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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MarWceline</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-04-18T08:30:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=149276</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=149276"/>
		<updated>2025-08-23T14:12:36Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [[File:Pasiphae.jpg|200px]]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
[https://shreloaded.net/wiki/Weep_for_a_Bird%27s_Cry Weep for a Bird&#039;s Cry] was the first run after the resubmit&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=S3I&lt;br /&gt;
|Position=Support Staff&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-04-11&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-3 SK Rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Pasiphae.jpg&amp;diff=149275</id>
		<title>File:Pasiphae.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Pasiphae.jpg&amp;diff=149275"/>
		<updated>2025-08-23T14:11:35Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=No_Significant_Harassment&amp;diff=148980</id>
		<title>No Significant Harassment</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=No_Significant_Harassment&amp;diff=148980"/>
		<updated>2025-08-13T05:03:44Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Adept Rigger Decker&lt;br /&gt;
|header2= Plan B where B stands for Boat&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 24.01.2060&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=1&lt;br /&gt;
|Day=24&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HTOfoTvNtETGHwuriEsSrMkh3-W5KYUl?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
According to all known laws of aviation, there is no way a boat should be able to fly.&lt;br /&gt;
Its rotor is too small to get its fat big body off the ground.&lt;br /&gt;
The boat, of course, flies anyway because boat don&#039;t care what humans think is impossible.&lt;br /&gt;
&lt;br /&gt;
A Caribbean pirate turned made man for the Batista family, specializing in Rigging Decking and Illusion magic operating from their trusting Wavecutter&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Secure Seattle as a smuggling hotspot for the family&lt;br /&gt;
&lt;br /&gt;
Make Asstechnology pay for what they did to my country&lt;br /&gt;
&lt;br /&gt;
Get a NUKE&lt;br /&gt;
&lt;br /&gt;
Pimp my Boat&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=g1Sq1Nr58hM]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Get better at Illusion magic&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing Rich People counter : 2&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
In the childhood they went to the technical school as they showed natural talent in electronics and mechanics but after school hours hanged up with a small pirate gang helping them and using their newly acquired skills to with drones and decks made them a respected part of the group even with his disability. After the years of working with them and graduated form the school they started to seriously work with them as a member of their team while also getting in contact with the local mafia that saw potential in them, so the mafia tested them by giving away the info about a possibility to steal a Maersk Shipyard Wavecutter MPAC but the mission was too risky for the mafia to rink their own man but the NSH was able to pull it off with the price of his own team both legs and the left arm but that landed him with a powerful ship and a place in the Batista family. After working with them for 4 years they were sent to the Seattle area to set up a smuggling operation&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Made Man (Batista family)&lt;br /&gt;
&lt;br /&gt;
Solid Rep (Pirates)&lt;br /&gt;
&lt;br /&gt;
Technical School Education&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Spider)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Disheveled &lt;br /&gt;
&lt;br /&gt;
Down the Rabbit Hole 1&lt;br /&gt;
&lt;br /&gt;
Paraplegic&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive)&lt;br /&gt;
&lt;br /&gt;
SINer (National)(Caribbean League)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Agustín&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Batista family&lt;br /&gt;
|Position=Made Man&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2079-04-18&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National Caribbean League - Alex Izquierdo - Registered Pirate, Logistics and Ship Capitan&lt;br /&gt;
&lt;br /&gt;
Fake SIN R4 UCAS - Parker Williams - Transportation&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Somewhat small androgynous person with shoulder length black dreads and brown shin. Very simple prosthetics instead of legs that aren&#039;t meant for walking only for nesting in their wheelchair and rigger cocoon most of the time dirty from working on the wavecutter making sure everything is in best condition&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Pirate spy [https://www.youtube.com/watch?v=UtNGqZr0b-0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=No_Significant_Harassment&amp;diff=148975</id>
		<title>No Significant Harassment</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=No_Significant_Harassment&amp;diff=148975"/>
		<updated>2025-08-13T00:23:45Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Adept Rigger Decker&lt;br /&gt;
|header2= Plan B where B stands for Boat&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 24.01.2060&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=1&lt;br /&gt;
|Day=24&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1HTOfoTvNtETGHwuriEsSrMkh3-W5KYUl?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - E &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
A Caribbean pirate turned made man for the Batista family, specializing in Rigging Decking and Illusion magic operating from their trusting Wavecutter&lt;br /&gt;
===Goals===&lt;br /&gt;
Secure Seattle as a smuggling hotspot for the family&lt;br /&gt;
&lt;br /&gt;
Make Asstechnology pay for what they did to my country&lt;br /&gt;
&lt;br /&gt;
Get a NUKE&lt;br /&gt;
&lt;br /&gt;
Pimp my Boat&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=g1Sq1Nr58hM]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Get better at Illusion magic&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing Rich People counter : 2&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
In the childhood they went to the technical school as they showed natural talent in electronics and mechanics but after school hours hanged up with a small pirate gang helping them and using their newly acquired skills to with drones and decks made them a respected part of the group even with his disability. After the years of working with them and graduated form the school they started to seriously work with them as a member of their team while also getting in contact with the local mafia that saw potential in them, so the mafia tested them by giving away the info about a possibility to steal a Maersk Shipyard Wavecutter MPAC but the mission was too risky for the mafia to rink their own man but the NSH was able to pull it off with the price of his own team both legs and the left arm but that landed him with a powerful ship and a place in the Batista family. After working with them for 4 years they were sent to the Seattle area to set up a smuggling operation&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Made Man (Batista family)&lt;br /&gt;
&lt;br /&gt;
Solid Rep (Pirates)&lt;br /&gt;
&lt;br /&gt;
Technical School Education&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Spider)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Disheveled &lt;br /&gt;
&lt;br /&gt;
Down the Rabbit Hole 1&lt;br /&gt;
&lt;br /&gt;
Paraplegic&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive)&lt;br /&gt;
&lt;br /&gt;
SINer (National)(Caribbean League)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Agustín&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Quanxi&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Batista family&lt;br /&gt;
|Position=Made Man&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2079-04-18&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National Caribbean League - Alex Izquierdo - Registered Pirate, Logistics and Ship Capitan&lt;br /&gt;
&lt;br /&gt;
Fake SIN R4 UCAS - Parker Williams - Transportation&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Somewhat small androgynous person with shoulder length black dreads and brown shin. Very simple prosthetics instead of legs that aren&#039;t meant for walking only for nesting in their wheelchair and rigger cocoon most of the time dirty from working on the wavecutter making sure everything is in best condition&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Pirate spy [https://www.youtube.com/watch?v=UtNGqZr0b-0]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Annette&amp;diff=147582</id>
		<title>Annette</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Annette&amp;diff=147582"/>
		<updated>2025-07-04T01:42:41Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = PeepTheDictator&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Annette.png|380px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @peep_the_dictator&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/peep_master]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Dwarf (Gnome)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=16 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/10/2058&lt;br /&gt;
|label14 = 27&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/10hxkGUP04aygsG_-nQMn4ESQgf5gE12o?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max): 6&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Annette is a cosmic mage who looks like an insect spirit (moth). She, contrary to what many may think, has made a close friend of a (now free) ally spirit of her late mother&#039;s. The two of them do just about everything together, although an untrained ear might mistake the constant banter between the two as legitimate vitriol as they make fun of each other for just about everything about one another. Though the two no longer run together, they occasionally meet to talk.&lt;br /&gt;
&lt;br /&gt;
Annette is deeply caring about the people around her... unless they happen to be specific kinds of mages, to which they are treated with indifference. Although, when she gets the chance, a sadistic side of her can be seen to enjoy inflicting pain on those who she&#039;s &amp;quot;allowed to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Find her father, who left before she was born.&lt;br /&gt;
&lt;br /&gt;
- Find a way to return Iyaki to meta-human.&lt;br /&gt;
&lt;br /&gt;
- Protect others from the abuse of magic.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
- Childhood:&lt;br /&gt;
Annette, as a girl, was raised by her single mother, of whom was a full magician. Though, unlike her, she deeply loved magic. Reaching further and further for more and more, her mother&#039;s craving for knowledge and her hubris eventually brought about her downfall. Iyaki, her mother&#039;s free spirit, now free, took pity on Annette and was something of a big sister to her while growing up. Having taken over in her mother&#039;s place. Though, the two of them deeply struggled to make it since they both appeared in one way or another as spirits. This mainly manifested in Iyaki having to constantly protect Annette from the onslaught of individuals looking to kill her in the aftermath of the war against the insect spirits.&lt;br /&gt;
&lt;br /&gt;
- Growing up:&lt;br /&gt;
Iyaki and Annette moved around a lot when she was a kid. From avoiding people trying to hurt Annette, to simply getting into trouble, the two of them grew up together causing problems for just about everyone. Though, when Annette was 13, Iyaki began to teach her about the importance of restraint, and showing her the dangers of magic. Showing her what her mother actually did, but only ever alluded to where she came from. They mainly played it safe, and either did smaller runs or fended off organized efforts to hunt down the &amp;quot;local insect&amp;quot;. Jobs looked like keeping people safe from wiz-gangers in Western Europe during her time moving around. Moving more and more, Iyaki&#039;s teachings began to solidify as the runs they went on got more and more intense. Showing more of the ugly side of the world to her as she continued to grow and change. Though, moving through the warring area brought her a lot of resolve that she would need later.&lt;br /&gt;
&lt;br /&gt;
- Adult Life:&lt;br /&gt;
Annette and Iyaki finally landed on a spot to stay for a while in Seattle after escaping europe, lots of running opportunities, and a couple of new faces and friends made it easy to stay in one place. Here, she began to learn and move out on her own. Finding more and more out about who she was and trying to branch out to find new avenues, though ultimately landing back into the hands of running. This is around the time she found found out about the Shadowhaven, she began doing runs to gain access and began to drift away slightly from Iyaki.&lt;br /&gt;
&lt;br /&gt;
- Ryakii Ito, Annette&#039;s Mother:&lt;br /&gt;
A powerful mage, well connected shadow runner, and over all else; absolutely obsessed with the continued pursuit of more and more magic. Her mother was a high roller within the Vory at the time, and despite her Japanese heritage, she ended up participating in the White and Red Vory war in Russia.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Mentor Spirit (Raven (Moon))&lt;br /&gt;
&lt;br /&gt;
- Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
- Perfect Timing&lt;br /&gt;
&lt;br /&gt;
- Shiva Arms&lt;br /&gt;
&lt;br /&gt;
- Nasty Vibe&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Bioluminescence&lt;br /&gt;
&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Critter Spook&lt;br /&gt;
&lt;br /&gt;
- Combat Junkie&lt;br /&gt;
&lt;br /&gt;
- Poor Self Control (Sadistic, Staring into Lights [4])&lt;br /&gt;
&lt;br /&gt;
- Unusual Hair&lt;br /&gt;
&lt;br /&gt;
- Insect Features (Moth)&lt;br /&gt;
&lt;br /&gt;
- Striking Skin Pigmentation&lt;br /&gt;
&lt;br /&gt;
===Important Stuff===&lt;br /&gt;
&lt;br /&gt;
- Mag 8&lt;br /&gt;
&lt;br /&gt;
- Channeling&lt;br /&gt;
&lt;br /&gt;
- Centering&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kari&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lexy&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Arcane Eye&lt;br /&gt;
|Position= Investigator&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2086-06-26&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+2 Scraacha Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=IG Tracker=&lt;br /&gt;
{{IGTracker|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=1&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Annette&amp;diff=147581</id>
		<title>Annette</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Annette&amp;diff=147581"/>
		<updated>2025-07-04T01:42:19Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = PeepTheDictator&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Annette.png|380px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @peep_the_dictator&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/peep_master]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Dwarf (Gnome)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=16 &lt;br /&gt;
|Bonuses=4 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 12/10/2058&lt;br /&gt;
|label14 = 27&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2058&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/10hxkGUP04aygsG_-nQMn4ESQgf5gE12o?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus= 1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max): 6&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Annette is a cosmic mage who looks like an insect spirit (moth). She, contrary to what many may think, has made a close friend of a (now free) ally spirit of her late mother&#039;s. The two of them do just about everything together, although an untrained ear might mistake the constant banter between the two as legitimate vitriol as they make fun of each other for just about everything about one another. Though the two no longer run together, they occasionally meet to talk.&lt;br /&gt;
&lt;br /&gt;
Annette is deeply caring about the people around her... unless they happen to be specific kinds of mages, to which they are treated with indifference. Although, when she gets the chance, a sadistic side of her can be seen to enjoy inflicting pain on those who she&#039;s &amp;quot;allowed to&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
- Find her father, who left before she was born.&lt;br /&gt;
&lt;br /&gt;
- Find a way to return Iyaki to meta-human.&lt;br /&gt;
&lt;br /&gt;
- Protect others from the abuse of magic.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
- Childhood:&lt;br /&gt;
Annette, as a girl, was raised by her single mother, of whom was a full magician. Though, unlike her, she deeply loved magic. Reaching further and further for more and more, her mother&#039;s craving for knowledge and her hubris eventually brought about her downfall. Iyaki, her mother&#039;s free spirit, now free, took pity on Annette and was something of a big sister to her while growing up. Having taken over in her mother&#039;s place. Though, the two of them deeply struggled to make it since they both appeared in one way or another as spirits. This mainly manifested in Iyaki having to constantly protect Annette from the onslaught of individuals looking to kill her in the aftermath of the war against the insect spirits.&lt;br /&gt;
&lt;br /&gt;
- Growing up:&lt;br /&gt;
Iyaki and Annette moved around a lot when she was a kid. From avoiding people trying to hurt Annette, to simply getting into trouble, the two of them grew up together causing problems for just about everyone. Though, when Annette was 13, Iyaki began to teach her about the importance of restraint, and showing her the dangers of magic. Showing her what her mother actually did, but only ever alluded to where she came from. They mainly played it safe, and either did smaller runs or fended off organized efforts to hunt down the &amp;quot;local insect&amp;quot;. Jobs looked like keeping people safe from wiz-gangers in Western Europe during her time moving around. Moving more and more, Iyaki&#039;s teachings began to solidify as the runs they went on got more and more intense. Showing more of the ugly side of the world to her as she continued to grow and change. Though, moving through the warring area brought her a lot of resolve that she would need later.&lt;br /&gt;
&lt;br /&gt;
- Adult Life:&lt;br /&gt;
Annette and Iyaki finally landed on a spot to stay for a while in Seattle after escaping europe, lots of running opportunities, and a couple of new faces and friends made it easy to stay in one place. Here, she began to learn and move out on her own. Finding more and more out about who she was and trying to branch out to find new avenues, though ultimately landing back into the hands of running. This is around the time she found found out about the Shadowhaven, she began doing runs to gain access and began to drift away slightly from Iyaki.&lt;br /&gt;
&lt;br /&gt;
- Ryakii Ito, Annette&#039;s Mother:&lt;br /&gt;
A powerful mage, well connected shadow runner, and over all else; absolutely obsessed with the continued pursuit of more and more magic. Her mother was a high roller within the Vory at the time, and despite her Japanese heritage, she ended up participating in the White and Red Vory war in Russia.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
- Mentor Spirit (Raven (Moon))&lt;br /&gt;
&lt;br /&gt;
- Spirit Whisperer&lt;br /&gt;
&lt;br /&gt;
- Perfect Timing&lt;br /&gt;
&lt;br /&gt;
- Shiva Arms&lt;br /&gt;
&lt;br /&gt;
- Nasty Vibe&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
- Bioluminescence&lt;br /&gt;
&lt;br /&gt;
- Cold-Blooded&lt;br /&gt;
&lt;br /&gt;
- Critter Spook&lt;br /&gt;
&lt;br /&gt;
- Combat Junkie&lt;br /&gt;
&lt;br /&gt;
- Poor Self Control (Sadistic, Staring into Lights [4])&lt;br /&gt;
&lt;br /&gt;
- Unusual Hair&lt;br /&gt;
&lt;br /&gt;
- Insect Features (Moth)&lt;br /&gt;
&lt;br /&gt;
- Striking Skin Pigmentation&lt;br /&gt;
&lt;br /&gt;
===Important Stuff===&lt;br /&gt;
&lt;br /&gt;
- Mag 8&lt;br /&gt;
&lt;br /&gt;
- Channeling&lt;br /&gt;
&lt;br /&gt;
- Centering&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Kari&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lexy&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group= Arcane Eye&lt;br /&gt;
|Position= Investigator&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2086-06-26&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
+2 Scraacha Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=IG Tracker=&lt;br /&gt;
{{IGTracker|&lt;br /&gt;
|Month=8&lt;br /&gt;
|Day=1&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=146136</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=146136"/>
		<updated>2025-05-01T22:02:13Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Run History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
[https://shreloaded.net/wiki/Weep_for_a_Bird%27s_Cry Weep for a Bird&#039;s Cry] was the first run after the resubmit&lt;br /&gt;
&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=S3I&lt;br /&gt;
|Position=Support Staff&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-04-11&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-3 SK Rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=143770</id>
		<title>Rulings/Character Generation and Maintenance</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Character_Generation_and_Maintenance&amp;diff=143770"/>
		<updated>2025-02-21T12:17:51Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Infected */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Creation==&lt;br /&gt;
&lt;br /&gt;
===X-Card and Roleplay Safety Systems===&lt;br /&gt;
The [[Charter#1:_The_Right_Not_to_be_Forced_to_Continue_and_Abandon_or_Cease_Uncomfortable_Scenes_.28Global_X-Card.29|X-Card]] and similar roleplay safety systems are honored when used and treated with respect and dignity. See [[The X-Card: A Guide for ShadowHaven GMs]] and [[Roleplay Safety Systems]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Approved Books===&lt;br /&gt;
&lt;br /&gt;
We do not use any German-exclusive or 2050 content. For specific instructions on setting up Chummer, see [[Chummer Setup]].&lt;br /&gt;
&lt;br /&gt;
*Assassin&#039;s Primer&lt;br /&gt;
*Aetherology &lt;br /&gt;
*Battle of Manhattan&lt;br /&gt;
*Better than Bad&lt;br /&gt;
*Bloody Business&lt;br /&gt;
*Book of the Lost&lt;br /&gt;
*Bullets and Bandages†&lt;br /&gt;
*Chrome Flesh&lt;br /&gt;
*Cutting Aces&lt;br /&gt;
*Data Trails&lt;br /&gt;
*Dark Terrors&lt;br /&gt;
*Forbidden Arcana&lt;br /&gt;
*Gun Heaven 3&lt;br /&gt;
*Hard Targets&lt;br /&gt;
*Howling Shadows&lt;br /&gt;
*Kill Code&lt;br /&gt;
*Krime Catalogue&lt;br /&gt;
*Lockdown&lt;br /&gt;
*No Future&lt;br /&gt;
*Rigger 5.0&lt;br /&gt;
*Run and Gun&lt;br /&gt;
*Run Faster&lt;br /&gt;
*Sail Away, Sweet Sister&lt;br /&gt;
*Shadow Spells&lt;br /&gt;
*Shadowrun 5th edition&lt;br /&gt;
*Shadows in Focus: Butte&lt;br /&gt;
*Shadows in Focus: Metrópole&lt;br /&gt;
*Shadows in Focus: San Francisco&lt;br /&gt;
*Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
*Splintered State&lt;br /&gt;
*Stolen Souls&lt;br /&gt;
*Street Grimoire&lt;br /&gt;
*Street Lethal&lt;br /&gt;
*The Complete Trog&lt;br /&gt;
*The Seattle Gambit&lt;br /&gt;
*The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; (BB 11-12), &amp;quot;New Drugs, Toxins and Pathogens&amp;quot; (BB 19-21), &amp;quot;New Spells and Powers&amp;quot; (BB 21-22) and &amp;quot;New Gear&amp;quot; (BB 22-23).&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
*Priority and Sum-to-Ten are the permitted character generation types. Most characters will be built using Standard rules (As opposed to Prime Runner/Street Level). However, it is possible to create characters using the [[#Creating Prime Runners|Prime Runner]] rules (see below).&lt;br /&gt;
&lt;br /&gt;
===Character Slots===&lt;br /&gt;
&lt;br /&gt;
*Players are allotted 3 character slots. They may buy additional slots for 10 [[GMP]] each. When doing this, post a comment to your /r/ShadowHavenChargen thread with how much GMP you spent.&lt;br /&gt;
*Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
====Unretiring Characters====&lt;br /&gt;
&lt;br /&gt;
*Players may unretire a character so long as they haven&#039;t filled that slot yet. It isn&#039;t required, but it would be more fun if you included a short statement about how the character got dragged back into the shadows after escaping. For some examples: &lt;br /&gt;
**You have 3 standard slots with 2 characters. You retire character #2 and have a 3rd character approved. As long as you don’t have a 4th character approved before unretiring character #2, you may unretire them.&lt;br /&gt;
**You have 3 slots filled with 3 characters. You retire 1 character and submit a new character. Eventually, you retire another character or gain a new slot. You cannot unretire the first character retired.&lt;br /&gt;
**You have 3 character slots and 1 prime slot. You have 2 standard PCs and 1 prime PC. You retire the prime PC and submit a new prime PC. Even though you have kept a slot open the entire time you may not ever unretire the first prime character, since the slot it was occupying has been filled.&lt;br /&gt;
*Essentially, this is intended as a safeguard against people retiring their characters and regretting it, not as a way to allow people to play more characters than would normally be permitted.&lt;br /&gt;
*If the character slot was used for another PC already, once a year you can unretire any past PC as long as you have an appropriate slot available (default or prime). This excludes characters that were forcibly retired. If rules have changed since then, they must be adjusted appropriately to be gameplay legal. For minor adjustments, open a Council ticket.&lt;br /&gt;
*Please reduce any real world based timers to remove the time the character was retired. These clocks increment for only active characters.&lt;br /&gt;
&lt;br /&gt;
====Creating Prime Runners====&lt;br /&gt;
&lt;br /&gt;
*Players may purchase prime generation character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative. For instance:&lt;br /&gt;
**1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
**2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
**3rd PG Character Slot - 300 [[GMP]] etc.&lt;br /&gt;
&lt;br /&gt;
*Prime generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your character&#039;s wiki page the source of the prime generation whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
===Attributes at Character Generation===&lt;br /&gt;
&lt;br /&gt;
*Physical and mental attributes with an unaugmented value of 1 represent severe handicaps. Often, these lead to poor gameplay, overly narrow characters, and/or a quick demise. As such, characters are limited to a single unaugmented attribute of 1, calculated using the full-body average for any cyberlimbs. Only permanent attribute augmentations count. Additionally, players are expected to provide at least some in-game justification at chargen for such a handicap (e.g. the Paraplegic quality, a metagenic defect etc.); these are not just numbers on a sheet.&lt;br /&gt;
&lt;br /&gt;
====Full Body Average====&lt;br /&gt;
&lt;br /&gt;
*For the purposes of determining &amp;quot;full body average&amp;quot; for Agility and Strength when cyberlimbs are involved, the average is determined using each limb and your torso (natural attribute). Cyberskulls should be disabled when [[Chummer_Setup#Character_Options|setting up Chummer]].&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Metasapients===&lt;br /&gt;
&lt;br /&gt;
*AI are not permitted for PC use.&lt;br /&gt;
*The optional rules for playable free insect spirits (DT 32) will not be used. At all.&lt;br /&gt;
*Pixies are not permitted for player use.&lt;br /&gt;
*Orks and Trolls are able to use their tusks and horns as “bioweapon implants” per Chrome Flesh Pg 120-122. These attacks can be made at normal +2 accuracy.&lt;br /&gt;
*The following metatypes may use horns.&lt;br /&gt;
** Fomorian, Troll, Satyr, Oni &lt;br /&gt;
*The following metatypes may use tusks&lt;br /&gt;
**Cyclops, Troll, Minotaur, Fomorian, Ork, Oni, Ogre.&lt;br /&gt;
*The following metatypes may use fangs&lt;br /&gt;
**Hobgoblins&lt;br /&gt;
&lt;br /&gt;
===Logic Maximum===&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/11coaqn/all_metatypes_have_minimum_6_max_log/ --&amp;gt;&lt;br /&gt;
*Metatypes with maximum Logic less than 6 in source material are adjusted to have maximum Logic 6.&lt;br /&gt;
&lt;br /&gt;
===Shifter Attribute Improvement===&lt;br /&gt;
*Increasing the higher value of an attribute between the metahuman and animal form will also increase the lower one for free. Karma costs are refunded retroactively.&lt;br /&gt;
**Example: A bear shifter has 6 Strength in bear form and 3 in metahuman form. By increasing the bear form&#039;s 6 Strength to 7 and paying the appropriate cost, he may upgrade the metahuman form&#039;s Strength from 3 to 4 for free.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
===Latent Awakening/Emergence===&lt;br /&gt;
&lt;br /&gt;
Mundane PCs may pay karma to Awaken or Emerge post-gen. The karma costs are extreme. &lt;br /&gt;
*Latent Awakening/Emergence:&lt;br /&gt;
*Cost: Special&lt;br /&gt;
*Requirements: Mundane, at least 1 essence&lt;br /&gt;
*Not everyone Awakens or Emerges early. Such was not the case for you, though you always had the spark within you. The cost for this quality is variable, with a base value of 155 karma. Then, add the karma cost of the quality you are buying (5 for Aware, 15 for Technomancer or Aspected Magician including Explorer, 20 for Adept and 40 for Magician or Mystic Adept). Next, add an amount based on your current essence:&lt;br /&gt;
*5 karma if you have 6 essence.&lt;br /&gt;
*15 karma if you have 5 essence.&lt;br /&gt;
*30 karma if you have 4 essence.&lt;br /&gt;
*50 karma if you have 3 essence.&lt;br /&gt;
*75 karma if you have 2 essence.&lt;br /&gt;
*105 karma if you have 1 essence.&lt;br /&gt;
&lt;br /&gt;
Finally, if you are now a mystic adept, you may pay 5 karma per power point you gain. You may gain up to current essence power points this way. Any mundane-only qualities are lost with no benefit. Any net Ascension Rewards over standard run RVP add to the cost of this quality at 1 RVP to 1 karma. After purchasing this quality, you have a Magic or Resonance score of 1 and follow all normal rules for the new quality henceforth. Any skills or spells need to be purchased separately.&lt;br /&gt;
&lt;br /&gt;
===Infected===&lt;br /&gt;
&lt;br /&gt;
*We allow ghouls, vampires (including the sukuyan variant), gnawers and banshees, bandersnatches, goblins, dzoo-noo-qua, fomóraig, grendels and loup-garou (with restrictions, see below) on ShadowHaven. PCs are not sterile unless they have the Sterile quality, so your teammates may be extra cautious around you.&lt;br /&gt;
*For all infected PCs, optional infected powers may not be bought at chargen. You may buy your first optional power immediately following your first run.&lt;br /&gt;
**The cooldown for optional infected powers is 2 months (unchanged from RAW).&lt;br /&gt;
*Strain 1 infected cannot take State of Purity.&lt;br /&gt;
*We allow loup-garou under the following conditions:&lt;br /&gt;
**Loup-garou must be implanted with at least a rating one adrenaline filter (DT 163), and must leave it on at all times.&lt;br /&gt;
**Loup-garou are considered to be at the peak of their cycle on the run before they pay rent.&lt;br /&gt;
*Essence lost from ware reduces the maximum essence they can store. (as per raw)&lt;br /&gt;
*Strain 1 can not take 6 or more essence worth of ware. (i.e they have the same capacity for ware as non-infected)&lt;br /&gt;
*Magic lost to essence loss from ware can not be regained with the methods from RF 141, and has to be raised normally.&lt;br /&gt;
**An infected character&#039;s maximum Magic attribute is reduced by essence lost to ware as outlined on SR5 pg. 278 and is only increased by standard Initiate Grade increases. &amp;lt;!-- Mech head clarification from Synonym RF 141 and SR5 278 relevant sections. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===SURGED, Shifters and Extreme Body-Modders===&lt;br /&gt;
&lt;br /&gt;
*We acknowledge that SURGElings/shifters/extreme body-mod characters run up against other Internet subcultures, but this community is not a place to explore such things. You should have an understanding of the lore, ramifications and limitations of each type of character. Please contact Shadowhaven Chargen for resources regarding the nuanced lore of the SURGElings, shifters and extreme body-modders. We would like your help in having these types of PCs represented in a way that enriches the ShadowHaven living campaign.&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven no longer bans player characters intended to look like bug spirits, either through SURGE or body-modding. PCs may have Insectoid Features or have biosculpting to look like bugs. However, be aware that the general populace will want to kill you.&lt;br /&gt;
&lt;br /&gt;
===Cosmetic and Therapeutic Ware===&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; ware has no essence cost, and no nuyen cost during chargen, [[Rulings/Miscellaneous#Cosmetic_and_Therapeutic_Ware|as described here]].&lt;br /&gt;
&lt;br /&gt;
===Drakes and Changes to Drake Mechanics===&lt;br /&gt;
You may play a drake or latent drake character on the Haven. Please check the following changes and rules clarifications.&lt;br /&gt;
&lt;br /&gt;
;Powers&lt;br /&gt;
*The timer to pick up new drake powers of 5+ karma is 2 months instead of 3 months.&lt;br /&gt;
*Hardened Scales now costs 16 karma instead of 6.&lt;br /&gt;
*The draconic tradition remains banned for PCs (see below why).&lt;br /&gt;
*Transcend Form does not benefit from either drake Hardened Armor or drake Mystic Hardened Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Armor&lt;br /&gt;
*Armor can be purchased that can shift with you between metahuman, drake and Transcended Form uses.&lt;br /&gt;
**The cost is 50% higher than normal for all armor and armor accessories besides chemical seal.&lt;br /&gt;
**The chemical seal armor modification&#039;s cost is 400% higher instead of 50% higher.&lt;br /&gt;
**The armor is obviously able to change size/shape from a cursory visual inspection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Changes&lt;br /&gt;
*Latent Dracomorphosis is unbanned. To become a drake, you will pay another 70 karma. In addition, to gain an awakened quality, further karma costs are required, with details in the Latent Awakening section.&lt;br /&gt;
*For latent drakes, powers are available to be purchased starting the first run after a character has shifted into drake form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Timers&lt;br /&gt;
*Latent drake timers start after the first run where you manifest as a drake.&lt;br /&gt;
*For all other drake characters, your timer for powers starts after your first run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Clarifications&lt;br /&gt;
*Drakes may use any weapon type in drake form. Your hands change shape and size with the transformation, so personalized grip will only work in one form (and penalize the other).&lt;br /&gt;
*Drakes may not be in thrall to great dragons. This makes the draconic tradition unavailable to them. &lt;br /&gt;
*Characters with the Prototype Transhuman quality may not be drakes.&lt;br /&gt;
*The buff to adepts with no augmentations does not apply to drakes. &lt;br /&gt;
*Drakes are immune to HMHVV. They cannot take Carrier or any of the HMHVV qualities. Infected characters or carriers of HMHVV cannot ever have Latent Dracomorphosis or any of the drake qualities.&lt;br /&gt;
*Dracomorph qualities and SURGE are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
===Skill Specializations===&lt;br /&gt;
&lt;br /&gt;
*You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma.&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations and submersions are not permitted at chargen.&lt;br /&gt;
*One initiation or submersion may be completed after chargen, but before your first run.&lt;br /&gt;
&lt;br /&gt;
====Paradigm Shift====&lt;br /&gt;
&lt;br /&gt;
*Rather than being a metamagic, paradigm shifts are performed by paying the same amount of karma one would ordinarily have to pay to initiate. Thus, an uninitiated mage must pay 13 karma, while an IG5 mage must pay 28. This does not increase initiate grade or the cost of future initiations. As part of this process, the mage will lose any current traditionalist benefits, if appropriate, and gain any new ones they qualify for based on IG and tradition, as appropriate. They no longer benefit from their current lodge and their reagents are out-of-tradition and thus count for only half, barring special circumstances. Fetishes, spells, foci and bound spirits (including ally spirits) will remain. If there are any inconsistencies or questions about the process, contact a member of the ShadowHaven Council with your concerns.&lt;br /&gt;
*Note that this process does not require formal approval, though it should still be noted on your wiki page. This can only be performed during downtime, or with explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
===Required Contacts===&lt;br /&gt;
&lt;br /&gt;
*All PCs must have a fixer. You may create your own by following our [[Contact Rules]] or select an [[:Category:Fixers|existing fixer]].&lt;br /&gt;
&lt;br /&gt;
===Minimum Age of PCs===&lt;br /&gt;
&lt;br /&gt;
*ShadowHaven has minimum ages for PCs. With the exception of shifters and cyborgs, ShadowHaven PCs have a minimum age of 18.&lt;br /&gt;
*The metahuman form of shifters is minimum age 18.&lt;br /&gt;
&lt;br /&gt;
===Submission Cool Down===&lt;br /&gt;
&lt;br /&gt;
*To prevent the ShadowHaven Chargen team from being overwhelmed, there is a 1 week waiting period between approvals of a player character. Once your character has been approved, we ask that you wait 1 week before submitting another character for review.&lt;br /&gt;
&lt;br /&gt;
===Sexual Themes===&lt;br /&gt;
&lt;br /&gt;
*We as a living community and leadership recognize that Shadowrun as a game and setting explores dark/mature themes. The ultimate bounds of what is acceptable will always be subjective based upon group and GM. In the case of our community, we strive for a standard that takes the setting&#039;s material seriously and allows for the exploration of grittier themes while considering the comfort of the maximum amount of people.&lt;br /&gt;
&lt;br /&gt;
*To this end, submitted characters may not solely be vehicles for the exploration of sexual themes. This includes character art. Of note, cropped versions of hardcore or softcore pornography remain unacceptable after cropping due to their &amp;quot;bedroom eyes&amp;quot; quality. Discretion lies with the ShadowHaven Chargen staff.&lt;br /&gt;
&lt;br /&gt;
===Banned Organizations for PCs===&lt;br /&gt;
&lt;br /&gt;
* Player characters may not belong to any organization that seeks the mass killing or genocide of any metatype, nationality, religion, the Awakened or the Emerged.&lt;br /&gt;
&lt;br /&gt;
* No runners may be active law enforcement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb5yh7/international_shadowrunning_operations/ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===International Runners===&lt;br /&gt;
Runners may be internationally located.  Yes anywhere in the world.  This may increase their issues in getting to jobs in Seattle.  What follows are the thematic and mechanic considerations to living outside the Seattle sprawl where most jobs take place.  &#039;&#039;These also apply when moving to other international locations, so long as they are not harder to get to than Seattle.  Trust your GM, trust the process.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Lifestyle Makes Travel Easier====&lt;br /&gt;
*High lifestyle has free jet rental and free international commercial flights.&lt;br /&gt;
*Luxury lifestyle has free jet rental with staff.&lt;br /&gt;
*Private jets tend to have much fewer customs interactions and inspections.&lt;br /&gt;
**There is still room for GMs to intercept a private jet if something extreme happens, but no one is inspecting a private jet in the typical case. Especially one with a corp sinner on board and flying under a corp license.&lt;br /&gt;
&lt;br /&gt;
====Contacts Can Facilitate Travel====&lt;br /&gt;
*Those with the smuggler aspect can help in the vast majority of cases.&lt;br /&gt;
*Those with aspects like “VTOL pilot” have access to vehicles to facilitate travel. Contacts can lend those vehicles or fly them themselves.&lt;br /&gt;
*Fixers can arrange travel via a networking test to find a smuggler.&lt;br /&gt;
*Your runner will have to arrange and pay for these services, letting your GM know before hand that this is a consideration is good etiquette.&lt;br /&gt;
*A group contact can transport a runner anywhere they operate for free.&lt;br /&gt;
**For example, an Ancients member can travel to the following cities freely: Boston, New York, New Jersey, Baltimore, Milwaukee, Chicago, Los Angeles, Denver, Atlanta, Miami, San Francisco, England, France, Germany, Spain, and Tir Tairngire.&lt;br /&gt;
**This has the typical downside that the group knows what you are doing. See the group contact rules.&lt;br /&gt;
**Influence can be expanded via “stronghold runs”, contact thematics to make arrangements for your group to establish a new stronghold and unlock a new city.&lt;br /&gt;
**In some cases, a group may be willing to transport a group member’s whole team. The group member stakes their reputation in ensuring the team’s decent conduct.&lt;br /&gt;
&lt;br /&gt;
===Advisements===&lt;br /&gt;
====Lifestyle Location Advisement====&lt;br /&gt;
&lt;br /&gt;
*If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100¥. &lt;br /&gt;
**Seattle is connected, via rail, to San Francisco.&lt;br /&gt;
&lt;br /&gt;
====Social Skills Advisement====&lt;br /&gt;
&lt;br /&gt;
*The ShadowHaven Council has ruled to officially recommend, but not require, at least 4 Etiquette dice. Having low dice pools in Etiquette can lead to difficulties on runs. The Council will be unsympathetic if negative events happen on a run due to a low Etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
