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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Merpkiller</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Merpkiller"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Merpkiller"/>
	<updated>2026-05-07T05:48:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=105620</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=105620"/>
		<updated>2023-02-12T09:16:56Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 30&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=56&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Civvies: Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
Runner: Grease stained set of coveralls (color varies) with standard safety LEDs and work boots with a perpetually-worn Ballistic Facemask, meant to fit in with workshop environments without question.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=105608</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=105608"/>
		<updated>2023-02-11T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 30&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=38&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Civvies: Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
Runner: Grease stained set of coveralls (color varies) with standard safety LEDs and work boots with a perpetually-worn Ballistic Facemask, meant to fit in with workshop environments without question.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Deadliest_Predator&amp;diff=103177</id>
		<title>The Deadliest Predator</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Deadliest_Predator&amp;diff=103177"/>
		<updated>2022-12-15T16:46:04Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Enumclaw, Salish-Shide Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bumble|Ryan Danes|Setter|五代ロータス (Godai rōtasu)}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&amp;quot;Yo, I wanna give a bear cocaine and see how it goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Recently a K-10 production facility in the SSC has recently fallen victim to a surprise attack by a powerful runner and their bear comapnion. And runners are sent to figure out what has transpired.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The gorup of runners arrives at a run down strip club in the back alleyways of Snohomish and enter with the password provided by their respective fixers. A Russian johnson going by the alias of &amp;quot;Boris Johnston&amp;quot; had summoned them to a back private room to relay the information. A drug lab owned by the Vory in the SSC has gone dark. They have no immediate information on what has happened say for any form of contact is impossible. The lab located in a small rural city in the SSC known as Enumclaw. Located not too far south of Seattle. After offering 14000 Nuyen a piece, Setter managed to negotiate an additional 4k Nuyen each. With the extra benefit of some border guards being bribed as to let them pass without too much of an incident or comotion.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Bumble and Godai hitching a ride in Mechanic&#039;s Roadmaster managed to cross the border, Setter in her Ford Americar encountering no such difficulties either. The bribed guard helped the runners get accross the border safely, no thanks to the poor social abilities of the team on display. Once arriving at the abandoned and slightly rusted facility, Mechanic performed some matrix investigation. Finding some cameras with a blank feed, presumably destroyed. Undeterred he continued to investigate. Defusing data bombs and locating some video data of the attack. The guards seeming to be attacked by spirits of both beast and plant. Along with a possible decker given the digital data damage. The facility itself was trashed, holes torn in the sides and the back with the front door chained shut. The team busted open the chain and entered with caution. The guards left slaughtered and gored across the floor and walls, some possibly shooting at eachother. The team located cybereye footage from a guard that had been decapitated. Watching in on the footage revealing a... terrifying creature. A horned bear with countless cyber and bioware enhancements. A quick matrix search later revealed a nearby town with a hunters guild. Police reports of a &amp;quot;robotr demon bear&amp;quot; being sighted in the nearby woods. Further investigation of the lab revieled that the bear had taken almost all of the K-10 being manufactured, further adding to how terrifying it truly was or could be.&lt;br /&gt;
&lt;br /&gt;
The team then entered the small and homey town of Enumclaw. Upon arriving the runners decided to investigate a hunter who had reported the sightings of the bear to the local police station. Upon their arrival Bumble talked with thje old man asleep outside of the hunters guild. After some simple negotiating the man (named Billy) provided a general location of the bear sighting. An off the trail path about half way up the mountain. Also providing directions to the team as to the whereabouts of a local bar where another man, Fredrickson, might have more info regarding the strange creature. Setter discused the bear with this second man, getting futher intel on the creature, and the potential of a dangerous hunter potentially also in league with the bear. With all this information in hand the runners headed towards the mountain, ready for whatever awaited them amidst the snow cover forest.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The hunt was on, after bypassing a checkpoint with fake hunting licenses bought from Antonio, one of Setter&#039;s contacts, the team began to track the creature up the mountain. After an hour or so long treck, the runenrs managed to locate a clearing near a river and heard movement. The fight was on as the bear charged Setter and sliced them. Two spirits of beasts aiding their augmented furry companion on the front lines. Meanwhile Godai hidden amongst the forest terain let loose an explosive arrow, ripping into the bears side. Tanking the arrow and explosion with little difficulty. As the fight rages on a sniper downs M3chan1c sniper drone in a singular shot. A plant spirit then emerging also attacking Setter ineffectivly. Bumble repeatedly shooting arrow upon arrow into the sky, hopeing to land at least ONE arrow into the camoflauged assailant. M3chan1c and Godai all the while engaging the bear and spirits. Setter despite standing her ground valiantly despite the odds fell in battle, lying unconcious on the ground. It was only thanks to the then intervention of Mechanic&#039;s sniper drones that the battle turned in their favor. Godai managing to fell the first beast spirit, a clean sniper bullet finishing off the second, a grenade finishing off the plant spirit. It was only due to a well placed arrow launched by Bumble that the hunter and bear both fell in battle. Lying on the ground in heaps of pain and vomit. The runners emerging victorious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team after taking their time to rest amidst the cold grass, let the sun rise along the forest. And with... some effort they managed to load the 2 ton bear corpse onto the top of Mechanic&#039;s APC. Proceeding to roll into town and show off their kill to the other hunters. The town left in awe as Billy and Fredrickson gave the hunters their thanks with a reward of 6,000 Nuyen a piece. With a job well done and nuyen in their pockets, the runners headed home. Ready for whatever lie ahead. But... they never truly found out why the matrix was as damaged as it was. And why the bear acted so methodically despite being rabid and mad. Maybe it was coincidence or cirscumstance... or just maybe... this story is not entirely over.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20 K nuyen (10 RVP) +4k extra for negotiation&lt;br /&gt;
*10 Karma (10 RVP)&lt;br /&gt;
*4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
ALTERNATE REWARDS&lt;br /&gt;
*Natural Hardening (10 RVP) for Mechanic&lt;br /&gt;
*Tough as Nails (Stun) (5 RVP per rank) for Setter&lt;br /&gt;
*Close Quarters Firearms (Archery) (7 RVP) for Mumble&lt;br /&gt;
*One Trick Pony (7 RVP) for Godai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Bumble]]: &amp;quot;So this guy gets his jollies abusing animals with drugs and implants. Not cool with me buddy. Be nice to the local bears or you&#039;re gonna get the venom&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Ryan Danes|M3chan1c]]:&amp;quot;Well that was something and a half, just glad I was able to scrap that damn bear to get my drone back in order, damn snipers. Though.. maybe I&#039;ll take Isabelle out that way one of these times, it was a nice lil&#039; quiet town.. the kinda a fella could retire into.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Deadliest_Predator&amp;diff=103176</id>
		<title>The Deadliest Predator</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Deadliest_Predator&amp;diff=103176"/>
		<updated>2022-12-15T16:45:19Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Enumclaw, Salish-Shide Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bumble|Ryan Danes|Setter|五代ロータス (Godai rōtasu)}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&amp;quot;Yo, I wanna give a bear cocaine and see how it goes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Recently a K-10 production facility in the SSC has recently fallen victim to a surprise attack by a powerful runner and their bear comapnion. And runners are sent to figure out what has transpired.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The gorup of runners arrives at a run down strip club in the back alleyways of Snohomish and enter with the password provided by their respective fixers. A Russian johnson going by the alias of &amp;quot;Boris Johnston&amp;quot; had summoned them to a back private room to relay the information. A drug lab owned by the Vory in the SSC has gone dark. They have no immediate information on what has happened say for any form of contact is impossible. The lab located in a small rural city in the SSC known as Enumclaw. Located not too far south of Seattle. After offering 14000 Nuyen a piece, Setter managed to negotiate an additional 4k Nuyen each. With the extra benefit of some border guards being bribed as to let them pass without too much of an incident or comotion.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Bumble and Godai hitching a ride in Mechanic&#039;s Roadmaster managed to cross the border, Setter in her Ford Americar encountering no such difficulties either. The bribed guard helped the runners get accross the border safely, no thanks to the poor social abilities of the team on display. Once arriving at the abandoned and slightly rusted facility, Mechanic performed some matrix investigation. Finding some cameras with a blank feed, presumably destroyed. Undeterred he continued to investigate. Defusing data bombs and locating some video data of the attack. The guards seeming to be attacked by spirits of both beast and plant. Along with a possible decker given the digital data damage. The facility itself was trashed, holes torn in the sides and the back with the front door chained shut. The team busted open the chain and entered with caution. The guards left slaughtered and gored across the floor and walls, some possibly shooting at eachother. The team located cybereye footage from a guard that had been decapitated. Watching in on the footage revealing a... terrifying creature. A horned bear with countless cyber and bioware enhancements. A quick matrix search later revealed a nearby town with a hunters guild. Police reports of a &amp;quot;robotr demon bear&amp;quot; being sighted in the nearby woods. Further investigation of the lab revieled that the bear had taken almost all of the K-10 being manufactured, further adding to how terrifying it truly was or could be.&lt;br /&gt;
&lt;br /&gt;
The team then entered the small and homey town of Enumclaw. Upon arriving the runners decided to investigate a hunter who had reported the sightings of the bear to the local police station. Upon their arrival Bumble talked with thje old man asleep outside of the hunters guild. After some simple negotiating the man (named Billy) provided a general location of the bear sighting. An off the trail path about half way up the mountain. Also providing directions to the team as to the whereabouts of a local bar where another man, Fredrickson, might have more info regarding the strange creature. Setter discused the bear with this second man, getting futher intel on the creature, and the potential of a dangerous hunter potentially also in league with the bear. With all this information in hand the runners headed towards the mountain, ready for whatever awaited them amidst the snow cover forest.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The hunt was on, after bypassing a checkpoint with fake hunting licenses bought from Antonio, one of Setter&#039;s contacts, the team began to track the creature up the mountain. After an hour or so long treck, the runenrs managed to locate a clearing near a river and heard movement. The fight was on as the bear charged Setter and sliced them. Two spirits of beasts aiding their augmented furry companion on the front lines. Meanwhile Godai hidden amongst the forest terain let loose an explosive arrow, ripping into the bears side. Tanking the arrow and explosion with little difficulty. As the fight rages on a sniper downs M3chan1c sniper drone in a singular shot. A plant spirit then emerging also attacking Setter ineffectivly. Bumble repeatedly shooting arrow upon arrow into the sky, hopeing to land at least ONE arrow into the camoflauged assailant. M3chan1c and Godai all the while engaging the bear and spirits. Setter despite standing her ground valiantly despite the odds fell in battle, lying unconcious on the ground. It was only thanks to the then intervention of Mechanic&#039;s sniper drones that the battle turned in their favor. Godai managing to fell the first beast spirit, a clean sniper bullet finishing off the second, a grenade finishing off the plant spirit. It was only due to a well placed arrow launched by Bumble that the hunter and bear both fell in battle. Lying on the ground in heaps of pain and vomit. The runners emerging victorious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team after taking their time to rest amidst the cold grass, let the sun rise along the forest. And with... some effort they managed to load the 2 ton bear corpse onto the top of Mechanic&#039;s APC. Proceeding to roll into town and show off their kill to the other hunters. The town left in awe as Billy and Fredrickson gave the hunters their thanks with a reward of 6,000 Nuyen a piece. With a job well done and nuyen in their pockets, the runners headed home. Ready for whatever lie ahead. But... they never truly found out why the matrix was as damaged as it was. And why the bear acted so methodically despite being rabid and mad. Maybe it was coincidence or cirscumstance... or just maybe... this story is not entirely over.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*20 K nuyen (10 RVP) +4k extra for negotiation&lt;br /&gt;
*10 Karma (10 RVP)&lt;br /&gt;
*4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
ALTERNATE REWARDS&lt;br /&gt;
*Natural Hardening (10 RVP) for Mechanic&lt;br /&gt;
*Tough as Nails (Stun) (5 RVP per rank) for Setter&lt;br /&gt;
*Close Quarters Firearms (Archery) (7 RVP) for Mumble&lt;br /&gt;
*One Trick Pony (7 RVP) for Godai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Bumble]]: &amp;quot;So this guy gets his jollies abusing animals with drugs and implants. Not cool with me buddy. Be nice to the local bears or you&#039;re gonna get the venom&amp;quot;&lt;br /&gt;
[[Ryan Danes|M3chan1c]]:&amp;quot;Well that was something and a half, just glad I was able to scrap that damn bear to get my drone back in order, damn snipers.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102933</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102933"/>
		<updated>2022-12-10T05:29:33Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 30&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Civvies: Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
Runner: Grease stained set of coveralls (color varies) with standard safety LEDs and work boots with a perpetually-worn Ballistic Facemask, meant to fit in with workshop environments without question.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102885</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102885"/>
		<updated>2022-12-08T21:56:19Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Dropping into the matrix after helping Mojo with his disguise, M3chan1c got to work collecting information. Rather easily dancing through the system, he managed to pick up floor plans for the college, security systems and their coverage, and a list of upcoming events before finally making his way to the personnel records. After confusing the patrol IC unit by remaining invisible during his decryption of the files, he inserted the party&#039;s burners into the system and made his way out, passing the information gained on the target&#039;s personality, behavior, and activities, as well as those of noted friends on campus.&lt;br /&gt;
&lt;br /&gt;
Trying to think of a proper distraction to give the runners an opening to snatch up the target, the prospect of using a party as cover came about, to which Setter exclaimed that she knew a guy who might just fit the bill. Getting connected with Brody J, she managed to charm the man into arranging a wild frat house festival on short notice after waiting for the man to finally wake up.&lt;br /&gt;
&lt;br /&gt;
The runners discussed a plan on how to properly go about with the kidnapping, one suggestion was made to use a nauseating dataspike against the target while in VR to force them into a secluded area for a quick bag and tag. Behemoth suggested a large sack and a surprise &#039;sleepy punch&#039; to the back of the head. And Setter and Mojo Joe suggested leveraging the dissatisfaction of the students  to convince them to willingly go along with the &#039;kidnapping.&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking an opportunity to go with a more peaceful option first, the runners decided to agree on that plan. Using their fake SINs and disguises, the runners scouted out the location of the party, a popular campus bar. Finding a proper place to bag and tag the target, a neat maintenance cart said bagged target could be stuffed into, as well as an excellent service entrance the group could make a quick escape through with the Rigger van, the runners waited for the party to kick into full gear while maintaining their disguises.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As the party kicked into full gear, the runners were at work, pretending to make repairs on the building, talking to supposed students of theirs, far too drunk to realize the effective disguises in front of them, and generally blending in with the crowd. Eventually, M3chan1c, Behemoth, and Setter pointed out the mark, sending her off to get to work chatting up the frustrated dwarven woman.&lt;br /&gt;
&lt;br /&gt;
Dodging some cat calls on the way, the target introduced herself as Julia. With little hesitation, Setter passed an AR file detailing the party&#039;s mission to extract her from the location her way while shaking her hand. Mojo Joe stepped up to join the debate, speaking carefully with the target about the situation, and showing her the deal that they had organized with her. Eventually, they were able to convince her to go along with it, the woman agreeing to be &#039;kidnapped&#039; and get out of the area with the runners. Hearing Behemoth suggest they &#039;make it look real&#039; M3chan1c immediately got back to the escape van, groaning as he waited to see things go loud.&lt;br /&gt;
