lt;br /&gt;
&lt;br /&gt;
Title Unlocked: Accomplice to Pain for allowing a Wild Hunt Hound to suffer in its life under the banner of &#039;free will&#039;&lt;br /&gt;
&lt;br /&gt;
Lingchi can take Aniela at 3/1 for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
Initiation Ordeal Discount for Solitaire and Rogozhin for character-relevant beats&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]] - &amp;quot;This was. An event. I&#039;ve never dealt. With so much fragging magic. I was. Frankly. Way out of my depth. However. I can&#039;t say. It&#039;s not incredible. Frustratingly inexplicable. How did we. &#039;Teleport.&#039; Who took. That body in the first place. How is Jack. So cool. All these questions... however. The children are safe. And... I don&#039;t know. Somehow. I feel like. Putting those spirits to rest. Was... good?&lt;br /&gt;
It&#039;s enough. To make me envy those mages. Even more. The world they live in. Can be reasoned with.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139797</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139797"/>
		<updated>2024-11-26T01:41:41Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=Ezekyle Burton&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saul Amundi&lt;br /&gt;
|OppositionUnits=Saul Amundi&lt;br /&gt;
|OppositionCasualties=Saul Amundi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners save children from being trapped in a haunted school over an Indian burial ground in a certified Sophocles Halloween Bonanza.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet in a bar at Sophocles, early in the morning on the 31st. The Speaker, of the Sophocles Community Council, meets them and explains the situation - 15 children are missing after messing around at a haunted school located on an Indian burial ground. The spirits are restless, and the exorcist hired to investigate went missing without a trace. There are many unknowns, and the pay is relatively meager, but the team resolves to solve the case anyway.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Luckily, Rogozhin and Geodesic were hired previously to track down the exorcist by a different party (see [[Broken Vow]].) Already possessing the symbolic link crafted, Lingchi uses the link to divine what the Exorcist saw. She sees him going into the basement, finding a body missing from the grave, realizing that the burial ground was not Salish, then sees him chased by about 30 angry spirits. He seeks to find help from someone OTHER than his employer, Shiawase, before he gets black bagged. Unsure of what to do with this information, the team decides to investigate for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team arrive at the school before sunrise. Treading carefully, Geo sends her drone in, discovering ritual-like markings, and Rogozhin sends scouting rats into the basement. They find the dug up grave, before a rat is quickly killed by an angry spirit in the shape of a spider. Another building reveals a mysterious staircase that instantly kills another rat. Geo&#039;s snake sneaks in through the sewers, finding a barricaded classroom and making a basic map of the inside. The team decide to investigate on foot, but in reluctance, Lingchi points out that the door they open is leading to a different environment than the staircase the rat saw, indicating that the environment is shifting unpredictably. Instead, they decide to talk to Pump King Jack, who has appeared to help with Halloween preparations. Meanwhile, Rogozhin breaks away to talk to [[Father Midnight]].&lt;br /&gt;
&lt;br /&gt;
Jack appears before a crowd of admirers, and Geodesic quickly finds herself enchanted by his chintzy pumpkin swagger, which he&#039;s happy to entertain. Meanwhile, Solitaire is skeptical, prompting Jack to bet his offer of help on whether he can scare Solitaire or not. He explains that Sophocles used to be a proper nexus between worlds, which has made the walls thinner, and suggests the team talk to the Grand Duke Zaleos. He manages to scare Solitaire, and as a result, demands a favor before he&#039;ll help with the haunted school: he wants the assistance of the Forest Hound of Sophocles in Halloween preparations before he&#039;ll help. Sojourner, Lingchi&#039;s spirit ally, breaks away to find the Forest Hound, who offers to help only if Zaleos allows him to return to his home plane.&lt;br /&gt;
&lt;br /&gt;
Rogozhin speaks to Father Midnight, who is informative, if cryptic. Father Midnight claims that &amp;quot;a severed circle can&#039;t complete a cycle&amp;quot; - he claims a demon is responsible for irritating the spirits. He claims that Zaleos ISN&#039;T at fault, though is responsible for fixing the whole mess. With Zaleos confirmed safe to talk to, the team reconvene to commune with him.&lt;br /&gt;
&lt;br /&gt;
The team go before the Grand Duke. He begins by compelling Geodesic into self-love, granting her catharsis but putting Lingchi (who values personal choice above all) and Solitaire (who&#039;s wary of shadowy mind-controlling entities in general) on edge. They discuss the nature of free will for a while, before Zaleos offers information - the body was stolen from the grave, and returning it would mollify the spirits to some extent. Zaleos also warns that the Forest Hound&#039;s wish would be ultimately harmful to it, that it returning home would cause it pain. It agrees to grant this only if one of the team accept a Spirit Marker from him. Solitaire accepts this burden, and in the process the team are branded Accomplices of Pain, for allowing the dangers of free will to bring someone harm. The team return to Jack.&lt;br /&gt;
&lt;br /&gt;
The team get in contact with a Salish Historian, who shows little interest in the party or their investigation at first, but then agrees to help research after Sojourner talks him into it and the team agree to compensate him (despite Lingchi&#039;s aggressiveness). His findings eventually determine that the grave is actually that of Comanche raiders, who had been exiled and traveled north. They were all slain, but so as not to anger their spirits, the natives of the area gave them proper respects in line with Comanche traditions. In order to mollify the spirits, proper rituals will need to be renewed, but an offering must be made to get the spirits to listen in the first place. Deciding that the missing body would be the best option, the team resolve to find it. Solitaire, drawing upon his knowledge of the Fourth World to try and find the culprit, finds himself inexplicably drawn to walk, and ends up in the office of [[Ezekyle Burton]]. Despite the unintended and unexpected meeting, Ezekyle claims that he can help the team if the team help him. He needs a demon possessing a body, one Saul Amundi, slain, and his head brought to Ezekyle, before he can help further. He also claims that the missing body is similarly possessed. The team reconvene, and deciding among their options, choose to rescue the Exorcist. Through more divining, they find him held captive by Chulos in Redmond for ransom.&lt;br /&gt;
&lt;br /&gt;
The team approach, Lingchi infiltrating to confirm the exorcist&#039;s presence. She tells Sojourner to protect him inside the room, as Rogozhin, Geodesic, and Solitaire assault from the outside. They burst down two guards before finding themselves in a grueling fight, in which Solitaire has to use his Revenant Adept powers to regenerate. Eventually, they force the Chulos into a surrender, retrieving the exorcist and leaving. The exorcist demands to be taken to Renraku before he&#039;ll help, and despite the team&#039;s anxieties, they agree to do so. The exorcist does provide information, explaining that what caused the disruption (along with the missing body) is a rad storm that happened in Spring. He agrees to provide assistance if needed for the ritual. The body remains missing, however. Geodesic and Solitaire return to talk to Jack, while Rogozhin and Lingchi investigate the school to look for a material link.&lt;br /&gt;