====SINs====&lt;br /&gt;
&lt;br /&gt;
*Having a (fake) SIN is required for every day activities (like shopping, walking around in downtown etc). As such you&#039;ll need to either have a fake SIN, burner fake SIN, a real SIN (do not use your real SIN for crime). Any SIN below Rating 3 is largely useless when checked, as such a R3 burner fake SIN is the minimum recommendation.&lt;br /&gt;
&lt;br /&gt;
==Maintaining a Character==&lt;br /&gt;
===Burning Edge===&lt;br /&gt;
&lt;br /&gt;
*On ShadowHaven, characters  remain playable after burning edge on most runs. This does not mean there is no hardship in a near-death experience, but players should be able to run with their character again with scars from their experience which are not overwhelming, should they choose to continue to run.&lt;br /&gt;
&lt;br /&gt;
===Gaining Positive Qualities and Buying Off Negative Qualities===&lt;br /&gt;
&lt;br /&gt;
*Players are allowed to purchase positive qualities and buy off negative qualities, outside of character generation. [https://www.reddit.com/r/ShadowHavenBBS/comments/osq9qf/quality_purchasing_thread_6/ However, you must post in the quality purchasing thread.]&lt;br /&gt;
*Most qualities do not need approval, you simply need to post that you bought it in the thread and a justification for why you bought it, but some do. &lt;br /&gt;
**Qualities that require approval are approved by members of the Thematics Team. They also have veto power over all quality purchases. Below are qualities that must be approved by members of the Thematics team, which is subject to expansion, or by a GM after a run:&lt;br /&gt;
***Made Man (RF 148)&lt;br /&gt;
***Chosen Follower (FA 35)&lt;br /&gt;
***Any Infected Quality (RF 136-141)&lt;br /&gt;
***SURGE I-III (RF 101, 103, 109, 111-123)&lt;br /&gt;
***Solid/Legendary Rep (RF 149)&lt;br /&gt;
&lt;br /&gt;
===Training Time===&lt;br /&gt;
&lt;br /&gt;
*Training time for attributes, skills, martial arts and specializations is removed. However, GMs may enforce the normal training time rules during a run.&lt;br /&gt;
&lt;br /&gt;
*Due to removing training time, several qualities must change. See [https://shreloaded.net/wiki/Rulings/Miscellaneous#Qualities_affecting_Training Altered Qualities].&lt;br /&gt;
&lt;br /&gt;
===Delivery Time and Gear Acquisition and Upgrading===&lt;br /&gt;
===Gear Acquisition===&lt;br /&gt;
*Gear at or under availability 12 can be purchased without rolling or paying a finder&#039;s fee.&lt;br /&gt;
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:&lt;br /&gt;
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
**Missiles are considered an upgrade to rockets.  If the same style of rocket&#039;s base availability is under 19 the missile equivalent can be purchased normally.&lt;br /&gt;
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.&lt;br /&gt;
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs.&lt;br /&gt;
**For mundane PCs, there are no restrictions on getting deltaware.&lt;br /&gt;
*Delivery time while in-play on a table remains unchanged. GMs are free to and encouraged to allow immediate or near-immediate purchases of items at or below 12 Availability, including illegal items, assuming the PCs are not under undue time pressure. GMs are free to truncate any other delivery time on their table as they deem fit.&lt;br /&gt;
*Delivery time while not in-play on a table is immediate. A successful or tied availability test indicates that the player may add the item to their character&#039;s sheet immediately for the appropriate cost. In the event that a character fails a test, they must wait twice the normal delivery time for that item before they may try again to acquire that item through the same vector. In this case, a vector is a particular PC rolling Negotiation against availability to acquire an item (note, one cannot roll Negotiation to get gear for another PC outside of a run) or an NPC rolling their appropriate gear acquisition roll as outlined in our [[Contact Rules]]. For example, a character who wishes to acquire an item with a RAW delivery time of 2 days may roll their Negotiation themselves to acquire an item. If they fail, they may not attempt to roll for that item themselves again for 4 days. They may, however, still have an appropriate contact attempt to acquire it before that time. For these purposes, time is tracked in real time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |RAW Delivery Times&lt;br /&gt;
|-&lt;br /&gt;
|Gear Cost&lt;br /&gt;
|Cool down&lt;br /&gt;
|-&lt;br /&gt;
|Up to 100¥&lt;br /&gt;
|6 hours&lt;br /&gt;
|-&lt;br /&gt;
|101 nuyen to 1000¥&lt;br /&gt;
|24 hours&lt;br /&gt;
|-&lt;br /&gt;
|1001 nuyen to 10000¥&lt;br /&gt;
|2 days&lt;br /&gt;
|-&lt;br /&gt;
|10001 nuyen to 100000¥&lt;br /&gt;
|1 week&lt;br /&gt;
|-&lt;br /&gt;
|More than 100000¥&lt;br /&gt;
|1 month&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Upgrades=====&lt;br /&gt;
*You can upgrade (paying only the difference in cost) anything that has a rating, as well as commlinks, cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.&lt;br /&gt;
*Bone Lacing can be upgraded from one form to the next better, plastic -&amp;gt; aluminum -&amp;gt; titanium.&lt;br /&gt;
*When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.&lt;br /&gt;
*Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably, this extends to cyberlimbs and armor.&lt;br /&gt;
**Adding something to armor that doesn&#039;t take capacity but does change the availability of the armor will also use these upgrade rules.&lt;br /&gt;
&lt;br /&gt;
===IRL Timers and Backdating===&lt;br /&gt;
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).&lt;br /&gt;
&lt;br /&gt;
===Initiations and Submersions===&lt;br /&gt;
&lt;br /&gt;
*Initiations remain linked to real-life passage of time, however, the timeframes differ from RAW. An Awakened character may initiate after chargen, but time progression for future initations starts after the first run is completed.&lt;br /&gt;
*This does not require a roll and does not take any time, but costs the normal amount of karma.&lt;br /&gt;
*If the first initiation is performed after a character is approved but before the first run, the second initiation for a full magician or mystic adept may not be undertaken until 6 real-life weeks have passed from the first run, requires no time or roll and costs the usual amount of karma. &lt;br /&gt;
**Each additional initiation adds an additional 2 weeks to this timer. There is no upper cap on how long one must wait before initiating again. Other types of Awakened must wait half as long as magicians and mystic adepts, but must still pay the normal karma cost.&lt;br /&gt;
**This means the formula for how long after your previous initiation you must wait in order to initiate again for mystic adepts and magicians is (4+2*(Current Initiate Grade)) weeks.&lt;br /&gt;
**For all other forms of Awakened, the formula is (2+1*(Current Initiate Grade)) weeks.&lt;br /&gt;
&lt;br /&gt;
*Submersions, as per RAW, have no roll required, no time and no cooldown.&lt;br /&gt;
&lt;br /&gt;
====Ordeals====&lt;br /&gt;
&lt;br /&gt;
*Characters who undertake a qualifying run for an ordeal within 1 week before or after an initiation or submersion may refund 10% of the cost (rounded down) of a single initiation or submersion. No other discounts on the karma cost initiations or submersions, regardless of source, are valid, and this discount may not be stacked multiple times.&lt;br /&gt;
&lt;br /&gt;
*Karma discounts for ordeal runs (initiation/submersion) do not count against RVP.&lt;br /&gt;
&lt;br /&gt;
*Nine Paths of Enlightenment (SG 140), Asceticism (SG 141), Familiar (SG 142), Hermit (SG 142), Sacrifice (SG 142) and Thesis/Masterpiece (SG 142) initiatory ordeals are banned.&lt;br /&gt;
&lt;br /&gt;
*Metaplanar Quest (SG 140) and Deed (SG 141) require a run focused around them.&lt;br /&gt;
&lt;br /&gt;
*Geas (SG 142) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. &lt;br /&gt;
**Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
===Medical Needs and Downtime===&lt;br /&gt;
&lt;br /&gt;
*All health is restored at the end of a run, unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
*Cyberware, bioware, geneware and other augmentations requiring surgery or vat time are installed instantly, without the need for healing.&lt;br /&gt;
&lt;br /&gt;
===Downtime Edge===&lt;br /&gt;
&lt;br /&gt;
*If edge is used during downtime, it can be regained after the start of the next run. That is, you start with the lost edge but start regaining it with normal rest in play. At the end of a run, all edge is regained.&lt;br /&gt;
&lt;br /&gt;
===WFTM / WFTP===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working for the Man), or vice versa (Working for the People) at a ratio of 2000¥ to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000¥. You Work for the Man, converting 5 karma into 10,000¥, making your final rewards 2 Karma and 20,000¥.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this in the paperwork channel on the Discord server.&lt;br /&gt;
&lt;br /&gt;
===Character Development Points===&lt;br /&gt;
&lt;br /&gt;
*Contacts can be purchased and upgraded via [[CDP]], a new system which encourages story-driven character growth outside of core competencies. CDP (Character Development Points) are a new run reward separate from RVP. It can be used to upgrade knowledge skills and buy or upgrade contacts. It may not be used for any other purpose. GMs should feel free to suggest CDP expenditures to reflect lessons learned and contacts made during a run. Players can work together and contribute CDP to a public contact to globally boost that contact’s Connection Rating. For the purposes of awarding contacts on a run at GM discretion, the GM may convert RVP from the run rewards into CDP at an exchange rate of 1 [[RVP]] = 2 CDP. This may be used for buying or upgrading contacts in accordance with the [[Contact_Rules#Buying_and_Upgrading_Contacts|contact rules]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 2 CDP per run. This can be increased with Thematics approval for low payout (for example hooding) or failed runs.&lt;br /&gt;
&lt;br /&gt;
*CDP can alternatively be spent on knowledge skills, at a rate equivalent to karma. While not required, it is considered tradition to spend some CDP on knowledge skills which reflect the runs your character has been on, showing things learned over their career.&lt;br /&gt;
&lt;br /&gt;
===Resubmit Rules===&lt;br /&gt;
&lt;br /&gt;
====Voluntary Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through the approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear etc. GMP invested into the character is not refunded. A character may be resubmitted as a prime-gen character should the player have an open prime slot.&lt;br /&gt;
&lt;br /&gt;
====Triggered Resubmit Rules====&lt;br /&gt;
&lt;br /&gt;
*Occasionally, the rules on ShadowHaven may change. This could be due to the release of a new book, recognition that a mechanic is problematic, introduction of new house rules or a new ruling. When this happens, council may allow full or partial resubmits for some or all characters. A player may (or occasionally must) elect to resubmit a character. The resubmitted character must go through the approval process again. The character may keep *all* prior run rewards (whether they are karma, nuyen, constrained purchases of gear, contacts, etc.). All GMP invested into the character may be freely reassigned to the same character. GMP does not need to be spent at the time of the resubmit, but it may not be transferred to another character, player or spent on non-character purchases (such as an additional or prime-gen character slot). A character may not be resubmitted using a different character generation scheme (normal or prime-gen).&lt;br /&gt;
&lt;br /&gt;
*Any event which allows for triggered resubmits will be called out explicitly in the post. It will specify which characters are allowed or mandated to do so and any other constraints attached to the process.&lt;br /&gt;
&lt;br /&gt;
====Permitted Minor Changes====&lt;br /&gt;
&lt;br /&gt;
*Sometimes, purchases are made due to a misunderstanding of the mechanics behind it. Minor changes, such as requesting to change a specialization out or swap a spell for a different spell, may be permitted. These are handled on a case by case basis. Please open a leadership ticket for the Council to consider.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Wolf_and_the_Bear&amp;diff=136885</id>
		<title>The Wolf and the Bear</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Wolf_and_the_Bear&amp;diff=136885"/>
		<updated>2024-10-22T12:11:08Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Scranton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Minsk, Belarus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|No Significant Harassment|Phototaxis|Chameleon}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Minsk Vory, Shadow Demon&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Volk|Wraith (Spirit)}}&lt;br /&gt;
|OppositionCasualties= Wraith destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A Red Vory avtoritet demanded discreet investigations on some inconsistencies in logistical reports on what has been shipped by the Belorusan branch of the Vory, and suspected his former protege to be attemtping a coup&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners are invited by their fixers at the [[Volga Bath House and Spa]], a Red Vory owned location, under the management of [[Mikhail Antonov]]. Once there, the owner let them in an especially constructed private sauna, where they met Medved, a large troll man and Red Vory legend. After some banter, in which the Johnson and Phototaxis almost threw hands, the outlines of the mission were explained.&lt;br /&gt;
&lt;br /&gt;
The Minsk branch of the Red Vory had the very important role of receiving the smuggling cargo from mainland Russia, and redestribute it to the various markets of central Europe, and thus served as an important logistics center. In the years past, his protege, Volk, a wolf shifter, has overseen the operations with the iron fist expected of an high ranking Vory woman, but in the last two weeks, more and more traffic has went missing, more specifically weapons and military gear.&lt;br /&gt;
&lt;br /&gt;
All clues seemed to point at an armed uprising being organised, and thus, Medved asked the runners to investigate before the other leaders of the mainland syndacate mobilized for war. As much as he had little reason to hope, he begged the runners to do their best they could to find evidence of this not being Volk&#039;s fault, and in case they were certain she was to blame, grant her a swift death&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The party left early afterwards, taking advantage of [[No Significant Harassment]]&#039;s flying boat to travel by sea and avoid annoying border checks. After an excruciating trip, they manage to reach Minsk, where they becan preliminary work. NSH scouted through their smuggling and black market connections wheter the missing weapons were being sold via other channels, and discovered that they were most likely being stockpiled. &lt;br /&gt;
&lt;br /&gt;
[[Chameleon]], meanwhile, donned the clothes and identity of a wealthy Seattle-born investor, looking to expand his business to eastern Europe, and seeking an audience with the powers that be. After some asking around, aided by [[Phototaxis]], he managed to meet the spokesperson of the Volk, an old lady, who embodied the sterotype of the &amp;quot;babushka&amp;quot; perfectly. After some lying, she was convinced into setting up a meeting with the target, whom chose to communicate via matrix. The following talk was mostly uneventful, as the party refused to risk it and trying to hack her, and she denied the group a chance to meet in the flesh.&lt;br /&gt;
&lt;br /&gt;
Additional scouting happened afterwards, with a preliminary outside glance at the mansion she was residing in, and finding the security to be quite tight. A plan was concieved to try and find actionable proof against the target by tracking down one of the weapon shipments. Via cordination with Mikhail, whose commlink number was given to the runners by the Johnson, they knew the next shipment was due to arrive the day after to the riverside harbour. Once there, NSH sent drones to scout the area where the boat would dock, Chameleon physically infiltrated the warehouse where the container will be transported after the delivery was made, and Phototaxis sent spirits to look for potential ambushes. Two snipers set up their nests, and greeted the people of the mainland Vory that came as an escort to the cargo. The following conversation made it clear that the leader of the Minsk branch was acting a bit inconsiderate and erratically in the last period, but nobody felt brave enough to challenge her. Managing to avoid detection, the runners looked as the whole thing went down, and exfiltrated. Later, the cameras placed in the warehouse by Chameleon managed to catch on video the men of the Minsk Vory loading up the weapons and transporting them to the boss&#039;s mansion.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Having found damnable enough evidence, the party moved to action, that being sneaking inside the mansion and taking out the target. NSH drove their boat via the river to be as close as possibleto the private harbour the mansion sported, and made their boat invisible to act both as getaway vehicle and mobile command center, then they sent a flyspy to scout ahead. Phototaxis sent spirits to both enhance Chameleon stealth and provide astral scouting, finding an undistinct presence of large power lurking within the main building, while Chameleon himself was the one to physically enter the location.&lt;br /&gt;
&lt;br /&gt;
After infiltrating the external perimeter, the runners came across a corpse of a vory man with wounds that matched with a large animal biting him in the neck (which matched with the target being a wolf shifter). The security detail quickly disposed of it, while still being clearly distressed by how one of their colleagues just died. &lt;br /&gt;
&lt;br /&gt;
Once inside the mansion, thanks to some excellent maglock bypassing, the party finally had eyes inside, and found in the basement a locked door, leading to what was presumably a lodge. Once that door also fell to Chameleon&#039;s deft fingers, the party was confronted with what was inside the room: a huge vaguely humanoid mass of shadows, who Phototaxis identified as a Wraith, a shadow spirit capable of influencing metasapient minds into devolving into violent psycopaths and that quite literally fed on bloodshed and suffering.&lt;br /&gt;
&lt;br /&gt;
Taking a gamble, the party decided to talk with Volk rather then just killing her, and they found her in a state of confusion, as her mouth full of blood made it clear she had just killed one of her underlings. The woman, it turned out, was indeed under the influence of the creature, whom she mistook as a spirit of Man, and that there was, indeed, a plan to organize an uprising against the main Vory, but that the desire was most likely implanted by the wraith, which stood to gain a massive influx of power in the upcoming battle and the deaths associated.&lt;br /&gt;
&lt;br /&gt;
So, the party realised that the task of &amp;quot;resolving the root issue of the missing shipment&amp;quot; meant that disrupting the spirit was now the main target, but Chameleon accurately determined that he alone wasn&#039;t up to the task. So, with the consent of the Vory boss, they attempted to lurk the wraith outside of the basement of the mansion and down by the river, where they would ambush it. The whole offensive hinged heavily on NSH ramming it at high speed with their boat, but the high force spirit was fast enough to dodge it, and in the following confrontation grievously wounded Chameleon and disrupted both of the spirits Phototaxis sent against it, but in the end fell to a combination of mana strikes from the adept and bullseye bursts from the boat weapon mounts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Deadly 20 RVP x 1,67 = 34&lt;br /&gt;
&lt;br /&gt;
32,000 nuyen (16 RVP)&lt;br /&gt;
16 Karma (16 rvp)&lt;br /&gt;
4 CDP (2 rvp)&lt;br /&gt;
&lt;br /&gt;
Optional: [[Mikhail Antonov]] as 2/2 (4 rvp)&lt;br /&gt;
Optional: Gearhead at gen price (11 rvp) for [[No Significant Harassment]]&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;PLEASE WORK FOR ONCE, BULLSHIT BURST&amp;quot; MarWceline.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]:Ohmigodthathurts. The bleeding&#039;s stopped and the stitches look tight. &amp;lt;voicemail: Dr. Noison Gayle. &amp;quot;Hi Doc this is Chameleon. I will arrive Seattle later today, I need medical attention. I think I have some cracked ribs and there is blood in my urine&amp;quot;&amp;gt; &amp;lt;voicemail: Naomi Fisk. I have to miss class Monday and Tuesday, I&#039;m in the clinic again.&amp;gt;. Ok now a tranq patch....&lt;br /&gt;
&lt;br /&gt;
[[No Significant Harassment]]: That was a pretty annoying run but I am glad I could help a comrade out. And that spirit slippery little bastard but got it at the end. Really nice end of the story all considered hope she can recover soon and get back to fighting the good fight but now stronger with her experiences.&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Operation_Darkness&amp;diff=136884</id>
		<title>Operation Darkness</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Operation_Darkness&amp;diff=136884"/>
		<updated>2024-10-22T11:59:39Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Zerre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Fennec|String King|No Significant Harassment|Trauma|Chameleon|Ashford}}&lt;br /&gt;
|RunnerCasualties= None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=N-51&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Etrius&#039;s Team|}}&lt;br /&gt;
|OppositionCasualties=Beecher and Llyod are KIA. Etrius and Boomer got captured.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The DGSE hire some runners to take down the Elite Team, the crown jewel of the N-51 special operators.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Feud between the N-51 and the DGSE evolved a lot during the indonesian struggle, with the N-51 managing to get own of it without too many losses to the taste of Colonel Berger, he activated some of his agent to try to launch some others operation to weaken their potential as the ressources of the N-51 get reassigned to the preparation of Operation Hell&#039;s Gate. The Elite Team is one of the priority target and since Berger got runners owing him favors, he use them rather than members of the clandestine ops of the DGSE&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Team meet with Colonel Berger in some office building in Downtown, after agreeing on the payment off 50k nuyens per runners to take out the target, he provide information about them. The Elite Team, top operators of the N-51 and some of the original members who are behind the &amp;quot;betrayal&amp;quot;. The DGSE managed to get their actual whereabout and the runners just have to go in for the kill, though...Killing them isn&#039;t going to be easy.&lt;br /&gt;
==The Run==&lt;br /&gt;
The team start to plan out their assault on the Safehouse of the Elite Team located north of Sophocles, as the N-51 is monitoring the gang trouble that are going on the rise. Thanks to the DGSE information they find the adress pretty easily and realise that the team is indeed well equiped with Mil Spec armor and good stash of weapons. The Team therefore try to prepare to level the whole building and pick out the suriving members while they are still recovering from the blast, and using the boat of NSH to ram the rubbles.&lt;br /&gt;
&lt;br /&gt;
The team therefore get in touch with Colonel Berger to source some C4 that he sadly can&#039;t provide, hopefully for the team Fennec is able to get the necessary material and the team prepare for their assault. Reconnaissance of the place lead to the team learning that Etrius and his men are pretty much on high alert and that they mainly communicate through code words. Despite this once the explosive charge are prepared, the team goes on with the assault.&lt;br /&gt;
&lt;br /&gt;
The Assault began on very unfavorable term for the runners, Fennec failed to notice a tripmine that nearly knock her off on the spot, thus alerting the team, that quickly leave the building in order to conduct a sweep with Trauma and Ashford noticing that Boomer isn&#039;t in the building anymore. Trauma quickly find herself in the sight of Beecher but Etrius&#039;s team thinking that they were unseen didn&#039;t launched their attack yet. &lt;br /&gt;
&lt;br /&gt;
The fight erupted when the massive charge of C4 was detonated throwing Beecher of balance and starting a gruesome fight. The runners were pummeled at first having trouble to hold their ground against the hardened veterans, Trauma quickly found herself facing the blade of Llyod, while Boomer and Beecher managed to notice the boat of NSH despite the invisibility spell casted on it. String King and Fennec providing matrix support and Ashford throwing spirit at the team managed to wear them down enough so Chameleon could take his shot at nerve striking Boomer taking out a first member of the team. Not so long after Llyod would meet his demise being rammed by the boat of NSH.&lt;br /&gt;
&lt;br /&gt;
Etrius and Beecher being the only one left in fighting condition tried to back off from the mess to no avail, Etrius falled victim to a fear spell that sent him right in front of Trauma and NSH who promptly took him down, while Beecher, recognizing Fennec amongst the attacker, took on himself to get her dead in a last stand. Finally a burst of assault rifle would get him to die before he could try his luck again at knifing the Matrix Fox.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team quickly gathered proof of their victory and brough the two still alive member of the team to Colonel Berger on the dock of Tacoma. The officer was adamant on not paying more money despite the difficulty of the operation that he acknowledge himself, saying that he didn&#039;t expected the runners to be back in one piece or even to succeed.&lt;br /&gt;
&lt;br /&gt;
The team accepted the pay from the Colonel and as they leave they can see that both Etrius and Boomer received a bullet, while not being able to confirm or infirm that they have been executed or just wounded.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Reward for Operation Darkness, Extreme (1.5 multiplier so 45 RVP)&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
50k Nuyens (25 RVP)&lt;br /&gt;
22 CDP (10 RVP)&lt;br /&gt;
&lt;br /&gt;
Optionnal Quality :&lt;br /&gt;
For String King :&lt;br /&gt;
Natural Leader (5 RVP)&lt;br /&gt;
&lt;br /&gt;
For Fennec :&lt;br /&gt;
Honest Face (10 RVP)&lt;br /&gt;
&lt;br /&gt;
For Trauma :&lt;br /&gt;
Toughness (9 RVP)&lt;br /&gt;
&lt;br /&gt;
For NSH :&lt;br /&gt;
Perfect time (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional Contact :&lt;br /&gt;
Colonel Berger (9/2) Overseer for the DGSE for North America. (10 RVP or 20 CDP)&lt;br /&gt;
&lt;br /&gt;
Broad Consequences :&lt;br /&gt;
-30 N-51 Rep, the feed of the Pi-Tac wasn&#039;t cut in any ways, leaving ways for the N-51 to identify the runners behind the elimination of the Elite Team.&lt;br /&gt;
&lt;br /&gt;
Fennec get the Kink Bomb removed thanks to her service to France. (Can also up the connection of the good Colonel.)&lt;br /&gt;
&lt;br /&gt;
Etrius&#039;s Team is not a working contact after two of it&#039;s members got killed and the two other are in custody of the French Government.&lt;br /&gt;
&lt;br /&gt;
The Colonel Berger will proudly announce the capture of two high values traitors that are going to be prosecuted shortly on those charge and probably executed.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]]: Om Mani Padme Hum. Thank you for providing protection in the form of String King and Fennec. Praise to the jewel in the lotus. Thank you for providing courage in the form of Trauma. Om Mani Padme Hum. Thank you for providing wisdom in the form of Ashford. Finally, lord Buddha, thank you for victory in the form of NSH and a giant invisible flying behemoth&lt;br /&gt;
&lt;br /&gt;
[[Ashford]]: I still don&#039;t think that boat was real, even if it&#039;s the reason the apparently magical sam didn&#039;t die. These guys were able to able to soak gunshots and spirit punches like they&#039;re nothin&#039;, so I guess I&#039;m glad about the boat because I think driving around in circles and stunbolting them would&#039;ve been a complete and utter annoyance for both sides. The weirdest part is that they put up a fight without either matrix or magic support, just firing away. Now that&#039;s the impressive thing.&lt;br /&gt;
&lt;br /&gt;
[[Fennec]]: That didn&#039;t go to plan! They blew me up! Me! I ate a mine. It felt really, really, really bad. Like, super incredibly bad. To get blown up! Obviously I&#039;m not hurt by having to do a job. Like, who cares? Lol, lmao even. Two of &#039;em down and the others in custody? We did exactly what we were supposed to like real champions! And it only almost killed all of us. ... I got the bomb out! I did it myself. I didn&#039;t need anyone&#039;s help for it - I stamped on my personality around the Colonel to keep him happy, I worked my ass off to keep from doing anything that made him mad. I collected extra information on jobs unrelated to him to funnel him, I did everything asked to exceptional degree, I let war crimes happen on my watch, and I killed two people I fought alongside before! Two friends! And you know what? It&#039;s worth it! It&#039;s worth it, because now I don&#039;t have to worry about dying! I don&#039;t have to be scared anymore. I won&#039;t be.&lt;br /&gt;
&lt;br /&gt;
[[No Significant Harassment]]: Finally some worthy opponents actually scratched the boat, annoying little shits but it was run. Oh and the plan was good just the execution was terrible but thankfully I was there to save the day and no mil spec can stop the almighty boat, splattered that asshole across the roof, oh and [[Chameleon]] did a amazing job with that explosives guy. Though I still feel bad about [[Trauma]] she always seem to get the short end of the stick and eat the pavement maybe I should keep a eye on her if we ever work in the future.&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Oops,_I_Dropped_the_Guns&amp;diff=136883</id>
		<title>Oops, I Dropped the Guns</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Oops,_I_Dropped_the_Guns&amp;diff=136883"/>
		<updated>2024-10-22T11:45:53Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-07-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Fort Lewis&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|The Brazen Bull|No Significant Harassment|Spectre|Thunder}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=UCAS Army&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=0 casualties for the opposition was a condition for run-success.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners get hired to disable three military vehicles, so that Johnson can steal the weapons being transported.&lt;br /&gt;
With the air filled AP-Bullets flying in one direction only, a combination of chess-like moves to get the targets in (or out of position) and a blaze of fire, electric discharge, the convoy is disabled without loss of lives on both sides. The runners successfully clear the way for Johnson to divert the weapons.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Elizabeth_Babbage|Elizabeth Babbage]] has as an idea about how to earn some extra Nooj in addition to her meager G.I. salary:&lt;br /&gt;
Get a weapons transport involved in an accident, declare the weapons-cargo beyond salvation, divert the perfectly good weapons before they get scrapped, sell, $ell, $$$$sell$$$$.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Elisabeth invites the runners to a bar outside of the Fort Lewis military base and explain that she needs the convoy of 3 vehicles: two transporters and one troop carrier to be disabled in a non-lethal accident during it&#039;s way from the harbor to Fort Lewis. To make it clear: no dead soldiers, and no harm to the shipped merchendise. As the runners accept the task, she offers 30 000 Nuyen or weapons worth the double price. The runners agree and ask for some pre-payment in form of explosives, anti-vehicle rockets, and smoke grenades.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners have two days to plan the heist and spend the time finding the best ambus site along the transportation route, research how to best diable a roadmaster, and talk about general strategy. This takes less than half a day, and the result is: &amp;quot;Get on a roof-top, shoot the engine blocks of the vehicles and get out of here&amp;quot;.&lt;br /&gt;
The remaining time is spent &amp;quot;investing in future action&amp;quot; (aka. resting).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
No Significant Harassment stays in the air ship, hooks the troop carrier with a winch and moves it out of the way, while Spectre stays on the ground, attacks and controls a spirit of man and a spirit of fire. The result is a huge fire-ball which toasts one of the transporters unusable and an electric discharge, which fries the electronics of the second transporter.&lt;br /&gt;
From the roof-top, The Brazen Bull and Thunder unload large ammounts of armor piercing bullets onto the engines of the vehicles and disable the engine blocks of the two still functioning vehicles.&lt;br /&gt;
As the military troops exit their hovering combat vehicle, they are struck by the devistation around them and magic from three spirits which make them flee.&lt;br /&gt;
&lt;br /&gt;
After the runners confirm that the vehicles are all disabled, they disengage and fly away into the sunrise in the air ship.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The run was sucessfuly completed. Elizabeth has a full storage of weapons which she can sell and the runners celebrate their success and enjoy their rewards.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Rewards for &#039;Oops, I dropped the guns&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
30k Nuyen, or twice in weapons, ammunition and armour 19F or below (15 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Mitsubishi MRL also allowed, Gear from J during run taken from this allowance&amp;lt;br&amp;gt;&lt;br /&gt;
5 Karma (5 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
2 CDP&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Optional, taking from above rewards:&amp;lt;br&amp;gt;&lt;br /&gt;
Elizabeth Babbage C4/L2 (5 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Time (5 RVP)&amp;lt;br&amp;gt;&lt;br /&gt;
Stunt Driver for NSH (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
Not a light-weight task to go up against the Army. With the heavy weight runners and equipment, our team was still able to cash-in on our enormous advantage.&lt;br /&gt;
NSH&#039;s trick with hooking the troop carrier and carrying it out of harms way was excellent. I love Fishing, but I&#039;ve never seen anything like this before. Admirable!&lt;br /&gt;
[[The Brazen Bull]] &amp;quot;Armatures..What a sad state of affairs the military has gotten into. Didn&#039;t even get a shot off before pissing themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[No Significant Harassment]]: &amp;quot;Oh I am so happy I got to use the winch it&#039;s so fun to use and so effective too, they never expect for you to steal your vehicles when you are still driving it. But the rest of the team did an amazing job with clearing the rest of them amazing ambush, just the way I like it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=134361</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=134361"/>
		<updated>2024-09-21T17:57:02Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=S3I&lt;br /&gt;
|Position=Support Staff&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-04-11&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-3 SK Rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=134346</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=134346"/>
		<updated>2024-09-21T15:56:10Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=S3I&lt;br /&gt;
|Position=Support Staff&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-04-11&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R4 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=132250</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=132250"/>
		<updated>2024-08-21T10:31:23Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
✔ Get over the fear of vampires by &amp;lt;s&amp;gt;slaying&amp;lt;/s&amp;gt; laying one herself&lt;br /&gt;
&lt;br /&gt;
Body Count: 3 (2)&lt;br /&gt;
&lt;br /&gt;
Body Count: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Elizabeth Babbage&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heart_of_the_Tempest&amp;diff=130294</id>
		<title>Heart of the Tempest</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heart_of_the_Tempest&amp;diff=130294"/>
		<updated>2024-07-26T00:19:52Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:HotT_2.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Vampire Mage / Alchemist&lt;br /&gt;
|header2= Face&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = DSD_42 (Eva)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/DaStormDragon]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf (Dryad)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 25&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 2&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=143&lt;br /&gt;
|Bonuses=172&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 31/10/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1NeoCSGaA40CSTe8qw8xvuyjPHwRwHVxP?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs since Rent:&lt;br /&gt;
|data18 = {{#expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = Initiations&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}}&lt;br /&gt;
|label20 = Optional Infected Powers&lt;br /&gt;
|data20 = {{InfectedPowers|&lt;br /&gt;
|Month=2&lt;br /&gt;
|Day=28&lt;br /&gt;
|Year=2083&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
|label21 = Runs until Essence Loss&lt;br /&gt;
|data21 = 0&lt;br /&gt;
|label22 = Wanted Clock:&lt;br /&gt;
|data22 = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Very charismatic Runemaster Dryad Banshee.&lt;br /&gt;
&lt;br /&gt;
She&#039;s friendly by Banshee standards, having the categories of &#039;useful&#039; and &#039;innocents&#039; in addition to the usual &#039;friends&#039; and &#039;food&#039;, but is still mostly sociopathic and doesn&#039;t give a shit about anyone except her friends/family save for a dislike for killing innocents.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Get an actual home&amp;lt;/s&amp;gt; Achieved!&lt;br /&gt;
* Get a really nice home&lt;br /&gt;
* &amp;lt;s&amp;gt;Find a new family.&amp;lt;/s&amp;gt; Achieved! Some teething problems.&lt;br /&gt;
* Become a vampire matriarch / Queen, &#039;as beautiful and terrible as the Dawn!&#039;&lt;br /&gt;
* Go to SPAAAAACE! This one has a few problems.&lt;br /&gt;
* &amp;lt;s&amp;gt;Find the vampire that turned her. Then either thank him or eat him and make mead out of his blood. Probably both.&amp;lt;/s&amp;gt; Achieved! She couldn&#039;t eat him, but head = mist is good enough.&lt;br /&gt;
* Become an awesome mage&lt;br /&gt;
* &amp;lt;s&amp;gt;Become swole&amp;lt;/s&amp;gt; Achieved!&lt;br /&gt;
* Fuck a hot lady approaching her height or taller&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
There was once a promised Awakened fashonista by the name of Amara Tanaka. However, while on a break from her career to focus on raising her daughter, she was attacked and turned by a vampire, a black sheep of the Ordo Maximus. Amara died that day, the shattered pieces driven only by hunger and loss after her girlfriend fled with her daughter.&lt;br /&gt;
&lt;br /&gt;
Eventually, those shattered pieces were found by a Runemaster with more courage than sense, seeing something worth saving within the mad Banshee. With the help of the Gods the shattered shards of her mind were reforged, and Tempest was born, clinging to the gods and, soon, some found family to replace those she had lost. She joined with Ezekiel Martin&#039;s crew but soon moved to work as a more independent runner, distancing herself from others.&lt;br /&gt;
&lt;br /&gt;
At first, she cared little if she lived or died, ever seeking Valhalla. Then she found some family, and clung to Midgard for the sake of her daughters and duty. Now, in the arms of a gorgeous woman, she finally has something to &amp;lt;i&amp;gt;want&amp;lt;/i&amp;gt; to live for.&lt;br /&gt;
&lt;br /&gt;
==New Family==&lt;br /&gt;
&lt;br /&gt;
* [[Swerve]] - Auntie. Disregard the fact that she&#039;s over a decade younger.&lt;br /&gt;
* [[La Rapide]] - Auntie&lt;br /&gt;
* [[Hibiscus]] - Sister/Daughter&lt;br /&gt;
* [[Nearl]] - Son&lt;br /&gt;
* [[BlackLace]] - Daughter/Daughter in law&lt;br /&gt;
* [[White Star]] - Daughter&lt;br /&gt;
* [[Isobel Catalan]] - Daughter&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Celerity / Elongated Limbs - &amp;quot;Hey down there.&amp;quot;&lt;br /&gt;
* Changeling (Class III) - &amp;quot;Well. I ate another vampire and then ended up stranded in an aurora. Those mixed... interestingly.&amp;quot;&lt;br /&gt;
* Common Sense - &amp;quot;Do I know this is a terrible idea? Yes. Am I going to do it anyway? Hell yes.&amp;quot;&lt;br /&gt;
* Death Dealer / Witness My Hate - &amp;quot;Mwahahahaha! MWAHAHAHAHAHAHA! WITNESS THE POWER OF THOR!&amp;quot;&lt;br /&gt;
* Dedicated Spellslinger - &amp;quot;I&#039;m not a Seidrmadr. It isn&#039;t my place to call forth the dwellers of Yggdrasil.&amp;quot;&lt;br /&gt;
* Infected: Banshee - &amp;quot;Don&#039;t worry. I don&#039;t bite people that I like.&amp;quot;&lt;br /&gt;
* Too Pretty to Hit - &amp;quot;Heh. People get a little... distracted around me when I play my cards right. They subsequently tend to be worse at aiming.&amp;quot;&lt;br /&gt;
* Mentor Spirit (Dragonslayer|Jotunnslayer) - &amp;quot;Thor&#039;s got my back in a fight, and Loki&#039;s got my back in a conversation, and together they&#039;re my light in the dark places where I live.&amp;quot;&lt;br /&gt;
* Nasty Vibe - &amp;quot;I am born of death and sustained by more of the same. It shows.&amp;quot;&lt;br /&gt;