&lt;br /&gt;
Behemoth immediately subdued the target, using a manachoke to knock them out before they started booking it for the service entrance, thankfully one lacking cameras. M3chan1c tossed open the bay doors to the service entryway, sending his drones out to back up the party as he prepared for a proper fight. Kaminari followed Behemoth&#039;s lead, sprinting behind them as a pair of security guards made way after them, keeping up  pace with the runners. &lt;br /&gt;
&lt;br /&gt;
Setter used one of her influence spells to increase tensions between a few arguing loudmouths in the party crowd, after tensions flared, a brawl broke out in the bar, drawing some attention off of the runners as some of the guards stayed back to stop the aggression and panic going off in the main spread. As the two guards chasing after the runners rounded the corner to the service tunnel, a pair of laser shots plinked out from the van, nailing one of the guards square in the leg and forcing them to tumble over to the ground, squealing and gripping his wound as the other deftly dodged, continuing their pursuit. &lt;br /&gt;
&lt;br /&gt;
Mojo Joe raised his hands, sending off a storm of chaos and disorientation towards the area the guards were pouring into to chase the runners. As some of the extra guards made their way to the bar, one of them got caught up in a mixture of the storm, and the wildly fleeing college students, dragging him off  the premises in a rushing rapid of bodies.&lt;br /&gt;
&lt;br /&gt;
Behemoth and Kaminari kicked themselves into gear, the former managing to lunge into the vehicle, the latter barely reaching the van as a mechanical arm plucked them out of the air and threw them in the back before M3chan1c blasted down onto the street, tearing off for a while before disappearing into thin air with the mods on his van.&lt;br /&gt;
&lt;br /&gt;
Turning and following the crowd, Mojo Joe and Setter carefully made their way out, crying false tears and fully acting the part of a professor consoling a shaken student  as they disappeared into the night.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The group met up with J in a secluded area, turning over the now-awakened target, as J seemed to recognize her, and the two got along well in the initial meetup, the runners were more than happy to accept their credsticks and turn along on their way into the night.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
12k Nuyen (6 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
4 bonus CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2k Nuyen negotiation bonus, or 1 Karma donating it to a soup kitchen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional, taking from the above rewards:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First Impression for everyone except Mechanic (11 RVP)&lt;br /&gt;
&lt;br /&gt;
Innocuous for Mechanic (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Kyra Samaras (C5/L2) for 6 RVP&lt;br /&gt;
&lt;br /&gt;
Brody J for Setter (C4/L1) (3 RVP, discounted by IKAG)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;7 hits, is she a communist?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh wait, that&#039;s drugs, 2 aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I can punch the non-load-bearing walls?&amp;quot; - Behemoth&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My engineering skill finally comes in handy!&amp;quot; - Mechanic&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Mojo Joe]]: &#039;&#039;&amp;quot;Well, that was an interesting excursion. Never knew I was that good at theatre.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ryan Danes|M3chan1c]]: &#039;&#039;&amp;quot;Well, nice and easy, the party almost reminded me of my college days way back when, though, maybe with a lot less kidnapping and guard shootin&#039;. Maybe I&#039;ll take some night classes there some time for the hell of it.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102880</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102880"/>
		<updated>2022-12-08T21:46:16Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Dropping into the matrix after helping Mojo with his disguise, M3chan1c got to work collecting information. Rather easily dancing through the system, he managed to pick up floor plans for the college, security systems and their coverage, and a list of upcoming events before finally making his way to the personnel records. After confusing the patrol IC unit by remaining invisible during his decryption of the files, he inserted the party&#039;s burners into the system and made his way out, passing the information gained on the target&#039;s personality, behavior, and activities, as well as those of noted friends on campus.&lt;br /&gt;
&lt;br /&gt;
Trying to think of a proper distraction to give the runners an opening to snatch up the target, the prospect of using a party as cover came about, to which Setter exclaimed that she knew a guy who might just fit the bill. Getting connected with Brody J, she managed to charm the man into arranging a wild frat house festival on short notice after waiting for the man to finally wake up.&lt;br /&gt;
&lt;br /&gt;
The runners discussed a plan on how to properly go about with the kidnapping, one suggestion was made to use a nauseating dataspike against the target while in VR to force them into a secluded area for a quick bag and tag. Behemoth suggested a large sack and a surprise &#039;sleepy punch&#039; to the back of the head. And Setter and Mojo Joe suggested leveraging the dissatisfaction of the students  to convince them to willingly go along with the &#039;kidnapping.&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking an opportunity to go with a more peaceful option first, the runners decided to agree on that plan. Using their fake SINs and disguises, the runners scouted out the location of the party, a popular campus bar. Finding a proper place to bag and tag the target, a neat maintenance cart said bagged target could be stuffed into, as well as an excellent service entrance the group could make a quick escape through with the Rigger van, the runners waited for the party to kick into full gear while maintaining their disguises.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As the party kicked into full gear, the runners were at work, pretending to make repairs on the building, talking to supposed students of theirs, far too drunk to realize the effective disguises in front of them, and generally blending in with the crowd. Eventually, M3chan1c, Behemoth, and Setter pointed out the mark, sending her off to get to work chatting up the frustrated dwarven woman.&lt;br /&gt;
&lt;br /&gt;
Dodging some cat calls on the way, the target introduced herself as Julia. With little hesitation, Setter passed an AR file detailing the party&#039;s mission to extract her from the location her way while shaking her hand. Mojo Joe stepped up to join the debate, speaking carefully with the target about the situation, and showing her the deal that they had organized with her. Eventually, they were able to convince her to go along with it, the woman agreeing to be &#039;kidnapped&#039; and get out of the area with the runners. Hearing Behemoth suggest they &#039;make it look real&#039; M3chan1c immediately got back to the escape van, groaning as he waited to see things go loud.&lt;br /&gt;
&lt;br /&gt;
Behemoth immediately subdued the target, using a manachoke to knock them out before they started booking it for the service entrance, thankfully one lacking cameras. M3chan1c tossed open the bay doors to the service entryway, sending his drones out to back up the party as he prepared for a proper fight. Kaminari followed Behemoth&#039;s lead, sprinting behind them as a pair of security guards made way after them, keeping up  pace with the runners. &lt;br /&gt;
&lt;br /&gt;
Setter used one of her influence spells to increase tensions between a few arguing loudmouths in the party crowd, after tensions flared, a brawl broke out in the bar, drawing some attention off of the runners as some of the guards stayed back to stop the aggression and panic going off in the main spread. As the two guards chasing after the runners rounded the corner to the service tunnel, a pair of laser shots plinked out from the van, nailing one of the guards square in the leg and forcing them to tumble over to the ground, squealing and gripping his wound as the other deftly dodged, continuing their pursuit. &lt;br /&gt;
&lt;br /&gt;
Mojo Joe raised his hands, sending off a storm of chaos and disorientation towards the area the guards were pouring into to chase the runners. As some of the extra guards made their way to the bar, one of them got caught up in a mixture of the storm, and the wildly fleeing college students, dragging him off  the premises in a rushing rapid of bodies.&lt;br /&gt;
&lt;br /&gt;
Behemoth and Kaminari kicked themselves into gear, the former managing to lunge into the vehicle, the latter barely reaching the van as a mechanical arm plucked them out of the air and threw them in the back before M3chan1c blasted down onto the street, tearing off for a while before disappearing into thin air with the mods on his van.&lt;br /&gt;
&lt;br /&gt;
Turning and following the crowd, Mojo Joe and Setter carefully made their way out, crying false tears and fully acting the part of a professor consoling a shaken student  as they disappeared into the night.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The group met up with J in a secluded area, turning over the now-awakened target, as J seemed to recognize her, and the two got along well in the initial meetup, the runners were more than happy to accept their credsticks and turn along on their way into the night.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;7 hits, is she a communist?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh wait, that&#039;s drugs, 2 aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I can punch the non-load-bearing walls?&amp;quot; - Behemoth&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My engineering skill finally comes in handy!&amp;quot; - Mechanic&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ryan Danes|M3chan1c]]:&amp;quot;Well, nice and easy, the party almost reminded me of my college days way back when, though, maybe with a lot less kidnapping and guard shootin&#039;. Maybe I&#039;ll take some night classes there some time for the hell of it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102879</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102879"/>
		<updated>2022-12-08T21:44:56Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Dropping into the matrix after helping Mojo with his disguise, M3chan1c got to work collecting information. Rather easily dancing through the system, he managed to pick up floor plans for the college, security systems and their coverage, and a list of upcoming events before finally making his way to the personnel records. After confusing the patrol IC unit by remaining invisible during his decryption of the files, he inserted the party&#039;s burners into the system and made his way out, passing the information gained on the target&#039;s personality, behavior, and activities, as well as those of noted friends on campus.&lt;br /&gt;
&lt;br /&gt;
Trying to think of a proper distraction to give the runners an opening to snatch up the target, the prospect of using a party as cover came about, to which Setter exclaimed that she knew a guy who might just fit the bill. Getting connected with Brody J, she managed to charm the man into arranging a wild frat house festival on short notice after waiting for the man to finally wake up.&lt;br /&gt;
&lt;br /&gt;
The runners discussed a plan on how to properly go about with the kidnapping, one suggestion was made to use a nauseating dataspike against the target while in VR to force them into a secluded area for a quick bag and tag. Behemoth suggested a large sack and a surprise &#039;sleepy punch&#039; to the back of the head. And Setter and Mojo Joe suggested leveraging the dissatisfaction of the students  to convince them to willingly go along with the &#039;kidnapping.&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking an opportunity to go with a more peaceful option first, the runners decided to agree on that plan. Using their fake SINs and disguises, the runners scouted out the location of the party, a popular campus bar. Finding a proper place to bag and tag the target, a neat maintenance cart said bagged target could be stuffed into, as well as an excellent service entrance the group could make a quick escape through with the Rigger van, the runners waited for the party to kick into full gear while maintaining their disguises.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As the party kicked into full gear, the runners were at work, pretending to make repairs on the building, talking to supposed students of theirs, far too drunk to realize the effective disguises in front of them, and generally blending in with the crowd. Eventually, M3chan1c, Behemoth, and Setter pointed out the mark, sending her off to get to work chatting up the frustrated dwarven woman.&lt;br /&gt;
&lt;br /&gt;
Dodging some cat calls on the way, the target introduced herself as Julia. With little hesitation, Setter passed an AR file detailing the party&#039;s mission to extract her from the location her way while shaking her hand. Mojo Joe stepped up to join the debate, speaking carefully with the target about the situation, and showing her the deal that they had organized with her. Eventually, they were able to convince her to go along with it, the woman agreeing to be &#039;kidnapped&#039; and get out of the area with the runners. Hearing Behemoth suggest they &#039;make it look real&#039; M3chan1c immediately got back to the escape van, groaning as he waited to see things go loud.&lt;br /&gt;
&lt;br /&gt;
Behemoth immediately subdued the target, using a manachoke to knock them out before they started booking it for the service entrance, thankfully one lacking cameras. M3chan1c tossed open the bay doors to the service entryway, sending his drones out to back up the party as he prepared for a proper fight. Kaminari followed Behemoth&#039;s lead, sprinting behind them as a pair of security guards made way after them, keeping up  pace with the runners. &lt;br /&gt;
&lt;br /&gt;
Setter used one of her influence spells to increase tensions between a few arguing loudmouths in the party crowd, after tensions flared, a brawl broke out in the bar, drawing some attention off of the runners as some of the guards stayed back to stop the aggression and panic going off in the main spread. As the two guards chasing after the runners rounded the corner to the service tunnel, a pair of laser shots plinked out from the van, nailing one of the guards square in the leg and forcing them to tumble over to the ground, squealing and gripping his wound as the other deftly dodged, continuing their pursuit. &lt;br /&gt;
&lt;br /&gt;
Mojo Joe raised his hands, sending off a storm of chaos and disorientation towards the area the guards were pouring into to chase the runners. As some of the extra guards made their way to the bar, one of them got caught up in a mixture of the storm, and the wildly fleeing college students, dragging him off  the premises in a rushing rapid of bodies.&lt;br /&gt;
&lt;br /&gt;
Behemoth and Kaminari kicked themselves into gear, the former managing to lunge into the vehicle, the latter barely reaching the van as a mechanical arm plucked them out of the air and threw them in the back before M3chan1c blasted down onto the street, tearing off for a while before disappearing into thin air with the mods on his van.&lt;br /&gt;
&lt;br /&gt;
Turning and following the crowd, Mojo Joe and Setter carefully made their way out, crying false tears and fully acting the part of a professor consoling a shaken student  as they disappeared into the night.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The group met up with J in a secluded area, turning over the now-awakened target, as J seemed to recognize her, and the two got along well in the initial meetup, the runners were more than happy to accept their credsticks and turn along on their way into the night.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;7 hits, is she a communist?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh wait, that&#039;s drugs, 2 aspects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I can punch the non-load-bearing walls?&amp;quot; - Behemoth&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My engineering skill finally comes in handy!&amp;quot; - Mechanic&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102878</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102878"/>
		<updated>2022-12-08T21:44:15Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Dropping into the matrix after helping Mojo with his disguise, M3chan1c got to work collecting information. Rather easily dancing through the system, he managed to pick up floor plans for the college, security systems and their coverage, and a list of upcoming events before finally making his way to the personnel records. After confusing the patrol IC unit by remaining invisible during his decryption of the files, he inserted the party&#039;s burners into the system and made his way out, passing the information gained on the target&#039;s personality, behavior, and activities, as well as those of noted friends on campus.&lt;br /&gt;
&lt;br /&gt;
Trying to think of a proper distraction to give the runners an opening to snatch up the target, the prospect of using a party as cover came about, to which Setter exclaimed that she knew a guy who might just fit the bill. Getting connected with Brody J, she managed to charm the man into arranging a wild frat house festival on short notice after waiting for the man to finally wake up.&lt;br /&gt;
&lt;br /&gt;
The runners discussed a plan on how to properly go about with the kidnapping, one suggestion was made to use a nauseating dataspike against the target while in VR to force them into a secluded area for a quick bag and tag. Behemoth suggested a large sack and a surprise &#039;sleepy punch&#039; to the back of the head. And Setter and Mojo Joe suggested leveraging the dissatisfaction of the students  to convince them to willingly go along with the &#039;kidnapping.&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking an opportunity to go with a more peaceful option first, the runners decided to agree on that plan. Using their fake SINs and disguises, the runners scouted out the location of the party, a popular campus bar. Finding a proper place to bag and tag the target, a neat maintenance cart said bagged target could be stuffed into, as well as an excellent service entrance the group could make a quick escape through with the Rigger van, the runners waited for the party to kick into full gear while maintaining their disguises.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As the party kicked into full gear, the runners were at work, pretending to make repairs on the building, talking to supposed students of theirs, far too drunk to realize the effective disguises in front of them, and generally blending in with the crowd. Eventually, M3chan1c, Behemoth, and Setter pointed out the mark, sending her off to get to work chatting up the frustrated dwarven woman.&lt;br /&gt;
&lt;br /&gt;