&lt;br /&gt;
Lingchi and Rogozhin aren&#039;t able to make much progress, the shifting layout making the grave from earlier disappear. Solitaire and Geodesic meet with Jack, who says he can offer the help of an extraplanar entity known as the Bagman. Though terrifying, he offers his help in locating Saul in exchange for the beloved toy of one of the missing children. Geodesic agrees... crudely smashing a window, climbing in, and grabbing an armful of toys for the Bagman to pick from. Satisfied, he takes Solitaire and Geodesic to a metaplane, taking a shortcut before depositing them out in an alley. Nearby, Saul is being held up by a duo of heavily armed guards. Geo hacks them and determines they&#039;re calling in reinforcements, and deciding to throw caution to the wind, sabotages their attempts at detaining Saul so that they can grill him for information themselves. Saul is happy to have a ticket out, but it&#039;s not an easy fight. Solitaire is critically wounded again, going unconscious as he and Saul make their escape on a passing car. Saul deposits him in an alley as Sojourner rushes over to heal him, and Geodesic is left crawling out of a dumpster to reconvene.&lt;br /&gt;
&lt;br /&gt;
Once the team tracks Saul down again, hiding under a bridge, he agrees to go with the team to the site, offering what help he can. However, dedicated to maintaining his &amp;quot;normal mundane human&amp;quot; mask, he denies any knowledge or insight. The team decide Saul is more useful dead as a bargaining chip than alive, and attack him. He attempts to flee, but Solitaire&#039;s quick sword work followed by Sojourner&#039;s astral strike destroy body and shedim both, sending him cursing his way back to who knows where. Just as the team are about to lament their lack of progress, Ezekyle applauds the team from his hiding place, a sack over his shoulder. He&#039;d found the body while the team had been working, and with the team&#039;s end of the bargain completed, he&#039;s happy to give it up. Solitaire rushes into the school, using the map Geo made earlier to return the body to the grave in its new location. All pieces now in place, the ritual is completed, though as Lingchi knocked herself out attempting to banish Saul, the task is up to the rescued Exorcist. Geodesic goes to enjoy the Terror Festival with Oliver while it completes, and as soon as the spirits are mollified, the children stumble unharmed out of the school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The children safe, The Speaker rewards the team as promised. Meanwhile, Jack bakes the team an extra special Pumpkin Pie, and Halloween is saved once again.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(High, 15 RVP, 3x multiplier for 18 hours)&lt;br /&gt;
30 Karma (30 RVP)&lt;br /&gt;
20 CDP (9 RVP)&lt;br /&gt;
1 Street Cred (1 RVP)&lt;br /&gt;
10,000 Nuyen (5 RVP)&lt;br /&gt;
+2 Streets of Redmond Reputation&lt;br /&gt;
+1 Renraku Reputation&lt;br /&gt;
+1 Black Lodge Reputation (Thanks a lot, suckers)&lt;br /&gt;
&lt;br /&gt;
Solitaire can take Daredevil at Chargen Rates&lt;br /&gt;
Solitaire can take Ezekyle Burton at 2/3 for 4 RVP or 8 CDP&lt;br /&gt;
Title Unlocked: Accomplice to Pain for allowing a Wild Hunt Hound to suffer in its life under the banner of &#039;free will&#039;&lt;br /&gt;
Lingchi can take Aniela at 3/1 for 3 RVP or 6 CDP&lt;br /&gt;
Initiation Ordeal Discount for Solitaire and Rogozhin for character-relevant beats&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Geodesic]] - &amp;quot;This was. An event. I&#039;ve never dealt. With so much fragging magic. I was. Frankly. Way out of my depth. However. I can&#039;t say. It&#039;s not incredible. Frustratingly inexplicable. How did we. &#039;Teleport.&#039; Who took. That body in the first place. How is Jack. So cool. All these questions... however. The children are safe. And... I don&#039;t know. Somehow. I feel like. Putting those spirits to rest. Was... good?&lt;br /&gt;
It&#039;s enough. To make me envy those mages. Even more. The world they live in. Can be reasoned with.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139796</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139796"/>
		<updated>2024-11-26T01:36:17Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=Ezekyle Burton&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saul Amundi&lt;br /&gt;
|OppositionUnits=Saul Amundi&lt;br /&gt;
|OppositionCasualties=Saul Amundi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners save children from being trapped in a haunted school over an Indian burial ground in a certified Sophocles Halloween Bonanza.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet in a bar at Sophocles, early in the morning on the 31st. The Speaker, of the Sophocles Community Council, meets them and explains the situation - 15 children are missing after messing around at a haunted school located on an Indian burial ground. The spirits are restless, and the exorcist hired to investigate went missing without a trace. There are many unknowns, and the pay is relatively meager, but the team resolves to solve the case anyway.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Luckily, Rogozhin and Geodesic were hired previously to track down the exorcist by a different party (see [[Broken Vow]].) Already possessing the symbolic link crafted, Lingchi uses the link to divine what the Exorcist saw. She sees him going into the basement, finding a body missing from the grave, realizing that the burial ground was not Salish, then sees him chased by about 30 angry spirits. He seeks to find help from someone OTHER than his employer, Shiawase, before he gets black bagged. Unsure of what to do with this information, the team decides to investigate for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team arrive at the school before sunrise. Treading carefully, Geo sends her drone in, discovering ritual-like markings, and Rogozhin sends scouting rats into the basement. They find the dug up grave, before a rat is quickly killed by an angry spirit in the shape of a spider. Another building reveals a mysterious staircase that instantly kills another rat. Geo&#039;s snake sneaks in through the sewers, finding a barricaded classroom and making a basic map of the inside. The team decide to investigate on foot, but in reluctance, Lingchi points out that the door they open is leading to a different environment than the staircase the rat saw, indicating that the environment is shifting unpredictably. Instead, they decide to talk to Pump King Jack, who has appeared to help with Halloween preparations. Meanwhile, Rogozhin breaks away to talk to [[Father Midnight]].&lt;br /&gt;
&lt;br /&gt;
Jack appears before a crowd of admirers, and Geodesic quickly finds herself enchanted by his chintzy pumpkin swagger, which he&#039;s happy to entertain. Meanwhile, Solitaire is skeptical, prompting Jack to bet his offer of help on whether he can scare Solitaire or not. He explains that Sophocles used to be a proper nexus between worlds, which has made the walls thinner, and suggests the team talk to the Grand Duke Zaleos. He manages to scare Solitaire, and as a result, demands a favor before he&#039;ll help with the haunted school: he wants the assistance of the Forest Hound of Sophocles in Halloween preparations before he&#039;ll help. Sojourner, Lingchi&#039;s spirit ally, breaks away to find the Forest Hound, who offers to help only if Zaleos allows him to return to his home plane.&lt;br /&gt;
