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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Malibi</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-06-02T03:34:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Valois%27_Bounty_List&amp;diff=28362</id>
		<title>Valois&#039; Bounty List</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Valois%27_Bounty_List&amp;diff=28362"/>
		<updated>2020-02-21T07:22:36Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Added the Bad-Feels Bounty!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Bounty List=&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Accessing Directory&amp;gt;&lt;br /&gt;
 &amp;lt;Bounty List Accessed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We desire that the following twenty-four people be terminated. Manner and timing are irrelevant.&lt;br /&gt;
&lt;br /&gt;
Payment is set at 32,000¥ per head, to be delivered to our assessor, [[Valois]], at the Herron Island Estate in Seattle &amp;lt;location.dat&amp;gt;. Requested proof of death is the target&#039;s severed head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|+All entries on this list are to be terminated by 1200 UTC on September 1, 2081&lt;br /&gt;
!No.&lt;br /&gt;
!Name&lt;br /&gt;
!Organization&lt;br /&gt;
!Rank&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Bounty List#Mason Pearson|Mason Pearson]]&lt;br /&gt;
|DocWagon&lt;br /&gt;
|Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Bounty List#Lily King|Lily King]]&lt;br /&gt;
|Knight Errant&lt;br /&gt;
|Captain&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Bounty List#Caleb Richardson|Caleb Richardson]]&lt;br /&gt;
|Hand of Five&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|[[Reformation Hunt 3|TERMINATED AND PAID]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Bounty List#Aiden Cooper|Aiden Cooper]]&lt;br /&gt;
|Seattle City Council (Medical Board)&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Bounty List#Abigail Parker|Abigail Parker]]&lt;br /&gt;
|Renraku&lt;br /&gt;
|Research Lead&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Bounty List#Dominick Chambers|Dominick Chambers]]&lt;br /&gt;
|DocWagon&lt;br /&gt;
|First Responder&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Bounty List#Zoe Briggs|Zoe Briggs]]&lt;br /&gt;
|Briggs&#039; Street Cyber&lt;br /&gt;
|Owner/Operator&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Bounty List#Elizabeth Newman|Elizabeth Newman]]&lt;br /&gt;
|Lone Star&lt;br /&gt;
|Detective&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Bounty List#Willian Toten|Willian Toten]]&lt;br /&gt;
|The Ancients&lt;br /&gt;
|N/A&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Bounty List#Elanor Hopkins|Elanor Hopkins]]&lt;br /&gt;
|UCASA&lt;br /&gt;
|Captain (retired)&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[[Bounty List#Kirk Hurley|Kirk Hurley]]&lt;br /&gt;
|Unity&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Bounty List#Kai Jackson|Kai Jackson]]&lt;br /&gt;
|Wuxing&lt;br /&gt;
|Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[[Bounty List#Luka Nagasa|Luka Nagasa]]&lt;br /&gt;
|Yakuza&lt;br /&gt;
|Komon&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[[Bounty List#Gena Gant|Gena Gant]]&lt;br /&gt;
|Lone Star&lt;br /&gt;
|Detective&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bounty List#Brett Pace|Brett Pace]]&lt;br /&gt;
|Unity&lt;br /&gt;
|Captain&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bounty List#Eve Fletcher|Eve Fletcher]]&lt;br /&gt;
|Knight Errant&lt;br /&gt;
|HTR Officer&lt;br /&gt;
|[[Reformation Hunt 16 19|TERMINATED AND PAID]]&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bounty List#Mary Norris|Mary Norris]]&lt;br /&gt;
|CASAF&lt;br /&gt;
|Commander&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Bounty List#Billy Heart|Billy Heart]]&lt;br /&gt;
|Humanis&lt;br /&gt;
|Outreach Officer&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Bounty List#Raul Chang|Raul Chang]]&lt;br /&gt;
|Octagon Triad&lt;br /&gt;
|Red Pole&lt;br /&gt;
|[[Reformation Hunt 16 19|TERMINATED AND PAID]]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Bounty List#Barbara Sykes|Barbara Sykes]]&lt;br /&gt;
|EVO&lt;br /&gt;
|Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Bounty List#Coro Gimenez|Coro Gimenez]]&lt;br /&gt;
|Aztechnology&lt;br /&gt;
|Arcane Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Bounty List#Scarlett Bell|Scarlett Bell]]&lt;br /&gt;
|SpinGlobal&lt;br /&gt;
|DJ SuperRadical Supreme&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Bounty List#Briana Rasmussen|Briana Rasmussen]]&lt;br /&gt;
|Tir Ghosts&lt;br /&gt;
|Paladin&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Bounty List#Aisa Hirito|Aisa Hirito]]&lt;br /&gt;
|Red Samurai&lt;br /&gt;
|Rikugun-Chūi&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Individual Bounty Boards=&lt;br /&gt;
&lt;br /&gt;
Comments on each bounty may be made below. These can range from expressions of interest to data obtained which is for sale.&lt;br /&gt;
&lt;br /&gt;
 Give me a call for pretty much anything. I&#039;m always down for a good fight. --[[Riot]] &amp;lt;sup&amp;gt;([[Riot#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mason Pearson==&lt;br /&gt;
&lt;br /&gt;
==Lily King==&lt;br /&gt;
&lt;br /&gt;
==Caleb Richardson==&lt;br /&gt;
&lt;br /&gt;
==Aiden Cooper==&lt;br /&gt;
&lt;br /&gt;
  Marionette and I have this villain. --[[Dr-Boo|Dr. Boo]] &amp;lt;sup&amp;gt;([[Dr-Boo#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abigail Parker==&lt;br /&gt;
&lt;br /&gt;
==Dominick Chambers==&lt;br /&gt;
&lt;br /&gt;
==Zoe Briggs==&lt;br /&gt;
&lt;br /&gt;
==Elizabeth Newman==&lt;br /&gt;
 Boom Poom and I are getting Newman and Gant out of danger from these brutes. -[[The Tupelo Mississippi Flash|Tupelo]] &amp;lt;sup&amp;gt;([[The Tupelo Mississippi Flash#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Willian Toten==&lt;br /&gt;
&lt;br /&gt;
Doctor for the Ancients. Got roughed up by his own gang for treating rival gangers.&lt;br /&gt;
&lt;br /&gt;
 I&#039;m pretty confident I can get my way to this one, but wouldn&#039;t mind some support. --[[Riot]] &amp;lt;sup&amp;gt;([[Riot#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elanor Hopkins==&lt;br /&gt;
&lt;br /&gt;
==Kirk Hurley==&lt;br /&gt;
 Hurley &#039;n Pace&#039;s days&#039;re numbered... -[[&amp;quot;Dandy&amp;quot; Dale Hardin|Dandy]] &amp;lt;sup&amp;gt;([[&amp;quot;Dandy&amp;quot; Dale Hardin#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kai Jackson==&lt;br /&gt;
&lt;br /&gt;
==Luka Nagasa==&lt;br /&gt;
 So the Yakuza basically fetter people, you know? Fettering is not very nice. I mean, you see all these trids about how horrible people think it is to be a puppet, but nobody talks about fettering, which is totally the same thing. Anyway, total villain, do not approve. I help Viper with that person who just disrupts people, and get help with this guy who is like way worse, right? --[[Reverie]] &amp;lt;sup&amp;gt;([[Reverie#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gena Gant==&lt;br /&gt;
 Boom Poom and I are getting Newman and Gant out of danger from these Brutes. - [[The Tupelo Mississippi Flash|Tupelo]] &amp;lt;sup&amp;gt;([[The Tupelo Mississippi Flash#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brett Pace==&lt;br /&gt;
 Hurley &#039;n Pace&#039;s days&#039;re numbered... -[[&amp;quot;Dandy&amp;quot; Dale Hardin|Dandy]] &amp;lt;sup&amp;gt;([[&amp;quot;Dandy&amp;quot; Dale Hardin#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eve Fletcher==&lt;br /&gt;
&lt;br /&gt;
==Mary Norris==&lt;br /&gt;
&lt;br /&gt;
==Billy Heart==&lt;br /&gt;
 This one&#039;s mine. Reverie&#039;s offered to help out, so I&#039;ll be going after the bastard with her. But Humanis is...a personal thing. --[[Viper]] &amp;lt;sup&amp;gt;([[Viper#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Raul Chang==&lt;br /&gt;
&lt;br /&gt;
==Barbara Sykes==&lt;br /&gt;
&lt;br /&gt;
==Coro Gimenez==&lt;br /&gt;
&lt;br /&gt;
==Scarlett Bell==&lt;br /&gt;
&lt;br /&gt;
==Briana Rasmussen==&lt;br /&gt;
&lt;br /&gt;
==Aisa Hirito==&lt;br /&gt;
&lt;br /&gt;
=Signups=&lt;br /&gt;
&lt;br /&gt;
While we organize a better scheduling option, we have a temporary GM booking solution.&lt;br /&gt;
&lt;br /&gt;
There is a google scheduling calendar [https://calendar.google.com/calendar/embed?src=ofj0gnomvlbmg1s7b8k2934tno%40group.calendar.google.com here]&lt;br /&gt;
&lt;br /&gt;
To book a time slot, create a event on your own calendar, titled with the attending team and preferred target, then add &amp;lt;code&amp;gt;ofj0gnomvlbmg1s7b8k2934tno@group.calendar.google.com&amp;lt;/code&amp;gt; as a guest.&lt;br /&gt;
&lt;br /&gt;
Times need to be within time blocks a GM has indicated, and not overlapping another group. Aim for about 3 hours for a single bounty.&lt;br /&gt;
&lt;br /&gt;
=Mal&#039;s Bad-Feels Bounty=&lt;br /&gt;
&lt;br /&gt;
[[User:Malibi]] is offering to pay 5 GMP per head to the team that has the most sad, poignant, downright-unfair bounty. You know, kicking the dog levels of bad. Submit your AARs detailing the story of terrible mercenary Shadowrunners, lives cut cruelly short, and well-deserved Notoriety gain. Once all bounties have been claimed (or [[Valois]] winds up getting somebody else to do it due to us taking too long), these will be graded by Mal and a shadowy cabal of people to be named (also taking applicants, heh) and the winners announced here.&lt;br /&gt;
&lt;br /&gt;
=For GMs=&lt;br /&gt;
For GMs: [[hasMetaplot::The Reformation]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bounty_List&amp;diff=28360</id>
		<title>Bounty List</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bounty_List&amp;diff=28360"/>
		<updated>2020-02-21T07:12:35Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi moved page Bounty List to Valois&amp;#039; Bounty List: To avoid confusion with other kinds of bounties. The redirect will be removed in time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Valois&#039; Bounty List]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Valois%27_Bounty_List&amp;diff=28359</id>
		<title>Valois&#039; Bounty List</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Valois%27_Bounty_List&amp;diff=28359"/>
		<updated>2020-02-21T07:12:35Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi moved page Bounty List to Valois&amp;#039; Bounty List: To avoid confusion with other kinds of bounties. The redirect will be removed in time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Bounty List=&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Accessing Directory&amp;gt;&lt;br /&gt;
 &amp;lt;Bounty List Accessed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We desire that the following twenty-four people be terminated. Manner and timing are irrelevant.&lt;br /&gt;
&lt;br /&gt;
Payment is set at 32,000¥ per head, to be delivered to our assessor, [[Valois]], at the Herron Island Estate in Seattle &amp;lt;location.dat&amp;gt;. Requested proof of death is the target&#039;s severed head.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-style: solid; border-width: 10px&amp;quot;&lt;br /&gt;
|+All entries on this list are to be terminated by 1200 UTC on September 1, 2081&lt;br /&gt;
!No.&lt;br /&gt;
!Name&lt;br /&gt;
!Organization&lt;br /&gt;
!Rank&lt;br /&gt;
!Status&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[Bounty List#Mason Pearson|Mason Pearson]]&lt;br /&gt;
|DocWagon&lt;br /&gt;
|Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[Bounty List#Lily King|Lily King]]&lt;br /&gt;
|Knight Errant&lt;br /&gt;
|Captain&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[Bounty List#Caleb Richardson|Caleb Richardson]]&lt;br /&gt;
|Hand of Five&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|[[Reformation Hunt 3|TERMINATED AND PAID]]&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Bounty List#Aiden Cooper|Aiden Cooper]]&lt;br /&gt;
|Seattle City Council (Medical Board)&lt;br /&gt;
|Chairperson&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[Bounty List#Abigail Parker|Abigail Parker]]&lt;br /&gt;
|Renraku&lt;br /&gt;
|Research Lead&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[Bounty List#Dominick Chambers|Dominick Chambers]]&lt;br /&gt;
|DocWagon&lt;br /&gt;
|First Responder&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[Bounty List#Zoe Briggs|Zoe Briggs]]&lt;br /&gt;
|Briggs&#039; Street Cyber&lt;br /&gt;
|Owner/Operator&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Bounty List#Elizabeth Newman|Elizabeth Newman]]&lt;br /&gt;
|Lone Star&lt;br /&gt;
|Detective&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[Bounty List#Willian Toten|Willian Toten]]&lt;br /&gt;
|The Ancients&lt;br /&gt;
|N/A&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[Bounty List#Elanor Hopkins|Elanor Hopkins]]&lt;br /&gt;
|UCASA&lt;br /&gt;
|Captain (retired)&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|[[Bounty List#Kirk Hurley|Kirk Hurley]]&lt;br /&gt;
|Unity&lt;br /&gt;
|Lieutenant&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|[[Bounty List#Kai Jackson|Kai Jackson]]&lt;br /&gt;
|Wuxing&lt;br /&gt;
|Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|[[Bounty List#Luka Nagasa|Luka Nagasa]]&lt;br /&gt;
|Yakuza&lt;br /&gt;
|Komon&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|[[Bounty List#Gena Gant|Gena Gant]]&lt;br /&gt;
|Lone Star&lt;br /&gt;
|Detective&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bounty List#Brett Pace|Brett Pace]]&lt;br /&gt;
|Unity&lt;br /&gt;
|Captain&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bounty List#Eve Fletcher|Eve Fletcher]]&lt;br /&gt;
|Knight Errant&lt;br /&gt;
|HTR Officer&lt;br /&gt;
|[[Reformation Hunt 16 19|TERMINATED AND PAID]]&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bounty List#Mary Norris|Mary Norris]]&lt;br /&gt;
|CASAF&lt;br /&gt;
|Commander&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Bounty List#Billy Heart|Billy Heart]]&lt;br /&gt;
|Humanis&lt;br /&gt;
|Outreach Officer&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Bounty List#Raul Chang|Raul Chang]]&lt;br /&gt;
|Octagon Triad&lt;br /&gt;
|Red Pole&lt;br /&gt;
|[[Reformation Hunt 16 19|TERMINATED AND PAID]]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Bounty List#Barbara Sykes|Barbara Sykes]]&lt;br /&gt;
|EVO&lt;br /&gt;
|Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Bounty List#Coro Gimenez|Coro Gimenez]]&lt;br /&gt;
|Aztechnology&lt;br /&gt;
|Arcane Researcher&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Bounty List#Scarlett Bell|Scarlett Bell]]&lt;br /&gt;
|SpinGlobal&lt;br /&gt;
|DJ SuperRadical Supreme&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Bounty List#Briana Rasmussen|Briana Rasmussen]]&lt;br /&gt;
|Tir Ghosts&lt;br /&gt;
|Paladin&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Bounty List#Aisa Hirito|Aisa Hirito]]&lt;br /&gt;
|Red Samurai&lt;br /&gt;
|Rikugun-Chūi&lt;br /&gt;
|Unclaimed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Individual Bounty Boards=&lt;br /&gt;
&lt;br /&gt;
Comments on each bounty may be made below. These can range from expressions of interest to data obtained which is for sale.&lt;br /&gt;
&lt;br /&gt;
 Give me a call for pretty much anything. I&#039;m always down for a good fight. --[[Riot]] &amp;lt;sup&amp;gt;([[Riot#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mason Pearson==&lt;br /&gt;
&lt;br /&gt;
==Lily King==&lt;br /&gt;
&lt;br /&gt;
==Caleb Richardson==&lt;br /&gt;
&lt;br /&gt;
==Aiden Cooper==&lt;br /&gt;
&lt;br /&gt;
  Marionette and I have this villain. --[[Dr-Boo|Dr. Boo]] &amp;lt;sup&amp;gt;([[Dr-Boo#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abigail Parker==&lt;br /&gt;
&lt;br /&gt;
==Dominick Chambers==&lt;br /&gt;
&lt;br /&gt;
==Zoe Briggs==&lt;br /&gt;
&lt;br /&gt;
==Elizabeth Newman==&lt;br /&gt;
 Boom Poom and I are getting Newman and Gant out of danger from these brutes. -[[The Tupelo Mississippi Flash|Tupelo]]&lt;br /&gt;
&lt;br /&gt;
==Willian Toten==&lt;br /&gt;
&lt;br /&gt;
Doctor for the Ancients. Got roughed up by his own gang for treating rival gangers.&lt;br /&gt;
&lt;br /&gt;
 I&#039;m pretty confident I can get my way to this one, but wouldn&#039;t mind some support. --[[Riot]] &amp;lt;sup&amp;gt;([[Riot#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elanor Hopkins==&lt;br /&gt;
&lt;br /&gt;
==Kirk Hurley==&lt;br /&gt;
 Hurley &#039;n Pace&#039;s days&#039;re numbered... -[[&amp;quot;Dandy&amp;quot; Dale Hardin|Dandy]]&lt;br /&gt;
&lt;br /&gt;
==Kai Jackson==&lt;br /&gt;
&lt;br /&gt;
==Luka Nagasa==&lt;br /&gt;
&lt;br /&gt;
==Gena Gant==&lt;br /&gt;
 Boom Poom and I are getting Newman and Gant out of danger from these Brutes. - [[The Tupelo Mississippi Flash|Tupelo]]&lt;br /&gt;
&lt;br /&gt;
==Brett Pace==&lt;br /&gt;
 Hurley &#039;n Pace&#039;s days&#039;re numbered... -[[&amp;quot;Dandy&amp;quot; Dale Hardin|Dandy]]&lt;br /&gt;
&lt;br /&gt;
==Eve Fletcher==&lt;br /&gt;
&lt;br /&gt;
==Mary Norris==&lt;br /&gt;
&lt;br /&gt;
==Billy Heart==&lt;br /&gt;
 This one&#039;s mine. Reverie&#039;s offered to help out, so I&#039;ll be going after the bastard with her. But Humanis is...a personal thing. --[[Viper]] &amp;lt;sup&amp;gt;([[Viper#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Raul Chang==&lt;br /&gt;
&lt;br /&gt;
==Barbara Sykes==&lt;br /&gt;
&lt;br /&gt;
==Coro Gimenez==&lt;br /&gt;
&lt;br /&gt;
==Scarlett Bell==&lt;br /&gt;
&lt;br /&gt;
==Briana Rasmussen==&lt;br /&gt;
&lt;br /&gt;
==Aisa Hirito==&lt;br /&gt;
&lt;br /&gt;
=Signups=&lt;br /&gt;
&lt;br /&gt;
While we organize a better scheduling option, we have a temporary GM booking solution.&lt;br /&gt;
&lt;br /&gt;
There is a google scheduling calendar [https://calendar.google.com/calendar/embed?src=ofj0gnomvlbmg1s7b8k2934tno%40group.calendar.google.com here]&lt;br /&gt;
&lt;br /&gt;
To book a time slot, create a event on your own calendar, titled with the attending team and preferred target, then add &amp;lt;code&amp;gt;ofj0gnomvlbmg1s7b8k2934tno@group.calendar.google.com&amp;lt;/code&amp;gt; as a guest.&lt;br /&gt;
&lt;br /&gt;
Times need to be within time blocks a GM has indicated, and not overlapping another group. Aim for about 3 hours for a single bounty.&lt;br /&gt;
&lt;br /&gt;
=For GMs=&lt;br /&gt;
For GMs: [[hasMetaplot::The Reformation]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=27838</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=27838"/>
		<updated>2020-02-16T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and instal the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/S-p75XxfJVU here]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=26715</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=26715"/>
		<updated>2020-02-12T23:53:58Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and instal the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/S-p75XxfJVU here]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=26405</id>
		<title>ShadowHaven Reloaded:Chummer Setup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=26405"/>
		<updated>2020-02-07T20:56:11Z</updated>

		<summary type="html">&lt;p&gt;Malibi: /* Character Options */ Added missing rules tweaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://github.com/chummer5a/chummer5a/releases Chummer] is a useful tool that comes with a bit of a learning curve. Because the Chummer developers cater to such a wide audience, the software itself is capable of handling a variety of different play styles, house rules, and options.&lt;br /&gt;
&lt;br /&gt;
This page will help you set up Chummer to play nicely with ShadowHaven&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
=Global Options=&lt;br /&gt;
It is recommended to select the box for &#039;Create backup characters when moving to career mode&#039;.&lt;br /&gt;
&lt;br /&gt;
=Character Options=&lt;br /&gt;
Enable the following books only:&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book Of The Lost&lt;br /&gt;
*Bullets And Bandages&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
In addition, select the following options:&lt;br /&gt;
&lt;br /&gt;
* Limb Count for Cyberlimbs: 5 (2 arms, 2 legs, torso)&lt;br /&gt;
* Check the box labelled &amp;quot;Use Drone Modification rules (R5 122)&amp;quot;&lt;br /&gt;
* Check the box labelled &amp;quot;Print Notes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Karma Costs=&lt;br /&gt;
&lt;br /&gt;
This one&#039;s easy: you don&#039;t need to change anything.&lt;br /&gt;
&lt;br /&gt;
=Optional Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; Optional Rules, do the following:&lt;br /&gt;
&lt;br /&gt;
*Check the box labelled &amp;quot;Adapsin Applied As Multiplier, Not Grade&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;Rainforest Carbine Missions Errata&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;SR Missions Animal Prices&amp;quot;&lt;br /&gt;
*Download the [https://www.shadowhaven.info/File:ShadowHaven%20Rules.zip ShadowHaven Rules] and unzip the folder into the &#039;customdata&#039; folder in your Chummer folder.&lt;br /&gt;
*Select &#039;Add Directory&#039; under optional rules and select the ShadowHaven Rules.&lt;br /&gt;
&lt;br /&gt;
Note: ShadowHaven Rules are in beta and are being actively updated.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; House Rules, ensure the following are checked:&lt;br /&gt;
&lt;br /&gt;
*Use Cyberleg Stats for Movement&lt;br /&gt;
*Allow spending of free spells from Magic Priority as power points&lt;br /&gt;
*Allow skill points to be used to buy specializations for karma-bought skills&lt;br /&gt;
*Free Knowledge Skill Points are calculated with augmented LOG+INT&lt;br /&gt;
*Allow characters to exceed their Negative Quality limit&lt;br /&gt;
*Characters do not gain Karma from taking Negative Qualities in excess&lt;br /&gt;
*Allow Skills to be re-Grouped if all Ratings are the same&lt;br /&gt;
*Ignore 2*RES Complex Form limit in Career Mode&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=26404</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=26404"/>
		<updated>2020-02-07T17:19:26Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;br /&gt;
&lt;br /&gt;
[[User:Teksura]] has created a helpful video showing how to set up Chummer, and instal the amends file. If you&#039;re not familiar with the program or how to install an amends file, you may want to see the video [https://youtu.be/S-p75XxfJVU here]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=GM_Rules&amp;diff=25708</id>
		<title>GM Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Rules&amp;diff=25708"/>
		<updated>2020-01-30T00:24:02Z</updated>

		<summary type="html">&lt;p&gt;Malibi: /* Threat */ Added escalation guidelines.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Expectations of ShadowHaven GMs==&lt;br /&gt;
&lt;br /&gt;
===Have Fun and Put Real Life First===&lt;br /&gt;
&lt;br /&gt;
This should go without saying, but we&#039;ve seen our fair share of Living Community GMs burn themselves out. Never feel like anyone&#039;s fun is solely your responsibility. Never feel compelled to GM a game by a certain date. You will make mistakes, but laugh them off and learn from them. When you are relaxed, the players sense your relaxation. If you are really interested in a run&#039;s story and a metaplot&#039;s topic, your passion comes through the run. It is ShadowHaven&#039;s leadership&#039;s job to teach you this complex game system. Focus on having fun.&lt;br /&gt;
&lt;br /&gt;
===Be a Fan of the PCs===&lt;br /&gt;
&lt;br /&gt;
To quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Present the world honestly—things really are stacked against them—but don’t make yourself the enemy of the PCs. They have enemies enough. Be interested in the characters and excited about their victories.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If the players come up with a clever plan that completely negates your security plans, congratulate them on their cleverness. Play with the players, not against them. Challenge and risk can make for a great and memorable experience -- but don’t make the game you vs. the players. Assume competence, and don’t try to catch players in “gotchas” -- competent runners might make a mistake or forget something if they’re pressured for time or under fire, but it’s good practice to give them the benefit of the doubt when they aren’t.&lt;br /&gt;
&lt;br /&gt;
We’re fundamentally here to play games together and have fun, and as the GM you have a lot of control over how the game goes; with that great power comes great responsibility, and the responsibility is to try to make sure people have a good time.  &lt;br /&gt;
&lt;br /&gt;
===Ask for Help===&lt;br /&gt;
&lt;br /&gt;
Don&#039;t feel shy to call and break and ask for help in our GM chat if you encounter a situation you don&#039;t know how to handle. &lt;br /&gt;
&lt;br /&gt;
===Hold on Lightly===&lt;br /&gt;
&lt;br /&gt;
To once again quote Blades in the Dark&#039;s GM section on page 193, &amp;quot;Always feel free to rewind, revise, and reconsider events as needed. This is not a “no take backs” kind of game. You can always say, “Actually, no... let’s say it was only two guys, instead. I don’t know why they’d have any more than that here.” This can be a tricky principle to internalize. It can be so tempting to put your foot down (often for no good reason) or to treat elements of the game as too sacred. Resist that impulse!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Impact our Shared Setting===&lt;br /&gt;
&lt;br /&gt;
We want organic storylines that have an impact that is felt, those are exciting and cool runs. We want to be able to write about an awesome pink mohawk exalted style sword fight on top of the Space Needle that sent its radio antenna crashing to the ground. We want to cheer on our players as their trenchcoat-wearing PCs send stock prices into freefall. As long as the core elements of the setting remain intact and major buildings can be repairable, go for it.&lt;br /&gt;
&lt;br /&gt;
===Treat our Shared Setting with Respect for Other GMs===&lt;br /&gt;
&lt;br /&gt;
Tell a story together with other GMs. It really sucks if another GM blows up the homebrew gang that you created. This is a shared sandbox, don&#039;t kick down other people&#039;s castles. Try to build your castle around their creations. Share the setting with respect towards the other GMs. &lt;br /&gt;
&lt;br /&gt;
===Understand the Setting is Vast===&lt;br /&gt;
&lt;br /&gt;
Players (and GMs) can play the kind of Shadowrun they want to play. If you have a specific view of how Shadowrun should be, you’re entirely free to pick people who conform to that philosophy, but it’s not okay to tell other people how to have fun, or their kind of fun is wrong. As the GM, it&#039;s your responsibility to communicate your particular style to your players - through a Style Guide as well as pre-game discussion.&lt;br /&gt;
&lt;br /&gt;
The setting is vast enough that we can have VTOL battles above the skies of Seattle while runners creep through a high-security facility.&lt;br /&gt;
&lt;br /&gt;
===Be Reasonable===&lt;br /&gt;
&lt;br /&gt;
Stay within reasonable expectations. It may be fun for a character to get milspec armor from a ganger in the barrens on a low-threat run, but it really cheapens the experience of the player who slogged through the amazon to pry that same armor off a super-soldier during a prime run.&lt;br /&gt;
&lt;br /&gt;
===Know the Major Rules for Key Aspects of your Run===&lt;br /&gt;
&lt;br /&gt;
If you have a major obstacle, know the rules related to that obstacle. If a big part of the run involves a car chase or a host dive, you should have a good grasp of the rules related to car chases or host dives (or whatever the obstacle is). Ask ShadowHaven leadership and team members for training on mechanics you want to learn.&lt;br /&gt;
&lt;br /&gt;
===Modulate the Number of Players at your games===&lt;br /&gt;
&lt;br /&gt;
It is tempting to take 5 or more players on a run, and it is possible to do with an experienced game master leading a group of experienced players. However, the Haven caters towards new players and the nature of online play limits some of the communication bandwidth found in real life. Consider limiting yourself to 3 or 4 players. If you seek to push beyond that number, have each player&#039;s role on the team be well defined and ask for their cooperation.&lt;br /&gt;
&lt;br /&gt;
===Assume Competence===&lt;br /&gt;
There are a lot of trivial decisions -- that is, decisions with a clear best choice and no downside -- that shadowrunners routinely make.  These are things like wiping an astral signature, infiltrating in disguise, wearing a mask in a firefight, setting up a DNI before the meet, running silent while hacking, and turning off SINs before committing crimes.  In general it’s best to assume that players do these things unless they say otherwise (or some kind of constraint -- like time -- prevents them).  Exactly what assumed competence covers is a matter for debate and should be discussed with the players at your table in the event it comes up. When in doubt, rule in the player’s favour; try to avoid “gotcha” moments. Generally for the sake of tidiness and expedient gameplay most GMs choose to assume competence, but each GM table is unique.&lt;br /&gt;
The standard is to assume competence. The onus is on the GM to explain what they mean when they say they won’t assume competence, and it something they need to ensure players are aware of before a game begins, whether through the application thread, their style guide, or before the game begins.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a lack of assumed competence doesn’t mean assumed incompetence. The nature of a community means that players will need to adjust to different GMing styles. Consider giving your players the benefit of the doubt in case they forget something obvious, or making use of the Common Sense quality to prevent potentially derailing situations.&lt;br /&gt;
&lt;br /&gt;
==Game Masters==&lt;br /&gt;
===Becoming a GM===&lt;br /&gt;
Simply use the &amp;lt;code&amp;gt;!join Level 0 GM&amp;lt;/code&amp;gt; command after reading the GM expectations above.&lt;br /&gt;
&lt;br /&gt;
===GM Levels===&lt;br /&gt;
GMs are either Level 0 GM, Level 1 GM, Level 2 GM, or Level 3 GM.&lt;br /&gt;
====Level 0 GM====&lt;br /&gt;
Anyone who wants to GM can appoint themselves to level 0. These GMs are limited to running lower threat runs or higher degrees of guidance, to reduce the chance of mishaps. The intent of this level is to create a safe place for new GMs to fail and learn. Greenhorn GMs should consider taking experienced players on their runs to learn from them when possible.&lt;br /&gt;
&lt;br /&gt;
Level 0 GMs advance to level 1 by completing 3 runs with an overall game rating over 7. If a run has no feedback submitted, it counts as a passed run. They also need to make a [[#Style_Guide|Style Guide]].&lt;br /&gt;
&lt;br /&gt;
====Level 1 GM====&lt;br /&gt;
Level 1 GMs advance to level 2 by completing a high threat run, demonstrating competency in all the three big aspects of the game, meat, matrix and magic. Ping @Thematics with your high threat run AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 2 GM====&lt;br /&gt;
&lt;br /&gt;
Level 2 GMs advance to level 3 to signify the trust that the thematics department places in them. This trust is earned by completed a semi-prime run and weaving it into the shared story by writing an AAR signifying its metaplot impact. Ping @Thematics with your AAR to advance.&lt;br /&gt;
&lt;br /&gt;
====Level 3 GM====&lt;br /&gt;
Level 3 GMs are trusted to freeform any run. They are actual wizards forging the shared story of ShadowHaven. They can lead teams of GMs to tell an intense story across multiple runs and are the Haven’s flagship GMs.&lt;br /&gt;
&lt;br /&gt;
===GM Ranking Up===&lt;br /&gt;
&lt;br /&gt;
Ping thematics once you complete the requirements for a new level.&lt;br /&gt;
&lt;br /&gt;
===GM Limitations===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Run Limitation&lt;br /&gt;
|-&lt;br /&gt;
|Coached Run&lt;br /&gt;
|Approved Run&lt;br /&gt;
|Structured Run&lt;br /&gt;
|Freeform Run&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Run Threat Level&lt;br /&gt;
|Milk&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a;&amp;quot; |Level 0&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; |Level 1&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Prime&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; |Level 1&lt;br /&gt;
| style=&amp;quot;background-color:#fe996b;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#fe996b;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; |Level 3&lt;br /&gt;
|-&lt;br /&gt;
|Prime&lt;br /&gt;
| style=&amp;quot;background-color:#fe996b;&amp;quot; |Level 2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; |Level 3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; |Level 3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; |Level 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Coached Runs - Coached Runs have a GM or a higher or equal level sit in as a non-player to provide real-time support. The GM or the coach can call for a break and discuss matters at hand. PMing during the game is discouraged, outside of asking for a break, because it can be distracting. Because they don&#039;t play and are on standby to support a low leveled GM, they earn 10 GMP.&lt;br /&gt;
&lt;br /&gt;
*Approved Runs - These runs have a run proposal posted on r/MastersofShadows for a thematics member to approve. All other members of the Haven can also comment to help the GM develop their run.&lt;br /&gt;
&lt;br /&gt;
*Structured Run - These runs use the pre-existing fully statted [[:Category:Grunt_NPC|Grunt NPCs]], hosts and sites for their mechanics and allow the GM to apply a custom story to this mechanical structure.&lt;br /&gt;
&lt;br /&gt;
*Freeform Run - These runs are completely freeform and have no support.&lt;br /&gt;
&lt;br /&gt;
==Run Types==&lt;br /&gt;
A run is __ if ___.&lt;br /&gt;
===Selection===&lt;br /&gt;
&lt;br /&gt;
*Private: the majority of players were pre-selected&lt;br /&gt;
*Public: not private&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
&lt;br /&gt;
*Scheduled: post and picks were made at least a full day in advance of the run, the post accurately informed players when picks will be decided, and the game started within an hour of the scheduled time&lt;br /&gt;
*Impromptu: post and picks were made within just a few hours of the run&lt;br /&gt;
*Overflow: an Impromptu that was made within two hours of another run&#039;s game start in response to high player demand&lt;br /&gt;
*Replacement: an Impromptu that is hosted within two hours of another run&#039;s game start in response to a postponed game or missing GM.&lt;br /&gt;
*Normal: otherwise&lt;br /&gt;
&lt;br /&gt;
===Threat Level===&lt;br /&gt;
===Threat===&lt;br /&gt;
The following are rough guidelines on threat level in game. For a more detailed description of each level, see [[Run Threat Descriptions]].&lt;br /&gt;
&lt;br /&gt;
Each run post should state the designed threat level, but threat levels can be increased based on conditions on the table. However, these adjustments should be consented to by the players, either in advance or by signaling that an unexpected course of action may result in escalation of threat. Note that the GM still needs to have a sufficent GM level to run at the new threat level, which may require converting the run into a different type (i.e., getting a coach or employing pregenerated grunts, and so becoming a Coached or Structured Run).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Threat Descriptions====&lt;br /&gt;
&lt;br /&gt;
*Milk Run&lt;br /&gt;
&lt;br /&gt;
Milk Runs are extremely low threat games, a way to introduce a player or GM to a new mechanic they may not be familiar with at minimal risk. Rewards rarely go beyond bragging rights.&lt;br /&gt;
&lt;br /&gt;
*Low Threat&lt;br /&gt;
&lt;br /&gt;
Low threat runs have fairly light opposition in meat, matrix and magic, usually disorganized and unlikely to do much other than point and shoot, or surrender if they know what’s good for them.&lt;br /&gt;
&lt;br /&gt;
*Medium Threat&lt;br /&gt;
&lt;br /&gt;
Medium threat runs are designed around more secured sites and people which still are considering the economics of their security. More skilled staff and better equipment is deployed, but they are still typical skilled levels and mass produced equipment. Powerful ‘landmine’ effects come up easily in the now mandatory legwork, and can be circumvented or defended against by a prepared team.&lt;br /&gt;
&lt;br /&gt;
*High Threat&lt;br /&gt;
&lt;br /&gt;
High threat is when things start to get intense. Opposition will routinely use clever tactics like focused fire, hacking unsecured ‘ware, illusion and manipulation spells, and attempts to lure PCs into traps. Static factors and obstacles, such as mana barriers, might be prohibitively difficult to overcome directly.&lt;br /&gt;
&lt;br /&gt;
*Semi-prime&lt;br /&gt;
&lt;br /&gt;
Semi-prime runs pit the runners against highly competent forces, often outnumbering them, and dangerous pitfalls hidden behind difficult legwork. Rewards typically come in the form of rare equipment or powerful contacts, in addition to money and karma. The objective is often located is large facilities such as Skyrakers or Proving grounds limiting the runner&#039;s ability to escape before HTR can engage them.&lt;br /&gt;
&lt;br /&gt;
*Prime&lt;br /&gt;
&lt;br /&gt;
Prime runs are the height of a Shadowrunner’s career, offering grave danger and outrageous rewards that can make runners consider retirement, or going off the deep end.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
&lt;br /&gt;
*Multi-Session: a run that takes place across multiple play sessions&lt;br /&gt;
*Mock: a run with zero rewards, consequences, or effect on the canon that can be run by anyone, (GM or not) at any difficulty, with no requirements whatsoever, for zero pressure practice or just to have fun, so long as it clearly noted as such by tagging the run post title with [MOCK]. It doesn&#039;t even need to use ShadowHaven characters.&lt;br /&gt;
&lt;br /&gt;
==Run Rewards==&lt;br /&gt;
Rewards are primarily based on run threat, as it (usually) represents player risk and GM preparation. However, high duration and multi-session runs may require an adjustment. You can use the following formula to adjust runner rewards and GMP at the high end:&lt;br /&gt;
&lt;br /&gt;
Reward Multiplier: &amp;lt;code&amp;gt;(Total Duration In Hours Across All Sessions) / 6&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, even if you expect the run to go long, it&#039;s best to have the Johnson pay the runners normally and consider any extra allowance from duration to help handle &amp;quot;extra&amp;quot; pay the runners might happen into (like paydata, going out of their way to &amp;quot;get paid twice&amp;quot;, fencing loot, etc).&lt;br /&gt;
&lt;br /&gt;
Also, feel free to ask the Thematics Department and fellow GMs for advice on run rewards.&lt;br /&gt;
&lt;br /&gt;
===RVP===&lt;br /&gt;
Player run rewards are measured in RVP (Reward Value Points). They can be converted to&lt;br /&gt;
&lt;br /&gt;
*2,000 nuyen&lt;br /&gt;
*4,000 nuyen worth of gear, if an NPC has the ability to obtain it at severe discount&lt;br /&gt;
**Giving out gear above Availability 16 requires approval from a GM Deputy&lt;br /&gt;
*4000 nuyen in cost of lifestyle modification&lt;br /&gt;
*1 karma&lt;br /&gt;
*1 karma of positive qualities adequately roleplayed for (ie. at chargen cost if it&#039;s a run reward)&lt;br /&gt;
*1 Street Cred (max of 1 per run)&lt;br /&gt;
*1 Connection or 1 Loyalty for a new contact gained that run minus 1 (ie. 6 rvp for a 4/3 contact)&lt;br /&gt;
**Contacts rewarded can be public or private, but they &#039;&#039;must&#039;&#039; be shared (if connection changes or it dies for one character, it does for all the others who have it)&lt;br /&gt;
**Contacts above Connection 6 require approval of the Thematics Department&lt;br /&gt;
&lt;br /&gt;
Additionally, runs may award faction rep as per RAW rules (generally 1-2 per run) and this doesn&#039;t count against RVP.&lt;br /&gt;
&lt;br /&gt;
===Player Rewards===&lt;br /&gt;
Standard reward ranges for Normal runs based on threat:&lt;br /&gt;
&lt;br /&gt;
*Milk: 0-5 RVP&lt;br /&gt;
*Low: 6-9 RVP&lt;br /&gt;
*Medium: 10-13 RVP&lt;br /&gt;
*High: 14-16 RVP&lt;br /&gt;
*Semiprime: up to 40 RVP&lt;br /&gt;
*Prime: up to 100 RVP&lt;br /&gt;
&lt;br /&gt;
Note: A Full After Action Report (AAR) must be added to the run&#039;s wiki page for any run that rewards more than 19 RVP if the run is not a Semiprime or above.&lt;br /&gt;
&lt;br /&gt;
These are merely guidelines and exceptions can occur, but chronic overpaying is frown upon and may result in consequences.&lt;br /&gt;
&lt;br /&gt;
Additionally, players may write a Full/Narrative AAR and add it to the Full AAR to earn 2 GMP. This is the PC&#039;s version of events, compared to the more unbiased version of events, and should be in character. These are placed in the run&#039;s wiki page.&lt;br /&gt;
&lt;br /&gt;
====CDP====&lt;br /&gt;
Characters also earn 2 [[CDP]] per run. This can be used to buy knowledge skills or contacts. A GM may also choose to award contacts as a part of the run rewards using CDP. See [[Contact_Rules#Buying_and_Upgrading_Contacts|Contact Rules]] for more information.&lt;br /&gt;
&lt;br /&gt;
===GM Rewards===&lt;br /&gt;
Base reward for hosting a run:&lt;br /&gt;
&lt;br /&gt;
*Prime: 20 GMP&lt;br /&gt;
*Semiprime: 15 GMP&lt;br /&gt;
*Low-High: 10 GMP&lt;br /&gt;
*Milk: 5 GMP&lt;br /&gt;
&lt;br /&gt;
Base reward for writing an AAR for the run:&lt;br /&gt;
&lt;br /&gt;
*Prime: 8 GMP&lt;br /&gt;
*Semiprime: 8 GMP&lt;br /&gt;
*Milk-High: 8 GMP&lt;br /&gt;
&lt;br /&gt;
(Note, this need not be the GM who runs it)&lt;br /&gt;
Additional rewards, which are not affected by the Reward Multiplier:&lt;br /&gt;
&lt;br /&gt;
*Overflow: +4. Increased to +6 for weekends&lt;br /&gt;
*Scheduled: +4. Increased to +6 if picks were made at least 2 days in advance&lt;br /&gt;
*Replacement: +3. Increased to +6 for weekends.&lt;br /&gt;
*Run was recorded and uploaded to ShadowHaven youtube: +1&lt;br /&gt;
*[[:Category:Metaplots|Run was metaplot linked +Varies, see link]]&lt;br /&gt;
&lt;br /&gt;
===GMP===&lt;br /&gt;
{{GMP}}&lt;br /&gt;
&lt;br /&gt;
==Run Posts==&lt;br /&gt;
===Style Guide===&lt;br /&gt;
GMs should maintain a document covering their personal GMing style, linked on their run post&lt;br /&gt;
&lt;br /&gt;
*For now, use whatever structure and information you feel best, but the following questions must be covered&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character has a high chance of declining at the meet&lt;br /&gt;
**Whether you&#039;re okay with players applying to jobs their character will actively attempt to thwart or derail&lt;br /&gt;
**Views on realism and seriousness of the setting&lt;br /&gt;
**Views on consequences and failure&lt;br /&gt;
*Runs that notably differ from your normal style as described in your document must be noted as such&lt;br /&gt;
&lt;br /&gt;
==Run Content==&lt;br /&gt;
===Reusing Material===&lt;br /&gt;
Re-using run concepts and ideas is allowed, but GMs are encouraged to make their games as unique as possible for the benefit of the players.&lt;br /&gt;
&lt;br /&gt;
===GMPCs===&lt;br /&gt;
You need a run proposal and approval to have a GM-controlled PC in the game. It is strongly discouraged to have GM PCs in game without good reason.&lt;br /&gt;
&lt;br /&gt;
===PvP===&lt;br /&gt;
PVP is always at the GM’s discretion, and should only occur if both players are ok with it.  If PVP does happen, don’t let players burn edge to smackdown in PVP, and if edge is burnt for Not Dead Yet, the player who burnt the edge gets to live.  Players are not allowed to circumvent Not Dead Yet (“I shoot him in the head just to be sure”, for example) in PVP.&lt;br /&gt;
&lt;br /&gt;
===Space-time===&lt;br /&gt;
&lt;br /&gt;
*Downtime&lt;br /&gt;
&lt;br /&gt;
The ShadowHaven operates in real-time. A day in the real world is a day on the Haven. However, some games take place over the course of a couple days, a week, maybe even longer. These games are considered to be part of their “pocket universe.”&lt;br /&gt;
&lt;br /&gt;
Character adjustments, purchases, and other time-sensitive cooldowns are unaffected by pocket universe time. As an example, a character who initiates before a run that spans a month in-game will not be able to initiate at the run’s conclusion as though a month has passed in real-time. Similarly, a character who learns a skill or spell, or increases an attribute during a long run only has that skill in the pocket universe of that run: they must pay for the change in downtime as normal before they can use it on other runs.&lt;br /&gt;
&lt;br /&gt;
*Multi-Session Exclusivity&lt;br /&gt;
&lt;br /&gt;
Note, characters in the middle of Multi-Session runs are assumed to be free to go on other runs unless either of the GMs in question elect to not yet them. This should be clearly communicated in advance to avoid any issues.&lt;br /&gt;
&lt;br /&gt;
==Run Content Limitations==&lt;br /&gt;
&lt;br /&gt;
Some content GMs cannot use or must change due to their incapability with the lore and lack of consistency with the Haven&#039;s rule set. They are also considered non-canon on the Haven&lt;br /&gt;
&lt;br /&gt;
===Banned Content===&lt;br /&gt;
&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Street Lethal, Page 130)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Street Lethal, Page 130) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*The Shiawase/Nemesis Arms Man-Catcher (Street Lethal, Page 132) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Industry Hosts (KC 44) shall not be permitted on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Flicker IC (KC 67) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Blue Goo IC (KC 68) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
===Modified Content===&lt;br /&gt;
&lt;br /&gt;
*Sleuther IC (KC 67) shall be permitted. Rather than the normal listed effects, a successful strike places a single mark on you. This mark provides the Host that struck you with the name and location of any Grids or Hosts you may visit, stored in an automatically created file within that Host. This IC may place multiple marks, and the marks it places may be erased normally. If all such placed marks are erased through any means, the Host ceases to receive data about your travels.&lt;br /&gt;
&lt;br /&gt;
*Nested Hosts (KC 45) shall be permitted, but devices cannot be slaved to a host that is nested inside another host.&lt;br /&gt;
&lt;br /&gt;
*Offline Hosts (KC 46) shall be permitted. GMs should be careful to not overuse these, as they are rare.&lt;br /&gt;
&lt;br /&gt;
*The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GMs should generally also follow modifications listed in the [[Player_Rules|player rules]].&lt;br /&gt;
&lt;br /&gt;
===Needs Approval===&lt;br /&gt;
&lt;br /&gt;
*Fader IC (Page 89, Street Lethal) shall be permitted, but only with explicit Thematics Team approval.&lt;br /&gt;
*Bug Queens&lt;br /&gt;
*Master Shedim&lt;br /&gt;
*Crystalline Entity&lt;br /&gt;
*Yama Kings&lt;br /&gt;
*Horrors&lt;br /&gt;
*Elder Gods&lt;br /&gt;
*Great Dragons that are not named in canon&lt;br /&gt;
*(unnamed by Catalyst) Immortal Elves&lt;br /&gt;
*Plots that could potentially bring about the deaths of the people within the majority single city block.&lt;br /&gt;
*Plots that (do or stand a chance to) alter/kill/remove [[:Category:Public_Contacts|Public Contacts]] .&lt;br /&gt;
*Plots that involve raids on RP areas (just to confirm handling) such as The Daze.&lt;br /&gt;
*Canon: (established by Catalyst) runners, immortal elves, great dragons, or other important characters being directly involved in a run. (they hire the PCs/go on a mission with the PCs/oppose the PCs/tell the PCs critical information in exchange for something etc).&lt;br /&gt;
*Canon (established by Catalyst) runners, immortal elves, great dragons, or other important characters in a run being damaged or changed from their canon lore (canon character is killed/injured/has mental damage/gains a new enemy/loses something they canonically have/or in any other way has their canon meaningfully changed by the interaction)&lt;br /&gt;
*WMDs being detonated.&lt;br /&gt;
*Street Lethal Future Tech (due to it technically not being invented yet).&lt;br /&gt;
*Enemies with Tech/Magic/Skill far beyond their means (Low rank/wealth enemies geared with Deltaware, milspec gear, magic 12 or other odd things without a proper explanation as to why but simply rather to boost their stats (or perceived threat)).&lt;br /&gt;
*New Tech (futuretech+, or things that have never been published or are completely homebrew.)&lt;br /&gt;
*New creatures/spirits (unpublished, homebrewed adversaries).&lt;br /&gt;
&lt;br /&gt;
==Table Rules== &lt;br /&gt;
&lt;br /&gt;
In order to establish consistency for our often brand new Shadowrun players, GMs are not allowed to have table rules and must follow the rules listed in the [[Player_Rules|Player Rules]]. If a GM disagrees with how the ShadowHaven rules on an issue and it truly impedes their ability to GM, they are welcome to contact to a councilor or post their objections in the Topics for Discussion threat.&lt;br /&gt;
&lt;br /&gt;
==Run Feedback==&lt;br /&gt;
&lt;br /&gt;
We ask that all GMs ask their players to fill in the [https://docs.google.com/forms/d/e/1FAIpQLScMqaGDe4LQEcJauqpPc-qLx2wvgfqcvYAO_T7mnwH4Q0GdIw/viewform GM feedback form after their runs]. This is to help you improve as a GM and for us to detect gross misconduct, we will not judge you for a few lackluster runs.&lt;br /&gt;
&lt;br /&gt;
==GM Moderation==&lt;br /&gt;
&lt;br /&gt;
Any moderator or thematics can stop a game in progress for gross misconduct that goes against our community expectations. The thematics team can choose to ban a community member from GMing for gross misconduct and behavior that disrupts the shared sandbox and storyline that other GMs use. &lt;br /&gt;
&lt;br /&gt;
The intent of these rules is to create a safe place for new GMs to fail and learn. If you are failing and learning in good faith, no action will be taken against you. Lower level GMs should consider taking experienced players on their runs to learn from them when possible. Every experienced Shadowhaven GM has ran a lackluster game before, but we learned from our mistakes.&lt;br /&gt;
&lt;br /&gt;
However, we have a duty to ensure our players have a good time as well. Therefore, the run may be modified or fully retconned depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
GM bans may be appealed to the co-sysops by sending Reddit moderator mail.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgement==&lt;br /&gt;
&lt;br /&gt;
Some of these GM rules were taken, modified or inspired by the [https://shadownet.run/GM_Rules Shadownet GM rules] and the [http://thedark.run/GM_Rules Light in the Dark GM rules].&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=24893</id>
		<title>ShadowHaven Reloaded:Chummer Setup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=24893"/>
		<updated>2020-01-19T07:56:40Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Added &amp;quot;Allow spending of free spells from Magic Priority as power points,&amp;quot; per recent council ruling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://github.com/chummer5a/chummer5a/releases Chummer] is a useful tool that comes with a bit of a learning curve. Because the Chummer developers cater to such a wide audience, the software itself is capable of handling a variety of different play styles, house rules, and options.&lt;br /&gt;
&lt;br /&gt;
This page will help you set up Chummer to play nicely with ShadowHaven&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
=Global Options=&lt;br /&gt;
It is recommended to select the box for &#039;Create backup characters when moving to career mode&#039;.&lt;br /&gt;
&lt;br /&gt;
=Character Options=&lt;br /&gt;
Enable the following books only:&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book Of The Lost&lt;br /&gt;
*Bullets And Bandages&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
=Karma Costs=&lt;br /&gt;
&lt;br /&gt;
This one&#039;s easy: you don&#039;t need to change anything.&lt;br /&gt;
&lt;br /&gt;
=Optional Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; Optional Rules, do the following:&lt;br /&gt;
&lt;br /&gt;
*Check the box labelled &amp;quot;Adapsin Applied As Multiplier, Not Grade&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;Rainforest Carbine Missions Errata&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;SR Missions Animal Prices&amp;quot;&lt;br /&gt;
*Download the [https://www.shadowhaven.info/File:ShadowHaven%20Rules.zip ShadowHaven Rules] and unzip the folder into the &#039;customdata&#039; folder in your Chummer folder.&lt;br /&gt;
*Select &#039;Add Directory&#039; under optional rules and select the ShadowHaven Rules.&lt;br /&gt;
&lt;br /&gt;
Note: ShadowHaven Rules are in beta and are being actively updated.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; House Rules, ensure the following are checked:&lt;br /&gt;
&lt;br /&gt;
*Use Cyberleg Stats for Movement&lt;br /&gt;
*Allow spending of free spells from Magic Priority as power points&lt;br /&gt;
*Allow skill points to be used to buy specializations for karma-bought skills&lt;br /&gt;
*Free Knowledge Skill Points are calculated with augmented LOG+INT&lt;br /&gt;
*Allow characters to exceed their Negative Quality limit&lt;br /&gt;
*Characters do not gain Karma from taking Negative Qualities in excess&lt;br /&gt;
*Allow Skills to be re-Grouped if all Ratings are the same&lt;br /&gt;
*Ignore 2*RES Complex Form limit in Career Mode&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reverie&amp;diff=24881</id>
		<title>Reverie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reverie&amp;diff=24881"/>
		<updated>2020-01-19T04:12:03Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Corrected her date of birth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Reverie&lt;br /&gt;
|image= [[File:Reverie.jpg|512px]]&lt;br /&gt;
|header1= Detection Ritualist, Metaplanar Explorer, Astral Cheerleader and Combatant&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 22nd, 2061&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://www.dropbox.com/s/3632ywljmks2u2a/Reverie.pdf?dl=0 PDF] [https://www.dropbox.com/s/jwaz6xcldeag8n6/Reverie.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A girl trapped in a coma, who is more at home in the spiritual world than the physical one.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To go on adventures, meet new friends, and explore the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When Cass was a little girl, she lived a normal little girl life. Mommy and Daddy worked all day and all night, so she spent her time at home in story land. She had many adventures there, learning about friendship and the world and how the company makes everything all better. The company made the machines that showed her story land, so it was very, very real.&lt;br /&gt;
&lt;br /&gt;
Then one day she got very, very sick. Mommy and Daddy worried a lot. The fever was in her head, but because she was a very good girl, she didn&#039;t die. Instead, her fairy godmother visited her, and showed her how her body was really just a house for her soul to rest in.&lt;br /&gt;
&lt;br /&gt;
Learning from her fairy godmother and Mister Dweller, the little girl went on many adventures learning about the inner outer places. She made many friends there and learned from them about the worlds. Some worlds were nice and some were not so nice and some were scary.&lt;br /&gt;
&lt;br /&gt;
Then the company was in big trouble, and Mommy and Daddy were very afraid. The girl tried to tell them not to worry, but they were too scared to believe her. With the help of her friends, the girl moved her soul&#039;s house far, far away one whole mile, and hid it very, very well.&lt;br /&gt;
&lt;br /&gt;
The girl then had to work very, very hard, for the house to keep her soul-house in. She learned many, many things about the material and the true meaning of friendship: people are not nice! The girl was good and always listened to her fairy godmother, so the not-nice people never hurt her.&lt;br /&gt;
&lt;br /&gt;
And the girl lived happily ever after. The End.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quadriplegic&#039;&#039;&#039;: Due to a particularly nasty strain of encephalitis, Reverie essentially lost the use of her body at a very tender age. It is the anchor for her soul, and the inspiration for her self-image, but little more.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Boar&#039;&#039;&#039;: Reverie considers herself lucky to have such an attentive Fairy Godmother, even if she is very strict about certain rules and routines.&lt;br /&gt;
*&#039;&#039;&#039;Home Ground: Astral Acclimation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: Where other people might go for a walk, Reverie steps out of her body for a while and explores. She is very familiar with her immediate Astral neighborhood, and she&#039;s good at spatial reasoning -- a nice skill to have, given the limited amount of time she can spend out of her body.&lt;br /&gt;
*&#039;&#039;&#039;Astral Chameleon&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: When exploring stranger realities, sometimes the locals take offense at your presence. Reverie has learned to use a light touch with her magic to avoid detection and pursuit, while her sense of direction comes doubly in handy when it comes time to make a quick exit.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039;: Given how exhausting Astral jaunts can be, Reverie finds herself with a lot of time locked in her body. Through the Matrix, she is able to interact with the material world, and spends a lot of that time reading up on things. She has very little practical experience with the world, and a lot of what she&#039;s interested in relates to the things she finds more relevant.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Movran le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Trip Softly&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maksim&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Reverie&#039;s view of Planar Magic is strongly influenced by fairy tales. She views spirits as storybook companions, and they manifest as such as much as they can.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Briar Rose&#039;&#039;&#039; (Aztechnology, Magical Security Consultant) (R4, with Mage License)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In the material, Reverie is a slight woman confined to a bed full of medical equipment; her astral form is much more animated and roams far and wide, often accompanied by her friends.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Reverie&#039;s material form is clothed in a light shift when she is working, and a hospital gown when she is not. In the Astral, this is not evident, as such material trappings remain with the body; however, her clothes are evident when she manifests, so she is only allowed to do so while properly clothed. In the metaplanes, her appearance is defined by the underlying theme, but that theme is always bent as far as possible towards her favorite fairy-tale heroines.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A storybook princess, lightly modified from one of the default Transys avatars.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=24877</id>
		<title>ShadowHaven Reloaded:Chummer Setup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Reloaded:Chummer_Setup&amp;diff=24877"/>
		<updated>2020-01-18T21:50:45Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Added the House Rules setup, from https://docs.google.com/document/d/1a7qaRixFAWWZVeXyz2JHlLQhEFFeqMYZftfTo840lwU/edit alongside the recent Complex Form council ruling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://github.com/chummer5a/chummer5a/releases Chummer] is a useful tool that comes with a bit of a learning curve. Because the Chummer developers cater to such a wide audience, the software itself is capable of handling a variety of different play styles, house rules, and options.&lt;br /&gt;
&lt;br /&gt;
This page will help you set up Chummer to play nicely with ShadowHaven&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
=Global Options=&lt;br /&gt;
It is recommended to select the box for &#039;Create backup characters when moving to career mode&#039;.&lt;br /&gt;
&lt;br /&gt;
=Character Options=&lt;br /&gt;
Enable the following books only:&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book Of The Lost&lt;br /&gt;
*Bullets And Bandages&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
=Karma Costs=&lt;br /&gt;
&lt;br /&gt;
This one&#039;s easy: you don&#039;t need to change anything.&lt;br /&gt;
&lt;br /&gt;
=Optional Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; Optional Rules, do the following:&lt;br /&gt;
&lt;br /&gt;
*Check the box labelled &amp;quot;Adapsin Applied As Multiplier, Not Grade&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;Rainforest Carbine Missions Errata&amp;quot;&lt;br /&gt;
*Check the box labelled &amp;quot;SR Missions Animal Prices&amp;quot;&lt;br /&gt;
*Download the [https://www.shadowhaven.info/File:ShadowHaven%20Rules.zip ShadowHaven Rules] and unzip the folder into the &#039;customdata&#039; folder in your Chummer folder.&lt;br /&gt;
*Select &#039;Add Directory&#039; under optional rules and select the ShadowHaven Rules.&lt;br /&gt;
&lt;br /&gt;
Note: ShadowHaven Rules are in beta and are being actively updated.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
Under Tools -&amp;gt; Options -&amp;gt; House Rules, ensure the following are checked:&lt;br /&gt;
&lt;br /&gt;
*Use Cyberleg Stats for Movement&lt;br /&gt;
*Allow skill points to be used to buy specializations for karma-bought skills&lt;br /&gt;
*Free Knowledge Skill Points are calculated with augmented LOG+INT&lt;br /&gt;
*Allow characters to exceed their Negative Quality limit&lt;br /&gt;
*Characters do not gain Karma from taking Negative Qualities in excess&lt;br /&gt;
*Allow Skills to be re-Grouped if all Ratings are the same&lt;br /&gt;
*Ignore 2*RES Complex Form limit in Career Mode&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shadowhaven_Combat_Tournament&amp;diff=23724</id>
		<title>Shadowhaven Combat Tournament</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shadowhaven_Combat_Tournament&amp;diff=23724"/>
		<updated>2020-01-06T22:29:32Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Fixed the link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
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|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
==Shadowhaven Combat Tournament==&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;By [[Trash Panda]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ooooooooookay. I wasn&#039;t expecting this to turn into a thing but apparently it did and because I made the mistake of trying to sell tickets, I&#039;m now organizing it. So LISTEN UP! We&#039;re having a fight tournament! -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to popular interest, I am proud to announce the first Shadow Haven Combat Tournament. [[Solace]] is generously offering us use of their basement for the event, and to show our appreciation, proceeds from ticket sales and entry fees will be donated to their lovely organization. This whole mess started over [[Riot]] and [[Doctor Anubis]] wanting to spar and it kinda exploded out of control from that until suddenly we had interest in a big fight. What can ya do?&lt;br /&gt;
&lt;br /&gt;
Tickets are gonna be ¥20 a pop, first come first seated because I can not be arsed to make a fragging seating chart. Work it out yourselves and if you can&#039;t settle things, make that ¥200 and you can join the tournament and duke it out with whatever fragger stole that seat you wanted. The winners will get a percentage of the collected cash shoved in a bag or something, and the rest will go to Solace. Tickets get you entry to see every fight, and also entitle you to a matrix feed of the fights if you&#039;d rather watch it via VR or re-watch it at a later date. &lt;br /&gt;
&lt;br /&gt;
 I am fully expecting someone to pirate the hell out of the feed anyway, so to save everyone the trouble I&#039;m going to release the feed after it&#039;s all over. -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
 I can take care of the Feeds. Just tell me where the brawl is goin to be and i can install cams and mircophones. -- [[Night_Claws_-_John_Holis|Night Claws]] &amp;lt;sup&amp;gt;([[Night_Claws_-_John_Holis#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights will be organized into randomly generated brackets, using either single elimination knockouts or double elimination, depending on the number of entries. Each fight will be scheduled at a time when both fighters are &amp;quot;fresh&amp;quot;. Everyone should be at their best going into it. This means that time is given to recover between matches so nobody is going in exhausted from their last match. I will personally be on standby with a medkit and a Heal spell at the ready, but, anyone with &#039;&#039;&#039;&#039;&#039;ACTUAL&#039;&#039;&#039;&#039;&#039; medical experience is welcome to volunteer.&lt;br /&gt;
&lt;br /&gt;
==Signup Sheet==&lt;br /&gt;
 Let&#039;s get down to it. I have no idea how much interest we&#039;re going to actually get in this, so let&#039;s just see what happens. Add your name and choice of fighting style to the list below and we&#039;ll see what happens from there. -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please also sign up at https://www.reddit.com/r/ShadowHaven/comments/ehvabi/shadowhaven_combat_tournament/&lt;br /&gt;
&lt;br /&gt;
*[[Riot]] - Combat Mage&lt;br /&gt;
*[[Marionette]] - MBW Adept&lt;br /&gt;
*[[Doctor Anubis]] - Street Sam&lt;br /&gt;
*[[Carbon]] - FBR Street Sam&lt;br /&gt;
*[[Luna]] - Rigger&lt;br /&gt;
*[[Frag Face]] - Frag Face (Punch adept and soak tank)&lt;br /&gt;
*[[Rabbit]] - Banshee PhysAd&lt;br /&gt;
*[[Kani]] - Banshee PhysAd&lt;br /&gt;
*[[Rambozo The Clown|Rambozo]] - Clown Street Sam&lt;br /&gt;
*[[Deimos]] - Fear Mage&lt;br /&gt;
*[[Captain Boomerang]] - Throwing Weapon MysAd&lt;br /&gt;
*[[Cyber Knight]] - Cybork Street Knight&lt;br /&gt;
*[[Paladin]] - Blade+automatics elf adept&lt;br /&gt;
*[[Valet]] - Auto+Fist Elf Fancy Muscle&lt;br /&gt;
*[[Stormcrow]] - Terror Bird&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Obviously we are going to need rules for this thing. I figure some of them don&#039;t need to be said, but I&#039;m saying them anyway just to be safe. You never know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Non-Lethal Combat Only&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;No attacks will be permitted if they have the capability of reasonably inflicting physical damage on your average Joe wageslave. Yes, I know most of us are made of tougher stuff (literally in some cases), but we don&#039;t want any accidents here. Non-lethal sparring weapons can be provided for those who need them, which will deal non-lethal damage. If you use a Weapon Foci, we can cover the dangerous bits with padding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#All other forms of combat will be permitted. Special restrictions may apply.&amp;lt;blockquote&amp;gt;Sorry to our technomancer and decker friends, you might want to sit this out unless you&#039;re weirdly good in a fight. If we have enough interest, we may be able to make special brackets for mundane and magic types. A mage duel would be pretty cool. Just like on The Master Wizard!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Summoning Spirits is permitted, with restrictions. &amp;lt;blockquote&amp;gt;The summoner must be physically in the arena and prepared to defend themselves. The spirit may be summoned prior to the start of the fight during pre-fight preparations, but must begin the fight on the astral plane. No binding of spirits is permitted.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Buff spells are permitted, provided the fighter is the one casting them.&amp;lt;blockquote&amp;gt;Mages are allowed to cast any spells they like on themselves prior to the fight, they may also have a spirit cast or sustain the spell. spells must be cast in the pre-fight preparation stage.&lt;br /&gt;