Dodging some cat calls on the way, the target introduced herself as Julia. With little hesitation, Setter passed an AR file detailing the party&#039;s mission to extract her from the location her way while shaking her hand. Mojo Joe stepped up to join the debate, speaking carefully with the target about the situation, and showing her the deal that they had organized with her. Eventually, they were able to convince her to go along with it, the woman agreeing to be &#039;kidnapped&#039; and get out of the area with the runners. Hearing Behemoth suggest they &#039;make it look real&#039; M3chan1c immediately got back to the escape van, groaning as he waited to see things go loud.&lt;br /&gt;
&lt;br /&gt;
Behemoth immediately subdued the target, using a manachoke to knock them out before they started booking it for the service entrance, thankfully one lacking cameras. M3chan1c tossed open the bay doors to the service entryway, sending his drones out to back up the party as he prepared for a proper fight. Kaminari followed Behemoth&#039;s lead, sprinting behind them as a pair of security guards made way after them, keeping up  pace with the runners. &lt;br /&gt;
&lt;br /&gt;
Setter used one of her influence spells to increase tensions between a few arguing loudmouths in the party crowd, after tensions flared, a brawl broke out in the bar, drawing some attention off of the runners as some of the guards stayed back to stop the aggression and panic going off in the main spread. As the two guards chasing after the runners rounded the corner to the service tunnel, a pair of laser shots plinked out from the van, nailing one of the guards square in the leg and forcing them to tumble over to the ground, squealing and gripping his wound as the other deftly dodged, continuing their pursuit. &lt;br /&gt;
&lt;br /&gt;
Mojo Joe raised his hands, sending off a storm of chaos and disorientation towards the area the guards were pouring into to chase the runners. As some of the extra guards made their way to the bar, one of them got caught up in a mixture of the storm, and the wildly fleeing college students, dragging him off  the premises in a rushing rapid of bodies.&lt;br /&gt;
&lt;br /&gt;
Behemoth and Kaminari kicked themselves into gear, the former managing to lunge into the vehicle, the latter barely reaching the van as a mechanical arm plucked them out of the air and threw them in the back before M3chan1c blasted down onto the street, tearing off for a while before disappearing into thin air with the mods on his van.&lt;br /&gt;
&lt;br /&gt;
Turning and following the crowd, Mojo Joe and Setter carefully made their way out, crying false tears and fully acting the part of a professor consoling a shaken student  as they disappeared into the night.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The group met up with J in a secluded area, turning over the now-awakened target, as J seemed to recognize her, and the two got along well in the initial meetup, the runners were more than happy to accept their credsticks and turn along on their way into the night.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102877</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102877"/>
		<updated>2022-12-08T21:41:51Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Dropping into the matrix after helping Mojo with his disguise, M3chan1c got to work collecting information. Rather easily dancing through the system, he managed to pick up floor plans for the college, security systems and their coverage, and a list of upcoming events before finally making his way to the personnel records. After confusing the patrol IC unit by remaining invisible during his decryption of the files, he inserted the party&#039;s burners into the system and made his way out, passing the information gained on the target&#039;s personality, behavior, and activities, as well as those of noted friends on campus.&lt;br /&gt;
&lt;br /&gt;
Trying to think of a proper distraction to give the runners an opening to snatch up the target, the prospect of using a party as cover came about, to which Setter exclaimed that she knew a guy who might just fit the bill. Getting connected with Brody J, she managed to charm the man into arranging a wild frat house festival on short notice after waiting for the man to finally wake up.&lt;br /&gt;
&lt;br /&gt;
The runners discussed a plan on how to properly go about with the kidnapping, one suggestion was made to use a nauseating dataspike against the target while in VR to force them into a secluded area for a quick bag and tag. Behemoth suggested a large sack and a surprise &#039;sleepy punch&#039; to the back of the head. And Setter and Mojo Joe suggested leveraging the dissatisfaction of the students  to convince them to willingly go along with the &#039;kidnapping.&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking an opportunity to go with a more peaceful option first, the runners decided to agree on that plan. Using their fake SINs and disguises, the runners scouted out the location of the party, a popular campus bar. Finding a proper place to bag and tag the target, a neat maintenance cart said bagged target could be stuffed into, as well as an excellent service entrance the group could make a quick escape through with the Rigger van, the runners waited for the party to kick into full gear while maintaining their disguises.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As the party kicked into full gear, the runners were at work, pretending to make repairs on the building, talking to supposed students of theirs, far too drunk to realize the effective disguises in front of them, and generally blending in with the crowd. Eventually, M3chan1c, Behemoth, and Setter pointed out the mark, sending her off to get to work chatting up the frustrated dwarven woman.&lt;br /&gt;
&lt;br /&gt;
Dodging some cat calls on the way, the target introduced herself as Julia. With little hesitation, Setter passed an AR file detailing the party&#039;s mission to extract her from the location her way while shaking her hand. Mojo Joe stepped up to join the debate, speaking carefully with the target about the situation, and showing her the deal that they had organized with her. Eventually, they were able to convince her to go along with it, the woman agreeing to be &#039;kidnapped&#039; and get out of the area with the runners. Hearing Behemoth suggest they &#039;make it look real&#039; M3chan1c immediately got back to the escape van, groaning as he waited to see things go loud.&lt;br /&gt;
&lt;br /&gt;
Behemoth immediately subdued the target, using a manachoke to knock them out before they started booking it for the service entrance, thankfully one lacking cameras. M3chan1c tossed open the bay doors to the service entryway, sending his drones out to back up the party as he prepared for a proper fight. Kaminari followed Behemoth&#039;s lead, sprinting behind them as a pair of security guards made way after them, keeping up  pace with the runners. &lt;br /&gt;
&lt;br /&gt;
Setter used one of her influence spells to increase tensions between a few arguing loudmouths in the party crowd, after tensions flared, a brawl broke out in the bar, drawing some attention off of the runners as some of the guards stayed back to stop the aggression and panic going off in the main spread. As the two guards chasing after the runners rounded the corner to the service tunnel, a pair of laser shots plinked out from the van, nailing one of the guards square in the leg and forcing them to tumble over to the ground, squealing and gripping his wound as the other deftly dodged, continuing their pursuit. &lt;br /&gt;
&lt;br /&gt;
Mojo Joe raised his hands, sending off a storm of chaos and disorientation towards the area the guards were pouring into to chase the runners. As some of the extra guards made their way to the bar, one of them got caught up in a mixture of the storm, and the wildly fleeing college students, dragging him off  the premises in a rushing rapid of bodies.&lt;br /&gt;
&lt;br /&gt;
Behemoth and Kaminari kicked themselves into gear, the former managing to lunge into the vehicle, the latter barely reaching the van as a mechanical arm plucked them out of the air and threw them in the back before M3chan1c blasted down onto the street, tearing off for a while before disappearing into thin air with the mods on his van.&lt;br /&gt;
&lt;br /&gt;
Turning and following the crowd, Mojo Joe and Setter carefully made their way out, crying false tears and fully acting the part of a professor consoling a shaken student  as they disappeared into the night.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102876</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102876"/>
		<updated>2022-12-08T21:41:13Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Dropping into the matrix after helping Mojo with his disguise, M3chan1c got to work collecting information. Rather easily dancing through the system, he managed to pick up floor plans for the college, security systems and their coverage, and a list of upcoming events before finally making his way to the personnel records. After confusing the patrol IC unit by remaining invisible during his decryption of the files, he inserted the party&#039;s burners into the system and made his way out, passing the information gained on the target&#039;s personality, behavior, and activities, as well as those of noted friends on campus.&lt;br /&gt;
&lt;br /&gt;
Trying to think of a proper distraction to give the runners an opening to snatch up the target, the prospect of using a party as cover came about, to which Setter exclaimed that she knew a guy who might just fit the bill. Getting connected with Brody J, she managed to charm the man into arranging a wild frat house festival on short notice after waiting for the man to finally wake up.&lt;br /&gt;
&lt;br /&gt;
The runners discussed a plan on how to properly go about with the kidnapping, one suggestion was made to use a nauseating dataspike against the target while in VR to force them into a secluded area for a quick bag and tag. Behemoth suggested a large sack and a surprise &#039;sleepy punch&#039; to the back of the head. And Setter and Mojo Joe suggested leveraging the dissatisfaction of the students  to convince them to willingly go along with the &#039;kidnapping.&#039;&lt;br /&gt;
&lt;br /&gt;
Seeking an opportunity to go with a more peaceful option first, the runners decided to agree on that plan. Using their fake SINs and disguises, the runners scouted out the location of the party, a popular campus bar. Finding a proper place to bag and tag the target, a neat maintenance cart said bagged target could be stuffed into, as well as an excellent service entrance the group could make a quick escape through with the Rigger van, the runners waited for the party to kick into full gear while maintaining their disguises.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102875</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102875"/>
		<updated>2022-12-08T21:40:43Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was set at a neat little coffee shop in Bellview. While most of the runners were able to neatly navigate their way in socially, some poor social awareness from M3chan1c started things out with flipping off a pair of high-society members and behemoth doing their best to avoid growling at the judgemental faces around them.&lt;br /&gt;
&lt;br /&gt;
As the runners sat down with Mrs. Johnson, they were offered drinks, accepting nice little set of fancy drinks, the runners politely sipped with the client before the job was brought up.&lt;br /&gt;
&lt;br /&gt;
According to Johnson, the target was an EVO University student who wanted out of their arrangement with the location. Due to their arrangement, if they were to simply leave and go to another location, they would be highly likely to just be brought back by EVO agents later on, though, should they be &#039;kidnapped&#039; by a mysterious group of runners, it would render the agreement null and void, letting them freely study under another group without fear of being taken off. Looking a bit into the appearance of the Johnson, M3chan1c was able to sniff J out as a Spinrad employee, making it rather clear that this wasn&#039;t a fully benign job. After Setter and Mojo Joe argued with J for a better price, and some burner SINs for the job, the runners accepted the job, heading out to their vehicles to get to work on making some proper college student disguises.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102874</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102874"/>
		<updated>2022-12-08T21:38:28Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Takeshi &amp;quot;Kaminari&amp;quot; Hatsuke|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102873</id>
		<title>Campus Shenanigans</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Campus_Shenanigans&amp;diff=102873"/>
		<updated>2022-12-08T21:37:47Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2083-12-08  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Edward  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Bellview  &amp;lt;!-- Optional: Any factions who were allied t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bellview&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|The Incredible Behemoth|Kaminari|Mojo Joe|Setter (Kanin)|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=EVO Campus Security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= Some guy&#039;s shin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102828</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102828"/>
		<updated>2022-12-07T18:24:02Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Civvies: Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
Runner: Grease stained set of coveralls (color varies) with standard safety LEDs and work boots with a perpetually-worn Ballistic Facemask, meant to fit in with workshop environments without question.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102827</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102827"/>
		<updated>2022-12-07T18:19:13Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
M3chan1c immediately sent signals to his autonomous drones, sending them blazing off to assist Pell, while jumping into his sniper drone and taking aim to provide fire support as Pell started wildly casting spells, her speed growing immensely as she sprinted down  an alleyway to get some cover from the oncoming attack. &lt;br /&gt;
&lt;br /&gt;
As a pair of orcs popped out from the street, Pell expertly leapt into the air, managing to barely avoid a grazing shot from a radiation beam, and volley of gunfire from a machine gun. Turning about, she quickly rolled as she landed, narrowly avoiding a charge from one of the troll gangers, and leap back up to dodge a similar strike from the other troll of the pair. With his drone finally in position, M3chan1c fired off a twin shot at the orcs at the opening of the alleyway, with the first taking the shot straight on and shouting curses, with the other barely dodging and glancing for a chance to spot the unseen attacker.&lt;br /&gt;
&lt;br /&gt;
Focusing her casting Pell released a storm of chaos into the midst of her attackers, doing her best to weaken them for what was coming. Turning to retaliate with her rifles, Pell aimed for the weakened mage, firing off a wayward shot that barely missed her target, she ducked back carefully, preparing for a counter attack. Once again, a massive radiation beam shot down the alleyway, which was additionally dodged by a combat roll from Pell along with the automatic burst from the other orc. Turning about to face the other trolls, Pell dodged a pair of their swings once again.&lt;br /&gt;
&lt;br /&gt;
Realigning his sights, M3chan1c fired off another shot, blowing a hole through the chest of the orc mage who slumped over, bleeding on the pavement as Pell wheeled around with her sniper, firing off a similarly effective blow to the other orc, slashing the runner&#039;s number of foes in half.&lt;br /&gt;
&lt;br /&gt;
In a coordinated strike from the trolls, one feigned an attack while the other attempted to properly strike Pell, the pair missing as she jumped back, just in time for a round from M3chan1c to slam into one of their shoulders, followed quickly by Pell&#039;s retaliatory strike to the same Troll&#039;s gut, sending him sprawling onto the pavement. Just as the remaining troll looked to their ally, another shot from M3chan1c struck them in the shoulder, before they had a chance to react, Pell already lined up her shot, firing off her last shot to render the final opponent unconscious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners stuffed the bodies of the toxic cult trolls and the head of the toxic mage into M3chan1c&#039;s Armadillo truck, sending it off for a nice reward from Lord Emberrage before finishing their delivery route. Driving back, M3chan1c groaned as exposure caused him even more pain, though, as they crossed back into the mild radiation zone, the suffering was at least lessened.&lt;br /&gt;
&lt;br /&gt;
After a short talk with Erica, involving her taking far too much pleasure from hearing M3chan1c&#039;s strained groans through the drone&#039;s speaker, the runners made way for Puyallup, proudly presenting the volcano lord with new victims to  &#039;talk&#039; with and a sick trid from Pell of the mage being evaporated by a sniper round.&lt;br /&gt;
&lt;br /&gt;
Calling up Saint Nick for good measure, the runners happily made their separate ways with their pay for a job well done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14k Nuyen (7 RVP)&lt;br /&gt;
&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
6 bonus CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
1 chip each for Emberrage for both and Saint Nick for Pell&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s car/drones and Pell&#039;s armour need much scrubbing off of radioactive particulates.&lt;br /&gt;
&lt;br /&gt;
Optional, taking from the above rewards:&lt;br /&gt;
&lt;br /&gt;
Loyalty 1-&amp;gt;2 with Emberrage for both (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Loyalty 2-&amp;gt;3 with Saint Nick for Pell (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant (3 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So, we&#039;re delivering presents in Glow City, and one of my teammates kidnapped the J and the other wants to spend more time in Glow City.&amp;quot; - Heavy Ordnance.}}&lt;br /&gt;
&amp;quot;You can wear a Santa costume over your spacesuit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice. Meth powered big brain.&amp;quot; - GM&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in Shadowrun.&amp;quot; - Merp&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ryan Danes|M3chan1c]]:&amp;quot;Fuckin&#039; hate rads, just glad I had enough shielding that it ain&#039;t gonna cause anything long term. Hope the souls out there got to enjoy the holidays at least, kinda makes the annoyance  worth it all.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102826</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102826"/>
		<updated>2022-12-07T18:14:21Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
M3chan1c immediately sent signals to his autonomous drones, sending them blazing off to assist Pell, while jumping into his sniper drone and taking aim to provide fire support as Pell started wildly casting spells, her speed growing immensely as she sprinted down  an alleyway to get some cover from the oncoming attack. &lt;br /&gt;
&lt;br /&gt;
As a pair of orcs popped out from the street, Pell expertly leapt into the air, managing to barely avoid a grazing shot from a radiation beam, and volley of gunfire from a machine gun. Turning about, she quickly rolled as she landed, narrowly avoiding a charge from one of the troll gangers, and leap back up to dodge a similar strike from the other troll of the pair. With his drone finally in position, M3chan1c fired off a twin shot at the orcs at the opening of the alleyway, with the first taking the shot straight on and shouting curses, with the other barely dodging and glancing for a chance to spot the unseen attacker.&lt;br /&gt;