&lt;br /&gt;
Rogozhin speaks to Father Midnight, who is informative, if cryptic. Father Midnight claims that &amp;quot;a severed circle can&#039;t complete a cycle&amp;quot; - he claims a demon is responsible for irritating the spirits. He claims that Zaleos ISN&#039;T at fault, though is responsible for fixing the whole mess. With Zaleos confirmed safe to talk to, the team reconvene to commune with him.&lt;br /&gt;
&lt;br /&gt;
The team go before the Grand Duke. He begins by compelling Geodesic into self-love, granting her catharsis but putting Lingchi (who values personal choice above all) and Solitaire (who&#039;s wary of shadowy mind-controlling entities in general) on edge. They discuss the nature of free will for a while, before Zaleos offers information - the body was stolen from the grave, and returning it would mollify the spirits to some extent. Zaleos also warns that the Forest Hound&#039;s wish would be ultimately harmful to it, that it returning home would cause it pain. It agrees to grant this only if one of the team accept a Spirit Marker from him. Solitaire accepts this burden, and in the process the team are branded Accomplices of Pain, for allowing the dangers of free will to bring someone harm. The team return to Jack.&lt;br /&gt;
&lt;br /&gt;
The team get in contact with a Salish Historian, who shows little interest in the party or their investigation at first, but then agrees to help research after Sojourner talks him into it and the team agree to compensate him (despite Lingchi&#039;s aggressiveness). His findings eventually determine that the grave is actually that of Comanche raiders, who had been exiled and traveled north. They were all slain, but so as not to anger their spirits, the natives of the area gave them proper respects in line with Comanche traditions. In order to mollify the spirits, proper rituals will need to be renewed, but an offering must be made to get the spirits to listen in the first place. Deciding that the missing body would be the best option, the team resolve to find it. Solitaire, drawing upon his knowledge of the Fourth World to try and find the culprit, finds himself inexplicably drawn to walk, and ends up in the office of [[Ezekyle Burton]]. Despite the unintended and unexpected meeting, Ezekyle claims that he can help the team if the team help him. He needs a demon possessing a body, one Saul Amundi, slain, and his head brought to Ezekyle, before he can help further. He also claims that the missing body is similarly possessed. The team reconvene, and deciding among their options, choose to rescue the Exorcist. Through more divining, they find him held captive by Chulos in Redmond for ransom.&lt;br /&gt;
&lt;br /&gt;
The team approach, Lingchi infiltrating to confirm the exorcist&#039;s presence. She tells Sojourner to protect him inside the room, as Rogozhin, Geodesic, and Solitaire assault from the outside. They burst down two guards before finding themselves in a grueling fight, in which Solitaire has to use his Revenant Adept powers to regenerate. Eventually, they force the Chulos into a surrender, retrieving the exorcist and leaving. The exorcist demands to be taken to Renraku before he&#039;ll help, and despite the team&#039;s anxieties, they agree to do so. The exorcist does provide information, explaining that what caused the disruption (along with the missing body) is a rad storm that happened in Spring. He agrees to provide assistance if needed for the ritual. The body remains missing, however. Geodesic and Solitaire return to talk to Jack, while Rogozhin and Lingchi investigate the school to look for a material link.&lt;br /&gt;
&lt;br /&gt;
Lingchi and Rogozhin aren&#039;t able to make much progress, the shifting layout making the grave from earlier disappear. Solitaire and Geodesic meet with Jack, who says he can offer the help of an extraplanar entity known as the Bagman. Though terrifying, he offers his help in locating Saul in exchange for the beloved toy of one of the missing children. Geodesic agrees... crudely smashing a window, climbing in, and grabbing an armful of toys for the Bagman to pick from. Satisfied, he takes Solitaire and Geodesic to a metaplane, taking a shortcut before depositing them out in an alley. Nearby, Saul is being held up by a duo of heavily armed guards. Geo hacks them and determines they&#039;re calling in reinforcements, and deciding to throw caution to the wind, sabotages their attempts at detaining Saul so that they can grill him for information themselves. Saul is happy to have a ticket out, but it&#039;s not an easy fight. Solitaire is critically wounded again, going unconscious as he and Saul make their escape on a passing car. Saul deposits him in an alley as Sojourner rushes over to heal him, and Geodesic is left crawling out of a dumpster to reconvene.&lt;br /&gt;
&lt;br /&gt;
Once the team tracks Saul down again, hiding under a bridge, he agrees to go with the team to the site, offering what help he can. However, dedicated to maintaining his &amp;quot;normal mundane human&amp;quot; mask, he denies any knowledge or insight. The team decide Saul is more useful dead as a bargaining chip than alive, and attack him. He attempts to flee, but Solitaire&#039;s quick sword work followed by Sojourner&#039;s astral strike destroy body and shedim both, sending him cursing his way back to who knows where. Just as the team are about to lament their lack of progress, Ezekyle applauds the team from his hiding place, a sack over his shoulder. He&#039;d found the body while the team had been working, and with the team&#039;s end of the bargain completed, he&#039;s happy to give it up. Solitaire rushes into the school, using the map Geo made earlier to return the body to the grave in its new location. All pieces now in place, the ritual is completed, though as Lingchi knocked herself out attempting to banish Saul, the task is up to the rescued Exorcist. Geodesic goes to enjoy the Terror Festival with Oliver while it completes, and as soon as the spirits are mollified, the children stumble unharmed out of the school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The children safe, The Speaker rewards the team as promised. Meanwhile, Jack bakes the team an extra special Pumpkin Pie, and Halloween is saved once again.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(High, 15 RVP, 3x multiplier for 18 hours)&lt;br /&gt;
30 Karma (30 RVP)&lt;br /&gt;
20 CDP (9 RVP)&lt;br /&gt;
1 Street Cred (1 RVP)&lt;br /&gt;
10,000 Nuyen (5 RVP)&lt;br /&gt;
+2 Streets of Redmond Reputation&lt;br /&gt;
+1 Renraku Reputation&lt;br /&gt;
+1 Black Lodge Reputation (Thanks a lot, suckers)&lt;br /&gt;
&lt;br /&gt;
Solitaire can take Daredevil at Chargen Rates&lt;br /&gt;
Solitaire can take Ezekyle Burton at 2/3 for 4 RVP or 8 CDP&lt;br /&gt;
Title Unlocked: Accomplice to Pain for allowing a Wild Hunt Hound to suffer in its life under the banner of &#039;free will&#039;&lt;br /&gt;
Lingchi can take Aniela at 3/1 for 3 RVP or 6 CDP&lt;br /&gt;
Initiation Ordeal Discount for Solitaire and Rogozhin for character-relevant beats&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139795</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139795"/>
		<updated>2024-11-26T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=Ezekyle Burton&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saul Amundi&lt;br /&gt;
|OppositionUnits=Saul Amundi&lt;br /&gt;