** This manifests as a feeling of primal dread, of being near something higher up the food chain&lt;br /&gt;
* Soul Swallower - &amp;quot;You know those people who&#039;ll eat the McHugh&#039;s Hungry Troll Special and be hungry again in an hour? I&#039;m, um, like that with my kind of food.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Berserker - &amp;quot;Hǫggva mann ok annan!&amp;quot;&lt;br /&gt;
* Cold-Blooded - &amp;quot;The ice won&#039;t leave me now. Always so hard to get warm...&amp;quot;&lt;br /&gt;
* No Man Left Behind - &amp;quot;I had to leave my daughter behind. I&#039;m not leaving &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; else.&amp;quot;&lt;br /&gt;
* Poor Self Control (Combat Monster / Thrill Seeker) - &amp;quot;Indulging in one&#039;s metaphorical bloodlust helps keep the literal one at bay. Helps.&amp;quot;&lt;br /&gt;
* Scent Glands - &amp;quot;I&#039;m always reminded of what I am, now. Always blood.&amp;quot;&lt;br /&gt;
* Wanted (Ordo Maximus - 12k, Fed Boeing - 30k, Sioux National Police - 25k)&lt;br /&gt;
&lt;br /&gt;
====Wanted Scoreboard====&lt;br /&gt;
* Ordo Maximus - 12k: Killing her sire. Pro forma &#039;cause he wasn&#039;t well liked by them, hence small bounty&lt;br /&gt;
* Fed Boeing - 30k: An unfortunate mistake involving the Fed-Boeing tower, ball lightning, and civilian casualties&lt;br /&gt;
* Sioux National Police - 25k: Killing a Council Elder (he was a blood mage but shhhh) and his grandson for kidnapping a girl for marriage&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ezekiel Martin&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&#039;Doc&#039; Mortimer&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bilge-Rat Jones&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=His Beardliness Belegar son of Gotrek son of Thor&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=John Baptise&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Emelie&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ether&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kyra Samaras&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Saul Goodman&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jet Set&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mint&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sigrun Thorsdottir&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Madame Butterfly&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=4 (Family)&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hotah Mahkah&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Zonta Tahcawin&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=TechnoRATS&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=$p1keslinger&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=0&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
+15 Followers of the Light Rep&lt;br /&gt;
&lt;br /&gt;
+10 Ex-Firewatch Rep&lt;br /&gt;
&lt;br /&gt;
+10 FBI Rep&lt;br /&gt;
&lt;br /&gt;
+7 Wuxing Rep&lt;br /&gt;
&lt;br /&gt;
+5 Streets of Bellevue Rep&lt;br /&gt;
&lt;br /&gt;
+2 Order of the Temple (Knights Templar) Rep&lt;br /&gt;
&lt;br /&gt;
+2 Whiteclay Mob Rep&lt;br /&gt;
&lt;br /&gt;
+2 Unseelie Fae Rep&lt;br /&gt;
&lt;br /&gt;
+1 Mothers of Metahumans Rep&lt;br /&gt;
&lt;br /&gt;
+1 Shiawase Rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
-30 KE Rep&lt;br /&gt;
&lt;br /&gt;
-25 Ares Rep&lt;br /&gt;
&lt;br /&gt;
-18 Ordo Maximus Rep&lt;br /&gt;
&lt;br /&gt;
-15 Night Throne Rep&lt;br /&gt;
&lt;br /&gt;
-15 Renton Rep&lt;br /&gt;
&lt;br /&gt;
-15 Sioux National Police Rep&lt;br /&gt;
&lt;br /&gt;
-15 Council of Elders Rep&lt;br /&gt;
&lt;br /&gt;
-15 Black Chrysanthemum Rep&lt;br /&gt;
&lt;br /&gt;
-10 Laesa Rep&lt;br /&gt;
&lt;br /&gt;
-10 Horizon Rep&lt;br /&gt;
&lt;br /&gt;
-7 Rusted Stilettos Rep&lt;br /&gt;
&lt;br /&gt;
-5 405 Hellhounds rep&lt;br /&gt;
&lt;br /&gt;
-2 Skraacha Rep&lt;br /&gt;
&lt;br /&gt;
-2 Humanis Rep&lt;br /&gt;
&lt;br /&gt;
-2 Flaming Sword Rep&lt;br /&gt;
&lt;br /&gt;
Permanently banned from Infected circles in Seattle&#039;s night life&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Various storm-related things&lt;br /&gt;
|MidResult=Blurry footage of a tall lady in furs and armour spewing lightning. She seems to have gotten taller as time went on. With her face: Footage of her in an attack on the Fed-Boeing tower.&lt;br /&gt;
|HighResult=Murders in Seattle coinciding with the disappearance of one Amara Tanaka, some of them visibly Infected feeding&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Runner, powerful combat mage. Has some enemies. Her appearance changed around late 2023.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Infected, wanted by the Ordo Maximus, Fed Boeing, and the Sioux National Police. Devout Norse. Strange mutations. Blew up part of the Fed-Boeing tower.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The contents of her bounty table, pretty much.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Results==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Great physical health, awakened, usually either depressed or a hopeless lesbian unless she&#039;s high on something or focused on a task&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No cyberware. Full mage.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|No alpha-grade cyberware. She is infected by an awakened virus, her aura bloodied and frayed but almost bloated.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bioware affecting her nervous system and bone marrow. Magic 8, Essence probably above 6.&lt;br /&gt;
|-&lt;br /&gt;
|5+&lt;br /&gt;
|Deltaware cybernetic implants in her skin, hair and breasts. Many gene treatments. Strain I infected, Banshee, a late-stage and heavily mutated expression. Not a technomancer.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Clarissa Mao - R6 UCAS - Licensed arcane paramedic&lt;br /&gt;
* Mage License&lt;br /&gt;
* Controlled Substance License&lt;br /&gt;
* Medical License&lt;br /&gt;
* Restricted Armour License&lt;br /&gt;
* Weapon License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Incredibly tall - taller than most wakyambi or giants - and leanly muscular, though with &#039;ware giving her the curves lost by her Banshee transformation&#039;s lack of fat. She has solid black eyes and skin like bleached bone (which glows faintly), with her LED tattoos usually set to a runic rendition of the Poetic Edda covering her whole body in glowing blood-red. Her fibre-optic hair changes colour often, but she usually leaves it at its default glossy black.&lt;br /&gt;
* Her Nasty Vibe aura of &#039;primal fear of being &amp;lt;i&amp;gt;eaten&amp;lt;/i&amp;gt;&#039; and Glamour interact interestingly&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
She is an absolute dramatic goth with access to the Fashion spell, so her wardrobe changes like the weather, but she does have a particular style&lt;br /&gt;
* In public, she usually uses a synthskin mask and polychromic contacts to pass as an albino&lt;br /&gt;
* In daytime or the cold, she wears a heavy black faux-fur cloak with intricate engravings, hooded enough to hide her face - she can use magic to achieve the same, but it is uncomfortable&lt;br /&gt;
* Her preferred outfit is a long dress, tight over her impressive figure but loosening out below the hips flamenco-style for some swoosh, often worn with an underbust corset.&lt;br /&gt;
* In daytime or when she needs to be formal, the dress is high-collared, sleeved and paired with long opera gloves, but she prefers to show off her muscular shoulders and arms along with quite a lot of cleavage&lt;br /&gt;
* Colour-wise, she wears a lot of black and red (to noone&#039;s surprise), often with silver and/or gold decoration in various intricate patterns&lt;br /&gt;
* She wears a lot of jewellery in the typical goth fashion, though with a heavy Norse influence. She sometimes wears a thin crown - think LotR elf crowns with a runic twist&lt;br /&gt;
* Despite her natural height, she&#039;s fond of tall heeled boots&lt;br /&gt;
&lt;br /&gt;
====Foci====&lt;br /&gt;
&lt;br /&gt;
A lot of her jewellery is arcane in nature, foci and fetishes. Their auras are hidden by her Mask, but a keen eye might note these particular pieces of jewellery are a constant in her changing outfit.&lt;br /&gt;
* R5 Power Focus - Intricate &#039;silver&#039; necklace hung with blood-red gems and runestones that spell out ᛋᛏᛟᚱᛗᚱ - Stormr (storm)&lt;br /&gt;
* R6 Centering Focus - A metallic black choker decorated with images of dark red roses, runes along it spelling out ᚠᛃᛟᚱᛋᛖᚷᛁ - Fjörsegi (heart, life-morsel)&lt;br /&gt;
* R1 Sustaining Focus, Detection - Intricate &#039;silver&#039; earring of an eye surrounding the runestone ᛉ - Algiz (protection)&lt;br /&gt;
* R1 Sustaining Focus, Illusion - Intricate &#039;silver&#039; earring of cobwebs surrounding the runestone ᛚ - Laguz (water)&lt;br /&gt;
* R1 Sustaining Focus, Manipulation - Intricate &#039;silver&#039; earring of a valknut around the runestone ᚨ - Ansuz (divinity)&lt;br /&gt;
* R1 Weapon Focus - Cougar Collapsible Spear, detailed to appear like a wooden handle with a stone head, runes on the head and down the haft spelling out a prayer to Tyr&lt;br /&gt;
* Fetish (Ball Lightning) - Intricate bracelet of &#039;silver&#039;, with electrum roses and runes spelling out ᛗᛃᛟᛚᛚᚾᛁᚱ - Mjolnir&lt;br /&gt;
* Fetish (Lightning Bolt) - Intricate bracelet of &#039;silver&#039;, with electrum in a fractal lightning pattern and as runes spelling out ᚷᚱᛁᚦᚨᚱᚡᛟᛚᚱ -  Gríðr&#039;s staff&lt;br /&gt;
* Fetish (Powerball) - An intricate &#039;silver&#039; ring set with the runestone ᚲ - Kenaz (torch)&lt;br /&gt;
* Fetish (Levitate) - An intricate &#039;silver&#039; ring set with the runestone ᚱ - Raido (ride, journey)&lt;br /&gt;
* Fetish (Sunbeam) - An intricate golden ring in the shape of a sun, the rune ᛋ - Sowilo (sun) in the centre&lt;br /&gt;
* Fetish (Blast) - An intricate &#039;silver&#039; ring set with the runestone ᚻ - Halagaz (hail)&lt;br /&gt;
* Fetish (Clout) - An intricate &#039;silver&#039; ring set with the runestone ᚢ - Uruz (ox)&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
===Astral Form===&lt;br /&gt;
&lt;br /&gt;
Tempest but hulked out.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=130011</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=130011"/>
		<updated>2024-07-22T14:55:54Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
✔ Get over the fear of vampires by &amp;lt;s&amp;gt;slaying&amp;lt;/s&amp;gt; laying one herself&lt;br /&gt;
&lt;br /&gt;
Body Count: 3 (2)&lt;br /&gt;
&lt;br /&gt;
Body Count: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Trouble_in_Little_Wuxing&amp;diff=129478</id>
		<title>Big Trouble in Little Wuxing</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Trouble_in_Little_Wuxing&amp;diff=129478"/>
		<updated>2024-07-15T20:50:22Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-07-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Tyneman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Auburn, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Watanga-Rengo Yakuza Clan&lt;br /&gt;
|Ally2=Liu Chen&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Jessie DeVux|Scarecrow|Glitch|Lanky}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Wuxing&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Gutter Inc&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes= Yea, did this one the hard way.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A combination of very new and very experienced runners were hired by the Watada-Rengo to break into a Wuxing facility in Auburn and steal data related to the Red Dragon Association, whom the corp recently allied with.  The characters were given little time to prep and rushed over to the secure facility to begin a night of old school shadowrunner shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Watada-Rengo are looking for any ammunition to take the rival triads down a peg and the war efforts have gotten to the point of hiring Shadowrunners to infiltrate Wuxing.  No one was happy about it, but the money was solid and the team capable enough.  Across town &amp;quot;Gutter Inc&amp;quot; was warming up for a run of their own.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
A very small wageslave bar clearly run by Yaks awaited the team. Yakuza Gaikōkan was brusque and dismissive of the runners as expected, but ultimately did offer them relatively fair compensation and agree to a half up front in escrow arrangement after some tense negotiations.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners didn&#039;t so much have a plan, as a course of action.  They scoped out the building, with Koi and Glitch doing some VERY physical old school hacking to get a cable into the building and quickly take over systems and take cameras.  Lanky provided cover while Scarecrow and his ally provided buffs and magical invisibility for the team.  In a hail mary to try something other than the front door, Lanky threw a horizon boomereye and realized the team could potentially access the roof.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&amp;quot;Let&#039;s hit it from the roof&amp;quot; became the primary notion once the team realized it was a simple maglocked door for security and could if nothing else offer an escape. Scarecrow extended themselves into drake powers to turn the team invisible and fly them to the roof, dropping them off in a camera safe zone that glitch and koi had created while Lanky got geared up to play combat usher.  &lt;br /&gt;
&lt;br /&gt;
They realized there was no version of going in that didn&#039;t trip a ward and inform Wuxing of the situation, so the gang decided to go in hard. Koi commanding the maglock to go and throwing the door open, Lanky zipping inside and s&amp;amp;s one of the two previously scouted corpsec guards as Scarecrow and Badb took care of watchers and other spirits keeping guard over the upper offices. In short order Lanky and Koi had dropped the guards and Scarecrow made short work of spirit opposition, and cleansing a huge chunk of the ambient mana in the building, throwing off some potential magical responses. &lt;br /&gt;
Enter [[Liu_Chen|Liu Chen]], who spits in the face of Drakes and threats, and resists all manner of violence and intimidation until finally being mind controlled into an incredibly pleasant, if dopey, ally for the rest of the run. The team realizes at this point that the security SPIDER has taken over the elevator and is sending a team of Corpsec to the offices to investigate. When the elevator opens, Scarecrows accidentally punches a guard nearly to death and Lanky tosses a Neuro Stun 8 Grenade into the elevator on a wireless timer.&lt;br /&gt;
&lt;br /&gt;
Moments later things heated up as the team coming in from downstairs cleared the elevator and stepped into themselves, kicking the grenade out in the lobby with the first wave of guards and headed up.  The team had jumped on top of the elevator in the shaft at this point, leading to glitch getting separated as the Spider tried to crush the team in the elevator shaft.&lt;br /&gt;
&lt;br /&gt;
Most of the team made it to the 4th floor with Lie Chen at this point, with Glitch stuck on 5 and Scarecrow briefly stuck on 4 with lanky winging another Neuro Stun grenade into the hatch that the Spider and most of the remaining corpsec forces were trying to take control from.  Ultimately this lead to the other team arriving on the floor with the runners, and quickly getting lightning punched and shot down.  The remaining face tried to forcibly negotiate our team into submission, leading to an acid blast almost killing Glitch who refused to divulge the team&#039;s job, or be swayed from their parameters.  Ultimately the dwarf was quickly rendered unconscious and the Face nearly so.  The team found the terminal and narrowly pulled out a search, with all hands helping, Lanky&#039;s nearly computer illiterate self pushing down to almost no edge to get the search time down to under HTR&#039;s arrival.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team left the opposition runner team in the Wuxing building allowing Liu Chen to claim victory over an invading runner team and land himself a major promotion in Wuxing while our players climbed, dove, flew and were Catsfalled off the roof in rapid succession. A very pink mohawk end to what started as a very black trenchcoat run.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Liu Chen promoted to Head of Security at his Branch.&lt;br /&gt;
&amp;quot;Gutter Inc&amp;quot; largely dead or in jail. &lt;br /&gt;
One dead Wuxing guard leaves behind an unhappy family. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(Deadly, 17 RVP)&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 10,000¥ Negotiation&lt;br /&gt;
7 Karma (7 RVP)&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Wuxing Rep for getting Liu Chen a promotion, him vauching it was the other runner team who shot people.&lt;br /&gt;
+5 Watada-Rengo Yakuza rep for doing the job well and stopping the enemy runners from the Red Dragon Association.&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
Everyone can take Shoot First, Don&#039;t Ask at Chargen Rates (2 RVP) for blasting the faces off the enemy runners instead of listening to a word after that threat they made.&lt;br /&gt;
&lt;br /&gt;
Glitch can take Analytical Mind at Chargen Rates (5 RVP) for making that clutch matrix search before HTR arrived.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;Well, I suppose that&#039;s what one should expect when given zero time to prepare and have to rob a AAA on their turf. I&#039;m just thankful it was a small office. I really need to learn about magical targets and magical security before I go back to Wuxing&amp;quot;-Lanky&lt;br /&gt;
&lt;br /&gt;
[[Glitch]] - &amp;quot;That other runner team wasn&#039;t the smartest bunch, luckily they will learn their lesson to not start shit up with other runners.&amp;quot;&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Big_Trouble_in_Little_Wuxing&amp;diff=129436</id>
		<title>Big Trouble in Little Wuxing</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Big_Trouble_in_Little_Wuxing&amp;diff=129436"/>
		<updated>2024-07-15T07:32:34Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-07-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Tyneman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Auburn, Seattle Metroplex, UCAS&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Watanga-Rengo Yakuza Clan&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Koi|Scarecrow|Glitch|Lanky}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Wuxing&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Gutter Inc&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes= Yea, did this one the hard way.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A combination of very new and very experienced runners were hired by the Watada-Rengo to break into a Wuxing facility in Auburn and steal data related to the Red Dragon Association, whom the corp recently allied with.  The characters were given little time to prep and rushed over to the secure facility to begin a night of old school shadowrunner shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Watada-Rengo are looking for any ammunition to take the rival triads down a peg and the war efforts have gotten to the point of hiring Shadowrunners to infiltrate Wuxing.  No one was happy about it, but the money was solid and the team capable enough.  Across town &amp;quot;Gutter Inc&amp;quot; was warming up for a run of their own.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
A very small wageslave bar clearly run by Yaks awaited the team. Yakuza Gaikōkan was brusque and dismissive of the runners as expected, but ultimately did offer them relatively fair compensation and agree to a half up front in escrow arrangement after some tense negotiations.  &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners didn&#039;t so much have a plan, as a course of action.  They scoped out the building, with Koi and Glitch doing some VERY physical old school hacking to get a cable into the building and quickly take over systems and take cameras.  Lanky provided cover while Scarecrow and his ally provided buffs and magical invisibility for the team.  In a hail mary to try something other than the front door, Lanky threw a horizon boomereye and realized the team could potentially access the roof.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&amp;quot;Let&#039;s hit it from the roof&amp;quot; became the primary notion once the team realized it was a simple maglocked door for security and could if nothing else offer an escape. Scarecrow extended themselves into drake powers to turn the team invisible and fly them to the roof, dropping them off in a camera safe zone that glitch and koi had created while Lanky got geared up to play combat usher.  &lt;br /&gt;
&lt;br /&gt;
They realized there was no version of going in that didn&#039;t trip a ward and inform Wuxing of the situation, so the gang decided to go in hard. Koi commanding the maglock to go and throwing the door open, Lanky zipping inside and s&amp;amp;s one of the two previously scouted corpsec guards as Scarecrow and Badb took care of watchers and other spirits keeping guard over the upper offices. In short order Lanky and Koi had dropped the guards and Scarecrow made short work of spirit opposition, and cleansing a huge chunk of the ambient mana in the building, throwing off some potential magical responses. &lt;br /&gt;
Enter [[Liu_Chen|Liu Chen]], who spits in the face of Drakes and threats, and resists all manner of violence and intimidation until finally being mind controlled into an incredibly pleasant, if dopey, ally for the rest of the run. The team realizes at this point that the security SPIDER has taken over the elevator and is sending a team of Corpsec to the offices to investigate. When the elevator opens, Scarecrows accidentally punches a guard nearly to death and Lanky tosses a Neuro Stun 8 Grenade into the elevator on a wireless timer.&lt;br /&gt;
&lt;br /&gt;
Moments later things heated up as the team coming in from downstairs cleared the elevator and stepped into themselves, kicking the grenade out in the lobby with the first wave of guards and headed up.  The team had jumped on top of the elevator in the shaft at this point, leading to glitch getting separated as the Spider tried to crush the team in the elevator shaft.&lt;br /&gt;
&lt;br /&gt;
Most of the team made it to the 4th floor with Lie Chen at this point, with Glitch stuck on 5 and Scarecrow briefly stuck on 4 with lanky winging another Neuro Stun grenade into the hatch that the Spider and most of the remaining corpsec forces were trying to take control from.  Ultimately this lead to the other team arriving on the floor with the runners, and quickly getting lightning punched and shot down.  The remaining face tried to forcibly negotiate our team into submission, leading to an acid blast almost killing Glitch who refused to divulge the team&#039;s job, or be swayed from their parameters.  Ultimately the dwarf was quickly rendered unconscious and the Face nearly so.  The team found the terminal and narrowly pulled out a search, with all hands helping, Lanky&#039;s nearly computer illiterate self pushing down to almost no edge to get the search time down to under HTR&#039;s arrival.&lt;br /&gt;
&lt;br /&gt;
Ultimately the team left the opposition runner team in the Wuxing building allowing Liu Chen to claim victory over an invading runner team and land himself a major promotion in Wuxing while our players climbed, dove, flew and were Catsfalled off the roof in rapid succession. A very pink mohawk end to what started as a very black trenchcoat run.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Liu Chen promoted to Head of Security at his Branch.&lt;br /&gt;
&amp;quot;Gutter Inc&amp;quot; largely dead or in jail. &lt;br /&gt;
One dead Wuxing guard leaves behind an unhappy family. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(Deadly, 17 RVP)&lt;br /&gt;
&lt;br /&gt;
20,000¥ (10 RVP) + 10,000¥ Negotiation&lt;br /&gt;
7 Karma (7 RVP)&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
+2 Wuxing Rep for getting Liu Chen a promotion, him vauching it was the other runner team who shot people.&lt;br /&gt;
+5 Watada-Rengo Yakuza rep for doing the job well and stopping the enemy runners from the Red Dragon Association.&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
Everyone can take Shoot First, Don&#039;t Ask at Chargen Rates (2 RVP) for blasting the faces off the enemy runners instead of listening to a word after that threat they made.&lt;br /&gt;
&lt;br /&gt;
Glitch can take Analytical Mind at Chargen Rates (5 RVP) for making that clutch matrix search before HTR arrived.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=128647</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=128647"/>
		<updated>2024-06-28T20:55:22Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
✔ Get over the fear of vampires by &amp;lt;s&amp;gt;slaying&amp;lt;/s&amp;gt; laying one herself&lt;br /&gt;
&lt;br /&gt;
Body Count: 3 (2)&lt;br /&gt;
&lt;br /&gt;
Body Count: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=128592</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=128592"/>
		<updated>2024-06-27T16:49:01Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
✔ Get over the fear of vampires by &amp;lt;s&amp;gt;slaying&amp;lt;/s&amp;gt; laying one herself&lt;br /&gt;
&lt;br /&gt;
Body Count: 2 (1)&lt;br /&gt;
&lt;br /&gt;
Body Count: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=128591</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=128591"/>
		<updated>2024-06-27T16:48:16Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
✔ Get over the fear of vampires by &amp;lt;s&amp;gt;slaying&amp;lt;s/&amp;gt; laying one herself&lt;br /&gt;
&lt;br /&gt;
Body Count: 2 (1)&lt;br /&gt;
&lt;br /&gt;
Body Count: 0&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=128590</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=128590"/>
		<updated>2024-06-27T16:42:22Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isobel Catalan&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Squire_a-Seeking&amp;diff=128579</id>
		<title>A Squire a-Seeking</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Squire_a-Seeking&amp;diff=128579"/>
		<updated>2024-06-27T16:00:33Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Eva&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Isobel Catalan&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Neijing|Black Dog|Glitch|Wayfarer}}&lt;br /&gt;
|RunnerCasualties= Glitch&#039;s Ass ;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Lancea et Sanctum&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Adept Vamp|Pyromancer Vamp}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners kidnap and interrogate some vampires linked to the resurgence of a cult. And Glitch gets several dates.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Lancea et Sanctum, a Christian vampire cult that considers vampires to be god&#039;s punishment for sinners, was attacked by runners in [[Sanctum Sundered]]. However, not all the cult was destroyed, and signs pointed to a resurgence, so [[Isobel Catalan]] hired some runners to find out about the cult.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The runners arrived at a small bar in Snohomish after dusk, Isobel standing out as the only metahuman. Glitch made a particularly grand, AR-enhanced entrance, then it was down to business. Isobel mentioned the cult&#039;s possible resurgence, and offered information about the cult&#039;s symbols and potential locations. Glitch, unknowing that Isobel was a vampire, flirted successfully with her and then Neijing.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Neijing and Glitch searched the Matrix for information about the cult, finding a spate of kidnappings and murders in Puyallup and the adjoining districts, falling away around two months ago but with a recent partial resurgence, and news reports about the &#039;acts of terrorism and gang violence&#039; in [[Santum Sundered]]. BD then used Psychometry to observe several kidnappings, before the runners continued to a vampire bar. The plan was for Glitch to pose as a curious vampire simp to pry for information, while the others stood by in case of problems.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Glitch posed as a vampire simp while Neijing provided reverse psychology by trying to warn her against it and BD scoped the area. Finding one vampire who seemed to know something but was more interested in eating Glitch, so she sought elsewhere for information. This vampire was rather upset, and Neijing&#039;s enhanced hearing caught him mentioning to a friend that she was asking questions. So Wayfarer left the bar to lay an ambush outside, while Glitch lured them outside and the others followed behind.&lt;br /&gt;
&lt;br /&gt;
After one laid hands on Glitch, the others acted. Thanks to magic, the two now-obvious cultists from their skills got enough warning to fight back, but were eventually overwhelmed, the mage tackled by BD after setting him on fire and both bombarded with Neijing&#039;s stick-and-shock.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The two vampires were... interrogated after they regained consciousness, giving a villain monologue about the sinners needing to be punished and calling the runners amateurs compared to the Romans, which produced some confusion due to the runners assuming this was first-hand knowledge. They also spilled a substantial amount of secrets about the cult, which the J was happy to receive along with the two vampires to double-check.&lt;br /&gt;
&lt;br /&gt;
And then Glitch found that she had some things to love about vampires after all.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Run rewards for &#039;A Squire a-seeking&#039;:&lt;br /&gt;
* 14k Nuyen (7 RVP)&lt;br /&gt;
* 2k Negotiation nuyen&lt;br /&gt;
* 8 Karma (8 RVP)&lt;br /&gt;
* 2  Bonus CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
* 2 CDP&lt;br /&gt;
&lt;br /&gt;
Optional, taking from above rewards:&lt;br /&gt;
* Buy off Phobia (Vampires) (7 RVP) for Glitch (exposure therapy from a hot goth)&lt;br /&gt;
* Too Pretty to Hit (3 RVP) for Glitch&lt;br /&gt;
* Shoot First Don&#039;t Ask (2 RVP) for Neijing&lt;br /&gt;
* Tough As Nails (Physical) (5 RVP) for BD&lt;br /&gt;
* Watch the Suit (3 RVP) for Wayfarer&lt;br /&gt;
* Isobel Catalan (C2/L2) (3 RVP)&lt;br /&gt;
** Glitch may go +1 loyalty for +1 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You see, Roll20 can smell fear.&amp;quot; - Scranton}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Your hair goes the lesbian flag&amp;quot; - GM}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Glitch is just trying to get all the phone numbers today&amp;quot; - Azworai}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Wait, this run &amp;lt;i&amp;gt;wasn&#039;t&amp;lt;/i&amp;gt; about lesbians?&amp;quot; - Azworai }}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I&#039;ll be your sugar mommy, don&#039;t worry&amp;quot; - Neijing}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Glitch: fuck them vampires&lt;br /&gt;
Hawk: fuck them vampires!&amp;quot; - Scranton}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;If you don&#039;t go an do your job, no lesbianism after the run.&amp;quot; - Neijing&lt;br /&gt;
&amp;quot;I&#039;ve already got one.&amp;quot; - Glitch&lt;br /&gt;
&amp;quot;You won&#039;t get the second, then.&amp;quot; - Neijing}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You set him on fire, he&#039;s definitely giving you a hug now, you brought this on yourself&amp;quot; - Azworai}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;He set me on fire, that was his mistake.&amp;quot; -Azworai}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Wayfarer]] - &amp;quot;Troubling to know that there is this cult running around committing these heinous crimes. I hope it is destroyed soon, and for there to be no more victims.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Neijing]] - &amp;quot;Quality matrix and meatspace information gathering, excellent face work and a well made, if improvised, ambush. Professionalism all around. A clean work&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Glitch]] - &amp;quot;Pretty easy job, just had to make myself look like a snack and seeing how I got a date with 2 cuties out of that little run I think I did a great job ;p&amp;quot;&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Black_Dog&amp;diff=128444</id>
		<title>Black Dog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Black_Dog&amp;diff=128444"/>
		<updated>2024-06-26T00:04:09Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = Azworai&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Muscle&lt;br /&gt;
|header2= Hulking Psychometrist&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Azworai#0001&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Potential_Hippo_1015 Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Troll(Minotaur)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 2&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 31st, 2042&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2042&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1oSfij45y27iUI2e6wM3EISSjHfifTYJ5?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2085&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=6&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Minotaur with retrograde amnesia wrestling with the new reality of life as a Dzoo-no-qua&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
1. Drown this gnawing hunger&lt;br /&gt;
&lt;br /&gt;
2. Find a place to live&lt;br /&gt;
&lt;br /&gt;
3. Find a way to halt his essence loss so he no longer needs to drain others to live.&lt;br /&gt;
==Background==&lt;br /&gt;
I don&#039;t remember anything before the hunger, besides an impression... I think of my death.  Fear, pain... asthenia... drifting away.  Only to wake with insides aflame with unholy hunger.  I should view... people... as equals... I remember this, but they are so frail... so easily preyed upon to sate the hunger.  No!  I can resist!  I can be better.  I will solve problems for people... see what others can&#039;t...&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Infected: Dzoo-no-qua(Blinding hunger, inhumane cravings... I am no longer metahuman... something more... or less.)&lt;br /&gt;
&lt;br /&gt;
Seer(Sight of what was, echoes of the past etched into the world around us... I can see it.)&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit(A grizzled shape, rippling muscle and fat and fur... she bids me shield the cubs from predators, even as my hunger gnaws.)&lt;br /&gt;
&lt;br /&gt;
Mentor&#039;s Mask (My efforts bring her visage to mortal eyes in a roar and a flash)&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Carrier(Strain 2):  Since this hunger took root, I&#039;ve needed to hid in unsavory places... others like me but not like me also hide.  Some sought to drive me away, or consume me... they served to sate my hunger.&lt;br /&gt;
&lt;br /&gt;
Carrier(Strain 3):  The shadows hold many &#039;horrors&#039; and some have taken root in my blood.&lt;br /&gt;
&lt;br /&gt;
Driven(Cure Strain 1 Essence Loss):  If this cursed hunger could be driven off, perhaps I could be something more than simply a monster!&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis:  Resisting the urge to hunt and feed is difficult, and most seem so... frail and insignificant.  No!  That is not true!  They have value!  Agh...&lt;br /&gt;
&lt;br /&gt;
Records on File(Evo)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Seoras Lyall UCAS, R1 Fake&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Baggy clothing heaped over his form in a desperate attempt to both cover his skin from daylight as well as obscure his mutations from sight, underneath which lay an armored jacket.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Default, he cannot be bothered to modify it.&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Black_Dog&amp;diff=127951</id>
		<title>Black Dog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Black_Dog&amp;diff=127951"/>
		<updated>2024-06-19T06:33:08Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |YourWikiUsername =  |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Archetype |header2= (Short Blurb) |header3=  |header4=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Discord#Tag&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Your_Handle_Here Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
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== Narrative Significant Qualities ==&lt;br /&gt;
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===Positive===&lt;br /&gt;
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===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
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}}&lt;br /&gt;
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==SINs==&lt;br /&gt;
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==Appearance==&lt;br /&gt;
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=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Net_Neutral&amp;diff=127423</id>
		<title>Net Neutral</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Net_Neutral&amp;diff=127423"/>
		<updated>2024-06-11T11:15:36Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-06-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Niven&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bicorporal|Crunch|Glitch}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Mina Augustine|Mr. Johnson|Ms. Johnson}}&lt;br /&gt;
|OppositionCasualties=Mr. Johnson&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
It&#039;s Friday night, and [[Bicorporal]], [[Crunch]] and [[Glitch]] all sign up for and accept a job. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Meeting up at the Eclipse, the runners shuffle back into one of the storage rooms to meet with the Johnson. Bicorporal arrives thirty minutes early, 10 minutes before the Johnson does. Both not club goers they share an appraising look between each other, and Bicorporal shatters his plans of one chair dominance by offering to set up the other chairs for the other runners. Arriving at the club also 30 minutes early, Crunch takes the opportunity to get a drink, dance a little, saving the J and Bicorporal from a long awkward silence. There&#039;s some back and forth before the pacifist&#039;s aura mixes with the astral hazing of Glitch, causing poor Bicorporal some shock and horror.&lt;br /&gt;
&lt;br /&gt;
The J holds a briefcase aloft, asking the runners to plant a briefcase into a specific apartment in three days. The apartment&#039;s occupant was to be the scapegoat for someone else&#039;s&#039; mistake. Even though the job itself is straight forward, it doesn&#039;t sit right with the runners and they demand more money--But the Johnson doesn&#039;t bite. Defeated, the runners accept the original nuyen offer and open the briefcase. The target is Mina Augustine, an Integrated Solutions Limited wage slave, resident of Castle Plaza, building 2 room 302. Digging around on the matrix, Glitch finds that Integrated Solutions Limited is an Ares sub corporation, and therefore KE provides security. This causes Bicorporal to point out that watchers will be active, but mainly looking astrally active items. &lt;br /&gt;
&lt;br /&gt;
Crunch proposes they have two main options: To infiltrate physically or socially. Making use of her gnome stature, she proposes that she could potentially enter the building as a child, or a friend. Glitch dives deep into Mina Augustine&#039;s life, finding the elf is 21, single, transferred six months ago to Seattle from the Midwest. No pets, both parents are alive back home. Mundane. As Bicorporal draws up her birth chart, the cosmic mage and the cosmic adept going back and forth about her chart--Saturn being her ruler of ascendant showcasing her party pooper vibes and her awful too high bun. While the cosmics are being a little catty, Glitch takes a look at the matrix security, seeing hundreds of mag locks online and a destination host. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Crunch, disguised as a child coming home from school, will carry in the items that need to be stashed. With the help of Glitch on the matrix, she will enter the apartment, plant the items, and leave. For emergencies, Crunch will take a levitate prep from Bicorporal and prepare to head out the window.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Crunch, disguised as a child coming home from school, carrying in her backpack and Bicorporal acting as her dad. The pair time their entrance right as school lets out, taking advantage of the flow of parents and children to enter the building and the elevator. Glitch after some struggle manages to loop the footage on the hallway&#039;s camera, and unlock the door, allowing the dad based duo into the apartment while the host begins to look for who the lock has a mark on. The Ares spider finds Glitch quickly and fires upon them. A quick duel ensues, the Ares spider nearly killed by bounce back from Glitch as they eventually reboot. The apartment is a mess, but the inside team braves it to tape the commlinks and data chip to the upper back surface of the sink. After rebooting, Glitch is back out for blood, spotting the Ares Spider and dataspiking him off of the grid and looping the camera again. With Bicorporal&#039;s help, the barely functioning levitation prep releases Crunch from inside the building. Closing the window and then the door behind him, Bicorporal walks out while Crunch floats to safety. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Calling the J, the group finds that the J was embezzling funds and the only way the woman who answers will honor the contract if they undo whatever damage they&#039;ve done. Groaning collectively, the runners decide to send Crunch back in, the gnome sneaking up the apartment building, grabbing the commlinks, the data chip. Crunch shows them to the J, and per her request, spikes all of them against the pavement to secure their nuyen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
Knowledge in the ultimate futility of being a runner in the system.&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP) &lt;br /&gt;
&lt;br /&gt;
10k nuyen (5 RVP) &lt;br /&gt;
&lt;br /&gt;