&lt;br /&gt;
Focusing her casting Pell released a storm of chaos into the midst of her attackers, doing her best to weaken them for what was coming. Turning to retaliate with her rifles, Pell aimed for the weakened mage, firing off a wayward shot that barely missed her target, she ducked back carefully, preparing for a counter attack. Once again, a massive radiation beam shot down the alleyway, which was additionally dodged by a combat roll from Pell along with the automatic burst from the other orc. Turning about to face the other trolls, Pell dodged a pair of their swings once again.&lt;br /&gt;
&lt;br /&gt;
Realigning his sights, M3chan1c fired off another shot, blowing a hole through the chest of the orc mage who slumped over, bleeding on the pavement as Pell wheeled around with her sniper, firing off a similarly effective blow to the other orc, slashing the runner&#039;s number of foes in half.&lt;br /&gt;
&lt;br /&gt;
In a coordinated strike from the trolls, one feigned an attack while the other attempted to properly strike Pell, the pair missing as she jumped back, just in time for a round from M3chan1c to slam into one of their shoulders, followed quickly by Pell&#039;s retaliatory strike to the same Troll&#039;s gut, sending him sprawling onto the pavement. Just as the remaining troll looked to their ally, another shot from M3chan1c struck them in the shoulder, before they had a chance to react, Pell already lined up her shot, firing off her last shot to render the final opponent unconscious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners stuffed the bodies of the toxic cult trolls and the head of the toxic mage into M3chan1c&#039;s Armadillo truck, sending it off for a nice reward from Lord Emberrage before finishing their delivery route. Driving back, M3chan1c groaned as exposure caused him even more pain, though, as they crossed back into the mild radiation zone, the suffering was at least lessened.&lt;br /&gt;
&lt;br /&gt;
After a short talk with Erica, involving her taking far too much pleasure from hearing M3chan1c&#039;s strained groans through the drone&#039;s speaker, the runners made way for Puyallup, proudly presenting the volcano lord with new victims to  &#039;talk&#039; with and a sick trid from Pell of the mage being evaporated by a sniper round.&lt;br /&gt;
&lt;br /&gt;
Calling up Saint Nick for good measure, the runners happily made their separate ways with their pay for a job well done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So, we&#039;re delivering presents in Glow City, and one of my teammates kidnapped the J and the other wants to spend more time in Glow City.&amp;quot; - Heavy Ordnance.}}&lt;br /&gt;
&amp;quot;You can wear a Santa costume over your spacesuit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice. Meth powered big brain.&amp;quot; - GM&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in Shadowrun.&amp;quot; - Merp&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ryan Danes|M3chan1c]]:&amp;quot;Fuckin&#039; hate rads, just glad I had enough shielding that it ain&#039;t gonna cause anything long term. Hope the souls out there got to enjoy the holidays at least, kinda makes the annoyance  worth it all.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102825</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102825"/>
		<updated>2022-12-07T18:11:54Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
M3chan1c immediately sent signals to his autonomous drones, sending them blazing off to assist Pell, while jumping into his sniper drone and taking aim to provide fire support as Pell started wildly casting spells, her speed growing immensely as she sprinted down  an alleyway to get some cover from the oncoming attack. &lt;br /&gt;
&lt;br /&gt;
As a pair of orcs popped out from the street, Pell expertly leapt into the air, managing to barely avoid a grazing shot from a radiation beam, and volley of gunfire from a machine gun. Turning about, she quickly rolled as she landed, narrowly avoiding a charge from one of the troll gangers, and leap back up to dodge a similar strike from the other troll of the pair. With his drone finally in position, M3chan1c fired off a twin shot at the orcs at the opening of the alleyway, with the first taking the shot straight on and shouting curses, with the other barely dodging and glancing for a chance to spot the unseen attacker.&lt;br /&gt;
&lt;br /&gt;
Focusing her casting Pell released a storm of chaos into the midst of her attackers, doing her best to weaken them for what was coming. Turning to retaliate with her rifles, Pell aimed for the weakened mage, firing off a wayward shot that barely missed her target, she ducked back carefully, preparing for a counter attack. Once again, a massive radiation beam shot down the alleyway, which was additionally dodged by a combat roll from Pell along with the automatic burst from the other orc. Turning about to face the other trolls, Pell dodged a pair of their swings once again.&lt;br /&gt;
&lt;br /&gt;
Realigning his sights, M3chan1c fired off another shot, blowing a hole through the chest of the orc mage who slumped over, bleeding on the pavement as Pell wheeled around with her sniper, firing off a similarly effective blow to the other orc, slashing the runner&#039;s number of foes in half.&lt;br /&gt;
&lt;br /&gt;
In a coordinated strike from the trolls, one feigned an attack while the other attempted to properly strike Pell, the pair missing as she jumped back, just in time for a round from M3chan1c to slam into one of their shoulders, followed quickly by Pell&#039;s retaliatory strike to the same Troll&#039;s gut, sending him sprawling onto the pavement. Just as the remaining troll looked to their ally, another shot from M3chan1c struck them in the shoulder, before they had a chance to react, Pell already lined up her shot, firing off her last shot to render the final opponent unconscious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners stuffed the bodies of the toxic cult trolls and the head of the toxic mage into M3chan1c&#039;s Armadillo truck, sending it off for a nice reward from Lord Emberrage before finishing their delivery route. Driving back, M3chan1c groaned as exposure caused him even more pain, though, as they crossed back into the mild radiation zone, the suffering was at least lessened.&lt;br /&gt;
&lt;br /&gt;
After a short talk with Erica, involving her taking far too much pleasure from hearing M3chan1c&#039;s strained groans through the drone&#039;s speaker, the runners made way for Puyallup, proudly presenting the volcano lord with new victims to  &#039;talk&#039; with and a sick trid from Pell of the mage being evaporated by a sniper round.&lt;br /&gt;
&lt;br /&gt;
Calling up Saint Nick for good measure, the runners happily made their separate ways with their pay for a job well done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;So, we&#039;re delivering presents in Glow City, and one of my teammates kidnapped the J and the other wants to spend more time in Glow City.&amp;quot; - Heavy Ordnance.}}&lt;br /&gt;
&amp;quot;You can wear a Santa costume over your spacesuit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice. Meth powered big brain.&amp;quot; - GM&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in Shadowrun.&amp;quot; - Merp&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102824</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102824"/>
		<updated>2022-12-07T18:11:21Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
M3chan1c immediately sent signals to his autonomous drones, sending them blazing off to assist Pell, while jumping into his sniper drone and taking aim to provide fire support as Pell started wildly casting spells, her speed growing immensely as she sprinted down  an alleyway to get some cover from the oncoming attack. &lt;br /&gt;
&lt;br /&gt;
As a pair of orcs popped out from the street, Pell expertly leapt into the air, managing to barely avoid a grazing shot from a radiation beam, and volley of gunfire from a machine gun. Turning about, she quickly rolled as she landed, narrowly avoiding a charge from one of the troll gangers, and leap back up to dodge a similar strike from the other troll of the pair. With his drone finally in position, M3chan1c fired off a twin shot at the orcs at the opening of the alleyway, with the first taking the shot straight on and shouting curses, with the other barely dodging and glancing for a chance to spot the unseen attacker.&lt;br /&gt;
&lt;br /&gt;
Focusing her casting Pell released a storm of chaos into the midst of her attackers, doing her best to weaken them for what was coming. Turning to retaliate with her rifles, Pell aimed for the weakened mage, firing off a wayward shot that barely missed her target, she ducked back carefully, preparing for a counter attack. Once again, a massive radiation beam shot down the alleyway, which was additionally dodged by a combat roll from Pell along with the automatic burst from the other orc. Turning about to face the other trolls, Pell dodged a pair of their swings once again.&lt;br /&gt;
&lt;br /&gt;
Realigning his sights, M3chan1c fired off another shot, blowing a hole through the chest of the orc mage who slumped over, bleeding on the pavement as Pell wheeled around with her sniper, firing off a similarly effective blow to the other orc, slashing the runner&#039;s number of foes in half.&lt;br /&gt;
&lt;br /&gt;
In a coordinated strike from the trolls, one feigned an attack while the other attempted to properly strike Pell, the pair missing as she jumped back, just in time for a round from M3chan1c to slam into one of their shoulders, followed quickly by Pell&#039;s retaliatory strike to the same Troll&#039;s gut, sending him sprawling onto the pavement. Just as the remaining troll looked to their ally, another shot from M3chan1c struck them in the shoulder, before they had a chance to react, Pell already lined up her shot, firing off her last shot to render the final opponent unconscious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners stuffed the bodies of the toxic cult trolls and the head of the toxic mage into M3chan1c&#039;s Armadillo truck, sending it off for a nice reward from Lord Emberrage before finishing their delivery route. Driving back, M3chan1c groaned as exposure caused him even more pain, though, as they crossed back into the mild radiation zone, the suffering was at least lessened.&lt;br /&gt;
&lt;br /&gt;
After a short talk with Erica, involving her taking far too much pleasure from hearing M3chan1c&#039;s strained groans through the drone&#039;s speaker, the runners made way for Puyallup, proudly presenting the volcano lord with new victims to  &#039;talk&#039; with and a sick trid from Pell of the mage being evaporated by a sniper round.&lt;br /&gt;
&lt;br /&gt;
Calling up Saint Nick for good measure, the runners happily made their separate ways with their pay for a job well done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Nice. Meth powered big brain.&amp;quot; - GM&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in Shadowrun.&amp;quot; - Merp}}&lt;br /&gt;
&amp;quot;You can wear a Santa costume over your spacesuit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, we&#039;re delivering presents in Glow City, and one of my teammates kidnapped the J and the other wants to spend more time in Glow City.&amp;quot; - Heavy Ordnance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nice. Meth powered big brain.&amp;quot; - GM&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Only in Shadowrun.&amp;quot; - Merp&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102823</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102823"/>
		<updated>2022-12-07T18:10:37Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
M3chan1c immediately sent signals to his autonomous drones, sending them blazing off to assist Pell, while jumping into his sniper drone and taking aim to provide fire support as Pell started wildly casting spells, her speed growing immensely as she sprinted down  an alleyway to get some cover from the oncoming attack. &lt;br /&gt;
&lt;br /&gt;
As a pair of orcs popped out from the street, Pell expertly leapt into the air, managing to barely avoid a grazing shot from a radiation beam, and volley of gunfire from a machine gun. Turning about, she quickly rolled as she landed, narrowly avoiding a charge from one of the troll gangers, and leap back up to dodge a similar strike from the other troll of the pair. With his drone finally in position, M3chan1c fired off a twin shot at the orcs at the opening of the alleyway, with the first taking the shot straight on and shouting curses, with the other barely dodging and glancing for a chance to spot the unseen attacker.&lt;br /&gt;
&lt;br /&gt;
Focusing her casting Pell released a storm of chaos into the midst of her attackers, doing her best to weaken them for what was coming. Turning to retaliate with her rifles, Pell aimed for the weakened mage, firing off a wayward shot that barely missed her target, she ducked back carefully, preparing for a counter attack. Once again, a massive radiation beam shot down the alleyway, which was additionally dodged by a combat roll from Pell along with the automatic burst from the other orc. Turning about to face the other trolls, Pell dodged a pair of their swings once again.&lt;br /&gt;
&lt;br /&gt;
Realigning his sights, M3chan1c fired off another shot, blowing a hole through the chest of the orc mage who slumped over, bleeding on the pavement as Pell wheeled around with her sniper, firing off a similarly effective blow to the other orc, slashing the runner&#039;s number of foes in half.&lt;br /&gt;
&lt;br /&gt;
In a coordinated strike from the trolls, one feigned an attack while the other attempted to properly strike Pell, the pair missing as she jumped back, just in time for a round from M3chan1c to slam into one of their shoulders, followed quickly by Pell&#039;s retaliatory strike to the same Troll&#039;s gut, sending him sprawling onto the pavement. Just as the remaining troll looked to their ally, another shot from M3chan1c struck them in the shoulder, before they had a chance to react, Pell already lined up her shot, firing off her last shot to render the final opponent unconscious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners stuffed the bodies of the toxic cult trolls and the head of the toxic mage into M3chan1c&#039;s Armadillo truck, sending it off for a nice reward from Lord Emberrage before finishing their delivery route. Driving back, M3chan1c groaned as exposure caused him even more pain, though, as they crossed back into the mild radiation zone, the suffering was at least lessened.&lt;br /&gt;
&lt;br /&gt;
After a short talk with Erica, involving her taking far too much pleasure from hearing M3chan1c&#039;s strained groans through the drone&#039;s speaker, the runners made way for Puyallup, proudly presenting the volcano lord with new victims to  &#039;talk&#039; with and a sick trid from Pell of the mage being evaporated by a sniper round.&lt;br /&gt;
&lt;br /&gt;
Calling up Saint Nick for good measure, the runners happily made their separate ways with their pay for a job well done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102822</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102822"/>
		<updated>2022-12-07T18:10:16Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
M3chan1c immediately sent signals to his autonomous drones, sending them blazing off to assist Pell, while jumping into his sniper drone and taking aim to provide fire support as Pell started wildly casting spells, her speed growing immensely as she sprinted down  an alleyway to get some cover from the oncoming attack. &lt;br /&gt;
&lt;br /&gt;
As a pair of orcs popped out from the street, Pell expertly leapt into the air, managing to barely avoid a grazing shot from a radiation beam, and volley of gunfire from a machine gun. Turning about, she quickly rolled as she landed, narrowly avoiding a charge from one of the troll gangers, and leap back up to dodge a similar strike from the other troll of the pair. With his drone finally in position, M3chan1c fired off a twin shot at the orcs at the opening of the alleyway, with the first taking the shot straight on and shouting curses, with the other barely dodging and glancing for a chance to spot the unseen attacker.&lt;br /&gt;
&lt;br /&gt;
Focusing her casting Pell released a storm of chaos into the midst of her attackers, doing her best to weaken them for what was coming. Turning to retaliate with her rifles, Pell aimed for the weakened mage, firing off a wayward shot that barely missed her target, she ducked back carefully, preparing for a counter attack. Once again, a massive radiation beam shot down the alleyway, which was additionally dodged by a combat roll from Pell along with the automatic burst from the other orc. Turning about to face the other trolls, Pell dodged a pair of their swings once again.&lt;br /&gt;
&lt;br /&gt;
Realigning his sights, M3chan1c fired off another shot, blowing a hole through the chest of the orc mage who slumped over, bleeding on the pavement as Pell wheeled around with her sniper, firing off a similarly effective blow to the other orc, slashing the runner&#039;s number of foes in half.&lt;br /&gt;
&lt;br /&gt;
In a coordinated strike from the trolls, one feigned an attack while the other attempted to properly strike Pell, the pair missing as she jumped back, just in time for a round from M3chan1c to slam into one of their shoulders, followed quickly by Pell&#039;s retaliatory strike to the same Troll&#039;s gut, sending him sprawling onto the pavement. Just as the remaining troll looked to their ally, another shot from M3chan1c struck them in the shoulder, before they had a chance to react, Pell already lined up her shot, firing off her last shot to render the final opponent unconscious.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102821</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102821"/>
		<updated>2022-12-07T18:09:49Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heavy Ordinance charted an efficient route to deliver all of the packages in good time while the other runners got to work preparing the packages so they could have a faster delivery time. Activating the stealth technology on the Rigger Van, M3chan1c got to work driving back into glow city, the runners ready to get to work.&lt;br /&gt;
&lt;br /&gt;
Driving along through the city, the runners had a rather easy time of driving around, the radiation shielding of the van doing its part in preventing the runners from soaking in as many rads from the environment, and the stealth technology preventing them from being spotted by the hostile gangs in the area.&lt;br /&gt;
&lt;br /&gt;
Passing from the moderately irradiated regions into the harsher climates of the glowing neighborhood, Pell began to notice far more irradiated and mutated members of society in the area, after some thought, she discovered this was a region with a rather plentiful population of toxic mages. Though, the runners were able to get through the region safely enough, but, as M3chan1c rolled up to the edge of the deadly zone, he started to finally feel the effects of the region affecting him, nausea starting to kick in, which was immediately lessened by a quick dose of Ondansetron from Pell.&lt;br /&gt;
&lt;br /&gt;