#Mind Magic is not permitted.&amp;lt;blockquote&amp;gt;Just no. This is supposed to be a fight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Drones are permitted, with restrictions.&amp;lt;blockquote&amp;gt;Drone operators need not be present in the ring when utilizing their drones if they are jumped into one. Drone operators accept that their drones may take damage as a result from this, but since we&#039;re not assholes I&#039;ll see if I can get my grubby little paws on some replacement parts. Drone operators should also be prepared for potential dumpshock.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#No sabotage allowed&amp;lt;blockquote&amp;gt;Yeah, yeah, we&#039;re all criminals who may sometimes kill for money, but let&#039;s not use that as an excuse to be unsporting dicks. Anyone found trying to sabotage their opponents prior to a fight is disqualified and getting some negative feedback on their profile. Don&#039;t go trying to hire runners to do your dirty work for you, either. The irony is not lost on me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#All fights shall be scheduled to take place when both combatants are &amp;quot;fresh&amp;quot;.&amp;lt;blockquote&amp;gt;Everyone involved should be at their best and ready to give it their all at the start of the match. Any drain suffered during pre-fight preparations is gonna stick.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Drugs are permitted.&amp;lt;blockquote&amp;gt;Yay!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Should physical damage be sustained by any party, the fight is immediately over.&amp;lt;blockquote&amp;gt;I understand Pain Editors are a thing. You&#039;re expected to yield before you hit the point of it being dangerous. BEFORE. If you&#039;re going to be using anything like that, you must also have a biomonitor that tells you when it&#039;s time to quit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
[[File:Solace Basement.png|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
*The arena has been set up in the basement of [[Solace]]&#039;s Homeless shelter.&lt;br /&gt;
*Items useful for cover will be present in all fights, and a skilled sneak may be able to find a good hiding place if they intend to hide from their opponent and bide their time.&lt;br /&gt;
*Leaving the arena after the fight has started is considered a forfeit.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shadowhaven_Combat_Tournament&amp;diff=23723</id>
		<title>Shadowhaven Combat Tournament</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shadowhaven_Combat_Tournament&amp;diff=23723"/>
		<updated>2020-01-06T22:27:29Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Added link to the reddit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 100%;  -moz-border-radius: 20px; -webkit-border-radius: 25px; border-radius: 25px; background-color: #BBB&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
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{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
==Shadowhaven Combat Tournament==&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;By [[Trash Panda]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ooooooooookay. I wasn&#039;t expecting this to turn into a thing but apparently it did and because I made the mistake of trying to sell tickets, I&#039;m now organizing it. So LISTEN UP! We&#039;re having a fight tournament! -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to popular interest, I am proud to announce the first Shadow Haven Combat Tournament. [[Solace]] is generously offering us use of their basement for the event, and to show our appreciation, proceeds from ticket sales and entry fees will be donated to their lovely organization. This whole mess started over [[Riot]] and [[Doctor Anubis]] wanting to spar and it kinda exploded out of control from that until suddenly we had interest in a big fight. What can ya do?&lt;br /&gt;
&lt;br /&gt;
Tickets are gonna be ¥20 a pop, first come first seated because I can not be arsed to make a fragging seating chart. Work it out yourselves and if you can&#039;t settle things, make that ¥200 and you can join the tournament and duke it out with whatever fragger stole that seat you wanted. The winners will get a percentage of the collected cash shoved in a bag or something, and the rest will go to Solace. Tickets get you entry to see every fight, and also entitle you to a matrix feed of the fights if you&#039;d rather watch it via VR or re-watch it at a later date. &lt;br /&gt;
&lt;br /&gt;
 I am fully expecting someone to pirate the hell out of the feed anyway, so to save everyone the trouble I&#039;m going to release the feed after it&#039;s all over. -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
 I can take care of the Feeds. Just tell me where the brawl is goin to be and i can install cams and mircophones. -- [[Night_Claws_-_John_Holis|Night Claws]] &amp;lt;sup&amp;gt;([[Night_Claws_-_John_Holis#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights will be organized into randomly generated brackets, using either single elimination knockouts or double elimination, depending on the number of entries. Each fight will be scheduled at a time when both fighters are &amp;quot;fresh&amp;quot;. Everyone should be at their best going into it. This means that time is given to recover between matches so nobody is going in exhausted from their last match. I will personally be on standby with a medkit and a Heal spell at the ready, but, anyone with &#039;&#039;&#039;&#039;&#039;ACTUAL&#039;&#039;&#039;&#039;&#039; medical experience is welcome to volunteer.&lt;br /&gt;
&lt;br /&gt;
==Signup Sheet==&lt;br /&gt;
 Let&#039;s get down to it. I have no idea how much interest we&#039;re going to actually get in this, so let&#039;s just see what happens. Add your name and choice of fighting style to the list below and we&#039;ll see what happens from there. -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please also sign up at https://www.shadowhaven.info/Shadowhaven_Combat_Tournament&lt;br /&gt;
&lt;br /&gt;
*[[Riot]] - Combat Mage&lt;br /&gt;
*[[Marionette]] - MBW Adept&lt;br /&gt;
*[[Doctor Anubis]] - Street Sam&lt;br /&gt;
*[[Carbon]] - FBR Street Sam&lt;br /&gt;
*[[Luna]] - Rigger&lt;br /&gt;
*[[Frag Face]] - Frag Face (Punch adept and soak tank)&lt;br /&gt;
*[[Rabbit]] - Banshee PhysAd&lt;br /&gt;
*[[Kani]] - Banshee PhysAd&lt;br /&gt;
*[[Rambozo The Clown|Rambozo]] - Clown Street Sam&lt;br /&gt;
*[[Deimos]] - Fear Mage&lt;br /&gt;
*[[Captain Boomerang]] - Throwing Weapon MysAd&lt;br /&gt;
*[[Cyber Knight]] - Cybork Street Knight&lt;br /&gt;
*[[Paladin]] - Blade+automatics elf adept&lt;br /&gt;
*[[Valet]] - Auto+Fist Elf Fancy Muscle&lt;br /&gt;
*[[Stormcrow]] - Terror Bird&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Obviously we are going to need rules for this thing. I figure some of them don&#039;t need to be said, but I&#039;m saying them anyway just to be safe. You never know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Non-Lethal Combat Only&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;No attacks will be permitted if they have the capability of reasonably inflicting physical damage on your average Joe wageslave. Yes, I know most of us are made of tougher stuff (literally in some cases), but we don&#039;t want any accidents here. Non-lethal sparring weapons can be provided for those who need them, which will deal non-lethal damage. If you use a Weapon Foci, we can cover the dangerous bits with padding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#All other forms of combat will be permitted. Special restrictions may apply.&amp;lt;blockquote&amp;gt;Sorry to our technomancer and decker friends, you might want to sit this out unless you&#039;re weirdly good in a fight. If we have enough interest, we may be able to make special brackets for mundane and magic types. A mage duel would be pretty cool. Just like on The Master Wizard!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Summoning Spirits is permitted, with restrictions. &amp;lt;blockquote&amp;gt;The summoner must be physically in the arena and prepared to defend themselves. The spirit may be summoned prior to the start of the fight during pre-fight preparations, but must begin the fight on the astral plane. No binding of spirits is permitted.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Buff spells are permitted, provided the fighter is the one casting them.&amp;lt;blockquote&amp;gt;Mages are allowed to cast any spells they like on themselves prior to the fight, they may also have a spirit cast or sustain the spell. spells must be cast in the pre-fight preparation stage.&lt;br /&gt;
#Mind Magic is not permitted.&amp;lt;blockquote&amp;gt;Just no. This is supposed to be a fight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Drones are permitted, with restrictions.&amp;lt;blockquote&amp;gt;Drone operators need not be present in the ring when utilizing their drones if they are jumped into one. Drone operators accept that their drones may take damage as a result from this, but since we&#039;re not assholes I&#039;ll see if I can get my grubby little paws on some replacement parts. Drone operators should also be prepared for potential dumpshock.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#No sabotage allowed&amp;lt;blockquote&amp;gt;Yeah, yeah, we&#039;re all criminals who may sometimes kill for money, but let&#039;s not use that as an excuse to be unsporting dicks. Anyone found trying to sabotage their opponents prior to a fight is disqualified and getting some negative feedback on their profile. Don&#039;t go trying to hire runners to do your dirty work for you, either. The irony is not lost on me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#All fights shall be scheduled to take place when both combatants are &amp;quot;fresh&amp;quot;.&amp;lt;blockquote&amp;gt;Everyone involved should be at their best and ready to give it their all at the start of the match. Any drain suffered during pre-fight preparations is gonna stick.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Drugs are permitted.&amp;lt;blockquote&amp;gt;Yay!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Should physical damage be sustained by any party, the fight is immediately over.&amp;lt;blockquote&amp;gt;I understand Pain Editors are a thing. You&#039;re expected to yield before you hit the point of it being dangerous. BEFORE. If you&#039;re going to be using anything like that, you must also have a biomonitor that tells you when it&#039;s time to quit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
[[File:Solace Basement.png|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
*The arena has been set up in the basement of [[Solace]]&#039;s Homeless shelter.&lt;br /&gt;
*Items useful for cover will be present in all fights, and a skilled sneak may be able to find a good hiding place if they intend to hide from their opponent and bide their time.&lt;br /&gt;
*Leaving the arena after the fight has started is considered a forfeit.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shadowhaven_Combat_Tournament&amp;diff=23722</id>
		<title>Shadowhaven Combat Tournament</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shadowhaven_Combat_Tournament&amp;diff=23722"/>
		<updated>2020-01-06T22:24:10Z</updated>

		<summary type="html">&lt;p&gt;Malibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 100%;  -moz-border-radius: 20px; -webkit-border-radius: 25px; border-radius: 25px; background-color: #BBB&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
==Shadowhaven Combat Tournament==&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;By [[Trash Panda]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Ooooooooookay. I wasn&#039;t expecting this to turn into a thing but apparently it did and because I made the mistake of trying to sell tickets, I&#039;m now organizing it. So LISTEN UP! We&#039;re having a fight tournament! -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to popular interest, I am proud to announce the first Shadow Haven Combat Tournament. [[Solace]] is generously offering us use of their basement for the event, and to show our appreciation, proceeds from ticket sales and entry fees will be donated to their lovely organization. This whole mess started over [[Riot]] and [[Doctor Anubis]] wanting to spar and it kinda exploded out of control from that until suddenly we had interest in a big fight. What can ya do?&lt;br /&gt;
&lt;br /&gt;
Tickets are gonna be ¥20 a pop, first come first seated because I can not be arsed to make a fragging seating chart. Work it out yourselves and if you can&#039;t settle things, make that ¥200 and you can join the tournament and duke it out with whatever fragger stole that seat you wanted. The winners will get a percentage of the collected cash shoved in a bag or something, and the rest will go to Solace. Tickets get you entry to see every fight, and also entitle you to a matrix feed of the fights if you&#039;d rather watch it via VR or re-watch it at a later date. &lt;br /&gt;
&lt;br /&gt;
 I am fully expecting someone to pirate the hell out of the feed anyway, so to save everyone the trouble I&#039;m going to release the feed after it&#039;s all over. -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
 I can take care of the Feeds. Just tell me where the brawl is goin to be and i can install cams and mircophones. -- [[Night_Claws_-_John_Holis|Night Claws]] &amp;lt;sup&amp;gt;([[Night_Claws_-_John_Holis#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fights will be organized into randomly generated brackets, using either single elimination knockouts or double elimination, depending on the number of entries. Each fight will be scheduled at a time when both fighters are &amp;quot;fresh&amp;quot;. Everyone should be at their best going into it. This means that time is given to recover between matches so nobody is going in exhausted from their last match. I will personally be on standby with a medkit and a Heal spell at the ready, but, anyone with &#039;&#039;&#039;&#039;&#039;ACTUAL&#039;&#039;&#039;&#039;&#039; medical experience is welcome to volunteer.&lt;br /&gt;
&lt;br /&gt;
==Signup Sheet==&lt;br /&gt;
 Let&#039;s get down to it. I have no idea how much interest we&#039;re going to actually get in this, so let&#039;s just see what happens. Add your name and choice of fighting style to the list below and we&#039;ll see what happens from there. -- [[Trash Panda]] &amp;lt;sup&amp;gt;([[Trash_Panda#ShadowGrid_Profile_Comments|talk]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Riot]] - Combat Mage&lt;br /&gt;
*[[Marionette]] - MBW Adept&lt;br /&gt;
*[[Doctor Anubis]] - Street Sam&lt;br /&gt;
*[[Carbon]] - FBR Street Sam&lt;br /&gt;
*[[Luna]] - Rigger&lt;br /&gt;
*[[Frag Face]] - Frag Face (Punch adept and soak tank)&lt;br /&gt;
*[[Rabbit]] - Banshee PhysAd&lt;br /&gt;
*[[Kani]] - Banshee PhysAd&lt;br /&gt;
*[[Rambozo The Clown|Rambozo]] - Clown Street Sam&lt;br /&gt;
*[[Deimos]] - Fear Mage&lt;br /&gt;
*[[Captain Boomerang]] - Throwing Weapon MysAd&lt;br /&gt;
*[[Cyber Knight]] - Cybork Street Knight&lt;br /&gt;
*[[Paladin]] - Blade+automatics elf adept&lt;br /&gt;
*[[Valet]] - Auto+Fist Elf Fancy Muscle&lt;br /&gt;
*[[Stormcrow]] - Terror Bird&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;right&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Obviously we are going to need rules for this thing. I figure some of them don&#039;t need to be said, but I&#039;m saying them anyway just to be safe. You never know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Non-Lethal Combat Only&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;No attacks will be permitted if they have the capability of reasonably inflicting physical damage on your average Joe wageslave. Yes, I know most of us are made of tougher stuff (literally in some cases), but we don&#039;t want any accidents here. Non-lethal sparring weapons can be provided for those who need them, which will deal non-lethal damage. If you use a Weapon Foci, we can cover the dangerous bits with padding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#All other forms of combat will be permitted. Special restrictions may apply.&amp;lt;blockquote&amp;gt;Sorry to our technomancer and decker friends, you might want to sit this out unless you&#039;re weirdly good in a fight. If we have enough interest, we may be able to make special brackets for mundane and magic types. A mage duel would be pretty cool. Just like on The Master Wizard!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Summoning Spirits is permitted, with restrictions. &amp;lt;blockquote&amp;gt;The summoner must be physically in the arena and prepared to defend themselves. The spirit may be summoned prior to the start of the fight during pre-fight preparations, but must begin the fight on the astral plane. No binding of spirits is permitted.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Buff spells are permitted, provided the fighter is the one casting them.&amp;lt;blockquote&amp;gt;Mages are allowed to cast any spells they like on themselves prior to the fight, they may also have a spirit cast or sustain the spell. spells must be cast in the pre-fight preparation stage.&lt;br /&gt;
#Mind Magic is not permitted.&amp;lt;blockquote&amp;gt;Just no. This is supposed to be a fight.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Drones are permitted, with restrictions.&amp;lt;blockquote&amp;gt;Drone operators need not be present in the ring when utilizing their drones if they are jumped into one. Drone operators accept that their drones may take damage as a result from this, but since we&#039;re not assholes I&#039;ll see if I can get my grubby little paws on some replacement parts. Drone operators should also be prepared for potential dumpshock.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#No sabotage allowed&amp;lt;blockquote&amp;gt;Yeah, yeah, we&#039;re all criminals who may sometimes kill for money, but let&#039;s not use that as an excuse to be unsporting dicks. Anyone found trying to sabotage their opponents prior to a fight is disqualified and getting some negative feedback on their profile. Don&#039;t go trying to hire runners to do your dirty work for you, either. The irony is not lost on me.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#All fights shall be scheduled to take place when both combatants are &amp;quot;fresh&amp;quot;.&amp;lt;blockquote&amp;gt;Everyone involved should be at their best and ready to give it their all at the start of the match. Any drain suffered during pre-fight preparations is gonna stick.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Drugs are permitted.&amp;lt;blockquote&amp;gt;Yay!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
#Should physical damage be sustained by any party, the fight is immediately over.&amp;lt;blockquote&amp;gt;I understand Pain Editors are a thing. You&#039;re expected to yield before you hit the point of it being dangerous. BEFORE. If you&#039;re going to be using anything like that, you must also have a biomonitor that tells you when it&#039;s time to quit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 50%; height: 100%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==Arena==&lt;br /&gt;
&lt;br /&gt;
[[File:Solace Basement.png|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
*The arena has been set up in the basement of [[Solace]]&#039;s Homeless shelter.&lt;br /&gt;
*Items useful for cover will be present in all fights, and a skilled sneak may be able to find a good hiding place if they intend to hide from their opponent and bide their time.&lt;br /&gt;
*Leaving the arena after the fight has started is considered a forfeit.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23624</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23624"/>
		<updated>2020-01-04T21:54:41Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23589</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23589"/>
		<updated>2020-01-04T08:56:37Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=23324</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=23324"/>
		<updated>2020-01-02T01:41:41Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Added some assumed rulings from the distant past: Weapon Mounts from Core and Chameleon Coating from Stolen Souls have been superceded by their (better) Rigger 5 equivalents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a Character=&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
*2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
*3rd PG Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
==Attributes at Character Generation==&lt;br /&gt;
&lt;br /&gt;
Attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players will be expected to provide at least some in-game justification at chargen for such a handicap (e.g., paraplegic, metagenic defect, severe brain damage, etc.)&amp;amp;mdash;these are not just numbers on a sheet. The sole exception to this rule is Pixies. Pixies are allowed to simultaneously maintain a BOD and STR value of 1 due to their low metatype maximums. However, they are not allowed to leave any other unaugmented attribute at 1.&lt;br /&gt;
&lt;br /&gt;
==Skill Specializations==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
==Lifestyle Location Advisement==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
==Initiations==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 2 day waiting period between approvals of a player character.&lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
==Sexual Themes==&lt;br /&gt;
&lt;br /&gt;
We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
==SURGED, Shifters and Extreme Body-Modders==&lt;br /&gt;
&lt;br /&gt;
In relation to the above, we acknowledge that SURGED/Shifters/Extremely Body-Mod characters run up against other internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications, and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGED, Shifters and Extreme Body-Modders. We would like your help in having these types of PCs represented in a way the enriching the Shadowhaven living campaign. &lt;br /&gt;
&lt;br /&gt;
Shifters by dint of what they are not permitted either in backstory or play to explore/RP an intimate relationship with a metahuman. Cursory mention/RP of familial bonds/relationships with their own species is acceptable but should never be sexualized in any manner. As always, discretion lies with Chargen staff.&lt;br /&gt;
&lt;br /&gt;
=Maintaining a Character=&lt;br /&gt;
&lt;br /&gt;
==Burning Edge==&lt;br /&gt;
On the ShadowHaven, characters shall remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience that are not overwhelming should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
[[On Burning Edge|You can find information here on how burning edge works on ShadowHaven.]] &lt;br /&gt;
&lt;br /&gt;
==Gaining Positive Qualities and Buying off Negative Qualities==&lt;br /&gt;
Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/cj5u7d/quality_purchasing_thread_2/ However, you must post in the quality purchasing thread.] Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
&lt;br /&gt;
*Made Man&lt;br /&gt;
*Chosen Follower&lt;br /&gt;
*Any Infected Quality&lt;br /&gt;
*SURGE III&lt;br /&gt;
*Solid/Legendary Rep&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
&lt;br /&gt;
===Atts, Skills, Martial Arts and Specializations===&lt;br /&gt;
&lt;br /&gt;
Training time for attributes, skills, martial arts and specializations will be removed.&lt;br /&gt;
&lt;br /&gt;
Due to removing training time, several qualities must change.&lt;br /&gt;
&lt;br /&gt;
*Dependents will remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality will have the following changes.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1.The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
&lt;br /&gt;
**Sensei does not require a contact. The “Sensei” NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job will follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Delivery Time===&lt;br /&gt;
&lt;br /&gt;
Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
&lt;br /&gt;
Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character’s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC or NPC rolling negotiation against availability to acquire an item. (Note, one can not roll negotiation to get gear for another PC.) For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate swag contact attempt to acquire it before that time.For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100 nuyen&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000 nuyen&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000 nuyen&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000 nuyen&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000 nuyen&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
Initiations remain linked to real-life passage of time, however, the timeframes shall differ from RAW. An Awakened character may initiate for the first time immediately after the completion first run, but not prior. This does not require a roll, and does not take any time, but costs the normal amount of karma. The second initiation for a full Magician or Mystic Adept may not be undertaken until 6 real-life weeks have passed from the first initiation, requires no time or roll, and costs the usual amount of karma. Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as Magicians and Mystic Adepts, but must still pay the normal karma cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means the formula for how long after your previous initiation you must wait in order to initiate again for Mystic Adepts and Magicians is (4+2*(Current Initiate Grade)) weeks. For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submersions, as per RAW, have no roll required, no time, and no cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters who undertake a qualifying run for an Ordeal within 1 week before or after an Initiation or Submersion may refund 10% of the cost (rounded down) of a single Initiation or Submersion. No other discounts on the karma cost Initiations or Submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
All health is restored at the end of a run. Cyberware, bioware, geneware, and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
If edge is used during downtime, it can be regained after the start of the next run. (That is, you start with the lost edge but start regaining it with normal rest in play.) At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
==Character Development Points==&lt;br /&gt;
&lt;br /&gt;
Contacts can be purchased and upgraded via CDP, a proposed new system that encourages story driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used with GM permission to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for Buying Contacts or Upgrading Contacts in accordance with the [[Contact Rules|contact rules]].&lt;br /&gt;
&lt;br /&gt;
Players will receive 2 CDP per run, this can be increased with thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
Outside of contacts, CDP can be spent on knowledge skills, at a rate equivalent to karma.&lt;br /&gt;
&lt;br /&gt;
==Resubmit Rules==&lt;br /&gt;
&lt;br /&gt;
===Voluntary Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
===Triggered Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, or introduction of new house rules. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or---occasionally---must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player, or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
Any event which allows for Triggered Resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
=Approved Books=&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
*Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
*Better Than Bad&lt;br /&gt;
&lt;br /&gt;
*Bloody Business&lt;br /&gt;
&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
&lt;br /&gt;
*Data Trails&lt;br /&gt;
&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
*Hard Targets&lt;br /&gt;
&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
&lt;br /&gt;
*Kill Code&lt;br /&gt;
&lt;br /&gt;
*Lockdown&lt;br /&gt;
&lt;br /&gt;
*No Future&lt;br /&gt;
&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
*Run and Gun&lt;br /&gt;
&lt;br /&gt;
*Run Faster&lt;br /&gt;
&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
&lt;br /&gt;
*Street Lethal&lt;br /&gt;
&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
=ShadowHaven Houserules and Custom Mechanics=&lt;br /&gt;
&lt;br /&gt;
==Contacts==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowhaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
==Note on Kill Code Qualities==&lt;br /&gt;
&lt;br /&gt;
Except where noted, all Qualities listed from Page 96 to 100 of Kill Code shall be permitted for any matrix PC, not just technomancers. This also applies to the positive and negative qualities on Page 76 to 79 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Qualities==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
*Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
*Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
*Code of Honor: Black Hat&lt;br /&gt;
&lt;br /&gt;
*Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
*Dead Emotion&lt;br /&gt;
&lt;br /&gt;
*Dead SIN&lt;br /&gt;
&lt;br /&gt;
*Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
*Earther&lt;br /&gt;
&lt;br /&gt;
*Echo Chamber&lt;br /&gt;
&lt;br /&gt;
*Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
*The Every Man For Himself quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Escaped Custody&lt;br /&gt;
&lt;br /&gt;
*Friends in High Places&lt;br /&gt;
&lt;br /&gt;
*Groveler&lt;br /&gt;
&lt;br /&gt;
*Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
*Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
*Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*In Debt&lt;br /&gt;
&lt;br /&gt;
*Information Auctioneer&lt;br /&gt;
&lt;br /&gt;
*Immunization&lt;br /&gt;
&lt;br /&gt;
*Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
*Lazy Fingers&lt;br /&gt;
&lt;br /&gt;
*Massive Network&lt;br /&gt;
&lt;br /&gt;
*Networker&lt;br /&gt;
&lt;br /&gt;
*The No Man Left Behind quality (Page 181, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*One of Them&lt;br /&gt;
&lt;br /&gt;
*Pregnant&lt;br /&gt;
&lt;br /&gt;
*Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Resonant Burnout&lt;br /&gt;
&lt;br /&gt;
*Revels in Murder&lt;br /&gt;
&lt;br /&gt;
*So Jacked Up&lt;br /&gt;
&lt;br /&gt;
*Stay Out Of My Way (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Stalwart Ally (Forbidden Arcane, Page 42)&lt;br /&gt;
&lt;br /&gt;
*Stolen Gear&lt;br /&gt;
&lt;br /&gt;
*SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
*Team Player&lt;br /&gt;
&lt;br /&gt;
*This Is Your Last Chance (Page 129, Street Lethal)&lt;br /&gt;
&lt;br /&gt;
*Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
*Well, Actually...&lt;br /&gt;
&lt;br /&gt;
*&#039;Ware Intolerance&lt;br /&gt;
&lt;br /&gt;
*The Echo Chamber quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Information Auctioneer quality (KC 78) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Lazy Fingers quality (KC 79) shall not be permitted on the ShadowHaven for PC use.&lt;br /&gt;
&lt;br /&gt;
*The Well, Actually... quality (KC 79) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Groveler positive quality (KC 96) shall not be permitted for use on the ShadowHaven in any capacity, in any universe, ever.&lt;br /&gt;
&lt;br /&gt;
*Team Player positive quality (KC 97) shall not be permitted for ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*The Code of Honor: Black Hat negative quality (KC 99) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Escaped Custody negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Resonant Burnout negative quality (KC 99) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The &#039;Ware Intolerance negative quality (KC 100) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Adept Healer does not function on drain damage.&lt;br /&gt;
**Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
**You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
**As stated in the RAW, this does not apply to Awakened animals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.)&lt;br /&gt;
**Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
**Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
**Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
**The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
**You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
**This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
**This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight)&lt;br /&gt;
**In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power.&lt;br /&gt;
**Edge can not be determined.&lt;br /&gt;
**Physical and mental attributes can not be determined.&lt;br /&gt;
**It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The AVRSE quality&#039;&#039;&#039; (KC 76) shall apply a -4 penalty to all actions taken while in VR, regardless of location. VR is how you get your brain fried, chummer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**This will not work with a spell learned with adept spell&lt;br /&gt;
**These spells will not work on yourself. Further, the target must be attacked.&lt;br /&gt;
**This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Better on the Net&#039;&#039;&#039; positive quality (KC 96) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Big Baby&#039;&#039;&#039; quality (KC 77) shall function as written, except that the penalty is -1 to all actions, and will always fade when you next would regain edge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
*The Brittle [Attribute] negative quality (KC 99) shall only be permitted for Technomancers, and shall only affect their Living Persona.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
**This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Corporate Loyalist&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted only with a genuine Corporate Limited or Full SIN. On loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corporate Pariah&#039;&#039;&#039; (Page 129, Street Lethal) shall be permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Only spirits that are not toxic or blood related which PCs normally have access to can be chosen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Data Hog negative quality&#039;&#039;&#039; (KC 99) shall only be permitted for Technomancers. Deckers are encouraged to examine “Wanted By GOD” instead, from Data Trails.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
**Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
**Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Discombobulated&#039;&#039;&#039; quality (KC 77) shall instead apply a -2 penalty to all actions when acting outside of VR.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Attunement&#039;&#039;&#039; (BTB 161) shall be permitted for use on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice.&lt;br /&gt;
**Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Frostbite&#039;&#039;&#039; quality (KC 78) shall only be permitted in abilities for which the character has at least 4 ranks. It also may not be applied to any skill in the Tasking group.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Location Attunement&#039;&#039;&#039; quality (Page 128, Street Lethal) shall be permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hair Trigger&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hi-Rez&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**Does not permit a character possessing the quality to make a Matrix Perception test to detect hidden icons as a free action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hold the Door&#039;&#039;&#039; positive quality (KC 96) shall be permitted for use. It provides a stacking, cumulative +2 bonus to the Data Spike action when targeting Persona or IC. The bonus is gained upon filling a persona or IC&#039;s matrix condition with a Data Spike or Brute Force. This bonus is retained until the character takes a Simple or Complex Action other than Data Spike, or until a Data Spike action is taken that does not fill the condition monitor of a Persona or IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Instinctive Hack&#039;&#039;&#039; (BTB 160) shall be permitted for use on the ShadowHaven, however, the user may not gain any benefits from teamwork from either sprites or agents for this action. The user also does not get any free actions to shift deck attributes or swap programs before this action. It is made as a sudden reflexive action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Know Your Limit&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
**Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Natural Hacker&#039;&#039;&#039; positive quality (KC 97) shall only be permitted for technomancer characters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The One With The Matrix&#039;&#039;&#039; positive quality (KC 97) shall only exist at the 8 karma level. The 2 and 10 karma versions are not permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
**The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Prototype Materials&#039;&#039;&#039; (Page 160, Better Than Bad)&lt;br /&gt;
**This quality can only be taken once, and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Resonant Discordance&#039;&#039;&#039; (Page 161, Better Than Bad)&lt;br /&gt;
**Despite being a Mastery Quality, this does not require a Magic score. It may be taken by any Technomancer who has submerged at least once, by paying the appropriate karma cost.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
**May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on.&lt;br /&gt;
**Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
**Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Special Modifications&#039;&#039;&#039; (Page 161, Better Than Bad) shall be permitted. It shall remain mundane only - only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
**This quality functions as written except with the following caveats: A character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of if the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Silence is Golden&#039;&#039;&#039; (KC 77) functionally provides 2 noise reduction to all devices and personas within a 10 meter radius of the character with the quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
**Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Sloppy Code&#039;&#039;&#039; quality (KC 79) applies to tests to defend against Matrix Perception when running silent, not to Stealth tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
**Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
**Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Sprite Combustion&#039;&#039;&#039; negative quality (KC 99) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;State of Purity&#039;&#039;&#039; (BTB 160) shall be permitted for use on ShadowHaven. Change all references to &#039;Combat Rounds&#039; to &#039;Combat Turns&#039;.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Taint of Dissonance&#039;&#039;&#039; negative quality (KC 100) shall only be permitted for Technomancers with at least 6 combined ranks in Compiling and Registering.&lt;br /&gt;
&lt;br /&gt;
*Technical School Education (Page 150, Run Faster)&lt;br /&gt;
**Incompatible with the Uneducated (Page 87, Core) quality.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
**Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Thousand Yard Stare&#039;&#039;&#039; quality (Page 181, Street Lethal) shall be permitted as-is. Combat personnel indicates people who regularly see or risk seeing combat - front-line soldier, HTR troops, shadowrunners, and etc.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
**This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
**Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
**Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
**The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
==Altered Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bootleg Program Complex Form&#039;&#039;&#039; (KC 94) shall be permitted for use on the ShadowHaven. The defending party may elect to not roll their defense, making the test unopposed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mirrored Persona Complex Form&#039;&#039;&#039; (KC 95) shall be permitted on the ShadowHaven, but rather than the written text, it shall have Target: Self, Duration: Sustained, Fade Value: Level -2, and shall automatically negate the next failed defense test against a matrix action other than Matrix Perception targeting the sustaining technomancer.&lt;br /&gt;
&lt;br /&gt;
==Banned Complex Forms==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Host Emulator Complex Form&#039;&#039;&#039; (KC 94) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Pinch Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Resonance Cache Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Search History Complex Form&#039;&#039;&#039; (KC 95) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered Spells==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
**Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
**Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
**Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
==Dissonant Ban==&lt;br /&gt;
&lt;br /&gt;
*Dissonant streams, powers, echos, forms, and etc. shall be NPC only, including those from page 132 through 134 of Kill Code&lt;br /&gt;
&lt;br /&gt;
==Banned Spells==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells and powers are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince (Page 189, Stolen Souls)&lt;br /&gt;
*Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
*Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
*Turn to Goo&lt;br /&gt;
&lt;br /&gt;
==Banned/Altered Critter Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook) shall have its text replaced with the following:&lt;br /&gt;
**Type: M&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes a loud, magic-imbued howl or scream that can paralyze foes. It makes a Magic + Charisma test opposed by the Intuition + Willpower of anyone who can hear, reducing its number of hits by 1 for every (Magic) meters it is away from a victim. Each net hit imposes a -1 dice pool penalty to all actions for (Magic) minutes, paralyzing victims for the duration if this penalty exceeds their Willpower. This effect does not stack but replaces the effect of a previous attempt if more net hits are scored. Targets accumulate +2 dice to resist for every subsequent time they are exposed to this power within 24 hours. Sound-dampening effects add to the resist pool, including the rating of cyberware/equipment or hits scored on a sound-dampening spell. The scream is about as obvious as unsuppressed gunfire and can be picked up by audio or ultrasound sensors, though its effects do not propagate through electronic mediums.&lt;br /&gt;
&lt;br /&gt;
==Altered Sprite Powers==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bodyguard&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but requires the sprite using it to be actively on the matrix in the same &amp;quot;location&amp;quot; as you - the same grid or host. When used, it will stop a single Attack action targetting the compiling technomancer&#039;s persona. The sprite must have 10 initiative on the clock, must have at least 1 task left, and is irreparably destroyed with no chance of resistance. Activating this is not an action on the part of the technomancer, and does not require awareness of the incoming attack IC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield&#039;&#039;&#039; Sprite Power (KC 100) shall be permitted, but the redirected damage is unresisted, and cannot be healed by any means. Additionally, the sprite must be of at least the same level as the effect causing the fading, if relevant.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Enhance&#039;&#039;&#039; optional sprite power (KC 101) may be taken and used by any sprite who qualifies, not just companion sprites. It still uses tasks.&lt;br /&gt;
&lt;br /&gt;
==Altered Adept Powers==&lt;br /&gt;
&lt;br /&gt;
*Mystic Aptitude (BTB 159) shall be permitted on ShadowHaven. When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
==Note on Paragons== &lt;br /&gt;
&lt;br /&gt;
A Paragon&#039;s favor may be lost in the course of a run. Typically this shall be due to the written cause in each Paragon, though a GM has discretion for other, related things to cause a loss of favor. If this occurs, it is lost until the end of the run, unless the GM wishes to offer and opportunity to regain it at their sole discretion. Favor is automatically regained at the start of the next run. While favor is lost, the technomancer loses the Advantages offered by their paragon, but still suffers the disadvantages.&lt;br /&gt;
&lt;br /&gt;
A technomancer may choose and change paragons freely during downtime, including &amp;quot;no paragon&amp;quot;, but may not change them during a run. The sole exception is that if they follow no Paragon, and have not for the entire run, they may gain one mid-run given 5 minutes alone in VR.&lt;br /&gt;
&lt;br /&gt;
==Altered Paragons==&lt;br /&gt;
&lt;br /&gt;
*The Archivist (KC 103) paragon&#039;s advantage shall give a +1 dice pool bonus and +1 limit bonus on Matrix Search actions, rather than the listed bonuses.&lt;br /&gt;
&lt;br /&gt;
*The Daedalus (KC 103) paragon&#039;s advantage shall give +1 die on Hardware tests, and +1 limit to Pilot [x-craft] skill tests - specifically, tests which roll an attribute and a Pilot skill together. It does not increase the limit for purposes other than the number of hits one can keep on these tests.&lt;br /&gt;
&lt;br /&gt;
*The advantage granted by the IC paragon (KC 104) shall not apply in any fashion against or in relation to IC.&lt;br /&gt;
&lt;br /&gt;
==Banned Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
Mutation&lt;br /&gt;
&lt;br /&gt;
==Altered Mentor Spirits==&lt;br /&gt;
&lt;br /&gt;
The Guanyin mentor spirit (BTB 139) shall be permitted for use on the ShadowHaven, but it must be included as a listed quality on your wiki, and [[Example_Guanyin_PC|the wiki page must be appropriately tagged with Guanyin Caution]]. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
==Altered Streams==&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Benefits (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Cyber Adept Daemon (KC 89) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Overdrive (KC 90) shall be permitted, however, the final rating of any piece of cyberware shall be limited at one rating above the maximum normal, naturally installable rating, or at twice the current rating, whichever is lower. Thus, a set of Rating 2 or Rating 3 Wired Reflexes would be capped at Rating 4, while a set of Rating 1 Wired Reflexes would be capped at Rating 2.&lt;br /&gt;
&lt;br /&gt;
*Machinist Benefits (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Machinist Daemon (KC 90) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form LOTO (KC 90) shall be permitted with the following modifications: LOTO can only target wireless on devices.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Benefits (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Sourceror Daemon (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Hyperthreading (KC 91) shall be permitted, however, one can not thread the same complex form multiple times in the same hyperthread. All tests shall be resolved using the pre-hyper thread statistics. (Most notably, this means that Diffusion of Matrix Attribute in a Hyperthread does not impact defenses against any Complex Form in that same Hyperthread).&lt;br /&gt;
&lt;br /&gt;
*Technoshaman Benefits (KC 91) shall be permitted.&lt;br /&gt;
&lt;br /&gt;
*The RAW Technoshaman Daemon (KC 91) shall not be permitted on the ShadowHaven in any capacity. Instead, technoshamans shall reduce Registration time for sprites by 2 hours, to a minimum of 1. This reduction does not apply to the Pet Sprite Complex Form.&lt;br /&gt;
&lt;br /&gt;
*Complex Form: Sprite Pet (KC 91) shall be permitted as-is.&lt;br /&gt;
&lt;br /&gt;
==Altered Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
**You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
**You do not receive Animal Familiar for free.&lt;br /&gt;
**Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
**If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
**Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
**Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
**The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
**Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
**Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
**Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
==Altered Metamagics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
**Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
**Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Metamagics== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
==Altered Echos== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aegis&#039;&#039;&#039; echo (KC 101) shall be permitted. The boxes are healed 24 hours after the most recent &amp;quot;Aegis&amp;quot; box was filled, and may not be healed by any other means.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Neural Synergy&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven as-is, except that it shall be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Predictive Analytics&#039;&#039;&#039; echo (KC 101) shall be permitted on the ShadowHaven. It shall not stack with any other source of initiative dice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Van Der Waals Effect&#039;&#039;&#039; echo (KC 102) shall be permitted. Rather than as written, treat it as a Magnetic System (CF 84) implanted separately in each of the character&#039;s limbs, as well as both front and back of their torso. The Mechanics Team would also like to remind people at this time that this is not what the Van Der Waals effect is, does, or resembles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Will of the Resonance&#039;&#039;&#039; echo (KC 102) shall be permitted on the ShadowHaven as-is, except that it shall additionally be subject to the augmented maximum rules.&lt;br /&gt;
&lt;br /&gt;
==Banned Echos==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Draining Spike&#039;&#039;&#039; echo (KC 101) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
==Altered Mage Archetypes==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
**The ‘summoning’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
**A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
**Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too.&lt;br /&gt;
**Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
**An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
**An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
==Military/Future Weapons==&lt;br /&gt;
&lt;br /&gt;
Except where listed below, all Military/Future Weapons were banned in their entirety, with no GM or player use permitted.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology-Dassault Blood Hawk Mk 1&#039;&#039;&#039; (Page 53, Street Lethal) shall be GM use only. In the event of a hijacking by a player, it will bring a great deal of heat, culminating in precision orbital fire moments after cessation of movement. You can steal it if you&#039;re tricky enough, but you can&#039;t keep it.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System&#039;&#039;&#039; (Page 55, Street Lethal) shall be permitted, but instead of using the existing statblock, or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)d6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25m, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move, or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes on point of fuel, while using it as a free action takes two point. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality, and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you didn&#039;t need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction.) You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**&#039;&#039;&#039;The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System shall cost 50,000 nuyen, and have an availability of 18F. Refuels shall cost 250 nuyen, and have an availability of 16F.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Maker Mags&#039;&#039;&#039; (Page 75, Street Lethal) shall be permitted, but cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades shall not be permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
==Banned Items== &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
*Gammaware&lt;br /&gt;
&lt;br /&gt;
*Omegaware&lt;br /&gt;
&lt;br /&gt;
*The Ares Firewatch &amp;quot;Bug Stomper&amp;quot; Custom Armor (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Chameleon Coating (Page 184,194 Stolen Souls) (We only use the Rigger 5 Chameleon Coating on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Horizon Little Buddy (Page 146, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Noizquito (Page 128, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
*Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
*Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
*Smuggling Compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Smuggling Compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*The Stoner-Ares M-22A1 Vehicle Mounted Heavy Machine Gun (Page 130, Street Lethal) shall be banned from all use, including by GMs.&lt;br /&gt;
&lt;br /&gt;
*Weapon Mounts (Page 461, Core) (We only use the Rigger 5 weapon mount rules on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
*Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
*Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The MOS (KC 58) shall not be permitted until it is evaluated in light of our custom deck rules.&lt;br /&gt;
&lt;br /&gt;
*Fuchi Cyber-N Series (KC 60) is banned.&lt;br /&gt;
&lt;br /&gt;
*Fuchi Cyber-EX Series (KC 60) is banned.&lt;br /&gt;
&lt;br /&gt;
*The Co-Pilot line of programs (KC 71) shall not be permitted for use on the ShadowHaven in any capacity due to a critical inability to understand what they were trying to do.&lt;br /&gt;
&lt;br /&gt;
*The Door Gunner tac-app (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*Surplus and Refurbished PI-Tacs (KC 73) are not permitted for use on the ShadowHaven by PCs.&lt;br /&gt;
&lt;br /&gt;
*The Pantheon Hard Case CCOB and Generic CCOB (KC 73) shall not be permitted for use on the ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*Personal Drone Rack (KC 73) will be reviewed should other items with hardpoints be published in the future.&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Mercury-Alpha&amp;quot; Battlefield Signal booster (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
*The Micro-Dish Transmitter (KC 74) shall not be permitted for use on ShadowHaven in any capacity.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
**The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
**An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
**Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
**Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
**Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
* The &#039;&#039;&#039;Ares Armatus&#039;&#039;&#039; (Page 184, Hard Targets) uses the Exotic Ranged Weapon (Lasers) skill.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Aztechnology Blood Drinker Combat Axe&#039;&#039;&#039; (Page 130, Street Lethal) shall be permitted as-is. It shall have a reach score of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Barrens Special&#039;&#039;&#039; (Page 29, Street Lethal)&lt;br /&gt;
**The Barrens Special shall be permitted, but will not have any alterations from the listed statblock. All uses of it should conform to the printed statblock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
**Gradual Release has been banned&lt;br /&gt;
***Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
****All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
****All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
****No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
****No contact vector only drugs.&lt;br /&gt;
****All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
* The &#039;&#039;&#039;Collapsible Scythe&#039;&#039;&#039; (Page 183, Hard Targets) uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement&#039;&#039;&#039; (Street Lethal, Page 130) shall be permitted with the following changes.&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement shall not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10, and is treated as being 10cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test, or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Grey Mana Integration&#039;&#039;&#039; armor modification (BTB 156) shall be permitted on the Shadowhaven. Rather than requiring a Chemical Seal for ratings 4 to 6, Ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated - that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a Rating 3 system. When targeted by a beneficial or other unresisted magical effect, Grey Mana Integration opposes the spellcasting roll with it&#039;s rating in dice, reducing the hits on the test as appropriate. The penalties for Awakened for Grey Mana Integration and Grey Mana Tattoos apply any time a background count would penalize them - treat it as a localized, stacking, inacclimacable background count. While Grey Mana Integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Mana Tattoos&#039;&#039;&#039; (BTB 156) are permitted for use on ShadowHaven and follow the rules listed above. While Grey Mana Tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an astral perception is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;GreyWare&#039;&#039;&#039; (BTB 159) shall be permitted on the ShadowHaven. It shall be permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a GreyWare smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a GreyWare implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon-Flynn Defense-com Commlink Weapons&#039;&#039;&#039; (Street Lethal, Page 131) shall be permitted. It is a Perception + Intuition [Mental] (3) test to identify that these are weapons.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Happiness&#039;&#039;&#039; (Page 38, Street Lethal)&lt;br /&gt;
**The Krime Happiness shall be permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Pack&#039;&#039;&#039; (Page 45, Street Lethal) shall be permitted, but with no wireless bonus, because that thing is a mess. The pack itself will always shout &amp;quot;KRIME! KRIME! KRIME!&amp;quot; when in use. Optionally, it may shout &amp;quot;KRIME! 2499! KRIME! 2498!&amp;quot; and so forth, indicating current ammo remaining.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Krime Trollbow&#039;&#039;&#039; (Page 24, Street Lethal)&lt;br /&gt;
**The Krime Trollbow (SL 24) shall use the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows.&lt;br /&gt;
***It will use Archery to fire, with an accuracy of 4, DV of (Rating + 2) physical, and AP of -(rating/4) for the ranged component.&lt;br /&gt;
***The melee component shall use the Blades skill, with an Accuracy of 3, a reach of 1, a DV of (Strength + 1) physical, and an AP of -1.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Krime Whammy&#039;&#039;&#039; (Page 40, Street Lethal) shall act as listed, and additionally, shall be able to take a Complex Action in order to both fire the shotgun and swing the hammer at a single Barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject Dazzler&#039;&#039;&#039; (Page 47, Street Lethal) shall cap at a Blinding Glare for unprotected eyes, and shall never inflict blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler - or anyone broadly in their direction - is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Narcoject PEP&#039;&#039;&#039; (Page 44, Street Lethal) shall be permitted, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Narcoject Trackstopper&#039;&#039;&#039; (Page 44, Street Lethal)&lt;br /&gt;
**The Narcoject Trackstopper shall be permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own, or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c&#039;est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and it&#039;s soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
**Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morrissey Alta&#039;&#039;&#039; (Page 32, Street Lethal)&lt;br /&gt;
**The Morrissey Alta shall be Restricted, not Forbidden.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
**The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
**This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Onotari HL-13&#039;&#039;&#039; (Page 38, Street Lethal) shall use Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
**Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Renraku Red Samurai Katana&#039;&#039;&#039; (Page 132, Street Lethal) shall be permitted, however, PC possession shall incur the Wanted negative quality automatically, with a bounty of 50,000 nuyen. This may be bought off with 20 karma, 40,000 nuyen, or any combination thereof (2000 nuyen to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
**The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
**Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Ultimax Rain Forest Carbine&#039;&#039;&#039; (Page 32, Gun H(e)aven 3) shall use the missions FAQ errata [http://files.meetup.com/363658/Shadowrun%205%20Missions%20FAQ%20Update%20v1.1.1.pdf linked here].&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Urban Explorer Daedalus&#039;&#039;&#039; (Page 47, Street Lethal) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
**A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
**Vaults of Ages have a maximum rating of 5&lt;br /&gt;
**A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;Wuxing-Armstech PTL-02&#039;&#039;&#039; (Page 133, Street Lethal) shall be permitted, but note that it only functions underwater.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Looper Rounds&#039;&#039;&#039; (KC 49) shall be permitted, but rather than using the text written, refer to the following: Looper Rounds are available for 200 nuyen for every 10 rounds, and have an availability of 12R. When they strike a valid device - a sensor, a visual device, or an audio device - they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached, and direct matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind, and may not be used against any device paid for with essence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;ArrowLink&#039;&#039;&#039; (KC 52) shall be permitted. The existing types, cost and availability, and rules for attaching and removing the arrow or cord shall remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for Bows, Trollbows, Pistol Crossbows, and Light/Medium/Heavy Crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end, and they can not provide any connection to a targeted device paid for by essence (Devices on the firer&#039;s end may be paid for with essence, if desired.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Faceless&#039;&#039;&#039; (KC 57) shall be permitted. Double the cost and availability of the base item (thus, it is Rating*4F and Rating*1000 nuyen.) The modifications for Generic and Specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with Essence. Generic Face versions may function as plain Faceless, and Specific Face versions may function as Generic Face or Faceless. The Specific Face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the Upgrade Rules for rating, as well as Base-&amp;gt;Generic Face-&amp;gt;Specific Face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Clouds&#039;&#039;&#039; (KC 57) shall be permitted. Rather than a spray can, they shall be an inhaler. They affect only one person for 3 combat turns. They are not affected by wind and must be triggered physically by the person benefiting from them. They do not stack with themselves - only the greatest bonus to a single action applies. Disregard the &amp;quot;Custom Case&amp;quot; entry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booster Chips&#039;&#039;&#039; (KC 59) shall be permitted. &amp;quot;Armor Defeating&amp;quot; will apply to Attack, &amp;quot;Slick WIlly&amp;quot; to Sleaze, &amp;quot;Data Dynamo&amp;quot; to Data Processing, and &amp;quot;Fortified&amp;quot; to Firewall. They have no impact on one&#039;s mental attributes. The damage is resisted with Body alone and is treated as Fading for the purposes of healing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Security Decks&#039;&#039;&#039; (KC 61) shall be permitted as-is. Note that the Encryption program is not factored into the attribute array.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shadow Warrior&#039;&#039;&#039; (KC 62-63) shall be permitted as-is. Note that a bonus to the limit on sleaze tests does not alter the actual Sleaze attribute.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The EVO Sublime&#039;&#039;&#039; (KC 62-63) shall be permitted. Disregard the requirement that it be implanted.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Destiny Blade&#039;&#039;&#039; (KC 63) shall be permitted as-is. Note that +1 limit for tests using Cybercombat is not the same as +1 to Attack when using Cybercombat, and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Kitbashed Sleeper&#039;&#039;&#039; (KC 63) shall be permitted as-is. As usual for a technomancer using a device, they do not benefit from their Living Persona&#039;s attributes, though they can still use Resonance actions per its rules. The number of irreparable matrix boxes must be tracked on your character&#039;s wiki page after each run. The deck is still irreparably broken and unusable after it&#039;s natural condition monitor is filled by irreparable fading damage, so this is not a deck that is recommended without an acknowledgement of it&#039;s ultimately consumable nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry Wolf&#039;&#039;&#039; (KC 65) shall be permitted. It shall cost the same as a normal Hacking Program and have the same availability, except that it is Forbidden. When someone running Cry Wolf would normally be struck by Convergence, they instead are alerted, and Convergence will strike again in 1d6 combat turns. This second Convergence may not be averted with Cry Wolf. After Convergence is delayed, the Cry Wolf program is deleted irrevocably. Technomancers may take Cry Wolf as a Resonance Program echo. In their case, Cry Wolf is not deleted, but they are unable to benefit from it&#039;s effects for 24 hours after it triggers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DataJack Plus&#039;&#039;&#039; (KC 65) shall be permitted. It only functions when connected to a deck or RCC, it does not include any free programs, and it cannot run an Agent or Virtual Machine. Functionally, it increases the program slots of the deck by it&#039;s rating.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;EARRS&#039;&#039;&#039; (KC 66) shall be permitted, but the -10 penalty shall apply to all non-matrix, non-resonance actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cranial Shields&#039;&#039;&#039; (KC 66) shall be permitted. Technomancer tears sustain Mechanics Department, and thus we encourage you implanting your fictional children with these.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The MCT Biolink&#039;&#039;&#039; (KC 67) shall be permitted. It provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shiawase Cyber-6 RCC&#039;&#039;&#039; (KC 68) shall be permitted. Instead of it&#039;s normal special rules, refer to the following: While a Rigger&#039;s persona is running through this RCC in VR - whether jumped into a drone or not - any drones slaved to the RCC or jumped into by the Rigger receive +2 initiative and +1 limit to all tasks. However, any dumpshock suffered by the Rigger is increased by 4 damage before resistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SpinRad Global Skirmisher RCC&#039;&#039;&#039; (KC 68) shall be permitted. It provides a +2 dice pool modifier and +1 limit to Gunnery and Perception tests performed by drones slaved to it and operating under their own Pilots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horizon Flow commlink&#039;&#039;&#039; (KC 68) shall be permitted. It provides +2 limit and +1 die on any Matrix Search tests performed using the commlink.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Wuxing Frequency&#039;&#039;&#039; commlink (KC 68) shall be permitted. Note that the rules for identifying technomancers are general rules, usable by anyone, and that the bonuses of the commlink only apply if the sole questions asked related to whether personas are actually technomancers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Saeder-Krupp Last Chance Link&#039;&#039;&#039; (KC 69) shall be permitted, Disregard irritation if worn by a PC.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Door Gunner tac-app&#039;&#039;&#039; (KC 71) shall be permitted for use. The mounted weapon must have a Smartgun System (not a smartlink), be wireless on, and be a valid target for remote control. Since it can only be used for mounted weapons, the &amp;quot;necessary skill&amp;quot; is always Gunnery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Mobile CNC tac-app&#039;&#039;&#039; (KC 72) shall be permitted for use. Rather than what is written, it provides 6 bonus dice, allocated as desired amongst people connected to the PI-Tac&#039;s network, for Navigation tests and Combat Maneuvers. It also provides 2 Noise Reduction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Shield Wall tac-app&#039;&#039;&#039; (KC 72) shall be permitted. Rather than what is written, it shall provide +3 firewall to any linked device for the purposes of defending against any Attack action or any matrix or resonance action that could cause Matrix Damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tactical Program Dongle&#039;&#039;&#039; (KC 72) shall be permitted. It provides an additional slot for a tac-app, and makes changing tac-apps a free action. It costs 200 nuyen. A PI-Tac may only have one dongle attached. I have no idea why this exists.&lt;br /&gt;
&lt;br /&gt;