|OppositionCasualties=Saul Amundi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners save children from being trapped in a haunted school over an Indian burial ground in a certified Sophocles Halloween Bonanza.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet in a bar at Sophocles, early in the morning on the 31st. The Speaker, of the Sophocles Community Council, meets them and explains the situation - 15 children are missing after messing around at a haunted school located on an Indian burial ground. The spirits are restless, and the exorcist hired to investigate went missing without a trace. There are many unknowns, and the pay is relatively meager, but the team resolves to solve the case anyway.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Luckily, Rogozhin and Geodesic were hired previously to track down the exorcist by a different party (see [[Broken Vow]].) Already possessing the symbolic link crafted, Lingchi uses the link to divine what the Exorcist saw. She sees him going into the basement, finding a body missing from the grave, realizing that the burial ground was not Salish, then sees him chased by about 30 angry spirits. He seeks to find help from someone OTHER than his employer, Shiawase, before he gets black bagged. Unsure of what to do with this information, the team decides to investigate for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team arrive at the school before sunrise. Treading carefully, Geo sends her drone in, discovering ritual-like markings, and Rogozhin sends scouting rats into the basement. They find the dug up grave, before a rat is quickly killed by an angry spirit in the shape of a spider. Another building reveals a mysterious staircase that instantly kills another rat. Geo&#039;s snake sneaks in through the sewers, finding a barricaded classroom and making a basic map of the inside. The team decide to investigate on foot, but in reluctance, Lingchi points out that the door they open is leading to a different environment than the staircase the rat saw, indicating that the environment is shifting unpredictably. Instead, they decide to talk to Pump King Jack, who has appeared to help with Halloween preparations. Meanwhile, Rogozhin breaks away to talk to [[Father Midnight]].&lt;br /&gt;
&lt;br /&gt;
Jack appears before a crowd of admirers, and Geodesic quickly finds herself enchanted by his chintzy pumpkin swagger, which he&#039;s happy to entertain. Meanwhile, Solitaire is skeptical, prompting Jack to bet his offer of help on whether he can scare Solitaire or not. He explains that Sophocles used to be a proper nexus between worlds, which has made the walls thinner, and suggests the team talk to the Grand Duke Zaleos. He manages to scare Solitaire, and as a result, demands a favor before he&#039;ll help with the haunted school: he wants the assistance of the Forest Hound of Sophocles in Halloween preparations before he&#039;ll help. Sojourner, Lingchi&#039;s spirit ally, breaks away to find the Forest Hound, who offers to help only if Zaleos allows him to return to his home plane.&lt;br /&gt;
&lt;br /&gt;
Rogozhin speaks to Father Midnight, who is informative, if cryptic. Father Midnight claims that &amp;quot;a severed circle can&#039;t complete a cycle&amp;quot; - he claims a demon is responsible for irritating the spirits. He claims that Zaleos ISN&#039;T at fault, though is responsible for fixing the whole mess. With Zaleos confirmed safe to talk to, the team reconvene to commune with him.&lt;br /&gt;
&lt;br /&gt;
The team go before the Grand Duke. He begins by compelling Geodesic into self-love, granting her catharsis but putting Lingchi (who values personal choice above all) and Solitaire (who&#039;s wary of shadowy mind-controlling entities in general) on edge. They discuss the nature of free will for a while, before Zaleos offers information - the body was stolen from the grave, and returning it would mollify the spirits to some extent. Zaleos also warns that the Forest Hound&#039;s wish would be ultimately harmful to it, that it returning home would cause it pain. It agrees to grant this only if one of the team accept a Spirit Marker from him. Solitaire accepts this burden, and in the process the team are branded Accomplices of Pain, for allowing the dangers of free will to bring someone harm. The team return to Jack.&lt;br /&gt;
&lt;br /&gt;
The team get in contact with a Salish Historian, who shows little interest in the party or their investigation at first, but then agrees to help research after Sojourner talks him into it and the team agree to compensate him (despite Lingchi&#039;s aggressiveness). His findings eventually determine that the grave is actually that of Comanche raiders, who had been exiled and traveled north. They were all slain, but so as not to anger their spirits, the natives of the area gave them proper respects in line with Comanche traditions. In order to mollify the spirits, proper rituals will need to be renewed, but an offering must be made to get the spirits to listen in the first place. Deciding that the missing body would be the best option, the team resolve to find it. Solitaire, drawing upon his knowledge of the Fourth World to try and find the culprit, finds himself inexplicably drawn to walk, and ends up in the office of [[Ezekyle Burton]]. Despite the unintended and unexpected meeting, Ezekyle claims that he can help the team if the team help him. He needs a demon possessing a body, one Saul Amundi, slain, and his head brought to Ezekyle, before he can help further. He also claims that the missing body is similarly possessed. The team reconvene, and deciding among their options, choose to rescue the Exorcist. Through more divining, they find him held captive by Chulos in Redmond for ransom.&lt;br /&gt;
&lt;br /&gt;
The team approach, Lingchi infiltrating to confirm the exorcist&#039;s presence. She tells Sojourner to protect him inside the room, as Rogozhin, Geodesic, and Solitaire assault from the outside. They burst down two guards before finding themselves in a grueling fight, in which Solitaire has to use his Revenant Adept powers to regenerate. Eventually, they force the Chulos into a surrender, retrieving the exorcist and leaving. The exorcist demands to be taken to Renraku before he&#039;ll help, and despite the team&#039;s anxieties, they agree to do so. The exorcist does provide information, explaining that what caused the disruption (along with the missing body) is a rad storm that happened in Spring. He agrees to provide assistance if needed for the ritual. The body remains missing, however. Geodesic and Solitaire return to talk to Jack, while Rogozhin and Lingchi investigate the school to look for a material link.&lt;br /&gt;
&lt;br /&gt;
Lingchi and Rogozhin aren&#039;t able to make much progress, the shifting layout making the grave from earlier disappear. Solitaire and Geodesic meet with Jack, who says he can offer the help of an extraplanar entity known as the Bagman. Though terrifying, he offers his help in locating Saul in exchange for the beloved toy of one of the missing children. Geodesic agrees... crudely smashing a window, climbing in, and grabbing an armful of toys for the Bagman to pick from. Satisfied, he takes Solitaire and Geodesic to a metaplane, taking a shortcut before depositing them out in an alley. Nearby, Saul is being held up by a duo of heavily armed guards. Geo hacks them and determines they&#039;re calling in reinforcements, and deciding to throw caution to the wind, sabotages their attempts at detaining Saul so that they can grill him for information themselves. Saul is happy to have a ticket out, but it&#039;s not an easy fight. Solitaire is critically wounded again, going unconscious as he and Saul make their escape on a passing car. Saul deposits him in an alley as Sojourner rushes over to heal him, and Geodesic is left crawling out of a dumpster to reconvene.&lt;br /&gt;