1 karma (1 RVP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I feel like I need to brush my teeth&amp;quot; - Bicorporal after seeing Crunches cotton candy aura}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I know it&#039;s hard to hear for a short king, but sometimes, people are tall.&amp;quot; - Niven dunking on 5&#039;4 Bicorporal}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Crunch]]: It was nice to meet Bicorporal--Another person who understands the cosmos for it&#039;s value and the important novelty of preps. Once I&#039;m able to get to studying Artificing, I hope I&#039;ll be able to contact them for some help.&lt;br /&gt;
&lt;br /&gt;
[[Glitch]]: Well... that was an interesting run. A strange introduction to the Haven but an easy job is an easy job. Very peculiar runners too, hope I get to meet more soon.&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=127165</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=127165"/>
		<updated>2024-06-08T07:26:34Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 21.12.2065&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
SIN (Alexandra Vinogradova - Russia)&lt;br /&gt;
Fake SIN (Olivia White - UCAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126827</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126827"/>
		<updated>2024-05-31T06:15:18Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126730</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126730"/>
		<updated>2024-05-30T01:31:53Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty. Can take 3 trolls while taking 3 trolls while taking 3 trolls in all different meanings at the same time.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born as a boy in Russia to a rich family that with the help of EVO modified her before she was born giving her edge in the world on top of her family wealth. She grew up loving computers and that&#039;s how she spent most of her days, not being comfortable in her body staying in her room with all the gadgets her parent bought her. But her family wasn&#039;t happy with how Glitch was developing into a computer wage slave carrier. Later she started to develop her technomancer abilities as well as her gender identity, thinking they were linked. Those 3 things made the whole family hate her and when she experienced an accident that resulted in her becoming a channeling it broak them completely disowning and shunning her. Glithc then try to run away form them and their influence as far as she can, landing in Seattle where she started to develop her own connections and starting her running carrier, invited by bhop that she met on the matrix to join Shadow Heaven with recommendations from her fixers she was able to join the community without problems.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126729</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126729"/>
		<updated>2024-05-30T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Glitch is a face techno that operates almost exclusively in AR. Burn out, SURGE focusing on gymnastics and cybercombat. Coke up Slitch energetic and very friendly and touchy extrovert that want to get to the top of the entertainment world and become a super star and isn&#039;t afraid to get her hand dirty.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence (hair)&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Mood Hair&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=WRN3&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126728</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126728"/>
		<updated>2024-05-30T00:53:57Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Glitch.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Glitch.jpg&amp;diff=126727</id>
		<title>File:Glitch.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Glitch.jpg&amp;diff=126727"/>
		<updated>2024-05-30T00:53:36Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126724</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126724"/>
		<updated>2024-05-29T23:58:25Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126723</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126723"/>
		<updated>2024-05-29T23:58:04Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126722</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126722"/>
		<updated>2024-05-29T23:57:08Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Rachel Raven&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&amp;quot;Wild Goose&amp;quot;&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126720</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126720"/>
		<updated>2024-05-29T23:23:04Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Changling (SURGE)&lt;br /&gt;
&lt;br /&gt;
Magic Sense&lt;br /&gt;
&lt;br /&gt;
Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Allergy (Mild) (Soy)&lt;br /&gt;
&lt;br /&gt;
Astral Hazing&lt;br /&gt;
&lt;br /&gt;
Bioluminescence&lt;br /&gt;
&lt;br /&gt;
Creature of Comfort (Middle)&lt;br /&gt;
&lt;br /&gt;
Critter Spook&lt;br /&gt;
&lt;br /&gt;
Faraday Himself&lt;br /&gt;
&lt;br /&gt;
Phobia (Moderate)(Vampires)&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Attention-Seeking)&lt;br /&gt;
&lt;br /&gt;
Records on File (EVO)&lt;br /&gt;
&lt;br /&gt;
SINner (National) (Russia)&lt;br /&gt;
&lt;br /&gt;
Symbiosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Axilia Selmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Glitch&amp;diff=126719</id>
		<title>Glitch</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Glitch&amp;diff=126719"/>
		<updated>2024-05-29T23:14:05Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |YourWikiUsername = MarWceline |title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt; |image= 200px &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt; |header1= Archetype |header2= Face Attack Techno |heade...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Face Attack Techno&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline/]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2065&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1VR7D4wHivZXgjyEvES8wugm8APYFqStT?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Become a legendary musician and dancer&lt;br /&gt;
&lt;br /&gt;
Get global fame&lt;br /&gt;
&lt;br /&gt;
Get on good terms with family without compromising&lt;br /&gt;
&lt;br /&gt;
Get over the fear of vampires by killing one herself&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Terry Osborn&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Naomi Fisk&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Axilia Selmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Heavy Metal&lt;br /&gt;
|Loyalty=6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Da-Xia Wu&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alessa P&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ace Powers&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Granny Tusk&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy , Usually happy, mundane&lt;br /&gt;
|Result2= lots of cyberware&lt;br /&gt;
|Result3= 0 magic&lt;br /&gt;
|Result4= 1.5 essence  &lt;br /&gt;
|Result5= technomancer, gene implants present&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=126506</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=126506"/>
		<updated>2024-05-26T21:42:15Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=S3I&lt;br /&gt;
|Position=Support Staff&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-04-11&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R3 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryuuji&amp;diff=126326</id>
		<title>Ryuuji</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryuuji&amp;diff=126326"/>
		<updated>2024-05-24T02:04:10Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Kiryuuji.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Awakened Street Samurai&lt;br /&gt;
|header2= Yakuza Redeemer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @azworai&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Potential_Hippo_1015 Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 26&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=33 &lt;br /&gt;
|Bonuses=22 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = March 5th, 2060&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=5&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1nnArxpEBQexQkP_3f5HO6XV9hTgQQKaU] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Once-indebted to the Wanibuchi-gumi yakuza of Neo-Tokyo, now partial blank slate attempting to bring honor back to the yakuza... as only the Dragon of Dojima can... even though he isn&#039;t the Dragon of Dojima.&lt;br /&gt;
===Goals===&lt;br /&gt;
1. Restore honor and respect to the yakuza.&lt;br /&gt;
&lt;br /&gt;
2. Drive malicious actors out of his clan&#039;s territory&lt;br /&gt;
&lt;br /&gt;
3. Retire into peaceful obscurity following the previous two goals.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Ryuuji doesn&#039;t remember his past, but if one were to convince Chikara(the oyabun of the Yoshinaga clan) to divulge on the subject, one would learn Ryuuji is a victim of New Way yakuza debt collection.  He owed a debt to the yakuza he could not repay, and someone in the clan thought it would be amusing to use a personafix chip to turn him into a soldier for the Wanibuchi.  However, that person used a personafix based on an ancient videogame rendition of a yakuza who was the posterboy for the &#039;old school&#039; honor.  This would be less of an issue but some sort of glitch in the software rendered direct intervention difficult at times and his constant objections to Wanibuchi practices made him less than ideal for the purpose.&lt;br /&gt;
&lt;br /&gt;
When Chikara was given leave to form the Yoshinaga clan in Seattle to serve as the Wanibuchi-rengo&#039;s foothold in international business, he requested Ryuuji as one of the assets to be brought over, knowing the Wanibuchi would likely simply kill him, rip out his &#039;ware and dump his body as he was more trouble to them than he was worth... however Chikara&#039;s bold plan of running an &#039;honorable&#039; yakuza clan dovetailed nicely with Ryuuji&#039;s rigid code, allowing him to serve as a beacon of what the clan aspires to be.  Once on Seattle soil, Chikara made Ryuuji a specialist with a fair degree of freedom within the clan in order to &#039;go forth and bring honor to the Yoshinaga name&#039;.  Chikara gave Ryuuji leave to freelance as a &#039;shadowrunner&#039; doing jobs to advertise the unique aspects of the Yoshinaga in the shadows while collecting a &#039;cut&#039; of his earnings to support the clan while he handled more traditional affairs, essentially leaving Ryuuji to be a self-sufficient advertisement for his clan which he can call in to handle specific tasks if needed.&lt;br /&gt;
&lt;br /&gt;
==Ryuuji&#039;s Justice==&lt;br /&gt;
Ryuuji predominantly seeks to protect the defenseless against those who would prey on them when it comes to justice, shielding the weak from the predations of the craven.  He is relatively unmoved by the plight of say, a gangbanger suffering due to gang conflict... but if said gang-member was being blackmailed for something disconnected to that, say a corrupt corporate actor attempting to infiltrate the clan, he would be more sympathetic.  Protection rackets on the defenseless(the typical protection rackets, not the protection of the Yoshinaga, which is an actual protection gig), blackmail, theft, muggings of those disconnected from the shadows all would prompt Ryuuji to step up and shield the victims.&lt;br /&gt;
&lt;br /&gt;
Ryuuji is rarely bothered by the threat of retaliation from a ganger or syndicate if the alternative is allowing such injustice to stand.  Ryuuji also does not &#039;see metatype&#039; when deciding on the just thing to do, so a trog or other meta is equally deserving of his protection as a human.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Candle in the Darkness&lt;br /&gt;
&lt;br /&gt;
Ryuuji is rather rigid in his adherence to his personal code which also involves helping others in many cases, making Ryuuji a bit easier to trust.&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit: Oak(Reflavored to a dragon-like spirit)&lt;br /&gt;
&lt;br /&gt;
Awakening after his personality was implanted by the Wanibuchi-gumi, some of his first actual memories are the dragon-like entity encouraging him to become stronger(physically mostly).&lt;br /&gt;
&lt;br /&gt;
Made Man&lt;br /&gt;
&lt;br /&gt;
Ryuuji is a komon, or specialist within the Yoshinaga clan.  He is largely free to do as he sees fit, but Chikara can at his leisure call Ryuuji in to handle matters the oyobun feels are best handled by Ryuuji.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor: Yakuza Way&lt;br /&gt;
&lt;br /&gt;
Giri: Pay back debts as soon as an opportunity presents itself. You cannot refuse this opportunity.&lt;br /&gt;
&lt;br /&gt;
Jingi: Do not break etiquette and always respect your superiors.&lt;br /&gt;
&lt;br /&gt;
Ninjo: Act on sympathy, the plight of others and protect those who seek justice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No Man Left Behind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Favored(Specific Target, Biased): Japanese Men&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Yoshinaga Chikara&lt;br /&gt;
|Loyalty=4+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Beatrice Silva&lt;br /&gt;
|Loyalty=1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Crine Takahashi&lt;br /&gt;
|Loyalty=3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Armstrong&lt;br /&gt;
|Loyalty=2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sister Hana&lt;br /&gt;
|Loyalty=2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ms. Moira&lt;br /&gt;
|Loyalty=2+2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Peter Yamada&lt;br /&gt;
|Loyalty=2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Genevieve LaCroix&lt;br /&gt;
|Loyalty=1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jean-luc Arrègle&lt;br /&gt;
|Loyalty=1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Officer Raven&lt;br /&gt;
|Loyalty=1+2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ghostwire&lt;br /&gt;
|Loyalty=2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cendra&lt;br /&gt;
|Loyalty=1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr. Noison Gayle&lt;br /&gt;
|Loyalty=3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Raytheon&lt;br /&gt;
|Loyalty=3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Tajin&lt;br /&gt;
|Loyalty=2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Yoshinaga-gumi&lt;br /&gt;
|Position=Komon&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2083-02-07&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Reputation Tracker===&lt;br /&gt;
Shiawase +2&lt;br /&gt;
&lt;br /&gt;
Kindred In Nature&#039;s Domain: +2&lt;br /&gt;
&lt;br /&gt;
UCAS Army: +1&lt;br /&gt;
&lt;br /&gt;
Streets of Snohomish: +2&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Himura, Yudai (UCAS R4)&lt;br /&gt;
*Adept License&lt;br /&gt;
*Bodyguard License&lt;br /&gt;
*Private Investigator License&lt;br /&gt;
*Restricted Armor License&lt;br /&gt;
*Bounty Hunter License&lt;br /&gt;
*Restricted Augmentations License&lt;br /&gt;
*Driver&#039;s License&lt;br /&gt;
*Controlled Substances License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Ryuuji is virtually always wearing the same sleeping tiger suit.  If he is anticipating a difficult fight, he&#039;ll forgo any sense of fashion and wear the securetech arm and leg protectors, his custom ballistic mask(designed to emulate an eastern dragon&#039;s maw) and helmet.  Under the sleeves of his sleeping tiger, he often keeps his forearm guards on in general.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Ryuuji never bothered to modify it, so its left on default.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Mokumokuren&amp;diff=126325</id>
		<title>Mokumokuren</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Mokumokuren&amp;diff=126325"/>
		<updated>2024-05-24T02:03:13Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Azworai&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Decker&lt;br /&gt;
|header2= Freelance Spider&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Azworai#0001&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Potential_Hippo_1015]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=10 &lt;br /&gt;
|Bonuses=10 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Feb 5, 2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 2&lt;br /&gt;
|Day= 5&lt;br /&gt;
|Year= 2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1yWy0An5qSnKwRNzWPhbhy95zjXrQyhC3?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Somewhat cocky decker testing his limits in the shadows.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
1. Retire in the lap of luxury&lt;br /&gt;
&lt;br /&gt;
2. Rate amongst the top deckers (Unlikely given the volume of competition); or otherwise become &#039;legendary&#039;&lt;br /&gt;
&lt;br /&gt;
3. Gain enough respect in Seattle to become &#039;Untouchable&#039; (Not literally, more just someone you don&#039;t antagonize)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Takechi Katsuragi had a somewhat uneventful childhood and young adulthood, thought he was fascinated by the matrix and the possibilities of cyberspace to reforge oneself and exert oneself on what they perceived in a manner similar to Mages did in trids and the like... and so he spent a great deal of his free time learning how to make such things work.  Eventually he picked up work keeping people out of nodes and making it his &#039;career&#039;.  That said... it quickly became too easy for the somewhat prodigious young man and so he took to scoping out and testing the defenses of other networks and has started taking discreet jobs digging into systems he wasn&#039;t supposed to be.  He was introduced to the Haven by Ryuichi Umezawa after a few such jobs on behalf of the underboss... though the &#039;novahot decker&#039; wasn&#039;t aware just how &#039;underworld&#039; his boss was.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Common Sense &lt;br /&gt;
&lt;br /&gt;
Perfect Time&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Did You Just Call me Dumb?&lt;br /&gt;
&lt;br /&gt;
SINner: National&lt;br /&gt;
&lt;br /&gt;
Dayjob: 20 hrs (Freelance Spider)&lt;br /&gt;
&lt;br /&gt;
Down the Rabbit Hole (R1)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ryuichi Umezawa&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Takechi has done freelance work for the Umezawa-gumi&#039;s front businesses, and is not fully aware how close he is to being linked with Yakuza.  He isn&#039;t stupid however, and suspects Ryuichi is more than simply &#039;a guy who knows a guy&#039;.&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Professor Riley&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hank&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Nerlithothep the Succubus&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Blaz BLUESCREEN&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Knight Error&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Reputation Tracker==&lt;br /&gt;
Cutters: +1&lt;br /&gt;
&lt;br /&gt;
New Century Party: +5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Katsuragi, Takechi UCAS (Actual SIN)&lt;br /&gt;
*Cyberdeck License&lt;br /&gt;
*Matrix Program License&lt;br /&gt;
*Restricted Augmentation License&lt;br /&gt;
*Controlled Substances License&lt;br /&gt;
*Driver&#039;s License&lt;br /&gt;
Sato, Takao (UCAS) Fake R4&lt;br /&gt;
*Cyberdeck License&lt;br /&gt;
*Matrix Program License&lt;br /&gt;
*Restricted Augmentation License&lt;br /&gt;
*Controlled Substances License&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Takechi does not leave his downtown apartment without donning his Vashon Island Synergist Business suit, taking pride in the sharp appearance he can present for business whilst letting his more youthful cocky energy express itself elsewhere.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
His Matrix Persona looks like a cyberware&#039;d up samurai in a traditional unarmored dress, and his matrix actions are visually like throwing an ofuda out to cause various effects.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eidolon&amp;diff=126324</id>
		<title>Eidolon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eidolon&amp;diff=126324"/>
		<updated>2024-05-24T02:02:26Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Azworai&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:CyberpunkSniper.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Street Sam&lt;br /&gt;
|header2= Marksman&lt;br /&gt;
|header3= Assassin&lt;br /&gt;
|header4= Hobbyist Bombmaker&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Azworai#0001&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Potential_Hippo_1015 Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 40&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=166 &lt;br /&gt;
|Bonuses=112 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 12th, 2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 12&lt;br /&gt;
|Year= 2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/11SnGhjNrUP4f-660hJdw1Tp8c-twQJ8f?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 1&lt;br /&gt;
|Day= 24&lt;br /&gt;
|Year= 2084&lt;br /&gt;
|AwakenedStatus= 0&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Emotionally underdeveloped child hitman grows up into a wetwork specialist.&lt;br /&gt;
===Goals===&lt;br /&gt;
1. Establish a more secure &#039;home base&#039;&lt;br /&gt;
&lt;br /&gt;
2. Perfect the art of the kill (A forever goal, as perfection cannot be achieved)&lt;br /&gt;
&lt;br /&gt;
3. Learn to live a little someday&lt;br /&gt;
&lt;br /&gt;
4. Retire at high or better lifestyle indefinitely&lt;br /&gt;
&lt;br /&gt;
5. Replicate and surpass Simo Häyhä&#039;s marksmanship feats.&lt;br /&gt;
&lt;br /&gt;
6. Find someone to trust without reservation&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eidolon&#039;s childhood was not particularly pleasant nor complicated.  He doesn&#039;t really remember parents as much as scrambling to locate food and shelter when younger, and not long after being handed a gun and told he&#039;d be fed if he shot someone down the street.  He had a knack for it, and began getting more tasks from more gangs as he could &#039;demand&#039; a higher price than a meal, working his way up the &#039;ladder&#039;, even affording ware to replace critically injured limbs in hits gone wrong, learning from each failure and growing.  He wanted to... rise above the Redmond slums though, and has entered the shadows.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Out for Myself   &lt;br /&gt;
&lt;br /&gt;
Living alone in the Barrens outside of a gang teaches one to keep on their toes and pure self-reliance.  No one looked out for him growing up, so relying on a team is a foreign concept to him.   &lt;br /&gt;
&lt;br /&gt;
Common Sense&lt;br /&gt;
&lt;br /&gt;
As mentioned, Eidolon survived as a loner he developed the somewhat uncommon sense of common sense.  Don&#039;t fight your gut.&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor(Assassin&#039;s Creed)   &lt;br /&gt;
&lt;br /&gt;
Eidolon learned early if you&#039;re good at something, don&#039;t do it for free.  Killshots require payment.  Anyone not a mark gets kneecapped.   &lt;br /&gt;
&lt;br /&gt;
Thousand Yard Stare(3)   &lt;br /&gt;
&lt;br /&gt;
When you&#039;ve been involved in enough gangland shootings and killed as many people as Eidolon has growing up, you start to feel a bit of distance from the concerns of the average person, and struggle to relate.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
West Coast Monolith (Bolt is Eidolon&#039;s Fixer, so the association is likely obvious out of character)&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Bolt&lt;br /&gt;
|Loyalty= 6+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Hank Lawson&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dr. Henry Wallace&lt;br /&gt;
|Loyalty= 3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Eric Blader&lt;br /&gt;
|Loyalty= 3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amrei Veidt&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Amelia Novak&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jennifer Ashton&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Madame Butterfly&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips= Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Taina Kauhava&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= 3310&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Inari Ōkami&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Isaac Arbiter Parker&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alligator Jack&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chantal Houellebecq&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= News Van Dan&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Naomi Bloodwoven&lt;br /&gt;
|Loyalty= 4+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chad Bradington&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Ivory Longheart&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Patty Cake&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Helena Iscariot&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=+2&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Arma Remington&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Tessen&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hez-kukra&lt;br /&gt;
|Loyalty= 3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Crazy Eight&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Miles Thompson&lt;br /&gt;
|Loyalty= 3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Guillaume&lt;br /&gt;
|Loyalty= 3+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Argyle&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Decoy-5&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Henri Ménard&lt;br /&gt;
|Loyalty= 2+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jenaveve Valenti&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Jackie Jack&lt;br /&gt;
|Loyalty= 1+2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=West Coast Monolith&lt;br /&gt;
|Position=Corporal&lt;br /&gt;
|RepBonus=48&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2084-07-05&lt;br /&gt;
|}}&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=The Helix&lt;br /&gt;
|Position=Member&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2084-11-13&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
===Reputation Tracker===&lt;br /&gt;
Saeder-Kruppe: +8&lt;br /&gt;
&lt;br /&gt;
MCT: -5&lt;br /&gt;
&lt;br /&gt;
Starscreamers: +1&lt;br /&gt;
&lt;br /&gt;
Streets of Bellevue: +5&lt;br /&gt;
&lt;br /&gt;
405 Hellhounds: -5&lt;br /&gt;
&lt;br /&gt;
UCAS CIA: +2&lt;br /&gt;
&lt;br /&gt;
Humanis Policlub: -2&lt;br /&gt;
&lt;br /&gt;
Winternight Reputation: -2&lt;br /&gt;
&lt;br /&gt;
Erika Corporation: +6&lt;br /&gt;
&lt;br /&gt;
Vatican: -2&lt;br /&gt;
&lt;br /&gt;
Black Lodge: +5&lt;br /&gt;
&lt;br /&gt;
Shotozumi-Gumi: +1&lt;br /&gt;
&lt;br /&gt;
Ares: +8&lt;br /&gt;
&lt;br /&gt;
Rebel Network +2&lt;br /&gt;
&lt;br /&gt;
SSC: -1&lt;br /&gt;
&lt;br /&gt;
Sea Dragon: -10&lt;br /&gt;
&lt;br /&gt;
N-51: -4&lt;br /&gt;
&lt;br /&gt;
162: +5&lt;br /&gt;
&lt;br /&gt;
Finnigan Family: +5&lt;br /&gt;
&lt;br /&gt;
Cutters: -5&lt;br /&gt;
&lt;br /&gt;
Kalanyr: -10&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake Rating 4 (John Doe, UCAS)&lt;br /&gt;
*Driver&#039;s License, Fake Rating 4&lt;br /&gt;
*Bounty Hunter&#039;s License, Fake Rating 4&lt;br /&gt;
*Firearms License, Fake Rating 4&lt;br /&gt;
*Explosives License, Fake Rating 4&lt;br /&gt;
*Controlled Substance License Fake Rating 4&lt;br /&gt;
*Drone License Fake Rating 4&lt;br /&gt;
*Restricted Augmentation License, Fake Rating 4&lt;br /&gt;
*Restricted Armor License, Fake Rating 4&lt;br /&gt;
*Bodyguard License, Fake Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Eidolon is not the most standout individual, though being a Full Limb Replacement case might be somewhat memorable.  Relatively average height, quiet demeanor and functional clothes.  He stands 5 feet and 8 inches in height with green eyes and a slightly tussled head of black hair.  &lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Drab or black trenchcoat type wear for daily wear.  For the time being, Eidolon couldn&#039;t care less about his fashion.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Eidolon couldn&#039;t care less, so it is rather close to his own self.&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Trauma&amp;diff=126323</id>
		<title>Trauma</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Trauma&amp;diff=126323"/>
		<updated>2024-05-24T02:01:42Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Trauma_face_ref.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Awakened Street Sam&lt;br /&gt;
|header2= Bitter Burnout&lt;br /&gt;
|header3= Dissassembler Destroyer&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Azworai#0001&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Potential_Hippo_1015 Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=5 &lt;br /&gt;
|Bonuses=22 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 11th, 2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1-UDoBMpA1yYVqXp3bZZO2IH-70zStcxe] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=16&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Prideful Elven Mage burnt by attempted organ harvesting, spared death only to be demoted due to lost magic from the encounter... now bitter and angrily doing shadow work to make ends meet.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
1. Exterminate every single member of the Dissassembler gang, preferably in the most painful ways she can manage.&lt;br /&gt;
&lt;br /&gt;
2. Find a way to punish Shiawase for practically abandoning her after her incident, and sweeping her under the rug.&lt;br /&gt;
&lt;br /&gt;
3. Restore her lost magical potency and become a true mage again.&lt;br /&gt;
&lt;br /&gt;
4. Attain the proper lifestyle she deserves for being a superior specimen of an awakened elf.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalia Pierce was a relative unknown to those within the shadows until the last few years.  Prior she was an arrogant corporate mage for the Shiawase corporation, providing security with a promising career.  This all came to an end when she was caught unawares by the Dissassemblers gang, incapacitating her.  In order to preserve her organs for later, the elf was subjected to crude life-support tools which burnt her essence as well as removing her limbs to prevent escape attempts.  She cannot remember the details, but knows she was saved by some form of raid on their operation.  Unfortunately, corporate policy was to provide just enough to keep her functioning and alive, rather than spring for full replacements to restore her previous state.  Furthering Dalia&#039;s humiliation, she was summarily demoted to &#039;Aware&#039; duty and given reduced hours due to limited position availability.&lt;br /&gt;
&lt;br /&gt;
&#039;Crippled&#039; and humiliated, no longer able to make ends meet, Dalia resorted to under-the-table side-jobs and training in her spare time... training at the gun range, using her natural charisma in places.  Usually though, her jobs involved the simple application of violence in exchange for nuyen to make rent.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Mentor Spirit(Strength[Bear])&lt;br /&gt;
&lt;br /&gt;
College Education; Dalia&#039;s a college education mage, who just happens to have lost a great deal of her former power.&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner Corporate Limited(Shiawase)[She does *not* mention this to ANYONE in the Shadows]&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
Vendetta(Dissassemblers) [The Dissassemblers don&#039;t recognize her as a former victim, but she will kill or antagonize/wound Dissassemblers or their operations without a second thought, including anyone who aids them in her presence.]&lt;br /&gt;
&lt;br /&gt;
Poor Self Control(Thrill Seeker) (Daredrenaline) Her Daredrenaline treatment has Dalia seeking that next high at potentially inopportune times, that excitement her corporate work just doesn&#039;t afford.&lt;br /&gt;
&lt;br /&gt;
Dayjob(Security Aware) As a former security Mage, Dalia considers this job an insult and punishment and the reduced hours don&#039;t even account for her basic living expenses, forcing her toward the Shadows while she tries to rehabilitate herself.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hideo Masamune&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Esteban Gonzalez&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=126003</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=126003"/>
		<updated>2024-05-21T23:35:50Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=S3I&lt;br /&gt;
|Position=&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-04-11&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R3 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Awakened&amp;diff=125666</id>
		<title>Rulings/Awakened</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Awakened&amp;diff=125666"/>
		<updated>2024-05-15T16:48:33Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Alchemy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Awakened Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*Foci over F10 (excluding GMs with thematics permission) &lt;br /&gt;
*Power and weapon foci over F7 (excluding GMs with thematics permission)&lt;br /&gt;
*Crucible (FA 193)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Apt Pupil (FA 32)&lt;br /&gt;
*Archivist (FA 32)&lt;br /&gt;
*Blood Crystal qualities (FA 132) are restricted to NPCs only&lt;br /&gt;
*Dark Ally (FA 35)&lt;br /&gt;
*Elemental Focus (HT 191)&lt;br /&gt;
*Illusionist (FA 37)&lt;br /&gt;
*Puppet Master (FA 39)&lt;br /&gt;
*Stalwart Ally (FA 42)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Wildcard Chimera (DTR 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Spells===&lt;br /&gt;
Everything involving blood, insect, shadow and toxic magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned:&lt;br /&gt;
&lt;br /&gt;
*Calling&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince &lt;br /&gt;
*Growth &lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food &lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spells, adept powers etc.&lt;br /&gt;
*Shape [Material] &lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
*Augury and Sortilege&lt;br /&gt;
&lt;br /&gt;
===Banned Alchemical Preps===&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (FA 199)&lt;br /&gt;
*Drain-Away (FA 195)&lt;br /&gt;
*Laminate (FA 196)&lt;br /&gt;
&lt;br /&gt;
===Banned Adept Powers for PCs===&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers etc.&lt;br /&gt;
&lt;br /&gt;
===Banned Mentor Spirits for PCs===&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
===Banned Traditions===&lt;br /&gt;
&lt;br /&gt;
*Draconic Tradition (FA 76) - it is only permitted for the use by claimed drakes taught by a great dragon and serving them, which makes it de facto banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*Tarot (FA 91)&lt;br /&gt;
&lt;br /&gt;
*Hybrid traditions (FA 101)&lt;br /&gt;
&lt;br /&gt;
*All custom traditions&lt;br /&gt;
&lt;br /&gt;
===Banned Metamagics===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift: Insect Shaman (FA 43)&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift: Toxic (FA 44)&lt;br /&gt;
&lt;br /&gt;
*Spirit Expansion: Shedim (FA 44)&lt;br /&gt;
&lt;br /&gt;
*Predator Feast (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Soul Tether (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Spiritual Sacrifice (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Tarot Summoning (FA 45)&lt;br /&gt;
&lt;br /&gt;
*Quickening (CRB 326)&lt;br /&gt;
&lt;br /&gt;
*Sacrifice (SG 90)&lt;br /&gt;
&lt;br /&gt;
===Banned Arts===&lt;br /&gt;
&lt;br /&gt;
*Geomancy (SG 143)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Fettering (SG 192)&lt;br /&gt;
*Updated raw reagents (FA 188)&lt;br /&gt;
*Refined reagents uses (FA 188)&lt;br /&gt;
**SG uses still allowed&lt;br /&gt;
*Radical reagent uses (FA 188)&lt;br /&gt;
**SG uses still allowed&lt;br /&gt;
*Spirit leashing (FA 182)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Awakened Content and Rulings==&lt;br /&gt;
*To prevent truly ridiculous damage codes, the Elemental Aura spell, the Energy Aura critter power, and the Elemental Body adept power do not stack on ShadowHaven. &lt;br /&gt;
*Physical changes brought about by magic, such as a loup-garou taking Digitigrade Legs, lose all mechanical benefits when the character no longer has a Magic score - however, any visual effects remain. In the example, a loup-garou&#039;s legs would still appear digitigrade, but no longer provide a movement speed bonus.&lt;br /&gt;
&lt;br /&gt;
===Awakened Archetypes===&lt;br /&gt;
====Apprentice====&lt;br /&gt;
*An apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
*An apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting and Counterspelling. However, Summoning, Binding, Spellcasting and Ritual Spellcasting are restricted to their one spirit type and one spell type (unless the apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
*Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
====Aspected Conjurer====&lt;br /&gt;
*Aspected conjurers receive +1 service from spirits whenever they successfully summon a spirit. This stacks with similar effects (such as the Boar mentor and Shaman Tuxedo).&lt;br /&gt;
*Since they are barred from learning Ritual Spellcasting, aspected conjurers may learn the Summon Great Form ritual. Additionally, they may use their ranks in Summoning when performing the Summon Great Form Ritual instead of their ranks in Ritual Spellcasting. This still requires initiation into the Invocation art as normal.&lt;br /&gt;
&lt;br /&gt;
====Aspected Free Spells====&lt;br /&gt;
*Aspected magicians are granted free spells, based on their priority selection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Aware====&lt;br /&gt;
*An Aware can take metamagics/enhancements/focused Awakened as an aspected magician.&lt;br /&gt;
&lt;br /&gt;
====Elementalist====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may be elementalists. You must choose to be an elementalist at chargen.&lt;br /&gt;
*Elementalists may reduce the drain for a spell they cast or for a spirit they summon by 3 up to Magic/2 (rounded up) times per day. This does not take an action.&lt;br /&gt;
&lt;br /&gt;
====Explorer====&lt;br /&gt;
*An explorer can take metamagics/enhancements/focused Awakened as an aspected magician.&lt;br /&gt;
&lt;br /&gt;
====Hedge Witch/Wizard====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may become hedge witches/wizards. You must choose to be a hedge witch/wizard at chargen.&lt;br /&gt;
*Hedge witches/wizards may reduce the drain for a spell they cast or for a spirit they summon by 3 up to Magic/2 (rounded up) times per day. This does not take an action.&lt;br /&gt;
&lt;br /&gt;
====Mystic Adept====&lt;br /&gt;
*Mystic adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access to. Losing Sorcery effectively disables Adept Spell and Barehanded Adept.&lt;br /&gt;
*Per CRB 69, mystic adepts do not gain the ability to astrally perceive without purchasing the adept power to do so. The table in FA does not supersede this.&lt;br /&gt;
*Mystic adepts are held to the restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channeling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they have to follow the Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
&lt;br /&gt;
====Null Wizard====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may be null wizards. You must choose to be a null wizard at chargen.&lt;br /&gt;
*The Summoning skill is added to the list of skills they cannot take.&lt;br /&gt;
*A null wizard receives bonus dice to resist magic, like how the Spell Resistance adept power works, at a rating equal to Initiate Grade.&lt;br /&gt;
&lt;br /&gt;
====Seer====&lt;br /&gt;
*Aware, explorers, aspected magicians, full magicians, adepts (with Astral Perception) and mystic adepts (with Astral Perception) may be seers. You cannot use any skill from the Conjuring, Enchanting or Sorcery skill groups (anything linked to Magic as an attribute). You must choose to be a seer at chargen.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
*Ritual formulae have the availability and cost of Combat spell formulae.&lt;br /&gt;
*Drain and damage resistance tests are not penalized by sustaining penalties.&lt;br /&gt;
*Each fetish is limited to a single spell. In other words, you must have a separate fetish for each limited spell.&lt;br /&gt;
*Any PCs as well as any non-grunt NPCs the GM deems fit, are excepted from the normal penalty to resist ongoing mental Manipulation spells. All grunts are affected.&lt;br /&gt;
*You cannot teamwork Spellcasting.&lt;br /&gt;
*Casting an indirect, touch range combat spell is a touch unarmed attack (receiving the usual +2 dice pool bonus as well as succeeding on a tie) versus normal melee defense, followed by a Spellcasting + Magic test as appropriate for the spell as part of the same action. There is no defense test against the Spellcasting test, but you still receive normal damage resistance (soak) against the spell. Casting a touch spell of any other category is a touch unarmed attack in the same fashion, followed by the normal Spellcasting + Magic test versus the spell&#039;s appropriate resistance roll. Typically, a touch unarmed attack is a complex action and thus the whole spellcasting is a complex action in the above cases. In cases where the GM has ruled that you already have contact, you may recklessly cast if you desire, but remember that you can only make one offensive action per action phase without splitting your pool through the multiple attacks free action.&lt;br /&gt;
*You may not combine a touch spell with another unarmed attack.&lt;br /&gt;
*In terms of using the grapple hand cyberware with touch spells, you can only do so with a fully rewound one.&lt;br /&gt;
*Only Spellcasting and Ritual Spellcasting can make use of fetishes and limited spells.&lt;br /&gt;
*Indirect spells apply a cumulative defense penalty if you&#039;re targeted more than once in a single combat pass.&lt;br /&gt;
&lt;br /&gt;
====Counterspelling====&lt;br /&gt;