*The stat block for &#039;&#039;&#039;Gyrojet&#039;&#039;&#039; ammunition in the official errata for Run &amp;amp; Gun shall be ignored. The FN-AAL Gyrojet Pistol shall be allowed to use any type of ammunition, but it shall not be shareable between other classes of firearms (i.e., Gyrojet ammunition will not work in a Heavy Pistol, and vice versa). There are no changes to the stats or mechanics of the weapon itself.&lt;br /&gt;
&lt;br /&gt;
==Banned Mechanics==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
**Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
**The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
*All content relating to Submersion Groups, Tribes, and Flash Tribes from pages 106 through 117 of Kill Code.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haywire&#039;&#039;&#039; (KC 38) shall not be permitted on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Intervene&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven. Its functionality is included in the interrupt form of I Am The Firewall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masquerade&#039;&#039;&#039; (KC 39) shall not be permitted on the ShadowHaven, due to thematic and mechanical problems.&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s Intangible Rewards===&lt;br /&gt;
&lt;br /&gt;
In reference to the Intangible Rewards listed on page 45 of Better Than Bad, GMs may issue lifestyle cost reductions for 1 RVP per 4000 in cost of lifestyle modification. That is, if an anarchist commune offers a low lifestyle for a year, it will be the total cost of that lifestyle in RVP. GMs may freely issue intelligence and have the player write a description of the intel on the wikipage. At GM description, intel earned this way may make future runs easier. The wikipage should have a link to the Run&#039;s AAR, a description of what the intel is and who gave it to them. GMs are encouraged to discussed other intangible rewards with thematics.&lt;br /&gt;
&lt;br /&gt;
===Better Than Bad&#039;s New Uses for Karma and Street Cred===&lt;br /&gt;
&lt;br /&gt;
The &#039;New Uses for Karma and Street Cred&#039; on page 164 of Better than Bad are in effect, except where noted below.&lt;br /&gt;
&lt;br /&gt;
*The rules for purchasing additional loyalty and connection with contacts on page 164 are not in effect, superseded by our own contact rules.&lt;br /&gt;
&lt;br /&gt;
*The uses for Reputation Score are not in effect, as Reputation Score is not a game concept that exists. If the writer&#039;s intent was &#039;Faction Rep&#039;, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
===BTL and Drug Stacking===&lt;br /&gt;
&lt;br /&gt;
BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.&lt;br /&gt;
&lt;br /&gt;
===Critter Tricks===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
===Techno-Critters===&lt;br /&gt;
&lt;br /&gt;
Techno-critters, being almost impossible to train, shall remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
===Animal Availability===&lt;br /&gt;
&lt;br /&gt;
[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Movement Power===&lt;br /&gt;
&lt;br /&gt;
The Movement Power shall add Force to or subtract Force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score shall be 0, but even with a score of 0 for determining movement rate, a character or vehicle shall be able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about &amp;quot;only functioning in terrain the creature controls&amp;quot; shall be stricken, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Kill Code Matrix Actions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reckless Hacking&#039;&#039;&#039; (KC 37) shall function as written, except that glitches and critical glitches function at the discretion of the GM (as usual), and any action which is performed while Recklessly Hacking builds Overwatch Score and is considered illegal, even if it normally would not. Reckless Hacking may only performed for opposed actions. A Reckless Data Processing or Firewall action, whether successful or not, alerts the owner of the device akin to a failed Attack action, though it does not grant a mark, cause any damage, or give away your location. It may never substitute for ownership, or for a number of marks greater than 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Calibration&#039;&#039;&#039; (KC 37) shall function as written, except that it will be a complex action. For clarity&#039;s sake, &amp;quot;One per persona&amp;quot; means that you require a mark on the persona of each person you are attempting to perform the action on, you may perform it on a number of personas up to your data processing score, and their initiative - meat or matrix - will increase by 1 point for every 2 full hits you receive on your test. The bonus initiative goes away at the end of the combat turn. Calibration and Leadership function similarly. A character can only benefit from a single source providing Calibration or Leadership tests in a given combat turn, and a character providing Calibration or Leadership tests may not benefit from any Calibration or Leadership tests.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Denial of Service&#039;&#039;&#039; (KC 37) shall function as follows: With a simple action, make a Cybercombat + Logic [Attack] vs. Willpower + Firewall opposed test, targetting a device you have at least one mark on. The net hits on this test are applied as a dice pool malus to any actions performed using that device until the start of the next combat turn. If performed multiple times on the same device, only the greatest penalty applies. This action is not subject to the normal rules about making multiple attacks - if you wish, you can spend two simple actions in the same Action Phase to perform it twice with your full dice pool, or spend a simple action to perform Denial of Service and another Simple Action to perform a different attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I Am The Firewall&#039;&#039;&#039; (KC 38) shall function as follows: As a complex action on your turn, perform a Computer + Intuition [Data Processing] test. The hits on this test are bonus dice on defense tests performed by all teammates from whom you are receiving an AR feed. The bonus dice last until the end of the *next* initiative pass, and apply to any defenses against attacks in the meat or matrix. You may receive an AR feed from a number of teammates not exceeding your Data Processing attribute. It takes a simple action for a teammate to start sending you a feed, no action for you to agree to receive it, and requires some form of primary sensory input on their person, typically a camera (or cybereyes.) Note that Image Link does not qualify, as Image Link is a display, and not a recording device. Given that every commlink has a video camera built in, this is a pretty easy requirement to fulfill - stick the camera of your commlink out of your pocket protector on your shirt. The feed lasts until the camera is no longer wireless on (ending the feed for that teammate) or your persona is no longer Active and wireless on (ending all feeds.) You may also perform this action as an interrupt action, costing 5 initiative, and affecting only one teammate from whom you are receiving a feed for the same duration. Since this requires a conception of how the real world works, this action may not be undertaken by agents or sprites.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Popup&#039;&#039;&#039; (KC 39) shall function as written, except that the penalty shall apply until the end of the combat turn, and it may target any persona with some form of sensory enhancement, including Smartlink or DNI, which is not in VR. One must still be able to see the persona, which typically - but does not always - require wireless to be on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Squelch&#039;&#039;&#039; (KC 39) shall function as written. It prevents all use of the Send Message matrix action. It does not prohibit any other matrix action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Subvert Infrastructure&#039;&#039;&#039; (KC 39) shall function as written. The target of the matrix action is the host you have the mark on and to which the devices being controlled are slaved. Simple Devices are to be most non-drone, non-vehicle devices with a DR of 1, with GM discretion making the final call on any given device. A device controlled by Subvert Infrastructure will make a single action (free, simple, or complex) that it is capable of and that is not an attack per combat turn, as ordered by the person performing the action.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Watchdog&#039;&#039;&#039; (KC 40) shall function as written. The mark placed by this does flow up to the master of the device, however, the special option and effects of the Watchdog action against the target marked do not.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
**Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
**The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
**Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
**The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
**You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
**There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
**Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
**When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Exponential diminishing returns for Multiple Simultaneous Explosions===&lt;br /&gt;
&lt;br /&gt;
The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc., until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
===Blight===&lt;br /&gt;
&lt;br /&gt;
The rules text for Blight described on page 157 and 158 of Better than Bad shall not be used on Shadowhaven. Instead, Blight shall be a Contact, Injection Vector toxin which, upon hitting a spirit, shall remove its Immunity to Normal Weapons for [12 - Spirit&#039;s Force hours, minimum 1 hour]. The speed, penetration, and power are unchanged. Blight has no effect on non-spirit entities.&lt;br /&gt;
&lt;br /&gt;
===Paradigm Shift===&lt;br /&gt;
&lt;br /&gt;
Paradigm Shift shall, rather than being a metamagic, be performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while a IG 5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They will no longer benefit from their current lodge, and their reagents will be out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci, and bound spirits (including Ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a councilor with your concerns.&lt;br /&gt;
&lt;br /&gt;
Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Observe in Detail===&lt;br /&gt;
&lt;br /&gt;
The Observant quality (Page 129, Street Lethal) shall be assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we&#039;re serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Rigger Houserules===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
===Repairing Vehicle Damage and Vehicle Destruction===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
===Acquiring gear under availability 12===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
===Resisting Mind Magic===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
&lt;br /&gt;
===Techno Errata===&lt;br /&gt;
&lt;br /&gt;
The Fading for Complex Forms is -3 from the values printed in the Core Rulebook and in Data Trails. Thus, as examples, the correct Fading for Puppeteer is L+1 and the correct Fading for Derezz is L-1. Both Chummer and Herolab have incorporated this errata. Fading values in any other book (e.g., Kill Code) are unchanged. Remember that, per RAW, Fading can never be lower than 2.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
*Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
*Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
===Health and Edge Between Runs===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
*Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
*You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
&lt;br /&gt;
==Banned Lifestyle Options==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
==Misc. Lifestyle Rules==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster)==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Acknowledgement=&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Property:Permalink&amp;diff=23139</id>
		<title>Property:Permalink</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Property:Permalink&amp;diff=23139"/>
		<updated>2019-12-30T09:15:36Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a property of type [[Has type::URL]]. It is used to hold the Reddit Comment URLs of [[Property:Question]] objects for the Mechanics Threads.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mechanics_Thread_I&amp;diff=23138</id>
		<title>Mechanics Thread I</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mechanics_Thread_I&amp;diff=23138"/>
		<updated>2019-12-30T09:11:30Z</updated>

		<summary type="html">&lt;p&gt;Malibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[Category:Q&amp;amp;A]] [[Thread::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format = datatable&lt;br /&gt;
|?Question&lt;br /&gt;
|?AskedBy&lt;br /&gt;
|?AskedOn&lt;br /&gt;
|?Answer&lt;br /&gt;
|?Thread&lt;br /&gt;
|?Permalink&lt;br /&gt;
|limit=1000}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So somewhat related to the answer given for whether or not Practice x 3 works for things such as spellcasting. Would special work area increase &amp;quot;relevant limits&amp;quot; for such skills as ritual spellcasting and artificing. Relevant text below.&lt;br /&gt;
&lt;br /&gt;
SPECIAL WORK AREA&lt;br /&gt;
(POSITIVE, P. 370, SR5)&lt;br /&gt;
Applies to a single asset (Garage or Workshop). Can&lt;br /&gt;
be purchased more than once per lifestyle. The 1,000&lt;br /&gt;
nuyen per month additional cost applies each time this&lt;br /&gt;
is purchased, as does the +2 bonus to the Limit for relevant&lt;br /&gt;
skill tests performed in the area.|AskedBy=axiomshift|AskedOn=2018-01-16T04:18|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzl8o/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I guess I&#039;ll do the beginning honors&lt;br /&gt;
&lt;br /&gt;
1. The inability to put both chameleon coating and powered breakdown has been a thorn on the side of stealth. Could PCs be able to pay the price and add both to a single side slot?&lt;br /&gt;
&lt;br /&gt;
2. Could PCs pay an extra sum to make the Ares briefcase shield MAD proof, or otherwise get a MAD proof briefcase?&lt;br /&gt;
&lt;br /&gt;
3. Does Adapsin retroactively reduce essence cost of already implanted cyberware?&lt;br /&gt;
&lt;br /&gt;
4. Can you put a sleaze dongle on an RCC? Because that would give riggers an actual chance against deckers.&lt;br /&gt;
&lt;br /&gt;
5. Can you make called shots with single target indirect spells, like lightning bolt?&lt;br /&gt;
&lt;br /&gt;
6. Does bullseye burst apply the -2 defense penalty?|AskedBy=mitsayantan|AskedOn=2017-11-25T21:49|Answer=1. The limitations on slots as relating to Easy Breakdown and Chameleon Coating will remain in place.&lt;br /&gt;
&lt;br /&gt;
2. The Ares Briefcase Shield is non-ferrous and not itself affected by MAD scanners. It does not provide shielding to items within it, nor will Mechanics Team create wholesale rules for MAD shielding.&lt;br /&gt;
&lt;br /&gt;
3. For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. You cannot put a sleaze dongle on an RCC. You can modify in a sleaze rating per device modifications, then run Smoke and Mirrors or other sleaze-boosting programs.&lt;br /&gt;
&lt;br /&gt;
5. You cannot call a shot with spellcasting of any variety.&lt;br /&gt;
&lt;br /&gt;
6. Bullseye burst does not provide any defense penalty, regardless of how many bullets are fired.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqc0d9m/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=The biofiber pocket (HT 185) says that it obscures the auras and astral forms of foci using dual natured plant life contained within the pocket. Does that mean that this plant life has an astral form that can be detected through assensing? If so, the availability 10F biofiber pocket would give away its own illegal existence, as well as being a big neon sign saying &#039;search me, I&#039;m hiding foci!&#039; to any assensing security mage or spirit. If not, that raises the question of how the biofiber pocket actually works (and potentially if it is even necessary).|AskedBy=mahrab|AskedOn=2017-11-26T04:03|Answer=Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty easy to not detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqchnc7/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Do we use this missions rule?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In combat it says I can only make one attack action. What exactly does this mean?&lt;br /&gt;
It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free&lt;br /&gt;
Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive&lt;br /&gt;
action towards another character during your pass. This means throwing grenades, shooting guns, casting&lt;br /&gt;
spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else&lt;br /&gt;
that could be construed as a physical or mental attack in any way, shape or form. However, you may take&lt;br /&gt;
a Free Action to cast disparaging remarks at their mothers if you so choose.&lt;br /&gt;
If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they&lt;br /&gt;
used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However,&lt;br /&gt;
be warned, if you try and argue with him he is authorized to smack you upside the head with the&lt;br /&gt;
Shadowrun, Fifth Edition book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On that which missions rules besides this if any do we use?|AskedBy=axiomshift|AskedOn=2017-11-27T00:00|Answer=&amp;gt; &amp;quot;In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This rule is in effect on ShadowHaven. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqdr9ve/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How in gods name do Modular Connectors work for limbs? Can they be put in limbs, like putting a modular connector into an obvious cyberleg to have the ability to switch it out from the knee and below?|AskedBy=Voodoo_Templar|AskedOn=2017-11-27T08:24|Answer=Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity, or you pay in essence.&lt;br /&gt;
&lt;br /&gt;
In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqebmgt/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Calling Ritual, Street Grimoire Page 126&lt;br /&gt;
&lt;br /&gt;
The composition of paraphernalia is always specifc to the&lt;br /&gt;
class of spirit (e.g., shedim, leprechaun, etc.). Identifying the&lt;br /&gt;
necessary paraphernalia to call a specifc spirit type requires&lt;br /&gt;
a Logic + Arcana [Mental] (20, 1 day) Extended Test&lt;br /&gt;
&lt;br /&gt;
Do I have to do this for each time I attempt Calling, or only once per class of spirit?|AskedBy=ryncewynde88|AskedOn=2017-11-27T20:59|Answer=In order to attempt Calling, you must make the papropriate Logic + Arcana extended test to identify Paraphenalia each time.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqf84pn/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=1: Can you put a chemseal  in an urban explorer jumpsuit with the helmet? &lt;br /&gt;
&lt;br /&gt;
2: Does chemseal provide enough protection from the sun to reduce an infected allergy to sunlight to mild? Does radiation protection 6? &lt;br /&gt;
&lt;br /&gt;
3: What exactly would qualify for it to protect if the above doesn&#039;t? For reference, this is in relation to a vampire.&lt;br /&gt;
&lt;br /&gt;
Citations: http://forums.shadowruntabletop.com/index.php?topic=24596.msg484042#msg484042 for the Infected bits, and the Urban Explorer is from the CRB. It&#039;s basically a jumpsuit/courier outfit that can come with a full helmet.|AskedBy=Voodoo_Templar|AskedOn=2017-11-28T20:26|Answer=Chemical Seal may be applied to any armor that comes with it&#039;s own helmet automatically. In order to use this chemical seal, it must be...&lt;br /&gt;
&lt;br /&gt;
* Placed via capacity into the body of the armor&lt;br /&gt;
&lt;br /&gt;
* The helmet must be worn&lt;br /&gt;
&lt;br /&gt;
* And there can be no other helmet or head-covering worn in addition to it.&lt;br /&gt;
&lt;br /&gt;
In essence, the helmet must be closed-face, precluding one from wearing a ballistic mask or helmet on top of it.&lt;br /&gt;
&lt;br /&gt;
The sole exception is for Full Body Armor, which can recieve a chemical seal without the use of capacity, by having it inbuilt at the increased availability and cost listed in the core rulebook. This is only for Full Body Armor, however, not any other armor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Chemical Seal does not have any particular effect on sunlight. A material&#039;s porousness to liquids and chemicals has no impact on the ability of ultraviolet (or infrared, for that matter) light to pass through. However, most armor that is capable of providing chemical seal will by it&#039;s nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation. Ultimately, specific cases will come down to GM fiat, however, if no skin is exposed it likely qualifies for a reduction. Assume UV treatment is part of your lifestyle costs.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqgz99d/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting.&lt;br /&gt;
&lt;br /&gt;
AMBIDEXTROUS &lt;br /&gt;
COST: 4 KARMA&lt;br /&gt;
The Ambidextrous character can handle objects equally &lt;br /&gt;
well with either hand. Without this quality, any action per-&lt;br /&gt;
formed solely with the off–hand (i.e., firing a gun) suffers &lt;br /&gt;
a  –2  dice  pool  modifier  (see  Attacker Using Off-Hand &lt;br /&gt;
Weapon, p. 178). &lt;br /&gt;
&lt;br /&gt;
From the CRB, page 71.&lt;br /&gt;
&lt;br /&gt;
There&#039;s an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that&#039;s about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki&#039;s need to take Ambidexterity three times to eliminate their offhand penalties.|AskedBy=Voodoo_Templar|AskedOn=2017-11-29T05:28|Answer=A nartaki, or anyone else with Shiva Arms, requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
The Bilateral Coordination Coprocessor will reduce penalties by 2 for any given action. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. I suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqhsfx9/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=The Hobo With a Shotgun quality gives -2 to mental attributes if you stay in a better lifestyle than Squatter. Would staying in a Bolthole lifestyle trigger this penalty?&lt;br /&gt;
&lt;br /&gt;
For comparison, Squatter&#039;s max Comforts level is 2 while Bolthole&#039;s is 3 but you could always not go full on the comforts for the bolthole if that would be a deciding factor.|AskedBy=reyjinn|AskedOn=2017-12-01T23:13|Answer=The Hobo With A Shotgun actually states that you will not willingly stay in a better lifestyle than squatter. This means that you cannot pay for it and add it to your sheet. The penalty to mental attributes will apply if you are *forced* into that situation, such as if a fellow runner kidnaps you and locks you in their penthouse in order to try to cure your obvious mental illness.&lt;br /&gt;
&lt;br /&gt;
The Hobo With A Shotgun quality actually does not care about your comforts and necessities value, nor any other value of an advanced lifestyle. Incidentally, a Bolt Hole is not intended for long term inhabitation. While the argument could be made that neither is a particularly sturdy cardboard box hidden under a pier, the difference is a little academic - Hobo With A Shotgun does not permit you to stay in a Bolt Hole willingly. It&#039;s something about the roofs, man.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqmt519/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?|AskedBy=reyjinn|AskedOn=2017-12-01T23:23|Answer=Touch is a valid Unarmed skill specialization. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqmto62/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does the Virtual Machine program increase the number of autosofts an RRC can run?&lt;br /&gt;
&lt;br /&gt;
And while I&#039;m at it:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail.&amp;quot; -Rigger Programs Sidebar, pg. 269 Core&lt;br /&gt;
&lt;br /&gt;
Are these the *only* programs that can be run on a RRC?|AskedBy=mike_the_kangeroo|AskedOn=2017-12-03T04:16|Answer=The Virtual Machine Program does **not** increase the number of autosofts that an RCC can run.&lt;br /&gt;
&lt;br /&gt;
The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a sleaze score unless they somehow already have one.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqos7ot/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What is a &amp;quot;sniper rifle&amp;quot;, and what is a &amp;quot;hunting rifle&amp;quot;? I ask specifically in reference to drone weapon mounts.|AskedBy=mike_the_kangeroo|AskedOn=2017-12-03T05:15|Answer=For the purposes of drone mounts, Hunting Rifles will include all Sporting rifles.&lt;br /&gt;
&lt;br /&gt;
Sporting rifles will include all such weapons listed explicitly in crunch as a sporting rifle or using the sporting rifle specialization, as well as the Ruger 950.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles will include all other non-shotguns utilizing the longarms skills.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqov43p/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I seem to be making a lot of these lately...&lt;br /&gt;
&lt;br /&gt;
Fencing Gear pg. 418 Core&lt;br /&gt;
&lt;br /&gt;
Is there a standard for the buyer&#039;s dice pool? Is this confined to tables and GMs decide on the fly? Something else I&#039;m not thinking of?|AskedBy=mike_the_kangeroo|AskedOn=2017-12-03T15:28|Answer=When fencing gear, players are encouraged to utilize the rules basing the return on a contact&#039;s loyalty. However, if the choose to utilize the method that involves finding a buyer, it must be rolled out, at a table, with a GM.&lt;br /&gt;
&lt;br /&gt;
Needless to say, if a GM is found to be playing it fast and loose with this, the Thematics Department will probably be very grumpy with them.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqpbvdn/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Two rules have been established on the haven, with an unclear interaction:&lt;br /&gt;
&lt;br /&gt;
* Characters do not have to pay rent out of pocket for their first month, because they are considered to have already paid rent for that month (prepaid) during chargen.&lt;br /&gt;
&lt;br /&gt;
* For every month that characters pay rent, they receive 5 contact chips to improve the loyalty of their contacts.&lt;br /&gt;
&lt;br /&gt;
Do characters gain chips for the first month, in which they paid rent in advance?|AskedBy=mahrab|AskedOn=2017-12-03T22:49|Answer=Given that people no longer recieve contact chips each month with rent, this question is no longer relevant to the Haven.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqq098m/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you turn cyberweapons like Hand blades and spurs into weapon foci?|AskedBy=mitsayantan|AskedOn=2017-12-05T17:49|Answer=Implants of any kind cannot be both implanted in a living body and be a focus. Per SG, the conflicting auras do not permit it.&lt;br /&gt;
&lt;br /&gt;
EDIT: Qi foci may explicitly be tattooed. As a result, one may have a cyberimplant that is also a Qi Focus. Other foci remain invalid targets.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqt5v9s/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can Free Spirits learn and use the Calling Ritual?&lt;br /&gt;
&lt;br /&gt;
Related: The Calling ritual states that Mundanes can use Arcana instead of Ritual Spellcasting; does this mean Emerged and non-ritual casting Awakened (Adepts, some Mysads, aspected Magi) cannot?|AskedBy=ryncewynde88|AskedOn=2017-12-05T22:10|Answer=Free spirits cannot learn or utilize the Calling Ritual. As a general rule, &amp;quot;Can a spirit make more spirits&amp;quot; will be answered with &amp;quot;No&amp;quot; unless there is an explicit &amp;quot;Yes&amp;quot; as an exception to the general rule.&lt;br /&gt;
&lt;br /&gt;
As relates to the Calling Ritual, someone who is Mundane (and thus able to utilize Arcana instead of Ritual Spellcasting) shall be considered to be someone who has no Magic score whatsoever. This means that Emerged can, but that non ritual spellcasting Awakened cannot. Incidentally, it also means that Dual Natured beings cannot unless they have Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqtmeu0/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Spirit physical bodies can ignore gravity. This is known, and explicitly called out as &#039;physical bodies&#039; not &#039;materialized bodies&#039;. Inhabitation (spirit power) allows a spirit to completely take over a host body, as with bug spirits, and some bugs have wings and the ability to fly explicitly stated, What about Possession (a different spirit power)?|AskedBy=ryncewynde88|AskedOn=2017-12-07T02:57|Answer=Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqvtkqr/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=1. How many Rank 1 skills could I realistically handwave after each run?&lt;br /&gt;
&lt;br /&gt;
2. How long after getting approved do you start accumulating downtime?&lt;br /&gt;
&lt;br /&gt;
3. Does Adrenaline Surge apply to Matrix and Astral Initiative?|AskedBy=SCKoNi|AskedOn=2017-12-07T23:02|Answer=You cannot handwave any skill training. The rules for training skills are pretty much always in effect.&lt;br /&gt;
&lt;br /&gt;
One&#039;s initial downtime period begins immediately after being approved, however, one cannot backdate anything into this time period. They possess only the nuyen and karma that they had when they exited character creation. Given that you cannot place GMP into a character until after their first run, they will likely need to go on a run in order to see any serious growth.&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge will function only on Meat initiative.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqxa36c/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=[Deleted]|AskedBy=[Deleted]|AskedOn=2017-12-08T21:38|Answer=Please phrase your question in the form of a question.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqyxo88/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run)|AskedBy=KPsyChoPath|AskedOn=2017-12-09T21:20|Answer=It is **not** possible to substitute as stated in your original, unedited question.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr0ewls/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Just to clear this up, because I&#039;m tired of the arguing,&lt;br /&gt;
&lt;br /&gt;
does magic count as an augmentation (in the case of some augmentations saying they don&#039;t stack with other augmentations?)&lt;br /&gt;
&lt;br /&gt;
Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* &amp;quot;augment&amp;quot;? |AskedBy=SilithDark|AskedOn=2017-12-10T00:30|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr0nol3/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If your channeling and using spirit powers, can you add power focus to the spirit power?|AskedBy=HiddenBoss|AskedOn=2017-12-10T23:18|Answer=While channelling, being possessed, or being inhabited, you cannot utilize foci, as they have not been bonded to the you+spirit amalgram, and have only been bonded to you. This is universally true, not just in relation to critter powers, but in relation to all rolls that would utilize the foci.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr25wwe/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does trust fund cover subscription costs? &lt;br /&gt;
&lt;br /&gt;
If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers &amp;quot;Medium Lifestyle&amp;quot; which is still is mind, cover the subscription? |AskedBy=Omega9927|AskedOn=2017-12-10T23:55|Answer=Trust Fund covers only the base cost of the lifestyle for your metatype, without any adjustments due to subscriptions or addons. However, these may be added onto the lifestyle &amp;quot;out of pocket&amp;quot;, which can include your monthly stipend but is permitted to exceed it.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr27wrh/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=On page 95 of Forbidden Arcana, the alternate Spider mentor spirit grants 2 free ranks of the spirit claw adept powers as one of its advantages. However, according to Street Grimoire page 174, spirit claw doesn&#039;t have levels. Should anything be done about this?|AskedBy=mahrab|AskedOn=2017-12-11T01:22|Answer=Alternate Spider, as listed on FA 100 will be given one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174), instead of the listed benefits.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr2cl3y/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What is the information for normal, non-SNS Gyrojet ammo for the gyrojet pistol? It doesn&#039;t appear to be in the errata or Hard Targets.|AskedBy=Voodoo_Templar|AskedOn=2017-12-11T17:25|Answer=The Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gyrojet Ammo - +0 DV, +0 AP. 12F availability. 80 nuyen/10 rounds.&lt;br /&gt;
&lt;br /&gt;
Gyrojet Stick&#039;n&#039;shock - -2S(e), -5 AP. 14R availability. 160 nuyen/10 rounds.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr3d2iu/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Here&#039;s my next set of questions:&lt;br /&gt;
&lt;br /&gt;
1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver?&lt;br /&gt;
&lt;br /&gt;
2. Pg 119 of Run Faster states *&amp;quot;While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies.&amp;quot;* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)?&lt;br /&gt;
&lt;br /&gt;
3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does &amp;quot;free&amp;quot; simply mean no karma cost to buy it, but you still need to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost.&lt;br /&gt;
&lt;br /&gt;
5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle?&lt;br /&gt;
&lt;br /&gt;
6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware?&lt;br /&gt;
&lt;br /&gt;
7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL?&lt;br /&gt;
&lt;br /&gt;
8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power?|AskedBy=mitsayantan|AskedOn=2017-12-12T03:08|Answer=1. Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM, at their sole perogative. Monofilament whips may not be used for the Entanglement called shot, per RAW. Monofilament whips may be used for the Nerve Strike adept power.&lt;br /&gt;
&lt;br /&gt;
2. This question is on hold until the selection of a permanent Chargen head. Please wait until we have one, then thread it again.&lt;br /&gt;
&lt;br /&gt;
3. In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
4. Digigrade legs cost both essence and capacity. The increased essence cost is affected by &#039;ware grade as usual. It adds to the essence cost of the leg for the purposes of reductions. This is weird, I know but the table is *pretty clear.*&lt;br /&gt;
&lt;br /&gt;
5. The Ares Screech Sonic Rifle works against targets who are deaf or who have cyberears off just the same as those who are not deaf, or who have normal ears. The Ares Screech Sonic Rifle cannot be used for called shots. I mean, seriously. Come on man.&lt;br /&gt;
&lt;br /&gt;
6. Prototype Transhuman Bioware is not special. It is still detected by Assensing, and it is still rejected by those things that push out other &#039;ware. If this affects an active character, please reach out to Council immediately.&lt;br /&gt;
&lt;br /&gt;
7. In order to exit a subduing combat as the subduer, one must take a free action. If one has a free action available, they may do this at any time, the same as most other free actions - it need not be on their turn. However, the previously subdued party is free, since they are still in contact at that point, to take an interrupt action to attempt to subue their opponent. This is a -5 initiative interrupt action as described under &amp;quot;Suduing&amp;quot; on page 123 Run and Gun. They may also attempt a Reversal using the rules found in the same section, assuming they possess the appropriate training.  There is no interrupt action needed to release a subduing combat, so your original question possesses an invalid supposition.&lt;br /&gt;
&lt;br /&gt;
8. Tentatively, the increased initiative from the Improved Reflexes adept power will not stack with drugs that provide bonus initiative dice. This is subject to change at a later date.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr49o40/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Is the Aztechnology one-shot-and-then-useless-forever, or can it be reloaded? &lt;br /&gt;
&lt;br /&gt;
Aztechnology  Striker:  The  Striker  is  an  extremely &lt;br /&gt;
light disposable launcher—perfect when you want to de-&lt;br /&gt;
liver a punch and make a quick, unencumbered getaway.&lt;br /&gt;
Wireless:  You  can  use  the  wireless  link  trigger  for &lt;br /&gt;
your missiles, even if you don’t have DNI (Direct Neural &lt;br /&gt;
Interface sidebar, p. 222). &lt;br /&gt;
&lt;br /&gt;
As far as I can see, it&#039;s basically an RPG launcher, jumped up to 2070s tech. It&#039;s cheap, it&#039;s light-weight, you can reasonable justify not reloading it and just dumping it to get the fuck out, BUT it does seem to actually be reloadable if you wanted to.&lt;br /&gt;
&lt;br /&gt;
|AskedBy=Voodoo_Templar|AskedOn=2017-12-12T19:00|Answer=The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5cy3o/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Should you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming?&lt;br /&gt;
&lt;br /&gt;
TAKE AIM&lt;br /&gt;
A character may take aim with a ready firearm, bow, or &lt;br /&gt;
throwing weapon as a Simple Action. Take Aim actions &lt;br /&gt;
are cumulative, but the benefits are lost if the character &lt;br /&gt;
takes any other kind of action—including a Free Action—&lt;br /&gt;
at  any  time  before  attacking.  Take  Aim  actions  may  be &lt;br /&gt;
extended over multiple Action Phases and Combat Turns. &lt;br /&gt;
The maximum bonus a character may gain from sequen-&lt;br /&gt;
tial Take Aim actions, either to her limit or her dice pool, is &lt;br /&gt;
equal to one-half the character’s Willpower, rounded up.&lt;br /&gt;
Each Take Aim action applies a +1 dice pool modifier &lt;br /&gt;
or +1 Accuracy increase to the Attack Test.&lt;br /&gt;
If  the  character  is  using  image  magnification  or  a &lt;br /&gt;
targeting scope, Take Aim must be used to line up the &lt;br /&gt;
shot in order to receive the bonus from the item. In this &lt;br /&gt;
case the first action of Take Aim does not provide any &lt;br /&gt;
additional  bonus  beyond  enabling  the  function  of  the &lt;br /&gt;
modification.&lt;br /&gt;
&lt;br /&gt;
Other actions don&#039;t really make sense at all, but Called Shot seems like it&#039;d be perfectly reasonable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a houserule, but I figured it&#039;d be worth asking, since it came up on voicechat today.|AskedBy=Voodoo_Templar|AskedOn=2017-12-12T19:01|Answer=For sanity&#039;s sake, assume that the free action in conjunction with the attack action for a Called Shot does not reset the Take Aim bonuses. It happens simultaneously, not prior to. So Take Aim and Called Shots can work together.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5czdr/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So, as most of us know with the two spells of mindlink, and mindnet, your able to communicate immages, emotions, and other senses to one another as a way of communication. However, it&#039;s stated that mindlink lets willing subjects within touching range send these thoughts to one another, and with mind net, it says a willing group of people.&lt;br /&gt;
&lt;br /&gt;
Now it&#039;s obvious that mindnet wouldn&#039;t work, but what classfies as willing subjects with mindlink? I understand that metahumans count...But what about things like animals? Or spirits? They should technically be considered subjects under the RAW of mindlink...Willing or not is a different matter together however, if somehow another subject besides metahumans was willing, would mindlink work?|AskedBy=Carrier_Oriskany|AskedOn=2017-12-13T00:57|Answer=For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including Shapeshifters) may both be considered willing and be considered subjects.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5xjon/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=For a character that has something along the lines of Antidepressants or other medications that aren&#039;t quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?|AskedBy=Voodoo_Templar|AskedOn=2017-12-13T05:36|Answer=Nonmechanical impact of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume that they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter. The real pro tip is don&#039;t be a squatter.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr6cfmk/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Looking Glass: Spell from Shadow Spells (pg 21): The spell allows the caster to change the properties of material to allow light to pass through it. How does this affect: &lt;br /&gt;
&lt;br /&gt;
a) Sunlight passing through with regards to allergies on Infected&lt;br /&gt;
&lt;br /&gt;
2) Laser weapons passing through with regards to DV/range|AskedBy=ryncewynde88|AskedOn=2017-12-14T05:27|Answer=1. The Looking Glass spell permits UV light through just the same as regular light, and thus sunlight passing through would trigger Sunlight allergies.&lt;br /&gt;
&lt;br /&gt;
2. Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr86szl/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?|AskedBy=ryncewynde88|AskedOn=2017-12-15T12:03|Answer=&lt;br /&gt;
Concealability from multiple pieces of armor does not stack with other pieces of armor. It will however stack with a concealed pocket or a concealed holster. Note the singular articles there.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/draa7g7/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=We have a bunch of guns whose dmg codes assume they are loaded with regular flechette ammo.&lt;br /&gt;
&lt;br /&gt;
Can these weapons be loaded with SnS flechette? And will that apply the -2 dmg, -5 AP of a SnS ammo instead of the blend of flechette and SnS codes that Catalyst gave SnS flechette?&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Parashield Dart pistols and Parashield  Dart rifles &amp;amp; Drone weapon mounts.&lt;br /&gt;
&lt;br /&gt;
Can we have a documented answer to refer to about which kind of weapon mounts these weapons go into please?|AskedBy=reyjinn|AskedOn=2017-12-15T22:14|Answer=Stick n Shock Flechette can only be loaded into shotguns per RAW.&lt;br /&gt;
&lt;br /&gt;
Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette.&lt;br /&gt;
&lt;br /&gt;
Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles.&lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drb62zs/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Tattoo Magic: Street Grimoire pg 131. Can you therefore get an Unarmed Weapon Focus on yourself, and then apply Elemental Weapon adept power?&lt;br /&gt;
&lt;br /&gt;
EDIT: Seen Dusk&#039;s earlier question, updating: Can you do the weapon focus thing if you artifice yourself and therefore have the same aura? Related: Bioware, PT Bioware, natural weapons from other sources, including naga and changeling fangs, and changeling thagomizers|AskedBy=ryncewynde88|AskedOn=2017-12-16T01:16|Answer=You cannot apply a weapon focus to yourself.&lt;br /&gt;
&lt;br /&gt;
While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be foci.&lt;br /&gt;
&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drbej2x/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With how the rules of buffout work, and how Narco works in terms of drugs that deal damage...Does the effects of Narco take effect once you crash on buffout? Or every time you have to make a test on buffout?|AskedBy=Carrier_Oriskany|AskedOn=2017-12-17T10:40|Answer=Narco will reduce the *total* damage suffered during a dose of Buffout due to it&#039;s effects by two. It is **not** a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drddy2n/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Is there any way we could get a price for warforms for us animal tamers. Its a template from howling shadows that can be applied to animals like chimeric modifications, but unlike chimeric modifications doesn&#039;t have a base price (chimerics is 3x the price of the animal, + another 25% for each mod) |AskedBy=NecroPheonyx|AskedOn=2017-12-18T04:37|Answer=Warforms will cost 10 times as much as a normal animal, plus 20,000 additional nuyen. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
&lt;br /&gt;
Additionally, you are permitted to spend edge or burn edge on the behalf of your animals, including both warforms and non-warforms, and including the use of Not Dead Yet. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dreqp2g/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=As per SG for conjuring a Ally spirit. The very first 2 words call out a Ritual. But it does not call out Ritual spellcasting, and even calls out only summoning and Binding as the means of actually conjuring the ally spirit.&lt;br /&gt;
&lt;br /&gt;
So can we get a confirmation on that the Ritual, since it is not called out anywhere in the paragraphs for getting an ally spirit. That is is not actually used (even if you still need to learn that ritual for ally spirits)|AskedBy=KPsyChoPath|AskedOn=2017-12-18T15:10|Answer=When casting a ritual, including the ritual for an Ally Spirits, one uses Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Resonance Veil complex form relies rather heavily on GM fiat (like many of them do). I was hoping we could have a mechanics clarification that would establish a baseline for what can be accomplished.  &lt;br /&gt;
Something like...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;Resonance veil can mimic the effects of a Spoof Command matrix action when successfully threaded (GM discretion applies as to whether Resonance Veil can have wider utility).&#039;|AskedBy=reyjinn|AskedOn=2017-12-18T18:57|Answer=While I am happy to answer specific questions, I am not going to rule broadly. While Resonance Veil is very open ended and this can be a point in it&#039;s favor, it also makes it basically impossible to rule on properly. For now it remains in GM fiat.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfmvha/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If you have 8 die in the armorer skill, can you buy the hits needed to hand load ammo?&lt;br /&gt;
&lt;br /&gt;
And can you wear a wall mounted sensor housing on your back like a backpack?|AskedBy=NecroPheonyx|AskedOn=2017-12-18T22:20|Answer=You cannot buy hits to handload your own ammunition. However, remember that you can buy it.&lt;br /&gt;
&lt;br /&gt;
Further downtime rules are forthcoming.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
You are not a wall. You cannot carry around a *wall mounted* sensor housing. It must be mounted on a wall, with power hookups and a wall.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfyo4x/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With the MArt technique of pouncing dragon only working if you have supperior position, this begs the question...&lt;br /&gt;
&lt;br /&gt;
As subdueal gives one superior position, but yet doesn&#039;t require a test to deal damage, does pouncing dragon work with subdual in regards to dealing damage?|AskedBy=Carrier_Oriskany|AskedOn=2017-12-19T08:29|Answer=Pouncing Dragon is it&#039;s own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drgpsee/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon?&lt;br /&gt;
&lt;br /&gt;
Followup: can you take the adept power Critical Strike for ramming?|AskedBy=ryncewynde88|AskedOn=2017-12-19T15:28|Answer=A weapon focus does not add dice to ramming tests, nor any other benefits of being a weapon focus.&lt;br /&gt;
&lt;br /&gt;
You cannot take the Adept Power Critical Strike for ram attacks, per RAW.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drh31h5/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Which skill do riggers use when making melee attacks while rigged into a drone?|AskedBy=NecroPheonyx|AskedOn=2017-12-19T22:15|Answer=A rigger making melee attacks while jumped into a drone uses the relevant melee skill.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drhqx2e/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If I tune a select sound filter to not a Barghests howl, do I still get affected by paralyzing howl?|AskedBy=NecroPheonyx|AskedOn=2017-12-20T01:48|Answer=A select sound filter set up to filter out a Paralyzing Howl provides bonus dice equal to the rating of the select sound filter on your defense test against the power. It does not provide immunity.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dri1pk6/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?|AskedBy=ryncewynde88|AskedOn=2017-12-20T04:58|Answer=While Direct spells ignore armor for the purposes of how they deal damage, the elemental effects still suffer the full resistance of armor.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drianb8/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If a Tm with say Res 4 (Dr4), if the noise in a area is 5, does that mean it under the noise rules (page 421 core under wireless bonuses) that the tm can&#039;t be online.&lt;br /&gt;
  &lt;br /&gt;
If the tm has Fresbel fabric (84 R&amp;amp;G) and looks at a device to lower the noise between it, even if the noise between them is 0, the noise for the tm would still 5 and the tm can&#039;t be wireless on meaning it can&#039;t do anything to the device on the matrix.|AskedBy=HiddenBoss|AskedOn=2017-12-20T16:49|Answer=Please rephrase your question as a question.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/driz8yo/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So me n mah friend Sckoni disagreed on a thing that i think should be adressed.&lt;br /&gt;
&lt;br /&gt;
Possessing (channeling specficly) talks about adding the spirits force to the &amp;quot;host&#039;s&amp;quot; body, it does not call out anything about aug max being either broken or abided by.&lt;br /&gt;
&lt;br /&gt;
So my question is. Does it abide by Aug max (+4 augmented to a stat at any given time) or does it break it? (like a force 22 channeled spirit would give you +11 to all physical stats)&lt;br /&gt;
&lt;br /&gt;
Thanks in advance|AskedBy=KPsyChoPath|AskedOn=2017-12-20T19:18|Answer=The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drj8c52/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Another question about Possessing and cyberlimbs. It states in Possession that they cant work &amp;quot;ACTIVE&amp;quot; cyber things. So do we consider the moving of Cyber limbs a Active thing, or passive?|AskedBy=KPsyChoPath|AskedOn=2017-12-20T19:43|Answer=Cyberlimbs are considered active for the purposes of Possession.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drj9v2r/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With regards to Prototype Transhuman Bioware;&lt;br /&gt;
&lt;br /&gt;
How is &#039;Ware that has ratings handled? Say I have R1 Muscle Augmentation as a part of my PT bioware. Can I get an R3 to complete it? Do I just have to buy an R4?|AskedBy=XxZnKzxX|AskedOn=2017-12-20T20:34|Answer=While you can replace the &#039;ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded. In your example, you would have to buy Rating 4 Muscle augmentation. Prototype transhuman does not alter how &#039;ware stacks.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjcwsu/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=When a rigger is jumped into the vehicle, does he use his mental stats in place of his physical stats, just physical stats or is it player&#039;s choice ?  &lt;br /&gt;
If it is the former or the later what attributes are used in dodging, Reaction plus intuition or intuition plus intuition?|AskedBy=Ridleyz|AskedOn=2017-12-20T21:23|Answer=Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjfu59/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you use bound spirits to do channeling?  &lt;br /&gt;
Do you use the spirit own metal attributes in place of your own when channeling?|AskedBy=HiddenBoss|AskedOn=2017-12-21T01:33|Answer=One cannot channel a bound spirit.&lt;br /&gt;
&lt;br /&gt;
When channeling, you use the spirit&#039;s mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjsw44/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I&#039;m just here to formally request an appeal for the ban of Medusa Extensions. As I believe everyone should have the right to designer trodes. Also ask why were they banned to begin with? As a rigman I&#039;m honestly not seeing any actual function that would make them OP/Banworthy. |AskedBy=Chat-Rat|AskedOn=2017-12-22T09:53|Answer=Mechanics department at this time will not be unbanning medusa extensions. The concept of strapping guns to your hair that can fire autonomously is extremely problematic. It is not likely that this Mechanics Head will unban them at any point in the future.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drm1xqm/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Posting a thing for confirmation and so that it can be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Cyberlimbs when bought with a higher grade ware (alpha and so on) increases the cost of the things you put into it, but does it then also increase the cost of customizing the attributes of the cyberlimb (from the normal 5k)|AskedBy=KPsyChoPath|AskedOn=2017-12-22T16:28|Answer=The cost of customizing the attributes of a cyberlimb is part of the cost of the cyberlimb itself, and is accordingly affected by the grade of the cyberlimb.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drmfu3e/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=When an [Approved Book](http://www.shadowhaven.info/Player_Rules#Approved_Books) makes reference to something in another edition of Shadowrun, are we to simply ignore it?&lt;br /&gt;
&lt;br /&gt;
[Example: Bullets and Bandages, page #9](https://i.imgur.com/Pld7Qyd.png)|AskedBy=Vindicer|AskedOn=2017-12-23T01:03|Answer=When an approved book makes reference to anything in an edition of Shadowrun other than 5th edition, please god ignore that reference. Thank you. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drn5g77/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Page #52 of Run &amp;amp; Gun states the following regarding the **Improved Range Finder (accessory)**:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Laser range finders are standard equipment on smartlinks, but if you have the scratch you can make its range calculation functions even better. It combines three technologies—microwave, laser, and radar—to give you an extremely accurate calculation of range. The effect of this is to reduce range modifiers by 1. This only can be used in weapons that have a smartlink; it can be positioned in any slot besides the one that has the smartlink. This bonus cannot be combined with any bonuses from image magnification **on the weapon**.&lt;br /&gt;
&lt;br /&gt;
Emphasis is mine.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;on the weapon&amp;quot; very clearly states that Improved Range Finder would not stack with image magnification on the weapon, such as a scope.&lt;br /&gt;
&lt;br /&gt;
My mechanics question, then, is:&lt;br /&gt;
&lt;br /&gt;
Would Improved Range Finder stack with Image Magnification that is NOT on the weapon?&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
You fire the weapon while wearing a pair of sunglasses with Image Magnification modded into them.|AskedBy=Vindicer|AskedOn=2017-12-23T21:20|Answer=The Improved Range Finder accessory does not stack with magnification of any kind, whether or not it is on the weapon. This is a tighter reading of the rules than is strictly reading, but matches with Mechanics Team&#039;s perceived reading of the intent.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/droauy4/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we buy animals with the domesticated quality, or other attributes that help with training them like &amp;quot;being treated well by metahumans.&amp;quot;|AskedBy=NecroPheonyx|AskedOn=2017-12-24T21:58|Answer=You are free to buy any animals with the domesticated quality that have a price and availability as usual. However, if an animal does not possess the domesticated quality as part of it&#039;s normal statblock, you cannot just add that onto the statblock.&lt;br /&gt;
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You cannot purchase animals with any modifiers based on previous treatment. Assume they were bred and raised by The Greys from Futurama. Everything was strictly neutral.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drptaua/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we get a trainer for training Skill specializations and martial arts (well one with a faster training time for martial arts then the Raw rules) ? A month can be a long time in the real world.|AskedBy=HiddenBoss|AskedOn=2017-12-27T00:44|Answer=At this time I am loosely working on an update to downtime, which would include skill training. This may be a bit. It&#039;s a bit of a big task. Please bear with me.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drsr0pd/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can the Free Action &#039;Call A Shot&#039; be combined with the Simple Action &#039;Take Aim&#039;?&lt;br /&gt;
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Consider the following:&lt;br /&gt;
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###Take Aim&lt;br /&gt;
A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but **the benefits are lost if the character takes any other kind of action—including a Free Action—at any time before attacking.** Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequential Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification.&lt;br /&gt;
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###Call a Shot&lt;br /&gt;
A character may call a shot (aim for a vulnerable portion of a target) with this Free Action; see Called Shots, p. 178. **This action must be combined with** a Fire Weapon, Throw Weapon, or Melee Attack Action.&lt;br /&gt;
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Emphasis is mine.&lt;br /&gt;
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The wording of those two abilities would imply they cannot be used together. If you Take Aim before you Call A Shot, then you lose the benefits of Take Aim when you use the Free Action Call A Shot. Similarly, you cannot Call A Shot before you Take Aim, as Call A Shot must be combined with an attack action.|AskedBy=Vindicer|AskedOn=2017-12-27T04:52|Answer=This question has been answered elsewhere in the thread.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drt1bc5/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn&#039;t a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.|AskedBy=davyj0nes|AskedOn=2017-12-27T06:17|Answer=Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it.&lt;br /&gt;
&lt;br /&gt;
Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check.&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules.&lt;br /&gt;
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As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky.&lt;br /&gt;
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If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drt44zm/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Just a quicky. The interaction of Narco with Buffout. Specficly the +6 strenght when lift/carry or doing grapple. Would just love a confirmation if Narco increases the strenght bonus or not|AskedBy=KPsyChoPath|AskedOn=2017-12-27T19:16|Answer=Narco will not affect situational or specific bonuses to attributes, such as bonuses to logic-linked skills, or bonuses to strength for lift and carry or grappling damage.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drtuyak/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?|AskedBy=axiomshift|AskedOn=2017-12-28T12:00|Answer=Counterspelling will turn Indirect AOE spells into an Opposed Threshold 3 test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the spellcasting test, with each of your hits reducing their hits by one. This will reduce their damage, introduce the potential to scatter where it may not have existed before, and if you cause them to get zero hits, the spell will not go off at all, though they will still suffer the drain.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/druxsue/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Assensing vs Perception to spot astral forms/auras from the astral. &lt;br /&gt;
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Hiding on the astral is a thing, and you don&#039;t need a metamagic for it, so what is opposed by it?|AskedBy=ryncewynde88|AskedOn=2017-12-28T13:25|Answer=Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drv00ae/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What happens when a TM threads Infusion of [Matrix Attribute] of a level equal to his meat brain stat (e.g. L5) and then his brain att gets boosted (by drugs or magic or whatever)?&lt;br /&gt;
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Does the Infusion just fizzle out since its level is now below the att corresponding to the matrix att it is affecting?|AskedBy=reyjinn|AskedOn=2017-12-28T17:25|Answer=Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drvb3p3/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=question regarding cyber decks. Could i have 2 virtual machines working on a deck, one actually on the deck and the other one in a program carrier|AskedBy=KPsyChoPath|AskedOn=2017-12-29T09:59|Answer=You cannot benefit from multiple instances of the same program on a cyberdeck or other device, regardless of how you may attempt to do so.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drwj2pj/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=clarify and expand the upgrade rules&lt;br /&gt;
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Currently it&#039;s unclear how they interact with the &#039;max avail outside of runs&#039; limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?)&lt;br /&gt;
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How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you&#039;re upgrading the ware&#039;s grade, anything that is covered by upgrade rules isn&#039;t subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. &lt;br /&gt;
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None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.|AskedBy=Rinnolk|AskedOn=2017-12-29T15:29|Answer=Please re-thread this question when a new Chargen head is selected.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drwt0sq/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=horse mentor spirit question: the spirit allows you to take the critter movement power as a metamagic-the power, in turn implies it only works while in the critters domain.  so if you take it, do you need a domain? how is that established?|AskedBy=Panaramagram|AskedOn=2017-12-31T15:36|Answer=For the purposes of the Movement Power, ignore the line about &amp;quot;domain&amp;quot; when used by a metahuman.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drzy89f/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=At what point does a weapon become mounted? Standard tripod? Smart tripod? Where is the line?|AskedBy=ryncewynde88|AskedOn=2017-12-31T16:04|Answer=A weapon is mounted when it is on a weapon mount.&lt;br /&gt;
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A tripod is not a weapon mount. A smart firing platform is a weapon mount, but it is only usable remotely. The only other source of weapon mounts by RAW are on Vehicles and Drones, though a GM is free to use manual mounts on fixed locations if they deem fit.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drzzdw8/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=how does  Market Scan work here, book does not tell you how it lowers the avail?  &lt;br /&gt;
148 cutting aces&lt;br /&gt;
|AskedBy=HiddenBoss|AskedOn=2017-12-31T18:04|Answer=Since there is no currently listed alteration to the availability, Market Scan has no effect on the &#039;haven at this time. This is subject to change at a later date.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds04yvd/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can i pay someone to upgrade a medkit like on page 18 of bullets and bandages (only lists the player doing it for them self)|AskedBy=HiddenBoss|AskedOn=2017-12-31T18:26|Answer=The Bullets+Bandages medkit rules are not in use on the ShadowHaven.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0638g/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=how does the convince(page 189 stolen souls) spell work as it says &amp;quot;it makes it  harder for a subject to detect the inconsistencies in any story told to them&amp;quot; but the Perception Test threshold for recognizing an inconsistency increases by 1,&lt;br /&gt;
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and wouldn&#039;t someone find it odd if someone was using the incubus spell (153 cutting aces) and what they see is somthing that should not be there like &amp;quot;man covered in whipped cream,&amp;quot; in like public place|AskedBy=HiddenBoss|AskedOn=2017-12-31T22:29|Answer=The first portion of your post is under consideration by Council. Please hold.&lt;br /&gt;
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The second portion of your post is not a question, however, I am forced to agree with you. It would be odd to find a man covered in whipped cream in a public place. It is almost exactly the sort of thing one would find odd. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0ikmb/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=can you put YMT Soft Weave in like forearm guards or ballstic mask?|AskedBy=HiddenBoss|AskedOn=2018-01-01T01:40|Answer=YNT Softweave may only be added to base armor pieces. It may not be added to armor accessories.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0rvoc/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=should voidblack be forbidden? (cutting aces 138)&lt;br /&gt;
it talks about neo-goths using it for casual use and i don&#039;t think even they would take the risk of jail to use it.|AskedBy=HiddenBoss|AskedOn=2018-01-01T01:57|Answer=There are no plans at this time to alter the availability code of Voidblack.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0sjf3/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=@Mechanics Team I have a question: I have a monowhip weapon focus, electrical elemental weapon, and way of the cowboy for entanglement. How would entangling someone with such a weapon be handled? In core electrical damage rules state that an injury from electrical damage would be required to apply the debuffs, elemental weapon doesn&#039;t give a damage rating, entanglement doesn&#039;t do damage by itself, and monowhip doesn&#039;t have special entanglement rules(which seems odd considering microwire rope inflicts 8p at -8ap for touching it without special protection)|AskedBy=Panaramagram|AskedOn=2018-01-01T09:06|Answer=You cannot utilize Called Shot (Entanglement) with a monofilament whip. Therefore, your situation is not handled at all. Entanglement calls out a specific list of weapons, which a monofilament whip is not a part of.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds15g00/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can someone with Reduced Sense (Blind) see a spirit or mage who is Manifesting? Assuming the blind one isn&#039;t astrally perceiving. What about someone with cyber eyes?|AskedBy=ryncewynde88|AskedOn=2018-01-03T03:21|Answer=A blind individual may or may not be able to see a spirit or mage who is Manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound.&lt;br /&gt;
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Cybereyes can see them as usual.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds41itp/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Sacred Circles sidebar: It&#039;s under Druid and talks about &#039;certain traditionalists&#039;: Is it possible for a non-druid to make one?|AskedBy=ryncewynde88|AskedOn=2018-01-03T13:30|Answer=Druidic Traditionalists are the only people who can create Sacred Circles at this time.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds4kf7h/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding the amnesia quality and how you gain the knowledge skills a GM has set.&lt;br /&gt;