&lt;br /&gt;
Once the team tracks Saul down again, hiding under a bridge, he agrees to go with the team to the site, offering what help he can. However, dedicated to maintaining his &amp;quot;normal mundane human&amp;quot; mask, he denies any knowledge or insight. The team decide Saul is more useful dead as a bargaining chip than alive, and attack him. He attempts to flee, but Solitaire&#039;s quick sword work followed by Sojourner&#039;s astral strike destroy body and shedim both, sending him cursing his way back to who knows where. Just as the team are about to lament their lack of progress, Ezekyle applauds the team from his hiding place, a sack over his shoulder. He&#039;d found the body while the team had been working, and with the team&#039;s end of the bargain completed, he&#039;s happy to give it up. Solitaire rushes into the school, using the map Geo made earlier to return the body to the grave in its new location. All pieces now in place, the ritual is completed, though as Lingchi knocked herself out attempting to banish Saul, the task is up to the rescued Exorcist. Geodesic goes to enjoy the Terror Festival with Oliver while it completes, and as soon as the spirits are mollified, the children stumble unharmed out of the school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The children safe, The Speaker rewards the team as promised. Meanwhile, Jack bakes the team an extra special Pumpkin Pie, and Halloween is saved once again.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139794</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139794"/>
		<updated>2024-11-26T01:34:07Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=Ezekyle Burton&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saul Amundi&lt;br /&gt;
|OppositionUnits=Saul Amundi&lt;br /&gt;
|OppositionCasualties=Saul Amundi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners save children from being trapped in a haunted school over an Indian burial ground in a certified Sophocles Halloween Bonanza.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners meet in a bar at Sophocles, early in the morning on the 31st. The Speaker, of the Sophocles Community Council, meets them and explains the situation - 15 children are missing after messing around at a haunted school located on an Indian burial ground. The spirits are restless, and the exorcist hired to investigate went missing without a trace. There are many unknowns, and the pay is relatively meager, but the team resolves to solve the case anyway.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Luckily, Rogozhin and Geodesic were hired previously to track down the exorcist by a different party (see [[Broken Vow]].) Already possessing the symbolic link crafted, Lingchi uses the link to divine what the Exorcist saw. She sees him going into the basement, finding a body missing from the grave, realizing that the burial ground was not Salish, then sees him chased by about 30 angry spirits. He seeks to find help from someone OTHER than his employer, Shiawase, before he gets black bagged. Unsure of what to do with this information, the team decides to investigate for themselves.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team arrive at the school before sunrise. Treading carefully, Geo sends her drone in, discovering ritual-like markings, and Rogozhin sends scouting rats into the basement. They find the dug up grave, before a rat is quickly killed by an angry spirit in the shape of a spider. Another building reveals a mysterious staircase that instantly kills another rat. Geo&#039;s snake sneaks in through the sewers, finding a barricaded classroom and making a basic map of the inside. The team decide to investigate on foot, but in reluctance, Lingchi points out that the door they open is leading to a different environment than the staircase the rat saw, indicating that the environment is shifting unpredictably. Instead, they decide to talk to Pump King Jack, who has appeared to help with Halloween preparations. Meanwhile, Rogozhin breaks away to talk to [[Father Midnight]].&lt;br /&gt;
&lt;br /&gt;
Jack appears before a crowd of admirers, and Geodesic quickly finds herself enchanted by his chintzy pumpkin swagger, which he&#039;s happy to entertain. Meanwhile, Solitaire is skeptical, prompting Jack to bet his offer of help on whether he can scare Solitaire or not. He explains that Sophocles used to be a proper nexus between worlds, which has made the walls thinner, and suggests the team talk to the Grand Duke Zaleos. He manages to scare Solitaire, and as a result, demands a favor before he&#039;ll help with the haunted school: he wants the assistance of the Forest Hound of Sophocles in Halloween preparations before he&#039;ll help. Sojourner, Lingchi&#039;s spirit ally, breaks away to find the Forest Hound, who offers to help only if Zaleos allows him to return to his home plane.&lt;br /&gt;
&lt;br /&gt;
Rogozhin speaks to Father Midnight, who is informative, if cryptic. Father Midnight claims that &amp;quot;a severed circle can&#039;t complete a cycle&amp;quot; - he claims a demon is responsible for irritating the spirits. He claims that Zaleos ISN&#039;T at fault, though is responsible for fixing the whole mess. With Zaleos confirmed safe to talk to, the team reconvene to commune with him.&lt;br /&gt;
&lt;br /&gt;
The team go before the Grand Duke. He begins by compelling Geodesic into self-love, granting her catharsis but putting Lingchi (who values personal choice above all) and Solitaire (who&#039;s wary of shadowy mind-controlling entities in general) on edge. They discuss the nature of free will for a while, before Zaleos offers information - the body was stolen from the grave, and returning it would mollify the spirits to some extent. Zaleos also warns that the Forest Hound&#039;s wish would be ultimately harmful to it, that it returning home would cause it pain. It agrees to grant this only if one of the team accept a Spirit Marker from him. Solitaire accepts this burden, and in the process the team are branded Accomplices of Pain, for allowing the dangers of free will to bring someone harm. The team return to Jack.&lt;br /&gt;
&lt;br /&gt;
The team get in contact with a Salish Historian, who shows little interest in the party or their investigation at first, but then agrees to help research after Sojourner talks him into it and the team agree to compensate him (despite Lingchi&#039;s aggressiveness). His findings eventually determine that the grave is actually that of Comanche raiders, who had been exiled and traveled north. They were all slain, but so as not to anger their spirits, the natives of the area gave them proper respects in line with Comanche traditions. In order to mollify the spirits, proper rituals will need to be renewed, but an offering must be made to get the spirits to listen in the first place. Deciding that the missing body would be the best option, the team resolve to find it. Solitaire, drawing upon his knowledge of the Fourth World to try and find the culprit, finds himself inexplicably drawn to walk, and ends up in the office of [[Ezekyle Burton]]. Despite the unintended and unexpected meeting, Ezekyle claims that he can help the team if the team help him. He needs a demon possessing a body, one Saul Amundi, slain, and his head brought to Ezekyle, before he can help further. He also claims that the missing body is similarly possessed. The team reconvene, and deciding among their options, choose to rescue the Exorcist. Through more divining, they find him held captive by Chulos in Redmond for ransom.&lt;br /&gt;