Explaining that he wasn&#039;t able to handle going on much further in the zone, M3chan1c sent one of his drones out with Pell to join her on her journey into the later  zones, buffeted by her anti-radiation spells and natural resistance. After making a few deliveries to the more severely afflicted members of Rad-City&#039;s populace, Pell and M3chan1c spotted a small gang of suspicious individuals approaching with weapons in hand, It seemed like it was time for a fight.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102820</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102820"/>
		<updated>2022-12-07T18:09:27Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners met up in a less-irradiated portion of Glow-City, decked from head to toe in the best radiation equipment they could scrounge together. The runners were presented with a woman, one M3chan1c immediately recognized as Erica Clements, whom he&#039;d kidnapped on a previous job. With the same recognition crossing her face, the pair had a bit of a stare off before coming to terms that the previous interaction was &#039;just business.&#039;&lt;br /&gt;
&lt;br /&gt;
She began to explain the situation, as a part of a public outreach program, the followers of the light had been growing fresh fruit to distribute to the residents of Glow City, a series of parcels as gifts to the downtrodden people of the irradiated city. The runners were given a warning about potential hostiles in the area, by the tune of the Rusted Stilettos gang roaming the area.&lt;br /&gt;
&lt;br /&gt;
After a squabble amongst the runners about whether or not to squeeze for extra nuyen for the job, the runners made a trip outside of the zone for a bit to pick up some packages from one of Pell&#039;s contacts, Saint Nick, considering the nature of the gift-giving mission, and the festive-themed outfits the runners were passed in preparation for the occasion, the runners decided it was rather fitting.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102819</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102819"/>
		<updated>2022-12-07T18:09:13Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Looking to spread some holiday cheer into the heart of Glow City, Johnson hires some runners to deliver fresh fruit to liven some spirits, literal and metaphorical. Delivery goes smoothly, with an additional workload added by Saint Nick, until the group is ambushed in the deadly rad zone. After finishing off their attackers, the runners return for a well-deserved paycheck and radiation scrubbing.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102818</id>
		<title>Season&#039;s... Irradiation?</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Season%27s..._Irradiation%3F&amp;diff=102818"/>
		<updated>2022-12-07T18:05:17Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2083-12-07  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Edward  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Glow City  &amp;lt;!-- Optional: Any factions who were allied...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Glow City&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Pell}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Rusted Stilletos&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Toxic Mage|Orc Gunner|Spicy Trolls|}}&lt;br /&gt;
|OppositionCasualties=The paste formerly known as the mage and the gunner, Mild Trolls&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102815</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102815"/>
		<updated>2022-12-07T18:01:55Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Civvies: Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
Runner: Grease stained set of coveralls (color varies) with standard safety LEDs and work boots with a perpetually-worn Ballistic Facemask, meant to fit in with workshop environments without question.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102812</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102812"/>
		<updated>2022-12-07T17:51:47Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-2&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102795</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102795"/>
		<updated>2022-12-07T15:00:01Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=94&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-3&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isabel&#039;s Arcrafts &amp;amp; more&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102789</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102789"/>
		<updated>2022-12-07T14:42:56Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=82&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;////Discover the location of, and rescue Isabelle, from The Mafia.///&#039;&#039; Complete! Isabelle is finally back home.&lt;br /&gt;
&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-3&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102745</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102745"/>
		<updated>2022-12-06T20:46:58Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=82&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
* Discover the location of, and rescue Isabelle, from The Mafia.&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-3&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cabinet Man&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102717</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102717"/>
		<updated>2022-12-06T03:39:33Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Angra Mainyu|Dezeroth A&#039;kyer|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In the wake of a massive hostage situation, HRT squads responding for Aztechnology were overwhelmed, Johnson decided to call in some shadowrunners to avoid spreading their numbers too thin. After some basic investigation, the runners were ambushed, forcing a massive fight through a booby trapped building to free multiple high value hostages from multiple waves of hostile units.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20k Nuyen (RVP 10)&lt;br /&gt;
&lt;br /&gt;
10 karma (RVp 10)&lt;br /&gt;
&lt;br /&gt;
bonus 2k Nuyen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40k worth of gear rewards. if anything azzies make (19 avi and below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
&lt;br /&gt;
Throwback can take one with matrix II at chargen&lt;br /&gt;
&lt;br /&gt;
Ahriman can take Poor link at chargen&lt;br /&gt;
&lt;br /&gt;
M3chan1c can take Instinctive Optimization at chargen&lt;br /&gt;
&lt;br /&gt;
Dez can take Sensei for Alchemy at chargen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guillermo Rodríguez at 4/2 (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Miss Lucy 2/3 (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I say this with the utmost love, but I hope you TPK tomorrow&amp;quot; -Asmo, of course}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ryan Danes|M3chan1c]]:&amp;quot;Well, kinda felt fun to be the HTR team for once. Though, the best part was watching those assholes who tried to kill us with those grenade traps get caught up in their own mess downstairs, though, just hope it didn&#039;t cause any problems for those who got exposed to it. All in all, a good payday.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102716</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102716"/>
		<updated>2022-12-06T03:36:42Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Angra Mainyu|Dezeroth A&#039;kyer|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In the wake of a massive hostage situation, HRT squads responding for Aztechnology were overwhelmed, Johnson decided to call in some shadowrunners to avoid spreading their numbers too thin. After some basic investigation, the runners were ambushed, forcing a massive fight through a booby trapped building to free multiple high value hostages from multiple waves of hostile units.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20k Nuyen (RVP 10)&lt;br /&gt;
&lt;br /&gt;
10 karma (RVp 10)&lt;br /&gt;
&lt;br /&gt;
bonus 2k Nuyen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40k worth of gear rewards. if anything azzies make (19 avi and below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
&lt;br /&gt;
Throwback can take one with matrix II at chargen&lt;br /&gt;
&lt;br /&gt;
Ahriman can take Poor link at chargen&lt;br /&gt;
&lt;br /&gt;
M3chan1c can take Instinctive Optimization at chargen&lt;br /&gt;
&lt;br /&gt;
Dez can take Sensei for Alchemy at chargen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guillermo Rodríguez at 4/2 (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Miss Lucy 2/3 (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I say this with the utmost love, but I hope you TPK tomorrow&amp;quot; -Asmo, of course}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102715</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102715"/>
		<updated>2022-12-06T03:35:12Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Angra Mainyu|Dezeroth A&#039;kyer|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In the wake of a massive hostage situation, HRT squads responding for Aztechnology were overwhelmed, Johnson decided to call in some shadowrunners to avoid spreading their numbers too thin. After some basic investigation, the runners were ambushed, forcing a massive fight through a booby trapped building to free multiple high value hostages from multiple waves of hostile units.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20k Nuyen (RVP 10)&lt;br /&gt;
&lt;br /&gt;
10 karma (RVp 10)&lt;br /&gt;
&lt;br /&gt;
bonus 2k Nuyen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40k worth of gear rewards. if anything azzies make (19 avi and below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
&lt;br /&gt;
Throwback can take one with matrix II at chargen&lt;br /&gt;
&lt;br /&gt;
Ahriman can take Poor link at chargen&lt;br /&gt;
&lt;br /&gt;
M3chan1c can take Instinctive Optimization at chargen&lt;br /&gt;
&lt;br /&gt;
Dez can take Sensei for Alchemy at chargen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Guillermo Rodríguez at 4/2 (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Miss Lucy 2/3 (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102714</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102714"/>
		<updated>2022-12-06T03:34:40Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Angra Mainyu|Dezeroth A&#039;kyer|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In the wake of a massive hostage situation, HRT squads responding for Aztechnology were overwhelmed, Johnson decided to call in some shadowrunners to avoid spreading their numbers too thin. After some basic investigation, the runners were ambushed, forcing a massive fight through a booby trapped building to free multiple high value hostages from multiple waves of hostile units.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102713</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102713"/>
		<updated>2022-12-06T03:32:57Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dezeroth A&#039;kyer|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In the wake of a massive hostage situation, HRT squads responding for Aztechnology were overwhelmed, Johnson decided to call in some shadowrunners to avoid spreading their numbers too thin. After some basic investigation, the runners were ambushed, forcing a massive fight through a booby trapped building to free multiple high value hostages from multiple waves of hostile units.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102712</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102712"/>
		<updated>2022-12-06T03:32:04Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dez|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In the wake of a massive hostage situation, HRT squads responding for Aztechnology were overwhelmed, Johnson decided to call in some shadowrunners to avoid spreading their numbers too thin. After some basic investigation, the runners were ambushed, forcing a massive fight through a booby trapped building to free multiple high value hostages from multiple waves of hostile units.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102711</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102711"/>
		<updated>2022-12-06T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dez|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The group met in downtown, each runner rather uninformed about what the circumstances of the run were. After spotting a similar looking gang of runners dip out of the meet location, they entered, quickly being waved off down some halls, eventually entering a room with a few intimidating looking characters guarding a gentleman screaming Spanish into a commlink. Politely waiting for the call to finish, the runners watched the phone sail across the room, already sparking and overheating as it blew apart into pieces on impact.&lt;br /&gt;
&lt;br /&gt;
As Johnson turned to reveal himself, the runners were treated to the sight of a rather heavily armored man with Aztechnology branding, matching those of the others in the room. Taking a seat to meet with Johnson, he got down to business. Apparently, a hostage situation was currently active, something above what J&#039;s team could not deal with thanks to their limited size. Apparently, he could deal with two of the buildings and the primary hostages within, the third building and the three hostages inside would be something the runners would be set to deal with. The hostiles appeared to be holding their last stand in Snohomish, where the company had been building up their influence. The runners were warned that Horizon was operating nearby in the area, and additionally, their digression in the situation was expected. In addition to the primary trio of hostages the runners were paid to take care of, there were also unknown numbers of non-essential personnel that happened to also be caught up in the situation, something the J wasn&#039;t exactly too mindful of.&lt;br /&gt;
&lt;br /&gt;
With a request for a good old nuyen squeeze on Johnson from M3chan1c, Dez stepped up to plate, working hand in hand with Throwback talking shop with the military man, and Dez going in for the kill, the kindly gentleman detailing the logistics of such an operation. Managing to sway Johnson, the runners would be paid a bonus 2k nuyen on top of their previous rewards should they manage to bring all three hostages in alive.&lt;br /&gt;
&lt;br /&gt;
Through a series of matrix searches from the party&#039;s matrix-sensitive members, the runners were able to grab information on the mind mage of the hostile group they would be facing. A powerful mind mage with a violent and traumatized past, the mage was born into and raised through wars, participating in gladiatorial duels and general chaos. The runners were warned to deal with a powerful set of mind control spells, as well as a rather prepared set of more direct combat spells and even some enhancing cyberware.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102710</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102710"/>
		<updated>2022-12-06T03:28:11Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dez|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Approaching the location as the search concluded, the runners spotted a massive series of astral barriers, two of which they were allowed within due their agreement working under the corporation, the third seemed to be from another, outside force immediately made the presence of hostile mages known to the runners.&lt;br /&gt;
&lt;br /&gt;
As M3chan1c and Throwback went for the matrix search, the pair were dismayed to discover that the building was matrix-shielded, with the only possible point of intrusion being a massive antennae sticking out of the top of the building. Dez offered to place a datatap on the access point for the runners, donning his stealth cloak and some gecko gloves to climb the exterior up to the third floor, while things seemed to go rather smoothly from the start, as he mounted up to the roof, a pair of cackling spirits appeared behind him.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102709</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102709"/>
		<updated>2022-12-06T03:27:56Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dez|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The first spirit raising its arms in a fear-inducing shriek, a split second passing before a banishment from Ahriman dissipated them instantly, followed immediately by the second being blown to astral wisps as a shot from M3chan1c ended it. Following this, one of the rigger&#039;s drones turned about, firing out at one of the drones mounted up outside, blasting a chunk out of its armor and sending the thing on a banzai charge towards the Rigger van, setting off a massive C4 charge, which merely rocked the vehicle without causing any major damage. Seeing this wasn&#039;t effective, a pair of the remaining drones popped out their secondary weapons, sending a pair of rockets careening towards the runners, the first being stopped by another of the hostile drones, with the second blasting into the van, rattling the hinges a bit as the runners shouted  from within.&lt;br /&gt;
&lt;br /&gt;
While throwback got to work trying to tag the drones for the other runners, Dex sprinted for the antenna, installing the datatap and getting the matrix-runners access inside finally, surprisingly, M3chan1c was surprised to see this action result in the marks on his deck suddenly disappear just as this went about, while the hostile drones began to waiver and struggle to fight back against the running team. Firing off another coordinated strike with his dogbrained drone, M3chan1c was able to eliminate the remaining dobermans outside, watching them explode in fire and shrapnel as the runners took a moment to catch their breath. &lt;br /&gt;
&lt;br /&gt;
Looking through the camera provided by the datatap, the runners got a sight of one of their targets and some hostages, a quick trace showed them exactly where they were looking. Stepping up to the main door, Throwback and a cloaked Doberman drone pried open the front door, spotting a de-powered, empty hallway, thinking better of this path, the runners dipped back out, standing up on a physical barrier produced by Dez as they cut open a window on the second floor. Before the runners stepped inside, M3chan1c called out a tripwire, looking up, the runners spotted a grenade bouquet, with another... and another... Sending M3chan1c&#039;s drone in first, the rigger was able to quickly disarm the series of explosives throughout the floor, carefully stockpiling the grenades for potential use later as the runners made their way to the hostage&#039;s room.&lt;br /&gt;
&lt;br /&gt;
Getting a call from J, the runners were suddenly informed of the missing information on their third HVT, a physical adept Orc, following his profile, the runners immediately groaned, requesting whether or not the HVT could be harmed, but not killed in the pursuit of rescuing them. With a promise of digression from Johnson, the runners planned to go as non-lethal as possible against the potentially mind-controlled HVT.&lt;br /&gt;
&lt;br /&gt;
On the way, a series of propane tanks were spotted through the floor, coated in nails dripping with a red substance. Cracking open the door with their technomancer abilities, Throwback opened the door, being alerted to a pair of icons in the room, he reached up, popping open the vent, one of the HVT&#039;s dropped out of the ceiling, setting the runner&#039;s numbers to 2/3 targets.&lt;br /&gt;
&lt;br /&gt;