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Thanks in advance|AskedBy=KPsyChoPath|AskedOn=2018-01-04T16:52|Answer=Please rephrase your question as a question.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds6n8ae/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=On Page 363 it gives &amp;quot;Spell Weapon&amp;quot; [Knowledge and use of a single Combat spell] as a license example, should that be license &amp;quot;Combat spells&amp;quot; on the Haven?&lt;br /&gt;
  &lt;br /&gt;
(got told my Questions on the wiki got miss so putting them here)&lt;br /&gt;
there 4e rule about using material links in place spotter, there no rule about it in 5e but there so few material link rituals that you can count them on one hand, and only 2 of them maybe useful on inanimate objects, Smudging/Augury and sortilege. what i trying to ask is that can a person use material links in place spotter on ShadowHaven. Here it taken from the book &amp;quot;During ritual spellcasting (p. 174, SR4), in instead of using an astral spotter, the ritual team may opt to use a material link to target the spell. This is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn’t know where the target is, or when security measures prevent the spotter from getting into a position to assense the target).&amp;quot; 28 street magic&lt;br /&gt;
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Can we get a house rule about using Arcana so people make their own spell formula then just buying them if they wish to. ( I am cheap ass and got a high Arcana skill with a lot of down time)|AskedBy=HiddenBoss|AskedOn=2018-01-05T02:27|Answer=Licenses for spells will be handled by spell category on the ShadowHaven.&lt;br /&gt;
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There are no rules in 5th edition or on ShadowHaven for the use of material links in place of a spotter at this time, and there are no plans to add them at a future date.&lt;br /&gt;
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There are no rules in 5th edition or on Shadowhaven for the creation of your own spell formulae at this time. They may, but probably will not, be included in my future theoretical downtime overhaul, or FTDTO for short.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7hsq5/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?|AskedBy=Sadsuspenders|AskedOn=2018-01-05T04:17|Answer=Control Rigs do not provide bonus dice to vehicle defense tests. Hotsim bonuses, control rig boosters, and any other modifiers to &amp;quot;Vehicle Tests&amp;quot; but *not* &amp;quot;Vehicle Skill Tests&amp;quot; will apply. This includes penalties for, say, flat tires.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7nb9f/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What size drone weapon mounts do flamethrowers fit in?|AskedBy=Sadsuspenders|AskedOn=2018-01-05T04:43|Answer=Flamethrowers will fit on a &amp;quot;Heavy&amp;quot; weapon mount for drones.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7ogbq/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can Black market pipeline be used to sell Foci made by the PC?&lt;br /&gt;
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It&#039;s unclear to me what constitutes &#039;PC economy&#039; and is not permitted, aside from judicious looting and PC -&amp;gt; PC sales.|AskedBy=xDaedalus|AskedOn=2018-01-06T00:28|Answer=As a general rule, when one is producing foci and selling them for a profit, one is no longer a shadowrunner, and is instead a foci producer. Since this game is about shadowrunners, and not foci producers, generally one should shy away from regular, reliable income sources that are not shadowrunner, or one should retire to those.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds951l8/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=When can you use mental stats and how when it comes to drones and vehicles? I told you use mental stats thing here when in VR or jumped in but not ar but there no rules about it on the wiki like what stat do you use in place of this and so on.|AskedBy=HiddenBoss|AskedOn=2018-01-06T12:59|Answer=When one is in VR, one may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds9u2pb/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=So the Islamic Alchemist traditional option has a sort-of self-resolving issue: It requires that on the second Initiation you take Quickening, which is banned here. However, it also forbids using Spellcasting and Ritual Spellcasting, so... How are you handling this?|AskedBy=ryncewynde88|AskedOn=2018-01-08T00:49|Answer=The Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation.&lt;br /&gt;
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This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dscf3mp/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Biocompatibility states that reductions to essence get rounded; &amp;quot; (e.g., the reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to become 0.72, and is rounded down to 0.7)&amp;quot;&lt;br /&gt;
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Chummer doesnt abide by this, should it just be ignored?|AskedBy=xDaedalus|AskedOn=2018-01-08T11:23|Answer=Chummer is not a rules source.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsd12x4/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Ya how do you stack things like Made Man discounts and Black Market Pipeline?|AskedBy=AfroNin|AskedOn=2018-01-08T17:10|Answer=Made Man and Black Market Pipeline will not stack with each other, however, both will stack individually with Dealer Connection. The stacking is calculated Additively - thus, when both apply, you recieve a 20% discount.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsdfj6n/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Please reconsider the current altered ruleset for Barehanded Adept: the current list of allowed spells makes no sense, and besides all that the Force is limited to Mag/3|AskedBy=ryncewynde88|AskedOn=2018-01-08T17:24|Answer=The spell list has been altered by Council vote.&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsdgcpm/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=hey i heard there was a discussion on geneware PT that was ongoing, didya guys decide on whether or not to allow that?|AskedBy=AfroNin|AskedOn=2018-01-08T23:04|Answer=Geneware is not permitted as part of your free essence for Prototype Transhuman.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dse0cro/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Black Market Pipeline: Do you have to attach it to private contacts or can you just do it on a public one and we&#039;ll just say they do the discount only for people who have BMP attached to them?|AskedBy=AfroNin|AskedOn=2018-01-08T23:36|Answer=Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dse20hc/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can you take biocompat at gen only?&lt;br /&gt;
&lt;br /&gt;
((sad sent me here))|AskedBy=AfroNin|AskedOn=2018-01-09T04:57|Answer=Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsej9of/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=clarify and expand the upgrade rules&lt;br /&gt;
&lt;br /&gt;
Currently it&#039;s unclear how they interact with the &#039;max avail outside of runs&#039; limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?)&lt;br /&gt;
&lt;br /&gt;
How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you&#039;re upgrading the ware&#039;s grade, anything that is covered by upgrade rules isn&#039;t subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware.&lt;br /&gt;
&lt;br /&gt;
None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.&lt;br /&gt;
&lt;br /&gt;
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Rethreading now that a chargen head exists|AskedBy=Rinnolk|AskedOn=2018-01-09T04:58|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsejb47/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What&#039;s the speed of Ondansetron? I think 1 combat turn is fair. |AskedBy=DrBurst|AskedOn=2018-01-09T06:33|Answer=Please see [this](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzfdj/) ruling.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsenfm3/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we get speeds for the drugs in Bullets &amp;amp; Bandages?|AskedBy=Sadsuspenders|AskedOn=2018-01-09T06:58|Answer=All &amp;quot;Drugs&amp;quot; found in Bullets and Bandages should be treated as having a speed of &amp;quot;Immediate.&amp;quot;|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dseo8a6/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I take practice practice practice on software as a tm, does that mean I can do CF&#039;s with a limit one higher (so a CF done at lv 2 has a limit of 3)|AskedBy=HiddenBoss|AskedOn=2018-01-09T19:15|Answer=The Practice Practice Practice quality will only apply to inherent and gear limits, per recent Council ruling.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfhi5t/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If a tm gets the skinlink echo from DT 59p and has cyber ware, how does it act? like can it act like a Internal router or what?&lt;br /&gt;
  &lt;br /&gt;
If I get a smart link in a cyber eyes or meat eyes, can i use a data jack to pass info from a wireless on smart gun to the smart link? (smart link being wireless off here)&lt;br /&gt;
  &lt;br /&gt;
Does both the smart link and smart gun need to be both be on or just one of them like the smart gun as long there info being passed in some way between them. |AskedBy=HiddenBoss|AskedOn=2018-01-09T21:36|Answer=A skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smartgun you are holding. All other notes related to the smartgun/smartlink questions may be found [here.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqz7vs/)|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfq5fe/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Smartgun questions.&lt;br /&gt;
&lt;br /&gt;
- The smartgun says it works with a cable, so do I still need an internal router to get the wireless bonus or not?&lt;br /&gt;
&lt;br /&gt;
- The wireless bonus is listed under smartgun system but states smartlink, which one of them technically needs to be wireless on?|AskedBy=xDaedalus|AskedOn=2018-01-09T22:07|Answer=The smartgun must be wireless on in order to receive the wireless bonus.&lt;br /&gt;
&lt;br /&gt;
The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink.&lt;br /&gt;
&lt;br /&gt;
The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on.&lt;br /&gt;
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No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfs30x/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=&amp;gt; 25% surcharge&lt;br /&gt;
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This is from Rinn&#039;s thing: Is the 25% surcharge still a thing? Can it be documented somewhere because I haven&#039;t read it in the player rules&lt;br /&gt;
&lt;br /&gt;
Additionally, I&#039;d like to request to get rid of the surcharge here also&lt;br /&gt;
&lt;br /&gt;
EDIT: For reasons of... just why lol|AskedBy=AfroNin|AskedOn=2018-01-10T15:30|Answer=There is no 25% surcharge on &#039;ware upgrades.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsgyol8/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?|AskedBy=mahrab|AskedOn=2018-01-11T18:12|Answer=Gaining spirit index due to disrupting a spirit will typically only trigger for the person who delivers the final blow, however, at a GM&#039;s discretion, they may award it to other integral combatants.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsj3cn8/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I use orichalcum to make a ring, what would it OR be?  &lt;br /&gt;
Asking due to a bit of fluff &amp;quot;Orichalcum possesses many  of the physical properties of gold, such as being dense and highly malleable. It alloys easily with iron, making it preferred for weapon foci construction.&amp;quot; 210 SG|AskedBy=HiddenBoss|AskedOn=2018-01-11T19:01|Answer=The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsj6gny/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can the noise generated by Smoke and Mirrors be cancelled out by noise reduction? Does it impact actions performed _on_ you by others? If the noise can be reduced by noise reduction, does that reduce sleaze rating?|AskedBy=ghasek|AskedOn=2018-01-12T04:57|Answer=The noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. I think that&#039;s what noise reduction is for.&lt;br /&gt;
&lt;br /&gt;
The noise generated by Smoke and Mirrors explicitly per RAW does not apply to any actions taken against you, except for the Trace Icon action.&lt;br /&gt;
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At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating. |Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsk3nyc/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=&amp;quot;Awakened Contacts have their total Nuyen reduced by Magic*20,000 Nuyen&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Does this also apply to Emerged characters?|AskedBy=NotB0b|AskedOn=2018-01-13T11:06|Answer=Emerged contacts do not have a reduction in their nuyen available.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsm68qg/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=R&amp;amp;G called shot. &amp;quot;Shredded flesh&amp;quot; Clarification on weather or not it needs to be physical damage, or if the bleedout can be caused from doing any damage&lt;br /&gt;
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Personally i&#039;m very much against it being &amp;quot;any damage&amp;quot; as i belive it introduces the same problem that &amp;quot;Called shot Engine block&amp;quot; does just alot slower|AskedBy=KPsyChoPath|AskedOn=2018-01-13T15:32|Answer=Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsme3s3/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=I have some questions about the Ewar actions in rigger five, on page 30. The book says that &amp;quot;All of the following actions are matrix actions, yes you can use them if you&#039;re not a rigger.&amp;quot; But all but one, confuse pilot, which just incentives an RCC, require a rigger command console, what does the haven believe the intent of this clause is?&lt;br /&gt;
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A further question, certain creatures, like those that are dual natured, and characters with simsense vertigo have difficulty/impossibility interacting with AR. Is it feasible to use an analog input like a collapsible/foldable keyboard for them to interact with the &#039;trix. If so, how much would it cost?|AskedBy=Adamsmithchan|AskedOn=2018-01-13T17:31|Answer=Just because you have an RCC does not mean you are a Rigger in-universe. A rigger is someone who has a control rig.&lt;br /&gt;
&lt;br /&gt;
Dual natured creatures have no special difficulties interacting with the matrix.&lt;br /&gt;
&lt;br /&gt;
Utilizing a non-AR method of interacting with the matrix is permitted by default with all normal commlinks, RCCs, and cyberdecks, assuming they do not have a form factor that renders this impossible. However, utilizing non-AR methods of interacting with the matrix means that you functionally cannot &amp;quot;keep up&amp;quot; in matrix combat, and thus cannot realistically hack.&lt;br /&gt;
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In effect, they are not capable of entering initiative, and all actions should be considered as taking a minimum of a combat turn to enact.&lt;br /&gt;
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It is also worth noting that spirits (specifically, as opposed to dual natured creatures generally) are not capable of entering AR or VR.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsmjto7/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Invited marks. Do they travel up the stream like marks gotten via Hack on the Fly/Brute Force?|AskedBy=reyjinn|AskedOn=2018-01-13T19:36|Answer=Invited marks do not travel up the stream at this time. This may be changed later.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsmqeb4/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding breaking down. How much does the breakdown do for you. Like does it reduce it size 1 category Such as normal pistol -&amp;gt; Light pistol and Heavy pistol -&amp;gt; normal pistol&lt;br /&gt;
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I know the main appeal of the breakdown is to hide the parts seperatly, but having a clarification on how much it helps is always a good thing in my eyes|AskedBy=KPsyChoPath|AskedOn=2018-01-14T01:37|Answer=A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
&lt;br /&gt;
A skin pocket functions as above.&lt;br /&gt;
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A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
&lt;br /&gt;
A cyberarm slide can store a taser, a hold-out pistol, or a light pistol. It can store nothing else.&lt;br /&gt;
&lt;br /&gt;
A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
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An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments, even if you ask it really nicely to go to the gym with you.&lt;br /&gt;
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---&lt;br /&gt;
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Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Don&#039;t be a dumbshit.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsn9fzc/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question on cyberware smuggling compartments and drones: You have the fingertip [1], small [2], and large [5] compartments. The fingertip one explicitly allows micro-drones. The small seems to suggest that it holds &amp;quot;small and mini-sized items (nothing bigger than a light pistol typically&amp;quot;. The large holds &amp;quot;something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide)&amp;quot;. Does that mean mini-drones for the small [2] compartment and small drones for the large [5] compartment? (The small-sized Lockheed Optic-X2 is described as &amp;quot;only the size of a cyberdeck with its wings folded up for transport&amp;quot;, which seems to be about right for a breadbox.)&lt;br /&gt;
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Follow-up question: can the internal router cyberware be used on devices held inside cyberware smuggling comparments? (i.e., wires go from inside the body to inside the compartment)|AskedBy=RandomChummer|AskedOn=2018-01-14T03:26|Answer=At this time Mechanics Division is not going to make any sweeping rulings related to drone size and cyberware compartments. However, the Lockheed Optic-X2, when folded up, will fit into a Large Smuggling Compartment cyberware unit. &lt;br /&gt;
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The internal router cyberware may be used on devices held inside cyberware smuggling compartments.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsnf0wy/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=p 201 of street grimoire states:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; CONJURING AN ALLY&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The ritual for summoning an ally must be performed in a magical lodge with a Force at least equal to the ally being summoned. Follow summoning rules (p. 300, SR5). Immediately after summoning, the spirit must be bound using standard binding rules (p. 300, SR5). Calculate Drain as if summoning and binding a spirit of the ally’s Force. If the binding succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the binding generates succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the necessary amount of Karma cannot be paid, the ritual fails.&lt;br /&gt;
&lt;br /&gt;
The Conjuring an Ally spirit has been referred to as a ritual. My question is does the summoner use Ritual Spellcasting or Summoning skill to bring the ally spirit, before the binding test? If it uses Ritual spellcasting, is it like a standard ritual or is it, as stated above similar to summoning rules where PC rolls Ritual Spellcasting vs Force of ally spirit?&lt;br /&gt;
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Previous ruling has stated: https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/&lt;br /&gt;
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but I still wanted to confirm about the ritual spellcasting thing, since the book states follow summoning rules.|AskedBy=mitsayantan|AskedOn=2018-01-14T08:12|Answer=In order to summon an Ally Spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it.) You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity&#039;s sake. Then, finally, you must bind the spirit (or give up and try again another day.)&lt;br /&gt;
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-&lt;br /&gt;
&lt;br /&gt;
In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual Change at the force of the ally spirit (the desired force, if upgrading it.) You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again.&lt;br /&gt;
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-&lt;br /&gt;
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Of extra note, applicable to the above and in other situations - If your spirit&#039;s loyalty minus your Astral Reputation is less than 2, it will try to break free as described under &amp;quot;Losing an Ally,&amp;quot; whenever it is presented with a chance.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsnp861/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Copy/Paste as requested form the TfD thread.&lt;br /&gt;
&lt;br /&gt;
The Sensei quality, contact rules and training times tables.&lt;br /&gt;
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How do?&lt;br /&gt;
&lt;br /&gt;
I seem to recall that this had been brought up earlier but I wasn&#039;t entirely sure and couldn&#039;t find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions.&lt;br /&gt;
&lt;br /&gt;
Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact?&lt;br /&gt;
Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules?&lt;br /&gt;
Furthermore, this...&lt;br /&gt;
&lt;br /&gt;
The teacher can only teach up to their own Instruction Rating.&lt;br /&gt;
&lt;br /&gt;
is from pg 141 in core. Far as I can tell this hasn&#039;t been errata&#039;d at all? So a sensei contact could only give instruction up to some mysterious limit that we don&#039;t really get to know but could be from 11 to 1 or so depending on how much charisma they have?&lt;br /&gt;
&lt;br /&gt;
I&#039;m feeling kinda bad for bringing this up now, didn&#039;t realize just how borked this whole thing was.|AskedBy=reyjinn|AskedOn=2018-01-14T21:45|Answer=The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsom0ll/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=As stated in R&amp;amp;G 125 with RFYL it states &amp;quot;Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to ﬂee.&amp;quot;&lt;br /&gt;
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However, rocket launchers, and to the similar extent grenade launchers, aren&#039;t thrown weapons they&#039;re heavy weapons. So that asks the question of, if it&#039;s possible on the haven to RFYL from these types of things.|AskedBy=Carrier_Oriskany|AskedOn=2018-01-14T22:37|Answer=While it is arguably not permitted by RAW, for sanity&#039;s sake, one is permitted to invoke the &amp;quot;Run For Your Life&amp;quot; interrupt action against missiles, rockets, and grenade launchers, in addition to indirect combat spells, explosive throwing weapon attacks, and any other area of effect attack that they are aware of.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that one is generally not going to be aware of direct combat spells, or non-combat spells, to the degree necessary to flee them. A GM may permit you to, but is not required to.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsop1i1/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Would the Quality Hawk Eye stack with the adept power (Improved Sense)?&lt;br /&gt;
&lt;br /&gt;
Sourcing relevant quotes below.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Characters [with this quality] gain a +1&lt;br /&gt;
dice pool modifier to their Perception Tests and shift all&lt;br /&gt;
Range Environmental modifiers up one category (e.g.,&lt;br /&gt;
Medium becomes Short).&lt;br /&gt;
&lt;br /&gt;
Note that this is not stated to *be* Vision mag, simply act like it.&lt;br /&gt;
&lt;br /&gt;
Second relevant bit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;[The quality] is not compatible with electronic&lt;br /&gt;
vision enhancements and/or cyber- or bioware augmentations&lt;br /&gt;
or replacements&lt;br /&gt;
&lt;br /&gt;
However, the Adept Power Improved Sense is *not* either an electronic enhancement or a cyber/bioware augmentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus, you see the purpose of the question. (Also Voro said to post it here)|AskedBy=sevastapolnights|AskedOn=2018-01-15T07:45|Answer=The quality &amp;quot;Hawk Eye&amp;quot; does not stack with electronic enhancements, cyberware, or bioware. The Adept Power &amp;quot;Improved Sense&amp;quot; mimics certain of the prior, and thus does not stack with the Hawk Eye quality.&lt;br /&gt;
&lt;br /&gt;
In short, you can&#039;t get double vision magnification. Sorry.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dspdml1/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected? |AskedBy=Tekomandor|AskedOn=2018-01-16T02:30|Answer=Essence lost on any character affects their essence score. This applies to Strain 1 infected equally. However, Strain 1 can store essence points in excess of their current, actual essence, typically twice as many points. So a Banshee who burns out one point of essence then has a &amp;quot;maximum&amp;quot; essence of 10. They also lose one point of current essence, as well as any essence in excess of their new maximum.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqu3ao/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can a person train a martial art alongside other things like attributes/Skills?|AskedBy=NotB0b|AskedOn=2018-01-16T10:36|Answer=This will be in the Downtime Rules™. They&#039;re coming Soon™.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsrbg8q/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can you call-shot with spells?|AskedBy=HiddenBoss|AskedOn=2018-01-16T10:49|Answer=Confirming that called shots with spells are not possible.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsrbr42/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=conformation on weather or not you can do a &amp;quot;extended&amp;quot; matrix search.&lt;br /&gt;
&lt;br /&gt;
Ive had some Gms run it either way, and would like to have a &amp;quot;right&amp;quot; way to do it instead of just saying &amp;quot;Well it&#039;s how i was told to do it&amp;quot;|AskedBy=KPsyChoPath|AskedOn=2018-01-17T19:34|Answer=Matrix Search is an not extended test. It has it&#039;s own rules in Core. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the matrix in general, it follows it&#039;s normal rules.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dstwnx8/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Are there Decryption keys for encrypted files that allow legitimate users to access them without using the Crack File Action?|AskedBy=SCKoNi|AskedOn=2018-01-17T20:40|Answer=There are no &amp;quot;decryption keys.&amp;quot; In order to use the Edit File action on a file, you must first bypass any protection it has.&lt;br /&gt;
&lt;br /&gt;
If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsu0utq/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=New one for this thread.&lt;br /&gt;
&lt;br /&gt;
To initiate, instead of doing Arcana+Intuition with Threshhold Initiation Grade like it is in SR5 pg 325, would it be possible to use any of the other initiation processes described in Street Grimore starting at pg 140.  Specifically I am looking either the 9 Paths to Enlightenment or the Hermit&#039;s Way.  I would guess in order to do Hermit&#039;s Way, there would still be a certain required number of runs while existing with this Street level lifestyle.  And for 9 Paths, talking to Thematics in some way so that they are not totally screwed over by the attributes they are told to roll every time. &lt;br /&gt;
 &lt;br /&gt;
Thoughts?|AskedBy=Fiatsolves|AskedOn=2018-01-18T20:10|Answer=At this time, non-Core initiations are purely the domain of a GM&#039;s table through an appropriate run. Some of these are less appropriate than others for such a setting. When Downtime Rule™ come out, there will be a pass at initiations and the options for them.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsvu4sw/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=RF 115 with functional tails it says for prehencile tails, The tail has&lt;br /&gt;
an effective Strength equal to half the character’s unaugmented Strength (round down) I understand having STR 6 would make the tail have a STR of 3.&lt;br /&gt;
&lt;br /&gt;
So the question I have is, much like in the way you have an augmented limit of say 6(10), would that make the tail have a limit of 3(7) or just a flat 3 no matter if your on say Kami or have magic that boosts your attribute to your augmented limit? |AskedBy=Carrier_Oriskany|AskedOn=2018-01-19T15:26|Answer=Prehensile Tails work off of your unaugmented strength. This means any increase to your strength does not affect it. If you have spent karma to raise your strength to 6, then your tail is at strength 3. This is true regardless of what other things affect your current strength score positively.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsx7wmc/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Knucks, the underused weapon. Sure you can weaponfoci them for extra dice but most don&#039;t for reasons. This is where I ask the few questions relating to them (and as such plasteel boots)&lt;br /&gt;
&lt;br /&gt;
* Do they work with killing hands?&lt;br /&gt;
* Do they work with penetrating strike?&lt;br /&gt;
* Do they work with critical strike?&lt;br /&gt;
* Do they work with smashing blow?&lt;br /&gt;
&lt;br /&gt;
They&#039;re weapons sure, but they use the unarmed active skill to do damage.|AskedBy=Carrier_Oriskany|AskedOn=2018-01-19T16:09|Answer=Knucks do **not** work with Killing Hands&lt;br /&gt;
&lt;br /&gt;
Knucks do **not** work with Penetrating Strike.&lt;br /&gt;
&lt;br /&gt;
Knucks do work with Critical Strike&lt;br /&gt;
&lt;br /&gt;
Knucks do **not** work with smashing blow.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsxafkn/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does someone if they take Geomancy find a place to live with a mana line?|AskedBy=HiddenBoss|AskedOn=2018-01-20T19:27|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsz7vz6/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Are Subdue and Grapple the same thing?  &lt;br /&gt;
In the core book they&#039;re mentioned together under subduing (pg 195)&lt;br /&gt;
But R&amp;amp;G mentions : Combat skills encompass the basics of close-combat actions and associated moves (Block, Charge, Dodge, Escape, **Grapple**, Parry, and **Subdue**)|AskedBy=DUDE_R_T_F_M|AskedOn=2018-01-21T01:07|Answer=Disregard the reference to &amp;quot;Grapple&amp;quot; in that passage. I am unsure what the writer meant, but it is not a thing in SR5e.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dszoodp/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=In Symbiosis it states that you have to live somewhere for &#039;more than a season&#039; that develop a connection to it, though everywhere else in the text the reference is each month to either break a bond and/or form a new one.&lt;br /&gt;
Clarification on what the default length should be would be great.|AskedBy=xDaedalus|AskedOn=2018-01-21T02:49|Answer=In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dszthjp/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=can you go on runs while training without having to redo the entire training ?|AskedBy=HiddenBoss|AskedOn=2018-01-23T20:37|Answer=I would certainly hope so.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dt4r9wb/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding trying to inject someone whos either unaware of you or considers you a non threat (like a guest at a social gathering)&lt;br /&gt;
&lt;br /&gt;
What would the test be to jab him with a injection needle (or other injection things you have)|AskedBy=KPsyChoPath|AskedOn=2018-01-26T14:47|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dt9u9gk/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Another question. is Narcoject a Natural or Synth toxin for the purpose of natural immunity?|AskedBy=KPsyChoPath|AskedOn=2018-01-26T17:00|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dta25n3/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Mystic Armor adept power. Active or passive for the purposes of whether it is affected by background count?|AskedBy=reyjinn|AskedOn=2018-01-27T17:33|Answer=I am unsure what you mean by &amp;quot;active or passive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage resistance tests are not penalized by background counts, regardless of the scenario, so the Mystic Armor adept power is functionally not affected by background counts.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtbsetq/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What happens at 0 magic? Not maximum 0 magic, just 0 magic.&lt;br /&gt;
&lt;br /&gt;
Is it complete, permanent burnout?|AskedBy=ghasek|AskedOn=2018-01-28T00:42|Answer=Per recent Council ruling, it is now permanent burnout to reach 0 current magic.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtce43b/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Yess, is me again.&lt;br /&gt;
&lt;br /&gt;
So say a character leaves gen with a magic of 0 and the intent of playing it as if she/he was a latent awakener. Would she/he show up on assensing as awakend and therefor need a license. Or would it work like the 4E quality where you werent awakend intill you bought your magic up to 1&lt;br /&gt;
&lt;br /&gt;
I know the 4E quality worked diffrently but this is the closest way to replicate it in 5E that i&#039;ve found|AskedBy=KPsyChoPath|AskedOn=2018-01-28T00:54|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtcen5q/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Delivery times on upgraded items: Is it based on the price difference or the total price of the final item?&lt;br /&gt;
&lt;br /&gt;
Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger&#039;s lodge for the duration, but ware and other things not as location-sensitive during construction?|AskedBy=ryncewynde88|AskedOn=2018-01-28T10:47|Answer=Delivery time will be based off of the cost of the final item. The item is, however, usable in that time, as much as I like the idea of someone shipping off their cyberarm for upgrades, and running the shadows with one arm. Or three, if they&#039;re certain green-skinned Hindus.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtcza4o/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding Astral combat and weather or not you can Full defense it And what stat would be the defense stat, Fx with &amp;quot;agile defender&amp;quot; or &amp;quot;Too pretty to hit&amp;quot;|AskedBy=KPsyChoPath|AskedOn=2018-01-28T22:54|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtdum22/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Hello, my character wants to use Laced lipstick (SS 178, 187, 196)  with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick).&lt;br /&gt;
So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)?&lt;br /&gt;
&lt;br /&gt;
Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.|AskedBy=Astronimos|AskedOn=2018-01-30T18:25|Answer=While Laced Lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - shall be assumed to be a part of lifestyle for anyone who is not literally a squatter.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dth58v9/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can a rating 6 medkit be added to armor with enough capacity for it, and would it be obvious?|AskedBy=mudge6|AskedOn=2018-01-31T19:57|Answer=A rating 6 medkit can be added to armor, though it can safely be assumed to only function for the wearer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s obviousness is up to the GM. It is likely neither super blatant nor super stealth. Savvy individuals are likely to be able to notice it.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtj9j6w/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can a R6 medkit be placed into a piece of armor or clothing? If yes, would it be obvious to someone observing the armor or clothing? Would it receive Concealability modifiers if placed in an armor piece or clothing that adds this?|AskedBy=SCKoNi|AskedOn=2018-01-31T19:57|Answer=[See this answer.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtz25ko/)|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtj9j8a/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Issue with Bonding Ritual in Street Grimoire&lt;br /&gt;
&lt;br /&gt;
Street Grimoire post-errata -  &amp;quot;bonding ritual (with appropriate technical skill) with a minimum Force equal to the hits rolled using&lt;br /&gt;
the appropriate dice pool on the Object Resistance Table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Street Grimoire pre-erratta - &amp;quot;bonding ritual (with appropriate&lt;br /&gt;
technical skill) with a minimum Force equal to the Object&lt;br /&gt;
Resistance Table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Normally straight forward, but there&#039;s no note of the change in official errata. Which one are we going with?|AskedBy=ryncewynde88|AskedOn=2018-01-31T23:43|Answer=For the ShadowHaven, the 2nd printing text for the Bonding Ritual will be in use, however, instead of rolling the dice, simply take the pool and divide it by 3 if done during downtime, in order to keep results consistent.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtjnmqt/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=After request from the people in Discord&#039;s general text channel, i am posting this question here.&lt;br /&gt;
Can Machine Sprites inhabit any sort of electronics that use their skills to perform skills they would otherwise not be able to perform?&lt;br /&gt;
For example. Can a Machine Sprite inhabit a cyberdeck and use its skills (Computer, Electronic Warfare, Hardware) to use the Format Device Matrix Action? Can it even actually enter the Matrix, causing a Matrixception?|AskedBy=SigniferLux|AskedOn=2018-02-01T18:01|Answer=Machine Sprite do not inhabit electronics, mechanically speaking.&lt;br /&gt;
&lt;br /&gt;
They cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtkz2ql/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Do the auto-hits on Hardened Armor count as &amp;quot;successes&amp;quot; to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test?&lt;br /&gt;
&lt;br /&gt;
In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2&lt;br /&gt;
Does it roll for soak:&lt;br /&gt;
7BOD+5Armour+5auto-hits&lt;br /&gt;
OR&lt;br /&gt;
7BOD+10Armour+5Auto-hits|AskedBy=SCKoNi|AskedOn=2018-02-02T03:31|Answer=The automatic hits from Hardened Armor are extra, and thus do not detract from the dice pool of the subsequent damage resistance test. Unfortunately.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtlx5eh/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can commlinks receive Program Carriers and other cyberdeck modules?|AskedBy=SCKoNi|AskedOn=2018-02-02T04:57|Answer=Commlinks can recieve Program Carriers and other Cyberdeck Modules, but only through the device modding rules presented in Data Trails.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm17g3/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What does &amp;quot;significant extra weight&amp;quot; mean, in terms of skimmers?|AskedBy=Sadsuspenders|AskedOn=2018-02-02T05:24|Answer=Assume &amp;quot;significant extra weight&amp;quot; for the purposes of Skimmers (CF 88) to mean anything more than roughly 2kg/point of body above and beyond FBA+reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm2bnu/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How fast can a bird dive?|AskedBy=ryncewynde88|AskedOn=2018-02-02T05:36|Answer=[What?](https://www.destroyallsoftware.com/talks/wat)|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm2slf/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Does an RCCs noise reduction and sharing rule include programs? or are they counted separately?&lt;br /&gt;
The section &#039;noise reduction and sharing&#039; only mentions Autosofts but not Programs. And the &#039;rigger cyberprograms&#039; section does not mention either way.&lt;br /&gt;
So for a device rating 5 RCC is it &amp;quot;noise reduction, autosoft, and program combined total of 5&amp;quot; or &amp;quot;noise reduction and autosoft combined total of 5, and also 5 programs&amp;quot;?|AskedBy=Scarletpooky|AskedOn=2018-02-04T20:46|Answer=RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtqhlqa/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=When using control device the book states &amp;quot;All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower.&amp;quot; (SR5e:CR pg. 238). But later in the book it uses the example of a perception test via drone it&#039;s sensors it says &amp;quot;When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit.&amp;quot;(SR5e:CR pg. 445). In both instances I&#039;m using control device which as stated in the book is a variable action, meaning I use it in place of another action but also mimic that other action, but in one instance I can use my own limits and In another I have to use my Rigger control console data processing as the limit? This feels contradictory? And I just wanted to know which rules I should follow.|AskedBy=MrDappertorn|AskedOn=2018-02-04T20:59|Answer=Making a perception test does not use the Control Device matrix action.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtqianf/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If you use Channeling to call a spirit in to your self, can you use the  Instruction skill to train your self? (someone with a skill soft maybe able to do the same thing if they want.)|AskedBy=HiddenBoss|AskedOn=2018-02-06T20:06|Answer=No|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtu79it/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=(1) Can astral signatures be described by one mage to another?&lt;br /&gt;
&lt;br /&gt;
(2) Can a summoned spirit performing the assensing service to read an astral signature describe it (or mental-link it) to the summoner? (All spirits have the Assensing power, some have Arcana, if it matters)&lt;br /&gt;
&lt;br /&gt;
(3) If yes to either 1 or 2, does a communicated signature work mechanically the same as an astral signature learn via assensing?|AskedBy=RandomChummer|AskedOn=2018-02-09T14:19|Answer=Astral Signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone.&lt;br /&gt;
&lt;br /&gt;
This holds equally true to summoned spirits through the Spirit-Summoner link (a very low-bandwidth link, incidentally), making the Quicksilver Camera the only way to spread astral signatures around ... and that way not a particularly good one.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtzh41k/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How do BTLs interact with drugs?&lt;br /&gt;
&lt;br /&gt;
1. Do they stack?&lt;br /&gt;
&lt;br /&gt;
2. Do they cause drug interactions?&lt;br /&gt;
&lt;br /&gt;
3. Do they cause an overdose?|AskedBy=Adamsmithchan|AskedOn=2018-02-09T16:27|Answer=BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtzoj8z/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can all wards types be made types be made permanent or just ward on page 297 (meaning you need to mix ward with the other types of wards as on page 135.  &lt;br /&gt;
Talking about that, it lists  Special wards that can also be combined with permission of the gamemaster, how do you want do go about that?|AskedBy=HiddenBoss|AskedOn=2018-02-09T21:24|Answer=Only basic wards may be permanent. &lt;br /&gt;
&lt;br /&gt;
None of the GM-Permission required wards may be combined in any combination with each other or other wards.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du078po/}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Tell me if I&#039;m wrong, but you can&#039;t shoot the same person with two different guns on the same pass, right? Or can you do that by splitting dp?|AskedBy=SCKoNi|AskedOn=2018-02-12T22:56|Answer=You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du5h1iu/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=i can&#039;t find what mana bind/mana net is resisted by on 114 for the spell casting test, would that be willpower+Charisma as well like how Physical manipulation spell call for  Body + Strength and then to break free, it  Body + Strength for net/bind|AskedBy=HiddenBoss|AskedOn=2018-02-12T23:01|Answer=Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du5hbug/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Regarding anthro drones. Can they A.) wield metahuman weapons without weapon mounts, and B.) Wear metahuman armor (which I would assume follows the armor stacking rules by RAW meaning if its higher than their base armor only the highest number counts.)|AskedBy=_Everstone_|AskedOn=2018-02-13T21:13|Answer=Anthrodrones may wield metahuman weapons. They utilize the weapon targetting autosoft as normal when on autopilot, and the weapon skill itself when controlled remotely or by being jumped in, rather than gunnery.&lt;br /&gt;
&lt;br /&gt;
Anthrodrones may wear metahuman armor, but may not benefit from it&#039;s armor score.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du783pu/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So I have a character in the works that ideally will have 20 Karma after I&#039;ve finished with the Qualities. Now, seeing as how I intend to play the char a changeling, I want to know whether or not I need 30 Karma just to trigger Surge III? I&#039;m picking the Changeling Qualities myself, but in the end, I still have 16 (or 20, depending on whether or not I decide to choose one of them) Karma points to spare. Now, the question is, do I need 30 Karma points going into the changeling if I&#039;m going to have 10 points spare going out regardless?&lt;br /&gt;
Furthermore, I also wanted to make something to stand out, and so wanted to combine the Dermal Alteration with dragon scales in combination with Striking Skin Pigmentation, Unusual Hair and Bioluminescence. The only thing is, the game claims you can&#039;t mix neither the Dermal Alteration nor the negative quality Scales with other qualities that change skin (which ended with me picking Insectoid Features, namely carapace because that doesn&#039;t clash with anything but does the same thing as Scales would). Personally, I don&#039;t see how this would affect purely cosmetic stuff such as radically changing pigmentation or making it glow all pretty-like, and reckon that it&#039;s more aimed towards the Dermal Deposit quality, but the guys in chargen won&#039;t let me combine the dragon scales or the standard scales with the cosmetics. Any chance to either interpret the rules a bit freely or just make a GM exception in this case?&lt;br /&gt;
Regardless of the verdict, cheers for reading!|AskedBy=ThatOneKith|AskedOn=2018-02-15T01:35|Answer=The full 30 karma is required in order to buy SURGE III, and accordingly any SURGE qualities.&lt;br /&gt;
&lt;br /&gt;
Dermal Alteration is incompatible with any other natural or artificial skin modification. It will not stack with Striking Skin Pigmentation. It is compatible with Unusual Hair and Bioluminescence.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du9k1qq/}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=&amp;quot;Increased Seating&amp;quot; from Rigger 5.0 (Page 164). Can this modification be taken more than once on a vehicle for additional seating on that vehicle? For instance a 2 seat, 10 Body Car has 10 slots for Body Mods. Can Increased Seating be taken twice to get a total of 4 seats for 4/10 Body Mod slots?|AskedBy=Vazkiel|AskedOn=2018-02-16T03:11|Answer=Increased Seating may not be taken multiple times, as hilarious as the 296 seat Omnibus is. Or the even scarier 2052 seat Omnibus is.|Thread=Mechanics Thread I|Permalink=https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dubl3n4/}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Property:AskedOn&amp;diff=23137</id>
		<title>Property:AskedOn</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Property:AskedOn&amp;diff=23137"/>
		<updated>2019-12-30T09:08:34Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a property of type [[Has type::Date]]. It is used to hold timestamp information for the Mechanics Threads.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mechanics_Thread_I&amp;diff=23129</id>
		<title>Mechanics Thread I</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mechanics_Thread_I&amp;diff=23129"/>
		<updated>2019-12-30T08:03:39Z</updated>

		<summary type="html">&lt;p&gt;Malibi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[Category:Q&amp;amp;A]] [[Thread::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format = datatable&lt;br /&gt;
|?Topic&lt;br /&gt;
|?Question&lt;br /&gt;
|?AskedBy&lt;br /&gt;
|?AskedOn&lt;br /&gt;
|?Answer&lt;br /&gt;
|?Thread&lt;br /&gt;
|?Permalink&lt;br /&gt;
|limit=1000}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So somewhat related to the answer given for whether or not Practice x 3 works for things such as spellcasting. Would special work area increase &amp;quot;relevant limits&amp;quot; for such skills as ritual spellcasting and artificing. Relevant text below.&lt;br /&gt;
&lt;br /&gt;
SPECIAL WORK AREA&lt;br /&gt;
(POSITIVE, P. 370, SR5)&lt;br /&gt;
Applies to a single asset (Garage or Workshop). Can&lt;br /&gt;
be purchased more than once per lifestyle. The 1,000&lt;br /&gt;
nuyen per month additional cost applies each time this&lt;br /&gt;
is purchased, as does the +2 bonus to the Limit for relevant&lt;br /&gt;
skill tests performed in the area.|AskedBy=axiomshift|AskedOn=[[Has date::2018-01-16T04:18]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzl8o/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I guess I&#039;ll do the beginning honors&lt;br /&gt;
&lt;br /&gt;
1. The inability to put both chameleon coating and powered breakdown has been a thorn on the side of stealth. Could PCs be able to pay the price and add both to a single side slot?&lt;br /&gt;
&lt;br /&gt;
2. Could PCs pay an extra sum to make the Ares briefcase shield MAD proof, or otherwise get a MAD proof briefcase?&lt;br /&gt;
&lt;br /&gt;
3. Does Adapsin retroactively reduce essence cost of already implanted cyberware?&lt;br /&gt;
&lt;br /&gt;
4. Can you put a sleaze dongle on an RCC? Because that would give riggers an actual chance against deckers.&lt;br /&gt;
&lt;br /&gt;
5. Can you make called shots with single target indirect spells, like lightning bolt?&lt;br /&gt;
&lt;br /&gt;
6. Does bullseye burst apply the -2 defense penalty?|AskedBy=mitsayantan|AskedOn=[[Has date::2017-11-25T21:49]]|Answer=1. The limitations on slots as relating to Easy Breakdown and Chameleon Coating will remain in place.&lt;br /&gt;
&lt;br /&gt;
2. The Ares Briefcase Shield is non-ferrous and not itself affected by MAD scanners. It does not provide shielding to items within it, nor will Mechanics Team create wholesale rules for MAD shielding.&lt;br /&gt;
&lt;br /&gt;
3. For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. You cannot put a sleaze dongle on an RCC. You can modify in a sleaze rating per device modifications, then run Smoke and Mirrors or other sleaze-boosting programs.&lt;br /&gt;
&lt;br /&gt;
5. You cannot call a shot with spellcasting of any variety.&lt;br /&gt;
&lt;br /&gt;
6. Bullseye burst does not provide any defense penalty, regardless of how many bullets are fired.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqc0d9m/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=The biofiber pocket (HT 185) says that it obscures the auras and astral forms of foci using dual natured plant life contained within the pocket. Does that mean that this plant life has an astral form that can be detected through assensing? If so, the availability 10F biofiber pocket would give away its own illegal existence, as well as being a big neon sign saying &#039;search me, I&#039;m hiding foci!&#039; to any assensing security mage or spirit. If not, that raises the question of how the biofiber pocket actually works (and potentially if it is even necessary).|AskedBy=mahrab|AskedOn=[[Has date::2017-11-26T04:03]]|Answer=Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty easy to not detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqchnc7/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Do we use this missions rule?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In combat it says I can only make one attack action. What exactly does this mean?&lt;br /&gt;
It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free&lt;br /&gt;
Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive&lt;br /&gt;
action towards another character during your pass. This means throwing grenades, shooting guns, casting&lt;br /&gt;
spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else&lt;br /&gt;
that could be construed as a physical or mental attack in any way, shape or form. However, you may take&lt;br /&gt;
a Free Action to cast disparaging remarks at their mothers if you so choose.&lt;br /&gt;
If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they&lt;br /&gt;
used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However,&lt;br /&gt;
be warned, if you try and argue with him he is authorized to smack you upside the head with the&lt;br /&gt;
Shadowrun, Fifth Edition book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On that which missions rules besides this if any do we use?|AskedBy=axiomshift|AskedOn=[[Has date::2017-11-27T00:00]]|Answer=&amp;gt; &amp;quot;In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This rule is in effect on ShadowHaven. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqdr9ve/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How in gods name do Modular Connectors work for limbs? Can they be put in limbs, like putting a modular connector into an obvious cyberleg to have the ability to switch it out from the knee and below?|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-11-27T08:24]]|Answer=Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity, or you pay in essence.&lt;br /&gt;
&lt;br /&gt;
In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqebmgt/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Calling Ritual, Street Grimoire Page 126&lt;br /&gt;
&lt;br /&gt;
The composition of paraphernalia is always specifc to the&lt;br /&gt;
class of spirit (e.g., shedim, leprechaun, etc.). Identifying the&lt;br /&gt;
necessary paraphernalia to call a specifc spirit type requires&lt;br /&gt;
a Logic + Arcana [Mental] (20, 1 day) Extended Test&lt;br /&gt;
&lt;br /&gt;
Do I have to do this for each time I attempt Calling, or only once per class of spirit?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-11-27T20:59]]|Answer=In order to attempt Calling, you must make the papropriate Logic + Arcana extended test to identify Paraphenalia each time.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqf84pn/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=1: Can you put a chemseal  in an urban explorer jumpsuit with the helmet? &lt;br /&gt;
&lt;br /&gt;
2: Does chemseal provide enough protection from the sun to reduce an infected allergy to sunlight to mild? Does radiation protection 6? &lt;br /&gt;
&lt;br /&gt;
3: What exactly would qualify for it to protect if the above doesn&#039;t? For reference, this is in relation to a vampire.&lt;br /&gt;
&lt;br /&gt;
Citations: http://forums.shadowruntabletop.com/index.php?topic=24596.msg484042#msg484042 for the Infected bits, and the Urban Explorer is from the CRB. It&#039;s basically a jumpsuit/courier outfit that can come with a full helmet.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-11-28T20:26]]|Answer=Chemical Seal may be applied to any armor that comes with it&#039;s own helmet automatically. In order to use this chemical seal, it must be...&lt;br /&gt;
&lt;br /&gt;
* Placed via capacity into the body of the armor&lt;br /&gt;
&lt;br /&gt;
* The helmet must be worn&lt;br /&gt;
&lt;br /&gt;
* And there can be no other helmet or head-covering worn in addition to it.&lt;br /&gt;
&lt;br /&gt;
In essence, the helmet must be closed-face, precluding one from wearing a ballistic mask or helmet on top of it.&lt;br /&gt;
&lt;br /&gt;
The sole exception is for Full Body Armor, which can recieve a chemical seal without the use of capacity, by having it inbuilt at the increased availability and cost listed in the core rulebook. This is only for Full Body Armor, however, not any other armor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Chemical Seal does not have any particular effect on sunlight. A material&#039;s porousness to liquids and chemicals has no impact on the ability of ultraviolet (or infrared, for that matter) light to pass through. However, most armor that is capable of providing chemical seal will by it&#039;s nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation. Ultimately, specific cases will come down to GM fiat, however, if no skin is exposed it likely qualifies for a reduction. Assume UV treatment is part of your lifestyle costs.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqgz99d/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting.&lt;br /&gt;
&lt;br /&gt;
AMBIDEXTROUS &lt;br /&gt;
COST: 4 KARMA&lt;br /&gt;
The Ambidextrous character can handle objects equally &lt;br /&gt;
well with either hand. Without this quality, any action per-&lt;br /&gt;
formed solely with the off–hand (i.e., firing a gun) suffers &lt;br /&gt;
a  –2  dice  pool  modifier  (see  Attacker Using Off-Hand &lt;br /&gt;
Weapon, p. 178). &lt;br /&gt;
&lt;br /&gt;
From the CRB, page 71.&lt;br /&gt;
&lt;br /&gt;
There&#039;s an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that&#039;s about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki&#039;s need to take Ambidexterity three times to eliminate their offhand penalties.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-11-29T05:28]]|Answer=A nartaki, or anyone else with Shiva Arms, requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
The Bilateral Coordination Coprocessor will reduce penalties by 2 for any given action. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. I suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqhsfx9/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=The Hobo With a Shotgun quality gives -2 to mental attributes if you stay in a better lifestyle than Squatter. Would staying in a Bolthole lifestyle trigger this penalty?&lt;br /&gt;
&lt;br /&gt;
For comparison, Squatter&#039;s max Comforts level is 2 while Bolthole&#039;s is 3 but you could always not go full on the comforts for the bolthole if that would be a deciding factor.|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-01T23:13]]|Answer=The Hobo With A Shotgun actually states that you will not willingly stay in a better lifestyle than squatter. This means that you cannot pay for it and add it to your sheet. The penalty to mental attributes will apply if you are *forced* into that situation, such as if a fellow runner kidnaps you and locks you in their penthouse in order to try to cure your obvious mental illness.&lt;br /&gt;
&lt;br /&gt;
The Hobo With A Shotgun quality actually does not care about your comforts and necessities value, nor any other value of an advanced lifestyle. Incidentally, a Bolt Hole is not intended for long term inhabitation. While the argument could be made that neither is a particularly sturdy cardboard box hidden under a pier, the difference is a little academic - Hobo With A Shotgun does not permit you to stay in a Bolt Hole willingly. It&#039;s something about the roofs, man.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqmt519/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-01T23:23]]|Answer=Touch is a valid Unarmed skill specialization. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqmto62/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does the Virtual Machine program increase the number of autosofts an RRC can run?&lt;br /&gt;
&lt;br /&gt;
And while I&#039;m at it:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail.&amp;quot; -Rigger Programs Sidebar, pg. 269 Core&lt;br /&gt;
&lt;br /&gt;
Are these the *only* programs that can be run on a RRC?|AskedBy=mike_the_kangeroo|AskedOn=[[Has date::2017-12-03T04:16]]|Answer=The Virtual Machine Program does **not** increase the number of autosofts that an RCC can run.&lt;br /&gt;
&lt;br /&gt;
The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a sleaze score unless they somehow already have one.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqos7ot/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What is a &amp;quot;sniper rifle&amp;quot;, and what is a &amp;quot;hunting rifle&amp;quot;? I ask specifically in reference to drone weapon mounts.|AskedBy=mike_the_kangeroo|AskedOn=[[Has date::2017-12-03T05:15]]|Answer=For the purposes of drone mounts, Hunting Rifles will include all Sporting rifles.&lt;br /&gt;
&lt;br /&gt;
Sporting rifles will include all such weapons listed explicitly in crunch as a sporting rifle or using the sporting rifle specialization, as well as the Ruger 950.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles will include all other non-shotguns utilizing the longarms skills.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqov43p/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I seem to be making a lot of these lately...&lt;br /&gt;
&lt;br /&gt;
Fencing Gear pg. 418 Core&lt;br /&gt;
&lt;br /&gt;
Is there a standard for the buyer&#039;s dice pool? Is this confined to tables and GMs decide on the fly? Something else I&#039;m not thinking of?|AskedBy=mike_the_kangeroo|AskedOn=[[Has date::2017-12-03T15:28]]|Answer=When fencing gear, players are encouraged to utilize the rules basing the return on a contact&#039;s loyalty. However, if the choose to utilize the method that involves finding a buyer, it must be rolled out, at a table, with a GM.&lt;br /&gt;
&lt;br /&gt;
Needless to say, if a GM is found to be playing it fast and loose with this, the Thematics Department will probably be very grumpy with them.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqpbvdn/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Two rules have been established on the haven, with an unclear interaction:&lt;br /&gt;
&lt;br /&gt;
* Characters do not have to pay rent out of pocket for their first month, because they are considered to have already paid rent for that month (prepaid) during chargen.&lt;br /&gt;
&lt;br /&gt;
* For every month that characters pay rent, they receive 5 contact chips to improve the loyalty of their contacts.&lt;br /&gt;
&lt;br /&gt;
Do characters gain chips for the first month, in which they paid rent in advance?|AskedBy=mahrab|AskedOn=[[Has date::2017-12-03T22:49]]|Answer=Given that people no longer recieve contact chips each month with rent, this question is no longer relevant to the Haven.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqq098m/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you turn cyberweapons like Hand blades and spurs into weapon foci?|AskedBy=mitsayantan|AskedOn=[[Has date::2017-12-05T17:49]]|Answer=Implants of any kind cannot be both implanted in a living body and be a focus. Per SG, the conflicting auras do not permit it.&lt;br /&gt;
&lt;br /&gt;
EDIT: Qi foci may explicitly be tattooed. As a result, one may have a cyberimplant that is also a Qi Focus. Other foci remain invalid targets.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqt5v9s/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can Free Spirits learn and use the Calling Ritual?&lt;br /&gt;
&lt;br /&gt;
Related: The Calling ritual states that Mundanes can use Arcana instead of Ritual Spellcasting; does this mean Emerged and non-ritual casting Awakened (Adepts, some Mysads, aspected Magi) cannot?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-05T22:10]]|Answer=Free spirits cannot learn or utilize the Calling Ritual. As a general rule, &amp;quot;Can a spirit make more spirits&amp;quot; will be answered with &amp;quot;No&amp;quot; unless there is an explicit &amp;quot;Yes&amp;quot; as an exception to the general rule.&lt;br /&gt;
&lt;br /&gt;
As relates to the Calling Ritual, someone who is Mundane (and thus able to utilize Arcana instead of Ritual Spellcasting) shall be considered to be someone who has no Magic score whatsoever. This means that Emerged can, but that non ritual spellcasting Awakened cannot. Incidentally, it also means that Dual Natured beings cannot unless they have Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqtmeu0/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Spirit physical bodies can ignore gravity. This is known, and explicitly called out as &#039;physical bodies&#039; not &#039;materialized bodies&#039;. Inhabitation (spirit power) allows a spirit to completely take over a host body, as with bug spirits, and some bugs have wings and the ability to fly explicitly stated, What about Possession (a different spirit power)?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-07T02:57]]|Answer=Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqvtkqr/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=1. How many Rank 1 skills could I realistically handwave after each run?&lt;br /&gt;
&lt;br /&gt;
2. How long after getting approved do you start accumulating downtime?&lt;br /&gt;
&lt;br /&gt;
3. Does Adrenaline Surge apply to Matrix and Astral Initiative?|AskedBy=SCKoNi|AskedOn=[[Has date::2017-12-07T23:02]]|Answer=You cannot handwave any skill training. The rules for training skills are pretty much always in effect.&lt;br /&gt;
&lt;br /&gt;
One&#039;s initial downtime period begins immediately after being approved, however, one cannot backdate anything into this time period. They possess only the nuyen and karma that they had when they exited character creation. Given that you cannot place GMP into a character until after their first run, they will likely need to go on a run in order to see any serious growth.&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge will function only on Meat initiative.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqxa36c/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=[Deleted]|AskedBy=[Deleted]|AskedOn=[[Has date::2017-12-08T21:38]]|Answer=Please phrase your question in the form of a question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqyxo88/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-09T21:20]]|Answer=It is **not** possible to substitute as stated in your original, unedited question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr0ewls/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Just to clear this up, because I&#039;m tired of the arguing,&lt;br /&gt;
&lt;br /&gt;
does magic count as an augmentation (in the case of some augmentations saying they don&#039;t stack with other augmentations?)&lt;br /&gt;
&lt;br /&gt;
Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* &amp;quot;augment&amp;quot;? |AskedBy=SilithDark|AskedOn=[[Has date::2017-12-10T00:30]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr0nol3/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If your channeling and using spirit powers, can you add power focus to the spirit power?|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-10T23:18]]|Answer=While channelling, being possessed, or being inhabited, you cannot utilize foci, as they have not been bonded to the you+spirit amalgram, and have only been bonded to you. This is universally true, not just in relation to critter powers, but in relation to all rolls that would utilize the foci.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr25wwe/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does trust fund cover subscription costs? &lt;br /&gt;
&lt;br /&gt;
If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers &amp;quot;Medium Lifestyle&amp;quot; which is still is mind, cover the subscription? |AskedBy=Omega9927|AskedOn=[[Has date::2017-12-10T23:55]]|Answer=Trust Fund covers only the base cost of the lifestyle for your metatype, without any adjustments due to subscriptions or addons. However, these may be added onto the lifestyle &amp;quot;out of pocket&amp;quot;, which can include your monthly stipend but is permitted to exceed it.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr27wrh/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=On page 95 of Forbidden Arcana, the alternate Spider mentor spirit grants 2 free ranks of the spirit claw adept powers as one of its advantages. However, according to Street Grimoire page 174, spirit claw doesn&#039;t have levels. Should anything be done about this?|AskedBy=mahrab|AskedOn=[[Has date::2017-12-11T01:22]]|Answer=Alternate Spider, as listed on FA 100 will be given one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174), instead of the listed benefits.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr2cl3y/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What is the information for normal, non-SNS Gyrojet ammo for the gyrojet pistol? It doesn&#039;t appear to be in the errata or Hard Targets.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-11T17:25]]|Answer=The Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gyrojet Ammo - +0 DV, +0 AP. 12F availability. 80 nuyen/10 rounds.&lt;br /&gt;