&lt;br /&gt;
The team approach, Lingchi infiltrating to confirm the exorcist&#039;s presence. She tells Sojourner to protect him inside the room, as Rogozhin, Geodesic, and Solitaire assault from the outside. They burst down two guards before finding themselves in a grueling fight, in which Solitaire has to use his Revenant Adept powers to regenerate. Eventually, they force the Chulos into a surrender, retrieving the exorcist and leaving. The exorcist demands to be taken to Renraku before he&#039;ll help, and despite the team&#039;s anxieties, they agree to do so. The exorcist does provide information, explaining that what caused the disruption (along with the missing body) is a rad storm that happened in Spring. He agrees to provide assistance if needed for the ritual. The body remains missing, however. Geodesic and Solitaire return to talk to Jack, while Rogozhin and Lingchi investigate the school to look for a material link.&lt;br /&gt;
&lt;br /&gt;
Lingchi and Rogozhin aren&#039;t able to make much progress, the shifting layout making the grave from earlier disappear. Solitaire and Geodesic meet with Jack, who says he can offer the help of an extraplanar entity known as the Bagman. Though terrifying, he offers his help in locating Saul in exchange for the beloved toy of one of the missing children. Geodesic agrees... crudely smashing a window, climbing in, and grabbing an armful of toys for the Bagman to pick from. Satisfied, he takes Solitaire and Geodesic to a metaplane, taking a shortcut before depositing them out in an alley. Nearby, Saul is being held up by a duo of heavily armed guards. Geo hacks them and determines they&#039;re calling in reinforcements, and deciding to throw caution to the wind, sabotages their attempts at detaining Saul so that they can grill him for information themselves. Saul is happy to have a ticket out, but it&#039;s not an easy fight. Solitaire is critically wounded again, going unconscious as he and Saul make their escape on a passing car. Saul deposits him in an alley as Sojourner rushes over to heal him, and Geodesic is left crawling out of a dumpster to reconvene.&lt;br /&gt;
&lt;br /&gt;
Once the team tracks Saul down again, hiding under a bridge, he agrees to go with the team to the site, offering what help he can. However, dedicated to maintaining his &amp;quot;normal mundane human&amp;quot; mask, he denies any knowledge or insight. The team decide Saul is more useful dead as a bargaining chip than alive, and attack him. He attempts to flee, but Solitaire&#039;s quick sword work followed by Sojourner&#039;s astral strike destroy body and shedim both, sending him cursing his way back to who knows where. Just as the team are about to lament their lack of progress, Ezekyle applauds the team from his hiding place, a sack over his shoulder. He&#039;d found the body while the team had been working, and with the team&#039;s end of the bargain completed, he&#039;s happy to give it up. Solitaire rushes into the school, using the map Geo made earlier to return the body to the grave in its new location. All pieces now in place, the ritual is completed, though as Lingchi knocked herself out attempting to banish Saul, the task is up to the rescued Exorcist. Geodesic goes to enjoy the Terror Festival with Oliver while it completes, and as soon as the spirits are mollified, the children stumble unharmed out of the school.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139788</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139788"/>
		<updated>2024-11-26T00:40:22Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=Ezekyle Burton&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saul Amundi&lt;br /&gt;
|OppositionUnits=Saul Amundi&lt;br /&gt;
|OppositionCasualties=Saul Amundi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139787</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139787"/>
		<updated>2024-11-26T00:35:33Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Speaker&lt;br /&gt;
|Ally2=Pump King Jack&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139786</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139786"/>
		<updated>2024-11-26T00:34:08Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Pump King Jack&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Hail to the Pumpking&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139785</id>
		<title>Ghost of Halloween Past</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ghost_of_Halloween_Past&amp;diff=139785"/>
		<updated>2024-11-26T00:33:36Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2085-10-31  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Asmodeus  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Sophocles, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=[[Pump_King_Jack]]&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lingchi|Geodesic|Solitaire|Rogozhin}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=[[Hail to the Pumpking]]&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Geodesic&amp;diff=137543</id>
		<title>Geodesic</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Geodesic&amp;diff=137543"/>
		<updated>2024-10-31T02:36:41Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Geodesic.jpg|248px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Techno Hacker&lt;br /&gt;
|header2= 2 1729 87539319 ...&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = Accomplice of Pain&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/26/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1s7WhA8CkeeEytudS8n75KynNIRDixzOJ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Geodesic is a hacker that arrived from the Manhattan sprawl in 2085. She&#039;s young, clearly malnourished, worryingly pale, and erratic and unstable in temperament. She has a strong fixation on mathematics and patterns of numbers, and is quite handy with a rifle (and also quite itchy to respond to any perceived threats). Despite her insistence that she has an implanted cyberdeck, she has absolutely no visible cyberware, very heavily suggesting the truth: she&#039;s a technomancer, and a damaged one at that. Still, she scrounges to survive, if not for her sake, than for her kid brother&#039;s, who she&#039;s raising and will protect to the death.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Obtain personal safety for her and her brother&lt;br /&gt;
*Earn enough money so that her brother can live a comfortable, healthy adolescence without her going around committing crimes&lt;br /&gt;
*Figure out what the hell is wrong with her mind&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the slums of New Jersey to smugglers working with the Mafia, Ellie Fletcher was lucky to live a relatively normal childhood. Her parents weren&#039;t around ALL that much, and her SIN was fake, but they could afford a decent life, and she could go to school. She was clearly a bright pupil, particularly loving mathematics, appreciating its universal nature and elegance from a young age. Her baby brother Oliver didn&#039;t change this much, as she didn&#039;t mind helping to care for him during her parents&#039; excursions. What DID change things was her emergence. Suddenly, the Matrix as a whole was open to her, and with it, knowledge, information, truth. She was in awe, and she learned all she could, even teaching her brother what he would pay attention for using a &amp;quot;borrowed&amp;quot; commlink.&lt;br /&gt;