*Counterspelling turns indirect AoE spells into a threshold 3 opposed test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the Spellcasting test, with each of your hits reducing their hits by one. This reduces their damage, introduces the potential to scatter where it may not have existed before. If you cause them to get zero hits, you prevent the spell from going off at all, though the caster still suffers appropriate drain.&lt;br /&gt;
**If multiple individuals with Spell Defense dice are in the AoE, the highest dicepool will be used for the test.&lt;br /&gt;
**A common misconception is that Spell Defense grants bonus dice to a soak roll against Area combat spells. It does not, it only reduces hits for scatter as described above which can reduce the over all DV by reducing net hits.&lt;br /&gt;
**This opposed roll also applies if the spell has no associated opposed roll with it. Examples of these kinds of spells include Mana Barrier and Mana Static (if target is in range of the effect).&lt;br /&gt;
**If a person with Spell Defense is in the AoE of a spell, they are considered to be targeted by it.&lt;br /&gt;
*The Arcane Bodyguard quality is a self-protection restriction on how many spell defense dice you can use on yourself, based per combat turn.&lt;br /&gt;
&lt;br /&gt;
====Direct Elemental Spells====&lt;br /&gt;
*While direct spells ignore armor for the purposes of dealing damage, the elemental effects still suffer the full resistance of armor.&lt;br /&gt;
&lt;br /&gt;
====Looking Glass====&lt;br /&gt;
*The Looking Glass spell permits UV light through just the same as regular light and thus sunlight passing through would trigger sunlight allergies.&lt;br /&gt;
*Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers.&lt;br /&gt;
*The looking glass spell affects things traditionally considered light, so visible, infrared and ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
====Levitate====&lt;br /&gt;
*When casting Levitate, one treats it as a full stop. That is to say, they immediately take the damage of any distance they have already fallen, if appropriate. You may choose to cast it at any point during the falling distance you are passing through for that turn. In no case will you take damage from falling that exceeds 200 DV, matching with falling normally - as the most you can fall in a combat turn is 200 meters. (This is not to be exploited.)&lt;br /&gt;
*Whether the frame of reference of Levitate on a given target is the Gaiasphere or the vehicle they are in is subject to game master discretion. This does not have to be consistent at a table, however, if asked, they must answer honestly. &amp;quot;Dropping any fiat on someone&#039;s head is subject to GM fiat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mindlink/Net====&lt;br /&gt;
*For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including shapeshifters) may both be considered subjects and willing.&lt;br /&gt;
&lt;br /&gt;
====Manabind/Net====&lt;br /&gt;
*Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.&lt;br /&gt;
&lt;br /&gt;
====Imbue and Attune Item Rituals====&lt;br /&gt;
*The second printing of SG is used to determine force. Notably, instead of performing the ritual at force = the dice the object has for resistance, roll the object&#039;s object resistance first. Then you must perform the ritual at a force equal to the number of hits the object got.&lt;br /&gt;
*Imbued item effects do not require a focus to be active and are not shut down by background counts.&lt;br /&gt;
*Berserk trait can be applied on any weapon so long as it meets the prerequisites (attuned or focus). If the trait activates, the following changes occur:&lt;br /&gt;
**The Berserk item&#039;s wielder has no regard for personal safety.&lt;br /&gt;
**The item prevents them from doing actions or interrupts that would prevent them from being more offensive. Examples of this are full defense, parrying, blocking and using movement to retreat further away from the enemy, but this isn&#039;t an exhaustive list. **The GM has final say on what would hinder your offensive options.&lt;br /&gt;
**The wielder must continue fighting until all enemies they are aware of have been incapacitated or killed.&lt;br /&gt;
**Berserk can only be imbued into either attuned items or weapon foci. No other type of focus is eligible.&lt;br /&gt;
**Berserk only gives its bonus to physical melee attacks and astral combat attacks. Cyberdecks and RCCs only get the benefit if you go smacking people with the deck itself.&lt;br /&gt;
&lt;br /&gt;
====Spell Blades====&lt;br /&gt;
*Spellblades use the &amp;quot;Spellblade&amp;quot; skill specialization which may be applied to either Clubs or Blades (or both). Note the normal rules on skill specializations. &lt;br /&gt;
*DV of the blade is equal to force.&lt;br /&gt;
*AP is equal to the hits of the Spellcasting roll.&lt;br /&gt;
*Both Manablade and Powerblade are affected by armor.&lt;br /&gt;
*Manablade is uniquely a mana spell that has to go through armor.&lt;br /&gt;
*Manablade cannot be parried and it cannot be parried with.&lt;br /&gt;
*When using Manablade on the astral, the attack roll is Astral Combat + Willpower [Force]. The base DV is force. As with all astral combat, you may choose to do physical or stun.&lt;br /&gt;
*You can utilize all martial arts that would be legal with a reach 1 weapon using Blades or Clubs with Powerblade. You can utilize only those martial arts explicitly permitted by your GM with Manablade.&lt;br /&gt;
*Spell blades may not be used with the Magic Fingers spell.&lt;br /&gt;
&lt;br /&gt;
====[Sense] Cryptesthesia====&lt;br /&gt;
*[Sense] Cryptesthesia works only on eyeware and earware not granting bonus dice and without a rating.&lt;br /&gt;
&lt;br /&gt;
====Shapechange and Critter Form====&lt;br /&gt;
*The Shapechange and Critter Form spells use the current Body score, including all augmentations to it. You can only become a mundane animal, not a paracritter or a technocritter.&lt;br /&gt;
*The Shapechange and Critter Form spells subsume ware, but do not eject it. You cannot generally benefit from ware while under the effects of Shapechange or Critter Form, but it remains a part of you for when the spell ends.&lt;br /&gt;
*The Shapechange and Critter Form spells do not automatically grant Flight skill ranks. If you have either spell, you are able to take ranks in the Flight skill with karma. Alternatively, you can use the average of all &amp;quot;Athletics&amp;quot; skill group as a substitute. Having 1 rank of any athletic skill provides 1 rank of Flight due to rounding, but getting a 2nd rank is harder.&lt;br /&gt;
*When an Infected character uses Shapechange or Critter Form spells the following applies:&lt;br /&gt;
**Any mana-type critter power carries over, no physical powers do.&lt;br /&gt;
**You do not inherit the augmentations to your stats from the infection. If you have an augmented body score from the infection that score is used to calculate the max and min size of creature you can change into.&lt;br /&gt;
**You do not inherit any movement multiplier.&lt;br /&gt;
**You do retain the additional initiative die if applicable.&lt;br /&gt;
&lt;br /&gt;
====Spell Targeting====&lt;br /&gt;
*Environmental modifiers affect all spells targeted through LoS.&lt;br /&gt;
&lt;br /&gt;
====Detox====&lt;br /&gt;
*When used on drugs, force must equal or exceed the addiction rating of the drug.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbxakc/clarifications_on_detox_and_crash_effects/ --&amp;gt;&lt;br /&gt;
*Detox will remove the crash effects of drugs.  &lt;br /&gt;
*Detox will not remove or mitigate the unresisted crash damage of drugs.&lt;br /&gt;
====[Element] Aura====&lt;br /&gt;
*[Element] Aura spells do not have AP on the primary damage. Secondary effects may have AP as described by the effect.&lt;br /&gt;
&lt;br /&gt;
====Fix====&lt;br /&gt;
*The Fix spell functions in a similar manner to the Heal spell, but for objects. The stipulation that an object can only be affected by Fix once applies to any one source of damage; in other words, each time the object is damaged, there is a new &amp;quot;wound&amp;quot; that may be &amp;quot;healed&amp;quot; with the Fix spell. Per our houserule, a repair job to heal all remaining boxes of damage on a vehicle is 5% of the vehicle&#039;s cost; this cost does not change, regardless of how many boxes are left.&lt;br /&gt;
&lt;br /&gt;
====Mana Barrier====&lt;br /&gt;
*For the purpose of astral tracking, rituals etc., just the highest force of Mana Barrier applies its penalty. As such, nesting weak barriers to benefit from a Matryoshka doll effect doesn&#039;t work.&lt;br /&gt;
*The force of the spell determines the size and limit (when not using reagents). It has a structure and armor rating of 1 per hit on the casting. This is an exception to force = structure and armor rating rule.&lt;br /&gt;
*When attempting to sleaze through or during an astral intersection use force x2.&lt;br /&gt;
&lt;br /&gt;
====Flame Burst====&lt;br /&gt;
*On the first pass of each combat turn that Flame Burst is sustained, the caster uses a complex action to designate a direction in which the flames will travel. The flames spew forth along this line in the shape of a cone with a length of (force) meters and a diameter of (force) meters at its furthest point. If the caster is unwilling or unable to use an action to designate the line of fire on their first action phase of the turn, their opportunity for the turn is forfeit. Flame Burst otherwise works as described.&lt;br /&gt;
&lt;br /&gt;
====Mana Static====&lt;br /&gt;
*Mana Static applies a separate special stacking BGC in its area. Characters are under the effects of all relevant BGCs in their area; apply them sequentially in any order.&lt;br /&gt;
&lt;br /&gt;
====Blood Puppet (GM-Only)====&lt;br /&gt;
*The damage only occurs once: when the character resists the spell.&lt;br /&gt;
&lt;br /&gt;
====Whisper of Bones====&lt;br /&gt;
*Requires the Necromancy art.&lt;br /&gt;
&lt;br /&gt;
====Mind Control and Reduced Attributes====&lt;br /&gt;
*In the case of Control Thoughts and its AoE version, you can no longer affect subjects with any modified mental attribute(s)s of 0. The target is stupefied and cannot carry your orders out. &lt;br /&gt;
*Control Actions and its AoE version are unaffected by any modified mental attribute(s) of 0 - the organism(s) you affect still move as you puppeteer them.&lt;br /&gt;
&lt;br /&gt;
====Analyze Device====&lt;br /&gt;
Analyze Device no longer grants uncapped bonuses equal to net hits. Instead it is treated as follows:&lt;br /&gt;
*Each net hit from the Spellcasting test adds to your dice pool on using, repairing or understanding the device (up to a maximum equal to the spell&#039;s force).&lt;br /&gt;
*Reagents can allow you to achieve more hits on your Spellcasting tests. This does not allow the dice pool bonus to exceed force. Otherwise, the spell functions as before.&lt;br /&gt;
&lt;br /&gt;
====Negative Health Spells====&lt;br /&gt;
The following spells have the (NEGATIVE) tag added to them.&lt;br /&gt;
*Decrease [ATTRIBUTE]&lt;br /&gt;
*Decrease Inherent Limits&lt;br /&gt;
*Decrease Reflexes&lt;br /&gt;
*Dehydrate&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*A Command prep may only be activated by the alchemist who created it.&lt;br /&gt;
*A lynchpin requires an item with no extant aura. As a result, cyberlimb components (even those paid for with capacity), which possess the aura of the person they are installed in, do not qualify to become lynchpins.&lt;br /&gt;
*Magical compounds may be used by mundanes.&lt;br /&gt;
*The mentors mask is visible when you make an alchemical preparation. It&#039;s also visible in the physical vicinity of the effect for the duration of the effect. The enchanter&#039;s mask does not appear on their person when the prep is activated, however. Per our current ruling on mentor&#039;s mask and sustained spells, spells sustained may be detected with Numinous Perception if the sorcerer who cast them has a mentor&#039;s mask. This occurs in the vicinity of the target on which the spell is sustained, as this is where the magic effect happens.&lt;br /&gt;
*Witness My Hate may be applied to Combat alchemical preparations.&lt;br /&gt;
*A command prep may have its variables chosen when activated, all other types of preps must have the choices made during creation.&lt;br /&gt;
*Substantially changing a liquid preparation causes it to lose its magic. Mixing preparations together causes them to both lose their magic.&lt;br /&gt;
*[Element] Grenade cannot be taken as an alchemical preparation.&lt;br /&gt;
*Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
*Only one command preparation can be activated per Combat Pass using a Simple Action. All other trigger types have no limit.&lt;br /&gt;
&lt;br /&gt;
====Bullets and Alchemy====&lt;br /&gt;
*As HT 194 mentions, musket bullets being able to be used as alchemical preps at a 50% failure rate, this remains the case. If you want to roll the dice on your preps, go have fun with that. Capsule rounds (and the liquid inside) cannot be used effectively as alchemical preparations just like any other firearms ammunition other than musket bullets.&lt;br /&gt;
&lt;br /&gt;
====Downtime Alchemy====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Alchemy|Downtime Alchemy ]]&lt;br /&gt;
&lt;br /&gt;
===Summoning and Spirits===&lt;br /&gt;
*Watchers, homunculi and spirits have a minimum attribute at summoning or creation of 1 in each attribute they possess.&lt;br /&gt;
&lt;br /&gt;
====Rules on Summoning Above One&#039;s Magic (Oversummoning)====&lt;br /&gt;
*When summoning a Spirit of Force 7+, after resisting drain as normal take unresisted drain equal to (Force of spirit - your Magic) x 1.5.&lt;br /&gt;
*This counts as drain damage for all purposes, including for healing and recovery. Except for the Mentor’s Mask drain reduction.&lt;br /&gt;
*Remember that only one edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
*Characters with the Dedicated Conjurer quality may add 1 to their Magic rating before interacting with the oversummoning houserules.&lt;br /&gt;
*Characters with Spirit Whisperer calculate over summoning drain based on the original force of the spirit summoned not the final version&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfwfz/summoning_above_ones_magic/ --&amp;gt;&lt;br /&gt;
*Oversummoning an elemental reduces the unresisted oversummoning drain by 2.&lt;br /&gt;
&lt;br /&gt;
====Downtime Binding====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Registering and Binding|Downtime Binding ]]&lt;br /&gt;
&lt;br /&gt;
====Edge====&lt;br /&gt;
The summoner/creator may use their own edge for their spirits and other creation (watchers etc.). If desired, they may even burn edge for them.&lt;br /&gt;
&lt;br /&gt;
====Possession and Channeling====&lt;br /&gt;
*Cyberlimbs are considered active for the purposes of Possession.&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
*Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move.&lt;br /&gt;
*The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.&lt;br /&gt;
*Channeling is normally only used with spirits that are being summoned as part of the Channeling, there are two exceptions:&lt;br /&gt;
**You may bind a channeled spirit for long term use.&lt;br /&gt;
**You may create your ally spirt as a channeling style spirit instead of a possession or materialization style spirit if you possess the channeling metamagic when summoning your ally.&lt;br /&gt;
*When using the Great Form Possession metamagic, you are not channeling the spirit - you are summoning it and it is possessing you. It does require Channeling as a prerequisite, but that does not make the possession into channeling.&lt;br /&gt;
*Traditions other than Vodou may use Great Form Possession, even if they don&#039;t have normal access to loa/orisha.&lt;br /&gt;
*As all the Channeling entry has to say on the matter is that the magician can use the powers of the spirit for the cost of a service, using powers that are ordinarily passive costs a single service, but no action, to take effect for an entire combat turn.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/ly1ew3/channeling_houserule/ --&amp;gt;&lt;br /&gt;
*When the spirit is in control, the spirit’s skills and mental and special attributes are used. When the summoner is in control, the summoner’s skills and mental and special attributes are used. In either case the lower values of the two are used to defend against Mana Spells or Powers, and damage is applied to both.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbxcpy/clarifications_on_new_channeling_houserule/ --&amp;gt;&lt;br /&gt;
*While the summoner is in control of the dual-natured entity that results from channeling, they will also have access to their foci.&lt;br /&gt;
&lt;br /&gt;
====Banishing====&lt;br /&gt;
*Bound spirits no longer receive a bonus equal to their summoner&#039;s Magic against Banishing, instead receiving a flat +4.&lt;br /&gt;
&lt;br /&gt;
====Blind People and Spirits====&lt;br /&gt;
*A blind individual may or may not be able to see a spirit or mage who is manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound. Cybereyes can see them as usual.&lt;br /&gt;
&lt;br /&gt;
====Spirit Index====&lt;br /&gt;
*Gaining spirit index due to disrupting a spirit typically only triggers for the person who delivers the final blow, however, at a GM&#039;s discretion, they may award it to other integral combatants.&lt;br /&gt;
&lt;br /&gt;
====Spell Sustaining====&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and closer than remote service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain closer than remote service range of that target, though line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
====Aid Alchemy/Sorcery====&lt;br /&gt;
*Aid Alchemy/Sorcery requires the spirit to be on the same plane as the summoner, closer than remote service range and within LoS.&lt;br /&gt;
&lt;br /&gt;
====Ally Spirits====&lt;br /&gt;
*Ally spirits are distinct from ordinary spirits and may not be made great form. Ally spirits are bound and thus may not be channeled.&lt;br /&gt;
*An ally spirit may not be both a ritual participant and support the ritual via Aid Sorcery. While Aid Sorcery does not have an action cost per se, it is still an act other than Ritual Spellcasting.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/yps9cw/ritual_of_change_karma_cost_reduction/ --&amp;gt;&lt;br /&gt;
*Raising the Force of an Ally spirit through a Ritual of Change now only costs 8 karma per increased Force instead of 16.&lt;br /&gt;
*Allies can gain knowledge skills through a Ritual of Change. They use the summoner&#039;s CDP.&lt;br /&gt;
**Ally spirit knowledge skills have to be raised normally, they don&#039;t become (force) ranks immediately.&lt;br /&gt;
&lt;br /&gt;
====Smart Corrosives vs Spirits====&lt;br /&gt;
*Smart corrosives cannot be applied to a materialized spirit.&lt;br /&gt;
&lt;br /&gt;
====Flesh Forms====&lt;br /&gt;
*Inhabitation bonuses for flesh forms are the same as if the spirit was possessing the body now.&lt;br /&gt;
&lt;br /&gt;
====Beast Spirits====&lt;br /&gt;
*Beast spirits have skill ranks in Exotic Ranged Weapon equal to force.&lt;br /&gt;
*The Natural Weapon power of Beast Spirits has a damage code of (Force x 2) DV and AP of -(Force).&lt;br /&gt;
*Beasts spirits gain Pounce as an optional power. Pounce, regardless of source, requires a charge in a straight line. No running in circles to build up speed or doing squiggly lines.&lt;br /&gt;
&lt;br /&gt;
====Man Spirits====&lt;br /&gt;
*Great form spirits of man now have Counterspelling skill equal to force.&lt;br /&gt;
&lt;br /&gt;
====Wild Spirits====&lt;br /&gt;
*Wild summoning is the act of beckoning a wild spirit while in its domain in order to bargain with it. On the Shadowhaven this follows the rules in &amp;quot;Forbidden Arcana&amp;quot;, with the following changes:&lt;br /&gt;
*The test for the first method of summoning has been changed to &amp;quot;This is an Opposed Test using Summoning + Magic [Magician&#039;s Magic] vs. the Wild Spirit’s Force, requiring a number of hits equal to (Half the Spirit’s Force)&amp;quot; [round up].&lt;br /&gt;
*Additionally, for the second method, the skill of Arcana is added to Con, Etiquette, Negotiation, Performance, and intimidation. [Arcana can use Logic or Charisma.]&lt;br /&gt;
*The maximum force for a wild spirit is 7.&lt;br /&gt;
*The Force cannot be chosen; you must find one’s domain first and then summon at that Force (for summoning with Magic + Summoning).&lt;br /&gt;
*For catching one’s attention you must find one present.&lt;br /&gt;
*As the cost isn’t from the Summoning, there is no drain, and Oversummoning Rules do not apply. The cost is instead in the bargain with the Wild Spirit (see below):&lt;br /&gt;
**Dealing with Wild Spirits (FA 177).&lt;br /&gt;
**RAW: You exchange a service for a service. The table is provided on FA 178.&lt;br /&gt;
**Successfully dealing with the spirit gives you 1 service as if it were bound at the appropriate favor level.&lt;br /&gt;
*Types of Wild Spirits can be seen on p. 179-181 of &amp;quot;Forbidden Arcana&amp;quot;. &lt;br /&gt;
*Dive Attack: +1 DV for every 10 meters, to a maximum of Force added DV. Note that the user of Dive Attack takes damage equal to the added DV, as noted elsewhere on these rules.&lt;br /&gt;
&lt;br /&gt;
====Possession Homunculi====&lt;br /&gt;
*Now you can bring a possession homunculus with you! Works with either a summoned or bound spirit of the same force from a possession tradition, these are essentially humanoid vessels for your spirits to possess and do stuff with. A homunculus cannot be modified from the original force they were created at without destroying the homunculus (therefore upgrade rules do not apply). Additionally, a homunculus may only be possessed by a spirit with equal force to itself. Homunculi cannot wear armor. All homunculi need a roll to craft them, which can be done either by the player or a contact (contacts roll their active check + any relevant aspects). All mental attributes are the same as that of the possessing spirit. Homunculi may not have a Force greater than 10.&lt;br /&gt;
*Plasteel homunculus:&lt;br /&gt;
**Cost: 2500¥/force, plus you or a contact must succeed in an Industrial Mechanic + Logic (force, 1 week) [Mental] extended test. This requires a shop.&lt;br /&gt;
**BOD: F+6 AGI: F-1 REA: F-1 STR: F+6.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit plus Armor (8) and Natural Weapon (Fists: (F+7)P DV, 0 AP).&lt;br /&gt;
*Stone homunculus: &lt;br /&gt;
**Cost: 1000¥/force, plus you or a contact must succeed in an Artisan + Intuition (force, 1 week) [Mental] extended test.&lt;br /&gt;
**Body: F+4 Agility: F-3 Reaction: F Strength: F+4.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit, plus Armor (6) and Natural Weapon (Fists: (F+5)P DV, 0 AP).&lt;br /&gt;
*Wickerman:&lt;br /&gt;
**Cost: 100¥/force, plus you or a contact must succeed in an Artisan + Intuition (force, 1 day) [Mental] extended test.&lt;br /&gt;
**Body: F+2 Agility: F+1 Reaction: F+1 Strength: F+2.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit.&lt;br /&gt;
**Weaknesses: Allergy (Fire, Severe).&lt;br /&gt;
**Notes: gains +1 reach.&lt;br /&gt;
&lt;br /&gt;
===Adepts===&lt;br /&gt;
*You make apply a spec for &amp;quot;Ritual Casting&amp;quot; to skills that work with adept rituals.&lt;br /&gt;
*Adepts with the Astral Perception power may be seers.&lt;br /&gt;
*Activating an adept power creates an astral signature equal to 4 times the total power point cost of the power.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6qid/switching_adept_ways/ --&amp;gt;&lt;br /&gt;
*The council may approve swapping Adept Ways. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
====Purity Buff====&lt;br /&gt;
*Physical adepts who maintain a non-variable 6 essence and possess no augmentations with an essence cost have their starting power points total increased to Magic*1.5, rounded up. For clarity&#039;s sake, this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
====Social Powers and the Matrix====&lt;br /&gt;
*Cool Resolve, Authoritative Tone and Improved Ability on social skills apply to commlink/trideo calls, but do not apply to written, typed, recorded or otherwise non-real-time tests against a target.&lt;br /&gt;
&lt;br /&gt;
====Barrage====&lt;br /&gt;
*The Barrage enhancement for adepts does not function with grenades or other explosives.&lt;br /&gt;
&lt;br /&gt;
====Killing Hands====&lt;br /&gt;
*If a grapple hand is being used by an adept with Killing Hands, you may choose between stun and physical damage if using it as a weapon.&lt;br /&gt;
&lt;br /&gt;
====Mystic Aptitude====&lt;br /&gt;
*When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
====Elemental Body====&lt;br /&gt;
*The Elemental Body adept power replaces your unarmed DV, rather than adding to it.&lt;br /&gt;
*The damage from the Elemental Body applies to someone grappling you or to you grappling someone, but not to both at the same time. The only power compatible with it is Killing Hands. &lt;br /&gt;
&lt;br /&gt;
====Rapid Draw====&lt;br /&gt;
*Does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
&lt;br /&gt;
====Nerve Strike====&lt;br /&gt;
*Nerve Strike is not a touch attack and may be not be substituted, included with or otherwise altered by a touch attack or the touch-only attack rules. You do still contact your opponent in the same fashion as any other unarmed attack.&lt;br /&gt;
*Nerve Strike applies its penalty evenly to all limbs and the body. Apply the malus to each of your five &amp;quot;limbs&amp;quot; and then choose the action you wish to perform. Compute the appropriate average for the action being used. If your new average is greater than zero perform the action using the adjusted values, if the average is 0 or less you are unable to take that action. Not that this may mean that in some cases portions of your body may be paralyzed while others are not. Assume that you are compensating for your bad limb(s) with the others involved. Under no circumstance will Nerve Strike apply to specific limbs only.&lt;br /&gt;
*You may perform a Nerve Strike with melee weapons. Melee weapons are considered to have reach 0 when using Nerve Strike. Reach from your character (such as through being a troll or having the Elongated Limbs SURGE quality) still applies. Consider it as smacking the nerve center with the handle/grip of the weapon instead of with the business end.&lt;br /&gt;
&lt;br /&gt;
====Heightened Concern====&lt;br /&gt;
*Heightened Concern allows one to take a Complex action to ignore a single penalty from the relevant table (CRB 176) on a single future, near-concurrent action, assuming that penalty does not exceed half their Magic score. Negating any penalties not on this table requires explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
====Magic Sense====&lt;br /&gt;
*Treat the Magic Sense adept power as one you activate with a complex action, deactivated with a free action. When activated, it behaves equivalently to a sustained spell, but does not impose a -2 sustaining penalty. Roll Spellcasting + Magic as normal upon activation, with the GM rolling the opposing tests as they come up. You may default on this test. You may be punished for repeatable deactivating and re-activating this power in order to attain a higher number of successes, please don&#039;t do this.&lt;br /&gt;
&lt;br /&gt;
====Elemental Weapon====&lt;br /&gt;
*Elemental Weapon (Water) functions as follows. The weapon has no effect on condition monitors. The DV substitutes for force, the area around the target within DV/2 meters becomes slippery for 10 minutes. Unshielded targets have to make their test. What constitutes an unshielded device is subject to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Smashing Blow====&lt;br /&gt;
*The Smashing Blow power can apply to attacks made with spurs.&lt;br /&gt;
*The base DV for Smashing Blow is the DV of the attack not including net hits.&lt;br /&gt;
*An adept&#039;s damage with the State of Purity power active qualify as their base damage for determining DV against structures when using Smashing Blow.&lt;br /&gt;
*Smashing Blow does not work against vehicles.&lt;br /&gt;
&lt;br /&gt;
====Body Sculpt====&lt;br /&gt;
*The activation time of this power is 1 minute, meaning you have to focus on using the power for 1 minute before it begins to take effect. Once the activation time has passed, the changes begin to take hold, finishing after 1 hour has passed.&lt;br /&gt;
&lt;br /&gt;
====Empathic Healing====&lt;br /&gt;
*For the purpose of the Empathic Healing power, the wounds are &amp;quot;as-is&amp;quot;. Any limitations or restrictions on these wounds carry over exactly as if the same wound had been inflicted on the adept. If the injury has already been treated with First Aid or the Heal spell, it continues to be considered as such. You can, however, transfer some, but not all of the boxes, and then use the First Aid skill on both characters. Additionally, after transfer, the wounds are automatically considered magical in nature and may not be healed via the Regeneration power.&lt;br /&gt;
&lt;br /&gt;
====Adept Spell====&lt;br /&gt;
*Adept Spell cannot benefit from a fetish as you learn the spell intuitively from the power.&lt;br /&gt;
*Adept Spell may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the loss of the focus.&lt;br /&gt;
&lt;br /&gt;
====Adept Accident====&lt;br /&gt;
*Adept Accident uses your opponent&#039;s hits to calculate drain and has a minimum drain value of 2.&lt;br /&gt;
*It must happen within the combat turn that it was activated on (so 3 seconds if outside of combat).&lt;br /&gt;
*The results are up to GM, but should generally be related to the environment (tripping, catching clothes onto a sharp piece of metal, etc.).&lt;br /&gt;
*It doesn&#039;t affect any actual test or dice roll. The results (such as going prone from tripping) may prevent intended actions (like charging).&lt;br /&gt;
*The lethality of the environment it&#039;s used in (e. g. there&#039;s a pool of acid) might make the results fatal, but they&#039;re not fatal in a vacuum.&lt;br /&gt;
&lt;br /&gt;
====Motion Sense====&lt;br /&gt;
*Motion Sense requires the same type of action as the observe in detail action. &lt;br /&gt;
&lt;br /&gt;
====Enthralling Performance====&lt;br /&gt;
*Enthralling Performance may be used with Unarmed Combat when done for showmanship purposes. Real fights do not count, but a sparring match is possible as long as there is 0 threat to either combatant (there is some level of GM fiat here). To do so, roll Charisma + Unarmed Combat [Social].&lt;br /&gt;
&lt;br /&gt;
====Penetrating Strike====&lt;br /&gt;
*Works with any Unarmed Weapon from Natural Weapons to melee cyberimplants. However, if the weapon has existing AP, Penetrating Strike acts as a replacement to that value instead of stacking.&lt;br /&gt;
&lt;br /&gt;
====Focused Archery====&lt;br /&gt;
*Focused Archery now applies to both bows and arrows. Treat your effective Strength as +1 per rank.&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
&lt;br /&gt;
====Traditionalist Traditions====&lt;br /&gt;
*You can choose if you follow a tradition as a traditionalist or as a non-traditionalist (unless noted below). This determines if the traditionalist rules of the tradition apply to you.&lt;br /&gt;
*If you take a traditionalist or other special path, it is a Paradigm Shift to leave said path.&lt;br /&gt;
&lt;br /&gt;
====Ancestor Shamans====&lt;br /&gt;
*You receive the Channeling metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
====Black Mage (Traditional)====&lt;br /&gt;
*You do not receive Animal Familiar for free.&lt;br /&gt;
*You do not receive Dark Ally for free.&lt;br /&gt;
*You do not receive Calling for free.&lt;br /&gt;
*&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
====Buddhists====&lt;br /&gt;
*The rule forbidding traditionalist Buddhists from using reagents only applies to replacing the limits in Counterspelling, Banishing, Spellcasting and Summoning.&lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
*Druidic traditionalists are the only people who can create sacred circles at this time.&lt;br /&gt;
&lt;br /&gt;
====Elder God Magic====&lt;br /&gt;
*Traditionalist is NPC-only (Non-Traditionalists ignore the text under &amp;quot;Elder God Mage Rules&amp;quot; and do not worship the Horrors)&lt;br /&gt;
&lt;br /&gt;
====Islamic Alchemist====&lt;br /&gt;
*The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice remains unchanged. However, the second and fourth metamagic choices are no longer locked and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
====Norse====&lt;br /&gt;
*Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
*Cunning Woman: Can only be taken by a magician, mystic adept or aspected spellcaster.&lt;br /&gt;
*The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Path of Pariah====&lt;br /&gt;
*Pariahs are allowed to pick a drain stat out of Charisma, Intuition or Logic. For their second initiation, disregard the requirement to take the Opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
====Planar Magic====&lt;br /&gt;
*Traditionalist is NPC-only. (Non-Traditionalists ignore the text under &amp;quot;Planar Mage Rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Romani====&lt;br /&gt;
*Must be a traditionalist. (Referring to the rules under &amp;quot;Romani Mage Rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Necro Magic====&lt;br /&gt;
*This tradition is unbanned with the following alterations:&lt;br /&gt;
**Necro Summoning requires access to the Conjuring group.&lt;br /&gt;
**Necro Summoning requires you to be of the Necro Magic tradition&lt;br /&gt;
**If you are an aspected summoner, the summoning skill may be substituted for ritual spellcasting for the purpose of Necro Summoning.&lt;br /&gt;
**The first necro summoning ritual is provided for free.&lt;br /&gt;
**The necro summoning rituals gained at each IG are given to the necro mage in addition to the metamagic/art they wish to take, and may not be bought separately with karma or learned by any other tradition.&lt;br /&gt;
**For the purposes of over-summoning, only the final force of the spirit matters. Be careful with high force rituals and the Greater Ritual metamagic.&lt;br /&gt;
**Necro Spirits summoned via ritual can not be bound in the traditional method. The Reckless Necro Conjuring metamagic produces necro spirits that can be bound and turned into great forms.&lt;br /&gt;
**Necro spirits always lose at minimum 1 week of their duration per run. This time can be higher if the in-game run takes longer (this means multiple weeks can be spent in a single run).&lt;br /&gt;
**Suitable contacts can get you non-Forbidden animal carcasses (Gear; threshold 3) and relatively intact human corpses (Gear; threshold 4). You can always find dead trees, ashes and lifeless dirt.&lt;br /&gt;
**Necro spirits and reckless necro spirits cannot go into possession homunculi. Their possession power always requires a specific vessel as detailed by their spirit type.&lt;br /&gt;
**Downtime Necro Summoning (the ritual version) is not allowed. If you have a suitable vessel, you can use the Reckless Necro Conjuring metamagic and bind a spirit in downtime.&lt;br /&gt;
**Must follow the rules under Necro Mage Rules&lt;br /&gt;
&lt;br /&gt;
* Additional Notes and Clarifications:&lt;br /&gt;
**The ability to summon corpse spirits, as analogous to spirits of man, qualifies practitioners for the Necromancy art.&lt;br /&gt;
**While this tradition is unbanned, remember that reanimating dead bodies is very much illegal in most countries, including Seattle.&lt;br /&gt;
**Ally spirits cannot perform the Necro Summoning ritual, because they can&#039;t summon other spirits.&lt;br /&gt;
**There is no requirement to take ritual spellcasting or one of the summoning rituals in chargen.&lt;br /&gt;
**Excluding Spectral Warden, Ritual spell casting is required to summon Necro Spirits until IG6 when Reckless Necro Conjuring can be learned.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirits===&lt;br /&gt;
&lt;br /&gt;
====Spider (Alt)====&lt;br /&gt;
*Alternate Spider gives one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174) instead of the listed benefits.&lt;br /&gt;
&lt;br /&gt;
====Oracle====&lt;br /&gt;
*Adepts, magicians, aspected magicians and mystic adepts following Oracle both may and must take the Divination art and the Divining Metamagic for the next initiation if they do not already possess it. As usual, the Divining Metamagic is highly dependent on factors that are not actually within the GM&#039;s control, and we encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky.&lt;br /&gt;
&lt;br /&gt;
====Guanyin====&lt;br /&gt;
*Is permitted for use on ShadowHaven, but it must be included as a listed quality on your wiki and be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
===Metamagics===&lt;br /&gt;
&lt;br /&gt;
====Reflection====&lt;br /&gt;
*Declaring spell defense to add your ranks in Counterspelling to resist a spell is what Reflection replaces. If you fail the Reflection test, you can still resist the spell with your normal attributes as if you didn&#039;t declare spell defense at all.&lt;br /&gt;
*Using the Reflection metamagic prevents the use of other special defensive options such counterspelling ect but not an actual defense test.&lt;br /&gt;
&lt;br /&gt;
====Ally Spirit Summoning====&lt;br /&gt;
*In order to summon an ally spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it). You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity&#039;s sake. Then, finally, you must bind the spirit (or give up and try again another day).&lt;br /&gt;
*It is not possible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit) to instead undertake a metaplaner quest (initiation run).&lt;br /&gt;
*In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual of Change at the force of the ally spirit (the desired force, if upgrading it). You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again.&lt;br /&gt;
*If your spirit&#039;s loyalty minus your Astral Reputation is less than 2, it tries to break free as described under &amp;quot;Losing an Ally&amp;quot;, whenever it is presented with a chance.&lt;br /&gt;
*An ally spirit gains the form based on your tradition. Possession traditions have Possession allies, Materialization traditions have Materialization allies and Inhabitation traditions have Inhabitation allies.&lt;br /&gt;
&lt;br /&gt;
====Cleansing====&lt;br /&gt;
*Once again affects an area (including for allies and enemies), as it did in previous editions. The size of the area is GM fiat.&lt;br /&gt;
*May be used by aspected conjurers (using Banishing in place of Counterspelling) and by aspected enchanters (using Disenchanting in place of Counterspelling). This only applies to aspected magicians (including enchanters), so mystic adepts who cannot use Sorcery still cannot make use of Cleansing.&lt;br /&gt;
*Adepts (not mysads), explorers and Aware may use Cleansing with Magic + IG (+ force of the power focus if they have one). Those that have Harmonious Defense may add their Willpower to it. As an adept, you need to have Magician&#039;s Way to pick up Cleansing in the first place.&lt;br /&gt;
&lt;br /&gt;
====Enhanced Mist Form====&lt;br /&gt;
*Enhanced Mist Form now gives you movement of 10 m/turn + 2 m/turn per IG.&lt;br /&gt;
&lt;br /&gt;
====Extended Masking====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127wgwg/extended_masking_applies_to_critter_powers/ --&amp;gt;&lt;br /&gt;
*Extended Masking can also mask critter powers in a way comparable to sustained spells.&lt;br /&gt;
&lt;br /&gt;
====Flux====&lt;br /&gt;
*The following are clarifications of Flux interactions. &lt;br /&gt;
**A prep made while in Flux doesn&#039;t not have your normal aura, it instead has your Fluxed signature when activated. Due to the prep&#039;s signature being in Flux, it&#039;s treated the same as tracking a signature of a spell cast while in Flux.&lt;br /&gt;
**If one enters Flux while Channeling, the spirit leaves one&#039;s body and returns to the metaplanes.&lt;br /&gt;
**If one is Possessed, but not Channeling, they cannot access their own abilities. Thus, they would not be able to enter Flux.&lt;br /&gt;
**While in Flux, enchanting gloves cease to function as they are bound to your aura.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/10wpjb9/great_form_possession_accessibility/ --&amp;gt;&lt;br /&gt;
====Great Form Possession====&lt;br /&gt;
*If a character does not have access to Binding, such as with the Chain Breaker mastery quality, they may skip the Summon Great Form ritual and go directly from the Channeling metamagic to Great Form Possession metamagic.&lt;br /&gt;
&lt;br /&gt;
====Harmonious Defense====&lt;br /&gt;
*You must be able to perceive the astral, such as via being a dual-natured creature or having the Astral Perception adept power. &lt;br /&gt;
*Harmonious Defense requires and forces one to be perceiving astrally and trumps Dual-Natured Defender - thus, they cannot both be active at the same time.&lt;br /&gt;
*A bound Astral Perception qi focus is sufficient to qualify for Harmonious Defense.&lt;br /&gt;
*Harmonious Defense does not affect Alchemy.&lt;br /&gt;
*Harmonious Defense spell defense dice are a separate pool from Counterspelling ranks and Shielding.&lt;br /&gt;
*A mystic adept may only use one of their sources of spell defense dice per combat turn, either Harmonious Defense OR Counterspelling (+ Shielding).&lt;br /&gt;
&lt;br /&gt;
====Harmonious Reflection====&lt;br /&gt;
*Harmonious Reflection requires the user to be astrally perceiving similarly to the Reflect Spell metamagic.&lt;br /&gt;
&lt;br /&gt;
====Noble Sacrifice====&lt;br /&gt;
*Must have line of sight to allies to work.&lt;br /&gt;
*For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage. In addition, if the damage carried some sort of restriction on how it can be healed or resisted, then that carries over as well.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vezrog/noble_sacrifice_now_part_of_the_undecided_way/ --&amp;gt;&lt;br /&gt;
*Adepts and Mystic Adepts may take Noble Sacrifice as if it were part of the Undecided Way.&lt;br /&gt;
&lt;br /&gt;
====Supernatural Prowess====&lt;br /&gt;
*Supernatural Prowess does apply strictly to actions and thus does not affect reflexive tests such as damage resistance or defense.&lt;br /&gt;
&lt;br /&gt;
====Divining====&lt;br /&gt;