&lt;br /&gt;
Gyrojet Stick&#039;n&#039;shock - -2S(e), -5 AP. 14R availability. 160 nuyen/10 rounds.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr3d2iu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Here&#039;s my next set of questions:&lt;br /&gt;
&lt;br /&gt;
1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver?&lt;br /&gt;
&lt;br /&gt;
2. Pg 119 of Run Faster states *&amp;quot;While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies.&amp;quot;* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)?&lt;br /&gt;
&lt;br /&gt;
3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does &amp;quot;free&amp;quot; simply mean no karma cost to buy it, but you still need to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost.&lt;br /&gt;
&lt;br /&gt;
5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle?&lt;br /&gt;
&lt;br /&gt;
6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware?&lt;br /&gt;
&lt;br /&gt;
7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL?&lt;br /&gt;
&lt;br /&gt;
8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power?|AskedBy=mitsayantan|AskedOn=[[Has date::2017-12-12T03:08]]|Answer=1. Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM, at their sole perogative. Monofilament whips may not be used for the Entanglement called shot, per RAW. Monofilament whips may be used for the Nerve Strike adept power.&lt;br /&gt;
&lt;br /&gt;
2. This question is on hold until the selection of a permanent Chargen head. Please wait until we have one, then thread it again.&lt;br /&gt;
&lt;br /&gt;
3. In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
4. Digigrade legs cost both essence and capacity. The increased essence cost is affected by &#039;ware grade as usual. It adds to the essence cost of the leg for the purposes of reductions. This is weird, I know but the table is *pretty clear.*&lt;br /&gt;
&lt;br /&gt;
5. The Ares Screech Sonic Rifle works against targets who are deaf or who have cyberears off just the same as those who are not deaf, or who have normal ears. The Ares Screech Sonic Rifle cannot be used for called shots. I mean, seriously. Come on man.&lt;br /&gt;
&lt;br /&gt;
6. Prototype Transhuman Bioware is not special. It is still detected by Assensing, and it is still rejected by those things that push out other &#039;ware. If this affects an active character, please reach out to Council immediately.&lt;br /&gt;
&lt;br /&gt;
7. In order to exit a subduing combat as the subduer, one must take a free action. If one has a free action available, they may do this at any time, the same as most other free actions - it need not be on their turn. However, the previously subdued party is free, since they are still in contact at that point, to take an interrupt action to attempt to subue their opponent. This is a -5 initiative interrupt action as described under &amp;quot;Suduing&amp;quot; on page 123 Run and Gun. They may also attempt a Reversal using the rules found in the same section, assuming they possess the appropriate training.  There is no interrupt action needed to release a subduing combat, so your original question possesses an invalid supposition.&lt;br /&gt;
&lt;br /&gt;
8. Tentatively, the increased initiative from the Improved Reflexes adept power will not stack with drugs that provide bonus initiative dice. This is subject to change at a later date.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr49o40/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Is the Aztechnology one-shot-and-then-useless-forever, or can it be reloaded? &lt;br /&gt;
&lt;br /&gt;
Aztechnology  Striker:  The  Striker  is  an  extremely &lt;br /&gt;
light disposable launcher—perfect when you want to de-&lt;br /&gt;
liver a punch and make a quick, unencumbered getaway.&lt;br /&gt;
Wireless:  You  can  use  the  wireless  link  trigger  for &lt;br /&gt;
your missiles, even if you don’t have DNI (Direct Neural &lt;br /&gt;
Interface sidebar, p. 222). &lt;br /&gt;
&lt;br /&gt;
As far as I can see, it&#039;s basically an RPG launcher, jumped up to 2070s tech. It&#039;s cheap, it&#039;s light-weight, you can reasonable justify not reloading it and just dumping it to get the fuck out, BUT it does seem to actually be reloadable if you wanted to.&lt;br /&gt;
&lt;br /&gt;
|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-12T19:00]]|Answer=The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5cy3o/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Should you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming?&lt;br /&gt;
&lt;br /&gt;
TAKE AIM&lt;br /&gt;
A character may take aim with a ready firearm, bow, or &lt;br /&gt;
throwing weapon as a Simple Action. Take Aim actions &lt;br /&gt;
are cumulative, but the benefits are lost if the character &lt;br /&gt;
takes any other kind of action—including a Free Action—&lt;br /&gt;
at  any  time  before  attacking.  Take  Aim  actions  may  be &lt;br /&gt;
extended over multiple Action Phases and Combat Turns. &lt;br /&gt;
The maximum bonus a character may gain from sequen-&lt;br /&gt;
tial Take Aim actions, either to her limit or her dice pool, is &lt;br /&gt;
equal to one-half the character’s Willpower, rounded up.&lt;br /&gt;
Each Take Aim action applies a +1 dice pool modifier &lt;br /&gt;
or +1 Accuracy increase to the Attack Test.&lt;br /&gt;
If  the  character  is  using  image  magnification  or  a &lt;br /&gt;
targeting scope, Take Aim must be used to line up the &lt;br /&gt;
shot in order to receive the bonus from the item. In this &lt;br /&gt;
case the first action of Take Aim does not provide any &lt;br /&gt;
additional  bonus  beyond  enabling  the  function  of  the &lt;br /&gt;
modification.&lt;br /&gt;
&lt;br /&gt;
Other actions don&#039;t really make sense at all, but Called Shot seems like it&#039;d be perfectly reasonable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a houserule, but I figured it&#039;d be worth asking, since it came up on voicechat today.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-12T19:01]]|Answer=For sanity&#039;s sake, assume that the free action in conjunction with the attack action for a Called Shot does not reset the Take Aim bonuses. It happens simultaneously, not prior to. So Take Aim and Called Shots can work together.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5czdr/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So, as most of us know with the two spells of mindlink, and mindnet, your able to communicate immages, emotions, and other senses to one another as a way of communication. However, it&#039;s stated that mindlink lets willing subjects within touching range send these thoughts to one another, and with mind net, it says a willing group of people.&lt;br /&gt;
&lt;br /&gt;
Now it&#039;s obvious that mindnet wouldn&#039;t work, but what classfies as willing subjects with mindlink? I understand that metahumans count...But what about things like animals? Or spirits? They should technically be considered subjects under the RAW of mindlink...Willing or not is a different matter together however, if somehow another subject besides metahumans was willing, would mindlink work?|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2017-12-13T00:57]]|Answer=For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including Shapeshifters) may both be considered willing and be considered subjects.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5xjon/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=For a character that has something along the lines of Antidepressants or other medications that aren&#039;t quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-13T05:36]]|Answer=Nonmechanical impact of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume that they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter. The real pro tip is don&#039;t be a squatter.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr6cfmk/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Looking Glass: Spell from Shadow Spells (pg 21): The spell allows the caster to change the properties of material to allow light to pass through it. How does this affect: &lt;br /&gt;
&lt;br /&gt;
a) Sunlight passing through with regards to allergies on Infected&lt;br /&gt;
&lt;br /&gt;
2) Laser weapons passing through with regards to DV/range|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-14T05:27]]|Answer=1. The Looking Glass spell permits UV light through just the same as regular light, and thus sunlight passing through would trigger Sunlight allergies.&lt;br /&gt;
&lt;br /&gt;
2. Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr86szl/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-15T12:03]]|Answer=&lt;br /&gt;
Concealability from multiple pieces of armor does not stack with other pieces of armor. It will however stack with a concealed pocket or a concealed holster. Note the singular articles there.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/draa7g7/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=We have a bunch of guns whose dmg codes assume they are loaded with regular flechette ammo.&lt;br /&gt;
&lt;br /&gt;
Can these weapons be loaded with SnS flechette? And will that apply the -2 dmg, -5 AP of a SnS ammo instead of the blend of flechette and SnS codes that Catalyst gave SnS flechette?&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Parashield Dart pistols and Parashield  Dart rifles &amp;amp; Drone weapon mounts.&lt;br /&gt;
&lt;br /&gt;
Can we have a documented answer to refer to about which kind of weapon mounts these weapons go into please?|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-15T22:14]]|Answer=Stick n Shock Flechette can only be loaded into shotguns per RAW.&lt;br /&gt;
&lt;br /&gt;
Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette.&lt;br /&gt;
&lt;br /&gt;
Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles.&lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drb62zs/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Tattoo Magic: Street Grimoire pg 131. Can you therefore get an Unarmed Weapon Focus on yourself, and then apply Elemental Weapon adept power?&lt;br /&gt;
&lt;br /&gt;
EDIT: Seen Dusk&#039;s earlier question, updating: Can you do the weapon focus thing if you artifice yourself and therefore have the same aura? Related: Bioware, PT Bioware, natural weapons from other sources, including naga and changeling fangs, and changeling thagomizers|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-16T01:16]]|Answer=You cannot apply a weapon focus to yourself.&lt;br /&gt;
&lt;br /&gt;
While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be foci.&lt;br /&gt;
&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drbej2x/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With how the rules of buffout work, and how Narco works in terms of drugs that deal damage...Does the effects of Narco take effect once you crash on buffout? Or every time you have to make a test on buffout?|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2017-12-17T10:40]]|Answer=Narco will reduce the *total* damage suffered during a dose of Buffout due to it&#039;s effects by two. It is **not** a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drddy2n/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Is there any way we could get a price for warforms for us animal tamers. Its a template from howling shadows that can be applied to animals like chimeric modifications, but unlike chimeric modifications doesn&#039;t have a base price (chimerics is 3x the price of the animal, + another 25% for each mod) |AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-18T04:37]]|Answer=Warforms will cost 10 times as much as a normal animal, plus 20,000 additional nuyen. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
&lt;br /&gt;
Additionally, you are permitted to spend edge or burn edge on the behalf of your animals, including both warforms and non-warforms, and including the use of Not Dead Yet. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dreqp2g/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=As per SG for conjuring a Ally spirit. The very first 2 words call out a Ritual. But it does not call out Ritual spellcasting, and even calls out only summoning and Binding as the means of actually conjuring the ally spirit.&lt;br /&gt;
&lt;br /&gt;
So can we get a confirmation on that the Ritual, since it is not called out anywhere in the paragraphs for getting an ally spirit. That is is not actually used (even if you still need to learn that ritual for ally spirits)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-18T15:10]]|Answer=When casting a ritual, including the ritual for an Ally Spirits, one uses Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Resonance Veil complex form relies rather heavily on GM fiat (like many of them do). I was hoping we could have a mechanics clarification that would establish a baseline for what can be accomplished.  &lt;br /&gt;
Something like...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;Resonance veil can mimic the effects of a Spoof Command matrix action when successfully threaded (GM discretion applies as to whether Resonance Veil can have wider utility).&#039;|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-18T18:57]]|Answer=While I am happy to answer specific questions, I am not going to rule broadly. While Resonance Veil is very open ended and this can be a point in it&#039;s favor, it also makes it basically impossible to rule on properly. For now it remains in GM fiat.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfmvha/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If you have 8 die in the armorer skill, can you buy the hits needed to hand load ammo?&lt;br /&gt;
&lt;br /&gt;
And can you wear a wall mounted sensor housing on your back like a backpack?|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-18T22:20]]|Answer=You cannot buy hits to handload your own ammunition. However, remember that you can buy it.&lt;br /&gt;
&lt;br /&gt;
Further downtime rules are forthcoming.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
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You are not a wall. You cannot carry around a *wall mounted* sensor housing. It must be mounted on a wall, with power hookups and a wall.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfyo4x/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=With the MArt technique of pouncing dragon only working if you have supperior position, this begs the question...&lt;br /&gt;
&lt;br /&gt;
As subdueal gives one superior position, but yet doesn&#039;t require a test to deal damage, does pouncing dragon work with subdual in regards to dealing damage?|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2017-12-19T08:29]]|Answer=Pouncing Dragon is it&#039;s own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drgpsee/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon?&lt;br /&gt;
&lt;br /&gt;
Followup: can you take the adept power Critical Strike for ramming?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-19T15:28]]|Answer=A weapon focus does not add dice to ramming tests, nor any other benefits of being a weapon focus.&lt;br /&gt;
&lt;br /&gt;
You cannot take the Adept Power Critical Strike for ram attacks, per RAW.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drh31h5/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Which skill do riggers use when making melee attacks while rigged into a drone?|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-19T22:15]]|Answer=A rigger making melee attacks while jumped into a drone uses the relevant melee skill.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drhqx2e/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I tune a select sound filter to not a Barghests howl, do I still get affected by paralyzing howl?|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-20T01:48]]|Answer=A select sound filter set up to filter out a Paralyzing Howl provides bonus dice equal to the rating of the select sound filter on your defense test against the power. It does not provide immunity.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dri1pk6/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-20T04:58]]|Answer=While Direct spells ignore armor for the purposes of how they deal damage, the elemental effects still suffer the full resistance of armor.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drianb8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If a Tm with say Res 4 (Dr4), if the noise in a area is 5, does that mean it under the noise rules (page 421 core under wireless bonuses) that the tm can&#039;t be online.&lt;br /&gt;
  &lt;br /&gt;
If the tm has Fresbel fabric (84 R&amp;amp;G) and looks at a device to lower the noise between it, even if the noise between them is 0, the noise for the tm would still 5 and the tm can&#039;t be wireless on meaning it can&#039;t do anything to the device on the matrix.|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-20T16:49]]|Answer=Please rephrase your question as a question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/driz8yo/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=So me n mah friend Sckoni disagreed on a thing that i think should be adressed.&lt;br /&gt;
&lt;br /&gt;
Possessing (channeling specficly) talks about adding the spirits force to the &amp;quot;host&#039;s&amp;quot; body, it does not call out anything about aug max being either broken or abided by.&lt;br /&gt;
&lt;br /&gt;
So my question is. Does it abide by Aug max (+4 augmented to a stat at any given time) or does it break it? (like a force 22 channeled spirit would give you +11 to all physical stats)&lt;br /&gt;
&lt;br /&gt;
Thanks in advance|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-20T19:18]]|Answer=The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drj8c52/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Another question about Possessing and cyberlimbs. It states in Possession that they cant work &amp;quot;ACTIVE&amp;quot; cyber things. So do we consider the moving of Cyber limbs a Active thing, or passive?|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-20T19:43]]|Answer=Cyberlimbs are considered active for the purposes of Possession.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drj9v2r/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=With regards to Prototype Transhuman Bioware;&lt;br /&gt;
&lt;br /&gt;
How is &#039;Ware that has ratings handled? Say I have R1 Muscle Augmentation as a part of my PT bioware. Can I get an R3 to complete it? Do I just have to buy an R4?|AskedBy=XxZnKzxX|AskedOn=[[Has date::2017-12-20T20:34]]|Answer=While you can replace the &#039;ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded. In your example, you would have to buy Rating 4 Muscle augmentation. Prototype transhuman does not alter how &#039;ware stacks.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjcwsu/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=When a rigger is jumped into the vehicle, does he use his mental stats in place of his physical stats, just physical stats or is it player&#039;s choice ?  &lt;br /&gt;
If it is the former or the later what attributes are used in dodging, Reaction plus intuition or intuition plus intuition?|AskedBy=Ridleyz|AskedOn=[[Has date::2017-12-20T21:23]]|Answer=Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjfu59/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you use bound spirits to do channeling?  &lt;br /&gt;
Do you use the spirit own metal attributes in place of your own when channeling?|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-21T01:33]]|Answer=One cannot channel a bound spirit.&lt;br /&gt;
&lt;br /&gt;
When channeling, you use the spirit&#039;s mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjsw44/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=I&#039;m just here to formally request an appeal for the ban of Medusa Extensions. As I believe everyone should have the right to designer trodes. Also ask why were they banned to begin with? As a rigman I&#039;m honestly not seeing any actual function that would make them OP/Banworthy. |AskedBy=Chat-Rat|AskedOn=[[Has date::2017-12-22T09:53]]|Answer=Mechanics department at this time will not be unbanning medusa extensions. The concept of strapping guns to your hair that can fire autonomously is extremely problematic. It is not likely that this Mechanics Head will unban them at any point in the future.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drm1xqm/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Posting a thing for confirmation and so that it can be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Cyberlimbs when bought with a higher grade ware (alpha and so on) increases the cost of the things you put into it, but does it then also increase the cost of customizing the attributes of the cyberlimb (from the normal 5k)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-22T16:28]]|Answer=The cost of customizing the attributes of a cyberlimb is part of the cost of the cyberlimb itself, and is accordingly affected by the grade of the cyberlimb.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drmfu3e/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=When an [Approved Book](http://www.shadowhaven.info/Player_Rules#Approved_Books) makes reference to something in another edition of Shadowrun, are we to simply ignore it?&lt;br /&gt;
&lt;br /&gt;
[Example: Bullets and Bandages, page #9](https://i.imgur.com/Pld7Qyd.png)|AskedBy=Vindicer|AskedOn=[[Has date::2017-12-23T01:03]]|Answer=When an approved book makes reference to anything in an edition of Shadowrun other than 5th edition, please god ignore that reference. Thank you. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drn5g77/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Page #52 of Run &amp;amp; Gun states the following regarding the **Improved Range Finder (accessory)**:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Laser range finders are standard equipment on smartlinks, but if you have the scratch you can make its range calculation functions even better. It combines three technologies—microwave, laser, and radar—to give you an extremely accurate calculation of range. The effect of this is to reduce range modifiers by 1. This only can be used in weapons that have a smartlink; it can be positioned in any slot besides the one that has the smartlink. This bonus cannot be combined with any bonuses from image magnification **on the weapon**.&lt;br /&gt;
&lt;br /&gt;
Emphasis is mine.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;on the weapon&amp;quot; very clearly states that Improved Range Finder would not stack with image magnification on the weapon, such as a scope.&lt;br /&gt;
&lt;br /&gt;
My mechanics question, then, is:&lt;br /&gt;
&lt;br /&gt;
Would Improved Range Finder stack with Image Magnification that is NOT on the weapon?&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
You fire the weapon while wearing a pair of sunglasses with Image Magnification modded into them.|AskedBy=Vindicer|AskedOn=[[Has date::2017-12-23T21:20]]|Answer=The Improved Range Finder accessory does not stack with magnification of any kind, whether or not it is on the weapon. This is a tighter reading of the rules than is strictly reading, but matches with Mechanics Team&#039;s perceived reading of the intent.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/droauy4/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we buy animals with the domesticated quality, or other attributes that help with training them like &amp;quot;being treated well by metahumans.&amp;quot;|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-24T21:58]]|Answer=You are free to buy any animals with the domesticated quality that have a price and availability as usual. However, if an animal does not possess the domesticated quality as part of it&#039;s normal statblock, you cannot just add that onto the statblock.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase animals with any modifiers based on previous treatment. Assume they were bred and raised by The Greys from Futurama. Everything was strictly neutral.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drptaua/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we get a trainer for training Skill specializations and martial arts (well one with a faster training time for martial arts then the Raw rules) ? A month can be a long time in the real world.|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-27T00:44]]|Answer=At this time I am loosely working on an update to downtime, which would include skill training. This may be a bit. It&#039;s a bit of a big task. Please bear with me.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drsr0pd/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can the Free Action &#039;Call A Shot&#039; be combined with the Simple Action &#039;Take Aim&#039;?&lt;br /&gt;
&lt;br /&gt;
Consider the following:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
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---&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
###Take Aim&lt;br /&gt;
A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but **the benefits are lost if the character takes any other kind of action—including a Free Action—at any time before attacking.** Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequential Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
###Call a Shot&lt;br /&gt;
A character may call a shot (aim for a vulnerable portion of a target) with this Free Action; see Called Shots, p. 178. **This action must be combined with** a Fire Weapon, Throw Weapon, or Melee Attack Action.&lt;br /&gt;
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---&lt;br /&gt;
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Emphasis is mine.&lt;br /&gt;
&lt;br /&gt;
The wording of those two abilities would imply they cannot be used together. If you Take Aim before you Call A Shot, then you lose the benefits of Take Aim when you use the Free Action Call A Shot. Similarly, you cannot Call A Shot before you Take Aim, as Call A Shot must be combined with an attack action.|AskedBy=Vindicer|AskedOn=[[Has date::2017-12-27T04:52]]|Answer=This question has been answered elsewhere in the thread.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drt1bc5/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn&#039;t a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.|AskedBy=davyj0nes|AskedOn=[[Has date::2017-12-27T06:17]]|Answer=Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it.&lt;br /&gt;
&lt;br /&gt;
Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check.&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules.&lt;br /&gt;
&lt;br /&gt;
As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky.&lt;br /&gt;
&lt;br /&gt;
If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drt44zm/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Just a quicky. The interaction of Narco with Buffout. Specficly the +6 strenght when lift/carry or doing grapple. Would just love a confirmation if Narco increases the strenght bonus or not|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-27T19:16]]|Answer=Narco will not affect situational or specific bonuses to attributes, such as bonuses to logic-linked skills, or bonuses to strength for lift and carry or grappling damage.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drtuyak/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?|AskedBy=axiomshift|AskedOn=[[Has date::2017-12-28T12:00]]|Answer=Counterspelling will turn Indirect AOE spells into an Opposed Threshold 3 test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the spellcasting test, with each of your hits reducing their hits by one. This will reduce their damage, introduce the potential to scatter where it may not have existed before, and if you cause them to get zero hits, the spell will not go off at all, though they will still suffer the drain.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/druxsue/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Assensing vs Perception to spot astral forms/auras from the astral. &lt;br /&gt;
&lt;br /&gt;
Hiding on the astral is a thing, and you don&#039;t need a metamagic for it, so what is opposed by it?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-28T13:25]]|Answer=Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drv00ae/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What happens when a TM threads Infusion of [Matrix Attribute] of a level equal to his meat brain stat (e.g. L5) and then his brain att gets boosted (by drugs or magic or whatever)?&lt;br /&gt;
&lt;br /&gt;
Does the Infusion just fizzle out since its level is now below the att corresponding to the matrix att it is affecting?|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-28T17:25]]|Answer=Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drvb3p3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=question regarding cyber decks. Could i have 2 virtual machines working on a deck, one actually on the deck and the other one in a program carrier|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-29T09:59]]|Answer=You cannot benefit from multiple instances of the same program on a cyberdeck or other device, regardless of how you may attempt to do so.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drwj2pj/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=clarify and expand the upgrade rules&lt;br /&gt;
&lt;br /&gt;
Currently it&#039;s unclear how they interact with the &#039;max avail outside of runs&#039; limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?)&lt;br /&gt;
&lt;br /&gt;
How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you&#039;re upgrading the ware&#039;s grade, anything that is covered by upgrade rules isn&#039;t subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. &lt;br /&gt;
&lt;br /&gt;
None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.|AskedBy=Rinnolk|AskedOn=[[Has date::2017-12-29T15:29]]|Answer=Please re-thread this question when a new Chargen head is selected.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drwt0sq/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=horse mentor spirit question: the spirit allows you to take the critter movement power as a metamagic-the power, in turn implies it only works while in the critters domain.  so if you take it, do you need a domain? how is that established?|AskedBy=Panaramagram|AskedOn=[[Has date::2017-12-31T15:36]]|Answer=For the purposes of the Movement Power, ignore the line about &amp;quot;domain&amp;quot; when used by a metahuman.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drzy89f/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=At what point does a weapon become mounted? Standard tripod? Smart tripod? Where is the line?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-31T16:04]]|Answer=A weapon is mounted when it is on a weapon mount.&lt;br /&gt;
&lt;br /&gt;
A tripod is not a weapon mount. A smart firing platform is a weapon mount, but it is only usable remotely. The only other source of weapon mounts by RAW are on Vehicles and Drones, though a GM is free to use manual mounts on fixed locations if they deem fit.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drzzdw8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=how does  Market Scan work here, book does not tell you how it lowers the avail?  &lt;br /&gt;
148 cutting aces&lt;br /&gt;
|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-31T18:04]]|Answer=Since there is no currently listed alteration to the availability, Market Scan has no effect on the &#039;haven at this time. This is subject to change at a later date.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds04yvd/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can i pay someone to upgrade a medkit like on page 18 of bullets and bandages (only lists the player doing it for them self)|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-31T18:26]]|Answer=The Bullets+Bandages medkit rules are not in use on the ShadowHaven.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0638g/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=how does the convince(page 189 stolen souls) spell work as it says &amp;quot;it makes it  harder for a subject to detect the inconsistencies in any story told to them&amp;quot; but the Perception Test threshold for recognizing an inconsistency increases by 1,&lt;br /&gt;
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and wouldn&#039;t someone find it odd if someone was using the incubus spell (153 cutting aces) and what they see is somthing that should not be there like &amp;quot;man covered in whipped cream,&amp;quot; in like public place|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-31T22:29]]|Answer=The first portion of your post is under consideration by Council. Please hold.&lt;br /&gt;
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The second portion of your post is not a question, however, I am forced to agree with you. It would be odd to find a man covered in whipped cream in a public place. It is almost exactly the sort of thing one would find odd. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0ikmb/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=can you put YMT Soft Weave in like forearm guards or ballstic mask?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-01T01:40]]|Answer=YNT Softweave may only be added to base armor pieces. It may not be added to armor accessories.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0rvoc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=should voidblack be forbidden? (cutting aces 138)&lt;br /&gt;
it talks about neo-goths using it for casual use and i don&#039;t think even they would take the risk of jail to use it.|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-01T01:57]]|Answer=There are no plans at this time to alter the availability code of Voidblack.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0sjf3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=@Mechanics Team I have a question: I have a monowhip weapon focus, electrical elemental weapon, and way of the cowboy for entanglement. How would entangling someone with such a weapon be handled? In core electrical damage rules state that an injury from electrical damage would be required to apply the debuffs, elemental weapon doesn&#039;t give a damage rating, entanglement doesn&#039;t do damage by itself, and monowhip doesn&#039;t have special entanglement rules(which seems odd considering microwire rope inflicts 8p at -8ap for touching it without special protection)|AskedBy=Panaramagram|AskedOn=[[Has date::2018-01-01T09:06]]|Answer=You cannot utilize Called Shot (Entanglement) with a monofilament whip. Therefore, your situation is not handled at all. Entanglement calls out a specific list of weapons, which a monofilament whip is not a part of.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds15g00/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can someone with Reduced Sense (Blind) see a spirit or mage who is Manifesting? Assuming the blind one isn&#039;t astrally perceiving. What about someone with cyber eyes?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-03T03:21]]|Answer=A blind individual may or may not be able to see a spirit or mage who is Manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound.&lt;br /&gt;
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Cybereyes can see them as usual.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds41itp/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Sacred Circles sidebar: It&#039;s under Druid and talks about &#039;certain traditionalists&#039;: Is it possible for a non-druid to make one?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-03T13:30]]|Answer=Druidic Traditionalists are the only people who can create Sacred Circles at this time.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds4kf7h/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding the amnesia quality and how you gain the knowledge skills a GM has set.&lt;br /&gt;
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Thanks in advance|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-04T16:52]]|Answer=Please rephrase your question as a question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds6n8ae/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=On Page 363 it gives &amp;quot;Spell Weapon&amp;quot; [Knowledge and use of a single Combat spell] as a license example, should that be license &amp;quot;Combat spells&amp;quot; on the Haven?&lt;br /&gt;
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(got told my Questions on the wiki got miss so putting them here)&lt;br /&gt;
there 4e rule about using material links in place spotter, there no rule about it in 5e but there so few material link rituals that you can count them on one hand, and only 2 of them maybe useful on inanimate objects, Smudging/Augury and sortilege. what i trying to ask is that can a person use material links in place spotter on ShadowHaven. Here it taken from the book &amp;quot;During ritual spellcasting (p. 174, SR4), in instead of using an astral spotter, the ritual team may opt to use a material link to target the spell. This is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn’t know where the target is, or when security measures prevent the spotter from getting into a position to assense the target).&amp;quot; 28 street magic&lt;br /&gt;
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Can we get a house rule about using Arcana so people make their own spell formula then just buying them if they wish to. ( I am cheap ass and got a high Arcana skill with a lot of down time)|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-05T02:27]]|Answer=Licenses for spells will be handled by spell category on the ShadowHaven.&lt;br /&gt;
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There are no rules in 5th edition or on ShadowHaven for the use of material links in place of a spotter at this time, and there are no plans to add them at a future date.&lt;br /&gt;
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There are no rules in 5th edition or on Shadowhaven for the creation of your own spell formulae at this time. They may, but probably will not, be included in my future theoretical downtime overhaul, or FTDTO for short.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7hsq5/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-01-05T04:17]]|Answer=Control Rigs do not provide bonus dice to vehicle defense tests. Hotsim bonuses, control rig boosters, and any other modifiers to &amp;quot;Vehicle Tests&amp;quot; but *not* &amp;quot;Vehicle Skill Tests&amp;quot; will apply. This includes penalties for, say, flat tires.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7nb9f/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What size drone weapon mounts do flamethrowers fit in?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-01-05T04:43]]|Answer=Flamethrowers will fit on a &amp;quot;Heavy&amp;quot; weapon mount for drones.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7ogbq/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can Black market pipeline be used to sell Foci made by the PC?&lt;br /&gt;
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It&#039;s unclear to me what constitutes &#039;PC economy&#039; and is not permitted, aside from judicious looting and PC -&amp;gt; PC sales.|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-06T00:28]]|Answer=As a general rule, when one is producing foci and selling them for a profit, one is no longer a shadowrunner, and is instead a foci producer. Since this game is about shadowrunners, and not foci producers, generally one should shy away from regular, reliable income sources that are not shadowrunner, or one should retire to those.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds951l8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=When can you use mental stats and how when it comes to drones and vehicles? I told you use mental stats thing here when in VR or jumped in but not ar but there no rules about it on the wiki like what stat do you use in place of this and so on.|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-06T12:59]]|Answer=When one is in VR, one may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds9u2pb/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=So the Islamic Alchemist traditional option has a sort-of self-resolving issue: It requires that on the second Initiation you take Quickening, which is banned here. However, it also forbids using Spellcasting and Ritual Spellcasting, so... How are you handling this?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-08T00:49]]|Answer=The Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation.&lt;br /&gt;
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This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dscf3mp/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Biocompatibility states that reductions to essence get rounded; &amp;quot; (e.g., the reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to become 0.72, and is rounded down to 0.7)&amp;quot;&lt;br /&gt;
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Chummer doesnt abide by this, should it just be ignored?|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-08T11:23]]|Answer=Chummer is not a rules source.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsd12x4/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Ya how do you stack things like Made Man discounts and Black Market Pipeline?|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-08T17:10]]|Answer=Made Man and Black Market Pipeline will not stack with each other, however, both will stack individually with Dealer Connection. The stacking is calculated Additively - thus, when both apply, you recieve a 20% discount.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsdfj6n/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Please reconsider the current altered ruleset for Barehanded Adept: the current list of allowed spells makes no sense, and besides all that the Force is limited to Mag/3|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-08T17:24]]|Answer=The spell list has been altered by Council vote.&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsdgcpm/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=hey i heard there was a discussion on geneware PT that was ongoing, didya guys decide on whether or not to allow that?|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-08T23:04]]|Answer=Geneware is not permitted as part of your free essence for Prototype Transhuman.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dse0cro/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Black Market Pipeline: Do you have to attach it to private contacts or can you just do it on a public one and we&#039;ll just say they do the discount only for people who have BMP attached to them?|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-08T23:36]]|Answer=Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dse20hc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can you take biocompat at gen only?&lt;br /&gt;
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((sad sent me here))|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-09T04:57]]|Answer=Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsej9of/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=clarify and expand the upgrade rules&lt;br /&gt;
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Currently it&#039;s unclear how they interact with the &#039;max avail outside of runs&#039; limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?)&lt;br /&gt;
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How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you&#039;re upgrading the ware&#039;s grade, anything that is covered by upgrade rules isn&#039;t subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware.&lt;br /&gt;
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None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.&lt;br /&gt;
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Rethreading now that a chargen head exists|AskedBy=Rinnolk|AskedOn=[[Has date::2018-01-09T04:58]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsejb47/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What&#039;s the speed of Ondansetron? I think 1 combat turn is fair. |AskedBy=DrBurst|AskedOn=[[Has date::2018-01-09T06:33]]|Answer=Please see [this](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzfdj/) ruling.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsenfm3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we get speeds for the drugs in Bullets &amp;amp; Bandages?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-01-09T06:58]]|Answer=All &amp;quot;Drugs&amp;quot; found in Bullets and Bandages should be treated as having a speed of &amp;quot;Immediate.&amp;quot;|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dseo8a6/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I take practice practice practice on software as a tm, does that mean I can do CF&#039;s with a limit one higher (so a CF done at lv 2 has a limit of 3)|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-09T19:15]]|Answer=The Practice Practice Practice quality will only apply to inherent and gear limits, per recent Council ruling.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfhi5t/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If a tm gets the skinlink echo from DT 59p and has cyber ware, how does it act? like can it act like a Internal router or what?&lt;br /&gt;
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If I get a smart link in a cyber eyes or meat eyes, can i use a data jack to pass info from a wireless on smart gun to the smart link? (smart link being wireless off here)&lt;br /&gt;
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Does both the smart link and smart gun need to be both be on or just one of them like the smart gun as long there info being passed in some way between them. |AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-09T21:36]]|Answer=A skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smartgun you are holding. All other notes related to the smartgun/smartlink questions may be found [here.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqz7vs/)|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfq5fe/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Smartgun questions.&lt;br /&gt;
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- The smartgun says it works with a cable, so do I still need an internal router to get the wireless bonus or not?&lt;br /&gt;
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- The wireless bonus is listed under smartgun system but states smartlink, which one of them technically needs to be wireless on?|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-09T22:07]]|Answer=The smartgun must be wireless on in order to receive the wireless bonus.&lt;br /&gt;
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The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink.&lt;br /&gt;
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The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on.&lt;br /&gt;
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No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfs30x/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=&amp;gt; 25% surcharge&lt;br /&gt;
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This is from Rinn&#039;s thing: Is the 25% surcharge still a thing? Can it be documented somewhere because I haven&#039;t read it in the player rules&lt;br /&gt;
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Additionally, I&#039;d like to request to get rid of the surcharge here also&lt;br /&gt;
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EDIT: For reasons of... just why lol|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-10T15:30]]|Answer=There is no 25% surcharge on &#039;ware upgrades.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsgyol8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?|AskedBy=mahrab|AskedOn=[[Has date::2018-01-11T18:12]]|Answer=Gaining spirit index due to disrupting a spirit will typically only trigger for the person who delivers the final blow, however, at a GM&#039;s discretion, they may award it to other integral combatants.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsj3cn8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I use orichalcum to make a ring, what would it OR be?  &lt;br /&gt;
Asking due to a bit of fluff &amp;quot;Orichalcum possesses many  of the physical properties of gold, such as being dense and highly malleable. It alloys easily with iron, making it preferred for weapon foci construction.&amp;quot; 210 SG|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-11T19:01]]|Answer=The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsj6gny/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can the noise generated by Smoke and Mirrors be cancelled out by noise reduction? Does it impact actions performed _on_ you by others? If the noise can be reduced by noise reduction, does that reduce sleaze rating?|AskedBy=ghasek|AskedOn=[[Has date::2018-01-12T04:57]]|Answer=The noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. I think that&#039;s what noise reduction is for.&lt;br /&gt;
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The noise generated by Smoke and Mirrors explicitly per RAW does not apply to any actions taken against you, except for the Trace Icon action.&lt;br /&gt;
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At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsk3nyc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=&amp;quot;Awakened Contacts have their total Nuyen reduced by Magic*20,000 Nuyen&amp;quot;&lt;br /&gt;
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Does this also apply to Emerged characters?|AskedBy=NotB0b|AskedOn=[[Has date::2018-01-13T11:06]]|Answer=Emerged contacts do not have a reduction in their nuyen available.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsm68qg/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=R&amp;amp;G called shot. &amp;quot;Shredded flesh&amp;quot; Clarification on weather or not it needs to be physical damage, or if the bleedout can be caused from doing any damage&lt;br /&gt;
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Personally i&#039;m very much against it being &amp;quot;any damage&amp;quot; as i belive it introduces the same problem that &amp;quot;Called shot Engine block&amp;quot; does just alot slower|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-13T15:32]]|Answer=Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsme3s3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=I have some questions about the Ewar actions in rigger five, on page 30. The book says that &amp;quot;All of the following actions are matrix actions, yes you can use them if you&#039;re not a rigger.&amp;quot; But all but one, confuse pilot, which just incentives an RCC, require a rigger command console, what does the haven believe the intent of this clause is?&lt;br /&gt;
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A further question, certain creatures, like those that are dual natured, and characters with simsense vertigo have difficulty/impossibility interacting with AR. Is it feasible to use an analog input like a collapsible/foldable keyboard for them to interact with the &#039;trix. If so, how much would it cost?|AskedBy=Adamsmithchan|AskedOn=[[Has date::2018-01-13T17:31]]|Answer=Just because you have an RCC does not mean you are a Rigger in-universe. A rigger is someone who has a control rig.&lt;br /&gt;
&lt;br /&gt;
Dual natured creatures have no special difficulties interacting with the matrix.&lt;br /&gt;
&lt;br /&gt;
Utilizing a non-AR method of interacting with the matrix is permitted by default with all normal commlinks, RCCs, and cyberdecks, assuming they do not have a form factor that renders this impossible. However, utilizing non-AR methods of interacting with the matrix means that you functionally cannot &amp;quot;keep up&amp;quot; in matrix combat, and thus cannot realistically hack.&lt;br /&gt;
&lt;br /&gt;
In effect, they are not capable of entering initiative, and all actions should be considered as taking a minimum of a combat turn to enact.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that spirits (specifically, as opposed to dual natured creatures generally) are not capable of entering AR or VR.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsmjto7/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Invited marks. Do they travel up the stream like marks gotten via Hack on the Fly/Brute Force?|AskedBy=reyjinn|AskedOn=[[Has date::2018-01-13T19:36]]|Answer=Invited marks do not travel up the stream at this time. This may be changed later.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsmqeb4/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding breaking down. How much does the breakdown do for you. Like does it reduce it size 1 category Such as normal pistol -&amp;gt; Light pistol and Heavy pistol -&amp;gt; normal pistol&lt;br /&gt;
&lt;br /&gt;
I know the main appeal of the breakdown is to hide the parts seperatly, but having a clarification on how much it helps is always a good thing in my eyes|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-14T01:37]]|Answer=A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
&lt;br /&gt;
A skin pocket functions as above.&lt;br /&gt;
&lt;br /&gt;
A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
&lt;br /&gt;
A cyberarm slide can store a taser, a hold-out pistol, or a light pistol. It can store nothing else.&lt;br /&gt;
&lt;br /&gt;
A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
&lt;br /&gt;
An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments, even if you ask it really nicely to go to the gym with you.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Don&#039;t be a dumbshit.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsn9fzc/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Question on cyberware smuggling compartments and drones: You have the fingertip [1], small [2], and large [5] compartments. The fingertip one explicitly allows micro-drones. The small seems to suggest that it holds &amp;quot;small and mini-sized items (nothing bigger than a light pistol typically&amp;quot;. The large holds &amp;quot;something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide)&amp;quot;. Does that mean mini-drones for the small [2] compartment and small drones for the large [5] compartment? (The small-sized Lockheed Optic-X2 is described as &amp;quot;only the size of a cyberdeck with its wings folded up for transport&amp;quot;, which seems to be about right for a breadbox.)&lt;br /&gt;
&lt;br /&gt;
Follow-up question: can the internal router cyberware be used on devices held inside cyberware smuggling comparments? (i.e., wires go from inside the body to inside the compartment)|AskedBy=RandomChummer|AskedOn=[[Has date::2018-01-14T03:26]]|Answer=At this time Mechanics Division is not going to make any sweeping rulings related to drone size and cyberware compartments. However, the Lockheed Optic-X2, when folded up, will fit into a Large Smuggling Compartment cyberware unit. &lt;br /&gt;
&lt;br /&gt;
The internal router cyberware may be used on devices held inside cyberware smuggling compartments.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsnf0wy/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=p 201 of street grimoire states:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; CONJURING AN ALLY&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The ritual for summoning an ally must be performed in a magical lodge with a Force at least equal to the ally being summoned. Follow summoning rules (p. 300, SR5). Immediately after summoning, the spirit must be bound using standard binding rules (p. 300, SR5). Calculate Drain as if summoning and binding a spirit of the ally’s Force. If the binding succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the binding generates succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the necessary amount of Karma cannot be paid, the ritual fails.&lt;br /&gt;
&lt;br /&gt;
The Conjuring an Ally spirit has been referred to as a ritual. My question is does the summoner use Ritual Spellcasting or Summoning skill to bring the ally spirit, before the binding test? If it uses Ritual spellcasting, is it like a standard ritual or is it, as stated above similar to summoning rules where PC rolls Ritual Spellcasting vs Force of ally spirit?&lt;br /&gt;
&lt;br /&gt;
Previous ruling has stated: https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/&lt;br /&gt;
&lt;br /&gt;
but I still wanted to confirm about the ritual spellcasting thing, since the book states follow summoning rules.|AskedBy=mitsayantan|AskedOn=[[Has date::2018-01-14T08:12]]|Answer=In order to summon an Ally Spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it.) You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity&#039;s sake. Then, finally, you must bind the spirit (or give up and try again another day.)&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual Change at the force of the ally spirit (the desired force, if upgrading it.) You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Of extra note, applicable to the above and in other situations - If your spirit&#039;s loyalty minus your Astral Reputation is less than 2, it will try to break free as described under &amp;quot;Losing an Ally,&amp;quot; whenever it is presented with a chance.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsnp861/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Copy/Paste as requested form the TfD thread.&lt;br /&gt;
&lt;br /&gt;
The Sensei quality, contact rules and training times tables.&lt;br /&gt;
&lt;br /&gt;
How do?&lt;br /&gt;
&lt;br /&gt;
I seem to recall that this had been brought up earlier but I wasn&#039;t entirely sure and couldn&#039;t find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions.&lt;br /&gt;
&lt;br /&gt;
Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact?&lt;br /&gt;
Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules?&lt;br /&gt;
Furthermore, this...&lt;br /&gt;
&lt;br /&gt;
The teacher can only teach up to their own Instruction Rating.&lt;br /&gt;
&lt;br /&gt;
is from pg 141 in core. Far as I can tell this hasn&#039;t been errata&#039;d at all? So a sensei contact could only give instruction up to some mysterious limit that we don&#039;t really get to know but could be from 11 to 1 or so depending on how much charisma they have?&lt;br /&gt;
&lt;br /&gt;
I&#039;m feeling kinda bad for bringing this up now, didn&#039;t realize just how borked this whole thing was.|AskedBy=reyjinn|AskedOn=[[Has date::2018-01-14T21:45]]|Answer=The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsom0ll/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=As stated in R&amp;amp;G 125 with RFYL it states &amp;quot;Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to ﬂee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, rocket launchers, and to the similar extent grenade launchers, aren&#039;t thrown weapons they&#039;re heavy weapons. So that asks the question of, if it&#039;s possible on the haven to RFYL from these types of things.|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2018-01-14T22:37]]|Answer=While it is arguably not permitted by RAW, for sanity&#039;s sake, one is permitted to invoke the &amp;quot;Run For Your Life&amp;quot; interrupt action against missiles, rockets, and grenade launchers, in addition to indirect combat spells, explosive throwing weapon attacks, and any other area of effect attack that they are aware of.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that one is generally not going to be aware of direct combat spells, or non-combat spells, to the degree necessary to flee them. A GM may permit you to, but is not required to.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsop1i1/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Would the Quality Hawk Eye stack with the adept power (Improved Sense)?&lt;br /&gt;
&lt;br /&gt;
Sourcing relevant quotes below.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Characters [with this quality] gain a +1&lt;br /&gt;
dice pool modifier to their Perception Tests and shift all&lt;br /&gt;
Range Environmental modifiers up one category (e.g.,&lt;br /&gt;
Medium becomes Short).&lt;br /&gt;
&lt;br /&gt;
Note that this is not stated to *be* Vision mag, simply act like it.&lt;br /&gt;
&lt;br /&gt;
Second relevant bit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;[The quality] is not compatible with electronic&lt;br /&gt;
vision enhancements and/or cyber- or bioware augmentations&lt;br /&gt;
or replacements&lt;br /&gt;
&lt;br /&gt;
However, the Adept Power Improved Sense is *not* either an electronic enhancement or a cyber/bioware augmentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus, you see the purpose of the question. (Also Voro said to post it here)|AskedBy=sevastapolnights|AskedOn=[[Has date::2018-01-15T07:45]]|Answer=The quality &amp;quot;Hawk Eye&amp;quot; does not stack with electronic enhancements, cyberware, or bioware. The Adept Power &amp;quot;Improved Sense&amp;quot; mimics certain of the prior, and thus does not stack with the Hawk Eye quality.&lt;br /&gt;
&lt;br /&gt;
In short, you can&#039;t get double vision magnification. Sorry.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dspdml1/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected? |AskedBy=Tekomandor|AskedOn=[[Has date::2018-01-16T02:30]]|Answer=Essence lost on any character affects their essence score. This applies to Strain 1 infected equally. However, Strain 1 can store essence points in excess of their current, actual essence, typically twice as many points. So a Banshee who burns out one point of essence then has a &amp;quot;maximum&amp;quot; essence of 10. They also lose one point of current essence, as well as any essence in excess of their new maximum.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqu3ao/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can a person train a martial art alongside other things like attributes/Skills?|AskedBy=NotB0b|AskedOn=[[Has date::2018-01-16T10:36]]|Answer=This will be in the Downtime Rules™. They&#039;re coming Soon™.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsrbg8q/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can you call-shot with spells?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-16T10:49]]|Answer=Confirming that called shots with spells are not possible.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsrbr42/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=conformation on weather or not you can do a &amp;quot;extended&amp;quot; matrix search.&lt;br /&gt;
&lt;br /&gt;
Ive had some Gms run it either way, and would like to have a &amp;quot;right&amp;quot; way to do it instead of just saying &amp;quot;Well it&#039;s how i was told to do it&amp;quot;|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-17T19:34]]|Answer=Matrix Search is an not extended test. It has it&#039;s own rules in Core. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the matrix in general, it follows it&#039;s normal rules.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dstwnx8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Are there Decryption keys for encrypted files that allow legitimate users to access them without using the Crack File Action?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-01-17T20:40]]|Answer=There are no &amp;quot;decryption keys.&amp;quot; In order to use the Edit File action on a file, you must first bypass any protection it has.&lt;br /&gt;
&lt;br /&gt;
If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsu0utq/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=New one for this thread.&lt;br /&gt;
&lt;br /&gt;
To initiate, instead of doing Arcana+Intuition with Threshhold Initiation Grade like it is in SR5 pg 325, would it be possible to use any of the other initiation processes described in Street Grimore starting at pg 140.  Specifically I am looking either the 9 Paths to Enlightenment or the Hermit&#039;s Way.  I would guess in order to do Hermit&#039;s Way, there would still be a certain required number of runs while existing with this Street level lifestyle.  And for 9 Paths, talking to Thematics in some way so that they are not totally screwed over by the attributes they are told to roll every time. &lt;br /&gt;
 &lt;br /&gt;
Thoughts?|AskedBy=Fiatsolves|AskedOn=[[Has date::2018-01-18T20:10]]|Answer=At this time, non-Core initiations are purely the domain of a GM&#039;s table through an appropriate run. Some of these are less appropriate than others for such a setting. When Downtime Rule™ come out, there will be a pass at initiations and the options for them.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsvu4sw/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=RF 115 with functional tails it says for prehencile tails, The tail has&lt;br /&gt;
an effective Strength equal to half the character’s unaugmented Strength (round down) I understand having STR 6 would make the tail have a STR of 3.&lt;br /&gt;
&lt;br /&gt;
So the question I have is, much like in the way you have an augmented limit of say 6(10), would that make the tail have a limit of 3(7) or just a flat 3 no matter if your on say Kami or have magic that boosts your attribute to your augmented limit? |AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2018-01-19T15:26]]|Answer=Prehensile Tails work off of your unaugmented strength. This means any increase to your strength does not affect it. If you have spent karma to raise your strength to 6, then your tail is at strength 3. This is true regardless of what other things affect your current strength score positively.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsx7wmc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Knucks, the underused weapon. Sure you can weaponfoci them for extra dice but most don&#039;t for reasons. This is where I ask the few questions relating to them (and as such plasteel boots)&lt;br /&gt;
&lt;br /&gt;
* Do they work with killing hands?&lt;br /&gt;
* Do they work with penetrating strike?&lt;br /&gt;
* Do they work with critical strike?&lt;br /&gt;
* Do they work with smashing blow?&lt;br /&gt;
&lt;br /&gt;
They&#039;re weapons sure, but they use the unarmed active skill to do damage.|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2018-01-19T16:09]]|Answer=Knucks do **not** work with Killing Hands&lt;br /&gt;
&lt;br /&gt;
Knucks do **not** work with Penetrating Strike.&lt;br /&gt;
&lt;br /&gt;
Knucks do work with Critical Strike&lt;br /&gt;
&lt;br /&gt;
Knucks do **not** work with smashing blow.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsxafkn/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does someone if they take Geomancy find a place to live with a mana line?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-20T19:27]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsz7vz6/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Are Subdue and Grapple the same thing?  &lt;br /&gt;
In the core book they&#039;re mentioned together under subduing (pg 195)&lt;br /&gt;
But R&amp;amp;G mentions : Combat skills encompass the basics of close-combat actions and associated moves (Block, Charge, Dodge, Escape, **Grapple**, Parry, and **Subdue**)|AskedBy=DUDE_R_T_F_M|AskedOn=[[Has date::2018-01-21T01:07]]|Answer=Disregard the reference to &amp;quot;Grapple&amp;quot; in that passage. I am unsure what the writer meant, but it is not a thing in SR5e.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dszoodp/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=In Symbiosis it states that you have to live somewhere for &#039;more than a season&#039; that develop a connection to it, though everywhere else in the text the reference is each month to either break a bond and/or form a new one.&lt;br /&gt;
Clarification on what the default length should be would be great.|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-21T02:49]]|Answer=In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dszthjp/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=can you go on runs while training without having to redo the entire training ?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-23T20:37]]|Answer=I would certainly hope so.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dt4r9wb/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding trying to inject someone whos either unaware of you or considers you a non threat (like a guest at a social gathering)&lt;br /&gt;
&lt;br /&gt;