&lt;br /&gt;
At the age of 12, however, her unknowing secret slipped. Two Mafia made men heard about Ellie&#039;s emergence, and knowing the money they could get for a fresh technomancer, decided to betray her parents for quick cash. They were caught in the house, and a fight resulted in Ellie watching her parents get gunned down in front of her eyes. She managed to buy time with her parents&#039; Ruger 101 and flee on their Mustang with her baby brother, but without a SIN, with a dangerous secret, and a brother to protect, she had no choice but to beg, borrow, and steal on the streets. The trauma of this was too much, and her vulnerable young Resonance was infected by... something. Something warping, something sinister, that compelled her to make patterns, to rearrange. Something that made her situation that much worse.&lt;br /&gt;
&lt;br /&gt;
Still, she managed to survive, doing low-level datatheft and other crime in the Manhattan sprawl, and keeping herself and her brother alive. A particularly bad gig in which she lost all control ruined her reputation on the East coast, however, and so she made another desperate move - a cross country trip to Seattle for new opportunity. Maybe she&#039;ll find the opportunity for her brother she feels she owes him, after her mistake orphaned them. Or maybe she&#039;ll lose herself to whatever&#039;s calling inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Dependent (Demanding)&lt;br /&gt;
*Her younger brother, Oliver Fletcher, has had to grow up faster than Ellie has realized. He barely remembers their parents, and sees Ellie like a mother figure, but with her frayed mind, he&#039;s had to learn to manage her breakdowns and paranoia, and even when she&#039;s mentally stable their living situation has been erratic. Despite Ellie&#039;s desire to keep him caught up and his own natural brightness, missing school has left him at a disadvantage educationally. He deeply enjoys Urban Brawl and is a huge fan of the New York Slashers. This interest extends to other violent and &amp;quot;seedy&amp;quot; pursuits - much to Ellie&#039;s chagrin, he thinks her work as a runner is a path to someday emulate. That is, if he doesn&#039;t make the Slashers.&lt;br /&gt;
&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
*When Geodesic saw her parents gunned down in front of her, and had to endure the streets as a homeless child, the trauma broke her psyche. With that crack at such a formative age, something... sinister slipped in, warping her mind and deluding her perception. Her tastes became scrambled, her speech distorted, and most of all, her obsession with mathematics amplified. No longer an elegant description of the fundamentals of reality, her dissonance pushes her to treat numbers as sacred, see patterns where there shouldn&#039;t be any, and rearrange the world to fit them. Only a world that fits the patterns in her mind, one chained by the infinite certainty of formulae, would be ordered enough to feel safe in.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ghaz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taranis Lú&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Faulty&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;: It&#039;s hard not to feel sorry for this mess of a woman, but her possession of a gun and fierce hatred of the Mafia and similar groups makes Geodesic a useful tool for Bolt, too. Geodesic, for her part, just needs any work she can get.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A curve representing the shortest path between two points. A geodesic dome is a structure created of geodesic polyhedrons.&lt;br /&gt;
|MidResult=A hacker, formerly operating in the Manhattan sprawl. Known for her fondness of mathematics and extreme eccentricity.&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer. Her reputation in the Manhattan sprawl as a runner was tarnished due to destructive tendencies on the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A hacker operating out of the Seattle Sprawl. Human, female.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Geodesic specializes in stealth hacking, and is capable of stealth in physical space if needed. Possesses some drone controlling capabilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer, and has been known to act erratically on jobs or favor her own agenda over the team&#039;s on occasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Malnourished. Anxious. Mundane.&lt;br /&gt;
|Result2=No cyberware of basic grade or lower.&lt;br /&gt;
|Result3=No cyberware of alpha grade or lower. Essence is higher than anything below 6.0. Subject is suffering from psychosis of some kind.&lt;br /&gt;
|Result4=No bioware or cyberware of beta grade or lower. Essence is 6.0.&lt;br /&gt;
|Result5=Subject is, in fact, a technomancer. No cyberware of any kind. Subject presents with obsessive symptoms and psychosis, but the root causes are complex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;&#039;LILY GAZDA&#039;&#039;&#039;: Rating 4, UCAS&lt;br /&gt;
*Decker License&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Driver&#039;s License&lt;br /&gt;
*Private Investigator&#039;s License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Very pale, nearly albino with light blue eyes. 173cm, but skinny and wiry. Hair has a shaved part in the shape of a zig-zag on the left side. Usually has dark rings under her eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Rough, battered jeans and thick, cheap jackets. Dull colors.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A three-dimensional mathematical graph with colored vertices acting as the clearly visible &amp;quot;wireframe&amp;quot; of a shimmering green overlay of herself. Matrix actions are performed by distorting out fingers and limbs like a glitching G-Mod model. Her mark is in the shape of a Petersen graph, twisting in place.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Samael]] - While Ms. Geodesic&#039;s food preferences may be off putting, it would be a fool who dismisses her out of hand. Despite her eccentricities, she is a skilled matrix operative and has come through for me many times.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Geodesic&amp;diff=137540</id>
		<title>Geodesic</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Geodesic&amp;diff=137540"/>
		<updated>2024-10-31T02:36:06Z</updated>

		<summary type="html">&lt;p&gt;Madotsuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Geodesic.jpg|248px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Techno Hacker&lt;br /&gt;
|header2= 2 1729 87539319 ...&lt;br /&gt;
|header3= Accomplice of Pain&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = madotsuki999&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Madotsuki999]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 8&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 10/26/2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2066&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1s7WhA8CkeeEytudS8n75KynNIRDixzOJ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Geodesic is a hacker that arrived from the Manhattan sprawl in 2085. She&#039;s young, clearly malnourished, worryingly pale, and erratic and unstable in temperament. She has a strong fixation on mathematics and patterns of numbers, and is quite handy with a rifle (and also quite itchy to respond to any perceived threats). Despite her insistence that she has an implanted cyberdeck, she has absolutely no visible cyberware, very heavily suggesting the truth: she&#039;s a technomancer, and a damaged one at that. Still, she scrounges to survive, if not for her sake, than for her kid brother&#039;s, who she&#039;s raising and will protect to the death.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Obtain personal safety for her and her brother&lt;br /&gt;