As the first HVT&#039;s and standard hostages were extracted, one of the pair, the news reporter, produced a detonator, warning the runners of a bomb placed downstairs in the hostile team&#039;s van, linked to the specific detonator through a radio signal. Taking the device, gathering the signal, and then disarming the physical mechanism, the runners were patched the radio signal needed to blow up the van in case of emergency. Having disarmed the enemy team&#039;s ace in the hole, the runners made their way upstairs, carefully opening the door with m3chan1c&#039;s drone and sending in a fly spy, all that could be found was a pile of cellphones and a camera smeared with jam. &lt;br /&gt;
&lt;br /&gt;
Realizing the distraction, the runners made their way downstairs, stacking up the same way before, the runners opened the door, triggering a kitchen timer which sent the group running, expecting a trap of some sort. Though, as the runners sprinted off, the sounds of nails on tile sounded off, following the group, eventually revealing a fox with a jacket and a trode setup mounted on it. After a token attempt from Dex to calm the critter down and bring it back over his way, the creature continued to sprint off for the exit, Sensing a potential threat, M3chan1c&#039;s drone UNDER ORDERS FROM THE PARTY AND VERY DEFINITELY ON AUTOPILOT AND NOT ANYTHING ELSE proceeded to taze the ever-living shit out of it, sending the creature screeching and sprinting towards the rest of the evacuees.&lt;br /&gt;
&lt;br /&gt;
Stepping into the first floor, a rack of employee of the month portraits were first seen, parading the fox as the most responsible and beloved member of the entire team, after an agreement that it was probably completely deserved, the runners investigated the first floor, not spotting anything majorly threatening, and finding the garage empty of anything concerning. Making their way to the massive steel basement door, the entry team got to work prying the doorway open, feeling the background count raise suddenly as the lab was exposed, with essence-consuming fungus coating the area, and the many corpses laying across the floor plan.&lt;br /&gt;
&lt;br /&gt;
Not wanting to die an excruciating death, the physical runners sent out their personal drones to join M3chan1c&#039;s in the basement. Scanning over the area, it appeared that there must have been some kind of containment breach causing the infestation and killing both the opfor team and the researchers down below. Dipping in further, the drones were able to spot their target, alive, and still within a sealed room. As the runners got to work preparing their extraction strategy, M3chan1c&#039;s rotodrone pinged the party with a warning of approaching hostiles, jumping into the sniper bot, M3chan1c watched a drone with a machine gun zip into the building before he could bring his weapon to bear, spotting a twitching troll with a massive sword making their way for the entryway the runners had made, he started the fight by sending a round square into the metahuman&#039;s shoulder. As the shot impacted, an adept moving at a speed so high it skipped the drone&#039;s sensors sprinted into the building and slammed into Throwback, stunning the runner a bit, who retaliated with their shotgun, barely missing the speedster, as well as a jostled shot from Dez bouncing a napalm spell about the room, missing both enemy and ally as it bounced off the wall, then back towards the target who managed to barely dodge  it with a sprint for his very life.&lt;br /&gt;
&lt;br /&gt;
Swinging with a scabbard-covered sword, the troll sam stormed into the room, taking a swing at the runners and barely missing Dex, with the rotodrone retaliating with a laser blast, downing the troll, and forcing the speedy adept to flee with the rest of his team, giving the runners some breathing room.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102708</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102708"/>
		<updated>2022-12-06T03:27:05Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dez|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners managed to remotely free their final VIP, escorting them out, as well as the downed troll. After discussing the fact that this runner had gone non-lethal in going after the party, it was decided they would dump them somewhere obscure as a token of respect between runners.&lt;br /&gt;
&lt;br /&gt;
Just as this was finished, the runners gathered over at the van, eventually meeting up with Johnson. Answering some question, and explaining just how much he DIDN&#039;T want to know what they found down below, the runners were quickly paid, and made their separate ways.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102707</id>
		<title>Rise of Jaguar News</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rise_of_Jaguar_News&amp;diff=102707"/>
		<updated>2022-12-06T03:26:51Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2083-12-05  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Draknic  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Snohomish  &amp;lt;!-- Optional: Any factions who were allied...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Draknic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Aztechnology Corp.&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Ahriman|Dez|Throwback}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Horizon Corp Runners&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=Entire initial OPFOR strikeforce&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102615</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102615"/>
		<updated>2022-12-04T05:04:35Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=72&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
* Discover the location of, and rescue Isabelle, from The Mafia.&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
*He also has recently rescued his wife, Isabelle, until she gets some work back in the medical field once again, he&#039;s also got to make sure she&#039;s taken care of.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan strives to do everything he can to provide a safe, stable life for his wife, after spending so much time finding her, it&#039;s the only sensible thing to do to keep her from getting taken again..&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-3&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102614</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102614"/>
		<updated>2022-12-04T05:02:54Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=72&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A multi-faceted Rigger/Decker with just the right tool for the job, whether it&#039;s a smooth and silent heist, or a loud and proud demolition derby.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
* Discover the location of, and rescue Isabelle, from The Mafia.&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
* Additionally, his dog, Rex, happens to be quite the beggar, thankfully he manages to run off all the expensive treats despite being an inner-city dog.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan has dropped everything just to chase after the faintest sign of Isabelle, he will chase after any chance to find her without hesitation, even if it risks a job.&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-3&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102607</id>
		<title>Ryan Danes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ryan_Danes&amp;diff=102607"/>
		<updated>2022-12-04T00:13:26Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = Merpkiller&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Danes_Profile.jpg| 200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Rigger Wheelman&lt;br /&gt;
|header2= Vengeful Mechanic&lt;br /&gt;
|header3= Infiltrator/ Getaway Driver&lt;br /&gt;
|header4= Takes cigs as tips&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Merpkiller#4705&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Merpkiller Merpkiller]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 24&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=72&lt;br /&gt;
|Bonuses=30&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B&lt;br /&gt;
|data13 = 6/22/2050&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 6&lt;br /&gt;
|Day= 22&lt;br /&gt;
|Year= 2050&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/130wuZDbYtDOpoNEYe-8z6SerZKjOOgvQ?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An infiltration-focused rigger/decker with heavy specialization in wheeled ground vehicles.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Gain connections and resources through running.&lt;br /&gt;
* Discover the location of, and rescue Isabelle, from The Mafia.&lt;br /&gt;
* Establish a repair shop and safely settle down with a family.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Skilled mechanic/wheelman hailing from Utah&lt;br /&gt;
&lt;br /&gt;
Worked for all comers in need of discrete mechanical services/upgrades, regardless of their intentions, anyone from high-rollers, gang members, everymen, and runners&lt;br /&gt;
&lt;br /&gt;
One day, thanks to some side work involving a gang of runners in need of a tune up, The Mafia managed to trace their little &#039;intruders&#039; back to his shop. Resulting in a retaliation strike on his home in which his wife, Isabelle, was taken from him, and all of his belongings were burned to the ground right before his eyes.&lt;br /&gt;
&lt;br /&gt;
After almost a year of trying to scrape his life back together while throwing out lines to find where she had been taken to, a single lead came up, an overheard comm conversation of &#039;that doctor chick&#039; getting transferred to the Seattle, it was barely anything to go off of, but without hesitation he packed up what little was left of his life and made his way out to the west coast, holding onto his truck, a drone, and a runner contact as his last chance to see Isabelle again.&lt;br /&gt;
&lt;br /&gt;
(Will be expanded later, mostly want to make sure my character has been made correctly before I dive into everything. Also to give me more time to look into lore.)&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Common Sense: Ryan tends to let his emotions ride high when push comes to shove, though, experience is a fine teacher, taking a short breath is usually enough to remind him of the &#039;&#039;last time&#039;&#039; he tried punching that troll who made fun of his height.&lt;br /&gt;
&lt;br /&gt;
Gearhead: Ryan&#039;s parents often said he was born in the driver&#039;s seat, he is in his element when behind the wheel, and knows just the right ways to push his engine to get the most out of his ride.&lt;br /&gt;
&lt;br /&gt;
Grease Monkey: As a Mechanic, Ryan naturally is very skilled with vehicles, repairs, tuning, questionably legal upgrades, they are as natural as breathing to him.&lt;br /&gt;
&lt;br /&gt;
Dealer Connection: Having the title of &amp;quot;Certified Mechanic&amp;quot; thankfully still means something even after getting burned by a major gang, some classic shop talk and flashing his credentials have somehow managed to get him his usual discounts on automotive goods all the way out in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Dependant (Demanding): Ryan is a frequent user of tobacco and alcohol, he is rarely seen without cigarettes or his trusty flask.&lt;br /&gt;
* Additionally, his dog, Rex, happens to be quite the beggar, thankfully he manages to run off all the expensive treats despite being an inner-city dog.&lt;br /&gt;
&lt;br /&gt;
Driven: Ryan has dropped everything just to chase after the faintest sign of Isabelle, he will chase after any chance to find her without hesitation, even if it risks a job.&lt;br /&gt;
&lt;br /&gt;
Poor Self-Control (Compulsive I, Personal): Ryan just can&#039;t feel right if his (Or anyone else working with him) gun isn&#039;t cleaned after putting it to work, whether it&#039;s letting the truck drive itself back to Mr. Johnson or doing a full field-strip before heading home from the range, he will try to clean his gun as soon as the coast is clear if he has to use it.&lt;br /&gt;
&lt;br /&gt;
Low Charisma: Ryan is definitely out of his element in Seattle&#039;s big city, an odd accent that makes him sound like a wannabe cowboy, smelling like a pack of cigs in an automotive shop at most times, and not to mention the subtlty of a brick wall on some days, he&#039;s very much geared towards working with his hands rather than his words.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Doctor O+&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Granny Tusk&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ronin Koike&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sneaky Rabbit&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank Grover&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=1&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lord Emberrage&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=-3&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Styyles Flamingo&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sir Boris Aldrich Karl Von Altdorf of the Order of the Silver Torch&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Freya&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=HAZMATilda&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
Red Dragon Rep: 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EVO Corp Rep: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cutters Rep: -10&lt;br /&gt;
&lt;br /&gt;
Streets of Renton Rep: 5&lt;br /&gt;
&lt;br /&gt;
Knight-Errant Rep: 1&lt;br /&gt;
&lt;br /&gt;
N-51 Rep: 7&lt;br /&gt;
&lt;br /&gt;
Seelie Court -1&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Danial Chambers: &amp;quot;Best friend I&#039;ve ever had, ran into her ages ago back in Utah, young thing busted her &#039;cycle and barely had enough to cover the repairs, looked like she was doing everything she could to scrape that together, it honestly looked like she loved that thing, felt miserable seeing it like that. Don&#039;t know if I&#039;m just a sap, but I did the job pro-bono, wasn&#039;t too badly wrecked, and it&#039;s hard to find someone who respects their machine like that. &#039;Course I didn&#039;t know she got it helping runners at the time, but I was willing to look past it for her, Izzy took to caring for &#039;er like she was our own.. Honestly, don&#039;t know why she still bothered with me after everything went to shit, I don&#039;t even know if I&#039;d still be here today if it wasn&#039;t for her, I&#039;ve got to make things square with her after all of this is done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Godai: &amp;quot;A solid runner to depend on if you&#039;re in a pinch, done some fucked up things with him while I&#039;ve been searching for Izzy, and he&#039;s just gone for it, no questions, happy to help. I don&#039;t know if he thinks it&#039;s part of the jobs we&#039;re doing, or if he&#039;s just that good of a guy, because hell, I ain&#039;t even pad him for it, maybe he considers using the AC at my place as payment enough? No idea, I&#039;ll have to keep him around though, you need friends in this city, especially ones that don&#039;t seem to have corpo-tier ambitions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bulldozer: &amp;quot;Ran with &#039;em quite a few times so far, maybe it&#039;s just a runner things, but it seems like we keep bumping into each other all the time, maybe our fixers are connected or something? Regardless, he&#039;s an angry ball of steel who&#039;s tanked shots meant to destroy my car, myself, and our clients time after time. While sure, he&#039;s a bit of a tough customer, and a little quieter than I&#039;d usually like, especially when on the job, honestly, I&#039;m always happy to see him on the job, usually willing to run along with anything I&#039;m going for, and has a good sense of humor.. well, if you can tell what&#039;s humor to &#039;em. I reckon he&#039;ll go far, especially considering I doubt anything less than a anti-material rifle would be able to off &#039;em... well, maybe a mage, those guys cheat anyways though, so it&#039;s a toss up honestly. Hope for the best from the guy, and the best for &#039;em.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The Mafia: (Burned); While he managed to draw the ire of this gang in the past, after taking everything from him, he&#039;s just another nobody, though, should he start poking his nose into their business again, they might just happen to remember him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards that hide behind old-school style while trying to keep their &#039;legacy&#039; alive, if you happen to get in their way, even if you don&#039;t know you&#039;re doing it, they&#039;ll make an example of you. They&#039;re the reason I&#039;m even in this shit, took every last damn thing from me, and didn&#039;t even have the courtesy to put me outta&#039; my misery for their troubles. I know they have Isabelle, they wouldn&#039;t have pushed her onto someone else, they like their damn trophies too much. I&#039;m gonna make them regret leaving me for dead, hell, I&#039;m gonna make &#039;em regret even throwing my shop a second glance. There ain&#039;t a chance in hell I&#039;m gonna negotiate with these bastards, I won&#039;t stop until Izzy&#039;s away from them, and then? I&#039;m taking their whole operation out, they don&#039;t &#039;&#039;get&#039;&#039; to do this to anyone, ever again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Johnny Ryder (SIN rating 2)&lt;br /&gt;
* Driver&#039;s License (2) &lt;br /&gt;
* Firearm&#039;s License (2)&lt;br /&gt;
* Restricted Cyberware License (2)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Average height, broad shoulders, usually sporting a few nicks or burns from his work in the shop, usually smells like cigarette smoke.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Grease stained set of Olive Drab coveralls, white undershirt, and a big pair of brown work boots, practically blends into workshop environments, only wears non-stained workshop clothes for special occasions.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Faceless anthropomorphic toolbox with cartoony limbs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BugBears&amp;diff=102606</id>
		<title>BugBears</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BugBears&amp;diff=102606"/>
		<updated>2022-12-04T00:02:52Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salish-Sidhe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Rougarou|Prince}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After dealing with some unnatural beasts on their base, Johnson puts out an emergency call for runners. Crossing the border, the rapid-response team performed a short investigation to hunt down the culprits and ended up hotboxing and funneling out a series of devious insect spirits.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners got a series of calls from their fixers, it was a rush job, involving a border crossing to deal with a para critter research facility. Accepting a link to a matrix meet, the runners all met in a particularly seedy corner of the digital world with a stereotypical scientist persona seeming to be rather panicked, blabbering about a disastrous encounter with a series of bear-like creatures which attacked and dragged off a few of the survivors. With an offer of a hefty cash prize for helping the researchers solve their para critter problem, the runners accepted and met up in meatspace on the road. &lt;br /&gt;
&lt;br /&gt;