What would the test be to jab him with a injection needle (or other injection things you have)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-26T14:47]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dt9u9gk/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Another question. is Narcoject a Natural or Synth toxin for the purpose of natural immunity?|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-26T17:00]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dta25n3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Mystic Armor adept power. Active or passive for the purposes of whether it is affected by background count?|AskedBy=reyjinn|AskedOn=[[Has date::2018-01-27T17:33]]|Answer=I am unsure what you mean by &amp;quot;active or passive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage resistance tests are not penalized by background counts, regardless of the scenario, so the Mystic Armor adept power is functionally not affected by background counts.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtbsetq/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What happens at 0 magic? Not maximum 0 magic, just 0 magic.&lt;br /&gt;
&lt;br /&gt;
Is it complete, permanent burnout?|AskedBy=ghasek|AskedOn=[[Has date::2018-01-28T00:42]]|Answer=Per recent Council ruling, it is now permanent burnout to reach 0 current magic.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtce43b/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Yess, is me again.&lt;br /&gt;
&lt;br /&gt;
So say a character leaves gen with a magic of 0 and the intent of playing it as if she/he was a latent awakener. Would she/he show up on assensing as awakend and therefor need a license. Or would it work like the 4E quality where you werent awakend intill you bought your magic up to 1&lt;br /&gt;
&lt;br /&gt;
I know the 4E quality worked diffrently but this is the closest way to replicate it in 5E that i&#039;ve found|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-28T00:54]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtcen5q/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Delivery times on upgraded items: Is it based on the price difference or the total price of the final item?&lt;br /&gt;
&lt;br /&gt;
Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger&#039;s lodge for the duration, but ware and other things not as location-sensitive during construction?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-28T10:47]]|Answer=Delivery time will be based off of the cost of the final item. The item is, however, usable in that time, as much as I like the idea of someone shipping off their cyberarm for upgrades, and running the shadows with one arm. Or three, if they&#039;re certain green-skinned Hindus.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtcza4o/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding Astral combat and weather or not you can Full defense it And what stat would be the defense stat, Fx with &amp;quot;agile defender&amp;quot; or &amp;quot;Too pretty to hit&amp;quot;|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-28T22:54]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtdum22/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Hello, my character wants to use Laced lipstick (SS 178, 187, 196)  with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick).&lt;br /&gt;
So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)?&lt;br /&gt;
&lt;br /&gt;
Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.|AskedBy=Astronimos|AskedOn=[[Has date::2018-01-30T18:25]]|Answer=While Laced Lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - shall be assumed to be a part of lifestyle for anyone who is not literally a squatter.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dth58v9/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can a rating 6 medkit be added to armor with enough capacity for it, and would it be obvious?|AskedBy=mudge6|AskedOn=[[Has date::2018-01-31T19:57]]|Answer=A rating 6 medkit can be added to armor, though it can safely be assumed to only function for the wearer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s obviousness is up to the GM. It is likely neither super blatant nor super stealth. Savvy individuals are likely to be able to notice it.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtj9j6w/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can a R6 medkit be placed into a piece of armor or clothing? If yes, would it be obvious to someone observing the armor or clothing? Would it receive Concealability modifiers if placed in an armor piece or clothing that adds this?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-01-31T19:57]]|Answer=[See this answer.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtz25ko/)|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtj9j8a/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Issue with Bonding Ritual in Street Grimoire&lt;br /&gt;
&lt;br /&gt;
Street Grimoire post-errata -  &amp;quot;bonding ritual (with appropriate technical skill) with a minimum Force equal to the hits rolled using&lt;br /&gt;
the appropriate dice pool on the Object Resistance Table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Street Grimoire pre-erratta - &amp;quot;bonding ritual (with appropriate&lt;br /&gt;
technical skill) with a minimum Force equal to the Object&lt;br /&gt;
Resistance Table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Normally straight forward, but there&#039;s no note of the change in official errata. Which one are we going with?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-31T23:43]]|Answer=For the ShadowHaven, the 2nd printing text for the Bonding Ritual will be in use, however, instead of rolling the dice, simply take the pool and divide it by 3 if done during downtime, in order to keep results consistent.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtjnmqt/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=After request from the people in Discord&#039;s general text channel, i am posting this question here.&lt;br /&gt;
Can Machine Sprites inhabit any sort of electronics that use their skills to perform skills they would otherwise not be able to perform?&lt;br /&gt;
For example. Can a Machine Sprite inhabit a cyberdeck and use its skills (Computer, Electronic Warfare, Hardware) to use the Format Device Matrix Action? Can it even actually enter the Matrix, causing a Matrixception?|AskedBy=SigniferLux|AskedOn=[[Has date::2018-02-01T18:01]]|Answer=Machine Sprite do not inhabit electronics, mechanically speaking.&lt;br /&gt;
&lt;br /&gt;
They cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtkz2ql/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Do the auto-hits on Hardened Armor count as &amp;quot;successes&amp;quot; to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test?&lt;br /&gt;
&lt;br /&gt;
In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2&lt;br /&gt;
Does it roll for soak:&lt;br /&gt;
7BOD+5Armour+5auto-hits&lt;br /&gt;
OR&lt;br /&gt;
7BOD+10Armour+5Auto-hits|AskedBy=SCKoNi|AskedOn=[[Has date::2018-02-02T03:31]]|Answer=The automatic hits from Hardened Armor are extra, and thus do not detract from the dice pool of the subsequent damage resistance test. Unfortunately.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtlx5eh/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can commlinks receive Program Carriers and other cyberdeck modules?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-02-02T04:57]]|Answer=Commlinks can recieve Program Carriers and other Cyberdeck Modules, but only through the device modding rules presented in Data Trails.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm17g3/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What does &amp;quot;significant extra weight&amp;quot; mean, in terms of skimmers?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-02-02T05:24]]|Answer=Assume &amp;quot;significant extra weight&amp;quot; for the purposes of Skimmers (CF 88) to mean anything more than roughly 2kg/point of body above and beyond FBA+reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm2bnu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How fast can a bird dive?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-02-02T05:36]]|Answer=[What?](https://www.destroyallsoftware.com/talks/wat)|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm2slf/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does an RCCs noise reduction and sharing rule include programs? or are they counted separately?&lt;br /&gt;
The section &#039;noise reduction and sharing&#039; only mentions Autosofts but not Programs. And the &#039;rigger cyberprograms&#039; section does not mention either way.&lt;br /&gt;
So for a device rating 5 RCC is it &amp;quot;noise reduction, autosoft, and program combined total of 5&amp;quot; or &amp;quot;noise reduction and autosoft combined total of 5, and also 5 programs&amp;quot;?|AskedBy=Scarletpooky|AskedOn=[[Has date::2018-02-04T20:46]]|Answer=RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtqhlqa/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=When using control device the book states &amp;quot;All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower.&amp;quot; (SR5e:CR pg. 238). But later in the book it uses the example of a perception test via drone it&#039;s sensors it says &amp;quot;When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit.&amp;quot;(SR5e:CR pg. 445). In both instances I&#039;m using control device which as stated in the book is a variable action, meaning I use it in place of another action but also mimic that other action, but in one instance I can use my own limits and In another I have to use my Rigger control console data processing as the limit? This feels contradictory? And I just wanted to know which rules I should follow.|AskedBy=MrDappertorn|AskedOn=[[Has date::2018-02-04T20:59]]|Answer=Making a perception test does not use the Control Device matrix action.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtqianf/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If you use Channeling to call a spirit in to your self, can you use the  Instruction skill to train your self? (someone with a skill soft maybe able to do the same thing if they want.)|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-02-06T20:06]]|Answer=No|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtu79it/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=(1) Can astral signatures be described by one mage to another?&lt;br /&gt;
&lt;br /&gt;
(2) Can a summoned spirit performing the assensing service to read an astral signature describe it (or mental-link it) to the summoner? (All spirits have the Assensing power, some have Arcana, if it matters)&lt;br /&gt;
&lt;br /&gt;
(3) If yes to either 1 or 2, does a communicated signature work mechanically the same as an astral signature learn via assensing?|AskedBy=RandomChummer|AskedOn=[[Has date::2018-02-09T14:19]]|Answer=Astral Signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone.&lt;br /&gt;
&lt;br /&gt;
This holds equally true to summoned spirits through the Spirit-Summoner link (a very low-bandwidth link, incidentally), making the Quicksilver Camera the only way to spread astral signatures around ... and that way not a particularly good one.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtzh41k/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How do BTLs interact with drugs?&lt;br /&gt;
&lt;br /&gt;
1. Do they stack?&lt;br /&gt;
&lt;br /&gt;
2. Do they cause drug interactions?&lt;br /&gt;
&lt;br /&gt;
3. Do they cause an overdose?|AskedBy=Adamsmithchan|AskedOn=[[Has date::2018-02-09T16:27]]|Answer=BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtzoj8z/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can all wards types be made types be made permanent or just ward on page 297 (meaning you need to mix ward with the other types of wards as on page 135.  &lt;br /&gt;
Talking about that, it lists  Special wards that can also be combined with permission of the gamemaster, how do you want do go about that?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-02-09T21:24]]|Answer=Only basic wards may be permanent. &lt;br /&gt;
&lt;br /&gt;
None of the GM-Permission required wards may be combined in any combination with each other or other wards.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du078po/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Tell me if I&#039;m wrong, but you can&#039;t shoot the same person with two different guns on the same pass, right? Or can you do that by splitting dp?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-02-12T22:56]]|Answer=You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du5h1iu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=i can&#039;t find what mana bind/mana net is resisted by on 114 for the spell casting test, would that be willpower+Charisma as well like how Physical manipulation spell call for  Body + Strength and then to break free, it  Body + Strength for net/bind|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-02-12T23:01]]|Answer=Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du5hbug/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Regarding anthro drones. Can they A.) wield metahuman weapons without weapon mounts, and B.) Wear metahuman armor (which I would assume follows the armor stacking rules by RAW meaning if its higher than their base armor only the highest number counts.)|AskedBy=_Everstone_|AskedOn=[[Has date::2018-02-13T21:13]]|Answer=Anthrodrones may wield metahuman weapons. They utilize the weapon targetting autosoft as normal when on autopilot, and the weapon skill itself when controlled remotely or by being jumped in, rather than gunnery.&lt;br /&gt;
&lt;br /&gt;
Anthrodrones may wear metahuman armor, but may not benefit from it&#039;s armor score.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du783pu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So I have a character in the works that ideally will have 20 Karma after I&#039;ve finished with the Qualities. Now, seeing as how I intend to play the char a changeling, I want to know whether or not I need 30 Karma just to trigger Surge III? I&#039;m picking the Changeling Qualities myself, but in the end, I still have 16 (or 20, depending on whether or not I decide to choose one of them) Karma points to spare. Now, the question is, do I need 30 Karma points going into the changeling if I&#039;m going to have 10 points spare going out regardless?&lt;br /&gt;
Furthermore, I also wanted to make something to stand out, and so wanted to combine the Dermal Alteration with dragon scales in combination with Striking Skin Pigmentation, Unusual Hair and Bioluminescence. The only thing is, the game claims you can&#039;t mix neither the Dermal Alteration nor the negative quality Scales with other qualities that change skin (which ended with me picking Insectoid Features, namely carapace because that doesn&#039;t clash with anything but does the same thing as Scales would). Personally, I don&#039;t see how this would affect purely cosmetic stuff such as radically changing pigmentation or making it glow all pretty-like, and reckon that it&#039;s more aimed towards the Dermal Deposit quality, but the guys in chargen won&#039;t let me combine the dragon scales or the standard scales with the cosmetics. Any chance to either interpret the rules a bit freely or just make a GM exception in this case?&lt;br /&gt;
Regardless of the verdict, cheers for reading!|AskedBy=ThatOneKith|AskedOn=[[Has date::2018-02-15T01:35]]|Answer=The full 30 karma is required in order to buy SURGE III, and accordingly any SURGE qualities.&lt;br /&gt;
&lt;br /&gt;
Dermal Alteration is incompatible with any other natural or artificial skin modification. It will not stack with Striking Skin Pigmentation. It is compatible with Unusual Hair and Bioluminescence.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du9k1qq/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=&amp;quot;Increased Seating&amp;quot; from Rigger 5.0 (Page 164). Can this modification be taken more than once on a vehicle for additional seating on that vehicle? For instance a 2 seat, 10 Body Car has 10 slots for Body Mods. Can Increased Seating be taken twice to get a total of 4 seats for 4/10 Body Mod slots?|AskedBy=Vazkiel|AskedOn=[[Has date::2018-02-16T03:11]]|Answer=Increased Seating may not be taken multiple times, as hilarious as the 296 seat Omnibus is. Or the even scarier 2052 seat Omnibus is.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dubl3n4/]])}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mechanics_Thread_I&amp;diff=23128</id>
		<title>Mechanics Thread I</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mechanics_Thread_I&amp;diff=23128"/>
		<updated>2019-12-30T08:01:42Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ask: [[Category:Q&amp;amp;A]] [[Thread::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format = datatable&lt;br /&gt;
|?Topic&lt;br /&gt;
|?Question&lt;br /&gt;
|?Asked By&lt;br /&gt;
|?Asked On&lt;br /&gt;
|?Answer&lt;br /&gt;
|?Thread&lt;br /&gt;
|?Permalink&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=So somewhat related to the answer given for whether or not Practice x 3 works for things such as spellcasting. Would special work area increase &amp;quot;relevant limits&amp;quot; for such skills as ritual spellcasting and artificing. Relevant text below.&lt;br /&gt;
&lt;br /&gt;
SPECIAL WORK AREA&lt;br /&gt;
(POSITIVE, P. 370, SR5)&lt;br /&gt;
Applies to a single asset (Garage or Workshop). Can&lt;br /&gt;
be purchased more than once per lifestyle. The 1,000&lt;br /&gt;
nuyen per month additional cost applies each time this&lt;br /&gt;
is purchased, as does the +2 bonus to the Limit for relevant&lt;br /&gt;
skill tests performed in the area.|AskedBy=axiomshift|AskedOn=[[Has date::2018-01-16T04:18]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzl8o/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I guess I&#039;ll do the beginning honors&lt;br /&gt;
&lt;br /&gt;
1. The inability to put both chameleon coating and powered breakdown has been a thorn on the side of stealth. Could PCs be able to pay the price and add both to a single side slot?&lt;br /&gt;
&lt;br /&gt;
2. Could PCs pay an extra sum to make the Ares briefcase shield MAD proof, or otherwise get a MAD proof briefcase?&lt;br /&gt;
&lt;br /&gt;
3. Does Adapsin retroactively reduce essence cost of already implanted cyberware?&lt;br /&gt;
&lt;br /&gt;
4. Can you put a sleaze dongle on an RCC? Because that would give riggers an actual chance against deckers.&lt;br /&gt;
&lt;br /&gt;
5. Can you make called shots with single target indirect spells, like lightning bolt?&lt;br /&gt;
&lt;br /&gt;
6. Does bullseye burst apply the -2 defense penalty?|AskedBy=mitsayantan|AskedOn=[[Has date::2017-11-25T21:49]]|Answer=1. The limitations on slots as relating to Easy Breakdown and Chameleon Coating will remain in place.&lt;br /&gt;
&lt;br /&gt;
2. The Ares Briefcase Shield is non-ferrous and not itself affected by MAD scanners. It does not provide shielding to items within it, nor will Mechanics Team create wholesale rules for MAD shielding.&lt;br /&gt;
&lt;br /&gt;
3. For simplicity&#039;s sake, Adapsin will provide immediate essence reduction of already implanted &#039;ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of &amp;quot;Yo, street doc, rip out all my &#039;ware and put it back in.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. You cannot put a sleaze dongle on an RCC. You can modify in a sleaze rating per device modifications, then run Smoke and Mirrors or other sleaze-boosting programs.&lt;br /&gt;
&lt;br /&gt;
5. You cannot call a shot with spellcasting of any variety.&lt;br /&gt;
&lt;br /&gt;
6. Bullseye burst does not provide any defense penalty, regardless of how many bullets are fired.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqc0d9m/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=The biofiber pocket (HT 185) says that it obscures the auras and astral forms of foci using dual natured plant life contained within the pocket. Does that mean that this plant life has an astral form that can be detected through assensing? If so, the availability 10F biofiber pocket would give away its own illegal existence, as well as being a big neon sign saying &#039;search me, I&#039;m hiding foci!&#039; to any assensing security mage or spirit. If not, that raises the question of how the biofiber pocket actually works (and potentially if it is even necessary).|AskedBy=mahrab|AskedOn=[[Has date::2017-11-26T04:03]]|Answer=Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty easy to not detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqchnc7/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Do we use this missions rule?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In combat it says I can only make one attack action. What exactly does this mean?&lt;br /&gt;
It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free&lt;br /&gt;
Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive&lt;br /&gt;
action towards another character during your pass. This means throwing grenades, shooting guns, casting&lt;br /&gt;
spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else&lt;br /&gt;
that could be construed as a physical or mental attack in any way, shape or form. However, you may take&lt;br /&gt;
a Free Action to cast disparaging remarks at their mothers if you so choose.&lt;br /&gt;
If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they&lt;br /&gt;
used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However,&lt;br /&gt;
be warned, if you try and argue with him he is authorized to smack you upside the head with the&lt;br /&gt;
Shadowrun, Fifth Edition book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
On that which missions rules besides this if any do we use?|AskedBy=axiomshift|AskedOn=[[Has date::2017-11-27T00:00]]|Answer=&amp;gt; &amp;quot;In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This rule is in effect on ShadowHaven. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqdr9ve/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How in gods name do Modular Connectors work for limbs? Can they be put in limbs, like putting a modular connector into an obvious cyberleg to have the ability to switch it out from the knee and below?|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-11-27T08:24]]|Answer=Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity, or you pay in essence.&lt;br /&gt;
&lt;br /&gt;
In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqebmgt/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Calling Ritual, Street Grimoire Page 126&lt;br /&gt;
&lt;br /&gt;
The composition of paraphernalia is always specifc to the&lt;br /&gt;
class of spirit (e.g., shedim, leprechaun, etc.). Identifying the&lt;br /&gt;
necessary paraphernalia to call a specifc spirit type requires&lt;br /&gt;
a Logic + Arcana [Mental] (20, 1 day) Extended Test&lt;br /&gt;
&lt;br /&gt;
Do I have to do this for each time I attempt Calling, or only once per class of spirit?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-11-27T20:59]]|Answer=In order to attempt Calling, you must make the papropriate Logic + Arcana extended test to identify Paraphenalia each time.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqf84pn/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=1: Can you put a chemseal  in an urban explorer jumpsuit with the helmet? &lt;br /&gt;
&lt;br /&gt;
2: Does chemseal provide enough protection from the sun to reduce an infected allergy to sunlight to mild? Does radiation protection 6? &lt;br /&gt;
&lt;br /&gt;
3: What exactly would qualify for it to protect if the above doesn&#039;t? For reference, this is in relation to a vampire.&lt;br /&gt;
&lt;br /&gt;
Citations: http://forums.shadowruntabletop.com/index.php?topic=24596.msg484042#msg484042 for the Infected bits, and the Urban Explorer is from the CRB. It&#039;s basically a jumpsuit/courier outfit that can come with a full helmet.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-11-28T20:26]]|Answer=Chemical Seal may be applied to any armor that comes with it&#039;s own helmet automatically. In order to use this chemical seal, it must be...&lt;br /&gt;
&lt;br /&gt;
* Placed via capacity into the body of the armor&lt;br /&gt;
&lt;br /&gt;
* The helmet must be worn&lt;br /&gt;
&lt;br /&gt;
* And there can be no other helmet or head-covering worn in addition to it.&lt;br /&gt;
&lt;br /&gt;
In essence, the helmet must be closed-face, precluding one from wearing a ballistic mask or helmet on top of it.&lt;br /&gt;
&lt;br /&gt;
The sole exception is for Full Body Armor, which can recieve a chemical seal without the use of capacity, by having it inbuilt at the increased availability and cost listed in the core rulebook. This is only for Full Body Armor, however, not any other armor.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Chemical Seal does not have any particular effect on sunlight. A material&#039;s porousness to liquids and chemicals has no impact on the ability of ultraviolet (or infrared, for that matter) light to pass through. However, most armor that is capable of providing chemical seal will by it&#039;s nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation. Ultimately, specific cases will come down to GM fiat, however, if no skin is exposed it likely qualifies for a reduction. Assume UV treatment is part of your lifestyle costs.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqgz99d/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting.&lt;br /&gt;
&lt;br /&gt;
AMBIDEXTROUS &lt;br /&gt;
COST: 4 KARMA&lt;br /&gt;
The Ambidextrous character can handle objects equally &lt;br /&gt;
well with either hand. Without this quality, any action per-&lt;br /&gt;
formed solely with the off–hand (i.e., firing a gun) suffers &lt;br /&gt;
a  –2  dice  pool  modifier  (see  Attacker Using Off-Hand &lt;br /&gt;
Weapon, p. 178). &lt;br /&gt;
&lt;br /&gt;
From the CRB, page 71.&lt;br /&gt;
&lt;br /&gt;
There&#039;s an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that&#039;s about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki&#039;s need to take Ambidexterity three times to eliminate their offhand penalties.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-11-29T05:28]]|Answer=A nartaki, or anyone else with Shiva Arms, requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
The Bilateral Coordination Coprocessor will reduce penalties by 2 for any given action. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. I suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqhsfx9/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=The Hobo With a Shotgun quality gives -2 to mental attributes if you stay in a better lifestyle than Squatter. Would staying in a Bolthole lifestyle trigger this penalty?&lt;br /&gt;
&lt;br /&gt;
For comparison, Squatter&#039;s max Comforts level is 2 while Bolthole&#039;s is 3 but you could always not go full on the comforts for the bolthole if that would be a deciding factor.|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-01T23:13]]|Answer=The Hobo With A Shotgun actually states that you will not willingly stay in a better lifestyle than squatter. This means that you cannot pay for it and add it to your sheet. The penalty to mental attributes will apply if you are *forced* into that situation, such as if a fellow runner kidnaps you and locks you in their penthouse in order to try to cure your obvious mental illness.&lt;br /&gt;
&lt;br /&gt;
The Hobo With A Shotgun quality actually does not care about your comforts and necessities value, nor any other value of an advanced lifestyle. Incidentally, a Bolt Hole is not intended for long term inhabitation. While the argument could be made that neither is a particularly sturdy cardboard box hidden under a pier, the difference is a little academic - Hobo With A Shotgun does not permit you to stay in a Bolt Hole willingly. It&#039;s something about the roofs, man.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqmt519/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-01T23:23]]|Answer=Touch is a valid Unarmed skill specialization. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqmto62/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does the Virtual Machine program increase the number of autosofts an RRC can run?&lt;br /&gt;
&lt;br /&gt;
And while I&#039;m at it:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail.&amp;quot; -Rigger Programs Sidebar, pg. 269 Core&lt;br /&gt;
&lt;br /&gt;
Are these the *only* programs that can be run on a RRC?|AskedBy=mike_the_kangeroo|AskedOn=[[Has date::2017-12-03T04:16]]|Answer=The Virtual Machine Program does **not** increase the number of autosofts that an RCC can run.&lt;br /&gt;
&lt;br /&gt;
The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a sleaze score unless they somehow already have one.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqos7ot/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What is a &amp;quot;sniper rifle&amp;quot;, and what is a &amp;quot;hunting rifle&amp;quot;? I ask specifically in reference to drone weapon mounts.|AskedBy=mike_the_kangeroo|AskedOn=[[Has date::2017-12-03T05:15]]|Answer=For the purposes of drone mounts, Hunting Rifles will include all Sporting rifles.&lt;br /&gt;
&lt;br /&gt;
Sporting rifles will include all such weapons listed explicitly in crunch as a sporting rifle or using the sporting rifle specialization, as well as the Ruger 950.&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles will include all other non-shotguns utilizing the longarms skills.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqov43p/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I seem to be making a lot of these lately...&lt;br /&gt;
&lt;br /&gt;
Fencing Gear pg. 418 Core&lt;br /&gt;
&lt;br /&gt;
Is there a standard for the buyer&#039;s dice pool? Is this confined to tables and GMs decide on the fly? Something else I&#039;m not thinking of?|AskedBy=mike_the_kangeroo|AskedOn=[[Has date::2017-12-03T15:28]]|Answer=When fencing gear, players are encouraged to utilize the rules basing the return on a contact&#039;s loyalty. However, if the choose to utilize the method that involves finding a buyer, it must be rolled out, at a table, with a GM.&lt;br /&gt;
&lt;br /&gt;
Needless to say, if a GM is found to be playing it fast and loose with this, the Thematics Department will probably be very grumpy with them.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqpbvdn/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Two rules have been established on the haven, with an unclear interaction:&lt;br /&gt;
&lt;br /&gt;
* Characters do not have to pay rent out of pocket for their first month, because they are considered to have already paid rent for that month (prepaid) during chargen.&lt;br /&gt;
&lt;br /&gt;
* For every month that characters pay rent, they receive 5 contact chips to improve the loyalty of their contacts.&lt;br /&gt;
&lt;br /&gt;
Do characters gain chips for the first month, in which they paid rent in advance?|AskedBy=mahrab|AskedOn=[[Has date::2017-12-03T22:49]]|Answer=Given that people no longer recieve contact chips each month with rent, this question is no longer relevant to the Haven.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqq098m/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you turn cyberweapons like Hand blades and spurs into weapon foci?|AskedBy=mitsayantan|AskedOn=[[Has date::2017-12-05T17:49]]|Answer=Implants of any kind cannot be both implanted in a living body and be a focus. Per SG, the conflicting auras do not permit it.&lt;br /&gt;
&lt;br /&gt;
EDIT: Qi foci may explicitly be tattooed. As a result, one may have a cyberimplant that is also a Qi Focus. Other foci remain invalid targets.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqt5v9s/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can Free Spirits learn and use the Calling Ritual?&lt;br /&gt;
&lt;br /&gt;
Related: The Calling ritual states that Mundanes can use Arcana instead of Ritual Spellcasting; does this mean Emerged and non-ritual casting Awakened (Adepts, some Mysads, aspected Magi) cannot?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-05T22:10]]|Answer=Free spirits cannot learn or utilize the Calling Ritual. As a general rule, &amp;quot;Can a spirit make more spirits&amp;quot; will be answered with &amp;quot;No&amp;quot; unless there is an explicit &amp;quot;Yes&amp;quot; as an exception to the general rule.&lt;br /&gt;
&lt;br /&gt;
As relates to the Calling Ritual, someone who is Mundane (and thus able to utilize Arcana instead of Ritual Spellcasting) shall be considered to be someone who has no Magic score whatsoever. This means that Emerged can, but that non ritual spellcasting Awakened cannot. Incidentally, it also means that Dual Natured beings cannot unless they have Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqtmeu0/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Spirit physical bodies can ignore gravity. This is known, and explicitly called out as &#039;physical bodies&#039; not &#039;materialized bodies&#039;. Inhabitation (spirit power) allows a spirit to completely take over a host body, as with bug spirits, and some bugs have wings and the ability to fly explicitly stated, What about Possession (a different spirit power)?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-07T02:57]]|Answer=Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqvtkqr/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=1. How many Rank 1 skills could I realistically handwave after each run?&lt;br /&gt;
&lt;br /&gt;
2. How long after getting approved do you start accumulating downtime?&lt;br /&gt;
&lt;br /&gt;
3. Does Adrenaline Surge apply to Matrix and Astral Initiative?|AskedBy=SCKoNi|AskedOn=[[Has date::2017-12-07T23:02]]|Answer=You cannot handwave any skill training. The rules for training skills are pretty much always in effect.&lt;br /&gt;
&lt;br /&gt;
One&#039;s initial downtime period begins immediately after being approved, however, one cannot backdate anything into this time period. They possess only the nuyen and karma that they had when they exited character creation. Given that you cannot place GMP into a character until after their first run, they will likely need to go on a run in order to see any serious growth.&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge will function only on Meat initiative.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqxa36c/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=[Deleted]|AskedBy=[Deleted]|AskedOn=[[Has date::2017-12-08T21:38]]|Answer=Please phrase your question in the form of a question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dqyxo88/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-09T21:20]]|Answer=It is **not** possible to substitute as stated in your original, unedited question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr0ewls/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Just to clear this up, because I&#039;m tired of the arguing,&lt;br /&gt;
&lt;br /&gt;
does magic count as an augmentation (in the case of some augmentations saying they don&#039;t stack with other augmentations?)&lt;br /&gt;
&lt;br /&gt;
Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* &amp;quot;augment&amp;quot;? |AskedBy=SilithDark|AskedOn=[[Has date::2017-12-10T00:30]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr0nol3/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If your channeling and using spirit powers, can you add power focus to the spirit power?|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-10T23:18]]|Answer=While channelling, being possessed, or being inhabited, you cannot utilize foci, as they have not been bonded to the you+spirit amalgram, and have only been bonded to you. This is universally true, not just in relation to critter powers, but in relation to all rolls that would utilize the foci.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr25wwe/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does trust fund cover subscription costs? &lt;br /&gt;
&lt;br /&gt;
If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers &amp;quot;Medium Lifestyle&amp;quot; which is still is mind, cover the subscription? |AskedBy=Omega9927|AskedOn=[[Has date::2017-12-10T23:55]]|Answer=Trust Fund covers only the base cost of the lifestyle for your metatype, without any adjustments due to subscriptions or addons. However, these may be added onto the lifestyle &amp;quot;out of pocket&amp;quot;, which can include your monthly stipend but is permitted to exceed it.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr27wrh/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=On page 95 of Forbidden Arcana, the alternate Spider mentor spirit grants 2 free ranks of the spirit claw adept powers as one of its advantages. However, according to Street Grimoire page 174, spirit claw doesn&#039;t have levels. Should anything be done about this?|AskedBy=mahrab|AskedOn=[[Has date::2017-12-11T01:22]]|Answer=Alternate Spider, as listed on FA 100 will be given one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174), instead of the listed benefits.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr2cl3y/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What is the information for normal, non-SNS Gyrojet ammo for the gyrojet pistol? It doesn&#039;t appear to be in the errata or Hard Targets.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-11T17:25]]|Answer=The Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Gyrojet Ammo - +0 DV, +0 AP. 12F availability. 80 nuyen/10 rounds.&lt;br /&gt;
&lt;br /&gt;
Gyrojet Stick&#039;n&#039;shock - -2S(e), -5 AP. 14R availability. 160 nuyen/10 rounds.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr3d2iu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Here&#039;s my next set of questions:&lt;br /&gt;
&lt;br /&gt;
1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver?&lt;br /&gt;
&lt;br /&gt;
2. Pg 119 of Run Faster states *&amp;quot;While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies.&amp;quot;* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)?&lt;br /&gt;
&lt;br /&gt;
3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does &amp;quot;free&amp;quot; simply mean no karma cost to buy it, but you still need to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost.&lt;br /&gt;
&lt;br /&gt;
5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle?&lt;br /&gt;
&lt;br /&gt;
6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware?&lt;br /&gt;
&lt;br /&gt;
7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL?&lt;br /&gt;
&lt;br /&gt;
8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power?|AskedBy=mitsayantan|AskedOn=[[Has date::2017-12-12T03:08]]|Answer=1. Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM, at their sole perogative. Monofilament whips may not be used for the Entanglement called shot, per RAW. Monofilament whips may be used for the Nerve Strike adept power.&lt;br /&gt;
&lt;br /&gt;
2. This question is on hold until the selection of a permanent Chargen head. Please wait until we have one, then thread it again.&lt;br /&gt;
&lt;br /&gt;
3. In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
4. Digigrade legs cost both essence and capacity. The increased essence cost is affected by &#039;ware grade as usual. It adds to the essence cost of the leg for the purposes of reductions. This is weird, I know but the table is *pretty clear.*&lt;br /&gt;
&lt;br /&gt;
5. The Ares Screech Sonic Rifle works against targets who are deaf or who have cyberears off just the same as those who are not deaf, or who have normal ears. The Ares Screech Sonic Rifle cannot be used for called shots. I mean, seriously. Come on man.&lt;br /&gt;
&lt;br /&gt;
6. Prototype Transhuman Bioware is not special. It is still detected by Assensing, and it is still rejected by those things that push out other &#039;ware. If this affects an active character, please reach out to Council immediately.&lt;br /&gt;
&lt;br /&gt;
7. In order to exit a subduing combat as the subduer, one must take a free action. If one has a free action available, they may do this at any time, the same as most other free actions - it need not be on their turn. However, the previously subdued party is free, since they are still in contact at that point, to take an interrupt action to attempt to subue their opponent. This is a -5 initiative interrupt action as described under &amp;quot;Suduing&amp;quot; on page 123 Run and Gun. They may also attempt a Reversal using the rules found in the same section, assuming they possess the appropriate training.  There is no interrupt action needed to release a subduing combat, so your original question possesses an invalid supposition.&lt;br /&gt;
&lt;br /&gt;
8. Tentatively, the increased initiative from the Improved Reflexes adept power will not stack with drugs that provide bonus initiative dice. This is subject to change at a later date.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr49o40/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Is the Aztechnology one-shot-and-then-useless-forever, or can it be reloaded? &lt;br /&gt;
&lt;br /&gt;
Aztechnology  Striker:  The  Striker  is  an  extremely &lt;br /&gt;
light disposable launcher—perfect when you want to de-&lt;br /&gt;
liver a punch and make a quick, unencumbered getaway.&lt;br /&gt;
Wireless:  You  can  use  the  wireless  link  trigger  for &lt;br /&gt;
your missiles, even if you don’t have DNI (Direct Neural &lt;br /&gt;
Interface sidebar, p. 222). &lt;br /&gt;
&lt;br /&gt;
As far as I can see, it&#039;s basically an RPG launcher, jumped up to 2070s tech. It&#039;s cheap, it&#039;s light-weight, you can reasonable justify not reloading it and just dumping it to get the fuck out, BUT it does seem to actually be reloadable if you wanted to.&lt;br /&gt;
&lt;br /&gt;
|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-12T19:00]]|Answer=The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5cy3o/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Should you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming?&lt;br /&gt;
&lt;br /&gt;
TAKE AIM&lt;br /&gt;
A character may take aim with a ready firearm, bow, or &lt;br /&gt;
throwing weapon as a Simple Action. Take Aim actions &lt;br /&gt;
are cumulative, but the benefits are lost if the character &lt;br /&gt;
takes any other kind of action—including a Free Action—&lt;br /&gt;
at  any  time  before  attacking.  Take  Aim  actions  may  be &lt;br /&gt;
extended over multiple Action Phases and Combat Turns. &lt;br /&gt;
The maximum bonus a character may gain from sequen-&lt;br /&gt;
tial Take Aim actions, either to her limit or her dice pool, is &lt;br /&gt;
equal to one-half the character’s Willpower, rounded up.&lt;br /&gt;
Each Take Aim action applies a +1 dice pool modifier &lt;br /&gt;
or +1 Accuracy increase to the Attack Test.&lt;br /&gt;
If  the  character  is  using  image  magnification  or  a &lt;br /&gt;
targeting scope, Take Aim must be used to line up the &lt;br /&gt;
shot in order to receive the bonus from the item. In this &lt;br /&gt;
case the first action of Take Aim does not provide any &lt;br /&gt;
additional  bonus  beyond  enabling  the  function  of  the &lt;br /&gt;
modification.&lt;br /&gt;
&lt;br /&gt;
Other actions don&#039;t really make sense at all, but Called Shot seems like it&#039;d be perfectly reasonable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a houserule, but I figured it&#039;d be worth asking, since it came up on voicechat today.|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-12T19:01]]|Answer=For sanity&#039;s sake, assume that the free action in conjunction with the attack action for a Called Shot does not reset the Take Aim bonuses. It happens simultaneously, not prior to. So Take Aim and Called Shots can work together.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5czdr/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So, as most of us know with the two spells of mindlink, and mindnet, your able to communicate immages, emotions, and other senses to one another as a way of communication. However, it&#039;s stated that mindlink lets willing subjects within touching range send these thoughts to one another, and with mind net, it says a willing group of people.&lt;br /&gt;
&lt;br /&gt;
Now it&#039;s obvious that mindnet wouldn&#039;t work, but what classfies as willing subjects with mindlink? I understand that metahumans count...But what about things like animals? Or spirits? They should technically be considered subjects under the RAW of mindlink...Willing or not is a different matter together however, if somehow another subject besides metahumans was willing, would mindlink work?|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2017-12-13T00:57]]|Answer=For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including Shapeshifters) may both be considered willing and be considered subjects.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr5xjon/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=For a character that has something along the lines of Antidepressants or other medications that aren&#039;t quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?|AskedBy=Voodoo_Templar|AskedOn=[[Has date::2017-12-13T05:36]]|Answer=Nonmechanical impact of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume that they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter. The real pro tip is don&#039;t be a squatter.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr6cfmk/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Looking Glass: Spell from Shadow Spells (pg 21): The spell allows the caster to change the properties of material to allow light to pass through it. How does this affect: &lt;br /&gt;
&lt;br /&gt;
a) Sunlight passing through with regards to allergies on Infected&lt;br /&gt;
&lt;br /&gt;
2) Laser weapons passing through with regards to DV/range|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-14T05:27]]|Answer=1. The Looking Glass spell permits UV light through just the same as regular light, and thus sunlight passing through would trigger Sunlight allergies.&lt;br /&gt;
&lt;br /&gt;
2. Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dr86szl/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-15T12:03]]|Answer=&lt;br /&gt;
Concealability from multiple pieces of armor does not stack with other pieces of armor. It will however stack with a concealed pocket or a concealed holster. Note the singular articles there.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/draa7g7/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=We have a bunch of guns whose dmg codes assume they are loaded with regular flechette ammo.&lt;br /&gt;
&lt;br /&gt;
Can these weapons be loaded with SnS flechette? And will that apply the -2 dmg, -5 AP of a SnS ammo instead of the blend of flechette and SnS codes that Catalyst gave SnS flechette?&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Parashield Dart pistols and Parashield  Dart rifles &amp;amp; Drone weapon mounts.&lt;br /&gt;
&lt;br /&gt;
Can we have a documented answer to refer to about which kind of weapon mounts these weapons go into please?|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-15T22:14]]|Answer=Stick n Shock Flechette can only be loaded into shotguns per RAW.&lt;br /&gt;
&lt;br /&gt;
Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette.&lt;br /&gt;
&lt;br /&gt;
Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles.&lt;br /&gt;
&lt;br /&gt;
Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drb62zs/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Tattoo Magic: Street Grimoire pg 131. Can you therefore get an Unarmed Weapon Focus on yourself, and then apply Elemental Weapon adept power?&lt;br /&gt;
&lt;br /&gt;
EDIT: Seen Dusk&#039;s earlier question, updating: Can you do the weapon focus thing if you artifice yourself and therefore have the same aura? Related: Bioware, PT Bioware, natural weapons from other sources, including naga and changeling fangs, and changeling thagomizers|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-16T01:16]]|Answer=You cannot apply a weapon focus to yourself.&lt;br /&gt;
&lt;br /&gt;
While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be foci.&lt;br /&gt;
&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drbej2x/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With how the rules of buffout work, and how Narco works in terms of drugs that deal damage...Does the effects of Narco take effect once you crash on buffout? Or every time you have to make a test on buffout?|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2017-12-17T10:40]]|Answer=Narco will reduce the *total* damage suffered during a dose of Buffout due to it&#039;s effects by two. It is **not** a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drddy2n/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Is there any way we could get a price for warforms for us animal tamers. Its a template from howling shadows that can be applied to animals like chimeric modifications, but unlike chimeric modifications doesn&#039;t have a base price (chimerics is 3x the price of the animal, + another 25% for each mod) |AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-18T04:37]]|Answer=Warforms will cost 10 times as much as a normal animal, plus 20,000 additional nuyen. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
&lt;br /&gt;
Additionally, you are permitted to spend edge or burn edge on the behalf of your animals, including both warforms and non-warforms, and including the use of Not Dead Yet. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dreqp2g/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=As per SG for conjuring a Ally spirit. The very first 2 words call out a Ritual. But it does not call out Ritual spellcasting, and even calls out only summoning and Binding as the means of actually conjuring the ally spirit.&lt;br /&gt;
&lt;br /&gt;
So can we get a confirmation on that the Ritual, since it is not called out anywhere in the paragraphs for getting an ally spirit. That is is not actually used (even if you still need to learn that ritual for ally spirits)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-18T15:10]]|Answer=When casting a ritual, including the ritual for an Ally Spirits, one uses Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Resonance Veil complex form relies rather heavily on GM fiat (like many of them do). I was hoping we could have a mechanics clarification that would establish a baseline for what can be accomplished.  &lt;br /&gt;
Something like...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; &#039;Resonance veil can mimic the effects of a Spoof Command matrix action when successfully threaded (GM discretion applies as to whether Resonance Veil can have wider utility).&#039;|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-18T18:57]]|Answer=While I am happy to answer specific questions, I am not going to rule broadly. While Resonance Veil is very open ended and this can be a point in it&#039;s favor, it also makes it basically impossible to rule on properly. For now it remains in GM fiat.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfmvha/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If you have 8 die in the armorer skill, can you buy the hits needed to hand load ammo?&lt;br /&gt;
&lt;br /&gt;
And can you wear a wall mounted sensor housing on your back like a backpack?|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-18T22:20]]|Answer=You cannot buy hits to handload your own ammunition. However, remember that you can buy it.&lt;br /&gt;
&lt;br /&gt;
Further downtime rules are forthcoming.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
You are not a wall. You cannot carry around a *wall mounted* sensor housing. It must be mounted on a wall, with power hookups and a wall.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfyo4x/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With the MArt technique of pouncing dragon only working if you have supperior position, this begs the question...&lt;br /&gt;
&lt;br /&gt;
As subdueal gives one superior position, but yet doesn&#039;t require a test to deal damage, does pouncing dragon work with subdual in regards to dealing damage?|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2017-12-19T08:29]]|Answer=Pouncing Dragon is it&#039;s own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drgpsee/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon?&lt;br /&gt;
&lt;br /&gt;
Followup: can you take the adept power Critical Strike for ramming?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-19T15:28]]|Answer=A weapon focus does not add dice to ramming tests, nor any other benefits of being a weapon focus.&lt;br /&gt;
&lt;br /&gt;
You cannot take the Adept Power Critical Strike for ram attacks, per RAW.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drh31h5/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Which skill do riggers use when making melee attacks while rigged into a drone?|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-19T22:15]]|Answer=A rigger making melee attacks while jumped into a drone uses the relevant melee skill.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drhqx2e/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If I tune a select sound filter to not a Barghests howl, do I still get affected by paralyzing howl?|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-20T01:48]]|Answer=A select sound filter set up to filter out a Paralyzing Howl provides bonus dice equal to the rating of the select sound filter on your defense test against the power. It does not provide immunity.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dri1pk6/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-20T04:58]]|Answer=While Direct spells ignore armor for the purposes of how they deal damage, the elemental effects still suffer the full resistance of armor.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drianb8/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If a Tm with say Res 4 (Dr4), if the noise in a area is 5, does that mean it under the noise rules (page 421 core under wireless bonuses) that the tm can&#039;t be online.&lt;br /&gt;
  &lt;br /&gt;
If the tm has Fresbel fabric (84 R&amp;amp;G) and looks at a device to lower the noise between it, even if the noise between them is 0, the noise for the tm would still 5 and the tm can&#039;t be wireless on meaning it can&#039;t do anything to the device on the matrix.|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-20T16:49]]|Answer=Please rephrase your question as a question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/driz8yo/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So me n mah friend Sckoni disagreed on a thing that i think should be adressed.&lt;br /&gt;
&lt;br /&gt;
Possessing (channeling specficly) talks about adding the spirits force to the &amp;quot;host&#039;s&amp;quot; body, it does not call out anything about aug max being either broken or abided by.&lt;br /&gt;
&lt;br /&gt;
So my question is. Does it abide by Aug max (+4 augmented to a stat at any given time) or does it break it? (like a force 22 channeled spirit would give you +11 to all physical stats)&lt;br /&gt;
&lt;br /&gt;
Thanks in advance|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-20T19:18]]|Answer=The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drj8c52/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Another question about Possessing and cyberlimbs. It states in Possession that they cant work &amp;quot;ACTIVE&amp;quot; cyber things. So do we consider the moving of Cyber limbs a Active thing, or passive?|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-20T19:43]]|Answer=Cyberlimbs are considered active for the purposes of Possession.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drj9v2r/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=With regards to Prototype Transhuman Bioware;&lt;br /&gt;
&lt;br /&gt;
How is &#039;Ware that has ratings handled? Say I have R1 Muscle Augmentation as a part of my PT bioware. Can I get an R3 to complete it? Do I just have to buy an R4?|AskedBy=XxZnKzxX|AskedOn=[[Has date::2017-12-20T20:34]]|Answer=While you can replace the &#039;ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded. In your example, you would have to buy Rating 4 Muscle augmentation. Prototype transhuman does not alter how &#039;ware stacks.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjcwsu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=When a rigger is jumped into the vehicle, does he use his mental stats in place of his physical stats, just physical stats or is it player&#039;s choice ?  &lt;br /&gt;
If it is the former or the later what attributes are used in dodging, Reaction plus intuition or intuition plus intuition?|AskedBy=Ridleyz|AskedOn=[[Has date::2017-12-20T21:23]]|Answer=Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjfu59/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you use bound spirits to do channeling?  &lt;br /&gt;
Do you use the spirit own metal attributes in place of your own when channeling?|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-21T01:33]]|Answer=One cannot channel a bound spirit.&lt;br /&gt;
&lt;br /&gt;
When channeling, you use the spirit&#039;s mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drjsw44/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=I&#039;m just here to formally request an appeal for the ban of Medusa Extensions. As I believe everyone should have the right to designer trodes. Also ask why were they banned to begin with? As a rigman I&#039;m honestly not seeing any actual function that would make them OP/Banworthy. |AskedBy=Chat-Rat|AskedOn=[[Has date::2017-12-22T09:53]]|Answer=Mechanics department at this time will not be unbanning medusa extensions. The concept of strapping guns to your hair that can fire autonomously is extremely problematic. It is not likely that this Mechanics Head will unban them at any point in the future.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drm1xqm/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Posting a thing for confirmation and so that it can be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Cyberlimbs when bought with a higher grade ware (alpha and so on) increases the cost of the things you put into it, but does it then also increase the cost of customizing the attributes of the cyberlimb (from the normal 5k)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-22T16:28]]|Answer=The cost of customizing the attributes of a cyberlimb is part of the cost of the cyberlimb itself, and is accordingly affected by the grade of the cyberlimb.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drmfu3e/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=When an [Approved Book](http://www.shadowhaven.info/Player_Rules#Approved_Books) makes reference to something in another edition of Shadowrun, are we to simply ignore it?&lt;br /&gt;
&lt;br /&gt;
[Example: Bullets and Bandages, page #9](https://i.imgur.com/Pld7Qyd.png)|AskedBy=Vindicer|AskedOn=[[Has date::2017-12-23T01:03]]|Answer=When an approved book makes reference to anything in an edition of Shadowrun other than 5th edition, please god ignore that reference. Thank you. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drn5g77/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Page #52 of Run &amp;amp; Gun states the following regarding the **Improved Range Finder (accessory)**:&lt;br /&gt;
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&amp;gt; Laser range finders are standard equipment on smartlinks, but if you have the scratch you can make its range calculation functions even better. It combines three technologies—microwave, laser, and radar—to give you an extremely accurate calculation of range. The effect of this is to reduce range modifiers by 1. This only can be used in weapons that have a smartlink; it can be positioned in any slot besides the one that has the smartlink. This bonus cannot be combined with any bonuses from image magnification **on the weapon**.&lt;br /&gt;
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Emphasis is mine.&lt;br /&gt;
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&amp;quot;on the weapon&amp;quot; very clearly states that Improved Range Finder would not stack with image magnification on the weapon, such as a scope.&lt;br /&gt;
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My mechanics question, then, is:&lt;br /&gt;
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Would Improved Range Finder stack with Image Magnification that is NOT on the weapon?&lt;br /&gt;
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Example:&lt;br /&gt;
You fire the weapon while wearing a pair of sunglasses with Image Magnification modded into them.|AskedBy=Vindicer|AskedOn=[[Has date::2017-12-23T21:20]]|Answer=The Improved Range Finder accessory does not stack with magnification of any kind, whether or not it is on the weapon. This is a tighter reading of the rules than is strictly reading, but matches with Mechanics Team&#039;s perceived reading of the intent.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/droauy4/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we buy animals with the domesticated quality, or other attributes that help with training them like &amp;quot;being treated well by metahumans.&amp;quot;|AskedBy=NecroPheonyx|AskedOn=[[Has date::2017-12-24T21:58]]|Answer=You are free to buy any animals with the domesticated quality that have a price and availability as usual. However, if an animal does not possess the domesticated quality as part of it&#039;s normal statblock, you cannot just add that onto the statblock.&lt;br /&gt;
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You cannot purchase animals with any modifiers based on previous treatment. Assume they were bred and raised by The Greys from Futurama. Everything was strictly neutral.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drptaua/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we get a trainer for training Skill specializations and martial arts (well one with a faster training time for martial arts then the Raw rules) ? A month can be a long time in the real world.|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-27T00:44]]|Answer=At this time I am loosely working on an update to downtime, which would include skill training. This may be a bit. It&#039;s a bit of a big task. Please bear with me.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drsr0pd/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can the Free Action &#039;Call A Shot&#039; be combined with the Simple Action &#039;Take Aim&#039;?&lt;br /&gt;
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Consider the following:&lt;br /&gt;
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###Take Aim&lt;br /&gt;
A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but **the benefits are lost if the character takes any other kind of action—including a Free Action—at any time before attacking.** Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequential Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification.&lt;br /&gt;
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###Call a Shot&lt;br /&gt;
A character may call a shot (aim for a vulnerable portion of a target) with this Free Action; see Called Shots, p. 178. **This action must be combined with** a Fire Weapon, Throw Weapon, or Melee Attack Action.&lt;br /&gt;
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Emphasis is mine.&lt;br /&gt;
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The wording of those two abilities would imply they cannot be used together. If you Take Aim before you Call A Shot, then you lose the benefits of Take Aim when you use the Free Action Call A Shot. Similarly, you cannot Call A Shot before you Take Aim, as Call A Shot must be combined with an attack action.|AskedBy=Vindicer|AskedOn=[[Has date::2017-12-27T04:52]]|Answer=This question has been answered elsewhere in the thread.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drt1bc5/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn&#039;t a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.|AskedBy=davyj0nes|AskedOn=[[Has date::2017-12-27T06:17]]|Answer=Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it.&lt;br /&gt;
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Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check.&lt;br /&gt;
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Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules.&lt;br /&gt;
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As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky.&lt;br /&gt;
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If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drt44zm/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Just a quicky. The interaction of Narco with Buffout. Specficly the +6 strenght when lift/carry or doing grapple. Would just love a confirmation if Narco increases the strenght bonus or not|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-27T19:16]]|Answer=Narco will not affect situational or specific bonuses to attributes, such as bonuses to logic-linked skills, or bonuses to strength for lift and carry or grappling damage.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drtuyak/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=How does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?|AskedBy=axiomshift|AskedOn=[[Has date::2017-12-28T12:00]]|Answer=Counterspelling will turn Indirect AOE spells into an Opposed Threshold 3 test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the spellcasting test, with each of your hits reducing their hits by one. This will reduce their damage, introduce the potential to scatter where it may not have existed before, and if you cause them to get zero hits, the spell will not go off at all, though they will still suffer the drain.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/druxsue/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Assensing vs Perception to spot astral forms/auras from the astral. &lt;br /&gt;
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Hiding on the astral is a thing, and you don&#039;t need a metamagic for it, so what is opposed by it?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-28T13:25]]|Answer=Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drv00ae/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What happens when a TM threads Infusion of [Matrix Attribute] of a level equal to his meat brain stat (e.g. L5) and then his brain att gets boosted (by drugs or magic or whatever)?&lt;br /&gt;
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Does the Infusion just fizzle out since its level is now below the att corresponding to the matrix att it is affecting?|AskedBy=reyjinn|AskedOn=[[Has date::2017-12-28T17:25]]|Answer=Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drvb3p3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=question regarding cyber decks. Could i have 2 virtual machines working on a deck, one actually on the deck and the other one in a program carrier|AskedBy=KPsyChoPath|AskedOn=[[Has date::2017-12-29T09:59]]|Answer=You cannot benefit from multiple instances of the same program on a cyberdeck or other device, regardless of how you may attempt to do so.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drwj2pj/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=clarify and expand the upgrade rules&lt;br /&gt;
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Currently it&#039;s unclear how they interact with the &#039;max avail outside of runs&#039; limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?)&lt;br /&gt;
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How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you&#039;re upgrading the ware&#039;s grade, anything that is covered by upgrade rules isn&#039;t subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. &lt;br /&gt;
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None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.|AskedBy=Rinnolk|AskedOn=[[Has date::2017-12-29T15:29]]|Answer=Please re-thread this question when a new Chargen head is selected.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drwt0sq/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=horse mentor spirit question: the spirit allows you to take the critter movement power as a metamagic-the power, in turn implies it only works while in the critters domain.  so if you take it, do you need a domain? how is that established?|AskedBy=Panaramagram|AskedOn=[[Has date::2017-12-31T15:36]]|Answer=For the purposes of the Movement Power, ignore the line about &amp;quot;domain&amp;quot; when used by a metahuman.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drzy89f/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=At what point does a weapon become mounted? Standard tripod? Smart tripod? Where is the line?|AskedBy=ryncewynde88|AskedOn=[[Has date::2017-12-31T16:04]]|Answer=A weapon is mounted when it is on a weapon mount.&lt;br /&gt;
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A tripod is not a weapon mount. A smart firing platform is a weapon mount, but it is only usable remotely. The only other source of weapon mounts by RAW are on Vehicles and Drones, though a GM is free to use manual mounts on fixed locations if they deem fit.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drzzdw8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=how does  Market Scan work here, book does not tell you how it lowers the avail?  &lt;br /&gt;
148 cutting aces&lt;br /&gt;