* In order to divine a subject the initiate must first be able to assense the subject, or possess a viable material link. They then enter a mild trance which reveals flashes of what the future might hold. The diviner must use the &amp;quot;arcana + logic + IG&amp;quot; skill test to interpret these flashes, see the table &amp;quot;Divination Table&amp;quot; on SG PG 125 for difficulty examples. While in this trance, which lasts for 1 minute, the initiate takes a -2 on all actions due to the distraction. Subsequent uses on the same target increase the threshold by 1 per attempt.&lt;br /&gt;
*Initiates entering the Divination art must first take Divining before any other metamagic in the art.&lt;br /&gt;
*Substituting a material link with a Sympathetic Link increases the interpretation threshold by +1, a Symbolic Link by +2&lt;br /&gt;
&lt;br /&gt;
===Critter Powers===&lt;br /&gt;
&lt;br /&gt;
====Immunity to Normal Weapons====&lt;br /&gt;
*Immunity to Normal Weapons does not apply to biofeedback damage.&lt;br /&gt;
*Immunity to Normal Weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/10wq3y8/immunity_to_pathogens_buff/ --&amp;gt;&lt;br /&gt;
====Immunity to Pathogens====&lt;br /&gt;
*If a given Disease does not, after Penetration, get past the Hardened Armor that Immunity provides, it does not build up with repeated exposure like most diseases do.&lt;br /&gt;
**Example: A +12 to Disease Resistance and 6 Automatic Hit level of Immunity to Pathogens would completely render a character immune to Power 5, Penetration 1 disease no matter how long they remain exposed to it.&lt;br /&gt;
&lt;br /&gt;
====UV and Sunlight Allergy Critter Power Interaction====&lt;br /&gt;
*All active abilities of sunlight allergic critters can be disabled with strong UV arrays, but these are explicitly not portable due to their size and power requirements. Expect to see them in corporate lobbies and secure facilities at the GM&#039;s discretion.&lt;br /&gt;
*Spotlights on vehicles and UV flashlight attachments on weapons can only disable Mist Form.&lt;br /&gt;
&lt;br /&gt;
====Dive Attack====&lt;br /&gt;
*When taking the Dive Attack action, you also take damage equal to the number of meters fallen, as appropriate. This rule applies to GMs as well.&lt;br /&gt;
&lt;br /&gt;
====Paralyzing Howl====&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; has its text replaced with the following:&lt;br /&gt;
**Type: P&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes an Opposed Test using its Magic + Charisma against the target’s Intuition + Willpower. The critter&#039;s hits are reduced by 1 for every (Magic) meters away it is from the target. The rating of any area-effect sound-dampening devices, personal sound-dampening devices (such as cyberware), or hits scored by Hush or Silence spells, is added to the target’s Opposed Test. If the target wins, he suffers no ill effects. If the critter wins, the target’s Reaction or Agility (attacker&#039;s choice) is reduced by 1 for every net hit the creature scores; a reduction in Reaction affects the target’s Initiative and Initiative Score. This effect lasts for (Magic + net hits) Combat Turns. If either Agility or Reaction drop to zero, the target is paralyzed for (Magic + net hits) minutes and can take no actions except to breathe. After either effect ends, the target’s Reaction and Agility each return at the rate of 1 point per minute.&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
*The Movement power adds or subtracts force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score is 0, but even with a score of 0 for determining movement rate, a character is still able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about only functioning in terrain the creature controls is stricken out, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
*The Movement power does not function on vehicles and drones.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
*Biofeedback, being damage directly to the brainpan, cannot be healed by regeneration.&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
&lt;br /&gt;
====Energy Aura====&lt;br /&gt;
*The AP of an attack augmented with Energy Aura replaces any existing AP.&lt;br /&gt;
&lt;br /&gt;
====Essence Drain====&lt;br /&gt;
*Has he following line adjusted: &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a simple action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a simple action. Every point of Essence spent may temporarily boost one physical or mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Downtime Essence Drain====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Essence Drain|Downtime Essence Drain]]&lt;br /&gt;
&lt;br /&gt;
====Non-Elemental Engulf====&lt;br /&gt;
*The Engulf power of a plant spirit deals stun damage as the victim is entwined in vines, branches or thorns. Furthermore, the Engulf power of a guidance spirit deals stun damage as the victim is assailed by horrifying visions.&lt;br /&gt;
&lt;br /&gt;
====Mist Form====&lt;br /&gt;
*The volume of mist from the Mist Form power should be roughly equal to the volume of the creature using the power and incompressible in total volume - no squeezing into a storage compartment or a bottle.&lt;br /&gt;
*Bonded foci and basic clothing go with the caster. Basic clothing may include armor up to 12, but does not include accessories.&lt;br /&gt;
*You may continue sustaining any previously sustained spells. You may not cast any new spells or use any other active powers while in mist form.&lt;br /&gt;
&lt;br /&gt;
====Animal Control====&lt;br /&gt;
*Critters resist the Animal Control power with Logic + Willpower (+ Magic if applicable).&lt;br /&gt;
&lt;br /&gt;
====Compulsion====&lt;br /&gt;
*Compulsion only has the affected character take a single action, then they are free of the effect - and they know they were mind-controlled.&lt;br /&gt;
&lt;br /&gt;
====Accident====&lt;br /&gt;
*It must happen within the combat turn that it was activated on (so 3 seconds if outside of combat).&lt;br /&gt;
*The results are up to GM, but should generally be related to the environment (tripping, catching clothes onto a sharp piece of metal, etc.).&lt;br /&gt;
*It doesn&#039;t affect any actual test or dice roll. The results (such as going prone from tripping) may prevent intended actions (like charging).&lt;br /&gt;
*The lethality of the environment it&#039;s used in (e. g. there&#039;s a pool of acid) might make the results fatal, but they&#039;re not fatal in a vacuum.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*For qualities, the Mechanics Division defines a &amp;quot;magician&amp;quot; as including aspected magicians - they, in turn, include traditional aspects (sorcerers, conjurers, enchanters), but also FA expanded aspects like apprentices. Adepts and mystic adepts are currently excluded from this category. As far as Aware and explorers are concerned, they qualify for qualities and metamagics when two requirements are met at the same time:&lt;br /&gt;
**A: magicians or aspected magicians qualify for it.&lt;br /&gt;
**B: when the quality or metamagic in question doesn&#039;t require any of skills they don&#039;t have (Magic-linked active skills for Aware and explorers) or abilities they lack (such as astral projection Aware do not possess).&lt;br /&gt;
&lt;br /&gt;
====Dedicated Qualities and Mysads====&lt;br /&gt;
* Mysads must select sorcery as as an available skill group to take Dedicated Conjurer. &lt;br /&gt;
* Mysads must select conjuring as an available skill group to take Dedicated Spellslinger.&lt;br /&gt;
&lt;br /&gt;
====Adept Healer====&lt;br /&gt;
*Adept Healer does not function on drain damage.&lt;br /&gt;
*Damage transferred by this ability counts as drain and as such cannot be transferred by further instances of this power or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
====Alchemical Armorer==== &lt;br /&gt;
*Alchemical Armorer is required to learn the Alter Ballistics (FA 51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
====Alchemical Bombmaker====&lt;br /&gt;
*Alchemical Bombmaker is limited to a number of increases in drain equal to your Alchemy skill rating divided by 4, rounded down: once at rating 4, twice at rating 8, three times at rating 12.&lt;br /&gt;
*Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
====Animal Familiar====&lt;br /&gt;
*Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in Attune Animal, to function. If purchased at chargen, it is assumed you already succeeded this test.&lt;br /&gt;
*The Animal Familiar quality only works with completely mundane animals. That is to say, non-Awakened, non-Emerged animals.&lt;br /&gt;
&lt;br /&gt;
====Arcane Bodyguard====&lt;br /&gt;
*Round the dice you can use on yourself up.&lt;br /&gt;
*The limit on how many dice you can use on yourself is for the entire combat turn, not per resisted spell. The limit does not apply when other characters are also resisting the spell with your spell defense dice.&lt;br /&gt;
&lt;br /&gt;
====Arcane Improviser====&lt;br /&gt;
*Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
*Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
*The 1/week limitation is altered to 1/run for ease/simplicity of book-keeping.&lt;br /&gt;
*You must meet all the prerequisites to cast the spell or otherwise be able to learn the spell (meaning no banned spells and no spells that you wouldn&#039;t be able to take otherwise).&lt;br /&gt;
&lt;br /&gt;
====Astral Bouncer====&lt;br /&gt;
*This only identifies the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, all Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all mastery qualities.&lt;br /&gt;
*This only identifies the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman&#039;s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight).&lt;br /&gt;
*In addition to an Initiate Grade and adept powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an initiate power.&lt;br /&gt;
*Edge cannot be determined.&lt;br /&gt;
*Physical and mental attributes can not be determined.&lt;br /&gt;
*It is up to GM discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
====Astral Hazing====&lt;br /&gt;
*Astral Hazing is a minimum penalty on magical actions the character suffers. If this penalty is greater than the BGC of the area the character is in, use 3. If the penalty of BGC in the area is greater, use the BGC of the area. Do note that this prevents a character with Astral Hazing from ever gaining limit bonuses due to an aspected BGC.&lt;br /&gt;
&lt;br /&gt;
====Barehanded Adept====&lt;br /&gt;
*For touch-range spells gained through the Barehanded Adept quality, you calculate drain as normal, then double it after all other considerations, including minimum drain and Reckless Spellcasting. This effectively doubles your minimum drain.&lt;br /&gt;
*This does not work with a spell learned with the Adept Spell power.&lt;br /&gt;
*These spells does not work on yourself. Further, the target must be attacked.&lt;br /&gt;
*This only works with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Chain Breaker====&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
&lt;br /&gt;
====Chosen Follower====&lt;br /&gt;
*The following options are removed from the list of benefits: &amp;quot;Learn two spells or rituals&amp;quot; &amp;amp; &amp;quot;Improve a magical active skill from rank 1 to rank 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Death Dealer====&lt;br /&gt;
*Mystic Adepts receive both benefits of Death Dealer, however, they may only purchase the first rank. It only applies to Sorcery skills (Spellcasting and Ritual Spellcasting with the Prodigal Spell ritual), not to alchemical preparations.&lt;br /&gt;
*Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
====Dedicated Conjurer====&lt;br /&gt;
*New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
*A dedicated conjurer can summon a spirit with the force one higher than their Magic without taking oversummoning drain.&lt;br /&gt;
&lt;br /&gt;
====Dual-Natured Defender====&lt;br /&gt;
*Dual-Natured Defender takes a free action to activate and a free action to deactivate.&lt;br /&gt;
*Dual-Natured Defender only functions on your innate dual-natured quality, such as that from being infected. Any other sources of dual-natured, such as channeling a spirit or being in an astral rift, are unaffected and do not qualify you for the quality.&lt;br /&gt;
*The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
*Rather than simply cease astral perception, Dual-Natured Defender temporarily causes you not to count as a dual-natured being while active.&lt;br /&gt;
&lt;br /&gt;
====Durable Preparations====&lt;br /&gt;
*Durable Preparations stacks with Practiced Alchemist, effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
====Elemental Master====&lt;br /&gt;
*Elemental Master only works with the natural elements; air, earth, fire or water. Electricity is not a valid choice.&lt;br /&gt;
*Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
*Mentor&#039;s mask is visible while casting a spell, using an active adept power or any other active use of magic. It is not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
*Mystic adepts, if they take a mentor&#039;s mask, get the type of mask bonus dependent on the bonus they receive from their mentor spirit (for example, if they took the adept bonus from their mentor spirit, they get the adept mask, and if they took the magician bonus from their mentor spirit, they get the magician mask). The negative effect of a mentor&#039;s mask applies to all aspects of their magic usage (both their adept powers, and magician abilities).&lt;br /&gt;
*The choice to have a mentor&#039;s mask is made when a character acquires a mentor spirit. If they later switch mentor spirits, they get to make the choice again. If, for any reason, they lose their mentor spirit, they no longer have the advantage, or disadvantage, of a mentor&#039;s mask.&lt;br /&gt;
*You may obtain or remove your mentor&#039;s mask by paying 20 karma without &amp;quot;losing&amp;quot; your mentor. (Effectively buying off the mentor, then buying it again.)&lt;br /&gt;
*There is no way to hide a mentor&#039;s mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
*Mentor’s Mask only activates when you actively use an adept power, not when you sustain the effects of one. [[Mentor&#039;s Mask|List of adept powers which trigger mentor&#039;s mask]]&lt;br /&gt;
&lt;br /&gt;
====Missile Deflector====&lt;br /&gt;
*Missile Deflector requires a successful Missile Parry interrupt, followed by the Counterstrike adept power interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike adept power, when this ability is used, it allows you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
====Pacifist Adept====&lt;br /&gt;
*The Notoriety restriction on Pacifist Adept is removed due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
====Revenant Adept====&lt;br /&gt;
*If used, note the date used on your character’s wiki page along with a link to the run where it was used on.&lt;br /&gt;
*Revenant Adept works until it’s cleared all the damage that Regeneration can clear, you died or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
*Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
====Spell Jammer====&lt;br /&gt;
*Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
====Spirit Hunter====&lt;br /&gt;
*Spirit Hunter cancels any sustained powers and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
====Skinwalker====&lt;br /&gt;
*The pelt for a mundane creature costs 50% of the price of purchasing the critter itself and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
====Spectral Warden====&lt;br /&gt;
*Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
====Sprawl Tamer====&lt;br /&gt;
*Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (it effectively adds another +1 modifier to the number of tricks a critter can learn).&lt;br /&gt;
*Mundanes may take Sprawl Tamer.&lt;br /&gt;
&lt;br /&gt;
====Vexcraft====&lt;br /&gt;
*Suppress focus is a Simple Action and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
*Grounding focus is a Complex Action and can be used from either the astral or physical, but requires both the focus to be eligible to target and the owner to be eligible to target. This means you can only use this ability to damage a dual-natured or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
*Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
====Worship Leader====&lt;br /&gt;
*The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Witness My Hate====&lt;br /&gt;
*Witness My Hate is permissible for mystic adepts with or without the Magician&#039;s Way.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Assensing====&lt;br /&gt;
*Smoke and other solid aerosolized solid particulates partially block line of sight on the astral plane and thus incur a penalty to Assensing tests. Use the Environmental Modifiers table when dealing with them (but not rain) with the following adjustment: when the target of your assensing is a living being and the solid aerosolized particulate is made of non-living matter, reduce the penalties by one step.&lt;br /&gt;
*Assensing can reveal the class of magical subject with 2 net hits.  This is determined to include paracritters as well as those classes given as examples on the assensing table SR5 pg. 313.  Specifically, this pertains to shifters, infected, drakes, and naga.  The GM may require a further knowledge roll to determine the type of paracritter.&lt;br /&gt;
**Example: 2 hits on Assensing would reveal a drake or ghoul as a paracritter, but relevant parazoology, dragon or infected knowledge skills are required to identify the type. Which is to say you can ID a drake as a paracritter but unless you&#039;ve studied drakes you can&#039;t tell if it&#039;s a sea or western.&lt;br /&gt;
**Example: Infected all ping as &amp;quot;a paracritter&amp;quot; but knowledge: Infected lets you combine visual tells with what you&#039;re assensing to determine it is in fact a ghoul.&lt;br /&gt;
&lt;br /&gt;
====Astral Actions====&lt;br /&gt;
*Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.&lt;br /&gt;
*A creature with the Natural Weapons critter power may use them against astral targets per their rules whenever they are dual-natured from any source. They do not need to be permanently dual-natured.&lt;br /&gt;
&lt;br /&gt;
====Auras and Signatures====&lt;br /&gt;
*Items worn by an individual are almost always considered to be within their aura and are able to be perceived through when using astral perception.&lt;br /&gt;
*Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty difficult to detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.&lt;br /&gt;
*Astral signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone. This holds equally true to summoned spirits through the spirit-summoner link (a very low-bandwidth link, incidentally), making the quicksilver camera the only way to spread astral signatures around.&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
*The &amp;quot;Search&amp;quot; critter power is a physical power and cannot be used to locate the aura of a person. It tracks the physical appearance of a person only.&lt;br /&gt;
*Astral tracking explicitly works on astral signatures, not auras. As a result you can try and trace someone by a spell they cast but can&#039;t locate a person just by knowing their aura.&lt;br /&gt;
*What an aura looks like can be shared via Mindlink and Mindnet spells, as well as the Sense Link power (SG 198) that an ally spirit has. A normal spirit-summoner link is too weak to function for this purpose. Flashback systems and other technological memory extraction does not work due to the magical senses involved with perceiving them.&lt;br /&gt;
*One exception to this rule is quicksilver cameras. Note the quicksilver photographs&#039; own difficulties.&lt;br /&gt;
&lt;br /&gt;
====Background Counts====&lt;br /&gt;
*Background counts only apply their penalty and benefit to skill tests.&lt;br /&gt;
&lt;br /&gt;
====Burned Out====&lt;br /&gt;
*You are completely burned out when you have 0 current Magic post gen. Temporary reductions do not count for this.&lt;br /&gt;
&lt;br /&gt;
====Magical Compounds====&lt;br /&gt;
*Creating a compound:&lt;br /&gt;
**Creating a compound by a player is done as any other alchemical preparation: roll Alchemy + Magic [Force] vs force. Net hits become the potency of the magical compound. Drain is equal to force + 1. Make a note as to the exact force and potency of any magical compounds created. Advanced Alchemy is required. To buy the exotic ingredient for the compound pay the normal price and use the availability of the compound.&lt;br /&gt;
*Buying a compound:&lt;br /&gt;
**A player may buy magical compounds from their contacts instead of making them themselves. However, not all contacts can get the same quality of magical compounds. In order to determine the potency and force of the magical compound they can procure for you, add half of your loyalty with the contact (rounded up) to their connection, to a maximum of 6: any magical compound they procure for you have that value for both potency and force. Make a note as to the exact force and potency of any magical compounds purchased.&lt;br /&gt;
*Using a compound:&lt;br /&gt;
**The following changes are introduced to the SG information on compounds:&lt;br /&gt;
***Potency and force are not reduced due to lost essence.&lt;br /&gt;
***The user does not suffer drain when using the compounds; the creator of the compound has already taken the drain.&lt;br /&gt;
***Active effects are not negated if the user has less magic than the force of the compound.&lt;br /&gt;
**The following are unchanged:&lt;br /&gt;
***When using a magical compound that grants a power or spell, the user takes a -2 sustaining penalty.&lt;br /&gt;
***Aftereffects last for the entire original duration, as determined by potency (potency x10 minutes), even if the effect is dispelled early.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nx9p4b/fab_iii/ --&amp;gt;&lt;br /&gt;
====FAB 3====&lt;br /&gt;
*Please refer to the rules in 4th edition&#039;s Street Magic for FAB III mechanics.&lt;br /&gt;
&lt;br /&gt;
====Foci====&lt;br /&gt;
*The maximum rating of power and weapon foci is 7, for both players and GMs.&lt;br /&gt;
*The maximum rating for all other foci is 10, for players and GMs.&lt;br /&gt;
*You cannot apply a weapon focus to yourself. While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be turned into foci. The exception are melee bioweapons other than striking calluses or bone modifications. &lt;br /&gt;
*All non-weapon foci may be made into tattoos via tattoo magic. Note that doing so may not always be beneficial.&lt;br /&gt;
*The custom foci rules are in effect exactly as written. Additionally, it is expected that the player inform their GMs when they have such a focus. The GM may decide when the mentor is displeased, the focus turning off (any time you succeed the composure check to resist the disadvantage of the mentor and don&#039;t give in to the compulsion at minimum), and when it may be turned back on.&lt;br /&gt;
*Focus addiction is rolled for any time a focus is activated and the total force of all active foci is greater than your Magic score. The roll for this addiction is psychological.&lt;br /&gt;
*Spell foci and spirit foci no longer have specific types (such as Combat, Spirit of Man, Fire Spirit, etc.); instead:&lt;br /&gt;
**Banishing foci apply to all Banishing tests.&lt;br /&gt;
**Binding foci apply to all Binding tests.&lt;br /&gt;
**Counterspelling foci apply to all spell defense and Dispelling tests.&lt;br /&gt;
**Ritual Spellcasting foci apply to all Ritual Spellcasting tests.&lt;br /&gt;
**Spellcasting foci apply to all Spellcasting tests.&lt;br /&gt;
**Summoning foci apply to all Summoning tests.&lt;br /&gt;
*Power foci do not act as an increase to the Magic attribute, but as an increase to dice pool in all Magic linked tests.&lt;br /&gt;
*Additionally, banishing foci are changed such that they give limit and dice equal to their rating, instead of just limit.&lt;br /&gt;
*Refined radical reagents of various sources may be used to reduce the price of foci they are made into when using a contact.&lt;br /&gt;
*Qi foci continue to provide their full benefit until they are deactivated fully. For powers with levels, such as Improved Ability, reducing the force due to background count does not incrementally reduce the effect of the qi focus.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge====&lt;br /&gt;
*Lodges have no background count.&lt;br /&gt;
&lt;br /&gt;
====Object Resistance Table====&lt;br /&gt;
*For all tests involving OR, use [https://shreloaded.net/wiki/Object_Resistance_Table the object resistance table]. This includes, among others, physical illusions, the Analyze Device spell and artificing.&lt;br /&gt;
&lt;br /&gt;
====Astral Gateways and Physical Objects====&lt;br /&gt;
*Astral rifts, gateways and other such creations are split into a few categories.&lt;br /&gt;
**&amp;quot;Astral&amp;quot; and &amp;quot;Metaplanar&amp;quot; are two separate concepts.&lt;br /&gt;
***Astral means (evtl. forced) astral projection&lt;br /&gt;
***Metaplanar means physical travel directly to a metaplane&lt;br /&gt;
**&amp;quot;Gateway,&amp;quot; &amp;quot;Portal&amp;quot; and &amp;quot;Rift&amp;quot; are different things in function as well.&lt;br /&gt;
***Gateway = Temporary passage (by ritual or critter power)&lt;br /&gt;
***Portal = Some physical construct that allows passage&lt;br /&gt;
***Rift = Natural phenomenon&lt;br /&gt;
*Some free spirits are capable of creating an astral gateway to their plane of origin but only very few can open portals that allow physical travel.&lt;br /&gt;
*The Astral Gateway power of a great form spirit creates a gateway and thus means astral projection even with mundanes to the metaplane of the spirit&#039;s native plane. However, they cannot use any physical abilities and must follow all the rules of astral projection as Awakened would. This naturally makes things hazardous for a mundane.&lt;br /&gt;
*A portal to a metaplane is rarer. In these cases, physical rules can apply and you can take gear with you.&lt;br /&gt;
&lt;br /&gt;
====Wards====&lt;br /&gt;
*Fooling Wards&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Passing Basic Wards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Attempt Failure&lt;br /&gt;
|Attempt Success&lt;br /&gt;
|-&lt;br /&gt;
|Attack Ward&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Mag+Cha[Astral] vs Fx2&lt;br /&gt;
|Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Flux-Int+Mag+IG vs Fx2&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Passing Alarm Wards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Attempt Failure&lt;br /&gt;
|Attempt Success&lt;br /&gt;
|-&lt;br /&gt;
|Attack Ward&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Mag+Cha[Astral] vs Fx2&lt;br /&gt;
|Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Flux-Int+Mag+IG vs Fx2&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
*Numinous perception is not a discrete sense – it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants or that there is a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
*Numinous Perception is effective against sustained spells.&lt;br /&gt;
*For adepts who do not have a mentor&#039;s mask, their powers, with the sole exceptions of Adept Spell and Adept Accident, do not trigger Numinous Perception. Note that this does not necessarily mean that they are not obvious either during or immediately after their effects. If the adept has mentor&#039;s mask, use RAW.&lt;br /&gt;
*Adept Spell triggers Numinous Perception as usual for Spellcasting.&lt;br /&gt;
*Adept Accident triggers Numinous Perception at a threshold of 6-Adept&#039;s Magic score.&lt;br /&gt;
*Critter powers can be perceived with Numinous Perception, in the same manner as magic spells. The force is equal to the magic of the originating critter. In the absence of a Magic score or effective Magic score, utilize essence instead.&lt;br /&gt;
&lt;br /&gt;
====Reagents====&lt;br /&gt;
*Harvesting reagents is only permissible at-table, in-run.&lt;br /&gt;
*Reagents override the BGC limit boost from aspected BGCs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Awakened&amp;diff=125640</id>
		<title>Rulings/Awakened</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Awakened&amp;diff=125640"/>
		<updated>2024-05-14T23:28:38Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Rules on Summoning Above One&amp;#039;s Magic (Oversummoning) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Awakened Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
*Foci over F10 (excluding GMs with thematics permission) &lt;br /&gt;
*Power and weapon foci over F7 (excluding GMs with thematics permission)&lt;br /&gt;
*Crucible (FA 193)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Apt Pupil (FA 32)&lt;br /&gt;
*Archivist (FA 32)&lt;br /&gt;
*Blood Crystal qualities (FA 132) are restricted to NPCs only&lt;br /&gt;
*Dark Ally (FA 35)&lt;br /&gt;
*Elemental Focus (HT 191)&lt;br /&gt;
*Illusionist (FA 37)&lt;br /&gt;
*Puppet Master (FA 39)&lt;br /&gt;
*Stalwart Ally (FA 42)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Wildcard Chimera (DTR 163-164)&lt;br /&gt;
&lt;br /&gt;
===Banned Spells===&lt;br /&gt;
Everything involving blood, insect, shadow and toxic magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are banned:&lt;br /&gt;
&lt;br /&gt;
*Calling&lt;br /&gt;
*Convert Blood to Ichor&lt;br /&gt;
*Convince &lt;br /&gt;
*Growth &lt;br /&gt;
*Inflict Disease&lt;br /&gt;
*Multiply Food &lt;br /&gt;
*Rot&lt;br /&gt;
*Pollution and Radiation spells, adept powers etc.&lt;br /&gt;
*Shape [Material] &lt;br /&gt;
*Turn to Goo&lt;br /&gt;
*Petrify&lt;br /&gt;
*False Impression&lt;br /&gt;
*Manascape&lt;br /&gt;
*Augury and Sortilege&lt;br /&gt;
&lt;br /&gt;
===Banned Alchemical Preps===&lt;br /&gt;
&lt;br /&gt;
*Lightning Blade (FA 199)&lt;br /&gt;
*Drain-Away (FA 195)&lt;br /&gt;
*Laminate (FA 196)&lt;br /&gt;
&lt;br /&gt;
===Banned Adept Powers for PCs===&lt;br /&gt;
&lt;br /&gt;
*Plague Cloud&lt;br /&gt;
*Pollution and Radiation spell, adept powers etc.&lt;br /&gt;
&lt;br /&gt;
===Banned Mentor Spirits for PCs===&lt;br /&gt;
&lt;br /&gt;
*Planar Entity&lt;br /&gt;
*Doom&lt;br /&gt;
*Pollution&lt;br /&gt;
*Disease&lt;br /&gt;
*Mutation&lt;br /&gt;
&lt;br /&gt;
===Banned Traditions===&lt;br /&gt;
&lt;br /&gt;
*Draconic Tradition (FA 76) - it is only permitted for the use by claimed drakes taught by a great dragon and serving them, which makes it de facto banned on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
*Tarot (FA 91)&lt;br /&gt;
&lt;br /&gt;
*Hybrid traditions (FA 101)&lt;br /&gt;
&lt;br /&gt;
*All custom traditions&lt;br /&gt;
&lt;br /&gt;
===Banned Metamagics===&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift: Insect Shaman (FA 43)&lt;br /&gt;
&lt;br /&gt;
*Paradigm Shift: Toxic (FA 44)&lt;br /&gt;
&lt;br /&gt;
*Spirit Expansion: Shedim (FA 44)&lt;br /&gt;
&lt;br /&gt;
*Predator Feast (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Soul Tether (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Spiritual Sacrifice (FA 131)&lt;br /&gt;
&lt;br /&gt;
*Tarot Summoning (FA 45)&lt;br /&gt;
&lt;br /&gt;
*Quickening (CRB 326)&lt;br /&gt;
&lt;br /&gt;
*Sacrifice (SG 90)&lt;br /&gt;
&lt;br /&gt;
===Banned Arts===&lt;br /&gt;
&lt;br /&gt;
*Geomancy (SG 143)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Fettering (SG 192)&lt;br /&gt;
*Updated raw reagents (FA 188)&lt;br /&gt;
*Refined reagents uses (FA 188)&lt;br /&gt;
**SG uses still allowed&lt;br /&gt;
*Radical reagent uses (FA 188)&lt;br /&gt;
**SG uses still allowed&lt;br /&gt;
*Spirit leashing (FA 182)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Awakened Content and Rulings==&lt;br /&gt;
*To prevent truly ridiculous damage codes, the Elemental Aura spell, the Energy Aura critter power, and the Elemental Body adept power do not stack on ShadowHaven. &lt;br /&gt;
*Physical changes brought about by magic, such as a loup-garou taking Digitigrade Legs, lose all mechanical benefits when the character no longer has a Magic score - however, any visual effects remain. In the example, a loup-garou&#039;s legs would still appear digitigrade, but no longer provide a movement speed bonus.&lt;br /&gt;
&lt;br /&gt;
===Awakened Archetypes===&lt;br /&gt;
====Apprentice====&lt;br /&gt;
*An apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
*An apprentice has access to Summoning, Binding, Disenchanting, Spellcasting, Ritual Spellcasting and Counterspelling. However, Summoning, Binding, Spellcasting and Ritual Spellcasting are restricted to their one spirit type and one spell type (unless the apprentice in question takes Chain Breaker, which works at normal).&lt;br /&gt;
*Apprentices have access to Assensing and Astral Combat.&lt;br /&gt;
&lt;br /&gt;
====Aspected Conjurer====&lt;br /&gt;
*Aspected conjurers receive +1 service from spirits whenever they successfully summon a spirit. This stacks with similar effects (such as the Boar mentor and Shaman Tuxedo).&lt;br /&gt;
*Since they are barred from learning Ritual Spellcasting, aspected conjurers may learn the Summon Great Form ritual. Additionally, they may use their ranks in Summoning when performing the Summon Great Form Ritual instead of their ranks in Ritual Spellcasting. This still requires initiation into the Invocation art as normal.&lt;br /&gt;
&lt;br /&gt;
====Aspected Free Spells====&lt;br /&gt;
*Aspected magicians are granted free spells, based on their priority selection.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Priority&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Aspected Sorcerers and Aspected Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enchanters&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Apprentices&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|8&lt;br /&gt;
|NA&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|4&lt;br /&gt;
|NA&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Aware====&lt;br /&gt;
*An Aware can take metamagics/enhancements/focused Awakened as an aspected magician.&lt;br /&gt;
&lt;br /&gt;
====Elementalist====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may be elementalists. You must choose to be an elementalist at chargen.&lt;br /&gt;
*Elementalists may reduce the drain for a spell they cast or for a spirit they summon by 3 up to Magic/2 (rounded up) times per day. This does not take an action.&lt;br /&gt;
&lt;br /&gt;
====Explorer====&lt;br /&gt;
*An explorer can take metamagics/enhancements/focused Awakened as an aspected magician.&lt;br /&gt;
&lt;br /&gt;
====Hedge Witch/Wizard====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may become hedge witches/wizards. You must choose to be a hedge witch/wizard at chargen.&lt;br /&gt;
*Hedge witches/wizards may reduce the drain for a spell they cast or for a spirit they summon by 3 up to Magic/2 (rounded up) times per day. This does not take an action.&lt;br /&gt;
&lt;br /&gt;
====Mystic Adept====&lt;br /&gt;
*Mystic adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access to. Losing Sorcery effectively disables Adept Spell and Barehanded Adept.&lt;br /&gt;
*Per CRB 69, mystic adepts do not gain the ability to astrally perceive without purchasing the adept power to do so. The table in FA does not supersede this.&lt;br /&gt;
*Mystic adepts are held to the restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. &lt;br /&gt;
**In order to take metamagics outside of this, they must take another Way.&lt;br /&gt;
*In order to access metamagics such as Channeling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they have to follow the Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for.&lt;br /&gt;
&lt;br /&gt;
====Null Wizard====&lt;br /&gt;
*Aspected magicians, full magicians and mystic adepts may be null wizards. You must choose to be a null wizard at chargen.&lt;br /&gt;
*The Summoning skill is added to the list of skills they cannot take.&lt;br /&gt;
*A null wizard receives bonus dice to resist magic, like how the Spell Resistance adept power works, at a rating equal to Initiate Grade.&lt;br /&gt;
&lt;br /&gt;
====Seer====&lt;br /&gt;
*Aware, explorers, aspected magicians, full magicians, adepts (with Astral Perception) and mystic adepts (with Astral Perception) may be seers. You cannot use any skill from the Conjuring, Enchanting or Sorcery skill groups (anything linked to Magic as an attribute). You must choose to be a seer at chargen.&lt;br /&gt;
&lt;br /&gt;
===Spellcasting===&lt;br /&gt;
*Ritual formulae have the availability and cost of Combat spell formulae.&lt;br /&gt;
*Drain and damage resistance tests are not penalized by sustaining penalties.&lt;br /&gt;
*Each fetish is limited to a single spell. In other words, you must have a separate fetish for each limited spell.&lt;br /&gt;
*Any PCs as well as any non-grunt NPCs the GM deems fit, are excepted from the normal penalty to resist ongoing mental Manipulation spells. All grunts are affected.&lt;br /&gt;
*You cannot teamwork Spellcasting.&lt;br /&gt;
*Casting an indirect, touch range combat spell is a touch unarmed attack (receiving the usual +2 dice pool bonus as well as succeeding on a tie) versus normal melee defense, followed by a Spellcasting + Magic test as appropriate for the spell as part of the same action. There is no defense test against the Spellcasting test, but you still receive normal damage resistance (soak) against the spell. Casting a touch spell of any other category is a touch unarmed attack in the same fashion, followed by the normal Spellcasting + Magic test versus the spell&#039;s appropriate resistance roll. Typically, a touch unarmed attack is a complex action and thus the whole spellcasting is a complex action in the above cases. In cases where the GM has ruled that you already have contact, you may recklessly cast if you desire, but remember that you can only make one offensive action per action phase without splitting your pool through the multiple attacks free action.&lt;br /&gt;
*You may not combine a touch spell with another unarmed attack.&lt;br /&gt;
*In terms of using the grapple hand cyberware with touch spells, you can only do so with a fully rewound one.&lt;br /&gt;
*Only Spellcasting and Ritual Spellcasting can make use of fetishes and limited spells.&lt;br /&gt;
*Indirect spells apply a cumulative defense penalty if you&#039;re targeted more than once in a single combat pass.&lt;br /&gt;
&lt;br /&gt;
====Counterspelling====&lt;br /&gt;
*Counterspelling turns indirect AoE spells into a threshold 3 opposed test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the Spellcasting test, with each of your hits reducing their hits by one. This reduces their damage, introduces the potential to scatter where it may not have existed before. If you cause them to get zero hits, you prevent the spell from going off at all, though the caster still suffers appropriate drain.&lt;br /&gt;
**If multiple individuals with Spell Defense dice are in the AoE, the highest dicepool will be used for the test.&lt;br /&gt;
**A common misconception is that Spell Defense grants bonus dice to a soak roll against Area combat spells. It does not, it only reduces hits for scatter as described above which can reduce the over all DV by reducing net hits.&lt;br /&gt;
**This opposed roll also applies if the spell has no associated opposed roll with it. Examples of these kinds of spells include Mana Barrier and Mana Static (if target is in range of the effect).&lt;br /&gt;
**If a person with Spell Defense is in the AoE of a spell, they are considered to be targeted by it.&lt;br /&gt;
*The Arcane Bodyguard quality is a self-protection restriction on how many spell defense dice you can use on yourself, based per combat turn.&lt;br /&gt;
&lt;br /&gt;
====Direct Elemental Spells====&lt;br /&gt;
*While direct spells ignore armor for the purposes of dealing damage, the elemental effects still suffer the full resistance of armor.&lt;br /&gt;
&lt;br /&gt;
====Looking Glass====&lt;br /&gt;
*The Looking Glass spell permits UV light through just the same as regular light and thus sunlight passing through would trigger sunlight allergies.&lt;br /&gt;
*Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers.&lt;br /&gt;
*The looking glass spell affects things traditionally considered light, so visible, infrared and ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
====Levitate====&lt;br /&gt;
*When casting Levitate, one treats it as a full stop. That is to say, they immediately take the damage of any distance they have already fallen, if appropriate. You may choose to cast it at any point during the falling distance you are passing through for that turn. In no case will you take damage from falling that exceeds 200 DV, matching with falling normally - as the most you can fall in a combat turn is 200 meters. (This is not to be exploited.)&lt;br /&gt;
*Whether the frame of reference of Levitate on a given target is the Gaiasphere or the vehicle they are in is subject to game master discretion. This does not have to be consistent at a table, however, if asked, they must answer honestly. &amp;quot;Dropping any fiat on someone&#039;s head is subject to GM fiat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Mindlink/Net====&lt;br /&gt;
*For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including shapeshifters) may both be considered subjects and willing.&lt;br /&gt;
&lt;br /&gt;
====Manabind/Net====&lt;br /&gt;
*Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.&lt;br /&gt;
&lt;br /&gt;
====Imbue and Attune Item Rituals====&lt;br /&gt;
*The second printing of SG is used to determine force. Notably, instead of performing the ritual at force = the dice the object has for resistance, roll the object&#039;s object resistance first. Then you must perform the ritual at a force equal to the number of hits the object got.&lt;br /&gt;
*Imbued item effects do not require a focus to be active and are not shut down by background counts.&lt;br /&gt;
*Berserk trait can be applied on any weapon so long as it meets the prerequisites (attuned or focus). If the trait activates, the following changes occur:&lt;br /&gt;
**The Berserk item&#039;s wielder has no regard for personal safety.&lt;br /&gt;
**The item prevents them from doing actions or interrupts that would prevent them from being more offensive. Examples of this are full defense, parrying, blocking and using movement to retreat further away from the enemy, but this isn&#039;t an exhaustive list. **The GM has final say on what would hinder your offensive options.&lt;br /&gt;
**The wielder must continue fighting until all enemies they are aware of have been incapacitated or killed.&lt;br /&gt;
**Berserk can only be imbued into either attuned items or weapon foci. No other type of focus is eligible.&lt;br /&gt;
**Berserk only gives its bonus to physical melee attacks and astral combat attacks. Cyberdecks and RCCs only get the benefit if you go smacking people with the deck itself.&lt;br /&gt;
&lt;br /&gt;