Seeing that they would have to cross the border, the runners immediately got to work hunting down a smuggling route to take to get to their locations, after some quick map jotting with Prince and Rogarou, the runners got on their way, with M3chan1c steering them safely through the tense perimeter before speeding off to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coming up on the facility, it appeared that there was once a powerful perimeter line set up to defend the location, though, some of the more perceptive members quickly pointed out the large swaths of blood covering the barricades, as well as a nearby researcher waving the group into one of the hutches nearby. Stepping out to question the frantically packing scientists and guards, Prince and Roguaru started their investigation. Witness reports described the bear creatures being covered in an odd, glistening armor they weren&#039;t certain of. Going over the description, M3chan1c and Prince pointed out that it sounded like a bug&#039;s carapace, a sort of natural armor common in many oddly magical critters.&lt;br /&gt;
&lt;br /&gt;
Pulling up some camera feeds of the facility, Rougarou recognized the creatures as Piasma, a form of awakened black bears with limited magical powers to cause fear and paralysis in individuals. Considering the insect properties these critters were known for, the runners decided to grab a series of bug-spray gas grenades to help keep them back while M3chan1c grabbed a spare under barrel attachment from one of the dead guards splattered across the field. &lt;br /&gt;
&lt;br /&gt;
Working together, Prince and Rougarou spotted a set of tracks heading out of the camp, seeming to perfectly match those of the Piasma, eventually leading the party out towards a cave nearby. After studying the cave, the runners decided they&#039;d hunt down any sort of alternate exits for the tunnel network, with one of M3chan1c&#039;s drones heading out with Rougarou, they ended up running into a massive, clawed hole, seeming to be exactly the size of a massive, looming hostile bear-bug whatever. Regardless of the official name, the runners decided a good solution to the problem was strapping a brick of C4 to the roof of the exit and prepping it for a cave-in the moment the runners started firing off bug gas into the cave. &lt;br /&gt;
&lt;br /&gt;
Getting the drones into position, as well as strapping Prince and his sniper rifle onto the railing of M3chan1c&#039;s dustoff drone and sending it up into the air with the rigger&#039;s sniper drone, the runners sent Rougarou ahead to stand near the front of the cave as the grenades flew, their flamethrower firing up as the screams of hostile bug spirits echoed through the caverns.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Laying down a heavy blanket of suppressing fire with his hidden drone, M3chan1c managed to blast a pair of the approaching creatures, appearing to be far more than beetle than bear, with blight rounds given to him by his allies, softening them up for his allies. Prince reloaded to some far more lethal rounds before firing off towards one of the afflicted critters, narrowly missing his shot as Rougarou sprinted past the blighted bugs, leaping into the air and barely missing the unaffected one, the creatures around starting to snarl and spit in an effort to strike the runners with fear, though, those on the scene happened to have already dosed up on their Guts for the day and completely shrugged the attempts off. Of course, Rougarou&#039;s target raised up their head, letting out a piercing howl into the sky in an attempt to stun those who had arrived on the scene with the fearsome display, failing to do so against their melee combatant.&lt;br /&gt;
&lt;br /&gt;
Picking up for M3chan1c, his automated drone scored the first major hit against the beetles, the laser managing to blast a chunk of shell away, pairing off well with a similar strike from Prince&#039;s rifle, blasting through the carapace of the other blighted spirit, sending shrieks into the night. Rounding back on her target, Rougarou managed to get a firm strike, slashing into the beast&#039;s body with their magical sword. One of the wounded spirits stood tall, swinging wildly with its claws towards Rougarou, freezing as it was suddenly struck with a fierce counterattack from the swords woman, severing its head, just as its ally beside it was blasted into a puddle of gore from M3chan1c&#039;s sniper rifle. Swiveling their aim, Prince scored the final shot of the fight, blowing apart the final bug looming over Rougarou and ending the threat to the region.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Driving M3chan1c&#039;s stealth drone inside, the runners spotted what appeared to be a bug shaman inside, knocked unconscious from the gas, after dragging them out, executing and burning them for good measure, the drone got to work pulling out all of the unconscious researchers. Rougarou began to go one by one among the unconscious bodies, attempting to exercise the insect spirits beginning to afflict them. Thanks to the condition being in the early stages, most were able to be exorcised with some persistence from them, with only one stubbornly remaining planted inside, much to the annoyance of the swords woman, though, after dragging the bodies far enough from the shaman&#039;s lodge, the spirit simply vanished rather violently from the final victim.&lt;br /&gt;
&lt;br /&gt;
Returning back to the van, then furthermore to the facility, the runners proudly accepted their reward after explaining the situation to Johnson, as well as some proper procedures, should the inhabitation process somehow not have been ended through their actions, the stammering researcher hastily pushed a handful of credsticks towards the runners before starting to direct their staff to tend to the wounded!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
30k Nuyen (15 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poisoner for Prince (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Catlike for Mechanic (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Perceptive for Mechanic (5/lvl)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;(Bug Spirits) Are evil souls, Dark Souls even&amp;quot;}}&lt;br /&gt;
&amp;quot;Duct tape, WD-40, hammer. The holy trinity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Prince: Rolls 6 dice. Zero successes.&lt;br /&gt;
&lt;br /&gt;
Mechanic: Rolls 14 dice. One success.&lt;br /&gt;
&lt;br /&gt;
Rougarou: Rolls 4 dice. 4 successes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM, after 10 hits on a sneaking test: &amp;quot;You are the night. You are the forest. You are air and mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Ryan Danes|M3chan1c]]: &amp;quot;You know, heard a ton about these bug spirits being scary as hell, if they&#039;re normally this stupid, a little planning aught to be enough to hold &#039;em off... maybe they&#039;re meant to be scary with bigger numbers.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BugBears&amp;diff=102605</id>
		<title>BugBears</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BugBears&amp;diff=102605"/>
		<updated>2022-12-04T00:01:46Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salish-Sidhe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Rougarou|Prince}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After dealing with some unnatural beasts on their base, Johnson puts out an emergency call for runners. Crossing the border, the rapid-response team performed a short investigation to hunt down the culprits and ended up hotboxing and funneling out a series of devious insect spirits.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners got a series of calls from their fixers, it was a rush job, involving a border crossing to deal with a para critter research facility. Accepting a link to a matrix meet, the runners all met in a particularly seedy corner of the digital world with a stereotypical scientist persona seeming to be rather panicked, blabbering about a disastrous encounter with a series of bear-like creatures which attacked and dragged off a few of the survivors. With an offer of a hefty cash prize for helping the researchers solve their para critter problem, the runners accepted and met up in meatspace on the road. &lt;br /&gt;
&lt;br /&gt;
Seeing that they would have to cross the border, the runners immediately got to work hunting down a smuggling route to take to get to their locations, after some quick map jotting with Prince and Rogarou, the runners got on their way, with M3chan1c steering them safely through the tense perimeter before speeding off to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coming up on the facility, it appeared that there was once a powerful perimeter line set up to defend the location, though, some of the more perceptive members quickly pointed out the large swaths of blood covering the barricades, as well as a nearby researcher waving the group into one of the hutches nearby. Stepping out to question the frantically packing scientists and guards, Prince and Roguaru started their investigation. Witness reports described the bear creatures being covered in an odd, glistening armor they weren&#039;t certain of. Going over the description, M3chan1c and Prince pointed out that it sounded like a bug&#039;s carapace, a sort of natural armor common in many oddly magical critters.&lt;br /&gt;
&lt;br /&gt;
Pulling up some camera feeds of the facility, Rougarou recognized the creatures as Piasma, a form of awakened black bears with limited magical powers to cause fear and paralysis in individuals. Considering the insect properties these critters were known for, the runners decided to grab a series of bug-spray gas grenades to help keep them back while M3chan1c grabbed a spare under barrel attachment from one of the dead guards splattered across the field. &lt;br /&gt;
&lt;br /&gt;
Working together, Prince and Rougarou spotted a set of tracks heading out of the camp, seeming to perfectly match those of the Piasma, eventually leading the party out towards a cave nearby. After studying the cave, the runners decided they&#039;d hunt down any sort of alternate exits for the tunnel network, with one of M3chan1c&#039;s drones heading out with Rougarou, they ended up running into a massive, clawed hole, seeming to be exactly the size of a massive, looming hostile bear-bug whatever. Regardless of the official name, the runners decided a good solution to the problem was strapping a brick of C4 to the roof of the exit and prepping it for a cave-in the moment the runners started firing off bug gas into the cave. &lt;br /&gt;
&lt;br /&gt;
Getting the drones into position, as well as strapping Prince and his sniper rifle onto the railing of M3chan1c&#039;s dustoff drone and sending it up into the air with the rigger&#039;s sniper drone, the runners sent Rougarou ahead to stand near the front of the cave as the grenades flew, their flamethrower firing up as the screams of hostile bug spirits echoed through the caverns.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Laying down a heavy blanket of suppressing fire with his hidden drone, M3chan1c managed to blast a pair of the approaching creatures, appearing to be far more than beetle than bear, with blight rounds given to him by his allies, softening them up for his allies. Prince reloaded to some far more lethal rounds before firing off towards one of the afflicted critters, narrowly missing his shot as Rougarou sprinted past the blighted bugs, leaping into the air and barely missing the unaffected one, the creatures around starting to snarl and spit in an effort to strike the runners with fear, though, those on the scene happened to have already dosed up on their Guts for the day and completely shrugged the attempts off. Of course, Rougarou&#039;s target raised up their head, letting out a piercing howl into the sky in an attempt to stun those who had arrived on the scene with the fearsome display, failing to do so against their melee combatant.&lt;br /&gt;
&lt;br /&gt;
Picking up for M3chan1c, his automated drone scored the first major hit against the beetles, the laser managing to blast a chunk of shell away, pairing off well with a similar strike from Prince&#039;s rifle, blasting through the carapace of the other blighted spirit, sending shrieks into the night. Rounding back on her target, Rougarou managed to get a firm strike, slashing into the beast&#039;s body with their magical sword. One of the wounded spirits stood tall, swinging wildly with its claws towards Rougarou, freezing as it was suddenly struck with a fierce counterattack from the swords woman, severing its head, just as its ally beside it was blasted into a puddle of gore from M3chan1c&#039;s sniper rifle. Swiveling their aim, Prince scored the final shot of the fight, blowing apart the final bug looming over Rougarou and ending the threat to the region.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Driving M3chan1c&#039;s stealth drone inside, the runners spotted what appeared to be a bug shaman inside, knocked unconscious from the gas, after dragging them out, executing and burning them for good measure, the drone got to work pulling out all of the unconscious researchers. Rougarou began to go one by one among the unconscious bodies, attempting to exercise the insect spirits beginning to afflict them. Thanks to the condition being in the early stages, most were able to be exorcised with some persistence from them, with only one stubbornly remaining planted inside, much to the annoyance of the swords woman, though, after dragging the bodies far enough from the shaman&#039;s lodge, the spirit simply vanished rather violently from the final victim.&lt;br /&gt;
&lt;br /&gt;
Returning back to the van, then furthermore to the facility, the runners proudly accepted their reward after explaining the situation to Johnson, as well as some proper procedures, should the inhabitation process somehow not have been ended through their actions, the stammering researcher hastily pushed a handful of credsticks towards the runners before starting to direct their staff to tend to the wounded!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
30k Nuyen (15 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poisoner for Prince (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Catlike for Mechanic (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Perceptive for Mechanic (5/lvl)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;(Bug Spirits) Are evil souls, Dark Souls even&amp;quot;}}&lt;br /&gt;
&amp;quot;Duct tape, WD-40, hammer. The holy trinity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Prince: Rolls 6 dice. Zero successes.&lt;br /&gt;
&lt;br /&gt;
Mechanic: Rolls 14 dice. One success.&lt;br /&gt;
&lt;br /&gt;
Rougarou: Rolls 4 dice. 4 successes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GM, after 10 hits on a sneaking test: &amp;quot;You are the night. You are the forest. You are air and mist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BugBears&amp;diff=102604</id>
		<title>BugBears</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BugBears&amp;diff=102604"/>
		<updated>2022-12-04T00:00:49Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salish-Sidhe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Rougarou|Prince}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After dealing with some unnatural beasts on their base, Johnson puts out an emergency call for runners. Crossing the border, the rapid-response team performed a short investigation to hunt down the culprits and ended up hotboxing and funneling out a series of devious insect spirits.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners got a series of calls from their fixers, it was a rush job, involving a border crossing to deal with a para critter research facility. Accepting a link to a matrix meet, the runners all met in a particularly seedy corner of the digital world with a stereotypical scientist persona seeming to be rather panicked, blabbering about a disastrous encounter with a series of bear-like creatures which attacked and dragged off a few of the survivors. With an offer of a hefty cash prize for helping the researchers solve their para critter problem, the runners accepted and met up in meatspace on the road. &lt;br /&gt;
&lt;br /&gt;
Seeing that they would have to cross the border, the runners immediately got to work hunting down a smuggling route to take to get to their locations, after some quick map jotting with Prince and Rogarou, the runners got on their way, with M3chan1c steering them safely through the tense perimeter before speeding off to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coming up on the facility, it appeared that there was once a powerful perimeter line set up to defend the location, though, some of the more perceptive members quickly pointed out the large swaths of blood covering the barricades, as well as a nearby researcher waving the group into one of the hutches nearby. Stepping out to question the frantically packing scientists and guards, Prince and Roguaru started their investigation. Witness reports described the bear creatures being covered in an odd, glistening armor they weren&#039;t certain of. Going over the description, M3chan1c and Prince pointed out that it sounded like a bug&#039;s carapace, a sort of natural armor common in many oddly magical critters.&lt;br /&gt;
&lt;br /&gt;
Pulling up some camera feeds of the facility, Rougarou recognized the creatures as Piasma, a form of awakened black bears with limited magical powers to cause fear and paralysis in individuals. Considering the insect properties these critters were known for, the runners decided to grab a series of bug-spray gas grenades to help keep them back while M3chan1c grabbed a spare under barrel attachment from one of the dead guards splattered across the field. &lt;br /&gt;
&lt;br /&gt;
Working together, Prince and Rougarou spotted a set of tracks heading out of the camp, seeming to perfectly match those of the Piasma, eventually leading the party out towards a cave nearby. After studying the cave, the runners decided they&#039;d hunt down any sort of alternate exits for the tunnel network, with one of M3chan1c&#039;s drones heading out with Rougarou, they ended up running into a massive, clawed hole, seeming to be exactly the size of a massive, looming hostile bear-bug whatever. Regardless of the official name, the runners decided a good solution to the problem was strapping a brick of C4 to the roof of the exit and prepping it for a cave-in the moment the runners started firing off bug gas into the cave. &lt;br /&gt;
&lt;br /&gt;
Getting the drones into position, as well as strapping Prince and his sniper rifle onto the railing of M3chan1c&#039;s dustoff drone and sending it up into the air with the rigger&#039;s sniper drone, the runners sent Rougarou ahead to stand near the front of the cave as the grenades flew, their flamethrower firing up as the screams of hostile bug spirits echoed through the caverns.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Laying down a heavy blanket of suppressing fire with his hidden drone, M3chan1c managed to blast a pair of the approaching creatures, appearing to be far more than beetle than bear, with blight rounds given to him by his allies, softening them up for his allies. Prince reloaded to some far more lethal rounds before firing off towards one of the afflicted critters, narrowly missing his shot as Rougarou sprinted past the blighted bugs, leaping into the air and barely missing the unaffected one, the creatures around starting to snarl and spit in an effort to strike the runners with fear, though, those on the scene happened to have already dosed up on their Guts for the day and completely shrugged the attempts off. Of course, Rougarou&#039;s target raised up their head, letting out a piercing howl into the sky in an attempt to stun those who had arrived on the scene with the fearsome display, failing to do so against their melee combatant.&lt;br /&gt;
&lt;br /&gt;