|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-31T18:04]]|Answer=Since there is no currently listed alteration to the availability, Market Scan has no effect on the &#039;haven at this time. This is subject to change at a later date.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds04yvd/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can i pay someone to upgrade a medkit like on page 18 of bullets and bandages (only lists the player doing it for them self)|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-31T18:26]]|Answer=The Bullets+Bandages medkit rules are not in use on the ShadowHaven.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0638g/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=how does the convince(page 189 stolen souls) spell work as it says &amp;quot;it makes it  harder for a subject to detect the inconsistencies in any story told to them&amp;quot; but the Perception Test threshold for recognizing an inconsistency increases by 1,&lt;br /&gt;
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and wouldn&#039;t someone find it odd if someone was using the incubus spell (153 cutting aces) and what they see is somthing that should not be there like &amp;quot;man covered in whipped cream,&amp;quot; in like public place|AskedBy=HiddenBoss|AskedOn=[[Has date::2017-12-31T22:29]]|Answer=The first portion of your post is under consideration by Council. Please hold.&lt;br /&gt;
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The second portion of your post is not a question, however, I am forced to agree with you. It would be odd to find a man covered in whipped cream in a public place. It is almost exactly the sort of thing one would find odd. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0ikmb/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=can you put YMT Soft Weave in like forearm guards or ballstic mask?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-01T01:40]]|Answer=YNT Softweave may only be added to base armor pieces. It may not be added to armor accessories.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0rvoc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=should voidblack be forbidden? (cutting aces 138)&lt;br /&gt;
it talks about neo-goths using it for casual use and i don&#039;t think even they would take the risk of jail to use it.|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-01T01:57]]|Answer=There are no plans at this time to alter the availability code of Voidblack.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds0sjf3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=@Mechanics Team I have a question: I have a monowhip weapon focus, electrical elemental weapon, and way of the cowboy for entanglement. How would entangling someone with such a weapon be handled? In core electrical damage rules state that an injury from electrical damage would be required to apply the debuffs, elemental weapon doesn&#039;t give a damage rating, entanglement doesn&#039;t do damage by itself, and monowhip doesn&#039;t have special entanglement rules(which seems odd considering microwire rope inflicts 8p at -8ap for touching it without special protection)|AskedBy=Panaramagram|AskedOn=[[Has date::2018-01-01T09:06]]|Answer=You cannot utilize Called Shot (Entanglement) with a monofilament whip. Therefore, your situation is not handled at all. Entanglement calls out a specific list of weapons, which a monofilament whip is not a part of.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds15g00/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can someone with Reduced Sense (Blind) see a spirit or mage who is Manifesting? Assuming the blind one isn&#039;t astrally perceiving. What about someone with cyber eyes?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-03T03:21]]|Answer=A blind individual may or may not be able to see a spirit or mage who is Manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound.&lt;br /&gt;
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Cybereyes can see them as usual.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds41itp/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Sacred Circles sidebar: It&#039;s under Druid and talks about &#039;certain traditionalists&#039;: Is it possible for a non-druid to make one?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-03T13:30]]|Answer=Druidic Traditionalists are the only people who can create Sacred Circles at this time.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds4kf7h/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding the amnesia quality and how you gain the knowledge skills a GM has set.&lt;br /&gt;
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Thanks in advance|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-04T16:52]]|Answer=Please rephrase your question as a question.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds6n8ae/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=On Page 363 it gives &amp;quot;Spell Weapon&amp;quot; [Knowledge and use of a single Combat spell] as a license example, should that be license &amp;quot;Combat spells&amp;quot; on the Haven?&lt;br /&gt;
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(got told my Questions on the wiki got miss so putting them here)&lt;br /&gt;
there 4e rule about using material links in place spotter, there no rule about it in 5e but there so few material link rituals that you can count them on one hand, and only 2 of them maybe useful on inanimate objects, Smudging/Augury and sortilege. what i trying to ask is that can a person use material links in place spotter on ShadowHaven. Here it taken from the book &amp;quot;During ritual spellcasting (p. 174, SR4), in instead of using an astral spotter, the ritual team may opt to use a material link to target the spell. This is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn’t know where the target is, or when security measures prevent the spotter from getting into a position to assense the target).&amp;quot; 28 street magic&lt;br /&gt;
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Can we get a house rule about using Arcana so people make their own spell formula then just buying them if they wish to. ( I am cheap ass and got a high Arcana skill with a lot of down time)|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-05T02:27]]|Answer=Licenses for spells will be handled by spell category on the ShadowHaven.&lt;br /&gt;
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There are no rules in 5th edition or on ShadowHaven for the use of material links in place of a spotter at this time, and there are no plans to add them at a future date.&lt;br /&gt;
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There are no rules in 5th edition or on Shadowhaven for the creation of your own spell formulae at this time. They may, but probably will not, be included in my future theoretical downtime overhaul, or FTDTO for short.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7hsq5/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-01-05T04:17]]|Answer=Control Rigs do not provide bonus dice to vehicle defense tests. Hotsim bonuses, control rig boosters, and any other modifiers to &amp;quot;Vehicle Tests&amp;quot; but *not* &amp;quot;Vehicle Skill Tests&amp;quot; will apply. This includes penalties for, say, flat tires.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7nb9f/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What size drone weapon mounts do flamethrowers fit in?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-01-05T04:43]]|Answer=Flamethrowers will fit on a &amp;quot;Heavy&amp;quot; weapon mount for drones.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds7ogbq/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can Black market pipeline be used to sell Foci made by the PC?&lt;br /&gt;
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It&#039;s unclear to me what constitutes &#039;PC economy&#039; and is not permitted, aside from judicious looting and PC -&amp;gt; PC sales.|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-06T00:28]]|Answer=As a general rule, when one is producing foci and selling them for a profit, one is no longer a shadowrunner, and is instead a foci producer. Since this game is about shadowrunners, and not foci producers, generally one should shy away from regular, reliable income sources that are not shadowrunner, or one should retire to those.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds951l8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=When can you use mental stats and how when it comes to drones and vehicles? I told you use mental stats thing here when in VR or jumped in but not ar but there no rules about it on the wiki like what stat do you use in place of this and so on.|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-06T12:59]]|Answer=When one is in VR, one may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/ds9u2pb/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=So the Islamic Alchemist traditional option has a sort-of self-resolving issue: It requires that on the second Initiation you take Quickening, which is banned here. However, it also forbids using Spellcasting and Ritual Spellcasting, so... How are you handling this?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-08T00:49]]|Answer=The Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation.&lt;br /&gt;
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This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dscf3mp/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Biocompatibility states that reductions to essence get rounded; &amp;quot; (e.g., the reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to become 0.72, and is rounded down to 0.7)&amp;quot;&lt;br /&gt;
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Chummer doesnt abide by this, should it just be ignored?|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-08T11:23]]|Answer=Chummer is not a rules source.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsd12x4/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Ya how do you stack things like Made Man discounts and Black Market Pipeline?|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-08T17:10]]|Answer=Made Man and Black Market Pipeline will not stack with each other, however, both will stack individually with Dealer Connection. The stacking is calculated Additively - thus, when both apply, you recieve a 20% discount.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsdfj6n/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Please reconsider the current altered ruleset for Barehanded Adept: the current list of allowed spells makes no sense, and besides all that the Force is limited to Mag/3|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-08T17:24]]|Answer=The spell list has been altered by Council vote.&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsdgcpm/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=hey i heard there was a discussion on geneware PT that was ongoing, didya guys decide on whether or not to allow that?|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-08T23:04]]|Answer=Geneware is not permitted as part of your free essence for Prototype Transhuman.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dse0cro/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Black Market Pipeline: Do you have to attach it to private contacts or can you just do it on a public one and we&#039;ll just say they do the discount only for people who have BMP attached to them?|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-08T23:36]]|Answer=Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dse20hc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can you take biocompat at gen only?&lt;br /&gt;
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((sad sent me here))|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-09T04:57]]|Answer=Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsej9of/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=clarify and expand the upgrade rules&lt;br /&gt;
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Currently it&#039;s unclear how they interact with the &#039;max avail outside of runs&#039; limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?)&lt;br /&gt;
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How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you&#039;re upgrading the ware&#039;s grade, anything that is covered by upgrade rules isn&#039;t subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware.&lt;br /&gt;
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None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.&lt;br /&gt;
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Rethreading now that a chargen head exists|AskedBy=Rinnolk|AskedOn=[[Has date::2018-01-09T04:58]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsejb47/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=What&#039;s the speed of Ondansetron? I think 1 combat turn is fair. |AskedBy=DrBurst|AskedOn=[[Has date::2018-01-09T06:33]]|Answer=Please see [this](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzfdj/) ruling.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsenfm3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can we get speeds for the drugs in Bullets &amp;amp; Bandages?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-01-09T06:58]]|Answer=All &amp;quot;Drugs&amp;quot; found in Bullets and Bandages should be treated as having a speed of &amp;quot;Immediate.&amp;quot;|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dseo8a6/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I take practice practice practice on software as a tm, does that mean I can do CF&#039;s with a limit one higher (so a CF done at lv 2 has a limit of 3)|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-09T19:15]]|Answer=The Practice Practice Practice quality will only apply to inherent and gear limits, per recent Council ruling.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfhi5t/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If a tm gets the skinlink echo from DT 59p and has cyber ware, how does it act? like can it act like a Internal router or what?&lt;br /&gt;
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If I get a smart link in a cyber eyes or meat eyes, can i use a data jack to pass info from a wireless on smart gun to the smart link? (smart link being wireless off here)&lt;br /&gt;
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Does both the smart link and smart gun need to be both be on or just one of them like the smart gun as long there info being passed in some way between them. |AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-09T21:36]]|Answer=A skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smartgun you are holding. All other notes related to the smartgun/smartlink questions may be found [here.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqz7vs/)|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfq5fe/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Smartgun questions.&lt;br /&gt;
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- The smartgun says it works with a cable, so do I still need an internal router to get the wireless bonus or not?&lt;br /&gt;
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- The wireless bonus is listed under smartgun system but states smartlink, which one of them technically needs to be wireless on?|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-09T22:07]]|Answer=The smartgun must be wireless on in order to receive the wireless bonus.&lt;br /&gt;
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The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink.&lt;br /&gt;
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The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on.&lt;br /&gt;
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No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsfs30x/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=&amp;gt; 25% surcharge&lt;br /&gt;
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This is from Rinn&#039;s thing: Is the 25% surcharge still a thing? Can it be documented somewhere because I haven&#039;t read it in the player rules&lt;br /&gt;
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Additionally, I&#039;d like to request to get rid of the surcharge here also&lt;br /&gt;
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EDIT: For reasons of... just why lol|AskedBy=AfroNin|AskedOn=[[Has date::2018-01-10T15:30]]|Answer=There is no 25% surcharge on &#039;ware upgrades.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsgyol8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?|AskedBy=mahrab|AskedOn=[[Has date::2018-01-11T18:12]]|Answer=Gaining spirit index due to disrupting a spirit will typically only trigger for the person who delivers the final blow, however, at a GM&#039;s discretion, they may award it to other integral combatants.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsj3cn8/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=If I use orichalcum to make a ring, what would it OR be?  &lt;br /&gt;
Asking due to a bit of fluff &amp;quot;Orichalcum possesses many  of the physical properties of gold, such as being dense and highly malleable. It alloys easily with iron, making it preferred for weapon foci construction.&amp;quot; 210 SG|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-11T19:01]]|Answer=The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.&lt;br /&gt;
|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsj6gny/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Can the noise generated by Smoke and Mirrors be cancelled out by noise reduction? Does it impact actions performed _on_ you by others? If the noise can be reduced by noise reduction, does that reduce sleaze rating?|AskedBy=ghasek|AskedOn=[[Has date::2018-01-12T04:57]]|Answer=The noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. I think that&#039;s what noise reduction is for.&lt;br /&gt;
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The noise generated by Smoke and Mirrors explicitly per RAW does not apply to any actions taken against you, except for the Trace Icon action.&lt;br /&gt;
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At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating. |Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsk3nyc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=&amp;quot;Awakened Contacts have their total Nuyen reduced by Magic*20,000 Nuyen&amp;quot;&lt;br /&gt;
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Does this also apply to Emerged characters?|AskedBy=NotB0b|AskedOn=[[Has date::2018-01-13T11:06]]|Answer=Emerged contacts do not have a reduction in their nuyen available.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsm68qg/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=R&amp;amp;G called shot. &amp;quot;Shredded flesh&amp;quot; Clarification on weather or not it needs to be physical damage, or if the bleedout can be caused from doing any damage&lt;br /&gt;
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Personally i&#039;m very much against it being &amp;quot;any damage&amp;quot; as i belive it introduces the same problem that &amp;quot;Called shot Engine block&amp;quot; does just alot slower|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-13T15:32]]|Answer=Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsme3s3/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=I have some questions about the Ewar actions in rigger five, on page 30. The book says that &amp;quot;All of the following actions are matrix actions, yes you can use them if you&#039;re not a rigger.&amp;quot; But all but one, confuse pilot, which just incentives an RCC, require a rigger command console, what does the haven believe the intent of this clause is?&lt;br /&gt;
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A further question, certain creatures, like those that are dual natured, and characters with simsense vertigo have difficulty/impossibility interacting with AR. Is it feasible to use an analog input like a collapsible/foldable keyboard for them to interact with the &#039;trix. If so, how much would it cost?|AskedBy=Adamsmithchan|AskedOn=[[Has date::2018-01-13T17:31]]|Answer=Just because you have an RCC does not mean you are a Rigger in-universe. A rigger is someone who has a control rig.&lt;br /&gt;
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Dual natured creatures have no special difficulties interacting with the matrix.&lt;br /&gt;
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Utilizing a non-AR method of interacting with the matrix is permitted by default with all normal commlinks, RCCs, and cyberdecks, assuming they do not have a form factor that renders this impossible. However, utilizing non-AR methods of interacting with the matrix means that you functionally cannot &amp;quot;keep up&amp;quot; in matrix combat, and thus cannot realistically hack.&lt;br /&gt;
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In effect, they are not capable of entering initiative, and all actions should be considered as taking a minimum of a combat turn to enact.&lt;br /&gt;
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It is also worth noting that spirits (specifically, as opposed to dual natured creatures generally) are not capable of entering AR or VR.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsmjto7/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Invited marks. Do they travel up the stream like marks gotten via Hack on the Fly/Brute Force?|AskedBy=reyjinn|AskedOn=[[Has date::2018-01-13T19:36]]|Answer=Invited marks do not travel up the stream at this time. This may be changed later.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsmqeb4/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding breaking down. How much does the breakdown do for you. Like does it reduce it size 1 category Such as normal pistol -&amp;gt; Light pistol and Heavy pistol -&amp;gt; normal pistol&lt;br /&gt;
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I know the main appeal of the breakdown is to hide the parts seperatly, but having a clarification on how much it helps is always a good thing in my eyes|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-14T01:37]]|Answer=A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
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A skin pocket functions as above.&lt;br /&gt;
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A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
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A cyberarm slide can store a taser, a hold-out pistol, or a light pistol. It can store nothing else.&lt;br /&gt;
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A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
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An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments, even if you ask it really nicely to go to the gym with you.&lt;br /&gt;
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Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Don&#039;t be a dumbshit.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsn9fzc/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Question on cyberware smuggling compartments and drones: You have the fingertip [1], small [2], and large [5] compartments. The fingertip one explicitly allows micro-drones. The small seems to suggest that it holds &amp;quot;small and mini-sized items (nothing bigger than a light pistol typically&amp;quot;. The large holds &amp;quot;something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide)&amp;quot;. Does that mean mini-drones for the small [2] compartment and small drones for the large [5] compartment? (The small-sized Lockheed Optic-X2 is described as &amp;quot;only the size of a cyberdeck with its wings folded up for transport&amp;quot;, which seems to be about right for a breadbox.)&lt;br /&gt;
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Follow-up question: can the internal router cyberware be used on devices held inside cyberware smuggling comparments? (i.e., wires go from inside the body to inside the compartment)|AskedBy=RandomChummer|AskedOn=[[Has date::2018-01-14T03:26]]|Answer=At this time Mechanics Division is not going to make any sweeping rulings related to drone size and cyberware compartments. However, the Lockheed Optic-X2, when folded up, will fit into a Large Smuggling Compartment cyberware unit. &lt;br /&gt;
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The internal router cyberware may be used on devices held inside cyberware smuggling compartments.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsnf0wy/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=p 201 of street grimoire states:&lt;br /&gt;
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&amp;gt; CONJURING AN ALLY&lt;br /&gt;
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&amp;gt; The ritual for summoning an ally must be performed in a magical lodge with a Force at least equal to the ally being summoned. Follow summoning rules (p. 300, SR5). Immediately after summoning, the spirit must be bound using standard binding rules (p. 300, SR5). Calculate Drain as if summoning and binding a spirit of the ally’s Force. If the binding succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the binding generates succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the necessary amount of Karma cannot be paid, the ritual fails.&lt;br /&gt;
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The Conjuring an Ally spirit has been referred to as a ritual. My question is does the summoner use Ritual Spellcasting or Summoning skill to bring the ally spirit, before the binding test? If it uses Ritual spellcasting, is it like a standard ritual or is it, as stated above similar to summoning rules where PC rolls Ritual Spellcasting vs Force of ally spirit?&lt;br /&gt;
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Previous ruling has stated: https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/&lt;br /&gt;
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but I still wanted to confirm about the ritual spellcasting thing, since the book states follow summoning rules.|AskedBy=mitsayantan|AskedOn=[[Has date::2018-01-14T08:12]]|Answer=In order to summon an Ally Spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it.) You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity&#039;s sake. Then, finally, you must bind the spirit (or give up and try again another day.)&lt;br /&gt;
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In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual Change at the force of the ally spirit (the desired force, if upgrading it.) You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again.&lt;br /&gt;
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Of extra note, applicable to the above and in other situations - If your spirit&#039;s loyalty minus your Astral Reputation is less than 2, it will try to break free as described under &amp;quot;Losing an Ally,&amp;quot; whenever it is presented with a chance.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsnp861/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=Copy/Paste as requested form the TfD thread.&lt;br /&gt;
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The Sensei quality, contact rules and training times tables.&lt;br /&gt;
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How do?&lt;br /&gt;
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I seem to recall that this had been brought up earlier but I wasn&#039;t entirely sure and couldn&#039;t find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions.&lt;br /&gt;
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Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact?&lt;br /&gt;
Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules?&lt;br /&gt;
Furthermore, this...&lt;br /&gt;
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The teacher can only teach up to their own Instruction Rating.&lt;br /&gt;
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is from pg 141 in core. Far as I can tell this hasn&#039;t been errata&#039;d at all? So a sensei contact could only give instruction up to some mysterious limit that we don&#039;t really get to know but could be from 11 to 1 or so depending on how much charisma they have?&lt;br /&gt;
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I&#039;m feeling kinda bad for bringing this up now, didn&#039;t realize just how borked this whole thing was.|AskedBy=reyjinn|AskedOn=[[Has date::2018-01-14T21:45]]|Answer=The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsom0ll/]])}}&lt;br /&gt;
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{{Q&amp;amp;A|Topic=Undefined|Question=As stated in R&amp;amp;G 125 with RFYL it states &amp;quot;Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to ﬂee.&amp;quot;&lt;br /&gt;
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However, rocket launchers, and to the similar extent grenade launchers, aren&#039;t thrown weapons they&#039;re heavy weapons. So that asks the question of, if it&#039;s possible on the haven to RFYL from these types of things.|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2018-01-14T22:37]]|Answer=While it is arguably not permitted by RAW, for sanity&#039;s sake, one is permitted to invoke the &amp;quot;Run For Your Life&amp;quot; interrupt action against missiles, rockets, and grenade launchers, in addition to indirect combat spells, explosive throwing weapon attacks, and any other area of effect attack that they are aware of.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that one is generally not going to be aware of direct combat spells, or non-combat spells, to the degree necessary to flee them. A GM may permit you to, but is not required to.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsop1i1/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Would the Quality Hawk Eye stack with the adept power (Improved Sense)?&lt;br /&gt;
&lt;br /&gt;
Sourcing relevant quotes below.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Characters [with this quality] gain a +1&lt;br /&gt;
dice pool modifier to their Perception Tests and shift all&lt;br /&gt;
Range Environmental modifiers up one category (e.g.,&lt;br /&gt;
Medium becomes Short).&lt;br /&gt;
&lt;br /&gt;
Note that this is not stated to *be* Vision mag, simply act like it.&lt;br /&gt;
&lt;br /&gt;
Second relevant bit.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;[The quality] is not compatible with electronic&lt;br /&gt;
vision enhancements and/or cyber- or bioware augmentations&lt;br /&gt;
or replacements&lt;br /&gt;
&lt;br /&gt;
However, the Adept Power Improved Sense is *not* either an electronic enhancement or a cyber/bioware augmentation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thus, you see the purpose of the question. (Also Voro said to post it here)|AskedBy=sevastapolnights|AskedOn=[[Has date::2018-01-15T07:45]]|Answer=The quality &amp;quot;Hawk Eye&amp;quot; does not stack with electronic enhancements, cyberware, or bioware. The Adept Power &amp;quot;Improved Sense&amp;quot; mimics certain of the prior, and thus does not stack with the Hawk Eye quality.&lt;br /&gt;
&lt;br /&gt;
In short, you can&#039;t get double vision magnification. Sorry.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dspdml1/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected? |AskedBy=Tekomandor|AskedOn=[[Has date::2018-01-16T02:30]]|Answer=Essence lost on any character affects their essence score. This applies to Strain 1 infected equally. However, Strain 1 can store essence points in excess of their current, actual essence, typically twice as many points. So a Banshee who burns out one point of essence then has a &amp;quot;maximum&amp;quot; essence of 10. They also lose one point of current essence, as well as any essence in excess of their new maximum.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqu3ao/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can a person train a martial art alongside other things like attributes/Skills?|AskedBy=NotB0b|AskedOn=[[Has date::2018-01-16T10:36]]|Answer=This will be in the Downtime Rules™. They&#039;re coming Soon™.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsrbg8q/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can you call-shot with spells?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-16T10:49]]|Answer=Confirming that called shots with spells are not possible.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsrbr42/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=conformation on weather or not you can do a &amp;quot;extended&amp;quot; matrix search.&lt;br /&gt;
&lt;br /&gt;
Ive had some Gms run it either way, and would like to have a &amp;quot;right&amp;quot; way to do it instead of just saying &amp;quot;Well it&#039;s how i was told to do it&amp;quot;|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-17T19:34]]|Answer=Matrix Search is an not extended test. It has it&#039;s own rules in Core. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the matrix in general, it follows it&#039;s normal rules.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dstwnx8/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Are there Decryption keys for encrypted files that allow legitimate users to access them without using the Crack File Action?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-01-17T20:40]]|Answer=There are no &amp;quot;decryption keys.&amp;quot; In order to use the Edit File action on a file, you must first bypass any protection it has.&lt;br /&gt;
&lt;br /&gt;
If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsu0utq/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=New one for this thread.&lt;br /&gt;
&lt;br /&gt;
To initiate, instead of doing Arcana+Intuition with Threshhold Initiation Grade like it is in SR5 pg 325, would it be possible to use any of the other initiation processes described in Street Grimore starting at pg 140.  Specifically I am looking either the 9 Paths to Enlightenment or the Hermit&#039;s Way.  I would guess in order to do Hermit&#039;s Way, there would still be a certain required number of runs while existing with this Street level lifestyle.  And for 9 Paths, talking to Thematics in some way so that they are not totally screwed over by the attributes they are told to roll every time. &lt;br /&gt;
 &lt;br /&gt;
Thoughts?|AskedBy=Fiatsolves|AskedOn=[[Has date::2018-01-18T20:10]]|Answer=At this time, non-Core initiations are purely the domain of a GM&#039;s table through an appropriate run. Some of these are less appropriate than others for such a setting. When Downtime Rule™ come out, there will be a pass at initiations and the options for them.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsvu4sw/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=RF 115 with functional tails it says for prehencile tails, The tail has&lt;br /&gt;
an effective Strength equal to half the character’s unaugmented Strength (round down) I understand having STR 6 would make the tail have a STR of 3.&lt;br /&gt;
&lt;br /&gt;
So the question I have is, much like in the way you have an augmented limit of say 6(10), would that make the tail have a limit of 3(7) or just a flat 3 no matter if your on say Kami or have magic that boosts your attribute to your augmented limit? |AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2018-01-19T15:26]]|Answer=Prehensile Tails work off of your unaugmented strength. This means any increase to your strength does not affect it. If you have spent karma to raise your strength to 6, then your tail is at strength 3. This is true regardless of what other things affect your current strength score positively.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsx7wmc/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Knucks, the underused weapon. Sure you can weaponfoci them for extra dice but most don&#039;t for reasons. This is where I ask the few questions relating to them (and as such plasteel boots)&lt;br /&gt;
&lt;br /&gt;
* Do they work with killing hands?&lt;br /&gt;
* Do they work with penetrating strike?&lt;br /&gt;
* Do they work with critical strike?&lt;br /&gt;
* Do they work with smashing blow?&lt;br /&gt;
&lt;br /&gt;
They&#039;re weapons sure, but they use the unarmed active skill to do damage.|AskedBy=Carrier_Oriskany|AskedOn=[[Has date::2018-01-19T16:09]]|Answer=Knucks do **not** work with Killing Hands&lt;br /&gt;
&lt;br /&gt;
Knucks do **not** work with Penetrating Strike.&lt;br /&gt;
&lt;br /&gt;
Knucks do work with Critical Strike&lt;br /&gt;
&lt;br /&gt;
Knucks do **not** work with smashing blow.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsxafkn/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How does someone if they take Geomancy find a place to live with a mana line?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-20T19:27]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsz7vz6/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Are Subdue and Grapple the same thing?  &lt;br /&gt;
In the core book they&#039;re mentioned together under subduing (pg 195)&lt;br /&gt;
But R&amp;amp;G mentions : Combat skills encompass the basics of close-combat actions and associated moves (Block, Charge, Dodge, Escape, **Grapple**, Parry, and **Subdue**)|AskedBy=DUDE_R_T_F_M|AskedOn=[[Has date::2018-01-21T01:07]]|Answer=Disregard the reference to &amp;quot;Grapple&amp;quot; in that passage. I am unsure what the writer meant, but it is not a thing in SR5e.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dszoodp/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=In Symbiosis it states that you have to live somewhere for &#039;more than a season&#039; that develop a connection to it, though everywhere else in the text the reference is each month to either break a bond and/or form a new one.&lt;br /&gt;
Clarification on what the default length should be would be great.|AskedBy=xDaedalus|AskedOn=[[Has date::2018-01-21T02:49]]|Answer=In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dszthjp/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=can you go on runs while training without having to redo the entire training ?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-01-23T20:37]]|Answer=I would certainly hope so.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dt4r9wb/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding trying to inject someone whos either unaware of you or considers you a non threat (like a guest at a social gathering)&lt;br /&gt;
&lt;br /&gt;
What would the test be to jab him with a injection needle (or other injection things you have)|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-26T14:47]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dt9u9gk/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Another question. is Narcoject a Natural or Synth toxin for the purpose of natural immunity?|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-26T17:00]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dta25n3/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Mystic Armor adept power. Active or passive for the purposes of whether it is affected by background count?|AskedBy=reyjinn|AskedOn=[[Has date::2018-01-27T17:33]]|Answer=I am unsure what you mean by &amp;quot;active or passive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Damage resistance tests are not penalized by background counts, regardless of the scenario, so the Mystic Armor adept power is functionally not affected by background counts.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtbsetq/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What happens at 0 magic? Not maximum 0 magic, just 0 magic.&lt;br /&gt;
&lt;br /&gt;
Is it complete, permanent burnout?|AskedBy=ghasek|AskedOn=[[Has date::2018-01-28T00:42]]|Answer=Per recent Council ruling, it is now permanent burnout to reach 0 current magic.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtce43b/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Yess, is me again.&lt;br /&gt;
&lt;br /&gt;
So say a character leaves gen with a magic of 0 and the intent of playing it as if she/he was a latent awakener. Would she/he show up on assensing as awakend and therefor need a license. Or would it work like the 4E quality where you werent awakend intill you bought your magic up to 1&lt;br /&gt;
&lt;br /&gt;
I know the 4E quality worked diffrently but this is the closest way to replicate it in 5E that i&#039;ve found|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-28T00:54]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtcen5q/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Delivery times on upgraded items: Is it based on the price difference or the total price of the final item?&lt;br /&gt;
&lt;br /&gt;
Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger&#039;s lodge for the duration, but ware and other things not as location-sensitive during construction?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-28T10:47]]|Answer=Delivery time will be based off of the cost of the final item. The item is, however, usable in that time, as much as I like the idea of someone shipping off their cyberarm for upgrades, and running the shadows with one arm. Or three, if they&#039;re certain green-skinned Hindus.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtcza4o/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Question regarding Astral combat and weather or not you can Full defense it And what stat would be the defense stat, Fx with &amp;quot;agile defender&amp;quot; or &amp;quot;Too pretty to hit&amp;quot;|AskedBy=KPsyChoPath|AskedOn=[[Has date::2018-01-28T22:54]]|Answer=Unanswered|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtdum22/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Hello, my character wants to use Laced lipstick (SS 178, 187, 196)  with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick).&lt;br /&gt;
So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)?&lt;br /&gt;
&lt;br /&gt;
Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.|AskedBy=Astronimos|AskedOn=[[Has date::2018-01-30T18:25]]|Answer=While Laced Lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - shall be assumed to be a part of lifestyle for anyone who is not literally a squatter.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dth58v9/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can a rating 6 medkit be added to armor with enough capacity for it, and would it be obvious?|AskedBy=mudge6|AskedOn=[[Has date::2018-01-31T19:57]]|Answer=A rating 6 medkit can be added to armor, though it can safely be assumed to only function for the wearer.&lt;br /&gt;
&lt;br /&gt;
It&#039;s obviousness is up to the GM. It is likely neither super blatant nor super stealth. Savvy individuals are likely to be able to notice it.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtj9j6w/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can a R6 medkit be placed into a piece of armor or clothing? If yes, would it be obvious to someone observing the armor or clothing? Would it receive Concealability modifiers if placed in an armor piece or clothing that adds this?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-01-31T19:57]]|Answer=[See this answer.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtz25ko/)|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtj9j8a/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Issue with Bonding Ritual in Street Grimoire&lt;br /&gt;
&lt;br /&gt;
Street Grimoire post-errata -  &amp;quot;bonding ritual (with appropriate technical skill) with a minimum Force equal to the hits rolled using&lt;br /&gt;
the appropriate dice pool on the Object Resistance Table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Street Grimoire pre-erratta - &amp;quot;bonding ritual (with appropriate&lt;br /&gt;
technical skill) with a minimum Force equal to the Object&lt;br /&gt;
Resistance Table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Normally straight forward, but there&#039;s no note of the change in official errata. Which one are we going with?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-01-31T23:43]]|Answer=For the ShadowHaven, the 2nd printing text for the Bonding Ritual will be in use, however, instead of rolling the dice, simply take the pool and divide it by 3 if done during downtime, in order to keep results consistent.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtjnmqt/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=After request from the people in Discord&#039;s general text channel, i am posting this question here.&lt;br /&gt;
Can Machine Sprites inhabit any sort of electronics that use their skills to perform skills they would otherwise not be able to perform?&lt;br /&gt;
For example. Can a Machine Sprite inhabit a cyberdeck and use its skills (Computer, Electronic Warfare, Hardware) to use the Format Device Matrix Action? Can it even actually enter the Matrix, causing a Matrixception?|AskedBy=SigniferLux|AskedOn=[[Has date::2018-02-01T18:01]]|Answer=Machine Sprite do not inhabit electronics, mechanically speaking.&lt;br /&gt;
&lt;br /&gt;
They cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtkz2ql/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Do the auto-hits on Hardened Armor count as &amp;quot;successes&amp;quot; to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test?&lt;br /&gt;
&lt;br /&gt;
In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2&lt;br /&gt;
Does it roll for soak:&lt;br /&gt;
7BOD+5Armour+5auto-hits&lt;br /&gt;
OR&lt;br /&gt;
7BOD+10Armour+5Auto-hits|AskedBy=SCKoNi|AskedOn=[[Has date::2018-02-02T03:31]]|Answer=The automatic hits from Hardened Armor are extra, and thus do not detract from the dice pool of the subsequent damage resistance test. Unfortunately.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtlx5eh/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can commlinks receive Program Carriers and other cyberdeck modules?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-02-02T04:57]]|Answer=Commlinks can recieve Program Carriers and other Cyberdeck Modules, but only through the device modding rules presented in Data Trails.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm17g3/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=What does &amp;quot;significant extra weight&amp;quot; mean, in terms of skimmers?|AskedBy=Sadsuspenders|AskedOn=[[Has date::2018-02-02T05:24]]|Answer=Assume &amp;quot;significant extra weight&amp;quot; for the purposes of Skimmers (CF 88) to mean anything more than roughly 2kg/point of body above and beyond FBA+reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm2bnu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How fast can a bird dive?|AskedBy=ryncewynde88|AskedOn=[[Has date::2018-02-02T05:36]]|Answer=[What?](https://www.destroyallsoftware.com/talks/wat)|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtm2slf/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Does an RCCs noise reduction and sharing rule include programs? or are they counted separately?&lt;br /&gt;
The section &#039;noise reduction and sharing&#039; only mentions Autosofts but not Programs. And the &#039;rigger cyberprograms&#039; section does not mention either way.&lt;br /&gt;
So for a device rating 5 RCC is it &amp;quot;noise reduction, autosoft, and program combined total of 5&amp;quot; or &amp;quot;noise reduction and autosoft combined total of 5, and also 5 programs&amp;quot;?|AskedBy=Scarletpooky|AskedOn=[[Has date::2018-02-04T20:46]]|Answer=RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtqhlqa/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=When using control device the book states &amp;quot;All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower.&amp;quot; (SR5e:CR pg. 238). But later in the book it uses the example of a perception test via drone it&#039;s sensors it says &amp;quot;When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit.&amp;quot;(SR5e:CR pg. 445). In both instances I&#039;m using control device which as stated in the book is a variable action, meaning I use it in place of another action but also mimic that other action, but in one instance I can use my own limits and In another I have to use my Rigger control console data processing as the limit? This feels contradictory? And I just wanted to know which rules I should follow.|AskedBy=MrDappertorn|AskedOn=[[Has date::2018-02-04T20:59]]|Answer=Making a perception test does not use the Control Device matrix action.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtqianf/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=If you use Channeling to call a spirit in to your self, can you use the  Instruction skill to train your self? (someone with a skill soft maybe able to do the same thing if they want.)|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-02-06T20:06]]|Answer=No|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtu79it/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=(1) Can astral signatures be described by one mage to another?&lt;br /&gt;
&lt;br /&gt;
(2) Can a summoned spirit performing the assensing service to read an astral signature describe it (or mental-link it) to the summoner? (All spirits have the Assensing power, some have Arcana, if it matters)&lt;br /&gt;
&lt;br /&gt;
(3) If yes to either 1 or 2, does a communicated signature work mechanically the same as an astral signature learn via assensing?|AskedBy=RandomChummer|AskedOn=[[Has date::2018-02-09T14:19]]|Answer=Astral Signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone.&lt;br /&gt;
&lt;br /&gt;
This holds equally true to summoned spirits through the Spirit-Summoner link (a very low-bandwidth link, incidentally), making the Quicksilver Camera the only way to spread astral signatures around ... and that way not a particularly good one.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtzh41k/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=How do BTLs interact with drugs?&lt;br /&gt;
&lt;br /&gt;
1. Do they stack?&lt;br /&gt;
&lt;br /&gt;
2. Do they cause drug interactions?&lt;br /&gt;
&lt;br /&gt;
3. Do they cause an overdose?|AskedBy=Adamsmithchan|AskedOn=[[Has date::2018-02-09T16:27]]|Answer=BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtzoj8z/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Can all wards types be made types be made permanent or just ward on page 297 (meaning you need to mix ward with the other types of wards as on page 135.  &lt;br /&gt;
Talking about that, it lists  Special wards that can also be combined with permission of the gamemaster, how do you want do go about that?|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-02-09T21:24]]|Answer=Only basic wards may be permanent. &lt;br /&gt;
&lt;br /&gt;
None of the GM-Permission required wards may be combined in any combination with each other or other wards.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du078po/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Tell me if I&#039;m wrong, but you can&#039;t shoot the same person with two different guns on the same pass, right? Or can you do that by splitting dp?|AskedBy=SCKoNi|AskedOn=[[Has date::2018-02-12T22:56]]|Answer=You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du5h1iu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=i can&#039;t find what mana bind/mana net is resisted by on 114 for the spell casting test, would that be willpower+Charisma as well like how Physical manipulation spell call for  Body + Strength and then to break free, it  Body + Strength for net/bind|AskedBy=HiddenBoss|AskedOn=[[Has date::2018-02-12T23:01]]|Answer=Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du5hbug/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=Regarding anthro drones. Can they A.) wield metahuman weapons without weapon mounts, and B.) Wear metahuman armor (which I would assume follows the armor stacking rules by RAW meaning if its higher than their base armor only the highest number counts.)|AskedBy=_Everstone_|AskedOn=[[Has date::2018-02-13T21:13]]|Answer=Anthrodrones may wield metahuman weapons. They utilize the weapon targetting autosoft as normal when on autopilot, and the weapon skill itself when controlled remotely or by being jumped in, rather than gunnery.&lt;br /&gt;
&lt;br /&gt;
Anthrodrones may wear metahuman armor, but may not benefit from it&#039;s armor score.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du783pu/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=So I have a character in the works that ideally will have 20 Karma after I&#039;ve finished with the Qualities. Now, seeing as how I intend to play the char a changeling, I want to know whether or not I need 30 Karma just to trigger Surge III? I&#039;m picking the Changeling Qualities myself, but in the end, I still have 16 (or 20, depending on whether or not I decide to choose one of them) Karma points to spare. Now, the question is, do I need 30 Karma points going into the changeling if I&#039;m going to have 10 points spare going out regardless?&lt;br /&gt;
Furthermore, I also wanted to make something to stand out, and so wanted to combine the Dermal Alteration with dragon scales in combination with Striking Skin Pigmentation, Unusual Hair and Bioluminescence. The only thing is, the game claims you can&#039;t mix neither the Dermal Alteration nor the negative quality Scales with other qualities that change skin (which ended with me picking Insectoid Features, namely carapace because that doesn&#039;t clash with anything but does the same thing as Scales would). Personally, I don&#039;t see how this would affect purely cosmetic stuff such as radically changing pigmentation or making it glow all pretty-like, and reckon that it&#039;s more aimed towards the Dermal Deposit quality, but the guys in chargen won&#039;t let me combine the dragon scales or the standard scales with the cosmetics. Any chance to either interpret the rules a bit freely or just make a GM exception in this case?&lt;br /&gt;
Regardless of the verdict, cheers for reading!|AskedBy=ThatOneKith|AskedOn=[[Has date::2018-02-15T01:35]]|Answer=The full 30 karma is required in order to buy SURGE III, and accordingly any SURGE qualities.&lt;br /&gt;
&lt;br /&gt;
Dermal Alteration is incompatible with any other natural or artificial skin modification. It will not stack with Striking Skin Pigmentation. It is compatible with Unusual Hair and Bioluminescence.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/du9k1qq/]])}}&lt;br /&gt;
&lt;br /&gt;
{{Q&amp;amp;A|Topic=Undefined|Question=&amp;quot;Increased Seating&amp;quot; from Rigger 5.0 (Page 164). Can this modification be taken more than once on a vehicle for additional seating on that vehicle? For instance a 2 seat, 10 Body Car has 10 slots for Body Mods. Can Increased Seating be taken twice to get a total of 4 seats for 4/10 Body Mod slots?|AskedBy=Vazkiel|AskedOn=[[Has date::2018-02-16T03:11]]|Answer=Increased Seating may not be taken multiple times, as hilarious as the 296 seat Omnibus is. Or the even scarier 2052 seat Omnibus is.|Thread=Mechanics Thread I|Permalink=[[Has URL::https://reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dubl3n4/]])}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Template:Q%26A&amp;diff=23121</id>
		<title>Template:Q&amp;A</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Template:Q%26A&amp;diff=23121"/>
		<updated>2019-12-30T07:18:36Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Rearranged the format, broke out data elements slightly more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Usage: Topic|Question|Asked By|Asked On|Answer|Thread|Permalink&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|@category=Q&amp;amp;A&lt;br /&gt;
|Topic={{{1|}}}&lt;br /&gt;
|Question={{{2|}}}&lt;br /&gt;
|Asked By={{{3|}}}&lt;br /&gt;
|Asked On={{{4|}}}&lt;br /&gt;
|Answer={{{5|}}}&lt;br /&gt;
|Thread={{{6|}}}&lt;br /&gt;
|Permalink={{{7|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Template:Q%26A&amp;diff=23120</id>
		<title>Template:Q&amp;A</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Template:Q%26A&amp;diff=23120"/>
		<updated>2019-12-30T07:04:30Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Usage: Topic|Question|Asked By|Answer|Thread|Asked On&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|@category=Q&amp;amp;A&lt;br /&gt;
|Topic={{{1|}}}&lt;br /&gt;
|Question={{{2|}}}&lt;br /&gt;
|Asked By={{{3|}}}&lt;br /&gt;
|Answer={{{4|}}}&lt;br /&gt;
|Thread={{{5|}}}&lt;br /&gt;
|Asked On={{{6|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23085</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23085"/>
		<updated>2019-12-29T22:56:37Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23071</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=23071"/>
		<updated>2019-12-29T01:09:55Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chloe_Green&amp;diff=22845</id>
		<title>Chloe Green</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chloe_Green&amp;diff=22845"/>
		<updated>2019-12-25T01:49:20Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Somehow left off &amp;quot;Preferred Payment Method.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Chloe Green]]&lt;br /&gt;
|image= [[File:Default-welcomer.png|200px]]&lt;br /&gt;
|header1= [[Profession::Fixer]]&lt;br /&gt;
|header2=&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Malibi]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::2]]&lt;br /&gt;
|label9 = Aspects&lt;br /&gt;
|data9 = *[[hasAspect::Activist]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Environmentalist]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Rich Brat]]&lt;br /&gt;
|label10 = Negative Aspects&lt;br /&gt;
|data10 = None&lt;br /&gt;
|label30 = Public Contact?&lt;br /&gt;
|data30= Yes&lt;br /&gt;
|label7 = Archetype&lt;br /&gt;
|data7 = [[Archetype::Fixer]]&lt;br /&gt;
|label8 = Faction&lt;br /&gt;
|data8 = [[Faction::TerraFirst!]]&lt;br /&gt;
|label11 = Location&lt;br /&gt;
|data11= [[Location::&amp;quot;An Undisclosed Location&amp;quot; (a.k.a., North Bellevue)]]&lt;br /&gt;
|label12 = Metatype&lt;br /&gt;
|data12 = [[Metatype::Human]]&lt;br /&gt;
|label13 = Gender&lt;br /&gt;
|data13 = [[Gender::Female]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14= Young&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = Service to TerraFirst!&lt;br /&gt;
|label20 = Hobbies/Vice&lt;br /&gt;
|data20 = Personal Grooming, Fashion&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = It&#039;s Complicated&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A bright and cheery Elven woman of East Asian descent, Chloe has lived a sheltered life as the only daughter of parents too wealthy to work. In such circumstances, people find ways to entertain themselves; Chloe simply took up eco-terrorism as a hobby, becoming a backer of TerraFirst!. She wears an Altskin Shifter mask to disguise her features, and goes by the nom de guerre &amp;quot;Chloe Green&amp;quot; -- something so obviously fake that she figures no one would suspect her of using her real first name. Despite this, she is not bad at operational security, though some of the more naturalistic runners may be able to learn her true identity (she does not account for Awakened wildlife well, ironically).&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activist&#039;&#039;&#039; - Chloe is well-connected within environmental circles, as her parents think that this is an adorable little cause for their daughter to engage in. Meanwhile, behind the scenes, she is very well-connected to proponents of more &#039;&#039;direct&#039;&#039; action. Chloe is therefore rather better than most in her social circles at discreetly sourcing an assault rifle, phial of lethal nanites, or brick of explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environmentalist&#039;&#039;&#039; - As a dyed-in-the-wool TerraFirst! ideologue, Chloe reads up extensively on environmental problems and their sources. Especially their sources. Sometimes their sources&#039; families, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rich Brat&#039;&#039;&#039; - Chloe has never known want in any real sense of the word. She goes through &amp;quot;toys&amp;quot; very quickly as is, and is therefore a good source of temporary runner gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge Checks&#039;&#039;&#039; 2 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Active Checks&#039;&#039;&#039; 0 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Gear Acquisition Checks&#039;&#039;&#039; 6 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Networking Checks&#039;&#039;&#039; 10 + Loyalty + Aspects&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Maksim&amp;diff=22838</id>
		<title>Maksim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Maksim&amp;diff=22838"/>
		<updated>2019-12-25T01:29:37Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Maksim]]&lt;br /&gt;
|image= [[File:Default-welcomer.png|200px]]&lt;br /&gt;
|header1= [[Profession::Taxi Driver]]&lt;br /&gt;
|header2=&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Malibi]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::1]]&lt;br /&gt;
|label9 = Aspects&lt;br /&gt;
|data9 = *[[hasAspect::Taxi Driver]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Silent]]&lt;br /&gt;
|label10 = Negative Aspects&lt;br /&gt;
|data10 = None&lt;br /&gt;
|label30 = Public Contact?&lt;br /&gt;
|data30= Yes&lt;br /&gt;
|label7 = Archetype&lt;br /&gt;
|data7 = [[Archetype::Service]]&lt;br /&gt;
|label8 = Faction&lt;br /&gt;
|data8 = [[Faction::Yellow Cab Company]]&lt;br /&gt;
|label11 = Location&lt;br /&gt;
|data11= [[Location::Streets of Seattle]]&lt;br /&gt;
|label12 = Metatype&lt;br /&gt;
|data12 = [[Metatype::Dwarf]]&lt;br /&gt;
|label13 = Gender&lt;br /&gt;
|data13 = [[Gender::Male]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14= Middle-Aged&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = Credsticks&lt;br /&gt;
|label20 = Hobbies/Vice&lt;br /&gt;
|data20 = Cigarettes&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = None of Your Damn Business&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Maksim is a dour Dwarf of Russian extraction. He does not talk much. He prefers it if you do not talk much, either. He drives you to your location and drops you off, or if you pay him, he will carry an item to a place or pick up an item from a place.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taxi Driver&#039;&#039;&#039; - Maksim has a taxi. He uses it for all the things a taxi can do. He knows the city, because he drives around it in his taxi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silent&#039;&#039;&#039; - Maksim does not &amp;quot;small talk.&amp;quot; He does not talk about the things that happen in his taxi. You ask too many questions.&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge Checks&#039;&#039;&#039; 5 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Active Checks&#039;&#039;&#039; 9 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Gear Acquisition Checks&#039;&#039;&#039; 1 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Networking Checks&#039;&#039;&#039; -1 + Loyalty + Aspects&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chloe_Green&amp;diff=22815</id>
		<title>Chloe Green</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chloe_Green&amp;diff=22815"/>
		<updated>2019-12-24T23:52:00Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Missing a sentence!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Chloe Green]]&lt;br /&gt;
|image= [[File:Default-welcomer.png|200px]]&lt;br /&gt;
|header1= [[Profession::Fixer]]&lt;br /&gt;
|header2=&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Malibi]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::2]]&lt;br /&gt;
|label9 = Aspects&lt;br /&gt;
|data9 = *[[hasAspect::Activist]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Environmentalist]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Rich Brat]]&lt;br /&gt;
|label10 = Negative Aspects&lt;br /&gt;
|data10 = None&lt;br /&gt;
|label30 = Public Contact?&lt;br /&gt;
|data30= Yes&lt;br /&gt;
|label7 = Archetype&lt;br /&gt;
|data7 = [[Archetype::Fixer]]&lt;br /&gt;
|label8 = Faction&lt;br /&gt;
|data8 = [[Faction::TerraFirst!]]&lt;br /&gt;
|label11 = Location&lt;br /&gt;
|data11= [[Location::&amp;quot;An Undisclosed Location&amp;quot; (a.k.a., North Bellevue)]]&lt;br /&gt;
|label12 = Metatype&lt;br /&gt;
|data12 = [[Metatype::Human]]&lt;br /&gt;
|label13 = Gender&lt;br /&gt;
|data13 = [[Gender::Female]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14= Young&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = &lt;br /&gt;
|label20 = Hobbies/Vice&lt;br /&gt;
|data20 = Personal Grooming, Fashion&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = It&#039;s Complicated&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A bright and cheery Elven woman of East Asian descent, Chloe has lived a sheltered life as the only daughter of parents too wealthy to work. In such circumstances, people find ways to entertain themselves; Chloe simply took up eco-terrorism as a hobby, becoming a backer of TerraFirst!. She wears an Altskin Shifter mask to disguise her features, and goes by the nom de guerre &amp;quot;Chloe Green&amp;quot; -- something so obviously fake that she figures no one would suspect her of using her real first name. Despite this, she is not bad at operational security, though some of the more naturalistic runners may be able to learn her true identity (she does not account for Awakened wildlife well, ironically).&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activist&#039;&#039;&#039; - Chloe is well-connected within environmental circles, as her parents think that this is an adorable little cause for their daughter to engage in. Meanwhile, behind the scenes, she is very well-connected to proponents of more &#039;&#039;direct&#039;&#039; action. Chloe is therefore rather better than most in her social circles at discreetly sourcing an assault rifle, phial of lethal nanites, or brick of explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environmentalist&#039;&#039;&#039; - As a dyed-in-the-wool TerraFirst! ideologue, Chloe reads up extensively on environmental problems and their sources. Especially their sources. Sometimes their sources&#039; families, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rich Brat&#039;&#039;&#039; - Chloe has never known want in any real sense of the word. She goes through &amp;quot;toys&amp;quot; very quickly as is, and is therefore a good source of temporary runner gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge Checks&#039;&#039;&#039; 2 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Active Checks&#039;&#039;&#039; 0 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Gear Acquisition Checks&#039;&#039;&#039; 6 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Networking Checks&#039;&#039;&#039; 10 + Loyalty + Aspects&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chloe_Green&amp;diff=22814</id>
		<title>Chloe Green</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chloe_Green&amp;diff=22814"/>
		<updated>2019-12-24T23:50:33Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Chloe Green]]&lt;br /&gt;
|image= [[File:Default-welcomer.png|200px]]&lt;br /&gt;
|header1= [[Profession::Fixer]]&lt;br /&gt;
|header2=&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Malibi]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::2]]&lt;br /&gt;
|label9 = Aspects&lt;br /&gt;
|data9 = *[[hasAspect::Activist]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Environmentalist]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Rich Brat]]&lt;br /&gt;
|label10 = Negative Aspects&lt;br /&gt;
|data10 = None&lt;br /&gt;
|label30 = Public Contact?&lt;br /&gt;
|data30= Yes&lt;br /&gt;
|label7 = Archetype&lt;br /&gt;
|data7 = [[Archetype::Fixer]]&lt;br /&gt;
|label8 = Faction&lt;br /&gt;
|data8 = [[Faction::TerraFirst!]]&lt;br /&gt;
|label11 = Location&lt;br /&gt;
|data11= [[Location::&amp;quot;An Undisclosed Location&amp;quot; (a.k.a., North Bellevue)]]&lt;br /&gt;
|label12 = Metatype&lt;br /&gt;
|data12 = [[Metatype::Human]]&lt;br /&gt;
|label13 = Gender&lt;br /&gt;
|data13 = [[Gender::Female]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14= Young&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = &lt;br /&gt;
|label20 = Hobbies/Vice&lt;br /&gt;
|data20 = Personal Grooming, Fashion&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = It&#039;s Complicated&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