*Earn enough money so that her brother can live a comfortable, healthy adolescence without her going around committing crimes&lt;br /&gt;
*Figure out what the hell is wrong with her mind&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in the slums of New Jersey to smugglers working with the Mafia, Ellie Fletcher was lucky to live a relatively normal childhood. Her parents weren&#039;t around ALL that much, and her SIN was fake, but they could afford a decent life, and she could go to school. She was clearly a bright pupil, particularly loving mathematics, appreciating its universal nature and elegance from a young age. Her baby brother Oliver didn&#039;t change this much, as she didn&#039;t mind helping to care for him during her parents&#039; excursions. What DID change things was her emergence. Suddenly, the Matrix as a whole was open to her, and with it, knowledge, information, truth. She was in awe, and she learned all she could, even teaching her brother what he would pay attention for using a &amp;quot;borrowed&amp;quot; commlink.&lt;br /&gt;
&lt;br /&gt;
At the age of 12, however, her unknowing secret slipped. Two Mafia made men heard about Ellie&#039;s emergence, and knowing the money they could get for a fresh technomancer, decided to betray her parents for quick cash. They were caught in the house, and a fight resulted in Ellie watching her parents get gunned down in front of her eyes. She managed to buy time with her parents&#039; Ruger 101 and flee on their Mustang with her baby brother, but without a SIN, with a dangerous secret, and a brother to protect, she had no choice but to beg, borrow, and steal on the streets. The trauma of this was too much, and her vulnerable young Resonance was infected by... something. Something warping, something sinister, that compelled her to make patterns, to rearrange. Something that made her situation that much worse.&lt;br /&gt;
&lt;br /&gt;
Still, she managed to survive, doing low-level datatheft and other crime in the Manhattan sprawl, and keeping herself and her brother alive. A particularly bad gig in which she lost all control ruined her reputation on the East coast, however, and so she made another desperate move - a cross country trip to Seattle for new opportunity. Maybe she&#039;ll find the opportunity for her brother she feels she owes him, after her mistake orphaned them. Or maybe she&#039;ll lose herself to whatever&#039;s calling inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Dependent (Demanding)&lt;br /&gt;
*Her younger brother, Oliver Fletcher, has had to grow up faster than Ellie has realized. He barely remembers their parents, and sees Ellie like a mother figure, but with her frayed mind, he&#039;s had to learn to manage her breakdowns and paranoia, and even when she&#039;s mentally stable their living situation has been erratic. Despite Ellie&#039;s desire to keep him caught up and his own natural brightness, missing school has left him at a disadvantage educationally. He deeply enjoys Urban Brawl and is a huge fan of the New York Slashers. This interest extends to other violent and &amp;quot;seedy&amp;quot; pursuits - much to Ellie&#039;s chagrin, he thinks her work as a runner is a path to someday emulate. That is, if he doesn&#039;t make the Slashers.&lt;br /&gt;
&lt;br /&gt;
Decaying Dissonance&lt;br /&gt;
*When Geodesic saw her parents gunned down in front of her, and had to endure the streets as a homeless child, the trauma broke her psyche. With that crack at such a formative age, something... sinister slipped in, warping her mind and deluding her perception. Her tastes became scrambled, her speech distorted, and most of all, her obsession with mathematics amplified. No longer an elegant description of the fundamentals of reality, her dissonance pushes her to treat numbers as sacred, see patterns where there shouldn&#039;t be any, and rearrange the world to fit them. Only a world that fits the patterns in her mind, one chained by the infinite certainty of formulae, would be ordered enough to feel safe in.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ghaz&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taranis Lú&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Faulty&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&#039;&#039;&#039;Bolt&#039;&#039;&#039;: It&#039;s hard not to feel sorry for this mess of a woman, but her possession of a gun and fierce hatred of the Mafia and similar groups makes Geodesic a useful tool for Bolt, too. Geodesic, for her part, just needs any work she can get.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=A curve representing the shortest path between two points. A geodesic dome is a structure created of geodesic polyhedrons.&lt;br /&gt;
|MidResult=A hacker, formerly operating in the Manhattan sprawl. Known for her fondness of mathematics and extreme eccentricity.&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer. Her reputation in the Manhattan sprawl as a runner was tarnished due to destructive tendencies on the Matrix.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A hacker operating out of the Seattle Sprawl. Human, female.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Geodesic specializes in stealth hacking, and is capable of stealth in physical space if needed. Possesses some drone controlling capabilities.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Geodesic is rumored to be a technomancer, and has been known to act erratically on jobs or favor her own agenda over the team&#039;s on occasion.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Malnourished. Anxious. Mundane.&lt;br /&gt;
|Result2=No cyberware of basic grade or lower.&lt;br /&gt;
|Result3=No cyberware of alpha grade or lower. Essence is higher than anything below 6.0. Subject is suffering from psychosis of some kind.&lt;br /&gt;
|Result4=No bioware or cyberware of beta grade or lower. Essence is 6.0.&lt;br /&gt;
|Result5=Subject is, in fact, a technomancer. No cyberware of any kind. Subject presents with obsessive symptoms and psychosis, but the root causes are complex.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;&#039;LILY GAZDA&#039;&#039;&#039;: Rating 4, UCAS&lt;br /&gt;
*Decker License&lt;br /&gt;
*Firearms License&lt;br /&gt;
*Driver&#039;s License&lt;br /&gt;
*Private Investigator&#039;s License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Very pale, nearly albino with light blue eyes. 173cm, but skinny and wiry. Hair has a shaved part in the shape of a zig-zag on the left side. Usually has dark rings under her eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Rough, battered jeans and thick, cheap jackets. Dull colors.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A three-dimensional mathematical graph with colored vertices acting as the clearly visible &amp;quot;wireframe&amp;quot; of a shimmering green overlay of herself. Matrix actions are performed by distorting out fingers and limbs like a glitching G-Mod model. Her mark is in the shape of a Petersen graph, twisting in place.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Samael]] - While Ms. Geodesic&#039;s food preferences may be off putting, it would be a fool who dismisses her out of hand. Despite her eccentricities, she is a skilled matrix operative and has come through for me many times.&lt;/div&gt;</summary>
		<author><name>Madotsuki</name></author>
	</entry>
</feed>