====Spell Blades====&lt;br /&gt;
*Spellblades use the &amp;quot;Spellblade&amp;quot; skill specialization which may be applied to either Clubs or Blades (or both). Note the normal rules on skill specializations. &lt;br /&gt;
*DV of the blade is equal to force.&lt;br /&gt;
*AP is equal to the hits of the Spellcasting roll.&lt;br /&gt;
*Both Manablade and Powerblade are affected by armor.&lt;br /&gt;
*Manablade is uniquely a mana spell that has to go through armor.&lt;br /&gt;
*Manablade cannot be parried and it cannot be parried with.&lt;br /&gt;
*When using Manablade on the astral, the attack roll is Astral Combat + Willpower [Force]. The base DV is force. As with all astral combat, you may choose to do physical or stun.&lt;br /&gt;
*You can utilize all martial arts that would be legal with a reach 1 weapon using Blades or Clubs with Powerblade. You can utilize only those martial arts explicitly permitted by your GM with Manablade.&lt;br /&gt;
*Spell blades may not be used with the Magic Fingers spell.&lt;br /&gt;
&lt;br /&gt;
====[Sense] Cryptesthesia====&lt;br /&gt;
*[Sense] Cryptesthesia works only on eyeware and earware not granting bonus dice and without a rating.&lt;br /&gt;
&lt;br /&gt;
====Shapechange and Critter Form====&lt;br /&gt;
*The Shapechange and Critter Form spells use the current Body score, including all augmentations to it. You can only become a mundane animal, not a paracritter or a technocritter.&lt;br /&gt;
*The Shapechange and Critter Form spells subsume ware, but do not eject it. You cannot generally benefit from ware while under the effects of Shapechange or Critter Form, but it remains a part of you for when the spell ends.&lt;br /&gt;
*The Shapechange and Critter Form spells do not automatically grant Flight skill ranks. If you have either spell, you are able to take ranks in the Flight skill with karma. Alternatively, you can use the average of all &amp;quot;Athletics&amp;quot; skill group as a substitute. Having 1 rank of any athletic skill provides 1 rank of Flight due to rounding, but getting a 2nd rank is harder.&lt;br /&gt;
*When an Infected character uses Shapechange or Critter Form spells the following applies:&lt;br /&gt;
**Any mana-type critter power carries over, no physical powers do.&lt;br /&gt;
**You do not inherit the augmentations to your stats from the infection. If you have an augmented body score from the infection that score is used to calculate the max and min size of creature you can change into.&lt;br /&gt;
**You do not inherit any movement multiplier.&lt;br /&gt;
**You do retain the additional initiative die if applicable.&lt;br /&gt;
&lt;br /&gt;
====Spell Targeting====&lt;br /&gt;
*Environmental modifiers affect all spells targeted through LoS.&lt;br /&gt;
&lt;br /&gt;
====Detox====&lt;br /&gt;
*When used on drugs, force must equal or exceed the addiction rating of the drug.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbxakc/clarifications_on_detox_and_crash_effects/ --&amp;gt;&lt;br /&gt;
*Detox will remove the crash effects of drugs.  &lt;br /&gt;
*Detox will not remove or mitigate the unresisted crash damage of drugs.&lt;br /&gt;
====[Element] Aura====&lt;br /&gt;
*[Element] Aura spells do not have AP on the primary damage. Secondary effects may have AP as described by the effect.&lt;br /&gt;
&lt;br /&gt;
====Fix====&lt;br /&gt;
*The Fix spell functions in a similar manner to the Heal spell, but for objects. The stipulation that an object can only be affected by Fix once applies to any one source of damage; in other words, each time the object is damaged, there is a new &amp;quot;wound&amp;quot; that may be &amp;quot;healed&amp;quot; with the Fix spell. Per our houserule, a repair job to heal all remaining boxes of damage on a vehicle is 5% of the vehicle&#039;s cost; this cost does not change, regardless of how many boxes are left.&lt;br /&gt;
&lt;br /&gt;
====Mana Barrier====&lt;br /&gt;
*For the purpose of astral tracking, rituals etc., just the highest force of Mana Barrier applies its penalty. As such, nesting weak barriers to benefit from a Matryoshka doll effect doesn&#039;t work.&lt;br /&gt;
*The force of the spell determines the size and limit (when not using reagents). It has a structure and armor rating of 1 per hit on the casting. This is an exception to force = structure and armor rating rule.&lt;br /&gt;
*When attempting to sleaze through or during an astral intersection use force x2.&lt;br /&gt;
&lt;br /&gt;
====Flame Burst====&lt;br /&gt;
*On the first pass of each combat turn that Flame Burst is sustained, the caster uses a complex action to designate a direction in which the flames will travel. The flames spew forth along this line in the shape of a cone with a length of (force) meters and a diameter of (force) meters at its furthest point. If the caster is unwilling or unable to use an action to designate the line of fire on their first action phase of the turn, their opportunity for the turn is forfeit. Flame Burst otherwise works as described.&lt;br /&gt;
&lt;br /&gt;
====Mana Static====&lt;br /&gt;
*Mana Static applies a separate special stacking BGC in its area. Characters are under the effects of all relevant BGCs in their area; apply them sequentially in any order.&lt;br /&gt;
&lt;br /&gt;
====Blood Puppet (GM-Only)====&lt;br /&gt;
*The damage only occurs once: when the character resists the spell.&lt;br /&gt;
&lt;br /&gt;
====Whisper of Bones====&lt;br /&gt;
*Requires the Necromancy art.&lt;br /&gt;
&lt;br /&gt;
====Mind Control and Reduced Attributes====&lt;br /&gt;
*In the case of Control Thoughts and its AoE version, you can no longer affect subjects with any modified mental attribute(s)s of 0. The target is stupefied and cannot carry your orders out. &lt;br /&gt;
*Control Actions and its AoE version are unaffected by any modified mental attribute(s) of 0 - the organism(s) you affect still move as you puppeteer them.&lt;br /&gt;
&lt;br /&gt;
====Analyze Device====&lt;br /&gt;
Analyze Device no longer grants uncapped bonuses equal to net hits. Instead it is treated as follows:&lt;br /&gt;
*Each net hit from the Spellcasting test adds to your dice pool on using, repairing or understanding the device (up to a maximum equal to the spell&#039;s force).&lt;br /&gt;
*Reagents can allow you to achieve more hits on your Spellcasting tests. This does not allow the dice pool bonus to exceed force. Otherwise, the spell functions as before.&lt;br /&gt;
&lt;br /&gt;
====Negative Health Spells====&lt;br /&gt;
The following spells have the (NEGATIVE) tag added to them.&lt;br /&gt;
*Decrease [ATTRIBUTE]&lt;br /&gt;
*Decrease Inherent Limits&lt;br /&gt;
*Decrease Reflexes&lt;br /&gt;
*Dehydrate&lt;br /&gt;
&lt;br /&gt;
===Alchemy===&lt;br /&gt;
*Only the person who created a preparation or compound may activate it.&lt;br /&gt;
*A lynchpin requires an item with no extant aura. As a result, cyberlimb components (even those paid for with capacity), which possess the aura of the person they are installed in, do not qualify to become lynchpins.&lt;br /&gt;
*Magical compounds may be used by mundanes.&lt;br /&gt;
*The mentors mask is visible when you make an alchemical preparation. It&#039;s also visible in the physical vicinity of the effect for the duration of the effect. The enchanter&#039;s mask does not appear on their person when the prep is activated, however. Per our current ruling on mentor&#039;s mask and sustained spells, spells sustained may be detected with Numinous Perception if the sorcerer who cast them has a mentor&#039;s mask. This occurs in the vicinity of the target on which the spell is sustained, as this is where the magic effect happens.&lt;br /&gt;
*Witness My Hate may be applied to Combat alchemical preparations.&lt;br /&gt;
*A command prep may have its variables chosen when activated, all other types of preps must have the choices made during creation.&lt;br /&gt;
*Substantially changing a liquid preparation causes it to lose its magic. Mixing preparations together causes them to both lose their magic.&lt;br /&gt;
*[Element] Grenade cannot be taken as an alchemical preparation.&lt;br /&gt;
*Capsule rounds fired from a gun may not be used as alchemical preparations.&lt;br /&gt;
&lt;br /&gt;
====Bullets and Alchemy====&lt;br /&gt;
*As HT 194 mentions, musket bullets being able to be used as alchemical preps at a 50% failure rate, this remains the case. If you want to roll the dice on your preps, go have fun with that. Capsule rounds (and the liquid inside) cannot be used effectively as alchemical preparations just like any other firearms ammunition other than musket bullets.&lt;br /&gt;
&lt;br /&gt;
====Downtime Alchemy====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Alchemy|Downtime Alchemy ]]&lt;br /&gt;
&lt;br /&gt;
===Summoning and Spirits===&lt;br /&gt;
*Watchers, homunculi and spirits have a minimum attribute at summoning or creation of 1 in each attribute they possess.&lt;br /&gt;
&lt;br /&gt;
====Rules on Summoning Above One&#039;s Magic (Oversummoning)====&lt;br /&gt;
*When summoning a Spirit of Force 7+, after resisting drain as normal take unresisted drain equal to (Force of spirit - your Magic) x 1.5.&lt;br /&gt;
*This counts as drain damage for all purposes, including for healing and recovery. Except for the Mentor’s Mask drain reduction.&lt;br /&gt;
*Remember that only one edge may be spent per action, so you may either edge the summoning OR the drain resist (but not both).&lt;br /&gt;
*Characters with the Dedicated Conjurer quality may add 1 to their Magic rating before interacting with the oversummoning houserules.&lt;br /&gt;
*Characters with Spirit Whisperer calculate over summoning drain based on the original force of the spirit summoned not the final version&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfwfz/summoning_above_ones_magic/ --&amp;gt;&lt;br /&gt;
*Oversummoning an elemental reduces the unresisted oversummoning drain by 2.&lt;br /&gt;
&lt;br /&gt;
====Downtime Binding====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Registering and Binding|Downtime Binding ]]&lt;br /&gt;
&lt;br /&gt;
====Edge====&lt;br /&gt;
The summoner/creator may use their own edge for their spirits and other creation (watchers etc.). If desired, they may even burn edge for them.&lt;br /&gt;
&lt;br /&gt;
====Possession and Channeling====&lt;br /&gt;
*Cyberlimbs are considered active for the purposes of Possession.&lt;br /&gt;
*Unwilling sapient living targets may not be possessed unless they are prepared vessels.&lt;br /&gt;
*Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move.&lt;br /&gt;
*The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.&lt;br /&gt;
*Channeling is normally only used with spirits that are being summoned as part of the Channeling, there are two exceptions:&lt;br /&gt;
**You may bind a channeled spirit for long term use.&lt;br /&gt;
**You may create your ally spirt as a channeling style spirit instead of a possession or materialization style spirit if you possess the channeling metamagic when summoning your ally.&lt;br /&gt;
*When using the Great Form Possession metamagic, you are not channeling the spirit - you are summoning it and it is possessing you. It does require Channeling as a prerequisite, but that does not make the possession into channeling.&lt;br /&gt;
*Traditions other than Vodou may use Great Form Possession, even if they don&#039;t have normal access to loa/orisha.&lt;br /&gt;
*As all the Channeling entry has to say on the matter is that the magician can use the powers of the spirit for the cost of a service, using powers that are ordinarily passive costs a single service, but no action, to take effect for an entire combat turn.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/ly1ew3/channeling_houserule/ --&amp;gt;&lt;br /&gt;
*When the spirit is in control, the spirit’s skills and mental and special attributes are used. When the summoner is in control, the summoner’s skills and mental and special attributes are used. In either case the lower values of the two are used to defend against Mana Spells or Powers, and damage is applied to both.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbxcpy/clarifications_on_new_channeling_houserule/ --&amp;gt;&lt;br /&gt;
*While the summoner is in control of the dual-natured entity that results from channeling, they will also have access to their foci.&lt;br /&gt;
&lt;br /&gt;
====Banishing====&lt;br /&gt;
*Bound spirits no longer receive a bonus equal to their summoner&#039;s Magic against Banishing, instead receiving a flat +4.&lt;br /&gt;
&lt;br /&gt;
====Blind People and Spirits====&lt;br /&gt;
*A blind individual may or may not be able to see a spirit or mage who is manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound. Cybereyes can see them as usual.&lt;br /&gt;
&lt;br /&gt;
====Spirit Index====&lt;br /&gt;
*Gaining spirit index due to disrupting a spirit typically only triggers for the person who delivers the final blow, however, at a GM&#039;s discretion, they may award it to other integral combatants.&lt;br /&gt;
&lt;br /&gt;
====Spell Sustaining====&lt;br /&gt;
*In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and closer than remote service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain closer than remote service range of that target, though line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
====Aid Alchemy/Sorcery====&lt;br /&gt;
*Aid Alchemy/Sorcery requires the spirit to be on the same plane as the summoner, closer than remote service range and within LoS.&lt;br /&gt;
&lt;br /&gt;
====Ally Spirits====&lt;br /&gt;
*Ally spirits are distinct from ordinary spirits and may not be made great form. Ally spirits are bound and thus may not be channeled.&lt;br /&gt;
*An ally spirit may not be both a ritual participant and support the ritual via Aid Sorcery. While Aid Sorcery does not have an action cost per se, it is still an act other than Ritual Spellcasting.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/yps9cw/ritual_of_change_karma_cost_reduction/ --&amp;gt;&lt;br /&gt;
*Raising the Force of an Ally spirit through a Ritual of Change now only costs 8 karma per increased Force instead of 16.&lt;br /&gt;
*Allies can gain knowledge skills through a Ritual of Change. They use the summoner&#039;s CDP.&lt;br /&gt;
**Ally spirit knowledge skills have to be raised normally, they don&#039;t become (force) ranks immediately.&lt;br /&gt;
&lt;br /&gt;
====Smart Corrosives vs Spirits====&lt;br /&gt;
*Smart corrosives cannot be applied to a materialized spirit.&lt;br /&gt;
&lt;br /&gt;
====Flesh Forms====&lt;br /&gt;
*Inhabitation bonuses for flesh forms are the same as if the spirit was possessing the body now.&lt;br /&gt;
&lt;br /&gt;
====Beast Spirits====&lt;br /&gt;
*Beast spirits have skill ranks in Exotic Ranged Weapon equal to force.&lt;br /&gt;
*The Natural Weapon power of Beast Spirits has a damage code of (Force x 2) DV and AP of -(Force).&lt;br /&gt;
*Beasts spirits gain Pounce as an optional power. Pounce, regardless of source, requires a charge in a straight line. No running in circles to build up speed or doing squiggly lines.&lt;br /&gt;
&lt;br /&gt;
====Man Spirits====&lt;br /&gt;
*Great form spirits of man now have Counterspelling skill equal to force.&lt;br /&gt;
&lt;br /&gt;
====Wild Spirits====&lt;br /&gt;
*Wild summoning is the act of beckoning a wild spirit while in its domain in order to bargain with it. On the Shadowhaven this follows the rules in &amp;quot;Forbidden Arcana&amp;quot;, with the following changes:&lt;br /&gt;
*The test for the first method of summoning has been changed to &amp;quot;This is an Opposed Test using Summoning + Magic [Magician&#039;s Magic] vs. the Wild Spirit’s Force, requiring a number of hits equal to (Half the Spirit’s Force)&amp;quot; [round up].&lt;br /&gt;
*Additionally, for the second method, the skill of Arcana is added to Con, Etiquette, Negotiation, Performance, and intimidation. [Arcana can use Logic or Charisma.]&lt;br /&gt;
*The maximum force for a wild spirit is 7.&lt;br /&gt;
*The Force cannot be chosen; you must find one’s domain first and then summon at that Force (for summoning with Magic + Summoning).&lt;br /&gt;
*For catching one’s attention you must find one present.&lt;br /&gt;
*As the cost isn’t from the Summoning, there is no drain, and Oversummoning Rules do not apply. The cost is instead in the bargain with the Wild Spirit (see below):&lt;br /&gt;
**Dealing with Wild Spirits (FA 177).&lt;br /&gt;
**RAW: You exchange a service for a service. The table is provided on FA 178.&lt;br /&gt;
**Successfully dealing with the spirit gives you 1 service as if it were bound at the appropriate favor level.&lt;br /&gt;
*Types of Wild Spirits can be seen on p. 179-181 of &amp;quot;Forbidden Arcana&amp;quot;. &lt;br /&gt;
*Dive Attack: +1 DV for every 10 meters, to a maximum of Force added DV. Note that the user of Dive Attack takes damage equal to the added DV, as noted elsewhere on these rules.&lt;br /&gt;
&lt;br /&gt;
====Possession Homunculi====&lt;br /&gt;
*Now you can bring a possession homunculus with you! Works with either a summoned or bound spirit of the same force from a possession tradition, these are essentially humanoid vessels for your spirits to possess and do stuff with. A homunculus cannot be modified from the original force they were created at without destroying the homunculus (therefore upgrade rules do not apply). Additionally, a homunculus may only be possessed by a spirit with equal force to itself. Homunculi cannot wear armor. All homunculi need a roll to craft them, which can be done either by the player or a contact (contacts roll their active check + any relevant aspects). All mental attributes are the same as that of the possessing spirit. Homunculi may not have a Force greater than 10.&lt;br /&gt;
*Plasteel homunculus:&lt;br /&gt;
**Cost: 2500¥/force, plus you or a contact must succeed in an Industrial Mechanic + Logic (force, 1 week) [Mental] extended test. This requires a shop.&lt;br /&gt;
**BOD: F+6 AGI: F-1 REA: F-1 STR: F+6.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit plus Armor (8) and Natural Weapon (Fists: (F+7)P DV, 0 AP).&lt;br /&gt;
*Stone homunculus: &lt;br /&gt;
**Cost: 1000¥/force, plus you or a contact must succeed in an Artisan + Intuition (force, 1 week) [Mental] extended test.&lt;br /&gt;
**Body: F+4 Agility: F-3 Reaction: F Strength: F+4.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit, plus Armor (6) and Natural Weapon (Fists: (F+5)P DV, 0 AP).&lt;br /&gt;
*Wickerman:&lt;br /&gt;
**Cost: 100¥/force, plus you or a contact must succeed in an Artisan + Intuition (force, 1 day) [Mental] extended test.&lt;br /&gt;
**Body: F+2 Agility: F+1 Reaction: F+1 Strength: F+2.&lt;br /&gt;
**Skills: as spirit.&lt;br /&gt;
**Powers: as spirit.&lt;br /&gt;
**Weaknesses: Allergy (Fire, Severe).&lt;br /&gt;
**Notes: gains +1 reach.&lt;br /&gt;
&lt;br /&gt;
===Adepts===&lt;br /&gt;
*You make apply a spec for &amp;quot;Ritual Casting&amp;quot; to skills that work with adept rituals.&lt;br /&gt;
*Adepts with the Astral Perception power may be seers.&lt;br /&gt;
*Activating an adept power creates an astral signature equal to 4 times the total power point cost of the power.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6qid/switching_adept_ways/ --&amp;gt;&lt;br /&gt;
*The council may approve swapping Adept Ways. The cost will be determined case by case.&lt;br /&gt;
&lt;br /&gt;
====Purity Buff====&lt;br /&gt;
*Physical adepts who maintain a non-variable 6 essence and possess no augmentations with an essence cost have their starting power points total increased to Magic*1.5, rounded up. For clarity&#039;s sake, this disallows infected and prototype transhumans.&lt;br /&gt;
&lt;br /&gt;
====Social Powers and the Matrix====&lt;br /&gt;
*Cool Resolve, Authoritative Tone and Improved Ability on social skills apply to commlink/trideo calls, but do not apply to written, typed, recorded or otherwise non-real-time tests against a target.&lt;br /&gt;
&lt;br /&gt;
====Barrage====&lt;br /&gt;
*The Barrage enhancement for adepts does not function with grenades or other explosives.&lt;br /&gt;
&lt;br /&gt;
====Killing Hands====&lt;br /&gt;
*If a grapple hand is being used by an adept with Killing Hands, you may choose between stun and physical damage if using it as a weapon.&lt;br /&gt;
&lt;br /&gt;
====Mystic Aptitude====&lt;br /&gt;
*When used, it replaces, rather than augments, the attribute it affects. This means that it is not subject to augmented maximum, however, the final attribute score while this power is in use is not affected by any other augmentation or effect that would affect that attribute.&lt;br /&gt;
&lt;br /&gt;
====Elemental Body====&lt;br /&gt;
*The Elemental Body adept power replaces your unarmed DV, rather than adding to it.&lt;br /&gt;
*The damage from the Elemental Body applies to someone grappling you or to you grappling someone, but not to both at the same time. The only power compatible with it is Killing Hands. &lt;br /&gt;
&lt;br /&gt;
====Rapid Draw====&lt;br /&gt;
*Does not permit a free action attack. Instead, it allows you to ready one weapon per pass without expending an action.&lt;br /&gt;
&lt;br /&gt;
====Nerve Strike====&lt;br /&gt;
*Nerve Strike is not a touch attack and may be not be substituted, included with or otherwise altered by a touch attack or the touch-only attack rules. You do still contact your opponent in the same fashion as any other unarmed attack.&lt;br /&gt;
*Nerve Strike applies its penalty evenly to all limbs and the body. Apply the malus to each of your five &amp;quot;limbs&amp;quot; and then choose the action you wish to perform. Compute the appropriate average for the action being used. If your new average is greater than zero perform the action using the adjusted values, if the average is 0 or less you are unable to take that action. Not that this may mean that in some cases portions of your body may be paralyzed while others are not. Assume that you are compensating for your bad limb(s) with the others involved. Under no circumstance will Nerve Strike apply to specific limbs only.&lt;br /&gt;
*You may perform a Nerve Strike with melee weapons. Melee weapons are considered to have reach 0 when using Nerve Strike. Reach from your character (such as through being a troll or having the Elongated Limbs SURGE quality) still applies. Consider it as smacking the nerve center with the handle/grip of the weapon instead of with the business end.&lt;br /&gt;
&lt;br /&gt;
====Heightened Concern====&lt;br /&gt;
*Heightened Concern allows one to take a Complex action to ignore a single penalty from the relevant table (CRB 176) on a single future, near-concurrent action, assuming that penalty does not exceed half their Magic score. Negating any penalties not on this table requires explicit GM approval.&lt;br /&gt;
&lt;br /&gt;
====Magic Sense====&lt;br /&gt;
*Treat the Magic Sense adept power as one you activate with a complex action, deactivated with a free action. When activated, it behaves equivalently to a sustained spell, but does not impose a -2 sustaining penalty. Roll Spellcasting + Magic as normal upon activation, with the GM rolling the opposing tests as they come up. You may default on this test. You may be punished for repeatable deactivating and re-activating this power in order to attain a higher number of successes, please don&#039;t do this.&lt;br /&gt;
&lt;br /&gt;
====Elemental Weapon====&lt;br /&gt;
*Elemental Weapon (Water) functions as follows. The weapon has no effect on condition monitors. The DV substitutes for force, the area around the target within DV/2 meters becomes slippery for 10 minutes. Unshielded targets have to make their test. What constitutes an unshielded device is subject to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Smashing Blow====&lt;br /&gt;
*The Smashing Blow power can apply to attacks made with spurs.&lt;br /&gt;
*The base DV for Smashing Blow is the DV of the attack not including net hits.&lt;br /&gt;
*An adept&#039;s damage with the State of Purity power active qualify as their base damage for determining DV against structures when using Smashing Blow.&lt;br /&gt;
*Smashing Blow does not work against vehicles.&lt;br /&gt;
&lt;br /&gt;
====Body Sculpt====&lt;br /&gt;
*The activation time of this power is 1 minute, meaning you have to focus on using the power for 1 minute before it begins to take effect. Once the activation time has passed, the changes begin to take hold, finishing after 1 hour has passed.&lt;br /&gt;
&lt;br /&gt;
====Empathic Healing====&lt;br /&gt;
*For the purpose of the Empathic Healing power, the wounds are &amp;quot;as-is&amp;quot;. Any limitations or restrictions on these wounds carry over exactly as if the same wound had been inflicted on the adept. If the injury has already been treated with First Aid or the Heal spell, it continues to be considered as such. You can, however, transfer some, but not all of the boxes, and then use the First Aid skill on both characters. Additionally, after transfer, the wounds are automatically considered magical in nature and may not be healed via the Regeneration power.&lt;br /&gt;
&lt;br /&gt;
====Adept Spell====&lt;br /&gt;
*Adept Spell cannot benefit from a fetish as you learn the spell intuitively from the power.&lt;br /&gt;
*Adept Spell may be taken on a Qi Focus. Once selected, the spell it grants access to may only be changed with the destruction of the focus by an NPC or with Thematics approval and the loss of the focus.&lt;br /&gt;
&lt;br /&gt;
====Adept Accident====&lt;br /&gt;
*Adept Accident uses your opponent&#039;s hits to calculate drain and has a minimum drain value of 2.&lt;br /&gt;
*It must happen within the combat turn that it was activated on (so 3 seconds if outside of combat).&lt;br /&gt;
*The results are up to GM, but should generally be related to the environment (tripping, catching clothes onto a sharp piece of metal, etc.).&lt;br /&gt;
*It doesn&#039;t affect any actual test or dice roll. The results (such as going prone from tripping) may prevent intended actions (like charging).&lt;br /&gt;
*The lethality of the environment it&#039;s used in (e. g. there&#039;s a pool of acid) might make the results fatal, but they&#039;re not fatal in a vacuum.&lt;br /&gt;
&lt;br /&gt;
====Motion Sense====&lt;br /&gt;
*Motion Sense requires the same type of action as the observe in detail action. &lt;br /&gt;
&lt;br /&gt;
====Enthralling Performance====&lt;br /&gt;
*Enthralling Performance may be used with Unarmed Combat when done for showmanship purposes. Real fights do not count, but a sparring match is possible as long as there is 0 threat to either combatant (there is some level of GM fiat here). To do so, roll Charisma + Unarmed Combat [Social].&lt;br /&gt;
&lt;br /&gt;
====Penetrating Strike====&lt;br /&gt;
*Works with any Unarmed Weapon from Natural Weapons to melee cyberimplants. However, if the weapon has existing AP, Penetrating Strike acts as a replacement to that value instead of stacking.&lt;br /&gt;
&lt;br /&gt;
====Focused Archery====&lt;br /&gt;
*Focused Archery now applies to both bows and arrows. Treat your effective Strength as +1 per rank.&lt;br /&gt;
&lt;br /&gt;
===Traditions===&lt;br /&gt;
&lt;br /&gt;
====Traditionalist Traditions====&lt;br /&gt;
*You can choose if you follow a tradition as a traditionalist or as a non-traditionalist (unless noted below). This determines if the traditionalist rules of the tradition apply to you.&lt;br /&gt;
*If you take a traditionalist or other special path, it is a Paradigm Shift to leave said path.&lt;br /&gt;
&lt;br /&gt;
====Ancestor Shamans====&lt;br /&gt;
*You receive the Channeling metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
====Black Mage (Traditional)====&lt;br /&gt;
*You do not receive Animal Familiar for free.&lt;br /&gt;
*You do not receive Dark Ally for free.&lt;br /&gt;
*You do not receive Calling for free.&lt;br /&gt;
*&amp;quot;Personal Demons&amp;quot; spirts summoned do not automatically gain the Fear and the Natural Weaponry power. They still gain the Flight skill, and may still select Fear as an optional power if it is an available optional power for the spirit type.&lt;br /&gt;
&lt;br /&gt;
====Buddhists====&lt;br /&gt;
*The rule forbidding traditionalist Buddhists from using reagents only applies to replacing the limits in Counterspelling, Banishing, Spellcasting and Summoning.&lt;br /&gt;
&lt;br /&gt;
====Druids====&lt;br /&gt;
*Druidic traditionalists are the only people who can create sacred circles at this time.&lt;br /&gt;
&lt;br /&gt;
====Elder God Magic====&lt;br /&gt;
*Traditionalist is NPC-only (Non-Traditionalists ignore the text under &amp;quot;Elder God Mage Rules&amp;quot; and do not worship the Horrors)&lt;br /&gt;
&lt;br /&gt;
====Islamic Alchemist====&lt;br /&gt;
*The requirement to take Fixation as the first metamagic choice and Advanced Alchemy as the third metamagic choice remains unchanged. However, the second and fourth metamagic choices are no longer locked and may be used to select anything else that is appropriate (with the caveat that the second metamagic cannot be used to select Advanced Alchemy).&lt;br /&gt;
&lt;br /&gt;
====Norse====&lt;br /&gt;
*Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
*Cunning Woman: Can only be taken by a magician, mystic adept or aspected spellcaster.&lt;br /&gt;
*The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
====Path of Pariah====&lt;br /&gt;
*Pariahs are allowed to pick a drain stat out of Charisma, Intuition or Logic. For their second initiation, disregard the requirement to take the Opposition metamagic.&lt;br /&gt;
&lt;br /&gt;
====Planar Magic====&lt;br /&gt;
*Traditionalist is NPC-only. (Non-Traditionalists ignore the text under &amp;quot;Planar Mage Rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Romani====&lt;br /&gt;
*Must be a traditionalist. (Referring to the rules under &amp;quot;Romani Mage Rules&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Necro Magic====&lt;br /&gt;
*This tradition is unbanned with the following alterations:&lt;br /&gt;
**Necro Summoning requires access to the Conjuring group.&lt;br /&gt;
**Necro Summoning requires you to be of the Necro Magic tradition&lt;br /&gt;
**If you are an aspected summoner, the summoning skill may be substituted for ritual spellcasting for the purpose of Necro Summoning.&lt;br /&gt;
**The first necro summoning ritual is provided for free.&lt;br /&gt;
**The necro summoning rituals gained at each IG are given to the necro mage in addition to the metamagic/art they wish to take, and may not be bought separately with karma or learned by any other tradition.&lt;br /&gt;
**For the purposes of over-summoning, only the final force of the spirit matters. Be careful with high force rituals and the Greater Ritual metamagic.&lt;br /&gt;
**Necro Spirits summoned via ritual can not be bound in the traditional method. The Reckless Necro Conjuring metamagic produces necro spirits that can be bound and turned into great forms.&lt;br /&gt;
**Necro spirits always lose at minimum 1 week of their duration per run. This time can be higher if the in-game run takes longer (this means multiple weeks can be spent in a single run).&lt;br /&gt;
**Suitable contacts can get you non-Forbidden animal carcasses (Gear; threshold 3) and relatively intact human corpses (Gear; threshold 4). You can always find dead trees, ashes and lifeless dirt.&lt;br /&gt;
**Necro spirits and reckless necro spirits cannot go into possession homunculi. Their possession power always requires a specific vessel as detailed by their spirit type.&lt;br /&gt;
**Downtime Necro Summoning (the ritual version) is not allowed. If you have a suitable vessel, you can use the Reckless Necro Conjuring metamagic and bind a spirit in downtime.&lt;br /&gt;
**Must follow the rules under Necro Mage Rules&lt;br /&gt;
&lt;br /&gt;
* Additional Notes and Clarifications:&lt;br /&gt;
**The ability to summon corpse spirits, as analogous to spirits of man, qualifies practitioners for the Necromancy art.&lt;br /&gt;
**While this tradition is unbanned, remember that reanimating dead bodies is very much illegal in most countries, including Seattle.&lt;br /&gt;
**Ally spirits cannot perform the Necro Summoning ritual, because they can&#039;t summon other spirits.&lt;br /&gt;
**There is no requirement to take ritual spellcasting or one of the summoning rituals in chargen.&lt;br /&gt;
**Excluding Spectral Warden, Ritual spell casting is required to summon Necro Spirits until IG6 when Reckless Necro Conjuring can be learned.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirits===&lt;br /&gt;
&lt;br /&gt;
====Spider (Alt)====&lt;br /&gt;
*Alternate Spider gives one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174) instead of the listed benefits.&lt;br /&gt;
&lt;br /&gt;
====Oracle====&lt;br /&gt;
*Adepts, magicians, aspected magicians and mystic adepts following Oracle both may and must take the Divination art and the Divining Metamagic for the next initiation if they do not already possess it. As usual, the Divining Metamagic is highly dependent on factors that are not actually within the GM&#039;s control, and we encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky.&lt;br /&gt;
&lt;br /&gt;
====Guanyin====&lt;br /&gt;
*Is permitted for use on ShadowHaven, but it must be included as a listed quality on your wiki and be appropriately tagged with [[Template:Guanyin Caution]] at the top of the page. This quality&#039;s downside will impact your ability to participate in runs.&lt;br /&gt;
&lt;br /&gt;
===Metamagics===&lt;br /&gt;
&lt;br /&gt;
====Reflection====&lt;br /&gt;
*Declaring spell defense to add your ranks in Counterspelling to resist a spell is what Reflection replaces. If you fail the Reflection test, you can still resist the spell with your normal attributes as if you didn&#039;t declare spell defense at all.&lt;br /&gt;
*Using the Reflection metamagic prevents the use of other special defensive options such counterspelling ect but not an actual defense test.&lt;br /&gt;
&lt;br /&gt;
====Ally Spirit Summoning====&lt;br /&gt;
*In order to summon an ally spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it). You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity&#039;s sake. Then, finally, you must bind the spirit (or give up and try again another day).&lt;br /&gt;
*It is not possible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit) to instead undertake a metaplaner quest (initiation run).&lt;br /&gt;
*In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual of Change at the force of the ally spirit (the desired force, if upgrading it). You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again.&lt;br /&gt;
*If your spirit&#039;s loyalty minus your Astral Reputation is less than 2, it tries to break free as described under &amp;quot;Losing an Ally&amp;quot;, whenever it is presented with a chance.&lt;br /&gt;
*An ally spirit gains the form based on your tradition. Possession traditions have Possession allies, Materialization traditions have Materialization allies and Inhabitation traditions have Inhabitation allies.&lt;br /&gt;
&lt;br /&gt;
====Cleansing====&lt;br /&gt;
*Once again affects an area (including for allies and enemies), as it did in previous editions. The size of the area is GM fiat.&lt;br /&gt;
*May be used by aspected conjurers (using Banishing in place of Counterspelling) and by aspected enchanters (using Disenchanting in place of Counterspelling). This only applies to aspected magicians (including enchanters), so mystic adepts who cannot use Sorcery still cannot make use of Cleansing.&lt;br /&gt;
*Adepts (not mysads), explorers and Aware may use Cleansing with Magic + IG (+ force of the power focus if they have one). Those that have Harmonious Defense may add their Willpower to it. As an adept, you need to have Magician&#039;s Way to pick up Cleansing in the first place.&lt;br /&gt;
&lt;br /&gt;
====Enhanced Mist Form====&lt;br /&gt;
*Enhanced Mist Form now gives you movement of 10 m/turn + 2 m/turn per IG.&lt;br /&gt;
&lt;br /&gt;
====Extended Masking====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127wgwg/extended_masking_applies_to_critter_powers/ --&amp;gt;&lt;br /&gt;
*Extended Masking can also mask critter powers in a way comparable to sustained spells.&lt;br /&gt;
&lt;br /&gt;
====Flux====&lt;br /&gt;
*The following are clarifications of Flux interactions. &lt;br /&gt;
**A prep made while in Flux doesn&#039;t not have your normal aura, it instead has your Fluxed signature when activated. Due to the prep&#039;s signature being in Flux, it&#039;s treated the same as tracking a signature of a spell cast while in Flux.&lt;br /&gt;
**If one enters Flux while Channeling, the spirit leaves one&#039;s body and returns to the metaplanes.&lt;br /&gt;
**If one is Possessed, but not Channeling, they cannot access their own abilities. Thus, they would not be able to enter Flux.&lt;br /&gt;
**While in Flux, enchanting gloves cease to function as they are bound to your aura.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/10wpjb9/great_form_possession_accessibility/ --&amp;gt;&lt;br /&gt;
====Great Form Possession====&lt;br /&gt;
*If a character does not have access to Binding, such as with the Chain Breaker mastery quality, they may skip the Summon Great Form ritual and go directly from the Channeling metamagic to Great Form Possession metamagic.&lt;br /&gt;
&lt;br /&gt;
====Harmonious Defense====&lt;br /&gt;
*You must be able to perceive the astral, such as via being a dual-natured creature or having the Astral Perception adept power. &lt;br /&gt;
*Harmonious Defense requires and forces one to be perceiving astrally and trumps Dual-Natured Defender - thus, they cannot both be active at the same time.&lt;br /&gt;
*A bound Astral Perception qi focus is sufficient to qualify for Harmonious Defense.&lt;br /&gt;
*Harmonious Defense does not affect Alchemy.&lt;br /&gt;
*Harmonious Defense spell defense dice are a separate pool from Counterspelling ranks and Shielding.&lt;br /&gt;
*A mystic adept may only use one of their sources of spell defense dice per combat turn, either Harmonious Defense OR Counterspelling (+ Shielding).&lt;br /&gt;
&lt;br /&gt;
====Harmonious Reflection====&lt;br /&gt;
*Harmonious Reflection requires the user to be astrally perceiving similarly to the Reflect Spell metamagic.&lt;br /&gt;
&lt;br /&gt;
====Noble Sacrifice====&lt;br /&gt;
*Must have line of sight to allies to work.&lt;br /&gt;
*For the purpose of Regeneration and other forms of magical healing, Noble Sacrifice counts as magical damage. In addition, if the damage carried some sort of restriction on how it can be healed or resisted, then that carries over as well.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vezrog/noble_sacrifice_now_part_of_the_undecided_way/ --&amp;gt;&lt;br /&gt;
*Adepts and Mystic Adepts may take Noble Sacrifice as if it were part of the Undecided Way.&lt;br /&gt;
&lt;br /&gt;
====Supernatural Prowess====&lt;br /&gt;
*Supernatural Prowess does apply strictly to actions and thus does not affect reflexive tests such as damage resistance or defense.&lt;br /&gt;
&lt;br /&gt;
====Divining====&lt;br /&gt;
* In order to divine a subject the initiate must first be able to assense the subject, or possess a viable material link. They then enter a mild trance which reveals flashes of what the future might hold. The diviner must use the &amp;quot;arcana + logic + IG&amp;quot; skill test to interpret these flashes, see the table &amp;quot;Divination Table&amp;quot; on SG PG 125 for difficulty examples. While in this trance, which lasts for 1 minute, the initiate takes a -2 on all actions due to the distraction. Subsequent uses on the same target increase the threshold by 1 per attempt.&lt;br /&gt;
*Initiates entering the Divination art must first take Divining before any other metamagic in the art.&lt;br /&gt;
*Substituting a material link with a Sympathetic Link increases the interpretation threshold by +1, a Symbolic Link by +2&lt;br /&gt;
&lt;br /&gt;
===Critter Powers===&lt;br /&gt;
&lt;br /&gt;
====Immunity to Normal Weapons====&lt;br /&gt;
*Immunity to Normal Weapons does not apply to biofeedback damage.&lt;br /&gt;
*Immunity to Normal Weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/10wq3y8/immunity_to_pathogens_buff/ --&amp;gt;&lt;br /&gt;
====Immunity to Pathogens====&lt;br /&gt;
*If a given Disease does not, after Penetration, get past the Hardened Armor that Immunity provides, it does not build up with repeated exposure like most diseases do.&lt;br /&gt;
**Example: A +12 to Disease Resistance and 6 Automatic Hit level of Immunity to Pathogens would completely render a character immune to Power 5, Penetration 1 disease no matter how long they remain exposed to it.&lt;br /&gt;
&lt;br /&gt;
====UV and Sunlight Allergy Critter Power Interaction====&lt;br /&gt;
*All active abilities of sunlight allergic critters can be disabled with strong UV arrays, but these are explicitly not portable due to their size and power requirements. Expect to see them in corporate lobbies and secure facilities at the GM&#039;s discretion.&lt;br /&gt;
*Spotlights on vehicles and UV flashlight attachments on weapons can only disable Mist Form.&lt;br /&gt;
&lt;br /&gt;
====Dive Attack====&lt;br /&gt;
*When taking the Dive Attack action, you also take damage equal to the number of meters fallen, as appropriate. This rule applies to GMs as well.&lt;br /&gt;
&lt;br /&gt;
====Paralyzing Howl====&lt;br /&gt;
*&#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; has its text replaced with the following:&lt;br /&gt;
**Type: P&lt;br /&gt;
**Action: Complex&lt;br /&gt;
**Range: Special&lt;br /&gt;
**Duration: Special&lt;br /&gt;
**The critter makes an Opposed Test using its Magic + Charisma against the target’s Intuition + Willpower. The critter&#039;s hits are reduced by 1 for every (Magic) meters away it is from the target. The rating of any area-effect sound-dampening devices, personal sound-dampening devices (such as cyberware), or hits scored by Hush or Silence spells, is added to the target’s Opposed Test. If the target wins, he suffers no ill effects. If the critter wins, the target’s Reaction or Agility (attacker&#039;s choice) is reduced by 1 for every net hit the creature scores; a reduction in Reaction affects the target’s Initiative and Initiative Score. This effect lasts for (Magic + net hits) Combat Turns. If either Agility or Reaction drop to zero, the target is paralyzed for (Magic + net hits) minutes and can take no actions except to breathe. After either effect ends, the target’s Reaction and Agility each return at the rate of 1 point per minute.&lt;br /&gt;
&lt;br /&gt;
====Movement====&lt;br /&gt;