Picking up for M3chan1c, his automated drone scored the first major hit against the beetles, the laser managing to blast a chunk of shell away, pairing off well with a similar strike from Prince&#039;s rifle, blasting through the carapace of the other blighted spirit, sending shrieks into the night. Rounding back on her target, Rougarou managed to get a firm strike, slashing into the beast&#039;s body with their magical sword. One of the wounded spirits stood tall, swinging wildly with its claws towards Rougarou, freezing as it was suddenly struck with a fierce counterattack from the swords woman, severing its head, just as its ally beside it was blasted into a puddle of gore from M3chan1c&#039;s sniper rifle. Swiveling their aim, Prince scored the final shot of the fight, blowing apart the final bug looming over Rougarou and ending the threat to the region.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Driving M3chan1c&#039;s stealth drone inside, the runners spotted what appeared to be a bug shaman inside, knocked unconscious from the gas, after dragging them out, executing and burning them for good measure, the drone got to work pulling out all of the unconscious researchers. Rougarou began to go one by one among the unconscious bodies, attempting to exercise the insect spirits beginning to afflict them. Thanks to the condition being in the early stages, most were able to be exorcised with some persistence from them, with only one stubbornly remaining planted inside, much to the annoyance of the swords woman, though, after dragging the bodies far enough from the shaman&#039;s lodge, the spirit simply vanished rather violently from the final victim.&lt;br /&gt;
&lt;br /&gt;
Returning back to the van, then furthermore to the facility, the runners proudly accepted their reward after explaining the situation to Johnson, as well as some proper procedures, should the inhabitation process somehow not have been ended through their actions, the stammering researcher hastily pushed a handful of credsticks towards the runners before starting to direct their staff to tend to the wounded!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
30k Nuyen (15 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poisoner for Prince (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Catlike for Mechanic (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Perceptive for Mechanic (5/lvl)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BugBears&amp;diff=102603</id>
		<title>BugBears</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BugBears&amp;diff=102603"/>
		<updated>2022-12-04T00:00:24Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salish-Sidhe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Rougarou|Prince}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After dealing with some unnatural beasts on their base, Johnson puts out an emergency call for runners. Crossing the border, the rapid-response team performed a short investigation to hunt down the culprits and ended up hotboxing and funneling out a series of devious insect spirits.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners got a series of calls from their fixers, it was a rush job, involving a border crossing to deal with a para critter research facility. Accepting a link to a matrix meet, the runners all met in a particularly seedy corner of the digital world with a stereotypical scientist persona seeming to be rather panicked, blabbering about a disastrous encounter with a series of bear-like creatures which attacked and dragged off a few of the survivors. With an offer of a hefty cash prize for helping the researchers solve their para critter problem, the runners accepted and met up in meatspace on the road. &lt;br /&gt;
&lt;br /&gt;
Seeing that they would have to cross the border, the runners immediately got to work hunting down a smuggling route to take to get to their locations, after some quick map jotting with Prince and Rogarou, the runners got on their way, with M3chan1c steering them safely through the tense perimeter before speeding off to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coming up on the facility, it appeared that there was once a powerful perimeter line set up to defend the location, though, some of the more perceptive members quickly pointed out the large swaths of blood covering the barricades, as well as a nearby researcher waving the group into one of the hutches nearby. Stepping out to question the frantically packing scientists and guards, Prince and Roguaru started their investigation. Witness reports described the bear creatures being covered in an odd, glistening armor they weren&#039;t certain of. Going over the description, M3chan1c and Prince pointed out that it sounded like a bug&#039;s carapace, a sort of natural armor common in many oddly magical critters.&lt;br /&gt;
&lt;br /&gt;
Pulling up some camera feeds of the facility, Rougarou recognized the creatures as Piasma, a form of awakened black bears with limited magical powers to cause fear and paralysis in individuals. Considering the insect properties these critters were known for, the runners decided to grab a series of bug-spray gas grenades to help keep them back while M3chan1c grabbed a spare under barrel attachment from one of the dead guards splattered across the field. &lt;br /&gt;
&lt;br /&gt;
Working together, Prince and Rougarou spotted a set of tracks heading out of the camp, seeming to perfectly match those of the Piasma, eventually leading the party out towards a cave nearby. After studying the cave, the runners decided they&#039;d hunt down any sort of alternate exits for the tunnel network, with one of M3chan1c&#039;s drones heading out with Rougarou, they ended up running into a massive, clawed hole, seeming to be exactly the size of a massive, looming hostile bear-bug whatever. Regardless of the official name, the runners decided a good solution to the problem was strapping a brick of C4 to the roof of the exit and prepping it for a cave-in the moment the runners started firing off bug gas into the cave. &lt;br /&gt;
&lt;br /&gt;
Getting the drones into position, as well as strapping Prince and his sniper rifle onto the railing of M3chan1c&#039;s dustoff drone and sending it up into the air with the rigger&#039;s sniper drone, the runners sent Rougarou ahead to stand near the front of the cave as the grenades flew, their flamethrower firing up as the screams of hostile bug spirits echoed through the caverns.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Laying down a heavy blanket of suppressing fire with his hidden drone, M3chan1c managed to blast a pair of the approaching creatures, appearing to be far more than beetle than bear, with blight rounds given to him by his allies, softening them up for his allies. Prince reloaded to some far more lethal rounds before firing off towards one of the afflicted critters, narrowly missing his shot as Rougarou sprinted past the blighted bugs, leaping into the air and barely missing the unaffected one, the creatures around starting to snarl and spit in an effort to strike the runners with fear, though, those on the scene happened to have already dosed up on their Guts for the day and completely shrugged the attempts off. Of course, Rougarou&#039;s target raised up their head, letting out a piercing howl into the sky in an attempt to stun those who had arrived on the scene with the fearsome display, failing to do so against their melee combatant.&lt;br /&gt;
&lt;br /&gt;
Picking up for M3chan1c, his automated drone scored the first major hit against the beetles, the laser managing to blast a chunk of shell away, pairing off well with a similar strike from Prince&#039;s rifle, blasting through the carapace of the other blighted spirit, sending shrieks into the night. Rounding back on her target, Rougarou managed to get a firm strike, slashing into the beast&#039;s body with their magical sword. One of the wounded spirits stood tall, swinging wildly with its claws towards Rougarou, freezing as it was suddenly struck with a fierce counterattack from the swords woman, severing its head, just as its ally beside it was blasted into a puddle of gore from M3chan1c&#039;s sniper rifle. Swiveling their aim, Prince scored the final shot of the fight, blowing apart the final bug looming over Rougarou and ending the threat to the region.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Driving M3chan1c&#039;s stealth drone inside, the runners spotted what appeared to be a bug shaman inside, knocked unconscious from the gas, after dragging them out, executing and burning them for good measure, the drone got to work pulling out all of the unconscious researchers. Rougarou began to go one by one among the unconscious bodies, attempting to exercise the insect spirits beginning to afflict them. Thanks to the condition being in the early stages, most were able to be exorcised with some persistence from them, with only one stubbornly remaining planted inside, much to the annoyance of the swords woman, though, after dragging the bodies far enough from the shaman&#039;s lodge, the spirit simply vanished rather violently from the final victim.&lt;br /&gt;
&lt;br /&gt;
Returning back to the van, then furthermore to the facility, the runners proudly accepted their reward after explaining the situation to Johnson, as well as some proper procedures, should the inhabitation process somehow not have been ended through their actions, the stammering researcher hastily pushed a handful of credsticks towards the runners before starting to direct their staff to tend to the wounded!&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BugBears&amp;diff=102602</id>
		<title>BugBears</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BugBears&amp;diff=102602"/>
		<updated>2022-12-03T23:59:56Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salish-Sidhe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Rougarou|Prince}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After dealing with some unnatural beasts on their base, Johnson puts out an emergency call for runners. Crossing the border, the rapid-response team performed a short investigation to hunt down the culprits and ended up hotboxing and funneling out a series of devious insect spirits.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners got a series of calls from their fixers, it was a rush job, involving a border crossing to deal with a para critter research facility. Accepting a link to a matrix meet, the runners all met in a particularly seedy corner of the digital world with a stereotypical scientist persona seeming to be rather panicked, blabbering about a disastrous encounter with a series of bear-like creatures which attacked and dragged off a few of the survivors. With an offer of a hefty cash prize for helping the researchers solve their para critter problem, the runners accepted and met up in meatspace on the road. &lt;br /&gt;
&lt;br /&gt;
Seeing that they would have to cross the border, the runners immediately got to work hunting down a smuggling route to take to get to their locations, after some quick map jotting with Prince and Rogarou, the runners got on their way, with M3chan1c steering them safely through the tense perimeter before speeding off to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coming up on the facility, it appeared that there was once a powerful perimeter line set up to defend the location, though, some of the more perceptive members quickly pointed out the large swaths of blood covering the barricades, as well as a nearby researcher waving the group into one of the hutches nearby. Stepping out to question the frantically packing scientists and guards, Prince and Roguaru started their investigation. Witness reports described the bear creatures being covered in an odd, glistening armor they weren&#039;t certain of. Going over the description, M3chan1c and Prince pointed out that it sounded like a bug&#039;s carapace, a sort of natural armor common in many oddly magical critters.&lt;br /&gt;
&lt;br /&gt;
Pulling up some camera feeds of the facility, Rougarou recognized the creatures as Piasma, a form of awakened black bears with limited magical powers to cause fear and paralysis in individuals. Considering the insect properties these critters were known for, the runners decided to grab a series of bug-spray gas grenades to help keep them back while M3chan1c grabbed a spare under barrel attachment from one of the dead guards splattered across the field. &lt;br /&gt;
&lt;br /&gt;
Working together, Prince and Rougarou spotted a set of tracks heading out of the camp, seeming to perfectly match those of the Piasma, eventually leading the party out towards a cave nearby. After studying the cave, the runners decided they&#039;d hunt down any sort of alternate exits for the tunnel network, with one of M3chan1c&#039;s drones heading out with Rougarou, they ended up running into a massive, clawed hole, seeming to be exactly the size of a massive, looming hostile bear-bug whatever. Regardless of the official name, the runners decided a good solution to the problem was strapping a brick of C4 to the roof of the exit and prepping it for a cave-in the moment the runners started firing off bug gas into the cave. &lt;br /&gt;
&lt;br /&gt;
Getting the drones into position, as well as strapping Prince and his sniper rifle onto the railing of M3chan1c&#039;s dustoff drone and sending it up into the air with the rigger&#039;s sniper drone, the runners sent Rougarou ahead to stand near the front of the cave as the grenades flew, their flamethrower firing up as the screams of hostile bug spirits echoed through the caverns.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Laying down a heavy blanket of suppressing fire with his hidden drone, M3chan1c managed to blast a pair of the approaching creatures, appearing to be far more than beetle than bear, with blight rounds given to him by his allies, softening them up for his allies. Prince reloaded to some far more lethal rounds before firing off towards one of the afflicted critters, narrowly missing his shot as Rougarou sprinted past the blighted bugs, leaping into the air and barely missing the unaffected one, the creatures around starting to snarl and spit in an effort to strike the runners with fear, though, those on the scene happened to have already dosed up on their Guts for the day and completely shrugged the attempts off. Of course, Rougarou&#039;s target raised up their head, letting out a piercing howl into the sky in an attempt to stun those who had arrived on the scene with the fearsome display, failing to do so against their melee combatant.&lt;br /&gt;
&lt;br /&gt;
Picking up for M3chan1c, his automated drone scored the first major hit against the beetles, the laser managing to blast a chunk of shell away, pairing off well with a similar strike from Prince&#039;s rifle, blasting through the carapace of the other blighted spirit, sending shrieks into the night. Rounding back on her target, Rougarou managed to get a firm strike, slashing into the beast&#039;s body with their magical sword. One of the wounded spirits stood tall, swinging wildly with its claws towards Rougarou, freezing as it was suddenly struck with a fierce counterattack from the swords woman, severing its head, just as its ally beside it was blasted into a puddle of gore from M3chan1c&#039;s sniper rifle. Swiveling their aim, Prince scored the final shot of the fight, blowing apart the final bug looming over Rougarou and ending the threat to the region.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=BugBears&amp;diff=102601</id>
		<title>BugBears</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=BugBears&amp;diff=102601"/>
		<updated>2022-12-03T23:59:36Z</updated>

		<summary type="html">&lt;p&gt;Merpkiller: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-12-03&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salish-Sidhe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Ryan Danes|Rougarou|Prince}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
After dealing with some unnatural beasts on their base, Johnson puts out an emergency call for runners. Crossing the border, the rapid-response team performed a short investigation to hunt down the culprits and ended up hotboxing and funneling out a series of devious insect spirits.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners got a series of calls from their fixers, it was a rush job, involving a border crossing to deal with a para critter research facility. Accepting a link to a matrix meet, the runners all met in a particularly seedy corner of the digital world with a stereotypical scientist persona seeming to be rather panicked, blabbering about a disastrous encounter with a series of bear-like creatures which attacked and dragged off a few of the survivors. With an offer of a hefty cash prize for helping the researchers solve their para critter problem, the runners accepted and met up in meatspace on the road. &lt;br /&gt;
&lt;br /&gt;
Seeing that they would have to cross the border, the runners immediately got to work hunting down a smuggling route to take to get to their locations, after some quick map jotting with Prince and Rogarou, the runners got on their way, with M3chan1c steering them safely through the tense perimeter before speeding off to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Coming up on the facility, it appeared that there was once a powerful perimeter line set up to defend the location, though, some of the more perceptive members quickly pointed out the large swaths of blood covering the barricades, as well as a nearby researcher waving the group into one of the hutches nearby. Stepping out to question the frantically packing scientists and guards, Prince and Roguaru started their investigation. Witness reports described the bear creatures being covered in an odd, glistening armor they weren&#039;t certain of. Going over the description, M3chan1c and Prince pointed out that it sounded like a bug&#039;s carapace, a sort of natural armor common in many oddly magical critters.&lt;br /&gt;
&lt;br /&gt;
Pulling up some camera feeds of the facility, Rougarou recognized the creatures as Piasma, a form of awakened black bears with limited magical powers to cause fear and paralysis in individuals. Considering the insect properties these critters were known for, the runners decided to grab a series of bug-spray gas grenades to help keep them back while M3chan1c grabbed a spare under barrel attachment from one of the dead guards splattered across the field. &lt;br /&gt;
&lt;br /&gt;
Working together, Prince and Rougarou spotted a set of tracks heading out of the camp, seeming to perfectly match those of the Piasma, eventually leading the party out towards a cave nearby. After studying the cave, the runners decided they&#039;d hunt down any sort of alternate exits for the tunnel network, with one of M3chan1c&#039;s drones heading out with Rougarou, they ended up running into a massive, clawed hole, seeming to be exactly the size of a massive, looming hostile bear-bug whatever. Regardless of the official name, the runners decided a good solution to the problem was strapping a brick of C4 to the roof of the exit and prepping it for a cave-in the moment the runners started firing off bug gas into the cave. &lt;br /&gt;
&lt;br /&gt;
Getting the drones into position, as well as strapping Prince and his sniper rifle onto the railing of M3chan1c&#039;s dustoff drone and sending it up into the air with the rigger&#039;s sniper drone, the runners sent Rougarou ahead to stand near the front of the cave as the grenades flew, their flamethrower firing up as the screams of hostile bug spirits echoed through the caverns.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Merpkiller</name></author>
	</entry>
</feed>