A bright and cheery Elven woman of East Asian descent, Chloe has lived a sheltered life as the only daughter of parents too wealthy to work. In such circumstances, people find ways to entertain themselves; Chloe simply took up eco-terrorism as a hobby, becoming a backer of TerraFirst!. She wears an Altskin Shifter mask to disguise her features, and goes by the nom de guerre &amp;quot;Chloe Green&amp;quot; -- something so obviously fake that she figures no one would suspect her of using her real first name. Despite this, she is not bad at operational security, though some of the &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activist&#039;&#039;&#039; - Chloe is well-connected within environmental circles, as her parents think that this is an adorable little cause for their daughter to engage in. Meanwhile, behind the scenes, she is very well-connected to proponents of more &#039;&#039;direct&#039;&#039; action. Chloe is therefore rather better than most in her social circles at discreetly sourcing an assault rifle, phial of lethal nanites, or brick of explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Environmentalist&#039;&#039;&#039; - As a dyed-in-the-wool TerraFirst! ideologue, Chloe reads up extensively on environmental problems and their sources. Especially their sources. Sometimes their sources&#039; families, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rich Brat&#039;&#039;&#039; - Chloe has never known want in any real sense of the word. She goes through &amp;quot;toys&amp;quot; very quickly as is, and is therefore a good source of temporary runner gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge Checks&#039;&#039;&#039; 2 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Active Checks&#039;&#039;&#039; 0 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Gear Acquisition Checks&#039;&#039;&#039; 6 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Networking Checks&#039;&#039;&#039; 10 + Loyalty + Aspects&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Malibi&amp;diff=22805</id>
		<title>User:Malibi</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Malibi&amp;diff=22805"/>
		<updated>2019-12-24T23:01:57Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generally referred to as &amp;quot;Mal&amp;quot; online, due to a succession of handles.&lt;br /&gt;
&lt;br /&gt;
Reddit account: [https://www.reddit.com/user/Malibi/ /u/Malibi]&lt;br /&gt;
&lt;br /&gt;
==Style==  &lt;br /&gt;
&lt;br /&gt;
===Pick Policy===&lt;br /&gt;
I attempt to make picks to hit several objectives, in rough priority order:&lt;br /&gt;
# To have a workable balance of player and runner archetypes such that the run can succeed.&lt;br /&gt;
# To ensure that each runner that is picked will have some table spotlight, so that all players are engaged.&lt;br /&gt;
# To reward others that have done things that I, myself, appreciated.&lt;br /&gt;
# To introduce new players to the wonderful world of Shadowrun.&lt;br /&gt;
# To give runs to those that have not had one in a while.&lt;br /&gt;
To phrase this more directly, this means that in practice compatible GMs get some level of preference, as well as characters I find interesting and well-realized. I like bringing new players, so long as I feel like I can show them a good time; this means that I can be more forgiving in my picks of new players when I can pair them with veteran players who I know will work with me to involve them and make them feel &#039;&#039;awesome&#039;&#039;. My runs usually require players to have a functional wiki page and an up-to-date character sheet, and a strong prompt response is highly recommended. These factors play into the &amp;quot;interesting and well-realized&amp;quot; character component of my pick policy. I also require previous run information because I attempt to control for bias where I can: I recognize that some players cannot apply as often as they would like, and I recognize that others can be on a hot streak because they already resonate with other GMs.&lt;br /&gt;
&lt;br /&gt;
===Declining The Meet===&lt;br /&gt;
I allow players to decline the meet if there is some kind of character conflict that I missed. Having a Wiki page that summarizes the reasons a character might decline a meet is &#039;&#039;&#039;strongly preferred&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Thwarting/Derailing===&lt;br /&gt;
Instead of flatly declining a job, sometimes it is interesting to work for a different outcome than the one the rest of the players are aiming for. I&#039;ll permit this (and reserve the right to, in the future, structure runs around this), but it has to be done in good faith, with my full knowledge -- so just message me and we&#039;ll sort it out. Failure to do this will not be looked upon kindly.&lt;br /&gt;
  &lt;br /&gt;
===Realism and Consistency===&lt;br /&gt;
I try to have things be internally consistent within the world, in part because I tend to like runs where the players aren&#039;t given all of the information; puzzles are fun for me, and hopefully they are for you as well, Dear Player.&lt;br /&gt;
&lt;br /&gt;
I also tend to pick characters whose stories are, themselves, what I view as internally consistent. If I can read your sheet and get a feel for what drives your character, &#039;&#039;especially&#039;&#039; if you give me a few levers to pull for Dramatic Purposes™, that may get you onto my table faster or more often.&lt;br /&gt;
&lt;br /&gt;
===Consequences===&lt;br /&gt;
For tension, I feel it&#039;s very important that there be threat. Assuming I can keep to my value of consistency, if you fail, I won&#039;t pull punches; there were ways to avoid that failure. However, I very much so believe in failing forward: a failure may result in a complication or escalation, rather than an immediate consequence. In essence, if you screw up, you or your team can pull your bacon out of the fire by doubling down at the risk of making things more difficult in the future.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{{#ask: [[Category:Player Characters]] [[player::{{FULLPAGENAME}}]]&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::Malibi]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Trip_Softly&amp;diff=22796</id>
		<title>Trip Softly</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Trip_Softly&amp;diff=22796"/>
		<updated>2019-12-24T22:05:19Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Tweaked Aspects a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Trip Softly]]&lt;br /&gt;
|image= [[File:Default-welcomer.png|200px]]&lt;br /&gt;
|header1= [[Profession::Talismonger]]&lt;br /&gt;
|header2=&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Malibi]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::3]]&lt;br /&gt;
|label9 = Aspects&lt;br /&gt;
|data9 = *[[hasAspect::Talismonger]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Foci]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Planar Magic]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Altered States]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Wealth and Privilege]]&lt;br /&gt;
|label10 = Negative Aspects&lt;br /&gt;
|data10 = *[[hasAspect::Hard to Reach]]&lt;br /&gt;
|label30 = Public Contact?&lt;br /&gt;
|data30= Yes&lt;br /&gt;
|label7 = Archetype&lt;br /&gt;
|data7 =  [[Archetype::Custom(G,K,N,A)]]&lt;br /&gt;
|label8 = Faction&lt;br /&gt;
|data8 = [[Faction::The Crystal Method Magick Shop]]&lt;br /&gt;
|label11 = Location&lt;br /&gt;
|data11= [[Location::University of Washington, Downtown]]&lt;br /&gt;
|label12 = Metatype&lt;br /&gt;
|data12 = [[Metatype::Human]]&lt;br /&gt;
|label13 = Gender&lt;br /&gt;
|data13 = [[Gender::Male]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14= Young&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = Barter (Knowledge, Items of Power, Vice Items)&lt;br /&gt;
|label20 =  Hobbies/Vice&lt;br /&gt;
|data20 = Mood-Altering Substances, New Age Tchotchkes&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = Single&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Trip Softly owns The Crystal Method, a new-age bookstore and magick shop near U-Dub. A chill, lanky human in his twenties, Trip is mundane, and most of his wares are as well. However, he actually comes from money, and the shop is just a front to indulge his genuine fascination in the metaplanes. To those who share in that fascination, he opens his backroom and his contacts, eager to trade power for knowledge and knowledge for power.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talismonger&#039;&#039;&#039; - The Crystal Method is full of a bunch of &amp;quot;magickal&amp;quot; junk, but Trip does zealously hoard items of real power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foci&#039;&#039;&#039; - Trip is especially interested in artifacts, even if he is unable to use them himself, being mundane. What contacts he has in the magical community tend to be artificers, and he collects foci like others would collect art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; - The metaplanes are an area of interest to Trip, and he is well-read on them. Given his resources, he has even dabbled in metaplanar exploration himself, with contracted spiritual guides and a little chemical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altered States&#039;&#039;&#039; - Having experimented as with as many altered states of consciousness as he could imagine (and he&#039;s got a good imagination), Trip is acquainted with pretty much all of them -- and will happily share his experiences, or help you experience them for yourself! If you need something like a dose of Shade, an Olfactory Booster, or a quick exorcism, he can probably arrange it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth and Privilege&#039;&#039;&#039; - Trip tries to hide it, but his bookstore is definitely not a profitable operation, even discounting his expensive hobby of collecting artifacts. To those in his inner circle, Trip may be able to offer insight on, or even introductions to, the rich and famous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard to Reach&#039;&#039;&#039; - He is privately bored of society, but cannot disengage from it. If Trip fails a contact availability roll, it&#039;s very likely he is attending to the needs of his position.&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge Checks&#039;&#039;&#039; 7 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Active Checks&#039;&#039;&#039; 1 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Gear Acquisition Checks&#039;&#039;&#039; 11 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Networking Checks&#039;&#039;&#039; 3 + Loyalty + Aspects&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Trip_Softly&amp;diff=22794</id>
		<title>Trip Softly</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Trip_Softly&amp;diff=22794"/>
		<updated>2019-12-24T21:24:28Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import of fluff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[has name::Trip Softly]]&lt;br /&gt;
|image= [[File:Default-welcomer.png|200px]]&lt;br /&gt;
|header1= [[Profession::Talismonger]]&lt;br /&gt;
|header2=&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [[User:Malibi]]&lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::3]]&lt;br /&gt;
|label9 = Aspects&lt;br /&gt;
|data9 = *[[hasAspect::Talismonger]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Foci]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Planar Magic]]&amp;lt;BR&amp;gt;&lt;br /&gt;
*[[hasAspect::Wealth and Privilege]]&lt;br /&gt;
|label10 = Negative Aspects&lt;br /&gt;
|data10 = None&lt;br /&gt;
|label30 = Public Contact?&lt;br /&gt;
|data30= Yes&lt;br /&gt;
|label7 = Archetype&lt;br /&gt;
|data7 =  [[Archetype::Custom(G,K,N,A)]]&lt;br /&gt;
|label8 = Faction&lt;br /&gt;
|data8 = [[Faction::The Crystal Method Magick Shop]]&lt;br /&gt;
|label11 = Location&lt;br /&gt;
|data11= [[Location::University of Washington, Downtown]]&lt;br /&gt;
|label12 = Metatype&lt;br /&gt;
|data12 = [[Metatype::Human]]&lt;br /&gt;
|label13 = Gender&lt;br /&gt;
|data13 = [[Gender::Male]]&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14= Young&lt;br /&gt;
|label15= Preferred Payment Method&lt;br /&gt;
|data15 = Barter (Knowledge, Items of Power, Vice Items)&lt;br /&gt;
|label20 =  Hobbies/Vice&lt;br /&gt;
|data20 = Mood-Altering Substances, New Age Tchotchkes&lt;br /&gt;
|label17 = Personal Life&lt;br /&gt;
|data17 = Single&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Trip Softly owns The Crystal Method, a new-age bookstore and magick shop near U-Dub. A chill, lanky human in his twenties, Trip is mundane, and most of his wares are as well. However, he actually comes from money, and the shop is just a front to indulge his genuine fascination in the metaplanes. To those who share in that fascination, he opens his backroom and his contacts, eager to trade power for knowledge and knowledge for power.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talismonger&#039;&#039;&#039; - The Crystal Method is full of a bunch of &amp;quot;magickal&amp;quot; junk, but Trip does zealously hoard items of real power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foci&#039;&#039;&#039; - Trip is especially interested in artifacts, even if he is unable to use them himself, being mundane. What contacts he has in the magical community tend to be artificers, and he collects foci like others would collect art.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planar Magic&#039;&#039;&#039; - The metaplanes are an area of interest to Trip, and he is well-read on them. Given his resources, he has even dabbled in metaplanar exploration himself, with contracted spiritual guides and a little chemical assistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wealth and Privilege&#039;&#039;&#039; - Trip tries to hide it, but his bookstore is definitely not a profitable operation, even discounting his expensive hobby of collecting artifacts. He is privately bored of society, but cannot disengage from it. If Trip fails a contact availability roll, it&#039;s very likely he is attending to the needs of his position.&lt;br /&gt;
&lt;br /&gt;
==Dice Pools==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Knowledge Checks&#039;&#039;&#039; 7 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Active Checks&#039;&#039;&#039; 1 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Gear Acquisition Checks&#039;&#039;&#039; 11 + Loyalty + Aspects&lt;br /&gt;
* &#039;&#039;&#039;Networking Checks&#039;&#039;&#039; 3 + Loyalty + Aspects&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
&lt;br /&gt;
===Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reverie&amp;diff=22657</id>
		<title>Reverie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reverie&amp;diff=22657"/>
		<updated>2019-12-23T05:17:24Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Fixed broken links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Reverie&lt;br /&gt;
|image= [[File:Reverie.jpg|512px]]&lt;br /&gt;
|header1= Detection Ritualist, Metaplanar Explorer, Astral Cheerleader and Combatant&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 22nd, 2071&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 = [https://www.dropbox.com/s/3632ywljmks2u2a/Reverie.pdf?dl=0 PDF] [https://www.dropbox.com/s/jwaz6xcldeag8n6/Reverie.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A girl trapped in a coma, who is more at home in the spiritual world than the physical one.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To go on adventures, meet new friends, and explore the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When Cass was a little girl, she lived a normal little girl life. Mommy and Daddy worked all day and all night, so she spent her time at home in story land. She had many adventures there, learning about friendship and the world and how the company makes everything all better. The company made the machines that showed her story land, so it was very, very real.&lt;br /&gt;
&lt;br /&gt;
Then one day she got very, very sick. Mommy and Daddy worried a lot. The fever was in her head, but because she was a very good girl, she didn&#039;t die. Instead, her fairy godmother visited her, and showed her how her body was really just a house for her soul to rest in.&lt;br /&gt;
&lt;br /&gt;
Learning from her fairy godmother and Mister Dweller, the little girl went on many adventures learning about the inner outer places. She made many friends there and learned from them about the worlds. Some worlds were nice and some were not so nice and some were scary.&lt;br /&gt;
&lt;br /&gt;
Then the company was in big trouble, and Mommy and Daddy were very afraid. The girl tried to tell them not to worry, but they were too scared to believe her. With the help of her friends, the girl moved her soul&#039;s house far, far away one whole mile, and hid it very, very well.&lt;br /&gt;
&lt;br /&gt;
The girl then had to work very, very hard, for the house to keep her soul-house in. She learned many, many things about the material and the true meaning of friendship: people are not nice! The girl was good and always listened to her fairy godmother, so the not-nice people never hurt her.&lt;br /&gt;
&lt;br /&gt;
And the girl lived happily ever after. The End.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quadriplegic&#039;&#039;&#039;: Due to a particularly nasty strain of encephalitis, Reverie essentially lost the use of her body at a very tender age. It is the anchor for her soul, and the inspiration for her self-image, but little more.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Boar&#039;&#039;&#039;: Reverie considers herself lucky to have such an attentive Fairy Godmother, even if she is very strict about certain rules and routines.&lt;br /&gt;
*&#039;&#039;&#039;Home Ground: Astral Acclimation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: Where other people might go for a walk, Reverie steps out of her body for a while and explores. She is very familiar with her immediate Astral neighborhood, and she&#039;s good at spatial reasoning -- a nice skill to have, given the limited amount of time she can spend out of her body.&lt;br /&gt;
*&#039;&#039;&#039;Astral Chameleon&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: When exploring stranger realities, sometimes the locals take offense at your presence. Reverie has learned to use a light touch with her magic to avoid detection and pursuit, while her sense of direction comes doubly in handy when it comes time to make a quick exit.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039;: Given how exhausting Astral jaunts can be, Reverie finds herself with a lot of time locked in her body. Through the Matrix, she is able to interact with the material world, and spends a lot of that time reading up on things. She has very little practical experience with the world, and a lot of what she&#039;s interested in relates to the things she finds more relevant.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Movran le Mael]] - Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
*[[Trip Softly]] - Connection 3, Loyalty 3 - Planar Magic Talislegger&lt;br /&gt;
*[[Maksim]] - Connection 1, Loyalty 1 - Incurious Taxi Driver&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Reverie&#039;s view of Planar Magic is strongly influenced by fairy tales. She views spirits as storybook companions, and they manifest as such as much as they can.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Briar Rose&#039;&#039;&#039; (Aztechnology, Magical Security Consultant) (R4, with Mage License)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In the material, Reverie is a slight woman confined to a bed full of medical equipment; her astral form is much more animated and roams far and wide, often accompanied by her friends.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Reverie&#039;s material form is clothed in a light shift when she is working, and a hospital gown when she is not. In the Astral, this is not evident, as such material trappings remain with the body; however, her clothes are evident when she manifests, so she is only allowed to do so while properly clothed. In the metaplanes, her appearance is defined by the underlying theme, but that theme is always bent as far as possible towards her favorite fairy-tale heroines.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A storybook princess, lightly modified from one of the default Transys avatars.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=22585</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=22585"/>
		<updated>2019-12-22T09:03:25Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=22498</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=22498"/>
		<updated>2019-12-21T21:17:34Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Run_Threat_Descriptions&amp;diff=22058</id>
		<title>Run Threat Descriptions</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Run_Threat_Descriptions&amp;diff=22058"/>
		<updated>2019-12-17T06:22:20Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Linked PR/TL and RVP pages to this one, for ease of navigation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Milk Run==&lt;br /&gt;
Milk Runs are extremely low threat games, intended as a way to introduce a player or GM to a new mechanic they may not be familiar with at minimal risk. Failure states are exceptionally rare, and opposition, if there is any at all, usually consists of [[Professional Rating and Threat Level System|Professional Rating or Threat Level]] 0 or 1 grunts that the PCs may even outnumber. A typical Milk Run could be anything from binding a mischievous but harmless spirit, graffiting a Stuffer Shack Host, or beating up a stalker. Rewards should consist of little more than bragging rights but in some cases a few [[RVP]] is acceptable (certainly never more than 5).&lt;br /&gt;
&lt;br /&gt;
==Low Threat==&lt;br /&gt;
Low threat runs have rewards between 6-9 [[RVP]] (an example payout would be 6,000nY and 4 Karma). Opposition is fairly light, consisting of [[Professional Rating and Threat Level System|Professional Rating or Threat Level]] 1 or 2 grunts that may slightly outnumber the PCs, low Force spirits with limited powers, or low rating IC. Static defenses and obstacles, such as mana barriers, can go a bit higher in dicepools, since runners can generally circumvent them. Opposition will be disorganized and unlikely to do much other than point and shoot.&lt;br /&gt;
&lt;br /&gt;
A Low Threat run typically involves people or organizations incapable of maintaining long-term consequences on a PC.&lt;br /&gt;
&lt;br /&gt;
==Medium Threat==&lt;br /&gt;
Medium threat runs reward between 10-13 [[RVP]] (an example reward would be 12,000nY and 5 Karma). Opposition gets much more serious at this level and consists of [[Professional Rating and Threat Level System|PR or TL]] 3 or 4 grunts who outnumber the PCs in most encounters, medium Force Spirits with the occasional disruptive power, or strong IC with the possibility of Black IC if the players aren’t careful. Static defenses and obstacles, such as mana barriers, can go higher, and circumventing them might be important. Opposition will use low-level tactics like suppression, drugs, alchemical preps, and flanking attempts.&lt;br /&gt;
&lt;br /&gt;
A player is expected to do their legwork to avoid failures, and be comfortable with their role in a team. At this level, weak “landmine” effects begin to show up; an opposing mage might use a screech rifle on the Street Sam, gas may flood out of vents, etc. These effects often come up easily in legwork, and can be defended against by a prepared team.&lt;br /&gt;
&lt;br /&gt;
==High Threat==&lt;br /&gt;
High threat runs reward up to 16 [[RVP]] (an example reward is 16,000nY and 6 karma). Opposition consists of [[Professional Rating and Threat Level System|PR or TL]] 5 grunts, with elements of [[Professional Rating and Threat Level System|PR or TL]] 6 opponents. They will use clever tactics like focused fire, hacking unsecured ‘ware, illusion and manipulation spells, and attempts to lure PCs into traps. Often, opposing forces have the means to discover if Runners are working against them and the resources to counter the team. Static factors and obstacles, such as mana barriers, might be prohibitively difficult to overcome directly.&lt;br /&gt;
 &lt;br /&gt;
Comprehensive legwork is essential to discovering the full extent of the opposition players will face, with the occasional unexpected wrench thrown in to derail their plan. Proper planning is necessary to avoid failure, and contingencies are an asset. Players are expected to be fully capable in their given role, with a strong understanding of mechanics attached to it. High threat runs include people and organizations that punish failure severely, and are capable of being major detriments to PCs.&lt;br /&gt;
&lt;br /&gt;
==Semi-prime==&lt;br /&gt;
Semi-prime runs reward up to 40 [[RVP]]. At this point, rewards typically come in the form of rare equipment or powerful contacts, in addition to money and karma.&lt;br /&gt;
 &lt;br /&gt;
Opposing forces consist of [[Professional Rating and Threat Level System|PR or TL]] 6 units, often matching or slightly outnumbering the PCs. Much of the difficulty from semi-prime runs comes from how opposition behaves. Landmines are hidden behind difficult legwork, and failure comes from PCs being unable to handle rapidly shifting mission parameters. Semi-prime runs involve people, things, and organizations that have the means and the will to invest significant resources towards thwarting attacks by Runner teams.&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
Prime runs are the height of a Shadowrunner’s career. Reward can be upwards of 100 [[RVP]] depending on threat and consist of extremely rare and powerful gear, along with elite contacts and sizable cash and karma payouts.&lt;br /&gt;
 &lt;br /&gt;
Opposing forces in Prime runs have no listed PR or TL or dice pools. As a GM hosting a Prime run you are expected to have full working knowledge of all the game’s systems, as well as the ability to provide a challenging experience that will push your player’s abilities to their limits. Prime runs are not to be taken lightly, and contain serious risk of PC death or retirement.&lt;br /&gt;
&lt;br /&gt;
==Acknowledgement==&lt;br /&gt;
&lt;br /&gt;
Some of these GM rules were taken, modified or inspired by the [https://shadownet.run/GM_Rules Shadownet GM rules] and the [http://thedark.run/GM_Rules Light in the Dark GM rules].&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21989</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21989"/>
		<updated>2019-12-16T08:18:58Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reverie&amp;diff=21516</id>
		<title>Reverie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reverie&amp;diff=21516"/>
		<updated>2019-12-12T08:19:25Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Pointed links to the Career versions of Reverie&amp;#039;s sheet; added Teksura&amp;#039;s SemanticWiki incantations to autopopulate the run history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Reverie&lt;br /&gt;
|image= [[File:Reverie.jpg|512px]]&lt;br /&gt;
|header1= Detection Ritualist, Metaplanar Explorer, Astral Cheerleader and Combatant&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 22nd, 2071&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://www.dropbox.com/s/tklk8jzhnmhdaqz/Reverie.pdf?dl=0 PDF] [https://www.dropbox.com/s/pnlroqsu6v1jxfn/Reverie.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A girl trapped in a coma, who is more at home in the spiritual world than the physical one.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To go on adventures, meet new friends, and explore the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When Cass was a little girl, she lived a normal little girl life. Mommy and Daddy worked all day and all night, so she spent her time at home in story land. She had many adventures there, learning about friendship and the world and how the company makes everything all better. The company made the machines that showed her story land, so it was very, very real.&lt;br /&gt;
&lt;br /&gt;
Then one day she got very, very sick. Mommy and Daddy worried a lot. The fever was in her head, but because she was a very good girl, she didn&#039;t die. Instead, her fairy godmother visited her, and showed her how her body was really just a house for her soul to rest in.&lt;br /&gt;
&lt;br /&gt;
Learning from her fairy godmother and Mister Dweller, the little girl went on many adventures learning about the inner outer places. She made many friends there and learned from them about the worlds. Some worlds were nice and some were not so nice and some were scary.&lt;br /&gt;
&lt;br /&gt;
Then the company was in big trouble, and Mommy and Daddy were very afraid. The girl tried to tell them not to worry, but they were too scared to believe her. With the help of her friends, the girl moved her soul&#039;s house far, far away one whole mile, and hid it very, very well.&lt;br /&gt;
&lt;br /&gt;
The girl then had to work very, very hard, for the house to keep her soul-house in. She learned many, many things about the material and the true meaning of friendship: people are not nice! The girl was good and always listened to her fairy godmother, so the not-nice people never hurt her.&lt;br /&gt;
&lt;br /&gt;
And the girl lived happily ever after. The End.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quadriplegic&#039;&#039;&#039;: Due to a particularly nasty strain of encephalitis, Reverie essentially lost the use of her body at a very tender age. It is the anchor for her soul, and the inspiration for her self-image, but little more.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Boar&#039;&#039;&#039;: Reverie considers herself lucky to have such an attentive Fairy Godmother, even if she is very strict about certain rules and routines.&lt;br /&gt;
*&#039;&#039;&#039;Home Ground: Astral Acclimation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: Where other people might go for a walk, Reverie steps out of her body for a while and explores. She is very familiar with her immediate Astral neighborhood, and she&#039;s good at spatial reasoning -- a nice skill to have, given the limited amount of time she can spend out of her body.&lt;br /&gt;
*&#039;&#039;&#039;Astral Chameleon&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: When exploring stranger realities, sometimes the locals take offense at your presence. Reverie has learned to use a light touch with her magic to avoid detection and pursuit, while her sense of direction comes doubly in handy when it comes time to make a quick exit.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039;: Given how exhausting Astral jaunts can be, Reverie finds herself with a lot of time locked in her body. Through the Matrix, she is able to interact with the material world, and spends a lot of that time reading up on things. She has very little practical experience with the world, and a lot of what she&#039;s interested in relates to the things she finds more relevant.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Movran le Mael]] - Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
*[[Trip Softly]] - Connection 3, Loyalty 3 - Planar Magic Talislegger&lt;br /&gt;
*[[Maksim]] - Connection 1, Loyalty 1 - Incurious Taxi Driver&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Reverie&#039;s view of Planar Magic is strongly influenced by fairy tales. She views spirits as storybook companions, and they manifest as such as much as they can.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Briar Rose&#039;&#039;&#039; (Aztechnology, Magical Security Consultant) (R4, with Mage License)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In the material, Reverie is a slight woman confined to a bed full of medical equipment; her astral form is much more animated and roams far and wide, often accompanied by her friends.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Reverie&#039;s material form is clothed in a light shift when she is working, and a hospital gown when she is not. In the Astral, this is not evident, as such material trappings remain with the body; however, her clothes are evident when she manifests, so she is only allowed to do so while properly clothed. In the metaplanes, her appearance is defined by the underlying theme, but that theme is always bent as far as possible towards her favorite fairy-tale heroines.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A storybook princess, lightly modified from one of the default Transys avatars.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reverie&amp;diff=21162</id>
		<title>Reverie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reverie&amp;diff=21162"/>
		<updated>2019-12-09T08:13:06Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Resubmit version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Reverie&lt;br /&gt;
|image= [[File:Reverie.jpg|512px]]&lt;br /&gt;
|header1= Detection Ritualist, Metaplanar Explorer, Astral Cheerleader and Combatant&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 22nd, 2071&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://www.dropbox.com/s/x7mzqkr45vpkojc/Reverie.pdf?dl=0 PDF] [https://www.dropbox.com/s/epe42vljygn9on3/Reverie.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A girl trapped in a coma, who is more at home in the spiritual world than the physical one.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To go on adventures, meet new friends, and explore the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When Cass was a little girl, she lived a normal little girl life. Mommy and Daddy worked all day and all night, so she spent her time at home in story land. She had many adventures there, learning about friendship and the world and how the company makes everything all better. The company made the machines that showed her story land, so it was very, very real.&lt;br /&gt;
&lt;br /&gt;
Then one day she got very, very sick. Mommy and Daddy worried a lot. The fever was in her head, but because she was a very good girl, she didn&#039;t die. Instead, her fairy godmother visited her, and showed her how her body was really just a house for her soul to rest in.&lt;br /&gt;
&lt;br /&gt;
Learning from her fairy godmother and Mister Dweller, the little girl went on many adventures learning about the inner outer places. She made many friends there and learned from them about the worlds. Some worlds were nice and some were not so nice and some were scary.&lt;br /&gt;
&lt;br /&gt;
Then the company was in big trouble, and Mommy and Daddy were very afraid. The girl tried to tell them not to worry, but they were too scared to believe her. With the help of her friends, the girl moved her soul&#039;s house far, far away one whole mile, and hid it very, very well.&lt;br /&gt;
&lt;br /&gt;
The girl then had to work very, very hard, for the house to keep her soul-house in. She learned many, many things about the material and the true meaning of friendship: people are not nice! The girl was good and always listened to her fairy godmother, so the not-nice people never hurt her.&lt;br /&gt;
&lt;br /&gt;
And the girl lived happily ever after. The End.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quadriplegic&#039;&#039;&#039;: Due to a particularly nasty strain of encephalitis, Reverie essentially lost the use of her body at a very tender age. It is the anchor for her soul, and the inspiration for her self-image, but little more.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Boar&#039;&#039;&#039;: Reverie considers herself lucky to have such an attentive Fairy Godmother, even if she is very strict about certain rules and routines.&lt;br /&gt;
*&#039;&#039;&#039;Home Ground: Astral Acclimation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: Where other people might go for a walk, Reverie steps out of her body for a while and explores. She is very familiar with her immediate Astral neighborhood, and she&#039;s good at spatial reasoning -- a nice skill to have, given the limited amount of time she can spend out of her body.&lt;br /&gt;
*&#039;&#039;&#039;Astral Chameleon&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: When exploring stranger realities, sometimes the locals take offense at your presence. Reverie has learned to use a light touch with her magic to avoid detection and pursuit, while her sense of direction comes doubly in handy when it comes time to make a quick exit.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039;: Given how exhausting Astral jaunts can be, Reverie finds herself with a lot of time locked in her body. Through the Matrix, she is able to interact with the material world, and spends a lot of that time reading up on things. She has very little practical experience with the world, and a lot of what she&#039;s interested in relates to the things she finds more relevant.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Movran le Mael]] - Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
*[[Trip Softly]] - Connection 3, Loyalty 3 - Planar Magic Talislegger&lt;br /&gt;
*[[Maksim]] - Connection 1, Loyalty 1 - Incurious Taxi Driver&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Reverie&#039;s view of Planar Magic is strongly influenced by fairy tales. She views spirits as storybook companions, and they manifest as such as much as they can.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Briar Rose&#039;&#039;&#039; (Aztechnology, Magical Security Consultant) (R4, with Mage License)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In the material, Reverie is a slight woman confined to a bed full of medical equipment; her astral form is much more animated and roams far and wide, often accompanied by her friends.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Reverie&#039;s material form is clothed in a light shift when she is working, and a hospital gown when she is not. In the Astral, this is not evident, as such material trappings remain with the body; however, her clothes are evident when she manifests, so she is only allowed to do so while properly clothed. In the metaplanes, her appearance is defined by the underlying theme, but that theme is always bent as far as possible towards her favorite fairy-tale heroines.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A storybook princess, lightly modified from one of the default Transys avatars.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21102</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21102"/>
		<updated>2019-12-06T22:51:40Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21089</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21089"/>
		<updated>2019-12-06T11:18:10Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21086</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21086"/>
		<updated>2019-12-06T08:15:00Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Malibi uploaded a new version of File:ShadowHaven Rules.zip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21085</id>
		<title>File:ShadowHaven Rules.zip</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:ShadowHaven_Rules.zip&amp;diff=21085"/>
		<updated>2019-12-06T08:04:41Z</updated>

		<summary type="html">&lt;p&gt;Malibi: A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.

To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&amp;#039;s Options, Optional Rules tab,...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A set of Chummer Optional Rules that incorporate many of the rulings in effect on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
To install this file, please unzip it within the customdata subdirectory of your Chummer installation, then go to Chummer&#039;s Options, Optional Rules tab, and check the box next to &amp;quot;ShadowHaven Rules&amp;quot;. This rule set is designed to incorporate the other Optional Rules; at present it is not necessary to select either &amp;quot;Adapsin Applied as Multiplier, Not Grade&amp;quot; or &amp;quot;Rainforest Carbine Missions Errata,&amp;quot; though it is still necessary to select &amp;quot;SR Missions Animal Prices&amp;quot; alongside this rule set.&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reverie&amp;diff=20358</id>
		<title>Reverie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reverie&amp;diff=20358"/>
		<updated>2019-11-23T04:21:35Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Corrected Infobox title, scaled picture down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Reverie&lt;br /&gt;
|image= [[File:Reverie.jpg|512px]]&lt;br /&gt;
|header1= Detection Ritualist, Metaplanar Explorer, Astral Combatant&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 22nd, 2071&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://www.dropbox.com/s/mgera25jyl1kvgu/Reverie.pdf?dl=0 PDF] [https://www.dropbox.com/s/upymi81215aoesv/Reverie.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A girl trapped in a coma, who is more at home in the spiritual world than the physical one.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To go on adventures, meet new friends, and explore the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When Cass was a little girl, she lived a normal little girl life. Mommy and Daddy worked all day and all night, so she spent her time at home in story land. She had many adventures there, learning about friendship and the world and how the company makes everything all better. The company made the machines that showed her story land, so it was very, very real.&lt;br /&gt;
&lt;br /&gt;
Then one day she got very, very sick. Mommy and Daddy worried a lot. The fever was in her head, but because she was a very good girl, she didn&#039;t die. Instead, her fairy godmother visited her, and showed her how her body was really just a house for her soul to rest in.&lt;br /&gt;
&lt;br /&gt;
Learning from her fairy godmother and Mister Dweller, the little girl went on many adventures learning about the inner outer places. She made many friends there and learned from them about the worlds. Some worlds were nice and some were not so nice and some were scary.&lt;br /&gt;
&lt;br /&gt;
Then the company was in big trouble, and Mommy and Daddy were very afraid. The girl tried to tell them not to worry, but they were too scared to believe her. With the help of her friends, the girl moved her soul&#039;s house far, far away one whole mile, and hid it very, very well.&lt;br /&gt;
&lt;br /&gt;
The girl then had to work very, very hard, for the house to keep her soul-house in. She learned many, many things about the material and the true meaning of friendship: people are not nice! The girl was good and always listened to her fairy godmother, so the not-nice people never hurt her.&lt;br /&gt;
&lt;br /&gt;
And the girl lived happily ever after. The End.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quadriplegic&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Poor Link&#039;&#039;&#039;: Due to a particularly nasty strain of encephalitis, Reverie essentially lost the use of her body at a very tender age. It is the anchor for her soul, and the inspiration for her self-image, but little more.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Boar&#039;&#039;&#039;: Reverie considers herself lucky to have such an attentive Fairy Godmother, even if she is very strict about certain rules and routines.&lt;br /&gt;
*&#039;&#039;&#039;Home Ground: Astral Acclimation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: Where other people might go for a walk, Reverie steps out of her body for a while and explores. She is very familiar with her immediate Astral neighborhood, and she&#039;s good at spatial reasoning -- a nice skill to have, given the limited amount of time she can spend out of her body, and doubly so when dealing with the metaplanes.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039;: Given how exhausting Astral jaunts can be, Reverie finds herself with a lot of time locked in her body. Through the Matrix, she is able to interact with the material world, and spends a lot of that time reading up on things. She has very little practical experience with the world, and a lot of what she&#039;s interested in relates to the things she finds more relevant.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Movran le Mael]] - Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
*[[Trip Softly]] - Connection 3, Loyalty 3 - Planar Magic Talislegger&lt;br /&gt;
*[[Maksim]] - Connection 1, Loyalty 1 - Incurious Taxi Driver&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Reverie&#039;s view of Planar Magic is strongly influenced by fairy tales. She views spirits as storybook companions, and they manifest as such as much as they can.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Briar Rose&#039;&#039;&#039; (Aztechnology, Magical Security Consultant) (R4, with Mage License)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In the material, Reverie is a slight woman confined to a bed full of medical equipment; her astral form is much more animated and roams far and wide, often accompanied by her friends.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Reverie&#039;s material form is clothed in a light shift when she is working, and a hospital gown when she is not. In the Astral, this is not evident, as such material trappings remain with the body; however, her clothes are evident when she manifests, so she is only allowed to do so while properly clothed. In the metaplanes, her appearance is defined by the underlying theme, but that theme is always bent as far as possible towards her favorite fairy-tale heroines.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A storybook princess, lightly modified from one of the default Transys avatars.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reverie&amp;diff=20357</id>
		<title>Reverie</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reverie&amp;diff=20357"/>
		<updated>2019-11-23T04:16:42Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Initial import.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:Reverie.jpg]]&lt;br /&gt;
|header1= Detection Ritualist, Metaplanar Explorer, Astral Combatant&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 22nd, 2071&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://www.dropbox.com/s/mgera25jyl1kvgu/Reverie.pdf?dl=0 PDF] [https://www.dropbox.com/s/upymi81215aoesv/Reverie.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A girl trapped in a coma, who is more at home in the spiritual world than the physical one.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To go on adventures, meet new friends, and explore the metaplanes.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
When Cass was a little girl, she lived a normal little girl life. Mommy and Daddy worked all day and all night, so she spent her time at home in story land. She had many adventures there, learning about friendship and the world and how the company makes everything all better. The company made the machines that showed her story land, so it was very, very real.&lt;br /&gt;
&lt;br /&gt;
Then one day she got very, very sick. Mommy and Daddy worried a lot. The fever was in her head, but because she was a very good girl, she didn&#039;t die. Instead, her fairy godmother visited her, and showed her how her body was really just a house for her soul to rest in.&lt;br /&gt;
&lt;br /&gt;
Learning from her fairy godmother and Mister Dweller, the little girl went on many adventures learning about the inner outer places. She made many friends there and learned from them about the worlds. Some worlds were nice and some were not so nice and some were scary.&lt;br /&gt;
&lt;br /&gt;
Then the company was in big trouble, and Mommy and Daddy were very afraid. The girl tried to tell them not to worry, but they were too scared to believe her. With the help of her friends, the girl moved her soul&#039;s house far, far away one whole mile, and hid it very, very well.&lt;br /&gt;
&lt;br /&gt;
The girl then had to work very, very hard, for the house to keep her soul-house in. She learned many, many things about the material and the true meaning of friendship: people are not nice! The girl was good and always listened to her fairy godmother, so the not-nice people never hurt her.&lt;br /&gt;
&lt;br /&gt;
And the girl lived happily ever after. The End.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quadriplegic&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Poor Link&#039;&#039;&#039;: Due to a particularly nasty strain of encephalitis, Reverie essentially lost the use of her body at a very tender age. It is the anchor for her soul, and the inspiration for her self-image, but little more.&lt;br /&gt;
*&#039;&#039;&#039;Mentor Spirit: Boar&#039;&#039;&#039;: Reverie considers herself lucky to have such an attentive Fairy Godmother, even if she is very strict about certain rules and routines.&lt;br /&gt;
*&#039;&#039;&#039;Home Ground: Astral Acclimation&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;: Where other people might go for a walk, Reverie steps out of her body for a while and explores. She is very familiar with her immediate Astral neighborhood, and she&#039;s good at spatial reasoning -- a nice skill to have, given the limited amount of time she can spend out of her body, and doubly so when dealing with the metaplanes.&lt;br /&gt;
*&#039;&#039;&#039;College Education&#039;&#039;&#039;: Given how exhausting Astral jaunts can be, Reverie finds herself with a lot of time locked in her body. Through the Matrix, she is able to interact with the material world, and spends a lot of that time reading up on things. She has very little practical experience with the world, and a lot of what she&#039;s interested in relates to the things she finds more relevant.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
*[[Movran le Mael]] - Connection 6, Loyalty 1 - Fixer&lt;br /&gt;
*[[Trip Softly]] - Connection 3, Loyalty 3 - Planar Magic Talislegger&lt;br /&gt;
*[[Maksim]] - Connection 1, Loyalty 1 - Incurious Taxi Driver&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Reverie&#039;s view of Planar Magic is strongly influenced by fairy tales. She views spirits as storybook companions, and they manifest as such as much as they can.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
*&#039;&#039;&#039;Briar Rose&#039;&#039;&#039; (Aztechnology, Magical Security Consultant) (R4, with Mage License)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
In the material, Reverie is a slight woman confined to a bed full of medical equipment; her astral form is much more animated and roams far and wide, often accompanied by her friends.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Reverie&#039;s material form is clothed in a light shift when she is working, and a hospital gown when she is not. In the Astral, this is not evident, as such material trappings remain with the body; however, her clothes are evident when she manifests, so she is only allowed to do so while properly clothed. In the metaplanes, her appearance is defined by the underlying theme, but that theme is always bent as far as possible towards her favorite fairy-tale heroines.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A storybook princess, lightly modified from one of the default Transys avatars.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Reverie.jpg&amp;diff=20356</id>
		<title>File:Reverie.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Reverie.jpg&amp;diff=20356"/>
		<updated>2019-11-23T04:16:16Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Source: https://www.deviantart.com/paerytopia/art/dreaming-girl-458735211&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Source: https://www.deviantart.com/paerytopia/art/dreaming-girl-458735211&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Strike_while_the_Iron_is_Hot&amp;diff=19735</id>
		<title>Strike while the Iron is Hot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Strike_while_the_Iron_is_Hot&amp;diff=19735"/>
		<updated>2019-10-29T06:09:46Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Added my Player AAR.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  Extra Life&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-10-27]]&lt;br /&gt;
| gm          = Malyc&lt;br /&gt;
| place       =  Tacoma, Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      =Runner victory &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[Evans Doyle]]&amp;lt;BR&amp;gt;[[Howler]]&amp;lt;br&amp;gt;[[Rambozo]]&amp;lt;br&amp;gt;[[Stormcrow]]&lt;br /&gt;
| combatant2  = [[EVO]]&lt;br /&gt;
| casualties1 = None&lt;br /&gt;
| casualties2 = 2 guards and a wall&lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
[[OtherCon]] has used data [[Location,_Location,_Location|previously collected]] to identify the location of more missing members of their group. The team is hired to recover whoever they can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[EVO]] has been kidnapping members of the SURGE community and shifters for their experiments. [[OtherCon]] has been fighting back, hiring runners to find where the kidnapped members are located, and recover them.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets up with the J and quickly agree to the job. [[Howler]], already invested in the group, is especially keen on helping again.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team discusses various plans, and largely resolves to defer to [[Rambozo]]&#039;s plan to blow up a wall. The question is which wall needs blown up. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team does a quick drive by of the location at night, and spots some guards in place. [[Stormcrow]] gets some eyes in the air to look around the building, and finds ventilation access. [[Howler]] sends her new ocular drone out, and with help from [[Stormcrow]] is able to get inside after the Raven tosses a rope into the vent to jam the fan, allowing the drone to pass by without getting smashed up by the fan. &lt;br /&gt;
&lt;br /&gt;
As the drone makes its way down the vent, Howler nearly runs into a spider hanging out in the ducts, and freaks. She reflexively zaps whatever happens to be in front of her body at the time with a lightning bolt. After calming down, she gets the drone inside to take a look around.&lt;br /&gt;
&lt;br /&gt;
Finding a room that isn&#039;t a part of the plans, the team is *pretty sure* that&#039;s the room where the prisoners are being kept. A quick use of detect life fails to confirm this for certain, but does give the team a rough estimate of enemy forces. The eye is left inside the building, hidden on top of a vending machine.&lt;br /&gt;
&lt;br /&gt;
The team waits a day but quickly confirms they do not want to try the assault in daylight, and instead sits tight until night to make their move. [[Rambozo]] sets his charges and everyone backs up a safe distance. The wall comes down and the guards are surprised. A quick firefight ensues, and 2 guards are killed while the other 2 surrender. The team recovers 2 members of [[OtherCon]], including the squirrel-girl [[Tanya]], who [[Howler]] had already saved once before.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
*EVO is now likely more aware of hostile efforts to recover the kidnapped SURGE and Shifters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
¥6,000 nuyen. 6 karma.&lt;br /&gt;
&lt;br /&gt;
Four chrome hubcaps (retrieved and lovingly restored by Stormcrow).&lt;br /&gt;
===Player After Action Reports (AARs)===&lt;br /&gt;
&lt;br /&gt;
====Howler&#039;s After Action Report====&lt;br /&gt;
&lt;br /&gt;
You know, that [[Tanya]] girl isn&#039;t that bad. A bit of an airhead, but she&#039;s pretty nice. She could really use some situational awareness though. Howler sat back and thought about it. Maybe it would be worthwhile to take her under her wing and try and teach her a better way to stay out of that kind of mess. Teach her how to protect herself, be aware of dangers, that sort of thing. &lt;br /&gt;
&lt;br /&gt;
==== Stormcrow&#039;s After Action Report ====&lt;br /&gt;
A quick and easy victory. I even was able to bargain up the pay, and what&#039;s better, the rest of the team didn&#039;t claim their share! It was also great working with [[Rambozo]], who seemed very enthusiastic about his part of the plan.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Strike_while_the_Iron_is_Hot&amp;diff=19734</id>
		<title>Strike while the Iron is Hot</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Strike_while_the_Iron_is_Hot&amp;diff=19734"/>
		<updated>2019-10-29T05:59:21Z</updated>

		<summary type="html">&lt;p&gt;Malibi: The EVO warehouse was in Tacoma, though we did the planning at Rambozo&amp;#039;s cozy hidey-hole in Puyallup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =  Extra Life&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2080-10-27]]&lt;br /&gt;
| gm          = Malyc&lt;br /&gt;
| place       =  Tacoma, Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      =Runner victory &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[Evans Doyle]]&amp;lt;BR&amp;gt;[[Howler]]&amp;lt;br&amp;gt;[[Rambozo]]&amp;lt;br&amp;gt;[[Stormcrow]]&lt;br /&gt;
| combatant2  = [[EVO]]&lt;br /&gt;
| casualties1 = None&lt;br /&gt;
| casualties2 = 2 guards and a wall&lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
[[OtherCon]] has used data [[Location,_Location,_Location|previously collected]] to identify the location of more missing members of their group. The team is hired to recover whoever they can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[EVO]] has been kidnapping members of the SURGE community and shifters for their experiments. [[OtherCon]] has been fighting back, hiring runners to find where the kidnapped members are located, and recover them.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets up with the J and quickly agree to the job. [[Howler]], already invested in the group, is especially keen on helping again.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team discusses various plans, and largely resolves to defer to [[Rambozo]]&#039;s plan to blow up a wall. The question is which wall needs blown up. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team does a quick drive by of the location at night, and spots some guards in place. [[Stormcrow]] gets some eyes in the air to look around the building, and finds ventilation access. [[Howler]] sends her new ocular drone out, and with help from [[Stormcrow]] is able to get inside after the Raven tosses a rope into the vent to jam the fan, allowing the drone to pass by without getting smashed up by the fan. &lt;br /&gt;
&lt;br /&gt;
As the drone makes its way down the vent, Howler nearly runs into a spider hanging out in the ducts, and freaks. She reflexively zaps whatever happens to be in front of her body at the time with a lightning bolt. After calming down, she gets the drone inside to take a look around.&lt;br /&gt;
&lt;br /&gt;
Finding a room that isn&#039;t a part of the plans, the team is *pretty sure* that&#039;s the room where the prisoners are being kept. A quick use of detect life fails to confirm this for certain, but does give the team a rough estimate of enemy forces. The eye is left inside the building, hidden on top of a vending machine.&lt;br /&gt;
&lt;br /&gt;
The team waits a day but quickly confirms they do not want to try the assault in daylight, and instead sits tight until night to make their move. [[Rambozo]] sets his charges and everyone backs up a safe distance. The wall comes down and the guards are surprised. A quick firefight ensues, and 2 guards are killed while the other 2 surrender. The team recovers 2 members of [[OtherCon]], including the squirrel-girl [[Tanya]], who [[Howler]] had already saved once before.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
*EVO is now likely more aware of hostile efforts to recover the kidnapped SURGE and Shifters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
¥6,000 nuyen. 6 karma&lt;br /&gt;
===Player After Action Reports (AARs)===&lt;br /&gt;
&lt;br /&gt;
====Howler&#039;s After Action Report====&lt;br /&gt;
&lt;br /&gt;
You know, that [[Tanya]] girl isn&#039;t that bad. A bit of an airhead, but she&#039;s pretty nice. She could really use some situational awareness though. Howler sat back and thought about it. Maybe it would be worthwhile to take her under her wing and try and teach her a better way to stay out of that kind of mess. Teach her how to protect herself, be aware of dangers, that sort of thing. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Stormcrow&amp;diff=19702</id>
		<title>Stormcrow</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Stormcrow&amp;diff=19702"/>
		<updated>2019-10-28T05:56:59Z</updated>

		<summary type="html">&lt;p&gt;Malibi: Updated PDF and Chum5 links to point to the career sheets, corrected strikethrough on Metatype.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Name&lt;br /&gt;
|image= [[File:Stormcrow.png]]&lt;br /&gt;
|header1= Face, Aspected Enchanter, Occasional Bird&lt;br /&gt;
|header2= (The Terror Bird)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Malibi Malibi]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = &amp;lt;s&amp;gt;Falconine&amp;lt;/s&amp;gt; Corvine Shifter (Dryad)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 4&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Sometime in Summer, 2074&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://www.dropbox.com/s/fqtg1a72ukmdcmr/Stormcrow.pdf?dl=0 PDF] [https://www.dropbox.com/s/gg6p9j35zriainw/Stormcrow.chum5?dl=0 Chum5]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E &amp;lt;br /&amp;gt; Prime, from Extra Life 2016&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Nature&#039;s very own avenger, just over a kilogram of feathers and suppressed rage.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
To instill in metahumanity a healthy respect of nature... by any means necessary.&lt;br /&gt;
&lt;br /&gt;
And to collect shiny objects.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The raven has long been considered a bird of ill omen. Difficult to distinguish from one another in their black plumage, these intelligent, vocal birds have no care for metahuman mores about respect for the dead: food is food, and burying a corpse is just a massive waste of valuable meat. Indeed, several cultures associate the raven with bloodshed and battle, opportunists profiting from human misery. A rare group of such uncanny creatures was once known as an &amp;quot;unkindness&amp;quot; or a &amp;quot;conspiracy&amp;quot; -- perhaps just a projection of this deep-seated cultural misunderstanding between the species.&lt;br /&gt;
&lt;br /&gt;
Sometimes, though, the old words fit.&lt;br /&gt;
&lt;br /&gt;
In this world where magic has returned, where mundane examples of everyday animals sometimes produce offspring that are much more, it seems inevitable that an even more unsettling and baleful raven should be born. And so, seven years ago in Snohomish, one mating pair produced a hatchling more intelligent than its siblings.&lt;br /&gt;
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For most of their lives, ravens defend a given territory with their mate. They nurture their young until adolescence, at which point the young birds leave home and join a &amp;quot;conspiracy&amp;quot; of their peers, looking for love and an unoccupied place to call their own. This is the one time in their lives that they will truly roam. For the subject of our story, this represented the first true taste of the wonders of the metahuman world.&lt;br /&gt;
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Most corvids get along very well with metahumanity. After all, like most people, they are intelligent enough to be adapt to their circumstances, but not so concerned with the bigger picture. In this case, the price of progress was too easy to see, and too hard to ignore.&lt;br /&gt;
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And that is how a young bird awoke to its true nature and found its true calling. Observing metahumans enough to understand their basic behaviors, their strange calls and rituals, the being learned enough to attempt to blend in. As its small flock of friends travelled the city, it began to fake a metahuman fledgling, confused and far from home. By using its small stature and exotic looks to appear innocent, in much the same way that cowbirds take advantage of other species to nurture their young, the &amp;quot;young man&amp;quot; let a succession of sponsors educate him on the rudiments of Seattle society.&lt;br /&gt;
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As just another SINless in a city that teems with them, the society that the &amp;quot;young man&amp;quot; saw was a raw reflection of the worst aspects of metahuman greed and excess. The Matrix allowed him to see the willful blindness of those with the power to change their circumstances. As metahumans are fascinated by names, the Matrix also allowed him to find one that he thought suited him: Raum, the Great Earl of Hell, a demonic crow who could walk among men as one of them... and destroy their cities.&lt;br /&gt;
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Four years have passed since. In an abandoned barn in Snohomish, not far from the power-line tower that birthed the uncommonly intelligent hatchling, a pair of ravens roost. A careful observer might notice a line in the distinctive ruff of feathers on the male&#039;s neck. The comforting explanation is that the beast managed to get some cast-off detritus of civilization stuck around his neck, but the true one is that he wears a commlink and trode net in an elastic band. Likewise, the barn conceals a new van, painted an anonymous white. In this case, the comforting explanation might be that this forgotten corner of a larger agricultural concern&#039;s land is home to smugglers, but the true one is far more sinister. Our observer might notice that the male sometimes leaves the nest for extended periods of time... is the male foraging for food, or carving a swath of destruction across the industrialized parts of the city? Which is the comforting explanation, and which is the true one?&lt;br /&gt;
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==Narrative Significant Qualities==&lt;br /&gt;
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*&#039;&#039;&#039;Mentor Spirit (Wolf (Alt))&#039;&#039;&#039;, &#039;&#039;&#039;Sense of Direction&#039;&#039;&#039;, &#039;&#039;&#039;Symbiosis&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Hobo with a Shotgun&#039;&#039;&#039;: Stormcrow has lived outside all his life, and feels at home there. He does not understand how anyone can be happy eating soy and breathing processed air.&lt;br /&gt;
*&#039;&#039;&#039;Bad Rep&#039;&#039;&#039;: The way Stormcrow sees it, metahumanity has been fighting a pretty one-sided war against nature for quite a while, and definitely hasn&#039;t been fighting fair. Metahumans do not seem to appreciate him trying to even the scales.&lt;br /&gt;
*&#039;&#039;&#039;Poor Self Control (Compulsive III, Public Single Aspect) (Fascinated by Shiny Objects)&#039;&#039;&#039;, &#039;&#039;&#039;Barrens Rat&#039;&#039;&#039;, &#039;&#039;&#039;Uneducated&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Down the Rabbit Hole 3&#039;&#039;&#039;: For all his intelligence, Stormcrow still has a raven&#039;s sense of aesthetics, childlike curiosity, and caching instinct.&lt;br /&gt;
*&#039;&#039;&#039;Too Pretty to Hit&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Social Appearance Anxiety&#039;&#039;&#039;: Stormcrow is very particular about his appearance, in both his forms. Nothing about him screams &amp;quot;hardened criminal;&amp;quot; &amp;quot;fop&amp;quot; maybe, or perhaps &amp;quot;dandy,&amp;quot; sure.&lt;br /&gt;
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==Run History==&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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*[[Chloe Park]] - Connection 2, Loyalty 5 - Fixer&lt;br /&gt;
*[[Yogi]] - Connection 3, Loyalty 4 - Sensei&lt;br /&gt;
*[[Nana Baa]] - Connection 6, Loyalty 1 - Alchemist/Talislegger&lt;br /&gt;
*[[Dr Elijah &amp;quot;Snowflake&amp;quot; Turing]] - Connection 4, Loyalty 3 - Doctor Specializing in Exotic Physiologies&lt;br /&gt;
*[[John Manuelito]] - Connection 3, Loyalty 1 - Drug Pusher, First Nations Street Thug&lt;br /&gt;
*[[Miss Moon]] - Connection 3, Loyalty 1 - Construction&lt;br /&gt;
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===Organizations===&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
As a Red Mage, his magic is often very raw (as in, still bloody). His alchemical lynchpins are either natural (e.g., a feather, a rock), beautiful to his eyes (e.g., a piece of copper tubing, an old coin), or sometimes -- if he&#039;s really lucky -- both (e.g., a piece of mica!).&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
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==SINs==&lt;br /&gt;
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*&#039;&#039;&#039;Corbin Bartram&#039;&#039;&#039; (UCAS, Mobile Magical Makeover Artist) (R5, with Driver&#039;s License, Mage License)&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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===Clothing===&lt;br /&gt;
To human eyes, Stormcrow is pretty unremarkable in his natural form. Ravens are far better at distinguishing between humans than the reverse. However, when he wants to blend in with metahumanity, he&#039;s a lightly-built caucasian Dryad of average height, with extremely dark eyes and raven-black hair. In both forms, he is very fastidious about his appearance.&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
A very fetching, well-groomed raven. (If metahumans cannot appreciate true beauty, they do not know what they are missing out on.)&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Malibi</name></author>
	</entry>
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