*The Movement power adds or subtracts force from the Agility or Speed attributes for the sole purposes of determining movement rate, rather than serving as a multiplier or divisor. The minimum Agility or Speed score is 0, but even with a score of 0 for determining movement rate, a character is still able to move at a walking rate of 1 meter and a running rate of 2 meters. Additionally, the clause about only functioning in terrain the creature controls is stricken out, allowing it to function without having to juggle interpretations of what your spirit controls.&lt;br /&gt;
*The Movement power does not function on vehicles and drones.&lt;br /&gt;
&lt;br /&gt;
====Regeneration====&lt;br /&gt;
*Biofeedback, being damage directly to the brainpan, cannot be healed by regeneration.&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
&lt;br /&gt;
====Energy Aura====&lt;br /&gt;
*The AP of an attack augmented with Energy Aura replaces any existing AP.&lt;br /&gt;
&lt;br /&gt;
====Essence Drain====&lt;br /&gt;
*Has he following line adjusted: &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, including Magic, with a simple action. Every point of Essence spent may temporarily boost one Physical or Mental attribute, or Magic, by +1&amp;quot; is now &amp;quot;A critter that drains Essence can pump their stolen life force into other attributes, not including Magic or Edge, with a simple action. Every point of Essence spent may temporarily boost one physical or mental attribute by +1.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Downtime Essence Drain====&lt;br /&gt;
[[Rulings/Custom Mechanics#Downtime Essence Drain|Downtime Essence Drain]]&lt;br /&gt;
&lt;br /&gt;
====Non-Elemental Engulf====&lt;br /&gt;
*The Engulf power of a plant spirit deals stun damage as the victim is entwined in vines, branches or thorns. Furthermore, the Engulf power of a guidance spirit deals stun damage as the victim is assailed by horrifying visions.&lt;br /&gt;
&lt;br /&gt;
====Mist Form====&lt;br /&gt;
*The volume of mist from the Mist Form power should be roughly equal to the volume of the creature using the power and incompressible in total volume - no squeezing into a storage compartment or a bottle.&lt;br /&gt;
*Bonded foci and basic clothing go with the caster. Basic clothing may include armor up to 12, but does not include accessories.&lt;br /&gt;
*You may continue sustaining any previously sustained spells. You may not cast any new spells or use any other active powers while in mist form.&lt;br /&gt;
&lt;br /&gt;
====Animal Control====&lt;br /&gt;
*Critters resist the Animal Control power with Logic + Willpower (+ Magic if applicable).&lt;br /&gt;
&lt;br /&gt;
====Compulsion====&lt;br /&gt;
*Compulsion only has the affected character take a single action, then they are free of the effect - and they know they were mind-controlled.&lt;br /&gt;
&lt;br /&gt;
====Accident====&lt;br /&gt;
*It must happen within the combat turn that it was activated on (so 3 seconds if outside of combat).&lt;br /&gt;
*The results are up to GM, but should generally be related to the environment (tripping, catching clothes onto a sharp piece of metal, etc.).&lt;br /&gt;
*It doesn&#039;t affect any actual test or dice roll. The results (such as going prone from tripping) may prevent intended actions (like charging).&lt;br /&gt;
*The lethality of the environment it&#039;s used in (e. g. there&#039;s a pool of acid) might make the results fatal, but they&#039;re not fatal in a vacuum.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*For qualities, the Mechanics Division defines a &amp;quot;magician&amp;quot; as including aspected magicians - they, in turn, include traditional aspects (sorcerers, conjurers, enchanters), but also FA expanded aspects like apprentices. Adepts and mystic adepts are currently excluded from this category. As far as Aware and explorers are concerned, they qualify for qualities and metamagics when two requirements are met at the same time:&lt;br /&gt;
**A: magicians or aspected magicians qualify for it.&lt;br /&gt;
**B: when the quality or metamagic in question doesn&#039;t require any of skills they don&#039;t have (Magic-linked active skills for Aware and explorers) or abilities they lack (such as astral projection Aware do not possess).&lt;br /&gt;
&lt;br /&gt;
====Dedicated Qualities and Mysads====&lt;br /&gt;
* Mysads must select sorcery as as an available skill group to take Dedicated Conjurer. &lt;br /&gt;
* Mysads must select conjuring as an available skill group to take Dedicated Spellslinger.&lt;br /&gt;
&lt;br /&gt;
====Adept Healer====&lt;br /&gt;
*Adept Healer does not function on drain damage.&lt;br /&gt;
*Damage transferred by this ability counts as drain and as such cannot be transferred by further instances of this power or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
====Alchemical Armorer==== &lt;br /&gt;
*Alchemical Armorer is required to learn the Alter Ballistics (FA 51) preparation. You learn the Alter Ballistics preparation automatically for no additional karma upon learning the quality per RAW. It has no other effect other than providing you with the knowledge of how to make the preparation.&lt;br /&gt;
&lt;br /&gt;
====Alchemical Bombmaker====&lt;br /&gt;
*Alchemical Bombmaker is limited to a number of increases in drain equal to your Alchemy skill rating divided by 4, rounded down: once at rating 4, twice at rating 8, three times at rating 12.&lt;br /&gt;
*Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
====Animal Familiar====&lt;br /&gt;
*Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in Attune Animal, to function. If purchased at chargen, it is assumed you already succeeded this test.&lt;br /&gt;
*The Animal Familiar quality only works with completely mundane animals. That is to say, non-Awakened, non-Emerged animals.&lt;br /&gt;
&lt;br /&gt;
====Arcane Bodyguard====&lt;br /&gt;
*Round the dice you can use on yourself up.&lt;br /&gt;
*The limit on how many dice you can use on yourself is for the entire combat turn, not per resisted spell. The limit does not apply when other characters are also resisting the spell with your spell defense dice.&lt;br /&gt;
&lt;br /&gt;
====Arcane Improviser====&lt;br /&gt;
*Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
*Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
*The 1/week limitation is altered to 1/run for ease/simplicity of book-keeping.&lt;br /&gt;
*You must meet all the prerequisites to cast the spell or otherwise be able to learn the spell (meaning no banned spells and no spells that you wouldn&#039;t be able to take otherwise).&lt;br /&gt;
&lt;br /&gt;
====Astral Bouncer====&lt;br /&gt;
*This only identifies the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, all Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all mastery qualities.&lt;br /&gt;
*This only identifies the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman&#039;s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight).&lt;br /&gt;
*In addition to an Initiate Grade and adept powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an initiate power.&lt;br /&gt;
*Edge cannot be determined.&lt;br /&gt;
*Physical and mental attributes can not be determined.&lt;br /&gt;
*It is up to GM discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
====Astral Hazing====&lt;br /&gt;
*Astral Hazing is a minimum penalty on magical actions the character suffers. If this penalty is greater than the BGC of the area the character is in, use 3. If the penalty of BGC in the area is greater, use the BGC of the area. Do note that this prevents a character with Astral Hazing from ever gaining limit bonuses due to an aspected BGC.&lt;br /&gt;
&lt;br /&gt;
====Barehanded Adept====&lt;br /&gt;
*For touch-range spells gained through the Barehanded Adept quality, you calculate drain as normal, then double it after all other considerations, including minimum drain and Reckless Spellcasting. This effectively doubles your minimum drain.&lt;br /&gt;
*This does not work with a spell learned with the Adept Spell power.&lt;br /&gt;
*These spells does not work on yourself. Further, the target must be attacked.&lt;br /&gt;
*This only works with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Chain Breaker====&lt;br /&gt;
**New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
&lt;br /&gt;
====Chosen Follower====&lt;br /&gt;
*The following options are removed from the list of benefits: &amp;quot;Learn two spells or rituals&amp;quot; &amp;amp; &amp;quot;Improve a magical active skill from rank 1 to rank 3.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Death Dealer====&lt;br /&gt;
*Mystic Adepts receive both benefits of Death Dealer, however, they may only purchase the first rank. It only applies to Sorcery skills (Spellcasting and Ritual Spellcasting with the Prodigal Spell ritual), not to alchemical preparations.&lt;br /&gt;
*Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
====Dedicated Conjurer====&lt;br /&gt;
*New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance).&lt;br /&gt;
*A dedicated conjurer can summon a spirit with the force one higher than their Magic without taking oversummoning drain.&lt;br /&gt;
&lt;br /&gt;
====Dual-Natured Defender====&lt;br /&gt;
*Dual-Natured Defender takes a free action to activate and a free action to deactivate.&lt;br /&gt;
*Dual-Natured Defender only functions on your innate dual-natured quality, such as that from being infected. Any other sources of dual-natured, such as channeling a spirit or being in an astral rift, are unaffected and do not qualify you for the quality.&lt;br /&gt;
*The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
*Rather than simply cease astral perception, Dual-Natured Defender temporarily causes you not to count as a dual-natured being while active.&lt;br /&gt;
&lt;br /&gt;
====Durable Preparations====&lt;br /&gt;
*Durable Preparations stacks with Practiced Alchemist, effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
====Elemental Master====&lt;br /&gt;
*Elemental Master only works with the natural elements; air, earth, fire or water. Electricity is not a valid choice.&lt;br /&gt;
*Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
====Mentor&#039;s Mask====&lt;br /&gt;
*Mentor&#039;s mask is visible while casting a spell, using an active adept power or any other active use of magic. It is not be visible for having passive adept powers or for sustaining spells.&lt;br /&gt;
*Mystic adepts, if they take a mentor&#039;s mask, get the type of mask bonus dependent on the bonus they receive from their mentor spirit (for example, if they took the adept bonus from their mentor spirit, they get the adept mask, and if they took the magician bonus from their mentor spirit, they get the magician mask). The negative effect of a mentor&#039;s mask applies to all aspects of their magic usage (both their adept powers, and magician abilities).&lt;br /&gt;
*The choice to have a mentor&#039;s mask is made when a character acquires a mentor spirit. If they later switch mentor spirits, they get to make the choice again. If, for any reason, they lose their mentor spirit, they no longer have the advantage, or disadvantage, of a mentor&#039;s mask.&lt;br /&gt;
*You may obtain or remove your mentor&#039;s mask by paying 20 karma without &amp;quot;losing&amp;quot; your mentor. (Effectively buying off the mentor, then buying it again.)&lt;br /&gt;
*There is no way to hide a mentor&#039;s mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
*Mentor’s Mask only activates when you actively use an adept power, not when you sustain the effects of one. [[Mentor&#039;s Mask|List of adept powers which trigger mentor&#039;s mask]]&lt;br /&gt;
&lt;br /&gt;
====Missile Deflector====&lt;br /&gt;
*Missile Deflector requires a successful Missile Parry interrupt, followed by the Counterstrike adept power interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike adept power, when this ability is used, it allows you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
====Pacifist Adept====&lt;br /&gt;
*The Notoriety restriction on Pacifist Adept is removed due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder or similar. Limits cannot be reduced below 1.&lt;br /&gt;
&lt;br /&gt;
====Revenant Adept====&lt;br /&gt;
*If used, note the date used on your character’s wiki page along with a link to the run where it was used on.&lt;br /&gt;
*Revenant Adept works until it’s cleared all the damage that Regeneration can clear, you died or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
*Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
====Spell Jammer====&lt;br /&gt;
*Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
====Spirit Hunter====&lt;br /&gt;
*Spirit Hunter cancels any sustained powers and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
====Skinwalker====&lt;br /&gt;
*The pelt for a mundane creature costs 50% of the price of purchasing the critter itself and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
====Spectral Warden====&lt;br /&gt;
*Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
====Sprawl Tamer====&lt;br /&gt;
*Sprawl Tamer interacts additively with our existing [[Player_Rules#Critter_Tricks|house rules]] (it effectively adds another +1 modifier to the number of tricks a critter can learn).&lt;br /&gt;
*Mundanes may take Sprawl Tamer.&lt;br /&gt;
&lt;br /&gt;
====Vexcraft====&lt;br /&gt;
*Suppress focus is a Simple Action and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
*Grounding focus is a Complex Action and can be used from either the astral or physical, but requires both the focus to be eligible to target and the owner to be eligible to target. This means you can only use this ability to damage a dual-natured or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
*Counterspelling does not apply to the defense test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
====Worship Leader====&lt;br /&gt;
*The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
====Witness My Hate====&lt;br /&gt;
*Witness My Hate is permissible for mystic adepts with or without the Magician&#039;s Way.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Assensing====&lt;br /&gt;
*Smoke and other solid aerosolized solid particulates partially block line of sight on the astral plane and thus incur a penalty to Assensing tests. Use the Environmental Modifiers table when dealing with them (but not rain) with the following adjustment: when the target of your assensing is a living being and the solid aerosolized particulate is made of non-living matter, reduce the penalties by one step.&lt;br /&gt;
*Assensing can reveal the class of magical subject with 2 net hits.  This is determined to include paracritters as well as those classes given as examples on the assensing table SR5 pg. 313.  Specifically, this pertains to shifters, infected, drakes, and naga.  The GM may require a further knowledge roll to determine the type of paracritter.&lt;br /&gt;
**Example: 2 hits on Assensing would reveal a drake or ghoul as a paracritter, but relevant parazoology, dragon or infected knowledge skills are required to identify the type. Which is to say you can ID a drake as a paracritter but unless you&#039;ve studied drakes you can&#039;t tell if it&#039;s a sea or western.&lt;br /&gt;
**Example: Infected all ping as &amp;quot;a paracritter&amp;quot; but knowledge: Infected lets you combine visual tells with what you&#039;re assensing to determine it is in fact a ghoul.&lt;br /&gt;
&lt;br /&gt;
====Astral Actions====&lt;br /&gt;
*Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.&lt;br /&gt;
*A creature with the Natural Weapons critter power may use them against astral targets per their rules whenever they are dual-natured from any source. They do not need to be permanently dual-natured.&lt;br /&gt;
&lt;br /&gt;
====Auras and Signatures====&lt;br /&gt;
*Items worn by an individual are almost always considered to be within their aura and are able to be perceived through when using astral perception.&lt;br /&gt;
*Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty difficult to detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.&lt;br /&gt;
*Astral signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone. This holds equally true to summoned spirits through the spirit-summoner link (a very low-bandwidth link, incidentally), making the quicksilver camera the only way to spread astral signatures around.&lt;br /&gt;
*The following actions leave your astral signature behind:&lt;br /&gt;
**Casting a spell.&lt;br /&gt;
**Activating an alchemical preparation.&lt;br /&gt;
**Activating a focus.&lt;br /&gt;
**Using an adept or critter power.&lt;br /&gt;
**Summoning a spirit.&lt;br /&gt;
*The following actions explicitly do not leave your astral signature behind:&lt;br /&gt;
**Carrying a sustained spell away from where it was cast.&lt;br /&gt;
**Carrying a sustained effect from an alchemical preparation away from where it was activated.&lt;br /&gt;
**Using an active focus.&lt;br /&gt;
**Sustaining a critter power and moving away from where it was activated.&lt;br /&gt;
**Having an active adept power.&lt;br /&gt;
**The act of astral projection itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
**The act of astral perception itself, as distinct from any powers that grant the ability to do so.&lt;br /&gt;
*The &amp;quot;Search&amp;quot; critter power is a physical power and cannot be used to locate the aura of a person. It tracks the physical appearance of a person only.&lt;br /&gt;
*Astral tracking explicitly works on astral signatures, not auras. As a result you can try and trace someone by a spell they cast but can&#039;t locate a person just by knowing their aura.&lt;br /&gt;
*What an aura looks like can be shared via Mindlink and Mindnet spells, as well as the Sense Link power (SG 198) that an ally spirit has. A normal spirit-summoner link is too weak to function for this purpose. Flashback systems and other technological memory extraction does not work due to the magical senses involved with perceiving them.&lt;br /&gt;
*One exception to this rule is quicksilver cameras. Note the quicksilver photographs&#039; own difficulties.&lt;br /&gt;
&lt;br /&gt;
====Background Counts====&lt;br /&gt;
*Background counts only apply their penalty and benefit to skill tests.&lt;br /&gt;
&lt;br /&gt;
====Burned Out====&lt;br /&gt;
*You are completely burned out when you have 0 current Magic post gen. Temporary reductions do not count for this.&lt;br /&gt;
&lt;br /&gt;
====Magical Compounds====&lt;br /&gt;
*Creating a compound:&lt;br /&gt;
**Creating a compound by a player is done as any other alchemical preparation: roll Alchemy + Magic [Force] vs force. Net hits become the potency of the magical compound. Drain is equal to force + 1. Make a note as to the exact force and potency of any magical compounds created. Advanced Alchemy is required. To buy the exotic ingredient for the compound pay the normal price and use the availability of the compound.&lt;br /&gt;
*Buying a compound:&lt;br /&gt;
**A player may buy magical compounds from their contacts instead of making them themselves. However, not all contacts can get the same quality of magical compounds. In order to determine the potency and force of the magical compound they can procure for you, add half of your loyalty with the contact (rounded up) to their connection, to a maximum of 6: any magical compound they procure for you have that value for both potency and force. Make a note as to the exact force and potency of any magical compounds purchased.&lt;br /&gt;
*Using a compound:&lt;br /&gt;
**The following changes are introduced to the SG information on compounds:&lt;br /&gt;
***Potency and force are not reduced due to lost essence.&lt;br /&gt;
***The user does not suffer drain when using the compounds; the creator of the compound has already taken the drain.&lt;br /&gt;
***Active effects are not negated if the user has less magic than the force of the compound.&lt;br /&gt;
**The following are unchanged:&lt;br /&gt;
***When using a magical compound that grants a power or spell, the user takes a -2 sustaining penalty.&lt;br /&gt;
***Aftereffects last for the entire original duration, as determined by potency (potency x10 minutes), even if the effect is dispelled early.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nx9p4b/fab_iii/ --&amp;gt;&lt;br /&gt;
====FAB 3====&lt;br /&gt;
*Please refer to the rules in 4th edition&#039;s Street Magic for FAB III mechanics.&lt;br /&gt;
&lt;br /&gt;
====Foci====&lt;br /&gt;
*The maximum rating of power and weapon foci is 7, for both players and GMs.&lt;br /&gt;
*The maximum rating for all other foci is 10, for players and GMs.&lt;br /&gt;
*You cannot apply a weapon focus to yourself. While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be turned into foci. The exception are melee bioweapons other than striking calluses or bone modifications. &lt;br /&gt;
*All non-weapon foci may be made into tattoos via tattoo magic. Note that doing so may not always be beneficial.&lt;br /&gt;
*The custom foci rules are in effect exactly as written. Additionally, it is expected that the player inform their GMs when they have such a focus. The GM may decide when the mentor is displeased, the focus turning off (any time you succeed the composure check to resist the disadvantage of the mentor and don&#039;t give in to the compulsion at minimum), and when it may be turned back on.&lt;br /&gt;
*Focus addiction is rolled for any time a focus is activated and the total force of all active foci is greater than your Magic score. The roll for this addiction is psychological.&lt;br /&gt;
*Spell foci and spirit foci no longer have specific types (such as Combat, Spirit of Man, Fire Spirit, etc.); instead:&lt;br /&gt;
**Banishing foci apply to all Banishing tests.&lt;br /&gt;
**Binding foci apply to all Binding tests.&lt;br /&gt;
**Counterspelling foci apply to all spell defense and Dispelling tests.&lt;br /&gt;
**Ritual Spellcasting foci apply to all Ritual Spellcasting tests.&lt;br /&gt;
**Spellcasting foci apply to all Spellcasting tests.&lt;br /&gt;
**Summoning foci apply to all Summoning tests.&lt;br /&gt;
*Power foci do not act as an increase to the Magic attribute, but as an increase to dice pool in all Magic linked tests.&lt;br /&gt;
*Additionally, banishing foci are changed such that they give limit and dice equal to their rating, instead of just limit.&lt;br /&gt;
*Refined radical reagents of various sources may be used to reduce the price of foci they are made into when using a contact.&lt;br /&gt;
*Qi foci continue to provide their full benefit until they are deactivated fully. For powers with levels, such as Improved Ability, reducing the force due to background count does not incrementally reduce the effect of the qi focus.&lt;br /&gt;
&lt;br /&gt;
====Magical Lodge====&lt;br /&gt;
*Lodges have no background count.&lt;br /&gt;
&lt;br /&gt;
====Object Resistance Table====&lt;br /&gt;
*For all tests involving OR, use [https://shreloaded.net/wiki/Object_Resistance_Table the object resistance table]. This includes, among others, physical illusions, the Analyze Device spell and artificing.&lt;br /&gt;
&lt;br /&gt;
====Astral Gateways and Physical Objects====&lt;br /&gt;
*Astral rifts, gateways and other such creations are split into a few categories.&lt;br /&gt;
**&amp;quot;Astral&amp;quot; and &amp;quot;Metaplanar&amp;quot; are two separate concepts.&lt;br /&gt;
***Astral means (evtl. forced) astral projection&lt;br /&gt;
***Metaplanar means physical travel directly to a metaplane&lt;br /&gt;
**&amp;quot;Gateway,&amp;quot; &amp;quot;Portal&amp;quot; and &amp;quot;Rift&amp;quot; are different things in function as well.&lt;br /&gt;
***Gateway = Temporary passage (by ritual or critter power)&lt;br /&gt;
***Portal = Some physical construct that allows passage&lt;br /&gt;
***Rift = Natural phenomenon&lt;br /&gt;
*Some free spirits are capable of creating an astral gateway to their plane of origin but only very few can open portals that allow physical travel.&lt;br /&gt;
*The Astral Gateway power of a great form spirit creates a gateway and thus means astral projection even with mundanes to the metaplane of the spirit&#039;s native plane. However, they cannot use any physical abilities and must follow all the rules of astral projection as Awakened would. This naturally makes things hazardous for a mundane.&lt;br /&gt;
*A portal to a metaplane is rarer. In these cases, physical rules can apply and you can take gear with you.&lt;br /&gt;
&lt;br /&gt;
====Wards====&lt;br /&gt;
*Fooling Wards&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Passing Basic Wards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Attempt Failure&lt;br /&gt;
|Attempt Success&lt;br /&gt;
|-&lt;br /&gt;
|Attack Ward&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Mag+Cha[Astral] vs Fx2&lt;br /&gt;
|Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Flux-Int+Mag+IG vs Fx2&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Passing Alarm Wards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Attempt Failure&lt;br /&gt;
|Attempt Success&lt;br /&gt;
|-&lt;br /&gt;
|Attack Ward&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Mag+Cha[Astral] vs Fx2&lt;br /&gt;
|Alerted&lt;br /&gt;
|Alerted&lt;br /&gt;
|-&lt;br /&gt;
|Flux-Int+Mag+IG vs Fx2&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|Not Alerted&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Numinous Perception====&lt;br /&gt;
*Numinous perception is not a discrete sense – it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants or that there is a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
*Numinous Perception is effective against sustained spells.&lt;br /&gt;
*For adepts who do not have a mentor&#039;s mask, their powers, with the sole exceptions of Adept Spell and Adept Accident, do not trigger Numinous Perception. Note that this does not necessarily mean that they are not obvious either during or immediately after their effects. If the adept has mentor&#039;s mask, use RAW.&lt;br /&gt;
*Adept Spell triggers Numinous Perception as usual for Spellcasting.&lt;br /&gt;
*Adept Accident triggers Numinous Perception at a threshold of 6-Adept&#039;s Magic score.&lt;br /&gt;
*Critter powers can be perceived with Numinous Perception, in the same manner as magic spells. The force is equal to the magic of the originating critter. In the absence of a Magic score or effective Magic score, utilize essence instead.&lt;br /&gt;
&lt;br /&gt;
====Reagents====&lt;br /&gt;
*Harvesting reagents is only permissible at-table, in-run.&lt;br /&gt;
*Reagents override the BGC limit boost from aspected BGCs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Exotic_Weapon_Skills&amp;diff=124746</id>
		<title>Exotic Weapon Skills</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Exotic_Weapon_Skills&amp;diff=124746"/>
		<updated>2024-04-23T03:07:16Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* Nonconventional Ballistics: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Nonconventional Ballistics:===&lt;br /&gt;
*Blowgun&lt;br /&gt;
*Grapple Gun&lt;br /&gt;
*Grapple Hand&lt;br /&gt;
*SA Retarius Net Gun&lt;br /&gt;
*SA Retarius Net Gun XL&lt;br /&gt;
*Tactical Grappling Gun&lt;br /&gt;
*Underbarrel Grapling Gun&lt;br /&gt;
*Underbarrel Bola Launcher&lt;br /&gt;
*One-Shot Dartgun&lt;br /&gt;
*Micro Flare Launcher&lt;br /&gt;
*Stinger Pen Gun&lt;br /&gt;
*Gun Cane&lt;br /&gt;
*Parashield Dart Rifle&lt;br /&gt;
*The Ares S-III Super Squirt&lt;br /&gt;
*Shiawase Arms Simoom&lt;br /&gt;
*Tiffani Élégance Shooting Bracers&lt;br /&gt;
*Parashield Dart Pistol&lt;br /&gt;
*FN-AAL Gyrojet Pistol&lt;br /&gt;
*Micro Flare Launcher&lt;br /&gt;
&lt;br /&gt;
===Tensile Weapons:===&lt;br /&gt;
*Bladed Yo-Yo&lt;br /&gt;
*Bullwhip&lt;br /&gt;
*Garrote&lt;br /&gt;
*Hardened Yo-Yo&lt;br /&gt;
*Monofilament Garrote&lt;br /&gt;
*Monofilament Whip&lt;br /&gt;
*Monofilament Yo-Yo&lt;br /&gt;
&lt;br /&gt;
===Non-Ballistic Firearms:===&lt;br /&gt;
*Flame Bracer&lt;br /&gt;
*Halloweener Barbecue Lighter&lt;br /&gt;
*Shiawase Arms Incinerator&lt;br /&gt;
*Shiawase Blazer&lt;br /&gt;
*Underbarrel Flamethrower&lt;br /&gt;
*Flametosser&lt;br /&gt;
*Atomizer (do we even need a skill for that one?)&lt;br /&gt;
*Pepper Punch Pen&lt;br /&gt;
*Modified Spray Pen&lt;br /&gt;
*Narco Jet Gas Gun&lt;br /&gt;
*Narcojet Track Stopper&lt;br /&gt;
*Hold-Fast Sprayer&lt;br /&gt;
*Screech Rifle&lt;br /&gt;
*Fichetti Pain Inducer&lt;br /&gt;
*Microwave Gun&lt;br /&gt;
&lt;br /&gt;
===Exotic Natural Weapons (defaultable):===&lt;br /&gt;
*Frog Tongue&lt;br /&gt;
*Goring Horns&lt;br /&gt;
*Oral Slasher&lt;br /&gt;
*Proboscis (Trunk)&lt;br /&gt;
*Quills&lt;br /&gt;
*Thagomizer Tail&lt;br /&gt;
&lt;br /&gt;
===Laser Weapons:===&lt;br /&gt;
*Narcojet PEP&lt;br /&gt;
*Ares Archon Heavy MP Laser&lt;br /&gt;
*Ares Armatus&lt;br /&gt;
*Ares Lancer MP Laser&lt;br /&gt;
*Ares Redline&lt;br /&gt;
*Underbarrel Laser&lt;br /&gt;
*Repeating Laser&lt;br /&gt;
&lt;br /&gt;
===Rolling Blades:===&lt;br /&gt;
*Bladed Skates&lt;br /&gt;
*Bladed Skateboard&lt;br /&gt;
*Hardened Skateboard&lt;br /&gt;
&lt;br /&gt;
===Chainsaws:===&lt;br /&gt;
*Ash Arms Combat Chainsaw&lt;br /&gt;
*Ash Arms Monofilamenrt Chainsaw&lt;br /&gt;
*Monofilament Chainsaw&lt;br /&gt;
&lt;br /&gt;
===Implanted/Natural Ranged Attacks (defaultable):===&lt;br /&gt;
*Chemical Glands/Natural Venom(Exhalation Spray)&lt;br /&gt;
*Chemical Glands/Natural Venom(Spit)&lt;br /&gt;
*Corrosive Spit&lt;br /&gt;
*Spidersilk Gland&lt;br /&gt;
*Bio-Sprayer&lt;br /&gt;
*Sonic Shriek&lt;br /&gt;
*Elemental Attack&lt;br /&gt;
&lt;br /&gt;
===Battering Weapons:===&lt;br /&gt;
*Ballistic Shield&lt;br /&gt;
*Riot Shields&lt;br /&gt;
*Blast Shield&lt;br /&gt;
*Ares Briefcase Shield&lt;br /&gt;
*Ares Flashield&lt;br /&gt;
*Battering Ram, Fluid-Motion&lt;br /&gt;
*Battering Ram, Pneumatic&lt;br /&gt;
*Battering Ram, Shock&lt;br /&gt;
*Battering Ram, Standard&lt;br /&gt;
&lt;br /&gt;
===Folded Into Blades:===&lt;br /&gt;
*Injector Pen&lt;br /&gt;
&lt;br /&gt;
===Folded Into Throwing Weapons:===&lt;br /&gt;
*Net&lt;br /&gt;
*Bola&lt;br /&gt;
*Monofilament Bola&lt;br /&gt;
*Chakram (thrown)&lt;br /&gt;
*Throwing Syringe&lt;br /&gt;
*Gunstock War Club (Thrown)&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=124248</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=124248"/>
		<updated>2024-04-13T07:32:44Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}}&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}}&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age|&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label18 = #Max Infected Powers&lt;br /&gt;
|data18 = {{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R3 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=124247</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=124247"/>
		<updated>2024-04-13T07:28:25Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
{{InfectedPowers|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|Owned=0&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Help people&lt;br /&gt;
&lt;br /&gt;
get revenge on N51&lt;br /&gt;
&lt;br /&gt;
Purge the world of evil&lt;br /&gt;
&lt;br /&gt;
Improve infected and metasepines rights&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
&lt;br /&gt;
Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
&lt;br /&gt;
Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
&lt;br /&gt;
Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
&lt;br /&gt;
Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Infected (Ghoul)&lt;br /&gt;
&lt;br /&gt;
Adept&lt;br /&gt;
&lt;br /&gt;
Mentor Spirit (Bear),&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Hobo with a Shotgun&lt;br /&gt;
&lt;br /&gt;
Code of Honor(Hypocritic Oath)&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Fake SIN R3 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Trauma&amp;diff=124123</id>
		<title>Trauma</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Trauma&amp;diff=124123"/>
		<updated>2024-04-11T02:26:41Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Trauma_face_ref.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Awakened Street Sam&lt;br /&gt;
|header2= Bitter Burnout&lt;br /&gt;
|header3= Dissassembler Destroyer&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Azworai#0001&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Potential_Hippo_1015 Reddit Name]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=3 &lt;br /&gt;
|Bonuses=18 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = November 11th, 2049&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=25&lt;br /&gt;
|Year=2049&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1-UDoBMpA1yYVqXp3bZZO2IH-70zStcxe] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=16&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Prideful Elven Mage burnt by attempted organ harvesting, spared death only to be demoted due to lost magic from the encounter... now bitter and angrily doing shadow work to make ends meet.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
1. Exterminate every single member of the Dissassembler gang, preferably in the most painful ways she can manage.&lt;br /&gt;
&lt;br /&gt;
2. Find a way to punish Shiawase for practically abandoning her after her incident, and sweeping her under the rug.&lt;br /&gt;
&lt;br /&gt;
3. Restore her lost magical potency and become a true mage again.&lt;br /&gt;
&lt;br /&gt;
4. Attain the proper lifestyle she deserves for being a superior specimen of an awakened elf.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Dalia Pierce was a relative unknown to those within the shadows until the last few years.  Prior she was an arrogant corporate mage for the Shiawase corporation, providing security with a promising career.  This all came to an end when she was caught unawares by the Dissassemblers gang, incapacitating her.  In order to preserve her organs for later, the elf was subjected to crude life-support tools which burnt her essence as well as removing her limbs to prevent escape attempts.  She cannot remember the details, but knows she was saved by some form of raid on their operation.  Unfortunately, corporate policy was to provide just enough to keep her functioning and alive, rather than spring for full replacements to restore her previous state.  Furthering Dalia&#039;s humiliation, she was summarily demoted to &#039;Aware&#039; duty and given reduced hours due to limited position availability.&lt;br /&gt;
&lt;br /&gt;
&#039;Crippled&#039; and humiliated, no longer able to make ends meet, Dalia resorted to under-the-table side-jobs and training in her spare time... training at the gun range, using her natural charisma in places.  Usually though, her jobs involved the simple application of violence in exchange for nuyen to make rent.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Mentor Spirit(Strength[Bear])&lt;br /&gt;
&lt;br /&gt;
College Education; Dalia&#039;s a college education mage, who just happens to have lost a great deal of her former power.&lt;br /&gt;
===Negative===&lt;br /&gt;
SINner Corporate Limited(Shiawase)[She does *not* mention this to ANYONE in the Shadows]&lt;br /&gt;
&lt;br /&gt;
Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
Vendetta(Dissassemblers) [The Dissassemblers don&#039;t recognize her as a former victim, but she will kill or antagonize/wound Dissassemblers or their operations without a second thought, including anyone who aids them in her presence.]&lt;br /&gt;
&lt;br /&gt;
Poor Self Control(Thrill Seeker) (Daredrenaline) Her Daredrenaline treatment has Dalia seeking that next high at potentially inopportune times, that excitement her corporate work just doesn&#039;t afford.&lt;br /&gt;
&lt;br /&gt;
Dayjob(Security Aware) As a former security Mage, Dalia considers this job an insult and punishment and the reduced hours don&#039;t even account for her basic living expenses, forcing her toward the Shadows while she tries to rehabilitate herself.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hideo Masamune&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Esteban Gonzalez&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=John Baptise&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mr. Neil&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Pasiphae&amp;diff=123433</id>
		<title>Pasiphae</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Pasiphae&amp;diff=123433"/>
		<updated>2024-03-31T20:04:44Z</updated>

		<summary type="html">&lt;p&gt;MarWceline: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = MarWceline&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [https://drive.google.com/file/d/14KTVG4UhWOpmpnaps5Xft0Wn5rrkzJAb/view?usp=drive_link]&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= Unarmed Combat Adept Tank and Healer&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @marwceline&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/MarWceline]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Minotaur(Ghoul)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2.03.2046&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=3&lt;br /&gt;
|Day=2&lt;br /&gt;
|Year=2046&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/16l6jzk5NajI8f6ghbW9-j1Mz44iyOBQG?usp=drive_link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - A &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=30&lt;br /&gt;
|Year=2084&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
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=Character Information=&lt;br /&gt;
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===Summary===&lt;br /&gt;
Zoroastrianism Adept Tank that specializes in protecting and healing magic and first aid as well as punching people&lt;br /&gt;
===Goals===&lt;br /&gt;
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Help people&lt;br /&gt;
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get revenge on N51&lt;br /&gt;
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Purge the world of evil&lt;br /&gt;
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Improve infected and metasepines rights&lt;br /&gt;
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==Background==&lt;br /&gt;
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Saraphina Mercedes, known to the world as Pasiphae, had once been a symbol of heroism and selflessness. Born into a family with a long lineage of Zoroastrian believers, she was instilled with the values of courage, compassion, and the eternal battle between good and evil. Her upbringing molded her into a woman of unwavering conviction and unyielding bravery.&lt;br /&gt;
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Saraphina served as a firefighter in the heart of the city, where danger and disaster were constant companions. She faced the flames with determination, risking her life to rescue those trapped in the infernos that ravaged the urban landscape. It was amidst the aftermath of one particularly devastating clash between rival factions, N-51 and S3I, that her fate took a drastic turn.&lt;br /&gt;
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In the aftermath of the battle, with smoke still lingering in the air and the echoes of chaos fading away, Saraphina stumbled upon a young woman amidst the rubble. Despite the danger and the uncertainty of the situation, she didn&#039;t hesitate to rush to the woman&#039;s aid. Ignoring the warnings blaring in her mind, she reached out to pull her to safety.&lt;br /&gt;
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Little did Saraphina know that the woman she had rescued was no ordinary survivor. She was an infected ghoul, a creature of the night, and the touch that sealed their fates. The infection spread through Saraphina&#039;s body like wildfire, altering her very essence and marking her as one of the undead.&lt;br /&gt;
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Yet, despite the horror of her transformation, Saraphina&#039;s faith remained unshaken. Drawing strength from her Zoroastrian beliefs, she refused to succumb to despair or hatred. Instead, she directed her anger towards the forces that had caused the tragedy, blaming not the ghoul woman she had sought to save, but the factions whose conflict had unleashed such devastation upon the city.&lt;br /&gt;
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Using the gifts bestowed upon her by her ghoul nature, combined with tempering her adept powers, Saraphina, now known as Pasiphae, found herself drawn to the shadows of the Ork Underground. Amongst the downtrodden and the outcasts, she sought solace and purpose, using her skills to navigate the treacherous streets and protect those who had nowhere else to turn. &lt;br /&gt;
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== Narrative Significant Qualities ==&lt;br /&gt;
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===Positive===&lt;br /&gt;
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Infected (Ghoul)&lt;br /&gt;
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Adept&lt;br /&gt;
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Mentor Spirit (Bear),&lt;br /&gt;
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===Negative===&lt;br /&gt;
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Hobo with a Shotgun&lt;br /&gt;
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Code of Honor(Hypocritic Oath)&lt;br /&gt;
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==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=Fiendest&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
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==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
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|HighThreshold=5&lt;br /&gt;
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}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
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==SINs==&lt;br /&gt;
Fake SIN R3 (Sara Manaline - Firefigher - USAS)&lt;br /&gt;
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==Appearance==&lt;br /&gt;
Massive and strong minotaur with endomorph body type with brown hair and light brown skin and short ten then average horns pointing up, gentle face for a minotaur and brown eyes.&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Character Plot Hooks==&lt;br /&gt;
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Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
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{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
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!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>MarWceline</name></author>
	</entry>
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